Nu se schimba modelul la zombie

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09 Jan 2015, 04:09

Deci ori ce model pun la zombi tot ala clasic ramane ...
Last edited by Awakening on 09 Jan 2015, 04:11, edited 1 time in total.
Reason: Titlu editat, regula 7
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09 Jan 2015, 04:10

Mutat in "Probleme la servere dedicate de Counter-Strike"
Posteaza problemele si cererile de pluginuri la zona CS 1.6, nu mai posta la source pentru ca nu au treaba cu el.

Citeste regulamentul general in special regula 7, titlul subiectului sa fie cat mai clar si la obiect.
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09 Jan 2015, 04:28

Trebuie să îți faci rost de modele, apoi deschizi fisierul zombie_classes si cauti liniile cu
MODEL: pui numele modelului de zm, ex: raptor (vei crea un folder numit raptor, iar in acesta vei
pune raptor.mdl), folderul il pui in models/player;
CLAWMODEL: e fisierul v_raptor_claws.mdl care vine pus in models/zombie_plague
Odata ce schimbi mapa si apar noile modele, in configs/zp_zombieclasses.ini o sa iti apara
toate clasele care ruleaza, de acolo vei putea oricand sa modifici modelele!

p.s: dacă mai ai și alte probleme mai bine dă-mi pm cu ftp, altfel stăm 2 zile să terminăm addonu' ăsta, iar nevasta mă trimite să dorm cu tine :meme
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09 Jan 2015, 04:53

toate alea le.am facut exact cum spui si tu
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09 Jan 2015, 05:07

Imposibil. Înseamnă că nu le-ai pus bine. Și-n plus trebuie să ai un folder pentru fiecare model în parte, să știe plugin-ul de unde să-l ia.
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09 Jan 2015, 05:10

vezi ca ti.am dat fb prin pm tr cerere si vb acolo
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09 Jan 2015, 09:05

poate ai pus acelasi nume zombie_source doar ca altul desi tu zombie_source il ai pe ala clasic si il schimbi si tot numele ala il are tot ala clasic iti va aparea mai bine schimbi numele si creezi folder nou cu alt nume la clasa zombie si knife si poate asa va merge apoi il compilezi si gata.
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09 Jan 2015, 13:17

Vezi ca e posibil sa fie cvar pentru modele de admin , si orice model pui sa nu ti se schimbe pentru ca esti admin
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09 Jan 2015, 14:12

stiu sa pun modele la zm si le.am trecut corect le.am pus si in models/player cu foldere diferite si toate alea :(

poate fi de aici ?
| Afiseaza codul
; ===========================================================
;  * || Zombie Plague Advance v1.6.1 Customization File || *
; ===========================================================
;
; Any changes you make here will be
; automatically loaded at map start

; LNJ Mode is Known as Armageddon Mode

; Note: No error parsing is done for this.
; Make sure you don't mistype anything.

[Access Flags]
ENABLE/DISABLE MOD = u
ADMIN MENU MAIN ACCESS = d
ADMIN MENU OF CLASSES = d
ADMIN MENU OF MODES = d
START MODE INFECTION = d
START MODE NEMESIS = d
START MODE ASSASSIN = d
START MODE SURVIVOR = d
START MODE SNIPER = d
START MODE SWARM = d
START MODE MULTI = d
START MODE PLAGUE = d
START MODE LNJ = d
MAKE ZOMBIE = d
MAKE HUMAN = d
MAKE NEMESIS = d
MAKE ASSASSIN = d
MAKE SURVIVOR = d
MAKE SNIPER = d
RESPAWN PLAYERS = d
ADMIN MODELS = d

[Player Models] (randomly chosen if more than one)
HUMAN = sas
NEMESIS = z_out_nemesis
SURVIVOR = survivor_zm
ADMIN ZOMBIE = zombie_source
ADMIN HUMAN = n3o_01
SNIPER = sniper
ASSASSIN = alien_assassin

; If you don't want people using altered player models, enable the following.
; 1 = Bounds Check (model's geometry must fit in the same bbox)
; 2 = CRC Check (file on client must exactly match server's file)
FORCE CONSISTENCY = 0

; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini
; If, however, you want all zombies to use the same models regardless of class, you can enable this
; setting and add your global zombie models to the "ZOMBIE" line.
SAME MODELS FOR ALL = 0
ZOMBIE = zobie_source

