Problema furien_knife

Discutii legate de instalarea, configurarea si modificarea unui server de Counter-Strike.

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Gaboru001
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Joined: 13 Mar 2015, 17:25
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25 Jan 2016, 20:20

Salut, cine poate sa ma ajute? Am cateva probleme la acest plugin, probleme la unele modele. Alta problema ar fi ca imi da "bad load" la server.. nu inteleg de ce.. El mai are o problema 338, 343 lose indentation.
Va multumesc anticipat!
| Afiseaza codul
#include <amxmodx>
#include <engine>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <fun>
#include <xs>

//#pragma semicolon 1

new const PLUGIN[] = "Spawn_knife";
new const VERSION[] = "1.2";
new const AUTHOR[] = "GbR & Evolution";

#define ADMIN_LEVEL	ADMIN_LEVEL_A
#define is_user_admin(%1)	(get_user_flags(%1) & ADMIN_LEVEL)
#define VIP_LEVEL	ADMIN_LEVEL_H
#define is_user_vip(%1)	(get_user_flags(%1) & VIP_LEVEL)

new bool: HaveGuillotine[33];
new bool: HaveKatana[33];
new bool: HavexFotherUpgrade[33];
new bool: HaveGreenDragon[33];
new bool: HaveHuntedKnife[33];
new bool: HavePuppeteer[33];
new bool: HaveRegeneratorElf[33];

new bool: HaveJoker[33];

new stock bool: HaveKnifeChoosen[33];

new const HaveGuillotineVModel[66] = "models/furien_knife/v_guillotine.mdl";
new const HaveGuillotineWModel[66] = "models/furien_knife/w_guillotine.mdl";

new const HaveKatanaModel[66] = "models/furien_knife/v_katana.mdl";
new const HavexFotherUpgradeVModel[66] = "models/furien_knife/v_katanad.mdl";
new const HavexFotherUpgradePModel[66] = "models/furien_knife/p_katanad.mdl";

static stock const xFotherUpgrade_sound[][] = 
{
	"weapons/katanad_stab_miss.wav",
	"weapons/katanad_stab.wav",
	"weapons/katanad_slash3.wav",
	"weapons/katanad_slash2.wav",
	"weapons/katanad_slash1.wav",
	"weapons/katanad_hit2.wav",
	"weapons/katanad_hit1.wav",
	"weapons/katanad_draw.wav"
};

new const HaveGreenDragonVModel[66] = "models/furien_knife/v_dragonsword2.mdl";
new const HaveGreenDragonPModel[66] = "models/furien_knife/p_dragonsword.mdl";

static stock const GreenDragon_sound[][] =
{
	"weapons/dragonsword_draw.wav",
	"weapons/dragonsword_hit1.wav",
	"weapons/dragonsword_hit2.wav",
	"weapons/dragonsword_idle.wav",
	"weapons/dragonsword_slash1.wav",
	"weapons/dragonsword_slash2.wav",
	"weapons/dragonsword_stab_hit.wav",
	"weapons/dragonsword_wall.wav"
};

new const HaveHuntedKnifeModel[66] = "models/furien_knife/v_hunted_knife.mdl";
new const HavePuppeteerModel[66] = "models/furien_knife/v_puppeteer(new).mdl";

//new Puppeteer_blood;

new const HaveRegeneratorElfModel[66] = "models/furien_knife/v_elf_christmas.mdl";

new const HaveJokerVModel[66] = "models/furien_knife/v_joker.mdl";
new const HaveJokerPModel[66] = "models/furien_knife/p_joker.mdl";

static stock const Joker_sound[][] =
{
	"joker/joker_deploy1.wav",	// 0
	"joker/joker_hwall.wav",	// 1
	"joker/joker_slash1.wav",	// 2
	"joker/joker_stab.wav",	// 3
	"joker/joker1.wav",	// 4
	"joker/joker2.wav"	// 5
};

static const stock Joker_blood[][] =
{
	"sprites/blood.spr",
	"sprites/bloodspray.spr"
};

static g_Blood[sizeof Joker_blood]

