Salutare, Am o problema la un plugin deci am un shop de furien si cand vreau sa aleg gen katana imi da skinu asta cam la toate cutitele
Sursa:http://www.girlshare.ro/3490174349.2
https://imgur.com/a/ZF8IYxw Acest skin imi da la toate cutitele deci va rog sa ma ajutati daca se poate.
Problema
Discutii despre problemele aparute in jocul Counter-Strike.
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Esti sigur ca ai adaugat modelele unde trebuie si pe cele bune.
Fa-mi o poza cu meniul cutite.
Daca poti arata-mi si ce modele ai adaugat.
Fa-mi o poza cu meniul cutite.
Daca poti arata-mi si ce modele ai adaugat.
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///////////////////////////////////////////////////////////////////////////////////////////////////////////// //---------------------------------------| Furien Shop |----------------------------------------------------- //======================================= sDs|Aragon* ======================================================= #include <amxmodx> #include <amxmisc> #include <cstrike> #include <csx> #include <engine> #include <fakemeta> #include <fakemeta_util> #include <furien30> #include <hamsandwich> #define PLUGIN "Shop" #define VERSION "3.0" #define AUTHOR "Aragon*" #define GOLD_SISTEM #if defined GOLD_SISTEM #define VIP_GOLD_MULTIPLIER 2.0 // Objective Modifiers #define DEFUSING_BOMB 400.0 // Gold awarded when the user starts to defuse the bomb #define DEFUSED_BOMB 800.0 // Gold awarded when the user defuses the bomb #define PLANTING_BOMB 400.0 // Gold awarded when the user starts planting the bomb #define PLANT_BOMB 800.0 // Gold awarded when the user plants the bomb #define BOMB_PICKUP 400.0 // Gold awarded when the user picks up the bomb #define TOUCH_HOSTAGE 400.0 // Gold awarded when the user touches a hostage #define RESCUE_HOSTAGE 800.0 // Gold awarded when the user rescues the hostage #define KILL_HOSTAGE 400.0 // Gold lost when killing a hostage #define SPAWN_VIP 400.0 // Gold awarded for spawning as the VIP #define ESCAPE_VIP 800.0 // Gold awarded for escaping as the VIP // Kill modifiers #define KILL 200.0 // Gold awarded for getting a headshot #define KILL_HEADSHOT 400.0 // Gold awarded for getting a headshot #define KILL_HOSTAGE_SAVER 400.0 // Gold awarded for killing the hostage saver #define KILL_DEFUSER 400.0 // Gold awarded for killing the defuser #define KILL_PLANTER 400.0 // Gold awarded for killing the planter #define KILL_BOMB_CARRIER 400.0 // Gold awarded for killing the bomb carrier #define KILL_VIP 800.0 // Gold awarded for killing the VIP #define WIN_ROUND 2500.0 // Gold awarded for winning the round enum { PLR_BOMB_DEFUSER = 1, PLR_BOMB_PLANTER, PLR_HOSTAGE_RESCUER, PLR_VIP, PLR_BOMB_CARRIER, }; new bool:HasBegunPlantingOrDefusing[33], PlayerRole[33], EndRound; #endif /* Activate or Dezactivate Item's, put // to dezactivate */ #define BOW #define SUPERCLAWS #define DUALKATANA #define AXE #define HEALTH #define ARMOR #define DEFUSE #define HE #define FLASH //#define SMOKE //--| Sounds |--// /*#define BUY_SND "furien30_shop/Buy.wav" #define SELL_SND "furien30_shop/Sell.wav" #define ERROR_SND "furien30_shop/Error.wav" */ // VIP #define OWNER_LEVEL ADMIN_IMMUNITY #define ADMIN_LEVEL ADMIN_LEVEL_H #define VIP_LEVEL ADMIN_LEVEL_G new Menu; new Prefix[] = "[Furien]"; new Mesaj, vip; #if defined GOLD_SISTEM new PlayerGold[33] new GoldFile[128]; #endif //------| Furien Shop Menu |------// new const Knife_Sound[][] = { "weapons/knife_deploy1.wav", "weapons/knife_hit1.wav", "weapons/knife_hit2.wav", "weapons/knife_hit3.wav", "weapons/knife_hit4.wav", "weapons/knife_hitwall1.wav", "weapons/knife_slash1.wav", "weapons/knife_slash2.wav", "weapons/knife_stab.wav" }; new BloodSpray, BloodDrop; new PRIMARY_WEAPONS_BITSUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90); #if defined BOW //#define BOW_WEAPONKEY 425757 #define weapon_bow "weapon_galil" #define CSW_BOW CSW_GALIL #define BOW_CLASS "bow_bolt" #define bow_shotdelay 0.6 // Refire rate new BowModel_V[] = "models/furien30_shop/Primary/v_bow2.mdl"; new BowModel_P[] = "models/furien30_shop/Primary/p_bow.mdl"; //new BowModel_W[] = "models/furien30_shop/Primary/w_bow.mdl"; new BowModel_S[] = "models/furien30_shop/Primary/s_bowbolt.mdl"; new Bow_Sound[][] = { "weapons/bow_shoot1.wav", "weapons/bow_draw.wav", "weapons/bow_charge_start1.wav", "weapons/bow_charge_start2.wav", "weapons/bow_charge_finish1.wav", "weapons/bow_charge_shoot1_empty.wav", "weapons/bow_charge_shoot2.wav" }; new Bow_Generic[][] = { "sprites/furien30_bow.txt", "sprites/furien30_shop/Bow.spr", "sprites/furien30_shop/640hud12.spr" }; new bool:HaveBow[33], bool:Bow_CanAttack[33], bool:Bow_SecondaryAttack[33], Float:Bow_SecondaryAttackIdle[33], Float:Bow_PrepareAttack[33], bow_clip[33], bow_reload[33], bow_event, bow_trail; new acces_bow, bowdamage, bowknockback, bowreloadtime, bowcost, vip_bowcost; #endif #if defined SUPERCLAWS new SuperClawsModel_V[] = "models/furien_knife/v_ignes.mdl"; new SuperClawsModel_P[] = "models/furien_knife/p_ignes.mdl"; new bool:HaveSuperClaws[33]; new acces_superclaws, superclawsdamage, superclawscost, vip_superclawscost; #endif #if defined DUALKATANA new DualKatanaModel_V[] = "models/furien_knife/v_dual_katana.mdl"; new DualKatanaModel_P[] = "models/furien_knife/p_dual_katana.mdl"; new const DualKatana_Sound[][] = { "weapons/katanad_draw.wav", "weapons/katanad_hit1.wav", "weapons/katanad_hit2.wav", "weapons/katanad_hit1.wav", "weapons/katanad_hit2.wav", "weapons/katanad_hitwall.wav", "weapons/katanad_slash1.wav", "weapons/katanad_slash2.wav", "weapons/katanad_stab_miss.wav" }; new bool:HaveDualKatana[33]; new acces_dualkatana, dualkatanadamage, dualkatanacost, vip_dualkatanacost; #endif #if defined AXE new AXEModel_V[] = "models/furien_knife/v_katana.mdl"; new AXEModel_P[] = "models/furien_knife/p_katana.mdl"; new const AXE_Sound[][] = { "weapons/tomahawk_draw.wav", "weapons/tomahawk_slash1_hit.wav", "weapons/tomahawk_slash2_hit.wav", "weapons/tomahawk_slash1_hit.wav", "weapons/tomahawk_slash2_hit.wav", "weapons/tomahawk_wall.wav", "weapons/tomahawk_slash2.wav", "weapons/tomahawk_slash2.wav", "weapons/tomahawk_stab_miss.wav" }; new bool:HaveAXE[33]; new acces_axe, axedamage, axecost, vip_axecost; #endif #if defined HEALTH //#define HEALTH_SND "furien30_shop/Health.wav" #define CHECK_HEALTH 50 new acces_health, maxhealth, healthcost, vip_healthcost #endif #if defined ARMOR //#define ARMOR_SND "furien30_shop/Armor.wav" #define CHECK_ARMOR 50 new acces_armor, maxarmor, armorcost, vip_armorcost #endif #if defined DEFUSE new bool:MapHasBomb = false new acces_defuse, defusecost, vip_defusecost #endif #if defined HE new acces_he, hecost, vip_hecost; #endif #if defined FLASH new acces_flash, flashcost, vip_flashcost; #endif #if defined SMOKE new acces_smoke, smokecost, vip_smokecost; #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Plugin Init | //========================================================================================================= public plugin_init() { register_clcmd("shop","CMD_Shop"); register_clcmd("furienshop","CMD_Shop"); register_clcmd("say /shop","CMD_Shop"); register_clcmd("say /furienshop","CMD_Shop"); register_clcmd("say_team /shop","CMD_Shop"); register_clcmd("say_team /furienshop","CMD_Shop"); register_clcmd("say shop","CMD_Shop"); register_clcmd("say furienshop","CMD_Shop"); register_clcmd("say_team shop","CMD_Shop"); register_clcmd("say_team furienshop","CMD_Shop"); register_event("TextMsg", "EVENT_Restart", "a", "2=#Game_will_restart_in"); register_event("DeathMsg", "EVENT_Death", "a"); RegisterHam(Ham_Spawn, "player", "HAM_Spawn_Post", 1); Mesaj = register_cvar("display_msgtime", "130"); //| Time interval to display the message |// vip = register_cvar("furien30_vip_enabled", "1"); //| VIP 0 Disable -> 1 Enable |// #if defined GOLD_SISTEM register_concmd("amx_give_gold", "GiveGold", ADMIN_CVAR, "Name/@All -> Amount"); register_concmd("amx_reset_gold", "ResetGold", ADMIN_CVAR, "Name/@All -> Amount"); register_logevent("LOGEVENT_RoundStart", 2, "1=Round_Start"); register_logevent("LOGEVENT_RoundEnd", 2, "1=Round_End"); register_logevent("LOGEVENT_PlayerAction", 3, "1=triggered"); register_event("SendAudio","EVENT_FurienWin","a","2=%!MRAD_terwin"); register_event("SendAudio","EVENT_AntiFurienWin","a","2=%!MRAD_ctwin"); new DataDir[64] get_datadir(DataDir, 63) format(GoldFile, 127, "%s/Gold.dat", DataDir) set_task(0.5, "TASK_HudInfo", _, _, _, "b") #endif #if defined SUPERCLAWS SuperClaws_Init(); #endif #if defined BOW Bow_Init(); #endif #if defined DUALKATANA DualKatana_Init(); #endif #if defined AXE AXE_Init(); #endif #if defined HEALTH Health_Init(); #endif #if defined ARMOR Armor_Init(); #endif #if defined DEFUSE new Bomb1 = engfunc(EngFunc_FindEntityByString,-1, "classname", "func_bomb_target"); new Bomb2 = engfunc(EngFunc_FindEntityByString,-1, "classname", "info_bomb_target"); if(is_valid_ent(Bomb1) || is_valid_ent(Bomb2)) MapHasBomb = true if(MapHasBomb) Defuse_Init(); #endif #if defined HE HE_Init(); #endif #if defined FLASH Flash_Init(); #endif #if defined SMOKE Smoke_Init(); #endif set_task(get_pcvar_float(Mesaj), "MesajHud", 0, _, _, "b"); } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Plugin Precache | //========================================================================================================== //------| Parecache Sounds and Models |------// public plugin_precache() { BloodSpray = precache_model("sprites/bloodspray.spr"); BloodDrop = precache_model("sprites/blood.spr"); #if defined BOW Bow_Precache(); #endif #if defined SUPERCLAWS SuperClaws_Precache(); #endif #if defined DUALKATANA DualKatana_Precache(); #endif #if defined AXE AXE_Precache(); #endif #if defined HEALTH Health_Precache(); #endif #if defined ARMOR Armor_Precache(); #endif /* precache_sound(BUY_SND); precache_sound(SELL_SND); precache_sound(ERROR_SND);*/ } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Plugin Natives | //========================================================================================================== public plugin_natives() { #if defined GOLD_SISTEM register_native("set_user_gold", "set_user_gold", 1); register_native("get_user_gold", "get_user_gold", 1); #endif #if defined BOW Bow_Natives(); #endif #if defined SUPERCLAWS SuperClaws_Natives(); #endif #if defined DUALKATANA DualKatana_Natives(); #endif #if defined AXE AXE_Natives(); #endif } #if defined GOLD_SISTEM public set_user_gold(id, gold) { if(is_user_connected(id)) { if(gold > PlayerGold[id]) { new Message[64]; formatex(Message,sizeof(Message)-1,"+ %d", gold - PlayerGold[id]); HudMessage(id, Message, 0, 200, 0, 0.86, 0.87, _, _, 0.3) } if(gold < PlayerGold[id]) { new Message[64]; formatex(Message,sizeof(Message)-1,"- %d", PlayerGold[id] - gold); HudMessage(id, Message, 200, 0, 0, 0.86, 0.87, _, _, 0.3) } PlayerGold[id] = gold; SaveGold(id); } } public get_user_gold(id) { return is_user_connected(id) ? PlayerGold[id] : 0 } #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Plugin CFG | //========================================================================================================== public plugin_cfg() { new