Askhanar wrote:Descriere:
Plugin creat in urma solicitarii acestuia ( . ).
Acest este un plugin Anti-Camp specific modului Furien.
Jucatorii care stau nemiscati ( nu apasa W | A | S | D ) timp de 5 sau mai multe secunde, vor primi blind pana cand se vor misca.
In primele 25 de secunde dupa fiecare spawn.. jucatorii care stau afk mai mult de 5 secunde primesc blind.. si apoi sunt avertizati cum ca daca nici in urmatoarele 5 secunde nu se vor misca, vor primi slay.
Nu ma prea pricep la explicatii.. mai bine dati click pe link-ul de mai sus, acolo unde a fost solicitat plugin-ul.
Descarcare: Acest plugin necesita compilarea locala!
Nume: Furien Anti-Camp
- Furien_Anti-Camp.sma | Afiseaza codul
#include < amxmodx > #include < fakemeta > #include < hamsandwich > #pragma semicolon 1 #define PLUGIN "Furien Anti-Camp" #define VERSION "0.0.1" // --|Pentru teste.. cateva mesajela fiecare functie.. sa imi dau seama unde si ce nu merge. // --|Lasati // in fata! //#define TESTING #define TASK_SPAWN 06081993 // --| ColorChat. enum Color { NORMAL = 1, // Culoarea care o are jucatorul setata in cvar-ul scr_concolor. GREEN, // Culoare Verde. TEAM_COLOR, // Culoare Rosu, Albastru, Gri. GREY, // Culoarea Gri. RED, // Culoarea Rosu. BLUE, // Culoarea Albastru. }; new TeamName[ ][ ] = { "", "TERRORIST", "CT", "SPECTATOR" }; // --| ColorChat. new const g_szTag[ ] = "[Furien Anti-Camp]"; new const g_szClassName[ ] = "Askhanar's_MagicEntity"; new Float:g_fUserOrigin[ 33 ][ 3 ]; new Float:g_fUserOldOrigin[ 33 ][ 3 ]; new bool:g_bSpawnCheckEnabled = false; new bool:g_bAlive[ 33 ]; new bool:g_bConnected[ 33 ]; new bool:g_bUserIsCamping[ 33 ]; new g_iUserCampSeconds[ 33 ]; new g_iMagicEntity; public plugin_init( ) { register_plugin( PLUGIN, VERSION, "Askhanar" ); register_event( "HLTV", "ev_HookRoundStart", "a", "1=0", "2=0" ); RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawnPost", true ); RegisterHam( Ham_Killed, "player", "Ham_PlayerKilledPost", true ); new iEnt; CreateMagicEntity: iEnt = engfunc( EngFunc_CreateNamedEntity, engfunc( EngFunc_AllocString, "info_target" ) ); if( !iEnt || !pev_valid( iEnt ) ) goto CreateMagicEntity; set_pev( iEnt, pev_classname, g_szClassName ); set_pev( iEnt, pev_nextthink, get_gametime( ) + 0.3 ); register_forward( FM_Think, "FM_MagicEntityThink" ); g_iMagicEntity = iEnt; } public client_putinserver( id ) { if( is_user_bot( id ) ) return PLUGIN_CONTINUE; g_bConnected[ id ] = true; g_bAlive[ id ] = false; g_bUserIsCamping[ id ] = false; // --| Stupid compiler.. return PLUGIN_CONTINUE; } public client_disconnect( id ) { if( is_user_bot( id ) ) return PLUGIN_CONTINUE; g_bConnected[ id ] = false; g_bAlive[ id ] = false; g_bUserIsCamping[ id ] = false; // --| Stupid compiler.. return PLUGIN_CONTINUE; } public Ham_PlayerSpawnPost( id ) { if( !is_user_alive( id ) ) return HAM_IGNORED; #if defined TESTING client_print( 0, print_chat, "Functia PlayerSpawn a fost chemata!" ); #endif g_bAlive[ id ] = true; g_bUserIsCamping[ id ] = false; g_iUserCampSeconds[ id ] = 0; return HAM_IGNORED; } public Ham_PlayerKilledPost( id ) { #if