Cerere plugin Weapons Furien

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04 Jul 2014, 22:43

Descriere Plugin : as vrea un plugin pentru serverul meu de furien.... Un meniu la care cand iti da spawn sa apara Primari weapons sa iti alegi pistolul si dupa ce ti-ai ales sa iti apara primary weapons adica m4a1.. si toate celelalte ! + sa iti dea la fiecare runda 1 HE + 2 flash la Furien si anti furieni !
Daca puteti sa faceti sa dea un deagle din prima si doar sa iti alegi arma ar fi bine dar ! FIECARE ARMA SA aibe 200 GL :)
Alte informatii : am cautat pe tot locul plugin dar am gasit doar asta.. dar nu are gl 200 si la nume meniu apare XX ... l-am luat depe alien ala..

am modificat eu pluginul tot.. imi merge bine fiecare arma 200 gl dar Deagleu.. nu are decat 7 gl ! va rog sa modificati..

e cel original sma

Code: Select all

#include <amxmodx> 
#include <cstrike> 
#include <fun> 
#include <amxmisc>  
#include <hamsandwich> 


#define PLUGIN    "Armas"  
#define AUTHOR    "SpEeD"  
#define VERSION    "1.0"  

public plugin_init() 
{ 
    register_plugin("Furiens Weapons", "1.0", "SpEeD'") 
    
    //Hamsandwich 
    RegisterHam(Ham_Spawn, "player", "Player_Spawn", 1) 
} 

public Player_Spawn(id) 
{ 
    if(is_user_alive(id)) 
    { 
        new CsTeams:team = cs_get_user_team(id) 
        switch(team) 
        { 
            case CS_TEAM_T: 
            { 
                strip_user_weapons(id) 
                give_item(id, "weapon_knife") 
                give_item(id, "weapon_hegrenade") //<---- 1 He grenade 
                
                give_item(id, "weapon_flashbang") //<---- 1. flash grenade 
                give_item(id, "weapon_flashbang") //<---- 2. flash grenade 
            } 
            case CS_TEAM_CT: 
            { 
                strip_user_weapons(id) 
                give_item(id, "weapon_deagle") 
                give_item(id, "weapon_hegrenade") //<---- 1 He grenade 
                give_item(id, "weapon_flashbang") //<---- 1. flash grenade 
                give_item(id, "weapon_flashbang") //<---- 2. flash grenade
                give_item(id, "weapon_knife") 
                new menu = menu_create("XX", "menu_handler");  
                
                menu_additem(menu, "AK47", "1", 0);  
                menu_additem(menu, "M4A1", "2", 0);  
                menu_additem(menu, "MP5 Navy", "3", 0);  
                menu_additem(menu, "XM1014", "4", 0);   
                menu_additem(menu, "M3", "5", 0);  
                menu_additem(menu, "AWP ", "6", 0);  
                
                menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);  
                
                menu_display(id, menu, 0);  
                
            }
        }
    }  
}
public menu_handler(id, menu, item)  
{  
    if( item == MENU_EXIT )  
    {  
        menu_destroy(menu);  
        return PLUGIN_HANDLED;  
    }  
    new data[6], iName[64];  
    new access, callback;  
    menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);  
    new key = str_to_num(data);  
    
    switch(key)  
    {  
        case 1:  
        {  
            give_item(id, "weapon_ak47")  
            
            cs_set_user_bpammo(id,CSW_AK47,90)    
            
        }  
        case 2:  
        {  
            give_item(id, "weapon_m4a1")  
            
            cs_set_user_bpammo(id,CSW_M4A1,90)    
            
        }  
        case 3:   
        {  
            give_item(id, "weapon_mp5navy")  
            
            cs_set_user_bpammo(id,CSW_MP5NAVY,120)    
            
        }  
        case 4:   
        {  
            give_item(id, "weapon_xm1014")  
            
            cs_set_user_bpammo(id,CSW_XM1014,32)    
            
        }  
        case 5:   
        {  
            
            give_item(id, "weapon_m3")  
            
            cs_set_user_bpammo(id,CSW_M3,32)    
            
        }  
        case 6:   
        {  
            give_item(id, "weapon_awp")  
            
            
            cs_set_user_bpammo(id,CSW_AWP,35)   
        }  
    }  
    
    
    
    menu_destroy(menu);  
    return PLUGIN_HANDLED;  
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang2070\\ f0\\ fs16 \n\\ par }
*/
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levin
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05 Jul 2014, 00:08

| Afiseaza codul
#include <amxmodx> 
#include <cstrike> 
#include <fun> 
#include <amxmisc>  
#include <hamsandwich> 


#define PLUGIN    "Armas"  
#define AUTHOR    "SpEeD"  
#define VERSION    "1.0"  

public plugin_init() 
{ 
    register_plugin("Furiens Weapons", "1.0", "SpEeD'") 
    
