Problema baza furien

Modificari necesare ale pluginurilor

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Damage.aa
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23 Feb 2019, 10:58

Am 2 baze care merg dar sunt buguite, primul cand intru pe server, ma da spectator si ma teleporteaza pe harta, cand intru la o echipa cu amx_ct / t ca altfel nu pot, ca din baza e sa te bage automat, si gen daca se termina runda tot la echipa aia ma da, si ma teleporteaza pe harta
la a 2 a, merge totul bine, dar scopul e sa bag meniu de arme gold, care are in plugin si weapons normal, si cand bag si baza asta(in baza am si plugin de arme si plugin de shop) si pluginul de weapons gold, cel de weapons gold nu merge, adica apare running, dar imi arata meniul de arme normal, cel din addons.
As vrea ori la primul sa rezolvati aia cu echipele si teleportat sau la al doilea sa imi scoateti weapons menu si shop din baza.
Daca e nevoie va dau bazele
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levin
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23 Feb 2019, 16:10

ok, încep acum să editez ceva ce nu am
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Damage.aa
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23 Feb 2019, 16:14

L E V I N wrote:ok, încep acum să editez ceva ce nu am
dau acum scuze
| Afiseaza codul
[code]#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <fun>
 
#define PLUGIN "Baza"
#define VERSION "2.1"
#define AUTHOR "Fwwooo"
#define DMG_HEGRENADE (1<<24)
 
#define FURIEN_GRAVITY      0.4
#define FURIEN_SPEED      750.0
#define TEAM_FURIEN 1
#define TEAM_ANTIFURIEN 2
 
#if cellbits == 32
#define OFFSET_BZ 235
#else
#define OFFSET_BZ 268
#endif
 
//Shop
new SuperKnifeModel_V[] = "models/furien_shop/v_superknife.mdl"
new bool: HaveSuperKnife[33]
 
//Settings
new bool:MakeVisible[33], Float:Wallorigin[33][3]
 
new Menu;
new cvar_gamedescription, furienspawnhp, antifurienspawnhp, removebuyzone, superknife_damage_multiplier, cvar_autojoin_class, cvar_autojoin_team, cvar_aim_info,
MSGID_SayText, MSGID_StatusIcon, MSGID_TextMsg, MSGID_SendAudio, MSGID_ShowMenu, MSGID_VGUIMenu, MSGID_Health
 
public plugin_cfg() {
   server_cmd("amx_cvar mp_playerid 2")
   server_cmd("amx_cvar sv_maxspeed 900")
   server_cmd("amx_cvar sv_restart 5")
}
 
 
//===========================================================================================//
//===============================[Weapons Settings]=========================================//
//=========================================================================================//
new bool:HavePrimaryWeapon[33], bool:HaveSecondaryWeapon[33], PrimaryWeapon[33], SecondaryWeapon[33];
 
//---|| Primary
#define M4A1_KEY      100
#define AK47_KEY      101
#define M3_KEY         102
#define AUG_KEY         103
#define FAMAS_KEY      104
#define MP5_KEY         105
#define XM1014_KEY      106
 
//---|| Secondary
#define USP_KEY         107
#define DEAGLE_KEY      108
#define ELITE_KEY      109
#define FIVESEVEN_KEY   110
 
public plugin_init() {
   register_plugin(PLUGIN, VERSION, AUTHOR)
   
   cvar_gamedescription = register_cvar("furien_gamename", "Furien Classic")
   antifurienspawnhp = register_cvar("antifurien_spawnhp", "100")
   furienspawnhp = register_cvar("furien_spawnhp", "100")
   superknife_damage_multiplier = register_cvar("superknife_damage_multiplier", "2.1")
   cvar_autojoin_team = register_cvar("furien_team", "5")
   cvar_autojoin_class = register_cvar("furien_class", "5")
   cvar_aim_info = register_cvar("furien_enable_aiminfo", "1")
   
   MSGID_SayText = get_user_msgid("SayText")
   MSGID_StatusIcon = get_user_msgid("StatusIcon")
   MSGID_TextMsg = get_user_msgid("TextMsg")
   MSGID_SendAudio = get_user_msgid("SendAudio")
   MSGID_ShowMenu = get_user_msgid("ShowMenu")
   MSGID_VGUIMenu = get_user_msgid("VGUIMenu")
   
   register_clcmd("say shop", "CmdShopMenu")
   register_clcmd("say /shop", "CmdShopMenu")
   register_clcmd("say_team shop", "CmdShopMenu")
   register_clcmd("say_team /shop", "CmdShopMenu")
   //register_clcmd("say weapons", "CmdWeaponsMenu")
   //register_clcmd("say /weapons", "CmdWeaponsMenu")
   register_clcmd("jointeam", "CMD_BlockJoinTeam")
   register_clcmd("jointeam 1", "CMD_BlockJoinTeam")
   register_clcmd("jointeam 2", "CMD_BlockJoinTeam")
   register_clcmd("jointeam 3", "CMD_BlockJoinTeam")
   register_clcmd("chooseteam", "CMD_BlockChooseTeam")
   register_clcmd("say /beneficii", "CmdShowMotd")
   register_clcmd("say /rs", "CmdResetScore")
   register_clcmd("say_team /rs", "CmdResetScore")
   register_clcmd("say /resetscore", "CmdResetScore")
   register_clcmd("say_team /resetscore", "CmdResetScore")
   
   RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1)
   RegisterHam(Ham_Touch, "weaponbox", "HAM_Touch_Weapon")
   RegisterHam(Ham_Touch, "armoury_entity", "HAM_Touch_Weapon")
   RegisterHam(Ham_Touch, "weapon_shield", "HAM_Touch_Weapon")
   RegisterHam(Ham_TakeDamage, "player", "SuperKnife_TakeDamage")
   
   register_forward(FM_PlayerPreThink, "Player_PreThink");
   register_forward(FM_AddToFullPack, "FWD_AddToFullPack", 1);  
   register_forward(FM_GetGameDescription, "FWD_GameDescription")  
   
   register_event("CurWeapon", "EVENT_CurWeapon", "be", "1=1")
   register_event("DeathMsg", "EVENT_Death", "a");
   register_event("SendAudio", "EVENT_SwitchTeam", "a", "1=0", "2=%!MRAD_ctwin");
   register_event("TextMsg", "EVENT_FireINTheHole", "b", "2&#Game_radio", "4&#Fire_in_the_hole")
   register_event("TextMsg", "EVENT_FireINTheHole", "b", "3&#Game_radio", "5&#Fire_in_the_hole")  
   
   
   register_message(MSGID_StatusIcon, "MSG_StatusIcon");
   register_message(MSGID_TextMsg, "MSG_TextMessage");
   register_message(MSGID_ShowMenu, "MSG_ShowMenu");
   register_message(MSGID_VGUIMenu, "MSG_VGUIMenu");
   register_message(MSGID_SendAudio, "MSG_SendAudio");
   register_message(MSGID_Health, "MSG_Health")
}
 
 
public plugin_precache() {
   removebuyzone = register_cvar("furien_removebuyzone", "1")
   
   if(get_pcvar_num(removebuyzone)) {
     
      remove_entity_name("info_map_parameters");
      remove_entity_name("func_buyzone");
     
      new Entity = create_entity("info_map_parameters");
     
