e public sau nu/ce face mai exact

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Te-am_prins
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25 Feb 2015, 22:51

am primit de la cineva acest plugin(daca am gresit categoria pls move,sry)
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <cstrike>
#include <sqlx>
#include <CSO_System>
#include <nvault>
#include <zombie_theheroex>
 
#define PLUGIN "System Level"
#define VERSION "1.0"
#define AUTHOR "Dias Pendragon"
 
// Use Medal System Also ?
//#define USE_MEDALSYSTEM
 
#define HUD_X 0.02
#define HUD_Y 0.30
 
// SAVE TYPE
#define SAVE_TYPE 1 // 1 - Nvault | 2 - MySQL (Check Database Info)
 
// MySQL Config
#define SQL_HOST "127.0.0.1"
#define SQL_DB "databasename"
#define SQL_USERNAME "user"
#define SQL_PASSWORD "pass"
 
new Handle:g_SQL_Id, g_SQL_Error[128], g_SQL_Query[512]
 
// Profile Config
#define SOUND_LVUP "cso_system/lvup.wav"
#define SOUND_PROMOTED "cso_system/promoted.wav"
 
new g_PlayerLevel[33], g_PlayerExp[33]
 
// Level Configs
#define MAX_LEVEL 30
new const LevelTitle[MAX_LEVEL+1][] =
{
        "[NONE]", // 0 - There is no level 0 :)
        "Recruit", // 1
        "Private", "Private First Class", "Corporal",
        "Sergeant", // 5
        "Staff Sergeant (1st)", "Staff Sergeant (Final)", "Sergeant First Class (1st)", "Sergeant First Class (2nd)",
        "Sergeant First Class (Final)", // 10
        "Master Sergeant (1st)", "Master Sergeant (2nd)", "Master Sergeant (Final)", "Sergeant Major (1st)",
        "Sergeant Major (2nd)", // 15
        "Sergeant Major (3rd)", "Sergeant Major (Final)", "Second Lieutenant (1st)", "Second Lieutenant (2nd)",
        "Second Lieutenant (3rd)", // 20
        "Second Lieutenant (4th)", "Second Lieutenant (Final)", "First Lieutenant (1st)", "First Lieutenant (2nd)",
        "First Lieutenant (3rd)", // 25
        "First Lieutenant (4th)", "First Lieutenant (Final)", "Captain (1st)", "Captain (2nd)", "Captain (3rd)" // 30
 
}
 
new const LevelExp[MAX_LEVEL+1] =
{
        0, // Level 0 lol
        0, // 5000 Money
        30, // 7000
        50, // 8000
        70, // 9000
        100, // 10000
        300, //12000
        400,  // 15000
        500,  // 20000
        600, // 25000
        700, // 30000
        800,  // 35000
        900,   //40000
        1100,  // 45000
        1300, // 50000
        2000, // 55000
        2200,  // 60000
        2400, // 70000
        2600, // 80000
        2800,  // 90000
        3000, // 100000
        3400,  // 110000
        3800, // 120000
        4200, // 130000
        4500, // 140000
        5000, // 150000
        5400,  // 160000
        5800, // 170000
        6200,  // 180000
        6600, // 190000
        7000 // 190000
}
 
// Task
#define TASK_LVUP_SOUND1 49651
#define TASK_LVUP_SOUND2 49652
 
// Message
enum _:MAX_TYPES
{
        TYPE_NONE,
        TYPE_RELATION,
        TYPE_PLAYER,
        TYPE_HEALTH
}
 
enum
{
        LOOK_FRIEND = 1,
        LOOK_ENEMY,
        LOOK_HOSTAGE,
}
 
new StatusValue[MAX_TYPES]
 
// Language (Becareful when changing those ones)
#define NOTICE_LEVELUP "!g**** Congratulation! **** [%s] has been promoted to Lv.%i [%s]!n"
#define STATUS_FRIEND "%s - %iHP (Lv.%i - Exp: %i percent)"
#define STATUS_FRIEND_MEDAL "[%s] %s - %iHP (Lv.%i - Exp: %i percent)"
#define STATUS_ENEMY "%s (Lv.%i - Exp: %i percent)"
#define STATUS_ENEMY_MEDAL "[%s] %s (Lv.%i - Exp: %i percent)"
 
new g_MaxPlayers, g_MsgSayText, g_MsgStatusText
new g_Forward_LevelUp, g_fwResult, g_VaultID
new g_Hud
 
public plugin_init()
{
        register_plugin(PLUGIN, VERSION, AUTHOR)
       
        register_event("HLTV", "Event_NewRound", "a", "1=0", "2=0")
        register_logevent("Event_RoundEnd", 2, "1=Round_End")
               
        g_Hud = zbheroex_get_synchud_id(SYNCHUD_ZBHM_SKILL1)
               