//Native
native fcs_get_user_credits(id);
native fcs_set_user_credits(id, credits);

#define	KNIFE_KNOCK	5
#define BLOOD		3

public plugin_precache()
{
	//Puppeteer_blood = precache_model("sprites/puppeteer.spr")

	precache_model(HaveGuillotineVModel);
	precache_model(HaveGuillotineWModel);
	precache_model(HaveKatanaModel);
	precache_model(HavexFotherUpgradeVModel);
	precache_model(HavexFotherUpgradePModel);
	precache_model(HaveGreenDragonVModel);
	precache_model(HaveGreenDragonPModel);
	precache_model(HaveHuntedKnifeModel);
	precache_model(HavePuppeteerModel);
	precache_model(HaveRegeneratorElfModel);
	precache_model(HaveJokerVModel);
	precache_model(HaveJokerPModel);

        for(new i = 0; i <= charsmax(Joker_sound); i++)
        {
                precache_sound(Joker_sound);
        }

        for(new i = 0; i <= charsmax(Joker_blood); i++)
        {
                g_Blood = precache_model(Joker_blood);
        }

        for(new i = 0; i <= charsmax(GreenDragon_sound); i++)
        {
                precache_sound(GreenDragon_sound);
        }

        for(new i = 0; i <= charsmax(xFotherUpgrade_sound); i++)
        {
                precache_sound(xFotherUpgrade_sound);
        }
}

public client_putinserver(id)
{
	HaveGuillotine[id] = false;
	HaveKatana[id] = false;
	HavexFotherUpgrade[id] = false;
	HavePuppeteer[id] = false;
	HaveGreenDragon[id] = false;
	HaveHuntedKnife[id] = false;
	HaveRegeneratorElf[id] = false;
	HaveJoker[id] = false;
}

public client_disconnect(id)
{
	client_putinserver(id);
}

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);
	
	register_clcmd("say /knife","ClCmdSayKnife");

	register_event("CurWeapon", "CurrentWeapon", "be", "1=1");
	RegisterHam(Ham_Spawn, "player", "hamPlayerSpawnPost", 1);
	RegisterHam(Ham_TakeDamage, "player", "Player_TakeDamage");

	register_forward(FM_SetModel, "fw_SetModel");

        register_forward(FM_EmitSound, "fw_EmitSounds");

	//register_event("DeathMsg","hook_death","a");

	RegisterHam(Ham_TakeDamage, "player", "TakeDamage_Post", 1)
}

public TakeDamage_Post(victim, inflictor, attacker, Float:damage, damagetype)
{
	if(!is_user_alive(attacker) || !is_user_alive(victim)) 
	return HAM_IGNORED
		
	if(HaveJoker[attacker] && get_user_weapon(attacker) == CSW_KNIFE && get_user_team(attacker) == 1)
	{
 	//return HAM_IGNORED
		
	new Float:Origin[3], Float:Origin2[3], Float:Velocity[3]
	pev(attacker, pev_origin, Origin)
	pev(victim, pev_origin, Origin2)
	xs_vec_sub(Origin2, Origin, Velocity)
	xs_vec_normalize(Velocity, Velocity)
	xs_vec_mul_scalar(Velocity, (KNIFE_KNOCK * 100.0), Velocity)
	if(Velocity[2] <= 100.0)
		Velocity[2] = random_float(150.0, 250.0)
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(TE_BLOODSPRITE);
	engfunc(EngFunc_WriteCoord, Origin2[0])
	engfunc(EngFunc_WriteCoord, Origin2[1])
	engfunc(EngFunc_WriteCoord, Origin2[2])
	write_short(g_Blood[0])
	write_short(g_Blood[1])
	write_byte(77)
	write_byte(BLOOD)
	message_end()
	set_pev(victim, pev_velocity, Velocity)