      DispatchKeyValue(Entity, "buying", "3");
      DispatchSpawn(Entity);
   }
   precache_model(SuperKnifeModel_V)
}
 
public client_connect(id) {
   client_cmd(id, "cl_forwardspeed 999.0")
   client_cmd(id, "cl_sidespeed 999.0")
   client_cmd(id, "cl_backspeed 999.0")
}
 
public client_putinserver(id) {
   client_cmd(id, "cl_forwardspeed 999.0")
   client_cmd(id, "cl_sidespeed 999.0")
   client_cmd(id, "cl_backspeed 999.0")
   PrimaryWeapon[id] = 0
   SecondaryWeapon[id] = 0
}
   
 
public Ham_Spawn_Post(id) {
   if(is_user_connected(id) && is_user_alive(id)) {
      strip_user_weapons(id)
      HavePrimaryWeapon[id] = false
      HaveSecondaryWeapon[id] = false
      switch(get_user_team(id)) {
         case TEAM_FURIEN: {
            fm_give_item(id, "weapon_hegrenade")
            fm_give_item(id, "weapon_knife")
            fm_give_item(id, "weapon_flashbang")
            set_user_footsteps(id, 1)
            fm_set_user_health(id, get_pcvar_num(furienspawnhp))
         }
         case TEAM_ANTIFURIEN: {
            fm_give_item(id, "weapon_flashbang")
            fm_give_item(id, "weapon_hegrenade")
            fm_give_item(id, "weapon_knife")
            set_user_footsteps(id, 0)
            fm_set_user_health(id, get_pcvar_num(antifurienspawnhp))
            HaveSuperKnife[id] = false;
            Equipment(id)              
         }
      }
   }
}
 
public EVENT_FireINTheHole()
   return PLUGIN_HANDLED
 
public HAM_Touch_Weapon(ent, id) {
   if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN && !(get_pdata_cbase(ent, 39, 4) > 0))
      return HAM_SUPERCEDE
   
   return HAM_IGNORED
}
 
public SuperKnife_TakeDamage(Victim, Inflictor, Attacker, Float:Damage, DamageType) {
   if(is_user_connected(Attacker) && is_user_alive(Attacker) && is_user_connected(Victim)) {
      if(get_user_weapon(Attacker) == CSW_KNIFE) {
         if(HaveSuperKnife[Attacker])
            SetHamParamFloat(4, Damage * get_pcvar_float(superknife_damage_multiplier))
      }
   }
   return HAM_IGNORED
}
 
///////////////////////////////////////////////////////////////////////////////////////////////
 
public CmdResetScore(id) {
   if(get_user_frags(id) == 0 && get_user_deaths(id) == 0)
      ColorChat(id, "!gScorul tau este deja!t 0-0!g !")
   else {
      for(new i = 0; i < 2; i++) {
         cs_set_user_deaths(id, 0);
         set_user_frags(id, 0);
      }
      ColorChat(id, "!gTi-ai resetat scorul cu succes !")
   }
}
 
public CmdShopMenu(id) {
   if(!is_user_alive(id))
      return PLUGIN_HANDLED
   switch(get_user_team(id)) {
      case TEAM_FURIEN: CmdFurienShop(id)
      case TEAM_ANTIFURIEN: CmdAntiFurienShop(id)
   }
   return PLUGIN_HANDLED
}
 
public CmdFurienShop(id) {
   if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN) {
      Menu = menu_create("Furien Shop", "CmdFurienHandler")
     
      new SuperKnife[256];
      formatex(SuperKnife, sizeof(SuperKnife)-1, "Super knife - 10000$")  
      menu_additem(Menu, SuperKnife, "1", 0)
     
      new Health[256];
      formatex(Health, sizeof(Health)-1, "50 HP   - 3000$")
      menu_additem(Menu, Health, "2", 0)
     
      new Armor[256];
      formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - 500$")
      menu_additem(Menu, Armor, "3", 0)
     
      new Grenade[256];
      formatex(Grenade, sizeof(Grenade)-1, "He grenade - 4000$")
      menu_additem(Menu, Grenade, "4", 0)
     
      menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
      menu_display(id, Menu, 0);
   }
}
 
public CmdAntiFurienShop(id) {
   if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
      Menu = menu_create("yAnti-Furien Shop", "CmdAntiFurienHandler")  
 
      new Defuse[256];
      formatex(Defuse, sizeof(Defuse)-1, "Defuse kit - 500$")
      menu_additem(Menu, Defuse, "1", 0)
     
      new Health[256];
      formatex(Health, sizeof(Health)-1, "50 HP   - 3000$")
      menu_additem(Menu, Health, "2", 0)
     
      new Armor[256];
      formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - 500$")
      menu_additem(Menu, Armor, "3", 0)
     
      new Grenade[256];
      formatex(Grenade, sizeof(Grenade)-1, "He grenade - 4000$")
      menu_additem(Menu, Grenade, "4", 0)
 
      menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
      menu_display(id, Menu, 0);
   }
}
 
public CmdFurienHandler(id, menu, item) {
   if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 1) {
      menu_destroy(menu);
      return PLUGIN_HANDLED;
   }
   new Data[6], Name[64];
   new Access, CallBack;
   menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
   new Key = str_to_num(Data);
   switch(Key) {
      case 1: {
         if(HaveSuperKnife[id])
            client_print(id, print_center, "You already have SuperKnife!")
         else {
            new Money = cs_get_user_money(id) - 10000
            if(Money < 0)
               client_print(id, print_center, "You have  insufficient founds!")
            else {
               HaveSuperKnife[id] = true;
               EVENT_CurWeapon(id)
               cs_set_user_money(id, Money)
            }
         }
      }
      case 2: {
         if(get_user_health(id) >= 250)
            client_print(id, print_center, "You already have 250 HP!")
         else {
            new Money = cs_get_user_money(id) - 3000
            if(Money < 0)
               client_print(id, print_center, "You have  insufficient founds!")
            else {
               if(get_user_health(id) + 50 > 250)
                  fm_set_user_health(id, 250)
               else
                  fm_set_user_health(id, get_user_health(id) + 50)
               cs_set_user_money(id, Money)
            }
         }
      }
      case 3: {
         if(get_user_armor(id) >= 250)
            client_print(id, print_center, "You already have 250 AP!")
         else {
            new Money = cs_get_user_money(id) - 500
            if(Money < 0)
               client_print(id, print_center, "You have  insufficient founds!")
            else {
               if(get_user_armor(id) + 50 > 250)
                  fm_set_user_armor(id, 250)
               else
                  fm_set_user_armor(id, get_user_armor(id) + 50)
               cs_set_user_money(id, Money)
            }
         }
      }
      case 4: {
         if(user_has_weapon(id, CSW_HEGRENADE))
            client_print(id, print_center, "You already have HE GRENADE!")
         else {
            new Money = cs_get_user_money(id) - 4000
            if(Money < 0)
               client_print(id, print_center, "You have  insufficient founds!")
            else {  
               fm_give_item(id, "weapon_hegrenade")
               cs_set_user_money(id, Money)
            }
         }
      }
   }
   menu_destroy(menu)
   return PLUGIN_HANDLED
}
 
