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20 Feb 2014, 17:40

Poftim Bazooka :* mersi mult yonutz
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <zombieplague>
#include <xs>

#define PLUGIN "[ZP] Bazooka + new modes"
#define VERSION "1.6"
#define AUTHOR "Vechta"

// Set " // " before custom models if you want to use standart Rpg models
#define CUSTOM_MODEL

// Set " // " before if you dont want that Admin get free Bazooka
#define ADMIN_BAZOOKA

#if defined ADMIN_BAZOOKA
#define BAZOOKA_ACCESS ADMIN_LEVEL_H
#endif

#define TASK_SEEK_CATCH 9000
#define fm_is_valid_ent(%1) pev_valid(%1)

#if defined CUSTOM_MODEL
static const mrocket[] = "models/zombie_plague/rpgrocket_vechta.mdl";
static const mrpg_w[] = "models/zombie_plague/w_rpg_vechta.mdl";
static const mrpg_v[] = "models/zombie_plague/v_rpg_vechta.mdl";
static const mrpg_p[] = "models/zombie_plague/p_rpg_vechta.mdl";
#else
static const mrocket[] = "models/rpgrocket.mdl";
static const mrpg_w[] = "models/w_rpg.mdl";
static const mrpg_v[] = "models/v_rpg.mdl";
static const mrpg_p[] = "models/p_rpg.mdl";
#endif

static const sfire[] = "weapons/rocketfire1.wav";
static const sfly[] = "weapons/nuke_fly.wav";
static const shit[] = "weapons/mortarhit.wav";
static const spickup[] = "items/gunpickup2.wav";
static const reload[] = "items/9mmclip2.wav";

// Time between can witch to next mode (Thanks to Nihilanth)
#define SWITCH_TIME	0.5
 
// Register the item
new g_itemid;

// Cvars
new pcvar_delay, pcvar_maxdmg, pcvar_radius, pcvar_map, pcvar_speed,
	pcvar_dmgforpacks, pcvar_award, pcvar_count, pcvar_speed_homing,
	pcvar_speed_camera
	
// Sprites
new rocketsmoke, white, explosion, bazsmoke

// Variables
new dmgcount[33], user_controll[33], mode[33]

// Bools
new bool:g_hasbazooka[33], Float:LastShoot[33]

// Floats
new Float:lastSwitchTime[33]

// Messages
new gmsg_screenshake, gmsg_death, gmsg_damage, gmsgBarTime

// Others
new Saytxt

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR)
        
	// Cvars
	pcvar_delay = register_cvar("zp_bazooka_delay", "10")
	pcvar_maxdmg = register_cvar("zp_bazooka_damage", "550")
	pcvar_radius = register_cvar("zp_bazooka_radius", "250")
	pcvar_map = register_cvar("zp_bazooka_map", "0")
	pcvar_dmgforpacks = get_cvar_pointer("zp_human_damage_reward")
	pcvar_award = register_cvar("zp_bazooka_awardpacks", "1")
	pcvar_speed = register_cvar("zp_bazooka_speed", "800")
	pcvar_speed_homing = register_cvar("zp_bazooka_homing_speed", "350")
	pcvar_speed_camera = register_cvar("zp_bazooka_camera_speed", "300")
	pcvar_count = register_cvar("zp_bazooka_count", "4")
       
	// Register the Extra Item
	g_itemid = zp_register_extra_item("Bazooka", 25, ZP_TEAM_HUMAN)
	
	// Events
	register_event("CurWeapon","switch_to_knife","be");
	register_event("HLTV", "event_HLTV", "a", "1=0", "2=0")
	register_event("DeathMsg", "player_die", "a")
	
	// Clcmd's
	register_clcmd("drop", "drop_call");
	register_concmd("zp_bazooka", "give_bazooka", ADMIN_BAN, "<name/@all> gives a bazooka to the spcified target")
	
	// Forwards
	register_forward(FM_PlayerPreThink, "client_PreThink");
	register_forward(FM_Touch, "fw_touch");
	register_forward(FM_CmdStart, "fw_CmdStart")
         
	// Msgid >.<
	gmsg_screenshake = get_user_msgid("ScreenShake");
	gmsg_death = get_user_msgid("DeathMsg");
	gmsg_damage = get_user_msgid("Damage");
	Saytxt = get_user_msgid("SayText")
	gmsgBarTime = get_user_msgid( "BarTime" )
	
	// Check for Admin on ban
	#if defined ADMIN_BAZOOKA
	RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn", 1)
	#endif
}
 
public client_putinserver(id)
{
	mode[id] = 1
	g_hasbazooka[id] = false
	LastShoot[id] = 0.0
}

public plugin_cfg()
{
	new cfgdirecction[32]
	get_configsdir(cfgdirecction, sizeof cfgdirecction - 1);

	server_cmd("exec %s/zp_bazooka_modes.cfg", cfgdirecction)
}

public event_HLTV()
{
	new rpg_temp = engfunc(EngFunc_FindEntityByString, -1, "classname", "rpg_temp");
	
	while( rpg_temp > 0) 
	{
		engfunc(EngFunc_RemoveEntity, rpg_temp);
		rpg_temp = engfunc(EngFunc_FindEntityByString, -1, "classname", "rpg_temp");
	}
        
	if ( get_pcvar_num(pcvar_map) ) return;
        
	for( new id = 1; id <= 32; id++ )
	{
		g_hasbazooka[id] = false;
		
		#if defined ADMIN_BAZOOKA
		set_task(1.0, "AdminBazooka", id)
		#endif
	}
}

public zp_extra_item_selected(player, itemid)
{
	if (itemid == g_itemid)
	{
		if ( g_hasbazooka[player] )
		{
			bazooka_message(player, "^x04[ZP]^x01 You already have a Bazooka!");
			return ZP_PLUGIN_HANDLED			
		}
		else if (baz_count() > get_pcvar_num(pcvar_count))
		{
			bazooka_message(player, "^x04[ZP]^x01 Sorry, but maximum Bazooka's reached!");
			return ZP_PLUGIN_HANDLED;
		}
		else 
		{
			g_hasbazooka[player] = true;
			LastShoot[player] = 0.0;
			bazooka_message(player, "^x04[ZP]^x01 You bought Bazooka! [Attack2: Change modes] [Reload:^x04 %2.1f^x01 seconds]", get_pcvar_float(pcvar_delay))
			emit_sound(player, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		}
	}
	return PLUGIN_CONTINUE
}

public give_bazooka(id,level,cid)
{
	if (!cmd_access(id,level,cid,1)) 
	{
		console_print(id,"You have no access to that command");
		return;
	}
	if (read_argc() > 2) 
	{
		console_print(id,"Too many arguments supplied.");
		return;
	}
	
	new arg1[32];
	read_argv(1, arg1, sizeof(arg1) - 1);
	new player = cmd_target(id, arg1, 10);
	