defined TESTING client_print( 0, print_chat, "Functia PlayerKilled a fost chemata!" ); #endif g_bAlive[ id ] = false; } public ev_HookRoundStart( ) { remove_task( TASK_SPAWN ); #if defined TESTING client_print( 0, print_chat, "Functia RoundRestart a fost chemata!" ); #endif g_bSpawnCheckEnabled = true; set_task( 25.0, "TaskDisableSpawnCheck", TASK_SPAWN ); } public TaskDisableSpawnCheck( ) { #if defined TESTING client_print( 0, print_chat, "Functia DisableSpawn a fost chemata!" ); #endif g_bSpawnCheckEnabled = false; } public FM_MagicEntityThink( iEnt ) { if( iEnt != g_iMagicEntity || !pev_valid( iEnt ) ) return FMRES_IGNORED; set_pev( iEnt, pev_nextthink, get_gametime( ) + 1.0 ); #if defined TESTING client_print( 0, print_chat, "Entitatea gandeste!" ); #endif static iPlayers[ 32 ]; static iPlayersNum; get_players( iPlayers, iPlayersNum, "ce", "CT" ); if( !iPlayersNum ) return FMRES_IGNORED; static id, i; for( i = 0; i < iPlayersNum; i++ ) { id = iPlayers[ i ]; if( g_bConnected[ id ] ) { if( g_bAlive[ id ] ) { pev( id, pev_origin, g_fUserOrigin[ id ] ); if( g_fUserOrigin[ id ][ 0 ] == g_fUserOldOrigin[ id ][ 0 ] && g_fUserOrigin[ id ][ 1 ] == g_fUserOldOrigin[ id ][ 1 ] && g_fUserOrigin[ id ][ 2 ] == g_fUserOldOrigin[ id ][ 2 ] ) { g_iUserCampSeconds[ id ]++; #if defined TESTING client_print( 0, print_chat, "Originile sunt aceleasi!" ); #endif if( g_iUserCampSeconds[ id ] == 5 ) { #if defined TESTING client_print( 0, print_chat, "Ecranul este inegrit!" ); #endif g_bUserIsCamping[ id ] = true; FadeScreen( id ); } else if( g_iUserCampSeconds[ id ] > 5 && g_bSpawnCheckEnabled ) { #if defined TESTING client_print( 0, print_chat, "Verificare dupa spawn!" ); #endif if( g_iUserCampSeconds[ id ] == 11 ) { new szName[ 32 ]; get_user_name( id, szName, sizeof ( szName ) -1 ); ColorChat( 0, RED, "^x04%s^x03 %s^x01 a primit slay pentru ca este afk!", g_szTag, szName ); user_silentkill( id ); g_bUserIsCamping[ id ] = false; g_iUserCampSeconds[ id ] = 0; ResetScreen( id ); } else ColorChat( id, RED, "^x04%s^x01 Vei primi slay in^x03 %i^x01 secund%s daca nu te misti!", g_szTag, 11 - g_iUserCampSeconds[ id ], ( 11 - g_iUserCampSeconds[ id ] ) == 1 ? "a" : "e" ); } } else if( g_fUserOrigin[ id ][ 0 ] != g_fUserOldOrigin[ id ][ 0 ] || g_fUserOrigin[ id ][ 1 ] != g_fUserOldOrigin[ id ][ 1 ] || g_fUserOrigin[ id ][ 2 ] != g_fUserOldOrigin[ id ][ 2 ] ) { #if defined TESTING client_print( 0, print_chat, "Orinigile nu sunt aceleasi!" ); #endif if( g_bUserIsCamping[ id ] ) { #if defined TESTING client_print( 0, print_chat, "Scoatem blindul!" ); #endif ResetScreen( id ); } g_iUserCampSeconds[ id ] = 0; g_bUserIsCamping[ id ] = false; } } } #if defined TESTING client_print( 0, print_chat, "Origini salvate in globala!" ); #endif g_fUserOldOrigin[ id ][ 0 ] = g_fUserOrigin[ id ][ 0 ]; g_fUserOldOrigin[ id ][ 1 ] = g_fUserOrigin[ id][ 1 ]; g_fUserOldOrigin[ id ][ 2 ] = g_fUserOrigin[ id ][ 2 ]; } return FMRES_IGNORED; } FadeScreen( id ) { message_begin(MSG_ONE, get_user_msgid( "ScreenFade" ), _, id ); write_short(1<<0); // fade lasts this long duration write_short(1<<0); // fade