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#include <amxmodx> #include <amxmisc> #include <engine> #include <zombieplague> #define PLUGIN "CSO SCORE" #define VERSION "1" #define AUTHOR "S3xty/BLIZZARD(DHUD MESSAGE STOCKS)" new g_zombiescore, g_humanscore, g_NoOneWin public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_think("msg","ForwardThink") register_event("TextMsg", "RestartRound", "a", "2&#Game_C", "2&#Game_w") g_NoOneWin = register_cvar( "zp_winnoone_score", "0") new iEnt = create_entity("info_target") entity_set_string(iEnt, EV_SZ_classname, "msg") entity_set_float(iEnt, EV_FL_nextthink, get_gametime() + 2.0) set_task(1.0, "hudclient", 0, _, _, "b") register_cvar( "sv_hudmsgver", "1.0" ); } public zp_round_ended(team) { switch(team) { case WIN_ZOMBIES: g_zombiescore ++ case WIN_HUMANS: g_humanscore ++ case WIN_NO_ONE: if (get_pcvar_num(g_NoOneWin)) g_humanscore ++ } } public hudclient() { set_dhudmessage(128, 128, 128, 0.09, 0.96, 0, 0.1, 0.9, 0.1, 0.1) show_dhudmessage(0,"[Zombies] - [Humans]^n[%s%d] |Score| [%s%d]",g_zombiescore >= 10 ? "" : "0",g_zombiescore,g_humanscore >= 10 ? "" : "0", g_humanscore ) } public RestartRound() { g_zombiescore = 0 g_humanscore = 0 } //////////////////////////////////////////////////////////// /* DHUD MESSAGE STOCKS - BY BLIZZARD */ //////////////////////////////////////////////////////////// stock __dhud_color; stock __dhud_x; stock __dhud_y; stock __dhud_effect; stock __dhud_fxtime; stock __dhud_holdtime; stock __dhud_fadeintime; stock __dhud_fadeouttime; stock __dhud_reliable; stock set_dhudmessage( red = 0, green = 160, blue = 0, Float:x = -1.0, Float:y = 0.65, effects = 2, Float:fxtime = 6.0, Float:holdtime = 3.0, Float:fadeintime = 0.1, Float:fadeouttime = 1.5, bool:reliable = false ) { #define clamp_byte(%1) ( clamp( %1, 0, 255 ) ) #define pack_color(%1,%2,%3) ( %3 + ( %2 << 8 ) + ( %1 << 16 ) ) __dhud_color = pack_color( clamp_byte( red ), clamp_byte( green ), clamp_byte( blue ) ); __dhud_x = _:x; __dhud_y = _:y; __dhud_effect = effects; __dhud_fxtime = _:fxtime; __dhud_holdtime = _:holdtime; __dhud_fadeintime = _:fadeintime; __dhud_fadeouttime = _:fadeouttime; __dhud_reliable = _:reliable; return 1; } stock show_dhudmessage( index, const message[], any:... ) { new buffer[ 128 ]; new numArguments = numargs(); if( numArguments == 2 ) { send_dhudMessage( index, message ); } else if( index || numArguments == 3 ) { vformat( buffer, charsmax( buffer ), message, 3 ); send_dhudMessage( index, buffer ); } else { new playersList[ 32 ], numPlayers; get_players( playersList, numPlayers, "ch" ); if( !numPlayers ) { return 0; } new Array:handleArrayML = ArrayCreate(); for( new i = 2, j; i < numArguments; i++ ) { if( getarg( i ) == LANG_PLAYER ) { while( ( buffer[ j ] = getarg( i + 1, j++ ) ) ) {} j = 0; if( GetLangTransKey( buffer ) != TransKey_Bad ) { ArrayPushCell( handleArrayML, i++ ); } } } new size = ArraySize( handleArrayML ); if( !size ) { vformat( buffer, charsmax( buffer ), message, 3 ); send_dhudMessage( index, buffer ); } else { for( new i = 0, j; i < numPlayers; i++ ) { index = playersList[ i ]; for( j = 0; j < size; j++ ) { setarg( ArrayGetCell( handleArrayML, j ), 0, index ); } vformat( buffer, charsmax( buffer ), message, 3 ); send_dhudMessage( index, buffer ); } } ArrayDestroy( handleArrayML ); } return 1; } stock send_dhudMessage( const index, const message[] ) { message_begin( __dhud_reliable ? ( index ? MSG_ONE : MSG_ALL ) : ( index ? MSG_ONE_UNRELIABLE : MSG_BROADCAST ), SVC_DIRECTOR, _, index ); { write_byte( strlen( message ) + 31 ); write_byte( DRC_CMD_MESSAGE ); write_byte( __dhud_effect ); write_long( __dhud_color ); write_long( __dhud_x ); write_long( __dhud_y ); write_long( __dhud_fadeintime ); write_long( __dhud_fadeouttime ); write_long( __dhud_holdtime ); write_long( __dhud_fxtime ); write_string( message ); } message_end(); }
Re: Modificare Plugin Dhud Score
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- S3xTy
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Salut! Am si eu urmatorul plugin team score pentru zp 4.3 si l-am facut cu dhudmessage folosind stockurile create de Blizzard , mi-ar putea arata careva cum se schimba marimea hudului? sau probabil am gresit eu pe undeva...poate nu trebuia sa folosesc aceste stockuri? Astept parerile si raspunsurile voastre! ^^