	if ( !player ) 
	{
		if ( arg1[0] == '@' ) 
		{
			for ( new i = 1; i <= 32; i++ ) 
			{
				if ( is_user_connected(i) && !g_hasbazooka && !zp_get_user_zombie(i) ) 
				{
					g_hasbazooka[id] = true
					LastShoot[id] = 0.0
					emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
					bazooka_message(player, "^x04[ZP]^x01 You got a Bazooka! [Attack2: Change modes] [Reload:^x04 %2.1f^x01 seconds]", get_pcvar_float(pcvar_delay))
				}
			}
		} 
		else 
		{
			client_print(id, print_center, "[ZP] No Such Player/Team");
			return;
		}
	} 
	else if ( !g_hasbazooka[player] && !zp_get_user_zombie(player) ) 
	{
		g_hasbazooka[id] = true
		LastShoot[id] = 0.0
		emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		bazooka_message(player, "^x04[ZP]^x01 You got a Bazooka! [Attack2: Change modes] [Reload:^x04 %2.1f^x01 seconds]", get_pcvar_float(pcvar_delay))
	}
}
 
public zp_user_infected_post(id, infector)
{
	if ( g_hasbazooka[id] )
	{
		drop_rpg_temp(id);
	}
}
		
public zp_user_humanized_post(id, survivor)
{
	#if defined ADMIN_BAZOOKA
	if (get_user_flags(id) & BAZOOKA_ACCESS)
	{
		g_hasbazooka[id] = true
		LastShoot[id] = 0.0
	}
	#endif
}
 
public plugin_precache()
{
	precache_model(mrocket);        
 
	precache_model(mrpg_w);
	precache_model(mrpg_v);
	precache_model(mrpg_p);
 
	precache_sound(sfire);
	precache_sound(sfly);
	precache_sound(shit);
	precache_sound(spickup);
	precache_sound(reload);
        
	rocketsmoke = precache_model("sprites/smoke.spr");
	white = precache_model("sprites/white.spr");
	explosion = precache_model("sprites/fexplo.spr");
	bazsmoke  = precache_model("sprites/steam1.spr");
}
 
public switch_to_knife(id)
{
	if ( !is_user_alive(id) ) return;
 
	if ( g_hasbazooka[id] )
	{
		if (get_user_weapon(id) == CSW_KNIFE)
		{
			set_pev(id, pev_viewmodel2, mrpg_v);
			set_pev(id, pev_weaponmodel2, mrpg_p);
		}
	}
}

fire_rocket(id) 
{
	if (!CanShoot(id) ) return;

	new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
	
	if (!pev_valid(ent) || !is_user_alive(id) )
		return;
 
	new data[1]
	data[0] = id
	LastShoot[id] = get_gametime();
	set_task(0.0 + get_pcvar_num(pcvar_delay), "rpg_reload", id);
	engclient_cmd(id, "weapon_knife");
 
	new Float:StartOrigin[3], Float:Angle[3];
	pev(id, pev_origin, StartOrigin);
	pev(id, pev_angles, Angle);
	
	set_pev(ent, pev_classname, "rpgrocket");
	engfunc(EngFunc_SetModel, ent, mrocket);
	set_pev(ent, pev_mins, {-1.0, -1.0, -1.0});
	set_pev(ent, pev_maxs, {1.0, 1.0, 1.0});
	engfunc(EngFunc_SetOrigin, ent, StartOrigin);
	set_pev(ent, pev_angles, Angle);

 
	set_pev(ent, pev_solid, 2);
	set_pev(ent, pev_movetype, 5);
	set_pev(ent, pev_owner, id);
 
	new Float:fAim[3],Float:fAngles[3],Float:fOrigin[3]
	velocity_by_aim(id,64,fAim)
	vector_to_angle(fAim,fAngles)
	pev(id,pev_origin,fOrigin)
        
	fOrigin[0] += fAim[0]
	fOrigin[1] += fAim[1]
	fOrigin[2] += fAim[2]
 
	new Float:nVelocity[3];
	if (mode[id] == 1)
		velocity_by_aim(id, get_pcvar_num(pcvar_speed), nVelocity);
	else if (mode[id] == 2)
		velocity_by_aim(id, get_pcvar_num(pcvar_speed_homing), nVelocity);
	else if (mode[id] == 3)
		velocity_by_aim(id, get_pcvar_num(pcvar_speed_camera), nVelocity);
		
	set_pev(ent, pev_velocity, nVelocity);
	entity_set_int(ent, EV_INT_effects, entity_get_int(ent, EV_INT_effects) | EF_BRIGHTLIGHT)

 
	emit_sound(ent, CHAN_WEAPON, sfire, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
	emit_sound(ent, CHAN_VOICE, sfly, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
        
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(22);
	write_short(ent);
	write_short(rocketsmoke);
	write_byte(50);
	write_byte(3);
	write_byte(255);
	write_byte(255);
	write_byte(255);
	write_byte(255);
	message_end();

	if (mode[id] == 2) 
		set_task(0.5, "rpg_seek_follow", ent + TASK_SEEK_CATCH, _, _, "b");
	else if (mode[id] == 3) 
	{
		if (is_user_alive(id))
		{
			entity_set_int(ent, EV_INT_rendermode, 1)
			attach_view(id, ent)
			user_controll[id] = ent
		}
	} 
	launch_push(id, 130)
	Progress_status(id, get_pcvar_num(pcvar_delay))
}
 
public rpg_reload(id)
{
	if (!g_hasbazooka[id]) return;
	
	if ( get_user_weapon(id) == CSW_KNIFE ) switch_to_knife(id);
	{
		// CanShoot[id] = true
		client_print(id, print_center, "Bazooka reloaded!")
		emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	}
}
 
public fw_touch(ent, touched)
{
	if ( !pev_valid(ent) ) return FMRES_IGNORED;
	
	static entclass[32];
	pev(ent, pev_classname, entclass, 31);
	
	if ( equali(entclass, "rpg_temp") )
	{
		static touchclass[32];
		pev(touched, pev_classname, touchclass, 31);
		if ( !equali(touchclass, "player") ) return FMRES_IGNORED;
                
		if( !is_user_alive(touched) || zp_get_user_zombie(touched) ) return FMRES_IGNORED;
                        
		emit_sound(touched, CHAN_VOICE, spickup, 1.0, ATTN_NORM, 0, PITCH_NORM);
		g_hasbazooka[touched] = true;
		
		engfunc(EngFunc_RemoveEntity, ent);
        
		return FMRES_HANDLED;
	}
	else if ( equali(entclass, "rpgrocket") )
	{
		new Float:EndOrigin[3];
		pev(ent, pev_origin, EndOrigin);
		new NonFloatEndOrigin[3];
		NonFloatEndOrigin[0] = floatround(EndOrigin[0]);
		NonFloatEndOrigin[1] = floatround(EndOrigin[1]);
		NonFloatEndOrigin[2] = floatround(EndOrigin[2]);
	
		emit_sound(ent, CHAN_WEAPON, shit, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
		emit_sound(ent, CHAN_VOICE, shit, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
		
