- SMA | Afiseaza codul
#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <hamsandwich> #include <engine> #include <cstrike> #include <fun> #define PLUGIN "Skullshop" #define VERSION "1.0" #define AUTHOR "Crash94" enum _: iCoinSequences { CoinIdle = 0, CoinFloat, CoinSpin }; new const gCoinModel[ ] = "models/skullshop/skull.mdl"; new cherep[33], w_machete[33], w_benzo[33], w_electro[33] new Float:HudTime[33] new const gCoinClassname[ ] = "cherep$"; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event( "DeathMsg", "Hook_DeathMessage", "a" ); register_touch( gCoinClassname, "player", "Forward_TouchCoin" ); register_forward(FM_EmitSound, "fw_EmitSound") register_event("CurWeapon", "Event_CurWeapon", "be", "1=1") RegisterHam(Ham_TakeDamage, "player", "Player_TakeDamage") RegisterHam(Ham_Spawn, "player", "Spawn_player", 1) RegisterHam( Ham_Player_PreThink, "player", "bacon_PlayerPreThink" ); register_clcmd("say /skullshop", "ShopMenu") register_clcmd("say_team /skullshop", "ShopMenu") register_clcmd("say /shop", "ShopMenu") register_dictionary( "skullshop.txt" ); } stock ChatColor(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") replace_all(msg, 190, "!y", "^1") replace_all(msg, 190, "!team", "^3") if (id) players[0] = id; else get_players(players, count, "ch") { for (new i = 0; i < count; i++) { if (is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } } public Spawn_player(id) { if(is_user_alive(id) && is_user_connected(id)) { w_machete[id] = false w_benzo[id] = false ++cherep[id] } } public client_connect( id ) { cherep[id] = 2 } public plugin_precache( ) { precache_model( gCoinModel ); precache_model( "models/skullshop/benzo/v_benzo.mdl" ) precache_model( "models/skullshop/benzo/p_benzo.mdl" ) precache_model( "models/skullshop/Machete/v_Machete.mdl" ) precache_model( "models/skullshop/Machete/p_Machete.mdl" ) precache_model( "models/skullshop/electro/v_electro.mdl" ) precache_model( "models/skullshop/electro/p_electro.mdl" ) precache_sound("skullshop/pickup_sound.wav") precache_sound("skullshop/benzo/MTSlash.wav") precache_sound("skullshop/benzo/MTConvoca.wav") precache_sound("skullshop/benzo/MTHitWall.wav") precache_sound("skullshop/benzo/MTHit2.wav") precache_sound("skullshop/benzo/MTStab.wav") precache_sound("skullshop/machete/EConvoca.wav") precache_sound("skullshop/machete/EHitWall.wav") precache_sound("skullshop/machete/EHit2.wav") precache_sound("skullshop/machete/ESlash.wav") precache_sound("skullshop/machete/EStab.wav") } public Hook_DeathMessage( ) { new iVictim = read_data( 2 ); if( read_data( 1 ) == iVictim ) { return; } new Float:flPlayerOrigin[ 3 ]; pev( iVictim, pev_origin, flPlayerOrigin ); flPlayerOrigin[ 2 ] += 4.0; new iEntity = create_entity( "info_target" ); if( !pev_valid( iEntity ) ) { return; } if(get_user_team(iVictim) == 2) { engfunc( EngFunc_SetOrigin, iEntity, flPlayerOrigin ) set_pev( iEntity, pev_classname, gCoinClassname ); engfunc( EngFunc_SetModel, iEntity, gCoinModel ); set_pev( iEntity, pev_solid, SOLID_SLIDEBOX ); set_pev( iEntity, pev_movetype, MOVETYPE_NONE ); set_pev( iEntity, pev_framerate, 1.0 ); set_pev( iEntity, pev_sequence, CoinFloat ); engfunc( EngFunc_SetSize, iEntity, Float:{ -10.0, -10.0, -10.0 }, Float:{ 10.0, 10.0, 10.0 } ); engfunc( EngFunc_DropToFloor, iEntity ); set_pev( iEntity, pev_nextthink, get_gametime( ) + 1.0 ); set_rendering( iEntity, kRenderFxGlowShell, (random_num(1, 255)), (random_num(1, 255)), (random_num(1, 255)), kRenderNormal, 75 ); } } public Forward_TouchCoin( iEntity, id ) { if( pev_valid( iEntity ) && get_user_team(id) ==1) { ++cherep[ id ] client_cmd(0, "spk skullshop/pickup_sound.wav") set_pev( iEntity, pev_flags, FL_KILLME ); } return PLUGIN_CONTINUE; } public fw_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch) { if (!is_user_connected(id)) return FMRES_IGNORED; if (w_benzo[id] && equal(sample[8], "kni", 3)) { volume = 0.6; if (equal(sample[14], "sla", 3)) { engfunc(EngFunc_EmitSound, id, channel, "skullshop/benzo/MTSlash.wav", volume, attn, flags, pitch); return FMRES_SUPERCEDE; } if(equal(sample,"weapons/knife_deploy1.wav")) { engfunc(EngFunc_EmitSound, id, channel, "skullshop/benzo/MTConvoca.wav", volume, attn, flags, pitch); return FMRES_SUPERCEDE; } if (equal(sample[14], "hit", 3)) { if (sample[17] == 'w') { engfunc(EngFunc_EmitSound, id, channel,"skullshop/benzo/MTHitWall.wav", volume, attn, flags, pitch); return FMRES_SUPERCEDE; } else { engfunc(EngFunc_EmitSound, id, channel, "skullshop/benzo/MTHit2.wav", volume, attn, flags, pitch); return FMRES_SUPERCEDE; } } if (equal(sample[14], "sta", 3)) { engfunc(EngFunc_EmitSound, id, channel, "skullshop/benzo/MTStab.wav", volume, attn, flags, pitch); return FMRES_SUPERCEDE; } } if (w_machete[id] && equal(sample[8], "kni", 3)) { volume = 0.6; if (equal(sample[14], "sla", 3)) { engfunc(EngFunc_EmitSound, id, channel, "skullshop/machete/ESlash.wav", volume, attn, flags, pitch); return FMRES_SUPERCEDE; } if(equal(sample,"weapons/knife_deploy1.wav")) { engfunc(EngFunc_EmitSound, id, channel, "skullshop/machete/EConvoca.wav", volume, attn, flags, pitch); return FMRES_SUPERCEDE; } if (equal(sample[14], "hit", 3)) { if (sample[17] == 'w') { engfunc(EngFunc_EmitSound, id, channel,"skullshop/machete/EHitWall.wav", volume, attn, flags, pitch); return FMRES_SUPERCEDE; } else { engfunc(EngFunc_EmitSound, id, channel, "skullshop/machete/EHit2.wav", volume, attn, flags, pitch); return FMRES_SUPERCEDE; } } if (equal(sample[14], "sta", 3)) { engfunc(EngFunc_EmitSound, id, channel, "skullshop/machete/EStab.wav", volume, attn, flags, pitch); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public Player_TakeDamage(victim, inflicator, attacker, Float:damage, damage_type, bitsDamage) { if(is_user_connected(attacker) && get_user_weapon(attacker) != CSW_KNIFE) return; if(pev(attacker, pev_button) & IN_ATTACK && w_benzo[attacker]) { if(get_user_team(attacker) == get_user_team(victim)) return; SetHamParamFloat(4, damage = 500.0) } else if(pev(attacker, pev_button) & IN_ATTACK2 && w_benzo[attacker]) { SetHamParamFloat(4, damage = 500.0) } if(pev(attacker, pev_button) & IN_ATTACK && w_electro[attacker]) { if(get_user_team(attacker) == get_user_team(victim)) return; SetHamParamFloat(4, damage = 50.0) } else if(pev(attacker, pev_button) & IN_ATTACK2 && w_electro[attacker]) { SetHamParamFloat(4, damage = 50.0) } } public Event_CurWeapon(player) { if(!is_user_alive(player)) return PLUGIN_CONTINUE if(read_data(2) == CSW_KNIFE && w_benzo[player]) { set_pev(player, pev_viewmodel2, "models/skullshop/benzo/v_benzo.mdl") set_pev(player, pev_weaponmodel2, "models/skullshop/benzo/p_benzo.mdl") } if(read_data(2) == CSW_KNIFE && w_machete[player]) { set_pev(player, pev_viewmodel2, "models/skullshop/Machete/v_Machete.mdl") set_pev(player, pev_weaponmodel2, "models/skullshop/Machete/p_Machete.mdl") } if(read_data(2) == CSW_KNIFE && w_electro[player]) { set_pev(player, pev_viewmodel2, "models/skullshop/electro/v_electro.mdl") set_pev(player, pev_weaponmodel2, "models/skullshop/electro/p_electro.mdl") } return PLUGIN_CONTINUE } public ShopMenu(id) { if(get_user_team(id)==1) { new szText[ 555 char ]; formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPT_TITLE"); new vip_menu = menu_create( szText, "ShopMenuT_handler" ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPT_ITEM_1" ); menu_additem( vip_menu, szText, "1", 0 ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPT_ITEM_2" ); menu_additem( vip_menu, szText, "2", 0 ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPT_ITEM_3" ); menu_additem( vip_menu, szText, "3", 0 ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPT_ITEM_4" ); menu_additem( vip_menu, szText, "4", 0 ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPT_ITEM_5" ); menu_additem( vip_menu, szText, "5", 0 ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPT_ITEM_6" ); menu_additem( vip_menu, szText, "6", 0 ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPT_ITEM_7" ); menu_additem( vip_menu, szText, "7", 0 ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPT_ITEM_8" ); menu_additem( vip_menu, szText, "8", 0 ); menu_display( id, vip_menu, 0) }else if(get_user_team(id)==2) { new szText[ 555 char ]; formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPCT_TITLE"); new vip_menu = menu_create( szText, "ShopMenuCT_handler" ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPCT_ITEM_1" ); menu_additem( vip_menu, szText, "1", 0 ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPCT_ITEM_2" ); menu_additem( vip_menu, szText, "2", 0 ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPCT_ITEM_3" ); menu_additem( vip_menu, szText, "3", 0 ); menu_display( id, vip_menu, 0) } } public ShopMenuT_handler( id, menu, item ) { if( item == MENU_EXIT ) { menu_destroy( menu ) return PLUGIN_HANDLED } new data[6], iName[64] new access, callback menu_item_getinfo( menu, item, access, data,5, iName, 63, callback ) new key = str_to_num( data ) switch( key ) { case 1: { ShopMenuTequipment(id) } case 2: { ShopMenuTability(id) } case 3: { ShopMenuTequipmenty(id) } case 4: { if(cs_get_user_money(id)>=3200) { cherep[id] = cherep[id]+1 cs_set_user_money(id, cs_get_user_money(id)-3200) }else{ ChatColor(id, "%L",0,"NOT_MONEY") } } case 5: { if(cs_get_user_money(id)>=6400) { cherep[id] = cherep[id]+2 cs_set_user_money(id, cs_get_user_money(id)-6400) }else{ ChatColor(id, "%L",0,"NOT_MONEY") } } case 6: { if(cs_get_user_money(id)>=9600) { cherep[id] = cherep[id]+3 cs_set_user_money(id, cs_get_user_money(id)-9600) }else{ ChatColor(id, "%L",0,"NOT_MONEY") } } case 7: { if(cs_get_user_money(id)>=12800) { cherep[id] = cherep[id]+4 cs_set_user_money(id, cs_get_user_money(id)-12800) }else{ ChatColor(id, "%L",0,"NOT_MONEY") } } case 8: { if(cs_get_user_money(id)>=16000) { cherep[id] = cherep[id]+ cs_set_user_money(id, cs_get_user_money(id)-16000) }else{ ChatColor(id, "%L",0,"NOT_MONEY") } } } menu_destroy( menu ) return PLUGIN_HANDLED } public ShopMenuTequipment(id) { new szText[ 555 char ]; formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPTE_TITLE"); new vip_menu = menu_create( szText, "ShopMenuTequipment_handler" ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPTE_ITEM_1" ); menu_additem( vip_menu, szText, "1", 0 ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPTE_ITEM_2" ); menu_additem( vip_menu, szText, "2", 0 ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPTE_ITEM_3" ); menu_additem( vip_menu, szText, "3", 0 ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPTE_ITEM_4" ); menu_additem( vip_menu, szText, "4", 0 ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPTE_ITEM_5" ); menu_additem( vip_menu, szText, "5", 0 ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPTE_ITEM_6" ); menu_additem( vip_menu, szText, "6", 0 ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPTE_ITEM_7" ); menu_additem( vip_menu, szText, "7", 0 ); menu_display( id, vip_menu, 0) } public ShopMenuTequipment_handler( id, menu, item ) { if( item == MENU_EXIT ) { menu_destroy( menu ) return PLUGIN_HANDLED } new data[6], iName[64] new access, callback menu_item_getinfo( menu, item, access, data,5, iName, 63, callback ) new key = str_to_num( data ) switch( key ) { case 1: { if( is_user_alive(id)) { if(cherep[id]>=6) { engclient_cmd(id, "weapon_knife") w_machete[id] = true set_pev(id, pev_viewmodel2, "models/skullshop/Machete/v_Machete.mdl") set_pev(id, pev_weaponmodel2, "models/skullshop/Machete/p_Machete.mdl") ChatColor(id, "%L",0,"YOUR_MACHETE") cherep[id]=cherep[id]-6 }else{ ChatColor(id, "%L",0,"NOT_CHEREP") } }else{ ChatColor(id, "%L",0,"YOUR_DEAD") } } case 2: { if(is_user_alive(id)) { if(cherep[id]>=10) { engclient_cmd(id, "weapon_knife") w_benzo[id] = true set_pev(id, pev_viewmodel2, "models/skullshop/benzo/v_benzo.mdl") set_pev(id, pev_weaponmodel2, "models/skullshop/benzo/p_benzo.mdl") ChatColor(id, "%L",0,"YOUR_BENZO") cherep[id]=cherep[id]-10 }else{ ChatColor(id, "%L",0,"NOT_CHEREP") } }else{ ChatColor(id, "%L",0,"YOUR_DEAD") } } case 3: { if(is_user_alive(id)) { if(cherep[id]>=16) { entity_set_int(id, EV_INT_body, 7) ChatColor(id, "%L",0,"YOUR_FD") cherep[id]=cherep[id]-16 return PLUGIN_HANDLED }else{ ChatColor(id, "%L",0,"NOT_CHEREP") } }else{ ChatColor(id, "%L",0,"YOUR_DEAD") } } case 4: { if( is_user_alive(id)) { if(cherep[id]>=4) { give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") ChatColor(id, "%L",0,"YOUR_GRENADE") cherep[id]=cherep[id]-4 }else{ ChatColor(id, "%L",0,"NOT_CHEREP") } }else{ ChatColor(id, "%L",0,"YOUR_DEAD") } } case 5: { if(is_user_alive(id)) { if(cherep[id]>=16) { entity_set_int(id, EV_INT_body, 3) ChatColor(id, "%L",0,"YOUR_MASK") cherep[id]=cherep[id]-16 }else{ ChatColor(id, "%L",0,"NOT_CHEREP") } }else{ ChatColor(id, "%L",0,"YOUR_DEAD") } } case 6: { if( is_user_alive(id)) { if(cherep[id]>=8) { give_item(id, "weapon_shield") ChatColor(id, "%L",0,"YOUR_SHIELD") cherep[id]=cherep[id]-8 }else{ ChatColor(id, "%L",0,"NOT_CHEREP") } }else{ ChatColor(id, "%L",0,"YOUR_DEAD") } } case 7: { if(is_user_alive(id)) { if(cherep[id]>=10) { client_cmd(id, "set_micro_cheper") ChatColor(id, "%L",0,"YOUR_MICRO") cherep[id]=cherep[id]-10 return PLUGIN_HANDLED }else{ ChatColor(id, "%L",0,"NOT_CHEREP") } }else{ ChatColor(id, "%L",0,"YOUR_DEAD") } } } menu_destroy( menu ) return PLUGIN_HANDLED } public ShopMenuTability(id) { new szText[ 555 char ]; formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPTA_TITLE"); new vip_menu = menu_create( szText, "ShopMenuTability_handler" ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPTA_ITEM_1" ); menu_additem( vip_menu, szText, "1", 0 ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPTA_ITEM_2" ); menu_additem( vip_menu, szText, "2", 0 ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPTA_ITEM_3" ); menu_additem( vip_menu, szText, "3", 0 ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPTA_ITEM_4" ); menu_additem( vip_menu, szText, "4", 0 ); menu_display( id, vip_menu, 0) } public ShopMenuTability_handler( id, menu, item ) { if( item == MENU_EXIT ) { menu_destroy( menu ) return PLUGIN_HANDLED } new data[6], iName[64] new access, callback menu_item_getinfo( menu, item, access, data,5, iName, 63, callback ) new key = str_to_num( data ) switch( key ) { case 1: { if( is_user_alive(id)) { if(cherep[id]>=16) { set_user_gravity(id, 0.2) ChatColor(id, "%L",0,"YOUR_GRAVITY") cherep[id]=cherep[id]-16 }else{ ChatColor(id, "%L",0,"NOT_CHEREP") } }else{ ChatColor(id, "%L",0,"YOUR_DEAD") } } case 2: { if(is_user_alive(id)) { if(cherep[id]>=15) { set_user_maxspeed(id, 0.7) ChatColor(id, "%L",0,"YOUR_SPEED") cherep[id]=cherep[id]-15 }else{ ChatColor(id, "%L",0,"NOT_CHEREP") } }else{ ChatColor(id, "%L",0,"YOUR_DEAD") } } case 3: { if(is_user_alive(id)) { if(cherep[id]>=14) { set_user_health(id, 255) ChatColor(id, "%L",0,"YOUR_HP") cherep[id]=cherep[id]-14 return PLUGIN_HANDLED }else{ ChatColor(id, "%L",0,"NOT_CHEREP") } }else{ ChatColor(id, "%L",0,"YOUR_DEAD") } } case 4: { if( is_user_alive(id)) { if(cherep[id]>=12) { set_user_armor(id, 255) ChatColor(id, "%L",0,"YOUR_ARMOR") cherep[id]=cherep[id]-12 }else{ ChatColor(id, "%L",0,"NOT_CHEREP") } }else{ ChatColor(id, "%L",0,"YOUR_DEAD") } } } menu_destroy( menu ) return PLUGIN_HANDLED } public ShopMenuTequipmenty(id) { new szText[ 555 char ]; formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPTEQ_TITLE"); new vip_menu = menu_create( szText, "ShopMenuTequipmenty_handler" ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPTEQ_ITEM_1" ); menu_additem( vip_menu, szText, "1", 0 ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPTEQ_ITEM_2" ); menu_additem( vip_menu, szText, "2", 0 ); formatex( szText, charsmax( szText ), "%L", id, "MAIN_SHOPTEQ_ITEM_3" ); menu_additem( vip_menu, szText, "3", 0 ); menu_display( id, vip_menu, 0) } public ShopMenuTequipmenty_handler( id, menu, item ) { if( item == MENU_EXIT ) { menu_destroy( menu ) return PLUGIN_HANDLED } new data[6], iName[64] new access, callback menu_item_getinfo( menu, item, access, data,5, iName, 63, callback ) new key = str_to_num( data ) switch( key ) { case 1: { if( is_user_alive(id)) { if(cherep[id]>=14) { give_item(id, "weapon_glock18") ChatColor(id, "%L",0,"YOUR_GLOCK") cherep[id]=cherep[id]-14 }else{ ChatColor(id, "%L",0,"NOT_CHEREP") } }else{ ChatColor(id, "%L",0,"YOUR_DEAD") } } case 2: { if(is_user_alive(id)) { if(cherep[id]>=16) { give_item(id, "weapon_tmp") ChatColor(id, "%L",0,"YOUR_TMP") cherep[id]=cherep[id]-16 }else{ ChatColor(id, "%L",0,"NOT_CHEREP") } }else{ ChatColor(id, "%L",0,"YOUR_DEAD") } } case 3: { if(is_user_alive(id)) { if(cherep[id]>=16) { give_item(id, "weapon_deagle") ChatColor(id, "%L",0,"YOUR_DEAGLE") cherep[id]=cherep[id]-14 }else{ ChatColor(id, "%L",0,"NOT_CHEREP") } }else{ ChatColor(id, "%L",0,"YOUR_DEAD") } } } menu_destroy( menu ) return PLUGIN_HANDLED } public bacon_PlayerPreThink( id ) { if( is_user_alive( id ) && !is_user_bot( id ) && get_user_team(id) == 1) { new Float:flGameTime = get_gametime ( ); if( flGameTime - HudTime[ id ] >= 1.2 ) { HudTime[ id ] = flGameTime; set_hudmessage( 255, 105, 0, -1.1, 0.60, 0, 6.0, 1.2); show_hudmessage(id, "%L", 0, "SKULLS", cherep[id]); } } } public ShopMenuCT_handler( id, menu, item ) { if( item == MENU_EXIT ) { menu_destroy( menu ) return PLUGIN_HANDLED } new data[6], iName[64] new access, callback menu_item_getinfo( menu, item, access, data,5, iName, 63, callback ) new key = str_to_num( data ) switch( key ) { case 1: { if( is_user_alive(id)) { if(cs_get_user_money(id)>=6000) { engclient_cmd(id, "weapon_knife") w_electro[id] = true set_pev(id, pev_viewmodel2, "models/skullshop/electro/v_electro.mdl") set_pev(id, pev_weaponmodel2, "models/skullshop/electro/p_electro.mdl") ChatColor(id, "%L",0,"YOUR_ELECTRO") cs_set_user_money(id, cs_get_user_money(id)-6000) }else{ ChatColor(id, "%L",0,"NOT_MONEY") } }else{ ChatColor(id, "%L",0,"YOUR_DEAD") } } case 2: { if( is_user_alive(id)) { if(cs_get_user_money(id)>=16000) { set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0 ) ChatColor(id, "%L",0,"YOUR_INVIS") cs_set_user_money(id, cs_get_user_money(id)-16000) }else{ ChatColor(id, "%L",0,"NOT_MONEY") } }else{ ChatColor(id, "%L",0,"YOUR_DEAD") } } case 3: { if( is_user_alive(id)) { if(cs_get_user_money(id)>=6000) { set_user_maxspeed(id, 700.0) ChatColor(id, "%L",0,"YOUR_SPEED") cs_set_user_money(id, cs_get_user_money(id)-16000) }else{ ChatColor(id, "%L",0,"NOT_MONEY") } }else{ ChatColor(id, "%L",0,"YOUR_DEAD") } } } menu_destroy( menu ) return PLUGIN_HANDLED }
Nickname: QAZW.
Numele pluginului cerut: -.
Descriere plugin cerut: Vreau sa adaugati comanda amx_give_skulls (sa pot da cranii altor jucatori). Sa aiba acces doar cei cu flagul a.
Alte informatii: -.