[New] Upgrades Menu [0.0.9] - Update .

Pluginuri facute de utilizatorii forumului eXtream.

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GhosT ***
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Membru, skill +2
Posts: 604
Joined: 04 Dec 2013, 21:52
Detinator Steam: Da
CS Status: Morphin . [ Retras ]
SteamID: Mutulica1428
Reputatie: Fost Moderator ajutator
Location: Dumesti.
Has thanked: 40 times
Been thanked: 99 times
Contact:

21 Mar 2014, 19:44

Descriere: Prin tastarea comenzii /upgrades sau upgrade in say / team_say / consola se va deschide un meniu cu upgradeuri .. Si de acolo intelegeti voi ce trebuie facut si cum .. (Uitati-va in pozele de jos)

Descarcare:
Versiunea 0.0.7 | Afiseaza codul
// Multumiri
//
/////// Askhanar
//
///////// Ii multumesc foarte mult lui askhanar pentru ca ma ajutat la gravitatie !

		/* Includes */

	#include <amxmodx>
	#include <hamsandwich>
	#include <colorchat>
	#include <nvault>
	#include <fun>

		/* Register Plugin */
		
	#define PLUGIN_NAME	"Upgrades Menu"
	#define PLUGIN_VERS	"0.0.7"
	#define PLUGIN_AUTH	"GhosT ***"
	
		/* Define */
	
	#define MAX_HP_LEVELS		10
	#define MAX_AP_LEVELS		10
	#define MAX_SPEED_LEVELS	8
	#define MAX_GRAVITY_LEVELS	8
	#define MAX_ATTACK_LEVELS	6
	#define MAX_DEFENCE_LEVELS	6
	
	#define szMenuTag	"Fury.ExtreamCs.Com"
	#define szTag		"[Fury.ExtreamCs.Com]"
		
		/* Price */
		
	new const Hp_Prices[MAX_HP_LEVELS + 1] =
	{
		0, // Lasa-ti asa
		5,
		35,
		65,
		120,
		250,
		600,
		1000,
		1500,
		1995,
		3000
	};
	
	new const Ap_Prices[MAX_AP_LEVELS + 1] =
	{
		0, // Lasa-ti asa
		5,
		25,
		55,
		100,
		200,
		350,
		500,
		725,
		1000,
		1500
	};
	new const Speed_Prices[MAX_SPEED_LEVELS + 1] =
	{
		0, // Lasa-ti asa
		25,
		100,
		250,
		500,
		900,
		1300,
		1950,
		2400
	};
	
	new const Gravity_Prices[MAX_GRAVITY_LEVELS + 1] =
	{
		0, // Lasa-ti asa
		15,
		80,
		200,
		450,
		800,
		1100,
		1500,
		2000
	};
	
	new const Attack_Prices[MAX_ATTACK_LEVELS + 1] =
	{
		0, // Lasa-ti asa
		50,
		250,
		600,
		1100,
		1600,
		2100
	};
	
	new const Defence_Prices[MAX_DEFENCE_LEVELS + 1] =
	{
		0, // Lasa-ti asa
		100,
		400,
		750,
		1050,
		1500,
		1975
	}
	
		/* Variables */
		
	new bool:HaveSpeed[33];
	new bool:HaveGravity[33];
	
	new Hp_Level[33];
	new Ap_Level[33];
	new Speed_Level[33];
	new Gravity_Level[33];
	new Attack_Level[33];
	new Defence_Level[33];
	
	new HealthVault;
	new ArmorVault;
	new SpeedVault;
	new GravityVault;
	new AttackVault;
	new DefenceVault;
	
		/* Natives */
		
	native fcs_set_user_credits(id, amonut);
	native fcs_get_user_credits(id);
	
public plugin_init( )
{
	register_plugin(PLUGIN_NAME, PLUGIN_VERS, PLUGIN_AUTH);
	
	register_clcmd("upgrade", "UpgradeClCmd");
	register_clcmd("upgrades", "UpgradeClCmd");
	
	register_clcmd("say /upgrade", "UpgradeClCmd");
	register_clcmd("say /upgrades", "UpgradeClCmd");
	
	register_clcmd("say upgrade", "UpgradeClCmd");
	register_clcmd("say upgrades", "UpgradeClCmd");
	
	register_clcmd("say_team /upgrade", "UpgradeClCmd");
	register_clcmd("say_team /upgrades", "UpgradeClCmd");
	
	register_clcmd("say_team upgrade", "UpgradeClCmd");
	register_clcmd("say_team upgrades", "UpgradeClCmd");
	
	RegisterHam(Ham_Spawn, "player", "SpawnCallBack", true);
	RegisterHam(Ham_TakeDamage, "player", "TakeDamageCallBack", false);
	
	register_event("CurWeapon", "Ev_CurrentWeapon", "e", "1=1");
	
	register_cvar("upgrades_version", PLUGIN_VERS, FCVAR_SERVER);
	register_cvar("upgrades_author", PLUGIN_AUTH, FCVAR_SERVER);
	
	HealthVault	= nvault_open("UpHealthVault_5");
	ArmorVault	= nvault_open("UpArmorVault_5");
	SpeedVault	= nvault_open("UpSpeedVault_5");
	GravityVault	= nvault_open("UpGravityVault_5");
	AttackVault	= nvault_open("UpAttackVault_5");
	DefenceVault	= nvault_open("UpDefenceVault_5");
}
public UpgradeClCmd(id)
{
	new Title[168];
	new HealthUP[168], ArmorUP[168], SpeedUP[168];
	new GravityUP[168], AttackUP[168], DefenceUP[168];
	
	formatex(Title, sizeof(Title), "\d[\r%s\d] \yUpgrades \rMenu^n\yCredits: %s%d", szMenuTag, fcs_get_user_credits(id) == 0 ? "\d" : "\r", fcs_get_user_credits(id));
	
	formatex(HealthUP, sizeof(HealthUP), "\yHealth Upgrade \d[\r%d \yCredits\d]\y - \d[\r%d\y / \r%d\d]", Hp_Prices[Hp_Level[id]], Hp_Level[id], MAX_HP_LEVELS);
	formatex(ArmorUP, sizeof(ArmorUP), "\yArmor Upgrade \d[\r%d \yCredits\d]\y - \d[\r%d\y / \r%d\d]", Ap_Prices[Ap_Level[id]], Ap_Level[id], MAX_AP_LEVELS);
	formatex(SpeedUP, sizeof(SpeedUP), "\ySpeed Upgrade \d[\r%d \yCredits\d]\y - \d[\r%d\y / \r%d\d]", Speed_Prices[Speed_Level[id]], Speed_Level[id], MAX_SPEED_LEVELS);
	formatex(GravityUP, sizeof(GravityUP), "\yGravity Upgrade \d[\r%d \yCredits\d]\y - \d[\r%d\y / \r%d\d]", Gravity_Prices[Gravity_Level[id]], Gravity_Level[id], MAX_GRAVITY_LEVELS);
	formatex(AttackUP, sizeof(AttackUP), "\yAttack Upgrade \d[\r%d \yCredits\d]\y - \d[\r%d\y / \r%d\d]", Attack_Prices[Attack_Level[id]], Attack_Level[id], MAX_ATTACK_LEVELS);
	formatex(DefenceUP, sizeof(DefenceUP), "\yDefence Upgrade \d[\r%d \yCredits\d]\y - \d[\r%d\y / \r%d\d]", Defence_Prices[Defence_Level[id]], Defence_Level[id], MAX_DEFENCE_LEVELS);
	
	new UpgradesMenu = menu_create(Title, "UpgradesHandler");
	
	menu_additem(UpgradesMenu, Hp_Level[id] != MAX_HP_LEVELS ? HealthUP : "\yHealth Upgrade \d[\rLevel Maxim\d]", "1", 0, -1);
	menu_additem(UpgradesMenu, Ap_Level[id] != MAX_AP_LEVELS ? ArmorUP : "\yArmor Upgrade \d[\rLevel Maxim\d]", "2", 0, -1);
	menu_additem(UpgradesMenu, Speed_Level[id] != MAX_SPEED_LEVELS ? SpeedUP : "\ySpeed Upgrade \d[\rLevel Maxim\d]", "3", 0, -1);
	menu_additem(UpgradesMenu, Gravity_Level[id] != MAX_GRAVITY_LEVELS ? GravityUP : "\yGravity Upgrade \d[\rLevel Maxim\d]", "4", 0, -1);
	menu_additem(UpgradesMenu, Attack_Level[id] != MAX_ATTACK_LEVELS ? AttackUP : "\yAttack Upgrade \d[\rLevel Maxim\d]", "5", 0, -1);
	menu_additem(UpgradesMenu, Defence_Level[id] != MAX_DEFENCE_LEVELS ? DefenceUP : "\yDefence Upgrade \d[\rLevel Maxim\d]", "6", 0, -1);
	
	menu_setprop(UpgradesMenu, MPROP_EXITNAME, "\yIesire");
	menu_display(id, UpgradesMenu, 0);
	
	return PLUGIN_HANDLED;
}
public UpgradesHandler(id, UpgradesMenu, item)
{
	if(item == MENU_EXIT)
		return PLUGIN_HANDLED;
		
	new data[6], szName[64];
	new access, callback, key;
	
	menu_item_getinfo(UpgradesMenu, item, access, data, sizeof(data), szName, sizeof(szName), callback);
	key = str_to_num(data);
	
	switch(key)
	{
		case 1:
		{
			if(Hp_Level[id] < MAX_HP_LEVELS)
			{
				if(fcs_get_user_credits(id) >= Hp_Prices[Hp_Level[id]])
				{
					fcs_set_user_credits(id, fcs_get_user_credits(id) - Hp_Prices[Hp_Level[id]]);
					