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
		write_byte(17);
		write_coord(NonFloatEndOrigin[0]);
		write_coord(NonFloatEndOrigin[1]);
		write_coord(NonFloatEndOrigin[2] + 128);
		write_short(explosion);
		write_byte(60);
		write_byte(255);
		message_end();
	
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
		write_byte(5);
		write_coord(NonFloatEndOrigin[0]);
		write_coord(NonFloatEndOrigin[1]);
		write_coord(NonFloatEndOrigin[2] + 256);
		write_short(bazsmoke);
		write_byte(125);
		write_byte(5);
		message_end();
        
		new maxdamage = get_pcvar_num(pcvar_maxdmg);
		new damageradius = get_pcvar_num(pcvar_radius);
        
		new PlayerPos[3], distance, damage;
		for (new i = 1; i <= 32; i++) 
		{
			if ( is_user_alive(i)) 
			{       
				new id = pev(ent, pev_owner)
				
				if  ((zp_get_user_zombie(id)) || ((zp_get_user_nemesis(id))))
				if ((zp_get_user_zombie(i)) || (zp_get_user_nemesis(i))) continue;
                                                
				if  ((!zp_get_user_zombie(id)) && (!zp_get_user_nemesis(id))) 
				if ((!zp_get_user_zombie(i)) && (!zp_get_user_nemesis(i))) continue;
                                                
				get_user_origin(i, PlayerPos);
                
				distance = get_distance(PlayerPos, NonFloatEndOrigin);
				
				if (distance <= damageradius)
				{ 
					message_begin(MSG_ONE, gmsg_screenshake, {0,0,0}, i);
					write_short(1<<14);
					write_short(1<<14);
					write_short(1<<14);
					message_end();
					
					damage = maxdamage - floatround(floatmul(float(maxdamage), floatdiv(float(distance), float(damageradius))));
					new attacker = pev(ent, pev_owner);
                
					baz_damage(i, attacker, damage, "bazooka");
				}
			}
		}
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
		write_byte(21);
		write_coord(NonFloatEndOrigin[0]);
		write_coord(NonFloatEndOrigin[1]);
		write_coord(NonFloatEndOrigin[2]);
		write_coord(NonFloatEndOrigin[0]);
		write_coord(NonFloatEndOrigin[1]);
		write_coord(NonFloatEndOrigin[2] + 320);
		write_short(white);
		write_byte(0);
		write_byte(0);
		write_byte(16);
		write_byte(128);
		write_byte(0);
		write_byte(255);
		write_byte(255);
		write_byte(192);
		write_byte(128);
		write_byte(0);
		message_end();
		
		attach_view(entity_get_edict(ent, EV_ENT_owner), entity_get_edict(ent, EV_ENT_owner))
		user_controll[entity_get_edict(ent, EV_ENT_owner)] = 0
		remove_entity(ent)
                
		return FMRES_HANDLED;
	}
	return FMRES_IGNORED;
}
 
public drop_call(id)
{
	if ( g_hasbazooka[id] && get_user_weapon(id) == CSW_KNIFE )
	{
		drop_rpg_temp(id);
		return PLUGIN_HANDLED; 
	}
	return PLUGIN_CONTINUE;
}
 
drop_rpg_temp(id) 
{
	new Float:fAim[3] , Float:fOrigin[3];
	velocity_by_aim(id , 64 , fAim);
	pev(id , pev_origin , fOrigin);
 
	fOrigin[0] += fAim[0];
	fOrigin[1] += fAim[1];
 
	new rpg = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
 
	set_pev(rpg, pev_classname, "rpg_temp");
	engfunc(EngFunc_SetModel, rpg, mrpg_w);
 
	set_pev(rpg, pev_mins, { -16.0, -16.0, -16.0 } );
	set_pev(rpg, pev_maxs, { 16.0, 16.0, 16.0 } );
 
	set_pev(rpg , pev_solid , 1);
	set_pev(rpg , pev_movetype , 6);
 
	engfunc(EngFunc_SetOrigin, rpg, fOrigin);
 
	g_hasbazooka[id] = false;
}
 
baz_damage(id, attacker, damage, weaponDescription[])
{
	if ( pev(id, pev_takedamage) == DAMAGE_NO ) return;
	if ( damage <= 0 ) return;
 
	new userHealth = get_user_health(id);
	
	if (userHealth - damage <= 0 ) 
	{
		dmgcount[attacker] += userHealth - damage;
		set_msg_block(gmsg_death, BLOCK_SET);
		ExecuteHamB(Ham_Killed, id, attacker, 2);
		set_msg_block(gmsg_death, BLOCK_NOT);
        
                
		message_begin(MSG_BROADCAST, gmsg_death);
		write_byte(attacker);
		write_byte(id);
		write_byte(0);
		write_string(weaponDescription);
		message_end();
                
		set_pev(attacker, pev_frags, float(get_user_frags(attacker) + 1));
                        
		new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10];
        
		get_user_name(attacker, kname, 31);
		get_user_team(attacker, kteam, 9);
		get_user_authid(attacker, kauthid, 31);
         
		get_user_name(id, vname, 31);
		get_user_team(id, vteam, 9);
		get_user_authid(id, vauthid, 31);
                        
		log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"", 
		kname, get_user_userid(attacker), kauthid, kteam, 
		vname, get_user_userid(id), vauthid, vteam, weaponDescription);
	}
	else 
	{
		dmgcount[attacker] += damage;
		new origin[3];
		get_user_origin(id, origin);
                
		message_begin(MSG_ONE,gmsg_damage,{0,0,0},id);
		write_byte(21);
		write_byte(20);
		write_long(DMG_BLAST);
		write_coord(origin[0]);
		write_coord(origin[1]);
		write_coord(origin[2]);
		message_end();
                
		set_pev(id, pev_health, pev(id, pev_health) - float(damage));
	}
	if ( !get_pcvar_num(pcvar_award) ) return;
        
	new breaker = get_pcvar_num(pcvar_dmgforpacks);
	
	if ( dmgcount[attacker] > breaker )
	{
		new temp = dmgcount[attacker] / breaker
		if ( temp * breaker > dmgcount[attacker] ) return; //should never be possible
		dmgcount[attacker] -= temp * breaker;
		zp_set_user_ammo_packs( attacker, zp_get_user_ammo_packs(attacker) + temp );
	}
}
 
public rpg_seek_follow(ent) 
{
	ent -= TASK_SEEK_CATCH
        
	new Float: shortest_distance = 500.0;
	new NearestPlayer = 0;
 
	if (pev_valid(ent)) 
	{
		static entclass[32];
		pev(ent, pev_classname, entclass, 31); 

		if ( equali(entclass, "rpgrocket") )
		{
			new id_owner = pev(ent, pev_owner)
			new iClient[32], livePlayers, iNum;
			get_players(iClient, livePlayers, "a"); 
	 