    //Hamsandwich 
    RegisterHam(Ham_Spawn, "player", "Player_Spawn", 1) 
} 

public Player_Spawn(id) 
{ 
    if(is_user_alive(id)) 
    { 
        new CsTeams:team = cs_get_user_team(id) 
        switch(team) 
        { 
            case CS_TEAM_T: 
            { 
                strip_user_weapons(id) 
                give_item(id, "weapon_knife") 
                give_item(id, "weapon_hegrenade") //<---- 1 He grenade 
                
                give_item(id, "weapon_flashbang") //<---- 1. flash grenade 
                give_item(id, "weapon_flashbang") //<---- 2. flash grenade 
            } 
            case CS_TEAM_CT: 
            { 
                strip_user_weapons(id) 
                give_item(id, "weapon_deagle") 
		cs_set_user_bpammo ( id , CSW_DEAGLE, 200 );
                give_item(id, "weapon_hegrenade") //<---- 1 He grenade 
                give_item(id, "weapon_flashbang") //<---- 1. flash grenade 
                give_item(id, "weapon_flashbang") //<---- 2. flash grenade
                give_item(id, "weapon_knife") 
                new menu = menu_create("XX", "menu_handler");  
                
                menu_additem(menu, "AK47", "1", 0);  
                menu_additem(menu, "M4A1", "2", 0);  
                menu_additem(menu, "MP5 Navy", "3", 0);  
                menu_additem(menu, "XM1014", "4", 0);   
                menu_additem(menu, "M3", "5", 0);  
                menu_additem(menu, "AWP ", "6", 0);  
                
                menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);  
                
                menu_display(id, menu, 0);  
                
            }
        }
    }  
}
public menu_handler(id, menu, item)  
{  
    if( item == MENU_EXIT )  
    {  
        menu_destroy(menu);  
        return PLUGIN_HANDLED;  
    }  
    new data[6], iName[64];  
    new access, callback;  
    menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);  
    new key = str_to_num(data);  
    
    switch(key)  
    {  
        case 1:  
        {  
            give_item(id, "weapon_ak47")  
            
            cs_set_user_bpammo(id,CSW_AK47,90)    
            
        }  
        case 2:  
        {  
            give_item(id, "weapon_m4a1")  
            
            cs_set_user_bpammo(id,CSW_M4A1,90)    
            
        }  
        case 3:   
        {  
            give_item(id, "weapon_mp5navy")  
            
            cs_set_user_bpammo(id,CSW_MP5NAVY,120)    
            
        }  
        case 4:   
        {  
            give_item(id, "weapon_xm1014")  
            
            cs_set_user_bpammo(id,CSW_XM1014,32)    
            
        }  
        case 5:   
        {  
            
            give_item(id, "weapon_m3")  
            
            cs_set_user_bpammo(id,CSW_M3,32)    
            
        }  
        case 6:   
        {  
            give_item(id, "weapon_awp")  
            
            
            cs_set_user_bpammo(id,CSW_AWP,35)   
        }  
    }  
    
    
    
    menu_destroy(menu);  
    return PLUGIN_HANDLED;  
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang2070\\ f0\\ fs16 \n\\ par }
*/
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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05 Jul 2014, 12:46

Rezolvat ! Mersi mult
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05 Jul 2014, 12:47

Iti recomand sa bagi meniul acesta! ca in meniul de mai sus daca un ct nu a ales arma si daca devil Tero(Furien) o sa-si poate lua o arma! Furien cu arma nu e deloc interesant!
sursa | Afiseaza codul
/* Plugin generated by AMXX-Studio */

/*
   Credits:

      The YONTU - Code Optimized
      scosmynnnn - Ideea pentru a trimite un task 0.1 la Spawn
*/

#include <amxmodx>
#include <cstrike>
#include <hamsandwich>
#include <fun>

new const PLUGIN[] = "Furien: Anti-Furien Weapons Menu";
new const VERSION[] = "1.3b";

#pragma semicolon 1

new bool: HaveChoosenWeap[33];

public plugin_init()
{
   register_plugin(PLUGIN, VERSION, "Adventx");
   
   register_clcmd("say /gun","SayWeapons");
   register_clcmd("say guns","SayWeapons");
   register_clcmd("say arme","SayWeapons");
   
   RegisterHam(Ham_Spawn, "player", "hamPlayerSpawnPost", 1);
}

public hamPlayerSpawnPost(id)
{
   if(is_user_alive(id) && get_user_team(id) == 1)
   {
      strip_user_weapons(id); 
      set_task(0.1, "FurienItem",id);
   }
   
   if(is_user_alive(id) && get_user_team(id) == 2)
   {
      ShowMenuWeap(id);
      strip_user_weapons(id);
      HaveChoosenWeap[id] = false;
      set_task(0.1, "AntiFurienItem",id);   
   }
}

public FurienItem(id)
{
   give_item(id, "weapon_knife");
   give_item(id, "weapon_hegrenade");
   give_item(id, "weapon_flashbang");
   give_item(id, "weapon_smokegrenade");
}

public AntiFurienItem(id)
{
   give_item(id, "weapon_knife");
   give_item(id, "weapon_deagle");
   give_item(id, "weapon_flashbang");
   give_item(id, "weapon_smokegrenade");
   cs_set_user_bpammo(id, CSW_DEAGLE,250);
}

public ShowMenuWeap(id)
{
   new szMenu = menu_create("Anti-Furien Gun Menu:","AntiFurienWeap");
   
   menu_additem(szMenu, "M4a1","1");
   menu_additem(szMenu, "Ak47","2");
   menu_additem(szMenu, "MP5","3");
   menu_additem(szMenu, "Famas","4");
   menu_additem(szMenu, "Galil","5");
   menu_additem(szMenu, "P90","6");
   
