Cerere modificare sursa biohazard

Modificari necesare ale pluginurilor

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Sammyy
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19 Apr 2019, 23:14

As dori o mica modificare la sursa de biohazard, este sursa lu Yontu de biohazard remake, si as vrea sa modificati sa pot pune clasele normale Slum, Stalker, Hulk, Leaper, si Gonome. Nu cele care sunt deja ca nu mi le plac. Mersi anticipat.
PS. La CFG de la sursa am modificat eu cum vreau, numa la sursa n am stiut, si n am putut sa le compilez.

CFG
| Afiseaza codul
/* Biohazard configs
*
*  by Cheap_Suit
* 
*  This file is provided as is (no warranties).
*/

#if defined _biohazardcfg_included
	#endinput
#endif
#define _biohazardcfg_included


// aici pui "//" sau stergi din fata liniilor de mai jos
#define COLORED_FLASHBANGS
//#define EFFECT_SPAWN
//#define FIRST_ZOMBIE_GLOW
#define FOG_ENABLE
//#define HUMAN_KNIFE_SPEED



// human setting
//#define DEFAULT_HUMAN_MDL	"gign"
//#define KNIFE_SPEED	290.0

// fog settings
#define FOG_DENSITY	    "0.0012"
#define FOG_COLOR   	    "128 128 128"


// default zombie setting
#define DEFAULT_PMODEL	    "slum"
#define DEFAULT_WMODEL	    "models/v_knife_zombie.mdl"

#define DEFAULT_HEALTH 	    170.0 //Health value
#define DEFAULT_SPEED	    280.0 //Speed value
#define DEFAULT_GRAVITY	    1.0   //Gravity multiplier
#define DEFAULT_ATTACK	    2.0   //Zombie damage multiplier
#define DEFAULT_DEFENCE	    0.087 //Bullet damage multiplier
#define DEFAULT_HEDEFENCE   1.0   //HE damage multiplier
#define DEFAULT_HITSPEED    0.89  //Pain speed multiplier
#define DEFAULT_HITDELAY    0.28  //Pain speed delay value
#define DEFAULT_REGENDLY    0.18  //Regeneration delay value
#define DEFAULT_HITREGENDLY 2.0   //Pain regeneration delay value
#define DEFAULT_KNOCKBACK   1.0   //Knockback multiplier

new g_zombie_weapname[] = "melee"
new g_infection_name[]  = "infection"

// primary weapons (menu|game)
new g_primaryweapons[][][] = 
{ 
	{ "M4A1",     "weapon_m4a1"    },
	{ "AK47",     "weapon_ak47"    },
	{ "AUG",      "weapon_aug"     },
	{ "SG552",    "weapon_sg552"   },
	{ "Galil",    "weapon_galil"   },
	{ "Famas",    "weapon_famas"   },
	{ "MP5 Navy", "weapon_mp5navy" },
	{ "XM1014",   "weapon_xm1014"  },
	{ "M3",       "weapon_m3"      },
	{ "P90",      "weapon_p90"     },
	{ "M249",     "weapon_m249"    },
	{ "SG550",    "weapon_sg550"   },
	{ "G3SG1",    "weapon_g3sg1"   }			
}

// secondary weapons (menu|game)
new g_secondaryweapons[][][] = 
{ 
	{ "Deagle",   "weapon_deagle"  },
	{ "USP",      "weapon_usp"     },
	{ "Elite",    "weapon_elite"   } 
}

// grenade loadout (game)
new g_grenades[][] = 
{ 
	"weapon_hegrenade",
	"weapon_flashbang",
	"weapon_smokegrenade"
}

new Float:g_knockbackpower[] =
{
	3.0,  // KBPOWER_357SIG
	4.0,  // KBPOWER_762NATO
	9.5,  // KBPOWER_BUCKSHOT
	3.0,  // KBPOWER_45ACP
	4.5,  // KBPOWER_556NATO
	3.0,  // KBPOWER_9MM
	3.5,  // KBPOWER_57MM
	12.0, // KBPOWER_338MAGNUM
	4.0,  // KBPOWER_556NATOBOX
	3.8   // KBPOWER_50AE
}

new g_survivor_win_sounds[][] =
{
	"biohazard/survivor_win1.wav",
	"biohazard/survivor_win2.wav",
	"biohazard/survivor_win3.wav"
}

new g_zombie_win_sounds[][] = 
{ 
	"biohazard/zombie_win1.wav", 
	"biohazard/zombie_win2.wav",
	"biohazard/zombie_win3.wav" 	
}

new g_scream_sounds[][] = 
{ 
	"biohazard/scream1.wav", 
	"biohazard/scream2.wav", 
	"biohazard/scream3.wav"
}

new g_zombie_miss_sounds[][] = 
{ 
	"zombie/claw_miss1.wav", 
	"zombie/claw_miss2.wav" 					
}

new g_zombie_hit_sounds[][] = 
{ 
	"zombie/claw_strike1.wav",
	"zombie/claw_strike2.wav",
	"zombie/claw_strike3.wav"
}

new g_zombie_die_sounds[][] = 
{
	"biohazard/death1.wav",
	"biohazard/death2.wav",
	"biohazard/death3.wav" 
}
Sursa
| Afiseaza codul
 /* Biohazard mod
*   
*  by Cheap_Suit
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the
*  Free Software Foundation; either version 2 of the License, or (at
*  your option) any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*  General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software Foundation,
*  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*  In addition, as a special exception, the author gives permission to
*  link the code of this program with the Half-Life Game Engine ("HL
*  Engine") and Modified Game Libraries ("MODs") developed by Valve,
*  L.L.C ("Valve"). You must obey the GNU General Public License in all
*  respects for all of the code used other than the HL Engine and MODs
*  from Valve. If you modify this file, you may extend this exception
*  to your version of the file, but you are not obligated to do so. If
*  you do not wish to do so, delete this exception statement from your
*  version.
*/

#define VERSION	"2.00 Beta 3"

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <xs>

#tryinclude "biohazard.cfg"

#if !defined _biohazardcfg_included
	#assert Biohazard configuration file required!
#elseif AMXX_VERSION_NUM < 180
	#assert AMX Mod X v1.8.0 or greater required!
#endif

#define OFFSET_DEATH 444
#define OFFSET_TEAM 114
#define OFFSET_ARMOR 112
#define OFFSET_NVG 129
#define OFFSET_CSMONEY 115
#define OFFSET_PRIMARYWEAPON 116
#define OFFSET_WEAPONTYPE 43
#define OFFSET_CLIPAMMO	51
#define OFFSET_WEAPONOWNER 41
#define EXTRAOFFSET_WEAPONS 4

#define OFFSET_AMMO_338MAGNUM 377
#define OFFSET_AMMO_762NATO 378
#define OFFSET_AMMO_556NATOBOX 379
#define OFFSET_AMMO_556NATO 380
#define OFFSET_AMMO_BUCKSHOT 381
#define OFFSET_AMMO_45ACP 382
#define OFFSET_AMMO_57MM 383
#define OFFSET_AMMO_50AE 384
#define OFFSET_AMMO_357SIG 385
#define OFFSET_AMMO_9MM 386

#define OFFSET_LASTPRIM 368
#define OFFSET_LASTSEC 369
#define OFFSET_LASTKNI 370

#define TASKID_STRIPNGIVE 698
#define TASKID_NEWROUND 641
#define TASKID_INITROUND 222
#define TASKID_STARTROUND 153
#define TASKID_BALANCETEAM 375
#define TASKID_UPDATESCR 264
#define TASKID_SPAWNDELAY 786
#define TASKID_WEAPONSMENU 564
#define TASKID_CHECKSPAWN 423
#define TASKID_CZBOTPDATA 312
#define TASKID_GLOWSHELL 718
#define TASKID_RESPAWN 748
#define TASKID_MODEL 156

#define PEV_NADE_TYPE pev_flTimeStepSound
#define NADE_TYPE_FROST 3333

#define EQUIP_PRI (1<<0)
#define EQUIP_SEC (1<<1)
#define EQUIP_GREN (1<<2)
#define EQUIP_ALL (1<<0 | 1<<1 | 1<<2)

#define HAS_NVG (1<<0)
#define ATTRIB_BOMB (1<<1)
#define DMG_HEGRENADE (1<<24)

#define IMPULSE_FLASHLIGHT 100

#define MAX_SPAWNS 128
#define MAX_CLASSES 10
#define MAX_DATA 11

#define DATA_HEALTH 0
#define DATA_SPEED 1
#define DATA_GRAVITY 2
#define DATA_ATTACK 3
#define DATA_DEFENCE 4
#define DATA_HEDEFENCE 5
#define DATA_HITSPEED 6
#define DATA_HITDELAY 7
#define DATA_REGENDLY 8
#define DATA_HITREGENDLY 9
#define DATA_KNOCKBACK 10

#define fm_get_user_team(%1) get_pdata_int(%1, OFFSET_TEAM)
#define fm_get_user_deaths(%1) get_pdata_int(%1, OFFSET_DEATH)
#define fm_set_user_deaths(%1,%2) set_pdata_int(%1, OFFSET_DEATH, %2)
#define fm_get_user_money(%1) get_pdata_int(%1, OFFSET_CSMONEY)
#define fm_get_user_armortype(%1) get_pdata_int(%1, OFFSET_ARMOR)
#define fm_set_user_armortype(%1,%2) set_pdata_int(%1, OFFSET_ARMOR, %2)
#define fm_get_weapon_id(%1) get_pdata_int(%1, OFFSET_WEAPONTYPE, EXTRAOFFSET_WEAPONS)
#define fm_get_weapon_ammo(%1) get_pdata_int(%1, OFFSET_CLIPAMMO, EXTRAOFFSET_WEAPONS)
#define fm_set_weapon_ammo(%1,%2) set_pdata_int(%1, OFFSET_CLIPAMMO, %2, EXTRAOFFSET_WEAPONS)
#define fm_reset_user_primary(%1) set_pdata_int(%1, OFFSET_PRIMARYWEAPON, 0)
#define fm_lastprimary(%1) get_pdata_cbase(id, OFFSET_LASTPRIM)
#define fm_lastsecondry(%1) get_pdata_cbase(id, OFFSET_LASTSEC)
#define fm_lastknife(%1) get_pdata_cbase(id, OFFSET_LASTKNI)

#define _random(%1) random_num(0, %1 - 1)
#define AMMOWP_NULL (1<<0 | 1<<CSW_KNIFE | 1<<CSW_FLASHBANG | 1<<CSW_HEGRENADE | 1<<CSW_SMOKEGRENADE | 1<<CSW_C4)

enum
{
	MAX_CLIP = 0,
	MAX_AMMO
}

enum
{
	MENU_PRIMARY = 1,
	MENU_SECONDARY
}

enum
{
	CS_TEAM_UNASSIGNED = 0,
	CS_TEAM_T,
	CS_TEAM_CT,
	CS_TEAM_SPECTATOR
}

enum
{
	CS_ARMOR_NONE = 0,
	CS_ARMOR_KEVLAR,
	CS_ARMOR_VESTHELM
}

enum
{
	KBPOWER_357SIG = 0,
	KBPOWER_762NATO,
	KBPOWER_BUCKSHOT,
	KBPOWER_45ACP,
	KBPOWER_556NATO,
	KBPOWER_9MM,
	KBPOWER_57MM,
	KBPOWER_338MAGNUM,
	KBPOWER_556NATOBOX,
	KBPOWER_50AE
}

const UNIT_SECOND = (1<<12)
const BREAK_GLASS = 0x01
const FFADE_IN = 0x0000
const FFADE_STAYOUT = 0x0004

new const g_weapon_ammo[][] =
{
	{ -1, -1 },
	{ 13, 52 },
	{ -1, -1 },
	{ 10, 90 },
	{ -1, -1 },
	{ 7, 32 },
	{ -1, -1 },
	{ 30, 100 },
	{ 30, 90 },
	{ -1, -1 },
	{ 35, 140 },
	{ 20, 100 },
	{ 25, 100 },
	{ 30, 90 },
	{ 35, 105 },
	{ 25, 90 },
	{ 12, 100 },
	{ 20, 120 },
	{ 10, 30 },
	{ 35, 140 },
	{ 100, 200 },
	{ 8, 32 },
	{ 30, 90 },
	{ 35, 140 },
	{ 20, 90 },
	{ -1, -1 },
	{ 8, 40 },
	{ 30, 90 },
	{ 30, 90 },
	{ -1, -1 },
	{ 50, 100 }
}

new const g_weapon_knockback[] =
{
	-1, 
	KBPOWER_357SIG, 
	-1, 
	KBPOWER_762NATO, 
	-1, 
	KBPOWER_BUCKSHOT, 
	-1, 
	KBPOWER_45ACP, 
	KBPOWER_556NATO, 
	-1, 
	KBPOWER_9MM, 
	KBPOWER_57MM,
	KBPOWER_45ACP, 
	KBPOWER_556NATO, 
	KBPOWER_556NATO, 
	KBPOWER_556NATO, 
	KBPOWER_45ACP,
	KBPOWER_9MM, 
	KBPOWER_338MAGNUM,
	KBPOWER_9MM, 
	KBPOWER_556NATOBOX,
	KBPOWER_BUCKSHOT, 
	KBPOWER_556NATO, 
	KBPOWER_9MM, 
	KBPOWER_762NATO, 
	-1, 
	KBPOWER_50AE, 
	KBPOWER_556NATO, 
	KBPOWER_762NATO, 
	-1, 
	KBPOWER_57MM
}

new const sky_terminations[][] = 
{
	"bk",
	"dn",
	"ft",
	"lf",
	"rt",
	"up"
}

new const g_remove_entities[][] = 
{ 
	"func_bomb_target",    
	"info_bomb_target", 
	"hostage_entity",      
	"monster_scientist", 
	"func_hostage_rescue", 
	"info_hostage_rescue",
	"info_vip_start",      
	"func_vip_safetyzone", 
	"func_escapezone",     
	"func_buyzone"
}

new const g_dataname[][] = 
{ 
	"HEALTH", 
	"SPEED", 
	"GRAVITY", 
	"ATTACK", 
	"DEFENCE", 
	"HEDEFENCE", 
	"HITSPEED", 
	"HITDELAY", 
	"REGENDLY", 
	"HITREGENDLY", 
	"KNOCKBACK" 
}
new const g_teaminfo[][] = 
{ 
	"UNASSIGNED", 
	"TERRORIST",
	"CT",
	"SPECTATOR" 
}

new g_maxplayers, g_buyzone, g_botclient_pdata, bool:g_roundended, bool:g_czero
new g_spawncount, Float:g_spawns[MAX_SPAWNS+1][9]
new g_sync_hpdisplay, g_sync_msgdisplay
new g_fwd_spawn, g_fwd_result, g_fwd_infect, g_fwd_gamestart;
new g_msg_flashlight, g_msg_teaminfo, g_msg_scoreattrib, g_msg_money, g_msg_scoreinfo, g_msg_deathmsg , g_msg_screenfade, g_msg_statusicon
new Float:g_buytime, Float:g_vecvel[3]

new g_class_name[MAX_CLASSES+1][32], g_classcount, g_class_desc[MAX_CLASSES+1][32], g_class_pmodel[MAX_CLASSES+1][64], 
g_class_wmodel[MAX_CLASSES+1][64], Float:g_class_data[MAX_CLASSES+1][MAX_DATA], g_player_class[33]

new bool:g_zombie[33], bool:g_preinfect[33], bool:g_falling[33], bool:g_disconnected[33], bool:g_showmenu[33],
bool:g_menufailsafe[33], bool:g_welcomemsg[33], bool:g_frozen[33]

new bool:g_brestorevel, bool:g_infecting, bool:g_gamestarted, bool:g_roundstarted
new Float:g_regendelay[33], Float:g_hitdelay[33]
new g_respawn[33], g_mutate[33], g_victim[33], g_menuposition[33], g_player_weapons[33][2]

new cvar_randomspawn, cvar_skyname, cvar_autoteambalance[4], cvar_starttime, cvar_autonvg, cvar_winsounds, 
cvar_weaponsmenu, cvar_lights, cvar_killbonus, cvar_enabled, cvar_gamedescription, cvar_botquota, cvar_maxzombies, 
cvar_flashbang, cvar_buytime, cvar_infectmoney, cvar_showtruehealth,
cvar_obeyarmor, cvar_impactexplode, cvar_caphealthdisplay, cvar_zombie_hpmulti, cvar_randomclass, cvar_zombiemulti, 
cvar_knockback, cvar_knockback_dist, cvar_ammo, cvar_knockback_duck, cvar_killreward, cvar_painshockfree, 
cvar_zombie_class, cvar_shootobjects, cvar_pushpwr_weapon, cvar_pushpwr_zombie, cvar_deathmatch, 
cvar_spawnprotection, cvar_spawndelay, cvar_respawnafterlast, cvar_freezeduration, cvar_frostgrenades