			for(iNum = 0; iNum < livePlayers; iNum++) 
			{ 
				if ( is_user_alive(iClient[iNum]) && pev_valid(ent) ) 
				{
					if ( id_owner != iClient[iNum] && zp_get_user_zombie(iClient[iNum]) )
					{
						new Float:PlayerOrigin[3], Float:RocketOrigin[3]
						pev(ent, pev_origin, RocketOrigin)
						pev(iClient[iNum], pev_origin, PlayerOrigin)
					
						new Float: distance = get_distance_f(PlayerOrigin, RocketOrigin)
						
						if ( distance <= shortest_distance )
						{
							shortest_distance = distance;
							NearestPlayer = iClient[iNum];
						}
					}
				}
			}
			if (NearestPlayer > 0) 
			{
				entity_set_follow(ent, NearestPlayer, 250.0)
			}
		}
	}
}
 
stock entity_set_follow(entity, target, Float:speed) 
{
	if(!fm_is_valid_ent(entity) || !fm_is_valid_ent(target)) 
		return 0

	new Float:entity_origin[3], Float:target_origin[3]
	pev(entity, pev_origin, entity_origin)
	pev(target, pev_origin, target_origin)

	new Float:diff[3]
	diff[0] = target_origin[0] - entity_origin[0]
	diff[1] = target_origin[1] - entity_origin[1]
	diff[2] = target_origin[2] - entity_origin[2]
 
	new Float:length = floatsqroot(floatpower(diff[0], 2.0) + floatpower(diff[1], 2.0) + floatpower(diff[2], 2.0))
 
       	new Float:velocity[3]
	velocity[0] = diff[0] * (speed / length)
	velocity[1] = diff[1] * (speed / length)
	velocity[2] = diff[2] * (speed / length)
 
	set_pev(entity, pev_velocity, velocity)

	return 1
}

public fw_CmdStart(id, UC_Handle, Seed)
{
	if(!is_user_alive(id) || !g_hasbazooka[id]) return 
                
	static Button, OldButton
	OldButton = get_user_oldbutton(id)
                
	Button = get_uc(UC_Handle, UC_Buttons)
        
	if (Button & IN_ATTACK)
	{
		if (!CanShoot(id) || (OldButton & IN_ATTACK2)) return;
        
		if ( get_user_weapon(id) == CSW_KNIFE ) 
			fire_rocket(id); 
	}
	else if (Button & IN_ATTACK2 && get_user_weapon(id) == CSW_KNIFE) 
	{
		if ( get_gametime ( ) - lastSwitchTime [ id ] < SWITCH_TIME || (OldButton & IN_ATTACK2)) return
		
		if (is_user_alive(id))
		{
			switch(mode[id]) 
			{
				case 1:
				{
					mode[id] = 2
					emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
					client_print(id, print_center, "Homing fire mode")
				}
				case 2:
				{
					mode[id] = 3
					emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
					client_print(id, print_center, "Camera fire mode")
				}
				case 3:
				{
					mode[id] = 1
					emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
					client_print(id, print_center, "Normal fire mode")
				}		
			}	
			lastSwitchTime [ id ] = get_gametime ( )
		}
	}
	else if (user_controll[id]) 
	{
		new RocketEnt = user_controll[id]
			
		if (is_valid_ent(RocketEnt)) 
		{
			new Float:Velocity[3]
			VelocityByAim(id, 500, Velocity)
			entity_set_vector(RocketEnt, EV_VEC_velocity, Velocity)
				
			new Float:NewAngle[3]
			entity_get_vector(id, EV_VEC_v_angle, NewAngle)
			entity_set_vector(RocketEnt, EV_VEC_angles, NewAngle)
		}
		else 
		{
			attach_view(id, id)
		}
	}
}

public client_connect(id)
	g_hasbazooka[id] = false

	#if defined ADMIN_BAZOOKA
public fw_PlayerSpawn(id)
	set_task(1.0, "AdminBazooka", id)
#endif

#if defined ADMIN_BAZOOKA
public AdminBazooka(id)
{
	if (g_hasbazooka[id] || zp_get_user_nemesis(id) || zp_get_user_zombie(id) || zp_get_user_survivor(id))
		return;
	
	if (is_user_alive(id) && (get_user_flags(id) & BAZOOKA_ACCESS))
	{
		g_hasbazooka[id] = true
		LastShoot[id] = 0.0
		emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		bazooka_message(id, "^x04[ZP]^x01 You got a Bazooka! [Attack2: Change modes] [Reload:^x04 %2.1f^x01 seconds]", get_pcvar_float(pcvar_delay))
	}
}
#endif

stock launch_push(id, velamount)
{
	static Float:flNewVelocity[3], Float:flCurrentVelocity[3]
	
	velocity_by_aim(id, -velamount, flNewVelocity)
	
	get_user_velocity(id, flCurrentVelocity)
	xs_vec_add(flNewVelocity, flCurrentVelocity, flNewVelocity)
	
	set_user_velocity(id, flNewVelocity)
}

baz_count()
{
	new i, count = 0;
	
	for(i = 1; i < 33; i++)
	{
		if(g_hasbazooka)
			count++;
	}
	return count;
}

stock bazooka_message(const id, const input[], any:...)
{
	new count = 1, players[32]
	
	static msg[191]
	vformat(msg,190,input,3)
	
	replace_all(msg,190,"/g","^4")
	replace_all(msg,190,"/y","^1")
	replace_all(msg,190,"/ctr","^3")
	
	if (id) players[0] = id; else get_players(players,count,"ch")
	
	for (new i = 0; i < count; i++)
		if (is_user_connected(players))
		{
			message_begin(MSG_ONE_UNRELIABLE, Saytxt, _, players)
			write_byte(players)
			write_string(msg)
			message_end()
		}
}

public Progress_status( const id, const duration )
{
	message_begin( MSG_ONE, gmsgBarTime, _, id )
	write_short( duration )
	message_end()
}

public player_die() {

	new id = read_data(2)
	
	if ( g_hasbazooka[id] )
		drop_rpg_temp(id);

	return PLUGIN_CONTINUE
}

public CanShoot(id)
{
	return get_gametime() - LastShoot[id] >= get_pcvar_float(pcvar_delay)
}
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20 Feb 2014, 18:13

vzbb_item_bazooka.sma | Afiseaza codul
[code=php]#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <vzbb_mod>
#include <xs>

#define PLUGIN "[ZP] Bazooka + new modes"
#define VERSION "1.6"
#define AUTHOR "Vechta"

// Set " // " before custom models if you want to use standart Rpg models
#define CUSTOM_MODEL

// Set " // " before if you dont want that Admin get free Bazooka
#define ADMIN_BAZOOKA

#if defined ADMIN_BAZOOKA
#define BAZOOKA_ACCESS ADMIN_LEVEL_H
#endif

#define TASK_SEEK_CATCH 9000
#define fm_is_valid_ent(%1) pev_valid(%1)