        // Initialize MySql System
        new Type; Type = SAVE_TYPE
        if(Type == 1) g_VaultID = nvault_open("CSO_Level")
        else if(Type == 2) MySQL_Init()
       
        // Event
        register_event("StatusValue", "Event_StatusValue", "b")
       
        /// Forwards
        g_Forward_LevelUp = CreateMultiForward("CSO_System_LevelUp", ET_IGNORE, FP_CELL, FP_CELL)
       
        // Get Data
        g_MaxPlayers = get_maxplayers()
        g_MsgSayText = get_user_msgid("SayText")
        g_MsgStatusText = get_user_msgid("StatusText")
       
        // Command
        register_clcmd("say /player", "CMD_PlayerInfo")
}
public plugin_end() nvault_close(g_VaultID)
 
public plugin_precache()
{
        precache_sound(SOUND_LVUP)
        precache_sound(SOUND_PROMOTED)
}
 
public plugin_natives()
{
        register_native("CSO_System_Level_GainExp", "Native_GainExp", 1)
       
        register_native("CSO_System_Level_SetLv", "Native_SetLv", 1)
        register_native("CSO_System_Level_GetLv", "Native_GetLv", 1)
       
        register_native("CSO_System_Level_SetExp", "Native_SetExp", 1)
        register_native("CSO_System_Level_GetExp", "Native_GetExp", 1)
}
 
public client_putinserver(id)
{
        Clear_PlayerLevel(id)
        Load_PlayerLevel(id)
}
 
public client_disconnect(id)
{
        Save_PlayerLevel(id)
}
 
 
public client_connect(id)
{
        Load_PlayerLevel(id)
}
 
public Event_NewRound()
{
        for(new i = 0; i < g_MaxPlayers; i++)
        {
                if(!is_user_connected(i))
                        continue
               
                Save_PlayerLevel(i)
        }
}
 
public Event_RoundEnd(id)
{
        new Type; Type = SAVE_TYPE
        if(Type == 1) g_VaultID = nvault_open("CSO_Level")
       
        Save_PlayerLevel(id)
}
 
// ============================================================
// --------------------- Natives Functions --------------------
public Native_GainExp(id, Exp, CheckLvUp)
{
        if(!is_user_connected(id))
                return
        Level_GainExp(id, Exp, CheckLvUp)
}
 
public Native_SetLv(id, Level)
{
        if(!is_user_connected(id))
                return
        if(Level > MAX_LEVEL)
                return
               
        g_PlayerLevel[id] = Level
}
 
public Native_GetLv(id)
{
        if(!is_user_connected(id))
                return 0
               
        return g_PlayerLevel[id]
}
 
public Native_SetExp(id, Exp)
{
        if(!is_user_connected(id))
                return
       
        g_PlayerExp[id] = Exp
}
 
public Native_GetExp(id)
{
        if(!is_user_connected(id))
                return 0
               
        return g_PlayerExp[id]
}
 
// ============================================================
// ------------------ Main Level Functions --------------------
public Level_GainExp(id, Exp, CheckLvUp)
{
        g_PlayerExp[id] += Exp
        if(CheckLvUp) Level_CheckUp(id)
       
        Save_PlayerLevel(id)
}
 
public Level_CheckUp(id)
{
        if(g_PlayerLevel[id] >= MAX_LEVEL)
                return
       
        static HadLevelUp; HadLevelUp = 0
        while(g_PlayerExp[id] >= LevelExp[g_PlayerLevel[id]+1])
        {
                g_PlayerLevel[id]++
                HadLevelUp = 1
        }
       
        if(HadLevelUp)
        { // Player Level Up!
                PlaySound(id, SOUND_LVUP)
               
                static Name[32]
                get_user_name(id, Name, sizeof(Name))
 
                set_task(1.0, "Sound_LevelUp_Repeat", id+TASK_LVUP_SOUND1)
                set_task(2.25, "Sound_LevelUp_Promoted", id+TASK_LVUP_SOUND2)
               
                client_printc(0, NOTICE_LEVELUP, Name, g_PlayerLevel[id], LevelTitle[g_PlayerLevel[id]])
               