	//return HAM_HANDLED
	}

	/*if(HavePuppeteer[attacker] && get_user_weapon(attacker) == CSW_KNIFE && get_user_team(attacker) == 1)
	{
 	//return HAM_IGNORED
		
	new Float:Origin[3], Float:Origin2[3], Float:Velocity[3]
	pev(attacker, pev_origin, Origin)
	pev(victim, pev_origin, Origin2)
	xs_vec_sub(Origin2, Origin, Velocity)
	xs_vec_normalize(Velocity, Velocity)
	xs_vec_mul_scalar(Velocity, (KNIFE_KNOCK * 100.0), Velocity)
	if(Velocity[2] <= 100.0)
		Velocity[2] = random_float(150.0, 250.0)
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(TE_BLOODSPRITE);
	engfunc(EngFunc_WriteCoord, Origin2[0])
	engfunc(EngFunc_WriteCoord, Origin2[1])
	engfunc(EngFunc_WriteCoord, Origin2[2])
	write_short(Puppeteer_blood)
	//write_short(g_Blood[1])
	write_byte(77)
	write_byte(BLOOD)
	message_end()
	set_pev(victim, pev_velocity, Velocity)

	//return HAM_HANDLED
	}*/
	return HAM_HANDLED
}

/*public hook_death()
{
	static killer,victim;
	killer = read_data(1);
	victim = read_data(2);

	if(is_user_connected(killer) && is_user_connected(victim) && get_user_team(killer) == 1 &&
	get_user_team(victim) == 2 && get_user_weapon(id) == CSW_KNIFE && HaveJoker[killer])
	{
	new Float:iVictimOrigin[3]
	pev(victim, pev_origin, iVictimOrigin)
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY) 
	write_byte(115)
	write_coord(floatround(iVictimOrigin[0]+random_num(-20,20))) 
	write_coord(floatround(iVictimOrigin[1]+random_num(-20,20))) 
	write_coord(floatround(iVictimOrigin[2]+random_num(-20,20))) 
	write_short(g_Blood[0])
	write_short(g_Blood[1]) 
	write_byte(248) 
	write_byte(scale) 
	message_end()
	}
}*/

/*
public KnifeSound(id, channel, sample[], Float:volume, Float:attn, flags, pitch)
{
	if(!equal(sample, "weapons/knife_", 14) || !Knife[id])
		return FMRES_IGNORED
			
	if(equal(sample[8], "knife_hitwall", 13))
		PlaySound(id, 1)	
	else
	if(equal(sample[8], "knife_hit", 9))
		switch(random(2))
		{
			case 0:PlaySound(id, 4)
			case 1:PlaySound(id, 5)
		}		
	if(equal(sample[8], "knife_slash", 11)) PlaySound(id, 2)
	if(equal(sample[8], "knife_stab", 10)) PlaySound(id, 3)
	if(equal(sample[8], "knife_deploy", 12)) PlaySound(id, 0)
	return FMRES_SUPERCEDE
}

stock PlaySound(Ent, Sound)
	engfunc(EngFunc_EmitSound, Ent, CHAN_WEAPON, SoundList[_:Sound], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
*/

public fw_EmitSounds(const id, const channel, const sample[])
{
        if(is_user_alive(id))
        {
                if(HavexFotherUpgrade[id])
                {
                        for(new i = 0; i < sizeof xFotherUpgrade_sound; i++)
                        {
                                if(equal(sample, xFotherUpgrade_sound))
                                {
                                        emit_sound(id, channel, xFotherUpgrade_sound, 1.0, ATTN_NORM, 0, PITCH_NORM); // random??
                                        return FMRES_SUPERCEDE;
                                }
                        }
                }
               
                if(HaveGreenDragon[id])
                {
                        for(new i = 0; i < sizeof GreenDragon_sound; i++)
                        {
                                if(equal(sample, GreenDragon_sound))
                                {
                                        emit_sound(id, channel, GreenDragon_sound, 1.0, ATTN_NORM, 0, PITCH_NORM);
                                        return FMRES_SUPERCEDE;
                                }
                        }
                }