   menu_setprop(szMenu, MPROP_EXIT, MEXIT_ALL);
   menu_display(id, szMenu, 0);
   
   return PLUGIN_HANDLED;
}

public AntiFurienWeap(id, szMenu, item)
{
   if(item == MENU_EXIT)
      return PLUGIN_HANDLED;
   
   if(get_user_team(id) != 2)
      return PLUGIN_HANDLED;
   
   new data [6], szName [64];
   new access, callback;
   menu_item_getinfo (szMenu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
   new key = str_to_num (data);
   
   switch (key)
   {
      case 1:
      {
         HaveChoosenWeap[id] = true;
         give_item(id, "weapon_m4a1");
         cs_set_user_bpammo(id, CSW_M4A1,250);
      }
      
      case 2:
      {
         HaveChoosenWeap[id] = true;
         give_item(id, "weapon_ak47");
         cs_set_user_bpammo(id, CSW_AK47,250);
      }
      
      case 3:
      {
         HaveChoosenWeap[id] = true;
         give_item(id, "weapon_mp5navy");
         cs_set_user_bpammo(id, CSW_MP5NAVY,250);
      }
      
       case 4:
      {
         HaveChoosenWeap[id] = true;
         give_item(id, "weapon_famas");
         cs_set_user_bpammo(id, CSW_FAMAS,250);
      }
      
      case 5:
      {
         HaveChoosenWeap[id] = true;
         give_item(id, "weapon_galil");
         cs_set_user_bpammo(id, CSW_GALIL,250);
      }
      
      case 6:
      {
         HaveChoosenWeap[id] = true;
         give_item(id, "weapon_p90");
         cs_set_user_bpammo(id, CSW_P90,250);
      }
   }
   
   menu_destroy(szMenu);
   return PLUGIN_HANDLED;
}

public SayWeapons(id)
{
   if(get_user_team(id) == 2)
   {
      if(!is_user_alive(id))
      {
         ChatColor(id, "!g[Furien] !nNu poti selecta meniul daca esti mort!");
         return;
      }
      
      if(HaveChoosenWeap[id]==true)
      {
         ChatColor(id, "!g[Furien] !nAi selectat deja meniul runda aceasta!");
         return;
      }
      
      else
      {
         ShowMenuWeap(id);
      }
   }
}

stock ChatColor(const id, const input[], any:...)
{
   new count = 1, players[32];
   static msg[191];
   vformat(msg, 190, input, 3);
   
   replace_all(msg, 190, "!g", "^4"); // Green Color
   replace_all(msg, 190, "!n", "^1"); // Default Color
   replace_all(msg, 190, "!t", "^3"); // Team Color
   replace_all(msg, 190, "!t2", "^0"); // Team2 Color
   
   if (id) players[0] = id; else get_players(players, count, "ch"); {
      for (new i = 0; i < count; i++) {
         if (is_user_connected(players)) {
            message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players);
            write_byte(players);
            write_string(msg);
            message_end();
         }
      }
   }
}

/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
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05 Jul 2014, 15:14

modifical asta ca mi l-am configurat sa imi dea ce imi trb la fiecare..
da am vazut ca da la furien arma.. daca las meniu

Code: Select all

#include <amxmodx> 
#include <cstrike> 
#include <fun> 
#include <amxmisc>  
#include <hamsandwich> 


#define PLUGIN    "Armas"  
#define AUTHOR    "SpEeD"  
#define VERSION    "1.0"  

public plugin_init() 
{ 
    register_plugin("Furiens Weapons", "1.0", "SpEeD'") 
    
    //Hamsandwich 
    RegisterHam(Ham_Spawn, "player", "Player_Spawn", 1) 
} 

public Player_Spawn(id) 
{ 
    if(is_user_alive(id)) 
    { 
        new CsTeams:team = cs_get_user_team(id) 
        switch(team) 
        { 
            case CS_TEAM_T: 
            { 
                strip_user_weapons(id) 
                give_item(id, "weapon_knife")
                give_item(id, "weapon_hegrenade") //<---- 1. he grenade               
                give_item(id, "weapon_flashbang") //<---- 1. flash grenade 
                give_item(id, "weapon_flashbang") //<---- 2. flash grenade 
            } 
            case CS_TEAM_CT: 
            { 
                strip_user_weapons(id) 
                give_item(id, "weapon_deagle") 
		cs_set_user_bpammo ( id , CSW_DEAGLE, 200 );
                give_item(id, "weapon_flashbang") //<---- 1. flash grenade 
                give_item(id, "weapon_flashbang") //<---- 2. flash grenade
                give_item(id, "weapon_knife") 
                new menu = menu_create("Weapons Menu Anti-Furien", "menu_handler");  
                
                menu_additem(menu, "AK47", "1", 0);  
                menu_additem(menu, "M4A1", "2", 0);  
                menu_additem(menu, "MP5 Navy", "3", 0);  
                menu_additem(menu, "XM1014", "4", 0);   
                menu_additem(menu, "M3", "5", 0);  
                menu_additem(menu, "AWP ", "6", 0);  
                
                menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);  
                
                menu_display(id, menu, 0);  
                
            }
        }
    }  
}
public menu_handler(id, menu, item)  
{  
    if( item == MENU_EXIT )  
    {  
        menu_destroy(menu);  
        return PLUGIN_HANDLED;  
    }  
    new data[6], iName[64];  
    new access, callback;  
    menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);  
    new key = str_to_num(data);  
    
    switch(key)  
    {  
        case 1:  
        {  
            give_item(id, "weapon_ak47")  
            
            cs_set_user_bpammo(id,CSW_AK47,200)    
            
