Cerere Plugine VZBB_items

Categoria cu cereri de pluginuri si nu numai.

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Daca doriti sa vi se modifice un plugin, va rugam postati aici .
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n0talaMa.
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19 Feb 2014, 13:26

Nickname: n0talaMa
Numele pluginului cerut:
vzbb_item_bazooka.sma
vzbb_item_nemesis.sma
vzbb_item_survivor.sma
vzbb_item_lasermine.sma
vzbb_item_anti-infection_armor.sma
Descriere plugin cerut: sunt pluginele pentru base builder mod zombie
Alte informatii: Ofer un steam cu 11 jocuri rog seriozitate

Uitativa acii e o sursa va dau un exemplu cum sa faceti pluginele ... ofer 1 steam am zis si mai sus
| Afiseaza codul
#include <amxmodx>
#include <vzbb_mod>
#include <colorchat>
#include <fun>

new cvar_item_firenade_cost, itemid
public plugin_init() {
	register_plugin("VZBB Item: FireNade", "1.1", "<VeCo>")
	
	cvar_item_firenade_cost = register_cvar("vzbb_item_firenade_cost","8")
	
	itemid = register_shop_item("FireNade",get_pcvar_num(cvar_item_firenade_cost),USE_BATTLE,TEAM_HUMANS)
}

public shop_item_selected(id,shopitemid)
{
	if(itemid != shopitemid) return
	
	if(user_has_weapon(id,CSW_HEGRENADE))
	{
		set_user_credits(id,get_user_credits(id) + get_pcvar_num(cvar_item_firenade_cost))
		ColorChat(id,GREEN,"[Base Builder]^x01 You have already own this item.")
		return
	}
	
	give_item(id,"weapon_hegrenade")
	
	ColorChat(id,GREEN,"[Base Builder]^x01 You have bought a^x04 FireNade^x01.")
}
Last edited by n0talaMa. on 20 Feb 2014, 12:50, edited 2 times in total.
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19 Feb 2014, 22:43

pluginurile aceastea le poti gasi doar la ClouD pe sv lui de bb (bb.b-zone.ro) vorbeste cu el ti le vinde..
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n0talaMa.
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19 Feb 2014, 23:47

Frate el lea luat dupa net sungur mi-a zis asta ... si addonsu lui e depe net doar modificat
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20 Feb 2014, 09:36

ce a facut el ( cloud ) a fost sa converteasca pluginurile pentru cs normal ( altfel n-am cum sa-i zic ) si apoi sa le faca cu native.
cine stie native ii e foarte usor sa procedeze la fel.
* Programator IT ( lucrez in Visual C/C++, Java, OOP, Python )
* In timpul liber lucrez la:
- Convertire de la cs1.6 la CS:GO -> AvH:CSGO - Aliens vs Humans CS:GO -> 20% done.
- Crearea unui nou mod unic -> DirtyBomb -> 10% done.

* Creator a unui Mod Unic -> Aliens vs Humans ( CS 1.6 )
* Pun la vanzare doua produse:
- Aliens vs Humans ( cs 1.6 )
| Afiseaza codul
-> Detalii mod: Aici
-> Versiunea din acel anunt este veche.Modul detine acum multe bugfix-uri, cod optimizat, mai multe clase si puteri;
-> Pret AMXX Licentiat: 20e.
- CS:GO pentru CS 1.6
| Afiseaza codul
-> Detalii mod: Aici
-> Pret AMXX Licentiat: 20e.
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n0talaMa.
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20 Feb 2014, 12:31

Deci nimeni ni ma poate ajuta da , asa sa inteleg , si cica forum ajutator , mai ales cyby :))
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20 Feb 2014, 14:35

Taci we hunter ca te faci de ras :)) ! Da.mi vzbb_mod.inc ca sa te ajut. :)
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
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discord: IonutC#5114

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Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
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n0talaMa.
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20 Feb 2014, 14:41

poftim Includeul
| Afiseaza codul
/*
---------------------------------------------------------
   #  #  #    #===    ###    ##    #
  #    ##     #===   #      #  #    #
   #   #      #===    ###    ##    #
---------------------------------------------------------
vzbb_mod.inc
Library by <VeCo>

<VeCo>'s Zombie BaseBuilder Mod 3.0

If you modify the code, please DO NOT change the author!
---------------------------------------------------------
Contacts:
e-mail: [email protected]
skype: veco_kn
---------------------------------------------------------
Changes log:
 -> v 1.0 = First release!
 -> v 1.1 = Fixed double user_infect_pre. The second is
	    changed to user_infect_post.
 -> v 3.0 = Defines changed to enums.
	    Added itemteam parameter in register_shop_item
	    function and TEAM_* enum.
	    Added set_user_zombie_class native.
	    Added user_uninfect native.
	    Added grab/release block forwards.
 -> v 3.4 = Added is_user_frozen_cool native.
	    Added user_freeze_cool_* forwards.
	    Added user_freeze_cool and user_unfreeze_cool
	    natives.
---------------------------------------------------------
Don't forget to visit http://www.amxmodxbg.org :)
---------------------------------------------------------
*/

#if defined _vzbb_mod_included
	#endinput
#endif

#define _vzbb_mod_included

#if AMXX_VERSION_NUM >= 175
	#pragma reqlib vzbb_mod
	#if !defined AMXMODX_NOAUTOLOAD
		#pragma loadlib vzbb_mod
	#endif
#else
	#pragma library vzbb_mod
#endif

enum
{
	USE_BATTLE = 0,
	USE_BUILD,
	USE_BOTH
}

enum
{
	TEAM_ZOMBIES = 1,
	TEAM_HUMANS,
	TEAM_BOTH
}

enum
{
	BLOCK_PULL = 1,
	BLOCK_PUSH
}

enum
{
	MODE_NORMAL = 0,
	MODE_INFECTION
}

enum
{
	NADE_HE = 1,
	NADE_SMOKE,
	NADE_FLASH
}

/*=======================================================================
                           -= Íàòèâè =- 
========================================================================*/

/* :: Ðåãèñòðèðà íîâ çîìáè êëàñ

#classname -  Èìåòî íà çîìáè êëàñà (ïðèìåð: "Test Zombie")
#classinfo - Êðàòêà èíôîðìàöèÿ îòíîñíî çîìáè êëàñà (ïðèìåð: "g+ s-")
#classmdl - Ìîäåë íà çîìáè êëàñà (ïðèìåð: "zombie" , òðÿáâà äà ñå íàìèðà â models/player/èìå/èìå.mdl)
#classclawmdl - Ìîäåë íà ðúöåòå íà çîìáè êëàñà (ïðèìåð: "claw" , òðÿáâà äà ñå íàìèðà â models/èìå.mdl)
#health - Êðúâ íà çîìáè êëàñà (ïðèìåð: 2000)
#gravity - Ãðàâèòàöèÿ íà çîìáè êëàñà (ïðèìåð: 0.5) (1.0 = 800 ãðàâèòàöÿ , 0.5 = 400 ãðàâèòàöèÿ ...)
#speed - Ñêîðîñò íà çîìáè êëàñà (ïðèìåð: 400.0) (0.0 = íîðìàëíà ñêîðîñò)

::::: Ôóíöêèÿòà âðúùà èäíåêñà íà êëàñà. (int)
*/

native register_zombie_class(const classname[],const classinfo[], const classmdl[],const classclawmdl[], health,Float:gravity,Float:speed)

/* :: Ðåãèñòðèðà íîâ èòåì â shop ìåíþòî

#itemname - Èìåòî íà èòåìà (ïðèìåð: "Test Item")
#itemcost - Öåíà íà èòåìà (ïðèìåð: 15)
#itemuse - Êîãà äà ìîæå äà ñå èçïîëçâà èòåìà? (USE_BATTLE - â áîéíàòà ôàçà , USE_BUILD - â ñòðîèòåëíàòà ôàçà , USE_BOTH - è â äâåòå ôàçè)
#itemteam - Êîé ìîæå äà êóïóâà èòåìà? (TEAM_ZOMBIES - çîìáèòàòà , TEAM_HUMANS - õîðàòà , TEAM_BOTH - âñè÷êè)

::::: Ôóíöêèÿòà âðúùà èäíåêñà íà èòåìà. (int)
*/

native register_shop_item(const itemname[], itemcost, itemuse, itemteam)

/* :: Âðúùà èäíåêñà íà êëàñà íà èãðà÷à (-1 àêî å Classic Zombie)

#id - èíäåêñ íà èãðà÷à

::::: Ôóíöêèÿòà âðúùà èäíåêñà íà êëàñà íà èãðà÷à. (int)
*/

native get_user_zombie_class(id)

/* :: Çàäàâà èäíåêñà íà êëàñà íà èãðà÷à

#id - èíäåêñ íà èãðà÷à
#classid - èíäåêñ íà çîìáè êëàñà (-1 - Classic Zombie)
*/

native set_user_zombie_class(id,classid)

/* :: Âðúùà ñúîòâåòíà ñòîéíîñò àêî èãðà÷úò å çîìáè

#id - èíäåêñ íà èãðà÷à

::::: Ôóíöêèÿòà âðúùà true àêî å çîìáè è false - àêî íå å. (bool)
*/

native is_user_zombie(id)

/* :: Âðúùà ñúîòâåòíà ñòîéíîñò àêî èãðà÷úò å ÷îâåê

#id - èíäåêñ íà èãðà÷à

::::: Ôóíöêèÿòà âðúùà true àêî å ÷îâåê è false - àêî íå å. (bool)
*/

native is_user_human(id)

/* :: Âðúùà ñòîéíîñòòà íà êðåäèòèòå íà èãðà÷

#id - èíäåêñ íà èãðà÷à

::::: Ôóíöêèÿòà âðúùà êðåäèòèòå íà èãðà÷. (int)
*/

native get_user_credits(id)

/* :: Çàäàâà ñòîéíîñòòà íà êðåäèòèòå íà èãðà÷

#id - èíäåêñ íà èãðà÷à
#credits - ñòîéíîñòòà íà êðåäèòèòå, êîèòî èñêàìå äà çàäàäåì (èçïîëçâàéòå ñ get_user_credits àêî èñêàòå äà ïðèáàâèòå/ïðåìàõíåòå êðåäèòè íà èãðà÷)
*/

native set_user_credits(id,credits)

/* :: Âðúùà ñòîéíîñòòà íà ðàçñòîÿíèåòî íà èãðà÷ ìåæäó ïîñëåäíèÿ áëîê, êîéòî å äâèæåë

#id - èíäåêñ íà èãðà÷à

::::: Ôóíöêèÿòà âðúùà ðàçñòîÿíèåòî íà èãðà÷ ìåæäó ïîñëåäíèÿ áëîê, êîéòî å äâèæåë. (float)
*/

native get_user_block_distance(id)

/* :: Çàäàâà ñòîéíîñòòà íà ðàçñòîÿíèåòî íà èãðà÷ ìåæäó ïîñëåäíèÿ áëîê, êîéòî å äâèæåë

#id - èíäåêñ íà èãðà÷à
#dist - ñòîéíîñòòà íà ðàçñòîÿíèåòî íà èãðà÷ ìåæäó ïîñëåäíèÿ áëîê, êîéòî å äâèæåë, êîåòî èñêàìå äà çàäàäåì
*/

native set_user_block_distance(id,Float:dist)

/* :: Âðúùà îáùèÿ áðîé çîìáè êëàñîâå, çàðåäåíè â ìîìåíòà

::::: Ôóíöêèÿòà âðúùà îáùèÿ áðîé çîìáè êëàñîâå, çàðåäåíè â ìîìåíòà. (int)
*/

native get_total_zombie_classes()

/* :: Âðúùà îáùèÿ áðîé shop èòåìè, çàðåäåíè â ìîìåíòà

::::: Ôóíöêèÿòà âðúùà îáùèÿ áðîé shop èòåìè, çàðåäåíè â ìîìåíòà. (int)
*/

native get_total_shop_items()

/* :: Âðúùà ñúîòâåòíà ñòîéíîñò àêî èãðà÷úò ìîæå äà ñòðîè â áîéíàòà ôàçà

#id - èíäåêñ íà èãðà÷à

::::: Ôóíöêèÿòà âðúùà true àêî èãðà÷úò ìîæå äà ñòðîè â áîéíàòà ôàçà è false - àêî íå ìîæå. (bool)
*/

native get_user_can_build_battle(id)

/* :: Çàäàâà ñòîéíîñòòà íà èãðà÷, çà äà ìîæå äà ìåñòè áëîêîâå è â áîéíàòà ôàçà (äåéñòâà äî ñòàðòèðàíåòî íà ñëåäâàùàòà áîéíà ôàçà)

#id - èíäåêñ íà èãðà÷à
#set - true : çà äà ìîæå äà ñòðîè è false : çà äà íå ìîæå
*/

native set_user_can_build_battle(id,set)

/* :: Âðúùà èíäåêñ íà åíòèòèòî íà áëîêà, êîéòî èãðà÷úò ìåñòè â ìîìåíòà

#id - èíäåêñ íà èãðà÷à

::::: Ôóíöêèÿòà âðúùà èíäåêñ íà åíòèòèòî íà áëîêà, êîéòî èãðà÷úò ìåñòè â ìîìåíòà. (int)
*/

native get_user_block_ent(id)

/* :: Çàäàâà èíäåêñ íà åíòèòèòî íà áëîêà, êîéòî èãðà÷úò ìåñòè â ìîìåíòà

#id - èíäåêñ íà èãðà÷à
#ent - èíäåêñ íà åíòèòèòî
*/

native set_user_block_ent(id,ent)

/* :: Âðúùà ñúòâåòíà ñòîéíîñò àêî å freezetime â ìîìåíòà

::::: Ôóíöêèÿòà âðúùà true àêî å è false - àêî íå å. (bool)
*/

native is_freezetime()

/* :: Âðúùà îñòàâàùîòî âðåìå íà ñòðîèòåëíàòà ôàçà

::::: Ôóíöêèÿòà âðúùà îñòàâàùîòî âðåìå íà ñòðîèòåëíàòà ôàçà â ñåêóíäè. (int)
*/

native get_build_phase_remaining_time()

/* :: Âðúùà ñúòâåòíà ñòîéíîñò àêî èãðà÷èòå ìîãàò äà ñòðîÿò (àêî â ìîìåíòà å ñòðîèòåëíàòà ôàçà)

::::: Ôóíöêèÿòà âðúùà true àêî ìîãàò è false - àêî íå ìîãàò. (bool)
*/

native user_can_build()

/* :: Âðúùà ñúòâåòíà ñòîéíîñò íà ðåæèìà íà èãðà â ìîìåíòà

::::: Ôóíöêèÿòà âðúùà ñúòâåòíà ñòîéíîñò íà ðåæèìà íà èãðà â ìîìåíòà (MODE_NORMAL - íîðìàëåí ðåæèì (ñ óáèéñòâà) , MODE_INFECTION - ðåæèì ñ èíôåêöèè) . (int)
*/

native get_roundmode()

/* :: Âðúùà ñúîòâåòíà ñòîéíîñò àêî èãðà÷úò å áèë çîìáè ïðè ðàæäàíåòî ñè

#id - èíäåêñ íà èãðà÷à

::::: Ôóíöêèÿòà âðúùà true àêî å áèë çîìáè è false - àêî íå å áèë. (bool)
*/

native was_user_zombie(id)

/* :: Âðúùà ñúîòâåòíà ñòîéíîñò àêî èãðà÷úò å áàííàò (ìåñòåíåòî íà áëîêîâåòå)

#id - èíäåêñ íà èãðà÷à

::::: Ôóíöêèÿòà âðúùà true àêî å è false - àêî íå å. (bool)
*/

native is_user_banned(id)

/* :: Âðúùà ñòîéíîñòòà íà îñòàâàùàòà êðúâ çà âçèìàíå ïðè ãîðåíå

#id - èíäåêñ íà èãðà÷à

::::: Ôóíöêèÿòà âðúùà ñòîéíîñòòà íà îñòàâàùàòà êðúâ çà âçèìàíå ïðè ãîðåíå. (int)
*/

native get_user_fire_duration(id)

/* :: Çàäàâà ñòîéíîñòòà íà oñòàâàùàòà êðúâ çà âçèìàíå ïðè ãîðåíå

#id - èíäåêñ íà èãðà÷à
#dist - ñòîéíîñòòà íà oñòàâàùàòà êðúâ çà âçèìàíå ïðè ãîðåíå, êîÿòî èñêàìå äà çàäàäåì (1 - çà äà ñïðåì ãîðåíåòî íà èãðà÷)
*/

native set_user_fire_duration(id,duration)

/* :: Âðúùà ñúîòâåòíà ñòîéíîñò àêî èãðà÷úò å çàëåäåí

#id - èíäåêñ íà èãðà÷à

::::: Ôóíöêèÿòà âðúùà true àêî å è false - àêî íå å. (bool)
*/

native is_user_frozen(id)

/* :: Âðúùà ñúîòâåòíà ñòîéíîñò àêî èãðà÷úò å çàëåäåí (çàïî÷âà äà ñå òîïè)

#id - èíäåêñ íà èãðà÷à

::::: Ôóíöêèÿòà âðúùà true àêî å è false - àêî íå å. (bool)
*/

native is_user_frozen_cool(id)

/* :: Çàïàëâà èãðà÷

#attacker - èíäåêñ íà èãðà÷à íàïàäàòåë
#victim - èíäåêñ íà èãðà÷à æåðòâà
#duration - ìàêñèìàëíà êðúâ çà âçèìàíå ïðè ãîðåíå (0 - ñòîéíîñòòà ùå ñå âçèìà îò CVAR-a vzbb_grenade_fire_duration)
*/

native user_burn(attacker,victim,duration)

/* :: Çàëåäÿâà èãðà÷

#id - èíäåêñ íà èãðà÷à
*/

native user_freeze(id)

/* :: Çàëåäÿâà èãðà÷ (èãðà÷úò âåäíàãà çàïî÷âà äà ñå òîïè)

#id - èíäåêñ íà èãðà÷à
*/

native user_freeze_cool(id)

/* :: Ïðåìàõâà çàëåäÿâàíåòî íà èãðà÷

#id - èíäåêñ íà èãðà÷à
*/

native user_unfreeze(id)

/* :: Ïðåìàõâà òîïåíåòî íà èãðà÷

#id - èíäåêñ íà èãðà÷à
*/

native user_unfreeze_cool(id)

/* :: Èíôåêòèðà èãðà÷

#victim - èíäåêñ íà æåðòâàòà
#infector - èíäåêñ íà èíôåêòèðàùèÿ
*/

native user_infect(victim,infector)

/* :: Äåèíôåêòèðà èãðà÷

#id - èíäåêñ íà èãðà÷à
*/

native user_uninfect(id)

/*=======================================================================
                           -= Forward-è =- 
========================================================================*/

/* :: Èçâèêâà ñå ïðè èçáèðàíå íà çîìáè êëàñ

#id - èíäåêñ íà èãðà÷à
#classid - èíäåêñ íà çîìáè êëàñà
*/

forward zombie_class_selected(id,classid)

/* :: Èçâèêâà ñå ïðè èçáèðàíå íà èòåì îò shop ìåíþòî

#id - èíäåêñ íà èãðà÷à
#itemid - èíäåêñ íà èòåìà
*/

forward shop_item_selected(id,itemid)

/* :: Èçâèêâà ñå ïðè òåãëåíå èëè áóòàíå íà áëîê

#id - èíäåêñ íà èãðà÷à
#pullpush_type - òèï íà ìåñòåíåòî íà áëîêà (1 - òåãëåíå , 2 - áóòàíå)
*/

forward block_pull_push(id,pullpush_type)

/* :: Èçâèêâà ñå ñëåä çàïî÷âàíåòî íà áîéíàòà ôàçà */

forward battle_phase_begin()

/* :: Èçâèêâà ñå ïðåäè õâúðëÿíå íà ãðàíàòà (âúðíåòå ñòîéíîñò 1, çà äà áëîêèðàòå èçâèêâàíåòî íà ñúîòâåòíèÿ êîä çà çàïàëèìà è çàìðàçÿâàùà ãðàíàòà)

#owner - èíäåêñ íà ïðèòåæàòåëÿ íà ãðàíàòàòà
#ent - èíäåêñ íà åíòèòèòî íà ãðàíàòàòà
#nade_type - òèï íà ãðàíàòàòà (1 - HE grenade (FireNade) , 2 - Smoke grenade , 3 - Flashbang (FrostNade))
*/

forward nade_throw_pre(owner,ent,nade_type)

/* :: Èçâèêâà ñå ñëåä õâúðëÿíå íà ãðàíàòà

#owner - èíäåêñ íà ïðèòåæàòåëÿ íà ãðàíàòàòà
#ent - èíäåêñ íà åíòèòèòî íà ãðàíàòàòà
#nade_type - òèï íà ãðàíàòàòà (1 - HE grenade (FireNade) , 2 - Smoke grenade , 3 - Flashbang (FrostNade))
*/

forward nade_throw_post(owner,ent,nade_type)

/* :: Èçâèêâà ñå ïðåäè âñÿêî âçèìàíå íà êðúâ ïðè çàïàëâàíå íà èãðà÷

#id -  èíäåêñ íà èãðà÷à
*/

forward user_burn_pre(id)

/* :: Èçâèêâà ñå ñëåä âñÿêî âçèìàíå íà êðúâ ïðè çàïàëâàíå íà èãðà÷

#id - èíäåêñ íà èãðà÷à
*/

forward user_burn_post(id)

/* :: Èçâèêâà ñå ïðè ïðåìàõâàíåòî íà ãîðåíåòî íà èãðà÷

#id - èíäåêñ íà èãðà÷à
*/

forward user_remove_burn(id)

/* :: Èçâèêâà ñå ïðåäè çàìðàçÿâàíå íà èãðà÷

#id - èíäåêñ íà èãðà÷à
*/

forward user_freeze_pre(id)

/* :: Èçâèêâà ñå ñëåä çàìðàçÿâàíå íà èãðà÷

#id - èíäåêñ íà èãðà÷à
*/

forward user_freeze_post(id)

/* :: Èçâèêâà ñå ïðåäè ïðåìàõâàíåòî íà çàìðàçÿâàíåòî íà èãðà÷

#id - èíäåêñ íà èãðà÷à
*/

forward user_unfreeze_pre(id)

/* :: Èçâèêâà ñå ñëåä ïðåìàõâàíåòî íà çàìðàçÿâàíåòî íà èãðà÷

#id - èíäåêñ íà èãðà÷à
*/

forward user_unfreeze_post(id)

/* :: Èçâèêâà ñå ïðåäè èãðà÷ äà çàïî÷íå äà ñå òîïè

#id - èíäåêñ íà èãðà÷à
*/

forward user_freeze_cool_pre(id)

/* :: Èçâèêâà ñå ñëåä êàòî èãðà÷ çàïî÷íå äà ñå òîïè

#id - èíäåêñ íà èãðà÷à
*/

forward user_freeze_cool_post(id)

/* :: Èçâèêâà ñå ïðåäè èãðà÷ äà ñïðå äà ñå òîïè

#id - èíäåêñ íà èãðà÷à
*/

forward user_unfreeze_cool_pre(id)

/* :: Èçâèêâà ñå ñëåä êàòî èãðà÷ ñïðå äà ñå òîïè

#id - èíäåêñ íà èãðà÷à
*/

forward user_unfreeze_cool_post(id)

/* :: Èçâèêâà ñå ïðåäè èíôåêòèðàíå íà èãðà÷

#victim - èíäåêñ íà æåðòâàòà
#infector - èíäåêñ íà èíôåêòèðàùèÿ
*/

/* :: Èçâèêâà ñå ïðåäè èíôåêòèðàíå íà èãðà÷

#victim - èíäåêñ íà æåðòâàòà
#infector - èíäåêñ íà èíôåêòèðàùèÿ
*/

forward user_infect_pre(victim,infector)

/* :: Èçâèêâà ñå ñëåä èíôåêòèðàíå íà èãðà÷

#victim - èíäåêñ íà æåðòâàòà
*/

forward user_infect_post(victim)

/* :: Èçâèêâà ñå ïðåäè âçèìàíå íà áëîê

#id - èíäåêñ íà èãðà÷à
*/

forward grab_block_pre(id)

/* :: Èçâèêâà ñå ñëåä âçèìàíå íà áëîê

#id - èíäåêñ íà èãðà÷à
*/

forward grab_block_post(id)

/* :: Èçâèêâà ñå ïðåäè ïóñêàíåòî íà áëîê

#id - èíäåêñ íà èãðà÷à
*/

forward release_block_pre(id)

/* :: Èçâèêâà ñå ñëåä ïóñêàíåòî íà áëîê

#id - èíäåêñ íà èãðà÷à
*/

forward release_block_post(id)
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1026\\ f0\\ fs16 \n\\ par }
*/
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20 Feb 2014, 15:31

The YONTU wrote:Taci we hunter ca te faci de ras :)) ! Da.mi vzbb_mod.inc ca sa te ajut. :)
scuze de offtopic dar uimeste-ma te rog. cum ma fac de ras ?
* Programator IT ( lucrez in Visual C/C++, Java, OOP, Python )
* In timpul liber lucrez la:
- Convertire de la cs1.6 la CS:GO -> AvH:CSGO - Aliens vs Humans CS:GO -> 20% done.
- Crearea unui nou mod unic -> DirtyBomb -> 10% done.

* Creator a unui Mod Unic -> Aliens vs Humans ( CS 1.6 )
* Pun la vanzare doua produse:
- Aliens vs Humans ( cs 1.6 )
| Afiseaza codul
-> Detalii mod: Aici
-> Versiunea din acel anunt este veche.Modul detine acum multe bugfix-uri, cod optimizat, mai multe clase si puteri;
-> Pret AMXX Licentiat: 20e.
- CS:GO pentru CS 1.6
| Afiseaza codul
-> Detalii mod: Aici
-> Pret AMXX Licentiat: 20e.
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20 Feb 2014, 15:44

hai ma fratilor lasati cearta mai bine ajutatil pe mosull n0talaMa :(( cand aveti nevoie de ajutor va ajut ma...:|
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20 Feb 2014, 16:51

Da-mi o scurta descriere la fiecare plugin! :)
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș


Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114

Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
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20 Feb 2014, 17:24

deci al fiecare vzbb_item sati daie anti-infectie armor , Dupa tryder la CT , nemesis la T , bazooka la CT , lasermine la CT, daca poti yonutz sa faci dupa nativele de le-am dat eu daca e nevoie iti dau si plug de baza
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <engine>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>

//#define SQL

#if !defined SQL
#include <nvault>
#else
#include <sqlx>

//#define NEW_CHAR_ESCAPE
/* uncommend the previous line to enable better SQL character escape that doesn't replace
symbols with numbers in players' names (all previous data saves will not be loaded!) */
#endif

#define ADMIN_BLOCK_MOVE_BATTLE ADMIN_CFG // access level for moving blocks in the battle phase
#define ADMIN_BLOCK_LOCK ADMIN_KICK // access level for /lock command
#define ADMIN_BLOCK_UNCLAIM ADMIN_SLAY // access level for /unclaim command
#define ADMIN_BLOCK_CLAIM ADMIN_SLAY // access level for /claim command
#define ADMIN_START ADMIN_RESERVATION // access level for /start command
#define ADMIN_GIVE_CREDIT ADMIN_IMMUNITY // access level for vzbb_give command
#define ADMIN_TAKE_CREDIT ADMIN_RCON // access level for vzbb_take command

#define MAX_BLOCKS 250

/*
iuser1 - is locked by an admin?
iuser2 - is being moved?
iuser3 - claimed by?
iuser4 - owner?

fuser1 - render mode?
fuser2 - render amount?
fuser3 - block type?
*/

#define FORWARD_CONTINUE 777 // do not edit or you won't have any luck in lifetime!

