Furien & AF Shop [ Versiunea 1.0 ]

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HamletEagle
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Joined: 21 Sep 2013, 15:05
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13 Apr 2014, 21:58

Descriere: Este un shop pentru furieni si anti-furieni. Se activeaza prin comanda /shop.

Iteme F :[/b]

Code: Select all

SuperKnife cu Player Skin 3x Damage  [ 16000$ ]
AP +50 [  3000$ ] 
HP +50 [ 3000$ ]
He [ 3000$ ] 
FB [  3000$ ]
Smoke [ 5000$ ] 
No Flash [ 10000$ ]
AntiFurienRadarProtection [ 16000$ ]
NightVisionGoggles [ 5000$ ] 
Iteme AF:

Code: Select all

GoldenAK47 2x Damage + 250 Gloante [ 16000$ ]
DefuseKIT  [ 300$ ]
HP +50  [ 3000$ ]
AP +50  [ 3000$ ]
FB  [ 3000$ ]
Smoke  [ 5000$ ]
No Flash [ 10000$ ]
AntiFurienRadar  [ 16000$ ]
NightVisionGoggles  [ 5000$ ]
Descarcare:SendSpace
| Afiseaza codul
#include < amxmodx >
#include < amxmisc >
#include < cstrike >
#include < colorchat >
#include < engine >
#include < fakemeta >
#include < hamsandwich >
#include < xs >
#include < fun >

#define PLUGIN "F & AF SHOP"
#define VERSION "1.0"
#define AUTHOR "HamletEagle"

#define IsPlayer(%0)    ( 1 <= %0 <= g_iMaxPlayers )

new const RADAR_SOUND[ ]		= "misc/motion.wav";
#define RADAR_DELAY	1.0
	

new money  [ 10 ]
new money1 [ 10 ]

new g_iMaxPlayers;
new g_iSprite

new g_bHasThermalGoggle
#define SetUserThermalGoggle(%1)		g_bHasThermalGoggle |= 1<<(%1&31)
#define RemoveUserThermalGoggle(%1)	g_bHasThermalGoggle &= ~(1<<(%1&31))
#define HasUserThermalGoggle(%1)		g_bHasThermalGoggle & 1<<(%1&31)

new g_bThermalGoggleActivated
#define ActiveUserThermalGoggle(%1)	g_bThermalGoggleActivated |= 1<<(%1&31)
#define DeactiveUserThermalGoggle(%1)	g_bThermalGoggleActivated &= ~(1<<(%1&31))
#define HasUserActiveThermalGoggle(%1)	g_bThermalGoggleActivated & 1<<(%1&31)

#define FREQUENCY 0.1
#define MAX_DISTANCE	1000.0

#define MAX_PLAYERS 32

new Float:g_flNextUpdate[MAX_PLAYERS+1]

#define FLASHBANG_SEARCH_RADIUS 1500.0

new g_bHasNoFlash
#define SetUserNoFlash(%1)		g_bHasNoFlash |=   1<<(%1&31)
#define RemoveUserNoFlash(%1)		g_bHasNoFlash &= ~(1<<(%1&31))
#define HasUserNoFlash(%1)		g_bHasNoFlash &    1<<(%1&31)

new bool: HasKnife [ 33 ]
new bool: HasAk47 [ 33 ]

new const Knife [ ] [ ]= {
	
	"models/hamlet_shop/v_sknife.mdl",
	"models/hamlet_shop/p_sknife.mdl"
	
}

new const Ak47 [  ] [ ] = { 
	
	"models/hamlet_shop/v_golden_ak47.mdl",
	"models/hamlet_shop/p_golden_ak47.mdl"
	
}

new g_iCvarMinFurienSpeed;
new g_iCvarRadarRange;
new Float:g_fCurrentTime;
new Float:g_fNextRadarTime[ 33 ];
new bool:g_bUserHasRadar[ 33 ];
new bool:g_bUserHasProtection[ 33 ];
new bool:g_bDrawFurienOnRadar[ 33 ];
new g_iMsgIdHostageK;
new g_iMsgIdHostagePos;

public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	register_clcmd ( "say /shop", "CheckAcces" );
	