					Hp_Level[id] ++;
					
					ColorChat(id, RED, "^x04%s^x01 Ai facut upgrade la^x03 Health^x04 [New Current Upgrade Level:^x03 %d^x04]^x01 !", szTag, Hp_Level[id]);
					ColorChat(id, RED, "^x04%s^x01 La urmatorul spawn vei primi^x04 +10^x03 HP^x01 fata de cel normal !", szTag);
					
					if(fcs_get_user_credits(id) >= Hp_Prices[Hp_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
				}
				else
				{
					ColorChat(id, RED, "^x04%s^x01 Ai nevoie de^x03 %d credite^x01 pentru a face^x04 upgrade^x01 !", szTag, Hp_Prices[Hp_Level[id]]);
					return PLUGIN_HANDLED;
				}
			}
			else if(Hp_Level[id] == MAX_HP_LEVELS)
			{
				ColorChat(id, RED, "^x04%s^x01 Ai ajuns la^x03 levelul maxim^x01 la acest^x04 upgrade^x01 !", szTag);
				return PLUGIN_HANDLED;
			}
		}
		case 2:
		{
			if(Ap_Level[id] < MAX_AP_LEVELS)
			{
				if(fcs_get_user_credits(id) >= Ap_Prices[Ap_Level[id]])
				{
					fcs_set_user_credits(id, fcs_get_user_credits(id) - Ap_Prices[Ap_Level[id]]);
					
					Ap_Level[id] ++;
					
					ColorChat(id, RED, "^x04%s^x01 Ai facut upgrade la^x03 Armor^x04 [New Current Upgrade Level:^x03 %d^x04]^x01 !", szTag, Ap_Level[id]);
					ColorChat(id, RED, "^x04%s^x01 La urmatorul spawn vei primi^x04 +10^x03 AP^x01 fata de cel normal !", szTag);
					
					if(fcs_get_user_credits(id) >= Ap_Prices[Ap_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
				}
				else
				{
					ColorChat(id, RED, "^x04%s^x01 Ai nevoie de^x03 %d credite^x01 pentru a face^x04 upgrade^x01 !", szTag, Hp_Prices[Hp_Level[id]]);
					return PLUGIN_HANDLED;
				}
			}
			else if(Ap_Level[id] == MAX_AP_LEVELS)
			{
				ColorChat(id, RED, "^x04%s^x01 Ai ajuns la^x03 levelul maxim^x01 la acest^x04 upgrade^x01 !", szTag);
				return PLUGIN_HANDLED;
			}
		}
		case 3:
		{
			if(Speed_Level[id] < MAX_SPEED_LEVELS)
			{
				if(fcs_get_user_credits(id) >= Speed_Prices[Speed_Level[id]])
				{
					fcs_set_user_credits(id, fcs_get_user_credits(id) - Speed_Prices[Speed_Level[id]]);
					
					Speed_Level[id] ++;
					
					ColorChat(id, RED, "^x04%s^x01 Ai facut upgrade la^x03 Speed^x04 [New Current Upgrade Level:^x03 %d^x04]^x01 !", szTag, Speed_Level[id]);
					ColorChat(id, RED, "^x04%s^x01 La urmatorul spawn vei primi^x04 +5^x03 Speed^x01 fata de cel normal !", szTag);
					
					if(fcs_get_user_credits(id) >= Speed_Prices[Speed_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
				}
				else
				{
					ColorChat(id, RED, "^x04%s^x01 Ai nevoie de^x03 %d credite^x01 pentru a face^x04 upgrade^x01 !", szTag, Speed_Prices[Speed_Level[id]]);
					return PLUGIN_HANDLED;
				}
			}
			else if(Speed_Level[id] == MAX_SPEED_LEVELS)
			{
				ColorChat(id, RED, "^x04%s^x01 Ai ajuns la^x03 levelul maxim^x01 la acest^x04 upgrade^x01 !", szTag);
				return PLUGIN_HANDLED;
			}
		}
		case 4:
		{
			if(Gravity_Level[id] < MAX_GRAVITY_LEVELS)
			{
				if(fcs_get_user_credits(id) >= Gravity_Prices[Gravity_Level[id]])
				{
					fcs_set_user_credits(id, fcs_get_user_credits(id) - Gravity_Prices[Gravity_Level[id]]);
					
					Gravity_Level[id] ++;
					
					ColorChat(id, RED, "^x04%s^x01 Ai facut upgrade la^x03 Gravity^x04 [New Current Upgrade Level:^x03 %d^x04]^x01 !", szTag, Gravity_Level[id]);
					ColorChat(id, RED, "^x04%s^x01 La urmatorul spawn vei primi^x04 -5^x03 Gravity^x01 fata de cel normal !", szTag);
					
					if(fcs_get_user_credits(id) >= Gravity_Prices[Gravity_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
				}
				else
				{
					ColorChat(id, RED, "^x04%s^x01 Ai nevoie de^x03 %d credite^x01 pentru a face^x04 upgrade^x01 !", szTag, Gravity_Prices[Gravity_Level[id]]);
					return PLUGIN_HANDLED;
				}
			}
			else if(Gravity_Level[id] == MAX_GRAVITY_LEVELS)
			{
				ColorChat(id, RED, "^x04%s^x01 Ai ajuns la^x03 levelul maxim^x01 la acest^x04 upgrade^x01 !", szTag);
				return PLUGIN_HANDLED;
			}
		}
		case 5:
		{
			if(Attack_Level[id] < MAX_ATTACK_LEVELS)
			{
				if(fcs_get_user_credits(id) >= Attack_Prices[Attack_Level[id]])
				{
					fcs_set_user_credits(id, fcs_get_user_credits(id) - Attack_Prices[Attack_Level[id]]);
					
					Attack_Level[id] ++;
					
					ColorChat(id, RED, "^x04%s^x01 Ai facut upgrade la^x03 Attack^x04 [New Current Upgrade Level:^x03 %d^x04]^x01 !", szTag, Attack_Level[id]);
					ColorChat(id, RED, "^x04%s^x01 La urmatorul spawn vei primi^x04 +4^x03 Attack^x01 fata de cel normal !", szTag);
					
					if(fcs_get_user_credits(id) >= Attack_Prices[Attack_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
				}
				else
				{
					ColorChat(id, RED, "^x04%s^x01 Ai nevoie de^x03 %d credite^x01 pentru a face^x04 upgrade^x01 !", szTag, Attack_Prices[Attack_Level[id]]);
					return PLUGIN_HANDLED;
				}
			}
			else if(Attack_Level[id] == MAX_ATTACK_LEVELS)
			{
				ColorChat(id, RED, "^x04%s^x01 Ai ajuns la^x03 levelul maxim^x01 la acest^x04 upgrade^x01 !", szTag);
				return PLUGIN_HANDLED;
			}
		}
		case 6:
		{
			if(Defence_Level[id] < MAX_DEFENCE_LEVELS)
			{
				if(fcs_get_user_credits(id) >= Defence_Prices[Defence_Level[id]])
				{
					fcs_set_user_credits(id, fcs_get_user_credits(id) - Defence_Prices[Defence_Level[id]]);
					
					Defence_Level[id] ++;
					
					ColorChat(id, RED, "^x04%s^x01 Ai facut upgrade la^x03 Defence^x04 [New Current Upgrade Level:^x03 %d^x04]^x01 !", szTag, Defence_Level[id]);
					ColorChat(id, RED, "^x04%s^x01 La urmatorul spawn vei primi^x04 +4^x03 Defence^x01 fata de cel normal !", szTag);
					
					if(fcs_get_user_credits(id) >= Defence_Prices[Defence_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
				}
				else
				{
					ColorChat(id, RED, "^x04%s^x01 Ai nevoie de^x03 %d credite^x01 pentru a face^x04 upgrade^x01 !", szTag, Defence_Prices[Defence_Level[id]]);
					return PLUGIN_HANDLED;
				}
			}
			else if(Defence_Level[id] == MAX_DEFENCE_LEVELS)
			{
				ColorChat(id, RED, "^x04%s^x01 Ai ajuns la^x03 levelul maxim^x01 la acest^x04 upgrade^x01 !", szTag);
				return PLUGIN_HANDLED;
			}
		}
	}
	
	menu_destroy(UpgradesMenu);
	return PLUGIN_HANDLED;
}
public SpawnCallBack(id)
{
	set_task(1.1, "Give_Upgrades", id);
	
	return PLUGIN_HANDLED;
}
public Give_Upgrades(id)
{
	if(is_user_connected(id) && is_user_alive(id))
	{
		set_user_health(id, get_user_health(id) + (Hp_Level[id] * 10));
		set_user_armor(id, get_user_armor(id) + (Ap_Level[id] * 10));
		set_user_gravity(id, 1.0 - (0.01875 * Gravity_Level[id]));
		
		if(get_user_maxspeed(id) > 1.0)
			set_user_maxspeed(id, get_user_maxspeed(id) + (Speed_Level[id] * 15.0));
	