        }  
        case 2:  
        {  
            give_item(id, "weapon_m4a1")  
            
            cs_set_user_bpammo(id,CSW_M4A1,200)    
            
        }  
        case 3:   
        {  
            give_item(id, "weapon_mp5navy")  
            
            cs_set_user_bpammo(id,CSW_MP5NAVY,200)    
            
        }  
        case 4:   
        {  
            give_item(id, "weapon_xm1014")  
            
            cs_set_user_bpammo(id,CSW_XM1014,200)    
            
        }  
        case 5:   
        {  
            
            give_item(id, "weapon_m3")  
            
            cs_set_user_bpammo(id,CSW_M3,200)    
            
        }  
        case 6:   
        {  
            give_item(id, "weapon_awp")  
            
            
            cs_set_user_bpammo(id,CSW_AWP,200)   
        }  
    }  
    
    
    
    menu_destroy(menu);  
    return PLUGIN_HANDLED;  
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang2070\\ f0\\ fs16 \n\\ par }
*/
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levin
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Posts: 3850
Joined: 24 Aug 2011, 12:24
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Detinator server CS: ☯∴
SteamID: 76561198063679589
Reputatie: Scripter eXtreamCS
Nume anterior: Adryyy
Location: ҳ̸Ҳ̸ҳ
Discord: devilclass
Has thanked: 36 times
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Contact:

05 Jul 2014, 15:52

Urat plugin
| Afiseaza codul
#include <amxmodx> 
#include <cstrike> 
#include <fun> 
#include <amxmisc>  
#include <hamsandwich> 

#define PLUGIN    "Armas"  
#define AUTHOR    "SpEeD"  
#define VERSION    "1.0"

new gMenu;

public plugin_init() 
{ 
    register_plugin("Furiens Weapons", "1.0", "SpEeD'") 
    
    //Hamsandwich 
    RegisterHam(Ham_Spawn, "player", "Player_Spawn", 1) 
} 

public Player_Spawn(id) 
{ 
    if(is_user_alive(id)) 
    { 
        new CsTeams:team = cs_get_user_team(id) 
        switch(team) 
        { 
            case CS_TEAM_T: 
            { 
                strip_user_weapons(id) 
                give_item(id, "weapon_knife")
                give_item(id, "weapon_hegrenade") //<---- 1. he grenade               
                give_item(id, "weapon_flashbang") //<---- 1. flash grenade 
                give_item(id, "weapon_flashbang") //<---- 2. flash grenade 
            } 
            case CS_TEAM_CT: 
            { 
                strip_user_weapons(id) 
                give_item(id, "weapon_deagle") 
		cs_set_user_bpammo ( id , CSW_DEAGLE, 200 );
                give_item(id, "weapon_flashbang") //<---- 1. flash grenade 
                give_item(id, "weapon_flashbang") //<---- 2. flash grenade
                give_item(id, "weapon_knife")

                set_task( 0.5, "menu", id );
            }
        }
    }  
}
public menu( )
{
	gMenu = menu_create( "\r[\yMENU\r] \d- Weapons \y[\r Anti-Furien \y]", "thisContent" );

	menu_additem( gMenu, "AK47", "1" );
	menu_additem( gMenu, "M4A1", "2" );
	menu_additem( gMenu, "MP5 Navy", "3" );
	menu_additem( gMenu, "XM1014", "4" );
	menu_additem( gMenu, "M3", "5" );
	menu_additem( gMenu, "AWP", "6" );

	menu_setprop( gMenu, MPROP_EXIT, MEXIT_ALL );

	menu_display( id, gMenu );

	return 1;
}

public thisContent( id, Menu, Item )
{
	if( Item < 0 )
	{
		return 0;
	}

	new Key[ 3 ];
	new Access, CallBack;

	menu_item_getinfo( Menu, Item, Access, Key, 2, _, _, CallBack );

	new isKey = str_to_num( Key );

	switch( isKey )
	{
		case 1:
		{
			give_item(id, "weapon_ak47")  
			cs_set_user_bpammo(id,CSW_AK47,200)    
            
		}  

		case 2:  
		{  
			give_item(id, "weapon_m4a1")
            		cs_set_user_bpammo(id,CSW_M4A1,200)
		}  

		case 3:
		{
			give_item(id, "weapon_mp5navy")
			cs_set_user_bpammo(id,CSW_MP5NAVY,200)
		}

		case 4:
		{
			give_item(id, "weapon_xm1014")
			cs_set_user_bpammo(id,CSW_XM1014,200)
		}

		case 5:
		{
			give_item(id, "weapon_m3")
			cs_set_user_bpammo(id,CSW_M3,200)
            
		}

		case 6:
		{
			give_item(id, "weapon_awp")
			cs_set_user_bpammo(id,CSW_AWP,200)
		}
	}
	return 1;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang2070\\ f0\\ fs16 \n\\ par }
*/
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
SpaZ-
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Contact:

05 Jul 2014, 16:06

e plin de erori cand il copilez
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Gabriel eXtream
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05 Jul 2014, 16:10