#if defined EFFECT_SPAWN
new sprite_spawn_effect
#endif

new g_explosfr, trailSpr, g_exploSpr, frostgib, g_glassSpr
new Ham:Ham_Player_ResetMaxSpeed = Ham_Item_PreFrame

new g_playermodel[33][32]
new Float:g_models_targettime, Float:g_modelchange_delay = 0.1

public plugin_precache()
{
	register_plugin("Biohazard", VERSION, "cheap_suit")
	register_cvar("bh_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
	set_cvar_string("bh_version", VERSION)
	
	cvar_enabled = register_cvar("bh_enabled", "1")

	if(!get_pcvar_num(cvar_enabled)) 
		return
	
	cvar_gamedescription = register_cvar("bh_gamedescription", "Biohazard")
	cvar_skyname = register_cvar("bh_skyname", "xen8")
	cvar_lights = register_cvar("bh_lights", "d")
	cvar_starttime = register_cvar("bh_starttime", "15.0")
	cvar_buytime = register_cvar("bh_buytime", "0")
	cvar_randomspawn = register_cvar("bh_randomspawn", "1")
	cvar_winsounds = register_cvar("bh_winsounds", "1")
	cvar_autonvg = register_cvar("bh_autonvg", "1")
	cvar_painshockfree = register_cvar("bh_painshockfree", "1")
	cvar_knockback = register_cvar("bh_knockback", "1")
	cvar_knockback_duck = register_cvar("bh_knockback_duck", "1")
	cvar_knockback_dist = register_cvar("bh_knockback_dist", "280.0")
	cvar_obeyarmor = register_cvar("bh_obeyarmor", "1")
	cvar_infectmoney = register_cvar("bh_infectionmoney", "500")
	cvar_caphealthdisplay = register_cvar("bh_caphealthdisplay", "1")
	cvar_weaponsmenu = register_cvar("bh_weaponsmenu", "1")
	cvar_ammo = register_cvar("bh_ammo", "1")
	cvar_maxzombies = register_cvar("bh_maxzombies", "31")
	cvar_flashbang = register_cvar("bh_flashbang", "1")
	cvar_impactexplode = register_cvar("bh_impactexplode", "1")
	cvar_showtruehealth = register_cvar("bh_showtruehealth", "1")
	cvar_zombiemulti = register_cvar("bh_zombie_countmulti", "0.15")
	cvar_zombie_hpmulti = register_cvar("bh_zombie_hpmulti", "2.0")
	cvar_zombie_class = register_cvar("bh_zombie_class", "1")
	cvar_randomclass = register_cvar("bh_randomclass", "1")
	cvar_killbonus = register_cvar("bh_kill_bonus", "1")
	cvar_killreward = register_cvar("bh_kill_reward", "2")
	cvar_shootobjects = register_cvar("bh_shootobjects", "1")
	cvar_pushpwr_weapon = register_cvar("bh_pushpwr_weapon", "2.0")
	cvar_pushpwr_zombie = register_cvar("bh_pushpwr_zombie", "5.0")
	cvar_deathmatch = register_cvar("bh_deathmatch", "1")
	cvar_spawndelay = register_cvar("bh_spawn_delay", "3")
	cvar_spawnprotection = register_cvar("bh_spawn_protection", "2")
	cvar_respawnafterlast = register_cvar("bh_respawn_after_last_human", "1")
	cvar_frostgrenades = register_cvar("bh_frost_grenades", "1")
	cvar_freezeduration = register_cvar("bh_frost_duration", "3")
	
	set_pcvar_num(get_cvar_pointer("sv_airaccelerate"), 100)

	new file[64]
	get_configsdir(file, 63)
	format(file, 63, "%s/bh_cvars.cfg", file)
	
	if(file_exists(file)) 
		server_cmd("exec %s", file)
	
	new mapname[32]
	get_mapname(mapname, 31)
	register_spawnpoints(mapname)
		
	register_zombieclasses("bh_zombieclass.ini")
	register_dictionary("biohazard.txt")
	
	new model[128]
	formatex(model, charsmax(model), "models/player/%s/%s.mdl", DEFAULT_PMODEL, DEFAULT_PMODEL)
	precache_model(model)
	precache_model(DEFAULT_WMODEL)

	new model1[128];
	formatex(model1, charsmax(model1), "models/player/%s/%s.mdl", DEFAULT_HUMAN_MDL, DEFAULT_HUMAN_MDL)
	precache_model(model1)
	
	new i, model2[128]
	for(i = 0; i < g_classcount; i++)
	{
		formatex(model2, charsmax(model2), "models/player/%s/%s.mdl", g_class_pmodel, g_class_pmodel)
		precache_model(model2)
		precache_model(g_class_wmodel)
	}
	
	#if defined EFFECT_SPAWN
	sprite_spawn_effect = precache_model("sprites/smoke.spr")
	#endif
	
	g_exploSpr = precache_model(sprite_grenade_ring)
	g_glassSpr = precache_model(sprite_grenade_glass)
	trailSpr = precache_model(sprite_grenade_trail)
	g_explosfr = precache_model("sprites/biohazard/frost_exp.spr")
	frostgib = precache_model("sprites/biohazard/frostgib.spr")


	for(i = 0; i < sizeof g_zombie_miss_sounds; i++)
		precache_sound(g_zombie_miss_sounds)
	
	for(i = 0; i < sizeof g_zombie_hit_sounds; i++) 
		precache_sound(g_zombie_hit_sounds)
	
	for(i = 0; i < sizeof g_scream_sounds; i++) 
		precache_sound(g_scream_sounds)
	
	for(i = 0; i < sizeof g_zombie_die_sounds; i++)
		precache_sound(g_zombie_die_sounds)
	
	for(i = 0; i < sizeof g_zombie_win_sounds; i++) 
		precache_sound(g_zombie_win_sounds)
	
	for(i = 0; i < sizeof g_survivor_win_sounds; i++) 
		precache_sound(g_survivor_win_sounds)

	precache_sound(grenade_frost)
	precache_sound(grenade_frost_player)
	precache_sound(grenade_frost_break)

	new skyname[32], sky_name[64]
	get_pcvar_string(cvar_skyname, skyname, 31)

	for(i = 0; i < sizeof sky_terminations; i++)
	{
		formatex(sky_name, charsmax(sky_name), "gfx/env/%s%s.tga", skyname, sky_terminations)
		precache_generic(sky_name)
	}
		
	if(strlen(skyname) > 0)
		set_cvar_string("sv_skyname", skyname)

	g_fwd_spawn = register_forward(FM_Spawn, "fwd_spawn")
	
	g_buyzone = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_buyzone"))
	if(g_buyzone) 
	{
		dllfunc(DLLFunc_Spawn, g_buyzone)
		set_pev(g_buyzone, pev_solid, SOLID_NOT)
	}
	
	new ent
	ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_bomb_target"))
	if(ent) 
	{
		dllfunc(DLLFunc_Spawn, ent)
		set_pev(ent, pev_solid, SOLID_NOT)
	}

	#if defined FOG_ENABLE
	ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_fog"))
	if(ent)
	{
		fm_set_kvd(ent, "density", FOG_DENSITY, "env_fog")
		fm_set_kvd(ent, "rendercolor", FOG_COLOR, "env_fog")
	}
	#endif
}

public plugin_init()
{
	if(!get_pcvar_num(cvar_enabled)) 
		return
	
	cvar_botquota = get_cvar_pointer("bot_quota")
	cvar_autoteambalance[0] = get_cvar_pointer("mp_autoteambalance")
	cvar_autoteambalance[1] = get_pcvar_num(cvar_autoteambalance[0])
	set_pcvar_num(cvar_autoteambalance[0], 0)

	register_clcmd("jointeam", "cmd_jointeam")
	register_clcmd("say /class", "cmd_classmenu")
	register_clcmd("say /guns", "cmd_enablemenu")
	register_clcmd("say /help", "cmd_helpmotd")
	register_clcmd("say /respawn", "cmd_respawnzm");
	register_clcmd("amx_infect", "cmd_infectuser", ADMIN_BAN, "<name or #userid>")
	
	register_menu("Equipment", 1023, "action_equip")
	register_menu("Primary", 1023, "action_prim")
	register_menu("Secondary", 1023, "action_sec")
	register_menu("Class", 1023, "action_class")
	
	unregister_forward(FM_Spawn, g_fwd_spawn)
	register_forward(FM_CmdStart, "fwd_cmdstart")
	register_forward(FM_EmitSound, "fwd_emitsound")
	register_forward(FM_GetGameDescription, "fwd_gamedescription")
	register_forward(FM_CreateNamedEntity, "fwd_createnamedentity")
	register_forward(FM_PlayerPreThink, "fwd_player_prethink")
	register_forward(FM_PlayerPreThink, "fwd_player_prethink_post", 1)
	register_forward(FM_PlayerPostThink, "fwd_player_postthink")
	register_forward(FM_SetClientKeyValue, "fwd_set_client_key_value")
	register_forward(FM_ClientUserInfoChanged, "fwd_client_user_info_changed")
	register_forward(FM_SetModel, "fwd_set_model")

	RegisterHam(Ham_TakeDamage, "player", "bacon_takedamage_player")
	RegisterHam(Ham_Killed, "player", "bacon_killed_player")
	RegisterHam(Ham_Spawn, "player", "bacon_spawn_player_post", 1)
	RegisterHam(Ham_TraceAttack, "player", "bacon_traceattack_player")
	RegisterHam(Ham_TraceAttack, "func_pushable", "bacon_traceattack_pushable")
	RegisterHam(Ham_Use, "func_tank", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_tankmortar", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_tankrocket", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_tanklaser", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_pushable", "bacon_use_pushable")
	RegisterHam(Ham_Touch, "func_pushable", "bacon_touch_pushable")
	RegisterHam(Ham_Touch, "weaponbox", "bacon_touch_weapon")
	RegisterHam(Ham_Touch, "armoury_entity", "bacon_touch_weapon")
	RegisterHam(Ham_Touch, "weapon_shield", "bacon_touch_weapon")
	RegisterHam(Ham_Touch, "grenade", "bacon_touch_grenade")

	#if defined HUMAN_KNIFE_SPEED
	RegisterHam(Ham_CS_Item_GetMaxSpeed, "weapon_knife", "bacon_change_knife_speed")
	#endif

	RegisterHam(Ham_Player_ResetMaxSpeed, "player", "bacon_reset_maxspeed_post", 1)
	RegisterHam(Ham_Think, "grenade", "bacon_think_grenade")
	
	register_message(get_user_msgid("Health"), "msg_health")
	register_message(get_user_msgid("TextMsg"), "msg_textmsg")
	register_message(get_user_msgid("SendAudio"), "msg_sendaudio")
	register_message(get_user_msgid("StatusIcon"), "msg_statusicon")
	register_message(get_user_msgid("ScoreAttrib"), "msg_scoreattrib")
	register_message(get_user_msgid("DeathMsg"), "msg_deathmsg")
	register_message(get_user_msgid("ScreenFade"), "msg_screenfade")
	register_message(get_user_msgid("TeamInfo"), "msg_teaminfo")
	register_message(get_user_msgid("WeapPickup"), "msg_weaponpickup")
	register_message(get_user_msgid("AmmoPickup"), "msg_ammopickup")

