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09 Mar 2014, 18:47

Ce face functia

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parse(  ); 
Nu-i cunosc parametrii si sirurile.
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
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Adventx
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10 Mar 2014, 23:23

Salut, am revenit cu citeva intrebari ;))

La ce ajuta asta

Code: Select all

/* Plugin Security*/
#define DOWNLOAD_URL "vuagames.net/version.dat"
#define FILE_NAME "version.dat"
#define MAX_DOWNLOADS 10
Ce face functia asta

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// Enum
enum
{
	WinStatus_Human = 1,
	WinStatus_Zombie,
	WinStatus_RoundDraw
}
Ce face un Array, de exemplu

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new Array:human_model_male;
Ce face asta

Code: Select all

register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
Ce face asta :)

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RegisterHam(Ham_TraceAttack, "worldspawn", "fw_PlayerTraceAttack")
Ce face astea

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zombie_name = ArrayCreate(64, 1)
zombie_desc = ArrayCreate(64, 1)
Ce face asta :))

Code: Select all

for (i = 0; i < ArraySize(sound_game_start); i++)
{
	ArrayGetString(sound_game_start, i, buffer, charsmax(buffer))
	engfunc(EngFunc_PrecacheSound, buffer)
}
Ce face

Code: Select all

ArrayGetString
Si ce mai face si functia asta

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param_convert(1)
param_convert(2)
Cam atita ;))
Sper sa-mi raspunda cineva :)
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11 Mar 2014, 14:30

Cum citesc dintr-un fisier un text , cum trec la rand nou
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11 Mar 2014, 15:00

#Vali wrote:Cum citesc dintr-un fisier un text , cum trec la rand nou
Cum sa treci dintr-un rind nou folosesti

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-1
:D>-
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11 Mar 2014, 21:02

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write_file( id, const file[  ], -1 ); 
unde const file[ ] este fisierul unde se va scrie !
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș


Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114

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11 Mar 2014, 21:08

Adventx wrote:Salut, am revenit cu citeva intrebari ;))

La ce ajuta asta

Code: Select all

/* Plugin Security*/
#define DOWNLOAD_URL "vuagames.net/version.dat"
#define FILE_NAME "version.dat"
#define MAX_DOWNLOADS 10
Ce face functia asta

Code: Select all

// Enum
enum
{
	WinStatus_Human = 1,
	WinStatus_Zombie,
	WinStatus_RoundDraw
}
Ce face un Array, de exemplu

Code: Select all

new Array:human_model_male;
Ce face asta

Code: Select all

register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
Ce face asta :)

Code: Select all

RegisterHam(Ham_TraceAttack, "worldspawn", "fw_PlayerTraceAttack")
Ce face astea

Code: Select all

zombie_name = ArrayCreate(64, 1)
zombie_desc = ArrayCreate(64, 1)
Ce face asta :))

Code: Select all

for (i = 0; i < ArraySize(sound_game_start); i++)
{
	ArrayGetString(sound_game_start, i, buffer, charsmax(buffer))
	engfunc(EngFunc_PrecacheSound, buffer)
}
Ce face

Code: Select all

ArrayGetString
Si ce mai face si functia asta

Code: Select all

param_convert(1)
param_convert(2)
Cam atita ;))
Sper sa-mi raspunda cineva :)
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11 Mar 2014, 21:53

Code: Select all

/* Plugin Security*/
#define DOWNLOAD_URL "vuagames.net/version.dat"
#define FILE_NAME "version.dat"
#define MAX_DOWNLOADS 10
Asta cred ca ai luat-o din pluginul lui Dias.
Cred ca e legat de licenta jocului. :-?

Code: Select all

register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
Forward-ul asta executa mereu o functie!

Code: Select all

public
{
          verifci
          {
                    functia
          }
}

public fw_PlayerPreThink( id ) {

          if( !is_user_alive( id ) )          // daca jucatorul nu e in viata oprim functia
                    return 1;

          if( get_user_team( id ) == 1 )          // daca jucatorul este Tero ii setam mereu 400 viteza
                    set_pev( id, pev_maxspeed, 400.0 );

          return 0; // aici pluginul continua singur
}
Uita-te mai sus sa vezi ce face un Array, a dat explicatia KronoS !
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș


Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114

Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
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Adventx
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14 Mar 2014, 19:40

