Descriere plugin cerut: cand scrii /shop sa iti apara urmatoarele, cu credite:
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Cerere Plugin SHOp [Rezolvat]
Categoria cu cereri de pluginuri si nu numai.
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Daca doriti sa vi se modifice un plugin, va rugam postati aici .
- luciansefu9
- Membru, skill +1
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- Joined: 05 Nov 2013, 19:05
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- SteamID: luciansefu9
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- luciansefu9
- Membru, skill +1
- Posts: 107
- Joined: 05 Nov 2013, 19:05
- Detinator Steam: Da
- CS Status: Invat scripting!
- Detinator server CS: da da nu hostat
- SteamID: luciansefu9
- Has thanked: 9 times
- Been thanked: 3 times
- Contact:
Incerca asta are si 3 cutite + magic wand pe credite si smoke si tot ce vr ....
- | Afiseaza codul
/*///////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////// ///////////////////// ///////////////////////////// ------- | -- > Multumiri < -- | ------------- ////////////////////// ///////////////////////////// ///////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////// ///////////////////// ///////////////////////////// ------- | ---> Hades Ownage <--- | ---------- /////////////////////// ///////////////////////////// ///////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////// ///////////////////// /////////////////////////////////// ------- | ---> YONTU <--- | ---------- //////////////////////// ///////////////////////////// ///////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////// ///////////////////// /////////////////////////////////// ------- | ---> Askhanar <--- | ---------- //////////////////////// ///////////////////////////// ///////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// */ #include < amxmodx > #include < amxmisc> #include < engine > #include < cstrike > #include < fun > #include < hamsandwich > #include < fakemeta_util > #include < message_const > #include < ColorChat > #include < fcs > #pragma tabsize 0 native set_user_pet(id); #define PLUGIN "[ Ultimate Shop ] Ultimate Furien Shop" #define VERSION "1.2" #define AUTHOR "NicutaMM | Cstrike" #define IsPlayer(%0) ( 1 <= %0 <= g_iMaxPlayers ) // -- | Harry Magic Wand | -- // #define HARRY_WAND_RECOIL 0.0 // Recoil #define HARRY_WAND_SPEED 0.35 // Click stanga #define HARRY_WAND_SPEED2 0.75 // Click dreapta #define HARRY_WAND_FIRE random_num( 3, 6 ) // Animatie cand trage cu click stanga #define HARRY_WAND_FIRE2 random_num( 5, 10 ) // Animatie cand trage cu click dreapta #define TE_BEAMENTPOINT 1 #define TE_EXPLOSION 3 #define TE_SPRITETRAIL 15 #define TE_BEAMCYLINDER 21 // -- | Shop | -- // new const Prefix[ ] = "^x04[ Ultimate Shop ]^x01"; // == | Super-Knife | == // new bool:superknife2X [ 33 ]; new bool:superknife3X [ 33 ]; new bool:superknife4X [ 33 ]; new v_superknife2X [ 66 ] = "models/v_super_knife2X.mdl"; new v_superknife3X [ 66 ] = "models/v_superknife3X.mdl"; new v_superknife4X [ 66 ] = "models/v_superknife4X.mdl"; // -- | Upgrade | -- // new bool: Upgrade[ 33 ]; // -- | He Grenade | -- // new Hegrnd_Countdown [ 33 ]; new Float: LastMessage [ 33 ]; // -- | Take Damage | -- // new g_iMaxPlayers; new bool: HaveNoFlash [ 33 ]; new g_msgScreenFade; // -- | Harry Magic Wand | -- // new const Tag[ ] = "[Harry Magic Wand]"; new HarryFireSound[ ] = "harry_wand/harry_shoot1.wav"; new HarryHitSound[ ] = "harry_wand/harry_hit.wav"; new HarryHitSound2[ ] = "harry_wand/harry_shoot2.wav"; new HarryModel[ ] = "models/harry_wand/v_harry_wand.mdl"; new HarryBeam, HarryExp, HarryExp2, DeathSprite; new bool:g_HasHarryWand[ 33 ]; new Harry_Ammo[ 33 ]; new Float:HarryLastShotTime[ 33 ]; new HarryDamageCvar, HarryDamageCvar2, HarryAmmo, HarryKillMoney, HarryDistance; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); //Register Shop register_clcmd("say /shop", "FurienShop" ); register_clcmd("say shop", "FurienShop" ); register_clcmd("say_team /shop", "FurienShop" ); register_clcmd("say_team shop", "FurienShop" ); register_clcmd("say /ultimate", "FurienShop" ); register_clcmd("say_team ultimate", "FurienShop" ); // -- | Harry Magic Wand | -- // register_event( "CurWeapon", "CurrentWeapon", "be", "1=1" ); register_forward( FM_CmdStart, "Harry_CmdStart" ); register_event("DeathMsg", "eDeath", "a") HarryDamageCvar = register_cvar( "harry_damage", "100.0" ); HarryDamageCvar2 = register_cvar( "harry_damage2", "150.0" ); HarryAmmo = register_cvar( "harry_ammo", "200" ); HarryKillMoney = register_cvar( "harry_money_reward", "5000" ); HarryDistance = register_cvar( "harry_distance", "90909" ); register_concmd( "amx_get_harry", "GiveHarry", ADMIN_RCON, "< nume > < ammo >" ); //Register Arme register_event ( "CurWeapon", "CurrWeapon", "be", "1=1" ); RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" ); RegisterHam ( Ham_Spawn, "player", "Spawn", true ); register_event("ScreenFade", "eventFlash", "be", "4=255", "5=255", "6=255", "7>199") g_iMaxPlayers = get_maxplayers ( ); g_msgScreenFade = get_user_msgid("ScreenFade") } public eDeath ( ) { if ( superknife2X [ read_data ( 2 ) ] || superknife3X [ read_data ( 2 ) ] ) { superknife2X [ read_data ( 2 ) ] = false; superknife3X [ read_data ( 2 ) ] = false; } } public plugin_precache ( ) { //Super-Knife precache_model ( v_superknife2X ); precache_model ( v_superknife3X ); precache_model ( v_superknife4X ); // Harry Potter Wand precache_sound( HarryFireSound ); precache_sound( HarryHitSound ); precache_sound( HarryHitSound2 ); precache_model( HarryModel ); HarryBeam = precache_model( "sprites/harry_wand/harry_plasma_beam.spr" ); HarryExp = precache_model( "sprites/harry_wand/harry_plasma_exp2.spr" ); HarryExp2 = precache_model( "sprites/harry_wand/harry_plasma_exp3.spr" ); DeathSprite = precache_model( "sprites/harry_wand/harry_skull.spr" ); } public client_putinserver( id ) { g_HasHarryWand[ id ] = false; Harry_Ammo[ id ] = false; } public client_disconnect( id ) { g_HasHarryWand[ id ] = false; Harry_Ammo[ id ] = false; } public Spawn( id ) { Hegrnd_Countdown [ id ] = 0; strip_user_weapons(id) give_item(id, "weapon_knife" ); g_HasHarryWand[ id ] = false; Upgrade[ id ] = false; HaveNoFlash [ id ] = false; if(is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT ) { superknife2X[ id ] = false; superknife3X[ id ] = false; superknife4X[ id ] = false; } } public CurrWeapon ( id ) { if ( superknife2X [ id ] && get_user_weapon ( id ) == CSW_KNIFE ) { set_pev ( id, pev_viewmodel2, v_superknife2X ); } if ( superknife3X [ id ] && get_user_weapon ( id ) == CSW_KNIFE ) { set_pev ( id, pev_viewmodel2, v_superknife3X ); } if ( superknife4X [ id ] && get_user_weapon ( id ) == CSW_KNIFE ) { set_pev ( id, pev_viewmodel2, v_superknife4X ); } } public FurienShop ( id ) { if ( cs_get_user_team(id) == CS_TEAM_T ) { ShopFurien( id ) } if ( cs_get_user_team (id ) == CS_TEAM_CT ) { ShopAntiFurien ( id ) } } public ShopAntiFurien ( id ) { new Temp[101], credits = fcs_get_user_credits(id); formatex(Temp,100, "\yUltimate Anti-Furien Shop \r[ v1.2 ]\y:^nCreditele Tale:\r %d", credits); new menu = menu_create(Temp, "AntiFurien") menu_additem(menu, "\yPachet HP + AP - \r10 Credite", "1", 0); menu_additem(menu, "\yHarry Potter Wand - \r50 Credite", "2", 0); menu_additem(menu, "\yDefuse Kit - \r2 Credite", "3", 0); menu_additem(menu, "\y50 HP - \r5 Credite", "4", 0); menu_additem(menu, "\y100 AP - \r5 Credite", "5", 0); menu_additem(menu, "\yNo Flash - \r5 Credite^n", "6", 0); menu_additem(menu, "\yPet - \r20 Credite", "7", 0); menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0); } public ShopFurien( id ) { new Temp[101], credits = fcs_get_user_credits(id); formatex(Temp,100, "\yUltimate Furien Shop \r[ v1.2 ]\y:^nCreditele Tale:\r %d", credits); new menu = menu_create(Temp, "Furien") menu_additem(menu, "\ySuperKnife \r[ 2X ]\y - \r5 Credite", "1", 0); menu_additem(menu, "\ySuperKnife \r[ 3X ]\y - \r15 Credite", "2", 0 ); menu_additem(menu, "\ySuperKnife \r[ 4X ]\y - \r20 Credite", "3", 0 ); menu_additem(menu, "\yHE Grenade - \r5 Credite", "4", 0 ); menu_additem(menu, "\y50 HP - \r5 Credite", "5", 0); menu_additem(menu, "\y100 AP - \r5 Credite", "6", 0); menu_additem(menu, "\yNo Flash \d( Only CT )", "7", 0); menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0); } public Furien(id, menu, item) { if( item == MENU_EXIT ) { return 1; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch ( key ) { case 1: { if( cs_get_user_team(id) == CS_TEAM_T) { new iCredits = fcs_get_user_credits ( id ) - 5; if( iCredits < 0 ) { ColorChat( id, GREEN, "%s Nu ai suficiente credite.", Prefix ); return 1; } else { superknife2X[ id ] = true; superknife3X[ id ] = false; superknife4X[ id ] = false; g_HasHarryWand[ id ] = false; ColorChat(id, GREEN, "%s Ai cumparat Super-Knife [ 2x ].", Prefix ); CurrWeapon( id ); fcs_set_user_credits( id, iCredits ); return 1; } } else { ColorChat(id, GREEN, "%s Doar Teroristi au acces la accest meniu.", Prefix ); } } case 2: { if( cs_get_user_team(id) == CS_TEAM_T) { new iCredits = fcs_get_user_credits ( id ) - 15; if( iCredits < 0 ) { ColorChat( id, GREEN, "!%s Nu ai suficiente credite.", Prefix); return 1; } else { superknife2X[ id ] = false; superknife3X[ id ] = true; superknife4X[ id ] = false; g_HasHarryWand[ id ] = false; CurrWeapon( id ); ColorChat(id, GREEN, "%s Ai cumparat Super-Knife [ 3x ].", Prefix ); fcs_set_user_credits( id, iCredits ); return 1; } } else { ColorChat(id, GREEN, "%s Doar Teroristi au acces la accest meniu.", Prefix ); } } case 3: { if( cs_get_user_team(id) == CS_TEAM_T) { new iCredits = fcs_get_user_credits ( id ) - 20; if( iCredits < 0 ) { ColorChat( id, GREEN, "!%s Nu ai suficiente credite.", Prefix); return 1; } else { superknife2X[ id ] = false; superknife3X[ id ] = false; superknife4X[ id ] = true; g_HasHarryWand[ id ] = false; CurrWeapon( id ); ColorChat(id, GREEN, "%s Ai cumparat Super-Knife [ 4x ].", Prefix ); fcs_set_user_credits( id, iCredits ); return 1; } } else { ColorChat(id, GREEN, "%s Doar Teroristi au acces la accest meniu.", Prefix ); } } case 4: { if(Hegrnd_Countdown[id]) { if(LastMessage[id] < get_gametime()) { LastMessage[id] = get_gametime() + 1.0; set_hudmessage(255, 170, 0, -1.0, 0.87, 0, 6.0, 1.0) show_hudmessage ( id, "Vei putea cumpara grenada in %d secund%s.",Hegrnd_Countdown[id], Hegrnd_Countdown[id] > 1 ? "e" : "a"); } } else if ( buyhegrnd ( id ) ) { Hegrnd_Countdown[id] = 10; CountDown_HeGrnd(id); } } case 5: { if( cs_get_user_team(id) == CS_TEAM_T) { new iCredits = fcs_get_user_credits ( id ) - 5; if( iCredits < 0 ) { ColorChat( id, GREEN, "%s Nu ai suficiente credite.", Prefix); return 1; } else { new Health = get_user_health ( id ); if ( Health < 250 ) { fm_set_user_health( id, get_user_health ( id ) + 50 ); ColorChat(id, GREEN, "%s Ai cumparat 50 HP.", Prefix ); fcs_set_user_credits ( id, iCredits ); return 1; } if ( Health >= 250 ) { ColorChat( id, GREEN, "%s Nu poti cumpara mai mult de 250 HP.", Prefix); return 1; } } } else { ColorChat(id, GREEN, "%s Doar Teroristi au acces la accest meniu.", Prefix ); } } case 6: { if( cs_get_user_team(id) == CS_TEAM_T) { new iCredits = fcs_get_user_credits ( id ) - 5; if( iCredits < 0 ) { ColorChat( id, GREEN, "%s Nu ai suficiente credite.", Prefix); return 1; } else { new Armor = get_user_armor ( id ); if ( Armor < 300 ) { fm_set_user_armor( id, get_user_armor ( id ) + 100 ); ColorChat(id, GREEN, "%s Ai cumparat 100 AP.", Prefix ); fcs_set_user_credits ( id, iCredits ); return 1; } if ( Armor >= 300 ) { ColorChat( id, GREEN, "%s Nu poti cumpara mai mult de 300 AP.", Prefix); return 1; } } } else { ColorChat(id, GREEN, "%s Doar Teroristi au acces la accest meniu.", Prefix ); } } case 7: { if( cs_get_user_team(id) == CS_TEAM_CT) { new iCredits = fcs_get_user_credits ( id ) - 5; if( iCredits < 0 ) { ColorChat( id, GREEN, "%s Nu ai credite suficiente.", Prefix); return 1; } else { HaveNoFlash [ id ] = true; ColorChat(id, GREEN, "%s Ai cumparat No Flash.", Prefix ); fcs_set_user_credits(id, iCredits); } } else { ColorChat(id, GREEN, "%s Doar Counter-Teroristi au acces la accest meniu.", Prefix ); } } } menu_destroy(menu); return 1; } public AntiFurien(id, menu, item ) { if( item == MENU_EXIT ) { return 1; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch ( key ) { case 1: { if( cs_get_user_team(id) == CS_TEAM_CT) { if( Upgrade[ id ] ) { ColorChat(id, GREEN, "%s Poti upgrada HP si AP doar o data pe runda", Prefix ); } else { Pack(id); Upgrade[ id ] = true; } } else { ColorChat(id, GREEN, "%s Doar Counter-Teroristi au acces la accest meniu.", Prefix ); } } case 2: { if( cs_get_user_team(id) == CS_TEAM_CT) { new iCredits = fcs_get_user_credits ( id ) - 50; if( iCredits < 0 ) { ColorChat( id, GREEN, "%s Nu ai suficiente credite.", Prefix ); return 1; } else { get_harry( id ) ColorChat(id, GREEN, "%s Ai cumparat Harry Potter.", Prefix ); fcs_set_user_credits ( id, iCredits ); return 1; } } else { ColorChat(id, GREEN, "%s Doar Counter-Teroristi au acces la accest meniu.", Prefix ); } } case 3: { if( cs_get_user_team(id) == CS_TEAM_CT) { new iCredits = fcs_get_user_credits ( id ) - 2; if( iCredits < 0 ) { ColorChat( id, GREEN, "%s Nu ai suficiente credite.", Prefix); return 1; } else { fm_give_item ( id, "item_thighpack" ) ColorChat(id, GREEN, "%s Ai cumparat Defuse KIT.", Prefix ); fcs_set_user_credits ( id, iCredits ); return 1; } } else { ColorChat(id, GREEN, "%s Doar Counter-Teroristi au acces la accest meniu.", Prefix ); } } case 4: { if( cs_get_user_team(id) == CS_TEAM_CT) { new iCredits = fcs_get_user_credits ( id ) - 5; if( iCredits < 0 ) { ColorChat( id, GREEN, "%s Nu ai suficiente credite.", Prefix); return 1; } else { new Health = get_user_health ( id ); if ( Health < 250 ) { fm_set_user_health( id, get_user_health ( id ) + 50 ); ColorChat(id, GREEN, "%s Ai cumparat 50 HP.", Prefix ); fcs_set_user_credits ( id, iCredits ); return 1; } if ( Health >= 250 ) { ColorChat( id, GREEN, "%s Nu poti cumpara mai mult de 250 HP.", Prefix ); return 1; } } } else { ColorChat(id, GREEN, "%s Doar Counter-Teroristi au acces la accest meniu.", Prefix ); } } case 5: { if( cs_get_user_team(id) == CS_TEAM_CT) { new iCredits = fcs_get_user_credits ( id ) - 5; if( iCredits < 0 ) { ColorChat( id, GREEN, "%s Nu ai credite suficiente.", Prefix); return 1; } else { new Armor = get_user_armor ( id ); if ( Armor < 300 ) { fm_set_user_armor( id, get_user_armor ( id ) + 100 ); ColorChat(id, GREEN, "%s Ai cumparat 100 AP.", Prefix ); fcs_set_user_credits ( id, iCredits ); return 1; } if ( Armor >= 300 ) { ColorChat( id, GREEN, "%s Nu poti cumpara mai mult de 300 AP." ); return 1; } } } else { ColorChat(id, GREEN, "%s Doar Counter-Teroristi au acces la accest meniu.", Prefix ); } } case 6: { if( cs_get_user_team(id) == CS_TEAM_CT) { new iCredits = fcs_get_user_credits ( id ) - 5; if( iCredits < 0 ) { ColorChat( id, GREEN, "%s Nu ai credite suficiente.", Prefix); return 1; } else { HaveNoFlash [ id ] = true; ColorChat(id, GREEN, "%s Ai cumparat No Flash.", Prefix ); fcs_set_user_credits(id, iCredits); } } else { ColorChat(id, GREEN, "%s Doar Counter-Teroristi au acces la accest meniu.", Prefix ); } } case 7: { set_user_pet(id) } } menu_destroy(menu); return 1; } public eventFlash(id) { if(is_user_connected(id) && HaveNoFlash [ id ]) { message_begin(MSG_ONE, g_msgScreenFade, {0,0,0}, id) write_short(1) write_short(1) write_short(1) write_byte(0) write_byte(0) write_byte(0) write_byte(255) message_end() } } public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) { if ( IsPlayer ( iAttacker ) ) { if( iInflictor == iAttacker && superknife2X [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_KNIFE && cs_get_user_team( iAttacker ) == CS_TEAM_T ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if( iInflictor == iAttacker && superknife3X [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_KNIFE && cs_get_user_team( iAttacker ) == CS_TEAM_T ) { SetHamParamFloat( 4, fDamage * 3.0); return HAM_HANDLED; } if( iInflictor == iAttacker && superknife4X [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_KNIFE && cs_get_user_team( iAttacker ) == CS_TEAM_T ) { SetHamParamFloat( 4, fDamage * 4.0); return HAM_HANDLED; } } return HAM_IGNORED; } // -- // -- // ---> | Pack HP & AP | <--- // -- // -- // public Pack( id ) { new iCredits = fcs_get_user_credits ( id ) - 10; if( iCredits < 0 ) { ColorChat( id, GREEN, "%s Nu ai suficiente credite.", Prefix); return 1; } else { new Armor = get_user_armor ( id ); if ( Armor <= 250 ) { fm_set_user_armor ( id, get_user_armor ( id ) + 300 ); } new Health = get_user_health ( id ); if ( Health <= 250 ) { fm_set_user_health( id, get_user_health ( id ) + 300 ); ColorChat(id, GREEN, "%s Ai cumparat Upgrade la Health & Armor!", Prefix ); } fcs_set_user_credits ( id, iCredits ); return 1; } return 0; } // -- | He Grenade | -- // public CountDown_HeGrnd ( id ) { if(!is_user_alive(id) || get_user_team ( id ) != 1) { Hegrnd_Countdown[id] = 0; } else if(Hegrnd_Countdown[id] > 0) { set_hudmessage(255, 170, 0, -1.0, 0.87, 0, 6.0, 1.0) show_hudmessage(id, "Vei putea cumpara grenada in %d secund%s", Hegrnd_Countdown[id], Hegrnd_Countdown[id] == 1 ? "a" : "e"); Hegrnd_Countdown[id]--; set_task(1.0, "CountDown_HeGrnd", id); } else if(Hegrnd_Countdown[id] <= 0) { set_hudmessage(255, 170, 0, -1.0, 0.87, 0, 6.0, 1.0) show_hudmessage(id, "Acum poti cumpara grenada"); Hegrnd_Countdown[id] = 0; } } bool: buyhegrnd ( id ) { fm_give_item ( id, "weapon_hegrenade" ); return true; } //////////////////// ------------ || Hanrry Potter Wand || ----------- /////////////////////////// public GiveHarry( id, level, cid ) { if( !cmd_access( id, level, cid, 3 ) ) return PLUGIN_HANDLED; new szTtarget[ 32 ], szAmmoHarry[ 21 ]; read_argv( 1, szTtarget, 31 ); read_argv( 2, szAmmoHarry, 20 ); new iPlayer = cmd_target( id, szTtarget, 8 ); new szAdminName[ 32 ], szPlayerName[ 32 ]; get_user_name( id, szAdminName, 31 ); get_user_name( iPlayer, szPlayerName, 31 ); if( !iPlayer ) return PLUGIN_HANDLED; if( !is_user_alive( iPlayer ) ) { client_print( id, print_console, "Jucatorul %s nu este in viata !", szPlayerName ); return 1; } if( g_HasHarryWand[ iPlayer ] ) { client_print( id, print_console, "Jucatorul %s are deja bagheta !", szPlayerName ); return 1; } else { new AmmoForMagic = str_to_num( szAmmoHarry ); ColorChat( 0, GREEN, "^x04%s^x01 Adminul^x03 %s i-a dat lui^x03 %s^x01 bagheta lui Harry cu^x03 %d ammo^x01 !", Tag, szAdminName, szPlayerName, szAmmoHarry ); get_harry( iPlayer ); Harry_Ammo[ iPlayer ] += AmmoForMagic; } return PLUGIN_CONTINUE; } public get_harry( id ) { if( is_user_alive( id ) ) { superknife2X[ id ] = false; superknife3X[ id ] = false; g_HasHarryWand[ id ] = true; engclient_cmd( id, "weapon_knife" ); Harry_Ammo[ id ] = get_pcvar_num( HarryAmmo ); } else { client_print( id, print_console, "Jucatorul nu este in viata! " ); g_HasHarryWand[ id ] = false; return 1; } return 1; } public CurrentWeapon( id ) if( get_user_weapon( id ) == CSW_KNIFE && g_HasHarryWand[ id ] ) set_pev( id, pev_viewmodel2, HarryModel ); public Harry_CmdStart( id, uc_handle, seed ) { if( is_user_alive( id ) && g_HasHarryWand[ id ] ) { static CurButton; CurButton = get_uc( uc_handle, UC_Buttons ); new Float:flNextAttack = get_pdata_float( id, 83, 5 ); if( CurButton & IN_ATTACK ) { if( get_user_weapon( id ) == CSW_KNIFE && g_HasHarryWand[ id ] ) { if( Harry_Ammo[ id ] > 0 && flNextAttack <= 0.0 ) { if( get_gametime( ) - HarryLastShotTime[ id ] > HARRY_WAND_SPEED ) { set_weapon_anim( id, HARRY_WAND_FIRE ); emit_sound( id, CHAN_WEAPON, HarryFireSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); Harry_Fire( id ); if( Harry_Ammo[ id ] > 0 ) { set_hudmessage( 0, 127, 255, 0.01, 0.85, 0, 6.0, 1.0 ); show_hudmessage( id, "Remaining Ammo: %d !", Harry_Ammo[ id ] ); } else if( Harry_Ammo[ id ] <= 0 ) { set_hudmessage( 255, 0, 0, 0.01, 0.90, 0, 6.0, 1.0 ); show_hudmessage( id, "No Ammo !" ); } static Float:Punch_Angles[ 3 ]; Punch_Angles[ 0] = -5.0; Punch_Angles[ 1 ] = HARRY_WAND_RECOIL; Punch_Angles[ 2 ] = HARRY_WAND_RECOIL; set_pev( id, pev_punchangle, Punch_Angles ); Harry_Ammo[ id ] -= 1; HarryLastShotTime[ id ] = get_gametime( ); } } CurButton &= ~IN_ATTACK; set_uc( uc_handle, UC_Buttons, CurButton ); } } else if( CurButton & IN_ATTACK2 ) { if( get_user_weapon( id ) == CSW_KNIFE && g_HasHarryWand[ id ] ) { if( Harry_Ammo[ id ] >= 5 && flNextAttack <= 0.0 ) { if( get_gametime( ) - HarryLastShotTime[ id ] > HARRY_WAND_SPEED2 ) { set_weapon_anim( id, HARRY_WAND_FIRE2 ); emit_sound( id, CHAN_WEAPON, HarryFireSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); Harry_Fire2( id ); set_hudmessage( 0, 127, 255, 0.01, 0.85, 0, 6.0, 1.0 ); show_hudmessage( id, "Remaining Ammo: %d !", Harry_Ammo[ id ] ); static Float:Punch_Angles[ 3 ]; Punch_Angles[ 0 ] = -5.0; Punch_Angles[ 1 ] = HARRY_WAND_RECOIL; Punch_Angles[ 2 ] = HARRY_WAND_RECOIL; set_pev( id, pev_punchangle, Punch_Angles ); Harry_Ammo[ id ] -= 3; HarryLastShotTime[ id ] = get_gametime( ); } } CurButton &= ~IN_ATTACK2; set_uc( uc_handle, UC_Buttons, CurButton ); } } } else if( is_user_alive ( id ) && !g_HasHarryWand[ id ] ) return PLUGIN_CONTINUE; return PLUGIN_CONTINUE; } public Harry_Fire( id ) { static