[Weapon Models]
V_KNIFE HUMAN = models/v_knife.mdl
V_KNIFE NEMESIS = models/zombie_plague/z_out_nemesis_claws.mdl
V_M249 SURVIVOR = models/v_m249.mdl
GRENADE INFECT = models/zombie_plague/z_out_v_grenade_infection.mdl
GRENADE FIRE = models/zombie_plague/v_grenade_fire.mdl
GRENADE FROST = models/zombie_plague/v_grenade_frost.mdl
GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl
V_KNIFE ADMIN HUMAN = models/v_knife.mdl
V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_knife_zombie.mdl
V_AWP SNIPER = models/v_awp_winter.mdl
V_KNIFE ASSASSIN = models/zombie_plague/assassin_claws.mdl

[Grenade Sprites]
TRAIL = sprites/laserbeam.spr
RING = sprites/shockwave.spr
FIRE = sprites/flame.spr
SMOKE = sprites/black_smoke3.spr
GLASS = models/glassgibs.mdl

[Sounds] (randomly chosen if more than one)
WIN ZOMBIES = ambience/the_horror1.wav , ambience/the_horror3.wav , ambience/the_horror4.wav
WIN HUMANS = zombie_plague/win_humans1.wav , zombie_plague/win_humans2.wav
WIN NO ONE = ambience/3dmstart.wav
ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav
ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav
NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav
ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav
ZOMBIE FALL = zombie_plague/zombie_fall1.wav
ZOMBIE MISS SLASH = weapons/knife_slash1.wav , weapons/knife_slash2.wav
ZOMBIE MISS WALL = weapons/knife_hitwall1.wav
ZOMBIE HIT NORMAL = weapons/knife_hit1.wav , weapons/knife_hit2.wav , weapons/knife_hit3.wav , weapons/knife_hit4.wav
ZOMBIE HIT STAB = weapons/knife_stab.wav
ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav
ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav
ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav
ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav
ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav
ROUND SWARM = ambience/the_horror2.wav
ROUND MULTI = ambience/the_horror2.wav
ROUND PLAGUE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav
GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav
GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav
GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav
GRENADE FROST EXPLODE = warcraft3/frostnova.wav
GRENADE FROST PLAYER = warcraft3/impalehit.wav
GRENADE FROST BREAK = warcraft3/impalelaunch1.wav
GRENADE FLARE = items/nvg_on.wav
ANTIDOTE = items/smallmedkit1.wav
THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav
ROUND SNIPER = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav
ROUND ASSASSIN = zombie_plague/nemesis1.wav
ASSASSIN PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav
ROUND LNJ = zombie_plague/nemesis2.wav

[Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds)
INFECTION ENABLE = 0
INFECTION SOUNDS = zombie_plague/ambience.wav
INFECTION DURATIONS = 17
NEMESIS ENABLE = 0
NEMESIS SOUNDS = zombie_plague/ambience.wav
NEMESIS DURATIONS = 17
SURVIVOR ENABLE = 0
SURVIVOR SOUNDS = zombie_plague/ambience.wav
SURVIVOR DURATIONS = 17
SWARM ENABLE = 0
SWARM SOUNDS = zombie_plague/ambience.wav
SWARM DURATIONS = 17
PLAGUE ENABLE = 0
PLAGUE SOUNDS = zombie_plague/ambience.wav
PLAGUE DURATIONS = 17
SNIPER ENABLE = 0
SNIPER SOUNDS = zombie_plague/ambience.wav
SNIPER DURATIONS = 17
ASSASSIN ENABLE = 0
ASSASSIN SOUNDS = zombie_plague/ambience_assassin.mp3
ASSASSIN DURATIONS = 55
LNJ ENABLE = 0
LNJ SOUNDS = zombie_plague/ambience.wav
LNJ DURATIONS = 17

[Buy Menu Weapons]
PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_scout , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90
SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite
ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade

[Extra Items: Weapons and their costs]
NAMES = Napalm Nade , Frost Nade , Flare , AWP Magnum Sniper , M249 Para Machinegun , SG550 Auto-Sniper , G3SG1 Auto-Sniper
ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_awp , weapon_m249 , weapon_sg550 , weapon_g3sg1
COSTS = 6 , 6 , 6 , 8 , 10 , 12 , 12