#if defined CUSTOM_MODEL
static const mrocket[] = "models/zombie_plague/rpgrocket_vechta.mdl";
static const mrpg_w[] = "models/zombie_plague/w_rpg_vechta.mdl";
static const mrpg_v[] = "models/zombie_plague/v_rpg_vechta.mdl";
static const mrpg_p[] = "models/zombie_plague/p_rpg_vechta.mdl";
#else
static const mrocket[] = "models/rpgrocket.mdl";
static const mrpg_w[] = "models/w_rpg.mdl";
static const mrpg_v[] = "models/v_rpg.mdl";
static const mrpg_p[] = "models/p_rpg.mdl";
#endif

static const sfire[] = "weapons/rocketfire1.wav";
static const sfly[] = "weapons/nuke_fly.wav";
static const shit[] = "weapons/mortarhit.wav";
static const spickup[] = "items/gunpickup2.wav";
static const reload[] = "items/9mmclip2.wav";

// Time between can witch to next mode (Thanks to Nihilanth)
#define SWITCH_TIME    0.5
 
// Register the item
new g_itemid;

// Cvars
new pcvar_delay, pcvar_maxdmg, pcvar_radius, pcvar_map, pcvar_speed,
    pcvar_dmgforpacks, pcvar_award, pcvar_count, pcvar_speed_homing,
    pcvar_speed_camera
    
// Sprites
new rocketsmoke, white, explosion, bazsmoke

// Variables
new dmgcount[33], user_controll[33], mode[33]

// Bools
new bool:g_hasbazooka[33], Float:LastShoot[33]

// Floats
new Float:lastSwitchTime[33]

// Messages
new gmsg_screenshake, gmsg_death, gmsg_damage, gmsgBarTime

// Others
new Saytxt

public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR)
        
    // Cvars
    pcvar_delay = register_cvar("zp_bazooka_delay", "10")
    pcvar_maxdmg = register_cvar("zp_bazooka_damage", "550")
    pcvar_radius = register_cvar("zp_bazooka_radius", "250")
    pcvar_map = register_cvar("zp_bazooka_map", "0")
    pcvar_dmgforpacks = get_cvar_pointer("zp_human_damage_reward")
    pcvar_award = register_cvar("zp_bazooka_awardpacks", "1")
    pcvar_speed = register_cvar("zp_bazooka_speed", "800")
    pcvar_speed_homing = register_cvar("zp_bazooka_homing_speed", "350")
    pcvar_speed_camera = register_cvar("zp_bazooka_camera_speed", "300")
    pcvar_count = register_cvar("zp_bazooka_count", "4")
       
    // Register the Extra Item
    g_itemid = register_shop_item("Bazooka", 25, USE_BATTLE,TEAM_HUMANS)
    
    // Events
    register_event("CurWeapon","switch_to_knife","be");
    register_event("HLTV", "event_HLTV", "a", "1=0", "2=0")
    register_event("DeathMsg", "player_die", "a")
    
    // Clcmd's
    register_clcmd("drop", "drop_call");
    register_concmd("zp_bazooka", "give_bazooka", ADMIN_BAN, "<name/@all> gives a bazooka to the spcified target")
    
    // Forwards
    register_forward(FM_PlayerPreThink, "client_PreThink");
    register_forward(FM_Touch, "fw_touch");
    register_forward(FM_CmdStart, "fw_CmdStart")
         
    // Msgid >.<
    gmsg_screenshake = get_user_msgid("ScreenShake");
    gmsg_death = get_user_msgid("DeathMsg");
    gmsg_damage = get_user_msgid("Damage");
    Saytxt = get_user_msgid("SayText")
    gmsgBarTime = get_user_msgid( "BarTime" )
    
    // Check for Admin on ban
    #if defined ADMIN_BAZOOKA
    RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn", 1)
    #endif
}
 
public client_putinserver(id)
{
    mode[id] = 1
    g_hasbazooka[id] = false
    LastShoot[id] = 0.0
}

public plugin_cfg()
{
    new cfgdirecction[32]
    get_configsdir(cfgdirecction, sizeof cfgdirecction - 1);

    server_cmd("exec %s/zp_bazooka_modes.cfg", cfgdirecction)
}

public event_HLTV()
{
    new rpg_temp = engfunc(EngFunc_FindEntityByString, -1, "classname", "rpg_temp");
    
    while( rpg_temp > 0) 
    {
        engfunc(EngFunc_RemoveEntity, rpg_temp);
        rpg_temp = engfunc(EngFunc_FindEntityByString, -1, "classname", "rpg_temp");
    }
        
    if ( get_pcvar_num(pcvar_map) ) return;
        
    for( new id = 1; id <= 32; id++ )
    {
        g_hasbazooka[id] = false;
        
        #if defined ADMIN_BAZOOKA
        set_task(1.0, "AdminBazooka", id)
        #endif
    }
}

public shop_item_selected(player, itemid)
{
    if (itemid == g_itemid)
    {
        if ( g_hasbazooka[player] )
        {
            bazooka_message(player, "^x04[ZP]^x01 You already have a Bazooka!");
            return PLUGIN_HANDLED            
        }
        else if (baz_count() > get_pcvar_num(pcvar_count))
        {
            bazooka_message(player, "^x04[ZP]^x01 Sorry, but maximum Bazooka's reached!");
            return PLUGIN_HANDLED;
        }
        else 
        {
            g_hasbazooka[player] = true;
            LastShoot[player] = 0.0;
            bazooka_message(player, "^x04[ZP]^x01 You bought Bazooka! [Attack2: Change modes] [Reload:^x04 %2.1f^x01 seconds]", get_pcvar_float(pcvar_delay))
            emit_sound(player, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        }
    }
    return PLUGIN_CONTINUE
}

public give_bazooka(id,level,cid)
{
    if (!cmd_access(id,level,cid,1)) 
    {
        console_print(id,"You have no access to that command");
        return;
    }
    if (read_argc() > 2) 
    {
        console_print(id,"Too many arguments supplied.");
        return;
    }
    
    new arg1[32];
    read_argv(1, arg1, sizeof(arg1) - 1);
    new player = cmd_target(id, arg1, 10);
    
    if ( !player ) 
    {
        if ( arg1[0] == '@' ) 
        {
            for ( new i = 1; i <= 32; i++ ) 
            {
                if ( is_user_connected(i) && !g_hasbazooka && !is_user_zombie(i) ) 
                {
                    g_hasbazooka[id] = true
                    LastShoot[id] = 0.0
                    emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                    bazooka_message(player, "^x04[ZP]^x01 You got a Bazooka! [Attack2: Change modes] [Reload:^x04 %2.1f^x01 seconds]", get_pcvar_float(pcvar_delay))
                }
            }
        } 
        else 
        {
            client_print(id, print_center, "[ZP] No Such Player/Team");
            return;
        }
    } 
    else if ( !g_hasbazooka[player] && !is_user_zombie(player) ) 
    {
        g_hasbazooka[id] = true
        LastShoot[id] = 0.0
        emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        bazooka_message(player, "^x04[ZP]^x01 You got a Bazooka! [Attack2: Change modes] [Reload:^x04 %2.1f^x01 seconds]", get_pcvar_float(pcvar_delay))
    }
}
 
