[Cerere Plugin] ANTICAMP

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AdrianJrr
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31 Jul 2019, 12:41

Plugin Cerut: anticamp
Descriere (adica ce face el mai exact): cand un player face mai mult de 10 secunde camp o sa i se blocheze arma, adica numai poate sa traga pana nu se misca, pana nu face surf.
Serverul ruleaza (HLDS/ReHLDS): HLDS
Versiune AMX Mod X: Nu conteaza.
Modul Serverului: SURF
P.S : Daca ati putea voi sa il faceti ? L-am cautat pe net si nu am gasit ceea ce caut. Va rog sa nu ma luati cu google si link-uri nefolositoare. Am cautat pe dragul nostru google si degeaba. Poate am sarit, poate n-am sarit, dar nu mai conteaza. Daca ma puteti ajuta v-as fi recunoscator.
FORUM: WWW.ERAZER.RO
DNS: CSGO.ERAZER.RO
IP + PORT: 89.44.246.29:27015
RoyalServer 2
AdrianJrr
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02 Aug 2019, 17:39

Ma scuzati, se ocupa cineva si de cererea mea? Astept de 3 zile si nici un semn, nici un ajutor. Va rog mult, am nevoie .
FORUM: WWW.ERAZER.RO
DNS: CSGO.ERAZER.RO
IP + PORT: 89.44.246.29:27015
AdrianJrr
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Posts: 45
Joined: 25 Aug 2017, 17:14
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03 Aug 2019, 20:40

UP! Va rog, am nevoie !
FORUM: WWW.ERAZER.RO
DNS: CSGO.ERAZER.RO
IP + PORT: 89.44.246.29:27015
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(c) WaRninG.
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04 Aug 2019, 10:55

| Afiseaza codul
/* Ultimate AntiCamping AMXMODX Plugin
* Fisier descarcat de pe www.cs-gothic.ro !
* Author : SAMURAI
* Version : 0.1
* event_hud codes from amxmod, cvars by SpaceDude -> ported to AMXX
* defined X & Y Position 
* Description : With this plugin add on you server an camper detector; Display on client's "Your Camping %value"
*               and have some punishments; slap, heartbert
*
* Thanks to razvy_10 for sugestion 
*/

#include <amxmodx>
#include <fun>

#define SND_STOP (1<<5)

new playercoord0[33][3]
new playercoord1[33][3]
new playercoord2[33][3]
new playercoord3[33][3]
new playercoord4[33][3]
new campmeter[33]
new bool:pausecounter[33]
new bool:bombplanted
new bool:de_map
new camptolerancedefending = 180
new camptoleranceattacking = 200



public sqrt(num) {
	new div = num; 
	new result = 1;
	while (div > result) {	// end when div == result, or just below
		div = (div + result) / 2	// take mean value as new divisor
		result = num / div
	}
	return div;
}

public unpausecounter(parm[]) {
	new id = parm[0]
	pausecounter[id] = false
	return PLUGIN_CONTINUE
}

public displaymeter(id) {
	if (get_cvar_num("anticamping_meter") != 0) {
		if (campmeter[id] > 100) {
			set_hudmessage(255, 0, 0, -1.0, 0.85, 0, 1.0, 2.0, 0.1, 0.1, 4)
			show_hudmessage(id,"Your camping: %i%",campmeter[id])
		} else if (campmeter[id] > 90) {
			set_hudmessage(255, 0, 0, -1.0, 0.85, 0, 1.0, 2.0, 0.1, 0.1, 4)
			show_hudmessage(id,"Your camping: %i%",campmeter[id])
		} else if (campmeter[id] > 80){
			set_hudmessage(255, 100, 0, -1.0, 0.85, 0, 1.0, 2.0, 0.1, 0.1, 4)
			show_hudmessage(id,"Your camping: %i%",campmeter[id])
		} else if (campmeter[id] > 50 ) {
			set_hudmessage(255, 255, 0, -1.0, 0.85, 0, 1.0, 2.0, 0.1, 0.1, 4)
			show_hudmessage(id,"Your camping: %i%",campmeter[id])
		} else if (campmeter[id] > 20 ) {
			set_hudmessage(0, 255, 0, -1.0, 0.85, 0, 1.0, 2.0, 0.1, 0.1, 4)
			show_hudmessage(id,"Your camping: %i%",campmeter[id])
		} else {
			set_hudmessage(0, 0, 255, -1.0, 0.85, 0, 1.0, 2.0, 0.1, 0.1, 4)
			show_hudmessage(id,"Your camping: %i%",campmeter[id])
		}
	}
	return PLUGIN_HANDLED
}

