Modificare plugin shop

Modificari necesare ale pluginurilor

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Manutza*
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Posts: 80
Joined: 10 Nov 2018, 11:47
Detinator Steam: Da
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07 Jul 2019, 21:49

salut un prieten m-a rugat sa-i modific acest plugin
a spus sa scot hp-ul si sa bag deagle cu 2 ammo nu bpammo am reusit totu frumos dar nu stiam cum sa fac if(user_have_weapon si sa cumpere doar daca nu are deagle daca are sa nu il lase sa cumpere , stie cineva ? :face_begging_eyes:
am incercat si cu new boll
| Afiseaza codul
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta_util> 

#pragma tabsize 0

native get_user_points( id )
native set_user_points( id, points )

new bool: Speed[17];
new const szTg[] = "Bonus";

public plugin_init( ) {

	register_plugin( "S", "shop", "Andy" );

	RegisterHam( Ham_Spawn, "player", "Sp", true );
	register_event("CurWeapon" , "CWeapon" , "be" , "1=1" );

	register_clcmd( "say bonus", "TS", -1 );
	register_clcmd( "say /bonus", "TS", -1 );
	register_clcmd( "say_team bonus", "TS", -1 );
	register_clcmd( "say_team /bonus", "TS", -1 );
}
public client_putinserver( id ) {
Speed[id] = false;
}

public TS( id ) {

	if( is_user_connected( id ) && is_user_alive( id ) ) {
		switch( get_user_team( id ) )
			{
				case 1,2: SM( id );	
			}
	}
	else
	client_printcolor( id, "^4[%s]^1Trebuie sa fi in viata pentru a deschide ^3Shopul ^1!", szTg );
}



public SM( id ) {

	new szMenu[ 10 char ];
	format( szMenu, charsmax( szMenu ), "\r[%s] \wMenu",szTg);
	new menu = menu_create ( szMenu , "Menu" );

	menu_additem( menu, "\w10 HP \r[50 Puncte]", "1", 0);
	menu_additem( menu, "\wHe Grenade \r[50 Puncte]", "2", 0);
	menu_additem( menu, "\wGravitatie \y400 \r[15 Puncte]", "3", 0);
	menu_additem( menu, "\wSpeed \y450 \r[20 Puncte]", "4", 0);
	menu_additem( menu, "\wSchimb \y1000$ \wcu \y1 Punct", "5", 0);

	menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
	menu_display ( id, menu, 0 );
	return 1;
}


public Menu( id, menu, item ) {

	if( item == MENU_EXIT )
		{
			return 1;
		}
	
	new data [ 6 ], szName [ 64 ];
	new access, callback;
	menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
	new key = str_to_num ( data );	
	switch(key)
	{
		case 1:
		{

			new points = get_user_points( id ) - 50;
			if( points < 0 )
			{
				client_printcolor( id, "^4[%s]^1Nu ai destule puncte !",szTg );
				return 1;
				
			}
			else
			{
			new iHealth = get_user_health(id); 
			if(iHealth >= 120) { 
			client_printcolor( id, "^4[%s]^1 Ai atins limita maxima de ^3 120 HP", szTg );
			}
			else
			{
			fm_set_user_health(id, iHealth + 10); 
			set_user_points( id, points );
			return 1;
		}
		}
		}
		case 2:
		{
			new points = get_user_points( id ) - 50;
			if( points < 0 )
			{
				client_printcolor( id, "^4[%s]^1Nu ai destule puncte !",szTg );
				return 1;
				
			}
			else
			{
			new iArmor = get_user_armor(id); 
			if(iArmor >= 120) {
			client_printcolor( id, "^4[%s]^1 Ai atins limita maxima de ^3 120 AP", szTg );
			}
			else
			{
			give_item( id, "weapon_hegrenade" );
			client_printcolor( id, "^4[%s]^1 Ai cumparat ^3 HeGrenade", szTg );
			set_user_points( id, points );
			return 1;
		}
		}
		}
		case 3:
		{
			new points = get_user_points( id ) - 15;
			if( points < 0 )
			{
				client_printcolor( id, "^4[%s]^1Nu ai destule puncte !",szTg );
				return 1;
				