CfgDir[32], File[192]; get_configsdir(CfgDir, charsmax(CfgDir)); formatex(File, charsmax(File), "%s/Furien30_Shop.cfg", CfgDir); if(file_exists(File)) { server_cmd("exec %s", File); } } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Message Hud | //========================================================================================================== public MesajHud(id) { ColorChat(0, "!g%s!t Pentru a utiliza Shop-ul scrie!g /shop!t in chat",Prefix); } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Furien Shop Menu | //========================================================================================================== public CMD_Shop(id) { if(cs_get_user_team(id) == CS_TEAM_SPECTATOR) { //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); return PLUGIN_HANDLED; } else { new Title[64]; #if defined GOLD_SISTEM if(get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL) formatex(Title,sizeof(Title)-1,"\rShop \yVIP^n\rGold: \y%i \r", get_user_gold(id)); else formatex(Title,sizeof(Title)-1,"\rShop^n\rGold: \y%i \r", get_user_gold(id)); #else if(get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL) formatex(Title,sizeof(Title)-1,"\rShop \yVIP^n\rMoney: \y$%i", cs_get_user_money(id)); else formatex(Title,sizeof(Title)-1,"\rShop^n\rMoney: \y$%i", cs_get_user_money(id)); #endif Menu = menu_create(Title, "ShopCmd"); } if(!is_user_alive(id)) { } else { #if defined BOW Bow_Menu(id, "1"); #endif #if defined SUPERCLAWS SuperClaws_Menu(id, "2"); #endif #if defined DUALKATANA DualKatana_Menu(id, "3"); #endif #if defined AXE AXE_Menu(id, "4"); #endif #if defined HEALTH Health_Menu(id, "5"); #endif #if defined DEFUSE Armor_Menu(id, "6"); #endif #if defined DEFUSE if(MapHasBomb) Defuse_Menu(id, "7"); #endif menu_additem(Menu, "\wGrenades - \rSubMenu", "8", 0); } menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, Menu, 0); return PLUGIN_HANDLED; } public ShopCmd(id, menu, item) { if(item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_HANDLED; } new Data[6], Name[64]; new Access, CallBack; menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); new Key = str_to_num(Data); switch(Key) { #if defined SUPERCLAWS case 1: Buy_Bow(id); #endif #if defined SUPERCLAWS case 2: Buy_SuperClaws(id); #endif #if defined DUALKATANA case 3: Buy_DualKatana(id); #endif #if defined AXE case 4: Buy_AXE(id); #endif #if defined HEALTH case 5: Buy_Health(id); #endif #if defined ARMOR case 6: Buy_Armor(id); #endif #if defined DEFUSE case 7: { if(MapHasBomb) Buy_Defuse(id); } #endif case 8: CMD_Grenades(id); default: return PLUGIN_HANDLED; } menu_destroy(menu); return PLUGIN_HANDLED; } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Grenades Menu | //========================================================================================================== public CMD_Grenades(id) { new Title[64]; #if defined GOLD_SISTEM if(get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL) formatex(Title,sizeof(Title)-1,"\rGrenades Menu \yVIP^n\rGold: \y%i \r", get_user_gold(id)) ; else formatex(Title,sizeof(Title)-1,"\rGrenades Menu^n\rGold: \y%i \r", get_user_gold(id)); #else if(get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL) formatex(Title,sizeof(Title)-1,"\rGrenades Menu \yVIP^n\rMoney: \y$%i", cs_get_user_money(id)); else formatex(Title,sizeof(Title)-1,"\rGrenades Menu^n\rMoney: \y$%i", cs_get_user_money(id)); #endif Menu = menu_create(Title, "GrenadesCmd"); #if defined HE HE_Menu(id, "1"); #endif #if defined FLASH Flash_Menu(id, "2"); #endif #if defined SMOKE Smoke_Menu(id, "3"); #endif menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, Menu, 0); return PLUGIN_HANDLED; } public GrenadesCmd(id, menu, item) { if(item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_HANDLED; } new Data[6], Name[64]; new Access, CallBack; menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); new Key = str_to_num(Data); switch(Key) { #if defined HE case 1: Buy_HE(id); #endif #if defined FLASH case 2: Buy_Flash(id); #endif #if defined SMOKE case 3: Buy_Smoke(id); #endif default: return PLUGIN_HANDLED; } menu_destroy(menu); return PLUGIN_HANDLED; } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Client | //========================================================================================================== public client_putinserver(id) { #if defined GOLD_SISTEM LoadGold(id); #endif #if defined BOW set_user_bow(id, false); #endif #if defined SUPERCLAWS HaveSuperClaws[id] = false; #endif #if defined DUALKATANA HaveDualKatana[id] = false; #endif #if defined AXE HaveAXE[id] = false; #endif } public EVENT_Restart() { static id; for(id = 1; id <= get_maxplayers(); id++) { if(is_user_connected(id)) { #if defined BOW set_user_bow(id, false); #endif #if defined SUPERCLAWS set_user_superclaws(id, false); #endif #if defined DUALKATANA set_user_dualkatana(id, false); #endif #if defined AXE set_user_axe(id, false); #endif } } } public EVENT_Death() { new Victim = read_data(2) #if defined GOLD_SISTEM new Attacker = read_data(1) new Headshot = read_data(4) if(is_user_connected(Attacker) && Attacker != Victim) { new Float:BonusGold (get_user_flags(Attacker) & VIP_LEVEL) ? (BonusGold = (KILL * VIP_GOLD_MULTIPLIER)) : (BonusGold = KILL) new Gold = floatround(BonusGold) set_user_gold(Attacker, get_user_gold(Attacker) + Gold) if(Headshot) { (get_user_flags(Attacker) & VIP_LEVEL) ? (BonusGold = (KILL_HEADSHOT * VIP_GOLD_MULTIPLIER)) : (BonusGold = KILL_HEADSHOT) Gold = floatround(BonusGold) set_user_gold(Attacker, get_user_gold(Attacker) + Gold) } if(PlayerRole[Victim] == PLR_HOSTAGE_RESCUER) { (get_user_flags(Attacker) & VIP_LEVEL) ? (BonusGold = (KILL_HOSTAGE_SAVER * VIP_GOLD_MULTIPLIER)) : (BonusGold = KILL_HOSTAGE_SAVER) Gold = floatround(BonusGold) set_user_gold(Attacker, get_user_gold(Attacker) + Gold) } else if(PlayerRole[Victim] == PLR_BOMB_DEFUSER) { (get_user_flags(Attacker) & VIP_LEVEL) ? (BonusGold = (KILL_DEFUSER * VIP_GOLD_MULTIPLIER)) : (BonusGold = KILL_DEFUSER) Gold = floatround(BonusGold) set_user_gold(Attacker, get_user_gold(Attacker) + Gold) } else if(PlayerRole[Victim] == PLR_BOMB_PLANTER) { (get_user_flags(Attacker) & VIP_LEVEL) ? (BonusGold = (KILL_PLANTER * VIP_GOLD_MULTIPLIER)) : (BonusGold = KILL_PLANTER) Gold = floatround(BonusGold) set_user_gold(Attacker, get_user_gold(Attacker) + Gold) } else if(PlayerRole[Victim] == PLR_BOMB_CARRIER) { (get_user_flags(Attacker) & VIP_LEVEL) ? (BonusGold = (KILL_BOMB_CARRIER * VIP_GOLD_MULTIPLIER)) : (BonusGold = KILL_BOMB_CARRIER) Gold = floatround(BonusGold) set_user_gold(Attacker, get_user_gold(Attacker) + Gold) } else if(PlayerRole[Victim] == PLR_VIP) { (get_user_flags(Attacker) & VIP_LEVEL) ? (BonusGold = (KILL_VIP * VIP_GOLD_MULTIPLIER)) : (BonusGold = KILL_VIP) Gold = floatround(BonusGold) set_user_gold(Attacker, get_user_gold(Attacker) + Gold) } } PlayerRole[Victim] = 0; #endif #if defined BOW set_user_bow(Victim, false); #endif #if defined SUPERCLAWS set_user_superclaws(Victim, false); #endif #if defined DUALKATANA set_user_dualkatana(Victim, false); #endif #if defined AXE set_user_axe(Victim, false); #endif } #if defined GOLD_SISTEM public LOGEVENT_RoundStart() { EndRound = false } public LOGEVENT_RoundEnd() { EndRound = true } public LOGEVENT_PlayerAction() { new Arg[64], Action[64], Name[64]; new UserId, id; read_logargv(0, Arg, 64); read_logargv(2, Action, 64); parse_loguser(Arg, Name, 64, UserId); id = find_player("k", UserId); if(is_user_connected(id) && !EndRound) { if(equal(Action,"Dropped_The_Bomb")) { PlayerRole[id] = 0; new Float:BonusGold (get_user_flags(id) & VIP_LEVEL) ? (BonusGold = (BOMB_PICKUP * VIP_GOLD_MULTIPLIER)) : (BonusGold = BOMB_PICKUP) new Gold = floatround(BonusGold) set_user_gold(id, get_user_gold(id) - Gold) } else if(equal(Action,"Got_The_Bomb")) { PlayerRole[id] = PLR_BOMB_CARRIER; new Float:BonusGold (get_user_flags(id) & VIP_LEVEL) ? (BonusGold = (BOMB_PICKUP * VIP_GOLD_MULTIPLIER)) : (BonusGold = BOMB_PICKUP) new Gold = floatround(BonusGold) set_user_gold(id, get_user_gold(id) + Gold) } else if(equal(Action,"Touched_A_Hostage")) { PlayerRole[id] = PLR_HOSTAGE_RESCUER; new Float:BonusGold (get_user_flags(id) & VIP_LEVEL) ? (BonusGold = (TOUCH_HOSTAGE * VIP_GOLD_MULTIPLIER)) : (BonusGold = TOUCH_HOSTAGE) new Gold = floatround(BonusGold) set_user_gold(id, get_user_gold(id) + Gold) } else if(equal(Action,"Rescued_A_Hostage")) { new Float:BonusGold (get_user_flags(id) & VIP_LEVEL) ? (BonusGold = (RESCUE_HOSTAGE * VIP_GOLD_MULTIPLIER)) : (BonusGold = RESCUE_HOSTAGE) new Gold = floatround(BonusGold) set_user_gold(id, get_user_gold(id) + Gold) } else if(equal(Action,"Killed_A_Hostage")) { new Float:BonusGold (get_user_flags(id) & VIP_LEVEL) ? (BonusGold = (KILL_HOSTAGE * VIP_GOLD_MULTIPLIER)) : (BonusGold = KILL_HOSTAGE) new Gold = floatround(BonusGold) set_user_gold(id, get_user_gold(id) - Gold) } else if(equal(Action,"Became_VIP")) { PlayerRole[id] = PLR_VIP; new Float:BonusGold (get_user_flags(id) & VIP_LEVEL) ? (BonusGold = (SPAWN_VIP * VIP_GOLD_MULTIPLIER)) : (BonusGold = SPAWN_VIP) new Gold = floatround(BonusGold) set_user_gold(id, get_user_gold(id) + Gold) } else if(equal(Action,"Escaped_As_VIP")) { new Float:BonusGold (get_user_flags(id) & VIP_LEVEL) ? (BonusGold = (ESCAPE_VIP * VIP_GOLD_MULTIPLIER)) : (BonusGold = ESCAPE_VIP) new Gold = floatround(BonusGold) set_user_gold(id, get_user_gold(id) + Gold) } } } public EVENT_FurienWin() { Gold_WinRound(1) } public EVENT_AntiFurienWin() { Gold_WinRound(2) } public bomb_defusing(defuser) { if(is_user_connected(defuser) && !HasBegunPlantingOrDefusing[defuser]) { new Float:BonusGold (get_user_flags(defuser) & VIP_LEVEL) ? (BonusGold = (DEFUSING_BOMB * VIP_GOLD_MULTIPLIER)) : (BonusGold = DEFUSING_BOMB) new Gold = floatround(BonusGold) set_user_gold(defuser, get_user_gold(defuser) + Gold) PlayerRole[defuser] = PLR_BOMB_DEFUSER; HasBegunPlantingOrDefusing[defuser] = true; } } public bomb_defused(defuser) { if(is_user_connected(defuser)) { new Float:BonusGold (get_user_flags(defuser) & VIP_LEVEL) ? (BonusGold = (DEFUSED_BOMB * VIP_GOLD_MULTIPLIER)) : (BonusGold = DEFUSED_BOMB) new Gold = floatround(BonusGold) set_user_gold(defuser, get_user_gold(defuser) + Gold) PlayerRole[defuser] = 0; } } public bomb_planting(planter) { if(is_user_connected(planter) && !HasBegunPlantingOrDefusing[planter]) { new Float:BonusGold (get_user_flags(planter) & VIP_LEVEL) ? (BonusGold = (PLANTING_BOMB * VIP_GOLD_MULTIPLIER)) : (BonusGold = PLANTING_BOMB) new Gold = floatround(BonusGold) set_user_gold(planter, get_user_gold(planter) + Gold) PlayerRole[planter] = PLR_BOMB_PLANTER; HasBegunPlantingOrDefusing[planter] = true; } } public bomb_planted(planter) { if(is_user_connected(planter)) { new Float:BonusGold (get_user_flags(planter) & VIP_LEVEL) ? (BonusGold = (PLANT_BOMB * VIP_GOLD_MULTIPLIER)) : (BonusGold = PLANT_BOMB) new Gold = floatround(BonusGold) set_user_gold(planter, get_user_gold(planter) + Gold) PlayerRole[planter] = 0; } } public Gold_WinRound(Winner) { new Players[32], Num, i, id; get_players(Players, Num); for(i = 0; i < Num; i++) { id = Players; if(get_user_team(id) == Winner) { new Float:BonusGold (get_user_flags(id) & VIP_LEVEL) ? (BonusGold = (WIN_ROUND * VIP_GOLD_MULTIPLIER)) : (BonusGold = WIN_ROUND) new