	//////////Cvarurile pentru money//////////////
	
	money [ 1 ] = register_cvar( "f_item1", "16000" )
	money [ 2 ] = register_cvar( "f_item2", "3000" )
	money [ 3 ] = register_cvar( "f_item3" ,"3000" )
	money [ 4 ] = register_cvar( "f_item4" ,"3000" )
	money [ 5 ] = register_cvar( "f_item5" ,"3000" )
	money [ 6 ] = register_cvar( "f_item6" ,"5000" )
	money [ 7 ] = register_cvar( "f_item7" ,"10000" )
	money [ 8 ] = register_cvar( "f_item8" ,"16000" )
	money [ 9 ] = register_cvar( "f_item9" ,"5000" )
	
	money1 [ 1 ] = register_cvar( "af_item1" ,"16000" )
	money1 [ 2 ] = register_cvar( "af_item2" ,"300" )
	money1 [ 3 ] = register_cvar( "af_item3" ,"3000" )
	money1 [ 4 ] = register_cvar( "af_item4" ,"3000" )
	money1 [ 5 ] = register_cvar( "af_item5" ,"3000" )
	money1 [ 6 ] = register_cvar( "af_item6" ,"5000" )
	money1 [ 7 ] = register_cvar( "af_item7" ,"10000" )
	money1 [ 8 ] = register_cvar( "af_item8" ,"16000" )
	money1 [ 9 ] = register_cvar( "af_item9" ,"5000" )
	
	/////////////////////////////////////////////////////////
	
	//////////////////////////////////////////Events///////////////////
	
	
	register_event ( "CurWeapon", "Current_Weapon", "be", "1=1" ); 
	RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" );
	register_event ( "NVGToggle", "Event_NVGToggle", "be" );
	RegisterHam ( Ham_Killed, "player", "Ham_CBasePlayer_Killed_Post", true );
	register_forward(FM_FindEntityInSphere, "FindEntityInSphere")
	register_event(  "DeathMsg",  "EventDeathMsg",  "a"  );
	register_forward( FM_PlayerPreThink, "fw_PlayerPreThinkPre", false );
	RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)  
	
	//////////////////////////////////////////////////////////////////////
	
	g_iMaxPlayers = get_maxplayers ( )
	
	g_iCvarMinFurienSpeed = register_cvar( "afr_minspeed", "100" );
	g_iCvarRadarRange = register_cvar( "afr_range", "850" );
	g_iMsgIdHostageK = get_user_msgid( "HostageK" );
	g_iMsgIdHostagePos = get_user_msgid( "HostagePos" );
	
	
}

public plugin_precache( ) {
	
	static i;
	for ( i = 0 ; i < sizeof ( Knife ); i++ ) 
		precache_model ( Knife [ i ] )
	
	for ( i = 0 ; i< sizeof ( Ak47 ) ; i++ ) 
		precache_model ( Ak47 [ i ] )
	
	g_iSprite = precache_model("sprites/poison.spr")	
	precache_sound( RADAR_SOUND );
}

public Ham_CBasePlayer_Killed_Post(id) //remove thermalgoogle
{
	RemoveUserThermalGoggle(id)
	DeactiveUserThermalGoggle(id)
}

public fwHamPlayerSpawnPost(id) {

     HasKnife [ id ] = false
     HasAk47 [ id ] = false

}

public Current_Weapon ( id ) {
	
	new weapon=get_user_weapon(id)
	
	if( weapon == CSW_KNIFE ) {
		
		if( HasKnife [ id ] == true ) {
			
			set_pev ( id, pev_viewmodel2, Knife [ 0 ] );
			set_pev ( id, pev_weaponmodel2, Knife [ 1 ] );
			
		}
		
	}
	
	if( weapon == CSW_AK47 ) {
		
		if( HasAk47 [ id ] == true ) {
			
			set_pev ( id, pev_viewmodel2, Ak47 [ 0 ] );
			set_pev ( id, pev_weaponmodel2, Ak47 [ 1 ] );
			
			
		}
		
	}
	
}

public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage ) {
	
	if ( iInflictor == iAttacker && IsPlayer ( iAttacker ) && HasKnife [ iAttacker ] ) {
		
		SetHamParamFloat ( 4, fDamage * 3.0 );
		return HAM_HANDLED;
		