[Hard Coded Items Costs]
NIGHT VISION = 15
ANTIDOTE = 15
ZOMBIE MADNESS = 20
INFECTION BOMB = 40

[Weather Effects]
RAIN = 0
SNOW = 0
FOG = 0
FOG DENSITY = 0.0018
FOG COLOR = 255 255 255

[Custom Skies] (randomly chosen if more than one)
ENABLE = 1
SKY NAMES = space

[Lightning Lights Cycle]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb

[Zombie Decals] (for bloodstains/footsteps)
DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189

[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
P228 = 2.4
SCOUT = 6.5
XM1014 = 8.0
MAC10 = 2.3
AUG = 5.0
ELITE = 2.4
FIVESEVEN = 2.0
UMP45 = 2.4
SG550 = 5.3
GALIL = 5.5
FAMAS = 5.5
USP = 2.2
GLOCK18 = 2.0
AWP = 10.0
MP5NAVY = 2.5
M249 = 5.2
M3 = 8.0
M4A1 = 5.0
TMP = 2.4
G3SG1 = 6.5
DEAGLE = 5.3
SG552 = 5.0
AK47 = 6.0
P90 = 2.0

[Objective Entities] (and anything that would affect gameplay that needs to be removed)
CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle

[SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)
; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone)
MODELCHANGE DELAY = 0.2
; B. If you still get recurring kicks, try enabling this setting: (experimental!)
HANDLE MODELS ON SEPARATE ENT = 0

; If you want your models to have accurate hitboxes, try enabling this.
; Note: make sure your models don't have messed up hitboxes, otherwise
; this setting might cause your server insane cpu usage and lag!
SET MODELINDEX OFFSET = 0
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09 Jan 2015, 14:33

Ăsta-i zombie plague.ini
Postează zombie class.ini
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09 Jan 2015, 14:35

| Afiseaza codul
[Zombie Regeneration]
NAME = Zombie Regeneration
INFO = HP-- Speed++++ Knockback+
MODELS = zombie_rng
CLAWMODEL = v_creep.mdl
HEALTH = 6500
SPEED = 250
GRAVITY = 1.00
KNOCKBACK = 1.95


[Raptor Zombie]
NAME = Raptor Zombie
INFO = [E] Invisble +speed +HP
MODELS = avh_alien
CLAWMODEL = avh_alienclaws.mdl
HEALTH = 8700
SPEED = 350
GRAVITY = 0.60
KNOCKBACK = 1.90

[Quark Zombie]
NAME = Quark Zombie
INFO = (G) To Put a Trap
MODELS = predator 
CLAWMODEL = v_knife_tank.mdl
HEALTH = 6900
SPEED = 250
GRAVITY = 0.90
KNOCKBACK = 1.90


[Smoker]
NAME = Smoker
INFO = Can drag players
MODELS = zombimod_smoker
CLAWMODEL = v_knife_zombimod.mdl
HEALTH = 7400
SPEED = 250
GRAVITY = 0.80
KNOCKBACK = 1.90

[Tight Zombie]
NAME = Tight Zombie
INFO = HP-- Speed++ Jump++ Knockback++
MODELS = diablo
CLAWMODEL = v_knife12.mdl
HEALTH = 7000
SPEED = 270
GRAVITY = 0.80
KNOCKBACK = 1.50

[Predator]
NAME = Predator
INFO = =Balanced=
MODELS = predator
CLAWMODEL = claws.mdl
HEALTH = 7800
SPEED = 260
GRAVITY = 0.80
KNOCKBACK = 2.00

[Invizibil]
NAME = Invizibil
INFO = \yInvizibil pe \r[G]
MODELS = ghost
CLAWMODEL = v_knife_predator.mdl
HEALTH = 3800
SPEED = 250
GRAVITY = 0.69
KNOCKBACK = 2.00
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09 Jan 2015, 14:52

Vreau print cum ai folder-ul zombie_rng de exemplu în models/player și în el zombie_rng.mdl
Și alt print cu v_creep.mdl în zombie_plague

Celelalte 6 fișiere verifică-le tu, nu le mai face print! Uită-te atent, o literă dacă e scrisă greșit nu mai merge la clasa aia.
Dacă nici așa nu e bine, nu mai am ce să-i fac, trebuie să intru în ftp, dar asta la noapte! Salut!
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