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- 2.16 beta | Afiseaza codul
#include <amxmodx> #include <amxmisc> #include <engine> #include <sqlx> #include <fakemeta> #include <fun> #include <cstrike> #include <hamsandwich> #include <xs> #include <ColorChat> #define PLUGIN "Global Offensive" #define VERSION "2.16" #define AUTHOR "Filiq_ & DeRoiD" // De la deroid am inceput pluginul. new const Prefix[] = "[CSGOMOD]"; new SQL_Host[32], SQL_Database[32], SQL_User[32], SQL_Password[32]; new Handle:SQL_TUPLE; new ServerLoaded; new const SkinFolder[] = "deroidcsgo/"; new const DSkinFolder[] = "deroidcsgo/default/"; #define MAXP 32 + 1 #define MAXWP 120 + 1 #define MAXCASES 6 #define MAXKNIFESKINS 30 + 1 #define MAXTRADEINSAMETIME 5 #pragma semicolon 1 new Weapons[MAXP][MAXWP], SkinDataTrade[MAXWP][32], inUse[MAXP][4], Dollars[MAXP], Cases[MAXP][MAXCASES+1], Keys[MAXP], Name[MAXP][32], TradeFounding[MAXP], inTrade[MAXP], TradeID[MAXP], TradePiece[MAXP], TradeItem[MAXP], TradeDollars[MAXP], TradePartner[MAXP], Accept[MAXP], MarketDollar[MAXP], MarketItem[MAXP], InMarket[MAXP], bool:Logined[MAXP], User[MAXP][32], Password[MAXP][32], Found[MAXP], UserLoad[MAXP], RegisterMod[MAXP], inProgress[MAXP], UserID[MAXP], Activity[MAXP], Choosen[MAXP], CurrentRank[MAXP], Kills[MAXP], Weaponss = 0; new dSync; new CvarHost, CvarDatabase, CvarUser, CvarPassword, CvarFoundCase, CvarFoundKey, CvarMinDollarDrop, CvarMaxDollarDrop, CvarMinDollarMarket, CvarMaxDollarMarket, CvarSkinCheck, CvarMenuButton, CvarWeaponMenu, CvarGiveSmokeGrenade; new MinDollarMarket, MaxDollarMarket, MinDollarDrop, MaxDollarDrop, FoundKeyChance, FoundCasesChance, GiveSmokeGrenade; new PendingTrade, PTradeId[MAXP]; new const AnimationIDs[][] = { { 0, 0, 0 }, { 6, 0, 1 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 6, 0, 1 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 6, 0, 1 }, { 6, 0, 1 }, { 16, 17, 2 }, { 13, 0, 2 }, { 6, 0, 1 }, { 6, 0, 1 }, { 0, 0, 0 }, { 0, 0, 0 }, { 15, 14, 1 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 6, 0, 2 }, { 0, 0, 0 }, { 6, 0, 1 }, { 8, 0, 3 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }; new const DropData[][] = { { 0, 00, 00, 00, 00, 00, 00, 00, 00, 00, 0000 }, { 0, 01, 11, 21, 33, 43, 53, 65, 75, 85, 0000 }, { 0, 31, 41, 51, 83, 73, 63, 35, 45, 55, 0000 }, { 1, 81, 71, 61, 13, 23, 03, 25, 15, 05, 0004 }, { 1, 02, 12, 22, 34, 44, 54, 66, 76, 86, 0008 }, { 1, 32, 42, 52, 84, 74, 64, 36, 46, 56, 0010 }, { 1, 82, 72, 62, 14, 24, 04, 26, 16, 06, 0020 } }; new const DefaultModels[][][] = { { "", "" }, { "", "" }, { "", "" }, { "", "" }, { "HE.mdl", "weapon_hegrenade" }, { "", "" }, { "C4.mdl", "weapon_c4" }, { "", "" }, { "", "" }, { "", "" }, { "", "" }, { "", "" }, { "", "" }, { "", "" }, { "Galil.mdl", "weapon_galil" }, { "Famas.mdl", "weapon_famas" }, { "USP-S.mdl", "weapon_usp" }, { "Glock.mdl", "weapon_glock18" }, { "AWP.mdl", "weapon_awp" }, { "MP7.mdl", "weapon_mp5navy" }, { "", "" }, { "", "" }, { "M4A4.mdl", "weapon_m4a1" }, { "", "" }, { "", "" }, { "FLASH.mdl", "weapon_flashbang" }, { "Deagle.mdl", "weapon_deagle" }, { "", "" }, { "AK47.mdl", "weapon_ak47" }, { "Knife.mdl", "weapon_knife" }, { "", "" }, { "", "" }, { "", "" } }; new SkinData[256][256][256]; new const RareData[][] = { "", "\d", "\w", "\r", "\y" }; new const KeyName[] = "Key"; new const Case_Data[][][] = { { "Case Name", "Found Num 0.1-100.0%" }, //Last must be 1 { "Chroma Case", 1000 }, //First must be 1000 { "Chroma 2 Case", 1025 }, { "Chroma 3 Case", 0380 }, { "Gamma Case", 0105 }, { "Gamma 2 Case", 0017 }, { "Falcion Case", 0009 } }; new const FirstWeaponNames[][][] = { { "", "", 0 }, { "AK47", "weapon_ak47", CSW_AK47 }, { "M4A4", "weapon_m4a1", CSW_M4A1 }, { "AWP", "weapon_awp", CSW_AWP }, { "FAMAS", "weapon_famas", CSW_FAMAS }, { "MP5", "weapon_mp5navy", CSW_MP5NAVY }, { "GALIL", "weapon_galil", CSW_GALIL } }; new const SecondaryWeaponNames[][][] = { { "", "", 0 }, { "DEAGLE", "weapon_deagle", CSW_DEAGLE }, { "USP", "weapon_usp", CSW_USP }, { "GLOCK-18", "weapon_glock18", CSW_GLOCK18 } }; new const Ranks[][] = { "", "Silver I", "Silver II", "Silver III", "Silver IV", "Silver Elite", "Silver Elite Master", "Gold Nova I", "Gold Nova II", "Gold Nova III", "Gold Nova Master", "Master Guardian I", "Master Guardian II", "Master Guardian Elite", "Distinguished Master Guardian", "Legendary Eagle", "Legendary Eagle Master", "Supreme Master First Class", "The Global Elite", "" }; new const RankKills[] = { 0, 0, 25, 100, 250, 750, 1000, 1500, 2250, 3000, 3900, 4900, 5900, 7000, 8500, 10000, 15000, 22000, 30000, 40000, 0 }; public plugin_precache() { new Line[156], Data[5][60], Len, Skins[50], Folder[50], String[100]; Weaponss++; get_configsdir(Folder, 47); format(Skins, 47, "%s/skins.cfg", Folder); if(file_exists(Skins)) { for(new i; i < file_size(Skins, 1); i++) { read_file(Skins, i, Line, 127, Len); if(Line[0] == ';' || Weaponss == MAXWP+1) continue; // { "Name", "VMODEL", "PMODEL", 0, 0 } // { "AK-47 | Outlaw", "ak47/Outlaw", "", CSW_AK47, COMMON }, parse(Line, Data[0], 50, Data[1], 30, Data[2], 30, Data[3], 20, Data[4], 11); formatex(SkinData[Weaponss][0], 50, Data[0]); if(contain(Data[1], "mdl") != -1) { formatex(SkinData[Weaponss][1], 50, Data[1]); formatex(String, 100, "models/%s%s.mdl", SkinFolder, Data[1]); precache_model(String); } if(contain(Data[1], "mdl") != -1) { formatex(SkinData[Weaponss][1], 50, Data[2]); formatex(String, 100, "models/%s%s.mdl", SkinFolder, Data[2]); precache_model(String); } SkinData[3][0] = str_to_num(Data[3]); SkinData[4][0] = str_to_num(Data[4]); server_print("Am icnarcat arma: %s cu modelul %s cu raritatea %d | %d", Data[0], Data[1], str_to_num(Data[3]), str_to_num(Data[4])); Weaponss++; } } new