din cate am aflat este din hlds_run ...home/client151/.steam/sdk32/steamclient.so
with error:
/home/client151/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 17:45:07 Apr 25 2013 (6027)
STEAM Auth Server
Alias name is invalid
Alias name is invalid
Alias name is invalid
uitatil aici:
- | Afiseaza codul
#!/bin/sh # # Copyright (c) 2002, Valve LLC. All rights reserved. # # a wrapper script for the main hl dedicated server binary. # Performs auto-restarting of the server on crash. You can # extend this to log crashes and more. # # setup the libraries, local dir first! export LD_LIBRARY_PATH=".:$LD_LIBRARY_PATH" init() { # Initialises the various variables # Set up the defaults GAME="valve" DEBUG=0 RESTART="yes" HL=./hlds_linux HL_DETECT=1 TIMEOUT=10 # time to wait after a crash (in seconds) CRASH_DEBUG_MSG="email debug.log to [email protected]" GDB="gdb" # the gdb binary to run DEBUG_LOG="debug.log" PID_FILE="" STEAM="" STEAMERR="" SIGINT_ACTION="quit 0" # exit normally on sig int NO_TRAP=0 AUTO_UPDATE="" BETA_VERSION="" PARAMS=$* # Remove any old default pid files # Cant do this as they may be still running #rm -f hlds.*.pid # use the $FORCE environment variable if its set if test -n "$FORCE" ; then # Note: command line -binary will override this HL=$FORCE HL_DETECT=0 fi while test $# -gt 0; do case "$1" in "-game") GAME="$2" shift ;; "-debug") DEBUG=1 # Ensure that PID_FILE is set if test -z "$PID_FILE"; then PID_FILE="hlds.$$.pid" fi ;; "-norestart") RESTART="" ;; "-pidfile") PID_FILE="$2" shift ;; "-binary") HL="$2" HL_DETECT=0 shift ;; "-timeout") TIMEOUT="$2" shift ;; "-gdb") GDB="$2" shift ;; "-debuglog") DEBUG_LOG="$2" shift ;; "-autoupdate") AUTO_UPDATE="yes" STEAM="steamcmd/steamcmd.sh" RESTART="yes" ;; "-steamerr") STEAMERR=1 ;; "-ignoresigint") SIGINT_ACTION="" ;; "-notrap") NO_TRAP=1 ;; "-beta") BETA_VERSION="$2" shift ;; "-help") # quit with syntax quit 2 ;; esac shift done # Ensure we have a game specified if test -z "$GAME"; then echo "Unable to determine game type from command line." quit 1 elif test ! -d "$GAME"; then echo "Invalid game type '$GAME' sepecified." quit 1 fi #if test 0 -eq "$NO_TRAP"; then # Set up the int handler # N.B. Dont use SIGINT symbolic value # as its just INT under ksh #trap "$SIGINT_ACTION" 2 #fi if test ! -f "$HL"; then echo "Half-life binary '$HL' not found, exiting" quit 1 elif test ! -x "$HL"; then # Could try chmod but dont know what we will be # chmoding so just fail. echo "Half-life binary '$HL' not executable, exiting" quit 1 fi # Setup debugging if test "$DEBUG" -eq 1; then #turn on core dumps :) (if possible) echo "Enabling debug mode" if test "`ulimit -c`" -eq 0 ; then ulimit -c 2000 fi GDB_TEST=`$GDB -v` if test -z "$GDB_TEST"; then echo "Please install gdb first." echo "goto http://www.gnu.org/software/gdb/ " DEBUG=0 # turn off debugging cause gdb isn't installed fi fi PID_IN_PARAMS="`echo $PARAMS | grep -e -pidfile`" if test -z "$PID_IN_PARAMS" && test -n "$PID_FILE"; then HL_CMD="$HL $PARAMS -pidfile $PID_FILE" else HL_CMD="$HL $PARAMS" fi } syntax () { # Prints script syntax echo "Syntax:" echo "$0 [-game <game>] [-debug] [-norestart] [-pidfile]" echo " [-binary [hlds_linux]" echo " [-timeout <number>] [-gdb <gdb>] [-autoupdate]" echo " [-steamerr] [-ignoresigint] [-beta <version>]" echo " [-debuglog <logname>]" echo "Params:" echo "-game <game> Specifies the <game> to run." echo "-debug Run debugging on failed servers if possible." echo "-debuglog <logname> Log debug output to this file." echo "-norestart Don't attempt to restart failed servers." echo "-pidfile <pidfile> Use the specified <pidfile> to store the server pid." echo "-binary <binary> Use the specified binary ( no auto detection )." echo "-timeout <number> Sleep for <number> seconds before restarting" echo " a failed server." echo "-gdb <gdb> Use <dbg> as the debugger of failed servers." echo "-steamerr Quit on steam update failure." echo "-beta <version> Make use of a beta version of this server from Steam" echo "-ignoresigint Ignore signal INT ( prevents CTRL+C quitting" echo " the script )." echo "-notrap Don't use trap. This prevents automatic" echo " removal of old lock files." echo "" echo "Note: All