                // Run Forward
                ExecuteForward(g_Forward_LevelUp, g_fwResult, id, g_PlayerLevel[id])
        }
}
 
public Sound_LevelUp_Repeat(id)
{
        id -= TASK_LVUP_SOUND1
        if(!is_user_connected(id))
                return
               
        PlaySound(id, SOUND_LVUP)
        set_task(1.0, "Sound_LevelUp_Repeat", id+TASK_LVUP_SOUND1)
}
 
public Sound_LevelUp_Promoted(id)
{
        id -= TASK_LVUP_SOUND2
       
        remove_task(id+TASK_LVUP_SOUND1)
        remove_task(id+TASK_LVUP_SOUND2)
       
        if(!is_user_connected(id))
                return
               
        PlaySound(id, SOUND_PROMOTED)
}
 
public zbheroex_skill_show(id, Zombie)
{
        if(!Zombie)
        {
                if(g_PlayerLevel[id] >= MAX_LEVEL)
                {
                        set_hudmessage(0, 0, 255, HUD_X, HUD_Y, 0, 2.0, 2.0)
                        ShowSyncHudMsg(id, g_Hud, "[Level: %i]^n[Exp: %i]", g_PlayerLevel[id], g_PlayerExp[id])
                } else {
                        set_hudmessage(0, 0, 255, HUD_X, HUD_Y, 0, 2.0, 2.0)
                        ShowSyncHudMsg(id, g_Hud, "[Level: %i]^n[Exp: %i/%i]", g_PlayerLevel[id], g_PlayerExp[id], LevelExp[g_PlayerLevel[id]+1])
                }
        } else {
                if(g_PlayerLevel[id] >= MAX_LEVEL)
                {
                        set_hudmessage(255, 0, 0, HUD_X, HUD_Y, 0, 2.0, 2.0)
                        ShowSyncHudMsg(id, g_Hud, "[Level: %i]^n[Exp: %i]", g_PlayerLevel[id], g_PlayerExp[id])
                } else {
                        set_hudmessage(255, 0, 0, HUD_X, HUD_Y, 0, 2.0, 2.0)
                        ShowSyncHudMsg(id, g_Hud, "[Level: %i]^n[Exp: %i/%i]", g_PlayerLevel[id], g_PlayerExp[id], LevelExp[g_PlayerLevel[id]+1])
                }
        }
}
 
 
// ============================================================
// ------------------------- Check Info -----------------------
public CMD_PlayerInfo(id)
{
        if(!is_user_connected(id))
                return
               
        static Body, Target; get_user_aiming(id, Target, Body, 9999)
               
        static Menu; Menu = menu_create("Players Infomation", "MenuHandle_PlayerInfo")
        static Name[32], Text[64], IdNumber[4]
       
        for(new i = 0; i < g_MaxPlayers; i++)
        {
                if(!is_user_connected(i))
                        continue
                       
                get_user_name(i, Name, sizeof(Name))
                switch(cs_get_user_team(i))
                {
                        case CS_TEAM_SPECTATOR: formatex(Text, sizeof(Text), "%s (SPEC)", Name)
                        case CS_TEAM_T: formatex(Text, sizeof(Text), "%s (T)", Name)
                        case CS_TEAM_CT: formatex(Text, sizeof(Text), "%s (CT)", Name)
                }
               
                num_to_str(i, IdNumber, sizeof(IdNumber))
                menu_additem(Menu, Text, IdNumber)
        }
       
        menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL)
        menu_display(id, Menu, 0)
}
 
public MenuHandle_PlayerInfo(id, Menu, Item)
{
        if(Item == MENU_EXIT)
        {
                menu_destroy(Menu)
                return PLUGIN_HANDLED
        }
       
        static Name[32], IdNumber[4]
        static ItemCallback, ItemAccess
        menu_item_getinfo(Menu, Item, ItemAccess, IdNumber, charsmax(IdNumber), Name, charsmax(Name), ItemCallback)
 
        static Player; Player = str_to_num(IdNumber)
        if(!is_user_connected(Player))
        {
                menu_destroy(Menu)
                return PLUGIN_HANDLED
        }
       
        Show_Information(id, Player)
       
        menu_destroy(Menu)
        return PLUGIN_HANDLED
}
 
public Show_Information(id, Player)
{
        static Name[32]; get_user_name(Player, Name, sizeof(Name))
        static Header[64]; formatex(Header, sizeof(Header), "Player Information: %s", Name)
        static Motd[512], Float:Percent
       