#define TASK_BURN 7000
#define TASK_FREEZE 8000
#define TASK_FREEZE_COOL 10000
#define TASK_BUILD_TIME_COUNTER 2000
#define TASK_USER_HUD_DATA 4000
#define TASK_ZCLASS_SELECT 6000
#define TASK_BRESPAWN_REUSE 9000

/*START - From colorchat.inc by Numb */
enum Color {
	NORMAL = 1,
	GREEN,
	TEAM_COLOR,
	GREY,
	RED,
	BLUE,
}

new TeamName[][] = {
	"",
	"TERRORIST",
	"CT",
	"SPECTATOR"
}
/*END - From colorchat.inc by Numb */

new const name_weapons[][] =
{
	"",
	"weapon_glock18",
	"weapon_usp",
	"weapon_p228",
	"weapon_deagle",
	"weapon_fiveseven",
	"weapon_elite",
	"weapon_galil",
	"weapon_m4a1",
	"weapon_mp5navy",
	"weapon_famas",
	"weapon_ak47",
	"weapon_sg552",
	"weapon_aug",
	"weapon_tmp",
	"weapon_ump45",
	"weapon_mac10",
	"weapon_p90",
	"weapon_scout",
	"weapon_m3",
	"weapon_xm1014",
	"weapon_sg550",
	"weapon_g3sg1",
	"weapon_awp",
	"weapon_m249"
}

new const csw_weapons[] =
{
	0,
	CSW_GLOCK18,
	CSW_USP,
	CSW_P228,
	CSW_DEAGLE,
	CSW_FIVESEVEN,
	CSW_ELITE,
	CSW_GALIL,
	CSW_M4A1,
	CSW_MP5NAVY,
	CSW_FAMAS,
	CSW_AK47,
	CSW_SG552,
	CSW_AUG,
	CSW_TMP,
	CSW_UMP45,
	CSW_MAC10,
	CSW_P90,
	CSW_SCOUT,
	CSW_M3,
	CSW_XM1014,
	CSW_SG550,
	CSW_G3SG1,
	CSW_AWP,
	CSW_M249
}

enum _:ZOMBIE_CLASS_DATA
{
	ZOMBIE_NAME[32],
	ZOMBIE_INFO[32],
	ZOMBIE_MDL[128],
	ZOMBIE_CLAWMDL[128],
	ZOMBIE_HEALTH,
	Float:ZOMBIE_GRAVITY,
	Float:ZOMBIE_SPEED,
	ZOMBIE_ACCESS
}

enum _:SHOP_ITEM_DATA
{
	ITEM_NAME[32],
	ITEM_COST,
	ITEM_USE,
	ITEM_TEAM,
	ITEM_ACCESS,
	ITEM_MAX,
	ITEM_MAX_PRIVATE
}

enum
{
	ACH_BLOODPARTY = 0,
	ACH_GENOCIDE,
	ACH_FIREWORKS,
	ACH_ICEAGE,
	ACH_BASEBUILDER,
	ACH_UNDEAD,
	ACH_SURVIVOR,
	ACH_UPGRADEME,
	ACH_UNLOCKERZ,
	ACH_BIOHAZARD,
	ACH_HUMILIATION,
	ACH_BIGBANG,
	MAX_ACH
}

enum
{
	ACH_LEVEL_WHITE = 1,
	ACH_LEVEL_YELLOW,
	ACH_LEVEL_RED,
	MAX_ACH_LEVEL
}

new const ach_name[][] =
{
	"BLOOD PARTY",
	"GENOCIDE",
	"FIREWORKS",
	"ICE AGE",
	"BASEBUILDER",
	"UNDEAD",
	"SURVIVOR",
	"UPGRADE ME!",
	"UNLOCKERZ",
	"BIOHAZARD",
	"HUMILIATION",
	"BIG BANG"
}

new const ach_level_color[][] =
{
	"\d",
	"\w",
	"\y"
}

new const ach_info1[][] =
{
	"Kill ",
	"Kill ",
	"Burn ",
	"Freeze ",
	"Move ",
	"Respawn ",
	"Survive ",
	"Buy ",
	"Unlock ",
	"Infect ",
	"Kill ",
	"Kill "
}

new const ach_info2[][] =
{
	" humans",
	" zombies",
	" zombies at once",
	" zombies at once",
	" blocks",
	" times",
	" minutes as a human in the battle phase",
	" upgrades",
	" weapons",
	" humans",
	" zombies with a knife",
	" zombies with a fire grenade"
}

enum
{
	UPGRADE_HEALTH = 0,
	UPGRADE_ARMOR,
	UPGRADE_REGENERATION,
	UPGRADE_RECOIL,
	UPGRADE_SPEED,
	UPGRADE_GRAVITY,
	UPGRADE_INVISIBILITY,
	MAX_UPGRADES
}

new const upgrade_name[][] =
{
	"Health",
	"Armor",
    "Regeneration",
	"Recoil",
    "Speed",
	"Gravity",
	"Invisibility"
}

new const sound_zombie_pain[][] =
{
	"zombie_blood/pain1.wav",
	"zombie_blood/pain2.wav",
	"zombie_blood/pain3.wav",
	"zombie_blood/pain4.wav"
}

new const sound_zombie_die[][] =
{
	"zombie_blood/die1.wav",
	"zombie_blood/die2.wav",
	"zombie_blood/die3.wav"
}

new const sound_zombies_win[][] =
{
	"ambience/the_horror1.wav",
	"ambience/the_horror2.wav"
}

new const sound_humans_win[][] =
{
	"ambience/goal_1.wav"
}

new const human_models[][] =
{
	"bbindungi_catwomen",
	"bbindungi_grasu",
	"bbindungi_human",
	"bbindungi_ironmen",
	"bbindungi_wolverine",
	"bbindungi_xtreame"
}

new const nade_names[][] =
{
	"weapon_hegrenade",
	"weapon_flashbang",
	"weapon_smokegrenade"
}

new const csw_nades[] =
{
	CSW_HEGRENADE,
	CSW_FLASHBANG,
	CSW_SMOKEGRENADE
}

enum
{
	BLOCKS_NORMAL = 0,
	BLOCKS_YELLOW,
	BLOCKS_BLACK,
	BLOCKS_BLUE,
	BLOCKS_RED,
	BLOCKS_GREEN,
	MAX_BLOCKTYPES
}

new const Float:fun_blocks_colors[][3] =
{
	{0.0,0.0,0.0},
	{255.0,255.0,0.0},
	{0.0,0.0,0.0},
	{0.0,0.0,255.0},
	{255.0,0.0,0.0},
	{0.0,255.0,0.0}
}

new const fun_blocks_names[][] =
{
	"Normal Block",
	"Yellow Block",
	"Black Block",
	"Blue Block",
	"Red Block",
	"Green Block"
}

new const short_team_names[][] =
{
	"A",
	"Z",
	"H"
}

new const long_team_names[][] =
{
	"players",
	"zombies",
	"humans"
}

new const log_file[] = "addons/amxmodx/logs/vzbb_mod_log.log"
new const mrs_file[] = "addons/amxmodx/configs/vzbb_mod_mrs.ini"

new spr_trail,spr_flame,spr_smoke, mdl_glassgibs,
sv_backslash_str[2], cvar_build_time, cvar_data_save_type, cvar_mode, cvar_push_remove,cvar_hurt_remove, cvar_barrier_alpha, cvar_block_wpn_drop,
cvar_respawn_time,cvar_respawn_bchance,cvar_respawn_bchance_cost,cvar_respawn_bchance_reuse_time,
cvar_zclass_nr_select,cvar_zclass_select_time,
cvar_zombie_classic_mdl,cvar_zombie_classic_clawmdl,cvar_zombie_classic_hp,cvar_zombie_classic_grav,cvar_zombie_classic_speed,
cvar_block_nr_reset,cvar_block_claim,cvar_block_maxclaims, cvar_block_select_alpha,cvar_block_select_color,cvar_block_user_select_color,
cvar_move_pull_push_speed,cvar_move_min_dist,cvar_move_max_dist,
cvar_weapons_weapons[sizeof name_weapons],cvar_weapons_start_grenade[3],
cvar_unlock[sizeof name_weapons],cvar_unlock_cost[sizeof name_weapons],
cvar_credit_start,cvar_credit_limit, cvar_credit_give,cvar_credit_look, cvar_credits_hkill,cvar_credits_zkill,cvar_credits_hkillhs,cvar_credits_zkillhs,
cvar_credits_z_win,cvar_credits_h_win,cvar_credits_win_min_players,
cvar_round_deal,cvar_round_deal_chance, cvar_round_deal_min_items,cvar_round_deal_max_items, cvar_round_deal_min_discount,cvar_round_deal_max_discount,
cvar_nade_give_chance[3],cvar_nade_counter,
cvar_nade_fire,cvar_nade_fire_radius,cvar_nade_fire_dur,cvar_nade_fire_damage,cvar_nade_fire_dmgstep,cvar_nade_fire_can_kill,
cvar_nade_frost,cvar_nade_frost_radius,cvar_nade_frost_dur, cvar_nade_frost_cool,cvar_nade_frost_cool_radius,cvar_nade_frost_cool_dur,
cvar_nade_scan_sound,cvar_nade_scan,cvar_nade_scan_radius,cvar_nade_scan_step,
cvar_ach,cvar_ach_price[MAX_ACH_LEVEL],cvar_ach_get[MAX_ACH][MAX_ACH_LEVEL],
cvar_upgrade[3][MAX_UPGRADES],cvar_upgrade_levels[3][MAX_UPGRADES],cvar_upgrade_cost[3][MAX_UPGRADES],
cvar_fun,cvar_fun_blocks_num[MAX_BLOCKTYPES],
#if defined SQL
cvar_sql_host,cvar_sql_user,cvar_sql_pass,cvar_sql_db,
#endif
get_barrierent, maxplayers,maxrounds, sync,sync2,sync3,sync4, freezetime,
cvar_get_select_color[3], get_blocks[MAX_BLOCKS],total_blocks,
count_build_time, can_build, total_rounds, h_lose, round_mode, was_zombie[33], hud_cache_text[128],hud_cache_colors[3],bool:hud_cache_condition,
is_banned[33],user_banreason[33][128], can_bc_respawn[33], user_race[33], user_credits[33], user_unlock[33][sizeof name_weapons], selected_weapons[33],
user_upgrade_level[33][3][MAX_UPGRADES],user_upgrade_last_race[33],user_buy_last_race[33], round_deal_items,round_deal_discount,
zclassic_mdl_str[128],zclassic_clawmdl_str[128],
user_class[33],get_zclass_clawmdl[33][128],Float:get_user_speed[33],can_select_zclass[33],must_change_zclass[33],
Float:user_block_color[33][3],user_blockent[33],Float:user_block_dist[33],user_block_claims[33], user_build_battle[33],
user_fire_dur[33],user_fire_atk[33], user_frost[33],user_frost_cool[33],user_block_frost[33], user_played_seconds[33], user_ach_progress[33][MAX_ACH],user_ach_level[33][MAX_ACH],must_save[33],
total_zombie_classes,total_shop_items,
Array:zombie_array,Array:shop_item_array,
fwd_zombie_class_selected,fwd_shop_item_selected,fwd_block_pull_push,fwd_battle_phase_begin,fwd_battle_phase_begin_adm,
fwd_throw_nade_pre,fwd_throw_nade_post, fwd_user_burn_pre,fwd_user_burn_post,fwd_user_remove_burn,
fwd_user_freeze_pre,fwd_user_freeze_post,fwd_user_unfreeze_pre,fwd_user_unfreeze_post,
fwd_user_freeze_cool_pre,fwd_user_freeze_cool_post,fwd_user_unfreeze_cool_pre,fwd_user_unfreeze_cool_post,
fwd_user_infect_pre,fwd_user_infect_post,fwd_user_uninfect_pre,fwd_user_uninfect_post, fwd_grab_block_pre,fwd_grab_block_post,
fwd_release_block_pre,fwd_release_block_post, fwd_update_user_hud_data, fwd_fun_block_touch_pre,fwd_fun_block_touch_post,
msg_hideweapon,msg_health,msg_sendaudio,msg_deathmsg,msg_scoreattrib,msg_scoreinfo,msg_screenfade,msg_statusicon,
fwd_return,
bots_cvar,pointer_activity,bots_reg

#if !defined SQL
new vault
#else
new Handle:mysql_tuple,str_error[512]
#endif

public plugin_precache()
{
	new cfgfile[44], cache_mdl_str[128],cache_clawmdl_str[128], i, ent = create_entity("info_bomb_target")
	
	spr_trail = precache_model("sprites/white.spr")
	spr_flame = precache_model("sprites/flame.spr")
	spr_smoke = precache_model("sprites/black_smoke3.spr")
	
	mdl_glassgibs = precache_model("models/glassgibs.mdl")
	
	cvar_zombie_classic_mdl = register_cvar("vzbb_zombie_classic_mdl","zombie_source")
	cvar_zombie_classic_clawmdl = register_cvar("vzbb_zombie_classic_clawmdl","v_claws")
	
	cvar_zombie_classic_hp = register_cvar("vzbb_zombie_classic_health","2500")
	cvar_zombie_classic_grav = register_cvar("vzbb_zombie_classic_gravity","1.0")
	cvar_zombie_classic_speed = register_cvar("vzbb_zombie_classic_speed","0.0")
	
	formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_classes.cfg")
	
	if(file_exists(cfgfile))
	{
		server_cmd("exec %s", cfgfile)
	} else {
		log_amx("[Base Builder] ERROR: File configs/vzbb_mod_classes doesn't exist!")
		log_amx("[Base Builder] Default CVAR values will be loaded instead.")
	}
	
	get_pcvar_string(cvar_zombie_classic_mdl,zclassic_mdl_str,127)
	get_pcvar_string(cvar_zombie_classic_clawmdl,zclassic_clawmdl_str,127)
	
	formatex(cache_mdl_str,127,"models/player/%s/%s.mdl",zclassic_mdl_str,zclassic_mdl_str)
	formatex(cache_clawmdl_str,127,"models/%s.mdl",zclassic_clawmdl_str)
	
	precache_model(cache_mdl_str)
	precache_model(cache_clawmdl_str)
	
	for(i=0;i<sizeof human_models;i++)
	{
		formatex(cache_mdl_str,127,"models/player/%s/%s.mdl",human_models,human_models)
		precache_model(cache_mdl_str)
	}
	
	new cache_str[128]
	for(i=0;i<sizeof sound_zombie_pain;i++) precache_sound(sound_zombie_pain)
	for(i=0;i<sizeof sound_zombie_die;i++) precache_sound(sound_zombie_die)
	
	for(i=0;i<sizeof sound_zombies_win;i++)
	{
		if(!equal(sound_zombies_win[strlen(sound_zombies_win) - 4],".mp3"))
		{
			precache_sound(sound_zombies_win)
		} else {
			formatex(cache_str,127,"sound/%s",sound_zombies_win)
			precache_generic(cache_str)
		}
	}
	
	for(i=0;i<sizeof sound_humans_win;i++)
	{
		if(!equal(sound_humans_win[strlen(sound_humans_win) - 4],".mp3"))
		{
			precache_sound(sound_humans_win[i])
		} else {
			formatex(cache_str,127,"sound/%s",sound_humans_win[i])
			precache_generic(cache_str)
		}
	}
	
	precache_sound("zombie_blood/infect1.wav")
	
	precache_sound("turret/tu_ping.wav")
	precache_sound("debris/beamstart8.wav")
	precache_sound("ambience/flameburst1.wav")
	
	if(ent) entity_set_origin(ent,Float:{8192.0,8192.0,8192.0})
}

public plugin_init() {
	register_plugin("<VeCo>'s Zombie BaseBuilder Mod", "4.3", "<VeCo>")
	
	cvar_build_time = register_cvar("vzbb_build_time","120")
	
	cvar_data_save_type = register_cvar("vzbb_data_save_type","0")
	
	cvar_mode = register_cvar("vzbb_mode","0")
	
	cvar_push_remove = register_cvar("vzbb_push_remove","0")
	cvar_hurt_remove = register_cvar("vzbb_hurt_remove","0")
	
	cvar_barrier_alpha = register_cvar("vzbb_barrier_alpha","175.0")
	
	cvar_block_wpn_drop = register_cvar("vzbb_block_weapon_drop","0")
	
	cvar_respawn_time = register_cvar("vzbb_respawn_time","2.0")
	cvar_respawn_bchance = register_cvar("vzbb_respawn_battle_chance","6")
	cvar_respawn_bchance_cost = register_cvar("vzbb_respawn_battle_chance_cost","8")
	cvar_respawn_bchance_reuse_time = register_cvar("vzbb_respawn_battle_chance_reuse_time","60.0")
	
	cvar_zclass_nr_select = register_cvar("vzbb_zombie_class_newround_select","0")
	cvar_zclass_select_time = register_cvar("vzbb_zombie_class_select_time","9.0")
	
	cvar_block_nr_reset = register_cvar("vzbb_block_newround_reset","1")
	cvar_block_claim = register_cvar("vzbb_block_claim","1")
	cvar_block_maxclaims = register_cvar("vzbb_block_max_claims","8")
	cvar_block_select_alpha = register_cvar("vzbb_block_select_alpha","100.0")
	cvar_block_select_color = register_cvar("vzbb_block_select_color","255 0 0")
	cvar_block_user_select_color = register_cvar("vzbb_block_user_select_color","1")
	
	new select_cvar_str[12], r[4],g[4],b[4]
	get_pcvar_string(cvar_block_select_color, select_cvar_str,11)
	parse(select_cvar_str, r,3, g,3, b,3)
	cvar_get_select_color[0] = str_to_num(r)
	cvar_get_select_color[1] = str_to_num(g)
	cvar_get_select_color[2] = str_to_num(b)
	
	cvar_move_pull_push_speed = register_cvar("vzbb_move_pull_push_speed","2.0")
	cvar_move_min_dist = register_cvar("vzbb_move_min_distance","50.0")
	cvar_move_max_dist = register_cvar("vzbb_move_max_distance","9000000000.0")
	
	new i,weapon_str[36]
	for(i=1;i<sizeof name_weapons;i++)
	{
		formatex(weapon_str,35,"vzbb_%s",name_weapons[i])
		cvar_weapons_weapons[i] = register_cvar(weapon_str,"1")
		
		formatex(weapon_str,35,"vzbb_unlock_%s",name_weapons[i])
		cvar_unlock[i] = register_cvar(weapon_str,"0")
		
		formatex(weapon_str,35,"vzbb_unlock_cost_%s",name_weapons[i])
		cvar_unlock_cost[i] = register_cvar(weapon_str,"2")
	}
	
	cvar_weapons_start_grenade[0] = register_cvar("vzbb_weapon_start_grenade_he","1")
	cvar_weapons_start_grenade[1] = register_cvar("vzbb_weapon_start_grenade_fb","1")
	cvar_weapons_start_grenade[2] = register_cvar("vzbb_weapon_start_grenade_sg","1")
	
	cvar_credit_start = register_cvar("vzbb_credit_start","200")
	cvar_credit_limit = register_cvar("vzbb_credit_limit","0")
	
	cvar_credit_give = register_cvar("vzbb_credit_give","1")
	cvar_credit_look = register_cvar("vzbb_credit_look","1")
	
	cvar_credits_hkill = register_cvar("vzbb_credits_human_kill","10")
	cvar_credits_zkill = register_cvar("vzbb_credits_zombie_kill","10")
	cvar_credits_hkillhs = register_cvar("vzbb_credits_human_kill_headshot","15")
	cvar_credits_zkillhs = register_cvar("vzbb_credits_zombie_kill_headshot","15")
	
	cvar_credits_h_win = register_cvar("vzbb_credits_humans_win","15")
	cvar_credits_z_win = register_cvar("vzbb_credits_zombies_win","15")
	cvar_credits_win_min_players = register_cvar("vzbb_credits_win_min_players","10")
	
	cvar_round_deal = register_cvar("vzbb_round_deal","1")
	cvar_round_deal_chance = register_cvar("vzbb_round_deal_chance","98")
	cvar_round_deal_min_items = register_cvar("vzbb_round_deal_min_items","1")
	cvar_round_deal_max_items = register_cvar("vzbb_round_deal_max_items","3")
	cvar_round_deal_min_discount = register_cvar("vzbb_round_deal_min_discount","1")
	cvar_round_deal_max_discount = register_cvar("vzbb_round_deal_max_discount","4")
	
	cvar_nade_give_chance[0] = register_cvar("vzbb_grenade_give_chance_fire","100")
	cvar_nade_give_chance[1] = register_cvar("vzbb_grenade_give_chance_frost","100")
	cvar_nade_give_chance[2] = register_cvar("vzbb_grenade_give_chance_scan","75")
	
	cvar_nade_counter = register_cvar("vzbb_grenade_counter","1")
	
	cvar_nade_fire = register_cvar("vzbb_grenade_fire","1")
	cvar_nade_fire_radius = register_cvar("vzbb_grenade_fire_radius","200")
	cvar_nade_fire_dur = register_cvar("vzbb_grenade_fire_duration","10")
	cvar_nade_fire_damage = register_cvar("vzbb_grenade_fire_damage","20")
	cvar_nade_fire_dmgstep = register_cvar("vzbb_grenade_fire_damage_step","0.5")
	cvar_nade_fire_can_kill = register_cvar("vzbb_grenade_fire_can_kill","1")
	
	cvar_nade_frost = register_cvar("vzbb_grenade_frost","1")
	cvar_nade_frost_radius = register_cvar("vzbb_grenade_frost_radius","200")
	cvar_nade_frost_dur = register_cvar("vzbb_grenade_frost_duration","4.0")
	cvar_nade_frost_cool = register_cvar("vzbb_grenade_frost_cool","1")
	cvar_nade_frost_cool_radius = register_cvar("vzbb_grenade_frost_cool_radius","100")
	cvar_nade_frost_cool_dur = register_cvar("vzbb_grenade_frost_cool_duration","4.0")
	
	cvar_nade_scan = register_cvar("vzbb_grenade_scan","1")
	cvar_nade_scan_radius = register_cvar("vzbb_grenade_scan_radius","300")
	cvar_nade_scan_step = register_cvar("vzbb_grenade_scan_step","0.5")
	cvar_nade_scan_sound = register_cvar("vzbb_grenade_scan_sound","0")
	
	cvar_ach = register_cvar("vzbb_achievement","1")
	
	cvar_ach_price[ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_white_price","30")
	cvar_ach_price[ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_yellow_price","50")
	cvar_ach_price[ACH_LEVEL_RED] = register_cvar("vzbb_achievement_red_price","100")
	
	cvar_ach_get[ACH_BLOODPARTY][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_bloodparty_white","200")
	cvar_ach_get[ACH_BLOODPARTY][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_bloodparty_yellow","400")
	cvar_ach_get[ACH_BLOODPARTY][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_bloodparty_red","600")
	
	cvar_ach_get[ACH_GENOCIDE][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_genocide_white","200")
	cvar_ach_get[ACH_GENOCIDE][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_genocide_yellow","400")
	cvar_ach_get[ACH_GENOCIDE][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_genocide_red","600")
	
	cvar_ach_get[ACH_FIREWORKS][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_fireworks_white","5")
	cvar_ach_get[ACH_FIREWORKS][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_fireworks_yellow","6")
	cvar_ach_get[ACH_FIREWORKS][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_fireworks_red","7")
	
	cvar_ach_get[ACH_ICEAGE][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_iceage_white","5")
	cvar_ach_get[ACH_ICEAGE][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_iceage_yellow","6")
	cvar_ach_get[ACH_ICEAGE][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_iceage_red","7")
	
	cvar_ach_get[ACH_BASEBUILDER][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_basebuilder_white","100")
	cvar_ach_get[ACH_BASEBUILDER][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_basebuilder_yellow","300")
	cvar_ach_get[ACH_BASEBUILDER][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_basebuilder_red","750")
	
	cvar_ach_get[ACH_UNDEAD][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_undead_white","300")
	cvar_ach_get[ACH_UNDEAD][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_undead_yellow","550")
	cvar_ach_get[ACH_UNDEAD][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_undead_red","725")
	
	cvar_ach_get[ACH_SURVIVOR][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_survivor_white","100")
	cvar_ach_get[ACH_SURVIVOR][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_survivor_yellow","600")
	cvar_ach_get[ACH_SURVIVOR][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_survivor_red","1200")
	
	cvar_ach_get[ACH_UPGRADEME][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_upgrademe_white","5")
	cvar_ach_get[ACH_UPGRADEME][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_upgrademe_yellow","12")
	cvar_ach_get[ACH_UPGRADEME][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_upgrademe_red","50")
	
	cvar_ach_get[ACH_UNLOCKERZ][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_unlockerz_white","2")
	cvar_ach_get[ACH_UNLOCKERZ][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_unlockerz_yellow","5")
	cvar_ach_get[ACH_UNLOCKERZ][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_unlockerz_red","7")
	
	cvar_ach_get[ACH_BIOHAZARD][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_biohazard_white","500")
	cvar_ach_get[ACH_BIOHAZARD][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_biohazard_yellow","1000")
	cvar_ach_get[ACH_BIOHAZARD][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_biohazard_red","1350")
	
	cvar_ach_get[ACH_HUMILIATION][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_humiliation_white","1")
	cvar_ach_get[ACH_HUMILIATION][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_humiliation_yellow","2")
	cvar_ach_get[ACH_HUMILIATION][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_humiliation_red","3")
	
	cvar_ach_get[ACH_BIGBANG][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_bigbang_white","1")
	cvar_ach_get[ACH_BIGBANG][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_bigbang_yellow","2")
	cvar_ach_get[ACH_BIGBANG][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_bigbang_red","3")
	
	
	cvar_upgrade[1][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_zombie_health","100")
	cvar_upgrade_levels[1][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_zombie_health_levels","20")
	cvar_upgrade_cost[1][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_zombie_health_cost","18")
	
	cvar_upgrade[1][UPGRADE_REGENERATION] = register_cvar("vzbb_upgrade_zombie_regeneration","1")
	cvar_upgrade_levels[1][UPGRADE_REGENERATION] = register_cvar("vzbb_upgrade_zombie_regeneration_levels","20")
	cvar_upgrade_cost[1][UPGRADE_REGENERATION] = register_cvar("vzbb_upgrade_zombie_regeneration_cost","25")
	
	cvar_upgrade[1][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_zombie_speed","20.0")
	cvar_upgrade_levels[1][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_zombie_speed_levels","20")
	cvar_upgrade_cost[1][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_zombie_speed_cost","20")
	
	cvar_upgrade[1][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_zombie_gravity","0.025")
	cvar_upgrade_levels[1][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_zombie_gravity_levels","20")
	cvar_upgrade_cost[1][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_zombie_gravity_cost","25")
	