		ColorChat(id, RED, "^x04%s^x03 Upgrades[1]^x04 :^x01 [^x04+%d^x03 HP^x01] [^x04+%d^x03 AP^x01] [^x04+%d^x03 Speed^x01]", szTag, Hp_Level[id] * 10, Ap_Level[id] * 10, Speed_Level[id] * 15);
		ColorChat(id, RED, "^x04%s^x03 Upgrades[2]^x04 :^x01 [^x04-%d^x03 Gravity^x01] [^x04+%d^x03 Attack^x01] [^x04+%d^x03 Defence^x01]", szTag, Gravity_Level[id] * 15, Attack_Level[id] * 4, Defence_Level[id] * 4);
		
		set_hudmessage(53, 100, 137, 0.80, 0.20, 0, 2.0, 6.0);
		show_hudmessage(id, "Upgrades[1] -> [+%d HP] [+%d AP] [+%d Speed]  ^nUpgrades[2] -> [-%d Gravity] [+%d Attack] [+%d Defence]  ", Hp_Level[id] * 10, Ap_Level[id] * 10, Speed_Level[id] * 15, Gravity_Level[id] * 15, Attack_Level[id] * 4, Defence_Level[id] * 4);
		
		HaveSpeed[id] = true;
		HaveGravity[id] = true;
	}
}
public TakeDamageCallBack(iAttacker, iVictim, Float:fDamage, iDamageBits)
{
	if(is_user_connected(iAttacker) && is_user_alive(iAttacker) && Attack_Level[iAttacker] >= 1)
	{
		fDamage = fDamage + (Attack_Level[iAttacker] * 4);
		return HAM_HANDLED;
	}
	if(is_user_connected(iVictim) && is_user_alive(iVictim) && Defence_Level[iVictim] >= 1)
	{
		fDamage = fDamage - (Defence_Level[iVictim] * 4);
		return HAM_HANDLED;
	}
	
	return HAM_IGNORED;
}
public Ev_CurrentWeapon(id)
{
	set_user_gravity(id, 1.0 - (0.01875 * Gravity_Level[id]));
		
	if(get_user_maxspeed(id) > 1.0)
		set_user_maxspeed(id, get_user_maxspeed(id) + (Speed_Level[id] * 15.0));
		
	return PLUGIN_CONTINUE;
}
public LoadUpgradeHp(id)
{
	new szData1[256];
	new iTimestamp1;
	
	if(nvault_lookup(HealthVault, get_name(id), szData1, sizeof(szData1), iTimestamp1))
	{
		static iHealthLevel[15];
		parse(szData1, iHealthLevel, sizeof(iHealthLevel) -1);
		Hp_Level[id] = str_to_num(iHealthLevel);
		return PLUGIN_CONTINUE;
	}
	
	return PLUGIN_CONTINUE;
}
public LoadUpgradeAp(id)
{
	new szData2[256];
	new iTimestamp2;
	
	if(nvault_lookup(ArmorVault, get_name(id), szData2, sizeof(szData2), iTimestamp2))
	{
		static iArmorLevel[15];
		parse(szData2, iArmorLevel, sizeof(iArmorLevel) -1);
		Ap_Level[id] = str_to_num(iArmorLevel);
		return PLUGIN_CONTINUE;
	}
	
	return PLUGIN_CONTINUE;
}
public LoadUpgradeSpeed(id)
{
	new szData3[256];
	new iTimestamp3;
	
	if(nvault_lookup(SpeedVault, get_name(id), szData3, sizeof(szData3), iTimestamp3))
	{
		static iSpeedLevel[15];
		parse(szData3, iSpeedLevel, sizeof(iSpeedLevel) -1);
		Speed_Level[id] = str_to_num(iSpeedLevel);
		return PLUGIN_CONTINUE;
	}
	
	return PLUGIN_CONTINUE;
}
public LoadUpgradeGravity(id)
{
	new szData4[256];
	new iTimestamp4;
	
	if(nvault_lookup(GravityVault, get_name(id), szData4, sizeof(szData4), iTimestamp4))
	{
		static iGravityLevel[15];
		parse(szData4, iGravityLevel, sizeof(iGravityLevel) -1);
		Gravity_Level[id] = str_to_num(iGravityLevel);
		return PLUGIN_CONTINUE;
	}
	
	return PLUGIN_CONTINUE;
}
public LoadUpgradeAttack(id)
{
	new szData5[256];
	new iTimestamp5;
	
	if(nvault_lookup(AttackVault, get_name(id), szData5, sizeof(szData5), iTimestamp5))
	{
		static iAttackLevel[15];
		parse(szData5, iAttackLevel, sizeof(iAttackLevel) -1);
		Attack_Level[id] = str_to_num(iAttackLevel);
		return PLUGIN_CONTINUE;
	}
	
	return PLUGIN_CONTINUE;
}
public LoadUpgradeDefence(id)
{
	new szData6[256];
	new iTimestamp6;
	
	if(nvault_lookup(DefenceVault, get_name(id), szData6, sizeof(szData6), iTimestamp6))
	{
		static iDefenceLevel[15];
		parse(szData6, iDefenceLevel, sizeof(iDefenceLevel) -1);
		Defence_Level[id] = str_to_num(iDefenceLevel);
		return PLUGIN_CONTINUE;
	}
	
	return PLUGIN_CONTINUE;
}
public SaveUpgrades(id)
{
	new szData1[256], szData2[256], szData3[256], szData4[256], szData5[256], szData6[256];
	
	formatex(szData1, sizeof(szData1) -1, "%d ", Hp_Level[id]);
	formatex(szData2, sizeof(szData2) -1, "%d ", Ap_Level[id]);
	formatex(szData3, sizeof(szData3) -1, "%d ", Speed_Level[id]);
	formatex(szData4, sizeof(szData4) -1, "%d ", Gravity_Level[id]);
	formatex(szData5, sizeof(szData5) -1, "%d ", Attack_Level[id]);
	formatex(szData6, sizeof(szData6) -1, "%d ", Defence_Level[id]);
	
	nvault_set(HealthVault, get_name(id), szData1);
	nvault_set(ArmorVault, get_name(id), szData2);
	nvault_set(SpeedVault, get_name(id), szData3);
	nvault_set(GravityVault, get_name(id), szData4);
	nvault_set(AttackVault, get_name(id), szData5);
	nvault_set(DefenceVault, get_name(id), szData6);
	
	return PLUGIN_CONTINUE;
}

public client_putinserver(id)
{
	LoadUpgradeHp(id);
	LoadUpgradeAp(id);
	LoadUpgradeSpeed(id);
	LoadUpgradeGravity(id);
	LoadUpgradeAttack(id);
	LoadUpgradeDefence(id);
	
	while(Hp_Level[id] == 0)
		Hp_Level[id] = 1;
		
	while(Ap_Level[id] == 0)
		Ap_Level[id] = 1;
		
	while(Speed_Level[id] == 0)
		Speed_Level[id] = 1;
		
	while(Gravity_Level[id] == 0)
		Gravity_Level[id] = 1;
		
	while(Attack_Level[id] == 0)
		Attack_Level[id] = 1;
		
	while(Defence_Level[id] == 0)
		Defence_Level[id] = 1;
		
	if(Speed_Level[id] > 0)
		HaveSpeed[id] = true;
	
	if(Gravity_Level[id] > 0)
		HaveGravity[id] = true;
}
	
public client_disconnect(id)
	SaveUpgrades(id);

// Stocks

stock get_name(id)
{
	new Name[32];
	get_user_name(id, Name, 31);
	
	return Name;
}
Versiunea 0.0.9 | Afiseaza codul
// Multumiri
//
/////// Askhanar & Aragon
//
///////// Ii multumesc foarte mult lui askhanar pentru ca ma ajutat la gravitatie !

