Problema ZPA
Discutii legate de instalarea, configurarea si modificarea unui server de Counter-Strike.
Moderators: Moderatori ajutatori, Moderatori, Echipa eXtreamCS.com
- Alive.
- Membru, skill 0
- Posts: 33
- Joined: 11 Feb 2015, 20:52
- Detinator Steam: Da
- CS Status: Back to the future
- SteamID: monopoly179
- Fond eXtream: 0
- Contact:
Salut extream , am o problema la zpa [Zombie plague advance] . Atunci cand e nightmare , assasin vs sniper , assassin , nemessis mod s.a.m.d nu face niciun ammo si niciun frag , stiti cum pot sa rezolv?
- cyby
- Scripter eXtreamCS
- Posts: 1777
- Joined: 16 Jul 2011, 21:46
- Detinator Steam: Da
- Detinator server CS: Da
- Reputatie: Scripter eXtreamCS
Fost Moderator ajutator - Has thanked: 146 times
- Been thanked: 396 times
Sunt setate cvar-urile sa nu dea ammopacks/ucideri.
Pune zombie_plague_advanced.cfg din configs.
Pune zombie_plague_advanced.cfg din configs.
93.114.82.17:27015 - Monster Invasion CO-OP Mod
- Alive.
- Membru, skill 0
- Posts: 33
- Joined: 11 Feb 2015, 20:52
- Detinator Steam: Da
- CS Status: Back to the future
- SteamID: monopoly179
- Fond eXtream: 0
- Contact:
- | Afiseaza codul
// ==================================================== // * || Zombie Plague Advance v1.6.1 Config File || * // ==================================================== // // Any changes you make here will be // automatically loaded at map start // General // ------- zp_delay 10 // Time before any game mode starts in seconds zp_lighting "" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled] zp_thunderclap 90 // Thunderclap rate in seconds [0-disabled] zp_triggered_lights 1 // Allow map triggered lights (e.g. light switches) zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors] zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug zp_block_suicide 1 // Prevent players from killing themselves zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present) zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn kill zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled] zp_remove_money 1 // Remove player's money zp_buy_custom 1 // Enable custom buy menus zp_random_weapons 0 // Whether players should get weapons randomly instead of buying them zp_admin_models_human 1 // Enable admin player models for humans zp_admin_knife_models_human 0 // Enable admin knife models for humans zp_admin_models_zombie 0 // Enable admin player models for zombies zp_admin_knife_models_zombie 0 // Enable admin knife models for zombies zp_zombie_classes 1 // Enable zombie classes zp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnect zp_starting_ammo_packs 5 // Starting amount of ammo packs for new players zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a row zp_keep_health_on_disconnect 1 // Whether the health of the Nemesis/Survivor/Sniper chosen to keep the round going should be set to that of the leaving player's zp_human_survive 0 // If no one has won, should humans be given the score for survival [0-disabled] zp_aim_info 1 // Whether to show health, armor, ammo packs etc. when a player aims at some one // Deathmatch // ---------- zp_deathmatch 4 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance] zp_spawn_delay 3 // Delay before respawning on deathmatch mode in seconds zp_spawn_protection 1 // Spawn protection time for deathmatch in seconds [0-disabled] zp_respawn_on_suicide 1 // Respawn players if they commited suicide zp_respawn_after_last_human 1 // Respawn players if only the last human is left zp_infection_allow_respawn 0 // Allow respawning on infection rounds zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds zp_surv_allow_respawn 0 // Allow respawning on survivor rounds zp_sniper_allow_respawn 0 // Allow respawning on sniper rounds zp_assassin_allow_respawn 0 // Allow respawning on assassin rounds zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds zp_plague_allow_respawn 0 // Allow respawning on plague rounds zp_respawn_zombies 1 // Whether to respawn killed zombies zp_respawn_humans 1 // Whether to respawn killed humans zp_respawn_nemesis 1 // Whether to respawn killed nemesis zp_respawn_survivors 1 // Whether to respawn killed survivors zp_respawn_snipers 1 // Whether to respawn killed snipers zp_respawn_assassins 1 // Whether to respawn killed assassins zp_lnj_allow_respawn 1 // Allow respawning on armageddon rounds zp_lnj_respawn_surv 1 // Whether to turn a spawned human into a survivor during Armageddon mode zp_lnj_respawn_nem 1 // Whether to turn a spawned zombie into a nemesis during Armageddon mode // Extra Items // ----------- zp_extra_items 1 // Enable extra items zp_extra_weapons 1 // Include weapons zp_extra_nvision 1 // Include night vision zp_extra_antidote 1 // Include antidote zp_extra_antidote_limit 999 // Antidote purchase limit per round zp_extra_madness 1 // Include zombie madness zp_extra_madness_limit 999 // Zombie madness purchase limit per round zp_extra_madness_duration 5.0 // Zombie madness duration zp_extra_infbomb 1 // Include infection bomb zp_extra_infbomb_limit 999 // Infection bomb purchase limit per round // Flashlight & Nightvision // ------------------------ zp_nvg_give 1 // Give nightvision [0-disabled // 1-enabled // 2-enabled, but no auto turning on] zp_nvg_custom 1 // Enable custom nightvision zp_nvg_size 80 // Nightvision size (radius) zp_nvg_color_R 0 // Zombie custom nightvision color (red) zp_nvg_color_G 150 // Zombie custom nightvision color (green) zp_nvg_color_B 0 // Zombie custom nightvision color (blue) zp_nvg_hum_color_R 100 // Human/Spectator custom nightvision color (red) zp_nvg_hum_color_G 100 // Human/Spectator custom nightvision color (green) zp_nvg_hum_color_B 100 // Human/Spectator custom nightvision color (blue) zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red) zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green) zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue) zp_nvg_assassin_color_R 150 // Assassin custom nightvision color (red) zp_nvg_assassin_color_G 150 // Assassin custom nightvision color (green) zp_nvg_assassin_color_B 0 // Assassin custom nightvision color (blue) zp_flash_custom 1 // Enable custom flashlight zp_flash_size 10 // Custom flashlight size (radius) zp_flash_size_assassin 7 // Custom flashlight size (radius) in assassin round zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited batteries] zp_flash_charge 5 // Custom flashlight charge rate [0-non chargeable batteries] zp_flash_distance 1000 // Custom flashlight max distance zp_flash_color_R 100 // Custom flashlight color (red) zp_flash_color_G 100 // Custom flashlight color (green) zp_flash_color_B 100 // Custom flashlight color (blue) zp_flash_color_assassin_R 150 // Custom flashlight color (red) in assassin round zp_flash_color_assassin_G 0 // Custom flashlight color (green) in assassin round zp_flash_color_assassin_B 0 // Custom flashlight color (blue) in assassin round zp_flash_show_all 1 // Let players see each other's flashlights // Knockback // --------- zp_knockback 0 // Enable weapon knockback (note: pain shock free increases knockback effect) zp_knockback_damage 1 // Use damage on knockback calculation zp_knockback_power 1 // Use weapon power on knockback calculation zp_knockback_zvel 0 // Should knockback affect vertical velocity zp_knockback_ducking 0.25 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking] zp_knockback_distance 500 // Max distance for knockback to take effect zp_knockback_nemesis 0.25 // Nemesis knockback multiplier [0-disable knockback for nemesis] zp_knockback_assassin 0.25 // Assassin knockback multiplier [0-disable knockback for assassin] // Longjump // -------- zp_leap_zombies 0 // Give leap to Zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie] zp_leap_zombies_force 500 // Force multiplier zp_leap_zombies_height 300 // Upwards force zp_leap_zombies_cooldown 5.0 // Time between leap uses zp_leap_nemesis 1 // Give leap to Nemesis zp_leap_nemesis_force 500 // Force multiplier zp_leap_nemesis_height 300 // Upwards force zp_leap_nemesis_cooldown 5.0 // Time between leap uses zp_leap_survivor 0 // Give leap to Survivor zp_leap_survivor_force 500 // Force multiplier zp_leap_survivor_height 300 // Upwards force zp_leap_survivor_cooldown 5.0 // Time between leap uses zp_leap_sniper 0 // Give leap to Sniper zp_leap_sniper_force 500 // Force multiplier zp_leap_sniper_height 300 // Upwards force zp_leap_sniper_cooldown 5.0 // Time between leap uses zp_leap_assassin 0 // Give leap to Assassin zp_leap_assassin_force 500 // Force multiplier zp_leap_assassin_height 300 // Upwards force zp_leap_assassin_cooldown 5.0 // Time between leap uses // Humans // ------ zp_human_health 250 // Health zp_human_last_extrahp 500 // Last human's extra health reward zp_human_speed 240 // Speed zp_human_gravity 1.0 // Gravity (0.5 = half) zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected zp_human_unlimited_ammo 1 // Unlimited ammo [0-disabled // 1-BP ammo // 2-clip ammo] zp_human_damage_reward 500 // How much damage humans must deal on zombies to get an ammo pack zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie // Custom Grenades // --------------- zp_fire_grenades 1 // Enable napalm grenades (overrides HE) zp_fire_duration 10 // Burning duration in seconds zp_fire_damage 5 // Burning damage (every 0.2 secs) zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduces velocity by a half) [0-disabled] zp_frost_grenades 1 // Enable frost grenades (overrides FB) zp_frost_duration 3 // Freeze duration in seconds zp_frost_hit 1 // Whether a zombie is hurt by bullets while he is frozen zp_flare_grenades 1 // Enable flare grenades (overrides SG) zp_flare_duration 60 // Flare lightning duration in seconds zp_flare_size 35 // Flare lightning size (radius) zp_flare_color 5 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b,y,c,p] zp_flare_size_assassin 15 // Flare lightning size (radius) on assassin round // Zombies // ------- zp_zombie_first_hp 2.0 // First zombie HP multiplier (2.0 = double health) zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only) zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled] zp_zombie_infect_health 100 // How much health a zombie regains with every infection zp_zombie_fov 110 // Field of view [0-dont change] zp_zombie_silent 1 // Enable silent footsteps zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie] zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human // Special Effects // --------------- zp_infection_screenfade 1 // Screen fade for infected player zp_infection_screenshake 1 // Screen shake for infected player zp_infection_sparkle 1 // Light sparkle on infection zp_infection_tracers 1 // Tracers on infection zp_infection_particles 1 // Particles on infection zp_hud_icons 1 // Display small HUD icons on infection, burning, and freeze events zp_sniper_frag_gore 1 // When killed by a Sniper, Zombies explode zp_assassin_frag_gore 1 // When killed by an Assassin, Humans are cut in pieces zp_zombies_aura_size 20 // Aura size of Nemesis/Assassin or a zombie (in zombie madness) // Nemesis // ------- zp_nem_enabled 1 // Enable nemesis mode zp_nem_chance 20 // Chance (1 in X) zp_nem_min_players 0 // Minimum players required zp_nem_health 110000 // Health [0 - human count*base health] zp_nem_base_health 0 // Base health [0 - use first zombie's health] zp_nem_speed 250 // Speed zp_nem_gravity 0.5 // Gravity (0.5 = half) zp_nem_damage 250 // Damage per hit zp_nem_glow 1 // Glow effect zp_nem_aura 1 // Halo effect zp_nem_painfree 0 // Pain shock free zp_nem_ignore_frags 1 // Whether to earn frags zp_nem_ignore_rewards 1 // Whether to earn ammo packs // Survivor // ------- zp_surv_enabled 1 // Enable survivor mode zp_surv_chance 20 // Chance (1 in X) zp_surv_min_players 0 // Minimum players required zp_surv_health 25000 // Health [0 - zombie count*base health] zp_surv_base_health 25000 // Base health [0 - use human's health] zp_surv_speed 230 // Speed zp_surv_gravity 1.25 // Gravity (0.5 = half) zp_surv_glow 1 // Glow effect zp_surv_aura 1 // Halo effect zp_surv_aura_R 10 // Color of aura [Red] zp_surv_aura_G 200 // Color of aura [Green] zp_surv_aura_B 200 // Color of aura [Blue] zp_surv_aura_size 35 // Size of aura zp_surv_painfree 1 // Pain