Gold = floatround(BonusGold) set_user_gold(id, get_user_gold(id) + Gold) } } } public TASK_HudInfo() { static id for(id = 1; id <= get_maxplayers(); id++) { if(is_user_alive(id) && is_user_connected(id)) { new Message[64]; formatex(Message,sizeof(Message)-1,"G: %d", get_user_gold(id)); HudMessage(id, Message, 200, 100, 0, 0.85, 0.90, _, _, 0.5) set_pdata_int(id, 361, get_pdata_int(id, 361) | (1<<5)); } new Players[32], Num, Spectator; get_players(Players, Num, "bch"); for(new index = 0; index < Num; ++index) { Spectator = Players[index]; if(pev(Spectator, pev_iuser2) == id) { if(is_user_connected(id) && is_user_connected(Spectator) && is_user_alive(id) && id != Spectator) { new Message[64]; formatex(Message,sizeof(Message)-1,"G: %d", get_user_gold(id)); HudMessage(Spectator, Message, 200, 100, 0, 0.85, 0.90, _, _, 0.5) } } } } } #endif public HAM_Spawn_Post(id) { if(is_user_alive(id) && is_user_connected(id)) { #if defined BOW set_user_bow(id, false); #endif #if defined SUPERCLAWS if(get_user_team(id) != 1) set_user_superclaws(id, false); #endif #if defined DUALKATANA if(get_user_team(id) != 1) set_user_dualkatana(id, false); #endif #if defined AXE if(get_user_team(id) != 1) set_user_axe(id, false); #endif } } ///////////////////////////////////////////////////////////////////////////////////////////////////////////// //-----------------------------------------| Bow |----------------------------------------------------------- //======================================= sDs|Aragon* ======================================================= #if defined BOW Bow_Init() { register_clcmd("furien30_bow", "Hook_Bow"); register_clcmd("drop", "Bow_Drop"); register_clcmd("buy_bow", "Buy_Bow"); register_clcmd("bow", "Buy_Bow"); register_clcmd("say buy_bow", "Buy_Bow"); register_clcmd("say /bow", "Buy_Bow"); register_clcmd("say /buy_bow", "Buy_Bow"); register_clcmd("say_team buy_bow", "Buy_Bow"); register_clcmd("say_team /bow", "Buy_Bow"); register_clcmd("say_team /buy_bow", "Buy_Bow"); register_event("CurWeapon", "Bow_ViewModel", "be", "1=1"); register_event("WeapPickup","Bow_ViewModel","b","1=19"); //register_forward(FM_SetModel, "Bow_WorldModel"); register_forward(FM_UpdateClientData, "Bow_UpdateClientData_Post", 1); register_forward(FM_PlaybackEvent, "Bow_PlaybackEvent"); register_forward(FM_CmdStart, "Bow_CmdStart"); RegisterHam(Ham_Item_Deploy , weapon_bow, "Bow_Deploy_Post", 1); //RegisterHam(Ham_Item_AddToPlayer, weapon_bow, "Bow_AddToPlayer"); RegisterHam(Ham_Weapon_Reload, weapon_bow, "Bow_Reload"); RegisterHam(Ham_Weapon_Reload, weapon_bow, "Bow_Reload_Post", 1); RegisterHam(Ham_Item_PostFrame, weapon_bow, "Bow_PostFrame"); register_think(BOW_CLASS, "Bow_Think"); register_touch(BOW_CLASS, "*", "Bow_Touch"); acces_bow = register_cvar("furien30_acces_bow", "0"); //| Bow Only for 0 Admin -> 1 TS |// bowdamage = register_cvar("furien30_bow_damage", "100"); //| Bow Damage |// bowreloadtime = register_cvar("furien30_bow_reload_time", "0.6"); //| Bow Reload Time |// bowknockback = register_cvar("furien30_bow_knockback", "1.0"); //| Bow Bolt Knockback |// bowcost = register_cvar("furien30_bow_cost", "16000"); //| Bow Cost |// vip_bowcost = register_cvar("vip_bow_cost", "14000"); //| Bow Cost VIP |// } Bow_Precache() { register_forward(FM_PrecacheEvent, "Bow_PrecacheEvent_Post", 1); bow_trail = precache_model("sprites/xbeam3.spr"); precache_model(BowModel_V); precache_model(BowModel_P); //precache_model(BowModel_W); precache_model(BowModel_S); for(new i = 0; i < sizeof(Bow_Sound); i++) engfunc(EngFunc_PrecacheSound, Bow_Sound); for(new i = 0; i < sizeof(Bow_Generic); i++) engfunc(EngFunc_PrecacheGeneric, Bow_Generic); } Bow_Natives() { register_native("get_user_bow", "get_user_bow", 1); register_native("set_user_bow", "set_user_bow", 1); } Bow_Menu(id, const Num[] = "1") { new bow_cost = (get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL ? get_pcvar_num(vip_bowcost) : get_pcvar_num(bowcost)); if(get_user_team(id) == 1) { new _Bow[64]; if(!get_pcvar_num(acces_bow) && !(get_user_flags(id) & OWNER_LEVEL)) { formatex(_Bow,sizeof(_Bow)-1,"\dCompound Bow - \rOnly OWNER\w"); } else if(!get_user_bow(id)) { if(!bow_cost) formatex(_Bow,sizeof(_Bow)-1,"\wCompound Bow - \rFree\w"); else { #if defined GOLD_SISTEM formatex(_Bow,sizeof(_Bow)-1,"%sCompound Bow - \y%i Gold\w", (get_user_gold(id) >= bow_cost) ? "\w" : "\d", bow_cost); #else formatex(_Bow,sizeof(_Bow)-1,"%sCompound Bow - \y%i$\w",(cs_get_user_money(id) >= bow_cost) ? "\w" : "\d", bow_cost); #endif } } else if(get_user_bow(id)) { formatex(_Bow,sizeof(_Bow)-1,"\wCompound Bow - \rAlready Have\w"); } menu_additem(Menu, _Bow, Num, 0); } } public Bow_Drop(id) { if(get_user_weapon(id) == CSW_BOW && get_user_bow(id)) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; } public Bow_ViewModel(id) { if(get_user_weapon(id) == CSW_BOW && get_user_bow(id)) { set_pev(id, pev_viewmodel2, BowModel_V); set_pev(id, pev_weaponmodel2, BowModel_P); } } /* public Bow_WorldModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED; static ClassName[33]; entity_get_string(entity, EV_SZ_classname, ClassName, charsmax(ClassName)); if(!equal(ClassName, "weaponbox")) return FMRES_IGNORED; new Owner = entity_get_edict(entity, EV_ENT_owner); new _Bow = find_ent_by_owner(-1, weapon_bow, entity); if(get_user_bow(Owner) && is_valid_ent(_Bow) && equal(model, "models/w_galil.mdl")) { entity_set_int(_Bow, EV_INT_impulse, BOW_WEAPONKEY); HaveBow[Owner] = false; special_primary(Owner, false); entity_set_model(entity, BowModel_W); return FMRES_SUPERCEDE; } return FMRES_IGNORED; } */ public Bow_UpdateClientData_Post(id, sendweapons, cd_handle) { if(is_user_alive(id) && is_user_connected(id)) { if(get_user_weapon(id) == CSW_BOW && get_user_bow(id)) set_cd(cd_handle, CD_flNextAttack, halflife_time() + 0.001); } } public Bow_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if(!is_user_connected(invoker)) return FMRES_IGNORED; if(eventid != bow_event) return FMRES_IGNORED; playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2); return FMRES_SUPERCEDE; } public Bow_PrecacheEvent_Post(type, const name[]) { if (equal("events/galil.sc", name)) { bow_event = get_orig_retval(); return FMRES_HANDLED; } return FMRES_IGNORED; } public Bow_CmdStart(id, uc_handle, seed) { if(is_user_alive(id) && is_user_connected(id)) { static CurButton; CurButton = get_uc(uc_handle, UC_Buttons); new Float:NextAttack = get_pdata_float(id, 83, 5); static _BOW; _BOW = fm_find_ent_by_owner(-1, weapon_bow, id); if(!(CurButton & IN_ATTACK2) && (pev(id, pev_oldbuttons) & IN_ATTACK2)) { if(get_user_weapon(id) == CSW_BOW && get_user_bow(id)) { if(Bow_CanAttack[id]) { set_weapon_anim(id, 10); emit_sound(id, CHAN_WEAPON, Bow_Sound[0], 1.0, ATTN_NORM, 0, PITCH_NORM); Bow_Fire(id, 1); static Float:PunchAngles[3]; PunchAngles[0] = random_float(-1.0, -3.0); PunchAngles[1] = 0.0; PunchAngles[2] = 0.0; set_pev(id, pev_punchangle, PunchAngles); cs_set_weapon_ammo(_BOW, cs_get_weapon_ammo(_BOW) - 1); if(cs_get_weapon_ammo(_BOW) > 0 && !bow_reload[id] && NextAttack <= 0.0) set_pdata_float(id, 83, 0.3, 5); } else { set_weapon_anim(id, 0); Bow_SecondaryAttack[id] = false } } } else if(CurButton & IN_ATTACK2) { if(get_user_weapon(id) == CSW_BOW && get_user_bow(id)) { if(Bow_SecondaryAttack[id] && Bow_SecondaryAttackIdle[id] <= get_gametime() && Bow_PrepareAttack[id] <= get_gametime() && !Bow_CanAttack[id]) { Bow_CanAttack[id] = true HudMessage(id, "SHOOT!", 200, 0, 0, -1.0, -1.0, 0, _, 0.5); } if(Bow_SecondaryAttack[id] && Bow_SecondaryAttackIdle[id] <= get_gametime()) { set_weapon_anim(id, 8); Bow_SecondaryAttackIdle[id] = get_gametime() + 0.43 if(!Bow_CanAttack[id]) Bow_PrepareAttack[id] = get_gametime() + 0.40 if(cs_get_weapon_ammo(_BOW) > 0 && !bow_reload[id]) set_pdata_float(id, 83, 0.44, 5); } else if(!Bow_SecondaryAttack[id] && cs_get_weapon_ammo(_BOW) > 0 && !bow_reload[id] && NextAttack <= 0.0) { set_weapon_anim(id, 6); Bow_CanAttack[id] = false; Bow_SecondaryAttack[id] = true Bow_SecondaryAttackIdle[id] = get_gametime() + 0.63 if(cs_get_weapon_ammo(_BOW) > 0 && !bow_reload[id]) set_pdata_float(id, 83, 0.64, 5); } } } else if(CurButton & IN_ATTACK) { if(get_user_weapon(id) == CSW_BOW && get_user_bow(id)) { if(cs_get_weapon_ammo(_BOW) > 0 && !bow_reload[id] && NextAttack <= 0.0) { set_weapon_anim(id, 2); emit_sound(id, CHAN_WEAPON, Bow_Sound[0], 1.0, ATTN_NORM, 0, PITCH_NORM); Bow_Fire(id, 0); cs_set_weapon_ammo(_BOW, cs_get_weapon_ammo(_BOW) - 1); if(cs_get_weapon_ammo(_BOW) > 0 && !bow_reload[id] && NextAttack <= 0.0) set_pdata_float(id, 83, bow_shotdelay, 5); } CurButton &= ~IN_ATTACK; set_uc(uc_handle, UC_Buttons, CurButton); } } } } /* public Bow_AddToPlayer(Weapon, id) { if(is_valid_ent(Weapon) && is_user_connected(id) && entity_get_int(Weapon, EV_INT_impulse) == BOW_WEAPONKEY) { special_primary(id, true); HaveBow[id] = true; entity_set_int(Weapon, EV_INT_impulse, 0); message_begin(MSG_ONE, get_user_msgid("WeaponList"), _, id); write_string(HaveBow[id] ? "furien30_bow" : "weapon_galil"); // WeaponName write_byte(4); // PrimaryAmmoID write_byte(90); // PrimaryAmmoMaxAmount write_byte(-1); // SecondaryAmmoID write_byte(-1); // SecondaryAmmoMaxAmount write_byte(0); // SlotID (0...N) write_byte(17); // NumberInSlot (1...N) write_byte(CSW_BOW); // WeaponID write_byte(0); // Flags message_end(); } } */ public Bow_Deploy_Post(entity) { static Owner; Owner = get_pdata_cbase(entity, 41, 4); if(get_user_bow(Owner)) { set_pev(Owner, pev_viewmodel2, BowModel_V); set_pev(Owner, pev_weaponmodel2, BowModel_P); set_pdata_float(Owner, 83, 1.0, 5); set_weapon_anim(Owner, 5) static clip; clip = cs_get_weapon_ammo(entity); if(clip > 0) bow_reload[Owner] = 0; Bow_CanAttack[Owner] = false; Bow_SecondaryAttack[Owner] = false; } } public Bow_Reload(ent) { if(!pev_valid(ent)) return HAM_IGNORED; new id; id = pev(ent, pev_owner); if(!is_user_alive(id) || !get_user_bow(id)) return HAM_IGNORED; bow_clip[id] = -1; new Ammo = cs_get_user_bpammo(id, CSW_BOW); if(Ammo <= 0) return HAM_SUPERCEDE; new Clip = get_pdata_int(ent, 51, 4); if(Clip >= 1) return HAM_SUPERCEDE; bow_clip[id] = Clip; bow_reload[id] = 1; return HAM_IGNORED; } public Bow_Reload_Post(ent) { if(!pev_valid(ent)) return HAM_IGNORED; new id; id = pev(ent, pev_owner); if(!is_user_alive(id) || !get_user_bow(id)) return HAM_IGNORED; if(bow_clip[id] == -1) return HAM_IGNORED; new Float:reload_time = get_pcvar_float(bowreloadtime); set_pdata_int(ent, 51, bow_clip[id], 4); set_pdata_float(ent, 48, reload_time, 4); set_pdata_float(id, 83, reload_time, 5); set_pdata_int(ent, 54, 1, 4); return HAM_IGNORED; } public Bow_PostFrame(ent) { if(!pev_valid(ent)) return HAM_IGNORED; new id; id = pev(ent, pev_owner); if(!is_user_alive(id) || !get_user_bow(id)) return HAM_IGNORED; new Float:NextAttack = get_pdata_float(id, 83, 5); new Ammo = cs_get_user_bpammo(id, CSW_BOW); new Clip = get_pdata_int(ent, 51, 4); new InReload = get_pdata_int(ent, 54, 4); if(InReload && NextAttack <= 0.0) { new Temp = min(1 - Clip, Ammo); set_pdata_int(ent, 51, Clip + Temp, 4); cs_set_user_bpammo(id, CSW_BOW, Ammo - Temp); set_pdata_int(ent, 54, 0, 4); InReload = 0; bow_reload[id] = 0; } return HAM_IGNORED; } public