Descarcare:
- Sursa | Afiseaza codul
/* =============================================================================================================== * -------------------------------- * ============ Furien Weapons ============ * -------------------------------- * * ----------------- * ------- Credits --------- * ----------------- * - Aragon* -> Metoda de adaugare a armelor cu #define * - TrrQ - > idee * * ----------------- * ------- ChangeLog ------- * ----------------- * - 19.02.2014 Initial Release (1.0) * * ================================================================================================================*/ #include <amxmodx> #include <cstrike> #include <fun> #include <hamsandwich> #define PLUGIN "Furien Weapons" #define VERSION "1.0" #define AUTHOR "DaNNe." /// ==== | Pentru a activa / Dezactiva o arma adauga // in fata armei respective. // --- Primary Weapons --- // #define M4A1 #define AK47 #define XM1014 #define P90 #define MP5NAVY #define M3 #define AUG #define AWP #define GALIL #define AUG #define FAMAS #define SG552 #define G3SG1 #define SG550 #define SCOUT #define M249 // --- Secondary Weapons --- // #define DEAGLE #define USP #define ELITE #define FIVESEVEN #define GLOCK18 new Prefix[] = "[Furien Weapons]"; new Selected[33]; new Menu; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_clcmd("weapons", "CMD_Weapons"); register_clcmd("say weapons", "CMD_Weapons"); register_clcmd("say_team weapons", "CMD_Weapons"); register_clcmd("say /weapons", "CMD_Weapons"); register_clcmd("say_team /weapons", "CMD_Weapons"); RegisterHam(Ham_Spawn, "player", "HAM_Spawn_Post", 1); } public HAM_Spawn_Post(id) { if(is_user_connected(id)){ if(get_user_team(id) == 2) { set_task(0.1, "GiveCTItems", id); ShowMenu(id); Selected[id] = false; } if(get_user_team(id) == 1) { set_task(0.1, "GiveTItems", id); } } } public GiveCTItems(id) { if(is_user_alive(id)) { give_item(id, "weapon_hegrenade"); give_item(id, "weapon_flashbang"); cs_set_user_bpammo(id, CSW_FLASHBANG, 2); } } public GiveTItems(id) { if(is_user_alive(id)) { give_item(id, "weapon_hegrenade"); give_item(id, "weapon_flashbang"); cs_set_user_bpammo(id, CSW_FLASHBANG, 2); } } public ShowMenu(id) { if(is_user_alive(id) && get_user_team(id) == 2) { Menu = menu_create("\wPrimary Weapons", "CMD_Give") #if defined M4A1 M4A1_Menu( "1"); #endif #if defined AK47 AK47_Menu( "2"); #endif #if defined XM1014 XM1014_Menu( "3"); #endif #if defined P90 P90_Menu( "4"); #endif #if defined MP5NAVY Mp5_Menu( "5"); #endif #if defined M3 M3_Menu( "6"); #endif #if defined AUG AUG_Menu( "7"); #endif #if defined AWP AWP_Menu( "8"); #endif #if defined GALIL Galil_Menu( "9"); #endif #if defined FAMAS Famas_Menu( "10"); #endif #if defined SG552 SG552_Menu( "11"); #endif #if defined G3SG1 G3SG1_Menu( "12"); #endif #if defined SG550 SG550_Menu( "13"); #endif #if defined SCOUT Scout_Menu( "14"); #endif #if defined M249 M249_Menu( "15"); #endif menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL) menu_display(id, Menu, 0) } } public CMD_Give(id, menu, item) { if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) { menu_destroy(menu); return PLUGIN_HANDLED; } new Data[6], Name[64]; new