	cvar_upgrade[1][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_zombie_invisibility","10")
	cvar_upgrade_levels[1][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_zombie_invisibility_levels","10")
	cvar_upgrade_cost[1][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_zombie_invisibility_cost","5000")
	
	
	cvar_upgrade[2][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_human_health","10")
	cvar_upgrade_levels[2][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_human_health_levels","20")
	cvar_upgrade_cost[2][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_human_health_cost","15")
	
	cvar_upgrade[2][UPGRADE_ARMOR] = register_cvar("vzbb_upgrade_human_armor","8")
	cvar_upgrade_levels[2][UPGRADE_ARMOR] = register_cvar("vzbb_upgrade_human_armor_levels","20")
	cvar_upgrade_cost[2][UPGRADE_ARMOR] = register_cvar("vzbb_upgrade_human_armor_cost","10")
	
	cvar_upgrade[2][UPGRADE_RECOIL] = register_cvar("vzbb_upgrade_human_recoil","0.1")
	cvar_upgrade_levels[2][UPGRADE_RECOIL] = register_cvar("vzbb_upgrade_human_recoil_levels","20")
	cvar_upgrade_cost[2][UPGRADE_RECOIL] = register_cvar("vzbb_upgrade_human_recoil_cost","20")
	
	cvar_upgrade[2][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_human_speed","15.0")
	cvar_upgrade_levels[2][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_human_speed_levels","20")
	cvar_upgrade_cost[2][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_human_speed_cost","20")
	
	cvar_upgrade[2][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_human_gravity","0.06")
	cvar_upgrade_levels[2][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_human_gravity_levels","20")
	cvar_upgrade_cost[2][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_human_gravity_cost","25")
	
	cvar_upgrade[2][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_human_invisibility","10")
	cvar_upgrade_levels[2][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_human_invisibility_levels","10")
	cvar_upgrade_cost[2][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_human_invisibility_cost","5000")
	
	cvar_fun = register_cvar("vzbb_fun","0")
	
	cvar_fun_blocks_num[BLOCKS_YELLOW] = register_cvar("vzbb_fun_blocks_yellow_num","4")
	cvar_fun_blocks_num[BLOCKS_BLACK] = register_cvar("vzbb_fun_blocks_black_num","2")
	cvar_fun_blocks_num[BLOCKS_BLUE] = register_cvar("vzbb_fun_blocks_blue_num","1")
	cvar_fun_blocks_num[BLOCKS_RED] = register_cvar("vzbb_fun_blocks_red_num","1")
	cvar_fun_blocks_num[BLOCKS_GREEN] = register_cvar("vzbb_fun_blocks_green_num","1")
	
	fwd_zombie_class_selected = CreateMultiForward("zombie_class_selected",ET_IGNORE, FP_CELL,FP_CELL)
	fwd_shop_item_selected = CreateMultiForward("shop_item_selected",ET_CONTINUE, FP_CELL,FP_CELL)
	fwd_block_pull_push = CreateMultiForward("block_pull_push",ET_CONTINUE, FP_CELL,FP_CELL)
	fwd_battle_phase_begin = CreateMultiForward("battle_phase_begin",ET_IGNORE)
	fwd_battle_phase_begin_adm = CreateMultiForward("battle_phase_begin_admin",ET_IGNORE,FP_CELL)
	
	fwd_throw_nade_pre = CreateMultiForward("throw_nade_pre",ET_CONTINUE, FP_CELL,FP_CELL,FP_CELL)
	fwd_throw_nade_post = CreateMultiForward("throw_nade_post",ET_IGNORE, FP_CELL,FP_CELL,FP_CELL)
	
	fwd_user_burn_pre = CreateMultiForward("user_burn_pre",ET_IGNORE, FP_CELL)
	fwd_user_burn_post = CreateMultiForward("user_burn_post",ET_IGNORE, FP_CELL)
	fwd_user_remove_burn = CreateMultiForward("user_remove_burn",ET_IGNORE, FP_CELL)
	
	fwd_user_freeze_pre = CreateMultiForward("user_freeze_pre",ET_IGNORE, FP_CELL)
	fwd_user_freeze_post = CreateMultiForward("user_freeze_post",ET_IGNORE, FP_CELL)
	fwd_user_unfreeze_pre = CreateMultiForward("user_unfreeze_pre",ET_IGNORE, FP_CELL)
	fwd_user_unfreeze_post = CreateMultiForward("user_unfreeze_post",ET_IGNORE, FP_CELL)
	
	fwd_user_freeze_cool_pre = CreateMultiForward("user_freeze_cool_pre",ET_IGNORE, FP_CELL)
	fwd_user_freeze_cool_post = CreateMultiForward("user_freeze_cool_post",ET_IGNORE, FP_CELL)
	fwd_user_unfreeze_cool_pre = CreateMultiForward("user_unfreeze_cool_pre",ET_IGNORE, FP_CELL)
	fwd_user_unfreeze_cool_post = CreateMultiForward("user_unfreeze_cool_post",ET_IGNORE, FP_CELL)
	
	fwd_user_infect_pre = CreateMultiForward("user_infect_pre",ET_CONTINUE, FP_CELL,FP_CELL)
	fwd_user_infect_post = CreateMultiForward("user_infect_post",ET_IGNORE, FP_CELL)
	
	fwd_user_uninfect_pre = CreateMultiForward("user_uninfect_pre",ET_CONTINUE, FP_CELL)
	fwd_user_uninfect_post = CreateMultiForward("user_uninfect_post",ET_IGNORE, FP_CELL)
	
	fwd_grab_block_pre = CreateMultiForward("grab_block_pre",ET_CONTINUE, FP_CELL)
	fwd_grab_block_post = CreateMultiForward("grab_block_post",ET_IGNORE, FP_CELL)
	
	fwd_release_block_pre = CreateMultiForward("release_block_pre",ET_CONTINUE, FP_CELL)
	fwd_release_block_post = CreateMultiForward("release_block_post",ET_IGNORE, FP_CELL)
	
	fwd_update_user_hud_data = CreateMultiForward("update_user_hud_data",ET_CONTINUE)
	
	fwd_fun_block_touch_pre = CreateMultiForward("fun_block_touch_pre",ET_CONTINUE, FP_CELL,FP_CELL,FP_CELL)
	fwd_fun_block_touch_post = CreateMultiForward("fun_block_touch_post",ET_IGNORE, FP_CELL,FP_CELL,FP_CELL)
	
	msg_hideweapon = get_user_msgid("HideWeapon")
	msg_health = get_user_msgid("Health")
	msg_sendaudio = get_user_msgid("SendAudio")
	msg_deathmsg = get_user_msgid("DeathMsg")
	msg_scoreattrib = get_user_msgid("ScoreAttrib")
	msg_scoreinfo = get_user_msgid("ScoreInfo")
	msg_screenfade = get_user_msgid("ScreenFade")
	msg_statusicon = get_user_msgid("StatusIcon")
	msg_scoreattrib = get_user_msgid("ScoreAttrib")
	
	register_clcmd("jointeam","block_teamchange")
	register_clcmd("chooseteam","block_teamchange")
	
	register_clcmd("+grab","grab_block")
	register_clcmd("-grab","release_block")
	
	register_concmd("vzbb_basebuilder_give","admin_give_credits",ADMIN_GIVE_CREDIT,"<name / #userid / @H / @Z / @A> <credits>")
	register_concmd("vzbb_basebuilder_take","admin_take_credits",ADMIN_TAKE_CREDIT,"<name / #userid / @H / @Z / @A> <credits>")
	
	register_clcmd("vzbb_ban","admin_ban_user",ADMIN_BAN,"<name / #userid> <reason>")
	register_clcmd("vzbb_unban","admin_unban_user",ADMIN_BAN,"<name / #userid>")
	
	register_clcmd("vzbb_mrs_addent","admin_mrs_addent",ADMIN_RCON,"- Aim at the entity you want to make barrier")
	
	register_clcmd("say","hook_say")
	register_clcmd("say_team","hook_say")
	
	register_event("HLTV","event_hltv","a","1=0","2=0")
	register_event("DeathMsg","hook_death","a")
	register_event("CurWeapon","event_curweapon","be","1=1")
	register_event("TextMsg","event_textmsg","a","2&#Game_Commencing")
	
	register_logevent("round_end",2,"1=Round_End")
	register_logevent("round_start",2,"1=Round_Start")
	
	register_message(msg_health,"message_health")
	register_message(msg_sendaudio,"message_sendaudio")
	register_message(msg_scoreattrib,"message_scoreattrib")
	
	RegisterHam(Ham_Spawn,"weaponbox","weapon_remove")
	RegisterHam(Ham_Spawn,"weapon_shield","weapon_remove")
	RegisterHam(Ham_Spawn,"player","player_spawn",1)
	RegisterHam(Ham_TakeDamage,"player","player_take_damage")
	RegisterHam(Ham_Touch,"armoury_entity","weapon_touch")
	RegisterHam(Ham_Touch,"weaponbox","weapon_touch")
	RegisterHam(Ham_Touch,"weapon_shield","weapon_touch")
	RegisterHam(Ham_Touch,"func_wall","player_wall_touch")
	RegisterHam(Ham_Item_PreFrame,"player","player_item_pre_frame",1)
	
	for(i=1;i<sizeof name_weapons;i++) RegisterHam(Ham_Weapon_PrimaryAttack,name_weapons[i],"weapon_primary_attack",1)
	
	register_forward(FM_SetModel,"fm_set_model")
	register_forward(FM_EmitSound,"fm_emit_sound")
	register_forward(FM_ClientKill,"fm_block_kill")
	register_forward(FM_SetClientKeyValue,"fm_block_mdl")
	register_forward(FM_ClientUserInfoChanged,"fm_check_user_model")
	
	register_think("info_scanner","scan_think")
	
	get_barrierent = find_ent_by_tname(-1,"barrier")
	
	if(!get_barrierent)
	{
		if(file_exists(mrs_file))
		{
			new data_file[128], get_map_name[64],get_barrier_ent[4], file, current_map[64]
			
			file = fopen(mrs_file,"rt")
			
			if(!file) return
			
			get_mapname(current_map,63)
			
			while(!feof(file))
			{
				fgets(file,data_file,127)
				
				if(!data_file[0]) continue
				
				parse(data_file, get_map_name,63, get_barrier_ent,3)
				
				if(equal(current_map,get_map_name))
				{
					get_barrierent = str_to_num(get_barrier_ent)
					
					log_amx("[Base Builder] Builder Map Repair System: Map found and loaded successfully!")
					
					break
				}
			}
			
			fclose(file)
		} else {
			log_amx("[Base Builder] ERROR: File configs/vzbb_mod_mrs doesn't exist!")
			log_amx("[Base Builder] Builder Map Repair System won't work.")
		}
	}
	
	new ent_trgname[7],ent = -1
	while((ent = find_ent_by_class(ent,"func_wall")) != 0)
	{
		entity_get_string(ent,EV_SZ_targetname,ent_trgname,6)
		if(!equal(ent_trgname,"ignore") && ent != get_barrierent)
		{
			get_blocks[total_blocks] = ent
			
			entity_set_float(ent,EV_FL_fuser1,float(entity_get_int(ent,EV_INT_rendermode)))
			entity_set_float(ent,EV_FL_fuser2,entity_get_float(ent,EV_FL_renderamt))
			entity_set_vector(ent,EV_VEC_rendercolor,Float:{0.0,0.0,0.0})
			
			total_blocks++
		}
	}
	
	if(get_pcvar_num(cvar_fun)) log_amx("[Base Builder] Builder Fun Mode is active. Total Movable Blocks: %i",total_blocks)
	
	if(get_pcvar_num(cvar_push_remove)) remove_entity_name("trigger_push")
	if(get_pcvar_num(cvar_hurt_remove)) remove_entity_name("trigger_hurt")
	
	maxplayers = get_maxplayers()
	maxrounds = get_cvar_pointer("mp_maxrounds")
	
	bots_cvar = get_cvar_pointer("bot_quota")
	pointer_activity = get_cvar_pointer("amx_show_activity")
	
	sync = CreateHudSyncObj()
	sync2 = CreateHudSyncObj()
	sync3 = CreateHudSyncObj()
	sync4 = CreateHudSyncObj()
	
#if !defined SQL
	vault = nvault_open("vzbb_mod")
#else
	cvar_sql_host = register_cvar("vzbb_sql_host","localhost")
	cvar_sql_user = register_cvar("vzbb_sql_user","username")
	cvar_sql_pass = register_cvar("vzbb_sql_pass","password")
	cvar_sql_db = register_cvar("vzbb_sql_db","database")
	
	set_task(1.0,"mysql_connect")
#endif
}

#if defined SQL
public mysql_connect()
{
	new cvar_cache_str[4][128]
	
	get_pcvar_string(cvar_sql_host,cvar_cache_str[0],127)
	get_pcvar_string(cvar_sql_user,cvar_cache_str[1],127)
	get_pcvar_string(cvar_sql_pass,cvar_cache_str[2],127)
	get_pcvar_string(cvar_sql_db,cvar_cache_str[3],127)
	
	mysql_tuple = SQL_MakeDbTuple(cvar_cache_str[0],cvar_cache_str[1],cvar_cache_str[2],cvar_cache_str[3])
	
	new error, Handle:mysql_connection = SQL_Connect(mysql_tuple,error, str_error,511)
	
	if(mysql_connection == Empty_Handle) set_fail_state(str_error)
	
	new Handle:mysql_query
	
	mysql_query = SQL_PrepareQuery(mysql_connection,"CREATE TABLE IF NOT EXISTS vzbb_mod_userdata (userdata varchar(32),credits INT(10),isbanned INT(2),banreason varchar(128),unlocks varchar(50),upgrades_z varchar(4096),upgrades_h varchar(4096),ach_prog varchar(4096),ach_level varchar(4096))")
	
	if(!SQL_Execute(mysql_query))
	{
		SQL_QueryError(mysql_query, str_error,511)
		set_fail_state(str_error)
	}
	
	SQL_FreeHandle(mysql_query)
	SQL_FreeHandle(mysql_connection)
}
#endif

public plugin_natives()
{
	zombie_array = ArrayCreate(ZOMBIE_CLASS_DATA)
	shop_item_array = ArrayCreate(SHOP_ITEM_DATA)
	
	register_library("vzbb_mod")
	
	register_native("register_zombie_class","native_register_zombie_class")
	register_native("register_shop_item","native_register_shop_item")
	
	register_native("get_user_zombie_class","native_get_user_zombie_class")
	register_native("set_user_zombie_class","native_set_user_zombie_class")
	
	register_native("is_user_zombie","native_is_user_zombie")
	register_native("is_user_human","native_is_user_human")
	
	register_native("get_user_credits","native_get_user_credits")
	register_native("set_user_credits","native_set_user_credits")
	
	register_native("get_total_zombie_classes","native_get_total_zombie_classes")
	register_native("get_total_shop_items","native_get_total_shop_items")
	
	register_native("get_user_can_build_battle","native_get_user_can_bb")
	register_native("set_user_can_build_battle","native_set_user_can_bb")
	
	register_native("get_user_block_ent","native_get_user_block_ent")
	register_native("set_user_block_ent","native_set_user_block_ent")
	
	register_native("is_freezetime","native_is_freezetime")
	register_native("get_build_phase_remaining_time","native_get_bp_remaining_time")
	
	register_native("user_can_build","native_user_can_build")
	register_native("set_user_can_build","native_set_user_can_build")
	
	register_native("get_roundmode","native_get_roundmode")
	
	register_native("was_user_zombie","native_was_user_zombie")
	register_native("set_user_was_zombie","native_set_user_was_zombie")
	
	register_native("is_user_banned","native_is_user_banned")
	
	register_native("get_user_fire_duration","native_get_user_fire_duration")
	register_native("set_user_fire_duration","native_set_user_fire_duration")
	register_native("is_user_frozen","native_is_user_frozen")
	register_native("is_user_frozen_cool","native_is_user_frozen_cool")
	
	register_native("user_burn","native_user_burn")
	
	register_native("user_freeze","native_user_freeze")
	register_native("user_unfreeze","native_user_unfreeze")
	register_native("user_freeze_cool","native_user_freeze_cool")
	register_native("user_unfreeze_cool","native_user_unfreeze_cool")
	
	register_native("user_infect","native_user_infect")
	register_native("user_uninfect","native_user_uninfect")
	
	register_native("get_block_fun_type","native_get_block_fun_type")
	register_native("set_block_fun_type","native_set_block_fun_type")
	register_native("reset_block_fun_type","native_reset_block_fun_type")
	
	register_native("get_deal_discount","native_get_deal_discount")
	register_native("is_deal_offer","native_is_deal_offer")
	
	register_native("hide_barrierent","native_hide_barrierent")
	register_native("reset_barrierent","native_reset_barrierent")
	
	register_native("set_hud_cache_text","native_set_hud_cache_text")
	register_native("set_hud_cache_colors","native_set_hud_cache_colors")
	register_native("set_hud_cache_condition","native_set_hud_cache_condition")
	
	register_native("force_user_hud_data","native_force_user_hud_data")
	register_native("force_weapon_menu","native_force_weapon_menu")
	
	register_native("restore_user_rendering","native_restore_user_rendering")
}

public native_register_zombie_class(plugin,params)
{
	static get_zombie_data[ZOMBIE_CLASS_DATA], cache_mdl_str[128],cache_clawmdl_str[128]
	
	get_string(1, get_zombie_data[ZOMBIE_NAME],31)
	get_string(2, get_zombie_data[ZOMBIE_INFO],31)
	get_string(3, get_zombie_data[ZOMBIE_MDL],127)
	get_string(4, get_zombie_data[ZOMBIE_CLAWMDL],127)
	get_zombie_data[ZOMBIE_HEALTH] = get_param(5)
	get_zombie_data[ZOMBIE_GRAVITY] = get_param(6)
	get_zombie_data[ZOMBIE_SPEED] = get_param(7)
	get_zombie_data[ZOMBIE_ACCESS] = get_param(8)
	
	formatex(cache_mdl_str,127,"models/player/%s/%s.mdl",get_zombie_data[ZOMBIE_MDL],get_zombie_data[ZOMBIE_MDL])
	formatex(cache_clawmdl_str,127,"models/%s.mdl",get_zombie_data[ZOMBIE_CLAWMDL])
	
	precache_model(cache_mdl_str)
	precache_model(cache_clawmdl_str)
	
	ArrayPushArray(zombie_array,get_zombie_data)
	
	total_zombie_classes++
	
	return total_zombie_classes - 1
}

public native_register_shop_item(plugin,params)
{
	static get_item_data[SHOP_ITEM_DATA]
	
	get_string(1, get_item_data[ITEM_NAME],31)
	get_item_data[ITEM_COST] = get_param(2)
	get_item_data[ITEM_USE] = get_param(3)
	get_item_data[ITEM_TEAM] = get_param(4)
	get_item_data[ITEM_ACCESS] = get_param(5)
	get_item_data[ITEM_MAX] = get_param(6)
	// get_item_data[ITEM_MAX_PRIVATE] - private!
	
	ArrayPushArray(shop_item_array,get_item_data)
	
	total_shop_items++
	
	return total_shop_items - 1
}

public native_get_user_zombie_class(plugin,params) return user_class[get_param(1)]
public native_set_user_zombie_class(plugin,params)
{
	static id
	id = get_param(1)
	
	user_class[id] = get_param(2)
	
	if(id == -1)
	{
		set_user_health(id,get_pcvar_num(cvar_zombie_classic_hp))
		set_user_gravity(id,get_pcvar_float(cvar_zombie_classic_grav))
		set_task(0.5 + ((id * 0.2)),"update_user_model",id)
		
		formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",zclassic_clawmdl_str)
		get_user_speed[id] = get_pcvar_float(cvar_zombie_classic_speed)
		
		entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id])
		
		ColorChat(id,GREEN,"[Base Builder]^x01 You have selected^x04 Classic Zombie^x01.")
	} else {
		static get_zombie_data[ZOMBIE_CLASS_DATA]
		
		ArrayGetArray(zombie_array,user_class[id],get_zombie_data)
		
		set_user_health(id,get_zombie_data[ZOMBIE_HEALTH])
		set_user_gravity(id,get_zombie_data[ZOMBIE_GRAVITY])
		set_task(0.5 + ((id * 0.2)),"update_user_model",id)
		
		formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",get_zombie_data[ZOMBIE_CLAWMDL])
		get_user_speed[id] = get_zombie_data[ZOMBIE_SPEED]
		
		entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id])
		
		ColorChat(id,GREEN,"[Base Builder]^x01 You have selected^x04 %s^x01.",get_zombie_data[ZOMBIE_NAME])
		if(!get_pcvar_num(cvar_zclass_nr_select)) ColorChat(id,GREEN,"[Base Builder]^x01 Type ^x04/class^x01 in the chat to change your zombie class.")
		
		ExecuteForward(fwd_zombie_class_selected,fwd_return,id,user_class[id])
	}
	
	ExecuteHamB(Ham_Item_PreFrame,id)
}

public native_is_user_zombie(plugin,params) return user_race[get_param(1)] == 1
public native_is_user_human(plugin,params) return user_race[get_param(1)] == 2

public native_get_user_credits(plugin,params) return user_credits[get_param(1)]
public native_set_user_credits(plugin,params) user_credits[get_param(1)] = get_param(2)

public native_get_total_zombie_classes(plugin,params) return total_zombie_classes
public native_get_total_shop_items(plugin,params) return total_shop_items

public native_get_user_can_bb(plugin,params) return user_build_battle[get_param(1)]
public native_set_user_can_bb(plugin,params) user_build_battle[get_param(1)] = get_param(2)

public native_get_user_block_ent(plugin,params) return user_blockent[get_param(1)]
public native_set_user_block_ent(plugin,params) user_blockent[get_param(1)] = get_param(2)

public native_is_freezetime(plugin,params) return freezetime
public native_get_bp_remaining_time(plugin,params) return count_build_time

public native_user_can_build(plugin,params) return can_build
public native_set_user_can_build(plugin,params) can_build = get_param(1)

public native_get_roundmode(plugin,params) return round_mode

public native_was_user_zombie(plugin,params) return was_zombie[get_param(1)]
public native_set_user_was_zombie(plugin_params) was_zombie[get_param(1)] = get_param(2)

public native_is_user_banned(plugin,params) return is_banned[get_param(1)]

public native_get_user_fire_duration(plugin,params) return user_fire_dur[get_param(1)]
public native_set_user_fire_duration(plugin,params) return user_fire_dur[get_param(1)] = get_param(2)

public native_is_user_frozen(plugin,params) return user_frost[get_param(1)]
public native_is_user_frozen_cool(plugin,params) return user_frost_cool[get_param(1)]

public native_user_burn(plugin,params)
{
	remove_task(get_param(2) + TASK_BURN)
	user_fire_atk[get_param(2)] = get_param(1)
	user_fire_dur[get_param(2)] += (get_param(3)) ? get_param(3) : get_pcvar_num(cvar_nade_fire_dur)
	
	set_task(0.1,"start_burn",get_param(2) + TASK_BURN)
}

public native_user_freeze(plugin,params)
{
	remove_task(get_param(1) + TASK_FREEZE)
	set_task(0.1,"start_freeze",get_param(1) + TASK_FREEZE)
}

public native_user_unfreeze(plugin,params) set_task(0.1,"stop_freeze",get_param(1) + TASK_FREEZE)
public native_user_unfreeze_cool(plugin,params) set_task(0.1,"stop_freeze_cool",get_param(1) + TASK_FREEZE_COOL)

public native_user_freeze_cool(plugin,params)
{
	remove_task(get_param(1) + TASK_FREEZE_COOL)
	set_task(0.1,"start_freeze_cool",get_param(1) + TASK_FREEZE_COOL)
}

public native_user_infect(plugin,params) user_infect(get_param(1),get_param(2))
public native_user_uninfect(plugin,params)
{
	static id
	id = get_param(1)
	
	ExecuteForward(fwd_user_uninfect_pre,fwd_return,id)
	
	if(fwd_return >= FORWARD_CONTINUE) return
	
	cs_set_user_team(id,CS_TEAM_CT)
	
	set_user_health(id,100)
	set_user_armor(id,0)
	set_user_gravity(id,1.0)
	
	spawn_data(get_param(1),0)
	
	ExecuteForward(fwd_user_uninfect_post,fwd_return,id)
}

public native_get_block_fun_type(plugin,params) return floatround(entity_get_float(get_param(1),EV_FL_fuser3))
public native_set_block_fun_type(plugin,params)
{
	static ent,type
	
	ent = get_param(1)
	type = get_param(2)
	
	entity_set_float(ent,EV_FL_fuser3,float(type))
	
	entity_set_int(ent,EV_INT_rendermode,1)
	entity_set_float(ent,EV_FL_renderamt,255.0)
	entity_set_vector(ent,EV_VEC_rendercolor,fun_blocks_colors[type])
}

public native_reset_block_fun_type(plugin,params)
{
	static ent
	
	ent = get_param(1)
	
	entity_set_float(ent,EV_FL_fuser3,0.0)
	
	entity_set_int(ent,EV_INT_rendermode,floatround(entity_get_float(ent,EV_FL_fuser1)))
	entity_set_float(ent,EV_FL_renderamt,entity_get_float(ent,EV_FL_fuser2))
	entity_set_vector(ent,EV_VEC_rendercolor,Float:{0.0,0.0,0.0})
}

public native_get_deal_discount(plugins,params) return round_deal_discount
public native_is_deal_offer(plugins,params) return round_deal_items & (1<<get_param(1))

public native_hide_barrierent(plugin,params) if(get_barrierent) entity_set_origin(get_barrierent,Float:{-8192.0,-8192.0,-8192.0})
public native_reset_barrierent(plugin,params) if(get_barrierent) entity_set_origin(get_barrierent,Float:{0.0,0.0,0.0})

public native_set_hud_cache_text(plugin,params) get_string(1,hud_cache_text,127)
public native_set_hud_cache_colors(plugin,params)
{
	hud_cache_colors[0] = get_param(1)
	hud_cache_colors[1] = get_param(2)
	hud_cache_colors[2] = get_param(3)
}
public native_set_hud_cache_condition(plugin,params) hud_cache_condition = bool:get_param(1)

public native_force_user_hud_data(plugin,params) show_user_hud_data()
public native_force_weapon_menu(plugin,params) show_weapon_menu(get_param(1))

public native_restore_user_rendering(plugin,params)
{
	static id
	id = get_param(1)
	
	set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[user_race[id]][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][user_race[id]][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[user_race[id]][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][user_race[id]][UPGRADE_INVISIBILITY]))
}

public event_hltv()
{
	static i, get_item_data[SHOP_ITEM_DATA]
	for(i=0;i<total_shop_items;i++)
	{
		ArrayGetArray(shop_item_array,i,get_item_data)
		
		if(!get_item_data[ITEM_MAX] || !get_item_data[ITEM_MAX_PRIVATE]) continue
		
		get_item_data[ITEM_MAX_PRIVATE] = 0
		
		ArraySetArray(shop_item_array,i,get_item_data)
	}
	
	remove_task(TASK_BUILD_TIME_COUNTER)
	remove_task(TASK_USER_HUD_DATA)
	
	if(get_pcvar_num(cvar_nade_scan)) remove_entity_name("info_scanner")
	
	can_build = true
	
	entity_set_origin(get_barrierent,Float:{0.0,0.0,0.0})
	entity_set_int(get_barrierent,EV_INT_rendermode,2)
	entity_set_float(get_barrierent,EV_FL_renderamt,get_pcvar_float(cvar_barrier_alpha))
	
	static ent_trgname[7],ent
	ent = -1
	while((ent = find_ent_by_class(ent,"func_wall")) != 0)
	{
		entity_get_string(ent,EV_SZ_targetname,ent_trgname,6)
		if(!equal(ent_trgname,"ignore") && ent != get_barrierent && !entity_get_int(ent,EV_INT_iuser1))
		{
			if(get_pcvar_num(cvar_block_nr_reset)) entity_set_origin(ent,Float:{0.0,0.0,0.0})
			entity_set_int(ent,EV_INT_iuser3,0)
			entity_set_int(ent,EV_INT_iuser4,0)
			entity_set_float(ent,EV_FL_fuser3,0.0)
			
			entity_set_int(ent,EV_INT_rendermode,floatround(entity_get_float(ent,EV_FL_fuser1)))
			entity_set_float(ent,EV_FL_renderamt,entity_get_float(ent,EV_FL_fuser2))
			entity_set_vector(ent,EV_VEC_rendercolor,Float:{0.0,0.0,0.0})
		}
	}
	
	if(get_pcvar_num(cvar_fun))
	{
		static ii, random_block
		
		for(i=1;i<MAX_BLOCKTYPES;i++)
		{
			for(ii=0;ii<get_pcvar_num(cvar_fun_blocks_num[i]);ii++)
			{
				while(!is_valid_ent(get_blocks[random_block]) || entity_get_float(get_blocks[random_block],EV_FL_fuser3)) random_block = random_num(1,total_blocks)
				
				entity_set_float(get_blocks[random_block],EV_FL_fuser3,float(i))
				
				entity_set_int(get_blocks[random_block],EV_INT_rendermode,1)
				entity_set_float(get_blocks[random_block],EV_FL_renderamt,255.0)
				entity_set_vector(get_blocks[random_block],EV_VEC_rendercolor,fun_blocks_colors[i])
			}
		}
	}
	
	static id
	for(id=1;id<=maxplayers;id++)
	{
		if(!is_user_connected(id)) continue
		
		user_block_claims[id] = 0
	}
	
	count_build_time = get_pcvar_num(cvar_build_time)
	start_build_time_counter()
	
	if(get_pcvar_num(cvar_round_deal) && total_shop_items)
	{
		round_deal_items = 0
		
		if(random_num(get_pcvar_num(cvar_round_deal_chance),100) == 100)
		{
			static get_random,get_random_item, i
			
			get_random = random_num(get_pcvar_num(cvar_round_deal_min_items),min(total_shop_items,get_pcvar_num(cvar_round_deal_max_items)))
			
			for(i=0;i<get_random;i++)
			{
				do {get_random_item = random_num(0,total_shop_items);} while(round_deal_items & (1<<get_random_item))
				
				round_deal_items |= (1<<get_random_item)
			}
			
			round_deal_discount = random_num(get_pcvar_num(cvar_round_deal_min_discount),get_pcvar_num(cvar_round_deal_max_discount))
			
