Furien Weapons Menu [v 1.0] (Fiecare il poate personaliza)

Pluginuri facute de utilizatorii forumului eXtream.

Moderators: Moderatori ajutatori, Moderatori, Echipa eXtreamCS.com

User avatar
DaNNe.
Fost moderator
Fost moderator
Posts: 2811
Joined: 08 Nov 2013, 20:43
Detinator Steam: Da
CS Status: Activitate scăzută
SteamID: /id/FurienMaster
Reputatie: Nick anterior: DnD. Gold, Emrys
0.5/3
Fost moderator ajutator
Fost Membru Club eXtreamCS (doua luni)
Has thanked: 244 times
Been thanked: 129 times
Contact:

18 Feb 2014, 23:25

Descriere: Acesta este un meniu pentru serverele de Furien Clasice, dar putin mai complex decat cele existente pana acum. Cu ce este mai diferit: In acest meniu sunt aproape toate armele din CS 1.6. Pentru a dezactiva / activa o arma trebuie doar sa puneti "//" in fata unei arme.
Descarcare:
Sursa | Afiseaza codul
/* ===============================================================================================================
*												--------------------------------
*											============ Furien Weapons ============	
*												--------------------------------
*					
*			-----------------
*		------- Credits ---------
*			-----------------
*					- Aragon* -> Metoda de adaugare a armelor cu #define
*					- TrrQ - > idee
*
*			-----------------
*		------- ChangeLog -------
*			-----------------
*					- 19.02.2014 Initial Release (1.0)
*
*
 ================================================================================================================*/

#include <amxmodx>
#include <cstrike>
#include <fun>
#include <hamsandwich>

#define PLUGIN "Furien Weapons"
#define VERSION "1.0"
#define AUTHOR "DaNNe."


/// ==== | Pentru a activa / Dezactiva o arma adauga // in fata armei respective.

// --- Primary Weapons --- //
#define M4A1
#define AK47
#define XM1014
#define P90
#define MP5NAVY
#define M3
#define AUG
#define AWP
#define GALIL
#define AUG
#define FAMAS
#define SG552
#define G3SG1
#define SG550
#define SCOUT
#define M249

// --- Secondary Weapons --- //
#define DEAGLE
#define USP
#define ELITE
#define FIVESEVEN
#define GLOCK18

new Prefix[] = "[Furien Weapons]";

new Selected[33];
new Menu;

public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	register_clcmd("weapons", "CMD_Weapons");
	register_clcmd("say weapons", "CMD_Weapons");
	register_clcmd("say_team weapons", "CMD_Weapons");
	register_clcmd("say /weapons", "CMD_Weapons");
	register_clcmd("say_team /weapons", "CMD_Weapons");
	
	RegisterHam(Ham_Spawn, "player", "HAM_Spawn_Post", 1);
}

public HAM_Spawn_Post(id) {
	if(is_user_connected(id)){
		if(get_user_team(id) == 2) {
			set_task(0.1, "GiveCTItems", id);
			ShowMenu(id);
			Selected[id] = false;
		}
		if(get_user_team(id) == 1) {
			set_task(0.1, "GiveTItems", id);
		}
	}
}

public GiveCTItems(id) {
	if(is_user_alive(id)) {
		give_item(id, "weapon_hegrenade");
		give_item(id, "weapon_flashbang");
		cs_set_user_bpammo(id, CSW_FLASHBANG, 2);
	}
}

public GiveTItems(id) {
	if(is_user_alive(id)) {
		give_item(id, "weapon_hegrenade");
		give_item(id, "weapon_flashbang");
		cs_set_user_bpammo(id, CSW_FLASHBANG, 2);
	}
}

public ShowMenu(id) {
	if(is_user_alive(id) && get_user_team(id) == 2) {
		Menu = menu_create("\wPrimary Weapons", "CMD_Give")
		