                if(HaveJoker[id])
                {
                        for(new i = 0; i < sizeof Joker_sound; i++)
                        {
                                if(equal(sample, Joker_sound))
                                {
                                        emit_sound(id, channel, Joker_sound[i], 1.0, ATTN_NORM, 0, PITCH_NORM);
                                        return FMRES_SUPERCEDE;
                                }
                        }
                }
        }
 
        return FMRES_IGNORED;
}

public CurrentWeapon(id)
{
	if(HaveGuillotine [id] && get_user_weapon(id) == CSW_KNIFE)
	{
		set_pev(id, pev_viewmodel2, HaveGuillotineVModel);
	}

	
if(HaveKatana [id] && get_user_weapon(id) == CSW_KNIFE)
	{
		set_pev(id, pev_viewmodel2, HaveKatanaModel);
	}
	
	if(HavexFotherUpgrade [id] && get_user_weapon(id) == CSW_KNIFE)
	{
		set_pev(id, pev_viewmodel2, HavexFotherUpgradeVModel);
		// this set's the player model (what you see when people holding the gun)
		entity_set_string(id, EV_SZ_weaponmodel, HavexFotherUpgradePModel)
	}
	
	if(HavePuppeteer [id] && get_user_weapon(id) == CSW_KNIFE)
	{
		set_pev(id, pev_viewmodel2, HavePuppeteerModel);
	}
	
	if(HaveGreenDragon [id] && get_user_weapon(id) == CSW_KNIFE)
	{
		set_pev(id, pev_viewmodel2, HaveGreenDragonVModel);
		// this set's the player model (what you see when people holding the gun)
		entity_set_string(id, EV_SZ_weaponmodel, HaveGreenDragonPModel)  
	}
	
	if(HaveHuntedKnife [id] && get_user_weapon(id) == CSW_KNIFE)
	{
		set_pev(id, pev_viewmodel2, HaveHuntedKnifeModel);
	}
	
	if(HaveRegeneratorElf [id] && get_user_weapon(id) == CSW_KNIFE)
	{
		set_pev(id, pev_viewmodel2, HaveRegeneratorElfModel);
	}	

	if(HaveJoker [id] && get_user_weapon(id) == CSW_KNIFE)
	{
		set_pev(id, pev_viewmodel2, HaveJokerVModel);
		// this set's the player model (what you see when people holding the gun)
		entity_set_string(id, EV_SZ_weaponmodel, HaveJokerPModel)   
	}
}

public fw_SetModel(entity, model[])
{
    // check if its a valid entity or else we'll get errors
    if(!is_valid_ent(entity)) 
        return FMRES_IGNORED

    // checks if it's the model we want to change
    if(!equali(model, HaveGuillotineWModel)) 
        return FMRES_IGNORED

    new className[33]
    entity_get_string(entity, EV_SZ_classname, className, 32)

    //            dropped weapons                      map weapons                       c4 + grenades
    if(equal(className, "weaponbox") || equal(className, "armoury_entity") || equal(className, "grenade"))
    {
        // set's the world model (what you see on the ground)
        entity_set_model(entity, HaveGuillotineWModel)
        return FMRES_SUPERCEDE
    }
    return FMRES_IGNORED
}

public hamPlayerSpawnPost(id)
{
	if(is_user_alive(id))
	{
		if(cs_get_user_team(id) == CS_TEAM_T)
		{
			ShowMenuKnife(id);
			HaveKnifeChoosen[id] = false;
			
