Cerere Plugin [Founder Skin]

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Cho
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19 Feb 2019, 12:08

Plugin Required: Skin for only founder not for admins
Description (ie, what he does exactly): i need a cool skin and a plugin which allows that skin to be only for founders not any admin.
The server runs (HLDS / ReHLDS): HLDS
AMX Version X Mode:-
Server Mode: Zombie 4.3
Last edited by Rainq on 19 Feb 2019, 19:45, edited 2 times in total.
Reason: Editat dupa model
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levin
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19 Feb 2019, 13:12

skin by name,ip,steamid,flag/s ?
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Cho
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19 Feb 2019, 13:28

L E V I N wrote:skin by name,ip,steamid,flag/s ?
flags
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19 Feb 2019, 13:45

| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <cstrike>

#define ACCESS BIT

public plugin_init() 
{
   register_plugin("Model ", "1.1", "DuRaCeLL")
   register_event("ResetHUD", "resetModel", "b")
   return PLUGIN_CONTINUE;
}

public plugin_precache() 
{
   precache_model("models/player/terorist/terorist.mdl")
   precache_model("models/player/counter/counter.mdl")
   return PLUGIN_CONTINUE;
}

public resetModel(id,level,cid) 
{
   if(get_user_flags(id) & ACCESS) 
   {
      new CsTeams:userTeam = cs_get_user_team(id)
      if(userTeam == CS_TEAM_T) 
         cs_set_user_model(id, "terorist")
      
      else 
      if(userTeam == CS_TEAM_CT) 
         cs_set_user_model(id, "counter")

      else 
         cs_reset_user_model(id)
   }
   return PLUGIN_CONTINUE;
}
Cho
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19 Feb 2019, 13:54

cs_all wrote:
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <cstrike>

#define ACCESS BIT

public plugin_init() 
{
   register_plugin("Model ", "1.1", "DuRaCeLL")
   register_event("ResetHUD", "resetModel", "b")
   return PLUGIN_CONTINUE;
}

public plugin_precache() 
{
   precache_model("models/player/terorist/terorist.mdl")
   precache_model("models/player/counter/counter.mdl")
   return PLUGIN_CONTINUE;
}

public resetModel(id,level,cid) 
{
   if(get_user_flags(id) & ACCESS) 
   {
      new CsTeams:userTeam = cs_get_user_team(id)
      if(userTeam == CS_TEAM_T) 
         cs_set_user_model(id, "terorist")
      
      else 
      if(userTeam == CS_TEAM_CT) 
         cs_set_user_model(id, "counter")

      else 
         cs_reset_user_model(id)
   }
   return PLUGIN_CONTINUE;
}
can you help me that from where can i put flags or the models? please
e931ff07
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19 Feb 2019, 19:25

Cho wrote:
cs_all wrote:
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <cstrike>

#define ACCESS BIT

public plugin_init() 
{
   register_plugin("Model ", "1.1", "DuRaCeLL")
   register_event("ResetHUD", "resetModel", "b")
   return PLUGIN_CONTINUE;
}

public plugin_precache() 
{
   precache_model("models/player/terorist/terorist.mdl")
   precache_model("models/player/counter/counter.mdl")
   return PLUGIN_CONTINUE;
}

public resetModel(id,level,cid) 
{
   if(get_user_flags(id) & ACCESS) 
   {
      new CsTeams:userTeam = cs_get_user_team(id)
      if(userTeam == CS_TEAM_T) 
         cs_set_user_model(id, "terorist")
      
      else 
      if(userTeam == CS_TEAM_CT) 
         cs_set_user_model(id, "counter")

      else 
         cs_reset_user_model(id)
   }
   return PLUGIN_CONTINUE;
}
can you help me that from where can i put flags or the models? please
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <cstrike>

#define ACCESS read_flags("t")

public plugin_init() 
{
   register_plugin("Model ", "1.1", "DuRaCeLL")
   register_event("ResetHUD", "resetModel", "b")
   return PLUGIN_CONTINUE;
}

public plugin_precache() 
{
   precache_model("models/player/terorist/terorist.mdl")
   precache_model("models/player/counter/counter.mdl")
   return PLUGIN_CONTINUE;
}

public resetModel(id,level,cid) 
{
   if(get_user_flags(id) & ACCESS) 
   {
      new CsTeams:userTeam = cs_get_user_team(id)
      if(userTeam == CS_TEAM_T) 
         cs_set_user_model(id, "terorist")
      
      else 
      if(userTeam == CS_TEAM_CT) 
         cs_set_user_model(id, "counter")

      else 
         cs_reset_user_model(id)
   }
   return PLUGIN_CONTINUE;
}
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levin
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19 Feb 2019, 19:26

| Afiseaza codul
[code]
#include <amxmodx>
#include <cstrike>
#include <hamsandwich>