		#if defined M4A1
		M4A1_Menu( "1");
		#endif
		
		#if defined AK47
		AK47_Menu( "2");
		#endif
		
		#if defined XM1014
		XM1014_Menu( "3");
		#endif
		
		#if defined P90
		P90_Menu( "4");
		#endif
		
		#if defined MP5NAVY
		Mp5_Menu( "5");
		#endif
		
		#if defined M3
		M3_Menu( "6");
		#endif
		
		#if defined AUG
		AUG_Menu( "7");
		#endif
		
		#if defined AWP
		AWP_Menu( "8");
		#endif
		
		#if defined GALIL
		Galil_Menu( "9");
		#endif
		
		#if defined FAMAS
		Famas_Menu( "10");
		#endif
		
		#if defined SG552
		SG552_Menu( "11");
		#endif
		
		#if defined G3SG1
		G3SG1_Menu( "12");
		#endif
		
		#if defined SG550
		SG550_Menu( "13");
		#endif
		
		#if defined SCOUT
		Scout_Menu( "14");
		#endif
		
		#if defined M249
		M249_Menu( "15");
		#endif
		
		menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL)
		menu_display(id, Menu, 0)
	}
}

public CMD_Give(id, menu, item) {
	if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
		menu_destroy(menu);
		
		return PLUGIN_HANDLED;
	}
	new Data[6], Name[64];
	new Access, CallBack;
	menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
	new Key = str_to_num(Data);
	switch(Key) {
		#if defined M4A1
		case 1: {
			give_item(id, "weapon_m4a1");
			cs_set_user_bpammo(id, CSW_M4A1, 120);
			Selected[id] = true;
			Secondary(id)
		}
		#endif
		
		#if defined AK47
		case 2: {
			give_item(id, "weapon_ak47");
			cs_set_user_bpammo(id, CSW_AK47, 120);
			Selected[id] = true;
			Secondary(id)
		}
		#endif
		
		#if defined XM1014
		case 3: {
			give_item(id, "weapon_xm1014");
			cs_set_user_bpammo(id, CSW_XM1014, 120);
			Selected[id] = true;
			Secondary(id)
		}
		#endif 
		
		#if defined P90
		case 4: {
			give_item(id, "weapon_p90");
			cs_set_user_bpammo(id, CSW_P90, 150)
			Selected[id] = true;
			Secondary(id)
		}
		#endif
		
		#if defined MP5NAVY
		case 5: {
			give_item(id, "weapon_mp5navy")
			cs_set_user_bpammo(id, CSW_MP5NAVY, 120);
			Selected[id] = true;
			Secondary(id)
		}
		#endif
		
		#if defined M3
		case 6: {
			give_item(id, "weapon_m3")
			cs_set_user_bpammo(id, CSW_M3, 120);
			Selected[id] = true;
			Secondary(id)
		}
		#endif
		
		#if defined MP5NAVY
		case 7: {
			give_item(id, "weapon_aug")
			cs_set_user_bpammo(id, CSW_AUG, 120);
			Selected[id] = true;
			Secondary(id)
		}
		#endif	
		
		#if defined AWP
		case 8: {
			give_item(id, "weapon_awp")
			cs_set_user_bpammo(id, CSW_AWP, 120);
			Selected[id] = true;
			Secondary(id)
		}
		#endif	
		
		#if defined GALIL
		case 9: {
			give_item(id, "weapon_galil")
			cs_set_user_bpammo(id, CSW_GALIL, 120);
			Selected[id] = true;
			Secondary(id)
		}
		#endif	
		
		#if defined FAMAS
		case 10: {
			give_item(id, "weapon_famas")
			cs_set_user_bpammo(id, CSW_FAMAS, 120);
			Selected[id] = true;
			Secondary(id)
		}
		#endif	
		
		#if defined SG552
		case 11: {
			give_item(id, "weapon_sg552")
			cs_set_user_bpammo(id, CSW_SG552, 120);
			Selected[id] = true;
			Secondary(id)
		}
		#endif	
		
		#if defined G3SG1
		case 12: {
			give_item(id, "weapon_g3sg1")
			cs_set_user_bpammo(id, CSW_G3SG1, 120);
			Selected[id] = true;
			Secondary(id)
		}
		#endif
		
		#if defined SG550
		case 13: {
			give_item(id, "weapon_sg550")
			cs_set_user_bpammo(id, CSW_SG550, 120);
			Selected[id] = true;
			Secondary(id)
		}
		#endif
		
		#if defined SCOUT
		case 14: {
			give_item(id, "weapon_scout")
			cs_set_user_bpammo(id, CSW_SCOUT, 120);
			Selected[id] = true;
			Secondary(id)
		}
		#endif
		