			ColorChat(0,GREEN,"[Base Builder]^x01 There is a^x04 Round Deal^x01 with^x04 %i^x01 offer%s and^x04 %i^x01 credit%s discount this round. Type^x04 /deal^x01 to see the offer%s.",get_random,(get_random == 1) ? "" : "s",round_deal_discount,\
			(round_deal_discount == 1) ? "" : "s",(get_random == 1) ? "" : "s")
		} else {
			ColorChat(0,GREEN,"[Base Builder]^x01 No^x04 Round Deal^x01 offers this round.")
		}
	}
}

public start_build_time_counter()
{
	if(count_build_time > 0)
	{
		set_hudmessage(255, count_build_time < 11 ? 0 : 255, count_build_time < 11 ? 0 : 255, -1.0, 0.03, count_build_time < 11 ? 1 : 0, 6.0, 1.0, 0.1, 0.2, -1)
		ShowSyncHudMsg(0,sync, ".: Build Time : %i minute%s %i second%s :.",count_build_time / 60,(count_build_time / 60) == 1 ? "" : "s", count_build_time % 60,(count_build_time % 60) == 1 ? "" : "s")
		
		if(count_build_time < 11)
		{
			static word[6]
			num_to_word(count_build_time,word,5)
			
			client_cmd(0,"spk ^"%s^"",word)
		}
		
		set_task(1.0,"start_build_time_counter",TASK_BUILD_TIME_COUNTER)
	} else {
		set_hudmessage(255, 0, 0, -1.0, 0.03, 0, 6.0, 1.0, 0.1, 0.2, -1)
		ShowSyncHudMsg(0,sync, ".: !!! THE BATTLE HAS STARTED !!! :.")
		
		can_build = false
		
		entity_set_origin(get_barrierent,Float:{-8192.0,-8192.0,-8192.0})
		
		static id
		for(id=1;id<=maxplayers;id++)
		{
			if(!is_user_connected(id) || !is_user_alive(id)) continue
			
			if(user_blockent[id] && is_valid_ent(user_blockent[id])) release_block(id)
			if(user_race[id] == 2) show_weapon_menu(id)
			
			user_build_battle[id] = false
		}
		
		if(get_pcvar_num(cvar_mode) == 2)
		{
			round_mode = (random(8) < 4) ? 0 : 1
		} else {
			round_mode = get_pcvar_num(cvar_mode)
		}
		
		ExecuteForward(fwd_battle_phase_begin,fwd_return)
	}
	
	count_build_time--
	
	show_user_hud_data()
}

public show_user_hud_data()
{
	formatex(hud_cache_text,127,".: Current Mode : %s :.",round_mode == 0 ? "Kill Mode" : "Infection Mode")
	
	hud_cache_colors[0] = 255
	hud_cache_colors[1] = (round_mode == 0) ? 255 : 0
	hud_cache_colors[2] = 0
	
	hud_cache_condition = (!can_build && get_pcvar_num(cvar_mode) == 2)
	
	ExecuteForward(fwd_update_user_hud_data,fwd_return)
	
	if(hud_cache_condition)
	{
		set_hudmessage(hud_cache_colors[0], hud_cache_colors[1], hud_cache_colors[2], -1.0, 0.03, 0, 6.0, 1.0, 0.1, 0.2, -1)
		ShowSyncHudMsg(0,sync, hud_cache_text)
	}
	
	if(fwd_return >= FORWARD_CONTINUE)
	{
		remove_task(TASK_USER_HUD_DATA)
		
		set_task(1.0,"show_user_hud_data",TASK_USER_HUD_DATA)
		
		return
	}
	
	static id
	for(id=1;id<=maxplayers;id++)
	{
		if(!is_user_connected(id) || !is_user_alive(id)) continue
		
		cs_set_user_money(id,0)
		
		if(!can_build && user_race[id] == 2)
		{
			user_played_seconds[id]++
			
			if(user_played_seconds[id] == 60)
			{
				user_played_seconds[id] = 0
				check_achievement(id,ACH_SURVIVOR,0)
			}
		}
		
		set_hudmessage(255, 255, 255, 0.01, 0.93, 0, 6.0, 1.0, 0.1, 0.2, -1)
		
		if(get_pcvar_num(cvar_fun))
		{
			static ent, ent_trgname[7],ent_classname[10]
			
			ent = entity_get_edict(id,EV_ENT_groundentity)
			
			if(ent != get_barrierent && ent > maxplayers && is_valid_ent(ent))
			{
				entity_get_string(ent,EV_SZ_targetname,ent_trgname,6)
				entity_get_string(ent,EV_SZ_classname,ent_classname,9)
				
				if(!equal(ent_trgname,"ignore") && equal(ent_classname,"func_wall"))
				{
					static type
					type = floatround(entity_get_float(ent,EV_FL_fuser3))
					
					ExecuteForward(fwd_fun_block_touch_pre,fwd_return,id,ent,type)
					
					if(fwd_return < FORWARD_CONTINUE)
					{
						switch(type)
						{
							case BLOCKS_RED:
							{	
								if(!user_fire_dur[id])
								{
									user_fire_atk[id] = 0
									user_fire_dur[id] = 3
									
									set_task(0.1,"start_burn",id + TASK_BURN)
								}
								
								user_block_frost[id] = false
							}
							case BLOCKS_BLUE: user_block_frost[id] = true
							case BLOCKS_GREEN:
							{
								if(user_race[id] == 1)
								{
									static get_zombie_data[ZOMBIE_CLASS_DATA]
									
									if(user_class[id] == -1)
									{
										get_zombie_data[ZOMBIE_HEALTH] = get_pcvar_num(cvar_zombie_classic_hp)
									} else {
										ArrayGetArray(zombie_array,user_class[id],get_zombie_data)
									}
									
									get_zombie_data[ZOMBIE_HEALTH] += (get_pcvar_num(cvar_upgrade[1][UPGRADE_HEALTH]) * user_upgrade_level[id][1][UPGRADE_HEALTH])
									
									if(get_user_health(id) < get_zombie_data[ZOMBIE_HEALTH])
									{
										set_user_health(id,get_user_health(id) + 1)
									}
								} else {
									if(get_user_health(id) < (100 + (get_pcvar_num(cvar_upgrade[2][UPGRADE_HEALTH]) * user_upgrade_level[id][2][UPGRADE_HEALTH])))
									{
										set_user_health(id,get_user_health(id) + 1)
									}
								}
							}
							default: user_block_frost[id] = false
						}
						
						ExecuteForward(fwd_fun_block_touch_post,fwd_return,id,ent,type)
					} else {
						user_block_frost[id] = false
					}
				} else {
					user_block_frost[id] = false
				}
			} else {
				user_block_frost[id] = false
			}
			
			ExecuteHamB(Ham_Item_PreFrame,id)
		}
		
		if(user_race[id] == 1)
		{
			ShowSyncHudMsg(id,sync2, "Health: %i | Credits: %i",get_user_health(id),user_credits[id])
			
			if(user_upgrade_level[id][1][UPGRADE_REGENERATION])
			{
				static get_zombie_data[ZOMBIE_CLASS_DATA]
				
				if(user_class[id] == -1)
				{
					get_zombie_data[ZOMBIE_HEALTH] = get_pcvar_num(cvar_zombie_classic_hp)
				} else {
					ArrayGetArray(zombie_array,user_class[id],get_zombie_data)
				}
				
				get_zombie_data[ZOMBIE_HEALTH] += (get_pcvar_num(cvar_upgrade[1][UPGRADE_HEALTH]) * user_upgrade_level[id][1][UPGRADE_HEALTH])
				
				if(get_user_health(id) < get_zombie_data[ZOMBIE_HEALTH])
				{
					set_user_health(id,get_user_health(id) + (get_pcvar_num(cvar_upgrade[1][UPGRADE_REGENERATION]) * user_upgrade_level[id][1][UPGRADE_REGENERATION]))
					if(get_user_health(id) > get_zombie_data[ZOMBIE_HEALTH]) set_user_health(id,get_zombie_data[ZOMBIE_HEALTH])
				}
			}
			
			if(!is_user_admin(id)) continue
		} else {
			ShowSyncHudMsg(id,sync2, "Health: %i | Armor: %i | Credits: %i",get_user_health(id),get_user_armor(id),user_credits[id])
			
			if(can_build && get_user_health(id) < (100 + (get_pcvar_num(cvar_upgrade[2][UPGRADE_HEALTH]) * user_upgrade_level[id][2][UPGRADE_HEALTH])))
			{
				set_user_health(id,100 + (get_pcvar_num(cvar_upgrade[2][UPGRADE_HEALTH]) * user_upgrade_level[id][2][UPGRADE_HEALTH]))
			}
		}
		
		static ent,body
		get_user_aiming(id,ent,body)
		
		if(ent == get_barrierent || ent <= maxplayers || !is_valid_ent(ent)) continue
		
		static ent_trgname[7],ent_classname[10]
		
		entity_get_string(ent,EV_SZ_targetname,ent_trgname,6)
		entity_get_string(ent,EV_SZ_classname,ent_classname,9)
		
		if(equal(ent_trgname,"ignore") || !equal(ent_classname,"func_wall")) continue
		
		if(is_banned[id])
		{
			set_hudmessage(255, 0, 0, -1.0, 0.38, 1, 6.0, 1.0, 0.1, 0.2, -1)
			ShowSyncHudMsg(id,sync3, "Your block moving is banned!^nReason: %s",user_banreason[id])
			
			continue
		}
		
		if(entity_get_int(ent,EV_INT_iuser1))
		{
			set_hudmessage(255, 0, 0, -1.0, 0.38, 1, 6.0, 1.0, 0.1, 0.2, -1)
			ShowSyncHudMsg(id,sync3, "This block is locked by an admin!")
			
			continue
		}
		
		if(get_pcvar_num(cvar_block_claim))
		{
			if(entity_get_int(ent,EV_INT_iuser2)) continue
			
			if(entity_get_int(ent,EV_INT_iuser3))
			{
				if(is_user_connected(entity_get_int(ent,EV_INT_iuser3)))
				{
					static name[32]
					get_user_name(entity_get_int(ent,EV_INT_iuser3),name,31)
					
					set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 1.0, 0.1, 0.2, -1)
					
					if(!get_pcvar_num(cvar_fun))
					{
						ShowSyncHudMsg(id,sync3, "Claimed by %s",name)
					} else {
						ShowSyncHudMsg(id,sync3, "%s^nClaimed by %s",fun_blocks_names[floatround(entity_get_float(ent,EV_FL_fuser3))],name)
					}
				} else {
					entity_set_int(ent,EV_INT_iuser3,0)
					
					set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 1.0, 0.1, 0.2, -1)
					
					if(!get_pcvar_num(cvar_fun))
					{
						ShowSyncHudMsg(id,sync3, "This block hasn't been claimed")
					} else {
						ShowSyncHudMsg(id,sync3, "%s^nThis block hasn't been claimed",fun_blocks_names[floatround(entity_get_float(ent,EV_FL_fuser3))])
					}
				}
			} else {
				set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 1.0, 0.1, 0.2, -1)
				
				if(!get_pcvar_num(cvar_fun))
				{
					ShowSyncHudMsg(id,sync3, "This block hasn't been claimed")
				} else {
					ShowSyncHudMsg(id,sync3, "%s^nThis block hasn't been claimed",fun_blocks_names[floatround(entity_get_float(ent,EV_FL_fuser3))])
				}
			}
		}
	}
	
	if(!can_build) set_task(1.0,"show_user_hud_data",TASK_USER_HUD_DATA)
}

public round_end()
{
	static Float:last_end,Float:get__time
	get__time = get_gametime()
	
	if((get__time - last_end) < 0.5) return
	
	last_end = get__time
	
	h_lose = true
	
	if(total_rounds > 1)
	{
		static id
		for(id=1;id<=maxplayers;id++)
		{
			if(!is_user_connected(id) || cs_get_user_team(id) == CS_TEAM_SPECTATOR || cs_get_user_team(id) == CS_TEAM_UNASSIGNED) continue
			
			if(is_user_alive(id) && user_race[id] == 2) h_lose = false
			
			cs_set_user_team(id,was_zombie[id] ? CS_TEAM_CT : CS_TEAM_T)
		}
	}
	
	set_task(0.01,"show_round_end_info")
	
	freezetime = true
}

public show_round_end_info()
{
	client_print(0,print_center,"%s win!",h_lose ? "Zombies" : "Humans")
	
	static random_sound
	if(h_lose)
	{
		random_sound = random(sizeof sound_zombies_win)
		
		if(!equal(sound_zombies_win[random_sound][strlen(sound_zombies_win[random_sound]) - 4],".mp3"))
		{
			client_cmd(0,"spk ^"%s^"",sound_zombies_win[random_sound])
		} else {
			client_cmd(0,"mp3 play ^"sound/%s^"",sound_zombies_win[random_sound])
		}
	} else {
		random_sound = random(sizeof sound_humans_win)
		
		if(!equal(sound_humans_win[random_sound][strlen(sound_humans_win[random_sound]) - 4],".mp3"))
		{
			client_cmd(0,"spk ^"%s^"",sound_humans_win[random_sound])
		} else {
			client_cmd(0,"mp3 play ^"sound/%s^"",sound_humans_win[random_sound])
		}
	}
	
	if(get_playersnum() < get_pcvar_num(cvar_credits_win_min_players)) return
	
	if(get_pcvar_num(cvar_credits_h_win))
	{
		if(!h_lose)
		{
			static id
			for(id=1;id<=maxplayers;id++)
			{
				if(!is_user_connected(id) || !is_user_alive(id) || cs_get_user_team(id) != CS_TEAM_T) continue
				
				user_credits[id] += get_pcvar_num(cvar_credits_h_win)
			}
		}
	}
}

public round_start()
{
	total_rounds++
	
	freezetime = false
}

public event_textmsg() total_rounds = 1

public message_health(msgid,msgdest,entid) if(get_msg_arg_int(1) > 255) set_msg_arg_int(1,0,255)

public message_sendaudio(msgid,msgdest,entid)
{
	static sendaudio_str[17]
	get_msg_arg_string(2,sendaudio_str,16)
	
	if(equal(sendaudio_str[7], "terwin") || equal(sendaudio_str[7], "ctwin") || equal(sendaudio_str[7], "rounddraw")) return PLUGIN_HANDLED
	
	return PLUGIN_CONTINUE
}

public message_scoreattrib(msgid,msgdest,entid) if(get_msg_arg_int(2) & 2) set_msg_arg_int(2,0,0)

public hook_death()
{
	static killer,victim, hs, weapon[2]
	killer = read_data(1)
	victim = read_data(2)
	hs = read_data(3)
	read_data(4,weapon,1)
	
	if((can_build && user_race[victim] == 2) || user_race[victim] == 1) set_task(get_pcvar_float(cvar_respawn_time),"respawn",victim)
	
	if(user_race[killer] == user_race[victim] || !is_user_connected(killer) || !is_user_connected(victim)) return
	
	switch(user_race[killer])
	{
		case 1:
		{
			user_credits[killer] += (hs) ? get_pcvar_num(cvar_credits_hkillhs) : get_pcvar_num(cvar_credits_hkill)
			check_achievement(killer,ACH_BLOODPARTY,0)
			
			if(get_playersnum() < get_pcvar_num(cvar_credits_win_min_players)) return
			
			static players[32],num
			get_players(players,num,"ae","CT")
			if(!num) user_credits[killer] += get_pcvar_num(cvar_credits_z_win)
		}
		case 2:
		{
			user_credits[killer] += (hs) ? get_pcvar_num(cvar_credits_zkillhs) : get_pcvar_num(cvar_credits_zkill)
			check_achievement(killer,ACH_GENOCIDE,0)
			
			if(weapon[0] == 'k') check_achievement(killer,ACH_HUMILIATION,0)
		}
	}
}

public respawn(id)
{
	if(is_user_alive(id) || !is_user_connected(id) || cs_get_user_team(id) == CS_TEAM_SPECTATOR || cs_get_user_team(id) == CS_TEAM_UNASSIGNED) return
	
	ExecuteHamB(Ham_CS_RoundRespawn,id)
	
	if(!can_build && user_race[id] == 1) check_achievement(id,ACH_UNDEAD,0)
}

public event_curweapon(id)
{
	static weapon
	weapon = read_data(2)
	
	switch(user_race[id])
	{
		case 1:
		{
			if(weapon == CSW_KNIFE)
			{
				entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id])
				entity_set_string(id,EV_SZ_weaponmodel,"")
			} else {
				engclient_cmd(id,"weapon_knife")
			}
		}
		case 2:
		{
			if(weapon == CSW_C4 || weapon == CSW_HEGRENADE || weapon == CSW_SMOKEGRENADE || weapon == CSW_FLASHBANG || weapon == CSW_KNIFE) return
			cs_set_user_bpammo(id,weapon,254)
		}
	}
}

public weapon_remove(ent)
{
	if(!is_valid_ent(ent) || !get_pcvar_num(cvar_block_wpn_drop)) return HAM_IGNORED
	
	entity_set_int(ent,EV_INT_effects,entity_get_int(ent,EV_INT_effects) | EF_NODRAW)
	
	return HAM_SUPERCEDE
}

public player_spawn(id)
{
	if(!is_user_alive(id)) return
	
	spawn_data(id,1)
}

public spawn_data(id,is_spawn)
{
	if(!is_user_connected(id)) return
	
	user_frost[id] = false
	user_frost_cool[id] = false
	user_fire_dur[id] = 0
	
	formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",zclassic_clawmdl_str)
	get_user_speed[id] = 0.0
	
	remove_task(id + TASK_BURN)
	remove_task(id + TASK_FREEZE)
	remove_task(id + TASK_BRESPAWN_REUSE)
	remove_task(id + TASK_FREEZE_COOL)
	remove_task(id + TASK_ZCLASS_SELECT)
	
	can_bc_respawn[id] = true
	
	can_select_zclass[id] = true
	selected_weapons[id] = false
	
	set_user_rendering(id)
	set_user_armor(id,0)
	
	strip_user_weapons(id)
	give_item(id,"weapon_knife")
	
	message_begin(MSG_ONE,msg_hideweapon,{0,0,0},id)
	write_byte(1<<5)
	message_end()
	
	switch(cs_get_user_team(id))
	{
		case CS_TEAM_T:
		{
			user_race[id] = 1
			if(is_spawn) was_zombie[id] = true
			
			if(get_pcvar_num(cvar_zclass_nr_select)) must_change_zclass[id] = true
			
			if(user_class[id] == -1)
			{
				set_user_health(id,get_pcvar_num(cvar_zombie_classic_hp))
				set_user_gravity(id,get_pcvar_float(cvar_zombie_classic_grav))
				set_task(0.5 + ((id * 0.2)),"update_user_model",id)
				
				formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",zclassic_clawmdl_str)
				get_user_speed[id] = get_pcvar_float(cvar_zombie_classic_speed)
				
				entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id])
			} else {
				static get_zombie_data[ZOMBIE_CLASS_DATA]
				
				ArrayGetArray(zombie_array,user_class[id],get_zombie_data)
				
				set_user_health(id,get_zombie_data[ZOMBIE_HEALTH])
				set_user_gravity(id,get_zombie_data[ZOMBIE_GRAVITY])
				set_task(0.5 + ((id * 0.2)),"update_user_model",id)
					
				formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",get_zombie_data[ZOMBIE_CLAWMDL])
				get_user_speed[id] = get_zombie_data[ZOMBIE_SPEED]
				
				entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id])
				
				ExecuteForward(fwd_zombie_class_selected,fwd_return,id,user_class[id])
			}
			
			if(must_change_zclass[id]) show_zclass_menu(id)
			
			set_user_health(id,get_user_health(id) + (get_pcvar_num(cvar_upgrade[1][UPGRADE_HEALTH]) * user_upgrade_level[id][1][UPGRADE_HEALTH]))
			
			set_user_gravity(id,get_user_gravity(id) - (get_pcvar_float(cvar_upgrade[1][UPGRADE_GRAVITY]) * user_upgrade_level[id][1][UPGRADE_GRAVITY]))
			if(get_user_gravity(id) < 0.1) set_user_gravity(id, 0.1)
			
			set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY]))
			
			if(get_user_speed[id] == 0.0) get_user_speed[id] = 240.0
			get_user_speed[id] += (get_pcvar_float(cvar_upgrade[1][UPGRADE_SPEED]) * user_upgrade_level[id][1][UPGRADE_SPEED])
		}
		case CS_TEAM_CT:
		{
			user_race[id] = 2
			if(is_spawn) was_zombie[id] = false
			
			set_task(0.5 + ((id * 0.2)),"update_user_model",id)
			
			show_weapon_menu(id)
			
			set_user_health(id,get_user_health(id) + (get_pcvar_num(cvar_upgrade[2][UPGRADE_HEALTH]) * user_upgrade_level[id][2][UPGRADE_HEALTH]))
			set_user_armor(id,get_user_armor(id) + (get_pcvar_num(cvar_upgrade[2][UPGRADE_ARMOR]) * user_upgrade_level[id][2][UPGRADE_ARMOR]))
			
			set_user_gravity(id,get_user_gravity(id) - (get_pcvar_float(cvar_upgrade[2][UPGRADE_GRAVITY]) * user_upgrade_level[id][2][UPGRADE_GRAVITY]))
			if(get_user_gravity(id) < 0.1) set_user_gravity(id, 0.1)
			
			set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[2][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][2][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[2][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][2][UPGRADE_INVISIBILITY]))
			
			if(get_user_speed[id] == 0.0) get_user_speed[id] = 240.0
			get_user_speed[id] += (get_pcvar_float(cvar_upgrade[2][UPGRADE_SPEED]) * user_upgrade_level[id][2][UPGRADE_SPEED])
		}
	}
	
	ExecuteHamB(Ham_Item_PreFrame,id)
}

public update_user_model(id)
{
	if(!is_user_connected(id)) return
	
	switch(user_race[id])
	{
		case 1:
		{
			if(user_class[id] == -1)
			{
				set_user_info(id,"model",zclassic_mdl_str)
			} else {
				static get_zombie_data[ZOMBIE_CLASS_DATA]
				
				ArrayGetArray(zombie_array,user_class[id],get_zombie_data)
				
				set_user_info(id,"model",get_zombie_data[ZOMBIE_MDL])
			}
		}
		case 2: set_user_info(id,"model",human_models[random(sizeof human_models)])
	}
}

public player_take_damage(victim,inflictor,attacker,Float:damage,damage_bits)
{
	if(!is_user_connected(victim) || !is_user_connected(attacker)) return HAM_IGNORED
	
	if(freezetime || can_build) return HAM_SUPERCEDE
	
	if(round_mode != 1 || user_race[attacker] != 1 || user_race[victim] != 2) return HAM_IGNORED
	
	static players[32],num
	get_players(players,num,"ae","CT")
	
	if(num > 1)
	{
		if(get_user_armor(victim))
		{
			set_user_armor(victim,max(0,get_user_armor(victim) - floatround(damage)))
			return HAM_SUPERCEDE
		}
		
		user_infect(victim,attacker)
		return HAM_SUPERCEDE
	}
	
	return HAM_IGNORED
}

public user_infect(id,killer)
{
	static players[32],num
	get_players(players,num,"ae","CT")
	
	if(num < 2) return
	
	if(user_race[id] == 1) return
	
	ExecuteForward(fwd_user_infect_pre,fwd_return,id,killer)
	
	if(fwd_return >= FORWARD_CONTINUE) return
	
	cs_set_user_zoom(id,CS_RESET_ZOOM,1)
	
	user_race[id] = 1
	
	user_build_battle[id] = false
	if(user_blockent[id] && is_valid_ent(user_blockent[id])) release_block(id)
	
	user_credits[killer] += get_pcvar_num(cvar_credits_hkill)
	
	check_achievement(killer,ACH_BIOHAZARD,0)
	
	message_begin(MSG_BROADCAST,msg_deathmsg)
	write_byte(killer)
	write_byte(id)
	write_byte(1)
	write_string("infection")
	message_end()
	
	message_begin(MSG_BROADCAST,msg_scoreattrib)
	write_byte(id)
	write_byte(0)
	message_end()
	
	set_user_frags(killer,get_user_frags(killer) + 1)
	cs_set_user_deaths(id,cs_get_user_deaths(id) + 1)
	
	message_begin(MSG_BROADCAST,msg_scoreinfo)
	write_byte(killer)
	write_short(get_user_frags(killer))
	write_short(cs_get_user_deaths(killer))
	write_short(0)
	write_short(_:cs_get_user_team(killer))
	message_end()
	
	message_begin(MSG_BROADCAST,msg_scoreinfo)
	write_byte(id)
	write_short(get_user_frags(id))
	write_short(cs_get_user_deaths(id))
	write_short(0)
	write_short(_:cs_get_user_team(id))
	message_end()
	
	set_task(0.1,"user_infect2",id)
}

public user_infect2(id)
{
	if(!is_user_connected(id)) return
	
	message_begin(MSG_ONE_UNRELIABLE,msg_screenfade,{0,0,0},id)
	write_short(2048)
	write_short(1024)
	write_short(0x0000)
	write_byte(0)
	write_byte(255)
	write_byte(0)
	write_byte(200)
	message_end()
	
	static origin[3]
	get_user_origin(id,origin)
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(TE_IMPLOSION)
	write_coord(origin[0])
	write_coord(origin[1])
	write_coord(origin[2])
	write_byte(50)
	write_byte(6)
	write_byte(5)
	message_end()
	
	cs_set_user_team(id,CS_TEAM_T)
	
	set_task(0.1,"spawn_data",id)
	
	emit_sound(id,CHAN_AUTO,"zombie_blood/infect1.wav",VOL_NORM,ATTN_NORM,0,PITCH_HIGH)
	