	}
	
	if ( iInflictor == iAttacker && IsPlayer ( iAttacker ) && HasAk47[ iAttacker ] ) {
		
		SetHamParamFloat ( 4, fDamage * 2.0 );
		return HAM_HANDLED;
		
	}
	
	return HAM_IGNORED;
	
}

public Event_NVGToggle(id)
{
	if( HasUserThermalGoggle(id) )
	{
		if( read_data(1) )
		{
			ActiveUserThermalGoggle(id)
		}
		else
		{
			DeactiveUserThermalGoggle(id)
		}
	}
}

public client_PostThink(id)
{
	if( HasUserActiveThermalGoggle(id) || !is_user_alive(id) )
	{
		return
	}
	
	new Float:flTime = get_gametime()
	
	if( g_flNextUpdate[id] > flTime )
	{
		return
	}
	
	g_flNextUpdate[id] = flTime + FREQUENCY
	
	new Float:fMyOrigin[3]
	entity_get_vector(id, EV_VEC_origin, fMyOrigin)
	
	static Players[32], iNum
	get_players(Players, iNum, "ae", get_user_team(id) == 2? "TERRORIST" : "CT")
	for(new i = 0; i < iNum; ++i)
	{
		new target = Players
		
		new Float:fTargetOrigin[3]
		entity_get_vector(target, EV_VEC_origin, fTargetOrigin)
		
		
		if( get_distance_f(fMyOrigin, fTargetOrigin) > MAX_DISTANCE )
		{
			continue
		}
		
		new Float:fMiddle[3], Float:fHitPoint[3]
		xs_vec_sub(fTargetOrigin, fMyOrigin, fMiddle)
		trace_line(-1, fMyOrigin, fTargetOrigin, fHitPoint)
		
		new Float:fWallOffset[3], Float:fDistanceToWall
		fDistanceToWall = vector_distance(fMyOrigin, fHitPoint) - 10.0
		xs_vec_mul_scalar(fMiddle, fDistanceToWall/vector_length(fMiddle), fWallOffset)
		
		new Float:fSpriteOffset[3]
		xs_vec_add(fWallOffset, fMyOrigin, fSpriteOffset)
		new Float:fScale, Float:fDistanceToTarget = vector_distance(fMyOrigin, fTargetOrigin)
		if(fDistanceToWall > 100.0)
			fScale = 8.0 * (fDistanceToWall / fDistanceToTarget)
		else
		fScale = 2.0
		
		message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, .player=id)
		{
			write_byte(TE_SPRITE)
			engfunc(EngFunc_WriteCoord, fSpriteOffset[0])
			engfunc(EngFunc_WriteCoord, fSpriteOffset[1])
			engfunc(EngFunc_WriteCoord, fSpriteOffset[2])
			write_short(g_iSprite)
			write_byte(floatround(fScale)) 
			write_byte(125)
		}
		message_end()
	}
}

public FindEntityInSphere(id, Float:fVecOrigin[3], Float:flRadius)
{
	if( flRadius == FLASHBANG_SEARCH_RADIUS )
	{
		while( IsPlayer( (id=engfunc(EngFunc_FindEntityInSphere, id, fVecOrigin, flRadius)) ) )
		{
			if( ~HasUserNoFlash(id) && is_user_alive(id) )
			{
				forward_return(FMV_CELL, id)
				return FMRES_SUPERCEDE
			}
		}
		forward_return(FMV_CELL, 0)
		return FMRES_SUPERCEDE
	}
	return FMRES_IGNORED
}


public CheckAcces ( id ) {
	
	if( is_user_alive ( id ) ) {
		
		if ( get_user_team ( id ) == 1 ) ShowMenu ( id )
		if ( get_user_team ( id ) == 2 ) ShowMenu1 ( id )
		