	// from ConnorMc
	set_msg_block(get_user_msgid("HudTextArgs"), BLOCK_SET)
	
	register_event("TextMsg", "event_textmsg", "a", "2=#Game_will_restart_in")
	register_event("HLTV", "event_newround", "a", "1=0", "2=0")
	register_event("CurWeapon", "event_curweapon", "be", "1=1")
	register_event("ArmorType", "event_armortype", "be")
	register_event("Damage", "event_damage", "be")
	
	register_logevent("logevent_round_start", 2, "1=Round_Start")
	register_logevent("logevent_round_end", 2, "1=Round_End")
	
	g_msg_flashlight = get_user_msgid("Flashlight")
	g_msg_teaminfo = get_user_msgid("TeamInfo")
	g_msg_scoreattrib = get_user_msgid("ScoreAttrib")
	g_msg_scoreinfo = get_user_msgid("ScoreInfo")
	g_msg_deathmsg = get_user_msgid("DeathMsg")
	g_msg_money = get_user_msgid("Money")
	g_msg_screenfade = get_user_msgid("ScreenFade")
	g_msg_statusicon = get_user_msgid("StatusIcon")
	
	g_fwd_infect = CreateMultiForward("event_infect", ET_IGNORE, FP_CELL, FP_CELL)
	g_fwd_gamestart = CreateMultiForward("event_gamestart", ET_IGNORE)

	g_sync_hpdisplay = CreateHudSyncObj()
	g_sync_msgdisplay = CreateHudSyncObj()
	
	g_maxplayers = get_maxplayers()
	
	new mod[3]
	get_modname(mod, 2)
	
	g_czero = (mod[0] == 'c' && mod[1] == 'z') ? true : false
	
	new lights[2]
	get_pcvar_string(cvar_lights, lights, 1)
	
	if(strlen(lights) > 0)
	{
		set_task(3.0, "task_lights", _, _, _, "b")
		
		set_cvar_num("sv_skycolor_r", 0)
		set_cvar_num("sv_skycolor_g", 0)
		set_cvar_num("sv_skycolor_b", 0)
	}
	
	if(get_pcvar_num(cvar_showtruehealth))
		set_task(0.1, "task_showtruehealth", _, _, _, "b")
}

public plugin_end()
{
	if(get_pcvar_num(cvar_enabled))
		set_pcvar_num(cvar_autoteambalance[0], cvar_autoteambalance[1])
}

public plugin_natives()
{
	register_library("biohazardf")
	register_native("preinfect_user", "native_preinfect_user", 1)
	register_native("infect_user", "native_infect_user", 1)
	register_native("cure_user", "native_cure_user", 1)
	register_native("register_class", "native_register_class", 1)
	register_native("get_class_id", "native_get_class_id", 1)
	register_native("set_class_pmodel", "native_set_class_pmodel", 1)
	register_native("set_class_wmodel", "native_set_class_wmodel", 1)
	register_native("set_class_data", "native_set_class_data", 1)
	register_native("get_class_data", "native_get_class_data", 1)
	register_native("game_started", "native_game_started", 1)
	register_native("is_user_zombie", "native_is_user_zombie", 1)
	register_native("is_user_infected", "native_is_user_infected", 1)
	register_native("get_user_class", "native_get_user_class",  1)
}

public client_connect(id)
{
	g_showmenu[id] = true
	g_welcomemsg[id] = true
	g_zombie[id] = false
	g_preinfect[id] = false
	g_disconnected[id] = false
	g_falling[id] = false
	g_menufailsafe[id] = false
	g_victim[id] = 0
	g_mutate[id] = -1
	g_player_class[id] = 0
	g_player_weapons[id][0] = -1
	g_player_weapons[id][1] = -1
	g_regendelay[id] = 0.0
	g_hitdelay[id] = 0.0
	g_respawn[id] = false
	g_frozen[id] = false
}

public client_putinserver(id)
{
	if(!g_botclient_pdata && g_czero) 
	{
		static param[1]
		param[0] = id
		
		if(!task_exists(TASKID_CZBOTPDATA))
			set_task(1.0, "task_botclient_pdata", TASKID_CZBOTPDATA, param, 1)
	}
	
	if(get_pcvar_num(cvar_randomclass) && g_classcount > 1)
		g_player_class[id] = _random(g_classcount)
}

public client_disconnect(id)
{
	remove_task(TASKID_STRIPNGIVE + id)
	remove_task(TASKID_UPDATESCR + id)
	remove_task(TASKID_SPAWNDELAY + id)
	remove_task(TASKID_WEAPONSMENU + id)
	remove_task(TASKID_CHECKSPAWN + id)
	remove_task(TASKID_RESPAWN + id)
	remove_task(TASKID_MODEL + id)

	g_disconnected[id] = true
}

public cmd_jointeam(id)
{
	if(is_user_alive(id) && g_zombie[id])
	{
		ColorChat(id, "%L", id, "CMD_TEAMCHANGE")
		return PLUGIN_HANDLED
	}
	return PLUGIN_CONTINUE
}

public cmd_classmenu(id)
	if(g_classcount > 1) display_classmenu(id, g_menuposition[id] = 0)
	
public cmd_enablemenu(id)
{	
	if(get_pcvar_num(cvar_weaponsmenu))
	{
		ColorChat(id, "%L", id, g_showmenu[id] == false ? "MENU_REENABLED" : "MENU_ALENABLED")
		g_showmenu[id] = true
	}
}

public cmd_helpmotd(id)
{
	static motd[2048]
	formatex(motd, 2047, "%L", id, "HELP_MOTD")
	replace(motd, 2047, "#Version#", VERSION)
	
	show_motd(id, motd, "Biohazard Help")
}

public cmd_respawnzm(id)
{
	if(!is_user_connected(id))
		return PLUGIN_HANDLED

	if(is_user_alive(id))
	{
		ColorChat(id, "!4[Biohazard]!1 You must be dead to use this command.")
		return PLUGIN_HANDLED
	}

	if(!g_zombie[id])
	{
		ColorChat(id, "!4[Biohazard]!1 Only zombies can use this command.")
		return PLUGIN_HANDLED
	}

	g_respawn[id] = true
	set_task(get_pcvar_float(cvar_spawndelay), "task_respawnplayer", id + TASKID_RESPAWN)
	
	return PLUGIN_CONTINUE
}

public cmd_infectuser(id, level, cid)
{
	if(!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED_MAIN
	
	static arg1[32]
	read_argv(1, arg1, 31)
	
	static target
	target = cmd_target(id, arg1, (CMDTARGET_OBEY_IMMUNITY|CMDTARGET_ALLOW_SELF|CMDTARGET_ONLY_ALIVE))
	
	if(!is_user_connected(target) || g_zombie[target])
		return PLUGIN_HANDLED_MAIN
	
	if(!allow_infection())
	{
		console_print(id, "%L", id, "CMD_MAXZOMBIES")
		return PLUGIN_HANDLED_MAIN
	}
	
	if(!g_gamestarted)
	{
		console_print(id, "%L", id, "CMD_GAMENOTSTARTED")
		return PLUGIN_HANDLED_MAIN
	}
			
	static name[32] 
	get_user_name(target, name, 31)
	
	console_print(id, "%L", id, "CMD_INFECTED", name)
	infect_user(target, 0)
	
	return PLUGIN_HANDLED_MAIN
}

public msg_teaminfo(msgid, dest, id)
{
	if(!g_gamestarted)
		return PLUGIN_CONTINUE

	static team[2]
	get_msg_arg_string(2, team, 1)
	
	if(team[0] != 'U')
		return PLUGIN_CONTINUE

	id = get_msg_arg_int(1)
	if(is_user_alive(id) || !g_disconnected[id])
		return PLUGIN_CONTINUE

	g_disconnected[id] = false
	id = randomly_pick_zombie()
	if(id)
	{
		fm_set_user_team(id, g_zombie[id] ? CS_TEAM_CT : CS_TEAM_T, 0)
		set_pev(id, pev_deadflag, DEAD_RESPAWNABLE)
	}
	return PLUGIN_CONTINUE
}

public msg_screenfade(msgid, dest, id)
{
	if(!get_pcvar_num(cvar_flashbang))
		return PLUGIN_CONTINUE
	
	if(!g_zombie[id] || !is_user_alive(id))
	{
		static data[4]
		data[0] = get_msg_arg_int(4)
		data[1] = get_msg_arg_int(5)
		data[2] = get_msg_arg_int(6)
		data[3] = get_msg_arg_int(7)
		
		if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199)
			return PLUGIN_HANDLED
	}
	#if defined COLORED_FLASHBANGS
	else
	{
		set_msg_arg_int(4, get_msg_argtype(4), random_num(0, 255))
		set_msg_arg_int(5, get_msg_argtype(5), random_num(0, 255))
		set_msg_arg_int(6, get_msg_argtype(6), random_num(0, 255))
	}
	#endif
	return PLUGIN_CONTINUE
}

public msg_scoreattrib(msgid, dest, id)
{
	static attrib 
	attrib = get_msg_arg_int(2)
	
	if(attrib == ATTRIB_BOMB)
		set_msg_arg_int(2, ARG_BYTE, 0)
}

public msg_statusicon(msgid, dest, id)
{
	static icon[3]
	get_msg_arg_string(2, icon, 2)
	
	return (icon[0] == 'c' && icon[1] == '4') ? PLUGIN_HANDLED : PLUGIN_CONTINUE
}

public msg_weaponpickup(msgid, dest, id)
	return g_zombie[id] ? PLUGIN_HANDLED : PLUGIN_CONTINUE

public msg_ammopickup(msgid, dest, id)
	return g_zombie[id] ? PLUGIN_HANDLED : PLUGIN_CONTINUE

public msg_deathmsg(msgid, dest, id) 
{
	static killer
	killer = get_msg_arg_int(1)

	if(is_user_connected(killer) && g_zombie[killer])
		set_msg_arg_string(4, g_zombie_weapname)
}

public msg_sendaudio(msgid, dest, id)
{
	if(!get_pcvar_num(cvar_winsounds))
		return PLUGIN_CONTINUE
	
	static audiocode[22]
	get_msg_arg_string(2, audiocode, 21)
	
	if(equal(audiocode[7], "terwin"))
		set_msg_arg_string(2, g_zombie_win_sounds[_random(sizeof g_zombie_win_sounds)])
	else if(equal(audiocode[7], "ctwin"))
		set_msg_arg_string(2, g_survivor_win_sounds[_random(sizeof g_survivor_win_sounds)])
	
	return PLUGIN_CONTINUE
}

public msg_health(msgid, dest, id)
{
	if(!get_pcvar_num(cvar_caphealthdisplay))
		return PLUGIN_CONTINUE
	
	static health
	health = get_msg_arg_int(1)
		
	if(health > 255) 
		set_msg_arg_int(1, ARG_BYTE, 255)
	
	return PLUGIN_CONTINUE
}

public msg_textmsg(msgid, dest, id)
{
	if(get_msg_arg_int(1) != 4)
		return PLUGIN_CONTINUE
	
	static txtmsg[25], winmsg[32]
	get_msg_arg_string(2, txtmsg, 24)
	
	if(equal(txtmsg[1], "Game_bomb_drop"))
		return PLUGIN_HANDLED

	else if(equal(txtmsg[1], "Terrorists_Win"))
	{
		formatex(winmsg, 31, "%L", LANG_SERVER, "WIN_TXT_ZOMBIES")
		set_msg_arg_string(2, winmsg)
	}
	else if(equal(txtmsg[1], "Target_Saved") || equal(txtmsg[1], "CTs_Win"))
	{
		formatex(winmsg, 31, "%L", LANG_SERVER, "WIN_TXT_SURVIVORS")
		set_msg_arg_string(2, winmsg)
	}
	return PLUGIN_CONTINUE
}

public logevent_round_start()
{
	g_roundended = false
	g_roundstarted = true
	
	if(get_pcvar_num(cvar_weaponsmenu))
	{
		static id, team
		for(id = 1; id <= g_maxplayers; id++) if(is_user_alive(id))
		{
			team = fm_get_user_team(id)
			if(team == CS_TEAM_T || team == CS_TEAM_CT)
			{
				if(is_user_bot(id)) 
					bot_weapons(id)
				else 
				{
					if(g_showmenu[id])
					{
						add_delay(id, "display_equipmenu")
						
						g_menufailsafe[id] = true
						set_task(10.0, "task_weaponsmenu", TASKID_WEAPONSMENU + id)
					}
					else	
						equipweapon(id, EQUIP_ALL)
				}
			}
		}
	}
}

public logevent_round_end()
{
	g_gamestarted = false 
	g_roundstarted = false 
	g_roundended = true
	
	remove_task(TASKID_BALANCETEAM) 
	remove_task(TASKID_INITROUND)
	remove_task(TASKID_STARTROUND)
	
	set_task(0.1, "task_balanceteam", TASKID_BALANCETEAM)
}

public event_textmsg()
{
	g_gamestarted = false 
	g_roundstarted = false 
	g_roundended = true
	
	static seconds[5] 
	read_data(3, seconds, 4)
	
	static Float:tasktime 
	tasktime = float(str_to_num(seconds)) - 0.5
	
	remove_task(TASKID_BALANCETEAM)
	
	set_task(tasktime, "task_balanceteam", TASKID_BALANCETEAM)
}

public event_newround()
{
	g_gamestarted = false
	
	static buytime 
	buytime = get_pcvar_num(cvar_buytime)
	
	if(buytime) 
		g_buytime = buytime + get_gametime()
	
	remove_task(TASKID_NEWROUND) 
	remove_task(TASKID_INITROUND)
	remove_task(TASKID_STARTROUND)

	set_task(0.1, "task_newround", TASKID_NEWROUND)
	set_task(get_pcvar_float(cvar_starttime), "task_initround", TASKID_INITROUND)
}

public event_curweapon(id)
{
	if(!is_user_alive(id))
		return PLUGIN_CONTINUE
	
	static weapon
	weapon = read_data(2)
	
	if(g_zombie[id])
	{
		if(weapon != CSW_KNIFE && !task_exists(TASKID_STRIPNGIVE + id))
			set_task(0.1, "task_stripngive", TASKID_STRIPNGIVE + id)
		
		return PLUGIN_CONTINUE
	}

	static ammotype
	ammotype = get_pcvar_num(cvar_ammo)
	
	if(!ammotype || (AMMOWP_NULL & (1<<weapon)))
		return PLUGIN_CONTINUE

	static maxammo
	switch(ammotype)
	{
		case 1: maxammo = g_weapon_ammo[weapon][MAX_AMMO]
		case 2: maxammo = g_weapon_ammo[weapon][MAX_CLIP]
	}

	if(!maxammo)
		return PLUGIN_CONTINUE
	
	switch(ammotype)
	{
		case 1:
		{
			static ammo
			ammo = fm_get_user_bpammo(id, weapon)
			
			if(ammo < 1) 
				fm_set_user_bpammo(id, weapon, maxammo)
		}
		case 2:
		{
			static clip; clip = read_data(3)
			if(clip < 1)
			{
				static weaponname[32]
				get_weaponname(weapon, weaponname, 31)
				
				static ent 
				ent = fm_find_ent_by_owner(-1, weaponname, id)
				
				fm_set_weapon_ammo(ent, maxammo)
			}
		}
	}	
	return PLUGIN_CONTINUE
}

public event_armortype(id)
{
	if(!is_user_alive(id) || !g_zombie[id])
		return PLUGIN_CONTINUE
	
	if(fm_get_user_armortype(id) != CS_ARMOR_NONE)
		fm_set_user_armortype(id, CS_ARMOR_NONE)
	
	return PLUGIN_CONTINUE
}

public event_damage(victim)
{
	if(!is_user_alive(victim) || !g_gamestarted)
		return PLUGIN_CONTINUE
	
	if(g_zombie[victim])
	{
		static Float:gametime
		gametime = get_gametime()
		
		g_regendelay[victim] = gametime + g_class_data[g_player_class[victim]][DATA_HITREGENDLY]
		g_hitdelay[victim] = gametime + g_class_data[g_player_class[victim]][DATA_HITDELAY]
	}
	else
	{
		static attacker
		attacker = get_user_attacker(victim)
		
		if(!is_user_alive(attacker) || !g_zombie[attacker] || g_infecting)
			return PLUGIN_CONTINUE
		
		if(g_victim[attacker] == victim)
		{
			g_infecting = true
			g_victim[attacker] = 0

			message_begin(MSG_ALL, g_msg_deathmsg)
			write_byte(attacker)
			write_byte(victim)
			write_byte(0)
			write_string(g_infection_name)
			message_end()
			
			message_begin(MSG_ALL, g_msg_scoreattrib)
			write_byte(victim)
			write_byte(0)
			message_end()
			
			infect_user(victim, attacker)
			
			static Float:frags, deaths
			pev(attacker, pev_frags, frags)
			deaths = fm_get_user_deaths(victim)
			
			set_pev(attacker, pev_frags, frags  + 1.0)
			fm_set_user_deaths(victim, deaths + 1)
			
			fm_set_user_money(attacker, get_pcvar_num(cvar_infectmoney))
		
			static params[2]
			params[0] = attacker 
			params[1] = victim
	
			set_task(0.3, "task_updatescore", TASKID_UPDATESCR, params, 2)
		}
		g_infecting = false
	}
	return PLUGIN_CONTINUE
}

public fwd_player_prethink(id)
{
	if(!is_user_alive(id) || !g_zombie[id])
		return FMRES_IGNORED
	