public checkcamping(){
	if (get_cvar_num("anticamping") == 0){
		set_task(1.0,"checkcamping",1)
		return PLUGIN_CONTINUE
	}
	new players[32]
	new numberofplayers
	new variance[3]
	new average[3]
	new variancetotal
	new standarddeviation
	new id
	new team
	new i
	new j
	get_players(players, numberofplayers, "a")
	for (i = 0; i < numberofplayers; ++i) {
		while (i < numberofplayers && pausecounter[players]) {
			++i
		}
		if (i >= numberofplayers){
			set_task(1.0,"checkcamping",1)
			return PLUGIN_CONTINUE
		}
		id = players
		for (j = 0; j < 3; ++j) {
			playercoord4[id][j] = playercoord3[id][j]
			playercoord3[id][j] = playercoord2[id][j]
			playercoord2[id][j] = playercoord1[id][j]
			playercoord1[id][j] = playercoord0[id][j]
		}
		get_user_origin(id, playercoord0[id], 0)
		for (j = 0; j < 3; ++j) {
			average[j] = (playercoord0[id][j] +
							playercoord1[id][j] +
							playercoord2[id][j] +
							playercoord3[id][j] +
							playercoord4[id][j]) / 5
			variance[j] = (((playercoord0[id][j] - average[j]) * (playercoord0[id][j] - average[j]) +
							  (playercoord1[id][j] - average[j]) * (playercoord1[id][j] - average[j]) +
							  (playercoord2[id][j] - average[j]) * (playercoord2[id][j] - average[j]) +
							  (playercoord3[id][j] - average[j]) * (playercoord3[id][j] - average[j]) +
							  (playercoord4[id][j] - average[j]) * (playercoord4[id][j] - average[j])) / 4)
		}
		variancetotal=variance[0]+variance[1]+variance[2]
		standarddeviation=sqrt(variancetotal)
		team = get_user_team(id)
		if (!de_map){
			if (team==2)	// Team 1 = Terro, Team 2 = CT
				campmeter[id] += (camptoleranceattacking - standarddeviation) / get_cvar_num("anticamping_camptime")
			else
				campmeter[id] += (camptoleranceattacking - standarddeviation) / get_cvar_num("anticamping_camptime")
		}
		else if (bombplanted){
			if (team == 1)	// Team 1 = Terro, Team 2 = CT
				campmeter[id] = 0
			else
				campmeter[id] += (camptoleranceattacking-standarddeviation)/get_cvar_num("anticamping_camptime")
		}
		else{
			if (team==2)	// Team 1 = Terro, Team 2 = CT
				campmeter[id] += (camptolerancedefending-standarddeviation)/get_cvar_num("anticamping_camptime")
			else
				campmeter[id] += (camptoleranceattacking-standarddeviation)/get_cvar_num("anticamping_camptime")
		}
		if (campmeter[id] < 80 ) {
			emit_sound(id,CHAN_VOICE,"player/heartbeat1.wav", 0.0, ATTN_NORM, SND_STOP, PITCH_NORM)
		}
		if (campmeter[id] < 0) {
			campmeter[id] = 0
		} else if (campmeter[id]>100) {
			switch(get_cvar_num("anticamping")) {
				case 1: {
					user_slap(id,get_cvar_num("anticamping_healthpunish"))
				}
				case 2: {
					set_user_health(id, get_user_health(id) - get_cvar_num("anticamping_healthpunish"))
				}
				case 3: {
					emit_sound(id,CHAN_VOICE,"player/heartbeat1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
				}
			}
			campmeter[id] = 100
		} else if (campmeter[id] > 90) {
			switch(get_cvar_num("anticamping")) {
				case 1: {
					user_slap(id,get_cvar_num("anticamping_healthpunish") / 5)
				}
				case 2: {
					set_user_health(id, get_user_health(id) - get_cvar_num("anticamping_healthpunish") / 5)
				}
				case 3: {
					emit_sound(id,CHAN_VOICE,"player/heartbeat1.wav", 0.5, ATTN_NORM, 0, PITCH_NORM)
				}
			}
		} else if (campmeter[id]>80){
			switch(get_cvar_num("anticamping")) {
				case 1: {
					user_slap(id,get_cvar_num("anticamping_healthpunish") / 10)
				}
				case 2: {
					set_user_health(id, get_user_health(id) - get_cvar_num("anticamping_healthpunish") / 10)
				}
				case 3: {
					emit_sound(id,CHAN_VOICE,"player/heartbeat1.wav", 0.1, ATTN_NORM, 0, PITCH_NORM)
				}
			}
		}
		displaymeter(id)
	}
	set_task(2.0,"checkcamping",1)
	return PLUGIN_CONTINUE
}

public damage_event(id) {
	if (get_cvar_num("anticamping") != 0) {
		new enemy = get_user_attacker(id)
		if (get_user_team(id)!=get_user_team(enemy)) {
			campmeter[id]=0
			campmeter[enemy]=0
		}
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public new_round(id) {
	if (get_cvar_num("anticamping") != 0) {
		bombplanted=false
		pausecounter[id]=true
		campmeter[id]=0
		new Float:freezetime = get_cvar_float("mp_freezetime")+1.0
		new parm[1]
		parm[0]=id
		set_task(freezetime,"unpausecounter",0,parm,1)
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public bartime_event(id) {
	if (get_cvar_num("anticamping") != 0) {
		pausecounter[id]=true
		campmeter[id]=0
		new Float:bar_time=float(read_data(1)+1)
		new parm[1]
		parm[0]=id
		set_task(bar_time,"unpausecounter",0,parm,1)
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public bomb_planted() {
	if (get_cvar_num("anticamping") != 0) {
		bombplanted=true
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public got_bomb(id) {
	if (get_cvar_num("anticamping") != 0) {
		de_map=true
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public round_end() {
	if (get_cvar_num("anticamping") != 0) {
		new players[32]
		new numberofplayers
		new id
		new i
		get_players(players, numberofplayers, "a")
		for (i = 0; i < numberofplayers; ++i) {
			id=players
			pausecounter[id]=true
			return PLUGIN_CONTINUE
		}
	}
	return PLUGIN_CONTINUE
}