Bow_Fire(id, type) { Bow_CanAttack[id] = false; Bow_SecondaryAttack[id] = false; new ent, Float:Origin[3], Float:Angles[3], Float:Velocity[3]; ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")); engfunc(EngFunc_GetAttachment, id, 0, Origin, Angles); pev(id, pev_angles, Angles); set_pev(ent, pev_origin, Origin); set_pev(ent, pev_angles, Angles); set_pev(ent, pev_solid, 2); set_pev(ent, pev_movetype, MOVETYPE_FLY); set_pev(ent, pev_classname, BOW_CLASS); set_pev(ent, pev_owner, id); engfunc(EngFunc_SetModel, ent, BowModel_S); set_pev(ent, pev_mins, {-1.0, -1.0, -1.0}); set_pev(ent, pev_maxs, {1.0, 1.0, 1.0}); if(type) { velocity_by_aim(id, 2000, Velocity); set_pev(ent, pev_fuser1, 2.0); } else { velocity_by_aim(id, 1900, Velocity); set_pev(ent, pev_fuser1, 1.0); } set_pev(ent, pev_velocity, Velocity); message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_BEAMFOLLOW); // TE id write_short(ent); // entity:attachment to follow write_short(bow_trail); // sprite index write_byte(1); // life in 0.1's write_byte(1); // line width in 0.1's write_byte(255); // r write_byte(255); // g write_byte(255); // b write_byte(200); // brightness message_end(); } public Bow_Think(bolt) { if(pev_valid(bolt)) engfunc(EngFunc_RemoveEntity, bolt); } public Bow_Touch(bolt, touch) { if(is_valid_ent(bolt)) { static ClassName[32]; pev(touch, pev_classname, ClassName, charsmax(ClassName)); static Float:BoltOrigin[3]; pev(bolt, pev_origin, BoltOrigin); new id = pev(bolt, pev_owner); if(is_user_connected(touch) && is_user_alive(touch) && !fm_get_user_godmode(touch) && get_user_team(touch) != get_user_team(id) && touch != id) { new DamageMulti = pev(bolt, pev_fuser1) new Float:Damage = float(get_pcvar_num(bowdamage) * DamageMulti); new Float:VictimOrigin[3] pev(touch, pev_origin, VictimOrigin); new BloodColor = ExecuteHam(Ham_BloodColor, touch); if(BloodColor != -1) { new Amount = floatround(Damage); Amount *= 2; //according to HLSDK message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_BLOODSPRITE); write_coord(floatround(VictimOrigin[0])); write_coord(floatround(VictimOrigin[1])); write_coord(floatround(VictimOrigin[2])); write_short(BloodSpray); write_short(BloodDrop); write_byte(BloodColor); write_byte(min(max(3, Amount/10), 16)); message_end(); } make_knockback(touch, BoltOrigin, get_pcvar_float(bowknockback) * Damage); if(get_user_health(touch) - Damage >= 1) { ExecuteHam(Ham_TakeDamage, touch, id, id, Damage, DMG_BLAST); message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("Damage"), _, touch); write_byte(0); write_byte(0); write_long(DMG_PARALYZE); write_coord(0) ; write_coord(0); write_coord(0); message_end(); message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("ScreenFade"), {0,0,0}, touch); write_short(1<<13); write_short(1<<14); write_short(0x0000); write_byte(255); write_byte(255); write_byte(255); write_byte(100) ; message_end(); message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, touch); write_short(0xFFFF); write_short(1<<13); write_short(0xFFFF) ; message_end(); } else { death_message(id, touch, "BOW"); } engfunc(EngFunc_RemoveEntity, bolt); } else { set_pev(bolt, pev_movetype, MOVETYPE_NONE); set_pev(bolt, pev_solid, SOLID_NOT); set_pev(bolt, pev_animtime, get_gametime()); set_pev(bolt, pev_framerate, 1.0); set_pev(bolt, pev_nextthink, get_gametime() + 15,0); } } } public Hook_Bow(id) { engclient_cmd(id, weapon_bow); return PLUGIN_HANDLED; } public Buy_Bow(id) { new bow_cost = (get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL ? get_pcvar_num(vip_bowcost) : get_pcvar_num(bowcost)); if(get_user_team(id) != 1) { ColorChat(id, "!t%s!g Doar!t Furieni!g pot cumpara!t Compound Bow.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(!get_pcvar_num(acces_bow) && !(get_user_flags(id) & OWNER_LEVEL)) { ColorChat(id, "!t%s!g Doar!t Co-Owner's!g pot cumpara!t Compound Bow.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(!is_user_alive(id)) { ColorChat(id, "!t%s!g Nu poti cumpara!t Compound Bow!g cat timp esti mort.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(cs_get_user_team(id) == CS_TEAM_SPECTATOR) { ColorChat(id, "!t%s!g Nu poti cumpara!t Compound Bow!g cat timp esti Spectator.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(get_user_bow(id)) { ColorChat(id, "!t%s!g Ai deja!t Compound Bow.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #if defined GOLD_SISTEM else if(get_user_gold(id) < bow_cost) { ColorChat(id, "!t%s!g Nu ai suficiente fonduri pentru a cumpara!t Compound Bow!g. Necesar:!t %i Gold",Prefix, bow_cost); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #else else if(cs_get_user_money(id) < bow_cost) { ColorChat(id, "!t%s!g Nu ai suficiente fonduri pentru a cumpara!t Compound Bow!g. Necesar:!t %i$",Prefix, bow_cost); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #endif else { #if defined GOLD_SISTEM set_user_gold(id, get_user_gold(id) - bow_cost); #else cs_set_user_money(id, cs_get_user_money(id) - bow_cost); #endif //emit_sound(id,CHAN_ITEM,BUY_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); ColorChat(id, "!t%s!g Ai cumparat!t Compound Bow.",Prefix); set_user_bow(id, true); } return PLUGIN_HANDLED; } public get_user_bow(id) { return HaveBow[id]; } public set_user_bow(id, bow) { if(bow) { if(!HaveBow[id]) { drop_primary_weapons(id); special_primary(id, true); HaveBow[id] = true; bow_reload[id] = 0; message_begin(MSG_ONE, get_user_msgid("WeaponList"), _, id); write_string(HaveBow[id] ? "furien30_bow" : "weapon_galil"); // WeaponName write_byte(4); // PrimaryAmmoID write_byte(90); // PrimaryAmmoMaxAmount write_byte(-1); // SecondaryAmmoID write_byte(-1); // SecondaryAmmoMaxAmount write_byte(0); // SlotID (0...N) write_byte(17); // NumberInSlot (1...N) write_byte(CSW_BOW); // WeaponID write_byte(0); // Flags message_end(); fm_give_item(id, weapon_bow); new Clip = fm_get_user_weapon_entity(id, CSW_BOW); cs_set_weapon_ammo(Clip, 1); } } else { if(HaveBow[id]) { special_primary(id, false); HaveBow[id] = false; } } } #endif ///////////////////////////////////////////////////////////////////////////////////////////////////////////// //-------------------------------------| Dragon Sword |------------------------------------------------------- //======================================= sDs|Aragon* ======================================================= #if defined SUPERCLAWS SuperClaws_Init() { register_clcmd("buy_superclaws", "Buy_SuperClaws"); register_clcmd("superclaws", "Buy_SuperClaws"); register_clcmd("say buy_superclaws", "Buy_SuperClaws"); register_clcmd("say /superclaws", "Buy_SuperClaws"); register_clcmd("say /buy_superclaws", "Buy_SuperClaws"); register_clcmd("say_team buy_superclaws", "Buy_SuperClaws"); register_clcmd("say_team /superclaws", "Buy_SuperClaws"); register_clcmd("say_team /buy_superclaws", "Buy_SuperClaws"); RegisterHam(Ham_TakeDamage, "player", "SuperClaws_TakeDamage"); RegisterHam(Ham_Item_Deploy, "weapon_knife", "SuperClaws_Deploy_Post", 1); acces_superclaws = register_cvar("furien30_acces_superclaws", "0"); //| SuperClaws Only for 0 Admin -> 1 All |// superclawsdamage = register_cvar("furien30_superclaws_damage", "3.5"); //| SuperClaws Damage |// superclawscost = register_cvar("furien30_superclaws_cost", "12000"); //| SuperClaws Cost |// vip_superclawscost = register_cvar("vip_superclaws_cost", "10000"); //| SuperClaws Cost VIP |// } SuperClaws_Precache() { precache_model(SuperClawsModel_V); //precache_model(SuperClawsModel_P); } SuperClaws_Natives() { register_native("get_user_superclaws", "get_user_superclaws", 1); register_native("set_user_superclaws", "set_user_superclaws", 1); } SuperClaws_Menu(id, const Num[] = "1") { new superclaws_cost = (get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL ? get_pcvar_num(vip_superclawscost) : get_pcvar_num(superclawscost)); if(get_user_team(id) == 1) { new SuperClaws[64]; if(!get_pcvar_num(acces_superclaws) && !(get_user_flags(id) & ADMIN_LEVEL)) { formatex(SuperClaws,sizeof(SuperClaws)-1,"\dSuper Claws - \rOnly VIP Gold\w"); } else if(!get_user_superclaws(id)) { if(!superclaws_cost) formatex(SuperClaws,sizeof(SuperClaws)-1,"\wSuper Claws - \rFree\w"); else { #if defined GOLD_SISTEM formatex(SuperClaws,sizeof(SuperClaws)-1,"%sSuper Claws - \y%i Gold\w", (get_user_gold(id) >= superclaws_cost) ? "\w" : "\d", superclaws_cost); #else formatex(SuperClaws,sizeof(SuperClaws)-1,"%sSuper Claws - \y%i$\w",(cs_get_user_money(id) >= superclaws_cost) ? "\w" : "\d", superclaws_cost); #endif } } else if(get_user_superclaws(id)) { formatex(SuperClaws,sizeof(SuperClaws)-1,"\wSuper Claws - \rAlready Have\w"); } menu_additem(Menu, SuperClaws, Num, 0); } } public SuperClaws_TakeDamage(victim, inflictor, attacker, Float:damage, damagetype) { if(is_user_connected(attacker) && !(damagetype & (1<<24))) { if(get_user_weapon(attacker) == CSW_KNIFE && HaveSuperClaws[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(superclawsdamage)); } } public SuperClaws_Deploy_Post(entity) { static Owner; Owner = get_pdata_cbase(entity, 41, 4); if(HaveSuperClaws[Owner]) { set_pev(Owner, pev_viewmodel2, SuperClawsModel_V); set_pev(Owner, pev_weaponmodel2, ""); } } public Buy_SuperClaws(id) { new superclaws_cost = (get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL ? get_pcvar_num(vip_superclawscost) : get_pcvar_num(superclawscost)); if(get_user_team(id) != 1) { ColorChat(id, "!t%s!g Doar!t Furieni!g pot cumpara!t Super Claws.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(!get_pcvar_num(acces_superclaws) && !(get_user_flags(id) & ADMIN_LEVEL)) { ColorChat(id, "!t%s!g Doar!t Co-Owner's!g pot cumpara!t Super Claws.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(!is_user_alive(id)) { ColorChat(id, "!t%s!g Nu poti cumpara!t Super Claws!g cat timp esti mort.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(cs_get_user_team(id) == CS_TEAM_SPECTATOR) { ColorChat(id, "!t%s!g Nu poti cumpara!t Super Claws!g cat timp esti Spectator.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(get_user_superclaws(id)) { ColorChat(id, "!t%s!g Ai deja!t Super Claws.