        Percent = float(g_PlayerExp[Player]) / float(LevelExp[g_PlayerLevel[Player] + 1]) * 100.0
        formatex(Motd, sizeof(Motd), "<center><h2><b>%s</b></h2><br><br><b>Level:</b> %i<br><b>Experience:</b> %i/%i (%i%%)</center>", Name, g_PlayerLevel[Player], g_PlayerExp[Player], LevelExp[g_PlayerLevel[Player] + 1], floatround(Percent))
 
        #if defined USE_MEDALSYSTEM
                static MedalText[400]
                if(CSO_System_Medal_GetUsingMedal(Player) != -1)
                {
                        static Medal[32]; CSO_System_Medal_GetTitle(Player, Medal)
                        static HonorPoint; HonorPoint = CSO_System_Medal_GetTotalHonorPoint(Player)
                       
                        CSO_System_Medal_GetList(Player, MedalText)
                        formatex(Motd, sizeof(Motd), "<center><h2><b>[%s] %s</b></h2><br><br><b>Level:</b> %i<br><b>Experience:</b> %i/%i (%i%%)<br><b>Total Honor Points:</b> %i<br><b>Medal List:</b> %s</center>", Medal, Name, g_PlayerLevel[Player], g_PlayerExp[Player], LevelExp[g_PlayerLevel[Player] + 1], floatround(Percent), HonorPoint, MedalText)
                } else {
                        static HonorPoint; HonorPoint = CSO_System_Medal_GetTotalHonorPoint(Player)
       
                        CSO_System_Medal_GetList(Player, MedalText)
                        formatex(Motd, sizeof(Motd), "<center><h2><b>%s</b></h2><br><br><b>Level:</b> %i<br><b>Experience:</b> %i/%i (%i%%)<br><b>Total Honor Points:</b> %i<br><b>Medal List:</b> %s</center>", Name, g_PlayerLevel[Player], g_PlayerExp[Player], LevelExp[g_PlayerLevel[Player] + 1], floatround(Percent), HonorPoint, MedalText)
                }
        #endif
       
        show_motd(id, Motd,  Header)
}
 
// ============================================================
// --------------------------- Event --------------------------
public Event_StatusValue(id)
{
        static Num; Num = read_data(1)
        if(Num <= 0 || Num >= MAX_TYPES)
                return
               
        static Update; Update = StatusValue[Num] = read_data(2)
        switch(Num)
        {
                case TYPE_RELATION:
                {
                        if(!Update && is_user_alive(id))
                        {
                                message_begin(MSG_ONE_UNRELIABLE, g_MsgStatusText, _, id)
                                write_byte(0)
                                write_string("")
                                message_end()
                        }
                }
                case TYPE_PLAYER:
                {
                        if(is_user_alive(id))
                        {
                                new Message[192], Float:Percent
                                new PlayerName[32];
                                copy(PlayerName, sizeof(PlayerName), "%p2")
                               
                                switch(StatusValue[TYPE_RELATION])
                                {
                                        case LOOK_FRIEND:
                                        {
                                                Percent = float(g_PlayerExp[Update]) / float(LevelExp[g_PlayerLevel[Update] + 1]) * 100.0
                                                formatex(Message, sizeof(Message), STATUS_FRIEND, PlayerName, get_user_health(Update), g_PlayerLevel[Update], floatround(Percent))
 
                                                #if defined USE_MEDALSYSTEM
                                                        if(CSO_System_Medal_GetUsingMedal(Update) != -1)
                                                        {
                                                                static Medal[64]; CSO_System_Medal_GetTitle(Update, Medal)
                                                                formatex(Message, sizeof(Message), STATUS_FRIEND_MEDAL, Medal, PlayerName, get_user_health(Update), g_PlayerLevel[Update], floatround(Percent))
                                                        }
                                                #endif
                                        }
                                        case LOOK_ENEMY:
                                        {
                                                Percent = float(g_PlayerExp[Update]) / float(LevelExp[g_PlayerLevel[Update] + 1]) * 100.0
                                                formatex(Message, sizeof(Message), STATUS_ENEMY, PlayerName, g_PlayerLevel[Update], floatround(Percent))
                                                #if defined USE_MEDALSYSTEM
                                                        if(CSO_System_Medal_GetUsingMedal(Update) != -1)
                                                        {
                                                                static Medal[64]; CSO_System_Medal_GetTitle(Update, Medal)
                                                                formatex(Message, sizeof(Message), STATUS_ENEMY_MEDAL, Medal, PlayerName, g_PlayerLevel[Update], floatround(Percent))
                                                        }
                                                #endif
                                        }
                                        case LOOK_HOSTAGE:
                                        {
                                                return;
                                        }
                                }
       