	ExecuteForward(fwd_user_infect_post,fwd_return,id)
}

public weapon_touch(ent,id)
{
	if(is_user_connected(id) && user_race[id] == 1) return HAM_SUPERCEDE
	return HAM_IGNORED
}

public player_wall_touch(ent,id)
{
	if(!can_build || ent == get_barrierent || ent <= maxplayers || !is_user_connected(id) || user_race[id] != 1 || !is_valid_ent(ent)) return HAM_IGNORED
	
	static ent_trgname[7]
	entity_get_string(ent,EV_SZ_targetname,ent_trgname,6)
	
	if(equal(ent_trgname,"ignore") || entity_get_int(ent,EV_INT_iuser1) || entity_get_int(ent,EV_INT_iuser2)) return HAM_IGNORED
	
	entity_set_origin(ent,Float:{0.0,0.0,0.0})
	entity_set_int(ent,EV_INT_iuser3,0)
	entity_set_int(ent,EV_INT_iuser4,0)
	
	return HAM_IGNORED
}

public weapon_primary_attack(ent)
{
	if(!is_valid_ent(ent)) return HAM_IGNORED
	
	static id,Float:angle[3]
	id = entity_get_edict(ent,EV_ENT_owner)
	
	if(user_race[id] != 2 || !user_upgrade_level[id][2][UPGRADE_RECOIL]) return HAM_IGNORED
	
	entity_get_vector(id,EV_VEC_punchangle,angle)
	
	static i
	for(i=0;i<3;i++)
	{
		if(angle[i] < 0.0)
		{
			angle[i] += (get_pcvar_float(cvar_upgrade[2][UPGRADE_RECOIL]) * user_upgrade_level[id][2][UPGRADE_RECOIL])
			if(angle[i] > 0.0) angle[i] = 0.0
		} else {
			angle[i] -= (get_pcvar_float(cvar_upgrade[2][UPGRADE_RECOIL]) * user_upgrade_level[id][2][UPGRADE_RECOIL])
			if(angle[i] < 0.0) angle[i] = 0.0
		}
	}
	
	entity_set_vector(id,EV_VEC_punchangle,angle)
	
	return HAM_IGNORED
}

public show_zclass_menu(id)
{
	if(!total_zombie_classes) return
	
	static menu, get_zombie_data[ZOMBIE_CLASS_DATA], menu_item[64],num_str[4]
	menu = menu_create("Select a zombie class:","zclass_menu_handler")
	
	menu_additem(menu,"Classic Zombie \y[BALANCED]","-1")
	
	static i
	for(i=0;i<total_zombie_classes;i++)
	{
		ArrayGetArray(zombie_array,i,get_zombie_data)
		
		if(access(id,get_zombie_data[ZOMBIE_ACCESS]))
		{
			num_to_str(i,num_str,3)
			formatex(menu_item,63,"%s \y[%s]",get_zombie_data[ZOMBIE_NAME],get_zombie_data[ZOMBIE_INFO])
			
			menu_additem(menu,menu_item,num_str)
		} else {
			formatex(menu_item,63,"\r%s [%s]",get_zombie_data[ZOMBIE_NAME],get_zombie_data[ZOMBIE_INFO])
			
			menu_additem(menu,menu_item,"-2")
		}
	}
	
	menu_display(id,menu)
	
	set_task(get_pcvar_float(cvar_zclass_select_time),"remove_select_zclass",id + TASK_ZCLASS_SELECT)
}

public zclass_menu_handler(id,menu,item)
{
	if(item == MENU_EXIT || !is_user_alive(id) || user_race[id] == 2)
	{
		menu_destroy(menu)
		return PLUGIN_HANDLED
	}
	
	if(!can_select_zclass[id])
	{
		ColorChat(id,GREEN,"[Base Builder]^x01 The time for selecting a zombie class has finished.")
		menu_destroy(menu)
		return PLUGIN_HANDLED
	}
	
	static access,callback, info[5], get_info
	menu_item_getinfo(menu,item,access, info,4, _,_, callback)
	
	get_info = str_to_num(info)
	
	switch(get_info)
	{
		case -2:
		{
			ColorChat(id,GREEN,"[Base Builder]^x01 You don't have access to use this class.")
			
			show_zclass_menu(id)
			
			menu_destroy(menu)
			return PLUGIN_HANDLED
		}
		case -1:
		{
			user_class[id] = get_info
			must_change_zclass[id] = false
			
			set_user_health(id,get_pcvar_num(cvar_zombie_classic_hp))
			set_user_gravity(id,get_pcvar_float(cvar_zombie_classic_grav))
			set_task(0.5 + ((id * 0.2)),"update_user_model",id)
			
			formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",zclassic_clawmdl_str)
			get_user_speed[id] = get_pcvar_float(cvar_zombie_classic_speed)
			
			entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id])
			
			ColorChat(id,GREEN,"[Base Builder]^x01 You have selected^x04 Classic Zombie^x01.")
		}
		default:
		{
			user_class[id] = get_info
			must_change_zclass[id] = false
			
			static get_zombie_data[ZOMBIE_CLASS_DATA]
			
			ArrayGetArray(zombie_array,user_class[id],get_zombie_data)
			
			set_user_health(id,get_zombie_data[ZOMBIE_HEALTH])
			set_user_gravity(id,get_zombie_data[ZOMBIE_GRAVITY])
			set_task(0.5 + ((id * 0.2)),"update_user_model",id)
			
			formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",get_zombie_data[ZOMBIE_CLAWMDL])
			get_user_speed[id] = get_zombie_data[ZOMBIE_SPEED]
			
			entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id])
			
			ColorChat(id,GREEN,"[Base Builder]^x01 You have selected^x04 %s^x01.",get_zombie_data[ZOMBIE_NAME])
			if(!get_pcvar_num(cvar_zclass_nr_select)) ColorChat(id,GREEN,"[Base Builder]^x01 Type ^x04/class^x01 in the chat to change your zombie class.")
			
			ExecuteForward(fwd_zombie_class_selected,fwd_return,id,user_class[id])
		}
	}
	
	set_user_health(id,get_user_health(id) + (get_pcvar_num(cvar_upgrade[1][UPGRADE_HEALTH]) * user_upgrade_level[id][1][UPGRADE_HEALTH]))
	
	set_user_gravity(id,get_user_gravity(id) - (get_pcvar_float(cvar_upgrade[1][UPGRADE_GRAVITY]) * user_upgrade_level[id][1][UPGRADE_GRAVITY]))
	if(get_user_gravity(id) < 0.1) set_user_gravity(id, 0.1)
	
	set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY]))
	
	if(get_user_speed[id] == 0.0) get_user_speed[id] = 240.0
	get_user_speed[id] += (get_pcvar_float(cvar_upgrade[1][UPGRADE_SPEED]) * user_upgrade_level[id][1][UPGRADE_SPEED])
	
	ExecuteHamB(Ham_Item_PreFrame,id)
	
	menu_destroy(menu)
	return PLUGIN_HANDLED
}

public remove_select_zclass(id)
{
	id -= TASK_ZCLASS_SELECT
	
	if(!is_user_connected(id)) return
	can_select_zclass[id] = false
}

public show_item_menu(id)
{
	static menu, get_item_data[SHOP_ITEM_DATA], menu_title[60],menu_item[64],num_str[5]
	formatex(menu_title,59,"Select an item and by it:^nYoy have\w %i\y credits.",user_credits[id])
	menu = menu_create(menu_title,"item_menu_handler")
	
	user_buy_last_race[id] = user_race[id]
	
	static i
	for(i=0;i<total_shop_items;i++)
	{
		ArrayGetArray(shop_item_array,i,get_item_data)
		
		if(get_item_data[ITEM_TEAM] != 3 && get_item_data[ITEM_TEAM] != user_race[id]) continue
		
		if(access(id,get_item_data[ITEM_ACCESS]))
		{
			if(get_item_data[ITEM_USE] != 2 && get_item_data[ITEM_USE] != can_build)
			{
				formatex(menu_item,63,"\d%s [%i credits]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST])
				menu_additem(menu,menu_item,"-2")
				continue
			}
			
			if(get_item_data[ITEM_MAX] && get_item_data[ITEM_MAX_PRIVATE] == get_item_data[ITEM_MAX])
			{
				formatex(menu_item,63,"\d%s [%i credits] [%i buys]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST], get_item_data[ITEM_MAX])
				menu_additem(menu,menu_item,"-4")
				continue
			}
			
			formatex(menu_item,63,"%s \%s[%i credits]",get_item_data[ITEM_NAME],user_credits[id] < get_item_data[ITEM_COST] ? "r" : "y",get_item_data[ITEM_COST])
			
			num_to_str(i,num_str,4)
			menu_additem(menu,menu_item,user_credits[id] < get_item_data[ITEM_COST] ? "-1" : num_str)
		} else {
			formatex(menu_item,63,"\r%s [%i credits]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST])
			menu_additem(menu,menu_item,"-3")
		}
	}
	
	menu_display(id,menu)
}

public item_menu_handler(id,menu,item)
{
	if(item == MENU_EXIT || !is_user_alive(id) || user_buy_last_race[id] != user_race[id])
	{
		menu_destroy(menu)
		return PLUGIN_HANDLED
	}
	
	static access,callback, info[5], get_info
	menu_item_getinfo(menu,item,access, info,4, _,_, callback)
	
	get_info = str_to_num(info)
	
	switch(get_info)
	{
		case -4:
		{
			ColorChat(id,GREEN,"[Base Builder]^x01 Buy limit for this item have been reached. Please wait till the next round.")
			
			show_item_menu(id)
	
			menu_destroy(menu)
			return PLUGIN_HANDLED
		}
		case -3:
		{
			ColorChat(id,GREEN,"[Base Builder]^x01 You don't have access to buy this item.")
			
			show_item_menu(id)
	
			menu_destroy(menu)
			return PLUGIN_HANDLED
		}
		case -2: ColorChat(id,GREEN,"[Base Builder]^x01 You can't buy this item in the^x04 %s Phase^x01.",can_build ? "Build" : "Battle")
		case -1: ColorChat(id,GREEN,"[Base Builder]^x01 You don't have enough credits to buy this item.")
		default:
		{
			static get_item_data[SHOP_ITEM_DATA]
			
			ArrayGetArray(shop_item_array,get_info,get_item_data)
			
			ExecuteForward(fwd_shop_item_selected,fwd_return,id,get_info)
			
			if(fwd_return >= FORWARD_CONTINUE)
			{
				show_item_menu(id)
				
				menu_destroy(menu)
				return PLUGIN_HANDLED
			}
			
			user_credits[id] -= get_item_data[ITEM_COST]
			
			if(get_item_data[ITEM_MAX])
			{
				get_item_data[ITEM_MAX_PRIVATE]++
				ArraySetArray(shop_item_array,get_info,get_item_data)
			}
		}
	}
	
	show_item_menu(id)
	
	menu_destroy(menu)
	return PLUGIN_HANDLED
}

public show_deal_menu(id)
{
	static menu, get_item_data[SHOP_ITEM_DATA], menu_title[60],menu_item[64],num_str[5]
	formatex(menu_title,59,"Select an item and by it:^nYoy have\w %i\y credits.",user_credits[id])
	menu = menu_create(menu_title,"deal_menu_handler")
	
	user_buy_last_race[id] = user_race[id]
	
	static i, real_cost
	for(i=0;i<total_shop_items;i++)
	{
		if(~round_deal_items & (1<<i)) continue
		
		ArrayGetArray(shop_item_array,i,get_item_data)
		
		if(get_item_data[ITEM_TEAM] != 3 && get_item_data[ITEM_TEAM] != user_race[id]) continue
		
		real_cost = get_item_data[ITEM_COST]
		get_item_data[ITEM_COST] = max(1,real_cost - round_deal_discount)
		
		if(access(id,get_item_data[ITEM_ACCESS]))
		{
			if(get_item_data[ITEM_USE] != 2 && get_item_data[ITEM_USE] != can_build)
			{
				formatex(menu_item,63,"\d%s [%i credits] [%i discount]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST],round_deal_discount)
				menu_additem(menu,menu_item,"-2")
				continue
			}
			
			if(get_item_data[ITEM_MAX] && get_item_data[ITEM_MAX_PRIVATE] == get_item_data[ITEM_MAX])
			{
				formatex(menu_item,63,"\d%s [%i credits] [%i buys]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST], get_item_data[ITEM_MAX])
				menu_additem(menu,menu_item,"-4")
				continue
			}
			
			formatex(menu_item,63,"%s \%s[%i credits] \y[%i discount]",get_item_data[ITEM_NAME],user_credits[id] < get_item_data[ITEM_COST] ? "r" : "y",get_item_data[ITEM_COST],round_deal_discount)
			
			num_to_str(i,num_str,4)
			menu_additem(menu,menu_item,user_credits[id] < get_item_data[ITEM_COST] ? "-1" : num_str)
		} else {
			formatex(menu_item,63,"\r%s [%i credits] [%i discount]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST],round_deal_discount)
			menu_additem(menu,menu_item,"-3")
		}
	}
	
	menu_display(id,menu)
}

public deal_menu_handler(id,menu,item)
{
	if(item == MENU_EXIT || !is_user_alive(id) || user_buy_last_race[id] != user_race[id])
	{
		menu_destroy(menu)
		return PLUGIN_HANDLED
	}
	
	static access,callback, info[5], get_info
	menu_item_getinfo(menu,item,access, info,4, _,_, callback)
	
	get_info = str_to_num(info)
	
	switch(get_info)
	{
		case -4:
		{
			ColorChat(id,GREEN,"[Base Builder]^x01 Buy limit for this item have been reached. Please wait till the next round.")
			
			show_item_menu(id)
	
			menu_destroy(menu)
			return PLUGIN_HANDLED
		}
		case -3:
		{
			ColorChat(id,GREEN,"[Base Builder]^x01 You don't have access to buy this item.")
			
			show_deal_menu(id)
	
			menu_destroy(menu)
			return PLUGIN_HANDLED
		}
		case -2: ColorChat(id,GREEN,"[Base Builder]^x01 You can't buy this item in the^x04 %s Phase^x01.",can_build ? "Build" : "Battle")
		case -1: ColorChat(id,GREEN,"[Base Builder]^x01 You don't have enough credits to buy this item.")
		default:
		{
			static get_item_data[SHOP_ITEM_DATA]
			
			ArrayGetArray(shop_item_array,get_info,get_item_data)
			
			ExecuteForward(fwd_shop_item_selected,fwd_return,id,get_info)
			
			if(fwd_return >= FORWARD_CONTINUE)
			{
				show_deal_menu(id)
				
				menu_destroy(menu)
				return PLUGIN_HANDLED
			}
			
			user_credits[id] -= max(1,get_item_data[ITEM_COST] - round_deal_discount)
			
			if(get_item_data[ITEM_MAX])
			{
				get_item_data[ITEM_MAX_PRIVATE]++
				ArraySetArray(shop_item_array,get_info,get_item_data)
			}
		}
	}
	
	show_deal_menu(id)
	
	menu_destroy(menu)
	return PLUGIN_HANDLED
}

public show_ach_menu(id)
{
	static menu, menu_ach[128]
	menu = menu_create("Achievement Progress:","ach_menu_handler")
	
	static i
	for(i=0;i<MAX_ACH;i++)
	{
		if((!get_pcvar_num(cvar_nade_fire) && (i == ACH_FIREWORKS || i == ACH_BIGBANG)) || (!get_pcvar_num(cvar_nade_fire_can_kill) && i == ACH_BIGBANG) || (!get_pcvar_num(cvar_nade_frost) && i == ACH_ICEAGE) || (!get_pcvar_num(cvar_mode) && i == ACH_BIOHAZARD)) continue
		
		if(user_ach_level[id][i] == 3)
		{
			formatex(menu_ach,127,"\r%s:^n\yProgress:\w COMPLETED!",ach_name[i])
			menu_additem(menu,menu_ach)
		} else {
			formatex(menu_ach,127,"%s%s:^n%s%s%i%s^n\yProgress:\w %i\d/\w%i",ach_level_color[user_ach_level[id][i]],ach_name[i],ach_level_color[user_ach_level[id][i]],ach_info1[i],get_pcvar_num(cvar_ach_get[i][user_ach_level[id][i] + 1]),ach_info2[i],user_ach_progress[id][i],\
			get_pcvar_num(cvar_ach_get[i][user_ach_level[id][i] + 1]))
			
			menu_additem(menu,menu_ach)
		}
	}
	
	menu_setprop(menu,MPROP_PERPAGE,6)
	menu_display(id,menu)
}

public ach_menu_handler(id,menu,item)
{
	menu_destroy(menu)
	
	return PLUGIN_HANDLED
}

public show_unlock_menu(id)
{
	static menu
	menu = menu_create("Select and unlock a weapon:","unlock_menu_handler")
	
	static get_name_weapons[31],num_str[3], i
	for(i=1;i<sizeof name_weapons;i++)
	{
		if(get_pcvar_num(cvar_weapons_weapons[i]))
		{
			if(user_unlock[id][i])
			{
				formatex(get_name_weapons,30,"%s%s\%s [%i credits]",user_unlock[id][i] ? "" : "\d",name_weapons[i],user_credits[id] < get_pcvar_num(cvar_unlock_cost[i]) ? "r" : "y",get_pcvar_num(cvar_unlock_cost[i]))
			} else {
				formatex(get_name_weapons,30,"%s%s",user_unlock[id][i] ? "" : "\d",name_weapons[i])
			}
			
			replace(get_name_weapons,30,"weapon_","")
			strtoupper(get_name_weapons)
			replace(get_name_weapons,30,"CREDITS","credits")
			replace(get_name_weapons,30,"\D","\d")
			replace(get_name_weapons,30,"\R","\r")
			replace(get_name_weapons,30,"\Y","\y")
			
			if(user_unlock[id][i])
			{
				num_to_str(i,num_str,2)
				
				menu_additem(menu,get_name_weapons,user_credits[id] < get_pcvar_num(cvar_unlock_cost[i]) ? "-1" : num_str)
			} else {
				menu_additem(menu,get_name_weapons,"0")
			}
		}
	}
	
	menu_display(id,menu)
}

public unlock_menu_handler(id,menu,item)
{
	if(item == MENU_EXIT)
	{
		menu_destroy(menu)
		return PLUGIN_HANDLED
	}
	
	static access,callback, info[3], get_info
	menu_item_getinfo(menu,item,access, info,2, _,_, callback)
	
	get_info = str_to_num(info)
	
	switch(get_info)
	{
		case -1:
		{
			ColorChat(id,GREEN,"[Base Builder]^x01 You don't have enough credits to unlock this weapon.")
			
			show_unlock_menu(id)
			
			menu_destroy(menu)
			return PLUGIN_HANDLED
		}
		case 0:
		{
			ColorChat(id,GREEN,"[Base Builder]^x01 You have already unlocked this weapon.")
			
			show_unlock_menu(id)
			
			menu_destroy(menu)
			return PLUGIN_HANDLED
		}
	}
	
	user_unlock[id][get_info] = 0
	user_credits[id] -= get_pcvar_num(cvar_unlock_cost[get_info])
	
	ColorChat(id,GREEN,"[Base Builder]^x01 You have unlocked^x04 %s^x01!",name_weapons[get_info])
	
	check_achievement(id,ACH_UNLOCKERZ,0)
	
	show_unlock_menu(id)
	
	menu_destroy(menu)
	return PLUGIN_HANDLED
}

public show_upgrade_menu(id)
{
	if(!user_race[id]) return
	
	static menu
	menu = menu_create("Select and buy an upgrade:","upgrade_menu_handler")
	
	user_upgrade_last_race[id] = user_race[id]
	
	static get_upgrade[128],num_str[3], i
	for(i=0;i<MAX_UPGRADES;i++)
	{
		if((user_race[id] == 1 && (i == UPGRADE_ARMOR || i == UPGRADE_RECOIL)) || (user_race[id] == 2 && i == UPGRADE_REGENERATION) ||
		(!get_pcvar_float(cvar_upgrade[user_race[id]][i])) || (!get_pcvar_float(cvar_upgrade_levels[user_race[id]][i])) || (!get_pcvar_float(cvar_upgrade_cost[user_race[id]][i]))) continue
		
		if(user_upgrade_level[id][user_race[id]][i] == get_pcvar_num(cvar_upgrade_levels[user_race[id]][i]))
		{
			if(i == UPGRADE_HEALTH || i == UPGRADE_ARMOR || i == UPGRADE_INVISIBILITY || i == UPGRADE_REGENERATION)
			{
				formatex(get_upgrade,127,"\r%s (+ %i):^n\w COMPLETED!",upgrade_name[i],get_pcvar_num(cvar_upgrade[user_race[id]][i]))
			} else {
				formatex(get_upgrade,127,"\r%s (%s %.3f):^n\w COMPLETED!",upgrade_name[i],(i == 3 || i == 5) ? "-" : "+",get_pcvar_float(cvar_upgrade[user_race[id]][i]))
			}
			
			menu_additem(menu,get_upgrade,"-2")
		} else {
			num_to_str(i,num_str,2)
			
			if(i == UPGRADE_HEALTH || i == UPGRADE_ARMOR || i == UPGRADE_INVISIBILITY || i == UPGRADE_REGENERATION)
			{
				formatex(get_upgrade,127,"%s%s (+ %i):^n\yCost:\w %i\y credits^nLevel:\w %i\d/\w%i",user_credits[id] < get_pcvar_num(cvar_upgrade_cost[user_race[id]][i]) * (user_upgrade_level[id][user_race[id]][i] + 1) ? "\d" : "",\
				upgrade_name[i],get_pcvar_num(cvar_upgrade[user_race[id]][i]),get_pcvar_num(cvar_upgrade_cost[user_race[id]][i]) * (user_upgrade_level[id][user_race[id]][i] + 1),user_upgrade_level[id][user_race[id]][i],get_pcvar_num(cvar_upgrade_levels[user_race[id]][i]))
			} else {
				formatex(get_upgrade,127,"%s%s (%s %.3f):^n\yCost:\w %i\y credits^nLevel:\w %i\d/\w%i",user_credits[id] < get_pcvar_num(cvar_upgrade_cost[user_race[id]][i]) * (user_upgrade_level[id][user_race[id]][i] + 1) ? "\d" : "",upgrade_name[i],(i==3 || i==5) ? "-" : "+",get_pcvar_float(cvar_upgrade[user_race[id]][i]),get_pcvar_num(cvar_upgrade_cost[user_race[id]][i]) * (user_upgrade_level[id][user_race[id]][i] + 1),user_upgrade_level[id][user_race[id]][i],get_pcvar_num(cvar_upgrade_levels[user_race[id]][i]))
			}
			
			menu_additem(menu,get_upgrade,user_credits[id] < get_pcvar_num(cvar_upgrade_cost[user_race[id]][i]) * (user_upgrade_level[id][user_race[id]][i] + 1) ? "-1" : num_str)
		}
	}
	
	menu_display(id,menu)
}

public upgrade_menu_handler(id,menu,item)
{
	if(item == MENU_EXIT)
	{
		menu_destroy(menu)
		return PLUGIN_HANDLED
	}
	
	static access,callback, info[3], get_info
	menu_item_getinfo(menu,item,access, info,2, _,_, callback)
	
	get_info = str_to_num(info)
	
	switch(get_info)
	{
		case -2:
		{
			ColorChat(id,GREEN,"[Base Builder]^x01 You have reached the maximum amount of upgrades for this.")
			
			show_upgrade_menu(id)
			
			menu_destroy(menu)
			return PLUGIN_HANDLED
		}
		case -1:
		{
			ColorChat(id,GREEN,"[Base Builder]^x01 You don't have enough credits to upgrade this.")
			
			show_upgrade_menu(id)
			
			menu_destroy(menu)
			return PLUGIN_HANDLED
		}
	}
	
	user_upgrade_level[id][user_upgrade_last_race[id]][get_info]++
	user_credits[id] -= get_pcvar_num(cvar_upgrade_cost[user_upgrade_last_race[id]][get_info]) * (user_upgrade_level[id][user_upgrade_last_race[id]][get_info])
	
	ColorChat(id,GREEN,"[Base Builder]^x01 You have upgraded your^x04 %s^x01 to level^x04 %i^x01.",upgrade_name[get_info],user_upgrade_level[id][user_upgrade_last_race[id]][get_info])
	
	check_achievement(id,ACH_UPGRADEME,0)
	
	show_upgrade_menu(id)
	
	menu_destroy(menu)
	return PLUGIN_HANDLED
}

public show_weapon_menu(id)
{
	if(can_build) return
	
	static menu
	menu = menu_create("Select a primary weapon:","weapon1_menu_handler")
	
	static get_name_weapons[20],num_str[3], i
	for(i=7;i<sizeof name_weapons;i++)
	{
		if(get_pcvar_num(cvar_weapons_weapons[i]))
		{
			formatex(get_name_weapons,19,"%s%s",user_unlock[id][i] ? "\d" : "",name_weapons[i])
			replace(get_name_weapons,19,"weapon_","")
			strtoupper(get_name_weapons)
			replace(get_name_weapons,19,"\D","\d")
			
			if(!user_unlock[id][i])
			{
				num_to_str(i,num_str,2)
				menu_additem(menu,get_name_weapons,num_str)
			}
		}
	}
	
	for(i=7;i<sizeof name_weapons;i++)
	{
		if(get_pcvar_num(cvar_weapons_weapons[i]))
		{
			formatex(get_name_weapons,19,"%s%s",user_unlock[id][i] ? "\d" : "",name_weapons[i])
			replace(get_name_weapons,19,"weapon_","")
			strtoupper(get_name_weapons)
			replace(get_name_weapons,19,"\D","\d")
			
			if(user_unlock[id][i]) menu_additem(menu,get_name_weapons,"0")
		}
	}
	
	menu_display(id,menu)
}

public weapon1_menu_handler(id,menu,item)
{
	if(item == MENU_EXIT || !is_user_alive(id) || user_race[id] == 1 || can_build)
	{
		menu_destroy(menu)
		return PLUGIN_HANDLED
	}
	
	static access,callback, info[3], get_info
	menu_item_getinfo(menu,item,access, info,2, _,_, callback)
	
	get_info = str_to_num(info)
	
	if(!get_info)
	{
		ColorChat(id,GREEN,"[Base Builder]^x01 This weapon is locked! Type^x04 /unlock^x01 in the chat and unlock it with credits.")
		