public CmdAntiFurienHandler(id, menu, item) {
   if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
      menu_destroy(menu);
      return PLUGIN_HANDLED;
   }
   new Data[6], Name[64];
   new Access, CallBack;
   menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
   new Key = str_to_num(Data);
   switch(Key) {
      case 1: {
         if(cs_get_user_defuse(id))
            client_print(id, print_center, "You already have Defuse KIT!")
         else {
            new Money = cs_get_user_money(id) - 500
            if(Money < 0)
               client_print(id, print_center, "You have  insufficient founds!")
            else {
               cs_set_user_defuse(id, 1)
               cs_set_user_money(id, Money)
            }
         }
      }
      case 2: {
         if(get_user_health(id) >= 250)
            client_print(id, print_center, "You already have 250 HP!")
         else {
            new Money = cs_get_user_money(id) - 3000
            if(Money < 0)
               client_print(id, print_center, "You have  insufficient founds!")
            else {
               if(get_user_health(id) + 50 > 250)
                  fm_set_user_health(id, 250)
               else
                  fm_set_user_health(id, get_user_health(id) + 50)
               cs_set_user_money(id, Money)
            }
         }
      }
      case 3: {
         if(get_user_armor(id) >= 250)
            client_print(id, print_center, "You already have 250 AP!")
         else {
            new Money = cs_get_user_money(id) - 500
            if(Money < 0)
               client_print(id, print_center, "You have  insufficient founds!")
            else {
               if(get_user_armor(id) + 50 > 250)
                  fm_set_user_armor(id, 250)
               else
                  fm_set_user_armor(id, get_user_armor(id) + 50)
               cs_set_user_money(id, Money)
            }
         }
      }
      case 4: {
         if(user_has_weapon(id, CSW_HEGRENADE))
            client_print(id, print_center, "You already have HE GRENADE!")
         else {
            new Money = cs_get_user_money(id) - 4000
            if(Money < 0)
               client_print(id, print_center, "You have  insufficient founds!")
            else {  
               fm_give_item(id, "weapon_hegrenade")
               cs_set_user_money(id, Money)
            }
         }
      }
   }
   menu_destroy(menu)
   return PLUGIN_HANDLED
}
 
//=========================================================================//
//=======================[Weapons Settings]===============================//
//=======================================================================//
 
public Equipment(id) {
   if(is_user_alive(id) && get_user_team(id) == 2) {
      Menu = menu_create("Weapons Menu", "EquipmentCmd");
      menu_additem(Menu, "New Weapons", "1", 0);
      if(PrimaryWeapon[id] && SecondaryWeapon[id])
         menu_additem(Menu, "Previous Setup", "2", 0);
      else
         menu_additem(Menu, "Previous Setup", "2", 0);
      menu_setprop(Menu, MPROP_EXIT, MEXIT_NEVER)
      menu_display(id, Menu, 0);
   }
}
 
public EquipmentCmd(id, menu, item) {
   if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
      menu_destroy(menu);
      return PLUGIN_HANDLED;
   }
   new Data[6], Name[64];
   new Access, CallBack;
   menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
   new Key = str_to_num(Data);
   switch(Key) {
      case 1: {
         if(!HavePrimaryWeapon[id])
            Primary(id)
         else if(!HaveSecondaryWeapon[id])
            Secondary(id)
      }
      case 2: {
         if(PrimaryWeapon[id] && SecondaryWeapon[id])
            GiveLastWeapons(id)
         else Equipment(id)
      }
      default: return PLUGIN_HANDLED;
   }
   menu_destroy(menu);
   return PLUGIN_HANDLED;
}
 
public Primary(id) {
   if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
      Menu = menu_create("Anti-Furien Weapons^nPrimary:", "CmdWeaponsHandler")
     
      menu_additem(Menu, "M4A1", "1", 0)
      menu_additem(Menu, "AK47", "2", 0)
      menu_additem(Menu, "M3", "3", 0)
      menu_additem(Menu, "Aug", "4", 0)
      menu_additem(Menu, "Famas", "5", 0)
      menu_additem(Menu, "MP5 Navy", "6", 0)
      menu_additem(Menu, "XM1014", "7", 0)
     
      menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
      menu_display(id, Menu, 0);
   }
}
 
public CmdWeaponsHandler(id, menu, item) {
   if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
      menu_destroy(menu);
      return PLUGIN_HANDLED;
   }
   new Data[6], Name[64];
   new Access, CallBack;
   menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
   new Key = str_to_num(Data);
   switch(Key) {
      case 1: {
         fm_give_item(id, "weapon_m4a1")
         cs_set_user_bpammo(id, CSW_M4A1, 254)
         PrimaryWeapon[id] = M4A1_KEY
         HavePrimaryWeapon[id] = true;
         Secondary(id)
      }
      case 2: {
         fm_give_item(id, "weapon_ak47")
         cs_set_user_bpammo(id, CSW_AK47, 254)
         PrimaryWeapon[id] = AK47_KEY
         HavePrimaryWeapon[id] = true;
         Secondary(id)
      }
      case 3: {
         fm_give_item(id, "weapon_m3")
         cs_set_user_bpammo(id, CSW_M3, 254)
         PrimaryWeapon[id] = M3_KEY
         HavePrimaryWeapon[id] = true;
         Secondary(id)
      }
      case 4: {
         fm_give_item(id, "weapon_aug")
         cs_set_user_bpammo(id, CSW_AUG, 254)
         PrimaryWeapon[id] = AUG_KEY
         HavePrimaryWeapon[id] = true;
         Secondary(id)
      }
      case 5: {
         fm_give_item(id, "weapon_famas")
         cs_set_user_bpammo(id, CSW_FAMAS, 254)
         PrimaryWeapon[id] = FAMAS_KEY
         HavePrimaryWeapon[id] = true;
         Secondary(id)
      }
      case 6: {
         fm_give_item(id, "weapon_mp5navy")
         cs_set_user_bpammo(id, CSW_MP5NAVY, 254)
         PrimaryWeapon[id] = MP5_KEY
         HavePrimaryWeapon[id] = true;
         Secondary(id)
      }
      case 7: {
         fm_give_item(id, "weapon_xm1014")
         cs_set_user_bpammo(id, CSW_XM1014, 254)
         PrimaryWeapon[id] = XM1014_KEY
         HavePrimaryWeapon[id] = true;
         Secondary(id)
      }
   }
   menu_destroy(menu)
   return PLUGIN_HANDLED
}
 