Victim, Body, EndOrigin[ 3 ], BeamOrigin[ 3 ]; get_user_origin( id, BeamOrigin, 3 ); get_user_origin( id, EndOrigin, 3 ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 1 ); write_short( id | 0x1000 ); write_coord( BeamOrigin[ 0 ] ); // Start X write_coord( BeamOrigin[ 1 ] ); // Start Y write_coord( BeamOrigin[ 2 ] ); // Start Z write_short( HarryBeam); // Sprite write_byte( 1 ); // Start frame write_byte( 1 ); // Frame rate write_byte( 1 ); // Life write_byte( 40 ); // Line width write_byte( 0 ); // Noise write_byte( 108 ); // Red write_byte( 236 ); // Green write_byte( 23 ); // Blue write_byte( 150 ); // Brightness write_byte( 25 ); // Scroll speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 3 ); write_coord( EndOrigin[ 0 ] ); write_coord( EndOrigin[ 1 ] ); write_coord( EndOrigin[ 2 ] ); write_short( HarryExp ); // sprite write_byte( 10 ); // scale in 0.1's write_byte( 15 ); // framerate write_byte( 4 ); // flags message_end( ); get_user_aiming( id, Victim, Body, get_pcvar_num( HarryDistance ) ); if( is_user_connected( Victim ) ) { new Float:Damage = float( get_damage_body( Body, get_pcvar_float( HarryDamageCvar ) ) ); new Float:VictimOrigin[ 3 ]; VictimOrigin[ 0 ] = float( EndOrigin[ 0 ] ); VictimOrigin[ 1 ] = float( EndOrigin[ 1 ] ); VictimOrigin[ 2 ] = float( EndOrigin[ 2 ] ); if( get_user_health( Victim ) - get_pcvar_float( HarryDamageCvar ) >= 1 && is_user_alive( Victim ) && !fm_get_user_godmode( Victim ) && get_user_team( Victim ) != get_user_team( id ) ) { new iOrigin[ 3 ]; get_user_origin( Victim, iOrigin, 0 ); message_begin( MSG_PVS, SVC_TEMPENTITY, iOrigin ); write_byte( 21 ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] + 60 ); // end axis + radius write_short( HarryExp ); // sprite write_byte( 0 ); // startfrate write_byte( 0 ); // framerate write_byte( 10 ); // life in 0.1 sec write_byte( 60 ); // width write_byte( 0 ); // amplitude write_byte( 0 ); // red write_byte( 200 ); // green write_byte( 200 ); // blue write_byte( 153 ); // brightness write_byte( 0 ); // speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 15 ); write_coord( iOrigin[ 0 ] ); // start position (X) write_coord( iOrigin[ 1 ] ); // start position (Y) write_coord( iOrigin[ 2 ] + 40 ); // start position (Z) write_coord( iOrigin[ 0 ] ); // end position (X) write_coord( iOrigin[ 1 ] ); // end position (Y) write_coord( iOrigin[ 2 ] ); // end position (Z) write_short( DeathSprite ); // sprite index write_byte( 50 ); // count write_byte( 20 ); // life in 0.1's write_byte( 2 ); // scale in 0.1's write_byte( 50 ); // velocity along vector in 10's write_byte( 10 ); // randomness of velocity in 10's message_end( ); make_knockback( Victim, VictimOrigin, 3 * get_pcvar_float( HarryDamageCvar ) ); ExecuteHam( Ham_TakeDamage, Victim, id, id, Damage, DMG_NERVEGAS ); message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "Damage" ), _, Victim ); write_byte( 0 ); write_byte( 0 ); write_long( DMG_SHOCK ); write_coord( 0 ); write_coord( 0 ); write_coord( 0 ); message_end( ); FadeScreen( Victim, 4.0, 255, 122, 122, 100 ); ShakeScreen( Victim, 3.0 ); } else if( get_user_health( Victim ) - get_pcvar_float( HarryDamageCvar ) < 1 && is_user_alive( Victim ) && !fm_get_user_godmode( Victim ) && get_user_team( Victim ) != get_user_team( id ) ) { new iOrigin[ 3 ]; get_user_origin( Victim, iOrigin, 0 ); message_begin( MSG_PVS, SVC_TEMPENTITY, iOrigin ); write_byte( 21 ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] + 60 ); // end axis + radius write_short( HarryExp ); // sprite write_byte( 0 ); // startfrate write_byte( 0 ); // framerate write_byte( 10 ); // life in 0.1 sec write_byte( 60 ); // width write_byte( 0 ); // amplitude write_byte( 0 ); // red write_byte( 200 ); // green write_byte( 200 ); // blue write_byte( 153 ); // brightness write_byte( 0 ); // speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 15 ); write_coord( iOrigin[ 0 ] ); // start position (X) write_coord( iOrigin[ 1 ] ); // start position (Y) write_coord( iOrigin[ 2 ] + 40 ); // start position (Z) write_coord( iOrigin[ 0 ] ); // end position (X) write_coord( iOrigin[ 1 ] ); // end position (Y) write_coord( iOrigin[ 2 ] ); // end position (Z) write_short( DeathSprite ); // sprite index write_byte( 50 ); // count write_byte( 20 ); // life in 0.1's write_byte( 2 ); // scale in 0.1's write_byte( 50 ); // velocity along vector in 10's write_byte( 10 ); // randomness of velocity in 10's message_end( ); make_knockback( Victim, VictimOrigin, 3 * get_pcvar_float( HarryDamageCvar ) ); death_message( id, Victim, 1, "Magic Wand" ); } } else { static ClassName[ 32 ]; pev( Victim, pev_classname, ClassName, charsmax( ClassName ) ); if( equal( ClassName, "func_breakable" ) ) if( entity_get_float( Victim, EV_FL_health ) <= 80 ) force_use( id, Victim ); } emit_sound( id, CHAN_WEAPON, HarryHitSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); } public Harry_Fire2( id ) { static Victim, Body, EndOrigin[3], BeamOrigin[3]; get_user_origin( id, BeamOrigin, 3 ) ; get_user_origin( id, EndOrigin, 3 ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 1 ); write_short( id | 0x1000 ); write_coord( BeamOrigin[ 0 ] ); // Start X write_coord( BeamOrigin[ 1 ] ); // Start Y write_coord( BeamOrigin[ 2 ] ); // Start Z write_short( HarryBeam ); // Sprite write_byte( 1 ); // Start frame write_byte( 1 ); // Frame rate write_byte( 1 ); // Life write_byte( 40 ); // Line width write_byte( 0 ); // Noise write_byte( 150 ); // Red write_byte( 22 ); // Green write_byte( 235 ); // Blue write_byte( 150 ); // Brightness write_byte( 25 ); // Scroll speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 3 ); write_coord( EndOrigin[ 0 ] ); write_coord( EndOrigin[ 1 ] ); write_coord( EndOrigin[ 2 ] ); write_short( HarryExp2 ); write_byte( 10 ); write_byte( 15 ); write_byte( 4 ); message_end( ); get_user_aiming( id, Victim, Body, get_pcvar_num( HarryDistance ) ); if( is_user_alive( Victim ) ) { new Float:Damage = float( get_damage_body( Body, get_pcvar_float( HarryDamageCvar ) ) ); new Float:VictimOrigin[ 3 ]; VictimOrigin[ 0 ] = float( EndOrigin[ 0 ] ); VictimOrigin[ 1 ] = float( EndOrigin[ 1 ] ); VictimOrigin[ 2 ] = float( EndOrigin[ 2 ] ); if( get_user_health( Victim ) - get_pcvar_float( HarryDamageCvar2 ) >= 1 && is_user_alive( Victim ) && !fm_get_user_godmode( Victim ) && get_user_team( Victim ) != get_user_team( id ) ) { new iOrigin[ 3 ]; get_user_origin( Victim, iOrigin, 0 ); message_begin( MSG_PVS, SVC_TEMPENTITY, iOrigin ); write_byte( 21 ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] + 60 ); // end axis + radius write_short( HarryExp2 ); // sprite write_byte( 0 ); // startfrate write_byte( 0 ); // framerate write_byte( 10 ); // life in 0.1 sec write_byte( 60 ); // width write_byte( 0 ); // amplitude write_byte( 217 ); // red write_byte( 132 ); // green write_byte( 47 ); // blue write_byte( 153 ); // brightness write_byte( 0 ); // speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 15 ); write_coord( iOrigin[ 0 ] ); // start position (X) write_coord( iOrigin[ 1 ] ); // start position (Y) write_coord( iOrigin[ 