Mdl[96]; /*for(new i = 1; i < Weaponss; i++) { if(strlen(SkinData[0]) > 1) { formatex(Mdl, charsmax(Mdl), "models/%s%s.mdl", SkinFolder, SkinData[1]); precache_model(Mdl); } if(strlen(SkinData[2]) > 1) { formatex(Mdl, charsmax(Mdl), "models/%s%s.mdl", SkinFolder, SkinData[2]); precache_model(Mdl); } }*/ for(new i = 1; i < sizeof(DefaultModels); i++) { if(strlen(DefaultModels[0]) > 1) { formatex(Mdl, charsmax(Mdl), "models/%s%s", DSkinFolder, DefaultModels[0]); precache_model(Mdl); } } } public plugin_end() { SQL_FreeHandle(SQL_TUPLE); } public plugin_init() { for(new i; i < MAXWP; i++) { copy(SkinDataTrade, 31, SkinData[0]); } register_plugin(PLUGIN, VERSION, AUTHOR); register_cvar(PLUGIN, VERSION, FCVAR_SERVER); register_dictionary("csgov2.txt"); CvarHost = register_cvar("csgo_host", "remotemysql.com"); CvarDatabase = register_cvar("csgo_db", "TPOiI8MQGM"); CvarUser = register_cvar("csgo_user", "TPOiI8MQGM"); CvarPassword = register_cvar("csgo_pw", "K8esX5d99M"); get_pcvar_string(CvarHost, SQL_Host, charsmax(SQL_Host)); get_pcvar_string(CvarDatabase, SQL_Database, charsmax(SQL_Database)); get_pcvar_string(CvarUser, SQL_User, charsmax(SQL_User)); get_pcvar_string(CvarPassword, SQL_Password, charsmax(SQL_Password)); CvarFoundCase = register_cvar("csgo_casefound", "20"); CvarFoundKey = register_cvar("csgo_keyfound", "15"); CvarMinDollarDrop = register_cvar("csgo_minddrop", "1"); CvarMaxDollarDrop = register_cvar("csgo_maxddrop", "3"); CvarMinDollarMarket = register_cvar("csgo_minmarketd", "10"); CvarMaxDollarMarket = register_cvar("csgo_maxmarketd", "1000000"); CvarSkinCheck = register_cvar("csgo_scheck", "1"); CvarMenuButton = register_cvar("csgo_mbutton", "1"); CvarWeaponMenu = register_cvar("csgo_wpmenu", "1"); CvarGiveSmokeGrenade = register_cvar("csgo_givesg", "0"); FoundCasesChance = get_pcvar_num(CvarFoundCase); FoundKeyChance = get_pcvar_num(CvarFoundKey); MinDollarDrop = get_pcvar_num(CvarMinDollarDrop); MaxDollarDrop = get_pcvar_num(CvarMaxDollarDrop); MinDollarMarket = get_pcvar_num(CvarMinDollarMarket); MaxDollarMarket = get_pcvar_num(CvarMaxDollarMarket); FoundCasesChance = get_pcvar_num(CvarFoundCase); GiveSmokeGrenade = get_pcvar_num(CvarGiveSmokeGrenade); register_concmd("TRADEPIECE", "cmdPiece"); register_concmd("TRADEDOLLARS", "cmdDollarT"); register_concmd("MARKETDOLLAR", "cmdDollarM"); register_concmd("MY_USERNAME", "cmdUser"); register_concmd("MY_PASSWORD", "cmdPassword"); register_clcmd("say /menu", "MainMenu"); if(get_pcvar_num(CvarSkinCheck) == 1) register_impulse(100, "SkinCheck"); if(get_pcvar_num(CvarMenuButton) == 1) register_impulse(201, "MainMenu"); register_event("DeathMsg", "Death", "a"); dSync = CreateHudSyncObj(); for(new i = 1; i < sizeof(DefaultModels); i++) { if(strlen(DefaultModels[i][1]) > 0) { RegisterHam(Ham_Item_Deploy, DefaultModels[i][1], "WeaponSkin", 1); } } RegisterHam(Ham_Spawn, "player", "PlayerSpawn", 1); if(get_pcvar_num(CvarWeaponMenu) == 1) { register_message(get_user_msgid("StatusIcon"), "msgStatusIcon"); register_clcmd("say /guns", "Guns"); register_clcmd("say guns", "Guns"); } register_clcmd("say", "HandleSay"); set_task(55.0, "Message", 20170309, _, _, "b"); SQL_FirstLoad() ; } public msgStatusIcon(msgid, msgdest, id) { static szIcon[8]; get_msg_arg_string(2, szIcon, 7); if(equal(szIcon, "buyzone") && get_msg_arg_int(1)) { set_pdata_int(id, 235, get_pdata_int(id, 235) & ~(1<<0)); return PLUGIN_HANDLED; } return PLUGIN_CONTINUE; } public Message() { for(new i; i < MAXP; i++) if(is_user_connected(i)) print_color(i, "!g%s!y %L", Prefix, i, "SVMESSAGE"); } public HandleSay(id) { new Message[192], None[2][32], Chat[192], Alive[16]; read_args(Message, 191); remove_quotes(Message); formatex(None[0], 31, ""); formatex(None[1], 31, " "); if(Message[0] == '@' || Message[0] == '!' || equal (Message, "")) return PLUGIN_HANDLED; if(!is_user_alive(id)) Alive = "*DEATH* "; else Alive = ""; if(!equali(Message, None[0]) && !equali(Message, None[1])) { if(Logined[id]) { formatex(Chat, 191, "^1%s^4[%s] ^3%s^1 : %s", Alive, Ranks[CurrentRank[id]], Name[id], Message); } else { formatex(Chat, 191, "^1%s^4[Unranked] ^3%s^1 : %s", Alive, Name[id], Message); } switch(cs_get_user_team(id)) { case CS_TEAM_T: ColorChat(0, RED, Chat); case CS_TEAM_CT: ColorChat(0, BLUE, Chat); case CS_TEAM_SPECTATOR: ColorChat(0, GREY, Chat); } return PLUGIN_HANDLED; } return PLUGIN_HANDLED; } public Death() { new id = read_data(1); new x = read_data(2); if(id == 0 || id == x || x == 0 || !Logined[id]) { return; } new DollarDrop = random_num(MinDollarDrop, MaxDollarDrop); Dollars[id] += DollarDrop; set_hudmessage(0, 255, 0, -1.00, 0.85, 0, 6.0, 2.0); ShowSyncHudMsg(id, dSync, "+%d$", x); new Drop = random_num(1, 100); if(FoundCasesChance >= Drop) { DropCase(id); } else if(FoundCasesChance+FoundKeyChance >= Drop) { for(new i; i < MAXP; i++) if(is_user_connected(i)) print_color(i, "!g%s!y %L", Prefix, i, "FOUND", Name[id], KeyName); Keys[id]++; } Kills[id]++; if(RankKills[CurrentRank[id]+1] <= Kills[id] && RankKills[CurrentRank[id]+1] != 0) { CurrentRank[id]++; print_color(id, "!g%s!y %L", Prefix, id, "RANKNEWLV", Ranks[CurrentRank[id]]); } SQL_UpdateUser(id); } public DropCase(id) { new RandomNum; RandomNum = random(1001); for(new i = 1; i < sizeof(Case_Data); i++) { if(Case_Data[i][1][0] <= RandomNum) { for(new x; x < MAXP; x++) if(is_user_connected(x)) print_color(x, "!g%s!y %L", Prefix, x, "FOUND", Name[id], Case_Data[i][0]); Cases[id][i]++; break; } } SQL_UpdateUser(id); } public SkinDrop(id, CaseNum) { new RandomNum = random_num(1, 1000); if(DropData[CaseNum][10] >= RandomNum && DropData[CaseNum][0] == 1) { new RandomKnife = random_num(91, 