		/* Includes */

	#include <amxmodx>
	#include <hamsandwich>
	#include <colorchat>
	#include <cstrike>
	#include <nvault>
	#include <fun>

		/* Register Plugin */
		
	#define PLUGIN_NAME	"Upgrades Menu"
	#define PLUGIN_VERS	"0.0.9"
	#define PLUGIN_AUTH	"GhosT ***"
	
		/* Define */
	
	#define MAX_HP_LEVELS		10
	#define MAX_AP_LEVELS		10
	#define MAX_SPEED_LEVELS	8
	#define MAX_GRAVITY_LEVELS	8
	#define MAX_ATTACK_LEVELS	6
	#define MAX_DEFENCE_LEVELS	6
	
		/* Tags */
	
	#define szMenuTag	"Nume.Nume.RO"
	#define szTag		"[Nume.Nume.Ro]"
	
		/* Systems */
		
	//#define ASKHANAR_SYSTEM
	//#define ARAGON_SYSTEM
	#define MONEY_SYSTEM
		
		/* Price */
		
	new const Hp_Prices[MAX_HP_LEVELS + 1] =
	{
		0, // Lasa-ti asa
		5,
		35,
		65,
		120,
		250,
		600,
		1000,
		1500,
		1995,
		3000
	};
	
	new const Ap_Prices[MAX_AP_LEVELS + 1] =
	{
		0, // Lasa-ti asa
		5,
		25,
		55,
		100,
		200,
		350,
		500,
		725,
		1000,
		1500
	};
	new const Speed_Prices[MAX_SPEED_LEVELS + 1] =
	{
		0, // Lasa-ti asa
		25,
		100,
		250,
		500,
		900,
		1300,
		1950,
		2400
	};
	
	new const Gravity_Prices[MAX_GRAVITY_LEVELS + 1] =
	{
		0, // Lasa-ti asa
		15,
		80,
		200,
		450,
		800,
		1100,
		1500,
		2000
	};
	
	new const Attack_Prices[MAX_ATTACK_LEVELS + 1] =
	{
		0, // Lasa-ti asa
		50,
		250,
		600,
		1100,
		1600,
		2100
	};
	
	new const Defence_Prices[MAX_DEFENCE_LEVELS + 1] =
	{
		0, // Lasa-ti asa
		100,
		400,
		750,
		1050,
		1500,
		1975
	}
	
		/* Variables */
		
	new bool:HaveSpeed[33];
	new bool:HaveGravity[33];
	new bool:HaveAttack[33];
	new bool:HaveDefence[33];
	
	new Hp_Level[33];
	new Ap_Level[33];
	new Speed_Level[33];
	new Gravity_Level[33];
	new Attack_Level[33];
	new Defence_Level[33];
	
	new HealthVault;
	new ArmorVault;
	new SpeedVault;
	new GravityVault;
	new AttackVault;
	new DefenceVault;
	
		/* Natives */
		
#if defined ASKHANAR_SYSTEM
	native fcs_set_user_credits(index, Amonut);
	native fcs_get_user_credits(index);
#endif

#if defined ARAGON_SYSTEM
	native set_user_credits(index, Amonut);
	native get_user_credits(index);
#endif
	
public plugin_init( )
{
	register_plugin(PLUGIN_NAME, PLUGIN_VERS, PLUGIN_AUTH);
	
	register_clcmd("upgrade", "UpgradeClCmd");
	register_clcmd("upgrades", "UpgradeClCmd");
	
	register_clcmd("say /upgrade", "UpgradeClCmd");
	register_clcmd("say /upgrades", "UpgradeClCmd");
	
	register_clcmd("say upgrade", "UpgradeClCmd");
	register_clcmd("say upgrades", "UpgradeClCmd");
	
	register_clcmd("say_team /upgrade", "UpgradeClCmd");
	register_clcmd("say_team /upgrades", "UpgradeClCmd");
	
	register_clcmd("say_team upgrade", "UpgradeClCmd");
	register_clcmd("say_team upgrades", "UpgradeClCmd");
	
	RegisterHam(Ham_Spawn, "player", "SpawnCallBack", true);
	RegisterHam(Ham_TakeDamage, "player", "TakeDamageCallBack", false);
	
	register_event("CurWeapon", "Ev_CurrentWeapon", "be", "1=1");
	
	HealthVault	= nvault_open("UpHealthVault");
	ArmorVault	= nvault_open("UpArmorVault");
	SpeedVault	= nvault_open("UpSpeedVault");
	GravityVault	= nvault_open("UpGravityVault");
	AttackVault	= nvault_open("UpAttackVault");
	DefenceVault	= nvault_open("UpDefenceVault");
	
	register_cvar("upgrades_version", PLUGIN_VERS, FCVAR_SERVER);
	register_cvar("upgrades_author", PLUGIN_AUTH, FCVAR_SERVER);
}
public UpgradeClCmd(id)
{
	new Title[168];
	new HealthUP[168], ArmorUP[168], SpeedUP[168];
	new GravityUP[168], AttackUP[168], DefenceUP[168];
	
#if defined ASKHANAR_SYSTEM
	formatex(Title, sizeof(Title), "\d[\r%s\d] \yUpgrades \rMenu^n\yCredits: %s%d", szMenuTag, fcs_get_user_credits(id) == 0 ? "\d" : "\r", fcs_get_user_credits(id));
#endif

#if defined ARAGON_SYSTEM
	formatex(Title, sizeof(Title), "\d[\r%s\d] \yUpgrades \rMenu^n\yCredits: %s%d", szMenuTag, get_user_credits(id) == 0 ? "\d" : "\r", get_user_credits(id));
#endif

#if defined MONEY_SYSTEM
	formatex(Title, sizeof(Title), "\d[\r%s\d] \yUpgrades \rMenu^n\yMoney: \w$%s%d", szMenuTag, cs_get_user_money(id) == 0 ? "\d" : "\r", cs_get_user_money(id));
#endif
#if (defined ASKHANAR_SYSTEM) || (defined ARAGON_SYSTEM)

	formatex(HealthUP, sizeof(HealthUP), "\yHealth Upgrade \d[\r%d \yCredits\d]\y - \d[\r%d\y / \r%d\d]", Hp_Prices[Hp_Level[id]], Hp_Level[id], MAX_HP_LEVELS);
	formatex(ArmorUP, sizeof(ArmorUP), "\yArmor Upgrade \d[\r%d \yCredits\d]\y - \d[\r%d\y / \r%d\d]", Ap_Prices[Ap_Level[id]], Ap_Level[id], MAX_AP_LEVELS);
	formatex(SpeedUP, sizeof(SpeedUP), "\ySpeed Upgrade \d[\r%d \yCredits\d]\y - \d[\r%d\y / \r%d\d]", Speed_Prices[Speed_Level[id]], Speed_Level[id], MAX_SPEED_LEVELS);
	formatex(GravityUP, sizeof(GravityUP), "\yGravity Upgrade \d[\r%d \yCredits\d]\y - \d[\r%d\y / \r%d\d]", Gravity_Prices[Gravity_Level[id]], Gravity_Level[id], MAX_GRAVITY_LEVELS);
	formatex(AttackUP, sizeof(AttackUP), "\yAttack Upgrade \d[\r%d \yCredits\d]\y - \d[\r%d\y / \r%d\d]", Attack_Prices[Attack_Level[id]], Attack_Level[id], MAX_ATTACK_LEVELS);
	formatex(DefenceUP, sizeof(DefenceUP), "\yDefence Upgrade \d[\r%d \yCredits\d]\y - \d[\r%d\y / \r%d\d]", Defence_Prices[Defence_Level[id]], Defence_Level[id], MAX_DEFENCE_LEVELS);
#endif
#if defined MONEY_SYSTEM
	
	formatex(HealthUP, sizeof(HealthUP), "\yHealth Upgrade \d[\r%d \y$\d]\y - \d[\r%d\y / \r%d\d]", Hp_Prices[Hp_Level[id]], Hp_Level[id], MAX_HP_LEVELS);
	formatex(ArmorUP, sizeof(ArmorUP), "\yArmor Upgrade \d[\r%d \y$\d]\y - \d[\r%d\y / \r%d\d]", Ap_Prices[Ap_Level[id]], Ap_Level[id], MAX_AP_LEVELS);
	formatex(SpeedUP, sizeof(SpeedUP), "\ySpeed Upgrade \d[\r%d \y$\d]\y - \d[\r%d\y / \r%d\d]", Speed_Prices[Speed_Level[id]], Speed_Level[id], MAX_SPEED_LEVELS);
	formatex(GravityUP, sizeof(GravityUP), "\yGravity Upgrade \d[\r%d \y$\d]\y - \d[\r%d\y / \r%d\d]", Gravity_Prices[Gravity_Level[id]], Gravity_Level[id], MAX_GRAVITY_LEVELS);
	formatex(AttackUP, sizeof(AttackUP), "\yAttack Upgrade \d[\r%d \y$\d]\y - \d[\r%d\y / \r%d\d]", Attack_Prices[Attack_Level[id]], Attack_Level[id], MAX_ATTACK_LEVELS);
	formatex(DefenceUP, sizeof(DefenceUP), "\yDefence Upgrade \d[\r%d \y$\d]\y - \d[\r%d\y / \r%d\d]", Defence_Prices[Defence_Level[id]], Defence_Level[id], MAX_DEFENCE_LEVELS);
#endif
	