		show_weapon_menu(id)
		
		menu_destroy(menu)
		return PLUGIN_HANDLED
	}
	
	selected_weapons[id] = true
	
	give_item(id,name_weapons[get_info])
	cs_set_user_bpammo(id,csw_weapons[get_info],254)
	
	show_weapon_menu2(id)
	
	menu_destroy(menu)
	return PLUGIN_HANDLED
}

public show_weapon_menu2(id)
{
	if(can_build) return
	
	static menu
	menu = menu_create("Select a secondary weapon:","weapon2_menu_handler")
	
	static get_name_weapons[20],num_str[3], i
	for(i=1;i<7;i++)
	{
		if(get_pcvar_num(cvar_weapons_weapons[i]))
		{
			formatex(get_name_weapons,19,"%s%s",user_unlock[id][i] ? "\d" : "",name_weapons[i])
			replace(get_name_weapons,19,"weapon_","")
			strtoupper(get_name_weapons)
			replace(get_name_weapons,19,"\D","\d")
			
			if(!user_unlock[id][i])
			{
				num_to_str(i,num_str,2)
				menu_additem(menu,get_name_weapons,num_str)
			}
		}
	}
	
	for(i=1;i<7;i++)
	{
		if(get_pcvar_num(cvar_weapons_weapons[i]))
		{
			formatex(get_name_weapons,19,"%s%s",user_unlock[id][i] ? "\d" : "",name_weapons[i])
			replace(get_name_weapons,19,"weapon_","")
			strtoupper(get_name_weapons)
			replace(get_name_weapons,19,"\D","\d")
			
			if(user_unlock[id][i]) menu_additem(menu,get_name_weapons,"0")
		}
	}
	
	menu_display(id,menu)
}

public weapon2_menu_handler(id,menu,item)
{
	if(item == MENU_EXIT || !is_user_alive(id) || user_race[id] == 1 || can_build)
	{
		menu_destroy(menu)
		return PLUGIN_HANDLED
	}
	
	static access,callback, info[3], get_info
	menu_item_getinfo(menu,item,access, info,2, _,_, callback)
	
	get_info = str_to_num(info)
	
	if(!get_info)
	{
		ColorChat(id,GREEN,"[Base Builder]^x01 This weapon is locked! Type^x04 /unlock^x01 in the chat and unlock it with credits.")
		
		show_weapon_menu2(id)
		
		menu_destroy(menu)
		return PLUGIN_HANDLED
	}
	
	give_item(id,name_weapons[get_info])
	cs_set_user_bpammo(id,csw_weapons[get_info],254)
	
	static i
	for(i=0;i<3;i++)
	{
		if(random_num(get_pcvar_num(cvar_nade_give_chance[i]),100) == 100)
		{
			give_item(id,nade_names[i])
			
			cs_set_user_bpammo(id,csw_nades[i],get_pcvar_num(cvar_weapons_start_grenade[i]))
			
			if(get_pcvar_num(cvar_nade_give_chance[i]) != 100) ColorChat(id,GREEN,"[Base Builder]^x01 You won a^x04 %s^x01 (^x04%i%%^x01 chance).",nade_names[i],get_pcvar_num(cvar_nade_give_chance[i]))
		}
	}
	
	menu_destroy(menu)
	return PLUGIN_HANDLED
}

public fm_set_model(ent,const model[])
{
	if(!is_valid_ent(ent)) return FMRES_IGNORED
	
	static ent_classname[8]
	entity_get_string(ent,EV_SZ_classname,ent_classname,7)
	
	if(!equal(ent_classname,"grenade")) return FMRES_IGNORED
	
	static owner
	owner = entity_get_edict(ent,EV_ENT_owner)
	
	switch(model[9])
	{
		case 'h':
		{
			ExecuteForward(fwd_throw_nade_pre,fwd_return,owner,ent,1)
	
			if(fwd_return >= FORWARD_CONTINUE) return FMRES_IGNORED
			
			if(get_pcvar_num(cvar_nade_fire) && user_race[owner] == 2)
			{
				entity_set_float(ent,EV_FL_dmgtime,7000.0)
				
				set_rendering(ent,kRenderFxGlowShell, 255,85,0, kRenderNormal, 80)
				
				message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
				write_byte(TE_BEAMFOLLOW)
				write_short(ent)
				write_short(spr_trail)
				write_byte(20)
				write_byte(5)
				write_byte(255)
				write_byte(85)
				write_byte(0)
				write_byte(130)
				message_end()
				
				if(!task_exists(ent)) set_task(1.5,"explode_fire",ent)
				
				ExecuteForward(fwd_throw_nade_post,fwd_return,owner,ent,1)
			}
		}
		case 's':
		{
			ExecuteForward(fwd_throw_nade_pre,fwd_return,owner,ent,2)
	
			if(fwd_return >= FORWARD_CONTINUE) return FMRES_IGNORED
			
			if(get_pcvar_num(cvar_nade_scan) && user_race[owner] == 2)
			{
				entity_set_float(ent,EV_FL_dmgtime,7000.0)
				
				set_rendering(ent,kRenderFxGlowShell, 100,255,100, kRenderNormal, 80)
				
				message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
				write_byte(TE_BEAMFOLLOW)
				write_short(ent)
				write_short(spr_trail)
				write_byte(20)
				write_byte(5)
				write_byte(100)
				write_byte(255)
				write_byte(100)
				write_byte(130)
				message_end()
				
				if(!task_exists(ent)) set_task(1.5,"attach_scan",ent)
				
				ExecuteForward(fwd_throw_nade_post,fwd_return,owner,ent,2)
			}
		}
		case 'f':
		{
			ExecuteForward(fwd_throw_nade_pre,fwd_return,owner,ent,3)
	
			if(fwd_return >= FORWARD_CONTINUE) return FMRES_IGNORED
			
			if(get_pcvar_num(cvar_nade_frost) && user_race[owner] == 2)
			{
				entity_set_float(ent,EV_FL_dmgtime,7000.0)
				
				set_rendering(ent,kRenderFxGlowShell, 0,200,255, kRenderNormal, 80)
				
				message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
				write_byte(TE_BEAMFOLLOW)
				write_short(ent)
				write_short(spr_trail)
				write_byte(20)
				write_byte(5)
				write_byte(0)
				write_byte(200)
				write_byte(255)
				write_byte(130)
				message_end()
				
				if(!task_exists(ent)) set_task(1.5,"explode_frost",ent)
				
				ExecuteForward(fwd_throw_nade_post,fwd_return,owner,ent,3)
			}
		}
	}
	
	return FMRES_IGNORED
}

public fm_emit_sound(id,channel,const sample[],Float:volume,Float:attn,flags,pitch)
{
	if(!is_user_connected(id) || user_race[id] == 2) return FMRES_IGNORED
	
	if(equal(sample[7], "die", 3) || equal(sample[7], "dea", 3))
	{
		emit_sound(id,channel,sound_zombie_die[random(sizeof sound_zombie_die)],volume,attn,flags,pitch)
		return FMRES_SUPERCEDE
	}
	
	if(equal(sample[7], "bhit", 4))
	{
		emit_sound(id,channel,sound_zombie_pain[random(sizeof sound_zombie_pain)],volume,attn,flags,pitch)
		return FMRES_SUPERCEDE
	}
	
	return FMRES_IGNORED
}

public fm_block_kill(id) return FMRES_SUPERCEDE

public fm_block_mdl(id,const buffer[],const key[])
{
	if(equal(key,"model")) return FMRES_SUPERCEDE
	
	return FMRES_IGNORED
}

public fm_check_user_model(id)
{
	if(!is_user_connected(id)) return
	
	static i, user_mdl[128]
	get_user_info(id,"model",user_mdl,127)
	
	switch(user_race[id])
	{
		case 1:
		{
			if(user_class[id] == -1)
			{
				if(!equal(user_mdl,zclassic_mdl_str)) set_user_info(id,"model",zclassic_mdl_str)
			} else {
				static get_zombie_data[ZOMBIE_CLASS_DATA]
				
				ArrayGetArray(zombie_array,user_class[id],get_zombie_data)
				
				if(!equal(user_mdl,get_zombie_data[ZOMBIE_MDL])) set_user_info(id,"model",get_zombie_data[ZOMBIE_MDL])
			}
		}
		case 2:
		{
			static must_rechange
			must_rechange = true
			for(i=0;i<sizeof human_models;i++)
			{
				if(equal(user_mdl,human_models[i]))
				{
					must_rechange = false
					break
				}
			}
			
			if(must_rechange) set_user_info(id,"model",human_models[random(sizeof human_models)])
		}
	}
}

public explode_fire(ent)
{
	if(!is_valid_ent(ent)) return
	
	static Float:origin[3],origin2[3], owner, id, count
	id = -1
	owner = entity_get_edict(ent,EV_ENT_owner)
	
	entity_get_vector(ent,EV_VEC_origin,origin)
	FVecIVec(origin,origin2)
	
	while((id = find_ent_in_sphere(id,origin,float(get_pcvar_num(cvar_nade_fire_radius)))) != 0)
	{
		if(!is_user_connected(id) || !is_user_alive(id) || user_race[owner] != 2 || user_race[id] != 1) continue
		
		remove_task(id + TASK_BURN)
		user_fire_atk[id] = owner
		user_fire_dur[id] += (1 + get_pcvar_num(cvar_nade_fire_dur))
		set_task(0.1,"start_burn",id + TASK_BURN)
		
		check_achievement(owner,ACH_FIREWORKS,1)
		
		count++
	}
	
	if(get_pcvar_num(cvar_nade_counter))
	{
		set_hudmessage(255, 0, 0, -1.0, 0.41, 0, 6.0, 2.0, 0.1, 0.2, -1)
		ShowSyncHudMsg(owner,sync4, "Burned players: %i",count)
	}
	
	count = 0
	
	user_ach_progress[owner][ACH_FIREWORKS] = 0
	
	emit_sound(ent,CHAN_AUTO,"ambience/flameburst1.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(TE_BEAMCYLINDER)
	write_coord(origin2[0])
	write_coord(origin2[1])
	write_coord(origin2[2])
	write_coord(origin2[0])
	write_coord(origin2[1])
	write_coord(origin2[2] + get_pcvar_num(cvar_nade_fire_radius))
	write_short(spr_trail)
	write_byte(0)
	write_byte(0)
	write_byte(5)
	write_byte(get_pcvar_num(cvar_nade_fire_radius))
	write_byte(0)
	write_byte(255)
	write_byte(85)
	write_byte(0)
	write_byte(180)
	write_byte(0)
	message_end()
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(TE_BEAMCYLINDER)
	write_coord(origin2[0])
	write_coord(origin2[1])
	write_coord(origin2[2])
	write_coord(origin2[0])
	write_coord(origin2[1])
	write_coord(origin2[2] + floatround(get_pcvar_num(cvar_nade_fire_radius) * 0.5))
	write_short(spr_trail)
	write_byte(0)
	write_byte(0)
	write_byte(5)
	write_byte(get_pcvar_num(cvar_nade_fire_radius))
	write_byte(0)
	write_byte(255)
	write_byte(85)
	write_byte(0)
	write_byte(180)
	write_byte(5)
	message_end()
	
	remove_entity(ent)
}

public start_burn(id)
{
	id -= TASK_BURN
	
	if(!is_user_connected(id) || !is_user_alive(id)) return
	
	static origin[3]
	get_user_origin(id,origin)
	
	ExecuteForward(fwd_user_burn_pre,fwd_return,id)
	
	message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id)
	write_byte(0)
	write_string("dmg_heat")
	message_end()
	
	if(~entity_get_int(id,EV_INT_flags) & FL_INWATER)
	{
		user_fire_dur[id]--
	} else {
		user_fire_dur[id] = 0
	}
	
	if(user_fire_dur[id] > 0)
	{
		if(get_user_health(id) > get_pcvar_num(cvar_nade_fire_damage))
		{
			set_user_health(id,get_user_health(id) - get_pcvar_num(cvar_nade_fire_damage))
			
			message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
			write_byte(TE_SPRITE)
			write_coord(origin[0])
			write_coord(origin[1])
			write_coord(origin[2])
			write_short(spr_flame)
			write_byte(10)
			write_byte(180)
			message_end()
			
			message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id)
			write_byte(3)
			write_string("dmg_heat")
			write_byte(255)
			write_byte(85)
			write_byte(0)
			message_end()
		} else {
			user_fire_dur[id] = 0
			
			if(get_pcvar_num(cvar_nade_fire_can_kill))
			{
				if(user_frost[id])
				{
					remove_task(id + TASK_FREEZE)
					stop_freeze(id + TASK_FREEZE)
				} else if(user_frost_cool[id])
				{
					remove_task(id + TASK_FREEZE_COOL)
					stop_freeze_cool(id + TASK_FREEZE_COOL)
				}
				
				if(is_user_connected(user_fire_atk[id]))
				{
					ExecuteHamB(Ham_Killed, id,user_fire_atk[id], false)
					
					check_achievement(user_fire_atk[id],ACH_BIGBANG,0)
				} else {
					ExecuteHamB(Ham_Killed, id,id, false)
				}
			}
		}
	}
	
	ExecuteForward(fwd_user_burn_post,fwd_return,id)
	
	if(user_fire_dur[id] > 0)
	{
		set_task(get_pcvar_float(cvar_nade_fire_dmgstep),"start_burn",id + TASK_BURN)
	} else {
		ExecuteForward(fwd_user_remove_burn,fwd_return,id)
		
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
		write_byte(TE_SMOKE)
		write_coord(origin[0])
		write_coord(origin[1])
		write_coord(origin[2])
		write_short(spr_smoke)
		write_byte(7)
		write_byte(30)
		message_end()
	}
}

public attach_scan(ent)
{
	if(!is_valid_ent(ent)) return
	
	static ent2
	ent2 = create_entity("info_target")
	if(ent2)
	{
		entity_set_string(ent2,EV_SZ_classname,"info_scanner")
		
		entity_set_int(ent2,EV_INT_solid,SOLID_NOT)
		entity_set_int(ent2,EV_INT_movetype,MOVETYPE_FOLLOW)
		
		entity_set_edict(ent2,EV_ENT_aiment,ent)
		
		static Float:origin[3]
		entity_get_vector(ent,EV_VEC_origin,origin)
		
		entity_set_origin(ent2,origin)
		
		entity_set_float(ent2,EV_FL_nextthink,get_gametime() + get_pcvar_float(cvar_nade_scan_step))
	}
}

public scan_think(ent)
{
	if(!is_valid_ent(ent)) return
	
	static Float:origin[3],origin2[3], id, i, origin4[3]
	id = -1
	
	entity_get_vector(ent,EV_VEC_origin,origin)
	FVecIVec(origin,origin2)
	
	while((id = find_ent_in_sphere(id,origin,float(get_pcvar_num(cvar_nade_scan_radius)))) != 0)
	{
		if(!is_user_connected(id) || !is_user_alive(id) || user_race[id] != 1) continue
		
		for(i=1;i<=maxplayers;i++)
		{
			if(!is_user_connected(i) || !is_user_alive(i) || user_race[i] != 2) continue
			
			get_user_origin(id,origin4)
			
			message_begin(MSG_ONE_UNRELIABLE,SVC_TEMPENTITY,_,i)
			write_byte(TE_BEAMPOINTS)
			write_coord(origin4[0])
			write_coord(origin4[1])
			write_coord(origin4[2])
			write_coord(origin2[0])
			write_coord(origin2[1])
			write_coord(origin2[2])
			write_short(spr_trail)
			write_byte(0)
			write_byte(0)
			write_byte(2)
			write_byte(10)
			write_byte(0)
			write_byte(100)
			write_byte(255)
			write_byte(100)
			write_byte(100)
			write_byte(0)
			message_end()
		}
	}
	
	if(get_pcvar_num(cvar_nade_scan_sound)) emit_sound(ent,CHAN_AUTO,"turret/tu_ping.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
	
	entity_set_float(ent,EV_FL_nextthink,get_gametime() + get_pcvar_float(cvar_nade_scan_step))
}

public explode_frost(ent)
{
	if(!is_valid_ent(ent)) return
	
	static Float:origin[3],origin2[3], owner, id, count
	
	id = -1
	owner = entity_get_edict(ent,EV_ENT_owner)
	
	entity_get_vector(ent,EV_VEC_origin,origin)
	FVecIVec(origin,origin2)
	
	while((id = find_ent_in_sphere(id,origin,float(get_pcvar_num(cvar_nade_frost_radius)))) != 0)
	{
		if(!is_user_connected(id) || !is_user_alive(id) || user_race[owner] != 2 || user_race[id] != 1) continue
		
		remove_task(id + TASK_FREEZE)
		remove_task(id + TASK_FREEZE_COOL)
		
		if(get_pcvar_num(cvar_nade_frost_cool))
		{
			static Float:origin3[3]
			entity_get_vector(id,EV_VEC_origin,origin3)
			
			if(get_distance_f(origin,origin3) <= get_pcvar_num(cvar_nade_frost_cool_radius)) user_frost_cool[id] = true
		}
		
		set_task(0.1,"start_freeze",id + TASK_FREEZE)
		
		check_achievement(owner,ACH_ICEAGE,1)
		
		count++
	}
	
	if(get_pcvar_num(cvar_nade_counter))
	{
		set_hudmessage(0, 255, 255, -1.0, 0.41, 0, 6.0, 2.0, 0.1, 0.2, -1)
		ShowSyncHudMsg(owner,sync4, "Frozen players: %i",count)
	}
	
	count = 0
	
	user_ach_progress[owner][ACH_ICEAGE] = 0
	
	emit_sound(ent,CHAN_AUTO,"debris/beamstart8.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(TE_BEAMCYLINDER)
	write_coord(origin2[0])
	write_coord(origin2[1])
	write_coord(origin2[2])
	write_coord(origin2[0])
	write_coord(origin2[1])
	write_coord(origin2[2] + get_pcvar_num(cvar_nade_frost_radius))
	write_short(spr_trail)
	write_byte(0)
	write_byte(0)
	write_byte(5)
	write_byte(get_pcvar_num(cvar_nade_frost_radius))
	write_byte(0)
	write_byte(0)
	write_byte(200)
	write_byte(255)
	write_byte(180)
	write_byte(0)
	message_end()
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(TE_BEAMCYLINDER)
	write_coord(origin2[0])
	write_coord(origin2[1])
	write_coord(origin2[2])
	write_coord(origin2[0])
	write_coord(origin2[1])
	write_coord(origin2[2] + floatround(get_pcvar_num(cvar_nade_frost_radius) * 0.5))
	write_short(spr_trail)
	write_byte(0)
	write_byte(0)
	write_byte(5)
	write_byte(get_pcvar_num(cvar_nade_frost_radius))
	write_byte(0)
	write_byte(0)
	write_byte(200)
	write_byte(255)
	write_byte(180)
	write_byte(5)
	message_end()
	
	remove_entity(ent)
}

public start_freeze(id)
{
	id -= TASK_FREEZE
	
	ExecuteForward(fwd_user_freeze_pre,fwd_return,id)
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(TE_KILLBEAM)
	write_short(id)
	message_end()
	
	message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id)
	write_byte(3)
	write_string("dmg_cold")
	write_byte(0)
	write_byte(200)
	write_byte(255)
	message_end()
	
	user_frost[id] = true
	
	set_user_rendering(id,kRenderFxGlowShell, 0,200,255, kRenderNormal, 80)
	set_user_godmode(id,1)
	entity_set_int(id,EV_INT_flags,entity_get_int(id,EV_INT_flags) | FL_FROZEN)
	
	set_task(get_pcvar_float(cvar_nade_frost_dur),"stop_freeze",id + TASK_FREEZE)
	
	ExecuteForward(fwd_user_freeze_post,fwd_return,id)
}

public stop_freeze(id)
{
	id -= TASK_FREEZE
	
	if(!is_user_connected(id)) return
	
	ExecuteForward(fwd_user_unfreeze_pre,fwd_return,id)
	
	if(!user_frost_cool[id])
	{
		message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id)
		write_byte(0)
		write_string("dmg_cold")
		message_end()
		
		user_frost[id] = false
		
		set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[user_race[id]][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][user_race[id]][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[user_race[id]][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][user_race[id]][UPGRADE_INVISIBILITY]))
	} else {
		ExecuteForward(fwd_user_freeze_cool_pre,fwd_return,id)
		
		message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id)
		write_byte(2)
		write_string("dmg_cold")
		write_byte(0)
		write_byte(200)
		write_byte(255)
		message_end()
		
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_BEAMFOLLOW)
		write_short(id)
		write_short(spr_trail)
		write_byte(20)
		write_byte(5)
		write_byte(0)
		write_byte(200)
		write_byte(255)
		write_byte(130)
		message_end()
		
		set_task(get_pcvar_float(cvar_nade_frost_cool_dur),"stop_freeze_cool",id + TASK_FREEZE_COOL)
		
		ExecuteForward(fwd_user_freeze_cool_post,fwd_return,id)
	}
	
	set_user_godmode(id,0)
	entity_set_int(id,EV_INT_flags,entity_get_int(id,EV_INT_flags) & ~FL_FROZEN)
	
	static origin[3]
	get_user_origin(id,origin)
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(TE_SMOKE)
	write_coord(origin[0])
	write_coord(origin[1])
	write_coord(origin[2])
	write_short(spr_smoke)
	write_byte(7)
	write_byte(30)
	message_end()
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(TE_BREAKMODEL)
	write_coord(origin[0])
	write_coord(origin[1])
	write_coord(origin[2] + 24)
	write_coord(16)
	write_coord(16)
	write_coord(16)
	write_coord(random_num(-50,50))
	write_coord(random_num(-50,50))
	write_coord(25)
	write_byte(10)
	write_short(mdl_glassgibs)
	write_byte(14)
	write_byte(30)
	write_byte(0x01)
	message_end()
	
	ExecuteForward(fwd_user_unfreeze_post,fwd_return,id)
}

public stop_freeze_cool(id)
{
	id -= TASK_FREEZE_COOL
	
	if(!is_user_connected(id)) return
	
	ExecuteForward(fwd_user_unfreeze_cool_pre,fwd_return,id)
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(TE_KILLBEAM)
	write_short(id)
	message_end()
	
	message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id)
	write_byte(0)
	write_string("dmg_cold")
	message_end()
		
	user_frost_cool[id] = false
	
	set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY]))
	
	ExecuteForward(fwd_user_unfreeze_cool_post,fwd_return,id)
}

public grab_block(id)
{
	if((!access(id,ADMIN_BLOCK_MOVE_BATTLE) && !user_build_battle[id] && !can_build) || (!access(id,ADMIN_BLOCK_MOVE_BATTLE) && user_race[id] == 1) || is_banned[id] || (!access(id,ADMIN_BLOCK_MOVE_BATTLE) && !is_user_alive(id)) || freezetime) return PLUGIN_HANDLED
	
	if(is_valid_ent(user_blockent[id]) || freezetime) release_block(id)
	
	static ent,body
	get_user_aiming(id,ent,body)
	
	if(!is_valid_ent(ent) || ent == get_barrierent || ent <= maxplayers) return PLUGIN_HANDLED
	
	static ent_trgname[7],ent_classname[10]
	
	entity_get_string(ent,EV_SZ_targetname,ent_trgname,6)
	entity_get_string(ent,EV_SZ_classname,ent_classname,9)
	
	if(equal(ent_trgname,"ignore") || !equal(ent_classname,"func_wall")) return PLUGIN_HANDLED
	
	if(entity_get_int(ent,EV_INT_iuser1))
	{
		ColorChat(id,GREEN,"[Base Builder]^x01 This block is locked from moving by an admin.")
		return PLUGIN_HANDLED
	}
	
	if(entity_get_int(ent,EV_INT_iuser2)) return PLUGIN_HANDLED
	
	if(entity_get_float(ent,EV_FL_fuser3) == float(BLOCKS_BLACK))
	{
		ColorChat(id,GREEN,"[Base Builder]^x01 Black Blocks can't be moved.")
		return PLUGIN_HANDLED
	}
	
	if(!access(id,ADMIN_BLOCK_MOVE_BATTLE) && get_pcvar_num(cvar_block_claim) && entity_get_int(ent,EV_INT_iuser3) && entity_get_int(ent,EV_INT_iuser3) != id) return PLUGIN_HANDLED
	
	ExecuteForward(fwd_grab_block_pre,fwd_return,id)
	
	if(fwd_return >= FORWARD_CONTINUE) return PLUGIN_HANDLED
	
	static Float:origin[3], Float:ent_origin2[3],Float:ent_origin[3], Float:mins[3], Float:maxs[3]
	
	entity_get_vector(id,EV_VEC_origin,origin)
	entity_get_vector(ent,EV_VEC_origin,ent_origin2)
	entity_get_vector(ent,EV_VEC_mins,mins)
	entity_get_vector(ent,EV_VEC_maxs,maxs)
	
	ent_origin[0] = (mins[0] + maxs[0]) * 0.5 + ent_origin2[0]
	ent_origin[1] = (mins[1] + maxs[1]) * 0.5 + ent_origin2[1]
	ent_origin[2] = (mins[2] + maxs[2]) * 0.5 + ent_origin2[2]
	
	user_block_dist[id] = get_distance_f(origin,ent_origin)
	
	if(user_block_dist[id] < get_pcvar_float(cvar_move_min_dist)) user_block_dist[id] = get_pcvar_float(cvar_move_min_dist)
	if(user_block_dist[id] > get_pcvar_float(cvar_move_max_dist)) return PLUGIN_HANDLED
	
	entity_set_int(ent,EV_INT_rendermode,1)
	entity_set_float(ent,EV_FL_renderamt,get_pcvar_float(cvar_block_select_alpha))
	
	if(user_block_color[id][0] != -1.0 && user_block_color[id][1] != -1.0 && user_block_color[id][2] != -1.0)
	{
		entity_set_vector(ent,EV_VEC_rendercolor,user_block_color[id])
	} else {
		static Float:color[3]
	
		color[0] = random_float(0.0,255.0)
		color[1] = random_float(0.0,255.0)
		color[2] = random_float(0.0,255.0)
		
		entity_set_vector(ent,EV_VEC_rendercolor,color)
	}
	
	entity_set_int(ent,EV_INT_iuser2,true)
	
	if(get_pcvar_num(cvar_block_claim))
	{
		if(!entity_get_int(ent,EV_INT_iuser3) && user_block_claims[id] < get_pcvar_num(cvar_block_maxclaims))
		{
			entity_set_int(ent,EV_INT_iuser3,id)
			user_block_claims[id]++
		}
	}
	
	user_blockent[id] = ent
	
	ExecuteForward(fwd_grab_block_post,fwd_return,id)
	
	return PLUGIN_HANDLED
}

public release_block(id)
{
	static ent
	ent = user_blockent[id]
	