			HaveGuillotine[id] = false;
			HaveKatana[id] = false;
			HavexFotherUpgrade[id] = false;
			HavePuppeteer[id] = false;
			HaveGreenDragon[id] = false;
			HaveHuntedKnife[id] = false;
			HaveRegeneratorElf[id] = false;
			HaveJoker[id] = false;
		}
	}
}

public ShowMenuKnife(id)
{
	new show_credits[128];
	formatex(show_credits, charsmax(show_credits), "\rFurien Knife Menu^n\yCredite: \w%d", fcs_get_user_credits(id));
	
	new menu = menu_create (show_credits, "KnifeMenu");
	
	menu_additem (menu, "Guillotine", "1");
	menu_additem (menu, "Katana", "2");
	menu_additem (menu, "xFotherUpgrade^n", "3");
	
	menu_additem (menu, "GreenDragon	\r[ \y20 Credits \r]", "4");
	menu_additem (menu, "Hunted Knife	\r[ \y25 Credits \r]", "5");
	
	if(is_user_admin(id))
	{
		menu_additem (menu, "Puppeteer	\r[ \rONLY ADMIN \r]", "6");
	}
	
	else
	{
		menu_additem (menu, "Puppeteer	\r[ \dONLY ADMIN \r]", "6");
	}

	if(is_user_vip(id))
	{
		menu_additem (menu, "Regenerator Elf	\r[ \rONLY VIP \r]", "7");
	}
	
	else
	{
		menu_additem (menu, "Regenerator Elf	\r[ \dONLY VIP \r]", "7");
	}

	if(is_user_vip(id))
	{
		menu_additem (menu, "Joker	\r[ \rONLY VIP \r]", "8");
	}
	
	else
	{
		menu_additem (menu, "Joker	\r[ \dONLY VIP \r]", "8");
	}
	
	menu_setprop (menu, MPROP_EXIT, MEXIT_ALL);
	menu_display (id, menu, 0);
	
	return 1; 
}

public KnifeMenu (id, menu, item)
{
	if(item == MENU_EXIT)
	{
		return 1;
	}
	
	new data [6], szName [64];
	new access, callback;
	menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
	new key = str_to_num (data);
	
	switch (key)
	{
		case 1:
		{
			if(!is_user_alive(id))
			{
				ChatColor(id, "!g[Furien] !nTrebue sa fii in viata pentru a alege un cutit");
			}
			
			else
			{
				HaveGuillotine[id] = true;
				HaveKatana[id] = false;
				HavexFotherUpgrade[id] = false;
				HavePuppeteer[id] = false;
				HaveGreenDragon[id] = false;
				HaveHuntedKnife[id] = false;
				HaveRegeneratorElf[id] = false;
				HaveJoker[id] = false;
				CurrentWeapon(id);
			
				HaveKnifeChoosen[id] = true;
			
				ChatColor(id, "!g[Furien] !nAti ales cutitul !tGuillotine");
			}
		}
		
		case 2:
		{
			if(!is_user_alive(id))
			{
				ChatColor(id, "!g[Furien] !nTrebue sa fii in viata pentru a alege un cutit");
			}
			
			else	
			{
				HaveGuillotine[id] = false;
				HaveKatana[id] = true;
				HavexFotherUpgrade[id] = false;
				HavePuppeteer[id] = false;
				HaveGreenDragon[id] = false;
				HaveHuntedKnife[id] = false;
				HaveRegeneratorElf[id] = false;
				HaveJoker[id] = false;
				CurrentWeapon(id);
			
				HaveKnifeChoosen[id] = true;
			
				ChatColor(id, "!g[Furien] !nAti ales cutitul !tKatana");
			}
		}
		
		case 3:
		{
		
			if(!is_user_alive(id))
			{
				ChatColor(id, "!g[Furien] !nTrebue sa fii in viata pentru a alege un cutit");
			}
			
			else
			{
				HaveGuillotine[id] = false;
				HaveKatana[id] = false;
				HavexFotherUpgrade[id] = true;
				HavePuppeteer[id] = false;
				HaveGreenDragon[id] = false;
				HaveHuntedKnife[id] = false;
				HaveRegeneratorElf[id] = false;
				HaveJoker[id] = false;
				CurrentWeapon(id);
			
				HaveKnifeChoosen[id] = true;
				