	new UpgradesMenu = menu_create(Title, "UpgradesHandler");
	
	menu_additem(UpgradesMenu, Hp_Level[id] != MAX_HP_LEVELS ? HealthUP : "\yHealth Upgrade \d[\rLevel Maxim\d]", "1", 0, -1);
	menu_additem(UpgradesMenu, Ap_Level[id] != MAX_AP_LEVELS ? ArmorUP : "\yArmor Upgrade \d[\rLevel Maxim\d]", "2", 0, -1);
	menu_additem(UpgradesMenu, Speed_Level[id] != MAX_SPEED_LEVELS ? SpeedUP : "\ySpeed Upgrade \d[\rLevel Maxim\d]", "3", 0, -1);
	menu_additem(UpgradesMenu, Gravity_Level[id] != MAX_GRAVITY_LEVELS ? GravityUP : "\yGravity Upgrade \d[\rLevel Maxim\d]", "4", 0, -1);
	menu_additem(UpgradesMenu, Attack_Level[id] != MAX_ATTACK_LEVELS ? AttackUP : "\yAttack Upgrade \d[\rLevel Maxim\d]", "5", 0, -1);
	menu_additem(UpgradesMenu, Defence_Level[id] != MAX_DEFENCE_LEVELS ? DefenceUP : "\yDefence Upgrade \d[\rLevel Maxim\d]", "6", 0, -1);
	
	menu_setprop(UpgradesMenu, MPROP_EXITNAME, "\yIesire");
	menu_display(id, UpgradesMenu, 0);
	
	return PLUGIN_HANDLED;
}
public UpgradesHandler(id, UpgradesMenu, item)
{
	if(item == MENU_EXIT)
		return PLUGIN_HANDLED;
		
	new data[6], szName[64];
	new access, callback, key;
	
	menu_item_getinfo(UpgradesMenu, item, access, data, sizeof(data), szName, sizeof(szName), callback);
	key = str_to_num(data);
	
	switch(key)
	{
		case 1:
		{
			if(Hp_Level[id] < MAX_HP_LEVELS)
			{
#if defined ASKHANAR_SYSTEM
				if(fcs_get_user_credits(id) >= Hp_Prices[Hp_Level[id]])
#endif
				
#if defined ARAGON_SYSTEM
				if(get_user_credits(id) >= Hp_Prices[Hp_Level[id]])
#endif

#if defined MONEY_SYSTEM
				if(cs_get_user_money(id) >= Hp_Prices[Hp_Level[id]])
#endif
				{
#if defined ASKHANAR_SYSTEM
					fcs_set_user_credits(id, fcs_get_user_credits(id) - Hp_Prices[Hp_Level[id]]);
#endif
#if defined ARAGON_SYSTEM
					set_user_credits(id, get_user_credits(id) - Hp_Prices[Hp_Level[id]]);
#endif
#if defined MONEY_SYSTEM
					cs_set_user_money(id, cs_get_user_money(id) - Hp_Prices[Hp_Level[id]]);
#endif
					
					Hp_Level[id] ++;
					
					ColorChat(id, RED, "^x04%s^x01 Ai facut upgrade la^x03 Health^x04 [New Current Upgrade Level:^x03 %d^x04]^x01 !", szTag, Hp_Level[id]);
					ColorChat(id, RED, "^x04%s^x01 La urmatorul spawn vei primi^x04 +10^x03 HP^x01 fata de cel normal !", szTag);
					
#if defined ASKHANAR_SYSTEM
					if(fcs_get_user_credits(id) >= Hp_Prices[Hp_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
#endif

#if defined ARAGON_SYSTEM
					if(get_user_credits(id) >= Hp_Prices[Hp_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
#endif

#if defined MONEY_SYSTEM
					if(cs_get_user_money(id) >= Hp_Prices[Hp_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
#endif
				}
				else
				{
#if (defined ASKHANAR_SYSTEM) || (defined ARAGON_SYSTEM)
					ColorChat(id, RED, "^x04%s^x01 Ai nevoie de^x03 %d credite^x01 pentru a face^x04 upgrade^x01 !", szTag, Hp_Prices[Hp_Level[id]]);
#endif

#if defined MONEY_SYSTEM
					ColorChat(id, RED, "^x04%s^x01 Ai nevoie de^x03 $%d^x01 pentru a face^x04 upgrade^x01 !", szTag, Hp_Prices[Hp_Level[id]]);
#endif
					return PLUGIN_HANDLED;
				}
			}
			else if(Hp_Level[id] == MAX_HP_LEVELS)
			{
				ColorChat(id, RED, "^x04%s^x01 Ai ajuns la^x03 levelul maxim^x01 la acest^x04 upgrade^x01 !", szTag);
				UpgradeClCmd(id); // Ii afisam din nou meniul
				return PLUGIN_HANDLED;
			}
		}
		case 2:
		{
			if(Ap_Level[id] < MAX_AP_LEVELS)
			{
#if defined ASKHANAR_SYSTEM
				if(fcs_get_user_credits(id) >= Ap_Prices[Ap_Level[id]])
#endif

#if defined ARAGON_SYSTEM
				if(get_user_credits(id) >= Ap_Prices[Ap_Level[id]])
#endif

#if defined MONEY_SYSTEM
				if(cs_get_user_money(id) >= Ap_Prices[Ap_Level[id]])				
#endif
				{
#if defined ASKHANAR_SYSTEM
					fcs_set_user_credits(id, fcs_get_user_credits(id) - Ap_Prices[Ap_Level[id]]);
#endif
#if defined ARAGON_SYSTEM
					set_user_credits(id, get_user_credits(id) - Ap_Prices[Ap_Level[id]]);
#endif
#if defined MONEY_SYSTEM
					cs_set_user_money(id, cs_get_user_money(id) - Ap_Prices[Ap_Level[id]]);
#endif
					
					Ap_Level[id] ++;
					
					ColorChat(id, RED, "^x04%s^x01 Ai facut upgrade la^x03 Armor^x04 [New Current Upgrade Level:^x03 %d^x04]^x01 !", szTag, Ap_Level[id]);
					ColorChat(id, RED, "^x04%s^x01 La urmatorul spawn vei primi^x04 +10^x03 AP^x01 fata de cel normal !", szTag);
					
#if defined ASKHANAR_SYSTEM
					if(fcs_get_user_credits(id) >= Ap_Prices[Ap_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
#endif

#if defined ARAGON_SYSTEM
					if(get_user_credits(id) >= Ap_Prices[Ap_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
#endif

#if defined MONEY_SYSTEM
					if(cs_get_user_money(id) >= Ap_Prices[Ap_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
#endif
				}
				else
				{
#if (defined ASKHANAR_SYSTEM) || (defined ARAGON_SYSTEM)
					ColorChat(id, RED, "^x04%s^x01 Ai nevoie de^x03 %d credite^x01 pentru a face^x04 upgrade^x01 !", szTag, Hp_Prices[Hp_Level[id]]);
#endif

#if defined MONEY_SYSTEM
					ColorChat(id, RED, "^x04%s^x01 Ai nevoie de^x03 $%d^x01 pentru a face^x04 upgrade^x01 !", szTag, Hp_Prices[Hp_Level[id]]);
#endif
					return PLUGIN_HANDLED;
				}
			}
			else if(Ap_Level[id] == MAX_AP_LEVELS)
			{
				ColorChat(id, RED, "^x04%s^x01 Ai ajuns la^x03 levelul maxim^x01 la acest^x04 upgrade^x01 !", szTag);
				UpgradeClCmd(id); // Ii afisam din nou meniul
				return PLUGIN_HANDLED;
			}
		}
		case 3:
		{
			if(Speed_Level[id] < MAX_SPEED_LEVELS)
			{
#if defined ASKHANAR_SYSTEM
				if(fcs_get_user_credits(id) >= Speed_Prices[Speed_Level[id]])
#endif
#if defined ARAGON_SYSTEM
				if(get_user_credits(id) >= Speed_Prices[Speed_Level[id]])
#endif
#if defined MONEY_SYSTEM
				if(cs_get_user_money(id) >= Speed_Prices[Speed_Level[id]])
#endif
				{
#if defined ASKHANAR_SYSTEM
					fcs_set_user_credits(id, fcs_get_user_credits(id) - Speed_Prices[Speed_Level[id]]);
#endif
#if defined ARAGON_SYSTEM
					set_user_credits(id, get_user_credits(id) - Speed_Prices[Speed_Level[id]]);
#endif
#if defined MONEY_SYSTEM
					cs_set_user_money(id, cs_get_user_money(id) - Speed_Prices[Speed_Level[id]]);
#endif
					
					Speed_Level[id] ++;
					
					if(HaveSpeed[id] == false)
						HaveSpeed[id] = true;
					