Foloseste asta si gata
| Afiseaza codul
#include <  amxmodx  >
#include <  cstrike  >
#include <  engine  >
#include <  hamsandwich  >
#include <  fun  >
#include <  ColorChat  >

#pragma semicolon 1


#define PLUGIN "FMU Weapons Menu"
#define VERSION "1.0"



// Null ( do not modify )
#define 	NULL			0

// Max number of secondary weapons ( Pistols.. ).Do not modify.
#define		MAX_SECONDARY		7



// These determine if these secondary weapons ( Pistols.. ) should be enabled or disabled.
// 1 = enabled
// 0 = disabled

#define		ENABLE_USP		1
#define		ENABLE_GLOCK		1
#define		ENABLE_DEAGLE		1
#define		ENABLE_P228		1
#define		ENABLE_ELITE		1
#define		ENABLE_FIVESEVEN	1




// Max number of primary weapons ( Guns.. ).Do not modify.
#define 	MAX_PRIMARY		19


// These determine if these primary weapons ( Guns.. ) should be enabled or disabled.
// 1 = enabled
// 0 = disabled

#define		ENABLE_M4A1		1
#define		ENABLE_AK47		1
#define		ENABLE_AUG		1
#define		ENABLE_SG552		1
#define		ENABLE_GALIL		1
#define		ENABLE_FAMAS		1
#define		ENABLE_SCOUT		1
#define		ENABLE_AWP		1
#define		ENABLE_SG550		1
#define		ENABLE_M249		0
#define		ENABLE_G3SG1		1
#define		ENABLE_UMP45		1
#define		ENABLE_MP5NAVY		1
#define		ENABLE_M3		1
#define		ENABLE_XM1014		1
#define		ENABLE_TMP		1
#define		ENABLE_MAC10		1
#define		ENABLE_P90		1



// Max number of Grenades .Do not modify.
#define 	MAX_NADES		5


// These determine if these grenades should be enabled or disabled.
// 1 = enabled
// 0 = disabled

#define		ENABLE_FURIEN_NADES		1


#define		ENABLE_FURIEN_HE		1
#define		ENABLE_FURIEN_FLASHBANG1	1
#define		ENABLE_FURIEN_FLASHBANG2	0
#define		ENABLE_FURIEN_SMOKEGRENADE	0



#define		ENABLE_ANTIFURIEN_NADES		1


#define		ENABLE_ANTIFURIEN_HE		0
#define		ENABLE_ANTIFURIEN_FLASHBANG1	0
#define		ENABLE_ANTIFURIEN_FLASHBANG2	1
#define		ENABLE_ANTIFURIEN_SMOKEGRENADE	1


/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsEnabled[  MAX_SECONDARY  ]  =
{
	
	NULL,
	ENABLE_USP,
	ENABLE_GLOCK,
	ENABLE_DEAGLE,
	ENABLE_P228,
	ENABLE_ELITE,
	ENABLE_FIVESEVEN
	
};

/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsName[  MAX_SECONDARY  ][    ]  =
{
	
	"",
	"USP",
	"Glock",
	"Deagle",
	"P228",
	"Elite",
	"Five Seven"
	
};

/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsItemName[  MAX_SECONDARY  ][    ]  =
{
	
	"",
	"weapon_usp",
	"weapon_glock18",
	"weapon_deagle",
	"weapon_p228",
	"weapon_elite",
	"weapon_fiveseven"
	
};

/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsItemNum[  MAX_SECONDARY  ]  =
{
	
	NULL,
	CSW_USP,
	CSW_GLOCK18,
	CSW_DEAGLE,
	CSW_P228,
	CSW_ELITE,
	CSW_FIVESEVEN
	
};

/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsMaxClip[  MAX_SECONDARY  ]  =
{
	NULL,
	12,
	20,
	7,
	13,
	30,
	20
	
};

/*======================================= - | Askhanar | - =======================================*/

new const gSecondaryWeaponsMaxAmmo[  MAX_SECONDARY  ]  =
{
	NULL,
	100,
	120,
	35,
	52,
	120,
	100
	
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsEnabled[  MAX_PRIMARY  ]  =
{
	
	NULL,
	ENABLE_M4A1,
	ENABLE_AK47,
	ENABLE_AUG,
	ENABLE_SG552,
	ENABLE_GALIL,
	ENABLE_FAMAS,
	ENABLE_SCOUT,
	ENABLE_AWP,
	ENABLE_SG550,
	ENABLE_M249,
	ENABLE_G3SG1,
	ENABLE_UMP45,
	ENABLE_MP5NAVY,
	ENABLE_M3,
	ENABLE_XM1014,
	ENABLE_TMP,
	ENABLE_MAC10,
	ENABLE_P90
	
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsName[  MAX_PRIMARY  ][    ]  =
{
	
	"",
	"M4A1",
	"AK47",
	"AUG",
	"SG552",
	"Galil",
	"Famas",
	"Scout",
	"AWP",
	"SG550",
	"M249",
	"G3SG1",
	"UMP 45",
	"MP5 Navy",
	"M3",
	"XM1014",
	"TMP",
	"Mac 10",
	"P90"
	
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsItemName[  MAX_PRIMARY  ][    ]  =
{
	