                                message_begin(MSG_ONE_UNRELIABLE, g_MsgStatusText, _, id)
                                write_byte(0)
                                write_string(Message)
                                message_end()
                        }
                }
        }
}
 
// ============================================================
// ---------------------- MySQL Functions ---------------------
public MySQL_Init()
{
        server_print("[MySQL] Initializing...")
       
        g_SQL_Id = SQL_MakeDbTuple(SQL_HOST, SQL_USERNAME, SQL_PASSWORD, SQL_DB)
       
        new ErrorCode, Handle:SqlConnection = SQL_Connect(g_SQL_Id, ErrorCode, g_SQL_Error, charsmax(g_SQL_Error))
        if(SqlConnection == Empty_Handle)
                set_fail_state(g_SQL_Error)
       
        new Handle:Queries
        Queries = SQL_PrepareQuery(SqlConnection, "CREATE TABLE IF NOT EXISTS Level (PlayerName varchar(32), Level INT(8), Exp INT(16))")
       
        if(!SQL_Execute(Queries))
        {
                SQL_QueryError(Queries, g_SQL_Error, charsmax(g_SQL_Error))
                set_fail_state(g_SQL_Error)
        }
       
        SQL_FreeHandle(Queries)
        SQL_FreeHandle(SqlConnection)  
       
        server_print("[MySQL] Initialize: Completed!")
}
 
public Load_PlayerLevel(id)
{
        new Type; Type = SAVE_TYPE
        static PlayerName[32]
        get_user_name(id, PlayerName, sizeof(PlayerName))
       
        if(Type == 1)
        {
                static VaultKey[64], VaultData[256]
               
                // Search
                format(VaultKey, 63,"%s-Level", PlayerName)
                format(VaultData, 255,"%i#%i#", g_PlayerExp[id], g_PlayerLevel[id])
               
                // Load the Data
                nvault_get(g_VaultID, VaultKey, VaultData,255)
                replace_all(VaultData, 255, "#", " ")
               
                static PlayerExp[32], PlayerLevel[32]
                parse(VaultData, PlayerExp, 31, PlayerLevel, 31)
               
                // Set Data
                g_PlayerExp[id] = str_to_num(PlayerExp)
                g_PlayerLevel[id] = str_to_num(PlayerLevel)
        } else if(Type == 2) {
                static Data[1]; Data[0] = id
               
                format(g_SQL_Query, charsmax(g_SQL_Query),"SELECT * FROM `Level` WHERE (`Level`.`PlayerName` = '%s')", PlayerName)
                SQL_ThreadQuery(g_SQL_Id, "SQLHandle_LoadLevel", g_SQL_Query, Data, sizeof(Data))
        }
}
 
public Save_PlayerLevel(id)
{
        new Type; Type = SAVE_TYPE
        static PlayerName[32]
        get_user_name(id, PlayerName, sizeof(PlayerName))
               
        if(Type == 1)
        {
                // get the players steam id. We need this because we are saving by steam id
                static VaultKey[64], VaultData[256]
               
                // format wat is going to be in the animal mod vault file
                format(VaultKey, 63,"%s-Level", PlayerName)
                format(VaultData, 255,"%i#%i#", g_PlayerExp[id], g_PlayerLevel[id])
               
                // save the data
                nvault_set(g_VaultID, VaultKey, VaultData)
        } else if(Type == 2) {
                format(g_SQL_Query, charsmax(g_SQL_Query),"UPDATE `Level` SET `Level` = '%i', `Exp` = '%i' WHERE `Level`.`PlayerName` = '%s';", g_PlayerLevel[id], g_PlayerExp[id], PlayerName)
                SQL_ThreadQuery(g_SQL_Id, "SQLHandle_Ignore", g_SQL_Query)
        }
}
 
public Clear_PlayerLevel(id)
{
        g_PlayerLevel[id] = 1
        g_PlayerExp[id] = 0
}
 
public SQLHandle_LoadLevel(FailState, Handle:Query, Error[], Errcode, Data[], DataSize)
{
        if(FailState == TQUERY_CONNECT_FAILED)
                log_amx("[MySQL] Error (Load): Could not connect to SQL Database. [%d] %s", Errcode, Error)
        else if(FailState == TQUERY_QUERY_FAILED)
                log_amx("[MySQL] Error (Load): Query failed. [%d] %s", Errcode, Error)
       