public Secondary(id) {
   if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
      Menu = menu_create("Anti-Furien Weapons^nSecondary:", "CmdSecondaryHandler")
     
      menu_additem(Menu, "USP", "1", 0)
      menu_additem(Menu, "Deagle", "2", 0)
      menu_additem(Menu, "Elite", "3", 0)
      menu_additem(Menu, "Five Seven", "4", 0)
     
      menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
      menu_display(id, Menu, 0);
   }
}
 
public CmdSecondaryHandler(id, menu, item) {
   if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
      menu_destroy(menu);
      return PLUGIN_HANDLED;
   }
   new Data[6], Name[64];
   new Access, CallBack;
   menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
   new Key = str_to_num(Data);
   switch(Key) {      
      case 1: {
         fm_give_item(id, "weapon_usp")
         cs_set_user_bpammo(id, CSW_USP, 256)
         SecondaryWeapon[id] = USP_KEY
         HaveSecondaryWeapon[id] = true;
      }
      case 2: {
         fm_give_item(id, "weapon_deagle")
         cs_set_user_bpammo(id, CSW_DEAGLE, 256)
         SecondaryWeapon[id] = DEAGLE_KEY
         HaveSecondaryWeapon[id] = true;
      }
      case 3: {
         fm_give_item(id, "weapon_elite")
         cs_set_user_bpammo(id, CSW_ELITE, 256)
         SecondaryWeapon[id] = ELITE_KEY
         HaveSecondaryWeapon[id] = true;
      }
      case 4: {
         fm_give_item(id, "weapon_fiveseven")
         cs_set_user_bpammo(id, CSW_FIVESEVEN, 256)
         SecondaryWeapon[id] = FIVESEVEN_KEY
         HaveSecondaryWeapon[id] = true;
      }
   }
   menu_destroy(menu)
   return PLUGIN_HANDLED
}
 
public GiveLastWeapons(id) {
   if(!HavePrimaryWeapon[id]) {
      switch(PrimaryWeapon[id]) {
         case M4A1_KEY: {
            fm_give_item(id, "weapon_m4a1")
            cs_set_user_bpammo(id, CSW_M4A1, 256)
            HavePrimaryWeapon[id] = true;
         }
         case AK47_KEY: {
            fm_give_item(id, "weapon_ak47")
            cs_set_user_bpammo(id, CSW_AK47, 256)
            HavePrimaryWeapon[id] = true;
         }
         case M3_KEY: {
            fm_give_item(id, "weapon_m3")
            cs_set_user_bpammo(id, CSW_M3, 256)
            HavePrimaryWeapon[id] = true;
         }
         case AUG_KEY: {
            fm_give_item(id, "weapon_aug")
            cs_set_user_bpammo(id, CSW_AUG, 256)
            HavePrimaryWeapon[id] = true;
         }
         case FAMAS_KEY: {
            fm_give_item(id, "weapon_famas")
            cs_set_user_bpammo(id, CSW_FAMAS, 256)
            HavePrimaryWeapon[id] = true;
         }
         case MP5_KEY: {
            fm_give_item(id, "weapon_mp5navy")
            cs_set_user_bpammo(id, CSW_MP5NAVY, 256)
            HavePrimaryWeapon[id] = true;
         }
         case XM1014_KEY: {
            fm_give_item(id, "weapon_xm1014")
            cs_set_user_bpammo(id, CSW_XM1014, 256)
            HavePrimaryWeapon[id] = true;
         }
      }
   }
   if(!HaveSecondaryWeapon[id]) {
      switch(SecondaryWeapon[id]) {
         case USP_KEY: {
            fm_give_item(id, "weapon_usp")
            cs_set_user_bpammo(id, CSW_USP, 256)
            HaveSecondaryWeapon[id] = true;
         }
         case DEAGLE_KEY: {
            fm_give_item(id, "weapon_deagle")
            cs_set_user_bpammo(id, CSW_DEAGLE, 256)
            HaveSecondaryWeapon[id] = true;
         }
         case ELITE_KEY: {
            fm_give_item(id, "weapon_elite")
            cs_set_user_bpammo(id, CSW_ELITE, 256)
            HaveSecondaryWeapon[id] = true;
         }
         case FIVESEVEN_KEY: {
            fm_give_item(id, "weapon_fiveseven")
            cs_set_user_bpammo(id, CSW_FIVESEVEN, 256)
            HaveSecondaryWeapon[id] = true;
         }
      }
   }
}
public CMD_BlockJoinTeam(id) {
   console_print(id, "*** Nu ai voie sa foloseti JoinTeam ! ***")
   return 1;
}
 
public CMD_BlockChooseTeam(id) {
   console_print(id, "*** Nu ai voie sa foloseti ChooseTeam ! ***")
   return 1;
}
 
public CmdShowMotd(id)
   show_motd(id, "addons/amxmodx/configs/beneficii.html")
 
/////////////////////////////////////////////////////////////////////////
 
public EVENT_CurWeapon(id) {
   if(is_user_connected(id)) {
      if(get_user_weapon(id) == CSW_KNIFE) {
         if(HaveSuperKnife[id])
            set_pev(id, pev_viewmodel2, SuperKnifeModel_V)
      }
      new PlayerHealth;
      PlayerHealth = get_user_health(id)
      if(PlayerHealth == 256)
         fm_set_user_health(id, 255)
   }
 