	"",
	"weapon_m4a1",
	"weapon_ak47",
	"weapon_aug",
	"weapon_sg552",
	"weapon_galil",
	"weapon_famas",
	"weapon_scout",
	"weapon_awp",
	"weapon_sg550",
	"weapon_m249",
	"weapon_g3sg1",
	"weapon_ump45",
	"weapon_mp5navy",
	"weapon_m3",
	"weapon_xm1014",
	"weapon_tmp",
	"weapon_mac10",
	"weapon_p90"
	
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsItemNum[  MAX_PRIMARY  ]  =
{
	
	NULL,
	CSW_M4A1,
	CSW_AK47,
	CSW_AUG,
	CSW_SG552,
	CSW_GALIL,
	CSW_FAMAS,
	CSW_SCOUT,
	CSW_AWP,
	CSW_SG550,
	CSW_M249,
	CSW_G3SG1,
	CSW_UMP45,
	CSW_MP5NAVY,
	CSW_M3,
	CSW_XM1014,
	CSW_TMP,
	CSW_MAC10,
	CSW_P90
	
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsMaxClip[  MAX_PRIMARY  ]  =
{
	
	NULL,
	30,
	30,
	30,
	30,
	35,
	25,
	10,
	10,
	30,
	100,
	20,
	25,
	30,
	8,
	7,
	30,
	30,
	50
	
};

/*======================================= - | Askhanar | - =======================================*/

new const gPrimaryWeaponsMaxAmmo[  MAX_PRIMARY  ]  =
{
	
	NULL,
	200,
	200,
	200,
	200,
	200,
	200,
	200,
	200,
	200,
	200,
	200,
	200,
	200,
	200,
	200,
	200,
	200,
	200,
	
};

/*======================================= - | Askhanar | - =======================================*/

new const gGrenadesEnabled[  CsTeams  ]  =
{
	
	NULL,
	ENABLE_FURIEN_NADES,
	ENABLE_ANTIFURIEN_NADES,
	NULL
	
};

new const gFurienNadeEnabled[  MAX_NADES  ]  =
{
	
	NULL,
	ENABLE_FURIEN_HE,
	ENABLE_FURIEN_FLASHBANG1,
	ENABLE_FURIEN_FLASHBANG2,
	ENABLE_FURIEN_SMOKEGRENADE
	
};

new const gAntiFurienNadeEnabled[  MAX_NADES  ]  =
{
	
	NULL,
	ENABLE_ANTIFURIEN_HE,
	ENABLE_ANTIFURIEN_FLASHBANG1,
	ENABLE_ANTIFURIEN_FLASHBANG2,
	ENABLE_ANTIFURIEN_SMOKEGRENADE
	
};

/*======================================= - | Askhanar | - =======================================*/

new const gGrenadesItemName[  MAX_NADES  ][    ]  =
{
	
	"",
	"weapon_hegrenade",
	"weapon_flashbang",
	"weapon_flashbang",
	"weapon_smokegrenade"
	
};

/*======================================= - | Askhanar | - =======================================*/

new gUserLastSecondaryWeapons[  33  ];
new gUserLastPrimaryWeapons[  33  ];

/*======================================= - | Askhanar | - =======================================*/

public plugin_init(    )
{
	register_plugin(  PLUGIN,  VERSION,  "Askhanar"  );
	
	register_clcmd(  "say /weapons", "ClCmdSayWeapons"  );
	
	RegisterHam(  Ham_Spawn,  "player",  "Ham_PlayerSpawnPost",  true  );
	
}

/*======================================= - | Askhanar | - =======================================*/

public client_putinserver(  id  )
{
	
	if(  is_user_bot(  id  )  ||  is_user_hltv(  id  )  )  return 0;
	
	gUserLastSecondaryWeapons[  id  ]  =  0;
	gUserLastPrimaryWeapons[  id  ]  =  0;
		
	return 0;
}

/*======================================= - | Askhanar | - =======================================*/

public client_disconnect(  id  )
{
		
	if(  is_user_bot(  id  )  ||  is_user_hltv(  id  )  )  return 0;
	
	gUserLastSecondaryWeapons[  id  ]  =  0;
	gUserLastPrimaryWeapons[  id  ]  =  0;
		
	return 0;
}

/*======================================= - | Askhanar | - =======================================*/

public ClCmdSayWeapons(  id  )
{
	if(  !IsUserAntiFurien(  id  )  ||  !is_user_alive(  id  )  )  return 1;
	
	if(  UserHasNoWeapon(  id  )  )
	{
		ShowWeaponsMenu(  id  );
		return 0;
	}
	else
	{
		ColorChat(  id,  RED, "^x04[Furien Ultimate]^x03 Ti-ai ales deja armele !"  );
		return 1;
	}
	
	return 0;
}
	
/*======================================= - | Askhanar | - =======================================*/

public Ham_PlayerSpawnPost(  id  )
{
	if( is_user_alive(  id  )  && !is_user_bot(  id  )  &&  !is_user_hltv(  id  )  )
	{
		
		new CsTeams:Team  =  cs_get_user_team(  id  );
		if( Team  ==  CS_TEAM_T  ||  Team  ==  CS_TEAM_CT  )
		{
			
			if(  Team  == CS_TEAM_CT  )	ShowWeaponsMenu(  id  );
			