Salut, am o intrebare, stiu ca daca depasesc limita de 512 fisiere modele/sound/sprite etc. nu porneste serverul, este vre-un plugin care sa permita sa depasesc limita de 512 fisiere? :-/
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14 Mar 2014, 19:45

Adventx wrote:Salut, am o intrebare, stiu ca daca depasesc limita de 512 fisiere modele/sound/sprite etc. nu porneste serverul, este vre-un plugin care sa permita sa depasesc limita de 512 fisiere? :-/
| Afiseaza codul
#include <amxmodx>  
#include <cstrike>  
#include <fakemeta>  

#define VERSION "0.1"  

new const g_Sounds[][] =  
{ 
"weapons\ak47-1.wav",
"weapons\ak47-2.wav",
"weapons\ak47_boltpull.wav",
"weapons\ak47_clipin.wav",
"weapons\ak47_clipout.wav",
"weapons\aug-1.wav",
"weapons\aug_boltpull.wav",
"weapons\aug_boltslap.wav",
"weapons\aug_clipin.wav",
"weapons\aug_clipout.wav",
"weapons\aug_forearm.wav",
"weapons\awp1.wav",
"weapons\awp_clipin.wav",
"weapons\awp_clipout.wav",
"weapons\awp_deploy.wav",
"weapons\boltdown.wav",
"weapons\boltpull1.wav",
"weapons\boltup.wav",
"weapons\c4_beep1.wav",
"weapons\c4_beep2.wav",
"weapons\c4_beep3.wav",
"weapons\c4_beep4.wav",
"weapons\c4_beep5.wav",
"weapons\c4_click.wav",
"weapons\c4_disarm.wav",
"weapons\c4_disarmed.wav",
"weapons\c4_explode1.wav",
"weapons\c4_plant.wav",
"weapons\clipin1.wav",
"weapons\clipout1.wav",
"weapons\de_clipin.wav",
"weapons\de_clipout.wav",
"weapons\de_deploy.wav",
"weapons\deagle-1.wav",
"weapons\deagle-2.wav",
"weapons\dryfire_pistol.wav",
"weapons\dryfire_rifle.wav",
"weapons\elite_clipout.wav",
"weapons\elite_deploy.wav",
"weapons\elite_fire.wav",
"weapons\elite_leftclipin.wav",
"weapons\elite_reloadstart.wav",
"weapons\elite_rightclipin.wav",
"weapons\elite_sliderelease.wav",
"weapons\elite_twirl.wav",
"weapons\famas-1.wav",
"weapons\famas-2.wav",
"weapons\famas-burst.wav",
"weapons\famas_boltpull.wav",
"weapons\famas_boltslap.wav",
"weapons\famas_clipin.wav",
"weapons\famas_clipout.wav",
"weapons\famas_forearm.wav",
"weapons\fiveseven-1.wav",
"weapons\fiveseven_clipin.wav",
"weapons\fiveseven_clipout.wav",
"weapons\fiveseven_slidepull.wav",
"weapons\fiveseven_sliderelease.wav",
"weapons\flashbang-1.wav",
"weapons\flashbang-2.wav",
"weapons\g3sg1-1.wav",
"weapons\g3sg1_clipin.wav",
"weapons\g3sg1_clipout.wav",
"weapons\g3sg1_slide.wav",
"weapons\galil-1.wav",
"weapons\galil-2.wav",
"weapons\galil_boltpull.wav",
"weapons\galil_clipin.wav",
"weapons\galil_clipout.wav",
"weapons\generic_reload.wav",
"weapons\generic_shot_reload.wav",
"weapons\glock18-1.wav",
"weapons\glock18-2.wav",
"weapons\grenade_hit1.wav",
"weapons\grenade_hit2.wav",
"weapons\grenade_hit3.wav",
"weapons\he_bounce-1.wav",
"weapons\headshot2.wav",
"weapons\hegrenade-1.wav",
"weapons\hegrenade-2.wav",
"weapons\knife_deploy1.wav",
"weapons\knife_hit1.wav",
"weapons\knife_hit2.wav",
"weapons\knife_hit3.wav",
"weapons\knife_hit4.wav",
"weapons\knife_hitwall1.wav",
"weapons\knife_slash1.wav",
"weapons\knife_slash2.wav",
"weapons\knife_stab.wav",
"weapons\m3-1.wav",
"weapons\m3_insertshell.wav",
"weapons\m3_pump.wav",
"weapons\m4a1-1.wav",
"weapons\m4a1_boltpull.wav",
"weapons\m4a1_clipin.wav",
"weapons\m4a1_clipout.wav",
"weapons\m4a1_deploy.wav",
"weapons\m4a1_silencer_off.wav",
"weapons\m4a1_silencer_on.wav",
"weapons\m4a1_unsil-1.wav",
"weapons\m4a1_unsil-2.wav",
"weapons\m249-1.wav",
"weapons\m249-2.wav",
"weapons\m249_boxin.wav",
"weapons\m249_boxout.wav",
"weapons\m249_chain.wav",
"weapons\m249_coverdown.wav",
"weapons\m249_coverup.wav",
"weapons\mac10-1.wav",
"weapons\mac10_boltpull.wav",
"weapons\mac10_clipin.wav",
"weapons\mac10_clipout.wav",
"weapons\mp5-1.wav",
"weapons\mp5-2.wav",
"weapons\mp5_clipin.wav",
"weapons\mp5_clipout.wav",
"weapons\mp5_slideback.wav",
"weapons\p90-1.wav",
"weapons\p90_boltpull.wav",
"weapons\p90_clipin.wav",
"weapons\p90_clipout.wav",
"weapons\p90_cliprelease.wav",
"weapons\p228-1.wav",
"weapons\p228_clipin.wav",
"weapons\p228_clipout.wav",
"weapons\p228_slidepull.wav",
"weapons\p228_sliderelease.wav",
"weapons\pinpull.wav",
"weapons\ric_conc-1.wav",
"weapons\ric_conc-2.wav",
"weapons\ric_metal-1.wav",
"weapons\ric_metal-2.wav",
"weapons\scout_bolt.wav",
"weapons\scout_clipin.wav",
"weapons\scout_clipout.wav",
"weapons\scout_fire-1.wav",
"weapons\sg550-1.wav",
"weapons\sg550_boltpull.wav",
"weapons\sg550_clipin.wav",
"weapons\sg550_clipout.wav",
"weapons\sg552-1.wav",
"weapons\sg552-2.wav",
"weapons\sg552_boltpull.wav",
"weapons\sg552_clipin.wav",
"weapons\sg552_clipout.wav",
"weapons\sg_explode.wav",
"weapons\slideback1.wav",
"weapons\sliderelease1.wav",
"weapons\tmp-1.wav",
"weapons\tmp-2.wav",
"weapons\ump45-1.wav",
"weapons\ump45_boltslap.wav",
"weapons\ump45_clipin.wav",
"weapons\ump45_clipout.wav",
"weapons\usp1.wav",
"weapons\usp2.wav",
"weapons\usp_clipin.wav",
"weapons\usp_clipout.wav",
"weapons\usp_silencer_off.wav",
"weapons\usp_silencer_on.wav",
"weapons\usp_slideback.wav",
"weapons\usp_sliderelease.wav",
"weapons\usp_unsil-1.wav",
"weapons\xm1014-1.wav",
"weapons\zoom.wav"
} 