		#if defined M249
		case 15: {
			give_item(id, "weapon_m249")
			cs_set_user_bpammo(id, CSW_M249, 300);
			Selected[id] = true;
			Secondary(id)
		}
		#endif
		
		default: return PLUGIN_HANDLED;
	}
	menu_destroy(menu);
	return PLUGIN_HANDLED;
}

public Secondary(id) {
	if(is_user_alive(id) && get_user_team(id) == 2) {
		Menu = menu_create("\wSecondary Weapons", "CMD_SecondGive")
		
		#if defined DEAGLE
		Deagle_Menu( "1");
		#endif
		
		#if defined USP
		USP_Menu( "2");
		#endif
		
		#if defined ELITE
		Elite_Menu( "3");
		#endif
		
		#if defined FIVESEVEN
		Fiveseven_Menu( "4");
		#endif
		
		#if defined GLOCK18
		Glock_Menu( "5");
		#endif
		
		menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL)
		menu_display(id, Menu, 0)
	}
}

public CMD_SecondGive(id, menu, item) {
	if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
		menu_destroy(menu);
		
		return PLUGIN_HANDLED;
	}
	new Data[6], Name[64];
	new Access, CallBack;
	menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
	new Key = str_to_num(Data);
	switch(Key) {
		#if defined DEAGLE
		case 1: {
			give_item(id, "weapon_deagle");
			cs_set_user_bpammo(id, CSW_DEAGLE, 120);
			Selected[id] = true;
		}
		#endif
		
		#if defined USP
		case 2: {
			give_item(id, "weapon_usp");
			cs_set_user_bpammo(id, CSW_USP, 120);
			Selected[id] = true;
		}
		#endif
		
		#if defined ELITE
		case 3: {
			give_item(id, "weapon_elite");
			cs_set_user_bpammo(id, CSW_ELITE, 120);
			Selected[id] = true;
		}
		#endif
		
		#if defined FIVESEVEN
		case 4: {
			give_item(id, "weapon_fiveseven");
			cs_set_user_bpammo(id, CSW_FIVESEVEN, 120);
			Selected[id] = true;
		}
		#endif
		
		#if defined GLOCK18
		case 5: {
			give_item(id, "weapon_glock18");
			cs_set_user_bpammo(id, CSW_GLOCK18, 120);
			Selected[id] = true;
		}
		#endif
		
		default: return PLUGIN_HANDLED;
	}
	menu_destroy(menu);
	return PLUGIN_HANDLED;
}

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------- | Primary Weapons | ------------------------------------------------- //
// ====================================================== DaNNe. ========================================================//

/////////////
//| M4A1
// =========
#if defined M4A1
M4A1_Menu( const Num[] = "1") {
	new _M4A1[256];
	formatex(_M4A1, sizeof(_M4A1)-1, "\wM4A1");
	menu_additem(Menu, _M4A1, Num, 0);
}
#endif

/////////////
//| AK47
// =========
#if defined AK47
AK47_Menu( const Num[] = "1") {
	new _AK47[256];
	formatex(_AK47, sizeof(_AK47)-1, "\wAK47");
	menu_additem(Menu, _AK47, Num, 0);
}
#endif

/////////////
//| XM1014
// =========
#if defined XM1014
XM1014_Menu( const Num[] = "1") {
	new _XM1014[256];
	formatex(_XM1014, sizeof(_XM1014)-1, "\wXM1014");
	menu_additem(Menu, _XM1014, Num, 0);
}
#endif

/////////////
//| P90
// =========
#if defined P90
P90_Menu( const Num[] = "1") {
	new _P90[256];
	formatex(_P90, sizeof(_P90)-1, "\wP90");
	menu_additem(Menu, _P90, Num, 0);
}
#endif

/////////////
//| Mp5
// =========
#if defined MP5NAVY
Mp5_Menu( const Num[] = "1") {
	new MP5[256];
	formatex(MP5, sizeof(MP5)-1, "\wMP5 Navy");
	menu_additem(Menu, MP5, Num, 0);
}
#endif

/////////////
//| M3
// =========
#if defined M3
M3_Menu( const Num[] = "1") {
	new _M3[256];
	formatex(_M3, sizeof(_M3)-1, "\wM3");
	menu_additem(Menu, _M3, Num, 0);
}
#endif