			if(  gGrenadesEnabled[  Team  ]  )
			{
				switch(  Team  )
				{
					case CS_TEAM_T:
					{
						for(  new  i  = 1;  i  <  MAX_NADES;  i++  )
						{
							if(  gFurienNadeEnabled[  i  ]  )
							{
								give_item(  id,  gGrenadesItemName[  i  ]  );
							}
						}
					}
					case CS_TEAM_CT:
					{
						for(  new  i  = 1;  i  <  MAX_NADES;  i++  )
						{
							if(  gAntiFurienNadeEnabled[  i  ]  )
							{
								give_item(  id,  gGrenadesItemName[  i  ]  );
							}
						}
					}
				}
			}
		}
	}
	
	return HAM_IGNORED;
}

/*======================================= - | Askhanar | - =======================================*/

public ShowWeaponsMenu(  id  )
{
	new menu = menu_create(  "\rAntiFurien:\y Equip", "WeaponsMenuHandler" );	
	
	menu_additem(  menu,  "New Weapons",  "1", 0  );
	menu_additem(  menu,  "Previous Setup",  "2", 0  );
	
	menu_setprop( menu, MPROP_EXIT , MEXIT_NEVER );
	menu_display(  id,  menu,  0 );

}

/*======================================= - | Askhanar | - =======================================*/

public WeaponsMenuHandler(  id,  menu,  item  )
{
	
	new data[ 6 ], iName[ 64 ];
	new iaccess, callback;
	
	menu_item_getinfo(  menu,  item,  iaccess,  data,  5,  iName,  63,  callback );
	menu_destroy(  menu  );
	
	new key = str_to_num(  data  );
	
	switch(  key  )
	{
		case 1:
		{
			if(  IsUserAntiFurien(  id  )  )
			{
				ShowSecondaryWeaponsMenu(  id,  0  );
			}
			return 1;
		}
		case 2:
		{
			if(  IsUserAntiFurien(  id  )  )
			{
			
			
				if(  gUserLastPrimaryWeapons[  id  ]  <=  0  ||  gUserLastSecondaryWeapons[  id  ]  <=  0  )
				{
					ShowWeaponsMenu(  id  );
					ColorChat(  id,  RED, "^x04[Furien Ultimate]^x03 Prima data trebuie sa alegi armele!"  );
					return 1;
				}
				
				GiveWeaponAndSetClipAndAmmo(  id,  gSecondaryWeaponsItemName[  gUserLastSecondaryWeapons[  id  ]  ],  gSecondaryWeaponsItemNum[  gUserLastSecondaryWeapons[  id  ]  ],
						gSecondaryWeaponsMaxClip[  gUserLastSecondaryWeapons[  id  ]  ],  gSecondaryWeaponsMaxAmmo[  gUserLastSecondaryWeapons[  id  ]  ]  );
						
				GiveWeaponAndSetClipAndAmmo(  id,  gPrimaryWeaponsItemName[  gUserLastPrimaryWeapons[  id  ]  ],  gPrimaryWeaponsItemNum[  gUserLastPrimaryWeapons[  id  ]  ],
						gPrimaryWeaponsMaxClip[  gUserLastPrimaryWeapons[  id  ]  ],  gPrimaryWeaponsMaxAmmo[  gUserLastPrimaryWeapons[  id  ]  ]  );
				
				return 1;
			}
		}
	}
	
	return 1;
}

/*======================================= - | Askhanar | - =======================================*/

public ShowSecondaryWeaponsMenu(  id,  page  )
{
	new menu = menu_create(  "\rAntiFurien:\y Secondary Weapons", "SecondaryWeaponsMenuHandler" );	
	new callback = menu_makecallback(  "CallbackSecondaryWeapons"  );
	
	for(  new i = 1; i  <  MAX_SECONDARY;  i++  )
	{
		new  szMenuKey[  32  ];
		num_to_str(  i,  szMenuKey,  sizeof  (  szMenuKey  )  );
		
		menu_additem(  menu,  gSecondaryWeaponsName[  i  ],  szMenuKey,  _,  callback  );
	}
	
	menu_setprop( menu, MPROP_EXIT , MEXIT_NEVER );
	menu_display(  id,  menu,  page );

}

/*======================================= - | Askhanar | - =======================================*/

public SecondaryWeaponsMenuHandler(  id,  menu,  item  )
{
	
	new data[ 6 ], iName[ 64 ];
	new iaccess, callback;
	
	menu_item_getinfo(  menu,  item,  iaccess,  data,  5,  iName,  63,  callback );
	menu_destroy(  menu  );
	
	new key = str_to_num(  data  );
	
	if(  IsUserAntiFurien(  id  )  )
	{
			
		GiveWeaponAndSetClipAndAmmo(  id,  gSecondaryWeaponsItemName[  key  ],  gSecondaryWeaponsItemNum[  key  ],
						gSecondaryWeaponsMaxClip[  key  ],  gSecondaryWeaponsMaxAmmo[  key  ]  );
		
		gUserLastSecondaryWeapons[  id  ]  =  key;
		ShowPrimaryWeaponsMenu(  id,  0  );
	}
	
	return 1;
}

/*======================================= - | Askhanar | - =======================================*/

public CallbackSecondaryWeapons(  id,  menu,  item  )
{
	static  _access,  info[  4  ],  callback;
	menu_item_getinfo(  menu,  item,  _access,  info,  sizeof (  info  )  - 1,  _,  _,  callback  );
	
	if(  !gSecondaryWeaponsEnabled[  str_to_num(  info  )  ]  )  return ITEM_DISABLED;
	