					ColorChat(id, RED, "^x04%s^x01 Ai facut upgrade la^x03 Speed^x04 [New Current Upgrade Level:^x03 %d^x04]^x01 !", szTag, Speed_Level[id]);
					ColorChat(id, RED, "^x04%s^x01 La urmatorul spawn vei primi^x04 +5^x03 Speed^x01 fata de cel normal !", szTag);
					
#if defined ASKHANAR_SYSTEM
					if(fcs_get_user_credits(id) >= Speed_Prices[Speed_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
#endif

#if defined ARAGON_SYSTEM
					if(get_user_credits(id) >= Speed_Prices[Speed_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
#endif

#if defined MONEY_SYSTEM
					if(cs_get_user_money(id) >= Speed_Prices[Speed_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
#endif
				}
				else
				{
#if (defined ASKHANAR_SYSTEM) || (defined ARAGON_SYSTEM)
					ColorChat(id, RED, "^x04%s^x01 Ai nevoie de^x03 %d credite^x01 pentru a face^x04 upgrade^x01 !", szTag, Speed_Prices[Speed_Level[id]]);
#endif

#if defined MONEY_SYSTEM
					ColorChat(id, RED, "^x04%s^x01 Ai nevoie de^x03 $%d^x01 pentru a face^x04 upgrade^x01 !", szTag, Speed_Prices[Speed_Level[id]]);
#endif
					return PLUGIN_HANDLED;
				}
			}
			else if(Speed_Level[id] == MAX_SPEED_LEVELS)
			{
				ColorChat(id, RED, "^x04%s^x01 Ai ajuns la^x03 levelul maxim^x01 la acest^x04 upgrade^x01 !", szTag);
				UpgradeClCmd(id); // Ii afisam din nou meniul
				return PLUGIN_HANDLED;
			}
		}
		case 4:
		{
			if(Gravity_Level[id] < MAX_GRAVITY_LEVELS)
			{
#if defined ASKHANAR_SYSTEM
				if(fcs_get_user_credits(id) >= Gravity_Prices[Gravity_Level[id]])
#endif

#if defined ARAGON_SYSTEM
				if(get_user_credits(id) >= Gravity_Prices[Gravity_Level[id]])
#endif

#if defined MONEY_SYSTEM
				if(cs_get_user_money(id) >= Gravity_Prices[Gravity_Level[id]])
#endif
				{
#if defined ASKHANAR_SYSTEM
					fcs_set_user_credits(id, fcs_get_user_credits(id) - Gravity_Prices[Gravity_Level[id]]);
#endif

#if defined ARAGON_SYSTEM
					set_user_credits(id, get_user_credits(id) - Gravity_Prices[Gravity_Level[id]]);
#endif

#if defined MONEY_SYSTEM
					cs_set_user_money(id, cs_get_user_money(id) - Gravity_Prices[Gravity_Level[id]]);
#endif
					Gravity_Level[id] ++;
					
					if(HaveGravity[id] == false)
						HaveGravity[id] = true;
					
					ColorChat(id, RED, "^x04%s^x01 Ai facut upgrade la^x03 Gravity^x04 [New Current Upgrade Level:^x03 %d^x04]^x01 !", szTag, Gravity_Level[id]);
					ColorChat(id, RED, "^x04%s^x01 La urmatorul spawn vei primi^x04 -5^x03 Gravity^x01 fata de cel normal !", szTag);
#if defined ASKHANAR_SYSTEM
					if(fcs_get_user_credits(id) >= Gravity_Prices[Gravity_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
#endif

#if defined ARAGON_SYSTEM
					if(get_user_credits(id) >= Gravity_Prices[Gravity_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
#endif

#if defined MONEY_SYSTEM
					if(cs_get_user_money(id) >= Gravity_Prices[Gravity_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
#endif
				}
				else
				{
#if (defined ASKHANAR_SYSTEM) || (defined ARAGON_SYSTEM)
					ColorChat(id, RED, "^x04%s^x01 Ai nevoie de^x03 %d credite^x01 pentru a face^x04 upgrade^x01 !", szTag, Gravity_Prices[Gravity_Level[id]]);
#endif

#if defined MONEY_SYSTEM
					ColorChat(id, RED, "^x04%s^x01 Ai nevoie de^x03 $%d^x01 pentru a face^x04 upgrade^x01 !", szTag, Gravity_Prices[Gravity_Level[id]]);
#endif
					return PLUGIN_HANDLED;
				}
			}
			else if(Gravity_Level[id] == MAX_GRAVITY_LEVELS)
			{
				ColorChat(id, RED, "^x04%s^x01 Ai ajuns la^x03 levelul maxim^x01 la acest^x04 upgrade^x01 !", szTag);
				UpgradeClCmd(id); // Ii afisam din nou meniul
				return PLUGIN_HANDLED;
			}
		}
		case 5:
		{
			if(Attack_Level[id] < MAX_ATTACK_LEVELS)
			{
#if defined ASKHANAR_SYSTEM
				if(fcs_get_user_credits(id) >= Attack_Prices[Attack_Level[id]])
#endif
#if defined ARAGON_SYSTEM
				if(get_user_credits(id) >= Attack_Prices[Attack_Level[id]])
#endif
#if defined MONEY_SYSTEM
				if(cs_get_user_money(id) >= Attack_Prices[Attack_Level[id]])
#endif
				{
#if defined ASKHANAR_SYSTEM
					fcs_set_user_credits(id, fcs_get_user_credits(id) - Attack_Prices[Attack_Level[id]]);
#endif
#if defined ARAGON_SYSTEM
					set_user_credits(id, get_user_credits(id) - Attack_Prices[Attack_Level[id]]);
#endif
#if defined MONEY_SYSTEM
					cs_set_user_money(id, cs_get_user_money(id) - Attack_Prices[Attack_Level[id]]);
#endif
					
					Attack_Level[id] ++;
					
					if(HaveAttack[id] == false)
						HaveAttack[id] = true;
					
					ColorChat(id, RED, "^x04%s^x01 Ai facut upgrade la^x03 Attack^x04 [New Current Upgrade Level:^x03 %d^x04]^x01 !", szTag, Attack_Level[id]);
					ColorChat(id, RED, "^x04%s^x01 La urmatorul spawn vei primi^x04 +4^x03 Attack^x01 fata de cel normal !", szTag);
					
#if defined ASKHANAR_SYSTEM
					if(fcs_get_user_credits(id) >= Attack_Prices[Attack_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
#endif

#if defined ARAGON_SYSTEM
					if(get_user_credits(id) >= Attack_Prices[Attack_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
#endif

#if defined MONEY_SYSTEM
					if(cs_get_user_money(id) >= Attack_Prices[Attack_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
#endif
				}
				else
				{
#if (defined ASKHANAR_SYSTEM) || (defined ARAGON_SYSTEM)
					ColorChat(id, RED, "^x04%s^x01 Ai nevoie de^x03 %d credite^x01 pentru a face^x04 upgrade^x01 !", szTag, Attack_Prices[Attack_Level[id]]);
#endif

#if defined MONEY_SYSTEM
					ColorChat(id, RED, "^x04%s^x01 Ai nevoie de^x03 $%d^x01 pentru a face^x04 upgrade^x01 !", szTag, Gravity_Prices[Gravity_Level[id]]);
#endif
					return PLUGIN_HANDLED;
				}
			}
			else if(Attack_Level[id] == MAX_ATTACK_LEVELS)
			{
				ColorChat(id, RED, "^x04%s^x01 Ai ajuns la^x03 levelul maxim^x01 la acest^x04 upgrade^x01 !", szTag);
				UpgradeClCmd(id); // Ii afisam din nou meniul
				return PLUGIN_HANDLED;
			}
		}
		case 6:
		{
			if(Defence_Level[id] < MAX_DEFENCE_LEVELS)
			{
#if defined ASKHANAR_SYSTEM
				if(fcs_get_user_credits(id) >= Defence_Prices[Defence_Level[id]])
#endif
#if defined ARAGON_SYSTEM
				if(get_user_credits(id) >= Defence_Prices[Defence_Level[id]])
#endif
#if defined MONEY_SYSTEM
				if(cs_get_user_money(id) >= Defence_Prices[Defence_Level[id]])
#endif
				{
#if defined ASKHANAR_SYSTEM
					fcs_set_user_credits(id, fcs_get_user_credits(id) - Defence_Prices[Defence_Level[id]]);
#endif
#if defined ARAGON_SYSTEM
					set_user_credits(id, get_user_credits(id) - Defence_Prices[Defence_Level[id]]);
#endif
#if defined MONEY_SYSTEM
					cs_set_user_money(id, cs_get_user_money(id) - Defence_Prices[Defence_Level[id]]);
#endif
					
					Defence_Level[id] ++;
					
					if(HaveDefence[id] == false)
						HaveDefence[id] = true;
					