Access, CallBack; menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); new Key = str_to_num(Data); switch(Key) { #if defined M4A1 case 1: { give_item(id, "weapon_m4a1"); cs_set_user_bpammo(id, CSW_M4A1, 120); Selected[id] = true; Secondary(id) } #endif #if defined AK47 case 2: { give_item(id, "weapon_ak47"); cs_set_user_bpammo(id, CSW_AK47, 120); Selected[id] = true; Secondary(id) } #endif #if defined XM1014 case 3: { give_item(id, "weapon_xm1014"); cs_set_user_bpammo(id, CSW_XM1014, 120); Selected[id] = true; Secondary(id) } #endif #if defined P90 case 4: { give_item(id, "weapon_p90"); cs_set_user_bpammo(id, CSW_P90, 150) Selected[id] = true; Secondary(id) } #endif #if defined MP5NAVY case 5: { give_item(id, "weapon_mp5navy") cs_set_user_bpammo(id, CSW_MP5NAVY, 120); Selected[id] = true; Secondary(id) } #endif #if defined M3 case 6: { give_item(id, "weapon_m3") cs_set_user_bpammo(id, CSW_M3, 120); Selected[id] = true; Secondary(id) } #endif #if defined MP5NAVY case 7: { give_item(id, "weapon_aug") cs_set_user_bpammo(id, CSW_AUG, 120); Selected[id] = true; Secondary(id) } #endif #if defined AWP case 8: { give_item(id, "weapon_awp") cs_set_user_bpammo(id, CSW_AWP, 120); Selected[id] = true; Secondary(id) } #endif #if defined GALIL case 9: { give_item(id, "weapon_galil") cs_set_user_bpammo(id, CSW_GALIL, 120); Selected[id] = true; Secondary(id) } #endif #if defined FAMAS case 10: { give_item(id, "weapon_famas") cs_set_user_bpammo(id, CSW_FAMAS, 120); Selected[id] = true; Secondary(id) } #endif #if defined SG552 case 11: { give_item(id, "weapon_sg552") cs_set_user_bpammo(id, CSW_SG552, 120); Selected[id] = true; Secondary(id) } #endif #if defined G3SG1 case 12: { give_item(id, "weapon_g3sg1") cs_set_user_bpammo(id, CSW_G3SG1, 120); Selected[id] = true; Secondary(id) } #endif #if defined SG550 case 13: { give_item(id, "weapon_sg550") cs_set_user_bpammo(id, CSW_SG550, 120); Selected[id] = true; Secondary(id) } #endif #if defined SCOUT case 14: { give_item(id, "weapon_scout") cs_set_user_bpammo(id, CSW_SCOUT, 120); Selected[id] = true; Secondary(id) } #endif #if defined M249 case 15: { give_item(id, "weapon_m249") cs_set_user_bpammo(id, CSW_M249, 300); Selected[id] = true; Secondary(id) } #endif default: return PLUGIN_HANDLED; } menu_destroy(menu); return PLUGIN_HANDLED; } public Secondary(id) { if(is_user_alive(id) && get_user_team(id) == 2) { Menu = menu_create("\wSecondary Weapons", "CMD_SecondGive") #if defined DEAGLE Deagle_Menu( "1"); #endif #if defined USP USP_Menu( "2"); #endif #if defined ELITE Elite_Menu( "3"); #endif #if defined FIVESEVEN Fiveseven_Menu( "4"); #endif #if defined GLOCK18 Glock_Menu( "5"); #endif menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL) menu_display(id, Menu, 0) } } public CMD_SecondGive(id, menu, item) { if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) { menu_destroy(menu); return PLUGIN_HANDLED; } new Data[6], Name[64]; new Access, CallBack; menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); new Key = str_to_num(Data); switch(Key) { #if defined DEAGLE case 1: { give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_DEAGLE, 120); Selected[id] = true; } #endif #if defined USP case 2: { give_item(id, "weapon_usp"); cs_set_user_bpammo(id, CSW_USP, 120); Selected[id] = true; } #endif #if defined ELITE case 3: { give_item(id, "weapon_elite"); cs_set_user_bpammo(id, CSW_ELITE, 120); Selected[id] = true; } #endif #if defined FIVESEVEN case 4: { give_item(id, "weapon_fiveseven"); cs_set_user_bpammo(id, CSW_FIVESEVEN, 120); Selected[id] = true; } #endif #if defined GLOCK18 case 5: { give_item(id, "weapon_glock18"); cs_set_user_bpammo(id, CSW_GLOCK18, 120); Selected[id] = true; } #endif default: return PLUGIN_HANDLED; } menu_destroy(menu); return PLUGIN_HANDLED; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // ----------------------------------------------- | Primary Weapons | ------------------------------------------------- // // ====================================================== DaNNe. ========================================================// ///////////// //| M4A1 // ========= #if defined M4A1 M4A1_Menu( const Num[] = "1") { new _M4A1[256]; formatex(_M4A1, sizeof(_M4A1)-1, "\wM4A1"); menu_additem(Menu, _M4A1, Num, 0); } #endif ///////////// //| AK47 // ========= #if defined AK47 AK47_Menu( const Num[] = "1") { new _AK47[256]; formatex(_AK47, sizeof(_AK47)-1, "\wAK47"); menu_additem(Menu, _AK47, Num, 0); } #endif ///////////// //| XM1014 // ========= #if defined XM1014 XM1014_Menu( const Num[] = "1") { new _XM1014[256]; formatex(_XM1014, sizeof(_XM1014)-1, "\wXM1014"); menu_additem(Menu, _XM1014, Num, 0); } #endif ///////////// //| P90 // ========= #if defined P90 P90_Menu( const Num[] = "1") { new _P90[256]; formatex(_P90, sizeof(_P90)-1, "\wP90"); menu_additem(Menu, _P90, Num, 0); } #endif ///////////// //| Mp5 // ========= #if defined MP5NAVY Mp5_Menu( const Num[] = "1") { new MP5[256]; formatex(MP5, sizeof(MP5)-1, "\wMP5 Navy"); menu_additem(Menu, MP5, Num, 0); } #endif ///////////// //| M3 // ========= #if defined M3 M3_Menu( const Num[] = "1") { new _M3[256]; formatex(_M3, sizeof(_M3)-1, "\wM3"); menu_additem(Menu, _M3, Num, 0); } #endif ///////////// //| Aug // ========= #if defined AUG AUG_Menu( const Num[] = "1") { new _AUG[256]; formatex(_AUG, sizeof(_AUG)-1, "\wAUG"); menu_additem(Menu, _AUG, Num, 0); } #endif ///////////// //| Awp // ========= #if defined AWP AWP_Menu( const Num[] = "1") { new _AWP[256]; formatex(_AWP, sizeof(_AWP)-1, "\wAWP"); menu_additem(Menu, _AWP, Num, 0); } #endif ///////////// //| Galil // ========= #if defined GALIL Galil_Menu( const Num[] = "1") { new _GALIL[256]; formatex(_GALIL, sizeof(_GALIL)-1, "\wGalil"); menu_additem(Menu, _GALIL, Num, 0); } #endif ///////////// //| Famas // ========= #if defined FAMAS Famas_Menu( const Num[] = "1") { new _FAMAS[256]; formatex(_FAMAS, sizeof(_FAMAS)-1, "\wFamas"); menu_additem(Menu, _FAMAS, Num, 0); } #endif ///////////// //| Sg552 // ========= #if defined SG552 SG552_Menu( const Num[] = "1") { new _SG552[256]; formatex(_SG552, sizeof(_SG552)-1, "\wSg552"); menu_additem(Menu, _SG552, Num, 0); } #endif ///////////// //| G3Sg1 // ========= #if defined G3SG1 G3SG1_Menu( const Num[] = "1") { new _G3SG1[256]; formatex(_G3SG1, sizeof(_G3SG1)-1, "\wG3SG1"); menu_additem(Menu, _G3SG1, Num, 0); } #endif ///////////// //| Sg550 // ========= #if