shock free zp_surv_ignore_frags 1 // Whether to earn frags zp_surv_ignore_rewards 1 // Whether to earn ammo packs zp_surv_weapon "weapon_m249" // Survivor's weapon (given by default) zp_surv_unlimited_ammo 2 // Unlimited ammo for Survivor [0-disabled // 1-BP ammo // 2-clip ammo] // Swarm Mode // ---------- zp_swarm_enabled 1 // Enable swarm mode zp_swarm_chance 20 // Chance (1 in X) zp_swarm_min_players 0 // Minimum players required // Multiple Infection // ------------------ zp_multi_enabled 1 // Enable multiple infection mode zp_multi_chance 20 // Chance (1 in X) zp_multi_min_players 0 // Minimum players required zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*humans count) // Plague Mode // ----------- zp_plague_enabled 1 // Enable plague mode zp_plague_chance 30 // Chance (1 in X) zp_plague_min_players 0 // Minimum players required zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*humans count) zp_plague_nem_number 1 // Nemesis count zp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health) zp_plague_surv_number 1 // Survivor count zp_plague_surv_hp_multi 0.5 // Survivor HP multiplier (0.5 = 50% health) // Sniper Mode // ----------- zp_sniper_enabled 1 // Enable sniper mode zp_sniper_chance 20 // Chance (1 in X) zp_sniper_min_players 0 // Minimum players required zp_sniper_health 15000 // Health [0 - zombie count*base health] zp_sniper_base_health 15000 // Base health [0 - use human's health] zp_sniper_speed 235 // Speed zp_sniper_gravity 1.0 // Gravity (0.5 = half) zp_sniper_glow 1 // Glow effect zp_sniper_aura 1 // Halo effect zp_sniper_aura_color_R 0 // Sniper's aura color [Red] zp_sniper_aura_color_G 200 // Sniper's aura color [Green] zp_sniper_aura_color_B 10 // Sniper's aura color [Blue] zp_sniper_aura_size 25 // Aura size of sniper zp_sniper_painfree 1 // Pain shock free zp_sniper_ignore_frags 1 // Whether to earn frags zp_sniper_ignore_rewards 1 // Whether to earn ammo packs zp_sniper_damage 10000.0 // Damage done by one bullet of the sniper's weapon [value must be float/decimal] zp_sniper_unlimited_ammo 1 // Unlimited ammo for Sniper [0-disabled // 1-BP ammo // 2-clip ammo] // Assassin Mode // ------------- zp_assassin_enabled 1 // Enable nemesis mode zp_assassin_chance 20 // Chance (1 in X) zp_assassin_min_players 0 // Minimum players required zp_assassin_health 0 // Health [0 - human count*base health] zp_assassin_base_health 25000 // Base health [0 - use first zombie's health] zp_assassin_speed 600 // Speed zp_assassin_gravity 0.4 // Gravity (0.5 = half) zp_assassin_damage 250 // Damage per hit zp_assassin_glow 0 // Glow effect zp_assassin_aura 0 // Halo effect zp_assassin_painfree 1 // Pain shock free zp_assassin_ignore_frags 1 // Whether to earn frags zp_assassin_ignore_rewards 1 // Whether to earn ammo packs // Armageddon Mode // --------------- zp_lnj_enabled 1 // Enable armageddon mode zp_lnj_chance 30 // Chance (1 in X) zp_lnj_min_players 0 // Minimum players required zp_lnj_nem_hp_multi 0.1 // Nemesis HP multiplier (0.5 = 50% health) zp_lnj_surv_hp_multi 0.1 // Survivor HP multiplier (0.5 = 50% health) zp_lnj_ratio 0.5 // Infect ratio (zombie count = ratio*humans count) // Logging // ------- zp_logcommands 1 // Log admin commands to "zombieplague.log" // Additional settings // ------------------- mp_flashlight 1 // Enables flashlight mp_footsteps 1 // Enables footsteps mp_playerid 1 // Prevents seeing enemies in the dark exploit sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320
- cyby
- Scripter eXtreamCS
- Posts: 1777
- Joined: 16 Jul 2011, 21:46
- Detinator Steam: Da
- Detinator server CS: Da
- Reputatie: Scripter eXtreamCS
Fost Moderator ajutator - Has thanked: 146 times
- Been thanked: 396 times
- | Afiseaza codul
// ==================================================== // * || Zombie Plague Advance v1.6.1 Config File || * // ==================================================== // // Any changes you make here will be // automatically loaded at map start // General // ------- zp_delay 10 // Time before any game mode starts in seconds zp_lighting "" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled] zp_thunderclap 90 // Thunderclap rate in seconds [0-disabled] zp_triggered_lights 1 // Allow map triggered lights (e.g. light switches) zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors] zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug zp_block_suicide 1 // Prevent players from killing themselves zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present) zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn kill zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled] zp_remove_money 1 // Remove player's money zp_buy_custom 1 // Enable custom buy menus zp_random_weapons 0 // Whether players should get weapons randomly instead of buying them zp_admin_models_human 1 // Enable admin player models for humans zp_admin_knife_models_human 0 // Enable admin knife models for humans zp_admin_models_zombie 0 // Enable admin player models for zombies zp_admin_knife_models_zombie 0 // Enable admin knife models for zombies zp_zombie_classes 1 // Enable zombie classes zp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnect zp_starting_ammo_packs 5 // Starting amount of ammo packs for new players zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a row zp_keep_health_on_disconnect 1 // Whether the health of the Nemesis/Survivor/Sniper chosen to keep the round going should be set to that of the leaving player's zp_human_survive 0 // If no one has won, should humans be given the score for survival [0-disabled] zp_aim_info 1 // Whether to show health, armor, ammo packs etc. when a player aims at some one // Deathmatch // ---------- zp_deathmatch 4 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance] zp_spawn_delay 3 // Delay before respawning on deathmatch mode in seconds zp_spawn_protection 1 // Spawn protection time for deathmatch in seconds [0-disabled] zp_respawn_on_suicide 1 // Respawn players if they commited suicide zp_respawn_after_last_human 1 // Respawn players if only the last human is left zp_infection_allow_respawn 0 // Allow respawning