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#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <engine> #include <hamsandwich> #include <zombieplague> #include <xs> #define PLUGIN "[ZP] Bazooka + new modes" #define VERSION "1.6" #define AUTHOR "Vechta" // Set " // " before custom models if you want to use standart Rpg models #define CUSTOM_MODEL // Set " // " before if you dont want that Admin get free Bazooka #define ADMIN_BAZOOKA #if defined ADMIN_BAZOOKA #define BAZOOKA_ACCESS ADMIN_LEVEL_H #endif #define TASK_SEEK_CATCH 9000 #define fm_is_valid_ent(%1) pev_valid(%1) #if defined CUSTOM_MODEL static const mrocket[] = "models/zombie_plague/rpgrocket_vechta.mdl"; static const mrpg_w[] = "models/zombie_plague/w_rpg_vechta.mdl"; static const mrpg_v[] = "models/zombie_plague/v_rpg_vechta.mdl"; static const mrpg_p[] = "models/zombie_plague/p_rpg_vechta.mdl"; #else static const mrocket[] = "models/rpgrocket.mdl"; static const mrpg_w[] = "models/w_rpg.mdl"; static const mrpg_v[] = "models/v_rpg.mdl"; static const mrpg_p[] = "models/p_rpg.mdl"; #endif static const sfire[] = "weapons/rocketfire1.wav"; static const sfly[] = "weapons/nuke_fly.wav"; static const shit[] = "weapons/mortarhit.wav"; static const spickup[] = "items/gunpickup2.wav"; static const reload[] = "items/9mmclip2.wav"; // Time between can witch to next mode (Thanks to Nihilanth) #define SWITCH_TIME 0.5 // Register the item new g_itemid; // Cvars new pcvar_delay, pcvar_maxdmg, pcvar_radius, pcvar_map, pcvar_speed, pcvar_dmgforpacks, pcvar_award, pcvar_count, pcvar_speed_homing, pcvar_speed_camera // Sprites new rocketsmoke, white, explosion, bazsmoke // Variables new dmgcount[33], user_controll[33], mode[33] // Bools new bool:g_hasbazooka[33], Float:LastShoot[33] // Floats new Float:lastSwitchTime[33] // Messages new gmsg_screenshake, gmsg_death, gmsg_damage, gmsgBarTime // Others new Saytxt public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) // Cvars pcvar_delay = register_cvar("zp_bazooka_delay", "10") pcvar_maxdmg = register_cvar("zp_bazooka_damage", "550") pcvar_radius = register_cvar("zp_bazooka_radius", "250") pcvar_map = register_cvar("zp_bazooka_map", "0") pcvar_dmgforpacks = get_cvar_pointer("zp_human_damage_reward") pcvar_award = register_cvar("zp_bazooka_awardpacks", "1") pcvar_speed = register_cvar("zp_bazooka_speed", "800") pcvar_speed_homing = register_cvar("zp_bazooka_homing_speed", "350") pcvar_speed_camera = register_cvar("zp_bazooka_camera_speed", "300") pcvar_count = register_cvar("zp_bazooka_count", "4") // Register the Extra Item g_itemid = zp_register_extra_item("Bazooka", 25, ZP_TEAM_HUMAN) // Events register_event("CurWeapon","switch_to_knife","be"); register_event("HLTV", "event_HLTV", "a", "1=0", "2=0") register_event("DeathMsg", "player_die", "a") // Clcmd's register_clcmd("drop", "drop_call"); register_concmd("zp_bazooka", "give_bazooka", ADMIN_BAN, "<name/@all> gives a bazooka to the spcified target") // Forwards register_forward(FM_PlayerPreThink, "client_PreThink"); register_forward(FM_Touch, "fw_touch"); register_forward(FM_CmdStart, "fw_CmdStart") // Msgid >.