90+MAXKNIFESKINS-1); Weapons[id][RandomKnife]++; for(new i; i < MAXP; i++) if(is_user_connected(i)) print_color(i, "!g%s!y %L", Prefix, i, "UNBOXING", Name[id], SkinData[RandomKnife][0]); } else { new RandomNums[2], DroppedSkin; RandomNum = random_num(1, 10); if(RandomNum == 1) { RandomNums[0] = 7; RandomNums[1] = 9; } else if(RandomNum <= 4) { RandomNums[0] = 4; RandomNums[1] = 6; } else if(RandomNum <= 10) { RandomNums[0] = 1; RandomNums[1] = 3; } DroppedSkin = DropData[CaseNum][random_num(RandomNums[0], RandomNums[1])]; Weapons[id][DroppedSkin]++; for(new i; i < MAXP; i++) if(is_user_connected(i)) print_color(i, "!g%s!y %L", Prefix, i, "UNBOXING", Name[id], SkinData[DroppedSkin][0]); } SQL_UpdateUser(id); } public WeaponSkin(f) { new id = get_pdata_cbase(f, 41, 4); new wid = cs_get_weapon_id(f); if(id > 32 || id < 1 || !is_user_alive(id)) { return HAM_SUPERCEDE; } new k = AnimationIDs[wid][2], Mdl[86]; if(inUse[id][k] > 0 && SkinData[inUse[id][k]][3][0] == wid && Weapons[id][inUse[id][k]] > 0) { formatex(Mdl, charsmax(Mdl), "models/%s%s.mdl", SkinFolder, SkinData[inUse[id][k]][1]); set_pev(id, pev_viewmodel2, Mdl); if(strlen(SkinData[inUse[id][k]][2]) > 0) { formatex(Mdl, charsmax(Mdl), "models/%s%s.mdl", SkinFolder, SkinData[inUse[id][k]][2]); set_pev(id, pev_weaponmodel2, Mdl); } } else { formatex(Mdl, charsmax(Mdl), "models/%s%s", DSkinFolder, DefaultModels[wid][0]); set_pev(id, pev_viewmodel2, Mdl); } return HAM_IGNORED; } public MainMenu(id) { if(!Logined[id]) { RegMenu(id); return; } new String[128]; formatex(String, charsmax(String), "%L", id, "MAINMENU", Dollars[id]); new Menu = menu_create(String, "MainMenuh"); formatex(String, charsmax(String), "%L", id, "INVENTORY"); menu_additem(Menu, String, "1"); formatex(String, charsmax(String), "%L", id, "CASEOPEN"); menu_additem(Menu, String, "2"); formatex(String, charsmax(String), "%L", id, "TRADE"); menu_additem(Menu, String, "3"); formatex(String, charsmax(String), "%L^n", id, "MARKET"); menu_additem(Menu, String, "4"); if(RankKills[CurrentRank[id]+1] != 0) { formatex(String, charsmax(String), "%L%L", id, "TRASH", id, "RANKMENU", Ranks[CurrentRank[id]], Kills[id], RankKills[CurrentRank[id]+1], Ranks[CurrentRank[id]+1]); } else { formatex(String, charsmax(String), "%L%L", id, "TRASH", id, "RANKMENUMAX", Ranks[CurrentRank[id]], Kills[id]); } menu_additem(Menu, String, "5"); menu_display(id, Menu); } public MainMenuh(id, Menu, Item) { if(Item == MENU_EXIT) { menu_destroy(Menu); return; } new Data[14], Line[32]; new Access, Callback; menu_item_getinfo(Menu, Item, Access, Data, charsmax(Data), Line, charsmax(Line), Callback); new x = str_to_num(Data); switch(x) { case 1 : { Inventory(id); } case 2 : { CaseMenu(id); if(MarketItem[id] > 0 || TradeItem[id] > 0 || inTrade[id] > 0) { print_color(id, "!g%s!y %L", Prefix, id, "TMMESSAGE"); DeleteTradeandMarket(id); } } case 3 : { if(PendingTrade > MAXTRADEINSAMETIME && PTradeId[id] == 0) { print_color(id, "!g%s!y %L", Prefix, id, "BLOCKTRADE"); return; } TradeMenu(id); if(MarketItem[id] > 0) { print_color(id, "!g%s!y %L", Prefix, id, "TMMESSAGE"); DeleteTradeandMarket(id); } } case 4 : { MMarketMenu(id); if(TradeItem[id] > 0 || inTrade[id] > 0) { print_color(id, "!g%s!y %L", Prefix, id, "TMMESSAGE"); DeleteTradeandMarket(id); } } case 5 : { TrashMenu(id); if(MarketItem[id] > 0 || TradeItem[id] > 0 || inTrade[id] > 0) { print_color(id, "!g%s!y %L", Prefix, id, "TMMESSAGE"); DeleteTradeandMarket(id); } } } } public CaseMenu(id) { new String[128]; formatex(String, charsmax(String), "%L", id, "CASEOPENM", Keys[id]); new Menu = menu_create(String, "CaseMenuh"); for(new i = 1; i < sizeof(Case_Data); i++) { new NumToString[6]; num_to_str(i, NumToString, 5); formatex(String, charsmax(String), "%s \r(%d)", Case_Data[i][0], Cases[id][i]); menu_additem(Menu, String, NumToString); } menu_display(id, Menu); } public CaseMenuh(id, Menu, Item) { if(Item == MENU_EXIT) { menu_destroy(Menu); return; } new Data[14], Line[32]; new Access, Callback; menu_item_getinfo(Menu, Item, Access, Data, charsmax(Data), Line, charsmax(Line), Callback); new x = str_to_num(Data); if(Cases[id][x] > 0 && Keys[id] > 0) { Keys[id]--; Cases[id][x]--; SkinDrop(id, x); } else if(Keys[id] == 0) { print_color(id, "!g%s!y %L", Prefix, id, "NOTENOUGHK"); } else { print_color(id, "!g%s!y %L", Prefix, id, "NOTENOUGHC"); } CaseMenu(id); } public TrashMenu(id) { new String[128]; formatex(String, charsmax(String), "%L", id, "TRASH"); new Menu = menu_create(String, "TrashMenuh"); for(new i = 1; i < Weaponss; i++) { if(Weapons[id][i] > 0 && strlen(SkinData[i][0]) > 1) { new NumToString[6]; num_to_str(i, NumToString, 5); if(SkinData[i][3][0] != CSW_KNIFE) formatex(String, charsmax(String), "%s%s \y(%d)", RareData[SkinData[i][4][0]], SkinData[i][0], Weapons[id][i]); else formatex(String, charsmax(String), "%s%s \w(%d)", RareData[SkinData[i][4][0]], SkinData[i][0], Weapons[id][i]); menu_additem(Menu, String, NumToString); } } menu_display(id, Menu); } public TrashMenuh(id, Menu, Item) { if(Item == MENU_EXIT) { menu_destroy(Menu); return; } new Data[14], Line[32]; new Access, Callback; menu_item_getinfo(Menu, Item, Access, Data, charsmax(Data), Line, charsmax(Line), Callback); new x = str_to_num(Data); Weapons[id][x]--; TrashMenu(id); SQL_UpdateUser(id); } public Inventory(id) { new String[128]; formatex(String, charsmax(String), "%L", id, "INVENTORY"); new Menu = menu_create(String, "Inventoryh"); for(new i = 1; i < Weaponss; i++) { if(Weapons[id][i] > 0 && strlen(SkinData[i][0]) > 1) { new NumToString[6]; num_to_str(i, NumToString, 5); if(SkinData[i][3][0] != CSW_KNIFE) formatex(String, charsmax(String), "%s%s \y(%d)", RareData[SkinData[i][4][0]], SkinDataTrade[i], Weapons[id][i]); else formatex(String, charsmax(String), "%s%s \w(%d)", RareData[SkinData[i][4][0]], SkinDataTrade[i], Weapons[id][i]); menu_additem(Menu, String, NumToString); } } menu_display(id, Menu); } public Inventoryh(id, Menu, Item) { if(Item == MENU_EXIT) { menu_destroy(Menu); return; } new Data[14], Line[32]; new Access, Callback; menu_item_getinfo(Menu, Item, Access, Data, charsmax(Data), Line, charsmax(Line), Callback); new x = str_to_num(Data); if(SkinData[x][3][0] == 16 || SkinData[x][3][0] == 17 || SkinData[x][3][0] == 26) { inUse[id][2] = x; } else if(SkinData[x][3][0] == 29) { inUse[id][3] = x; } else { inUse[id][1] = x; } } public SkinCheck(id) { if(!is_user_alive(id)) return PLUGIN_HANDLED; new Sil, WPName[32]; formatex(WPName, charsmax(WPName), DefaultModels[get_user_weapon(id)][1]); new WPN = find_ent_by_owner(-1, DefaultModels[get_user_weapon(id)][1], id); if(get_user_weapon(id) == CSW_M4A1 || get_user_weapon(id) == CSW_USP) Sil = cs_get_weapon_silen(WPN); if(get_user_weapon(id) == CSW_AWP) cs_set_user_zoom(id, 0, 0); PlayAnimation(id, AnimationIDs[get_user_weapon(id)][Sil]); return PLUGIN_HANDLED; } public TradeMenu(id) { if(TradePiece[id] == 0) { TradePiece[id] = 1; } new String[128], kid, Menu; if(TradePartner[id] > 0) kid = TradePartner[id]; else kid = TradeID[id]; if(TradeFounding[id] == 1) { formatex(String, charsmax(String), "%L", id, "WANTTRADE", Name[kid]); } else if(inTrade[id] == 1 && inTrade[kid] == 1) { formatex(String, charsmax(String), "%L", id, "TRADEITEMS", Name[kid]); } else { formatex(String, charsmax(String), "%L", id, "TRADEDOLLAR", Dollars[id]); } Menu = menu_create(String, "TradeMenuh"); if(TradeFounding[id] == 1) { formatex(String, charsmax(String), "%L", id, "TRADEACCEPT"); menu_additem(Menu, String, "-3"); formatex(String, charsmax(String), "%L", id, "TRADEREJECT"); menu_additem(Menu, String, "-2"); } else if(inTrade[id] == 1 && inTrade[kid] == 1) { if(TradeItem[kid] == 0) { formatex(String, charsmax(String), "%L", id, "TRADENOTHING"); } else if(TradeItem[kid] > 0 && TradeItem[kid] <= 90+MAXKNIFESKINS) { formatex(String, charsmax(String), "%L", id, "TRADEITEM", SkinDataTrade[TradeItem[kid]], TradePiece[kid]); } else if(TradeItem[kid] > 90+MAXKNIFESKINS && TradeItem[kid] <= 90+MAXKNIFESKINS+MAXCASES) { formatex(String, charsmax(String), "%L", id, "TRADEITEM", Case_Data[TradeItem[kid]-(90+MAXKNIFESKINS)][0], TradePiece[kid]); } else { formatex(String, charsmax(String), "%L", id, "TRADEITEM", KeyName, TradePiece[kid]); } menu_additem(Menu, String, "0"); formatex(String, charsmax(String), "%L", id, "TRADEYOURITEMS", TradeDollars[kid]); menu_additem(Menu, String, "0"); if(TradeItem[id] == 0) { formatex(String, charsmax(String), "%L", id, "TRADENOTHING"); } else if(TradeItem[id] > 0 && TradeItem[id] <= 90+MAXKNIFESKINS) { formatex(String, charsmax(String), "%L", id, "TRADEITEM", SkinDataTrade[TradeItem[id]], TradePiece[id]); } else if(TradeItem[id] > 90+MAXKNIFESKINS && TradeItem[id] <= 90+MAXKNIFESKINS+MAXCASES) { formatex(String, charsmax(String), "%L", id, "TRADEITEM", Case_Data[TradeItem[id]-(90+MAXKNIFESKINS)][0], TradePiece[id]); } else { formatex(String, charsmax(String), "%L", id, "TRADEITEM", KeyName, TradePiece[id]); } menu_additem(Menu, String, "-4"); formatex(String, charsmax(String), "%L", id, "TRADEDOLLAR2", TradeDollars[id]); menu_additem(Menu, String, "-5"); formatex(String, charsmax(String), "%L", id, "TRADEACCEPT"); menu_additem(Menu, String, "-6"); formatex(String, charsmax(String), "%L", id, "TRADEREJECT"); menu_additem(Menu, String, "-7"); } else if(TradeID[id] == 0) { for(new i; i < MAXP; i++) { new NumToStr[6]; if(is_user_connected(i)) { if(i == id || is_user_bot(i)) continue; if(TradeFounding[i] == 0 && inTrade[i] == 0) { num_to_str(i, NumToStr, 5); formatex(String, charsmax(String), "%s", Name[i]); menu_additem(Menu, String, NumToStr); } } } } else if(TradeID[id] > 0) { print_color(id, "!g%s!y %L", Prefix, id, "DONTACCEPTEDTRADE"); return; } menu_display(id, Menu); } public TradeMenuh(id, Menu, Item) { if(Item == MENU_EXIT) { menu_destroy(Menu); return; } new Data[14], Line[32]; new Access, Callback; menu_item_getinfo(Menu, Item, Access, Data, charsmax(Data), Line, charsmax(Line), Callback); new x = str_to_num(Data); if(x <= 0) { switch(x) { case 0 : TradeMenu(id); case -3 : { if(PendingTrade > MAXTRADEINSAMETIME) { print_color(id, "!g%s!y %L", Prefix, id, "BLOCKTRADE"); return; } TradeFounding[id] = 0; inTrade[id] = 1; new kid; if(TradePartner[id] > 0) kid = TradePartner[id]; else kid = TradeID[id]; inTrade[kid] = 1; TradePiece[id] = 0; TradePiece[kid] = 0; PTradeId[id] = 1; PTradeId[kid] = 1; TradeMenu(id); TradeMenu(kid); PendingTrade++; } case -2 : { new kid; if(TradePartner[id] > 0) kid = TradePartner[id]; else kid = TradeID[id]; inTrade[id] = 0; TradePartner[id] = 0; TradeFounding[id] = 0; inTrade[kid] = 0; TradeID[kid] = 0; TradeID[id] = 0; } case -4 : { TChooseItem(id); } case -5 : { client_cmd(id, "messagemode TRADEDOLLARS"); } case -6 : { new kid; if(TradePartner[id] > 0) kid = TradePartner[id]; else kid = TradeID[id]; Accept[id] = 1; if(Accept[id] == 1 && Accept[kid] == 1) { Trade(id, kid); } else { MainMenu(id); } } case -7 : { new kid; if(TradePartner[id] > 0) kid = TradePartner[id]; else kid = TradeID[id]; inTrade[id] = 0; TradePartner[id] = 0; TradeFounding[id] = 0; TradeID[id] = 0; inTrade[kid] = 0; TradePartner[kid] = 0; TradeFounding[kid] = 0; TradeID[kid] = 0; PTradeId[id] = 0; PTradeId[kid] = 0; PendingTrade--; } } } else { if(PendingTrade > MAXTRADEINSAMETIME && PTradeId[id] == 0) { print_color(id, "!g%s!y %L", Prefix, id, "BLOCKTRADE"); return; } TradeID[id] = x; print_color(x, "!g%s!y %L", Prefix, x, "WANTTRADE2", Name[id]); TradeFounding[x] = 1; TradeFounding[id] = 0; inTrade[id] = 1; TradePartner[x] = id; remove_task(TradeID[id]+9929); set_task(30.0, "DeleteTrade", TradeID[id]+9929); } } public DeleteTrade(id) { id = id - 9929; if(Logined[id]) { if(inTrade[id] == 0) { inTrade[id] = 0; TradePartner[id] = 0; TradeFounding[id] = 0; } } } public Trade(x, y) { if(Logined[x] && Logined[y] || inTrade[x] == 1 && inTrade[y] == 1 || Accept[x] == 1 && Accept[y] == 1) { PendingTrade--; if(TradeItem[x] > 0 && TradeItem[x] <= 90+MAXKNIFESKINS) { Weapons[y][TradeItem[x]] += TradePiece[x]; Weapons[x][TradeItem[x]] -= TradePiece[x]; } else if(TradeItem[x] > 90+MAXKNIFESKINS && TradeItem[x] <= 90+MAXKNIFESKINS+MAXCASES) { Cases[y][TradeItem[x]-(90+MAXKNIFESKINS)] += TradePiece[x]; Cases[x][TradeItem[x]-(90+MAXKNIFESKINS)] -= TradePiece[x]; } else if(TradeItem[x] > 0) { Keys[y] += TradePiece[x]; Keys[x] -= TradePiece[x]; } if(TradeItem[y] > 0 && TradeItem[y] <= 90+MAXKNIFESKINS) { Weapons[y][TradeItem[y]] -= TradePiece[y]; Weapons[x][TradeItem[y]] += TradePiece[y]; } else if(TradeItem[y] > 90+MAXKNIFESKINS && TradeItem[y] <= 90+MAXKNIFESKINS+MAXCASES) { Cases[y][TradeItem[y]-(90+MAXKNIFESKINS)] -= TradePiece[y]; Cases[x][TradeItem[y]-(90+MAXKNIFESKINS)] += TradePiece[y]; } else if(TradeItem[y] > 0) { Keys[y] -= TradePiece[y]; Keys[x] += TradePiece[y]; } Dollars[x] += TradeDollars[y]; Dollars[y] += TradeDollars[x]; Dollars[x] -= TradeDollars[x]; Dollars[y] -= TradeDollars[y]; print_color(x, "!g%s!y %L", Prefix, x, "SUCCESSTRADE"); print_color(y, "!g%s!y %L", Prefix, y, "SUCCESSTRADE"); DeleteTradeandMarket(x); DeleteTradeandMarket(y); show_menu(x, 0, "^n", 1); show_menu(y, 0, "^n", 1); set_task(0.5, "SQL_UpdateUser", x); set_task(0.5, "SQL_UpdateUser", y); PTradeId[x] = 0; PTradeId[y] = 0; } } public TChooseItem(id) { new String[128]; formatex(String, charsmax(String), "%L", id, "CHOOSEITEM"); new Menu = menu_create(String, "TChooseItemh"); for(new i = 1; i < Weaponss; i++) { if(Weapons[id][i] > 0 && strlen(SkinDataTrade[i]) > 1) { new NumToString[6]; num_to_str(i, NumToString, 5); if(SkinData[i][3][0] != CSW_KNIFE) formatex(String, charsmax(String), "%s%s \y(%d)", RareData[SkinData[i][4][0]], SkinDataTrade[i], Weapons[id][i]); else formatex(String, charsmax(String), "%s%s \w(%d)", RareData[SkinData[i][4][0]], SkinDataTrade[i], Weapons[id][i]); menu_additem(Menu, String, NumToString); } } for(new i = 1; i < sizeof(Case_Data); i++) { if(Cases[id][i] > 0) { new NumToString[6]; num_to_str(i+Weaponss, NumToString, 5); formatex(String, charsmax(String), "%s \r(%d)", Case_Data[i][0], Cases[id][i]); menu_additem(Menu, String, NumToString); } } if(Keys[id] > 0) { new NumToString[6]; num_to_str(1+Weaponss+sizeof(Case_Data), NumToString, 5); formatex(String, charsmax(String), "%s \r(%d)", KeyName, Keys[id]); menu_additem(Menu, String, NumToString); } menu_display(id, Menu); } public TChooseItemh(id, Menu, Item) { if(Item == MENU_EXIT) { menu_destroy(Menu); return; } new Data[14], Line[32]; new Access, Callback; menu_item_getinfo(Menu, Item, Access, Data, charsmax(Data), Line, charsmax(Line), Callback); new x = str_to_num(Data); TradeItem[id] = x; client_cmd(id, "messagemode TRADEPIECE"); } public MChooseItem(id) { new String[128]; formatex(String, charsmax(String), "%L", id, "CHOOSEITEM"); new Menu = menu_create(String, "MChooseItemh"); for(new i = 1; i < Weaponss; i++) { if(Weapons[id][i] > 0 && strlen(SkinDataTrade[i]) > 1) { new NumToString[6]; num_to_str(i, NumToString, 5); if(SkinData[i][3][0] != CSW_KNIFE) formatex(String, charsmax(String), "%s%s \y(%d)", RareData[SkinData[i][4][0]], SkinDataTrade[i], Weapons[id][i]); else formatex(String, charsmax(String), "%s%s \w(%d)", RareData[SkinData[i][4][0]], SkinDataTrade[i], Weapons[id][i]); menu_additem(Menu, String, NumToString); } } for(new i = 1; i < sizeof(Case_Data); i++) { if(Cases[id][i] > 0) { new NumToString[6]; num_to_str(i+Weaponss, NumToString, 5); formatex(String, charsmax(String), "%s \r(%d)", Case_Data[i][0], Cases[id][i]); menu_additem(Menu, String, NumToString); } } if(Keys[id] > 0) { new NumToString[6]; num_to_str(1+Weaponss+sizeof(Case_Data), NumToString, 5); formatex(String, charsmax(String), "%s \r(%d)", KeyName, Keys[id]); menu_additem(Menu, String, NumToString); } menu_display(id, Menu); } public MChooseItemh(id, Menu, Item) { if(Item == MENU_EXIT) { menu_destroy(Menu); return; } new Data[14], Line[32]; new Access, Callback; menu_item_getinfo(Menu, Item, Access, Data, charsmax(Data), Line, charsmax(Line), Callback); new x = str_to_num(Data); MarketItem[id] = x; MarketMenu(id); } public cmdDollarM(id) { if(inTrade[id] == 1 || !Logined[id]) return; new Price, Data[32]; read_args(Data, charsmax(Data)); remove_quotes(Data); Price = str_to_num(Data); if(Price <= MinDollarMarket) { print_color(id, "!g%s!y %L", Prefix, id, "LOWPRICE", MinDollarMarket); client_cmd(id, "messagemode MARKETDOLLAR"); MarketMenu(id); } else if(MaxDollarMarket >= Price) { MarketDollar[id] = Price; MarketMenu(id); } else { print_color(id, "!g%s!y %L", Prefix, id, "HIGHPRICE", MaxDollarMarket); client_cmd(id, "messagemode MARKETDOLLAR"); MarketMenu(id); } } public cmdDollarT(id) { if(inTrade[id] == 0 || !Logined[id]) return; new Piece, Data[32], kid; read_args(Data, charsmax(Data)); remove_quotes(Data); Piece = str_to_num(Data); if(TradePartner[id] > 0) kid = TradePartner[id]; else kid = TradeID[id]; if(Piece <= 0) { client_cmd(id, "messagemode TRADEDOLLARS"); } else if(Dollars[id] >= Piece) { TradeDollars[id] = Piece; TradeMenu(id); TradeMenu(kid); Accept[id] = 0; Accept[kid] = 0; } else { TradeDollars[id] = Dollars[id]; TradeMenu(id); TradeMenu(kid); Accept[id] = 