	}
	
	
}

public ShowMenu( id )
{
	new menu = menu_create( "Furien Shop", "furien_handler" );
	
	menu_additem(menu, "SuperKnife cu Player Skin 3x Damage  	\r[ \y16000$ \r]", "", 0); 
	menu_additem(menu, "AP +50 									\r[ \y3000$ \r]", "", 0); 
	menu_additem(menu, "HP +50 									\r[ \y3000$ \r]", "", 0); 
	menu_additem(menu, "He 										\r[ \y3000$ \r]", "", 0); 
	menu_additem(menu, "FB 										\r[ \y3000$ \r]", "", 0); 
	menu_additem(menu, "Smoke 									\r[ \y5000$ \r]", "", 0); 
	menu_additem(menu, "No Flash 								\r[ \y10000$ \r]", "", 0); 
	menu_additem(menu, "AntiFurienRadarProtection			    \r[ \y16000$ \r]", "", 0);
	menu_additem(menu, "NightVisionGoggles					    \r[ \y5000$ \r]", "", 0); 
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_setprop(menu, MPROP_NOCOLORS, 1);
	menu_setprop(menu, MPROP_NUMBER_COLOR, "\y");
	
	menu_display(id, menu, 0);
	
	return PLUGIN_HANDLED;
}

public furien_handler(id, menu, item)
{
	if(item == MENU_EXIT)
	{
		menu_cancel(id);
		return PLUGIN_HANDLED;
	}
	
	new  command[6], name[64], access, callback
	new price
	price = cs_get_user_money( id )
	
	menu_item_getinfo(menu, item, access, command, sizeof command - 1, name, sizeof name - 1, callback);
	
	switch(item)
	{
		case 0: {
			
			if(price>=get_pcvar_num(money[1])) {
				
				cs_set_user_money( id, price-get_pcvar_num(money [ 1 ] ))
				
				set_pev ( id, pev_viewmodel2, Knife [ 0 ] );
				set_pev ( id, pev_weaponmodel2, Knife [ 1 ] );
				HasKnife [ id ] = true
				
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 1: {
			
			if( price >= get_pcvar_num(money [ 2 ]) ) {
				
				cs_set_user_money( id,price- get_pcvar_num( money [ 2 ] ))
				set_user_armor ( id, get_user_armor ( id ) + 50 )
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 2: {
			
			if( price >=get_pcvar_num( money [ 3 ] )) {
				
				cs_set_user_money( id,price- get_pcvar_num(money [ 3 ])) 
				set_user_health ( id, get_user_health ( id ) + 50 )
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 3: {
			
			if( price >=get_pcvar_num( money [ 4 ] )) {
				
				cs_set_user_money( id, price-get_pcvar_num(money [ 4 ] ))
				give_item(id,"weapon_hegrenade")
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 4: {
			
			if( price >= get_pcvar_num(money [ 5 ]) ) {
				
				cs_set_user_money( id,price-get_pcvar_num( money [ 5 ] ))
				give_item(id,"weapon_flashbang")
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 5: {
			
			if( price >=get_pcvar_num( money [ 6 ]) ) {
				
				cs_set_user_money( id, price-get_pcvar_num(money [ 6 ] ))
				give_item(id,"weapon_smokegrenade")
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 6: {
			
			if( price >= get_pcvar_num(money [ 7 ]) ) {
				
				cs_set_user_money( id,price- get_pcvar_num(money [ 7 ] ))
				SetUserNoFlash( id )
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 7: {
			
			if( price >= get_pcvar_num(money [ 8 ]) ) {
				
				cs_set_user_money( id,price-get_pcvar_num( money [ 8 ] ))
				g_bUserHasProtection[ id ] = true;
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 8: {
			
			if( price >= get_pcvar_num(money [ 9 ] )) {
				
				cs_set_user_money( id,price-get_pcvar_num(money [ 9 ] ))
				cs_set_user_nvg(id, 1)
				SetUserThermalGoggle(id)
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
	}
	
	menu_destroy(menu);
	
	return PLUGIN_HANDLED;
	
}

public ShowMenu1(id)
{
	new menu2 = menu_create("Anti-Furien Menu", "af_menu");
	
	menu_additem(menu2, "GoldenAK47 2x Damage 250 Gloante	 \r[ \y16000$ \r]", "", 0);
	menu_additem(menu2, "DefuseKIT 							 \r[ \y300$ \r]", "", 0); 
	menu_additem(menu2, "HP +50 							 \r[ \y3000$ \r]", "", 0); 
	menu_additem(menu2, "AP +50 							 \r[ \y3000$ \r]", "", 0); 
	menu_additem(menu2, "FB 								 \r[ \y3000$ \r]", "", 0); 
	menu_additem(menu2, "Smoke 								 \r[ \y5000$ \r]", "", 0); 
	menu_additem(menu2, "No Flash							 \r[ \y10000$ \r]", "", 0); 
	menu_additem(menu2, "AntiFurienRadar					 \r[ \y16000$ \r]", "", 0); 
	menu_additem(menu2, "NightVisionGoggles 				 \r[ \y5000$ \r]", "", 0); 
	
