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parse( );
Moderators: Moderatori ajutatori, Moderatori, Echipa eXtreamCS.com
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parse( );
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/* Plugin Security*/
#define DOWNLOAD_URL "vuagames.net/version.dat"
#define FILE_NAME "version.dat"
#define MAX_DOWNLOADS 10
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// Enum
enum
{
WinStatus_Human = 1,
WinStatus_Zombie,
WinStatus_RoundDraw
}
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new Array:human_model_male;
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register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
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RegisterHam(Ham_TraceAttack, "worldspawn", "fw_PlayerTraceAttack")
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zombie_name = ArrayCreate(64, 1)
zombie_desc = ArrayCreate(64, 1)
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for (i = 0; i < ArraySize(sound_game_start); i++)
{
ArrayGetString(sound_game_start, i, buffer, charsmax(buffer))
engfunc(EngFunc_PrecacheSound, buffer)
}
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ArrayGetString
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param_convert(1)
param_convert(2)
Cum sa treci dintr-un rind nou folosesti#Vali wrote:Cum citesc dintr-un fisier un text , cum trec la rand nou
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-1
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write_file( id, const file[ ], -1 );
Adventx wrote:Salut, am revenit cu citeva intrebari ;))
La ce ajuta astaCe face functia astaCode: Select all
/* Plugin Security*/ #define DOWNLOAD_URL "vuagames.net/version.dat" #define FILE_NAME "version.dat" #define MAX_DOWNLOADS 10
Ce face un Array, de exempluCode: Select all
// Enum enum { WinStatus_Human = 1, WinStatus_Zombie, WinStatus_RoundDraw }
Ce face astaCode: Select all
new Array:human_model_male;
Ce face asta :)Code: Select all
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
Ce face asteaCode: Select all
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_PlayerTraceAttack")
Ce face asta :))Code: Select all
zombie_name = ArrayCreate(64, 1) zombie_desc = ArrayCreate(64, 1)
Ce faceCode: Select all
for (i = 0; i < ArraySize(sound_game_start); i++) { ArrayGetString(sound_game_start, i, buffer, charsmax(buffer)) engfunc(EngFunc_PrecacheSound, buffer) }
Si ce mai face si functia astaCode: Select all
ArrayGetString
Cam atita ;))Code: Select all
param_convert(1) param_convert(2)
Sper sa-mi raspunda cineva :)
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/* Plugin Security*/
#define DOWNLOAD_URL "vuagames.net/version.dat"
#define FILE_NAME "version.dat"
#define MAX_DOWNLOADS 10
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register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
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public
{
verifci
{
functia
}
}
public fw_PlayerPreThink( id ) {
if( !is_user_alive( id ) ) // daca jucatorul nu e in viata oprim functia
return 1;
if( get_user_team( id ) == 1 ) // daca jucatorul este Tero ii setam mereu 400 viteza
set_pev( id, pev_maxspeed, 400.0 );
return 0; // aici pluginul continua singur
}
Adventx wrote:Salut, am o intrebare, stiu ca daca depasesc limita de 512 fisiere modele/sound/sprite etc. nu porneste serverul, este vre-un plugin care sa permita sa depasesc limita de 512 fisiere? :-/
Adventx wrote:E bine asa? :)Code: Select all
set_task(0.0 + get_cvar_num("mp_freezetime"), "evRound_Start");
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set_task(get_cvar_num("mp_freezetime"), "evRound_Start", _);