}
 
public EVENT_Death() {
   HaveSuperKnife[read_data(2)] = false;
}
 
public MSG_StatusIcon(msg_id, msg_dest, id) {
   static Attrib
   Attrib = get_msg_arg_int(2)
   
   if(Attrib == (1<<1))
      set_msg_arg_int(2, ARG_BYTE, 0)
   
   new Icon[8];
   get_msg_arg_string(2, Icon, 7);
   if(get_pcvar_num(removebuyzone)) {
      static const BuyZone[] = "buyzone";
     
      if(equal(Icon, BuyZone)) {
         set_pdata_int(id, OFFSET_BZ, get_pdata_int(id, OFFSET_BZ, 5) & ~(1 << 0), 5);
         
         return PLUGIN_HANDLED;
      }
   }
   return PLUGIN_CONTINUE;
}
 
public MSG_TextMessage() {
   static TextMsg[22];
   get_msg_arg_string(2, TextMsg, charsmax(TextMsg))
   if(equal(TextMsg, "#Terrorists_Win")) {
      client_print(0, print_center, "The Furiens have won this round!")
      return PLUGIN_HANDLED;
   }
   else if(equal(TextMsg, "#CTs_Win")) {
      client_print(0, print_center, "The Anti-Furiens have won this round!")
      return PLUGIN_HANDLED;
   }
   else if(equal(TextMsg, "#Fire_in_the_hole"))
      return PLUGIN_HANDLED
   return PLUGIN_CONTINUE;
}
 
public MSG_ShowMenu(msgid, dest, id) {
   if(!Should_AutoJoin(id))
      return PLUGIN_CONTINUE
   
   static team_select[] = "#Team_Select"
   static menu_text_code[sizeof team_select]
   get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1)
   if(!equal(menu_text_code, team_select))
      return PLUGIN_CONTINUE
   
   JoinTeam_Task(id, msgid)
   
   return PLUGIN_HANDLED
}
 
public MSG_VGUIMenu(msgid, dest, id) {
   if(get_msg_arg_int(1) != 2 || !Should_AutoJoin(id))
      return PLUGIN_CONTINUE
   
   JoinTeam_Task(id, msgid)
   
   return PLUGIN_HANDLED
}
 
public MSG_SendAudio() {
   static Sound[17]
   get_msg_arg_string(2, Sound, sizeof Sound - 1)
   
   if(equal(Sound, "terwin") || equal(Sound, "ctwin") || equal(Sound, "rounddraw"))
      return PLUGIN_HANDLED;
   
   return PLUGIN_CONTINUE;
}
 
public MSG_Health(msgid, dest, id) {
   static Health;
   Health = get_msg_arg_int(1)
   if(Health > 255)
      set_msg_arg_int(1, ARG_BYTE, 255);
   else if(Health == 256)
      set_msg_arg_int(1, ARG_BYTE, get_user_health(id) + 10)
}
 
bool:Should_AutoJoin(id) {
   return(get_pcvar_num(cvar_autojoin_team) && !get_user_team(id) && !task_exists(id))
}
 
JoinTeam_Task(id, menu_msgid) {
   static param_menu_msgid[2]
   param_menu_msgid[0] = menu_msgid
   
   set_task(0.1, "Force_JoinTeam", id, param_menu_msgid, sizeof param_menu_msgid)
}
 
public Force_JoinTeam(menu_msgid[], id) {
   if(get_user_team(id))
      return
   
   static team[2], class[2]
   get_pcvar_string(cvar_autojoin_team, team, sizeof team - 1)
   get_pcvar_string(cvar_autojoin_class, class, sizeof class - 1)
   Force_Team_Join(id, menu_msgid[0], team, class)
}
 
stock Force_Team_Join(id, menu_msgid,  team[] = "5", class[] = "0") {
   static jointeam[] = "jointeam"
   if(class[0] == '0') {
      engclient_cmd(id, jointeam, team)
      return
   }
   
   static msg_block, joinclass[] = "joinclass"
   msg_block = get_msg_block(menu_msgid)
   set_msg_block(menu_msgid, BLOCK_SET)
   engclient_cmd(id, jointeam, team)
   engclient_cmd(id, joinclass, class)
   set_msg_block(menu_msgid, msg_block)
}
 
public EVENT_SwitchTeam() {
   new Players[32], PlayersNum, id;
   get_players(Players, PlayersNum)
   if(PlayersNum) {
      for(new i; i < PlayersNum; i++) {
         id = Players
         BeginDelay(id)
      }
   }
}
 
public BeginDelay(id) {
   if(is_user_connected(id)) {
      switch(id) {
         case 1..7: set_task(0.1, "BeginTeamSwap", id)
         case 8..15: set_task(0.2, "BeginTeamSwap", id)
         case 16..23: set_task(0.3, "BeginTeamSwap", id)
         case 24..32: set_task(0.4, "BeginTeamSwap", id)
      }
   }
}
 
public BeginTeamSwap(id) {
   if(is_user_connected(id)) {
      switch(get_user_team(id)) {
         case TEAM_FURIEN: cs_set_user_team(id, CS_TEAM_CT)
         case TEAM_ANTIFURIEN: cs_set_user_team(id, CS_TEAM_T)
      }
   }
}  
 
///////////////////////////////////////////////////////////////////////////////////////////////
 
public Player_PreThink(id) {
   if(is_user_connected(id)) {
      if(get_user_team(id) == TEAM_FURIEN) {
         if(pev(id, pev_gravity) > FURIEN_GRAVITY && pev(id, pev_gravity) > 0.1)
            set_pev(id, pev_gravity, FURIEN_GRAVITY)
     
         if(pev(id, pev_maxspeed) < FURIEN_SPEED && pev(id, pev_maxspeed) > 1.0) {
            set_pev(id, pev_maxspeed, FURIEN_SPEED)
            set_user_footsteps(id, 1)
         }
      }
      if(get_pcvar_num(cvar_aim_info)) {
         new Target, Body;
         get_user_aiming(id, Target, Body);
         if(is_user_alive(id) && is_user_connected(Target) && is_user_alive(Target)) {
            new TargetTeam, PlayerTeam, TargetName[32], Message[128], TargetHealth, TargetArmor, RED, GREEN, BLUE;
            TargetTeam = get_user_team(Target)
            PlayerTeam = get_user_team(id)
            get_user_name(Target, TargetName, 31)
            TargetHealth = get_user_health(Target)
            TargetArmor = get_user_armor(Target)
            if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_ANTIFURIEN) {
               formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
               RED = 20
               GREEN = 200
               BLUE = 50
            }
            else if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_FURIEN) {
               formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
               RED = 200
               GREEN = 20
               BLUE = 20
            }
            else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_ANTIFURIEN) {
               formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
               RED = 200
               GREEN = 20
               BLUE = 20
            }
            else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_FURIEN)
               return
            set_hudmessage(RED, GREEN, BLUE, -1.0, -1.0, 0, 0.0, 0.1, 0.0, 0.0, -1);
            show_hudmessage(id, "%s", Message)
         }
      }
   }
}
 