	menu_setprop(menu2, MPROP_EXIT, MEXIT_ALL);
	menu_setprop(menu2, MPROP_NOCOLORS, 1);
	
	menu_display(id, menu2, 0);
	
	return PLUGIN_HANDLED;
}

public af_menu(id, menu2, item)
{
	if(item == MENU_EXIT)
	{
		menu_cancel(id);
		return PLUGIN_HANDLED;
	}
	
	new command[6], name[64], access, callback,price
	price=cs_get_user_money(id)
	
	menu_item_getinfo(menu2, item, access, command, sizeof command - 1, name, sizeof name - 1, callback);
	
	switch(item)
	{
		case 0: {
			
			if( price >= get_pcvar_num(money1 [ 1 ]) ) {
				
				cs_set_user_money( id,price-get_pcvar_num(money1 [ 1 ] ))
				
				give_item(id,"weapon_ak47")
				
				set_pev ( id, pev_viewmodel2, Ak47 [ 0 ] );
				set_pev ( id, pev_weaponmodel2, Ak47 [ 1 ] );
				cs_set_user_bpammo(id,CSW_AK47,250)
				
				HasAk47 [ id ] = true
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 1: {
			
			if( price >=get_pcvar_num( money1 [ 2 ]) ) {
				
				cs_set_user_money( id, price-get_pcvar_num(money1 [ 2 ] ))
				cs_set_user_defuse(id,1)
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 2: {
			
			if( price >= get_pcvar_num(money1 [ 3 ]) ) {
				
				cs_set_user_money( id, price-get_pcvar_num(money1 [ 3 ]) )
				set_user_health(id,get_user_health(id)+50)
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 3: {
			
			if( price >= get_pcvar_num(money1 [ 4 ] )) {
				
				cs_set_user_money( id, price-get_pcvar_num(money1 [ 4 ] ))
				set_user_armor(id,get_user_armor(id)+50)
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 4: {
			
			if( price >= get_pcvar_num(money1 [ 5 ] ) ){
				
				cs_set_user_money( id, price-get_pcvar_num(money1 [ 5 ] ))
				give_item(id,"weapon_flashbang")
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 5: {
			
			if( price >= get_pcvar_num(money1 [ 6 ] )) {
				
				cs_set_user_money( id,price-get_pcvar_num(money1 [ 6 ] ))
				give_item(id,"weapon_smokegrenade")
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 6: {
			
			if( price >= get_pcvar_num(money1 [ 7 ] )) {
				
				cs_set_user_money( id, price-get_pcvar_num(money1 [ 7 ] ))
				SetUserNoFlash( id )
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 7: {
			
			if( price >= get_pcvar_num(money1 [ 8 ] ) ){
				
				cs_set_user_money( id, price-get_pcvar_num(money1 [ 8 ] ))
				g_bUserHasRadar[ id ] = true;
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 8: {
			
			if( price >=get_pcvar_num( money1 [ 9 ] )) {
				
				cs_set_user_money( id, price-get_pcvar_num(money1 [ 9 ] ))
				cs_set_user_nvg(id, 1)
				SetUserThermalGoggle(id)
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		
	}
	
	menu_destroy(menu2);
	
	return PLUGIN_HANDLED;
	