	if(g_frozen[id])
		set_pev(id, pev_velocity, Float:{0.0,0.0,0.0})
	
	static flags
	flags = pev(id, pev_flags)
	
	if(flags & FL_ONGROUND)
	{
		if(get_pcvar_num(cvar_painshockfree))
		{
			pev(id, pev_velocity, g_vecvel)
			g_brestorevel = true
		}
	}
	else
	{
		static Float:fallvelocity
		pev(id, pev_flFallVelocity, fallvelocity)
		
		g_falling[id] = fallvelocity >= 350.0 ? true : false
	}
		
	if(g_gamestarted)
	{	
		static Float:gametime
		gametime = get_gametime()
		
		static pclass
		pclass = g_player_class[id]

		static Float:health
		pev(id, pev_health, health)
		
		if(health < g_class_data[pclass][DATA_HEALTH] && g_regendelay[id] < gametime)
		{
			set_pev(id, pev_health, health + 1.0)
			g_regendelay[id] = gametime + g_class_data[pclass][DATA_REGENDLY]
		}
	}
	return FMRES_IGNORED
}

public fwd_player_prethink_post(id)
{
	if(!g_brestorevel)
		return FMRES_IGNORED

	g_brestorevel = false
		
	static flag
	flag = pev(id, pev_flags)
	
	if(!(flag & FL_ONTRAIN))
	{
		static ent
		ent = pev(id, pev_groundentity)
		
		if(pev_valid(ent) && (flag & FL_CONVEYOR))
		{
			static Float:vectemp[3]
			pev(id, pev_basevelocity, vectemp)
			
			xs_vec_add(g_vecvel, vectemp, g_vecvel)
		}

		if(g_hitdelay[id] > get_gametime() && (!(pev(id, pev_flags) & FL_DUCKING)))
			xs_vec_mul_scalar(g_vecvel, g_class_data[g_player_class[id]][DATA_HITSPEED], g_vecvel)
	
		set_pev(id, pev_velocity, g_vecvel)
		return FMRES_HANDLED
	}
	return FMRES_IGNORED
}

public fwd_player_postthink(id)
{ 
	if(!is_user_alive(id))
		return FMRES_IGNORED
	
	if(g_zombie[id] && g_falling[id] && (pev(id, pev_flags) & FL_ONGROUND))
	{	
		set_pev(id, pev_watertype, CONTENTS_WATER)
		g_falling[id] = false
	}
	
	if(get_pcvar_num(cvar_buytime))
	{
		if(pev_valid(g_buyzone) && g_buytime > get_gametime())
			dllfunc(DLLFunc_Touch, g_buyzone, id)
	}
	return FMRES_IGNORED
}

public fwd_emitsound(id, channel, sample[], Float:volume, Float:attn, flag, pitch)
{	
	if(channel == CHAN_ITEM && sample[6] == 'n' && sample[7] == 'v' && sample[8] == 'g')
		return FMRES_SUPERCEDE	
	
	if(!is_user_connected(id) || !g_zombie[id])
		return FMRES_IGNORED	

	if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
	{
		if(sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a')
		{
			emit_sound(id, channel, g_zombie_miss_sounds[_random(sizeof g_zombie_miss_sounds)], volume, attn, flag, pitch)
			return FMRES_SUPERCEDE
		}
		else if(sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't' || sample[14] == 's' && sample[15] == 't' && sample[16] == 'a')
		{
			if(sample[17] == 'w' && sample[18] == 'a' && sample[19] == 'l')
				emit_sound(id, channel, g_zombie_miss_sounds[_random(sizeof g_zombie_miss_sounds)], volume, attn, flag, pitch)
			else
				emit_sound(id, channel, g_zombie_hit_sounds[_random(sizeof g_zombie_hit_sounds)], volume, attn, flag, pitch)
			
			return FMRES_SUPERCEDE
		}
	}			
	else if(sample[7] == 'd' && (sample[8] == 'i' && sample[9] == 'e' || sample[12] == '6'))
	{
		emit_sound(id, channel, g_zombie_die_sounds[_random(sizeof g_zombie_die_sounds)], volume, attn, flag, pitch)
		return FMRES_SUPERCEDE
	}
	return FMRES_IGNORED
}

public fwd_cmdstart(id, handle, seed)
{
	if(!is_user_alive(id) || !g_zombie[id])
		return FMRES_IGNORED
	
	static impulse
	impulse = get_uc(handle, UC_Impulse)
	
	if(impulse == IMPULSE_FLASHLIGHT)
	{
		set_uc(handle, UC_Impulse, 0)
		return FMRES_SUPERCEDE
	}
	return FMRES_IGNORED
}

public fwd_spawn(ent)
{
	if(!pev_valid(ent)) 
		return FMRES_IGNORED
	
	static classname[32]
	pev(ent, pev_classname, classname, 31)

	static i
	for(i = 0; i < sizeof g_remove_entities; ++i)
	{
		if(equal(classname, g_remove_entities[i]))
		{
			engfunc(EngFunc_RemoveEntity, ent)
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public fwd_gamedescription() 
{ 
	static gamename[32]
	get_pcvar_string(cvar_gamedescription, gamename, 31)
	
	forward_return(FMV_STRING, gamename)
	
	return FMRES_SUPERCEDE
}  

public fwd_createnamedentity(entclassname)
{
	static classname[10]
	engfunc(EngFunc_SzFromIndex, entclassname, classname, 9)
	
	return (classname[7] == 'c' && classname[8] == '4') ? FMRES_SUPERCEDE : FMRES_IGNORED
}

public fwd_client_user_info_changed(id)
{
	static currentmodel[32]
	fm_cs_get_user_model(id, currentmodel, 31)
		
	if(!equal(currentmodel, g_playermodel[id]) && !task_exists(id + TASKID_MODEL))
		fm_cs_set_user_model(id + TASKID_MODEL)
}

public fwd_set_client_key_value(id, const infobuffer[], const key[])
{
	if(key[0] == 'm' && key[1] == 'o' && key[2] == 'd' && key[3] == 'e' && key[4] == 'l')
		return FMRES_SUPERCEDE
	
	return FMRES_IGNORED
}

public fwd_set_model(entity, const model[])
{
	if(strlen(model) < 8)
		return FMRES_HANDLED
	
	if(model[7] != 'w' || model[8] != '_')
		return FMRES_IGNORED
	
	static Float:dmgtime
	pev(entity, pev_dmgtime, dmgtime)
	
	if(dmgtime == 0.0)
		return FMRES_IGNORED
	
	if(model[9] == 's' && model[10] == 'm' && get_pcvar_num(cvar_frostgrenades))
	{
		fm_set_rendering(entity, kRenderFxGlowShell, 63, 148, 233, kRenderNormal, 16)
		
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_BEAMFOLLOW)
		write_short(entity)
		write_short(trailSpr)
		write_byte(10)
		write_byte(10)
		write_byte(63)	// r
		write_byte(148)	// g
		write_byte(233)	// b
		write_byte(200)
		message_end()
		
		set_pev(entity, PEV_NADE_TYPE, NADE_TYPE_FROST)
	}
	
	return FMRES_IGNORED
}

public bacon_touch_weapon(ent, id)
	return (is_user_alive(id) && g_zombie[id]) ? HAM_SUPERCEDE : HAM_IGNORED

public bacon_use_tank(ent, caller, activator, use_type, Float:value)
	return (is_user_alive(caller) && g_zombie[caller]) ? HAM_SUPERCEDE : HAM_IGNORED

public bacon_use_pushable(ent, caller, activator, use_type, Float:value)
	return HAM_SUPERCEDE

public bacon_traceattack_player(victim, attacker, Float:damage, Float:direction[3], tracehandle, damagetype)
{
	if(!g_gamestarted) 
		return HAM_SUPERCEDE
	
	if(!get_pcvar_num(cvar_knockback) || !(damagetype & DMG_BULLET))
		return HAM_IGNORED
	
	if(!is_user_connected(attacker) || !g_zombie[victim])
		return HAM_IGNORED
	
	static kbpower
	kbpower = g_weapon_knockback[get_user_weapon(attacker)]
	
	if(kbpower != -1) 
	{
		static flags
		flags = pev(victim, pev_flags)
		
		if(get_pcvar_num(cvar_knockback_duck) && ((flags & FL_DUCKING) && (flags & FL_ONGROUND)))
			return HAM_IGNORED
		
		static Float:origins[2][3]
		pev(victim, pev_origin, origins[0])
		pev(attacker, pev_origin, origins[1])
		
		if(get_distance_f(origins[0], origins[1]) <= get_pcvar_float(cvar_knockback_dist))
		{
			static Float:velocity[3]
			pev(victim, pev_velocity, velocity)
			
			static Float:tempvec
			tempvec = velocity[2]	
			
			xs_vec_mul_scalar(direction, damage, direction)
			xs_vec_mul_scalar(direction, g_class_data[g_player_class[victim]][DATA_KNOCKBACK], direction)
			xs_vec_mul_scalar(direction, g_knockbackpower[kbpower], direction)
			
			xs_vec_add(direction, velocity, velocity)
			velocity[2] = tempvec
			
			set_pev(victim, pev_velocity, velocity)
			
			return HAM_HANDLED
		}
	}
	return HAM_IGNORED
}

public bacon_touch_grenade(ent, world)
{
	if(!get_pcvar_num(cvar_impactexplode))
		return HAM_IGNORED
	
	static model[12]
	pev(ent, pev_model, model, 11)
	
	if(model[9] == 'h' && model[10] == 'e')
	{
		set_pev(ent, pev_dmgtime, 0.0)
		return HAM_HANDLED
	}
	return HAM_IGNORED
}

public bacon_takedamage_player(victim, inflictor, attacker, Float:damage, damagetype)
{
	if(damagetype & DMG_GENERIC || victim == attacker || !is_user_alive(victim) || !is_user_connected(attacker))
		return HAM_IGNORED

	if(!g_gamestarted || (!g_zombie[victim] && !g_zombie[attacker]) || ((damagetype & DMG_HEGRENADE) && g_zombie[attacker]))
		return HAM_SUPERCEDE
	
	if(!g_zombie[attacker])
	{
		static pclass
		pclass = g_player_class[victim] 
		
		damage *= (damagetype & DMG_HEGRENADE) ? g_class_data[pclass][DATA_HEDEFENCE] : g_class_data[pclass][DATA_DEFENCE]
		SetHamParamFloat(4, damage)
	}
	else
	{
		if(get_user_weapon(attacker) != CSW_KNIFE)
			return HAM_SUPERCEDE

		damage *= g_class_data[g_player_class[attacker]][DATA_ATTACK]
		
		static Float:armor
		pev(victim, pev_armorvalue, armor)
		
		if(get_pcvar_num(cvar_obeyarmor) && armor > 0.0)
		{
			armor -= damage
			
			if(armor < 0.0) 
				armor = 0.0
			
			set_pev(victim, pev_armorvalue, armor)
			SetHamParamFloat(4, 0.0)
		}
		else
		{
			static bool:infect
			infect = allow_infection()
			
			g_victim[attacker] = infect ? victim : 0
					
			if(!g_infecting)
				SetHamParamFloat(4, infect ? 0.0 : damage)
			else	
				SetHamParamFloat(4, 0.0)
		}
	}
	return HAM_HANDLED
}

public bacon_killed_player(victim, killer, shouldgib)
{
	if(get_pcvar_num(cvar_deathmatch))
	{
		if(!g_gamestarted)
			return HAM_IGNORED

		if(!g_zombie[victim])
			return HAM_IGNORED

		if(!get_pcvar_num(cvar_respawnafterlast) && !allow_infection())
			return HAM_IGNORED

		g_respawn[victim] = true
		set_task(get_pcvar_float(cvar_spawndelay), "task_respawnplayer", victim + TASKID_RESPAWN)
	}
	
	if(is_user_alive(killer))
	{
		if(g_zombie[killer])
			return HAM_IGNORED

		static killbonus
		killbonus = get_pcvar_num(cvar_killbonus)
	
		if(killbonus)
			set_pev(killer, pev_frags, pev(killer, pev_frags) + float(killbonus))
	
		static killreward
		killreward = get_pcvar_num(cvar_killreward)
	
		if(!killreward) 
			return HAM_IGNORED
	
		static weapon, maxclip, ent, weaponname[32]
		switch(killreward)
		{
			case 1: 
			{
				weapon = get_user_weapon(killer)
				maxclip = g_weapon_ammo[weapon][MAX_CLIP]
				if(maxclip)
				{
					get_weaponname(weapon, weaponname, 31)
					ent = fm_find_ent_by_owner(-1, weaponname, killer)
					
					fm_set_weapon_ammo(ent, maxclip)
				}
			}
			case 2:
			{
				if(!user_has_weapon(killer, CSW_HEGRENADE))
					bacon_give_weapon(killer, "weapon_hegrenade")
			}
			case 3:
			{
				weapon = get_user_weapon(killer)
				maxclip = g_weapon_ammo[weapon][MAX_CLIP]
				if(maxclip)
				{
					get_weaponname(weapon, weaponname, 31)
					ent = fm_find_ent_by_owner(-1, weaponname, killer)
					
					fm_set_weapon_ammo(ent, maxclip)
				}
				
				if(!user_has_weapon(killer, CSW_HEGRENADE))
					bacon_give_weapon(killer, "weapon_hegrenade")
			}
		}
	}

	return HAM_IGNORED
}

public bacon_spawn_player_post(id)
{	
	if(!is_user_alive(id))
		return HAM_IGNORED
	
	static team
	team = fm_get_user_team(id)
	
	if(team != CS_TEAM_T && team != CS_TEAM_CT)
		return HAM_IGNORED

	#if defined EFFECT_SPAWN
	spawn_effect(id)
	#endif
		
	if(g_respawn[id] && !g_roundended)
	{
		g_respawn[id] = false
		infect_user(id, 0)
		
		if(get_pcvar_float(cvar_spawnprotection) > 0.0)
		{
			fm_set_user_godmode(id, 1)
			set_task(get_pcvar_float(cvar_spawnprotection), "task_removeprotection", id + TASKID_RESPAWN)
		}
		return HAM_IGNORED
	}
	
	cure_user(id)
	
	set_task(0.3, "task_spawned", TASKID_SPAWNDELAY + id)
	set_task(5.0, "task_checkspawn", TASKID_CHECKSPAWN + id)
	
	return HAM_IGNORED
}

public bacon_touch_pushable(ent, id)
{
	static movetype
	pev(id, pev_movetype)
	
	if(movetype == MOVETYPE_NOCLIP || movetype == MOVETYPE_NONE)
		return HAM_IGNORED	
	
	if(is_user_alive(id))
	{
		set_pev(id, pev_movetype, MOVETYPE_WALK)
		
		if(!(pev(id, pev_flags) & FL_ONGROUND))
			return HAM_SUPERCEDE
	}
	
	if(!get_pcvar_num(cvar_shootobjects))
		return HAM_IGNORED
	
	static Float:velocity[2][3]
	pev(ent, pev_velocity, velocity[0])
	