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #if defined GOLD_SISTEM else if(get_user_gold(id) < superclaws_cost) { ColorChat(id, "!t%s!g Nu ai suficiente fonduri pentru a cumpara!t Super Claws!g. Necesar:!t %i Gold",Prefix, superclaws_cost); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #else else if(cs_get_user_money(id) < superclaws_cost) { ColorChat(id, "!t%s!g Nu ai suficiente fonduri pentru a cumpara!t Super Claws!g. Necesar:!t %i$",Prefix, superclaws_cost); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #endif else { #if defined GOLD_SISTEM set_user_gold(id, get_user_gold(id) - superclaws_cost); #else cs_set_user_money(id, cs_get_user_money(id) - superclaws_cost); #endif //emit_sound(id,CHAN_ITEM,BUY_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); ColorChat(id, "!t%s!g Ai cumparat!t Super Claws.",Prefix); set_user_superclaws(id, true); } return PLUGIN_HANDLED; } public get_user_superclaws(id) { return HaveSuperClaws[id]; } public set_user_superclaws(id, superclaws) { if(superclaws) { #if defined DUALKATANA HaveDualKatana[id] = false; #endif #if defined AXE HaveAXE[id] = false; #endif HaveSuperClaws[id] = true; if(is_user_connected(id) && is_user_alive(id) && get_user_weapon(id) == CSW_KNIFE) ExecuteHamB(Ham_Item_Deploy, get_pdata_cbase(id, 373, 5)); } else { HaveSuperClaws[id] = false; if(is_user_connected(id) && is_user_alive(id) && get_user_weapon(id) == CSW_KNIFE) ExecuteHamB(Ham_Item_Deploy, get_pdata_cbase(id, 373, 5)); } } #endif ///////////////////////////////////////////////////////////////////////////////////////////////////////////// //-------------------------------------| Dual Katana |------------------------------------------------------- //======================================= sDs|Aragon* ======================================================= #if defined DUALKATANA DualKatana_Init() { register_clcmd("buy_dualkatana", "Buy_DualKatana"); register_clcmd("dualkatana", "Buy_DualKatana"); register_clcmd("say buy_dualkatana", "Buy_DualKatana"); register_clcmd("say /dualkatana", "Buy_DualKatana"); register_clcmd("say /buy_dualkatana", "Buy_DualKatana"); register_clcmd("say_team buy_dualkatana", "Buy_DualKatana"); register_clcmd("say_team /dualkatana", "Buy_DualKatana"); register_clcmd("say_team /buy_dualkatana", "Buy_DualKatana"); register_forward(FM_EmitSound, "DualKatana_EmitSound"); RegisterHam(Ham_TakeDamage, "player", "DualKatana_TakeDamage"); RegisterHam(Ham_Item_Deploy, "weapon_knife", "DualKatana_Deploy_Post", 1); acces_dualkatana = register_cvar("furien30_acces_dualkatana", "1"); //| DualKatana Only for 0 Admin -> 1 All |// dualkatanadamage = register_cvar("furien30_dualkatana_damage", "2.7"); //| DualKatana Damage |// dualkatanacost = register_cvar("furien30_dualkatana_cost", "10000"); //| DualKatana Cost |// vip_dualkatanacost = register_cvar("vip_dualkatana_cost", "8000"); //| DualKatana Cost VIP |// } DualKatana_Precache() { precache_model(DualKatanaModel_V); precache_model(DualKatanaModel_P); for(new i;i<sizeof DualKatana_Sound;i++) precache_sound(DualKatana_Sound); } DualKatana_Natives() { register_native("get_user_dualkatana", "get_user_dualkatana", 1); register_native("set_user_dualkatana", "set_user_dualkatana", 1); } DualKatana_Menu(id, const Num[] = "1") { new dualkatana_cost = (get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL ? get_pcvar_num(vip_dualkatanacost) : get_pcvar_num(dualkatanacost)); if(get_user_team(id) == 1) { new DualKatana[64]; if(!get_pcvar_num(acces_dualkatana) && !(get_user_flags(id) & VIP_LEVEL)) { formatex(DualKatana,sizeof(DualKatana)-1,"\dDual Katana - \rOnly VIP Silver\w"); } else if(!get_user_dualkatana(id)) { if(!dualkatana_cost) formatex(DualKatana,sizeof(DualKatana)-1,"\wDual Katana - \rFree\w"); else { #if defined GOLD_SISTEM formatex(DualKatana,sizeof(DualKatana)-1,"%sDual Katana - \y%i Gold\w", (get_user_gold(id) >= dualkatana_cost) ? "\w" : "\d", dualkatana_cost); #else formatex(DualKatana,sizeof(DualKatana)-1,"%sDual Katana - \y%i$\w",(cs_get_user_money(id) >= dualkatana_cost) ? "\w" : "\d", dualkatana_cost); #endif } } else if(get_user_dualkatana(id)) { formatex(DualKatana,sizeof(DualKatana)-1,"\wDual Katana - \rAlready Have\w"); } menu_additem(Menu, DualKatana, Num, 0); } } public DualKatana_EmitSound(id, channel, const sound[]) { if(is_user_alive(id) && get_user_weapon(id) == CSW_KNIFE && HaveDualKatana[id]) { for(new i = 0; i < sizeof Knife_Sound; i++) { if(equal(sound, Knife_Sound)) { emit_sound(id, channel, DualKatana_Sound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); return FMRES_SUPERCEDE; } } } return FMRES_IGNORED; } public DualKatana_TakeDamage(victim, inflictor, attacker, Float:damage, damagetype) { if(is_user_connected(attacker) && !(damagetype & (1<<24))) { if(get_user_weapon(attacker) == CSW_KNIFE && HaveDualKatana[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(dualkatanadamage)); } } public DualKatana_Deploy_Post(entity) { static Owner; Owner = get_pdata_cbase(entity, 41, 4); if(HaveDualKatana[Owner]) { set_pev(Owner, pev_viewmodel2, DualKatanaModel_V); set_pev(Owner, pev_weaponmodel2, DualKatanaModel_P); } } public Buy_DualKatana(id) { new dualkatana_cost = (get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL ? get_pcvar_num(vip_dualkatanacost) : get_pcvar_num(dualkatanacost)); if(get_user_team(id) != 1) { ColorChat(id, "!t%s!g Doar!t Furieni!g pot cumpara!t DualKatana.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(!get_pcvar_num(acces_dualkatana) && !(get_user_flags(id) & VIP_LEVEL)) { ColorChat(id, "!t%s!g Doar!t CO-Owner's!g pot cumpara!t DualKatana.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(!is_user_alive(id)) { ColorChat(id, "!t%s!g Nu poti cumpara!t DualKatana!g cat timp esti mort.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(cs_get_user_team(id) == CS_TEAM_SPECTATOR) { ColorChat(id, "!t%s!g Nu poti cumpara!t DualKatana!g cat timp esti Spectator.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(get_user_dualkatana(id)) { ColorChat(id, "!t%s!g Ai deja!t DualKatana.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #if defined GOLD_SISTEM else if(get_user_gold(id) < dualkatana_cost) { ColorChat(id, "!t%s!g Nu ai suficiente fonduri pentru a cumpara!t DualKatana!g. Necesar:!t %i Gold",Prefix, dualkatana_cost); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #else else if(cs_get_user_money(id) < dualkatana_cost) { ColorChat(id, "!t%s!g Nu ai suficiente fonduri pentru a cumpara!t DualKatana!g. Necesar:!t %i$",Prefix, dualkatana_cost); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #endif else { #if defined GOLD_SISTEM set_user_gold(id, get_user_gold(id) - dualkatana_cost); #else cs_set_user_money(id, cs_get_user_money(id) - dualkatana_cost); #endif //emit_sound(id,CHAN_ITEM,BUY_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); ColorChat(id, "!t%s!g Ai cumparat!t DualKatana.",Prefix); set_user_dualkatana(id, true); } return PLUGIN_HANDLED; } public get_user_dualkatana(id) { return HaveDualKatana[id]; } public set_user_dualkatana(id, dualkatana) { if(dualkatana) { #if defined SUPERCLAWS HaveSuperClaws[id] = false; #endif #if defined AXE HaveAXE[id] = false; #endif HaveDualKatana[id] = true; if(is_user_connected(id) && is_user_alive(id) && get_user_weapon(id) == CSW_KNIFE) ExecuteHamB(Ham_Item_Deploy, get_pdata_cbase(id, 373, 5)); } else { HaveDualKatana[id] = false; if(is_user_connected(id) && is_user_alive(id) && get_user_weapon(id) == CSW_KNIFE) ExecuteHamB(Ham_Item_Deploy, get_pdata_cbase(id, 373, 5)); } } #endif ///////////////////////////////////////////////////////////////////////////////////////////////////////////// //-----------------------------------------| AXE |----------------------------------------------------------- //======================================= sDs|Aragon* ======================================================= #if defined AXE AXE_Init() { register_clcmd("buy_axe", "Buy_AXE"); register_clcmd("axe", "Buy_AXE"); register_clcmd("say buy_axe", "Buy_AXE"); register_clcmd("say /axe", "Buy_AXE"); register_clcmd("say /buy_axe", "Buy_AXE"); register_clcmd("say_team buy_axe", "Buy_AXE"); register_clcmd("say_team /axe", "Buy_AXE"); register_clcmd("say_team /buy_axe", "Buy_AXE"); register_forward(FM_EmitSound, "AXE_EmitSound"); RegisterHam(Ham_TakeDamage, "player", "AXE_TakeDamage"); RegisterHam(Ham_Item_Deploy, "weapon_knife", "AXE_Deploy_Post", 1); acces_axe = register_cvar("furien30_acces_axe", "1"); //| AXE Only for 0 Admin -> 1 All |// axedamage = register_cvar("furien30_axe_damage", "2.0"); //| AXE Damage |// axecost = register_cvar("furien30_axe_cost", "6000"); //| AXE Cost |// vip_axecost = register_cvar("vip_axe_cost", "4000"); //| AXE Cost VIP |// } AXE_Precache() { precache_model(AXEModel_V); precache_model(AXEModel_P); for(new i;i<sizeof AXE_Sound;i++) precache_sound(AXE_Sound); } AXE_Natives() { register_native("get_user_axe", "get_user_axe", 1); register_native("set_user_axe", "set_user_axe", 1); } AXE_Menu(id, const Num[] = "1") { new axe_cost = (get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL ? get_pcvar_num(vip_axecost) : get_pcvar_num(axecost)); if(get_user_team(id) == 1) { new _AXE[64]; if(!get_pcvar_num(acces_axe) && !(get_user_flags(id) & VIP_LEVEL)) { formatex(_AXE,sizeof(_AXE)-1,"\dMini AXE - \rOnly VIP\w"); } else if(!get_user_axe(id)) { if(!axe_cost) formatex(_AXE,sizeof(_AXE)-1,"\wMini AXE - \rFree\w"); else { #if defined GOLD_SISTEM formatex(_AXE,sizeof(_AXE)-1,"%sMini AXE - \y%i Gold\w", (get_user_gold(id) >= axe_cost) ? "\w" : "\d", axe_cost); #else formatex(_AXE,sizeof(_AXE)-1,"%sMini AXE - \y%i$\w",(cs_get_user_money(id) >= axe_cost) ? "\w" : "\d", axe_cost); #endif } } else if(get_user_axe(id)) { formatex(_AXE,sizeof(_AXE)-1,"\wMini AXE - \rAlready Have\w"); } menu_additem(Menu, _AXE, Num, 0); } } public AXE_EmitSound(id, channel, const sound[]) { if(is_user_alive(id) && get_user_weapon(id) == CSW_KNIFE && HaveAXE[id]) { for(new i = 0; i < sizeof Knife_Sound; i++) { if(equal(sound, Knife_Sound)) { emit_sound(id, channel, AXE_Sound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); return FMRES_SUPERCEDE; } } } return FMRES_IGNORED; } public AXE_TakeDamage(victim, inflictor, attacker, Float:damage, damagetype) { if(is_user_connected(attacker) && !(damagetype & (1<<24))) { if(get_user_weapon(attacker) == CSW_KNIFE && HaveAXE[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(axedamage)); } } public AXE_Deploy_Post(entity) { static Owner; Owner = get_pdata_cbase(entity, 41, 4); if(HaveAXE[Owner]) { set_pev(Owner, pev_viewmodel2, AXEModel_V); set_pev(Owner, pev_weaponmodel2, AXEModel_P); } } public Buy_AXE(id) { new axe_cost = (get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL ? get_pcvar_num(vip_axecost) : get_pcvar_num(axecost)); if(get_user_team(id) != 1) { ColorChat(id, "!t%s!g Doar!t Furieni!g pot cumpara!t AXE.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(!get_pcvar_num(acces_axe) && !(get_user_flags(id) & VIP_LEVEL)) { ColorChat(id, "!t%s!g Doar!t VIP!g pot cumpara!t AXE.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(!is_user_alive(id)) { ColorChat(id, "!t%s!g Nu poti cumpara!t AXE!g cat timp esti mort.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(cs_get_user_team(id) == CS_TEAM_SPECTATOR) { ColorChat(id, "!t%s!g Nu poti cumpara!t AXE!g cat timp esti Spectator.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(get_user_axe(id)) { ColorChat(id, "!t%s!g Ai deja!t AXE.