/////////////
//| Aug
// =========
#if defined AUG
AUG_Menu( const Num[] = "1") {
	new _AUG[256];
	formatex(_AUG, sizeof(_AUG)-1, "\wAUG");
	menu_additem(Menu, _AUG, Num, 0);
}
#endif

/////////////
//| Awp
// =========
#if defined AWP
AWP_Menu( const Num[] = "1") {
	new _AWP[256];
	formatex(_AWP, sizeof(_AWP)-1, "\wAWP");
	menu_additem(Menu, _AWP, Num, 0);
}
#endif

/////////////
//| Galil
// =========
#if defined GALIL
Galil_Menu( const Num[] = "1") {
	new _GALIL[256];
	formatex(_GALIL, sizeof(_GALIL)-1, "\wGalil");
	menu_additem(Menu, _GALIL, Num, 0);
}
#endif

/////////////
//| Famas
// =========
#if defined FAMAS
Famas_Menu( const Num[] = "1") {
	new _FAMAS[256];
	formatex(_FAMAS, sizeof(_FAMAS)-1, "\wFamas");
	menu_additem(Menu, _FAMAS, Num, 0);
}
#endif

/////////////
//| Sg552
// =========
#if defined SG552
SG552_Menu( const Num[] = "1") {
	new _SG552[256];
	formatex(_SG552, sizeof(_SG552)-1, "\wSg552");
	menu_additem(Menu, _SG552, Num, 0);
}
#endif

/////////////
//| G3Sg1
// =========
#if defined G3SG1
G3SG1_Menu( const Num[] = "1") {
	new _G3SG1[256];
	formatex(_G3SG1, sizeof(_G3SG1)-1, "\wG3SG1");
	menu_additem(Menu, _G3SG1, Num, 0);
}
#endif

/////////////
//| Sg550
// =========
#if defined SG550
SG550_Menu( const Num[] = "1") {
	new _SG550[256];
	formatex(_SG550, sizeof(_SG550)-1, "\wSg550");
	menu_additem(Menu, _SG550, Num, 0);
}
#endif

/////////////
//| Scout
// =========
#if defined SCOUT
Scout_Menu( const Num[] = "1") {
	new _SCOUT[256];
	formatex(_SCOUT, sizeof(_SCOUT)-1, "\wScout");
	menu_additem(Menu, _SCOUT, Num, 0);
}
#endif

/////////////
//| M249
// =========
#if defined M249
M249_Menu( const Num[] = "1") {
	new _M249[256];
	formatex(_M249, sizeof(_M249)-1, "\wM249");
	menu_additem(Menu, _M249, Num, 0);
}
#endif


//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------- | Secondary Weapons | ------------------------------------------------- //
// ======================================================= DaNNe. ========================================================//

///////////
//| Deagle
// ========
#if defined DEAGLE
Deagle_Menu( const Num[] = "1") {
	new _DEAGLE[256];
	formatex(_DEAGLE, sizeof(_DEAGLE)-1, "\wDeagle");
	menu_additem(Menu, _DEAGLE, Num, 0);
}
#endif

///////////
//| Usp
// ========
#if defined USP
USP_Menu( const Num[] = "1") {
	new _USP[256];
	formatex(_USP, sizeof(_USP)-1, "\wUsp");
	menu_additem(Menu, _USP, Num, 0);
}
#endif

///////////
//| Elite
// ========
#if defined ELITE
Elite_Menu( const Num[] = "1") {
	new _ELITE[256];
	formatex(_ELITE, sizeof(_ELITE)-1, "\wDual Elite");
	menu_additem(Menu, _ELITE, Num, 0);
}
#endif

//////////////
//| FiveSeven
// ===========
#if defined FIVESEVEN
Fiveseven_Menu( const Num[] = "1") {
	new FIVE[256];
	formatex(FIVE, sizeof(FIVE)-1, "\wFive Seven");
	menu_additem(Menu, FIVE, Num, 0);
}
#endif