public user_infect_pre(id, infector)
{
    if ( g_hasbazooka[id] )
    {
        drop_rpg_temp(id);
    }
}

public plugin_precache()
{
    precache_model(mrocket);        
 
    precache_model(mrpg_w);
    precache_model(mrpg_v);
    precache_model(mrpg_p);
 
    precache_sound(sfire);
    precache_sound(sfly);
    precache_sound(shit);
    precache_sound(spickup);
    precache_sound(reload);
        
    rocketsmoke = precache_model("sprites/smoke.spr");
    white = precache_model("sprites/white.spr");
    explosion = precache_model("sprites/fexplo.spr");
    bazsmoke  = precache_model("sprites/steam1.spr");
}
 
public switch_to_knife(id)
{
    if ( !is_user_alive(id) ) return;
 
    if ( g_hasbazooka[id] )
    {
        if (get_user_weapon(id) == CSW_KNIFE)
        {
            set_pev(id, pev_viewmodel2, mrpg_v);
            set_pev(id, pev_weaponmodel2, mrpg_p);
        }
    }
}

fire_rocket(id) 
{
    if (!CanShoot(id) ) return;

    new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
    
    if (!pev_valid(ent) || !is_user_alive(id) )
        return;
 
    new data[1]
    data[0] = id
    LastShoot[id] = get_gametime();
    set_task(0.0 + get_pcvar_num(pcvar_delay), "rpg_reload", id);
    engclient_cmd(id, "weapon_knife");
 
    new Float:StartOrigin[3], Float:Angle[3];
    pev(id, pev_origin, StartOrigin);
    pev(id, pev_angles, Angle);
    
    set_pev(ent, pev_classname, "rpgrocket");
    engfunc(EngFunc_SetModel, ent, mrocket);
    set_pev(ent, pev_mins, {-1.0, -1.0, -1.0});
    set_pev(ent, pev_maxs, {1.0, 1.0, 1.0});
    engfunc(EngFunc_SetOrigin, ent, StartOrigin);
    set_pev(ent, pev_angles, Angle);

 
    set_pev(ent, pev_solid, 2);
    set_pev(ent, pev_movetype, 5);
    set_pev(ent, pev_owner, id);
 
    new Float:fAim[3],Float:fAngles[3],Float:fOrigin[3]
    velocity_by_aim(id,64,fAim)
    vector_to_angle(fAim,fAngles)
    pev(id,pev_origin,fOrigin)
        
    fOrigin[0] += fAim[0]
    fOrigin[1] += fAim[1]
    fOrigin[2] += fAim[2]
 
    new Float:nVelocity[3];
    if (mode[id] == 1)
        velocity_by_aim(id, get_pcvar_num(pcvar_speed), nVelocity);
    else if (mode[id] == 2)
        velocity_by_aim(id, get_pcvar_num(pcvar_speed_homing), nVelocity);
    else if (mode[id] == 3)
        velocity_by_aim(id, get_pcvar_num(pcvar_speed_camera), nVelocity);
        
    set_pev(ent, pev_velocity, nVelocity);
    entity_set_int(ent, EV_INT_effects, entity_get_int(ent, EV_INT_effects) | EF_BRIGHTLIGHT)

 
    emit_sound(ent, CHAN_WEAPON, sfire, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
    emit_sound(ent, CHAN_VOICE, sfly, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
        
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
    write_byte(22);
    write_short(ent);
    write_short(rocketsmoke);
    write_byte(50);
    write_byte(3);
    write_byte(255);
    write_byte(255);
    write_byte(255);
    write_byte(255);
    message_end();

    if (mode[id] == 2) 
        set_task(0.5, "rpg_seek_follow", ent + TASK_SEEK_CATCH, _, _, "b");
    else if (mode[id] == 3) 
    {
        if (is_user_alive(id))
        {
            entity_set_int(ent, EV_INT_rendermode, 1)
            attach_view(id, ent)
            user_controll[id] = ent
        }
    } 
    launch_push(id, 130)
    Progress_status(id, get_pcvar_num(pcvar_delay))
}
 
public rpg_reload(id)
{
    if (!g_hasbazooka[id]) return;
    
    if ( get_user_weapon(id) == CSW_KNIFE ) switch_to_knife(id);
    {
        // CanShoot[id] = true
        client_print(id, print_center, "Bazooka reloaded!")
        emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    }
}
 
public fw_touch(ent, touched)
{
    if ( !pev_valid(ent) ) return FMRES_IGNORED;
    
    static entclass[32];
    pev(ent, pev_classname, entclass, 31);
    
    if ( equali(entclass, "rpg_temp") )
    {
        static touchclass[32];
        pev(touched, pev_classname, touchclass, 31);
        if ( !equali(touchclass, "player") ) return FMRES_IGNORED;
                
        if( !is_user_alive(touched) || is_user_zombie(touched) ) return FMRES_IGNORED;
                        
        emit_sound(touched, CHAN_VOICE, spickup, 1.0, ATTN_NORM, 0, PITCH_NORM);
        g_hasbazooka[touched] = true;
        
        engfunc(EngFunc_RemoveEntity, ent);
        
        return FMRES_HANDLED;
    }
    else if ( equali(entclass, "rpgrocket") )
    {
        new Float:EndOrigin[3];
        pev(ent, pev_origin, EndOrigin);
        new NonFloatEndOrigin[3];
        NonFloatEndOrigin[0] = floatround(EndOrigin[0]);
        NonFloatEndOrigin[1] = floatround(EndOrigin[1]);
        NonFloatEndOrigin[2] = floatround(EndOrigin[2]);
    
        emit_sound(ent, CHAN_WEAPON, shit, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
        emit_sound(ent, CHAN_VOICE, shit, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
        
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
        write_byte(17);
        write_coord(NonFloatEndOrigin[0]);
        write_coord(NonFloatEndOrigin[1]);
        write_coord(NonFloatEndOrigin[2] + 128);
        write_short(explosion);
        write_byte(60);
        write_byte(255);
        message_end();
    