				ChatColor(id, "!g[Furien] !nAti ales cutitul !txFotherUpgrade");
			}
		}
		
		case 4:
		{
			new iCredits = fcs_get_user_credits (id) - 20;
			
			if (iCredits < 0)
			{
				ChatColor(id, "!g[Furien] !nNu aveti destule credite pentru a cumpara !tGreenDragon");
				ShowMenuKnife(id);
				return 1;
			}
			
			if(!is_user_alive(id))
			{
				ChatColor(id, "!g[Furien] !nTrebue sa fii in viata pentru a alege un cutit");
			}
			
			else
			{
				HaveGuillotine[id] = false;
				HaveKatana[id] = false;
				HavexFotherUpgrade[id] = false;
				HavePuppeteer[id] = false;
				HaveGreenDragon[id] = true;
				HaveHuntedKnife[id] = false;
				HaveRegeneratorElf[id] = false;
				HaveJoker[id] = false;
				CurrentWeapon(id);
			
				HaveKnifeChoosen[id] = true;
				
				fcs_set_user_credits(id, iCredits);
			
				ChatColor(id, "!g[Furien] !nAti cumparat cutitul !tGreen Dragon !npentru !t20 credite");
			}
		}
		
		case 5:
		{
			new iCredits = fcs_get_user_credits (id) - 25;
			
			if (iCredits < 0)
			{
				ChatColor(id, "!g[Furien] !nNu aveti destule credite pentru a cumpara !tHuned Knife");
				ShowMenuKnife(id);
				return 1;
			}
			
			if(!is_user_alive(id))
			{
				ChatColor(id, "!g[Furien] !nTrebue sa fii in viata pentru a alege un cutit");
			}
			
			else
			{
				HaveGuillotine[id] = false;
				HaveKatana[id] = false;
				HavexFotherUpgrade[id] = false;
				HavePuppeteer[id] = false;
				HaveGreenDragon[id] = false;
				HaveHuntedKnife[id] = true;
				HaveRegeneratorElf[id] = false;
				HaveJoker[id] = false;
				CurrentWeapon(id);
			
				HaveKnifeChoosen[id] = true;
				
				fcs_set_user_credits(id, iCredits);
			
				ChatColor(id, "!g[Furien] !nAti cumparat cutitul !tHunted Knife !npentru !t25 credite");
			}
		}
		
		case 6:
		{
			if(!is_user_alive(id))
			{
				ChatColor(id, "!g[Furien] !nTrebue sa fii in viata pentru a alege un cutit");
			}
			
			if(is_user_admin(id))
			{
				HaveGuillotine[id] = false;
				HaveKatana[id] = false;
				HavexFotherUpgrade[id] = false;
				HavePuppeteer[id] = true;
				HaveGreenDragon[id] = false;
				HaveHuntedKnife[id] = false;
				HaveRegeneratorElf[id] = false;
				HaveJoker[id] = false;
				CurrentWeapon(id);
			
				HaveKnifeChoosen[id] = true;
				
				set_user_health(id, get_user_health(id) +155);
			
				ChatColor(id, "!g[Furien VIP] !nAti ales cutitul !tPuppeteer");
			}
			
			else
			{
				ChatColor(id, "!g[Furien VIP] !nPentru mai multe detalii add !gY!M: ![email protected]");
				ShowMenuKnife(id);
			}
		}

		case 7:
		{
			if(!is_user_alive(id))
			{
				ChatColor(id, "!g[Furien] !nTrebue sa fii in viata pentru a alege un cutit");
			}
			
			if(is_user_vip(id))
			{
				HaveGuillotine[id] = false;
				HaveKatana[id] = false;
				HavexFotherUpgrade[id] = false;
				HavePuppeteer[id] = false;
				HaveGreenDragon[id] = false;
				HaveHuntedKnife[id] = false;
				HaveRegeneratorElf[id] = true;
				HaveJoker[id] = false;
				CurrentWeapon(id);
			
