Cerere /medic

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Daca doriti sa vi se modifice un plugin, va rugam postati aici .
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marius219
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06 Mar 2014, 21:17

Nickname:Marius
Numele pluginului cerut: Medic
Descriere plugin cerut: As dori si eu acel plugin /medic pentru sv de hns care iti da 20hp de la 70/80HP in jos...
Alte informatii:Dau multumesc celui care ma ajuta!
RoyalServer
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GhosT ***
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06 Mar 2014, 22:09

| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <colorchat>
#include <fakemeta>

#define PLUGIN "Medic"
#define VERSION "1.0"
#define AUTHOR "Grinf4ce" // Edited by GhosT ***

new const TAG[] = "[Hide'n Seek - Medic]";

#if cellbits == 32
   #define OFFSET_CSMONEY  115
#else
   #define OFFSET_CSMONEY  140
#endif
#define OFFSET_LINUX      5

new MODE,REG_HEALTH, MAXHEALTH, COSTS,SHOUT, MESSAGE, COOLDOWN
new PlayerReload[33]

public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	register_cvar("medic_version",VERSION,FCVAR_SERVER);
	set_cvar_string("medic_version",VERSION);
	
	/* Register CVARs */
	MODE = register_cvar("medic_enabled","1")				/* Mode 1: On ;; Mode 0: Off */	
	REG_HEALTH = register_cvar("medic_health","40")				// How many Health you get instantly?
	
	MAXHEALTH = register_cvar("medic_maxhp","120")				// Maximal HP for everyone	
	COSTS = register_cvar("medic_costs","1")				// How many costs medic?
	SHOUT = register_cvar("medic_shout","1")				// Shout Medic if you buy medic?
	MESSAGE = register_cvar("medic_message","1")				// Write a Message if you buy medic?
	COOLDOWN = register_cvar("medic_cooldown","7")				// Cooldown-Time in Seconds
	
	/* Register Commands */
	register_clcmd("/medic","call_medic",ADMIN_ALL)
	register_clcmd("medic","call_medic",ADMIN_ALL)
	register_clcmd("say /medic","call_medic",ADMIN_ALL)
	register_clcmd("say medic","call_medic",ADMIN_ALL)
	register_clcmd("say_team /medic","call_medic",ADMIN_ALL)
	register_clcmd("say_team medic","call_medic",ADMIN_ALL)
}

public plugin_precache() {
	precache_sound("medic.wav")
}

public client_connect(id) {
	PlayerReload[id] = 0
}

public client_disconnect(id) {
	PlayerReload[id] = 0
}

public call_medic(id) {
	/* Mods and Stuff */
	if(get_pcvar_num(MODE) == 1 && PlayerReload[id] < time())
	{
		new ActuellHP = get_user_health(id);
		new ActuellMoney = fm_cs_get_user_money(id);
		
		if(ActuellMoney < get_pcvar_num(COSTS))
		{
			ColorChat(id, RED, "^x04%s^x01 Nu ai^x04 bani^x01 pentru a chema^x04 medicul^x01 !",TAG)
		}
		else
		{
			if(ActuellHP < get_pcvar_num(MAXHEALTH))
			{
				/* Shout if activated */
				/* Write message if activated */
				new playerCount, i, players[32], name[33];
				get_players(players, playerCount, "ach");
				get_user_name(id,name,32)
					
				for(i=1; i<=playerCount; i++)
				{
					if(get_user_team(id) == get_user_team(i))
					{
						if(get_pcvar_num(MESSAGE) == 1)
						{
							ColorChat(i, RED, "^x04[HNS.EXE-CS.COM]^x03 %s ^x04(^x03 RADIO^x04 ) ^x03:^x04 Medic !",name)
							
							if(get_pcvar_num(SHOUT) == 1)
							{
								engfunc(EngFunc_EmitSound, i, CHAN_ITEM, "medic.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
							}
						}						
					}