0; Accept[kid] = 0; } } public cmdPiece(id) { new kid; if(TradePartner[id] > 0) kid = TradePartner[id]; else kid = TradeID[id]; if(inTrade[id] == 0 || inTrade[kid] == 0 || !Logined[id]) return; new Piece, Data[32]; read_args(Data, charsmax(Data)); remove_quotes(Data); Piece = str_to_num(Data); if(TradeItem[id] > 0 && TradeItem[id] <= 90+MAXKNIFESKINS) { if(Weapons[id][TradeItem[id]] >= Piece && Piece >= 1) { TradePiece[id] = Piece; TradeMenu(id); TradeMenu(kid); Accept[id] = 0; Accept[kid] = 0; } } else if(TradeItem[id] > 90+MAXKNIFESKINS && TradeItem[id] <= 90+MAXKNIFESKINS+MAXCASES) { if(Cases[id][TradeItem[id]-(90+MAXKNIFESKINS)] >= Piece && Piece >= 1) { TradePiece[id] = Piece; TradeMenu(id); TradeMenu(kid); Accept[id] = 0; Accept[kid] = 0; } } else if(TradeItem[id] > 0) { if(Keys[id] >= Piece && Piece >= 1) { TradePiece[id] = Piece; TradeMenu(id); TradeMenu(kid); Accept[id] = 0; Accept[kid] = 0; } } else { TradePiece[id] = 0; TradeMenu(id); TradeMenu(kid); Accept[id] = 0; Accept[kid] = 0; return; } } public RegMenu(id) { if(ServerLoaded == 0) { print_color(id, "!g%s!y %L", Prefix, id, "SERVERLOADING"); return; } new String[128]; formatex(String, charsmax(String), "%L", id, "REGISTERMENU"); new menu = menu_create(String, "RegMenuh" ); if(strlen(User[id]) > 0) { formatex(String, charsmax(String), "%L", id, "USERNAME", User[id]); menu_additem(menu, String, "1"); formatex(String, charsmax(String), "%L^n", id, "PASSWORD", Password[id]); menu_additem(menu, String, "2"); } else { formatex(String, charsmax(String), "%L", id, "USERNAME2", User[id]); menu_additem(menu, String, "1"); } if(strlen(User[id]) > 0 && strlen(Password[id]) > 0 && UserLoad[id] == 0 && inProgress[id] == 0) { if(Found[id]) { formatex(String, charsmax(String), "%L", id, "LOGIN"); menu_additem(menu, String, "3"); } else { formatex(String, charsmax(String), "%L", id, "REGISTER"); menu_additem(menu, String, "4"); } } menu_display(id, menu); } public RegMenuh(id, Menu, Item) { if(Item == MENU_EXIT) { menu_destroy(Menu); return; } new Data[14], Line[32]; new Access, Callback; menu_item_getinfo(Menu, Item, Access, Data, charsmax(Data), Line, charsmax(Line), Callback); new x = str_to_num(Data); switch(x) { case 1 : { client_cmd(id, "messagemode MY_USERNAME"); RegMenu(id); } case 2 : { client_cmd(id, "messagemode MY_PASSWORD"); RegMenu(id); } case 3 : { if(inProgress[id] == 0) { inProgress[id] = 1; print_color(id, "!g%s!y %L", Prefix, id, "LOGINPENDING"); RegisterMod[id] = 1; SQL_Check(id); RegMenu(id); } else { RegMenu(id); } } case 4 : { if(inProgress[id] == 0) { inProgress[id] = 1; print_color(id, "!g%s!y %L", Prefix, id, "REGISTERPENDING"); RegisterMod[id] = 2; SQL_Check(id); RegMenu(id); } else { RegMenu(id); } } } } public SQL_RegCheck(id) { new szQuery[128], Len, a[32]; formatex(a, 31, "%s", User[id]); replace_all(a, 31, "\", "\\"); replace_all(a, 31, "'", "\'"); Len += formatex(szQuery[Len], 128, "SELECT * FROM globaloffensive "); Len += formatex(szQuery[Len], 128-Len,"WHERE USER = '%s'", a); new szData[2]; szData[0] = id; szData[1] = get_user_userid(id); SQL_ThreadQuery(SQL_TUPLE, "SQL_RegCheckResult", szQuery, szData, 2); UserLoad[id] = 1; } public SQL_RegCheckResult(FailState, Handle:Query, Error[], Errcode, szData[], DataSize) { if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED) { log_amx("%s", Error); return; } new id = szData[0]; if(szData[1] != get_user_userid(id)) return; if(SQL_NumRows(Query) > 0) { Found[id] = true; } else { Found[id] = false; } UserLoad[id] = 0; RegMenu(id); } public SQL_Check(id) { new szQuery[128], Len, a[32]; formatex(a, 31, "%s", User[id]); replace_all(a, 31, "\", "\\"); replace_all(a, 31, "'", "\'"); Len += formatex(szQuery[Len], 128, "SELECT * FROM globaloffensive "); Len += formatex(szQuery[Len], 128-Len,"WHERE USER = '%s'", a); new szData[2]; szData[0] = id; szData[1] = get_user_userid(id); SQL_ThreadQuery(SQL_TUPLE, "SQL_CheckResult", szQuery, szData, 2); } public SQL_CheckResult(FailState, Handle:Query, Error[], Errcode, szData[], DataSize) { if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED) { log_amx("%s", Error); return; } new id = szData[0]; if(szData[1] != get_user_userid(id)) return; if(RegisterMod[id] == 2) { if(SQL_NumRows(Query) > 0) { print_color(id, "!g%s!y %L", Prefix, id, "USERNAMEUSING"); inProgress[id] = 0; RegMenu(id); } else { SQL_NewAccount(id); } } else if(RegisterMod[id] == 1) { if(SQL_NumRows(Query) == 0) { print_color(id, "!g%s!y %L", Prefix, id, "BADPW"); inProgress[id] = 0; RegMenu(id); } else { SQL_UserLoad(id); } } } public SQL_NewAccount(id) { new szQuery[512], Len, a[32], b[32], c[32]; formatex(a, 31, "%s", User[id]); formatex(b, 31, "%s", Password[id]); formatex(c, 31, "%s", Name[id]); replace_all(a, 31, "\", "\\"); replace_all(a, 31, "'", "\'"); replace_all(b, 31, "\", "\\"); replace_all(b, 31, "'", "\'"); replace_all(c, 31, "\", "\\"); replace_all(c, 31, "'", "\'"); Len += formatex(szQuery[Len], 511, "INSERT INTO globaloffensive "); Len += formatex(szQuery[Len], 511-Len,"(USER,PW,NAME) VALUES('%s','%s','%s')", a, b, c); new szData[2]; szData[0] = id; szData[1] = get_user_userid(id); SQL_ThreadQuery(SQL_TUPLE,"SQL_NewAccountResult", szQuery, szData, 2); } public SQL_NewAccountResult(FailState, Handle:Query, Error[], Errcode, szData[], DataSize) { if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED) { log_amx("%s", Error); return; } new id = szData[0]; if(szData[1] != get_user_userid(id)) return; inProgress[id] = 0; RegisterMod[id] = 2; print_color(id, "!g%s!y %L", Prefix, id, "REGISTERED"); print_color(id, "!g%s!y %L", Prefix, id, "REGDATAS", User[id], Password[id]); SQL_RegCheck(id); return; } public