					ColorChat(id, RED, "^x04%s^x01 Ai facut upgrade la^x03 Defence^x04 [New Current Upgrade Level:^x03 %d^x04]^x01 !", szTag, Defence_Level[id]);
					ColorChat(id, RED, "^x04%s^x01 La urmatorul spawn vei primi^x04 +4^x03 Defence^x01 fata de cel normal !", szTag);
					
#if defined ASKHANAR_SYSTEM
					if(fcs_get_user_credits(id) >= Defence_Prices[Defence_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
#endif

#if defined ARAGON_SYSTEM
					if(get_user_credits(id) >= Defence_Prices[Defence_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
#endif

#if defined MONEY_SYSTEM
					if(cs_get_user_money(id) >= Defence_Prices[Defence_Level[id]]) // Verificam daca are credite pentru noul upgrade
						UpgradeClCmd(id); // Ii afisam din nou meniul
#endif
				}
				else
				{
#if (defined ASKHANAR_SYSTEM) || (defined ARAGON_SYSTEM)
					ColorChat(id, RED, "^x04%s^x01 Ai nevoie de^x03 %d credite^x01 pentru a face^x04 upgrade^x01 !", szTag, Defence_Prices[Defence_Level[id]]);
#endif

#if defined MONEY_SYSTEM
					ColorChat(id, RED, "^x04%s^x01 Ai nevoie de^x03 $%d^x01 pentru a face^x04 upgrade^x01 !", szTag, Defence_Prices[Defence_Level[id]]);
#endif
					return PLUGIN_HANDLED;
				}
			}
			else if(Defence_Level[id] == MAX_DEFENCE_LEVELS)
			{
				ColorChat(id, RED, "^x04%s^x01 Ai ajuns la^x03 levelul maxim^x01 la acest^x04 upgrade^x01 !", szTag);
				UpgradeClCmd(id); // Ii afisam din nou meniul
				return PLUGIN_HANDLED;
			}
		}
	}
	
	menu_destroy(UpgradesMenu);
	return PLUGIN_HANDLED;
}
public SpawnCallBack(id)
{
	set_task(1.1, "Give_Upgrades", id);
	
	return PLUGIN_HANDLED;
}
public Give_Upgrades(id)
{
	if(is_user_connected(id) && is_user_alive(id))
	{
		if(Speed_Level[id] > 0)
			HaveSpeed[id] = true;
		
		if(Gravity_Level[id] > 0)
			HaveGravity[id] = true;
			
		if(Attack_Level[id] > 0)
			HaveAttack[id] = true;
			
		if(Defence_Level[id] > 0)
			HaveDefence[id] = true;
		
		set_user_health(id, get_user_health(id) + (Hp_Level[id] * 10));
		set_user_armor(id, Ap_Level[id] * 10);
		
		if(HaveGravity[id] == true)
			set_user_gravity(id, get_user_gravity(id) - (0.01875 * Gravity_Level[id]));
		
		if(get_user_maxspeed(id) > 1.0 && HaveSpeed[id] == true)
			set_user_maxspeed(id, get_user_maxspeed(id) + (Speed_Level[id] * 15.0));
	
		ColorChat(id, RED, "^x04%s^x03 Upgrades[1]^x04 :^x01 [^x04+%d^x03 HP^x01] [^x04+%d^x03 AP^x01] [^x04+%d^x03 Speed^x01]", szTag, Hp_Level[id] * 10, Ap_Level[id] * 10, Speed_Level[id] * 15);
		ColorChat(id, RED, "^x04%s^x03 Upgrades[2]^x04 :^x01 [^x04-%d^x03 Gravity^x01] [^x04+%d^x03 Attack^x01] [^x04+%d^x03 Defence^x01]", szTag, Gravity_Level[id] * 15, Attack_Level[id] * 4, Defence_Level[id] * 4);
		
		set_hudmessage(53, 100, 137, 0.80, 0.20, 0, 2.0, 6.0);
		show_hudmessage(id, "Upgrades[1] -> [+%d HP] [+%d AP] [+%d Speed]  ^nUpgrades[2] -> [-%d Gravity] [+%d Attack] [+%d Defence]  ", Hp_Level[id] * 10, Ap_Level[id] * 10, Speed_Level[id] * 15, Gravity_Level[id] * 15, Attack_Level[id] * 4, Defence_Level[id] * 4);
		
		Ev_CurrentWeapon(id);
	}
}
public TakeDamageCallBack(iAttacker, iVictim, Float:fDamage, iDamageBits)
{
	if(is_user_connected(iAttacker) && is_user_alive(iAttacker) && HaveAttack[iAttacker])
	{
		SetHamParamFloat(3, fDamage + Attack_Level[iAttacker] * 4.0);
		return HAM_HANDLED;
	}
	if(is_user_connected(iVictim) && is_user_alive(iVictim) && HaveDefence[iVictim])
	{
		SetHamParamFloat(3, fDamage - Defence_Level[iVictim] * 4.0);
		return HAM_HANDLED;
	}
	
	return HAM_IGNORED;
}
public Ev_CurrentWeapon(id)
{
	if(HaveGravity[id] == true)
		set_user_gravity(id, 1.0 - (0.01875 * Gravity_Level[id]));
		
	if(get_user_maxspeed(id) > 1.0 && HaveSpeed[id] == true)
		set_user_maxspeed(id, get_user_maxspeed(id) + (Speed_Level[id] * 15.0));
		
	return PLUGIN_CONTINUE;
}
public LoadUpgradeHp(id)
{
	new szData1[256];
	new iTimestamp1;
	
	if(nvault_lookup(HealthVault, get_name(id), szData1, sizeof(szData1), iTimestamp1))
	{
		static iHealthLevel[15];
		parse(szData1, iHealthLevel, sizeof(iHealthLevel) -1);
		Hp_Level[id] = str_to_num(iHealthLevel);
		return PLUGIN_CONTINUE;
	}
	
	return PLUGIN_CONTINUE;
}
public LoadUpgradeAp(id)
{
	new szData2[256];
	new iTimestamp2;
	
	if(nvault_lookup(ArmorVault, get_name(id), szData2, sizeof(szData2), iTimestamp2))
	{
		static iArmorLevel[15];
		parse(szData2, iArmorLevel, sizeof(iArmorLevel) -1);
		Ap_Level[id] = str_to_num(iArmorLevel);
		return PLUGIN_CONTINUE;
	}
	
	return PLUGIN_CONTINUE;
}
public LoadUpgradeSpeed(id)
{
	new szData3[256];
	new iTimestamp3;
	
	if(nvault_lookup(SpeedVault, get_name(id), szData3, sizeof(szData3), iTimestamp3))
	{
		static iSpeedLevel[15];
		parse(szData3, iSpeedLevel, sizeof(iSpeedLevel) -1);
		Speed_Level[id] = str_to_num(iSpeedLevel);
		return PLUGIN_CONTINUE;
	}
	
	return PLUGIN_CONTINUE;
}
public LoadUpgradeGravity(id)
{
	new szData4[256];
	new iTimestamp4;
	
	if(nvault_lookup(GravityVault, get_name(id), szData4, sizeof(szData4), iTimestamp4))
	{
		static iGravityLevel[15];
		parse(szData4, iGravityLevel, sizeof(iGravityLevel) -1);
		Gravity_Level[id] = str_to_num(iGravityLevel);
		return PLUGIN_CONTINUE;
	}
	
	return PLUGIN_CONTINUE;
}
public LoadUpgradeAttack(id)
{
	new szData5[256];
	new iTimestamp5;
	
	if(nvault_lookup(AttackVault, get_name(id), szData5, sizeof(szData5), iTimestamp5))
	{
		static iAttackLevel[15];
		parse(szData5, iAttackLevel, sizeof(iAttackLevel) -1);
		Attack_Level[id] = str_to_num(iAttackLevel);
		return PLUGIN_CONTINUE;
	}
	
	return PLUGIN_CONTINUE;
}
public LoadUpgradeDefence(id)
{
	new szData6[256];
	new iTimestamp6;
	
	if(nvault_lookup(DefenceVault, get_name(id), szData6, sizeof(szData6), iTimestamp6))
	{
		static iDefenceLevel[15];
		parse(szData6, iDefenceLevel, sizeof(iDefenceLevel) -1);
		Defence_Level[id] = str_to_num(iDefenceLevel);
		return PLUGIN_CONTINUE;
	}
	
	return PLUGIN_CONTINUE;
}
public SaveUpgrades(id)
{
	new szData1[256], szData2[256], szData3[256], szData4[256], szData5[256], szData6[256];
	
	formatex(szData1, sizeof(szData1) -1, "%d ", Hp_Level[id]);
	formatex(szData2, sizeof(szData2) -1, "%d ", Ap_Level[id]);
	formatex(szData3, sizeof(szData3) -1, "%d ", Speed_Level[id]);
	formatex(szData4, sizeof(szData4) -1, "%d ", Gravity_Level[id]);
	formatex(szData5, sizeof(szData5) -1, "%d ", Attack_Level[id]);
	formatex(szData6, sizeof(szData6) -1, "%d ", Defence_Level[id]);
	