lasts this long hold time write_short(1<<2); // fade type HOLD write_byte(0); // fade red write_byte(0); // fade green write_byte(0); // fade blue write_byte(255); // fade alpha message_end(); } ResetScreen( id ) { message_begin(MSG_ONE, get_user_msgid( "ScreenFade" ), _, id ); write_short(1<<12); // fade lasts this long duration write_short(1<<8); // fade lasts this long hold time write_short(1<<1); // fade type OUT write_byte(0); // fade red write_byte(0); // fade green write_byte(0); // fade blue write_byte(255); // fade alpha message_end(); } // --| ColorChat. ColorChat( id, Color:iType, const msg[ ], { Float, Sql, Result, _}:... ) { // Daca nu se afla nici un jucator pe server oprim TOT. Altfel dam de erori.. if( !get_playersnum( ) ) return; new szMessage[ 256 ]; switch( iType ) { // Culoarea care o are jucatorul setata in cvar-ul scr_concolor. case NORMAL: szMessage[ 0 ] = 0x01; // Culoare Verde. case GREEN: szMessage[ 0 ] = 0x04; // Alb, Rosu, Albastru. default: szMessage[ 0 ] = 0x03; } vformat( szMessage[ 1 ], 251, msg, 4 ); // Ne asiguram ca mesajul nu este mai lung de 192 de caractere.Altfel pica server-ul. szMessage[ 192 ] = '^0'; new iTeam, iColorChange, iPlayerIndex, MSG_Type; if( id ) { MSG_Type = MSG_ONE_UNRELIABLE; iPlayerIndex = id; } else { iPlayerIndex = CC_FindPlayer( ); MSG_Type = MSG_ALL; } iTeam = get_user_team( iPlayerIndex ); iColorChange = CC_ColorSelection( iPlayerIndex, MSG_Type, iType); CC_ShowColorMessage( iPlayerIndex, MSG_Type, szMessage ); if( iColorChange ) CC_Team_Info( iPlayerIndex, MSG_Type, TeamName[ iTeam ] ); } CC_ShowColorMessage( id, const iType, const szMessage[ ] ) { static bool:bSayTextUsed; static iMsgSayText; if( !bSayTextUsed ) { iMsgSayText = get_user_msgid( "SayText" ); bSayTextUsed = true; } message_begin( iType, iMsgSayText, _, id ); write_byte( id ); write_string( szMessage ); message_end( ); } CC_Team_Info( id, const iType, const szTeam[ ] ) { static bool:bTeamInfoUsed; static iMsgTeamInfo; if( !bTeamInfoUsed ) { iMsgTeamInfo = get_user_msgid( "TeamInfo" ); bTeamInfoUsed = true; } message_begin( iType, iMsgTeamInfo, _, id ); write_byte( id ); write_string( szTeam ); message_end( ); return 1; } CC_ColorSelection( id, const iType, Color:iColorType) { switch( iColorType ) { case RED: return CC_Team_Info( id, iType, TeamName[ 1 ] ); case BLUE: return CC_Team_Info( id, iType, TeamName[ 2 ] ); case GREY: return CC_Team_Info( id, iType, TeamName[ 0 ] ); } return 0; } CC_FindPlayer( ) { new iMaxPlayers = get_maxplayers( ); for( new i = 1; i <= iMaxPlayers; i++ ) if( is_user_connected( i ) ) return i; return -1; } // --| ColorChat.
Versiune: 0.0.1
Autor: Askhanar
Instalare:
1. Fisierul Furien_Anti-Camp.sma il puneti in addons/amxmodx/scripting
2. Fisierul Furien_Anti-Camp.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:Module necesare (se sterge ; din fata modulului de mai jos; acestea le gasiti in fisierul amxmodx\configs\modules.ini):Code: Select all
Furien_Anti-Camp.amxx
- fakemeta
- hamsandwich
Imagini: Urmeaza sa adaug.
can you give me an english version pls
if you can