public plugin_precache() {
	precache_sound("player/heartbeat1.wav")
	return PLUGIN_CONTINUE
}
public plugin_init() {
	register_plugin("Ultimate AntiCamping","1.01","SAMURAI")
	register_event("Damage", "damage_event", "b", "2!0")
	register_event("BarTime","bartime_event","b")
	register_event("ResetHUD", "new_round", "b")
	register_event("SendAudio", "bomb_planted", "a", "2&%!MRAD_BOMBPL")
	register_event("SendAudio", "round_end", "a", "2&%!MRAD_terwin","2&%!MRAD_ctwin","2&%!MRAD_rounddraw")
	register_event("StatusIcon", "got_bomb", "be", "1=1", "1=2", "2=c4")
	register_cvar("anticamping","1",0)  //0=Disabled, 1=Slap, 2=Health Reduction, 3=Heartbeat
	register_cvar("anticamping_camptime","20",0)  //Amount of time allowed to camp
	register_cvar("anticamping_healthpunish","5",0)  //Amount of health taken due to punishment
	register_cvar("anticamping_meter","1",0) //Display 'campmeter' to each cilent
	set_task(1.0,"checkcamping",1)
	return PLUGIN_CONTINUE
}
Cvar-uri le pui in amxx.cfg
-anticamping_camptime 20 (timpul in secunde in care un jucator poate sta la panda(ex daca sta 5 secunde incepe sa primeasca slap)
-anticamping_healthpunish 5 - cantitatea de Hp (viata) care i se va scade jucatorului pedepsit(poti pune cat doresti)(ex: daca lasi 5 la fiecare slap ii va lua 5 hp pana acesta se va misca sau pana moare daca nu se misca)


SURSA OFICIALA :
| Afiseaza codul
cereri-pluginuri/cerere-plugin-anti-camp-t321024.html
AdrianJrr
Membru, skill 0
Membru, skill 0
Posts: 45
Joined: 25 Aug 2017, 17:14
Detinator Steam: Da
CS Status: GO.ERAZER.RO
Detinator server CS: GO.ERAZER.RO
SteamID: STEAM_0:1:443307992
Fond eXtream: 0
Location: Giurgiu
Been thanked: 1 time
Contact:

04 Aug 2019, 16:00

(c) WaRninG. wrote:
04 Aug 2019, 10:55
| Afiseaza codul
/* Ultimate AntiCamping AMXMODX Plugin
* Fisier descarcat de pe www.cs-gothic.ro !
* Author : SAMURAI
* Version : 0.1
* event_hud codes from amxmod, cvars by SpaceDude -> ported to AMXX
* defined X & Y Position 
* Description : With this plugin add on you server an camper detector; Display on client's "Your Camping %value"
*               and have some punishments; slap, heartbert
*
* Thanks to razvy_10 for sugestion 
*/

#include <amxmodx>
#include <fun>

#define SND_STOP (1<<5)

new playercoord0[33][3]
new playercoord1[33][3]
new playercoord2[33][3]
new playercoord3[33][3]
new playercoord4[33][3]
new campmeter[33]
new bool:pausecounter[33]
new bool:bombplanted
new bool:de_map
new camptolerancedefending = 180
new camptoleranceattacking = 200



public sqrt(num) {
	new div = num; 
	new result = 1;
	while (div > result) {	// end when div == result, or just below
		div = (div + result) / 2	// take mean value as new divisor
		result = num / div
	}
	return div;
}

public unpausecounter(parm[]) {
	new id = parm[0]
	pausecounter[id] = false
	return PLUGIN_CONTINUE
}