public FWD_AddToFullPack(es, e, ent, host, host_flags, player, p_set) {
   if(is_user_connected(ent) && is_user_connected(host) && is_user_alive(ent)) {
      if(is_user_alive(host) && get_user_team(ent) == 1 && get_user_team(host) == 1
      || !is_user_alive(host) && get_user_team(ent) == 1 && pev(host, pev_iuser2) == ent
      || get_user_team(ent) == 1 && pev(ent, pev_maxspeed) <= 1.0) {
         set_es(es, ES_RenderFx, kRenderFxNone);
         set_es(es, ES_RenderMode, kRenderTransTexture);
         set_es(es, ES_RenderAmt, 255);
      }
      else if(get_user_team(ent) == 1) {
         set_es(es, ES_RenderFx, kRenderFxNone);
         set_es(es, ES_RenderMode, kRenderTransTexture);
         static Float:Origin[3]
         pev(ent, pev_origin, Origin)
         
         if(get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && fm_get_speed(ent) <= 5 || get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && Origin[0] == Wallorigin[ent][0] && Origin[1] == Wallorigin[ent][1] && Origin[2] == Wallorigin[ent][2])
            set_es(es, ES_RenderAmt, 0);
         else
            set_es(es, ES_RenderAmt, 255);
      }
   }
}
 
public FWD_GameDescription() {
   static GameName[32]
   get_pcvar_string(cvar_gamedescription, GameName, 31)
   
   forward_return(FMV_STRING, GameName)
   
   return FMRES_SUPERCEDE
}
 
stock ColorChat(const id, const input[], any:...) {
   new count = 1, players[32];
   static msg[191];
   vformat(msg, 190, input, 3);
   
   replace_all(msg, 190, "!g", "^4");
   replace_all(msg, 190, "!y", "^1");
   replace_all(msg, 190, "!t", "^3");
   
   if(id) players[0] = id;
   else get_players(players, count, "ch"); {
      for(new i = 0; i < count; i++) {
         if(is_user_connected(players)) {
            message_begin(MSG_ONE_UNRELIABLE, MSGID_SayText, _, players);
            write_byte(players);
            write_string(msg);
            message_end();
         }
      }
   }
}[/code]

asta e cea cu weapons menu si shop si le vreau sterse
Last edited by Laurentiu P. on 23 Feb 2019, 19:10, edited 1 time in total.
Reason: Adaugat cod plugin in [sursa=][/sursa]
User avatar
levin
Scripter eXtreamCS
Scripter eXtreamCS
Posts: 3844
Joined: 24 Aug 2011, 12:24
Detinator Steam: Da
CS Status:
Detinator server CS: ☯∴
SteamID: riseofevo
Reputatie: Scripter eXtreamCS
Nume anterior: Adryyy
Location: ҳ̸Ҳ̸ҳ
Discord: devilclass
Has thanked: 36 times
Been thanked: 594 times
Contact:

23 Feb 2019, 16:44

| Afiseaza codul
[code]
#include <amxmodx>
#incalude <cstrike>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <fun>
 
#define PLUGIN "Baza"
#define VERSION "2.1"
#define AUTHOR "Fwwooo"
#define DMG_HEGRENADE (1<<24)
 
#define FURIEN_GRAVITY      0.4
#define FURIEN_SPEED      750.0
#define TEAM_FURIEN 1
#define TEAM_ANTIFURIEN 2
 
#if cellbits == 32
#define OFFSET_BZ 235
#else
#define OFFSET_BZ 268
#endif
 
//Shop
new SuperKnifeModel_V[] = "models/furien_shop/v_superknife.mdl"
 
//Settings
new bool:MakeVisible[33], Float:Wallorigin[33][3]

new cvar_gamedescription, furienspawnhp, antifurienspawnhp, removebuyzone, cvar_autojoin_class, cvar_autojoin_team, cvar_aim_info,
MSGID_SayText, MSGID_StatusIcon, MSGID_TextMsg, MSGID_SendAudio, MSGID_ShowMenu, MSGID_VGUIMenu, MSGID_Health
 
public plugin_cfg() {
   server_cmd("amx_cvar mp_playerid 2")
   server_cmd("amx_cvar sv_maxspeed 900")
   server_cmd("amx_cvar sv_restart 5")
}
 
public plugin_init() {
   register_plugin(PLUGIN, VERSION, AUTHOR)
   
   cvar_gamedescription = register_cvar("furien_gamename", "Furien Classic")
   antifurienspawnhp = register_cvar("antifurien_spawnhp", "100")
   furienspawnhp = register_cvar("furien_spawnhp", "100")
   cvar_autojoin_team = register_cvar("furien_team", "5")
   cvar_autojoin_class = register_cvar("furien_class", "5")
   cvar_aim_info = register_cvar("furien_enable_aiminfo", "1")
   
   MSGID_SayText = get_user_msgid("SayText")
   MSGID_StatusIcon = get_user_msgid("StatusIcon")
   MSGID_TextMsg = get_user_msgid("TextMsg")
   MSGID_SendAudio = get_user_msgid("SendAudio")
   MSGID_ShowMenu = get_user_msgid("ShowMenu")
   MSGID_VGUIMenu = get_user_msgid("VGUIMenu")
   

   register_clcmd("jointeam", "CMD_BlockJoinTeam")
   register_clcmd("jointeam 1", "CMD_BlockJoinTeam")
   register_clcmd("jointeam 2", "CMD_BlockJoinTeam")
   register_clcmd("jointeam 3", "CMD_BlockJoinTeam")
   register_clcmd("chooseteam", "CMD_BlockChooseTeam")
   register_clcmd("say /beneficii", "CmdShowMotd")
   register_clcmd("say /rs", "CmdResetScore")
   register_clcmd("say_team /rs", "CmdResetScore")
   register_clcmd("say /resetscore", "CmdResetScore")
   register_clcmd("say_team /resetscore", "CmdResetScore")
   
   RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1)
   RegisterHam(Ham_Touch, "weaponbox", "HAM_Touch_Weapon")
   RegisterHam(Ham_Touch, "armoury_entity", "HAM_Touch_Weapon")
   RegisterHam(Ham_Touch, "weapon_shield", "HAM_Touch_Weapon")
   
   register_forward(FM_PlayerPreThink, "Player_PreThink");
   register_forward(FM_AddToFullPack, "FWD_AddToFullPack", 1);  
   register_forward(FM_GetGameDescription, "FWD_GameDescription")  
   
   register_event("CurWeapon", "EVENT_CurWeapon", "be", "1=1")
   register_event("SendAudio", "EVENT_SwitchTeam", "a", "1=0", "2=%!MRAD_ctwin");
   register_event("TextMsg", "EVENT_FireINTheHole", "b", "2&#Game_radio", "4&#Fire_in_the_hole")
   register_event("TextMsg", "EVENT_FireINTheHole", "b", "3&#Game_radio", "5&#Fire_in_the_hole")  
   
   
   register_message(MSGID_StatusIcon, "MSG_StatusIcon");
   register_message(MSGID_TextMsg, "MSG_TextMessage");
   register_message(MSGID_ShowMenu, "MSG_ShowMenu");
   register_message(MSGID_VGUIMenu, "MSG_VGUIMenu");
   register_message(MSGID_SendAudio, "MSG_SendAudio");
   register_message(MSGID_Health, "MSG_Health")
}
 
 
public plugin_precache() {
   removebuyzone = register_cvar("furien_removebuyzone", "1")
   
   if(get_pcvar_num(removebuyzone)) {
     
      remove_entity_name("info_map_parameters");
      remove_entity_name("func_buyzone");
     
      new Entity = create_entity("info_map_parameters");
     