	if(vector_length(velocity[0]) > 0.0)
	{
		pev(id, pev_velocity, velocity[1])
		velocity[1][0] += velocity[0][0]
		velocity[1][1] += velocity[0][1]
		
		set_pev(id, pev_velocity, velocity[1])
	}
	return HAM_SUPERCEDE
}

public bacon_traceattack_pushable(ent, attacker, Float:damage, Float:direction[3], tracehandle, damagetype)
{
	if(!get_pcvar_num(cvar_shootobjects) || !is_user_alive(attacker))
		return HAM_IGNORED
	
	static Float:velocity[3]
	pev(ent, pev_velocity, velocity)
			
	static Float:tempvec
	tempvec = velocity[2]
			
	xs_vec_mul_scalar(direction, damage, direction)
	xs_vec_mul_scalar(direction, g_zombie[attacker] ? get_pcvar_float(cvar_pushpwr_zombie) : get_pcvar_float(cvar_pushpwr_weapon), direction)
	xs_vec_add(direction, velocity, velocity)
	velocity[2] = tempvec
	
	set_pev(ent, pev_velocity, velocity)
	
	return HAM_HANDLED
}

#if defined HUMAN_KNIFE_SPEED
public bacon_change_knife_speed(const ent)
{
	static id
	id = get_pdata_cbase(ent, OFFSET_WEAPONOWNER, EXTRAOFFSET_WEAPONS)

	if(g_zombie[id])
		return HAM_IGNORED

	SetHamReturnFloat(KNIFE_SPEED)
	return HAM_SUPERCEDE
}
#endif

public bacon_reset_maxspeed_post(id)
{
	if(!g_zombie[id] || !is_user_alive(id))
		return HAM_HANDLED

	new Float:max_speed = g_class_data[g_player_class[id]][DATA_SPEED]
	set_pev(id, pev_maxspeed, max_speed)

	new command[128]
	formatex(command, charsmax(command), "cl_forwardspeed %.1f;cl_sidespeed %.1f;cl_backspeed %.1f", max_speed, max_speed, max_speed)
	client_cmd(id, command)

	return HAM_IGNORED
}

public bacon_think_grenade(entity)
{
	if(!pev_valid(entity))
		return HAM_IGNORED
	
	static Float:dmgtime, Float:current_time
	pev(entity, pev_dmgtime, dmgtime)
	current_time = get_gametime()
	
	if(dmgtime > current_time)
		return HAM_IGNORED
	
	if(pev(entity, PEV_NADE_TYPE) == NADE_TYPE_FROST)
	{
		frost_explode(entity)
		return HAM_SUPERCEDE
	}
	
	return HAM_IGNORED
}

public task_spawned(taskid)
{
	static id
	id = taskid - TASKID_SPAWNDELAY
	
	if(is_user_alive(id))
	{
		if(g_welcomemsg[id])
		{
			g_welcomemsg[id] = false
			
			static message[192]
			formatex(message, 191, "%L", id, "WELCOME_TXT")
			replace(message, 191, "#Version#", VERSION)
			
			ColorChat(id, message)
		}
		
		if(get_pcvar_num(cvar_weaponsmenu) && g_roundstarted && g_showmenu[id])
			is_user_bot(id) ? bot_weapons(id) : display_equipmenu(id)
		
		if(g_gamestarted)
		{
			static team
			team = fm_get_user_team(id)
			
			if(team == CS_TEAM_T)
				fm_set_user_team(id, CS_TEAM_CT)
		}
	}
}

public task_checkspawn(taskid)
{
	static id
	id = taskid - TASKID_CHECKSPAWN
	
	if(!is_user_connected(id) || is_user_alive(id) || g_roundended)
		return
	
	static team
	team = fm_get_user_team(id)
	
	if(team == CS_TEAM_T || team == CS_TEAM_CT)
		ExecuteHamB(Ham_CS_RoundRespawn, id)
}
	
public task_showtruehealth()
{
	set_hudmessage(_, _, _, 0.01, 0.93, _, 0.2, 0.2)
	
	static id, Float:health, class
	for(id = 1; id <= g_maxplayers; id++) if(is_user_alive(id) && !is_user_bot(id) && g_zombie[id])
	{
		pev(id, pev_health, health)
		class = g_player_class[id]
		
		if(g_classcount > 1)
			ShowSyncHudMsg(id, g_sync_hpdisplay, "Health: %0.f  Class: %s (%s)", health, g_class_name[class], g_class_desc[class])
		else
			ShowSyncHudMsg(id, g_sync_hpdisplay, "Health: %0.f", health)
	}
}

public task_lights()
{
	static light[2]
	get_pcvar_string(cvar_lights, light, 1)
	
	engfunc(EngFunc_LightStyle, 0, light)
}

public task_updatescore(params[])
{
	if(!g_gamestarted) 
		return
	
	static attacker
	attacker = params[0]
	
	static victim
	victim = params[1]
	
	if(!is_user_connected(attacker))
		return

	static frags, deaths, team
	frags  = get_user_frags(attacker)
	deaths = fm_get_user_deaths(attacker)
	team   = get_user_team(attacker)
	
	message_begin(MSG_BROADCAST, g_msg_scoreinfo)
	write_byte(attacker)
	write_short(frags)
	write_short(deaths)
	write_short(0)
	write_short(team)
	message_end()
	
	if(!is_user_connected(victim))
		return
	
	frags  = get_user_frags(victim)
	deaths = fm_get_user_deaths(victim)
	team   = get_user_team(victim)
	
	message_begin(MSG_BROADCAST, g_msg_scoreinfo)
	write_byte(victim)
	write_short(frags)
	write_short(deaths)
	write_short(0)
	write_short(team)
	message_end()
}

public task_weaponsmenu(taskid)
{
	static id
	id = taskid - TASKID_WEAPONSMENU
	
	if(is_user_alive(id) && !g_zombie[id] && g_menufailsafe[id])
		display_equipmenu(id)
}

public task_stripngive(taskid)
{
	static id
	id = taskid - TASKID_STRIPNGIVE
	
	if(is_user_alive(id))
	{
		fm_strip_user_weapons(id)
		fm_reset_user_primary(id)
		bacon_give_weapon(id, "weapon_knife")
		
		set_pev(id, pev_weaponmodel2, "")
		set_pev(id, pev_viewmodel2, g_class_wmodel[g_player_class[id]])
	}
}

public task_newround()
{
	static players[32], num, zombies, i, id
	get_players(players, num, "a")

	if(num > 1)
	{
		for(i = 0; i < num; i++) 
			g_preinfect[players[i]] = false
		
		zombies = clamp(floatround(num * get_pcvar_float(cvar_zombiemulti)), 1, 31)
		
		i = 0
		while(i < zombies)
		{
			id = players[_random(num)]
			if(!g_preinfect[id])
			{
				g_preinfect[id] = true
				i++
			}
		}
	}
	
	if(!get_pcvar_num(cvar_randomspawn) || g_spawncount <= 0) 
		return
	
	static team
	for(i = 0; i < num; i++)
	{
		id = players[i]
		
		team = fm_get_user_team(id)
		if(team != CS_TEAM_T && team != CS_TEAM_CT || pev(id, pev_iuser1))
			continue
		
		static spawn_index
		spawn_index = _random(g_spawncount)
	
		static Float:spawndata[3]
		spawndata[0] = g_spawns[spawn_index][0]
		spawndata[1] = g_spawns[spawn_index][1]
		spawndata[2] = g_spawns[spawn_index][2]
		
		if(!fm_is_hull_vacant(spawndata, HULL_HUMAN))
		{
			static i
			for(i = spawn_index + 1; i != spawn_index; i++)
			{
				if(i >= g_spawncount) i = 0

				spawndata[0] = g_spawns[i][0]
				spawndata[1] = g_spawns[i][1]
				spawndata[2] = g_spawns[i][2]

				if(fm_is_hull_vacant(spawndata, HULL_HUMAN))
				{
					spawn_index = i
					break
				}
			}
		}

		spawndata[0] = g_spawns[spawn_index][0]
		spawndata[1] = g_spawns[spawn_index][1]
		spawndata[2] = g_spawns[spawn_index][2]
		engfunc(EngFunc_SetOrigin, id, spawndata)

		spawndata[0] = g_spawns[spawn_index][3]
		spawndata[1] = g_spawns[spawn_index][4]
		spawndata[2] = g_spawns[spawn_index][5]
		set_pev(id, pev_angles, spawndata)

		spawndata[0] = g_spawns[spawn_index][6]
		spawndata[1] = g_spawns[spawn_index][7]
		spawndata[2] = g_spawns[spawn_index][8]
		set_pev(id, pev_v_angle, spawndata)

		set_pev(id, pev_fixangle, 1)
	}
}

public task_initround()
{
	static zombiecount, newzombie
	zombiecount = 0
	newzombie = 0

	static players[32], num, i, id
	get_players(players, num, "a")

	for(i = 0; i < num; i++) if(g_preinfect[players[i]])
	{
		newzombie = players[i]
		zombiecount++
	}
	
	if(zombiecount > 1) 
		newzombie = 0
	else if(zombiecount < 1) 
		newzombie = players[_random(num)]
	
	for(i = 0; i < num; i++)
	{
		id = players[i]
		if(id == newzombie || g_preinfect[id])
			infect_user(id, 0)
		else
		{
			fm_set_user_team(id, CS_TEAM_CT, 0)
			add_delay(id, "update_team")
		}
	}
	
	set_hudmessage(_, _, _, _, _, 1)
	if(newzombie)
	{
		static name[32]
		get_user_name(newzombie, name, 31)
		
		ShowSyncHudMsg(0, g_sync_msgdisplay, "%L", LANG_PLAYER, "INFECTED_HUD", name)
		ColorChat(0, "%L", LANG_PLAYER, "INFECTED_TXT", name)
	}
	else
	{
		ShowSyncHudMsg(0, g_sync_msgdisplay, "%L", LANG_PLAYER, "INFECTED_HUD2")
		ColorChat(0, "%L", LANG_PLAYER, "INFECTED_TXT2")
	}
	
	set_task(0.51, "task_startround", TASKID_STARTROUND)
}

public task_startround()
{
	g_gamestarted = true
	ExecuteForward(g_fwd_gamestart, g_fwd_result)
}

public task_balanceteam()
{
	static players[3][32], count[3]
	get_players(players[CS_TEAM_UNASSIGNED], count[CS_TEAM_UNASSIGNED])
	
	count[CS_TEAM_T] = 0
	count[CS_TEAM_CT] = 0
	
	static i, id, team
	for(i = 0; i < count[CS_TEAM_UNASSIGNED]; i++)
	{
		id = players[CS_TEAM_UNASSIGNED][i] 
		team = fm_get_user_team(id)
		
		if(team == CS_TEAM_T || team == CS_TEAM_CT)
			players[team][count[team]++] = id
	}

	if(abs(count[CS_TEAM_T] - count[CS_TEAM_CT]) <= 1) 
		return

	static maxplayers
	maxplayers = (count[CS_TEAM_T] + count[CS_TEAM_CT]) / 2
	
	if(count[CS_TEAM_T] > maxplayers)
	{
		for(i = 0; i < (count[CS_TEAM_T] - maxplayers); i++)
			fm_set_user_team(players[CS_TEAM_T][i], CS_TEAM_CT, 0)
	}
	else
	{
		for(i = 0; i < (count[CS_TEAM_CT] - maxplayers); i++)
			fm_set_user_team(players[CS_TEAM_CT][i], CS_TEAM_T, 0)
	}
}

public task_botclient_pdata(id) 
{
	if(g_botclient_pdata || !is_user_connected(id))
		return
	
	if(get_pcvar_num(cvar_botquota) && is_user_bot(id))
	{
		RegisterHamFromEntity(Ham_TakeDamage, id, "bacon_takedamage_player")
		RegisterHamFromEntity(Ham_Killed, id, "bacon_killed_player")
		RegisterHamFromEntity(Ham_TraceAttack, id, "bacon_traceattack_player")
		RegisterHamFromEntity(Ham_Spawn, id, "bacon_spawn_player_post", 1)
		RegisterHamFromEntity(Ham_Player_ResetMaxSpeed, id, "bacon_reset_maxspeed_post", 1)
		
		g_botclient_pdata = 1
	}
}

public task_respawnplayer(taskid)
{
	static id
	id = taskid - TASKID_RESPAWN
	
	static team
	team = fm_get_user_team(id)
	
	if(!g_roundended && team != CS_TEAM_SPECTATOR && team != CS_TEAM_UNASSIGNED && !is_user_alive(id))		
		respawn_player(id)
}

public task_removeprotection(taskid)
{
	static id
	id = taskid - TASKID_RESPAWN
	
	fm_set_user_godmode(id, 0)
}

#if defined FIRST_ZOMBIE_GLOW
public task_removeglowshell(taskid)
{
	new id = taskid - TASKID_GLOWSHELL
	fm_set_rendering(id)
	
	if(task_exists(taskid))
		remove_task(taskid)
}
#endif

public bot_weapons(id)
{
	g_player_weapons[id][0] = _random(sizeof g_primaryweapons)
	g_player_weapons[id][1] = _random(sizeof g_secondaryweapons)
	
	equipweapon(id, EQUIP_ALL)
}

public update_team(id)
{
	if(!is_user_connected(id))
		return
	
	static team
	team = fm_get_user_team(id)
	
	if(team == CS_TEAM_T || team == CS_TEAM_CT)
	{
		emessage_begin(MSG_ALL, g_msg_teaminfo)
		ewrite_byte(id)
		ewrite_string(g_teaminfo[team])
		emessage_end()
	}
}

public infect_user(victim, attacker)
{
	if(!is_user_alive(victim))
		return

	message_begin(MSG_ONE, g_msg_screenfade, _, victim)
	write_short(1<<10)
	write_short(1<<10)
	write_short(0)
	write_byte((g_mutate[victim] != -1) ? 255 : 100)
	write_byte(100)
	write_byte(100)
	write_byte(250)
	message_end()

	if(g_mutate[victim] != -1)
	{
		g_player_class[victim] = g_mutate[victim]
		g_mutate[victim] = -1
		
		set_hudmessage(_, _, _, _, _, 1)
		ShowSyncHudMsg(victim, g_sync_msgdisplay, "%L", victim, "MUTATION_HUD", g_class_name[g_player_class[victim]])
	}
	
	fm_set_user_team(victim, CS_TEAM_T)
	set_zombie_attibutes(victim)
	
	emit_sound(victim, CHAN_STATIC, g_scream_sounds[_random(sizeof g_scream_sounds)], VOL_NORM, ATTN_NONE, 0, PITCH_NORM)
	ExecuteForward(g_fwd_infect, g_fwd_result, victim, attacker)
}

public cure_user(id)
{
	if(!is_user_alive(id)) 
		return

	g_zombie[id] = false
	g_falling[id] = false
	g_frozen[id] = false
	
	remove_task(id + TASKID_MODEL)

	fm_set_user_nvg(id, 0)
	set_pev(id, pev_gravity, 1.0)
	
	static viewmodel[64]
	pev(id, pev_viewmodel2, viewmodel, 63)
	
	if(equal(viewmodel, g_class_wmodel[g_player_class[id]]))
	{
		static weapon
		weapon = fm_lastknife(id)

		if(pev_valid(weapon))
			ExecuteHam(Ham_Item_Deploy, weapon)
	}
	
	static currentmodel[32]
	fm_cs_get_user_model(id, currentmodel, charsmax(currentmodel))
	
	static already_has_model
	already_has_model = false
	
	if(equal(currentmodel, DEFAULT_HUMAN_MDL))
		already_has_model = true
		
	if(!already_has_model)
	{
		copy(g_playermodel[id], charsmax(g_playermodel[]), DEFAULT_HUMAN_MDL)
		
		if(g_roundstarted)
			set_task(5.0 * g_modelchange_delay, "fm_user_model_update", id + TASKID_MODEL)
		else
			fm_user_model_update(id + TASKID_MODEL)
	}
}