on infection rounds zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds zp_surv_allow_respawn 0 // Allow respawning on survivor rounds zp_sniper_allow_respawn 0 // Allow respawning on sniper rounds zp_assassin_allow_respawn 0 // Allow respawning on assassin rounds zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds zp_plague_allow_respawn 0 // Allow respawning on plague rounds zp_respawn_zombies 1 // Whether to respawn killed zombies zp_respawn_humans 1 // Whether to respawn killed humans zp_respawn_nemesis 1 // Whether to respawn killed nemesis zp_respawn_survivors 1 // Whether to respawn killed survivors zp_respawn_snipers 1 // Whether to respawn killed snipers zp_respawn_assassins 1 // Whether to respawn killed assassins zp_lnj_allow_respawn 1 // Allow respawning on armageddon rounds zp_lnj_respawn_surv 1 // Whether to turn a spawned human into a survivor during Armageddon mode zp_lnj_respawn_nem 1 // Whether to turn a spawned zombie into a nemesis during Armageddon mode // Extra Items // ----------- zp_extra_items 1 // Enable extra items zp_extra_weapons 1 // Include weapons zp_extra_nvision 1 // Include night vision zp_extra_antidote 1 // Include antidote zp_extra_antidote_limit 999 // Antidote purchase limit per round zp_extra_madness 1 // Include zombie madness zp_extra_madness_limit 999 // Zombie madness purchase limit per round zp_extra_madness_duration 5.0 // Zombie madness duration zp_extra_infbomb 1 // Include infection bomb zp_extra_infbomb_limit 999 // Infection bomb purchase limit per round // Flashlight & Nightvision // ------------------------ zp_nvg_give 1 // Give nightvision [0-disabled // 1-enabled // 2-enabled, but no auto turning on] zp_nvg_custom 1 // Enable custom nightvision zp_nvg_size 80 // Nightvision size (radius) zp_nvg_color_R 0 // Zombie custom nightvision color (red) zp_nvg_color_G 150 // Zombie custom nightvision color (green) zp_nvg_color_B 0 // Zombie custom nightvision color (blue) zp_nvg_hum_color_R 100 // Human/Spectator custom nightvision color (red) zp_nvg_hum_color_G 100 // Human/Spectator custom nightvision color (green) zp_nvg_hum_color_B 100 // Human/Spectator custom nightvision color (blue) zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red) zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green) zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue) zp_nvg_assassin_color_R 150 // Assassin custom nightvision color (red) zp_nvg_assassin_color_G 150 // Assassin custom nightvision color (green) zp_nvg_assassin_color_B 0 // Assassin custom nightvision color (blue) zp_flash_custom 1 // Enable custom flashlight zp_flash_size 10 // Custom flashlight size (radius) zp_flash_size_assassin 7 // Custom flashlight size (radius) in assassin round zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited batteries] zp_flash_charge 5 // Custom flashlight charge rate [0-non chargeable batteries] zp_flash_distance 1000 // Custom flashlight max distance zp_flash_color_R 100 // Custom flashlight color (red) zp_flash_color_G 100 // Custom flashlight color (green) zp_flash_color_B 100 // Custom flashlight color (blue) zp_flash_color_assassin_R 150 // Custom flashlight color (red) in assassin round zp_flash_color_assassin_G 0 // Custom flashlight color (green) in assassin round zp_flash_color_assassin_B 0 // Custom flashlight color (blue) in assassin round zp_flash_show_all 1 // Let players see each other's flashlights // Knockback // --------- zp_knockback 0 // Enable weapon knockback (note: pain shock free increases knockback effect) zp_knockback_damage 1 // Use damage on knockback calculation zp_knockback_power 1 // Use weapon power on knockback calculation zp_knockback_zvel 0 // Should knockback affect vertical velocity zp_knockback_ducking 0.25 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking] zp_knockback_distance 500 // Max distance for knockback to take effect zp_knockback_nemesis 0.25 // Nemesis knockback multiplier [0-disable knockback for nemesis] zp_knockback_assassin 0.25 // Assassin knockback multiplier [0-disable knockback for assassin] // Longjump // -------- zp_leap_zombies 0 // Give leap to Zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie] zp_leap_zombies_force 500 // Force multiplier zp_leap_zombies_height 300 // Upwards force zp_leap_zombies_cooldown 5.0 // Time between leap uses zp_leap_nemesis 1 // Give leap to Nemesis zp_leap_nemesis_force 500 // Force multiplier zp_leap_nemesis_height 300 // Upwards force zp_leap_nemesis_cooldown 5.0 // Time between leap uses zp_leap_survivor 0 // Give leap to Survivor zp_leap_survivor_force 500 // Force multiplier zp_leap_survivor_height 300 // Upwards force zp_leap_survivor_cooldown 5.0 // Time between leap uses zp_leap_sniper 0 // Give leap to Sniper zp_leap_sniper_force 500 // Force multiplier zp_leap_sniper_height 300 // Upwards force zp_leap_sniper_cooldown 5.0 // Time between leap uses zp_leap_assassin 0 // Give leap to Assassin zp_leap_assassin_force 500 // Force multiplier zp_leap_assassin_height 300 // Upwards force zp_leap_assassin_cooldown 5.0 // Time between leap uses // Humans // ------ zp_human_health 250 // Health zp_human_last_extrahp 500 // Last human's extra health reward zp_human_speed 240 // Speed zp_human_gravity 1.0 // Gravity (0.5 = half) zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected zp_human_unlimited_ammo 1 // Unlimited ammo [0-disabled // 1-BP ammo // 2-clip ammo] zp_human_damage_reward 500 // How much damage humans must deal on zombies to get an ammo pack zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie // Custom Grenades // --------------- zp_fire_grenades 1 // Enable napalm grenades (overrides HE) zp_fire_duration 10 // Burning duration in seconds zp_fire_damage 5 // Burning damage (every 0.2 secs) zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduces velocity by a half) [0-disabled] zp_frost_grenades 1 // Enable frost grenades (overrides FB) zp_frost_duration 3 // Freeze duration in seconds zp_frost_hit 1 // Whether a zombie is hurt by bullets while he is frozen zp_flare_grenades 1 // Enable flare grenades (overrides SG) zp_flare_duration 