public displaymeter(id) {
	if (get_cvar_num("anticamping_meter") != 0) {
		if (campmeter[id] > 100) {
			set_hudmessage(255, 0, 0, -1.0, 0.85, 0, 1.0, 2.0, 0.1, 0.1, 4)
			show_hudmessage(id,"Your camping: %i%",campmeter[id])
		} else if (campmeter[id] > 90) {
			set_hudmessage(255, 0, 0, -1.0, 0.85, 0, 1.0, 2.0, 0.1, 0.1, 4)
			show_hudmessage(id,"Your camping: %i%",campmeter[id])
		} else if (campmeter[id] > 80){
			set_hudmessage(255, 100, 0, -1.0, 0.85, 0, 1.0, 2.0, 0.1, 0.1, 4)
			show_hudmessage(id,"Your camping: %i%",campmeter[id])
		} else if (campmeter[id] > 50 ) {
			set_hudmessage(255, 255, 0, -1.0, 0.85, 0, 1.0, 2.0, 0.1, 0.1, 4)
			show_hudmessage(id,"Your camping: %i%",campmeter[id])
		} else if (campmeter[id] > 20 ) {
			set_hudmessage(0, 255, 0, -1.0, 0.85, 0, 1.0, 2.0, 0.1, 0.1, 4)
			show_hudmessage(id,"Your camping: %i%",campmeter[id])
		} else {
			set_hudmessage(0, 0, 255, -1.0, 0.85, 0, 1.0, 2.0, 0.1, 0.1, 4)
			show_hudmessage(id,"Your camping: %i%",campmeter[id])
		}
	}
	return PLUGIN_HANDLED
}

public checkcamping(){
	if (get_cvar_num("anticamping") == 0){
		set_task(1.0,"checkcamping",1)
		return PLUGIN_CONTINUE
	}
	new players[32]
	new numberofplayers
	new variance[3]
	new average[3]
	new variancetotal
	new standarddeviation
	new id
	new team
	new i
	new j
	get_players(players, numberofplayers, "a")
	for (i = 0; i < numberofplayers; ++i) {
		while (i < numberofplayers && pausecounter[players]) {
			++i
		}
		if (i >= numberofplayers){
			set_task(1.0,"checkcamping",1)
			return PLUGIN_CONTINUE
		}
		id = players
		for (j = 0; j < 3; ++j) {
			playercoord4[id][j] = playercoord3[id][j]
			playercoord3[id][j] = playercoord2[id][j]
			playercoord2[id][j] = playercoord1[id][j]
			playercoord1[id][j] = playercoord0[id][j]
		}
		get_user_origin(id, playercoord0[id], 0)
		for (j = 0; j < 3; ++j) {
			average[j] = (playercoord0[id][j] +
							playercoord1[id][j] +
							playercoord2[id][j] +
							playercoord3[id][j] +
							playercoord4[id][j]) / 5
			variance[j] = (((playercoord0[id][j] - average[j]) * (playercoord0[id][j] - average[j]) +
							  (playercoord1[id][j] - average[j]) * (playercoord1[id][j] - average[j]) +
							  (playercoord2[id][j] - average[j]) * (playercoord2[id][j] - average[j]) +
							  (playercoord3[id][j] - average[j]) * (playercoord3[id][j] - average[j]) +
							  (playercoord4[id][j] - average[j]) * (playercoord4[id][j] - average[j])) / 4)
		}
		variancetotal=variance[0]+variance[1]+variance[2]
		standarddeviation=sqrt(variancetotal)
		team = get_user_team(id)
		if (!de_map){
			if (team==2)	// Team 1 = Terro, Team 2 = CT
				campmeter[id] += (camptoleranceattacking - standarddeviation) / get_cvar_num("anticamping_camptime")
			else
				campmeter[id] += (camptoleranceattacking - standarddeviation) / get_cvar_num("anticamping_camptime")
		}
		else if (bombplanted){
			if (team == 1)	// Team 1 = Terro, Team 2 = CT
				campmeter[id] = 0
			else
				campmeter[id] += (camptoleranceattacking-standarddeviation)/get_cvar_num("anticamping_camptime")
		}
		else{
			if (team==2)	// Team 1 = Terro, Team 2 = CT
				campmeter[id] += (camptolerancedefending-standarddeviation)/get_cvar_num("anticamping_camptime")
			else
				campmeter[id] += (camptoleranceattacking-standarddeviation)/get_cvar_num("anticamping_camptime")
		}
		if (campmeter[id] < 80 ) {
			emit_sound(id,CHAN_VOICE,"player/heartbeat1.wav", 0.0, ATTN_NORM, SND_STOP, PITCH_NORM)
		}
		if (campmeter[id] < 0) {
			campmeter[id] = 0
		} else if (campmeter[id]>100) {
			switch(get_cvar_num("anticamping")) {
				case 1: {
					user_slap(id,get_cvar_num("anticamping_healthpunish"))
				}
				case 2: {
					set_user_health(id, get_user_health(id) - get_cvar_num("anticamping_healthpunish"))
				}
				case 3: {
					emit_sound(id,CHAN_VOICE,"player/heartbeat1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
				}
			}
			campmeter[id] = 100
		} else if (campmeter[id] > 90) {
			switch(get_cvar_num("anticamping")) {
				case 1: {
					user_slap(id,get_cvar_num("anticamping_healthpunish") / 5)
				}
				case 2: {
					set_user_health(id, get_user_health(id) - get_cvar_num("anticamping_healthpunish") / 5)
				}
				case 3: {
					emit_sound(id,CHAN_VOICE,"player/heartbeat1.wav", 0.5, ATTN_NORM, 0, PITCH_NORM)
				}
			}
		} else if (campmeter[id]>80){
			switch(get_cvar_num("anticamping")) {
				case 1: {
					user_slap(id,get_cvar_num("anticamping_healthpunish") / 10)
				}
				case 2: {
					set_user_health(id, get_user_health(id) - get_cvar_num("anticamping_healthpunish") / 10)
				}
				case 3: {
					emit_sound(id,CHAN_VOICE,"player/heartbeat1.wav", 0.1, ATTN_NORM, 0, PITCH_NORM)
				}
			}
		}
		displaymeter(id)
	}
	set_task(2.0,"checkcamping",1)
	return PLUGIN_CONTINUE
}