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #if defined GOLD_SISTEM else if(get_user_gold(id) < axe_cost) { ColorChat(id, "!t%s!g Nu ai suficiente fonduri pentru a cumpara!t AXE!g. Necesar:!t %i Gold",Prefix, axe_cost); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #else else if(cs_get_user_money(id) < axe_cost) { ColorChat(id, "!t%s!g Nu ai suficiente fonduri pentru a cumpara!t AXE!g. Necesar:!t %i$",Prefix, axe_cost); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #endif else { #if defined GOLD_SISTEM set_user_gold(id, get_user_gold(id) - axe_cost); #else cs_set_user_money(id, cs_get_user_money(id) - axe_cost); #endif //emit_sound(id,CHAN_ITEM,BUY_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); ColorChat(id, "!t%s!g Ai cumparat!t AXE.",Prefix); set_user_axe(id, true); } return PLUGIN_HANDLED; } public get_user_axe(id) { return HaveAXE[id]; } public set_user_axe(id, axe) { if(axe) { #if defined SUPERCLAWS HaveSuperClaws[id] = false; #endif #if defined DUALKATANA HaveDualKatana[id] = false; #endif HaveAXE[id] = true; if(is_user_connected(id) && is_user_alive(id) && get_user_weapon(id) == CSW_KNIFE) ExecuteHamB(Ham_Item_Deploy, get_pdata_cbase(id, 373, 5)); } else { HaveAXE[id] = false; if(is_user_connected(id) && is_user_alive(id) && get_user_weapon(id) == CSW_KNIFE) ExecuteHamB(Ham_Item_Deploy, get_pdata_cbase(id, 373, 5)); } } #endif ///////////////////////////////////////////////////////////////////////////////////////////////////////////// //-----------------------------------------| Health |------------------------------------------------------- //======================================= sDs|Aragon* ======================================================= #if defined HEALTH Health_Init() { register_clcmd("buy_hp", "Buy_Health"); register_clcmd("hp", "Buy_Health"); register_clcmd("say buy_hp", "Buy_Health"); register_clcmd("say /hp", "Buy_Health"); register_clcmd("say /buy_hp", "Buy_Health"); register_clcmd("say_team buy_hp", "Buy_Health"); register_clcmd("say_team /hp", "Buy_Health"); register_clcmd("say_team /buy_hp", "Buy_Health"); register_clcmd("buy_health", "Buy_Health"); register_clcmd("health", "Buy_Health"); register_clcmd("say buy_health", "Buy_Health"); register_clcmd("say /health", "Buy_Health"); register_clcmd("say /buy_health", "Buy_Health"); register_clcmd("say_team buy_health", "Buy_Health"); register_clcmd("say_team /health", "Buy_Health"); register_clcmd("say_team /buy_health", "Buy_Health"); acces_health = register_cvar("furien30_acces_health", "1"); //| Health Only for 0 Admin -> 1 All |// maxhealth = register_cvar("furien30_max_health", "250"); //| Max Health |// healthcost = register_cvar("furien30_health_cost", "30"); //| Health Cost |// vip_healthcost = register_cvar("vip_health_cost", "15"); //| Health Cost VIP |// } Health_Precache() { //precache_sound(HEALTH_SND); } Health_Menu(id, const Num[] = "1") { new health_cost = (get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL ? get_pcvar_num(vip_healthcost) : get_pcvar_num(healthcost)); new _Health[64]; if(!get_pcvar_num(acces_health) && !(get_user_flags(id) & VIP_LEVEL)) { formatex(_Health,sizeof(_Health)-1,"\dHealth - \rOnly VIP\w"); } else if(get_user_health(id) < get_pcvar_num(maxhealth)) { new Health = CheckHealth(id) if(!health_cost) formatex(_Health,sizeof(_Health)-1,"\wHealth \r+%d\w - \rFree\w \y(Max Health: %d)\w", Health, get_pcvar_num(maxhealth)); else { #if defined GOLD_SISTEM formatex(_Health,sizeof(_Health)-1,"%sHealth \r+%d\w - \y%i Gold\w \y(Max Health: %d)\w", (get_user_gold(id) >= health_cost) ? "\w" : "\d", Health, Health > 0 ? (health_cost * Health) : health_cost, get_pcvar_num(maxhealth)); #else formatex(_Health,sizeof(_Health)-1,"%sHealth \r+%d\w - \y%i$\w \y(Max Health: %d)\w", (cs_get_user_money(id) >= health_cost ? "\w" : "\d"), Health, Health > 0 ? (health_cost * Health) : health_cost, get_pcvar_num(maxhealth)); #endif } } else if(get_user_health(id) >= get_pcvar_num(maxhealth)) { formatex(_Health,sizeof(_Health)-1,"\dHealth - \rMax Health\w"); } menu_additem(Menu, _Health, Num, 0); } public CheckHealth(id) { #if defined GOLD_SISTEM new bani = get_user_gold(id) #else new bani = cs_get_user_money(id) #endif new health_cost = (get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL ? get_pcvar_num(vip_healthcost) : get_pcvar_num(healthcost)); new Health for(new HP = 1;HP <= CHECK_HEALTH; HP++) { if(bani >= health_cost * HP && get_user_health(id) <= get_pcvar_num(maxhealth) - HP) Health = HP } return Health } public Buy_Health(id) { new health_cost = (get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL ? get_pcvar_num(vip_healthcost) : get_pcvar_num(healthcost)); if(!get_pcvar_num(acces_health) && !(get_user_flags(id) & VIP_LEVEL)) { ColorChat(id, "!t%s!g Doar!t VIP!g pot cumpara!t Health.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(!is_user_alive(id)) { ColorChat(id, "!t%s!g Nu poti cumpara!t Health!g cat timp esti mort.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(cs_get_user_team(id) == CS_TEAM_SPECTATOR) { ColorChat(id, "!t%s!g Nu poti cumpara!t Health!g cat timp esti Spectator.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(get_user_health(id) >= get_pcvar_num(maxhealth)) { ColorChat(id, "!t%s!g Ai deja!t %d Health.",Prefix, get_pcvar_num(maxhealth)); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #if defined GOLD_SISTEM else if(get_user_gold(id) < health_cost) { ColorChat(id, "!t%s!g Nu ai suficiente fonduri pentru a cumpara!t Health!g. Necesar:!t %i Gold",Prefix, health_cost); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #else else if(cs_get_user_money(id) < health_cost) { ColorChat(id, "!t%s!g Nu ai suficiente fonduri pentru a cumpara!t Health!g. Necesar:!t %i$",Prefix, health_cost); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #endif else { new Health = CheckHealth(id) #if defined GOLD_SISTEM set_user_gold(id, get_user_gold(id) - (health_cost * Health)); #else cs_set_user_money(id, cs_get_user_money(id) - (health_cost * Health)); #endif fm_set_user_health(id, get_user_health(id) + Health); //emit_sound(id,CHAN_ITEM,HEALTH_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); ColorChat(id, "!t%s!g Ai cumparat!t %d Health.",Prefix, Health); if(is_user_connected(id)) { message_begin(MSG_ONE, get_user_msgid("ItemPickup"), _, id); write_string("cross"); write_byte(255); write_byte(0); write_byte(0); message_end(); } } return PLUGIN_HANDLED; } #endif ///////////////////////////////////////////////////////////////////////////////////////////////////////////// //-----------------------------------------| Armor |------------------------------------------------------- //======================================= sDs|Aragon* ======================================================= #if defined ARMOR Armor_Init() { register_clcmd("buy_ap", "Buy_Armor"); register_clcmd("ap", "Buy_Armor"); register_clcmd("say buy_ap", "Buy_Armor"); register_clcmd("say /ap", "Buy_Armor"); register_clcmd("say /buy_ap", "Buy_Armor"); register_clcmd("say_team buy_ap", "Buy_Armor"); register_clcmd("say_team /ap", "Buy_Armor"); register_clcmd("say_team /buy_ap", "Buy_Armor"); register_clcmd("buy_armor", "Buy_Armor"); register_clcmd("armor", "Buy_Armor"); register_clcmd("say buy_armor", "Buy_Armor"); register_clcmd("say /armor", "Buy_Armor"); register_clcmd("say /buy_armor", "Buy_Armor"); register_clcmd("say_team buy_armor", "Buy_Armor"); register_clcmd("say_team /armor", "Buy_Armor"); register_clcmd("say_team /buy_armor", "Buy_Armor"); acces_armor = register_cvar("furien30_acces_armor", "1"); //| Armor Only for 0 Admin -> 1 All |// maxarmor = register_cvar("furien30_max_armor", "250"); //| Max Armor |// armorcost = register_cvar("furien30_armor_cost", "20"); //| Armor Cost |// vip_armorcost = register_cvar("vip_armor_cost", "10"); //| Armor Cost VIP |// } Armor_Precache() { //precache_sound(ARMOR_SND); } Armor_Menu(id, const Num[] = "1") { new armor_cost = (get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL ? get_pcvar_num(vip_armorcost) : get_pcvar_num(armorcost)); new _Armor[64]; if(!get_pcvar_num(acces_armor) && !(get_user_flags(id) & VIP_LEVEL)) { formatex(_Armor,sizeof(_Armor)-1,"\dArmor - \rOnly VIP\w"); } else if(get_user_armor(id) < get_pcvar_num(maxarmor)) { new Armor = CheckArmor(id) if(!armor_cost) formatex(_Armor,sizeof(_Armor)-1,"\wArmor \r+%d\w - \rFree\w \y(Max Armor: %d)\w", Armor, get_pcvar_num(maxarmor)); else { #if defined GOLD_SISTEM formatex(_Armor,sizeof(_Armor)-1,"%sArmor \r+%d\w - \y%i Gold\w \y(Max Armor: %d)\w", (get_user_gold(id) >= armor_cost) ? "\w" : "\d", Armor, Armor > 0 ? (armor_cost * Armor) : armor_cost, get_pcvar_num(maxarmor)); #else formatex(_Armor,sizeof(_Armor)-1,"%sArmor \r+%d\w - \y%i$\w \y(Max Armor: %d)\w", (cs_get_user_money(id) >= armor_cost ? "\w" : "\d"), Armor, Armor > 0 ? (armor_cost * Armor) : armor_cost, get_pcvar_num(maxarmor)); #endif } } else if(get_user_armor(id) >= get_pcvar_num(maxarmor)) { formatex(_Armor,sizeof(_Armor)-1,"\dArmor - \rMax Armor\w"); } menu_additem(Menu, _Armor, Num, 0); } public CheckArmor(id) { #if defined GOLD_SISTEM new bani = get_user_gold(id) #else new bani = cs_get_user_money(id) #endif new armor_cost = (get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL ? get_pcvar_num(vip_armorcost) : get_pcvar_num(armorcost)); new Armor for(new AP = 1; AP <= CHECK_ARMOR; AP++) { if(bani >= armor_cost * AP && get_user_armor(id) <= get_pcvar_num(maxarmor) - AP) Armor = AP } return Armor } public Buy_Armor(id) { new armor_cost = (get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL ? get_pcvar_num(vip_armorcost) : get_pcvar_num(armorcost)); if(!get_pcvar_num(acces_armor) && !(get_user_flags(id) & VIP_LEVEL)) { ColorChat(id, "!t%s!g Doar!t VIP!g pot cumpara!t Armor.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(!is_user_alive(id)) { ColorChat(id, "!t%s!g Nu poti cumpara!t Armor!g cat timp esti mort.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(cs_get_user_team(id) == CS_TEAM_SPECTATOR) { ColorChat(id, "!t%s!g Nu poti cumpara!t Armor!g cat timp esti Spectator.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(get_user_armor(id) >= get_pcvar_num(maxarmor)) { ColorChat(id, "!t%s!g Ai deja!t %d Armor.",Prefix, get_pcvar_num(maxarmor)); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #if defined GOLD_SISTEM else if(get_user_gold(id) < armor_cost) { ColorChat(id, "!t%s!g Nu ai suficiente fonduri pentru a cumpara!t Armor!g. Necesar:!t %i Gold",Prefix, armor_cost); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #else else if(cs_get_user_money(id) < armor_cost) { ColorChat(id, "!t%s!g Nu ai suficiente fonduri pentru a cumpara!t Armor!g. Necesar:!t %i$",Prefix, armor_cost); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #endif else { new Armor = CheckArmor(id) #if defined GOLD_SISTEM set_user_gold(id, get_user_gold(id) - (armor_cost * Armor)); #else cs_set_user_money(id, cs_get_user_money(id) - (armor_cost * Armor)); #endif fm_set_user_armor(id, get_user_armor(id) + Armor); //emit_sound(id,CHAN_ITEM,ARMOR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); ColorChat(id, "!t%s!g Ai cumparat!t %d Armor.",Prefix, Armor); if(is_user_connected(id)) { message_begin(MSG_ONE, get_user_msgid("ItemPickup"), _, id); write_string("suithelmet_full"); write_byte(255); write_byte(0); write_byte(0); message_end(); } } return PLUGIN_HANDLED; } #endif ///////////////////////////////////////////////////////////////////////////////////////////////////////////// //-----------------------------------------| Defuse |------------------------------------------------------- //======================================= sDs|Aragon* ======================================================= #if defined DEFUSE Defuse_Init() { if(MapHasBomb) { register_clcmd("buy_defuse", "Buy_Defuse"); register_clcmd("defuse", "Buy_Defuse"); register_clcmd("say buy_defuse", "Buy_Defuse"); register_clcmd("say /defuse", "Buy_Defuse"); register_clcmd("say /buy_defuse", "Buy_Defuse"); register_clcmd("say_team buy_defuse", "Buy_Defuse"); register_clcmd("say_team /defuse", "Buy_Defuse"); register_clcmd("say_team /buy_defuse", "Buy_Defuse"); acces_defuse = register_cvar("furien30_acces_defuse", "1"); //| Defuse Only for 0 Admin -> 1 CTs |// defusecost = register_cvar("furien30_defuse_cost", "100"); //| Defuse Cost |// vip_defusecost = register_cvar("vip_defuse_cost", "50"); //| Defuse Cost VIP |// } } Defuse_Menu(id, const Num[] = "1") { if(MapHasBomb && get_user_team(id) == 2) { new defuse_cost = (get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL ? get_pcvar_num(vip_defusecost) : get_pcvar_num(defusecost)); new _Defuse[64]; if(!get_pcvar_num(acces_defuse) && !