2 ] + 40 ); // start position (Z) write_coord( iOrigin[ 0 ] ); // end position (X) write_coord( iOrigin[ 1 ] ); // end position (Y) write_coord( iOrigin[ 2 ] ); // end position (Z) write_short( DeathSprite ); // sprite index write_byte( 50 ); // count write_byte( 20 ); // life in 0.1's write_byte( 2 ); // scale in 0.1's write_byte( 50 ); // velocity along vector in 10's write_byte( 10 ); // randomness of velocity in 10's message_end( ); make_knockback( Victim, VictimOrigin, 3 * get_pcvar_float( HarryDamageCvar2 ) ); ExecuteHam( Ham_TakeDamage, Victim, id, id, Damage, DMG_NERVEGAS ); message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "Damage" ), _, Victim ); write_byte( 0 ); write_byte( 0 ); write_long( DMG_NERVEGAS ); write_coord( 0 ) ; write_coord( 0 ); write_coord( 0 ); message_end( ); FadeScreen( Victim, 4.0, 0, 255, 0, 100 ); ShakeScreen( Victim, 3.0 ); } else if( get_user_health( Victim ) - get_pcvar_float( HarryDamageCvar2 ) < 1 && is_user_alive( Victim ) && !fm_get_user_godmode( Victim ) && get_user_team( Victim ) != get_user_team( id ) ) { new iOrigin[ 3 ]; get_user_origin( Victim, iOrigin, 0 ); message_begin( MSG_PVS, SVC_TEMPENTITY, iOrigin ); write_byte( 21 ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] + 60 ); // end axis + radius write_short( HarryExp2 ); // sprite write_byte( 0 ); // startfrate write_byte( 0 ); // framerate write_byte( 10 ); // life in 0.1 sec write_byte( 60 ); // width write_byte( 0 ); // amplitude write_byte( 217 ); // red write_byte( 132 ); // green write_byte( 47 ); // blue write_byte( 153 ); // brightness write_byte( 0 ); // speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 15 ); write_coord( iOrigin[ 0 ] ); // start position (X) write_coord( iOrigin[ 1 ] ); // start position (Y) write_coord( iOrigin[ 2 ] + 40 ); // start position (Z) write_coord( iOrigin[ 0 ] ); // end position (X) write_coord( iOrigin[ 1 ] ); // end position (Y) write_coord( iOrigin[ 2 ] ); // end position (Z) write_short( DeathSprite ); // sprite index write_byte( 50 ); // count write_byte( 20 ); // life in 0.1's write_byte( 2 ); // scale in 0.1's write_byte( 50 ); // velocity along vector in 10's write_byte( 10 ); // randomness of velocity in 10's message_end( ); make_knockback( Victim, VictimOrigin, 3 * get_pcvar_float( HarryDamageCvar2 ) ); death_message( id, Victim, 1, "Double Magic Wand" ); } } else { static ClassName[ 32 ]; pev( Victim, pev_classname, ClassName, charsmax( ClassName ) ); if( equal( ClassName, "func_breakable" ) ) if( entity_get_float( Victim, EV_FL_health ) <= 80 ) force_use( id, Victim ); } emit_sound( id, CHAN_WEAPON, HarryHitSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); } public make_knockback( Victim, Float:origin[ 3 ], Float:maxspeed ) { new Float:fVelocity[ 3 ]; kickback( Victim, origin, maxspeed, fVelocity ); entity_set_vector( Victim, EV_VEC_velocity, fVelocity ); return( 1 ); } stock ShakeScreen( id, const Float:iSeconds ) { message_begin( MSG_ONE, get_user_msgid( "ScreenShake" ), { 0, 0, 0 }, id ); write_short( floatround( 4096.0 * iSeconds, floatround_round ) ); write_short( floatround( 4096.0 * iSeconds, floatround_round ) ); write_short( 1<<13 ); message_end( ); } stock FadeScreen( id, const Float:iSeconds, const iRed, const iGreen, const iBlue, const iAlpha ) { message_begin( MSG_ONE, get_user_msgid( "ScreenFade" ), _, id ); write_short( floatround( 4096.0 * iSeconds, floatround_round ) ); write_short( floatround( 4096.0 * iSeconds, floatround_round ) ); write_short( 0x0000 ); write_byte( iRed ); write_byte( iGreen ); write_byte( iBlue ); write_byte( iAlpha ); message_end( ); } stock kickback( ent, Float:fOrigin[ 3 ], Float:fSpeed, Float:fVelocity[ 3 ] ) { new Float:fEntOrigin[ 3 ]; entity_get_vector( ent, EV_VEC_origin, fEntOrigin ); new Float:fDistance[ 3 ]; fDistance[ 0 ] = fEntOrigin[ 0 ] - fOrigin[ 0 ]; fDistance[ 1 ] = fEntOrigin[ 1 ] - fOrigin[ 1 ]; fDistance[ 2 ] = fEntOrigin[ 2 ] - fOrigin[ 2 ]; new Float:fTime =( vector_distance( fEntOrigin, fOrigin ) / fSpeed ); fVelocity[ 0 ] = fDistance[ 0 ] / fTime; fVelocity[ 1 ] = fDistance[ 1 ] / fTime; fVelocity[ 2 ] = fDistance[ 2 ] / fTime; return( fVelocity[ 0 ] && fVelocity[ 1 ] && fVelocity[ 2 ] ); } // stock from "m79" stock death_message( Killer, Victim, ScoreBoard, const Weapon[ ] ) { set_msg_block( get_user_msgid( "DeathMsg" ), BLOCK_SET ); ExecuteHamB( Ham_Killed, Victim, Killer, 2 ); set_msg_block( get_user_msgid( "DeathMsg" ), BLOCK_NOT ); make_deathmsg( Killer, Victim, 0, Weapon ); cs_set_user_money( Killer, cs_get_user_money( Killer ) + get_pcvar_num( HarryKillMoney ) ); if( ScoreBoard ) { message_begin( MSG_BROADCAST, get_user_msgid( "ScoreInfo" ) ); write_byte( Killer ); write_short( pev( Killer, pev_frags ) ); write_short( cs_get_user_deaths( Killer ) ); write_short( 0 ); write_short( get_user_team( Killer ) ); message_end( ); message_begin( MSG_BROADCAST, get_user_msgid( "ScoreInfo" ) ); write_byte( Victim ); write_short( pev( Victim, pev_frags ) ); write_short( cs_get_user_deaths( Victim ) ); write_short( 0 ); write_short( get_user_team( Victim ) ); message_end( ); } } stock set_weapon_anim( id, anim ) { set_pev( id, pev_weaponanim, anim ); if( is_user_alive( id ) ) { message_begin( MSG_ONE, SVC_WEAPONANIM, _, id ); write_byte( anim ); write_byte( pev( id, pev_body ) ); message_end( ); } } stock get_damage_body( body, Float:fDamage ) { switch( body ) { case HIT_HEAD: fDamage *= 4.0; case HIT_STOMACH: fDamage *= 1.1; case HIT_CHEST: fDamage *= 1.5; case HIT_LEFTARM: fDamage *= 0.77; case HIT_RIGHTARM: fDamage *= 0.77; case HIT_LEFTLEG: fDamage *= 0.75; case HIT_RIGHTLEG: fDamage *= 0.75; default: fDamage *= 1.0; } return floatround( fDamage ); }
- alkaline
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Nume anterior: lucylucy - Fond eXtream: 0
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- Netestat | Afiseaza codul
#include <amxmodx> #include <fun> #include <hamsandwich> native get_user_credits( id ) native set_user_credits( id, credits ) new bool: Speed[17], Damage[17]; new const szTg[] = "Shop"; new const Serverul_tau[] = "www.extreamcs.com"; public plugin_init( ) { register_plugin( "S Shop", "new", "alkaline aka lucy" ); RegisterHam( Ham_Spawn, "player", "Sp", true ); RegisterHam ( Ham_TakeDamage, "player", "TakelucyDmgPlayers" ); register_event("CurWeapon" , "CWeapon" , "be" , "1=1" ); register_clcmd( "say shop", "TS", -1 ); register_clcmd( "say /shop", "TS", -1 ); register_clcmd( "say_team shop", "TS", -1 ); register_clcmd( "say_team /shop", "TS", -1 ); } public client_putinserver( id ) { Speed[id] = false; Damage[id] = false; } public Sp( id ) { Speed[id] = false; Damage[id] = false; set_user_rendering(id); } public TS( id ) { if( is_user_connected( id ) && is_user_alive( id ) ) { switch( get_user_team( id ) ) { case 1,2: SM( id ); } } else Color( id, "^4[%s]^1Trebuie sa fi in viata pentru a deschide ^3Shopul ^1!", szTg ); } public SM( id ) { new szMenu[ 10 char ]; format( szMenu, charsmax( szMenu ), "\r[%s] \ySHOP ^n\yCredite: \r%i",Serverul_tau, get_user_credits(id)); new