///////////
//| Glock
// ========
#if defined GLOCK18
Glock_Menu( const Num[] = "1") {
	new GLOCK[256];
	formatex(GLOCK, sizeof(GLOCK)-1, "\wGlock");
	menu_additem(Menu, GLOCK, Num, 0);
}
#endif

public CMD_Weapons(id) {
	if(!is_user_alive(id)) 
		ColorChat(id, "!t%s!g Nu iti poti alege arma cand esti mort", Prefix);
	
	if(Selected[id])
		ColorChat(id, "!t%s!g Ti-ai ales deja o arma aceasta runda", Prefix);
	
	if(is_user_alive(id) && !Selected[id])
		ShowMenu(id)
}

stock ColorChat(const id, const input[], any:...) {
	new count = 1, players[32];
	static msg[191];
	vformat(msg, 190, input, 3);
	
	replace_all(msg, 190, "!g", "^4");
	replace_all(msg, 190, "!y", "^1");
	replace_all(msg, 190, "!t", "^3");
	
	if(id) players[0] = id;
	else get_players(players, count, "ch"); {
		for(new i = 0; i < count; i++) {
			if(is_user_connected(players)) {
				message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players);
				write_byte(players);
				write_string(msg);
				message_end();
			}
		}
	} 
}

/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/


Nume: Furien Weapons
Versiune: 1.0
Link Oficial: Aici.

Instalare:
1. Fisierul WeaponsMenu.sma
il puneti in addons/amxmodx/scripting .
2. Fisierul WeaponsMenu.amxx il puneti in addons/amxmodx/plugins .
3. Intrati in addons/amxmodx/configs/plugins.ini si adugati la urma linia:

Code: Select all

WeaponsMenu.amxx
4. Schimbati mapa.

Comenzi adminstrative:
say /weapons - afiseaza meniul (in cazul in care nu va-ti selectat deja o arma.

Alte informatii:
Exemple de arme: | Afiseaza codul
#define M4A1
#define AK47
#define XM1014
#define P90
#define MP5NAVY
//#define M3
//#define AUG
//#define AWP
#define GALIL
//#define AUG
//#define FAMAS
//#define SG552
//#define G3SG1
//#define SG550
//#define SCOUT
//#define M249
- aici iti va aparea in meniu doar: M4A1, Ak47, XM1014, P90, Mp5Navy, Galil. Restul sunt dezactivate.

Module necesare:
- Fun
- Cstrike
- HamSandwich

Credite:
[*]Aragon*[/b] - Metoda de adaugare a armelor cu #define (De la el am invatat aproape tot ce stiu) :D
[*]TrrQ[/b] - Ideea a fost a lui.

Bafta !
RoyalServer 2
User avatar
YONTU
Scripter eXtreamCS
Scripter eXtreamCS
Posts: 2466
Joined: 10 May 2013, 14:25
Detinator Steam: Nu
CS Status: Everyone is looking at ur shoes
Reputatie: Moderator ajutator
Fost scripter eXtreamCS
Location: Gura Humorului
Has thanked: 256 times
Been thanked: 288 times
Contact:

19 Feb 2014, 12:41

Nu cred ca a fost cea mai buna idee ma :)) !
Felicitari pentru plugin!
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș


Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114

Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
User avatar
DaNNe.
Fost moderator
Fost moderator
Posts: 2811
Joined: 08 Nov 2013, 20:43
Detinator Steam: Da
CS Status: Activitate scăzută
SteamID: /id/FurienMaster
Reputatie: Nick anterior: DnD. Gold, Emrys
0.5/3
Fost moderator ajutator
Fost Membru Club eXtreamCS (doua luni)
Has thanked: 244 times
Been thanked: 129 times
Contact:

19 Feb 2014, 13:16

The YONTU wrote:Nu cred ca a fost cea mai buna idee ma :)) !
Felicitari pentru. plugin!
Why ? :))
User avatar
Gabriel963
Fost moderator
Fost moderator
Posts: 1658
Joined: 03 Feb 2013, 13:03
Detinator Steam: Da
CS Status: Retried
Reputatie: Membru Club eXtreamCS (1 luna)
Fost Moderator
Location: Bucharest, Romania.
Has thanked: 20 times
Been thanked: 85 times

19 Feb 2014, 18:22

Foarte frumos Dane.
Clasic si bun, felicitari !
Image
Cosmin
Fost moderator
Fost moderator
Posts: 9362
Joined: 06 Jul 2013, 22:08
Detinator Steam: Da
Detinator server CS: Nu
Reputatie: Fost eXtream Mod
Fost Scripter eXtreamCS
Nume anterior: scosmynnnn
Has thanked: 492 times
Been thanked: 547 times