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
        write_byte(5);
        write_coord(NonFloatEndOrigin[0]);
        write_coord(NonFloatEndOrigin[1]);
        write_coord(NonFloatEndOrigin[2] + 256);
        write_short(bazsmoke);
        write_byte(125);
        write_byte(5);
        message_end();
        
        new maxdamage = get_pcvar_num(pcvar_maxdmg);
        new damageradius = get_pcvar_num(pcvar_radius);
        
        new PlayerPos[3], distance, damage;
        for (new i = 1; i <= 32; i++) 
        {
            if ( is_user_alive(i)) 
            {       
                new id = pev(ent, pev_owner)
                
                if  (is_user_zombie(id))
                if (is_user_zombie(i)) continue;
                                                
                if  (!is_user_zombie(id))
                if (!is_user_zombie(i)) continue;
                                                
                get_user_origin(i, PlayerPos);
                
                distance = get_distance(PlayerPos, NonFloatEndOrigin);
                
                if (distance <= damageradius)
                { 
                    message_begin(MSG_ONE, gmsg_screenshake, {0,0,0}, i);
                    write_short(1<<14);
                    write_short(1<<14);
                    write_short(1<<14);
                    message_end();
                    
                    damage = maxdamage - floatround(floatmul(float(maxdamage), floatdiv(float(distance), float(damageradius))));
                    new attacker = pev(ent, pev_owner);
                
                    baz_damage(i, attacker, damage, "bazooka");
                }
            }
        }
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
        write_byte(21);
        write_coord(NonFloatEndOrigin[0]);
        write_coord(NonFloatEndOrigin[1]);
        write_coord(NonFloatEndOrigin[2]);
        write_coord(NonFloatEndOrigin[0]);
        write_coord(NonFloatEndOrigin[1]);
        write_coord(NonFloatEndOrigin[2] + 320);
        write_short(white);
        write_byte(0);
        write_byte(0);
        write_byte(16);
        write_byte(128);
        write_byte(0);
        write_byte(255);
        write_byte(255);
        write_byte(192);
        write_byte(128);
        write_byte(0);
        message_end();
        
        attach_view(entity_get_edict(ent, EV_ENT_owner), entity_get_edict(ent, EV_ENT_owner))
        user_controll[entity_get_edict(ent, EV_ENT_owner)] = 0
        remove_entity(ent)
                
        return FMRES_HANDLED;
    }
    return FMRES_IGNORED;
}
 
public drop_call(id)
{
    if ( g_hasbazooka[id] && get_user_weapon(id) == CSW_KNIFE )
    {
        drop_rpg_temp(id);
        return PLUGIN_HANDLED; 
    }
    return PLUGIN_CONTINUE;
}
 
drop_rpg_temp(id) 
{
    new Float:fAim[3] , Float:fOrigin[3];
    velocity_by_aim(id , 64 , fAim);
    pev(id , pev_origin , fOrigin);
 
    fOrigin[0] += fAim[0];
    fOrigin[1] += fAim[1];
 
    new rpg = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
 
    set_pev(rpg, pev_classname, "rpg_temp");
    engfunc(EngFunc_SetModel, rpg, mrpg_w);
 
    set_pev(rpg, pev_mins, { -16.0, -16.0, -16.0 } );
    set_pev(rpg, pev_maxs, { 16.0, 16.0, 16.0 } );
 
    set_pev(rpg , pev_solid , 1);
    set_pev(rpg , pev_movetype , 6);
 
    engfunc(EngFunc_SetOrigin, rpg, fOrigin);
 
    g_hasbazooka[id] = false;
}
 
baz_damage(id, attacker, damage, weaponDescription[])
{
    if ( pev(id, pev_takedamage) == DAMAGE_NO ) return;
    if ( damage <= 0 ) return;
 
    new userHealth = get_user_health(id);
    
    if (userHealth - damage <= 0 ) 
    {
        dmgcount[attacker] += userHealth - damage;
        set_msg_block(gmsg_death, BLOCK_SET);
        ExecuteHamB(Ham_Killed, id, attacker, 2);
        set_msg_block(gmsg_death, BLOCK_NOT);
        
                
        message_begin(MSG_BROADCAST, gmsg_death);
        write_byte(attacker);
        write_byte(id);
        write_byte(0);
        write_string(weaponDescription);
        message_end();
                
        set_pev(attacker, pev_frags, float(get_user_frags(attacker) + 1));
                        
        new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10];
        
        get_user_name(attacker, kname, 31);
        get_user_team(attacker, kteam, 9);
        get_user_authid(attacker, kauthid, 31);
         
        get_user_name(id, vname, 31);
        get_user_team(id, vteam, 9);
        get_user_authid(id, vauthid, 31);
                        
        log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"", 
        kname, get_user_userid(attacker), kauthid, kteam, 
        vname, get_user_userid(id), vauthid, vteam, weaponDescription);
    }
    else 
    {
        dmgcount[attacker] += damage;
        new origin[3];
        get_user_origin(id, origin);
                
        message_begin(MSG_ONE,gmsg_damage,{0,0,0},id);
        write_byte(21);
        write_byte(20);
        write_long(DMG_BLAST);
        write_coord(origin[0]);
        write_coord(origin[1]);
        write_coord(origin[2]);
        message_end();
                
        set_pev(id, pev_health, pev(id, pev_health) - float(damage));
    }
    if ( !get_pcvar_num(pcvar_award) ) return;
        
    new breaker = get_pcvar_num(pcvar_dmgforpacks);
    
    if ( dmgcount[attacker] > breaker )
    {
        new temp = dmgcount[attacker] / breaker
        if ( temp * breaker > dmgcount[attacker] ) return; //should never be possible
        dmgcount[attacker] -= temp * breaker;
        set_user_credits( attacker, get_user_credits(attacker) + temp );
    }
}
 
public rpg_seek_follow(ent) 
{
    ent -= TASK_SEEK_CATCH
        
    new Float: shortest_distance = 500.0;
    new NearestPlayer = 0;
 
    if (pev_valid(ent)) 
    {
        static entclass[32];
        pev(ent, pev_classname, entclass, 31); 

        if ( equali(entclass, "rpgrocket") )
        {
            new id_owner = pev(ent, pev_owner)
            new iClient[32], livePlayers, iNum;
            get_players(iClient, livePlayers, "a"); 
     
            for(iNum = 0; iNum < livePlayers; iNum++) 
            { 
                if ( is_user_alive(iClient[iNum]) && pev_valid(ent) ) 
                {
                    if ( id_owner != iClient[iNum] && is_user_zombie(iClient[iNum]) )
                    {
                        new Float:PlayerOrigin[3], Float:RocketOrigin[3]
                        pev(ent, pev_origin, RocketOrigin)
                        pev(iClient[iNum], pev_origin, PlayerOrigin)
                    
                        new Float: distance = get_distance_f(PlayerOrigin, RocketOrigin)
                        