public damage_event(id) {
	if (get_cvar_num("anticamping") != 0) {
		new enemy = get_user_attacker(id)
		if (get_user_team(id)!=get_user_team(enemy)) {
			campmeter[id]=0
			campmeter[enemy]=0
		}
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public new_round(id) {
	if (get_cvar_num("anticamping") != 0) {
		bombplanted=false
		pausecounter[id]=true
		campmeter[id]=0
		new Float:freezetime = get_cvar_float("mp_freezetime")+1.0
		new parm[1]
		parm[0]=id
		set_task(freezetime,"unpausecounter",0,parm,1)
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public bartime_event(id) {
	if (get_cvar_num("anticamping") != 0) {
		pausecounter[id]=true
		campmeter[id]=0
		new Float:bar_time=float(read_data(1)+1)
		new parm[1]
		parm[0]=id
		set_task(bar_time,"unpausecounter",0,parm,1)
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public bomb_planted() {
	if (get_cvar_num("anticamping") != 0) {
		bombplanted=true
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public got_bomb(id) {
	if (get_cvar_num("anticamping") != 0) {
		de_map=true
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public round_end() {
	if (get_cvar_num("anticamping") != 0) {
		new players[32]
		new numberofplayers
		new id
		new i
		get_players(players, numberofplayers, "a")
		for (i = 0; i < numberofplayers; ++i) {
			id=players
			pausecounter[id]=true
			return PLUGIN_CONTINUE
		}
	}
	return PLUGIN_CONTINUE
}

public plugin_precache() {
	precache_sound("player/heartbeat1.wav")
	return PLUGIN_CONTINUE
}
public plugin_init() {
	register_plugin("Ultimate AntiCamping","1.01","SAMURAI")
	register_event("Damage", "damage_event", "b", "2!0")
	register_event("BarTime","bartime_event","b")
	register_event("ResetHUD", "new_round", "b")
	register_event("SendAudio", "bomb_planted", "a", "2&%!MRAD_BOMBPL")
	register_event("SendAudio", "round_end", "a", "2&%!MRAD_terwin","2&%!MRAD_ctwin","2&%!MRAD_rounddraw")
	register_event("StatusIcon", "got_bomb", "be", "1=1", "1=2", "2=c4")
	register_cvar("anticamping","1",0)  //0=Disabled, 1=Slap, 2=Health Reduction, 3=Heartbeat
	register_cvar("anticamping_camptime","20",0)  //Amount of time allowed to camp
	register_cvar("anticamping_healthpunish","5",0)  //Amount of health taken due to punishment
	register_cvar("anticamping_meter","1",0) //Display 'campmeter' to each cilent
	set_task(1.0,"checkcamping",1)
	return PLUGIN_CONTINUE
}
Cvar-uri le pui in amxx.cfg
-anticamping_camptime 20 (timpul in secunde in care un jucator poate sta la panda(ex daca sta 5 secunde incepe sa primeasca slap)
-anticamping_healthpunish 5 - cantitatea de Hp (viata) care i se va scade jucatorului pedepsit(poti pune cat doresti)(ex: daca lasi 5 la fiecare slap ii va lua 5 hp pana acesta se va misca sau pana moare daca nu se misca)


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| Afiseaza codul
cereri-pluginuri/cerere-plugin-anti-camp-t321024.html
Multumesc, dar nu asta este ceea ce caut. Eu vreau ca player-ul respectiv care face camp mai mult de 10 secunde sa ii se blocheze arma, sa numai poata sa traga pana nu face surf.
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04 Aug 2019, 16:05

AdrianJrr wrote:
04 Aug 2019, 16:00
(c) WaRninG. wrote:
04 Aug 2019, 10:55
| Afiseaza codul
/* Ultimate AntiCamping AMXMODX Plugin
* Fisier descarcat de pe www.cs-gothic.ro !
* Author : SAMURAI
* Version : 0.1
* event_hud codes from amxmod, cvars by SpaceDude -> ported to AMXX
* defined X & Y Position 
* Description : With this plugin add on you server an camper detector; Display on client's "Your Camping %value"
*               and have some punishments; slap, heartbert
*
* Thanks to razvy_10 for sugestion 
*/