defined SG550 SG550_Menu( const Num[] = "1") { new _SG550[256]; formatex(_SG550, sizeof(_SG550)-1, "\wSg550"); menu_additem(Menu, _SG550, Num, 0); } #endif ///////////// //| Scout // ========= #if defined SCOUT Scout_Menu( const Num[] = "1") { new _SCOUT[256]; formatex(_SCOUT, sizeof(_SCOUT)-1, "\wScout"); menu_additem(Menu, _SCOUT, Num, 0); } #endif ///////////// //| M249 // ========= #if defined M249 M249_Menu( const Num[] = "1") { new _M249[256]; formatex(_M249, sizeof(_M249)-1, "\wM249"); menu_additem(Menu, _M249, Num, 0); } #endif ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // ----------------------------------------------- | Secondary Weapons | ------------------------------------------------- // // ======================================================= DaNNe. ========================================================// /////////// //| Deagle // ======== #if defined DEAGLE Deagle_Menu( const Num[] = "1") { new _DEAGLE[256]; formatex(_DEAGLE, sizeof(_DEAGLE)-1, "\wDeagle"); menu_additem(Menu, _DEAGLE, Num, 0); } #endif /////////// //| Usp // ======== #if defined USP USP_Menu( const Num[] = "1") { new _USP[256]; formatex(_USP, sizeof(_USP)-1, "\wUsp"); menu_additem(Menu, _USP, Num, 0); } #endif /////////// //| Elite // ======== #if defined ELITE Elite_Menu( const Num[] = "1") { new _ELITE[256]; formatex(_ELITE, sizeof(_ELITE)-1, "\wDual Elite"); menu_additem(Menu, _ELITE, Num, 0); } #endif ////////////// //| FiveSeven // =========== #if defined FIVESEVEN Fiveseven_Menu( const Num[] = "1") { new FIVE[256]; formatex(FIVE, sizeof(FIVE)-1, "\wFive Seven"); menu_additem(Menu, FIVE, Num, 0); } #endif /////////// //| Glock // ======== #if defined GLOCK18 Glock_Menu( const Num[] = "1") { new GLOCK[256]; formatex(GLOCK, sizeof(GLOCK)-1, "\wGlock"); menu_additem(Menu, GLOCK, Num, 0); } #endif public CMD_Weapons(id) { if(!is_user_alive(id)) ColorChat(id, "!t%s!g Nu iti poti alege arma cand esti mort", Prefix); if(Selected[id]) ColorChat(id, "!t%s!g Ti-ai ales deja o arma aceasta runda", Prefix); if(is_user_alive(id) && !Selected[id]) ShowMenu(id) } stock ColorChat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!g", "^4"); replace_all(msg, 190, "!y", "^1"); replace_all(msg, 190, "!t", "^3"); if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par } */
Nume: Furien Weapons
Versiune: 1.0
Link Oficial: Aici.
Instalare:
1. Fisierul WeaponsMenu.sma il puneti in addons/amxmodx/scripting .
2. Fisierul WeaponsMenu.amxx il puneti in addons/amxmodx/plugins .
3. Intrati in addons/amxmodx/configs/plugins.ini si adugati la urma linia:
Code: Select all
WeaponsMenu.amxx
Comenzi adminstrative:
say /weapons - afiseaza meniul (in cazul in care nu va-ti selectat deja o arma.
Alte informatii:
- Exemple de arme: | Afiseaza codul
#define M4A1 #define AK47 #define XM1014 #define P90 #define MP5NAVY //#define M3 //#define AUG //#define AWP #define GALIL //#define AUG //#define FAMAS //#define SG552 //#define G3SG1 //#define SG550 //#define SCOUT //#define M249
Module necesare:
- Fun
- Cstrike
- HamSandwich
Credite:
[*]Aragon*[/b] - Metoda de adaugare a armelor cu #define (De la el am invatat aproape tot ce stiu) :D
[*]TrrQ[/b] - Ideea a fost a lui.
Bafta !