SQL_UserLoad(id) { new szQuery[256], Len, a[32]; formatex(a, 31, "%s", User[id]); replace_all(a, 31, "\", "\\"); replace_all(a, 31, "'", "\'"); Len += formatex(szQuery[Len], 256, "SELECT * FROM globaloffensive "); Len += formatex(szQuery[Len], 256-Len,"WHERE USER = '%s'", a); new szData[2]; szData[0] = id; szData[1] = get_user_userid(id); SQL_ThreadQuery(SQL_TUPLE,"SQL_UserLoadResult", szQuery, szData, 2); } public SQL_UserLoadResult(FailState, Handle:Query, Error[], Errcode, szData[], DataSize) { if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED) { log_amx("%s", Error); return; } else { new id = szData[0]; if(szData[1] != get_user_userid(id)) return; new SqlPassword[32], i; SQL_ReadResult(Query, 2, SqlPassword, 31); if(equal(Password[id], SqlPassword)) { SQL_ReadResult(Query, 2, Password[id], 31); Activity[id] = SQL_ReadResult(Query, 132); if(Activity[id] > 0) { print_color(id, "!g%s!y %L", Prefix, id, "USERUSING"); inProgress[id] = 0; RegMenu(id); return; } UserID[id] = SQL_ReadResult(Query, 0); Dollars[id] = SQL_ReadResult(Query, 4); Keys[id] = SQL_ReadResult(Query, 11); for(i = 1; i < sizeof(Case_Data); i++) { Cases[id][i] = SQL_ReadResult(Query, 4+i); } for(i = 1; i < Weaponss; i++) { Weapons[id][i] = SQL_ReadResult(Query, 11+i); } Activity[id] = 1; Kills[id] = SQL_ReadResult(Query, 133); CurrentRank[id] = SQL_ReadResult(Query, 134); if(CurrentRank[id] == 0) { CurrentRank[id] = 1; } SQL_UpdateActivity(id); print_color(id, "!g%s!y %L", Prefix, id, "LOGINED"); inProgress[id] = 0; Logined[id] = true; MainMenu(id); } else { print_color(id, "!g%s!y %L", Prefix, id, "BADPW"); inProgress[id] = 0; RegMenu(id); } } } public cmdUser(id) { if(Logined[id]) { return PLUGIN_HANDLED; } if(UserLoad[id] == 1) { RegMenu(id); return PLUGIN_HANDLED; } new cmdData[32], cmdLength; cmdData[0] = EOS; read_args(cmdData, 31); remove_quotes(cmdData); cmdLength = strlen(cmdData); if(cmdLength < 4) { print_color(id, "!g%s!y %L", Prefix, id, "SHORT"); return PLUGIN_HANDLED; } if(cmdLength > 19) { print_color(id, "!g%s!y %L", Prefix, id, "LONG"); return PLUGIN_HANDLED; } copy(User[id], 31, cmdData); SQL_RegCheck(id); return PLUGIN_HANDLED; } public cmdPassword(id) { if(Logined[id] || strlen(User[id]) == 0) { return PLUGIN_HANDLED; } new cmdData[32], cmdLength; cmdData[0] = EOS; read_args(cmdData, 31); remove_quotes(cmdData); cmdLength = strlen(cmdData); if(cmdLength < 4) { print_color(id, "!g%s!y %L", Prefix, id, "SHORT"); return PLUGIN_HANDLED; } if(cmdLength > 19) { print_color(id, "!g%s!y %L", Prefix, id, "LONG"); return PLUGIN_HANDLED; } copy(Password[id], 31, cmdData); RegMenu(id); return PLUGIN_HANDLED; } public SQL_Results(FailState, Handle:Query, Error[], Errcode, szData[], DataSize) { if(FailState == TQUERY_CONNECT_FAILED || FailState == TQUERY_QUERY_FAILED) { log_amx("%s", Error); return; } } public SQL_FirstLoad() { SQL_TUPLE = SQL_MakeDbTuple(SQL_Host, SQL_User, SQL_Password, SQL_Database); SQL_Reload(); } public SQL_Reload() { new szQuery[256], Len; Len += formatex(szQuery[Len], 256, "UPDATE globaloffensive SET "); Len += formatex(szQuery[Len], 255-Len,"ACT = '0' "); Len += formatex(szQuery[Len], 255-Len,"WHERE ACT = '1'"); SQL_ThreadQuery(SQL_TUPLE,"SQL_Results", szQuery); ServerLoaded = 1; } public SQL_UpdateActivity(id) { new sQuery[512], szQuery[256], a[32]; formatex(a, 31, "%s", Name[id]); replace_all(a, 31, "\", "\\"); replace_all(a, 31, "'", "\'"); formatex(szQuery, charsmax(szQuery), "UPDATE globaloffensive SET "); add(sQuery, charsmax(sQuery), szQuery); formatex(szQuery, charsmax(szQuery),"NAME = '%s', ", a); add(sQuery, charsmax(sQuery), szQuery); formatex(szQuery, charsmax(szQuery),"ACT = '%d' ", Activity[id]); add(sQuery, charsmax(sQuery), szQuery); formatex(szQuery, charsmax(szQuery),"WHERE Id = '%d'", UserID[id]); add(sQuery, charsmax(sQuery), szQuery); SQL_ThreadQuery(SQL_TUPLE, "SQL_Results", sQuery); } public SQL_UpdateUser(id) { if(!Logined[id]) return; new sQuery[2000], szQuery[256]; new a[32], i; formatex(a, 31, "%s", Name[id]); replace_all(a, 31, "\", "\\"); replace_all(a, 31, "'", "\'"); formatex(szQuery, charsmax(szQuery), "UPDATE globaloffensive SET "); add(sQuery, charsmax(sQuery), szQuery); formatex(szQuery, charsmax(szQuery),"NAME = '%s', ", a); add(sQuery, charsmax(sQuery), szQuery); formatex(szQuery, charsmax(szQuery),"DOLLAR = '%d', ", Dollars[id]); add(sQuery, charsmax(sQuery), szQuery); formatex(szQuery, charsmax(szQuery),"K = '%d', ", Keys[id]); add(sQuery, charsmax(sQuery), szQuery); formatex(szQuery, charsmax(szQuery),"KILLS = '%d', ", Kills[id]); add(sQuery, charsmax(sQuery), szQuery); formatex(szQuery, charsmax(szQuery),"RANK = '%d', ", CurrentRank[id]); add(sQuery, charsmax(sQuery), szQuery); for(i = 1; i < sizeof(Case_Data); i++) { formatex(szQuery, charsmax(szQuery), "C%d = '%d', ", i, Cases[id][i]); add(sQuery, charsmax(sQuery), szQuery); } for(i = 1; i < Weaponss; i++) { formatex(szQuery, charsmax(szQuery), "W%d = '%d', ", i, Weapons[id][i]); add(sQuery, charsmax(sQuery), szQuery); } formatex(szQuery, charsmax(szQuery),"ACT = '%d' ", Activity[id]); add(sQuery, charsmax(sQuery), szQuery); formatex(szQuery, charsmax(szQuery),"WHERE Id = '%d'", UserID[id]); add(sQuery, charsmax(sQuery), szQuery); SQL_ThreadQuery(SQL_TUPLE, "SQL_Results", sQuery); } public client_putinserver(id) { for(new i = 1; i < 3; i++) inUse[id][i] = 0; UserLoad[id] = 0; inProgress[id] = 0; Logined[id] = false; copy(Password[id], 31, ""); copy(User[id], 31, ""); get_user_name(id, Name[id], 31); Activity[id] = 0; DeleteTradeandMarket(id); } public client_disconnect(id) { DeleteTradeandMarket(id); if(Logined[id]) { Logined[id] = false; Activity[id] = 