< gmsg_screenshake = get_user_msgid("ScreenShake"); gmsg_death = get_user_msgid("DeathMsg"); gmsg_damage = get_user_msgid("Damage"); Saytxt = get_user_msgid("SayText") gmsgBarTime = get_user_msgid( "BarTime" ) // Check for Admin on ban #if defined ADMIN_BAZOOKA RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn", 1) #endif } public client_putinserver(id) { mode[id] = 1 g_hasbazooka[id] = false LastShoot[id] = 0.0 } public plugin_cfg() { new cfgdirecction[32] get_configsdir(cfgdirecction, sizeof cfgdirecction - 1); server_cmd("exec %s/zp_bazooka_modes.cfg", cfgdirecction) } public event_HLTV() { new rpg_temp = engfunc(EngFunc_FindEntityByString, -1, "classname", "rpg_temp"); while( rpg_temp > 0) { engfunc(EngFunc_RemoveEntity, rpg_temp); rpg_temp = engfunc(EngFunc_FindEntityByString, -1, "classname", "rpg_temp"); } if ( get_pcvar_num(pcvar_map) ) return; for( new id = 1; id <= 32; id++ ) { g_hasbazooka[id] = false; #if defined ADMIN_BAZOOKA set_task(1.0, "AdminBazooka", id) #endif } } public zp_extra_item_selected(player, itemid) { if (itemid == g_itemid) { if ( g_hasbazooka[player] ) { bazooka_message(player, "^x04[ZP]^x01 You already have a Bazooka!"); return ZP_PLUGIN_HANDLED } else if (baz_count() > get_pcvar_num(pcvar_count)) { bazooka_message(player, "^x04[ZP]^x01 Sorry, but maximum Bazooka's reached!"); return ZP_PLUGIN_HANDLED; } else { g_hasbazooka[player] = true; LastShoot[player] = 0.0; bazooka_message(player, "^x04[ZP]^x01 You bought Bazooka! [Attack2: Change modes] [Reload:^x04 %2.1f^x01 seconds]", get_pcvar_float(pcvar_delay)) emit_sound(player, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } } return PLUGIN_CONTINUE } public give_bazooka(id,level,cid) { if (!cmd_access(id,level,cid,1)) { console_print(id,"You have no access to that command"); return; } if (read_argc() > 2) { console_print(id,"Too many arguments supplied."); return; } new arg1[32]; read_argv(1, arg1, sizeof(arg1) - 1); new player = cmd_target(id, arg1, 10); if ( !player ) { if ( arg1[0] == '@' ) { for ( new i = 1; i <= 32; i++ ) { if ( is_user_connected(i) && !g_hasbazooka && !zp_get_user_zombie(i) ) { g_hasbazooka[id] = true LastShoot[id] = 0.0 emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) bazooka_message(player, "^x04[ZP]^x01 You got a Bazooka! [Attack2: Change modes] [Reload:^x04 %2.1f^x01 seconds]", get_pcvar_float(pcvar_delay)) } } } else { client_print(id, print_center, "[ZP] No Such Player/Team"); return; } } else if ( !g_hasbazooka[player] && !zp_get_user_zombie(player) ) { g_hasbazooka[id] = true LastShoot[id] = 0.0 emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) bazooka_message(player, "^x04[ZP]^x01 You got a Bazooka! [Attack2: Change modes] [Reload:^x04 %2.1f^x01 seconds]", get_pcvar_float(pcvar_delay)) } } public zp_user_infected_post(id, infector) { if ( g_hasbazooka[id] ) { drop_rpg_temp(id); } } public zp_user_humanized_post(id, survivor) { #if defined ADMIN_BAZOOKA if (get_user_flags(id) & BAZOOKA_ACCESS) { g_hasbazooka[id] = true LastShoot[id] = 0.0 } #endif } public plugin_precache() { precache_model(mrocket); precache_model(mrpg_w); precache_model(mrpg_v); precache_model(mrpg_p); precache_sound(sfire); precache_sound(sfly); precache_sound(shit); precache_sound(spickup); precache_sound(reload); rocketsmoke = precache_model("sprites/smoke.spr"); white = precache_model("sprites/white.spr"); explosion = precache_model("sprites/fexplo.spr"); bazsmoke = precache_model("sprites/steam1.spr"); } public switch_to_knife(id) { if ( !is_user_alive(id) ) return; if ( g_hasbazooka[id] ) { if (get_user_weapon(id) == CSW_KNIFE) { set_pev(id, pev_viewmodel2, mrpg_v); set_pev(id, pev_weaponmodel2, mrpg_p); } } } fire_rocket(id) { if (!CanShoot(id) ) return; new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")); if (!pev_valid(ent) || !is_user_alive(id) ) return; new data[1] data[0] = id LastShoot[id] = get_gametime(); set_task(0.0 + get_pcvar_num(pcvar_delay), "rpg_reload", id); engclient_cmd(id, "weapon_knife"); new Float:StartOrigin[3], Float:Angle[3]; pev(id, pev_origin, StartOrigin); pev(id, pev_angles, Angle); set_pev(ent, pev_classname, "rpgrocket"); engfunc(EngFunc_SetModel, ent, mrocket); set_pev(ent, pev_mins, {-1.0, -1.0, -1.0}); set_pev(ent, pev_maxs, {1.0, 1.0, 1.0}); engfunc(EngFunc_SetOrigin, ent, StartOrigin); set_pev(ent, pev_angles, Angle); set_pev(ent, pev_solid, 2); set_pev(ent, pev_movetype, 5); set_pev(ent, pev_owner, id); new Float:fAim[3],Float:fAngles[3],Float:fOrigin[3] velocity_by_aim(id,64,fAim) vector_to_angle(fAim,fAngles) pev(id,pev_origin,fOrigin) fOrigin[0] += fAim[0] fOrigin[1] += fAim[1] fOrigin[2] += fAim[2] new Float:nVelocity[3]; if (mode[id] == 1) velocity_by_aim(id, get_pcvar_num(pcvar_speed), nVelocity); else if (mode[id] == 2) velocity_by_aim(id, get_pcvar_num(pcvar_speed_homing), nVelocity); else if (mode[id] == 3) velocity_by_aim(id, get_pcvar_num(pcvar_speed_camera), nVelocity); set_pev(ent, pev_velocity, nVelocity); entity_set_int(ent, EV_INT_effects, entity_get_int(ent, EV_INT_effects) | EF_BRIGHTLIGHT) emit_sound(ent, CHAN_WEAPON, sfire, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); emit_sound(ent, CHAN_VOICE, sfly, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(22); write_short(ent); write_short(rocketsmoke); write_byte(50); write_byte(3); write_byte(255); write_byte(255); write_byte(255); write_byte(255); message_end(); if (mode[id] == 2) set_task(0.5, "rpg_seek_follow", ent + TASK_SEEK_CATCH, _, _, "b"); else if (mode[id] == 3) { if (is_user_alive(id)) { entity_set_int(ent, EV_INT_rendermode, 1) attach_view(id, ent) user_controll[id] = ent } } launch_push(id, 130) Progress_status(id, get_pcvar_num(pcvar_delay)) } public rpg_reload(id) { if (!g_hasbazooka[id]) return; if ( get_user_weapon(id) == CSW_KNIFE ) switch_to_knife(id); { // CanShoot[id] = true client_print(id, print_center, "Bazooka reloaded!") emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } } public fw_touch(ent, touched) { if ( !pev_valid(ent) ) return FMRES_IGNORED; static entclass[32]; pev(ent, pev_classname, entclass, 31); if ( equali(entclass, "rpg_temp") ) { static touchclass[32]; pev(touched, pev_classname, touchclass, 31); if ( !equali(touchclass, "player") ) return FMRES_IGNORED; if( !is_user_alive(touched) || zp_get_user_zombie(touched) ) return FMRES_IGNORED; emit_sound(touched, CHAN_VOICE, spickup, 1.0, ATTN_NORM, 0, PITCH_NORM); g_hasbazooka[touched] = true; engfunc(EngFunc_RemoveEntity, ent); return FMRES_HANDLED; } else if ( equali(entclass, "rpgrocket") ) { new Float:EndOrigin[3]; pev(ent, pev_origin, EndOrigin); new NonFloatEndOrigin[3]; NonFloatEndOrigin[0] = floatround(EndOrigin[0]); NonFloatEndOrigin[1] = floatround(EndOrigin[1]); NonFloatEndOrigin[2] = floatround(EndOrigin[2]); emit_sound(ent, CHAN_WEAPON, shit, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); emit_sound(ent, CHAN_VOICE, shit, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(17); write_coord(NonFloatEndOrigin[0]); write_coord(NonFloatEndOrigin[1]); write_coord(NonFloatEndOrigin[2] + 