#include <amxmodx>
#include <fun>

#define SND_STOP (1<<5)

new playercoord0[33][3]
new playercoord1[33][3]
new playercoord2[33][3]
new playercoord3[33][3]
new playercoord4[33][3]
new campmeter[33]
new bool:pausecounter[33]
new bool:bombplanted
new bool:de_map
new camptolerancedefending = 180
new camptoleranceattacking = 200



public sqrt(num) {
	new div = num; 
	new result = 1;
	while (div > result) {	// end when div == result, or just below
		div = (div + result) / 2	// take mean value as new divisor
		result = num / div
	}
	return div;
}

public unpausecounter(parm[]) {
	new id = parm[0]
	pausecounter[id] = false
	return PLUGIN_CONTINUE
}

public displaymeter(id) {
	if (get_cvar_num("anticamping_meter") != 0) {
		if (campmeter[id] > 100) {
			set_hudmessage(255, 0, 0, -1.0, 0.85, 0, 1.0, 2.0, 0.1, 0.1, 4)
			show_hudmessage(id,"Your camping: %i%",campmeter[id])
		} else if (campmeter[id] > 90) {
			set_hudmessage(255, 0, 0, -1.0, 0.85, 0, 1.0, 2.0, 0.1, 0.1, 4)
			show_hudmessage(id,"Your camping: %i%",campmeter[id])
		} else if (campmeter[id] > 80){
			set_hudmessage(255, 100, 0, -1.0, 0.85, 0, 1.0, 2.0, 0.1, 0.1, 4)
			show_hudmessage(id,"Your camping: %i%",campmeter[id])
		} else if (campmeter[id] > 50 ) {
			set_hudmessage(255, 255, 0, -1.0, 0.85, 0, 1.0, 2.0, 0.1, 0.1, 4)
			show_hudmessage(id,"Your camping: %i%",campmeter[id])
		} else if (campmeter[id] > 20 ) {
			set_hudmessage(0, 255, 0, -1.0, 0.85, 0, 1.0, 2.0, 0.1, 0.1, 4)
			show_hudmessage(id,"Your camping: %i%",campmeter[id])
		} else {
			set_hudmessage(0, 0, 255, -1.0, 0.85, 0, 1.0, 2.0, 0.1, 0.1, 4)
			show_hudmessage(id,"Your camping: %i%",campmeter[id])
		}
	}
	return PLUGIN_HANDLED
}

public checkcamping(){
	if (get_cvar_num("anticamping") == 0){
		set_task(1.0,"checkcamping",1)
		return PLUGIN_CONTINUE
	}
	new players[32]
	new numberofplayers
	new variance[3]
	new average[3]
	new variancetotal
	new standarddeviation
	new id
	new team
	new i
	new j
	get_players(players, numberofplayers, "a")
	for (i = 0; i < numberofplayers; ++i) {
		while (i < numberofplayers && pausecounter[players]) {
			++i
		}
		if (i >= numberofplayers){
			set_task(1.0,"checkcamping",1)
			return PLUGIN_CONTINUE
		}
		id = players
		for (j = 0; j < 3; ++j) {
			playercoord4[id][j] = playercoord3[id][j]
			playercoord3[id][j] = playercoord2[id][j]
			playercoord2[id][j] = playercoord1[id][j]
			playercoord1[id][j] = playercoord0[id][j]
		}
		get_user_origin(id, playercoord0[id], 0)
		for (j = 0; j < 3; ++j) {
			average[j] = (playercoord0[id][j] +
							playercoord1[id][j] +
							playercoord2[id][j] +
							playercoord3[id][j] +
							playercoord4[id][j]) / 5
			variance[j] = (((playercoord0[id][j] - average[j]) * (playercoord0[id][j] - average[j]) +
							  (playercoord1[id][j] - average[j]) * (playercoord1[id][j] - average[j]) +
							  (playercoord2[id][j] - average[j]) * (playercoord2[id][j] - average[j]) +
							  (playercoord3[id][j] - average[j]) * (playercoord3[id][j] - average[j]) +
							  (playercoord4[id][j] - average[j]) * (playercoord4[id][j] - average[j])) / 4)
		}
		variancetotal=variance[0]+variance[1]+variance[2]
		standarddeviation=sqrt(variancetotal)
		team = get_user_team(id)
		if (!de_map){
			if (team==2)	// Team 1 = Terro, Team 2 = CT
				campmeter[id] += (camptoleranceattacking - standarddeviation) / get_cvar_num("anticamping_camptime")
			else
				campmeter[id] += (camptoleranceattacking - standarddeviation) / get_cvar_num("anticamping_camptime")
		}
		else if (bombplanted){
			if (team == 1)	// Team 1 = Terro, Team 2 = CT
				campmeter[id] = 0
			else
				campmeter[id] += (camptoleranceattacking-standarddeviation)/get_cvar_num("anticamping_camptime")
		}
		else{
			if (team==2)	// Team 1 = Terro, Team 2 = CT
				campmeter[id] += (camptolerancedefending-standarddeviation)/get_cvar_num("anticamping_camptime")
			else
				campmeter[id] += (camptoleranceattacking-standarddeviation)/get_cvar_num("anticamping_camptime")
		}
		if (campmeter[id] < 80 ) {
			emit_sound(id,CHAN_VOICE,"player/heartbeat1.wav", 0.0, ATTN_NORM, SND_STOP, PITCH_NORM)
		}
		if (campmeter[id] < 0) {
			campmeter[id] = 0
		} else if (campmeter[id]>100) {
			switch(get_cvar_num("anticamping")) {
				case 1: {
					user_slap(id,get_cvar_num("anticamping_healthpunish"))
				}
				case 2: {
					set_user_health(id, get_user_health(id) - get_cvar_num("anticamping_healthpunish"))
				}
				case 3: {
					emit_sound(id,CHAN_VOICE,"player/heartbeat1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
				}
			}
			campmeter[id] = 100
		} else if (campmeter[id] > 90) {
			switch(get_cvar_num("anticamping")) {
				case 1: {
					user_slap(id,get_cvar_num("anticamping_healthpunish") / 5)
				}
				case 2: {
					set_user_health(id, get_user_health(id) - get_cvar_num("anticamping_healthpunish") / 5)
				}
				case 3: {
					emit_sound(id,CHAN_VOICE,"player/heartbeat1.wav", 0.5, ATTN_NORM, 0, PITCH_NORM)
				}
			}
		} else if (campmeter[id]>80){
			switch(get_cvar_num("anticamping")) {
				case 1: {
					user_slap(id,get_cvar_num("anticamping_healthpunish") / 10)
				}
				case 2: {
					set_user_health(id, get_user_health(id) - get_cvar_num("anticamping_healthpunish") / 10)
				}
				case 3: {
					emit_sound(id,CHAN_VOICE,"player/heartbeat1.wav", 0.1, ATTN_NORM, 0, PITCH_NORM)
				}
			}
		}
		displaymeter(id)
	}
	set_task(2.0,"checkcamping",1)
	return PLUGIN_CONTINUE
}