menu = menu_create ( szMenu , "Menu" ); menu_additem( menu, "\r[ \y150 \r]\w HP \y[ \r10 Credits \y]", "1", 0); menu_additem( menu, "\r[ \y350 \r]\w Speed \y[ \r15 Credits \y]", "2", 0); menu_additem( menu, "\r[ \y100 \r]\w Invisibility \y[ \r25 Credits \y]", "3", 0); menu_additem( menu, "\r[ \yx2 \r]\w Damage \y[ \r30 Credits \y]", "4", 0); menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL ); menu_display ( id, menu, 0 ); return 1; } public Menu( id, menu, item ) { if( item == MENU_EXIT ) { return 1; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch(key) { case 1: { new credits = get_user_credits( id ) - 10; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } set_user_health( id, get_user_health( id ) + 35 ); Color( id, "^4[%s]^1 Ai cumparat ^3 150 HP", szTg ); set_user_credits( id, credits ); return 1; } case 2: { new credits = get_user_credits( id ) - 15; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } Speed[id] = true; Color( id, "^4[%s]^1 Ai cumparat ^3 350 Speed", szTg ); set_user_credits( id, credits ); return 1; } case 3: { new credits = get_user_credits( id ) - 25; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0) Color( id, "^4[%s]^1 Ai cumparat ^3 Invizibilitate ^1pana cand mori !", szTg ); set_user_credits( id, credits ); return 1; } case 4: { new credits = get_user_credits( id ) - 30; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } Damage[id] = true; Color( id, "^4[%s]^1 Ai cumparat ^3 X2 Damage ^1!", szTg ); set_user_credits( id, credits ); return 1; } } return 1; } public CWeapon( id ) { if( Speed[ id ] ) { if( get_user_weapon(id)) { set_user_maxspeed(id, 350.0); } } } public TakelucyDmgPlayers( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) { if( Damage[ iAttacker ] && get_user_weapon(iAttacker)) { SetHamParamFloat( 4, fDamage * 2.0 ); return HAM_HANDLED; } return HAM_IGNORED; } stock Color(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!x04", "^4"); replace_all(msg, 190, "!x01", "^1"); replace_all(msg, 190, "!x03", "^3"); /* This plugin created by alkaline aka lucy */ if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } }
Last edited by alkaline on 16 Mar 2014, 16:02, edited 1 time in total.
- GhosT ***
- Membru, skill +2
- Posts: 604
- Joined: 04 Dec 2013, 21:52
- Detinator Steam: Da
- CS Status: Morphin . [ Retras ]
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Pentru acel "serverul tau" puteai folosi get_user_name(index, const[] Name, len=32) care citea numele serverului :)
Base Builder Game Mod: Frags Levels [100% - Updated 0.0.8]
Upgrades Menu [100% - Updated 0.0.9 - Update]
Advanced Screen Shot (Automat) [100%]
Zombie Plague Class : Stone Zombie [100%]
100 Kills = Reset Score [100%]
Advanced Lifes System [100%]
Euro System [100%]
Amx Explode [100%]
--------------------------------------------------------------------------------------------
Upgrades Menu [100% - Updated 0.0.9 - Update]
Advanced Screen Shot (Automat) [100%]
Zombie Plague Class : Stone Zombie [100%]
100 Kills = Reset Score [100%]
Advanced Lifes System [100%]
Euro System [100%]
Amx Explode [100%]
--------------------------------------------------------------------------------------------
Retras ... Poate voi mai intra din cand in cand pe forum dar doar asa ...
- alkaline
- Fost moderator
- Posts: 734
- Joined: 18 Jul 2012, 09:42
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Nume anterior: lucylucy - Fond eXtream: 0
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- Has thanked: 5 times
- Been thanked: 296 times
IdemGhosT *** wrote:Pentru acel "serverul tau" puteai folosi get_user_name(index, const[] Name, len=32) care citea numele serverului :)
- | Afiseaza codul
#include <amxmodx> #include <fun> #include <hamsandwich> native get_user_credits( id ) native set_user_credits( id, credits ) new bool: Speed[17], Damage[17]; new const szTg[] = "Shop"; public plugin_init( ) { register_plugin( "S Shop", "new", "alkaline aka lucy" ); RegisterHam( Ham_Spawn, "player", "Sp", true ); RegisterHam ( Ham_TakeDamage, "player", "TakelucyDmgPlayers" ); register_event("CurWeapon" , "CWeapon" , "be" , "1=1" ); register_clcmd( "say shop", "TS", -1 ); register_clcmd( "say /shop", "TS", -1 ); register_clcmd( "say_team shop", "TS", -1 ); register_clcmd( "say_team /shop", "TS", -1 ); } public client_putinserver( id ) { Speed[id] = false; Damage[id] = false; } public Sp( id ) { Speed[id] = false; Damage[id] = false; set_user_rendering(id); } public TS( id ) { if( is_user_connected( id ) && is_user_alive( id ) ) { switch( get_user_team( id ) ) { case 1,2: SM( id ); } } else Color( id, "^4[%s]^1Trebuie sa fi in viata pentru a deschide ^3Shopul ^1!", szTg ); } public SM( id ) { new szMenu[ 10 char ], hname[ 64 ]; get_cvar_string( "hostname", hname, charsmax( hname ) ); format( szMenu, charsmax( szMenu ), "\r[%s] \ySHOP ^n\yCredite: \r%i",hname, get_user_credits(id)); new menu = menu_create ( szMenu , "Menu" ); menu_additem( menu, "\r[ \y150 \r]\w HP \y[ \r10 Credits \y]", "1", 0); menu_additem( menu, "\r[ \y350 \r]\w Speed \y[ \r15 Credits \y]", "2", 0); menu_additem( menu, "\r[ \y100 \r]\w Invisibility \y[ \r25 Credits \y]", "3", 0); menu_additem( menu, "\r[ \yx2 \r]\w Damage \y[ \r30 Credits \y]", "4", 0); menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL ); menu_display ( id, menu, 0 ); return 1; } public Menu( id, menu, item ) { if( item == MENU_EXIT ) { return 1; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch(key) { case 1: { new credits = get_user_credits( id ) - 10; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } set_user_health( id, get_user_health( id ) + 35 ); Color( id, "^4[%s]^1 Ai cumparat ^3 150 HP", szTg ); set_user_credits( id, credits ); return 1; } case 2: { new credits = get_user_credits( id ) - 15; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } Speed[id] = true; Color( id, "^4[%s]^1 Ai cumparat ^3 350 Speed", szTg ); set_user_credits( id, credits ); return 1; } case 3: { new credits = get_user_credits( id ) - 25; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0) Color( id, "^4[%s]^1 Ai cumparat ^3 Invizibilitate ^1pana cand mori !", szTg ); set_user_credits( id, credits ); return 1; } case 4: { new credits = get_user_credits( id ) - 30; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } Damage[id] = true; Color( id, "^4[%s]^1 Ai cumparat ^3 X2 Damage ^1!", szTg ); set_user_credits( id, credits ); return 1; } } return 1; } public CWeapon( id ) { if( Speed[ id ] ) { if( get_user_weapon(id)) { set_user_maxspeed(id, 350.0); } } } public TakelucyDmgPlayers( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) { if( Damage[ iAttacker ] && get_user_weapon(iAttacker)) { SetHamParamFloat( 4, fDamage * 2.0 ); return HAM_HANDLED; } return HAM_IGNORED; } stock Color(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!x04", "^4"); replace_all(msg, 190, "!x01", "^1"); replace_all(msg, 190, "!x03", "^3"); /* This plugin created by alkaline aka lucy */ if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } }
Last edited by alkaline on 16 Mar 2014, 16:02, edited 1 time in total.