                        if ( distance <= shortest_distance )
                        {
                            shortest_distance = distance;
                            NearestPlayer = iClient[iNum];
                        }
                    }
                }
            }
            if (NearestPlayer > 0) 
            {
                entity_set_follow(ent, NearestPlayer, 250.0)
            }
        }
    }
}
 
stock entity_set_follow(entity, target, Float:speed) 
{
    if(!fm_is_valid_ent(entity) || !fm_is_valid_ent(target)) 
        return 0

    new Float:entity_origin[3], Float:target_origin[3]
    pev(entity, pev_origin, entity_origin)
    pev(target, pev_origin, target_origin)

    new Float:diff[3]
    diff[0] = target_origin[0] - entity_origin[0]
    diff[1] = target_origin[1] - entity_origin[1]
    diff[2] = target_origin[2] - entity_origin[2]
 
    new Float:length = floatsqroot(floatpower(diff[0], 2.0) + floatpower(diff[1], 2.0) + floatpower(diff[2], 2.0))
 
           new Float:velocity[3]
    velocity[0] = diff[0] * (speed / length)
    velocity[1] = diff[1] * (speed / length)
    velocity[2] = diff[2] * (speed / length)
 
    set_pev(entity, pev_velocity, velocity)

    return 1
}

public fw_CmdStart(id, UC_Handle, Seed)
{
    if(!is_user_alive(id) || !g_hasbazooka[id]) return 
                
    static Button, OldButton
    OldButton = get_user_oldbutton(id)
                
    Button = get_uc(UC_Handle, UC_Buttons)
        
    if (Button & IN_ATTACK)
    {
        if (!CanShoot(id) || (OldButton & IN_ATTACK2)) return;
        
        if ( get_user_weapon(id) == CSW_KNIFE ) 
            fire_rocket(id); 
    }
    else if (Button & IN_ATTACK2 && get_user_weapon(id) == CSW_KNIFE) 
    {
        if ( get_gametime ( ) - lastSwitchTime [ id ] < SWITCH_TIME || (OldButton & IN_ATTACK2)) return
        
        if (is_user_alive(id))
        {
            switch(mode[id]) 
            {
                case 1:
                {
                    mode[id] = 2
                    emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                    client_print(id, print_center, "Homing fire mode")
                }
                case 2:
                {
                    mode[id] = 3
                    emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                    client_print(id, print_center, "Camera fire mode")
                }
                case 3:
                {
                    mode[id] = 1
                    emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                    client_print(id, print_center, "Normal fire mode")
                }        
            }    
            lastSwitchTime [ id ] = get_gametime ( )
        }
    }
    else if (user_controll[id]) 
    {
        new RocketEnt = user_controll[id]
            
        if (is_valid_ent(RocketEnt)) 
        {
            new Float:Velocity[3]
            VelocityByAim(id, 500, Velocity)
            entity_set_vector(RocketEnt, EV_VEC_velocity, Velocity)
                
            new Float:NewAngle[3]
            entity_get_vector(id, EV_VEC_v_angle, NewAngle)
            entity_set_vector(RocketEnt, EV_VEC_angles, NewAngle)
        }
        else 
        {
            attach_view(id, id)
        }
    }
}

public client_connect(id)
    g_hasbazooka[id] = false

    #if defined ADMIN_BAZOOKA
public fw_PlayerSpawn(id)
    set_task(1.0, "AdminBazooka", id)
#endif

#if defined ADMIN_BAZOOKA
public AdminBazooka(id)
{
    if (g_hasbazooka[id] || is_user_zombie(id) || is_user_human(id))
        return;
    
    if (is_user_alive(id) && (get_user_flags(id) & BAZOOKA_ACCESS))
    {
        g_hasbazooka[id] = true
        LastShoot[id] = 0.0
        emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        bazooka_message(id, "^x04[ZP]^x01 You got a Bazooka! [Attack2: Change modes] [Reload:^x04 %2.1f^x01 seconds]", get_pcvar_float(pcvar_delay))
    }
}
#endif

stock launch_push(id, velamount)
{
    static Float:flNewVelocity[3], Float:flCurrentVelocity[3]
    
    velocity_by_aim(id, -velamount, flNewVelocity)
    
    get_user_velocity(id, flCurrentVelocity)
    xs_vec_add(flNewVelocity, flCurrentVelocity, flNewVelocity)
    
    set_user_velocity(id, flNewVelocity)
}

baz_count()
{
    new i, count = 0;
    
    for(i = 1; i < 33; i++)
    {
        if(g_hasbazooka)
            count++;
    }
    return count;
}

stock bazooka_message(const id, const input[], any:...)
{
    new count = 1, players[32]
    
    static msg[191]
    vformat(msg,190,input,3)
    
    replace_all(msg,190,"/g","^4")
    replace_all(msg,190,"/y","^1")
    replace_all(msg,190,"/ctr","^3")
    
    if (id) players[0] = id; else get_players(players,count,"ch")
    
    for (new i = 0; i < count; i++)
        if (is_user_connected(players))
        {
            message_begin(MSG_ONE_UNRELIABLE, Saytxt, _, players)
            write_byte(players)
            write_string(msg)
            message_end()
        }
}

public Progress_status( const id, const duration )
{
    message_begin( MSG_ONE, gmsgBarTime, _, id )
    write_short( duration )
    message_end()
}

public player_die() {

    new id = read_data(2)
    
    if ( g_hasbazooka[id] )
        drop_rpg_temp(id);

    return PLUGIN_CONTINUE
}

public CanShoot(id)
{
    return get_gametime() - LastShoot[id] >= get_pcvar_float(pcvar_delay)
} [/code]
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Pluginurile mele publice | Afiseaza codul
Control HE Damage(s)
[Zombie mod] Liderul oamenilor
NO RUSH (MANUAL)
Salvatorul Craciunului
Harry Potter's Magic Wand [0.0.3]
New HE Grenade Effects
Upgrades Menu -> Health/Armor/Damage
Serverele care au achizitonat pluginurile mele: #1 #2

CONTACT: sef_yontu@yahoo.com | skype: cyp_yontu
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n0talaMa.
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20 Feb 2014, 22:01

Mersi fain frate , fami si tryder te rog daca poti si survivor si nemeiss :(
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YONTU
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20 Feb 2014, 22:03

Maine, acum am de invatat :)) !
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Pluginurile mele publice | Afiseaza codul
Control HE Damage(s)
[Zombie mod] Liderul oamenilor
NO RUSH (MANUAL)
Salvatorul Craciunului
Harry Potter's Magic Wand [0.0.3]
New HE Grenade Effects
Upgrades Menu -> Health/Armor/Damage
Serverele care au achizitonat pluginurile mele: #1 #2

CONTACT: sef_yontu@yahoo.com | skype: cyp_yontu
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n0talaMa.
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20 Feb 2014, 22:04

Da-mi idu tau ca sunt citeva buguri sa mi le faci Da-mi idu tau sau Da-mi add la owner_n0talama te rog multt :(
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n0talaMa.
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20 Feb 2014, 22:19

te rog younutz intra pe mess te implorr daca poti sa scoti si lumina care are bazuca ca are o luminaa , cand tragi din ia nu stiu sau e sprite asa eu nu stiu si face cam lagg dar daca poti sa o scoti , si la anti infection armor o cumperi si nuti da armorul....:( si face cam lagg
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n0talaMa.
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22 Feb 2014, 14:06

ma mai ajuta cineva men ???
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n0talaMa.
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22 Feb 2014, 21:47

care ma ajuta dau 6 dolari pw www.webmoney.ru nu glumesc arat si dovada ca am banii
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