}

public client_putinserver( id )
{
	
	g_bUserHasRadar[ id ] = false;
	g_bUserHasProtection[ id ] = false;
	g_bDrawFurienOnRadar[ id ] = false;
}

public client_disconnect( id )
{
	
	g_bUserHasRadar[ id ] = false;
	g_bUserHasProtection[ id ] = false;
	g_bDrawFurienOnRadar[ id ] = false;
}

public EventDeathMsg(  )	
{
	static id;
	id = read_data( 2 );
	
	g_bUserHasRadar[ id ] = false;
	g_bUserHasProtection[ id ] = false;
	g_bDrawFurienOnRadar[ id ] = false;
}
	

public fw_PlayerPreThinkPre( id )
{
	if( !is_user_alive( id ) )
		return FMRES_IGNORED;
	
	g_fCurrentTime = get_gametime( );
	
	if( get_user_team( id ) == 2 && g_bUserHasRadar[ id ] )
	{
		
		if( g_fNextRadarTime[ id ] <= g_fCurrentTime )
		{
			
			g_fNextRadarTime[ id ] = g_fCurrentTime + RADAR_DELAY;
			static bool:bBeep;
			bBeep = false;
			
			for( new iFurien = 1; iFurien <= g_iMaxPlayers; iFurien++ )
			{
				
				if( g_bDrawFurienOnRadar[ iFurien ] )
				{
					if( !g_bUserHasProtection[ iFurien ] )
					{
						static Float:fOrigin[ 3 ];
						pev( iFurien, pev_origin, fOrigin );
						
						UTIL_ShowOnRadar( id, iFurien, fOrigin );
					}
					
					bBeep = true;
				}
			}
			
			if( bBeep )
				client_cmd( id, "spk %s", RADAR_SOUND );
			
		}
		
	}
	
	else if( get_user_team( id ) == 1 )
	{
		
		
		static Float:fFurienOrigin[ 3 ];
		pev( id, pev_origin, fFurienOrigin );
		
		static Float:fVelocity[ 3 ];
		pev( id, pev_velocity, fVelocity );
		
		static Float:fCurSpeed;
		fCurSpeed = vector_length( fVelocity );
		
		if( fCurSpeed > float( get_pcvar_num( g_iCvarMinFurienSpeed ) ) )
		{	
	
			static iAnti;
			for( iAnti = 1; iAnti <= g_iMaxPlayers; iAnti++ )
			{
				if( get_user_team( iAnti ) == 2 && is_user_alive( iAnti ) )
				{
					static Float:fAntiOrigin[ 3 ];
					pev( iAnti, pev_origin, fAntiOrigin );
					
					if( get_distance_f( fFurienOrigin, fAntiOrigin ) <= float( get_pcvar_num( g_iCvarRadarRange ) ) )
					{
						g_bDrawFurienOnRadar[ id ] = true;
						
						break;
					}
				}
			}
		}
		else
		{
			g_bDrawFurienOnRadar[ id ] = false;
		}
		
	}
	
	return FMRES_IGNORED;
	
}

UTIL_ShowOnRadar( id, iTarget, Float:fOrigin[ 3 ] )
{
	
	
	//Make a dot on players radar.
	message_begin( MSG_ONE_UNRELIABLE, g_iMsgIdHostagePos, .player = id );
	write_byte( id );
	write_byte( iTarget );
	engfunc( EngFunc_WriteCoord, fOrigin[ 0 ] );
	engfunc( EngFunc_WriteCoord, fOrigin[ 1 ] );
	engfunc( EngFunc_WriteCoord, fOrigin[ 2 ] );
	message_end( );
	
	//Make the dot red.
	message_begin( MSG_ONE_UNRELIABLE, g_iMsgIdHostageK, .player = id );
	write_byte( iTarget );
	message_end( );
	
}


Nume: F & AF Shop
Versiune: 1.0
Link oficial: aici

Instalare:
1. Fisierul shop.sma il puneti in addons/amxmodx/scripting
2. Fisierul shop.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:

Code: Select all

shop.amxx
4. Adaugati in fisierul amxx.cfg urmtoarele cvaruri(altfel fiecare item va avea pretul default din meniu )

Code: Select all

f_item1 valoare
f_item2 valoare
f_item3 valoare
f_item4 valoare
f_item5 valoare
f_item6 valoare
f_item7 valoare
f_item8 valoare
f_item9 valoare
af_item1 valoare
af_item2 valoare 
af_item3 valoare
af_item4 valoare
af_item5 valoare
af_item6 valoare
af_item7 valoare
af_item8 valoare
af_item9 valoare
In loc de valoarea puneti pretul.
5. Fisierele mdl le puneti in cstrike/models/hamlet_shop