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De ce new bool: Speed[17], Damage[17]; cu 17 poziii wa :)) ?
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Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
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„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
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Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
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lucylucy wrote:IdemGhosT *** wrote:Pentru acel "serverul tau" puteai folosi get_user_name(index, const[] Name, len=32) care citea numele serverului :)
- | Afiseaza codul
#include <amxmodx> #include <fun> #include <hamsandwich> native get_user_credits( id ) native set_user_credits( id, credits ) new bool: Speed[17], Damage[17]; new const szTg[] = "Shop"; public plugin_init( ) { register_plugin( "S Shop", "new", "alkaline aka lucy" ); RegisterHam( Ham_Spawn, "player", "Sp", true ); RegisterHam ( Ham_TakeDamage, "player", "TakelucyDmgPlayers" ); register_event("CurWeapon" , "CWeapon" , "be" , "1=1" ); register_clcmd( "say shop", "TS", -1 ); register_clcmd( "say /shop", "TS", -1 ); register_clcmd( "say_team shop", "TS", -1 ); register_clcmd( "say_team /shop", "TS", -1 ); } public client_putinserver( id ) { Speed[id] = false; Damage[id] = false; } public Sp( id ) { Speed[id] = false; Damage[id] = false; set_user_rendering(id); } public TS( id ) { if( is_user_connected( id ) && is_user_alive( id ) ) { switch( get_user_team( id ) ) { case 1,2: SM( id ); } } else Color( id, "^4[%s]^1Trebuie sa fi in viata pentru a deschide ^3Shopul ^1!", szTg ); } public SM( id ) { new szMenu[ 10 char ], hname[ 64 ]; get_cvar_string( "hostname", hname, charsmax( hname ) ); format( szMenu, charsmax( szMenu ), "\r[%s] \ySHOP ^n\yCredite: \r%i",hname, get_user_credits(id)); new menu = menu_create ( szMenu , "Menu" ); menu_additem( menu, "\r[ \y150 \r]\w HP \y[ \r10 Credits \y]", "1", 0); menu_additem( menu, "\r[ \y350 \r]\w Speed \y[ \r15 Credits \y]", "2", 0); menu_additem( menu, "\r[ \y100 \r]\w Invisibility \y[ \r25 Credits \y]", "3", 0); menu_additem( menu, "\r[ \yx2 \r]\w Damage \y[ \r30 Credits \y]", "4", 0); menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL ); menu_display ( id, menu, 0 ); return 1; } public Menu( id, menu, item ) { if( item == MENU_EXIT ) { return 1; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch(key) { case 1: { new credits = get_user_credits( id ) - 10; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } set_user_health( id, get_user_health( id ) + 35 ); Color( id, "^4[%s]^1 Ai cumparat ^3 150 HP", szTg ); set_user_credits( id, credits ); return 1; } case 2: { new credits = get_user_credits( id ) - 15; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } Speed[id] = true; Color( id, "^4[%s]^1 Ai cumparat ^3 350 Speed", szTg ); set_user_credits( id, credits ); return 1; } case 3: { new credits = get_user_credits( id ) - 25; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0) Color( id, "^4[%s]^1 Ai cumparat ^3 Invizibilitate ^1pana cand mori !", szTg ); set_user_credits( id, credits ); return 1; } case 4: { new credits = get_user_credits( id ) - 30; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } Damage[id] = true; Color( id, "^4[%s]^1 Ai cumparat ^3 X2 Damage ^1!", szTg ); set_user_credits( id, credits ); return 1; } } return 1; } public CWeapon( id ) { if( Speed[ id ] ) { if( get_user_weapon(id)) { set_user_maxspeed(id, 350.0); } } } public TakelucyDmgPlayers( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) { if( Damage[ iAttacker ] && get_user_weapon(iAttacker)) { SetHamParamFloat( 4, fDamage * 2.0 ); return HAM_HANDLED; } return HAM_IGNORED; } stock Color(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!x04", "^4"); replace_all(msg, 190, "!x01", "^1"); replace_all(msg, 190, "!x03", "^3"); /* This plugin created by alkaline aka lucy */ if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } }
Scriu /shop in chat si nu imi apare nimic
- alkaline
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- Try | Afiseaza codul
#include <amxmodx> #include <fun> #include <hamsandwich> native get_user_credits( id ) native set_user_credits( id, credits ) new bool: Speed[17], Damage[17]; new const szTg[] = "Shop"; new hname[ 64 ]; public plugin_init( ) { register_plugin( "S Shop", "new", "alkaline aka lucy" ); RegisterHam( Ham_Spawn, "player", "Spawn", true ); RegisterHam ( Ham_TakeDamage, "player", "TakelucyDmgPlayers" ); register_event("CurWeapon" , "CWeapon" , "be" , "1=1" ); get_cvar_string( "hostname", hname, charsmax( hname ) ); register_clcmd( "say shop", "Task", -1 ); register_clcmd( "say /shop", "Task", -1 ); register_clcmd( "say_team shop", "Task", -1 ); register_clcmd( "say_team /shop", "Task", -1 ); } public client_putinserver( id ) { Speed[id] = false; Damage[id] = false; } public Spawn( id ) { Speed[id] = false; Damage[id] = false; set_user_rendering(id); } public Task( id ) { if( is_user_connected( id ) && is_user_alive( id ) ) { switch( get_user_team( id ) ) { case 1,2: ShopMenu( id ); } } else Color( id, "^4[%s]^1Trebuie sa fi in viata pentru a deschide ^3Shopul ^1!", szTg ); } public ShopMenu( id ) { new szMenu[ 10 char ]; format( szMenu, charsmax( szMenu ), "\r[%s] \ySHOP ^n\yCredite: \r%i",hname, get_user_credits(id)); new menu = menu_create ( szMenu , "Menu" ); menu_additem( menu, "\r[ \y150 \r]\w HP \y[ \r10 Credits \y]", "1", 0); menu_additem( menu, "\r[ \y350 \r]\w Speed \y[ \r15 Credits \y]", "2", 0); menu_additem( menu, "\r[ \y100 \r]\w Invisibility \y[ \r25 Credits \y]", "3", 0); menu_additem( menu, "\r[ \yx2 \r]\w Damage \y[ \r30 Credits \y]", "4", 0); menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL ); menu_display ( id, menu, 0 ); return 1; } public Menu( id, menu, item ) { if( item == MENU_EXIT ) { return 1; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch(key) { case 1: { new credits = get_user_credits( id ) - 10; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } set_user_health( id, get_user_health( id ) + 35 ); Color( id, "^4[%s]^1 Ai cumparat ^3 150 HP", szTg ); set_user_credits( id, credits ); return 1; } case 2: { new credits = get_user_credits( id ) - 15; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } Speed[id] = true; Color( id, "^4[%s]^1 Ai cumparat ^3 350 Speed", szTg ); set_user_credits( id, credits ); return 1; } case 3: { new credits = get_user_credits( id ) - 25; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0) Color( id, "^4[%s]^1 Ai cumparat ^3 Invizibilitate ^1pana cand mori !", szTg ); set_user_credits( id, credits ); return 1; } case 4: { new credits = get_user_credits( id ) - 30; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } Damage[id] = true; Color( id, "^4[%s]^1 Ai cumparat ^3 X2 Damage ^1!", szTg ); set_user_credits( id, credits ); return 1; } } return 1; } public CWeapon( id ) { if( Speed[ id ] ) { if( get_user_weapon(id)) { set_user_maxspeed(id, 350.0); } } } public TakelucyDmgPlayers( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) { if( Damage[ iAttacker ] && get_user_weapon(iAttacker)) { SetHamParamFloat( 4, fDamage * 2.0 ); return HAM_HANDLED; } return HAM_IGNORED; } stock Color(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!x04", "^4"); replace_all(msg, 190, "!x01", "^1"); replace_all(msg, 190, "!x03", "^3"); /* This plugin created by alkaline aka lucy */ if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } }
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lucylucy wrote:
- Try | Afiseaza codul
#include <amxmodx> #include <fun> #include <hamsandwich> native get_user_credits( id ) native set_user_credits( id, credits ) new bool: Speed[17], Damage[17]; new const szTg[] = "Shop"; new hname[ 64 ]; public plugin_init( ) { register_plugin( "S Shop", "new", "alkaline aka lucy" ); RegisterHam( Ham_Spawn, "player", "Spawn", true ); RegisterHam ( Ham_TakeDamage, "player", "TakelucyDmgPlayers" ); register_event("CurWeapon" , "CWeapon" , "be" , "1=1" ); get_cvar_string( "hostname", hname, charsmax( hname ) ); register_clcmd( "say shop", "Task", -1 ); register_clcmd( "say /shop", "Task", -1 ); register_clcmd( "say_team shop", "Task", -1 ); register_clcmd( "say_team /shop", "Task", -1 ); } public client_putinserver( id ) { Speed[id] = false; Damage[id] = false; } public Spawn( id ) { Speed[id] = false; Damage[id] = false; set_user_rendering(id); } public Task( id ) { if( is_user_connected( id ) && is_user_alive( id ) ) { switch( get_user_team( id ) ) { case 1,2: ShopMenu( id ); } } else Color( id, "^4[%s]^1Trebuie sa fi in viata pentru a deschide ^3Shopul ^1!", szTg ); } public ShopMenu( id ) { new szMenu[ 10 char ]; format( szMenu, charsmax( szMenu ), "\r[%s] \ySHOP ^n\yCredite: \r%i",hname, get_user_credits(id)); new menu = menu_create ( szMenu , "Menu" ); menu_additem( menu, "\r[ \y150 \r]\w HP \y[ \r10 Credits \y]", "1", 0); menu_additem( menu, "\r[ \y350 \r]\w Speed \y[ \r15 Credits \y]", "2", 0); menu_additem( menu, "\r[ \y100 \r]\w Invisibility \y[ \r25 Credits \y]", "3", 0); menu_additem( menu, "\r[ \yx2 \r]\w Damage \y[ \r30 Credits \y]", "4", 0); menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL ); menu_display ( id, menu, 0 ); return 1; } public Menu( id, menu, item ) { if( item == MENU_EXIT ) { return 1; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch(key) { case 1: { new credits = get_user_credits( id ) - 10; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } set_user_health( id, get_user_health( id ) + 35 ); Color( id, "^4[%s]^1 Ai cumparat ^3 150 HP", szTg ); set_user_credits( id, credits ); return 1; } case 2: { new credits = get_user_credits( id ) - 15; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } Speed[id] = true; Color( id, "^4[%s]^1 Ai cumparat ^3 350 Speed", szTg ); set_user_credits( id, credits ); return 1; } case 3: { new credits = get_user_credits( id ) - 25; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0) Color( id, "^4[%s]^1 Ai cumparat ^3 Invizibilitate ^1pana cand mori !", szTg ); set_user_credits( id, credits ); return 1; } case 4: { new credits = get_user_credits( id ) - 30; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } Damage[id] = true; Color( id, "^4[%s]^1 Ai cumparat ^3 X2 Damage ^1!", szTg ); set_user_credits( id, credits ); return 1; } } return 1; } public CWeapon( id ) { if( Speed[ id ] ) { if( get_user_weapon(id)) { set_user_maxspeed(id, 350.0); } } } public TakelucyDmgPlayers( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) { if( Damage[ iAttacker ] && get_user_weapon(iAttacker)) { SetHamParamFloat( 4, fDamage * 2.0 ); return HAM_HANDLED; } return HAM_IGNORED; } stock Color(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!x04", "^4"); replace_all(msg, 190, "!x01", "^1"); replace_all(msg, 190, "!x03", "^3"); /* This plugin created by alkaline aka lucy */ if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } }
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- alkaline
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#include <amxmodx> #include <fun> #include <hamsandwich> native get_user_credits( id ) native set_user_credits( id, credits ) new bool: Speed[17], Damage[17], Inv[33],InvOff[17]; new const szTg[] = "Shop"; public plugin_init( ) { register_plugin( "S Shop", "new", "alkaline aka lucy" ); RegisterHam( Ham_Spawn, "player", "Spawn", true ); RegisterHam ( Ham_TakeDamage, "player", "TakelucyDmgPlayers" ); register_event("CurWeapon" , "CWeapon" , "be" , "1=1" ); register_clcmd( "say shop", "Task", -1 ); register_clcmd( "say /shop", "Task", -1 ); register_clcmd( "say_team shop", "Task", -1 ); register_clcmd( "say_team /shop", "Task", -1 ); } public client_putinserver( id ) { Speed[id] = false; Damage[id] = false; Inv[id] = false; } public Spawn( id ) { Speed[id] = false; Damage[id] = false; Inv[id] = false; InvOff[id] = false; } public Invis(id) { if( Inv[id] && is_user_alive(id)) { set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0) } } public IOFF(id) { if(InvOff[id]) { set_user_rendering(id); } } public Task( id ) { if( is_user_alive( id ) ) { switch( get_user_team( id ) ) { case 1,2: ShopMenu( id ); } } else Color( id, "^4[%s]^1Trebuie sa fi in viata pentru a deschide ^3Shopul ^1!", szTg ); } public ShopMenu( id ) { new szName[64]; new szMenu[ 1000 ]; get_user_name(0, szName, charsmax(szName)); format( szMenu, charsmax( szMenu ), "\r[ %s ] \ySHOP ^n\yCredite: \r%i", szName, get_user_credits(id)); new menu = menu_create( szMenu , "Menu" ); menu_additem( menu, "\r[ \y150 \r]\w HP \y[ \r10 Credits \y]", "1", 0); menu_additem( menu, "\r[ \y350 \r]\w Speed \y[ \r15 Credits \y]", "2", 0); menu_additem( menu, "\r[ \y100 \r]\w Invisibility \y[ \r25 Credits \y]", "3", 0); menu_additem( menu, "\r[ \yx2 \r]\w Damage \y[ \r30 Credits \y]", "4", 0); menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL ); menu_display ( id, menu, 0 ); return 1; } public Menu( id, menu, item ) { if( item == MENU_EXIT ) { return 1; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch(key) { case 1: { new credits = get_user_credits( id ) - 10; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } set_user_health( id, get_user_health( id ) + 35 ); Color( id, "^4[%s]^1 Ai cumparat ^3 150 HP", szTg ); set_user_credits( id, credits ); } case 2: { new credits = get_user_credits( id ) - 15; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } Speed[id] = true; Color( id, "^4[%s]^1 Ai cumparat ^3 350 Speed", szTg ); set_user_credits( id, credits ); } case 3: { new credits = get_user_credits( id ) - 25; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } if(is_user_alive(id)) Inv[id] = true; Color( id, "^4[%s]^1 Ai cumparat ^3 Invizibilitate ^1pana cand mori !", szTg ); set_user_credits( id, credits ); } case 4: { new credits = get_user_credits( id ) - 30; if( credits < 0 ) { Color( id, "^4[%s]^1Nu ai destule Credite !",szTg ); return 1; } Damage[id] = true; Color( id, "^4[%s]^1 Ai cumparat ^3 X2 Damage ^1!", szTg ); set_user_credits( id, credits ); } } return 1; } public CWeapon( id ) { if( Speed[ id ] ) { if( get_user_weapon(id)) { set_user_maxspeed(id, 350.0); } } } public TakelucyDmgPlayers( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) { if( Damage[ iAttacker ] && get_user_weapon(iAttacker)) { SetHamParamFloat( 4, fDamage * 2.0 ); return HAM_HANDLED; } return HAM_IGNORED; } stock Color(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!x04", "^4"); replace_all(msg, 190, "!x01", "^1"); replace_all(msg, 190, "!x03", "^3"); /* This plugin created by alkaline aka lucy */ if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } }
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