public plugin_precache()  
{   
    register_plugin("UnPrecacher", VERSION, "Proo.Noob")  
    register_forward(FM_PrecacheSound, "PrecacheSound")      
}  

public PrecacheSound(const szSound[])  
{  
    for(new i = 0; i < sizeof(g_Sounds); i++) 
    { 
        if( containi(szSound, g_Sounds) != -1 )  
        {  
            forward_return(FMV_CELL, 0)  
            return FMRES_SUPERCEDE  
        }  
    } 
    return FMRES_IGNORED  
}


Baga asta, ca sa nu-ti descarce si sunetele de 'baza' !
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș


Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114

Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
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Adventx
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15 Mar 2014, 22:33

Code: Select all

set_task(0.0 + get_cvar_num("mp_freezetime"), "evRound_Start");
E bine asa? :)
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YONTU
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15 Mar 2014, 22:37

Adventx wrote:

Code: Select all

set_task(0.0 + get_cvar_num("mp_freezetime"), "evRound_Start");
E bine asa? :)

Code: Select all

set_task(get_cvar_num("mp_freezetime"), "evRound_Start", _);
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș


Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114

Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
User avatar
Adventx
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15 Mar 2014, 22:48

Man, deci, vreau sa execute functiile in New Round dara fara sa folosesc HLTV pentru ca eventul asta nu e execute din prima runda, si nu stiu cum sa fac prin alta metoda, numai nu imi ziceti chem eventul HLTV in plugin_init, alte idei :-/
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