#if defined EFFECT_SPAWN
public spawn_effect(id)
{
	new Origin[3]
	get_user_origin(id, Origin)
	
	new Start[3], End[3], Height
	new Radius = 17, Counter = 0
	new x[2], y[2]
	
	while(Counter <= 7)
	{
		switch(Counter)
		{
			case 0, 8: x[0] = -Radius
			case 1, 7: x[0] = -Radius * 100 / 141
			case 2, 6: x[0] = 0
			case 3, 5: x[0] = Radius * 100 / 141
			case 4: x[0] = Radius
		}
		
		if(Counter <= 4)
			y[0] = sqroot(Radius * Radius -x[0] * x[0])
		else
			y[0] = -sqroot(Radius * Radius -x[0] * x[0])
		
		++Counter
		
		switch(Counter)
		{
			case 0, 8: x[1] = -Radius
			case 1, 7: x[1] = -Radius * 100 / 141
			case 2, 6: x[1] = 0
			case 3, 5: x[1] = Radius * 100 / 141
			case 4: x[1] = Radius
		}
		
		if(Counter <= 4)
			y[1] = sqroot(Radius * Radius -x[1] * x[1])
		else
			y[1] = -sqroot(Radius * Radius -x[1] * x[1])
		
		Height = 16 + 2 * Counter
		
		while(Height > -40)
		{
			Start[0] = Origin[0] + (x[0] * 2)
			Start[1] = Origin[1] + (y[0] * 2)
			Start[2] = Origin[2] + (Height * 2)
			End[0] = Origin[0] + (x[1] * 2)
			End[1] = Origin[1] + (y[1] * 2)
			End[2] = Origin[2] + (Height * 2)
			
			message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
			write_byte(TE_BEAMPOINTS)
			write_coord(Start[0])
			write_coord(Start[1])
			write_coord(Start[2])
			write_coord(End[0])
			write_coord(End[1])
			write_coord(End[2])
			write_short(sprite_spawn_effect)
			write_byte(0)
			write_byte(0)
			write_byte(10)
			write_byte(30)
			write_byte(15)
			write_byte(g_zombie[id] ? 255 : 87)
			write_byte(g_zombie[id] ? 0 : 127)
			write_byte(g_zombie[id] ? 0 : 255)
			write_byte(200)
			write_byte(0)
			message_end()
			
			Height -= 16
		}
	}
}
#endif

public display_equipmenu(id)
{
	static menubody[512], len
  	len = formatex(menubody, 511, "\y%L^n^n", id, "MENU_TITLE1")
	
	static bool:hasweap
	hasweap = ((g_player_weapons[id][0]) != -1 && (g_player_weapons[id][1] != -1)) ? true : false
	
	len += formatex(menubody[len], 511 - len,"\r1.\w %L^n", id, "MENU_NEWWEAPONS")
	len += formatex(menubody[len], 511 - len,"%s2.\w %L^n", hasweap ? "\r" : "\d", id, "MENU_PREVSETUP")
	len += formatex(menubody[len], 511 - len,"%s3.\w %L^n^n", hasweap ? "\r" : "\d", id, "MENU_DONTSHOW")
	len += formatex(menubody[len], 511 - len,"\r5.\w %L^n", id, "MENU_EXIT")
	
	static keys
	keys = (MENU_KEY_1|MENU_KEY_5)
	
	if(hasweap) 
		keys |= (MENU_KEY_2|MENU_KEY_3)
	
	show_menu(id, keys, menubody, -1, "Equipment")
}

public action_equip(id, key)
{
	if(!is_user_alive(id) || g_zombie[id])
		return PLUGIN_HANDLED
	
	switch(key)
	{
		case 0: display_weaponmenu(id, MENU_PRIMARY, g_menuposition[id] = 0)
		case 1: equipweapon(id, EQUIP_ALL)
		case 2:
		{
			g_showmenu[id] = false
			equipweapon(id, EQUIP_ALL)
			ColorChat(id, "%L", id, "MENU_CMDENABLE")
		}
	}
	
	if(key > 0)
	{
		g_menufailsafe[id] = false
		remove_task(TASKID_WEAPONSMENU + id)
	}
	return PLUGIN_HANDLED
}

public display_weaponmenu(id, menuid, pos)
{
	if(pos < 0 || menuid < 0)
		return
	
	static start
	start = pos * 8
	
	static maxitem
	maxitem = menuid == MENU_PRIMARY ? sizeof g_primaryweapons : sizeof g_secondaryweapons

  	if(start >= maxitem)
    		start = pos = g_menuposition[id]
	
	static menubody[512], len
  	len = formatex(menubody, 511, "\y%L\w^n^n", id, menuid == MENU_PRIMARY ? "MENU_TITLE2" : "MENU_TITLE3")

	static end
	end = start + 8
	if(end > maxitem)
    		end = maxitem
	
	static keys
	keys = MENU_KEY_0
	
	static a, b
	b = 0
	
  	for(a = start; a < end; ++a) 
	{
		keys |= (1<<b)
		len += formatex(menubody[len], 511 - len,"\r%d.\w %s^n", ++b, menuid == MENU_PRIMARY ? g_primaryweapons[a][0]: g_secondaryweapons[a][0])
  	}

  	if(end != maxitem)
	{
    		formatex(menubody[len], 511 - len, "^n\r9.\w %L^n\r0.\w %L", id, "MENU_MORE", id, pos ? "MENU_BACK" : "MENU_EXIT")
    		keys |= MENU_KEY_9
  	}
  	else	
		formatex(menubody[len], 511 - len, "^n\r0.\w %L", id, pos ? "MENU_BACK" : "MENU_EXIT")
	
  	show_menu(id, keys, menubody, -1, menuid == MENU_PRIMARY ? "Primary" : "Secondary")
}

public action_prim(id, key)
{
	if(!is_user_alive(id) || g_zombie[id])
		return PLUGIN_HANDLED

	switch(key)
	{
    		case 8: display_weaponmenu(id, MENU_PRIMARY, ++g_menuposition[id])
		case 9: display_weaponmenu(id, MENU_PRIMARY, --g_menuposition[id])
    		default:
		{
			g_player_weapons[id][0] = g_menuposition[id] * 8 + key
			equipweapon(id, EQUIP_PRI)
			
			display_weaponmenu(id, MENU_SECONDARY, g_menuposition[id] = 0)
		}
	}
	return PLUGIN_HANDLED
}

public action_sec(id, key)
{
	if(!is_user_alive(id) || g_zombie[id])
		return PLUGIN_HANDLED
	
	switch(key) 
	{
    		case 8: display_weaponmenu(id, MENU_SECONDARY, ++g_menuposition[id])
		case 9: display_weaponmenu(id, MENU_SECONDARY, --g_menuposition[id])
    		default:
		{
			g_menufailsafe[id] = false
			remove_task(TASKID_WEAPONSMENU + id)
			
			g_player_weapons[id][1] = g_menuposition[id] * 8 + key
			equipweapon(id, EQUIP_SEC)
			equipweapon(id, EQUIP_GREN)
		}
	}
	return PLUGIN_HANDLED
}

public display_classmenu(id, pos)
{
	if(pos < 0)
		return
	
	static start
	start = pos * 8
	
	static maxitem
	maxitem = g_classcount

  	if(start >= maxitem)
    		start = pos = g_menuposition[id]
	
	static menubody[512], len
  	len = formatex(menubody, 511, "\y%L\w^n^n", id, "MENU_TITLE4")

	static end
	end = start + 8
	
	if(end > maxitem)
    		end = maxitem
	
	static keys
	keys = MENU_KEY_0
	
	static a, b
	b = 0
	
  	for(a = start; a < end; ++a) 
	{
		keys |= (1<<b)
		len += formatex(menubody[len], 511 - len,"\r%d.\w %s\r -\y %s^n", ++b, g_class_name[a], g_class_desc[a])
  	}

  	if(end != maxitem)
	{
    		formatex(menubody[len], 511 - len, "^n\r9.\w %L^n\r0.\w %L", id, "MENU_MORE", id, pos ? "MENU_BACK" : "MENU_EXIT")
    		keys |= MENU_KEY_9
  	}
  	else	
		formatex(menubody[len], 511 - len, "^n\r0.\w %L", id, pos ? "MENU_BACK" : "MENU_EXIT")
	
  	show_menu(id, keys, menubody, -1, "Zombie Class")
}

public action_class(id, key)
{
	switch(key) 
	{
    		case 8: display_classmenu(id, ++g_menuposition[id])
		case 9: display_classmenu(id, --g_menuposition[id])
    		default:
		{
			g_mutate[id] = g_menuposition[id] * 8 + key
			ColorChat(id, "%L", id, "MENU_CHANGECLASS", g_class_name[g_mutate[id]])
		}
	}
	return PLUGIN_HANDLED
}

public register_spawnpoints(const mapname[])
{
	new configdir[32]
	get_configsdir(configdir, 31)
	
	new csdmfile[64], line[64], data[10][6]
	formatex(csdmfile, 63, "%s/csdm/%s.spawns.cfg", configdir, mapname)

	if(file_exists(csdmfile))
	{
		new file
		file = fopen(csdmfile, "rt")
		
		while(file && !feof(file))
		{
			fgets(file, line, 63)
			if(!line[0] || str_count(line,' ') < 2) 
				continue

			parse(line, data[0], 5, data[1], 5, data[2], 5, data[3], 5, data[4], 5, data[5], 5, data[6], 5, data[7], 5, data[8], 5, data[9], 5)

			g_spawns[g_spawncount][0] = floatstr(data[0]), g_spawns[g_spawncount][1] = floatstr(data[1])
			g_spawns[g_spawncount][2] = floatstr(data[2]), g_spawns[g_spawncount][3] = floatstr(data[3])
			g_spawns[g_spawncount][4] = floatstr(data[4]), g_spawns[g_spawncount][5] = floatstr(data[5])
			g_spawns[g_spawncount][6] = floatstr(data[7]), g_spawns[g_spawncount][7] = floatstr(data[8])
			g_spawns[g_spawncount][8] = floatstr(data[9])
			
			if(++g_spawncount >= MAX_SPAWNS) 
				break
		}
		if(file) 
			fclose(file)
	}
}

public register_zombieclasses(filename[])
{
	new configdir[32]
	get_configsdir(configdir, 31)
	
	new configfile[64]
	formatex(configfile, 63, "%s/%s", configdir, filename)

	if(get_pcvar_num(cvar_zombie_class) && file_exists(configfile))
	{			
		new line[128], leftstr[32], rightstr[64],  classname[32], data[MAX_DATA], i
		
		new file
		file = fopen(configfile, "rt")
		
		while(file && !feof(file))
		{
			fgets(file, line, 127), trim(line)
			if(!line[0] || line[0] == ';') continue
			
			if(line[0] == '[' && line[strlen(line) - 1] == ']')
			{
				copy(classname, strlen(line) - 2, line[1])

				if(register_class(classname) == -1)
					break
				
				continue
			}
			strtok(line, leftstr, 31, rightstr, 63, '=', 1)
				
			if(equali(leftstr, "DESC"))
				copy(g_class_desc[g_classcount - 1], 31, rightstr)
			else if(equali(leftstr, "PMODEL"))
				copy(g_class_pmodel[g_classcount - 1], 63, rightstr)
			else if(equali(leftstr, "WMODEL"))
				copy(g_class_wmodel[g_classcount - 1], 63, rightstr)
				
			for(i = 0; i < MAX_DATA; i++)
				data[i] = equali(leftstr, g_dataname[i])
				
			for(i = 0; i < MAX_DATA; i++) if(data[i])
			{
				g_class_data[g_classcount - 1][i] = floatstr(rightstr)
				break
			}
		}
		if(file) fclose(file)
	} 
	else 
		register_class("Default Class")
}

public register_class(classname[])
{
	if(g_classcount >= MAX_CLASSES)
		return -1
	
	copy(g_class_name[g_classcount], 31, classname)
	copy(g_class_pmodel[g_classcount], 63, DEFAULT_PMODEL)
	copy(g_class_wmodel[g_classcount], 63, DEFAULT_WMODEL)
		
	g_class_data[g_classcount][DATA_HEALTH] = DEFAULT_HEALTH
	g_class_data[g_classcount][DATA_SPEED] = DEFAULT_SPEED	
	g_class_data[g_classcount][DATA_GRAVITY] = DEFAULT_GRAVITY
	g_class_data[g_classcount][DATA_ATTACK] = DEFAULT_ATTACK
	g_class_data[g_classcount][DATA_DEFENCE] = DEFAULT_DEFENCE
	g_class_data[g_classcount][DATA_HEDEFENCE] = DEFAULT_HEDEFENCE
	g_class_data[g_classcount][DATA_HITSPEED] = DEFAULT_HITSPEED
	g_class_data[g_classcount][DATA_HITDELAY] = DEFAULT_HITDELAY
	g_class_data[g_classcount][DATA_REGENDLY] = DEFAULT_REGENDLY
	g_class_data[g_classcount][DATA_HITREGENDLY] = DEFAULT_HITREGENDLY
	g_class_data[g_classcount][DATA_KNOCKBACK] = DEFAULT_KNOCKBACK
	g_classcount++
	
	return (g_classcount - 1)
}

public native_register_class(classname[], description[])
{
	param_convert(1)
	param_convert(2)
	
	static classid
	classid = register_class(classname)
	
	if(classid != -1)
		copy(g_class_desc[classid], 31, description)

	return classid
}

public native_set_class_pmodel(classid, player_model[])
{
	param_convert(2)
	copy(g_class_pmodel[classid], 63, player_model)
}

public native_set_class_wmodel(classid, weapon_model[])
{
	param_convert(2)
	copy(g_class_wmodel[classid], 63, weapon_model) 
}

public native_is_user_zombie(index)
	return g_zombie[index] == true ? 1 : 0

public native_get_user_class(index)
	return g_player_class[index]

public native_is_user_infected(index)
	return g_preinfect[index] == true ? 1 : 0

public native_game_started()
	return g_gamestarted

public native_preinfect_user(index, bool:yesno)
{
	if(is_user_alive(index) && !g_gamestarted)
		g_preinfect[index] = yesno
}

public native_infect_user(victim, attacker)
{
	if(allow_infection() && g_gamestarted)
		infect_user(victim, attacker)
}

public native_cure_user(index)
	cure_user(index)

public native_get_class_id(classname[])
{
	param_convert(1)
	
	static i
	for(i = 0; i < g_classcount; i++)
	{
		if(equali(classname, g_class_name[i]))
			return i
	}
	return -1
}