	nvault_set(HealthVault, get_name(id), szData1);
	nvault_set(ArmorVault, get_name(id), szData2);
	nvault_set(SpeedVault, get_name(id), szData3);
	nvault_set(GravityVault, get_name(id), szData4);
	nvault_set(AttackVault, get_name(id), szData5);
	nvault_set(DefenceVault, get_name(id), szData6);
	
	return PLUGIN_CONTINUE;
}

public client_putinserver(id)
{
	LoadUpgradeHp(id);
	LoadUpgradeAp(id);
	LoadUpgradeSpeed(id);
	LoadUpgradeGravity(id);
	LoadUpgradeAttack(id);
	LoadUpgradeDefence(id);
	
	while(Hp_Level[id] == 0)
		Hp_Level[id] = 1;
		
	while(Ap_Level[id] == 0)
		Ap_Level[id] = 1;
		
	while(Speed_Level[id] == 0)
		Speed_Level[id] = 1;
		
	while(Gravity_Level[id] == 0)
		Gravity_Level[id] = 1;
		
	while(Attack_Level[id] == 0)
		Attack_Level[id] = 1;
		
	while(Defence_Level[id] == 0)
		Defence_Level[id] = 1;
		
	if(Speed_Level[id] > 0)
		HaveSpeed[id] = true;
	
	if(Gravity_Level[id] > 0)
		HaveGravity[id] = true;
}
	
public client_disconnect(id)
	SaveUpgrades(id);

// Stocks

stock get_name(id)
{
	new Name[32];
	get_user_name(id, Name, 31);
	
	return Name;
}
Upgrades.rar
Upgrades.rar
Nume: Upgrades Menu
Versiune: 0.0.7
Link oficial: www.extreamCS.com/forum

Instalare:
1. Fisierul upgrades.sma il puneti in addons/amxmodx/scripting
2. Fisierul upgrades.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:

Code: Select all

upgrades.amxx
4. Alti pasi necesari....

Comenzi publice (se tasteaza in joc prin apasarea tastei Y):
  • /upgrades [pe say / say_team / consola] --> Deschide meniul de upgradeuri
    upgrades [pe say / say_team / consola] --> Deschide meniul de upgradeuri
Module necesare (se sterge ; din fata modulului de mai jos; acestea le gasiti in fisierul amxmodx\configs\modules.ini):
  • - HamSandWich
    - Fun
    - nVault
Imagini:
| Afiseaza codul
Image
----------------------------------------------------------------------------------------------
Image
Last edited by GhosT *** on 24 Mar 2014, 17:24, edited 7 times in total.
Reason: Updated 0.0.9
RoyalServer 2
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21 Mar 2014, 19:45

Change Log

Code: Select all

0.0.1 -> Lansare [Privat]
0.0.2 -> Fixare Buguri [Privat]
0.0.3 -> Adaugare mesaj chat [Privat]
0.0.4 -> Adaugare mesaj Hud [Public]
0.0.5 -> Optimizare [Privat]
0.0.6 -> Adaugare upgradeuri noi [Privat]
0.0.7 -> Fixare bug speed & gravity [Public]
0.0.8 -> Adaugare "a unei cai de a alege sistemul" [Public]
0.0.9 -> Fixarea unor buguri
Credits (Multumiri)

Code: Select all

Askhanar -> Ma ajutat sa rezolv problema (Defapt mi-a zis) de la gravity !
Aragon -> Chestia cu "caile de alegere"
Alte informatii
- De aici se modifica tagurile

Code: Select all

#define szMenuTag	"Nume.Nume.RO"
#define szTag		"[Nume.Nume.Ro]"
- De aici se modifica sistemul folosit

- Mod de utilizare :

- Se sterge din fata sistemului "//" , apoi se adauga "//" in fata celor care nu vre-ti sa fie folosite .

Code: Select all

//#define ASKHANAR_SYSTEM
//#define ARAGON_SYSTEM
#define MONEY_SYSTEM
- De aici se modifica preturile la upgradeuri

Code: Select all

new const Hp_Prices[MAX_HP_LEVELS + 1] =
{
	0, // Lasa-ti asa
	5,
	35,
	65,
	120,
	250,
	600,
	1000,
	1500,
	1995,
	3000
};
P.S: Acest plugin nu functioneaza bine pe serverele Furien / Orice Zombie Mod sau alte servere care au setate de la ele gravitatia sau speedul.
Last edited by GhosT *** on 24 Mar 2014, 17:32, edited 5 times in total.
Reason: Updated 0.0.9
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21 Mar 2014, 19:46

Bravo! :> :> :>
Frumos Plugin!
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21 Mar 2014, 19:55

Genial felicitari! :)>- Si ce idee mancatas... :O !
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș


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Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
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21 Mar 2014, 20:01

Auzi,poti adauga si viteza si sansa de respawn ? si sa fie pe greditele lui aragon ? :)>-
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21 Mar 2014, 20:12

The YONTU wrote:Genial felicitari! :)>- Si ce idee mancatas... :O !
Multumesc , alte pareri ? Ideei de update ? :D
codrutzz wrote:Auzi,poti adauga si viteza si sansa de respawn ? si sa fie pe greditele lui aragon ? :)>-
O sa fac un update maine sau poimaine , acum m-am pus sa ii dau de cap si la medic .. Sa fiexez ultimul bug si sa il postez si pe ala ;)
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21 Mar 2014, 20:22

nu stiu daca ai vazut pe vreun server dar era un plugin levelmod,mai exact:
1.Upgradezi Hp
2.Upgradezi Armor
3.Upgradezi Atac
4.Upgradezi Viteza
5.Upgradezi Sansa de respawn
Si asa era si la ct si la furien pe credite
Daca poti sa faci asa cv sau ce ti-am zis mai sus esti bun :)>-
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21 Mar 2014, 20:48

codrutzz wrote:nu stiu daca ai vazut pe vreun server dar era un plugin levelmod,mai exact:
1.Upgradezi Hp
2.Upgradezi Armor
3.Upgradezi Atac
4.Upgradezi Viteza
5.Upgradezi Sansa de respawn
Si asa era si la ct si la furien pe credite
Daca poti sa faci asa cv sau ce ti-am zis mai sus esti bun :)>-
Nup , nu am vazut pe niciun server ... Mi-a venit mie ;)
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22 Mar 2014, 12:28

| Afiseaza codul
public SpawnCallBack(id)
{
	set_task(1.1, "Give_Upgrades", id);
	
	return PLUGIN_HANDLED;
}
public Give_Upgrades(id)
{
	if(is_user_connected(id) && is_user_alive(id))
	{
		set_user_health(id, get_user_health(id) + (Hp_Level[id] * 10));
		set_user_armor(id, get_user_armor(id) + (Ap_Level[id] * 10));
	
		ColorChat(id, RED, "^x04%s^x03 Upgrades^x04 : ^x01[^x04+%d^x03 HP^x01] [^x04+%d^x03 AP^x01]", szTag, Hp_Level[id] * 10, Ap_Level[id] * 10);
		
		set_hudmessage(53, 100, 137, 0.80, 0.20, 0, 2.0, 6.0);
		show_hudmessage(id, "Upgrades -> [+%d HP] [+%d AP]", Hp_Level[id] * 10, Ap_Level[id] * 10);
	}
}
->
| Afiseaza codul
public SpawnCallBack(id)
{
	if( is_user_alive( id ) )
		return HAM_IGNORED;

	set_task(1.0, "Give_Upgrades", id + 12983);
	
	return PLUGIN_HANDLED;
}
public Give_Upgrades(taskid)
{
	static id; id =- 12983;
	if(is_user_connected(id) && is_user_alive(id))
	{
		set_user_health(id, get_user_health(id) + (Hp_Level[id] * 10));
		set_user_armor(id, get_user_armor(id) + (Ap_Level[id] * 10));
	
		ColorChat(id, RED, "^x04%s^x03 Upgrades^x04 : ^x01[^x04+%d^x03 HP^x01] [^x04+%d^x03 AP^x01]", szTag, Hp_Level[id] * 10, Ap_Level[id] * 10);
		
		set_hudmessage(53, 100, 137, 0.80, 0.20, 0, 2.0, 6.0);
		show_hudmessage(id, "Upgrades -> [+%d HP] [+%d AP]", Hp_Level[id] * 10, Ap_Level[id] * 10);
	}
}
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș


Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
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Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
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Gabriel963
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22 Mar 2014, 14:14

Ideea asta e luata din FMU a lui Askhanar. :P
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Adventx
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22 Mar 2014, 14:17

Gabriel963 wrote:Ideea asta e luata din FMU a lui Askhanar. :P
Idem, numai ca a lui e pe XP :P
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codrutzz
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22 Mar 2014, 14:57

FMU ? Dai un link ?!
Last edited by Adventx on 22 Mar 2014, 15:02, edited 1 time in total.
Reason: Nu e public modu :p
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