#define MAX_MODELS 32

enum _:Data
{
	Flags[32],
	TModel[32],
	CTModel[32]
}

new const g_szModels[][Data] = 
{
	{ "m", "tmodel1", "ctmodel1" },
}

new g_iFlags[MAX_MODELS]

public plugin_init()
{
	register_plugin("Admin Models", "1.0", "OciXCrom")
	RegisterHam(Ham_Spawn, "player", "OnPlayerSpawn", 1)
}

public plugin_precache()
{
	for(new i; i < sizeof(g_szModels); i++)
	{
		precache_player_model(g_szModels[TModel])
		precache_player_model(g_szModels[CTModel])
		g_iFlags = read_flags(g_szModels[Flags])
	}
}

public OnPlayerSpawn(id)
{
	if(!is_user_alive(id))
		return
	
	new bool:bMatch
		
	for(new i, iFlags = get_user_flags(id); i < sizeof(g_szModels); i++)
	{
		if((iFlags & g_iFlags) == g_iFlags)
		{
			cs_set_user_model(id, g_szModels[cs_get_user_team(id) == CS_TEAM_CT ? CTModel : TModel])
			bMatch = true
			break
		}
	}
	
	if(!bMatch)
		cs_reset_user_model(id)
}	
	
precache_player_model(szModel[])
{
    static szFile[128]
    formatex(szFile, charsmax(szFile), "models/player/%s/%s.mdl", szModel, szModel)
    precache_model(szFile)
    replace(szFile, charsmax(szFile), ".mdl", "T.mdl")
    
    if(file_exists(szFile))
        precache_model(szFile)
}[/code]
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Cho
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20 Feb 2019, 13:01

e931ff07 wrote:
Cho wrote:
cs_all wrote:
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <cstrike>

#define ACCESS BIT

public plugin_init() 
{
   register_plugin("Model ", "1.1", "DuRaCeLL")
   register_event("ResetHUD", "resetModel", "b")
   return PLUGIN_CONTINUE;
}

public plugin_precache() 
{
   precache_model("models/player/terorist/terorist.mdl")
   precache_model("models/player/counter/counter.mdl")
   return PLUGIN_CONTINUE;
}

public resetModel(id,level,cid) 
{
   if(get_user_flags(id) & ACCESS) 
   {
      new CsTeams:userTeam = cs_get_user_team(id)
      if(userTeam == CS_TEAM_T) 
         cs_set_user_model(id, "terorist")
      
      else 
      if(userTeam == CS_TEAM_CT) 
         cs_set_user_model(id, "counter")

      else 
         cs_reset_user_model(id)
   }
   return PLUGIN_CONTINUE;
}
can you help me that from where can i put flags or the models? please
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <cstrike>

#define ACCESS read_flags("t")

public plugin_init() 
{
   register_plugin("Model ", "1.1", "DuRaCeLL")
   register_event("ResetHUD", "resetModel", "b")
   return PLUGIN_CONTINUE;
}

public plugin_precache() 
{
   precache_model("models/player/terorist/terorist.mdl")
   precache_model("models/player/counter/counter.mdl")
   return PLUGIN_CONTINUE;
}

public resetModel(id,level,cid) 
{
   if(get_user_flags(id) & ACCESS) 
   {
      new CsTeams:userTeam = cs_get_user_team(id)
      if(userTeam == CS_TEAM_T) 
         cs_set_user_model(id, "terorist")
      
      else 
      if(userTeam == CS_TEAM_CT) 
         cs_set_user_model(id, "counter")

      else 
         cs_reset_user_model(id)
   }
   return PLUGIN_CONTINUE;
}
Thanks it is working now but can you tell me from where i can put flags for founder so that only they have acess to it?
Cho
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Posts: 25
Joined: 30 Jan 2019, 16:02
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20 Feb 2019, 13:01

e931ff07 wrote:
Cho wrote:
cs_all wrote:
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <cstrike>

#define ACCESS BIT

public plugin_init() 
{
   register_plugin("Model ", "1.1", "DuRaCeLL")
   register_event("ResetHUD", "resetModel", "b")
   return PLUGIN_CONTINUE;
}

public plugin_precache() 
{
   precache_model("models/player/terorist/terorist.mdl")
   precache_model("models/player/counter/counter.mdl")
   return PLUGIN_CONTINUE;
}

public resetModel(id,level,cid) 
{
   if(get_user_flags(id) & ACCESS) 
   {
      new CsTeams:userTeam = cs_get_user_team(id)
      if(userTeam == CS_TEAM_T) 
         cs_set_user_model(id, "terorist")
      
      else 
      if(userTeam == CS_TEAM_CT) 
         cs_set_user_model(id, "counter")

      else 
         cs_reset_user_model(id)
   }
   return PLUGIN_CONTINUE;
}
can you help me that from where can i put flags or the models? please
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <cstrike>