128); write_short(explosion); write_byte(60); write_byte(255); message_end(); message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(5); write_coord(NonFloatEndOrigin[0]); write_coord(NonFloatEndOrigin[1]); write_coord(NonFloatEndOrigin[2] + 256); write_short(bazsmoke); write_byte(125); write_byte(5); message_end(); new maxdamage = get_pcvar_num(pcvar_maxdmg); new damageradius = get_pcvar_num(pcvar_radius); new PlayerPos[3], distance, damage; for (new i = 1; i <= 32; i++) { if ( is_user_alive(i)) { new id = pev(ent, pev_owner) if ((zp_get_user_zombie(id)) || ((zp_get_user_nemesis(id)))) if ((zp_get_user_zombie(i)) || (zp_get_user_nemesis(i))) continue; if ((!zp_get_user_zombie(id)) && (!zp_get_user_nemesis(id))) if ((!zp_get_user_zombie(i)) && (!zp_get_user_nemesis(i))) continue; get_user_origin(i, PlayerPos); distance = get_distance(PlayerPos, NonFloatEndOrigin); if (distance <= damageradius) { message_begin(MSG_ONE, gmsg_screenshake, {0,0,0}, i); write_short(1<<14); write_short(1<<14); write_short(1<<14); message_end(); damage = maxdamage - floatround(floatmul(float(maxdamage), floatdiv(float(distance), float(damageradius)))); new attacker = pev(ent, pev_owner); baz_damage(i, attacker, damage, "bazooka"); } } } message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(21); write_coord(NonFloatEndOrigin[0]); write_coord(NonFloatEndOrigin[1]); write_coord(NonFloatEndOrigin[2]); write_coord(NonFloatEndOrigin[0]); write_coord(NonFloatEndOrigin[1]); write_coord(NonFloatEndOrigin[2] + 320); write_short(white); write_byte(0); write_byte(0); write_byte(16); write_byte(128); write_byte(0); write_byte(255); write_byte(255); write_byte(192); write_byte(128); write_byte(0); message_end(); attach_view(entity_get_edict(ent, EV_ENT_owner), entity_get_edict(ent, EV_ENT_owner)) user_controll[entity_get_edict(ent, EV_ENT_owner)] = 0 remove_entity(ent) return FMRES_HANDLED; } return FMRES_IGNORED; } public drop_call(id) { if ( g_hasbazooka[id] && get_user_weapon(id) == CSW_KNIFE ) { drop_rpg_temp(id); return PLUGIN_HANDLED; } return PLUGIN_CONTINUE; } drop_rpg_temp(id) { new Float:fAim[3] , Float:fOrigin[3]; velocity_by_aim(id , 64 , fAim); pev(id , pev_origin , fOrigin); fOrigin[0] += fAim[0]; fOrigin[1] += fAim[1]; new rpg = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")); set_pev(rpg, pev_classname, "rpg_temp"); engfunc(EngFunc_SetModel, rpg, mrpg_w); set_pev(rpg, pev_mins, { -16.0, -16.0, -16.0 } ); set_pev(rpg, pev_maxs, { 16.0, 16.0, 16.0 } ); set_pev(rpg , pev_solid , 1); set_pev(rpg , pev_movetype , 6); engfunc(EngFunc_SetOrigin, rpg, fOrigin); g_hasbazooka[id] = false; } baz_damage(id, attacker, damage, weaponDescription[]) { if ( pev(id, pev_takedamage) == DAMAGE_NO ) return; if ( damage <= 0 ) return; new userHealth = get_user_health(id); if (userHealth - damage <= 0 ) { dmgcount[attacker] += userHealth - damage; set_msg_block(gmsg_death, BLOCK_SET); ExecuteHamB(Ham_Killed, id, attacker, 2); set_msg_block(gmsg_death, BLOCK_NOT); message_begin(MSG_BROADCAST, gmsg_death); write_byte(attacker); write_byte(id); write_byte(0); write_string(weaponDescription); message_end(); set_pev(attacker, pev_frags, float(get_user_frags(attacker) + 1)); new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10]; get_user_name(attacker, kname, 