60 // Flare lightning duration in seconds zp_flare_size 35 // Flare lightning size (radius) zp_flare_color 5 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b,y,c,p] zp_flare_size_assassin 15 // Flare lightning size (radius) on assassin round // Zombies // ------- zp_zombie_first_hp 2.0 // First zombie HP multiplier (2.0 = double health) zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only) zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled] zp_zombie_infect_health 100 // How much health a zombie regains with every infection zp_zombie_fov 110 // Field of view [0-dont change] zp_zombie_silent 1 // Enable silent footsteps zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie] zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human // Special Effects // --------------- zp_infection_screenfade 1 // Screen fade for infected player zp_infection_screenshake 1 // Screen shake for infected player zp_infection_sparkle 1 // Light sparkle on infection zp_infection_tracers 1 // Tracers on infection zp_infection_particles 1 // Particles on infection zp_hud_icons 1 // Display small HUD icons on infection, burning, and freeze events zp_sniper_frag_gore 1 // When killed by a Sniper, Zombies explode zp_assassin_frag_gore 1 // When killed by an Assassin, Humans are cut in pieces zp_zombies_aura_size 20 // Aura size of Nemesis/Assassin or a zombie (in zombie madness) // Nemesis // ------- zp_nem_enabled 1 // Enable nemesis mode zp_nem_chance 20 // Chance (1 in X) zp_nem_min_players 0 // Minimum players required zp_nem_health 110000 // Health [0 - human count*base health] zp_nem_base_health 0 // Base health [0 - use first zombie's health] zp_nem_speed 250 // Speed zp_nem_gravity 0.5 // Gravity (0.5 = half) zp_nem_damage 250 // Damage per hit zp_nem_glow 1 // Glow effect zp_nem_aura 1 // Halo effect zp_nem_painfree 0 // Pain shock free zp_nem_ignore_frags 0 // Whether to earn frags zp_nem_ignore_rewards 0 // Whether to earn ammo packs // Survivor // ------- zp_surv_enabled 1 // Enable survivor mode zp_surv_chance 20 // Chance (1 in X) zp_surv_min_players 0 // Minimum players required zp_surv_health 25000 // Health [0 - zombie count*base health] zp_surv_base_health 25000 // Base health [0 - use human's health] zp_surv_speed 230 // Speed zp_surv_gravity 1.25 // Gravity (0.5 = half) zp_surv_glow 1 // Glow effect zp_surv_aura 1 // Halo effect zp_surv_aura_R 10 // Color of aura [Red] zp_surv_aura_G 200 // Color of aura [Green] zp_surv_aura_B 200 // Color of aura [Blue] zp_surv_aura_size 35 // Size of aura zp_surv_painfree 1 // Pain shock free zp_surv_ignore_frags 0 // Whether to earn frags zp_surv_ignore_rewards 0 // Whether to earn ammo packs zp_surv_weapon "weapon_m249" // Survivor's weapon (given by default) zp_surv_unlimited_ammo 2 // Unlimited ammo for Survivor [0-disabled // 1-BP ammo // 2-clip ammo] // Swarm Mode // ---------- zp_swarm_enabled 1 // Enable swarm mode zp_swarm_chance 20 // Chance (1 in X) zp_swarm_min_players 0 // Minimum players required // Multiple Infection // ------------------ zp_multi_enabled 1 // Enable multiple infection mode zp_multi_chance 20 // Chance (1 in X) zp_multi_min_players 0 // Minimum players required zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*humans count) // Plague Mode // ----------- zp_plague_enabled 1 // Enable plague mode zp_plague_chance 30 // Chance (1 in X) zp_plague_min_players 0 // Minimum players required zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*humans count) zp_plague_nem_number 1 // Nemesis count zp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health) zp_plague_surv_number 1 // Survivor count zp_plague_surv_hp_multi 0.5 // Survivor HP multiplier (0.5 = 50% health) // Sniper Mode // ----------- zp_sniper_enabled 1 // Enable sniper mode zp_sniper_chance 20 // Chance (1 in X) zp_sniper_min_players 0 // Minimum players required zp_sniper_health 15000 // Health [0 - zombie count*base health] zp_sniper_base_health 15000 // Base health [0 - use human's health] zp_sniper_speed 235 // Speed zp_sniper_gravity 1.0 // Gravity (0.5 = half) zp_sniper_glow 1 // Glow effect zp_sniper_aura 1 // Halo effect zp_sniper_aura_color_R 0 // Sniper's aura color [Red] zp_sniper_aura_color_G 200 // Sniper's aura color [Green] zp_sniper_aura_color_B 10 // Sniper's aura color [Blue] zp_sniper_aura_size 25 // Aura size of sniper zp_sniper_painfree 1 // Pain shock free zp_sniper_ignore_frags 0 // Whether to earn frags zp_sniper_ignore_rewards 0 // Whether to earn ammo packs zp_sniper_damage 10000.0 // Damage done by one bullet of the sniper's weapon [value must be float/decimal] zp_sniper_unlimited_ammo 1 // Unlimited ammo for Sniper [0-disabled // 1-BP ammo // 2-clip ammo] // Assassin Mode // ------------- zp_assassin_enabled 1 // Enable nemesis mode zp_assassin_chance 20 // Chance (1 in X) zp_assassin_min_players 0 // Minimum players required zp_assassin_health 0 // Health [0 - human count*base health] zp_assassin_base_health 25000 // Base health [0 - use first zombie's health] zp_assassin_speed 600 // Speed zp_assassin_gravity 0.4 // Gravity (0.5 = half) zp_assassin_damage 250 // Damage per hit zp_assassin_glow 0 // Glow effect zp_assassin_aura 0 // Halo effect zp_assassin_painfree 1 // Pain shock free zp_assassin_ignore_frags 0 // Whether to earn frags zp_assassin_ignore_rewards 0 // Whether to earn ammo packs // Armageddon Mode // --------------- zp_lnj_enabled 1 // Enable armageddon mode zp_lnj_chance 30 // Chance (1 in X) zp_lnj_min_players 0 // Minimum players required zp_lnj_nem_hp_multi 0.1 // Nemesis HP multiplier (0.5 = 50% health) zp_lnj_surv_hp_multi 0.1 // Survivor HP multiplier (0.5 = 50% health) zp_lnj_ratio 0.5 // Infect ratio (zombie count = ratio*humans count) // Logging // ------- zp_logcommands 1 // Log admin commands to "zombieplague.log" // Additional settings // ------------------- mp_flashlight 1 // Enables flashlight mp_footsteps 1 // Enables footsteps mp_playerid 1 // Prevents seeing enemies in the dark exploit sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320
93.114.82.17:27015 - Monster Invasion CO-OP Mod
- Alive.