#define ACCESS read_flags("t")

public plugin_init() 
{
   register_plugin("Model ", "1.1", "DuRaCeLL")
   register_event("ResetHUD", "resetModel", "b")
   return PLUGIN_CONTINUE;
}

public plugin_precache() 
{
   precache_model("models/player/terorist/terorist.mdl")
   precache_model("models/player/counter/counter.mdl")
   return PLUGIN_CONTINUE;
}

public resetModel(id,level,cid) 
{
   if(get_user_flags(id) & ACCESS) 
   {
      new CsTeams:userTeam = cs_get_user_team(id)
      if(userTeam == CS_TEAM_T) 
         cs_set_user_model(id, "terorist")
      
      else 
      if(userTeam == CS_TEAM_CT) 
         cs_set_user_model(id, "counter")

      else 
         cs_reset_user_model(id)
   }
   return PLUGIN_CONTINUE;
}
Thanks it is working now but can you tell me from where i can put flags for founder so that only they have acess to it?
e931ff07
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Membru, skill 0
Posts: 34
Joined: 13 Jan 2019, 02:01
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20 Feb 2019, 14:02

Cho wrote:
e931ff07 wrote:
Cho wrote: can you help me that from where can i put flags or the models? please
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <cstrike>

#define ACCESS read_flags("t")

public plugin_init() 
{
   register_plugin("Model ", "1.1", "DuRaCeLL")
   register_event("ResetHUD", "resetModel", "b")
   return PLUGIN_CONTINUE;
}

public plugin_precache() 
{
   precache_model("models/player/terorist/terorist.mdl")
   precache_model("models/player/counter/counter.mdl")
   return PLUGIN_CONTINUE;
}

public resetModel(id,level,cid) 
{
   if(get_user_flags(id) & ACCESS) 
   {
      new CsTeams:userTeam = cs_get_user_team(id)
      if(userTeam == CS_TEAM_T) 
         cs_set_user_model(id, "terorist")
      
      else 
      if(userTeam == CS_TEAM_CT) 
         cs_set_user_model(id, "counter")

      else 
         cs_reset_user_model(id)
   }
   return PLUGIN_CONTINUE;
}
Thanks it is working now but can you tell me from where i can put flags for founder so that only they have acess to it?

Fondator acces flags change ghid #define ACCESS read_flags("a") <
Cho
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Joined: 30 Jan 2019, 16:02
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20 Feb 2019, 14:15

e931ff07 wrote:
Cho wrote:
e931ff07 wrote:
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <cstrike>

#define ACCESS read_flags("t")

public plugin_init() 
{
   register_plugin("Model ", "1.1", "DuRaCeLL")
   register_event("ResetHUD", "resetModel", "b")
   return PLUGIN_CONTINUE;
}

public plugin_precache() 
{
   precache_model("models/player/terorist/terorist.mdl")
   precache_model("models/player/counter/counter.mdl")
   return PLUGIN_CONTINUE;
}

public resetModel(id,level,cid) 
{
   if(get_user_flags(id) & ACCESS) 
   {
      new CsTeams:userTeam = cs_get_user_team(id)
      if(userTeam == CS_TEAM_T) 
         cs_set_user_model(id, "terorist")
      
      else 
      if(userTeam == CS_TEAM_CT) 
         cs_set_user_model(id, "counter")

      else 
         cs_reset_user_model(id)
   }
   return PLUGIN_CONTINUE;
}
Thanks it is working now but can you tell me from where i can put flags for founder so that only they have acess to it?

Fondator acces flags change ghid #define ACCESS read_flags("a") <
and for model/skin?
e931ff07
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Membru, skill 0
Posts: 34
Joined: 13 Jan 2019, 02:01
Detinator Steam: Nu
CS Status: Citesc forumul eXtreamCS.com...!
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Contact:

20 Feb 2019, 19:02

Cho wrote:
e931ff07 wrote:
Cho wrote: Thanks it is working now but can you tell me from where i can put flags for founder so that only they have acess to it?

Fondator acces flags change ghid #define ACCESS read_flags("a") <
and for model/skin?
This
precache_model("models/player/terorist/terorist.mdl")
precache_model("models/player/counter/counter.mdl")
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