public damage_event(id) {
	if (get_cvar_num("anticamping") != 0) {
		new enemy = get_user_attacker(id)
		if (get_user_team(id)!=get_user_team(enemy)) {
			campmeter[id]=0
			campmeter[enemy]=0
		}
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public new_round(id) {
	if (get_cvar_num("anticamping") != 0) {
		bombplanted=false
		pausecounter[id]=true
		campmeter[id]=0
		new Float:freezetime = get_cvar_float("mp_freezetime")+1.0
		new parm[1]
		parm[0]=id
		set_task(freezetime,"unpausecounter",0,parm,1)
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public bartime_event(id) {
	if (get_cvar_num("anticamping") != 0) {
		pausecounter[id]=true
		campmeter[id]=0
		new Float:bar_time=float(read_data(1)+1)
		new parm[1]
		parm[0]=id
		set_task(bar_time,"unpausecounter",0,parm,1)
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public bomb_planted() {
	if (get_cvar_num("anticamping") != 0) {
		bombplanted=true
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public got_bomb(id) {
	if (get_cvar_num("anticamping") != 0) {
		de_map=true
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public round_end() {
	if (get_cvar_num("anticamping") != 0) {
		new players[32]
		new numberofplayers
		new id
		new i
		get_players(players, numberofplayers, "a")
		for (i = 0; i < numberofplayers; ++i) {
			id=players
			pausecounter[id]=true
			return PLUGIN_CONTINUE
		}
	}
	return PLUGIN_CONTINUE
}

public plugin_precache() {
	precache_sound("player/heartbeat1.wav")
	return PLUGIN_CONTINUE
}
public plugin_init() {
	register_plugin("Ultimate AntiCamping","1.01","SAMURAI")
	register_event("Damage", "damage_event", "b", "2!0")
	register_event("BarTime","bartime_event","b")
	register_event("ResetHUD", "new_round", "b")
	register_event("SendAudio", "bomb_planted", "a", "2&%!MRAD_BOMBPL")
	register_event("SendAudio", "round_end", "a", "2&%!MRAD_terwin","2&%!MRAD_ctwin","2&%!MRAD_rounddraw")
	register_event("StatusIcon", "got_bomb", "be", "1=1", "1=2", "2=c4")
	register_cvar("anticamping","1",0)  //0=Disabled, 1=Slap, 2=Health Reduction, 3=Heartbeat
	register_cvar("anticamping_camptime","20",0)  //Amount of time allowed to camp
	register_cvar("anticamping_healthpunish","5",0)  //Amount of health taken due to punishment
	register_cvar("anticamping_meter","1",0) //Display 'campmeter' to each cilent
	set_task(1.0,"checkcamping",1)
	return PLUGIN_CONTINUE
}
Cvar-uri le pui in amxx.cfg
-anticamping_camptime 20 (timpul in secunde in care un jucator poate sta la panda(ex daca sta 5 secunde incepe sa primeasca slap)
-anticamping_healthpunish 5 - cantitatea de Hp (viata) care i se va scade jucatorului pedepsit(poti pune cat doresti)(ex: daca lasi 5 la fiecare slap ii va lua 5 hp pana acesta se va misca sau pana moare daca nu se misca)