31); get_user_team(attacker, kteam, 9); get_user_authid(attacker, kauthid, 31); get_user_name(id, vname, 31); get_user_team(id, vteam, 9); get_user_authid(id, vauthid, 31); log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"", kname, get_user_userid(attacker), kauthid, kteam, vname, get_user_userid(id), vauthid, vteam, weaponDescription); } else { dmgcount[attacker] += damage; new origin[3]; get_user_origin(id, origin); message_begin(MSG_ONE,gmsg_damage,{0,0,0},id); write_byte(21); write_byte(20); write_long(DMG_BLAST); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]); message_end(); set_pev(id, pev_health, pev(id, pev_health) - float(damage)); } if ( !get_pcvar_num(pcvar_award) ) return; new breaker = get_pcvar_num(pcvar_dmgforpacks); if ( dmgcount[attacker] > breaker ) { new temp = dmgcount[attacker] / breaker if ( temp * breaker > dmgcount[attacker] ) return; //should never be possible dmgcount[attacker] -= temp * breaker; zp_set_user_ammo_packs( attacker, zp_get_user_ammo_packs(attacker) + temp ); } } public rpg_seek_follow(ent) { ent -= TASK_SEEK_CATCH new Float: shortest_distance = 500.0; new NearestPlayer = 0; if (pev_valid(ent)) { static entclass[32]; pev(ent, pev_classname, entclass, 31); if ( equali(entclass, "rpgrocket") ) { new id_owner = pev(ent, pev_owner) new iClient[32], livePlayers, iNum; get_players(iClient, livePlayers, "a"); for(iNum = 0; iNum < livePlayers; iNum++) { if ( is_user_alive(iClient[iNum]) && pev_valid(ent) ) { if ( id_owner != iClient[iNum] && zp_get_user_zombie(iClient[iNum]) ) { new Float:PlayerOrigin[3], Float:RocketOrigin[3] pev(ent, pev_origin, RocketOrigin) pev(iClient[iNum], pev_origin, PlayerOrigin) new Float: distance = get_distance_f(PlayerOrigin, RocketOrigin) if ( distance <= shortest_distance ) { shortest_distance = distance; NearestPlayer = iClient[iNum]; } } } } if (NearestPlayer > 0) { entity_set_follow(ent, NearestPlayer, 250.0) } } } } stock entity_set_follow(entity, target, Float:speed) { if(!fm_is_valid_ent(entity) || !fm_is_valid_ent(target)) return 0 new Float:entity_origin[3], Float:target_origin[3] pev(entity, pev_origin, entity_origin) pev(target, pev_origin, target_origin) new Float:diff[3] diff[0] = target_origin[0] - entity_origin[0] diff[1] = target_origin[1] - entity_origin[1] diff[2] = target_origin[2] - entity_origin[2] new Float:length = floatsqroot(floatpower(diff[0], 2.0) + floatpower(diff[1], 2.0) + floatpower(diff[2], 2.0)) new Float:velocity[3] velocity[0] = diff[0] * (speed / length) velocity[1] = diff[1] * (speed / length) velocity[2] = diff[2] * (speed / length) set_pev(entity, pev_velocity, velocity) return 1 } public fw_CmdStart(id, UC_Handle, Seed) { if(!is_user_alive(id) || !g_hasbazooka[id]) return static Button, OldButton OldButton = get_user_oldbutton(id) Button = get_uc(UC_Handle, UC_Buttons) if (Button & IN_ATTACK) { if (!CanShoot(id) || (OldButton & IN_ATTACK2)) return; if ( get_user_weapon(id) == CSW_KNIFE ) fire_rocket(id); } else if (Button & IN_ATTACK2 && get_user_weapon(id) == CSW_KNIFE) { if ( get_gametime ( ) - lastSwitchTime [ id ] < SWITCH_TIME || (OldButton & IN_ATTACK2)) return if (is_user_alive(id)) { switch(mode[id]) { case 1: { mode[id] = 2 emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) client_print(id, print_center, "Homing fire mode") } case 2: { mode[id] = 3 emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) client_print(id, print_center, "Camera fire mode") } case 3: { mode[id] = 1 emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) client_print(id, print_center, "Normal fire mode") } } lastSwitchTime [ id ] = get_gametime ( ) } } else if (user_controll[id]) { new RocketEnt = user_controll[id] if (is_valid_ent(RocketEnt)) { new Float:Velocity[3] VelocityByAim(id, 500, Velocity) entity_set_vector(RocketEnt, EV_VEC_velocity, Velocity) new Float:NewAngle[3] entity_get_vector(id, EV_VEC_v_angle, NewAngle) entity_set_vector(RocketEnt, EV_VEC_angles, NewAngle) } else { attach_view(id, id) } } } public client_connect(id) g_hasbazooka[id] = false #if defined ADMIN_BAZOOKA public fw_PlayerSpawn(id) set_task(1.0, "AdminBazooka", id) #endif #if defined ADMIN_BAZOOKA public AdminBazooka(id) { if (g_hasbazooka[id] || zp_get_user_nemesis(id) || zp_get_user_zombie(id) || zp_get_user_survivor(id)) return; if (is_user_alive(id) && (get_user_flags(id) & BAZOOKA_ACCESS)) { g_hasbazooka[id] = true LastShoot[id] = 0.0 emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) bazooka_message(id, "^x04[ZP]^x01 You got a Bazooka! [Attack2: Change modes] [Reload:^x04 %2.1f^x01 seconds]", get_pcvar_float(pcvar_delay)) } } #endif stock launch_push(id, velamount) { static Float:flNewVelocity[3], Float:flCurrentVelocity[3] velocity_by_aim(id, -velamount, flNewVelocity) get_user_velocity(id, flCurrentVelocity) xs_vec_add(flNewVelocity, flCurrentVelocity, flNewVelocity) set_user_velocity(id, flNewVelocity) } baz_count() { new i, count = 0; for(i = 1; i < 33; i++) { if(g_hasbazooka) count++; } return count; } stock bazooka_message(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg,190,input,3) replace_all(msg,190,"/g","^4") replace_all(msg,190,"/y","^1") replace_all(msg,190,"/ctr","^3") if (id) players[0] = id; else get_players(players,count,"ch") for (new i = 0; i < count; i++) if (is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, Saytxt, _, players) write_byte(players) write_string(msg) message_end() } } public Progress_status( const id, const duration ) { message_begin( MSG_ONE, gmsgBarTime, _, id ) write_short( duration ) message_end() } public player_die() { new id = read_data(2) if ( g_hasbazooka[id] ) drop_rpg_temp(id); return PLUGIN_CONTINUE } public CanShoot(id) { return get_gametime() - LastShoot[id] >= get_pcvar_float(pcvar_delay) }
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Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
- YONTU
- Scripter eXtreamCS
- Posts: 2466
- Joined: 10 May 2013, 14:25
- Detinator Steam: Nu
- CS Status: Everyone is looking at ur shoes
- Reputatie: Moderator ajutator
Fost scripter eXtreamCS - Location: Gura Humorului
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Maine, acum am de invatat :)) !
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
- n0talaMa.
- Membru, skill 0
- Posts: 99
- Joined: 06 Oct 2013, 17:47
- Detinator Steam: Da
- Detinator server CS: Nu
- SteamID: boss1234538
- Has thanked: 8 times
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te rog younutz intra pe mess te implorr daca poti sa scoti si lumina care are bazuca ca are o luminaa , cand tragi din ia nu stiu sau e sprite asa eu nu stiu si face cam lagg dar daca poti sa o scoti , si la anti infection armor o cumperi si nuti da armorul.... si face cam lagg