	ExecuteForward(fwd_release_block_pre,fwd_return,id)
	
	if(fwd_return >= FORWARD_CONTINUE) return PLUGIN_HANDLED
	
	entity_set_int(ent,EV_INT_iuser2,false)
	
	if(entity_get_float(ent,EV_FL_fuser3))
	{
		entity_set_int(ent,EV_INT_rendermode,1)
		entity_set_float(ent,EV_FL_renderamt,255.0)
	} else {
		entity_set_int(ent,EV_INT_rendermode,floatround(entity_get_float(ent,EV_FL_fuser1)))
		entity_set_float(ent,EV_FL_renderamt,entity_get_float(ent,EV_FL_fuser2))
	}
	
	entity_set_vector(ent,EV_VEC_rendercolor,fun_blocks_colors[floatround(entity_get_float(ent,EV_FL_fuser3))])
	user_blockent[id] = 0
	
	if(entity_get_int(ent,EV_INT_iuser4) != id) check_achievement(id,ACH_BASEBUILDER,0)
	
	entity_set_int(ent,EV_INT_iuser4,id)
	
	ExecuteForward(fwd_release_block_post,fwd_return,id)
	
	return PLUGIN_HANDLED
}

public client_PreThink(id)
{
	if(!is_valid_ent(user_blockent[id]) || (!access(id,ADMIN_BLOCK_MOVE_BATTLE) && !user_build_battle[id] && !can_build && is_user_alive(id))) return
	
	static user_button, ent
	user_button = entity_get_int(id,EV_INT_button)
	ent = user_blockent[id]
	
	if(user_button & IN_ATTACK)
	{
		if(entity_get_float(ent,EV_FL_fuser3) != float(BLOCKS_YELLOW))
		{
			user_block_dist[id] += get_pcvar_float(cvar_move_pull_push_speed)
		} else {
			user_block_dist[id] += (get_pcvar_float(cvar_move_pull_push_speed) * 2)
		}
		
		ExecuteForward(fwd_block_pull_push,fwd_return,id,2)
		
		if(fwd_return >= FORWARD_CONTINUE) return
		
		if(user_block_dist[id] > get_pcvar_float(cvar_move_max_dist)) user_block_dist[id] = get_pcvar_float(cvar_move_max_dist)
		
		client_print(id,print_center,"Pushing...")
	} else if(user_button & IN_ATTACK2)
	{
		if(entity_get_float(ent,EV_FL_fuser3) != float(BLOCKS_YELLOW))
		{
			user_block_dist[id] -= get_pcvar_float(cvar_move_pull_push_speed)
		} else {
			user_block_dist[id] -= (get_pcvar_float(cvar_move_pull_push_speed) * 2)
		}
		
		ExecuteForward(fwd_block_pull_push,fwd_return,id,1)
		
		if(fwd_return >= FORWARD_CONTINUE) return
		
		if(user_block_dist[id] < get_pcvar_float(cvar_move_min_dist)) user_block_dist[id] = get_pcvar_float(cvar_move_min_dist)
		
		client_print(id,print_center,"Pulling...")
	}
	
	if(freezetime || ent <= maxplayers || !is_valid_ent(ent) || !is_user_connected(id))
	{
		release_block(id)
		return
	}
	
	static Float:origin[3], origin_aim2[3],Float:origin_aim[3], Float:mins[3],Float:maxs[3],
	Float:scalar
	
	get_user_origin(id,origin_aim2,3)
	IVecFVec(origin_aim2,origin_aim)
	
	entity_get_vector(id,EV_VEC_origin,origin)
	
	origin_aim[0] -= origin[0]
	origin_aim[1] -= origin[1]
	origin_aim[2] -= origin[2]
	
	scalar = user_block_dist[id] / vector_length(origin_aim)
	
	entity_get_vector(ent,EV_VEC_mins,mins)
	entity_get_vector(ent,EV_VEC_maxs,maxs)
	
	origin[0] += origin_aim[0] * scalar - (mins[0] + maxs[0]) * 0.5
	origin[1] += origin_aim[1] * scalar - (mins[1] + maxs[1]) * 0.5
	origin[2] += origin_aim[2] * scalar - (mins[2] + maxs[2]) * 0.5
	
	entity_set_origin(ent,origin)
}

public player_item_pre_frame(id)
{
	if(freezetime || !get_user_speed[id] || !is_user_alive(id)) return
	
	static Float:multi
	
	multi = (user_block_frost[id] ? 0.25 : (user_frost_cool[id] ? 0.75 : 1.0))
	
	set_user_maxspeed(id,get_user_speed[id] * multi)
}

public block_teamchange(id)
{
	if(!is_user_connected(id) || cs_get_user_team(id) == CS_TEAM_SPECTATOR || cs_get_user_team(id) == CS_TEAM_UNASSIGNED) return PLUGIN_CONTINUE
	
	return PLUGIN_HANDLED
}

public hook_say(id)
{
	new args[129], arg_cmd[11], arg2[32],arg3[32],arg4[32]
	read_args(args,128)
	remove_quotes(args)
	
	parse(args, arg_cmd,10, arg2,31, arg3,31, arg4,31)
	
	if(get_pcvar_num(cvar_block_user_select_color))
	{
		if(equali(arg_cmd,"/color"))
		{
			if(equal(arg2,""))
			{
				ColorChat(id,GREEN,"[Base Builder]^x01 You must enter a valid^x04 RGB^x01 color. Example:^x04 /color 255 255 0^x01 for yellow color.")
			} else if(equal(arg2,"random"))
			{
				user_block_color[id][0] = -1.0
				user_block_color[id][1] = -1.0
				user_block_color[id][2] = -1.0
				
				ColorChat(id,GREEN,"[Base Builder]^x01 You have changed your block select color to^x04 Random Color^x01.")
				
				if(user_blockent[id] && is_valid_ent(user_blockent[id]))
				{
					static Float:color[3]
					
					color[0] = random_float(0.0,255.0)
					color[1] = random_float(0.0,255.0)
					color[2] = random_float(0.0,255.0)
					
					entity_set_vector(user_blockent[id],EV_VEC_rendercolor,color)
				}
			} else {
				user_block_color[id][0] = str_to_float(arg2)
				user_block_color[id][1] = str_to_float(arg3)
				user_block_color[id][2] = str_to_float(arg4)
				
				ColorChat(id,GREEN,"[Base Builder]^x01 You have changed your block select color to^x04 R G B^x01 -^x04 %i %i %i^x01.",floatround(user_block_color[id][0]),floatround(user_block_color[id][1]),floatround(user_block_color[id][2]))
				
				if(user_blockent[id] && is_valid_ent(user_blockent[id])) entity_set_vector(user_blockent[id],EV_VEC_rendercolor,user_block_color[id])
			}
			
			return
		}
	}
	
	if(!get_pcvar_num(cvar_zclass_nr_select))
	{
		if(equali(arg_cmd,"/class"))
		{
			must_change_zclass[id] = true
			ColorChat(id,GREEN,"[Base Builder]^x01 You will change your zombie class in the next round.")
			
			return
		}
	}
	
	if(total_shop_items)
	{
		if(equali(arg_cmd,"/shop") || equali(arg_cmd,"/market") || equali(arg_cmd,"/items"))
		{
			if(is_user_alive(id))
			{
				show_item_menu(id)
			} else {
				ColorChat(id,GREEN,"[Base Builder]^x01 You must be alive to use this command.")
			}
			
			return
		}
	}
	
	if(equali(arg_cmd,"/credits"))
	{
		ColorChat(id,GREEN,"[Base Builder]^x01 You have^x04 %i^x01 credits.",user_credits[id])
		
		return
	}
	
	if(get_pcvar_num(cvar_ach))
	{
		if(equali(arg_cmd,"/ach") || equali(arg_cmd,"/mystats"))
		{
			show_ach_menu(id)
			
			return
		}
	}
	
	if(equali(arg_cmd,"/unlock"))
	{
		show_unlock_menu(id)
		
		return
	}
	
	if(equali(arg_cmd,"/upgrade"))
	{
		show_upgrade_menu(id)
		
		return
	}
	
	if(get_pcvar_num(maxrounds))
	{
		if(equali(arg_cmd,"/round"))
		{
			ColorChat(0,GREEN,"[Base Builder] Round:^x04 %i^x01 of^x04 %i^x01.",total_rounds,get_pcvar_num(maxrounds))
			
			return
		}
	}
	
	if(equali(arg_cmd,"/lock"))
	{
		if(access(id,ADMIN_BLOCK_LOCK) && is_user_alive(id))
		{
			static name[32], ip[16], steamid[32]
			
			get_user_name(id,name,31)
			get_user_ip(id,ip,15,1)
			get_user_authid(id,steamid,31)
			
			static ent,body
			get_user_aiming(id,ent,body)
			
			if(ent == get_barrierent || ent <= maxplayers || !is_valid_ent(ent)) return
			
			static ent_trgname[7],ent_classname[10]
			
			entity_get_string(ent,EV_SZ_targetname,ent_trgname,6)
			entity_get_string(ent,EV_SZ_classname,ent_classname,9)
			
			if(equal(ent_trgname,"ignore") || !equal(ent_classname,"func_wall")) return
			
			if(entity_get_int(ent,EV_INT_iuser2)) return
			
			if(!entity_get_int(ent,EV_INT_iuser1))
			{
				user_block_claims[entity_get_int(ent,EV_INT_iuser3)]--
				
				entity_set_int(ent,EV_INT_rendermode,1)
				entity_set_float(ent,EV_FL_renderamt,255.0)
				entity_set_vector(ent,EV_VEC_rendercolor,Float:{255.0,0.0,0.0})
				
				entity_set_int(ent,EV_INT_iuser1,true)
				entity_set_int(ent,EV_INT_iuser2,false)
				entity_set_int(ent,EV_INT_iuser3,0)
				entity_set_int(ent,EV_INT_iuser4,0)
				
				entity_set_float(ent,EV_FL_fuser3,0.0)
			} else {
				entity_set_int(ent,EV_INT_rendermode,floatround(entity_get_float(ent,EV_FL_fuser1)))
				entity_set_float(ent,EV_FL_renderamt,entity_get_float(ent,EV_FL_fuser2))
				entity_set_vector(ent,EV_VEC_rendercolor,Float:{0.0,0.0,0.0})
				
				entity_set_int(ent,EV_INT_iuser1,false)
				entity_set_int(ent,EV_INT_iuser2,false)
				entity_set_int(ent,EV_INT_iuser3,0)
				entity_set_int(ent,EV_INT_iuser4,0)
				
				entity_set_float(ent,EV_FL_fuser3,0.0)
			}
			
			log_to_file(log_file,"%s [IP: %s][STEAMID: %s] locked a block",name,ip,steamid)
		}
		
		return
	}
	
	if(equali(arg_cmd,"/unclaim"))
	{
		if(access(id,ADMIN_BLOCK_UNCLAIM) && is_user_alive(id))
		{
			static name[32], ip[16], steamid[32]
			
			get_user_name(id,name,31)
			get_user_ip(id,ip,15,1)
			get_user_authid(id,steamid,31)
			
			static ent,body
			get_user_aiming(id,ent,body)
			
			if(ent == get_barrierent || ent <= maxplayers || !is_valid_ent(ent)) return
			
			static ent_trgname[7],ent_classname[10]
			
			entity_get_string(ent,EV_SZ_targetname,ent_trgname,6)
			entity_get_string(ent,EV_SZ_classname,ent_classname,9)
			
			if(equal(ent_trgname,"ignore") || !equal(ent_classname,"func_wall")) return
			
			if(entity_get_int(ent,EV_INT_iuser2)) return
			
			if(entity_get_int(ent,EV_INT_iuser3))
			{
				user_block_claims[entity_get_int(ent,EV_INT_iuser3)]--
				
				entity_set_int(ent,EV_INT_iuser3,0)
				entity_set_int(ent,EV_INT_iuser4,0)
			}
			
			log_to_file(log_file,"%s [IP: %s][STEAMID: %s] unclaimed a block",name,ip,steamid)
		}
		
		return
	}
	
	if(equali(arg_cmd,"/claim"))
	{
		if(access(id,ADMIN_BLOCK_CLAIM) && is_user_alive(id))
		{
			static name[32], ip[16], steamid[32]
			
			get_user_name(id,name,31)
			get_user_ip(id,ip,15,1)
			get_user_authid(id,steamid,31)
			
			static ent,body
			get_user_aiming(id,ent,body)
			
			if(ent == get_barrierent || ent <= maxplayers || !is_valid_ent(ent)) return
			
			static ent_trgname[7],ent_classname[10]
			
			entity_get_string(ent,EV_SZ_targetname,ent_trgname,6)
			entity_get_string(ent,EV_SZ_classname,ent_classname,9)
			
			if(equal(ent_trgname,"ignore") || !equal(ent_classname,"func_wall")) return
			
			if(entity_get_int(ent,EV_INT_iuser2) || entity_get_int(ent,EV_INT_iuser3)) return
			
			entity_set_int(ent,EV_INT_iuser3,id)
			
			log_to_file(log_file,"%s [IP: %s][STEAMID: %s] claimed a block",name,ip,steamid)
		}
		
		return
	}
	
	if(equali(arg_cmd,"/start"))
	{
		if(access(id,ADMIN_START))
		{
			static name[32], ip[16], steamid[32]
			
			get_user_name(id,name,31)
			get_user_ip(id,ip,15,1)
			get_user_authid(id,steamid,31)
			
			count_build_time = 0
			
			ExecuteForward(fwd_battle_phase_begin_adm,fwd_return,id)
			
			log_to_file(log_file,"%s [IP: %s][STEAMID: %s] started the round",name,ip,steamid)
		}
		
		return
	}
	
	if(get_pcvar_num(cvar_credit_give))
	{
		if(equali(arg_cmd,"/give"))
		{
			new name[32],target_name[32], ip[16],target_ip[16], steamid[32],target_steamid[32],
			target, num_cred = str_to_num(arg3)
			
			get_user_name(id,name,31)
			get_user_ip(id,ip,15,1)
			get_user_authid(id,steamid,31)
			
			target = cmd_target(id,arg2,0)
			
			get_user_name(target,target_name,31)
			get_user_ip(target,target_ip,15,1)
			get_user_authid(target,target_steamid,31)
			
			if(equal(arg2,""))
			{
				ColorChat(id,GREEN,"[Base Builder]^x01 You must enter a name.")
				return
			}
			
			if(!target)
			{
				ColorChat(id,GREEN,"[Base Builder]^x01 I can't find player with the name ^x04%s^x01.",arg2)
				return
			}
			
			if(id == target)
			{
				ColorChat(id,GREEN,"[Base Builder]^x01 You can't give credits to yourself.")
				return
			}
			
			if(user_credits[id] < num_cred)
			{
				ColorChat(id,GREEN,"[Base Builder]^x01 You don't have enough credits.")
				return
			}
			
			if(num_cred <= 0)
			{
				ColorChat(id,GREEN,"[Base Builder]^x01 You can give only positive credits.")
				return
			}
			
			user_credits[id] -= num_cred
			user_credits[target] += num_cred
			
			ColorChat(id,GREEN,"[Base Builder]^x01 You successfully gave ^x04%i^x01 credits to ^x04%s^x01.",num_cred,target_name)
			ColorChat(target,GREEN,"[Base Builder] %s^x01 gave you ^x04%i^x01 credits.",name,num_cred)
			
			ColorChat(0,GREEN,"[Base Builder] %s^x01 gave ^x04%i^x01 credits to ^x04%s^x01.",name,num_cred,target_name)
			
			log_to_file(log_file,"%s [IP: %s][STEAMID: %s] gave [%i] credits to %s [IP: %s][STEAMID: %s]",name,ip,steamid, num_cred, target_name,target_ip,target_steamid)
			
			return
		}
	}
	
	if(get_pcvar_num(cvar_credit_look))
	{
		if(equali(arg_cmd,"/credit"))
		{
			new target_name[32],target
			target = cmd_target(id,arg2,0)
			get_user_name(target,target_name,31)
			
			if(equal(arg2,""))
			{
				ColorChat(id,GREEN,"[Base Builder]^x01 You must enter a name.")
				return
			}
			
			if(!target)
			{
				ColorChat(id,GREEN,"[Base Builder]^x01 I can't find player with the name ^x04%s^x01.",arg2)
				return
			}
			
			if(id == target)
			{
				ColorChat(id,GREEN,"[Base Builder]^x01 Try the^x04 /ap^x01 command to see your credits.")
				return
			}
			
			ColorChat(id,GREEN,"[Base Builder] %s^x01 has ^x04%i^x01 credits.",target_name,user_credits[target])
			
			return
		}
	}
	
	if((equali(arg_cmd,"/respawn") || equali(arg_cmd,"/chance") || equali(arg_cmd,"/revive") || equali(arg_cmd,"/fixspawn")) && is_user_connected(id) && cs_get_user_team(id) != CS_TEAM_SPECTATOR && cs_get_user_team(id) != CS_TEAM_UNASSIGNED)
	{
		if(user_race[id] != 2)
		{
			if(!can_build && is_user_alive(id))
			{
				ColorChat(id,GREEN,"[Base Builder]^x01 You must be death to use this command.")
				return
			}
			
			ExecuteHamB(Ham_CS_RoundRespawn,id)
		} else {
			if(can_build)
			{
				ExecuteHamB(Ham_CS_RoundRespawn,id)
				return
			}
			
			if(is_user_alive(id))
			{
				ColorChat(id,GREEN,"[Base Builder]^x01 You must be death to use this command.")
				return
			}
			
			if(user_credits[id] < get_pcvar_num(cvar_respawn_bchance_cost))
			{
				ColorChat(id,GREEN,"[Base Builder]^x01 You don't have enough credits to use this command.")
				return
			}
			
			if(!can_bc_respawn[id])
			{
				ColorChat(id,GREEN,"[Base Builder]^x01 You can't use this command now, please wait...")
				return
			}
			
			if(random_num(1,get_pcvar_num(cvar_respawn_bchance)) == get_pcvar_num(cvar_respawn_bchance))
			{
				ExecuteHamB(Ham_CS_RoundRespawn,id)
				check_achievement(id,ACH_UNDEAD,0)
			} else {
				ColorChat(id,GREEN,"[Base Builder]^x01 Sorry, you didn't respawn this time. Try again after^x04 %.0f^x01 seconds...",get_pcvar_float(cvar_respawn_bchance_reuse_time))
			}
			
			user_credits[id] -= get_pcvar_num(cvar_respawn_bchance_cost)
			
			can_bc_respawn[id] = false
			set_task(get_pcvar_float(cvar_respawn_bchance_reuse_time),"bc_respawn_reuse",id + TASK_BRESPAWN_REUSE)
		}
		
		return
	}
	
	if(equali(arg_cmd,"/guns"))
	{
		if(user_race[id] != 2)
		{
			ColorChat(id,GREEN,"[Base Builder]^x01 Only humans can use this command.")
			return
		}
		
		if(can_build)
		{
			ColorChat(id,GREEN,"[Base Builder]^x01 You can use this command only in the^x04 Battle Phase^x01.")
			return
		}
		
		if(selected_weapons[id])
		{
			ColorChat(id,GREEN,"[Base Builder]^x01 You have already selected your weapons.")
		} else {
			show_weapon_menu(id)
			
			ColorChat(id,GREEN,"[Base Builder]^x01 You weapon menu has been re-enabled successfully.")
		}
		
		return
	}
	
	if(total_shop_items && get_pcvar_num(cvar_round_deal) && round_deal_items)
	{
		if(equali(arg_cmd,"/deal"))
		{
			if(is_user_alive(id))
			{
				show_deal_menu(id)
			} else {
				ColorChat(id,GREEN,"[Base Builder]^x01 You must be alive to use this command.")
			}
			
			return
		}
	}
}

public admin_give_credits(id,level,cid)
{
	if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED
	
	static arg_name[32],arg_cred[10]
	
	read_argv(1,arg_name,31)
	read_argv(2,arg_cred,9)
	
	static num_cred
	num_cred = str_to_num(arg_cred)
	
	if(num_cred <= 0)
	{
		console_print(id,"[Base Builder] You can give only positive credits.")
		return PLUGIN_HANDLED
	}
	
	static type
	type = -1
	
	static target, target_name[32],target_ip[16],target_steamid[32]
	
	if(arg_name[0] != '@')
	{
		target = cmd_target(id,arg_name,0)
		
		if(!target)
		{
			console_print(id,"[Base Builder] Invalid player.")
			return PLUGIN_HANDLED
		}
		
		get_user_name(target,target_name,31)
		get_user_ip(target,target_ip,15,1)
		get_user_authid(target,target_steamid,31)
		
		user_credits[target] += num_cred
	} else {
		static i
		for(i=0;i<sizeof short_team_names;i++)
		{
			if(arg_name[1] == short_team_names[i][0])
			{
				type = i
				
				break
			}
		}
		
		if(type == -1)
		{
			console_print(id,"[Base Builder] Invalid ^"@^" flag.")
			return PLUGIN_HANDLED
		}
		
		for(i=1;i<=maxplayers;i++)
		{
			if(!is_user_connected(i) || (type && user_race[i] != type)) continue
			
			user_credits[i] += num_cred
		}
	}
	
	static name[32],ip[16],steamid[32]
	
	get_user_name(id,name,31)
	get_user_ip(id,ip,15,1)
	get_user_authid(id,steamid,31)
	
	switch(get_pcvar_num(pointer_activity))
	{
		case 1:
		{
			if(type == -1)
			{
				ColorChat(0,GREEN,"[Base Builder]^x01 ADMIN gave ^x04%s^x01 credits to ^x04%s^x01.",arg_cred,target_name)
			} else {
				ColorChat(0,GREEN,"[Base Builder]^x01 ADMIN gave ^x04%s^x01 credits to all %s.",arg_cred,long_team_names[type])
			}
		}
		case 2:
		{
			if(type == -1)
			{
				ColorChat(0,GREEN,"[Base Builder]^x01 ADMIN ^x04%s^x01 gave ^x04%s^x01 credits to ^x04%s^x01.",name,arg_cred,target_name)
			} else {
				ColorChat(0,GREEN,"[Base Builder]^x01 ADMIN ^x04%s^x01 gave ^x04%s^x01 credits to all %s.",name,arg_cred,long_team_names[type])
			}
		}
	}
	
	if(type == -1)
	{
		log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] gave [%i] credits to %s [IP: %s][STEAMID: %s]",name,ip,steamid, num_cred, target_name,target_ip,target_steamid)
	} else {
		log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] gave [%i] credits to all %s.",name,ip,steamid,num_cred,long_team_names[type])
	}
	
	return PLUGIN_HANDLED
}

public admin_take_credits(id,level,cid)
{
	if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED
	
	static arg_name[32],arg_cred[10]
	
	read_argv(1,arg_name,31)
	read_argv(2,arg_cred,9)
	
	static num_cred
	num_cred = str_to_num(arg_cred)
	
	if(num_cred <= 0)
	{
		console_print(id,"[Base Builder] You can take only positive credits.")
		return PLUGIN_HANDLED
	}
	
	static type
	type = -1
	
	static target, target_name[32],target_ip[16],target_steamid[32]
	
	if(arg_name[0] != '@')
	{
		target = cmd_target(id,arg_name,0)
		
		if(!target)
		{
			console_print(id,"[Base Builder] Invalid player.")
			return PLUGIN_HANDLED
		}
		
		get_user_name(target,target_name,31)
		get_user_ip(target,target_ip,15,1)
		get_user_authid(target,target_steamid,31)
		
		user_credits[target] = max(user_credits[target] - num_cred,0)
	} else {
		static i
		for(i=0;i<sizeof short_team_names;i++)
		{
			if(arg_name[1] == short_team_names[i][0])
			{
				type = i
				
				break
			}
		}
		
		if(type == -1)
		{
			console_print(id,"[Base Builder] Invalid ^"@^" flag.")
			return PLUGIN_HANDLED
		}
		
		for(i=1;i<=maxplayers;i++)
		{
			if(!is_user_connected(i) || (type && user_race[i] != type)) continue
			
			user_credits[i] = max(user_credits[i] - num_cred,0)
		}
	}
	
	static name[32],ip[16],steamid[32]
	
	get_user_name(id,name,31)
	get_user_ip(id,ip,15,1)
	get_user_authid(id,steamid,31)
	
	switch(get_pcvar_num(pointer_activity))
	{
		case 1:
		{
			if(type == -1)
			{
				ColorChat(0,GREEN,"[Base Builder]^x01 ADMIN took ^x04%s^x01 credits from ^x04%s^x01.",arg_cred,target_name)
			} else {
				ColorChat(0,GREEN,"[Base Builder]^x01 ADMIN took ^x04%s^x01 credits from all %s.",arg_cred,long_team_names[type])
			}
		}
		case 2:
		{
			if(type == -1)
			{
				ColorChat(0,GREEN,"[Base Builder]^x01 ADMIN ^x04%s^x01 took ^x04%s^x01 credits from ^x04%s^x01.",name,arg_cred,target_name)
			} else {
				ColorChat(0,GREEN,"[Base Builder]^x01 ADMIN ^x04%s^x01 took ^x04%s^x01 credits from all %s.",name,arg_cred,long_team_names[type])
			}
		}
	}
	
	if(type == -1)
	{
		log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] took [%i] credits from %s [IP: %s][STEAMID: %s]",name,ip,steamid, num_cred, target_name,target_ip,target_steamid)
	} else {
		log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] took [%i] credits from all %s.",name,ip,steamid,num_cred,long_team_names[type])
	}
	
	return PLUGIN_HANDLED
}

public admin_ban_user(id,level,cid)
{
	if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED
	
	new arg_name[32],arg_reason[128]
	
	read_argv(1,arg_name,31)
	read_argv(2,arg_reason,127)
	
	if(equal(arg_name,""))
	{
		console_print(id,"[Base Builder] You should enter valid name / #userid.")
		return PLUGIN_HANDLED
	}
	
	static name[32],target_name[32], ip[16],target_ip[16], steamid[32],target_steamid[32], target
	target = cmd_target(id,arg_name)
	
	get_user_name(id,name,31)
	get_user_ip(id,ip,15,1)
	get_user_authid(id,steamid,31)
	
	get_user_name(target,target_name,31)
	get_user_ip(target,target_ip,15,1)
	get_user_authid(target,target_steamid,31)
	
	if(!target)
	{
		console_print(id,"[Base Builder] Invalid player.")
		return PLUGIN_HANDLED
	}
	
	if(is_banned[target])
	{
		console_print(id,"[Base Builder] This player is already banned.")
		return PLUGIN_HANDLED
	}
	
	is_banned[target] = true
	
	formatex(user_banreason[target],128,"%s",arg_reason)
	
	log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] banned %s [IP: %s][STEAMID: %s] [REASON: %s].",name,ip,steamid, target_name,target_ip,target_steamid, arg_reason)
	
	switch(get_pcvar_num(pointer_activity))
	{
		case 1: ColorChat(0,GREEN,"[Base Builder]^x01 ADMIN banned ^x04%s^x01's block moving (reason:^x04 %s^x01).",target_name,arg_reason)
		case 2: ColorChat(0,GREEN,"[Base Builder]^x01 ADMIN^x04 %s^x01 banned ^x04%s^x01's block moving (reason:^x04 %s^x01).",name,target_name,arg_reason)
	}
	
	return PLUGIN_HANDLED
}

public admin_unban_user(id,level,cid)
{
	if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED
	
	new arg_name[32]
	
	read_argv(1,arg_name,31)
	
	if(equal(arg_name,""))
	{
		console_print(id,"[Base Builder] You should enter valid name / #userid.")
		return PLUGIN_HANDLED
	}
	
	static name[32],target_name[32], ip[16],target_ip[16], steamid[32],target_steamid[32], target
	target = cmd_target(id,arg_name)
	
	get_user_name(id,name,31)
	get_user_ip(id,ip,15,1)
	get_user_authid(id,steamid,31)
	
	get_user_name(target,target_name,31)
	get_user_ip(target,target_ip,15,1)
	get_user_authid(target,target_steamid,31)
	
	if(!target)
	{
		console_print(id,"[Base Builder] Invalid player.")
		return PLUGIN_HANDLED
	}
	
	if(!is_banned[target])
	{
		console_print(id,"[Base Builder] This player is not banned.")
		return PLUGIN_HANDLED
	}
	
	is_banned[target] = false
	formatex(user_banreason[target],128,"")
	
	log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] unbanned %s [IP: %s][STEAMID: %s].",name,ip,steamid, target_name,target_ip,target_steamid)
	
	switch(get_pcvar_num(pointer_activity))
	{
		case 1: ColorChat(0,GREEN,"[Base Builder]^x01 ADMIN unbanned ^x04%s^x01's block moving.",target_name)
		case 2: ColorChat(0,GREEN,"[Base Builder]^x01 ADMIN^x04 %s^x01 unbanned ^x04%s^x01's block moving.",name,target_name)
	}
	
	return PLUGIN_HANDLED
}

public admin_mrs_addent(id,level,cid)
{
	if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED
	
	if(get_barrierent)
	{
		console_print(id,"[Base Builder] Builder Map Repair System: This map have already has a barrier!")
		return PLUGIN_HANDLED
	}
	
	static ent,body
	get_user_aiming(id,ent,body)
	
	if(!is_valid_ent(ent)) return PLUGIN_HANDLED
	
	static file
	file = fopen(mrs_file,"at")
	
	if(!file) return PLUGIN_HANDLED
	
	static current_map[64]
	get_mapname(current_map,63)
	
	fprintf(file,"^"%s^" ^"%i^"^n",current_map,ent)
	fclose(file)
	
	get_barrierent = ent
	
	console_print(id,"[Base Builder] Builder Map Repair System: Entity successfully added! This will take effect on the next round.")
	