        static id; id = Data[0]
        if(SQL_NumResults(Query) < 1)
        { // if there are no results found
                static PlayerName[32]
                get_user_name(id, PlayerName, sizeof(PlayerName))
 
                format(g_SQL_Query, charsmax(g_SQL_Query), "INSERT INTO `Level` ( `PlayerName` , `Level` , `Exp`)VALUES ('%s' , '1' , '0');", PlayerName)
                SQL_ThreadQuery(g_SQL_Id, "SQLHandle_Ignore", g_SQL_Query)
        } else {
                g_PlayerLevel[id] = SQL_ReadResult(Query, 1)
                g_PlayerExp[id] = SQL_ReadResult(Query, 2)
               
                client_printc(id, "!g[Level]!n Loading Completed!")
        }
       
        return PLUGIN_HANDLED
}  
 
public SQLHandle_Ignore(FailState, Handle:Query, Error[], Errcode, Data[], DataSize)
{
        SQL_FreeHandle(Query)
        return PLUGIN_HANDLED
}
 
// ===================================================
// ---------------------- Stocks ---------------------
stock PlaySound(id, const sound[])
{
        if(equal(sound[strlen(sound)-4], ".mp3")) client_cmd(id, "mp3 play ^"sound/%s^"", sound)
        else client_cmd(id, "spk ^"%s^"", sound)
}
 
stock client_printc(index, const text[], any:...)
{
        static szMsg[128]; vformat(szMsg, sizeof(szMsg) - 1, text, 3)
 
        replace_all(szMsg, sizeof(szMsg) - 1, "!g", "^x04")
        replace_all(szMsg, sizeof(szMsg) - 1, "!n", "^x01")
        replace_all(szMsg, sizeof(szMsg) - 1, "!t", "^x03")
 
        if(!index)
        {
                for(new i = 0; i < g_MaxPlayers; i++)
                {
                        if(!is_user_connected(i))
                                continue
                               
                        message_begin(MSG_ONE_UNRELIABLE, g_MsgSayText, _, i);
                        write_byte(i);
                        write_string(szMsg);
                        message_end(); 
                }              
        } else {
                message_begin(MSG_ONE_UNRELIABLE, g_MsgSayText, _, index);
                write_byte(index);
                write_string(szMsg);
                message_end();
        }
}
nu stiu daca e public sau nu,vreau doar sa stiu ce face mai exact.
si daca il foloseste cineva...sa imi poata oferi niste poze. :-??
e acesta https://www.youtube.com/watch?v=mw-KpYZNfxc oare ? :meme
Last edited by Te-am_prins on 26 Feb 2015, 07:18, edited 1 time in total.
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RoyalServer
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whiteandproud14
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26 Feb 2015, 06:49

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Te-am_prins
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Posts: 1227
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SteamID: Fix pe asta il stiu
Reputatie: Fost moderator
Membru Club eXtreamCS (7 luni)
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26 Feb 2015, 07:16

whiteandproud14 wrote:http://pastebin.com/PbE3sdpA
si ce vrei sa imi demonstrezi prin asta ?
crezi ca nu stiam ca e acolo,pur si simplu il aveam de ceva timp in pc,cam de prin 2014,doar ca nu l-am utilizat.
eu ma refer daca este postat pe undeva(forumuri)si daca este utilizat de cineva,nu cred ca era greu sa iei numele pluginului si sa il pui pe net. :meme
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26 Feb 2015, 07:34

''e public sau nu/ce face mai exact''
esti si prost pe deasupra , e level modu pe care il foloseste si la darkness putin editat
cand zici ca e public ASTA INSEAMNA CA IL GASESTI PE INTERNET , nu conteaza unde
nu incerca sa-mi dai replica cu ,,inteligenta ta" ca nu tine la mine . hai bafta
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Te-am_prins
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26 Feb 2015, 13:48

whiteandproud14 wrote:''e public sau nu/ce face mai exact''
esti si prost pe deasupra , e level modu pe care il foloseste si la darkness putin editat
cand zici ca e public ASTA INSEAMNA CA IL GASESTI PE INTERNET , nu conteaza unde
nu incerca sa-mi dai replica cu ,,inteligenta ta" ca nu tine la mine . hai bafta
bai muita,ia paraseste tu topicu asta,ca esti prost de puti :meme
cand jucam eu cs,ma-ta nici nu stia ca o sa nasca un prost :))
sunt de 100 de ori mai bun ca tine in orice. :troll
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