Cvar-uri (se adauga in fisierul amxmodx\configs\amxx.cfg):
  • Le aveti mai sus
Comenzi administrative (se tasteaza in consola si trebuie sa fiti administrator):
  • Nu contine comenzi administrative.
Comenzi publice (se tasteaza in joc prin apasarea tastei Y):
  • /shop - afiseaza shop-ul
Module necesare (se sterge ; din fata modulului de mai jos; acestea le gasiti in fisierul amxmodx\configs\modules.ini):

Code: Select all

amxmodx 
amxmisc 
cstrike 
colorchat 
engine 
fakemeta 
hamsandwich
fun
Imagini:

Furien SHOP:
| Afiseaza codul
Image
Image
Anti-Furien SHOP:
| Afiseaza codul
Image
Image
Daca vreti ajutorul meu, nu dati bump la topic, fara intrebari de genu "cat mai dureaza/mai astept mult?".
RoyalServer 2
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13 Apr 2014, 22:00

Primul ... ce onoare .Frumos , il incerc si eu ;)
Intermediez tranzactii cand am chef si timp ! :)

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13 Apr 2014, 22:04

EDIT: Citeste te rog in cererea mea ce nu functioneaza.
Apropo, la ce ajuta poison.spr?
Ion Creanga - Romania Juna, 1869 wrote:Stiu ca sunt prost, dar cand ma uit in jurul meu, prind curaj !
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13 Apr 2014, 23:39

Snow. wrote:EDIT: Citeste te rog in cererea mea ce nu functioneaza.
Apropo, la ce ajuta poison.spr?

Code: Select all

message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, .player=id)
		{
			write_byte(TE_SPRITE)
			engfunc(EngFunc_WriteCoord, fSpriteOffset[0])
			engfunc(EngFunc_WriteCoord, fSpriteOffset[1])
			engfunc(EngFunc_WriteCoord, fSpriteOffset[2])
			write_short(g_iSprite)
			write_byte(floatround(fScale)) 
			write_byte(125)
		}
		message_end()
la thermal goggles , apare spritu ala pe jucatori
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11 May 2014, 23:34

Poti face cumva ca preturile sa le arate toate intro coloana dreapta? uite ca in poza asta ca asa arata rau!
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12 May 2014, 11:03

First Time wrote:Poti face cumva ca preturile sa le arate toate intro coloana dreapta? uite ca in poza asta ca asa arata rau!
Poza | Afiseaza codul
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Asta e cel facut de mine :-?

@HamletEagle: ar trebui sa adaugi ultima versiune, daca tot s-a resetat extream ...
Ion Creanga - Romania Juna, 1869 wrote:Stiu ca sunt prost, dar cand ma uit in jurul meu, prind curaj !
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15 Aug 2014, 16:09

Am si eu acest shop si are un bug ,imi cumpar sk , si chiar daca mor ,a doua runda tot il am :(
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15 Aug 2014, 16:26

VeNoM. wrote:Am si eu acest shop si are un bug ,imi cumpar sk , si chiar daca mor ,a doua runda tot il am :(
Nu cred ca e de la shopul asta, grenada e data doar atunci cand o cumperi...
Daca vreti ajutorul meu, nu dati bump la topic, fara intrebari de genu "cat mai dureaza/mai astept mult?".
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16 Aug 2014, 18:25

Snow. wrote:
First Time wrote:Poti face cumva ca preturile sa le arate toate intro coloana dreapta? uite ca in poza asta ca asa arata rau!
Poza | Afiseaza codul
Image
Asta e cel facut de mine :-?
Nu, nu e nici pe departe cel "facut de tine". Shopul ala din poza ruleaza pe Furien-ul lu' Gabi si a lui Spryte.
Multumim, Hamlet!
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16 Aug 2014, 20:04

Nu-i mare branza pluginul asta, sunt multe optimizari. Daca am timp o sa il refac.
Daca vreti ajutorul meu, nu dati bump la topic, fara intrebari de genu "cat mai dureaza/mai astept mult?".
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18 Aug 2014, 23:18

HamletEagle wrote:Nu-i mare branza pluginul asta, sunt multe optimizari. Daca am timp o sa il refac.
Asteptam mult! si nu e facut de gaby dar de Black Dragon
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04 Sep 2014, 06:44

--------
Last edited by *BoOoM* on 20 Jul 2015, 02:19, edited 1 time in total.
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