			}
			set_user_gravity(id, 0.5);
			client_printcolor( id, "^4[%s]^1 Ai cumparat ^3 400 Gravitatie", szTg );
			set_user_points( id, points );
			return 1;

		}
		case 4:
		{
			new points = get_user_points( id ) - 20;
			if( points < 0 )
			{
				client_printcolor( id, "^4[%s]^1Nu ai destule puncte !",szTg );
				return 1;
				
			}
			Speed[id] = true;
			client_printcolor( id, "^4[%s]^1 Ai cumparat ^3 450 Speed", szTg );
			set_user_points( id, points );
			return 1;
		}
		case 5:
		{

			Schimb(id);
			
			
		}
	}
	return 1;
}

public Schimb ( id )
{
	new money = cs_get_user_money( id );
	new points = get_user_points( id );
	new szSchimb[ 10 char ];
	format( szSchimb, charsmax( szSchimb ), "\r[%s] \wSchimb Bani / Points",szTg);
	new SchimbMenu = menu_create ( szSchimb , "SchimbHandled" );

	if( points < 1 )
	{
		menu_additem( SchimbMenu, "\w1 Puncte \y- \r1000$", "1", 0);
	}
	else
	{
		menu_additem( SchimbMenu, "\w1 Puncte \y- \d No Money", "1", 0);
	}
	if( money < 1000 )
	{
		menu_additem( SchimbMenu, "\w1000$ \y- \r1 Puncte", "2", 0);
	}
	else
	{
		menu_additem( SchimbMenu, "\w1000$ \y- \d No Points", "2", 0);
	}

	menu_setprop ( SchimbMenu, MPROP_EXIT, MEXIT_ALL );
	menu_display ( id, SchimbMenu, 0 );
	return 1;
	
	
}

public SchimbHandled( id, SchimbMenu, item ) {

	if( item == MENU_EXIT )
		{
			return 1;
		}
	
	new data [ 6 ], szName [ 64 ];
	new access, callback;
	menu_item_getinfo ( SchimbMenu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
	new key = str_to_num ( data );	
	switch(key)
	{
		case 1:
		{

			new money = cs_get_user_money( id );
			
				new points = get_user_points( id );
				if( money < 1000 )
				{
					client_printcolor( id, "^4[%s]^1Nu ai destui bani pentru a face schimbul !",szTg );
					return 1;
				
				}
				client_printcolor( id, "^4[%s]^1Ai schimbat ^3 1000$ ^1si ai primit ^3 1 Points ^1!", szTg);
				cs_set_user_money( id, money - 1000 );
				set_user_points( id, points + 1 );
				return 1;
		}
		case 2:
		{
			new money = cs_get_user_money( id );
			
				new points = get_user_points( id );
				if( points < 1 )
				{
					client_printcolor( id, "^4[%s]^1Nu ai destule points pentru a face schimbul !",szTg );
					return 1;
				
				}
				client_printcolor( id, "^4[%s]^1Ai schimbat ^3 1 Points ^1si ai primit ^3 1000$ ^1!", szTg);
				cs_set_user_money( id, money + 1000 );
				set_user_points( id, points - 1 );
				return 1;
		}
	}
	return 1;
}


public CWeapon( id ) {

	if( Speed[ id ] ) {
		if( get_user_weapon(id)) {
			set_user_maxspeed(id, 450.0);
		}
	}
}

public Sp( id ) {
Speed[id] = false;
set_user_gravity(id, 1.0);
}

stock client_printcolor(const id, const input[], any:...)
{
    new count = 1, players[32];
    static msg[191];
    vformat(msg, 190, input, 3);
    
    replace_all(msg, 190, "!g", "^x04"); // Green Color
    replace_all(msg, 190, "!n", "^x01"); // Default Color
    replace_all(msg, 190, "!t", "^x03"); // Team Color
    
    if(id)
        players[0] = id;
    else
        get_players(players, count, "ch");
    
    for (new i = 0; i < count; i++)
    {
        message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players);
        write_byte(players);
        write_string(msg);
        message_end();
    }
}
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