      DispatchKeyValue(Entity, "buying", "3");
      DispatchSpawn(Entity);
   }
   precache_model(SuperKnifeModel_V)
}
 
public client_connect(id) {
   client_cmd(id, "cl_forwardspeed 999.0")
   client_cmd(id, "cl_sidespeed 999.0")
   client_cmd(id, "cl_backspeed 999.0")
}
 
public client_putinserver(id) {
   client_cmd(id, "cl_forwardspeed 999.0")
   client_cmd(id, "cl_sidespeed 999.0")
   client_cmd(id, "cl_backspeed 999.0")
}
   
 
public Ham_Spawn_Post(id) {
   if(is_user_connected(id) && is_user_alive(id)) {
      strip_user_weapons(id)
      switch(get_user_team(id)) {
         case TEAM_FURIEN: {
            fm_give_item(id, "weapon_hegrenade")
            fm_give_item(id, "weapon_knife")
            fm_give_item(id, "weapon_flashbang")
            set_user_footsteps(id, 1)
            fm_set_user_health(id, get_pcvar_num(furienspawnhp))
         }
         case TEAM_ANTIFURIEN: {
            fm_give_item(id, "weapon_flashbang")
            fm_give_item(id, "weapon_hegrenade")
            fm_give_item(id, "weapon_knife")
            set_user_footsteps(id, 0)
            fm_set_user_health(id, get_pcvar_num(antifurienspawnhp))         
         }
      }
   }
}
 
public EVENT_FireINTheHole()
   return PLUGIN_HANDLED
 
public HAM_Touch_Weapon(ent, id) {
   if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN && !(get_pdata_cbase(ent, 39, 4) > 0))
      return HAM_SUPERCEDE
   
   return HAM_IGNORED
}
 
///////////////////////////////////////////////////////////////////////////////////////////////
 
public CmdResetScore(id) {
   if(get_user_frags(id) == 0 && get_user_deaths(id) == 0)
      ColorChat(id, "!gScorul tau este deja!t 0-0!g !")
   else {
      for(new i = 0; i < 2; i++) {
         cs_set_user_deaths(id, 0);
         set_user_frags(id, 0);
      }
      ColorChat(id, "!gTi-ai resetat scorul cu succes !")
   }
}

public CMD_BlockJoinTeam(id) {
   console_print(id, "*** Nu ai voie sa foloseti JoinTeam ! ***")
   return 1;
}
 
public CMD_BlockChooseTeam(id) {
   console_print(id, "*** Nu ai voie sa foloseti ChooseTeam ! ***")
   return 1;
}
 
public CmdShowMotd(id)
   show_motd(id, "addons/amxmodx/configs/beneficii.html")
 
/////////////////////////////////////////////////////////////////////////
 
public EVENT_CurWeapon(id) {
   if(is_user_connected(id)) {
      new PlayerHealth;
      PlayerHealth = get_user_health(id)
      if(PlayerHealth == 256)
         fm_set_user_health(id, 255)
   }
 
}
 
public MSG_StatusIcon(msg_id, msg_dest, id) {
   static Attrib
   Attrib = get_msg_arg_int(2)
   
   if(Attrib == (1<<1))
      set_msg_arg_int(2, ARG_BYTE, 0)
   
   new Icon[8];
   get_msg_arg_string(2, Icon, 7);
   if(get_pcvar_num(removebuyzone)) {
      static const BuyZone[] = "buyzone";
     
      if(equal(Icon, BuyZone)) {
         set_pdata_int(id, OFFSET_BZ, get_pdata_int(id, OFFSET_BZ, 5) & ~(1 << 0), 5);
         
         return PLUGIN_HANDLED;
      }
   }
   return PLUGIN_CONTINUE;
}
 
public MSG_TextMessage() {
   static TextMsg[22];
   get_msg_arg_string(2, TextMsg, charsmax(TextMsg))
   if(equal(TextMsg, "#Terrorists_Win")) {
      client_print(0, print_center, "The Furiens have won this round!")
      return PLUGIN_HANDLED;
   }
   else if(equal(TextMsg, "#CTs_Win")) {
      client_print(0, print_center, "The Anti-Furiens have won this round!")
      return PLUGIN_HANDLED;
   }
   else if(equal(TextMsg, "#Fire_in_the_hole"))
      return PLUGIN_HANDLED
   return PLUGIN_CONTINUE;
}
 
public MSG_ShowMenu(msgid, dest, id) {
   if(!Should_AutoJoin(id))
      return PLUGIN_CONTINUE
   
   static team_select[] = "#Team_Select"
   static menu_text_code[sizeof team_select]
   get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1)
   if(!equal(menu_text_code, team_select))
      return PLUGIN_CONTINUE
   
   JoinTeam_Task(id, msgid)
   
   return PLUGIN_HANDLED
}
 
public MSG_VGUIMenu(msgid, dest, id) {
   if(get_msg_arg_int(1) != 2 || !Should_AutoJoin(id))
      return PLUGIN_CONTINUE
   
   JoinTeam_Task(id, msgid)
   
   return PLUGIN_HANDLED
}
 
public MSG_SendAudio() {
   static Sound[17]
   get_msg_arg_string(2, Sound, sizeof Sound - 1)
   
   if(equal(Sound, "terwin") || equal(Sound, "ctwin") || equal(Sound, "rounddraw"))
      return PLUGIN_HANDLED;
   
   return PLUGIN_CONTINUE;
}
 
public MSG_Health(msgid, dest, id) {
   static Health;
   Health = get_msg_arg_int(1)
   if(Health > 255)
      set_msg_arg_int(1, ARG_BYTE, 255);
   else if(Health == 256)
      set_msg_arg_int(1, ARG_BYTE, get_user_health(id) + 10)
}
 
bool:Should_AutoJoin(id) {
   return(get_pcvar_num(cvar_autojoin_team) && !get_user_team(id) && !task_exists(id))
}
 