(get_user_flags(id) & VIP_LEVEL)) { formatex(_Defuse,sizeof(_Defuse)-1,"\dDefuse - \rOnly VIP\w"); } else if(!cs_get_user_defuse(id)) { if(!defuse_cost) formatex(_Defuse,sizeof(_Defuse)-1,"\wDefuse - \rFree"); else { #if defined GOLD_SISTEM formatex(_Defuse,sizeof(_Defuse)-1,"%sDefuse - \y%i Gold", (get_user_gold(id) >= defuse_cost) ? "\w" : "\d", defuse_cost); #else formatex(_Defuse,sizeof(_Defuse)-1,"%sDefuse - \y%i$", (cs_get_user_money(id) >= defuse_cost ? "\w" : "\d"), defuse_cost); #endif } } else if(cs_get_user_defuse(id)) { formatex(_Defuse,sizeof(_Defuse)-1,"\dDefuse - \rAlready Have"); } menu_additem(Menu, _Defuse, Num, 0); } } public Buy_Defuse(id) { if(MapHasBomb) { new defuse_cost = (get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL ? get_pcvar_num(vip_defusecost) : get_pcvar_num(defusecost)); if(get_user_team(id) != 2) { ColorChat(id, "!t%s!g Doar!t Anti Furieni!g pot cumpara!t Defuse.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(!get_pcvar_num(acces_defuse) && !(get_user_flags(id) & VIP_LEVEL)) { ColorChat(id, "!t%s!g Doar!t VIP!g pot cumpara!t Defuse.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(!is_user_alive(id)) { ColorChat(id, "!t%s!g Nu poti cumpara!t Defuse!g cat timp esti mort.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(cs_get_user_team(id) == CS_TEAM_SPECTATOR) { ColorChat(id, "!t%s!g Nu poti cumpara!t Defuse!g cat timp esti Spectator.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(cs_get_user_defuse(id)) { ColorChat(id, "!t%s!g Ai deja!t Defuse.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #if defined GOLD_SISTEM else if(get_user_gold(id) < defuse_cost) { ColorChat(id, "!t%s!g Nu ai suficiente fonduri pentru a cumpara!t Defuse!g. Necesar:!t %i Gold",Prefix, defuse_cost); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #else else if(cs_get_user_money(id) < defuse_cost) { ColorChat(id, "!t%s!g Nu ai suficiente fonduri pentru a cumpara!t Defuse!g. Necesar:!t %i$",Prefix, defuse_cost); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #endif else { #if defined GOLD_SISTEM set_user_gold(id, get_user_gold(id) - defuse_cost); #else cs_set_user_money(id, cs_get_user_money(id) - defuse_cost); #endif cs_set_user_defuse(id, 1); //emit_sound(id,CHAN_ITEM, BUY_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); ColorChat(id, "!t%s!g Ai cumparat!t Defuse.",Prefix); if(is_user_connected(id)) { message_begin(MSG_ONE, get_user_msgid("ItemPickup"), _, id); write_string("defuser"); write_byte(0); write_byte(255); write_byte(0); message_end(); } } } return PLUGIN_HANDLED; } #endif ///////////////////////////////////////////////////////////////////////////////////////////////////////////// //---------------------------------------| HE Grenade |------------------------------------------------------ //======================================= sDs|Aragon* ======================================================= #if defined HE HE_Init() { register_clcmd("he", "Buy_HE"); register_clcmd("buy_he", "Buy_HE"); register_clcmd("say /he", "Buy_HE"); register_clcmd("say /buy_he", "Buy_HE"); register_clcmd("say buy_he", "Buy_HE"); register_clcmd("say_team /he", "Buy_HE"); register_clcmd("say_team /buy_he", "Buy_HE"); register_clcmd("say_team buy_he", "Buy_HE"); acces_he = register_cvar("furien30_acces_he", "1"); //| HE Only for 0 Admin -> 1 All |// hecost = register_cvar("furien30_he_cost", "2000"); //| HE Cost |// vip_hecost = register_cvar("vip_he_cost", "1000"); //| HE Cost VIP |// } HE_Menu(id, const Num[] = "1") { new he_cost = (get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL ? get_pcvar_num(vip_hecost) : get_pcvar_num(hecost)); new HEGrenade[64]; if(!get_pcvar_num(acces_he) && !(get_user_flags(id) & VIP_LEVEL)) { formatex(HEGrenade,sizeof(HEGrenade)-1,"\dHE Grenade - \rOnly VIP\w"); } else if(!user_has_weapon(id, CSW_HEGRENADE)) { if(!he_cost) formatex(HEGrenade,sizeof(HEGrenade)-1,"\wHE Grenade\w - \yFree\w"); else { #if defined GOLD_SISTEM formatex(HEGrenade,sizeof(HEGrenade)-1,"%sHE Grenade\w - \y%i Gold\w",(get_user_gold(id) >= he_cost) ? "\w" : "\d", he_cost); #else formatex(HEGrenade,sizeof(HEGrenade)-1,"%sHE Grenade\w - \y%i$\w",(cs_get_user_money(id) >= he_cost ? "\w" : "\d"), he_cost); #endif } } else if(user_has_weapon(id, CSW_HEGRENADE)) { formatex(HEGrenade,sizeof(HEGrenade)-1,"\rHE Grenade\w - \yAlready Have\w"); } menu_additem(Menu, HEGrenade, Num, 0); } public Buy_HE(id) { new he_cost = (get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL ? get_pcvar_num(vip_hecost) : get_pcvar_num(hecost)); if(!get_pcvar_num(acces_he) && !(get_user_flags(id) & VIP_LEVEL)) { ColorChat(id, "!t%s!g Doar!t VIP!g pot cumpara!t HE Grenade.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(cs_get_user_team(id) == CS_TEAM_SPECTATOR) { ColorChat(id, "!t%s!g Nu poti cumpara!t HE Grenade!g cat timp esti Spectator.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(!is_user_alive(id)) { ColorChat(id, "!t%s!g Nu poti cumpara!t HE Grenade!g cat timp esti mort.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(user_has_weapon(id, CSW_HEGRENADE)) { ColorChat(id, "!t%s!g Ai deja!t HE Grenade.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #if defined GOLD_SISTEM else if(get_user_gold(id) < he_cost) { ColorChat(id, "!t%s!g Nu ai suficiente fonduri pentru a cumpara!t HE Grenade!g. Necesar:!t %i Gold",Prefix, he_cost); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #else else if(cs_get_user_money(id) < he_cost) { ColorChat(id, "!t%s!g Nu ai suficiente fonduri pentru a cumpara!t HE Grenade!g. Necesar:!t %i$",Prefix, he_cost); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #endif else { #if defined GOLD_SISTEM set_user_gold(id, get_user_gold(id) - he_cost); #else cs_set_user_money(id, cs_get_user_money(id) - he_cost); #endif //emit_sound(id,CHAN_ITEM,BUY_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); ColorChat(id, "!t%s!g Ai cumparat!t HE Grenade.",Prefix); fm_give_item(id, "weapon_hegrenade"); } return PLUGIN_HANDLED; } #endif ///////////////////////////////////////////////////////////////////////////////////////////////////////////// //--------------------------------------| Flash Bang |------------------------------------------------------- //======================================= sDs|Aragon* ======================================================= #if defined FLASH Flash_Init() { register_clcmd("flash", "Buy_Flash"); register_clcmd("buy_flash", "Buy_Flash"); register_clcmd("say /flash", "Buy_Flash"); register_clcmd("say /buy_flash", "Buy_Flash"); register_clcmd("say buy_flash", "Buy_Flash"); register_clcmd("say_team /flash", "Buy_Flash"); register_clcmd("say_team /buy_flash", "Buy_Flash"); register_clcmd("say_team buy_flash", "Buy_Flash"); acces_flash = register_cvar("furien30_acces_flash", "1"); //| Flash Only for 0 Admin -> 1 All |// flashcost = register_cvar("furien30_flash_cost", "1000"); //| Flash Cost |// vip_flashcost = register_cvar("vip_flash_cost", "500"); //| Flash Cost VIP |// } Flash_Menu(id, const Num[] = "1") { new flash_cost = (get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL ? get_pcvar_num(vip_flashcost) : get_pcvar_num(flashcost)); new Flash[64]; if(!get_pcvar_num(acces_flash) && !(get_user_flags(id) & VIP_LEVEL)) { formatex(Flash,sizeof(Flash)-1,"\dFlashBang - \rOnly VIP\w"); } else if(!user_has_weapon(id, CSW_FLASHBANG)) { if(!flash_cost) formatex(Flash,sizeof(Flash)-1,"\wFlashBang\w - \yFree\w"); else { #if defined GOLD_SISTEM formatex(Flash,sizeof(Flash)-1,"%sFlashBang\w - \y%i Gold\w",(get_user_gold(id) >= flash_cost) ? "\w" : "\d", flash_cost); #else formatex(Flash,sizeof(Flash)-1,"%sFlashBang\w - \y%i$\w",(cs_get_user_money(id) >= flash_cost ? "\w" : "\d"), flash_cost); #endif } } else if(user_has_weapon(id, CSW_FLASHBANG)) { formatex(Flash,sizeof(Flash)-1,"\rFlashBang\w - \yAlready Have\w"); } menu_additem(Menu, Flash, Num, 0); } public Buy_Flash(id) { new flash_cost = (get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL ? get_pcvar_num(vip_flashcost) : get_pcvar_num(flashcost)); if(!get_pcvar_num(acces_flash) && !(get_user_flags(id) & VIP_LEVEL)) { ColorChat(id, "!t%s!g Doar!t VIP!g pot cumpara!t FlashBang.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(cs_get_user_team(id) == CS_TEAM_SPECTATOR) { ColorChat(id, "!t%s!g Nu poti cumpara!t FlashBang!g cat timp esti Spectator.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(!is_user_alive(id)) { ColorChat(id, "!t%s!g Nu poti cumpara!t FlashBang!g cat timp esti mort.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(user_has_weapon(id, CSW_FLASHBANG)) { ColorChat(id, "!t%s!g Ai deja!t FlashBang.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #if defined GOLD_SISTEM else if(get_user_gold(id) < flash_cost) { ColorChat(id, "!t%s!g Nu ai suficiente fonduri pentru a cumpara!t FlashBang!g. Necesar:!t %i Gold",Prefix, flash_cost); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #else else if(cs_get_user_money(id) < flash_cost) { ColorChat(id, "!t%s!g Nu ai suficiente fonduri pentru a cumpara!t FlashBang!g. Necesar:!t %i$",Prefix, flash_cost); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #endif else { #if defined GOLD_SISTEM set_user_gold(id, get_user_gold(id) - flash_cost); #else cs_set_user_money(id, cs_get_user_money(id) - flash_cost); #endif //emit_sound(id,CHAN_ITEM,BUY_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); ColorChat(id, "!t%s!g Ai cumparat!t FlashBang.",Prefix); fm_give_item(id, "weapon_flashbang"); } return PLUGIN_HANDLED; } #endif ///////////////////////////////////////////////////////////////////////////////////////////////////////////// //-------------------------------------| Smoke Grenade |----------------------------------------------------- //======================================= sDs|Aragon* ======================================================= #if defined SMOKE Smoke_Init() { register_clcmd("smoke", "Buy_Smoke"); register_clcmd("buy_smoke", "Buy_Smoke"); register_clcmd("say /smoke", "Buy_Smoke"); register_clcmd("say /buy_smoke", "Buy_Smoke"); register_clcmd("say buy_smoke", "Buy_Smoke"); register_clcmd("say_team /smoke", "Buy_Smoke"); register_clcmd("say_team /buy_smoke", "Buy_Smoke"); register_clcmd("say_team buy_smoke", "Buy_Smoke"); acces_smoke = register_cvar("furien30_acces_smoke", "1"); //| Smoke Only for 0 Admin -> 1 All |// smokecost = register_cvar("furien30_smoke_cost", "1000"); //| Smoke Cost |// vip_smokecost = register_cvar("vip_smoke_cost", "500"); //| Smoke Cost VIP |// } Smoke_Menu(id, const Num[] = "1") { new smoke_cost = (get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL ? get_pcvar_num(vip_smokecost) : get_pcvar_num(smokecost)); new SmokeGrenade[64]; if(!get_pcvar_num(acces_smoke) && !