parameters specified as passed through to the server" echo "including any not listed." } debugcore () { # Debugs any core file if DEBUG is set and # the exitcode is none 0 exitcode=$1 if test $exitcode -ne 0; then if test -n "$DEBUG" ; then echo "bt" > debug.cmds; echo "info locals" >> debug.cmds; echo "info sharedlibrary" >> debug.cmds echo "info frame" >> debug.cmds; # works, but gives an error... must be last echo "----------------------------------------------" >> $DEBUG_LOG echo "CRASH: `date`" >> $DEBUG_LOG echo "Start Line: $HL_CMD" >> $DEBUG_LOG # check to see if a core was dumped if test -f core ; then CORE="core" elif test -f core.`cat $PID_FILE`; then CORE=core.`cat $PID_FILE` elif test -f "$HL.core" ; then CORE="$HL.core" fi if test -n "$CORE"; then $GDB $HL $CORE -x debug.cmds -batch >> $DEBUG_LOG fi echo "End of crash report" >> $DEBUG_LOG echo "----------------------------------------------" >> $DEBUG_LOG echo $CRASH_DEBUG_MSG rm debug.cmds else echo "Add \"-debug\" to the $0 command line to generate a debug.log to help with solving this problem" fi fi } update() { updatesingle } updatesingle() { # Run the steam update # exits on failure if STEAMERR is set if test -n "$AUTO_UPDATE"; then if test -f "$STEAM"; then echo "Updating server using Steam." CMD="$STEAM +logon anonymous +force_install_dir .. +app_update 90 +quit"; if test -n "$BETA_VERSION"; then CMD="$CMD -beta $BETA_VERSION"; fi STEAMEXE=steamcmd $CMD if test $? -ne 0; then if test -n "$STEAMERR"; then echo "`date`: Steam Update failed, exiting." quit 1 else echo "`date`: Steam Update failed, ignoring." return 0 fi fi else if test -n "$STEAMERR"; then echo "Could not locate steam binary:$STEAM, exiting."; quit 1 else echo "Could not locate steam binary:$STEAM, ignoring."; return 0 fi fi fi return 1 } run() { # Runs the steam update and server # Loops if RESTART is set # Debugs if server failure is detected # Note: if RESTART is not set then # 1. DEBUG is set then the server is NOT exec'd # 2. DEBUG is not set the the server is exec'd if test -n "$RESTART" ; then echo "Auto-restarting the server on crash" #loop forever while true do # Update if needed update # Run the server $HL_CMD retval=$? if test $retval -eq 0 && test -z "$RESTART" ; then break; # if 0 is returned then just quit fi debugcore $retval echo "`date`: Server restart in $TIMEOUT seconds" # don't thrash the hard disk if the server dies, wait a little sleep $TIMEOUT done # while true else # Update if needed update # Run the server if test "$DEBUG" -eq 0; then # debug not requested we can exec exec $HL_CMD else # debug requested we can't exec $HL_CMD debugcore $? fi fi } quit() { # Exits with the give error code, 1 # if none specified. # exit code 2 also prints syntax exitcode="$1" # default to failure if test -z "$exitcode"; then exitcode=1 fi case "$exitcode" in 0) echo "`date`: Server Quit" ;; 2) syntax ;; *) echo "`date`: Server Failed" ;; esac # Remove pid file if test -n "$PID_FILE" && test -f "$PID_FILE" ; then # The specified pid file rm -f $PID_FILE fi # reset SIGINT and then kill ourselves properly trap - 2 kill -2 $$ } # Initialise init $* # Run run # Quit normally quit 0
- | Afiseaza codul
;Gag Plugin Gag_Manager.amxx ;Protectie WarGods_Shield.amxx ;Pluginuri Admin admin.amxx adminchat.amxx admincmd.amxx adminslots.amxx adminvote.amxx amx_ss.amxx amx_team.amxx ;Pluginuri Normale amx_parachute.amxx amxmod_compat.amxx auto_join_on_connect.amxx boti.amxx c4_timer_hud_sound.amxx cmdmenu.amxx customsky.amxx de_knife2.amxx destroy.amxx event_vip.amxx fmu_c4_sprite.amxx FR-Chat.amxx FR-VIP.amxx freezetimeround.amxx frostnades.amxx FRSistemCredits.amxx furien30_bonusbox.amxx Furien_Knife_Menu.amxx FurienModSimple1.amxx hp_ap_info.amxx jump.amxx kill_for_bonus.amxx loterie.amxx mapchooser.amxx mapsmenu.amxx menufront.amxx multilingual.amxx NameReplacer.amxx nextmap.amxx Pet-Argon.amxx Played_Time.amxx players_models.amxx plmenu.amxx pluginmenu.amxx rank_rankstats_top.amxx resetscore.amxx roundsound.amxx shop.amxx sound_knife.amxx swichonct.amxx timeleft.amxx timeplant.amxx ultimate_menu.amxx vip_info.amxx WEAPONS_MODEL.amxx who_fr.amxx zp_bullet_damage.amxx ;Meniu Arme furien40_weapons.amxx