	return PLUGIN_HANDLED
}

public bc_respawn_reuse(id)
{
	id -= TASK_BRESPAWN_REUSE
	
	if(!is_user_connected(id)) return
	
	can_bc_respawn[id] = true
}

public client_putinserver(id)
{
	set_task(0.1,"load_user_data",id)
	set_task(5.0,"respawn_check",id)
	
	if(is_user_bot(id) && !bots_reg && bots_cvar)
	{
		set_task(0.2,"load_bot_data",id)
	} else {
		set_task(8.0,"show_adv_message",id)
	}
}

public respawn_check(id)
{
	if(!is_user_connected(id)) return
	
	if(!is_user_alive(id))
	{
		if(cs_get_user_team(id) == CS_TEAM_T || cs_get_user_team(id) == CS_TEAM_CT) set_task(get_pcvar_float(cvar_respawn_time),"respawn",id)
	} else {
		set_task(5.0,"respawn_check",id)
	}
}
    
public load_bot_data(id)
{
	if(!is_user_connected(id) || !get_pcvar_num(bots_cvar) || bots_reg) return
	
	RegisterHamFromEntity(Ham_Spawn,id,"player_spawn",1)
	RegisterHamFromEntity(Ham_TakeDamage,id,"player_take_damage")
	
	bots_reg = true
	if(is_user_alive(id)) player_spawn(id)
}

public show_adv_message(id)
{
	if(!is_user_connected(id)) return
	
	ColorChat(id,GREEN,"[Base Builder]^x01 Welcome to^x04 BB.Indungi.Ro by n0talaMa^x01 v^x04 5.0^x01.")
}

public load_user_data(id)
{
	if(!is_user_connected(id)) return
	
	formatex(user_banreason[id],127,"")
	
	user_credits[id] = get_pcvar_num(cvar_credit_start)
	
	static i
	for(i=1;i<sizeof name_weapons;i++) if(get_pcvar_num(cvar_unlock[i])) user_unlock[id][i] = 1
	
	user_race[id] = 0
	user_class[id] = -1
	can_select_zclass[id] = true
	must_change_zclass[id] = true
	selected_weapons[id] = false
	
	user_block_color[id][0] = float(cvar_get_select_color[0])
	user_block_color[id][1] = float(cvar_get_select_color[1])
	user_block_color[id][2] = float(cvar_get_select_color[2])
	
	set_user_info(id,"model",human_models[random(sizeof human_models)])
	
	get_data(id)
}

public get_data(id)
{
#if !defined SQL
	static user_data[32], vault_key[41],vault_data[4096], vault_timestamp,
	str_credits[10],str_banned[2],str_unlock[50],str_upgrades_z[4096],str_upgrades_h[4096],
	str_ach_prog[4096],str_ach_level[4096]
	
	switch(get_pcvar_num(cvar_data_save_type))
	{
		case 1:
		{
			get_user_authid(id,user_data,31)
			formatex(vault_key,40,"[authid]%s",user_data)
		}
		case 2:
		{
			get_user_ip(id,user_data,15,1)
			formatex(vault_key,40,"[ip]%s",user_data)
		}
		default:
		{
			get_user_name(id,user_data,31)
			formatex(vault_key,40,"[name]%s",user_data)
		}
	}
	
	if(!nvault_lookup(vault, vault_key,vault_data,255, vault_timestamp))
	{
		must_save[id] = true
		return
	}
	
	nvault_get(vault, vault_key,vault_data,4095)
	replace_all(vault_data,4095,"#"," ")
	
	parse(vault_data, str_credits,10, str_banned,1, str_unlock,49, str_upgrades_z,4095, str_upgrades_h,4095, str_ach_prog,4095, str_ach_level,4095)
	
	user_credits[id] = str_to_num(str_credits)
	is_banned[id] = str_to_num(str_banned)
	
	static i, str_data[4096]
	
	i = 1
	
	while(str_unlock[0] && strtok(str_unlock, str_data,4095, str_unlock,49, ','))
	{
		trim(str_data)
		
		user_unlock[id][i] = str_to_num(str_data)
		
		i++
		
		if(i == sizeof name_weapons) break
	}
	
	i = 0
	
	while(str_upgrades_z[0] && strtok(str_upgrades_z, str_data,4095, str_upgrades_z,4095, ','))
	{
		trim(str_data)
		
		user_upgrade_level[id][1][i] = str_to_num(str_data)
		
		i++
		
		if(i == MAX_UPGRADES) break
	}
	
	i = 0
	
	while(str_upgrades_h[0] && strtok(str_upgrades_h, str_data,4095, str_upgrades_h,4095, ','))
	{
		trim(str_data)
		
		user_upgrade_level[id][2][i] = str_to_num(str_data)
		
		i++
		
		if(i == MAX_UPGRADES) break
	}
	
	i = 0
	
	while(str_ach_prog[0] && strtok(str_ach_prog, str_data,4095, str_ach_prog,4095, ','))
	{
		trim(str_data)
		
		user_ach_progress[id][i] = str_to_num(str_data)
		
		i++
		
		if(i == MAX_ACH) break
	}
	
	i = 0
	
	while(str_ach_level[0] && strtok(str_ach_level, str_data,4095, str_ach_level,4095, ','))
	{
		trim(str_data)
		
		user_ach_level[id][i] = str_to_num(str_data)
		
		i++
		
		if(i == MAX_ACH) break
	}
	
	must_save[id] = true
#else
	new user_data[64], str_query[512], data[1]
	
	switch(get_pcvar_num(cvar_data_save_type))
	{
		case 1: get_user_authid(id,user_data,63)
		case 2: get_user_ip(id,user_data,15,1)
		default:
		{
			get_user_name(id,user_data,63)
			
#if !defined NEW_CHAR_ESCAPE
			replace_all(user_data,31,"^"^^^"","6")
			replace_all(user_data,31,"*","8")
			replace_all(user_data,31,":","0")
			replace_all(user_data,31,"-","4")
			replace_all(user_data,31,"=","5")
			replace_all(user_data,31,">","7")
			replace_all(user_data,31,"<","1")
			replace_all(user_data,31,"?","3")
			replace_all(user_data,31,"'","2")
#else
			replace_all(user_data,63,"'","\'")
#endif
		}
	}
	
	data[0] = id
	
	formatex(str_query,511,"SELECT * FROM `vzbb_mod_userdata` WHERE (`vzbb_mod_userdata`.`userdata` = '%s')",user_data)
	SQL_ThreadQuery(mysql_tuple,"mysql_edit_table",str_query, data,1)
#endif
}

#if defined SQL
public mysql_edit_table(failstate,Handle:query,error[],errcode,data[],datasize)
{
	switch(failstate)
	{
		case TQUERY_CONNECT_FAILED: log_amx("Connection to database failed! Error: %i : %s",errcode,error)
		case TQUERY_QUERY_FAILED: log_amx("Loading query failed! Error: %i : %s",errcode,error)
	}
	
	static id
	id = data[0]
	
	if(SQL_NumResults(query) < 1)
	{
		static user_data[64], str_query[4096], precache_str[4096],cache_str[4096]
		
		switch(get_pcvar_num(cvar_data_save_type))
		{
			case 1: get_user_authid(id,user_data,63)
			case 2: get_user_ip(id,user_data,15,1)
			default:
			{
				get_user_name(id,user_data,63)
				
#if !defined NEW_CHAR_ESCAPE
				replace_all(user_data,31,"^"^^^"","6")
				replace_all(user_data,31,"*","8")
				replace_all(user_data,31,":","0")
				replace_all(user_data,31,"-","4")
				replace_all(user_data,31,"=","5")
				replace_all(user_data,31,">","7")
				replace_all(user_data,31,"<","1")
				replace_all(user_data,31,"?","3")
				replace_all(user_data,31,"'","2")
#else
				replace_all(user_data,63,"'","\'")
#endif
			}
		}
		
		static i
		for(i=1;i<sizeof name_weapons;i++)
		{
			formatex(precache_str,4095,"%i%s",get_pcvar_num(cvar_unlock[i]),i != (sizeof name_weapons - 1) ? "," : "")
			add(cache_str,4095,precache_str)
		}
		
		formatex(str_query,4095,"INSERT INTO `vzbb_mod_userdata` (`userdata`,`credits`,`isbanned`,`banreason`,`unlocks`,`upgrades_z`,`upgrades_h`,`ach_prog`,`ach_level`) VALUES ('%s','%i','0','','%s','0,0,0,0,0,0,0','0,0,0,0,0,0,0','0,0,0,0,0,0,0,0,0,0,0,0','0,0,0,0,0,0,0,0,0,0,0,0');",user_data,get_pcvar_num(cvar_credit_start),cache_str)
		SQL_ThreadQuery(mysql_tuple,"mysql_ignore",str_query)
	} else {
		user_credits[id] = SQL_ReadResult(query,1)
		is_banned[id] = SQL_ReadResult(query,2)
		
		static i, str_data[4096],
		str_unlock[50],str_upgrades_z[4096],str_upgrades_h[4096],str_ach_prog[4096],str_ach_level[4096]
		
		i = 1
		
		SQL_ReadResult(query,4, str_unlock,49)
		SQL_ReadResult(query,5, str_upgrades_z,4095)
		SQL_ReadResult(query,6, str_upgrades_h,4095)
		SQL_ReadResult(query,7, str_ach_prog,4095)
		SQL_ReadResult(query,8, str_ach_level,4095)
		
		while(str_unlock[0] && strtok(str_unlock, str_data,4095, str_unlock,49, ','))
		{
			trim(str_data)
			
			user_unlock[id][i] = str_to_num(str_data)
			
			i++
			
			if(i == sizeof name_weapons) break
		}
		
		i = 0
		
		while(str_upgrades_z[0] && strtok(str_upgrades_z, str_data,4095, str_upgrades_z,4095, ','))
		{
			trim(str_data)
			
			user_upgrade_level[id][1][i] = str_to_num(str_data)
			
			i++
			
			if(i == MAX_UPGRADES) break
		}
		
		i = 0
		
		while(str_upgrades_h[0] && strtok(str_upgrades_h, str_data,4095, str_upgrades_h,4095, ','))
		{
			trim(str_data)
			
			user_upgrade_level[id][2][i] = str_to_num(str_data)
			
			i++
			
			if(i == MAX_UPGRADES) break
		}
		
		i = 0
		
		while(str_ach_prog[0] && strtok(str_ach_prog, str_data,4095, str_ach_prog,4095, ','))
		{
			trim(str_data)
			
			user_ach_progress[id][i] = str_to_num(str_data)
			
			i++
			
			if(i == MAX_ACH) break
		}
		
		i = 0
		
		while(str_ach_level[0] && strtok(str_ach_level, str_data,4095, str_ach_level,4095, ','))
		{
			trim(str_data)
			
			user_ach_level[id][i] = str_to_num(str_data)
			
			i++
			
			if(i == MAX_ACH) break
		}
	}
	
	must_save[id] = true
}

public mysql_ignore(failstate,Handle:query,error[],errcode,data[],datasize)
{
	SQL_FreeHandle(query)
	return PLUGIN_HANDLED
}
#endif

public set_data(id)
{
#if !defined SQL
	static user_data[32], vault_key[41],vault_data[4096], cache_str[4096]
	
	switch(get_pcvar_num(cvar_data_save_type))
	{
		case 1:
		{
			get_user_authid(id,user_data,31)
			formatex(vault_key,40,"[authid]%s",user_data)
		}
		case 2:
		{
			get_user_ip(id,user_data,15,1)
			formatex(vault_key,40,"[ip]%s",user_data)
		}
		default:
		{
			get_user_name(id,user_data,31)
			formatex(vault_key,40,"[name]%s",user_data)
		}
	}
	
	if(get_pcvar_num(cvar_credit_limit)) user_credits[id] = min(user_credits[id],get_pcvar_num(cvar_credit_limit))
	formatex(vault_data,4095,"%i#%i#",user_credits[id],is_banned[id])
	
	static i
	for(i=1;i<sizeof name_weapons;i++)
	{
		formatex(cache_str,4095,"%i%s",user_unlock[id][i],i != (sizeof name_weapons - 1) ? "," : "")
		add(vault_data,4095,cache_str)
	}
	
	add(vault_data,255,"#")
	
	for(i=0;i<MAX_UPGRADES;i++)
	{
		formatex(cache_str,4095,"%i%s",user_upgrade_level[id][1][i],i != (MAX_UPGRADES - 1) ? "," : "")
		add(vault_data,4095,cache_str)
	}
	
	add(vault_data,255,"#")
	
	for(i=0;i<MAX_UPGRADES;i++)
	{
		formatex(cache_str,4095,"%i%s",user_upgrade_level[id][2][i],i != (MAX_UPGRADES - 1) ? "," : "")
		add(vault_data,4095,cache_str)
	}
	
	add(vault_data,255,"#")
	
	for(i=0;i<MAX_ACH;i++)
	{
		formatex(cache_str,4095,"%i%s",user_ach_progress[id][i],i != (MAX_ACH - 1) ? "," : "")
		add(vault_data,4095,cache_str)
	}
	
	add(vault_data,255,"#")
	
	for(i=0;i<MAX_ACH;i++)
	{
		formatex(cache_str,4095,"%i%s",user_ach_level[id][i],i != (MAX_ACH - 1) ? "," : "")
		add(vault_data,4095,cache_str)
	}
	
	add(vault_data,255,"#")
	
	nvault_set(vault, vault_key,vault_data)
#else
	static user_data[64], str_query[4096], precache_str[4096],cache_str[5][4096], ii
	
	for(ii=0;ii<5;ii++) formatex(cache_str[ii],4095,"")
	
	switch(get_pcvar_num(cvar_data_save_type))
	{
		case 1: get_user_authid(id,user_data,63)
		case 2: get_user_ip(id,user_data,15,1)
		default:
		{
			get_user_name(id,user_data,63)
			
#if !defined NEW_CHAR_ESCAPE
			replace_all(user_data,31,"^"^^^"","6")
			replace_all(user_data,31,"*","8")
			replace_all(user_data,31,":","0")
			replace_all(user_data,31,"-","4")
			replace_all(user_data,31,"=","5")
			replace_all(user_data,31,">","7")
			replace_all(user_data,31,"<","1")
			replace_all(user_data,31,"?","3")
			replace_all(user_data,31,"'","2")
#else
			replace_all(user_data,63,"'","\'")
#endif
		}
	}
	
	static i
	for(i=1;i<sizeof name_weapons;i++)
	{
		formatex(precache_str,4095,"%i%s",user_unlock[id][i],i != (sizeof name_weapons - 1) ? "," : "")
		add(cache_str[0],4095,precache_str)
	}
	
	for(i=0;i<MAX_UPGRADES;i++)
	{
		formatex(precache_str,4095,"%i%s",user_upgrade_level[id][1][i],i != (MAX_UPGRADES - 1) ? "," : "")
		add(cache_str[1],4095,precache_str)
		
		formatex(precache_str,4095,"%i%s",user_upgrade_level[id][2][i],i != (MAX_UPGRADES - 1) ? "," : "")
		add(cache_str[2],4095,precache_str)
	}
	
	for(i=0;i<MAX_ACH;i++)
	{
		formatex(precache_str,4095,"%i%s",user_ach_progress[id][i],i != (MAX_ACH - 1) ? "," : "")
		add(cache_str[3],4095,precache_str)
		
		formatex(precache_str,4095,"%i%s",user_ach_level[id][i],i != (MAX_ACH - 1) ? "," : "")
		add(cache_str[4],4095,precache_str)
	}
	
	if(get_pcvar_num(cvar_credit_limit)) user_credits[id] = min(user_credits[id],get_pcvar_num(cvar_credit_limit))
	
	formatex(str_query,4095,"UPDATE `vzbb_mod_userdata` SET `credits` = '%i',`isbanned` = '%i',`banreason` = '%s',`unlocks` = '%s',`upgrades_z` = '%s',`upgrades_h` = '%s',`ach_prog` = '%s',`ach_level` = '%s' WHERE `vzbb_mod_userdata`.`userdata` = '%s';",user_credits[id],is_banned[id],user_banreason[id], cache_str[0],cache_str[1],cache_str[2],cache_str[3],cache_str[4], user_data)
	SQL_ThreadQuery(mysql_tuple,"mysql_ignore",str_query)
#endif
}

public client_disconnect(id)
{
	if(must_save[id])
	{
		set_data(id)
		must_save[id] = false
	}
	
	if(is_valid_ent(user_blockent[id])) release_block(id)
	
	was_zombie[id] = false
	
	is_banned[id] = 0
	formatex(user_banreason[id],127,"")
	
	can_bc_respawn[id] = 0
	user_race[id] = 0
	user_credits[id] = 0
	
	static i
	for(i=1;i<sizeof name_weapons;i++) user_unlock[id][i] = 0
	
	for(i=0;i<MAX_UPGRADES;i++)
	{
		user_upgrade_level[id][1][i] = 0
		user_upgrade_level[id][2][i] = 0
	}
	
	user_upgrade_last_race[id] = 0
	user_buy_last_race[id] = 0
	
	user_race[id] = 0
	user_class[id] = -1
	can_select_zclass[id] = false
	must_change_zclass[id] = false
	selected_weapons[id] = false
	
	for(i=0;i<3;i++) user_block_color[id][i] = 0.0
	
	user_blockent[id] = 0
	user_block_dist[id] = 0.0
	user_block_claims[id] = 0
	user_build_battle[id] = false
	user_fire_atk[id] = 0
	user_played_seconds[id] = 0
	
	for(i=0;i<MAX_ACH;i++)
	{
		user_ach_progress[id][i] = 0
		user_ach_level[id][i] = 0
	}
}

public plugin_cfg()
{
	new cfgfile[44]
	
	formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_general.cfg")
	
	if(file_exists(cfgfile))
	{
		server_cmd("exec %s", cfgfile)
	} else {
		log_amx("[Base Builder] ERROR: File configs/vzbb_mod_general doesn't exist!")
		log_amx("[Base Builder] Default CVAR values will be loaded instead.")
	}
	
	formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_weapons.cfg",sv_backslash_str,sv_backslash_str,sv_backslash_str)
	
	if(file_exists(cfgfile))
	{
		server_cmd("exec %s", cfgfile)
	} else {
		log_amx("[Base Builder] ERROR: File configs/vzbb_mod_weapons doesn't exist!")
		log_amx("[Base Builder] Default CVAR values will be loaded instead.")
	}
	
	formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_achieve.cfg",sv_backslash_str,sv_backslash_str,sv_backslash_str)
	
	if(file_exists(cfgfile))
	{
		server_cmd("exec %s", cfgfile)
	} else {
		log_amx("[Base Builder] ERROR: File configs/vzbb_mod_achieve doesn't exist!")
		log_amx("[Base Builder] Default CVAR values will be loaded instead.")
	}
	
	formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_unlock.cfg",sv_backslash_str,sv_backslash_str,sv_backslash_str)
	
	if(file_exists(cfgfile))
	{
		server_cmd("exec %s", cfgfile)
	} else {
		log_amx("[Base Builder] ERROR: File configs/vzbb_mod_unlock doesn't exist!")
		log_amx("[Base Builder] Default CVAR values will be loaded instead.")
	}
	
	formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_upgrade.cfg",sv_backslash_str,sv_backslash_str,sv_backslash_str)
	
	if(file_exists(cfgfile))
	{
		server_cmd("exec %s", cfgfile)
	} else {
		log_amx("[Base Builder] ERROR: File configs/vzbb_mod_upgrade doesn't exist!")
		log_amx("[Base Builder] Default CVAR values will be loaded instead.")
	}
	
	formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_items.cfg",sv_backslash_str,sv_backslash_str,sv_backslash_str)
	
	if(file_exists(cfgfile))
	{
		server_cmd("exec %s", cfgfile)
	} else {
		log_amx("[Base Builder] ERROR: File configs/vzbb_mod_items doesn't exist!")
		log_amx("[Base Builder] Default CVAR values will be loaded instead.")
	}
}

public check_achievement(id,ach_id,ignore_reset)
{
	if(!get_pcvar_num(cvar_ach) || user_ach_level[id][ach_id] == ACH_LEVEL_RED) return
	
	user_ach_progress[id][ach_id]++
	
	if(user_ach_progress[id][ach_id] == get_pcvar_num(cvar_ach_get[ach_id][user_ach_level[id][ach_id] + 1]))
	{
		if(!ignore_reset) user_ach_progress[id][ach_id] = 0
		user_ach_level[id][ach_id]++
		
		user_credits[id] += get_pcvar_num(cvar_ach_price[user_ach_level[id][ach_id]])
		
		static name[32]
		get_user_name(id,name,31)
		
		switch(user_ach_level[id][ach_id])
		{
			case 1: ColorChat(0,GREY,"^x04[Base Builder] %s^x01 has achieved^x03 %s^x01 !",name,ach_name[ach_id])
			case 2: ColorChat(0,GREEN,"[Base Builder] %s^x01 has achieved %s !",name,ach_name[ach_id])
			case 3: ColorChat(0,RED,"^x04[Base Builder] %s^x01 has achieved^x03 %s^x01 !",name,ach_name[ach_id])
		}
	}
}

/*START - From colorchat.inc by Numb */
ColorChat(id, Color:type, const msg[], {Float, Sql, Result,_}:...) {
	new message[256]

	switch(type) {
		case NORMAL: message[0] = 0x01
		case GREEN: message[0] = 0x04
		default: message[0] = 0x03
	}

	vformat(message[1], 251, msg, 4)

	message[192] = '^0'

	new team, ColorChange, index, MSG_Type

	if(id) {
		MSG_Type = MSG_ONE
		index = id
	} else {
		index = FindPlayer()
		MSG_Type = MSG_ALL
	}

	team = get_user_team(index)
	ColorChange = ColorSelection(index, MSG_Type, type)

	ShowColorMessage(index, MSG_Type, message)

	if(ColorChange)
		Team_Info(index, MSG_Type, TeamName[team])
}

ShowColorMessage(id, type, message[]) {
	static bool:saytext_used
	static get_user_msgid_saytext

	if(!saytext_used) {
		get_user_msgid_saytext = get_user_msgid("SayText")
		saytext_used = true
	}

	message_begin(type, get_user_msgid_saytext, _, id)
	write_byte(id)
	write_string(message)
	message_end()
}

Team_Info(id, type, team[]) {
	static bool:teaminfo_used
	static get_user_msgid_teaminfo

	if(!teaminfo_used) {
		get_user_msgid_teaminfo = get_user_msgid("TeamInfo")
		teaminfo_used = true
	}

	message_begin(type, get_user_msgid_teaminfo, _, id)
	write_byte(id)
	write_string(team)
	message_end()

	return 1
}

ColorSelection(index, type, Color:Type) {
	switch(Type) {
		case RED: return Team_Info(index, type, TeamName[1])
		case BLUE: return Team_Info(index, type, TeamName[2])
		case GREY: return Team_Info(index, type, TeamName[0])
	}

	return 0
}

FindPlayer() {
	static i
	i = -1

	while(i <= get_maxplayers()) {
		if(is_user_connected(++i))
			return i
	}

	return -1
}
/*END - From colorchat.inc by Numb */
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1026\\ f0\\ fs16 \n\\ par }
*/
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Scripter eXtreamCS
Scripter eXtreamCS
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20 Feb 2014, 17:37

vzbb_item_anti-infection_armor.sma | Afiseaza codul
[code=php]#include <amxmodx>
#include <fakemeta>
#include <vzbb_mod>
#include <CC_ColorChat>

new const g_item_name[] = { "Anti-Infection Armor" }
const g_item_cost = 5

new const g_sound_buyarmor[] = { "items/tr_kevlar.wav" }
const g_armor_amount = 100
const g_armor_limit = 999

// Item IDs
new g_itemid_humanarmor

public plugin_precache()
    precache_sound(g_sound_buyarmor)

public plugin_init()
{
    register_plugin("[BB] Extra: Anti-Infection Armor", "1.0", "MeRcyLeZZ")
        // l.am modificat eu
    g_itemid_humanarmor = register_shop_item(g_item_name,g_item_cost,USE_BATTLE,TEAM_HUMANS)
}

// Human buys our upgrade, give him some armor
public shop_item_selected(player, itemid)
{
    if( player != itemid )
        return 1;

    if (itemid == g_itemid_humanarmor)
    {
        set_pev(player, pev_armorvalue, float(min(pev(player, pev_armorvalue)+g_armor_amount, g_armor_limit)))
        engfunc(EngFunc_EmitSound, player, CHAN_BODY, g_sound_buyarmor, 1.0, ATTN_NORM, 0, PITCH_NORM)

        ColorChat(player,GREEN,"[Base Builder]^x01 You have bought a^x04 Anti Infection Armor^x01.")
    }

    return 0;
}
[/code]
Da-mi zp extra item bazooka . sma !
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
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