- Membru, skill 0
- Posts: 33
- Joined: 11 Feb 2015, 20:52
- Detinator Steam: Da
- CS Status: Back to the future
- SteamID: monopoly179
- Fond eXtream: 0
- Contact:
Mulţumesc mult , merge.cyby wrote:Si dupa ce termini de editat dai in consola serverului exec locatia.cfg
- | Afiseaza codul
// ==================================================== // * || Zombie Plague Advance v1.6.1 Config File || * // ==================================================== // // Any changes you make here will be // automatically loaded at map start // General // ------- zp_delay 10 // Time before any game mode starts in seconds zp_lighting "" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled] zp_thunderclap 90 // Thunderclap rate in seconds [0-disabled] zp_triggered_lights 1 // Allow map triggered lights (e.g. light switches) zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors] zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug zp_block_suicide 1 // Prevent players from killing themselves zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present) zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn kill zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled] zp_remove_money 1 // Remove player's money zp_buy_custom 1 // Enable custom buy menus zp_random_weapons 0 // Whether players should get weapons randomly instead of buying them zp_admin_models_human 1 // Enable admin player models for humans zp_admin_knife_models_human 0 // Enable admin knife models for humans zp_admin_models_zombie 0 // Enable admin player models for zombies zp_admin_knife_models_zombie 0 // Enable admin knife models for zombies zp_zombie_classes 1 // Enable zombie classes zp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnect zp_starting_ammo_packs 5 // Starting amount of ammo packs for new players zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a row zp_keep_health_on_disconnect 1 // Whether the health of the Nemesis/Survivor/Sniper chosen to keep the round going should be set to that of the leaving player's zp_human_survive 0 // If no one has won, should humans be given the score for survival [0-disabled] zp_aim_info 1 // Whether to show health, armor, ammo packs etc. when a player aims at some one // Deathmatch // ---------- zp_deathmatch 4 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance] zp_spawn_delay 3 // Delay before respawning on deathmatch mode in seconds zp_spawn_protection 1 // Spawn protection time for deathmatch in seconds [0-disabled] zp_respawn_on_suicide 1 // Respawn players if they commited suicide zp_respawn_after_last_human 1 // Respawn players if only the last human is left zp_infection_allow_respawn 0 // Allow respawning on infection rounds zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds zp_surv_allow_respawn 0 // Allow respawning on survivor rounds zp_sniper_allow_respawn 0 // Allow respawning on sniper rounds zp_assassin_allow_respawn 0 // Allow respawning on assassin rounds zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds zp_plague_allow_respawn 0 // Allow respawning on plague rounds zp_respawn_zombies 1 // Whether to respawn killed zombies zp_respawn_humans 1 // Whether to respawn killed humans zp_respawn_nemesis 1 // Whether to respawn killed nemesis zp_respawn_survivors 1 // Whether to respawn killed survivors zp_respawn_snipers 1 // Whether to respawn killed snipers zp_respawn_assassins 1 // Whether to respawn killed assassins zp_lnj_allow_respawn 1 // Allow respawning on armageddon rounds zp_lnj_respawn_surv 1 // Whether to turn a spawned human into a survivor during Armageddon mode zp_lnj_respawn_nem 1 // Whether to turn a spawned zombie into a nemesis during Armageddon mode // Extra Items // ----------- zp_extra_items 1 // Enable extra items zp_extra_weapons 1 // Include weapons zp_extra_nvision 1 // Include night vision zp_extra_antidote 1 // Include antidote zp_extra_antidote_limit 999 // Antidote purchase limit per round zp_extra_madness 1 // Include zombie madness zp_extra_madness_limit 999 // Zombie madness purchase limit per round zp_extra_madness_duration 5.0 // Zombie madness duration zp_extra_infbomb 1 // Include infection bomb zp_extra_infbomb_limit 999 // Infection bomb purchase limit per round // Flashlight & Nightvision // ------------------------ zp_nvg_give 1 // Give nightvision [0-disabled // 1-enabled // 2-enabled, but no auto turning on] zp_nvg_custom 1 // Enable custom nightvision zp_nvg_size 80 // Nightvision size (radius) zp_nvg_color_R 0 // Zombie custom nightvision color (red) zp_nvg_color_G 150 // Zombie custom nightvision color (green) zp_nvg_color_B 0 // Zombie custom nightvision color (blue) zp_nvg_hum_color_R 100 // Human/Spectator custom nightvision color (red) zp_nvg_hum_color_G 100 // Human/Spectator custom nightvision color (green) zp_nvg_hum_color_B 100 // Human/Spectator custom nightvision color (blue) zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red) zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green) zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue) zp_nvg_assassin_color_R 150 // Assassin custom nightvision color (red) zp_nvg_assassin_color_G 150 // Assassin custom nightvision color (green) zp_nvg_assassin_color_B 0 // Assassin custom nightvision color (blue) zp_flash_custom 1 // Enable custom flashlight zp_flash_size 10 // Custom flashlight size (radius) zp_flash_size_assassin 7 // Custom flashlight size (radius) in assassin round zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited batteries] zp_flash_charge 5 // Custom flashlight charge