JoinTeam_Task(id, menu_msgid) {
   static param_menu_msgid[2]
   param_menu_msgid[0] = menu_msgid
   
   set_task(0.1, "Force_JoinTeam", id, param_menu_msgid, sizeof param_menu_msgid)
}
 
public Force_JoinTeam(menu_msgid[], id) {
   if(get_user_team(id))
      return
   
   static team[2], class[2]
   get_pcvar_string(cvar_autojoin_team, team, sizeof team - 1)
   get_pcvar_string(cvar_autojoin_class, class, sizeof class - 1)
   Force_Team_Join(id, menu_msgid[0], team, class)
}
 
stock Force_Team_Join(id, menu_msgid,  team[] = "5", class[] = "0") {
   static jointeam[] = "jointeam"
   if(class[0] == '0') {
      engclient_cmd(id, jointeam, team)
      return
   }
   
   static msg_block, joinclass[] = "joinclass"
   msg_block = get_msg_block(menu_msgid)
   set_msg_block(menu_msgid, BLOCK_SET)
   engclient_cmd(id, jointeam, team)
   engclient_cmd(id, joinclass, class)
   set_msg_block(menu_msgid, msg_block)
}
 
public EVENT_SwitchTeam() {
   new Players[32], PlayersNum, id;
   get_players(Players, PlayersNum)
   if(PlayersNum) {
      for(new i; i < PlayersNum; i++) {
         id = Players
         BeginDelay(id)
      }
   }
}
 
public BeginDelay(id) {
   if(is_user_connected(id)) {
      switch(id) {
         case 1..7: set_task(0.1, "BeginTeamSwap", id)
         case 8..15: set_task(0.2, "BeginTeamSwap", id)
         case 16..23: set_task(0.3, "BeginTeamSwap", id)
         case 24..32: set_task(0.4, "BeginTeamSwap", id)
      }
   }
}
 
public BeginTeamSwap(id) {
   if(is_user_connected(id)) {
      switch(get_user_team(id)) {
         case TEAM_FURIEN: cs_set_user_team(id, CS_TEAM_CT)
         case TEAM_ANTIFURIEN: cs_set_user_team(id, CS_TEAM_T)
      }
   }
}  
 
///////////////////////////////////////////////////////////////////////////////////////////////
 
public Player_PreThink(id) {
   if(is_user_connected(id)) {
      if(get_user_team(id) == TEAM_FURIEN) {
         if(pev(id, pev_gravity) > FURIEN_GRAVITY && pev(id, pev_gravity) > 0.1)
            set_pev(id, pev_gravity, FURIEN_GRAVITY)
     
         if(pev(id, pev_maxspeed) < FURIEN_SPEED && pev(id, pev_maxspeed) > 1.0) {
            set_pev(id, pev_maxspeed, FURIEN_SPEED)
            set_user_footsteps(id, 1)
         }
      }
      if(get_pcvar_num(cvar_aim_info)) {
         new Target, Body;
         get_user_aiming(id, Target, Body);
         if(is_user_alive(id) && is_user_connected(Target) && is_user_alive(Target)) {
            new TargetTeam, PlayerTeam, TargetName[32], Message[128], TargetHealth, TargetArmor, RED, GREEN, BLUE;
            TargetTeam = get_user_team(Target)
            PlayerTeam = get_user_team(id)
            get_user_name(Target, TargetName, 31)
            TargetHealth = get_user_health(Target)
            TargetArmor = get_user_armor(Target)
            if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_ANTIFURIEN) {
               formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
               RED = 20
               GREEN = 200
               BLUE = 50
            }
            else if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_FURIEN) {
               formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
               RED = 200
               GREEN = 20
               BLUE = 20
            }
            else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_ANTIFURIEN) {
               formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor)
               RED = 200
               GREEN = 20
               BLUE = 20
            }
            else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_FURIEN)
               return
            set_hudmessage(RED, GREEN, BLUE, -1.0, -1.0, 0, 0.0, 0.1, 0.0, 0.0, -1);
            show_hudmessage(id, "%s", Message)
         }
      }
   }
}
 
public FWD_AddToFullPack(es, e, ent, host, host_flags, player, p_set) {
   if(is_user_connected(ent) && is_user_connected(host) && is_user_alive(ent)) {
      if(is_user_alive(host) && get_user_team(ent) == 1 && get_user_team(host) == 1
      || !is_user_alive(host) && get_user_team(ent) == 1 && pev(host, pev_iuser2) == ent
      || get_user_team(ent) == 1 && pev(ent, pev_maxspeed) <= 1.0) {
         set_es(es, ES_RenderFx, kRenderFxNone);
         set_es(es, ES_RenderMode, kRenderTransTexture);
         set_es(es, ES_RenderAmt, 255);
      }
      else if(get_user_team(ent) == 1) {
         set_es(es, ES_RenderFx, kRenderFxNone);
         set_es(es, ES_RenderMode, kRenderTransTexture);
         static Float:Origin[3]
         pev(ent, pev_origin, Origin)
         
         if(get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && fm_get_speed(ent) <= 5 || get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && Origin[0] == Wallorigin[ent][0] && Origin[1] == Wallorigin[ent][1] && Origin[2] == Wallorigin[ent][2])
            set_es(es, ES_RenderAmt, 0);
         else
            set_es(es, ES_RenderAmt, 255);
      }
   }
}
 
public FWD_GameDescription() {
   static GameName[32]
   get_pcvar_string(cvar_gamedescription, GameName, 31)
   
   forward_return(FMV_STRING, GameName)
   
   return FMRES_SUPERCEDE
}
 
stock ColorChat(const id, const input[], any:...) {
   new count = 1, players[32];
   static msg[191];
   vformat(msg, 190, input, 3);
   
   replace_all(msg, 190, "!g", "^4");
   replace_all(msg, 190, "!y", "^1");
   replace_all(msg, 190, "!t", "^3");
   
   if(id) players[0] = id;
   else get_players(players, count, "ch"); {
      for(new i = 0; i < count; i++) {
         if(is_user_connected(players)) {
            message_begin(MSG_ONE_UNRELIABLE, MSGID_SayText, _, players);
            write_byte(players);
            write_string(msg);
            message_end();
         }
      }
   }
}[/code]
Last edited by Laurentiu P. on 23 Feb 2019, 19:12, edited 1 time in total.
Reason: Adaugat cod plugin in [sursa=][/sursa]
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Damage.aa
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23 Feb 2019, 18:02

poti sa imi bagi si parasuta in plugin, sa stai mai mult in aer, si vreau si shopul inapoi te rog, scuze pentru indecizie, LEVIN
Last edited by Damage.aa on 23 Feb 2019, 21:33, edited 1 time in total.
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Laurentiu P.
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23 Feb 2019, 19:11

Damage.aa wrote:poti sa imi bagi si parasuta in plugin?
Invata sa folosesti butonul "EDIT POST".

LEVIN adauga codul pluginurilor in [.sursa][/sursa]
no...
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24 Feb 2019, 12:24

Mutat in "Modificari Pluginuri."
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