(get_user_flags(id) & VIP_LEVEL)) { formatex(SmokeGrenade,sizeof(SmokeGrenade)-1,"\dSmoke Grenade - \rOnly VIP\w"); } else if(!user_has_weapon(id, CSW_SMOKEGRENADE)) { if(!smoke_cost) formatex(SmokeGrenade,sizeof(SmokeGrenade)-1,"\wSmoke Grenade\w - \yFree\w"); else { #if defined GOLD_SISTEM formatex(SmokeGrenade,sizeof(SmokeGrenade)-1,"%sSmoke Grenade\w - \y%i Gold\w",(get_user_gold(id) >= smoke_cost) ? "\w" : "\d", smoke_cost); #else formatex(SmokeGrenade,sizeof(SmokeGrenade)-1,"%sSmoke Grenade\w - \y%i$\w",(cs_get_user_money(id) >= smoke_cost ? "\w" : "\d"), smoke_cost); #endif } } else if(user_has_weapon(id, CSW_SMOKEGRENADE)) { formatex(SmokeGrenade,sizeof(SmokeGrenade)-1,"\rSmoke Grenade\w - \yAlready Have\w"); } menu_additem(Menu, SmokeGrenade, Num, 0); } public Buy_Smoke(id) { new smoke_cost = (get_pcvar_num(vip) && get_user_flags(id) & VIP_LEVEL ? get_pcvar_num(vip_smokecost) : get_pcvar_num(smokecost)); if(!get_pcvar_num(acces_smoke) && !(get_user_flags(id) & VIP_LEVEL)) { ColorChat(id, "!t%s!g Doar!t VIP!g pot cumpara!t Smoke Grenade.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(cs_get_user_team(id) == CS_TEAM_SPECTATOR) { ColorChat(id, "!t%s!g Nu poti cumpara!t Smoke Grenade!g cat timp esti Spectator.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(!is_user_alive(id)) { ColorChat(id, "!t%s!g Nu poti cumpara!t Smoke Grenade!g cat timp esti mort.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } else if(user_has_weapon(id, CSW_SMOKEGRENADE)) { ColorChat(id, "!t%s!g Ai deja!t Smoke Grenade.",Prefix); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #if defined GOLD_SISTEM else if(get_user_gold(id) < smoke_cost) { ColorChat(id, "!t%s!g Nu ai suficiente fonduri pentru a cumpara!t Smoke Grenade!g. Necesar:!t %i Gold",Prefix, smoke_cost); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #else else if(cs_get_user_money(id) < smoke_cost) { ColorChat(id, "!t%s!g Nu ai suficiente fonduri pentru a cumpara!t Smoke Grenade!g. Necesar:!t %i$",Prefix, smoke_cost); //emit_sound(id,CHAN_ITEM,ERROR_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } #endif else { #if defined GOLD_SISTEM set_user_gold(id, get_user_gold(id) - smoke_cost); #else cs_set_user_money(id, cs_get_user_money(id) - smoke_cost); #endif //emit_sound(id,CHAN_ITEM,BUY_SND,VOL_NORM,ATTN_NORM,0,PITCH_NORM); ColorChat(id, "!t%s!g Ai cumparat!t Smoke Grenade.",Prefix); fm_give_item(id, "weapon_smokegrenade"); } return PLUGIN_HANDLED; } #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Stock's | //========================================================================================================== stock set_weapon_anim(id, anim) { set_pev(id, pev_weaponanim, anim); if(is_user_connected(id)) { message_begin(MSG_ONE, SVC_WEAPONANIM, _, id); write_byte(anim); write_byte(pev(id, pev_body)); message_end(); } } #if defined GOLD_SISTEM public GiveGold(id, level, cid) { if (cmd_access(id, level, cid, 2)) { new arg[23], gplayers[32], num, i, players, name[32]; get_user_name(id, name, 31); read_argv(1, arg, 23); new give_gold[10]; read_argv(2, give_gold, charsmax(give_gold)); new Gold = str_to_num(give_gold); if(equali(arg, "@All")) { get_players(gplayers, num, "ch"); for(i = 0; i < num; i++) { players = gplayers; if(!is_user_connected(players)) continue; set_user_gold(players, get_user_gold(players) + Gold); } switch(get_cvar_num("amx_show_activity")) { case 1: ColorChat(0, "!tADMIN!g give!t %i Gold!g to all!t Players.", Gold); case 2: ColorChat(0, "!t%s!g give!t %i Gold!g to all!t Players.", name, Gold); } } new player = cmd_target(id, arg, 11); if(!player) { console_print(id, "Juctorul cu acel nume nu exista."); } else { set_user_gold(player, get_user_gold(player) + Gold); switch(get_cvar_num("amx_show_activity")) { case 1: ColorChat(player, "!tADMIN!g give you!t %i Gold.", Gold); case 2: ColorChat(player, "!t%s!g give you!t %i Gold.", name, Gold); } } } } public ResetGold(id, level, cid) { if (cmd_access(id, level, cid, 2)) { new arg[23], gplayers[32], num, i, players, name[32]; get_user_name(id, name, 31); read_argv(1, arg, 23); if(equali(arg, "@All")) { get_players(gplayers, num, "ch"); for(i = 0; i < num; i++) { players = gplayers[i]; if(!is_user_connected(players)) continue; set_user_gold(players, 0); } switch(get_cvar_num("amx_show_activity")) { case 1: ColorChat(0, "!tADMIN!g reset!t XP!g to all!t Players."); case 2: ColorChat(0, "!t%s!g reset!t XP!g to all!t Players.", name); } } new player = cmd_target(id, arg, 11); if(!player) { console_print(id, "Juctorul cu acel nume nu exista."); } else { set_user_gold(player, 0); switch(get_cvar_num("amx_show_activity")) { case 1: ColorChat(player, "!tADMIN!g reset your!t Experience."); case 2: ColorChat(player, "!t%s!g reset your!t Experience.", name); } } } } // Save Gold public SaveGold(id) { new Name[32]; get_user_name(id, Name, 31); new Save[64] format(Save,sizeof(Save) - 1, "^"%s^" %d", Name, PlayerGold[id]) new Line[64], Linie, IsPlayer = false, Arg1[64] new FileOpen = fopen(GoldFile, "rt") while(!feof(FileOpen)) { fgets(FileOpen, Line, 63) trim(Line) parse(Line, Arg1, 63) if (equali(Arg1, Name)) { write_file(GoldFile, Save, Linie) IsPlayer = true break } Linie++ } fclose(FileOpen) if (!IsPlayer) { write_file(GoldFile, Save, -1) } } // Load Gold public LoadGold(id) { new Name[32]; get_user_name(id, Name, 31); new Line[64], IsPlayer = false, Arg1[32], Arg2[32]; new FileOpen = fopen(GoldFile, "rt") while(!feof(FileOpen)) { fgets(FileOpen, Line, 63) trim(Line) parse(Line, Arg1, 31, Arg2, 31) if (equali(Arg1, Name)) { PlayerGold[id] = str_to_num(Arg2) IsPlayer = true break } } fclose(FileOpen) if (!IsPlayer) { PlayerGold[id] = 50000 } } #endif stock FixedUnsigned16(Float:flValue, iScale) { new iOutput; iOutput = floatround(flValue * iScale); if (iOutput < 0) iOutput = 0; if (iOutput > 0xFFFF) iOutput = 0xFFFF; return iOutput; } stock UTIL_ScreenFade(id=0,iColor[3]={0,0,0},Float:flFxTime=-1.0,Float:flHoldTime=0.0,iAlpha=0,iFlags=0x0000,bool:bReliable=false,bool:bExternal=false) { if(id && !is_user_connected(id)) return; new iFadeTime; if(flFxTime == -1.0) { iFadeTime = 4; } else { iFadeTime = FixedUnsigned16(flFxTime , 1<<12); } static gmsgScreenFade; if(!gmsgScreenFade) { gmsgScreenFade = get_user_msgid("ScreenFade"); } new MSG_DEST; if(bReliable) MSG_DEST = id ? MSG_ONE : MSG_ALL; else MSG_DEST = id ? MSG_ONE_UNRELIABLE : MSG_BROADCAST; if(bExternal) { emessage_begin(MSG_DEST, gmsgScreenFade, _, id); ewrite_short(iFadeTime); ewrite_short(FixedUnsigned16(flHoldTime , 1<<12)); ewrite_short(iFlags); ewrite_byte(iColor[0]); ewrite_byte(iColor[1]); ewrite_byte(iColor[2]); ewrite_byte(iAlpha); emessage_end(); } else { message_begin(MSG_DEST, gmsgScreenFade, _, id); write_short(iFadeTime); write_short(FixedUnsigned16(flHoldTime , 1<<12)); write_short(iFlags); write_byte(iColor[0]); write_byte(iColor[1]); write_byte(iColor[2]); write_byte(iAlpha); message_end(); } } stock UTIL_FadeToBlack(id,Float:fxtime=3.0,bool:bReliable=false,bool:bExternal=false) { UTIL_ScreenFade(id, _, fxtime, fxtime, 255, 0x0001|0x0004,bReliable,bExternal); } stock death_message(Killer, Victim, const Weapon[]) { set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET); ExecuteHamB(Ham_Killed, Victim, Killer, 2); set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT); make_deathmsg(Killer, Victim, 0, Weapon); cs_set_user_money(Killer, cs_get_user_money(Killer) + 300); message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo")); write_byte(Killer); // id write_short(pev(Killer, pev_frags)); // frags write_short(cs_get_user_deaths(Killer)); // deaths write_short(0); // class? write_short(get_user_team(Killer)); // team message_end(); message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo")); write_byte(Victim); // id write_short(pev(Victim, pev_frags)); // frags write_short(cs_get_user_deaths(Victim)); // deaths write_short(0); // class? write_short(get_user_team(Victim)); // team message_end(); } public make_knockback(Victim, Float:origin[3], Float:maxspeed) { new Float:fVelocity[3]; kickback(Victim, origin, maxspeed, fVelocity); entity_set_vector(Victim, EV_VEC_velocity, fVelocity); return(1); } stock kickback(ent, Float:fOrigin[3], Float:fSpeed, Float:fVelocity[3]) { new Float:fEntOrigin[3]; entity_get_vector(ent, EV_VEC_origin, fEntOrigin); new Float:fDistance[3]; fDistance[0] = fEntOrigin[0] - fOrigin[0]; fDistance[1] = fEntOrigin[1] - fOrigin[1]; fDistance[2] = fEntOrigin[2] - fOrigin[2]; new Float:fTime = (vector_distance(fEntOrigin,fOrigin) / fSpeed); fVelocity[0] = fDistance[0] / fTime; fVelocity[1] = fDistance[1] / fTime; fVelocity[2] = fDistance[2] / fTime; return(fVelocity[0] && fVelocity[1] && fVelocity[2]); } stock get_damage_body(body, Float:damage) { switch(body) { case HIT_HEAD: damage *= 1.3; case HIT_STOMACH: damage *= 1.0; case HIT_CHEST: damage *= 1.1; case HIT_LEFTARM: damage *= 0.7; case HIT_RIGHTARM: damage *= 0.7; case HIT_LEFTLEG: damage *= 0.75; case HIT_RIGHTLEG: damage *= 0.75; default: damage *= 1.0; } return floatround(damage); } stock drop_primary_weapons(Player) { static weapons[32], num, i, weaponid; num = 0; get_user_weapons(Player, weapons, num); for(i = 0; i < num; i++) { weaponid = weapons [i]; if(((1<<weaponid) & PRIMARY_WEAPONS_BITSUM)) { static wname[32]; get_weaponname(weaponid, wname, charsmax(wname)); engclient_cmd(Player, "drop", wname); } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // HudMessage | ColorChat | //========================================================================================================== #define clamp_byte(%1) ( clamp( %1, 0, 255 ) ) #define pack_color(%1,%2,%3) ( %3 + ( %2 << 8 ) + ( %1 << 16 ) ) stock HudMessage(const id, const message[], red = 0, green = 160, blue = 0, Float:x = -1.0, Float:y = 0.65, effects = 2, Float:fxtime = 0.01, Float:holdtime = 3.0, Float:fadeintime = 0.01, Float:fadeouttime = 0.01) { new count = 1, players[32]; if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players[i])) { new color = pack_color(clamp_byte(red), clamp_byte(green), clamp_byte(blue)) message_begin(MSG_ONE_UNRELIABLE, SVC_DIRECTOR, _, players[i]); write_byte(strlen(message) + 31); write_byte(DRC_CMD_MESSAGE); write_byte(effects); write_long(color); write_long(_:x); write_long(_:y); write_long(_:fadeintime); write_long(_:fadeouttime); write_long(_:holdtime); write_long(_:fxtime); write_string(message); message_end(); } } } } stock ColorChat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!g", "^4"); replace_all(msg, 190, "!y", "^1"); replace_all(msg, 190, "!t", "^3"); if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]); write_byte(players[i]); write_string(msg); message_end(); } } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////// //---------------------------------------| End Plugin |----------------------------------------------------- //========================================================================================================== /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par } */
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