20 Feb 2014, 17:57

Frumos si folositor.
Interesanta ideea cu #endif
User avatar
DaNNe.
Fost moderator
Fost moderator
Posts: 2811
Joined: 08 Nov 2013, 20:43
Detinator Steam: Da
CS Status: Activitate scăzută
SteamID: /id/FurienMaster
Reputatie: Nick anterior: DnD. Gold, Emrys
0.5/3
Fost moderator ajutator
Fost Membru Club eXtreamCS (doua luni)
Has thanked: 244 times
Been thanked: 129 times
Contact:

20 Feb 2014, 21:16

scosmynnnn wrote:Frumos si folositor.
Interesanta ideea cu #endif
Nu e idee mea.
Mersi !
TrrrQ
Fost moderator
Fost moderator
Posts: 2594
Joined: 04 Feb 2013, 00:31
Detinator Steam: Da
Reputatie: Membru Club eXtreamCS (3 luni)
Restrictie moderator!
Unban achitat (x2)
Fost moderator
Fond eXtream: 8
Has thanked: 135 times
Been thanked: 67 times
Contact:

21 Feb 2014, 11:09

super
p.s: numele meu are 3 R :))
Filme Online HD subtitrate fără reclame automate: https://filmeonline-hd.com
Prezentarea site-ului: https://www.youtube.com/watch?v=k4K3tgEkYjw
User avatar
Chris Duskblade
Utilizator neserios (tepar)
Utilizator neserios (tepar)
Posts: 2780
Joined: 18 Jun 2013, 16:46
Detinator Steam: Da
Reputatie: Fost super moderator
Nume anterior: Cristinel.
Utilizator neserios (tepar)
Location: Timișoara
Has thanked: 62 times
Been thanked: 15 times
Contact:

21 Feb 2014, 13:50

Totusi niste poze ? nu am host sa il testez..
@on : Frumoasa munca , bravo tuturor la realizarea acestui plugin.
User avatar
YONTU
Scripter eXtreamCS
Scripter eXtreamCS
Posts: 2466
Joined: 10 May 2013, 14:25
Detinator Steam: Nu
CS Status: Everyone is looking at ur shoes
Reputatie: Moderator ajutator
Fost scripter eXtreamCS
Location: Gura Humorului
Has thanked: 256 times
Been thanked: 288 times
Contact:

21 Feb 2014, 13:53

Pentru ce poze ma :)) ? Oricum e un simplu meniu de arme pe care il configurezi cum vrei :)>- !
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș


Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114

Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
User avatar
DaNNe.
Fost moderator
Fost moderator
Posts: 2811
Joined: 08 Nov 2013, 20:43
Detinator Steam: Da
CS Status: Activitate scăzută
SteamID: /id/FurienMaster
Reputatie: Nick anterior: DnD. Gold, Emrys
0.5/3
Fost moderator ajutator
Fost Membru Club eXtreamCS (doua luni)
Has thanked: 244 times
Been thanked: 129 times
Contact:

21 Feb 2014, 14:31

Exact, e un simplu meniu de arme. :D
User avatar
LOLpgl
Membru, skill +3
Membru, skill +3
Posts: 1127
Joined: 16 Dec 2013, 21:01
Detinator Steam: Da
SteamID: ionutcruso
Location: Rm.Valcea
Has thanked: 19 times
Been thanked: 15 times

21 Feb 2014, 16:47

Imi da asta!!!
| Afiseaza codul
/tmp/textHdrNps.sma(643) : error 035: argument type mismatch (argument 1)
User avatar
Gabriel eXtream
Membru, skill +2
Membru, skill +2
Posts: 953
Joined: 20 Aug 2012, 16:43
Detinator Steam: Da
CS Status: Can't be touched
Reputatie: Fost Moderator ajutator
Nume anterior: BlueSky#, EcHoO.
0.3 / 3
Utilizator neserios ( tepar )
Fond eXtream: 0
Location: Bucuresti
Has thanked: 67 times
Been thanked: 125 times

22 Feb 2014, 10:35

posteaza sursa aici
Post Reply

Return to “Pluginuri eXtream”

  • Information
  • Who is online

    Users browsing this forum: No registered users and 6 guests