				HaveKnifeChoosen[id] = true;
				
				set_user_health(id, get_user_health(id) +155);
			
				ChatColor(id, "!g[Furien VIP] !nAti ales cutitul !tRegenerator Elf");
			}
			
			else
			{
				ChatColor(id, "!g[Furien VIP] !nPentru mai multe detalii add !gY!M: ![email protected]");
				ShowMenuKnife(id);
			}
		}

		case 8:
		{
			if(!is_user_alive(id))
			{
				ChatColor(id, "!g[Furien] !nTrebue sa fii in viata pentru a alege un cutit");
			}
			
			if(is_user_vip(id))
			{
				HaveGuillotine[id] = false;
				HaveKatana[id] = false;
				HavexFotherUpgrade[id] = false;
				HavePuppeteer[id] = false;
				HaveGreenDragon[id] = false;
				HaveHuntedKnife[id] = false;
				HaveRegeneratorElf[id] = false;
				HaveJoker[id] = true;
				CurrentWeapon(id);
			
				HaveKnifeChoosen[id] = true;
				
				set_user_health(id, get_user_health(id) +155);
			
				ChatColor(id, "!g[Furien VIP] !nAti ales cutitul !tJoker");
			}
			
			else
			{
				ChatColor(id, "!g[Furien VIP] !nPentru mai multe detalii add !gY!M: ![email protected]");
				ShowMenuKnife(id);
			}
		}
	}
	menu_destroy (menu);
	return 1;
}

public Player_TakeDamage (iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits )
{
	if(iInflictor == iAttacker && HaveGuillotine [iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T)
	{
		SetHamParamFloat(4, fDamage * 1.3);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && HaveKatana [iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T)
	{
		SetHamParamFloat(4, fDamage * 1.5);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && HavexFotherUpgrade [iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T)
	{
		SetHamParamFloat(4, fDamage * 1.8);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && HavePuppeteer [iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T)
	{
		SetHamParamFloat(4, fDamage * 4.0);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && HaveGreenDragon [iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T)
	{
		SetHamParamFloat(4, fDamage * 2.5);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && HaveHuntedKnife [iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T)
	{
		SetHamParamFloat(4, fDamage * 3.2);
		return HAM_HANDLED;
	}
	
	if(iInflictor == iAttacker && HaveRegeneratorElf [iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T)
	{
		SetHamParamFloat(4, fDamage * 5.0);
		return HAM_HANDLED;
	}

	if(iInflictor == iAttacker && HaveJoker [iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T)
	{
		SetHamParamFloat(4, fDamage * 5.0);
		return HAM_HANDLED;
	}
	return HAM_IGNORED;
}

public ClCmdSayKnife(id)
{
	if(cs_get_user_team(id) == CS_TEAM_T && HaveKnifeChoosen[id])
	{
		ChatColor(id, "!g[Furien] !nTi-ai ales deja !tKnife !nin runda aceasta, asteapta pina runda urmatoare!" );
		return 1;
	}
	
	if(cs_get_user_team(id) == CS_TEAM_CT || HaveKnifeChoosen[id] || !is_user_alive(id))
	{
		return 1;
	}
	ShowMenuKnife(id);
	return 0;
}


stock ChatColor(const id, const input[], any:...)
{
	new count = 1, players[32];
	static msg[191];
	vformat(msg, 190, input, 3);
	
	replace_all(msg, 190, "!g", "^4"); // Green Color
	replace_all(msg, 190, "!n", "^1"); // Default Color
	replace_all(msg, 190, "!t", "^3"); // Team Color
	replace_all(msg, 190, "!t2", "^0"); // Team2 Color
	
	if (id) players[0] = id; else get_players(players, count, "ch");
	{
	for (new i = 0; i < count; i++)
	{
		if (is_user_connected(players[i]))
		{
			message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
			write_byte(players[i]);
			write_string(msg);
			message_end();
		}
	}
	}
}
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