public Float:native_get_class_data(classid, dataid)
	return g_class_data[classid][dataid]

public native_set_class_data(classid, dataid, Float:value)
	g_class_data[classid][dataid] = value

stock bool:fm_is_hull_vacant(const Float:origin[3], hull)
{
	static tr
	tr = 0
	
	engfunc(EngFunc_TraceHull, origin, origin, 0, hull, 0, tr)
	return (!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen)) ? true : false
}

stock fm_set_kvd(entity, const key[], const value[], const classname[] = "") 
{
	set_kvd(0, KV_ClassName, classname)
	set_kvd(0, KV_KeyName, key)
	set_kvd(0, KV_Value, value)
	set_kvd(0, KV_fHandled, 0)

	return dllfunc(DLLFunc_KeyValue, entity, 0)
}

stock fm_strip_user_weapons(index) 
{
	static stripent
	if(!pev_valid(stripent))
	{
		stripent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "player_weaponstrip"))
		dllfunc(DLLFunc_Spawn, stripent), set_pev(stripent, pev_solid, SOLID_NOT)
	}
	dllfunc(DLLFunc_Use, stripent, index)
	
	return 1
}

stock fm_set_entity_visibility(index, visible = 1)
	set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW)

stock fm_find_ent_by_owner(index, const classname[], owner) 
{
	static ent
	ent = index
	
	while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", classname)) && pev(ent, pev_owner) != owner) {}
	
	return ent
}

stock bacon_give_weapon(index, weapon[])
{
	if(!equal(weapon,"weapon_", 7))
		return 0

	static ent
	ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, weapon))
	
	if(!pev_valid(ent)) 
		return 0
    
	set_pev(ent, pev_spawnflags, SF_NORESPAWN)
	dllfunc(DLLFunc_Spawn, ent)
   
	if(!ExecuteHamB(Ham_AddPlayerItem, index, ent))
	{
		if(pev_valid(ent)) set_pev(ent, pev_flags, pev(ent, pev_flags) | FL_KILLME)
		return 0
	}
	ExecuteHamB(Ham_Item_AttachToPlayer, ent, index)

	return 1
}

stock bacon_strip_weapon(index, weapon[])
{
	if(!equal(weapon, "weapon_", 7)) 
		return 0

	static weaponid 
	weaponid = get_weaponid(weapon)
	
	if(!weaponid) 
		return 0

	static weaponent
	weaponent = fm_find_ent_by_owner(-1, weapon, index)
	
	if(!weaponent) 
		return 0

	if(get_user_weapon(index) == weaponid) 
		ExecuteHamB(Ham_Weapon_RetireWeapon, weaponent)

	if(!ExecuteHamB(Ham_RemovePlayerItem, index, weaponent)) 
		return 0
	
	ExecuteHamB(Ham_Item_Kill, weaponent)
	set_pev(index, pev_weapons, pev(index, pev_weapons) & ~(1<<weaponid))

	return 1
}

stock fm_set_user_team(index, team, update = 1)
{
	set_pdata_int(index, OFFSET_TEAM, team)
	if(update)
	{
		emessage_begin(MSG_ALL, g_msg_teaminfo)
		ewrite_byte(index)
		ewrite_string(g_teaminfo[team])
		emessage_end()
	}
	return 1
}

stock fm_get_user_bpammo(index, weapon)
{
	static offset
	switch(weapon)
	{
		case CSW_AWP: offset = OFFSET_AMMO_338MAGNUM
		case CSW_SCOUT, CSW_AK47, CSW_G3SG1: offset = OFFSET_AMMO_762NATO
		case CSW_M249: offset = OFFSET_AMMO_556NATOBOX
		case CSW_FAMAS, CSW_M4A1, CSW_AUG, CSW_SG550, CSW_GALI, CSW_SG552: offset = OFFSET_AMMO_556NATO
		case CSW_M3, CSW_XM1014: offset = OFFSET_AMMO_BUCKSHOT
		case CSW_USP, CSW_UMP45, CSW_MAC10: offset = OFFSET_AMMO_45ACP
		case CSW_FIVESEVEN, CSW_P90: offset = OFFSET_AMMO_57MM
		case CSW_DEAGLE: offset = OFFSET_AMMO_50AE
		case CSW_P228: offset = OFFSET_AMMO_357SIG
		case CSW_GLOCK18, CSW_TMP, CSW_ELITE, CSW_MP5NAVY: offset = OFFSET_AMMO_9MM
		default: offset = 0
	}
	return offset ? get_pdata_int(index, offset) : 0
}

stock fm_set_user_bpammo(index, weapon, amount)
{
	static offset
	switch(weapon)
	{
		case CSW_AWP: offset = OFFSET_AMMO_338MAGNUM
		case CSW_SCOUT, CSW_AK47, CSW_G3SG1: offset = OFFSET_AMMO_762NATO
		case CSW_M249: offset = OFFSET_AMMO_556NATOBOX
		case CSW_FAMAS, CSW_M4A1, CSW_AUG, CSW_SG550, CSW_GALI, CSW_SG552: offset = OFFSET_AMMO_556NATO
		case CSW_M3, CSW_XM1014: offset = OFFSET_AMMO_BUCKSHOT
		case CSW_USP, CSW_UMP45, CSW_MAC10: offset = OFFSET_AMMO_45ACP
		case CSW_FIVESEVEN, CSW_P90: offset = OFFSET_AMMO_57MM
		case CSW_DEAGLE: offset = OFFSET_AMMO_50AE
		case CSW_P228: offset = OFFSET_AMMO_357SIG
		case CSW_GLOCK18, CSW_TMP, CSW_ELITE, CSW_MP5NAVY: offset = OFFSET_AMMO_9MM
		default: offset = 0
	}
	
	if(offset) 
		set_pdata_int(index, offset, amount)
	
	return 1
}

stock fm_set_user_nvg(index, onoff = 1)
{
	static nvg
	nvg = get_pdata_int(index, OFFSET_NVG)
	
	set_pdata_int(index, OFFSET_NVG, onoff == 1 ? nvg | HAS_NVG : nvg & ~HAS_NVG)
	return 1
}

stock fm_set_user_money(index, addmoney, update = 1)
{
	static money
	money = fm_get_user_money(index) + addmoney
	
	set_pdata_int(index, OFFSET_CSMONEY, money)
	
	if(update)
	{
		message_begin(MSG_ONE, g_msg_money, _, index)
		write_long(clamp(money, 0, 16000))
		write_byte(1)
		message_end()
	}
	return 1
}

public fm_cs_set_user_model(taskid)
{
	new id = taskid - TASKID_MODEL
	set_user_info(id, "model", g_playermodel[id])
}

stock fm_cs_get_user_model(player, model[], len)
{
	get_user_info(player, "model", model, len)
}

public fm_user_model_update(taskid)
{
	static Float:current_time
	current_time = get_gametime()
	
	if(current_time - g_models_targettime >= g_modelchange_delay)
	{
		fm_cs_set_user_model(taskid)
		g_models_targettime = current_time
	}
	else
	{
		set_task((g_models_targettime + g_modelchange_delay) - current_time, "fm_cs_set_user_model", taskid)
		g_models_targettime = g_models_targettime + g_modelchange_delay
	}
}

stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
	new Float:rendercolor[3]
	rendercolor[0] = float(r)
	rendercolor[1] = float(g)
	rendercolor[2] = float(b)
	
	set_pev(entity, pev_renderfx, fx)
	set_pev(entity, pev_rendercolor, rendercolor)
	set_pev(entity, pev_rendermode, render)
	set_pev(entity, pev_renderamt, float(amount))
	
	return 1
}

stock fm_set_user_godmode(id, godmode = 0)
{
	set_pev(id, pev_takedamage, godmode == 1 ? DAMAGE_NO : DAMAGE_AIM)
	return 1
}

stock str_count(str[], searchchar)
{
	static maxlen
	maxlen = strlen(str)
	
	static i, count
	count = 0
	
	for(i = 0; i <= maxlen; i++) if(str[i] == searchchar)
		count++

	return count
}

stock set_zombie_attibutes(index)
{
	if(!is_user_alive(index)) 
		return

	g_zombie[index] = true

	if(!task_exists(TASKID_STRIPNGIVE + index))
		set_task(0.1, "task_stripngive", TASKID_STRIPNGIVE + index)

	static Float:health
	health = g_class_data[g_player_class[index]][DATA_HEALTH]
	
	if(g_preinfect[index])
	{
		health *= get_pcvar_float(cvar_zombie_hpmulti)

		#if defined FIRST_ZOMBIE_GLOW
		fm_set_rendering(index, kRenderFxGlowShell, 172, 130, 45, kRenderNormal, 0)
	
		if(task_exists(index + TASKID_GLOWSHELL))
			remove_task(index + TASKID_GLOWSHELL)
	
		set_task(5.0, "task_removeglowshell", index + TASKID_GLOWSHELL)
		#endif
	}
	
	set_pev(index, pev_health, health)
	set_pev(index, pev_gravity, g_class_data[g_player_class[index]][DATA_GRAVITY])
	set_pev(index, pev_body, 0)
	set_pev(index, pev_armorvalue, 0.0)
	
	fm_set_user_armortype(index, CS_ARMOR_NONE)
	fm_set_user_nvg(index)
	
	if(get_pcvar_num(cvar_autonvg)) 
		engclient_cmd(index, "nightvision")

	static currentmodel[32]
	fm_cs_get_user_model(index, currentmodel, charsmax(currentmodel))
	
	static already_has_model
	already_has_model = false
	
	if(equal(currentmodel, g_class_pmodel[g_player_class[index]]))
		already_has_model = true
		
	if(!already_has_model)
	{
		copy(g_playermodel[index], charsmax(g_playermodel[]), g_class_pmodel[g_player_class[index]])
		
		if(g_roundstarted)
			set_task(5.0 * g_modelchange_delay, "fm_user_model_update", index + TASKID_MODEL)
		else
			fm_user_model_update(index + TASKID_MODEL)
	}
		
	static effects
	effects = pev(index, pev_effects)
	
	if(effects & EF_DIMLIGHT)
	{
		message_begin(MSG_ONE, g_msg_flashlight, _, index)
		write_byte(0)
		write_byte(100)
		message_end()
		
		set_pev(index, pev_effects, effects & ~EF_DIMLIGHT)
	}
}

public respawn_player(id)
{
	if(g_respawn[id])
	{
		ExecuteHamB(Ham_CS_RoundRespawn, id)
	}
	return PLUGIN_CONTINUE
}

frost_explode(ent)
{
	static Float:originF[3]
	pev(ent, pev_origin, originF)
	
	create_blast3(originF)
	
	emit_sound(ent, CHAN_WEAPON, grenade_frost, 1.0, ATTN_NORM, 0, PITCH_NORM)
	
	static victim
	victim = -1
	
	while((victim = engfunc(EngFunc_FindEntityInSphere, victim, originF, 240.0)) != 0)
	{
		if(!(1 <= victim <= 32) || !g_zombie[victim] || g_frozen[victim])
			continue;
			
		message_begin(MSG_ONE, g_msg_statusicon, _, victim)
		write_byte(1) // status (0=hide, 1=show, 2=flash)
		write_string("dmg_cold")
		write_byte(63) // red
		write_byte(148) // green
		write_byte(233) // blue
		message_end()
		
		fm_set_rendering(victim, kRenderFxGlowShell, 63, 148, 233, kRenderNormal, 25)
		
		emit_sound(victim, CHAN_BODY, grenade_frost_player, 1.0, ATTN_NORM, 0, PITCH_NORM)
		
		message_begin(MSG_ONE, g_msg_screenfade, _, victim)
		write_short(0) // duration
		write_short(0) // hold time
		write_short(FFADE_STAYOUT) // fade type
		write_byte(63) // red
		write_byte(148) // green
		write_byte(233) // blue
		write_byte(100)
		message_end()
		
		if(pev(victim, pev_flags) & FL_ONGROUND)
			set_pev(victim, pev_gravity, 999999.9)
		else
			set_pev(victim, pev_gravity, 0.000001)
		
		g_frozen[victim] = true
		set_task(get_pcvar_float(cvar_freezeduration), "remove_freeze", victim)
	}
	
	engfunc(EngFunc_RemoveEntity, ent)
}

public remove_freeze(id)
{
	if(!is_user_alive(id) || !g_frozen[id])
		return;
	
	g_frozen[id] = false;
	
	set_pev(id, pev_gravity, g_class_data[g_player_class[id]][DATA_GRAVITY])
	engclient_cmd(id, "weapon_knife")
	fm_set_rendering(id)
	
	message_begin(MSG_ONE, g_msg_statusicon, _, id)
	write_byte(0) // status (0=hide, 1=show, 2=flash)
	write_string("dmg_cold")
	write_byte(63) // red
	write_byte(148) // green
	write_byte(233) // blue
	message_end()
	
	message_begin(MSG_ONE, g_msg_screenfade, _, id)
	write_short(UNIT_SECOND) // duration
	write_short(0) // hold time
	write_short(FFADE_IN) // fade type
	write_byte(63) // red
	write_byte(148) // green
	write_byte(233) // blue
	write_byte(100) // alpha
	message_end()
	
	emit_sound(id, CHAN_BODY, grenade_frost_break, 1.0, ATTN_NORM, 0, PITCH_NORM)
	
	static origin2[3]
	get_user_origin(id, origin2)
	
	message_begin(MSG_PVS, SVC_TEMPENTITY, origin2)
	write_byte(TE_BREAKMODEL)
	write_coord(origin2[0])
	write_coord(origin2[1])
	write_coord(origin2[2]+ 24)
	write_coord(16) // size x
	write_coord(16) // size y
	write_coord(16) // size z
	write_coord(random_num(-50, 50)) // velocity x
	write_coord(random_num(-50, 50)) // velocity y
	write_coord(25)	// velocity z
	write_byte(10)	// random velocity
	write_short(g_glassSpr)	// model
	write_byte(10)	// count
	write_byte(25)	// life
	write_byte(BREAK_GLASS)
	message_end()
}

create_blast3(const Float:originF[3])
{
	engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
	write_byte(TE_BEAMCYLINDER) // TE id
	engfunc(EngFunc_WriteCoord, originF[0]) // x
	engfunc(EngFunc_WriteCoord, originF[1]) // y
	engfunc(EngFunc_WriteCoord, originF[2]) // z
	engfunc(EngFunc_WriteCoord, originF[0]) // x axis
	engfunc(EngFunc_WriteCoord, originF[1]) // y axis
	engfunc(EngFunc_WriteCoord, originF[2]+470.0) // z axis
	write_short(g_exploSpr) // sprite
	write_byte(0) // startframe
	write_byte(0) // framerate
	write_byte(4) // life
	write_byte(60) // width
	write_byte(0) // noise
	write_byte(63) // red
	write_byte(148) // green
	write_byte(233) // blue
	write_byte(200) // brightness
	write_byte(0) // speed
	message_end()
	
	engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
	write_byte(TE_BEAMCYLINDER) // TE id
	engfunc(EngFunc_WriteCoord, originF[0]) // x
	engfunc(EngFunc_WriteCoord, originF[1]) // y
	engfunc(EngFunc_WriteCoord, originF[2]) // z
	engfunc(EngFunc_WriteCoord, originF[0]) // x axis
	engfunc(EngFunc_WriteCoord, originF[1]) // y axis
	engfunc(EngFunc_WriteCoord, originF[2]+555.0) // z axis
	write_short(g_exploSpr) // sprite
	write_byte(0) // startframe
	write_byte(0) // framerate
	write_byte(4) // life
	write_byte(60) // width
	write_byte(0) // noise
	write_byte(63) // red
	write_byte(148) // green
	write_byte(233) // blue
	write_byte(200) // brightness
	write_byte(0) // speed
	message_end()
	
	engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
	write_byte(TE_DLIGHT) // TE id
	engfunc(EngFunc_WriteCoord, originF[0]) // x
	engfunc(EngFunc_WriteCoord, originF[1]) // y
	engfunc(EngFunc_WriteCoord, originF[2]) // z
	write_byte(floatround(240.0/5.0))
	write_byte(63) // red
	write_byte(148) // green
	write_byte(233) // blue
	write_byte(30) // vida en 0.1, 30 = 3 segundos
	write_byte(30) // velocidad de decaimiento
	message_end()
	
	engfunc(EngFunc_MessageBegin, MSG_BROADCAST,SVC_TEMPENTITY, originF, 0)
	write_byte(TE_EXPLOSION)
	engfunc(EngFunc_WriteCoord, originF[0]) // x axis
	engfunc(EngFunc_WriteCoord, originF[1]) // y axis
	engfunc(EngFunc_WriteCoord, originF[2]+10) // z axis
	write_short(g_explosfr)
	write_byte(17)
	write_byte(15)
	write_byte(TE_EXPLFLAG_NOSOUND)
	message_end()
	
	engfunc(EngFunc_MessageBegin, MSG_BROADCAST,SVC_TEMPENTITY, originF, 0)
	write_byte(TE_SPRITETRAIL) // TE ID
	engfunc(EngFunc_WriteCoord, originF[0]) // x axis
	engfunc(EngFunc_WriteCoord, originF[1]) // y axis
	engfunc(EngFunc_WriteCoord, originF[2] + 40) // z axis
	engfunc(EngFunc_WriteCoord, originF[0]) // x axis
	engfunc(EngFunc_WriteCoord, originF[1]) // y axis
	engfunc(EngFunc_WriteCoord, originF[2]) // z axis
	write_short(frostgib) // Sprite Index
	write_byte(30) // Count
	write_byte(10) // Life
	write_byte(4) // Scale
	write_byte(50) // Velocity Along Vector
	write_byte(10) // Rendomness of Velocity
	message_end()
}

stock bool:allow_infection()
{
	static count[2]
	count[0] = 0
	count[1] = 0
	
	static index, maxzombies
	for(index = 1; index <= g_maxplayers; index++)
	{
		if(is_user_connected(index) && g_zombie[index]) 
			count[0]++
		else if(is_user_alive(index)) 
			count[1]++
	}
	
	maxzombies = clamp(get_pcvar_num(cvar_maxzombies), 1, 31)
	return (count[0] < maxzombies && count[1] > 1) ? true : false
}

stock randomly_pick_zombie()
{
	static data[4]
	data[0] = 0 
	data[1] = 0 
	data[2] = 0 
	data[3] = 0
	
	static index, players[2][32]
	for(index = 1; index <= g_maxplayers; index++)
	{
		if(!is_user_alive(index)) 
			continue
		
		if(g_zombie[index])
		{
			data[0]++
			players[0][data[2]++] = index
		}
		else 
		{
			data[1]++
			players[1][data[3]++] = index
		}
	}

	if(data[0] > 0 &&  data[1] < 1) 
		return players[0][_random(data[2])]
	
	return (data[0] < 1 && data[1] > 0) ?  players[1][_random(data[3])] : 0
}

stock equipweapon(id, weapon)
{
	if(!is_user_alive(id)) 
		return

	static weaponid[2], weaponent, weapname[32]
	
	if(weapon & EQUIP_PRI)
	{
		weaponent = fm_lastprimary(id)
		weaponid[1] = get_weaponid(g_primaryweapons[g_player_weapons[id][0]][1])
		
		if(pev_valid(weaponent))
		{
			weaponid[0] = fm_get_weapon_id(weaponent)
			if(weaponid[0] != weaponid[1])
			{
				get_weaponname(weaponid[0], weapname, 31)
				bacon_strip_weapon(id, weapname)
			}
		}
		else
			weaponid[0] = -1
		
		if(weaponid[0] != weaponid[1])
			bacon_give_weapon(id, g_primaryweapons[g_player_weapons[id][0]][1])
		
		fm_set_user_bpammo(id, weaponid[1], g_weapon_ammo[weaponid[1]][MAX_AMMO])
	}

	if(weapon & EQUIP_SEC)
	{
		weaponent = fm_lastsecondry(id)
		weaponid[1] = get_weaponid(g_secondaryweapons[g_player_weapons[id][1]][1])
		
		if(pev_valid(weaponent))
		{
			weaponid[0] = fm_get_weapon_id(weaponent)
			if(weaponid[0] != weaponid[1])
			{
				get_weaponname(weaponid[0], weapname, 31)
				bacon_strip_weapon(id, weapname)
			}
		}
		else
			weaponid[0] = -1
		
		if(weaponid[0] != weaponid[1])
			bacon_give_weapon(id, g_secondaryweapons[g_player_weapons[id][1]][1])
		
		fm_set_user_bpammo(id, weaponid[1], g_weapon_ammo[weaponid[1]][MAX_AMMO])
	}
	
	if(weapon & EQUIP_GREN)
	{
		static i
		for(i = 0; i < sizeof g_grenades; i++) if(!user_has_weapon(id, get_weaponid(g_grenades[i])))
			bacon_give_weapon(id, g_grenades[i])
	}
}

stock add_delay(index, const task[])
{
	switch(index)
	{
		case 1..8:   set_task(0.1, task, index)
		case 9..16:  set_task(0.2, task, index)
		case 17..24: set_task(0.3, task, index)
		case 25..32: set_task(0.4, task, index)
	}
}

stock ColorChat(id, String[], any:...) 
{
	static szMesage[192]
	vformat(szMesage, charsmax(szMesage), String, 3)
	
	replace_all(szMesage, charsmax(szMesage), "!1", "^1")
	replace_all(szMesage, charsmax(szMesage), "!3", "^3")
	replace_all(szMesage, charsmax(szMesage), "!4", "^4")
	
	static g_msg_SayText = 0
	if(!g_msg_SayText)
		g_msg_SayText = get_user_msgid("SayText")
	
	new Players[32], iNum = 1, i

 	if(id) Players[0] = id
	else get_players(Players, iNum, "ch")
	
	for(--iNum; iNum >= 0; iNum--) 
	{
		i = Players[iNum]
		
		message_begin(MSG_ONE_UNRELIABLE, g_msg_SayText, _, i)
		write_byte(i)
		write_string(szMesage)
		message_end()
	}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
RoyalServer 2
User avatar
levin
Scripter eXtreamCS
Scripter eXtreamCS
Posts: 3844
Joined: 24 Aug 2011, 12:24
Detinator Steam: Da
CS Status:
Detinator server CS: ☯∴
SteamID: riseofevo
Reputatie: Scripter eXtreamCS
Nume anterior: Adryyy
Location: ҳ̸Ҳ̸ҳ
Discord: devilclass
Has thanked: 36 times
Been thanked: 594 times
Contact:

20 Apr 2019, 00:09

îți faci clasele în bh_zombieclass.ini
sau alt plugin folosind nativele
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Sammyy
Membru, skill 0
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20 Apr 2019, 13:52

L E V I N wrote:
20 Apr 2019, 00:09
îți faci clasele în bh_zombieclass.ini
sau alt plugin folosind nativele
Stiu ca din bh_zimbieclass, am modificat am pus clasele care vreau dar nu porneste sv ul fara modelul de zm care l a pus el, si nu stiu cum sa modific, daca poti doar sa mi compilezi cfg cu sursa care am lasat eu aici e ok. Ca la mine nu merge nici online nici local.
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20 Apr 2019, 14:41

nu înțeleg ce vrei
clasele alea nu există, ți le faci tu în .ini -.-, în cfg se pun doar clasele default pentru om și zm, 1 clasă de fiecare...
ce model a pus el de nu pornește?poți schimba modelu......compilarea se face doar locală, cu .cfg lândă .sma(adică același folder)
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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20 Apr 2019, 16:03

L E V I N wrote:
20 Apr 2019, 14:41
nu înțeleg ce vrei
clasele alea nu există, ți le faci tu în .ini -.-, în cfg se pun doar clasele default pentru om și zm, 1 clasă de fiecare...
ce model a pus el de nu pornește?poți schimba modelu......compilarea se face doar locală, cu .cfg lândă .sma(adică același folder)
Da stiu ce zici. Dar din cauza clasei default de zm care i trecuta in cfg nu merge sv c am incercat sa schimb cu clasa “slum”. Dar nu pot compila cfg imi da niste erori. Incearca sa mi compilezi tu cfg si sursa ce le am lasat aici si sa mi lasi aici compilate sa vad daca merge
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20 Apr 2019, 22:13

no...
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20 Apr 2019, 22:48

.cfg corectat
| Afiseaza codul
/* Biohazard configs
*
*  by Cheap_Suit
* 
*  This file is provided as is (no warranties).
*/

#if defined _biohazardcfg_included
	#endinput
#endif
#define _biohazardcfg_included


// aici pui "//" sau stergi din fata liniilor de mai jos
#define COLORED_FLASHBANGS
//#define EFFECT_SPAWN
//#define FIRST_ZOMBIE_GLOW
#define FOG_ENABLE
//#define HUMAN_KNIFE_SPEED



// human setting
#define DEFAULT_HUMAN_MDL	"gign"
#define KNIFE_SPEED	290.0

// fog settings
#define FOG_DENSITY	    "0.0012"
#define FOG_COLOR   	    "128 128 128"


// default zombie setting
#define DEFAULT_PMODEL	    "slum"
#define DEFAULT_WMODEL	    "models/v_knife_zombie.mdl"

#define DEFAULT_HEALTH 	    170.0 //Health value
#define DEFAULT_SPEED	    280.0 //Speed value
#define DEFAULT_GRAVITY	    1.0   //Gravity multiplier
#define DEFAULT_ATTACK	    2.0   //Zombie damage multiplier
#define DEFAULT_DEFENCE	    0.087 //Bullet damage multiplier
#define DEFAULT_HEDEFENCE   1.0   //HE damage multiplier
#define DEFAULT_HITSPEED    0.89  //Pain speed multiplier
#define DEFAULT_HITDELAY    0.28  //Pain speed delay value
#define DEFAULT_REGENDLY    0.18  //Regeneration delay value
#define DEFAULT_HITREGENDLY 2.0   //Pain regeneration delay value
#define DEFAULT_KNOCKBACK   1.0   //Knockback multiplier

new g_zombie_weapname[] = "melee"
new g_infection_name[]  = "infection"

// frostnades
new const grenade_frost[] = "warcraft3/frostnova.wav"
new const grenade_frost_player[] = "warcraft3/impalehit.wav"
new const grenade_frost_break[] = "warcraft3/impalelaunch1.wav"
new const sprite_grenade_trail[] = "sprites/biohazard/frost_trail.spr"
new const sprite_grenade_ring[] = "sprites/biohazard/ef_shockwave.spr"
new const sprite_grenade_glass[] = "models/glassgibs.mdl"

// primary weapons (menu|game)
new g_primaryweapons[][][] = 
{ 
	{ "M4A1",     "weapon_m4a1"    },
	{ "AK47",     "weapon_ak47"    },
	{ "AUG",      "weapon_aug"     },
	{ "SG552",    "weapon_sg552"   },
	{ "Galil",    "weapon_galil"   },
	{ "Famas",    "weapon_famas"   },
	{ "MP5 Navy", "weapon_mp5navy" },
	{ "XM1014",   "weapon_xm1014"  },
	{ "M3",       "weapon_m3"      },
	{ "P90",      "weapon_p90"     },
	{ "M249",     "weapon_m249"    },
	{ "SG550",    "weapon_sg550"   },
	{ "G3SG1",    "weapon_g3sg1"   }			
}

// secondary weapons (menu|game)
new g_secondaryweapons[][][] = 
{ 
	{ "Deagle",   "weapon_deagle"  },
	{ "USP",      "weapon_usp"     },
	{ "Elite",    "weapon_elite"   } 
}

// grenade loadout (game)
new g_grenades[][] = 
{ 
	"weapon_hegrenade",
	"weapon_flashbang",
	"weapon_smokegrenade"
}

new Float:g_knockbackpower[] =
{
	3.0,  // KBPOWER_357SIG
	4.0,  // KBPOWER_762NATO
	9.5,  // KBPOWER_BUCKSHOT
	3.0,  // KBPOWER_45ACP
	4.5,  // KBPOWER_556NATO
	3.0,  // KBPOWER_9MM
	3.5,  // KBPOWER_57MM
	12.0, // KBPOWER_338MAGNUM
	4.0,  // KBPOWER_556NATOBOX
	3.8   // KBPOWER_50AE
}

new g_survivor_win_sounds[][] =
{
	"biohazard/survivor_win1.wav",
	"biohazard/survivor_win2.wav",
	"biohazard/survivor_win3.wav"
}

new g_zombie_win_sounds[][] = 
{ 
	"biohazard/zombie_win1.wav", 
	"biohazard/zombie_win2.wav",
	"biohazard/zombie_win3.wav" 	
}

new g_scream_sounds[][] = 
{ 
	"biohazard/scream1.wav", 
	"biohazard/scream2.wav", 
	"biohazard/scream3.wav"
}

new g_zombie_miss_sounds[][] = 
{ 
	"zombie/claw_miss1.wav", 
	"zombie/claw_miss2.wav" 					
}

new g_zombie_hit_sounds[][] = 
{ 
	"zombie/claw_strike1.wav",
	"zombie/claw_strike2.wav",
	"zombie/claw_strike3.wav"
}

new g_zombie_die_sounds[][] = 
{
	"biohazard/death1.wav",
	"biohazard/death2.wav",
	"biohazard/death3.wav" 
}
.amxx - https://www25.zippyshare.com/v/4SkHjzFR/file.html
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Sammyy
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21 Apr 2019, 01:47

Merge perfect, mersi mult, numa imi da eroarea asta in consola din cs nu de la sv, are ceva sau nu ma incurc? inainte n am mai vazut o.
[SVC_STUFFTEXT] Server tried to send invalid command: cl_forwardspeed 229.9;cl_sidespeed 229.9;cl_backspeed 229.9
[SVC_STUFFTEXT] Server tried to send invalid command: cl_forwardspeed 229.9;cl_sidespeed 229.9;cl_backspeed 229.9
[SVC_STUFFTEXT] Server tried to send invalid command: cl_forwardspeed 229.9;cl_sidespeed 229.9;cl_backspeed
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Laurentiu P.
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21 Apr 2019, 10:44

Ai un plugin care incearca sa-ti modifice acele 3 comenzi, din cate stiu nu te afecteaza.
no...
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