	return ITEM_ENABLED;
}

/*======================================= - | Askhanar | - =======================================*/

public ShowPrimaryWeaponsMenu(  id,  page  )
{
	new menu = menu_create(  "\rAntiFurien:\y Primary Weapons", "PrimaryWeaponsMenuHandler" );	
	new callback = menu_makecallback(  "CallbackPrimaryWeapons"  );
	
	for(  new i = 1; i  <  MAX_PRIMARY;  i++  )
	{
		new  szMenuKey[  32  ];
		num_to_str(  i,  szMenuKey,  sizeof  (  szMenuKey  )  );
		
		menu_additem(  menu,  gPrimaryWeaponsName[  i  ],  szMenuKey,  _,  callback  );
	}
	
	menu_setprop( menu, MPROP_EXIT , MEXIT_NEVER );
	menu_display(  id,  menu,  page );

}

/*======================================= - | Askhanar | - =======================================*/

public PrimaryWeaponsMenuHandler(  id,  menu,  item  )
{
	
	new data[ 6 ], iName[ 64 ];
	new iaccess, callback;
	
	menu_item_getinfo(  menu,  item,  iaccess,  data,  5,  iName,  63,  callback  );
	menu_destroy(  menu  );
	
	new key = str_to_num( data );
	
	if(  IsUserAntiFurien(  id  )  )
	{
		GiveWeaponAndSetClipAndAmmo(  id,  gPrimaryWeaponsItemName[  key  ],  gPrimaryWeaponsItemNum[  key  ],
						gPrimaryWeaponsMaxClip[  key  ],  gPrimaryWeaponsMaxAmmo[  key  ]  );
		
		gUserLastPrimaryWeapons[  id  ]  =  key;
	
	}
	
	return 1;
}

/*======================================= - | Askhanar | - =======================================*/

public CallbackPrimaryWeapons(  id,  menu,  item  )
{
	static _access, info[4], callback;
	menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
	
	if(  !gPrimaryWeaponsEnabled[  str_to_num(  info  )  ]  )  return ITEM_DISABLED;
	
	return ITEM_ENABLED;
}

/*======================================= - | Askhanar | - =======================================*/

public GiveWeaponAndSetClipAndAmmo(  id,  const WeaponName[    ],  const WeaponId,  const WeaponMaxClip,  const WeaponMaxAmmo  )
{
	
	if( !is_user_alive(  id  )  )  return 1;
	
	give_item(  id,  WeaponName  );
	new WeapId  =  find_ent_by_owner(  -1,  WeaponName,  id  );
	
	if(  WeapId  )
	{
		cs_set_weapon_ammo(  WeapId, WeaponMaxClip  );
	} 
	
	if(  WeaponId  !=  0  )
		cs_set_user_bpammo(  id,  WeaponId,  WeaponMaxAmmo  );
	
	return 0;
	
}

/*======================================= - | Askhanar | - =======================================*/

stock bool:IsUserAntiFurien(  id  )
{
	if(  get_user_team(  id  )  ==  2  )
		return true;
		
	return false;
}

/*======================================= - | Askhanar | - =======================================*/

stock bool:UserHasNoWeapon(  id  )
{
	
	new bool:WeaponFound  =  false;
	
	for(  new i  =  1;  i <  MAX_PRIMARY ; i++  )
	{
		if( user_has_weapon(  id,  gPrimaryWeaponsItemNum[  i  ]  )  )
		{
			WeaponFound  =  true;
			break;
		}
	}
	
	for(  new i  =  1;  i <  MAX_SECONDARY; i++  )
	{
		if( user_has_weapon(  id,  gSecondaryWeaponsItemNum[  i  ]  )  )
		{
			WeaponFound  =  true;
			break;
		}
	}
	
	return WeaponFound  ?  false  :  true;
	
}		

/*======================================= - | Askhanar | - =======================================*/
SpaZ-
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Contact:

05 Jul 2014, 18:25

da dar eu nu vreau asta.. vreau acela care l-am lasat.. e greu sa il modifici sa nu mai arete la furien ?
User avatar
Gabriel eXtream
Membru, skill +2
Membru, skill +2
Posts: 953
Joined: 20 Aug 2012, 16:43
Detinator Steam: Da
CS Status: Can't be touched
Reputatie: Fost Moderator ajutator
Nume anterior: BlueSky#, EcHoO.
0.3 / 3
Utilizator neserios ( tepar )
Fond eXtream: 0
Location: Bucuresti
Has thanked: 67 times
Been thanked: 125 times

05 Jul 2014, 18:27

Nu mai fi asa tare in gura, nu il arata la furien.
SpaZ-
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05 Jul 2014, 20:10

Nu inteleg... daca sunteti asa mari scripter nu puteti modifica ? :D acel plugin care vi l-am lasat sa nu apara meniu la furien cand las meniu pornit si ma muta ?
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levin
Scripter eXtreamCS
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05 Jul 2014, 21:32

E plin de erori? Nu ai tu habar cum sa compilez. Sursa pe care ai lasat-o nici nu mergea compilata, am rezolvat-o + am adaugat ce iti mai trebuia :-j si ce chestie, mie imi compileaza perfect + nu a zis nimeni de aici ca e ' mare scripter ', nu te mai comporta ca si cum noi suntem obligati sa te ajutam.
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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