				}

				new Float:Lebenplus = get_pcvar_float(REG_HEALTH);
				
				if(ActuellHP + Lebenplus > get_pcvar_num(MAXHEALTH))
				{
					set_pev(id,pev_health,get_pcvar_float(MAXHEALTH))
					ShakeScreen(id, 1.0);
					FadeScreen(id , 0.7, 0, 255, 12, 160);
					
					ColorChat(id, RED, "^x04%s^x01 Medicul ti-a incarcat toata viata !", TAG);
					
				}
				else if(ActuellHP + Lebenplus <= 50)
				{
					set_pev(id, pev_health, ActuellHP + Lebenplus);
					ShakeScreen(id, 1.0);
					FadeScreen(id , 0.7, 255, 43, 0, 160);
					
					ColorChat(id, RED, "^x04%s^x01 Medicul ti-a dat %d HP !", TAG, get_pcvar_num(REG_HEALTH));
				}
				else if(ActuellHP + Lebenplus > 50 && (ActuellHP + Lebenplus <= 90 && ActuellHP + Lebenplus > 50))
				{
					set_pev(id, pev_health, ActuellHP + Lebenplus);
					ShakeScreen(id, 1.0);
					FadeScreen(id , 0.7, 0, 43, 255, 160);
					
					ColorChat(id, RED, "^x04%s^x01 Medicul ti-a dat %d HP !", TAG, get_pcvar_num(REG_HEALTH));
				}
				else if(ActuellHP + Lebenplus >= 90 && ActuellHP + Lebenplus < get_pcvar_num(MAXHEALTH))
				{
					set_pev(id, pev_health, ActuellHP + Lebenplus);
					ShakeScreen(id, 1.0);
					FadeScreen(id , 0.7, 0, 200, 100, 200);
					
					ColorChat(id, RED, "^x04%s^x01 Medicul ti-a dat %d HP !", TAG, get_pcvar_num(REG_HEALTH));
				}

				PlayerReload[id] = time() + get_pcvar_num(COOLDOWN)		/* Activate Reload */
				fm_cs_set_user_money(id,ActuellMoney-get_pcvar_num(COSTS),1)	/* Pay.. */
			}
			else
				ColorChat(id, RED, "^x04%s^x01 Ai deja 120 HP !", TAG)
			
		}
	}
	else
	{
		if(get_pcvar_num(MODE) != 1)
			ColorChat(id, RED, "^x04%s^x01 Medicul este in concediu!")
		else
		{
			new Seconds = PlayerReload[id] - time()
			ColorChat(id, RED, "^x04%s^x01 Abia ce ai chemat medicul. Asteapta %i secunde..",TAG, Seconds)
		}
	}
	return PLUGIN_HANDLED;
}

stock fm_cs_set_user_money(id,money,flash=1)
{
	     set_pdata_int(id,OFFSET_CSMONEY,money,OFFSET_LINUX);
	
	     message_begin(MSG_ONE,get_user_msgid("Money"), {0,0,0}, id);
	     write_long(money);
	     write_byte(flash);
	     message_end( );
}

 stock fm_cs_get_user_money(id)
{
	return get_pdata_int(id,OFFSET_CSMONEY,OFFSET_LINUX);
}

public ShakeScreen(id, const Float:seconds)
{
	message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0, 0, 0}, id);
	write_short(floatround(4096.0 * seconds, floatround_round));
	write_short(floatround(4096.0 * seconds, floatround_round));
	write_short(1<<13);
	message_end( );
}

public FadeScreen(id, const Float:seconds, const red, const green, const blue, const alpha)
{      
	message_begin(MSG_ONE, get_user_msgid("ScreenFade"), _, id);
	write_short(floatround(4096.0 * seconds, floatround_round));
	write_short(floatround(4096.0 * seconds, floatround_round));
	write_short(0x0000);
	write_byte(red);
	write_byte(green);
	write_byte(blue);
	write_byte(alpha);
	message_end( );
}
Click aici pentru sound

Modifici din cvar cat hp sa dea , si care sa fie limita ..
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