SURSA OFICIALA :
| Afiseaza codul
cereri-pluginuri/cerere-plugin-anti-camp-t321024.html
Multumesc, dar nu asta este ceea ce caut. Eu vreau ca player-ul respectiv care face camp mai mult de 10 secunde sa ii se blocheze arma, sa numai poata sa traga pana nu face surf.
Cred ca ar trebui sa cauti un scripter sa-ti faca acest plugin si gratis cu asa ceva nu cred ca te ajuta nimeni :(( dar poate cine stie se va gasi cineva.
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08 Aug 2019, 13:48

Code: Select all

#include <amxmodx>
#include <hamsandwich>
#include <fakemeta>

#define TIME_AS 25.0

new Float:player_origin[33][3],bool:block[33]

#define valid(%1)	!(is_user_bot(%1)||is_user_hltv(%1))

public plugin_init()
{
    RegisterHam(Ham_Spawn, "player", "e_Spawn", 1);
    register_forward(FM_PlayerPreThink, "PlayerPreThink")
}

public e_Spawn(id)	if(is_user_alive(id)&&valid(id))	set_task(TIME_AS, "get_spawn", id);

public get_spawn(id)
{
    pev(id, pev_origin, player_origin[id]);
    set_task(1.0, "check_afk", id,.flags="b");
}

public check_afk(id)
{
    if(is_user_alive(id))
    {
	if(same_origin(id)&&!block[id])	block[id]=true
	else block[id]=false
    }
}

stock same_origin(id)
{
    new Float:origin[3];
    pev(id, pev_origin, origin);
    for(new i = 0; i < 3; i++)	if(origin[i] != player_origin[id][i])	return 0;
    return 1;
}

public PlayerPreThink(id){
    if(!is_user_alive(id))	return
    new button = pev(id,pev_button)
    if(block[id] && (button & IN_ATTACK || button & IN_ATTACK2))	set_pev(id,pev_button,(button & ~IN_ATTACK) & ~IN_ATTACK2)
}

#pragma tabsize 0
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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10 Aug 2019, 02:26

L E V I N multumesc frumos.
Pwpix <3 :*
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12 Aug 2019, 16:13

Am observat niste probleme. Cand stai camp se blocheaza foarte putin timp, maxim 2 secunde si dupa poti trage iar. Apropo, se poate adauga si 1 mesaj? Ai facut camp 15 secunde, misca !
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12 Aug 2019, 19:37

păi dacă se mișcă logic

Code: Select all

#include <amxmodx>
#include <hamsandwich>
#include <fakemeta>

#define TIME_AS 25.0
#define TIME_CHECK 15

new Float:player_origin[33][3],bool:block[33]

#define valid(%1)	!(is_user_bot(%1)||is_user_hltv(%1))

public plugin_init()
{
    RegisterHam(Ham_Spawn, "player", "e_Spawn", 1);
    register_forward(FM_PlayerPreThink, "PlayerPreThink")
}

public e_Spawn(id)	if(is_user_alive(id)&&valid(id))	block[id]=false,set_task(TIME_AS, "get_spawn", id);

public get_spawn(id)
{
    pev(id, pev_origin, player_origin[id]);
    set_task(float(TIME_CHECK), "check_afk", id,.flags="b");
}

public check_afk(id)
{
    if(is_user_alive(id))
    {
	if(same_origin(id)&&!block[id])
	{
		block[id]=true
		client_print(id,print_chat,"ai stat afk %d secunde",TIME_CHECK)
	}
	else block[id]=false
    }
}

stock same_origin(id)
{
    new Float:origin[3];
    pev(id, pev_origin, origin);
    for(new i = 0; i < 3; i++)	if(origin[i] != player_origin[id][i])	return 0;
    return 1;
}

public PlayerPreThink(id){
    if(!is_user_alive(id))	return
    new button = pev(id,pev_button)
    if(block[id] && (button & IN_ATTACK || button & IN_ATTACK2))	set_pev(id,pev_button,(button & ~IN_ATTACK) & ~IN_ATTACK2)
}

#pragma tabsize 0
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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18 Aug 2019, 05:07

Inca pot sa trag. Deci ca sa fie mai usor pune ca atunci cand faci camp 15 secunde sa ti se blocheze arma pentru 5 secunde, orice arma, chiar daca te misti ea sa fie blocata 5 secunde. Si as dori ca mesajul sa fie in hud, chiar in mijloc, te rog. Mersi

Știți cumva de ce apare asta în user.ini,advertisments.ini și în gamecp/config?

status == -1 errno == 104 in Socket::recvstatus == -1 errno == 104 in Socket::recvstatus == -1 errno == 104 in Socket::recvstatus == -1 errno == 104 in Socket::recvstatus == -1 errno == 104 in Socket::recvstatus == -1 errno == 104 in Socket::recvstatus == -1 errno == 104 in Socket::recvstatus == -1 errno == 104 in Socket::recvstatus == -1 errno == 104 in Socket::recvstatus == -1 errno == 104 in Socket::recvstatus == -1 errno == 104 in Socket::recvstatus == -1 errno == 104 in Socket::recv
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