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#include <amxmodx>
#include <fakemeta>
#pragma semicolon 1
#define DISTANCE 120.0
#define UPDATE_FREQ 0.2
new bool:g_bSemiclip[33][33];
new bool:g_bHasSemiclip[33];
new bool:g_bSemiclipEnabled;
new g_iTaskId;
new g_iForwardId[3];
new g_iMaxPlayers;
new g_iCvar[3];
public plugin_init( )
{
register_plugin( "(Team-)Semiclip", "1.0", "SchlumPF*" );
g_iCvar[0] = register_cvar( "semiclip_enabled", "1" );
g_iCvar[1] = register_cvar( "semiclip_teamclip", "1" );
g_iCvar[2] = register_cvar( "semiclip_transparancy", "0" );
register_forward( FM_Think, "fwdThink" );
register_forward( FM_ClientCommand, "fwdClientCommand" );
if( get_pcvar_num( g_iCvar[0] ) )
{
g_iForwardId[0] = register_forward( FM_PlayerPreThink, "fwdPlayerPreThink" );
g_iForwardId[1] = register_forward( FM_PlayerPostThink, "fwdPlayerPostThink" );
g_iForwardId[2] = register_forward( FM_AddToFullPack, "fwdAddToFullPack_Post", 1 );
g_bSemiclipEnabled = true;
}
else
g_bSemiclipEnabled = false;
g_iMaxPlayers = get_maxplayers( );
new ent = engfunc( EngFunc_CreateNamedEntity, engfunc( EngFunc_AllocString, "info_target" ) );
set_pev( ent, pev_classname, "task_semiclip" );
set_pev( ent, pev_nextthink, get_gametime( ) + 1.01 );
g_iTaskId = ent;
}
public fwdPlayerPreThink( plr )
{
static id;
if( is_user_alive( plr ) )
{
for( id = 1 ; id <= g_iMaxPlayers ; id++ )
{
if( pev( id, pev_solid ) == SOLID_SLIDEBOX && g_bSemiclip[plr][id] && id != plr )
{
set_pev( id, pev_solid, SOLID_NOT );
g_bHasSemiclip[id] = true;
}
}
}
}
public fwdPlayerPostThink( plr )
{
static id;
if( is_user_alive( plr ) )
{
for( id = 1 ; id <= g_iMaxPlayers ; id++ )
{
if( g_bHasSemiclip[id] )
{
set_pev( id, pev_solid, SOLID_SLIDEBOX );
g_bHasSemiclip[id] = false;
}
}
}
}
public fwdThink( ent )
{
static i, j;
static team[33];
static Float:origin[33][3];
if( ent == g_iTaskId )
{
if( get_pcvar_num( g_iCvar[0] ) )
{
for( i = 1 ; i <= g_iMaxPlayers ; i++ )
{
if( is_user_alive( i ) )
{
pev( i, pev_origin, origin );
if( get_pcvar_num( g_iCvar[1] ) )
team = get_user_team( i );
for( j = 1 ; j <= g_iMaxPlayers ; j++ )
{
if( is_user_alive( j ) )
{
if( get_pcvar_num( g_iCvar[1] ) && team != team[j] )
{
g_bSemiclip[j] = false;
g_bSemiclip[j] = false;
}
else if( floatabs( origin[0] - origin[j][0] ) < DISTANCE && floatabs( origin[1] - origin[j][1] ) < DISTANCE && floatabs( origin[2] - origin[j][2] ) < ( DISTANCE * 2 ) )
{
g_bSemiclip[j] = true;
g_bSemiclip[j] = true;
}
else
{
g_bSemiclip[i][j] = false;
g_bSemiclip[j][i] = false;
}
}
}
}
}
}
set_pev( ent, pev_nextthink, get_gametime( ) + UPDATE_FREQ );
}
}
public fwdAddToFullPack_Post( es_handle, e, ent, host, hostflags, player, pset )
{
if( player )
{
if( g_bSemiclip[host][ent] )
{
set_es( es_handle, ES_Solid, SOLID_NOT ); // makes semiclip flawless
if( get_pcvar_num( g_iCvar[2] ) == 1 )
{
set_es( es_handle, ES_RenderMode, kRenderTransAlpha );
set_es( es_handle, ES_RenderAmt, 85 );
}
else if( get_pcvar_num( g_iCvar[2] ) == 2 )
{
set_es( es_handle, ES_Effects, EF_NODRAW );
set_es( es_handle, ES_Solid, SOLID_NOT );
}
}
}
}
// is there a better way to detect changings of g_iCvar[0]?
public fwdClientCommand( plr )
{
// use the forwards just when needed, for good performance
if( !get_pcvar_num( g_iCvar[0] ) && g_bSemiclipEnabled )
{
unregister_forward( FM_PlayerPreThink, g_iForwardId[0] );
unregister_forward( FM_PlayerPostThink, g_iForwardId[1] );
unregister_forward( FM_AddToFullPack, g_iForwardId[2], 1 );
g_bSemiclipEnabled = false;
}
else if( get_pcvar_num( g_iCvar[0] ) && !g_bSemiclipEnabled )
{
g_iForwardId[0] = register_forward( FM_PlayerPreThink, "fwdPlayerPreThink" );
g_iForwardId[1] = register_forward( FM_PlayerPostThink, "fwdPlayerPostThink" );
g_iForwardId[2] = register_forward( FM_AddToFullPack, "fwdAddToFullPack_Post", 1 );
g_bSemiclipEnabled = true;
}
}