rate [0-non chargeable batteries] zp_flash_distance 1000 // Custom flashlight max distance zp_flash_color_R 100 // Custom flashlight color (red) zp_flash_color_G 100 // Custom flashlight color (green) zp_flash_color_B 100 // Custom flashlight color (blue) zp_flash_color_assassin_R 150 // Custom flashlight color (red) in assassin round zp_flash_color_assassin_G 0 // Custom flashlight color (green) in assassin round zp_flash_color_assassin_B 0 // Custom flashlight color (blue) in assassin round zp_flash_show_all 1 // Let players see each other's flashlights // Knockback // --------- zp_knockback 0 // Enable weapon knockback (note: pain shock free increases knockback effect) zp_knockback_damage 1 // Use damage on knockback calculation zp_knockback_power 1 // Use weapon power on knockback calculation zp_knockback_zvel 0 // Should knockback affect vertical velocity zp_knockback_ducking 0.25 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking] zp_knockback_distance 500 // Max distance for knockback to take effect zp_knockback_nemesis 0.25 // Nemesis knockback multiplier [0-disable knockback for nemesis] zp_knockback_assassin 0.25 // Assassin knockback multiplier [0-disable knockback for assassin] // Longjump // -------- zp_leap_zombies 0 // Give leap to Zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie] zp_leap_zombies_force 500 // Force multiplier zp_leap_zombies_height 300 // Upwards force zp_leap_zombies_cooldown 5.0 // Time between leap uses zp_leap_nemesis 1 // Give leap to Nemesis zp_leap_nemesis_force 500 // Force multiplier zp_leap_nemesis_height 300 // Upwards force zp_leap_nemesis_cooldown 5.0 // Time between leap uses zp_leap_survivor 0 // Give leap to Survivor zp_leap_survivor_force 500 // Force multiplier zp_leap_survivor_height 300 // Upwards force zp_leap_survivor_cooldown 5.0 // Time between leap uses zp_leap_sniper 0 // Give leap to Sniper zp_leap_sniper_force 500 // Force multiplier zp_leap_sniper_height 300 // Upwards force zp_leap_sniper_cooldown 5.0 // Time between leap uses zp_leap_assassin 0 // Give leap to Assassin zp_leap_assassin_force 500 // Force multiplier zp_leap_assassin_height 300 // Upwards force zp_leap_assassin_cooldown 5.0 // Time between leap uses // Humans // ------ zp_human_health 250 // Health zp_human_last_extrahp 500 // Last human's extra health reward zp_human_speed 240 // Speed zp_human_gravity 1.0 // Gravity (0.5 = half) zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected zp_human_unlimited_ammo 1 // Unlimited ammo [0-disabled // 1-BP ammo // 2-clip ammo] zp_human_damage_reward 500 // How much damage humans must deal on zombies to get an ammo pack zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie // Custom Grenades // --------------- zp_fire_grenades 1 // Enable napalm grenades (overrides HE) zp_fire_duration 10 // Burning duration in seconds zp_fire_damage 5 // Burning damage (every 0.2 secs) zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduces velocity by a half) [0-disabled] zp_frost_grenades 1 // Enable frost grenades (overrides FB) zp_frost_duration 3 // Freeze duration in seconds zp_frost_hit 1 // Whether a zombie is hurt by bullets while he is frozen zp_flare_grenades 1 // Enable flare grenades (overrides SG) zp_flare_duration 60 // Flare lightning duration in seconds zp_flare_size 35 // Flare lightning size (radius) zp_flare_color 5 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b,y,c,p] zp_flare_size_assassin 15 // Flare lightning size (radius) on assassin round // Zombies // ------- zp_zombie_first_hp 2.0 // First zombie HP multiplier (2.0 = double health) zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only) zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled] zp_zombie_infect_health 100 // How much health a zombie regains with every infection zp_zombie_fov 110 // Field of view [0-dont change] zp_zombie_silent 1 // Enable silent footsteps zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie] zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human // Special Effects // --------------- zp_infection_screenfade 1 // Screen fade for infected player zp_infection_screenshake 1 // Screen shake for infected player zp_infection_sparkle 1 // Light sparkle on infection zp_infection_tracers 1 // Tracers on infection zp_infection_particles 1 // Particles on infection zp_hud_icons 1 // Display small HUD icons on infection, burning, and freeze events zp_sniper_frag_gore 1 // When killed by a Sniper, Zombies explode zp_assassin_frag_gore 1 // When killed by an Assassin, Humans are cut in pieces zp_zombies_aura_size 20 // Aura size of Nemesis/Assassin or a zombie (in zombie madness) // Nemesis // ------- zp_nem_enabled 1 // Enable nemesis mode zp_nem_chance 20 // Chance (1 in X) zp_nem_min_players 0 // Minimum players required zp_nem_health 110000 // Health [0 - human count*base health] zp_nem_base_health 0 // Base health [0 - use first zombie's health] zp_nem_speed 250 // Speed zp_nem_gravity 0.5 // Gravity (0.5 = half) zp_nem_damage 250 // Damage per hit zp_nem_glow 1 // Glow effect zp_nem_aura 1 // Halo effect zp_nem_painfree 0 // Pain shock free zp_nem_ignore_frags 0 // Whether to earn frags zp_nem_ignore_rewards 0 // Whether to earn ammo packs // Survivor // ------- zp_surv_enabled 1 // Enable survivor mode zp_surv_chance 20 // Chance (1 in X) zp_surv_min_players 0 // Minimum players required zp_surv_health 25000 // Health [0 - zombie count*base health] zp_surv_base_health 25000 // Base health [0 - use human's health] zp_surv_speed 230 // Speed zp_surv_gravity 