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#include <sourcemod> #include <sdktools> #include <sdktools_sound> #include <cstrike> #include <sdkhooks> #include <clientprefs> #pragma semicolon 1 #define VERSION "1.0" public Plugin:myinfo = { name = "Deathrun Knife", author = "shoc^", description = "Deathrun Knife menu", version = VERSION, url = "www.extreamcs.com" }; public OnPluginStart() { LoadTranslations("common.phrases"); RegConsoleCmd("sm_knife", KnifeMenu); RegConsoleCmd("buy", KnifeMenu); RegConsoleCmd("buymenu", KnifeMenu); RegConsoleCmd("autobuy", KnifeMenu); RegConsoleCmd("rebuy", KnifeMenu); // ====================================================================== HookEvent( "player_spawn", OnPlayerSpawn ); } public Action:OnPlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast) { new client = GetClientOfUserId( GetEventInt( event, "userid" )); if ( IsValidPlayer( client )) { if(GetClientTeam(client) == CS_TEAM_CT) { new iWeapon = GetPlayerWeaponSlot(client, 2); PrintToChat(client, "\x05[Knife]\x01You spawned with the Default Knife."); SetEntityGravity(client, 1.0); SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.0); RemovePlayerItem(client, iWeapon), RemoveEdict(iWeapon); new knife = GivePlayerItem(client, "weapon_bayonet"); EquipPlayerWeapon(client, knife); KCM(client); } } } public Action:KnifeMenu(client,args) { if(client == 0) { PrintToServer("%t","Command is in-game only"); return Plugin_Handled; } else if ( IsPlayerAlive( client )) { if(GetClientTeam(client) == CS_TEAM_CT) { KCM(client); } } else { PrintToChat(client, "\x05[Knife]\x01You can't choose Knife."); } return Plugin_Handled; } public Action:KCM(clientId) { new Handle:menu = CreateMenu(KCMenuHandler); SetMenuTitle(menu, "Deathrun - Knife Menu"); AddMenuItem(menu, "option1", "Default [Normal]"); AddMenuItem(menu, "option2", "Butcher [Low Gravity]"); AddMenuItem(menu, "option3", "Pocket [High Speed]"); AddMenuItem(menu, "option4", "VIP [Only vips]"); SetMenuExitButton(menu, true); DisplayMenu(menu, clientId, MENU_TIME_FOREVER); return Plugin_Handled; } public KCMenuHandler(Handle:menu, MenuAction:action, client, itemNum) { if ( action == MenuAction_Select ) { new String:info[32]; new iWeapon = GetPlayerWeaponSlot(client, 2); GetMenuItem(menu, itemNum, info, sizeof(info)); if ( strcmp(info,"option1") == 0 ) { { PrintToChat(client, "\x05[Knife]\x01You now have Default Knife."); SetEntityGravity(client, 1.0); SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.0); RemovePlayerItem(client, iWeapon), RemoveEdict(iWeapon); new knife = GivePlayerItem(client, "weapon_bayonet"); EquipPlayerWeapon(client, knife); } } else if ( strcmp(info,"option2") == 0 ) { { PrintToChat(client, "\x05[Knife]\x01You now have Butcher Knife."); SetEntityGravity(client, 0.6); SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.0); RemovePlayerItem(client, iWeapon), RemoveEdict(iWeapon); new knife = GivePlayerItem(client, "weapon_knife_gut"); EquipPlayerWeapon(client, knife); } } else if ( strcmp(info,"option3") == 0 ) { { PrintToChat(client, "\x05[Knife]\x01You now have Pocket Knife."); SetEntityGravity(client, 1.0); SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.3); RemovePlayerItem(client, iWeapon), RemoveEdict(iWeapon); new knife = GivePlayerItem(client, "weapon_knife_flip"); EquipPlayerWeapon(client, knife); } } else if ( strcmp(info,"option4") == 0 ) { { if (IsPlayerVip(client)) { PrintToChat(client, "\x05[Knife]\x01You now have VIP Knife."); SetEntityGravity(client, 0.8); SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.1); RemovePlayerItem(client, iWeapon), RemoveEdict(iWeapon); new knife = GivePlayerItem(client, "weapon_knife_karambit"); EquipPlayerWeapon(client, knife); } else { PrintToChat(client, "\x05[Knife]\x01 You are not VIP."); KCM(client); } } } } } public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast) { new client = GetClientOfUserId(GetEventInt(event, "userid")); if (GetClientTeam(client) == 1 && !IsPlayerAlive(client)) { return; } } bool:IsPlayerVip(client) { return CheckCommandAccess(client, "flag_vip", ADMFLAG_CUSTOM1, false); } bool:IsValidPlayer( client ) { if ( client < 1 || client > MaxClients ) return false; if ( !IsClientConnected( client )) return false; if ( !IsClientInGame( client )) return false; if ( IsFakeClient( client )) return false; return true; }
Nume: Deathrun Knife Menu
Autor: shoc^
Credite: mado, ma ajutat cu unele errori
Descriere: Acesta este un plugin de knife menu, asemanator cu cel din counter strike 1.6
* Default [Normal] (Bayoneta)
* Butcher [Low Gravity] (Gut)
* Pocket [High Speed] (Flip)
* VIP [Only vips] (Karambit)
Comenzi: !knife
Cvar-uri: nu exista.
Instalare:
1. Fisierul deathrun_knife.sp se adauga in addons/sourcemod/scripting
2. Fisierul deathrun_knife.smx se adauga in addons/sourcemod/plugins
ATENTIE !!!
Pentru a modifica flagul de VIP, editati aceasta parte a sursei.
bool:IsPlayerVip(client)
{
return CheckCommandAccess(client, "flag_vip", ADMFLAG_CUSTOM1, false);
}