1.25 // Gravity (0.5 = half) zp_surv_glow 1 // Glow effect zp_surv_aura 1 // Halo effect zp_surv_aura_R 10 // Color of aura [Red] zp_surv_aura_G 200 // Color of aura [Green] zp_surv_aura_B 200 // Color of aura [Blue] zp_surv_aura_size 35 // Size of aura zp_surv_painfree 1 // Pain shock free zp_surv_ignore_frags 0 // Whether to earn frags zp_surv_ignore_rewards 0 // Whether to earn ammo packs zp_surv_weapon "weapon_m249" // Survivor's weapon (given by default) zp_surv_unlimited_ammo 2 // Unlimited ammo for Survivor [0-disabled // 1-BP ammo // 2-clip ammo] // Swarm Mode // ---------- zp_swarm_enabled 1 // Enable swarm mode zp_swarm_chance 20 // Chance (1 in X) zp_swarm_min_players 0 // Minimum players required // Multiple Infection // ------------------ zp_multi_enabled 1 // Enable multiple infection mode zp_multi_chance 20 // Chance (1 in X) zp_multi_min_players 0 // Minimum players required zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*humans count) // Plague Mode // ----------- zp_plague_enabled 1 // Enable plague mode zp_plague_chance 30 // Chance (1 in X) zp_plague_min_players 0 // Minimum players required zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*humans count) zp_plague_nem_number 1 // Nemesis count zp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health) zp_plague_surv_number 1 // Survivor count zp_plague_surv_hp_multi 0.5 // Survivor HP multiplier (0.5 = 50% health) // Sniper Mode // ----------- zp_sniper_enabled 1 // Enable sniper mode zp_sniper_chance 20 // Chance (1 in X) zp_sniper_min_players 0 // Minimum players required zp_sniper_health 15000 // Health [0 - zombie count*base health] zp_sniper_base_health 15000 // Base health [0 - use human's health] zp_sniper_speed 235 // Speed zp_sniper_gravity 1.0 // Gravity (0.5 = half) zp_sniper_glow 1 // Glow effect zp_sniper_aura 1 // Halo effect zp_sniper_aura_color_R 0 // Sniper's aura color [Red] zp_sniper_aura_color_G 200 // Sniper's aura color [Green] zp_sniper_aura_color_B 10 // Sniper's aura color [Blue] zp_sniper_aura_size 25 // Aura size of sniper zp_sniper_painfree 1 // Pain shock free zp_sniper_ignore_frags 0 // Whether to earn frags zp_sniper_ignore_rewards 0 // Whether to earn ammo packs zp_sniper_damage 10000.0 // Damage done by one bullet of the sniper's weapon [value must be float/decimal] zp_sniper_unlimited_ammo 1 // Unlimited ammo for Sniper [0-disabled // 1-BP ammo // 2-clip ammo] // Assassin Mode // ------------- zp_assassin_enabled 1 // Enable nemesis mode zp_assassin_chance 20 // Chance (1 in X) zp_assassin_min_players 0 // Minimum players required zp_assassin_health 0 // Health [0 - human count*base health] zp_assassin_base_health 25000 // Base health [0 - use first zombie's health] zp_assassin_speed 600 // Speed zp_assassin_gravity 0.4 // Gravity (0.5 = half) zp_assassin_damage 250 // Damage per hit zp_assassin_glow 0 // Glow effect zp_assassin_aura 0 // Halo effect zp_assassin_painfree 1 // Pain shock free zp_assassin_ignore_frags 0 // Whether to earn frags zp_assassin_ignore_rewards 0 // Whether to earn ammo packs // Armageddon Mode // --------------- zp_lnj_enabled 1 // Enable armageddon mode zp_lnj_chance 30 // Chance (1 in X) zp_lnj_min_players 0 // Minimum players required zp_lnj_nem_hp_multi 0.1 // Nemesis HP multiplier (0.5 = 50% health) zp_lnj_surv_hp_multi 0.1 // Survivor HP multiplier (0.5 = 50% health) zp_lnj_ratio 0.5 // Infect ratio (zombie count = ratio*humans count) // Logging // ------- zp_logcommands 1 // Log admin commands to "zombieplague.log" // Additional settings // ------------------- mp_flashlight 1 // Enables flashlight mp_footsteps 1 // Enables footsteps mp_playerid 1 // Prevents seeing enemies in the dark exploit sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320
Return to “Probleme la servere dedicate de Counter-Strike”
Jump to
- eXtream - Forum
- ↳ Steam
- ↳ Forum
- ↳ WebDesign
- ↳ Incepatori
- ↳ Cos de reciclare
- ↳ Discutii generale
- ↳ Anunturi
- ↳ Security zone
- ↳ Filme si seriale
- ↳ Reclamatii
- ↳ Entertainment
- ↳ Distractie
- ↳ Clubul eXtreamCS - Intra si tu ! [noi oportunitati]
- eXtream - Counter-Strike 2
- ↳ Counter-Strike 2
- eXtream - Counter-Strike 1.6
- ↳ Diverse
- ↳ Filme gaming
- ↳ Meciuri
- ↳ Tutoriale
- ↳ Tutoriale
- ↳ Cereri
- ↳ Discutii generale
- ↳ Probleme la servere dedicate de Counter-Strike
- ↳ Cereri admin / slot
- ↳ Probleme in jocul Counter-Strike
- ↳ Pluginuri
- ↳ Pluginuri eXtream
- ↳ Cereri
- ↳ AdminMod
- ↳ AmxModX
- ↳ Resurse
- ↳ Moduri
- ↳ Addon-uri
- ↳ Kit-uri
- ↳ Harti
- ↳ Diverse
- ↳ Cereri
- ↳ Servere
- ↳ Programarea CS-ului
- ↳ Scripting
- ↳ Modificari pluginuri
- ↳ CStrike
- ↳ Cereri
- eXtream - Echipa
- ↳ Productia eXtream
- ↳ Harti eXtream
- ↳ CS.eXtreamCS.com - Server oficial eXtreamCS
- ↳ Zona administrativă
- ↳ Cereri acces
- ↳ Cereri unban
- ↳ Reclamații
- ↳ Admin zone
- ↳ CS2.eXtreamCS.com - Server official eXtreamCS
- ↳ XMAS.eXtreamCS.com
- ↳ Cereri admin
- ↳ Cereri unban
- ↳ Reclamatii / Sugestii
- ↳ eXtreamCS #PubMasters
- eXtream - Counter Strike Global Offensive
- ↳ Diverse
- ↳ Meciuri
- ↳ Tutoriale
- ↳ Probleme la servere dedicate de Counter-Strike: Global Offensive
- ↳ Probleme in jocul Counter-Strike: Global Offensive
- ↳ Pluginuri
- ↳ Cereri
- ↳ Resurse
- ↳ Addons-uri
- ↳ Hărți
- ↳ Diverse
- ↳ Servere
- eXtream - Counter-Strike Source
- ↳ Tutoriale
- ↳ Pluginuri
- ↳ Servere
- ↳ Resurse
- ↳ Harti
- ↳ Moduri
- ↳ Diverse
- ↳ Classic » CS
- ↳ Anunțuri administrative
- ↳ Cereri admin/slot
- ↳ Cereri unban
- ↳ Reclamații
- ↳ Banlist
- ↳ Admins Only
- ↳ Discord