0; SQL_UpdateActivity(id); log_amx("asdsdadsadsa"); } } public DeleteTradeandMarket(id) { new kid; if(TradePartner[id] > 0) kid = TradePartner[id]; else if(TradeID[id] > 0) kid = TradeID[id]; inTrade[id] = 0; TradeDollars[id] = 0; TradeFounding[id] = 0; TradePartner[id] = 0; TradeItem[id] = 0; TradeID[id] = 0; if(kid > 0) { inTrade[id] = 0; TradeDollars[id] = 0; TradeFounding[id] = 0; TradePartner[id] = 0; TradeItem[id] = 0; TradeID[id] = 0; PTradeId[id] = 0; PTradeId[kid] = 0; } } public MMarketMenu(id) { new String[128]; formatex(String, charsmax(String), "%L", id, "MMARKET", Dollars[id]); new Menu = menu_create(String, "MMarketMenuh"); formatex(String, charsmax(String), "%L", id, "SELLI"); menu_additem(Menu, String, "1"); formatex(String, charsmax(String), "%L", id, "BUYI"); menu_additem(Menu, String, "2"); menu_display(id, Menu); } public MMarketMenuh(id, Menu, Item) { if(Item == MENU_EXIT) { menu_destroy(Menu); return; } new Data[14], Line[32]; new Access, Callback; menu_item_getinfo(Menu, Item, Access, Data, charsmax(Data), Line, charsmax(Line), Callback); new x = str_to_num(Data); switch(x) { case 1 : { MarketMenu(id); } case 2 : { BuyMenu(id); } } } public MarketMenu(id) { new String[128], ItemName[32]; if(MarketItem[id] > 0 && MarketItem[id] <= 90+MAXKNIFESKINS) { formatex(ItemName, charsmax(ItemName), "%s", SkinData[MarketItem[id]][0]); } else if(MarketItem[id] > 90+MAXKNIFESKINS && MarketItem[id] <= 90+MAXKNIFESKINS+MAXCASES) { formatex(ItemName, charsmax(ItemName), "%s", Case_Data[MarketItem[id]-(90+MAXKNIFESKINS)][0]); } else if(MarketItem[id] > 0) { formatex(ItemName, charsmax(ItemName), "%s", KeyName); } formatex(String, charsmax(String), "%L", id, "MARKET"); new menu = menu_create(String, "MarketMenuh" ); if(InMarket[id] == 0) { if(MarketItem[id] == 0) { formatex(String, charsmax(String), "%L^n", id, "CHOOSEITEM"); } else { formatex(String, charsmax(String), "%L", id, "ITEM", ItemName); } menu_additem(menu, String, "1"); formatex(String, charsmax(String), "%L", id, "CHOOSESELLITEM", MarketDollar[id]); menu_additem(menu, String, "2"); formatex(String, charsmax(String), "%L", id, "TOMARKET"); menu_additem(menu, String, "3"); } else { formatex(String, charsmax(String), "%L", id, "INMARKET", ItemName, MarketDollar[id]); menu_additem(menu, String, "0"); } menu_display(id, menu); } public MarketMenuh(id, Menu, Item) { if(Item == MENU_EXIT) { menu_destroy(Menu); return; } new Data[14], Line[32]; new Access, Callback; menu_item_getinfo(Menu, Item, Access, Data, charsmax(Data), Line, charsmax(Line), Callback); new x = str_to_num(Data); switch(x) { case 0: { InMarket[id] = 0; MarketItem[id] = 0; MarketDollar[id] = 0; MChooseItem(id); } case 1: { MChooseItem(id); } case 2: { client_cmd(id, "messagemode MARKETDOLLAR"); MarketMenu(id); } case 3: { if(MarketItem[id] > 0) { new ItemName[32]; if(MarketItem[id] > 0 && MarketItem[id] <= 90+MAXKNIFESKINS) { formatex(ItemName, charsmax(ItemName), "%s", SkinData[MarketItem[id]][0]); } else if(MarketItem[id] > 90+MAXKNIFESKINS && MarketItem[id] <= 90+MAXKNIFESKINS+MAXCASES) { formatex(ItemName, charsmax(ItemName), "%s", Case_Data[MarketItem[id]-(90+MAXKNIFESKINS)][0]); } else if(MarketItem[id] > 0) { formatex(ItemName, charsmax(ItemName), "%s", KeyName); } for(new i; i < MAXP; i++) if(is_user_connected(i)) print_color(i, "!g%s!y %L", Prefix, i, "SOLVEDTOMARKET", Name[id], ItemName, MarketDollar[id]); InMarket[id] = 1; MarketMenu(id); } else { MarketMenu(id); } } } } public BuyMenu(id) { new String[128], ItemName[32]; formatex(String, charsmax(String), "%L", id, "MARKETMENUBUY", Dollars[id]); new Menu = menu_create(String, "BuyMenuh" ); for(new i; i < MAXP; i++) { if(!is_user_connected(i) || !Logined[i] || InMarket[i] == 0) continue; if(MarketItem[i] > 0 && MarketItem[i] <= 90+MAXKNIFESKINS) { formatex(ItemName, charsmax(ItemName), "%s", SkinDataTrade[MarketItem[i]]); } else if(MarketItem[i] > 90+MAXKNIFESKINS && MarketItem[i] <= 90+MAXKNIFESKINS+MAXCASES) { formatex(ItemName, charsmax(ItemName), "%s", Case_Data[MarketItem[i]-(90+MAXKNIFESKINS)][0]); } else if(MarketItem[i] > 0) { formatex(ItemName, charsmax(ItemName), "%s", KeyName); } new Nts[3]; num_to_str(i, Nts, 2); formatex(String, charsmax(String), "%L", id, "SELLITEM", ItemName, MarketDollar[i], Name[i]); menu_additem(Menu, String, Nts); } menu_display(id, Menu); } public BuyMenuh(id, Menu, Item) { if(Item == MENU_EXIT) { menu_destroy(Menu); return; } new Data[14], Line[32]; new Access, Callback; menu_item_getinfo(Menu, Item, Access, Data, charsmax(Data), Line, charsmax(Line), Callback); new x = str_to_num(Data); if(InMarket[x] > 0 && MarketItem[x] > 0 && MarketDollar[x] > 0) { if(Dollars[id] < MarketDollar[x]) { print_color(id, "!g%s!y %L", Prefix, id, "NOTENOUGHDOLLAR"); return; } if(MarketItem[x] > 0 && MarketItem[x] <= 90+MAXKNIFESKINS) { Weapons[id][MarketItem[x]]++; Weapons[x][MarketItem[x]]--; } else if(MarketItem[x] > 90+MAXKNIFESKINS && MarketItem[x] <= 90+MAXKNIFESKINS+MAXCASES) { Cases[id][MarketItem[x]-(90+MAXKNIFESKINS)]++; Cases[x][MarketItem[x]-(90+MAXKNIFESKINS)]--; } else if(MarketItem[x] > 0) { Keys[id]++; Keys[x]--; } Dollars[id] -= MarketDollar[x]; Dollars[x] += MarketDollar[x]; InMarket[x] = 0; new ItemName[32]; if(MarketItem[id] > 0 && MarketItem[id] <= 90+MAXKNIFESKINS) { formatex(ItemName, charsmax(ItemName), "%s", SkinData[MarketItem[id]][0]); } else if(MarketItem[id] > 90+MAXKNIFESKINS && MarketItem[id] <= 90+MAXKNIFESKINS+MAXCASES) { formatex(ItemName, charsmax(ItemName), "%s", Case_Data[MarketItem[id]-(90+MAXKNIFESKINS)][0]); } else if(MarketItem[id] > 0) { formatex(ItemName, charsmax(ItemName), "%s", KeyName); } for(new i; i < MAXP; i++) if(is_user_connected(i)) print_color(i, "!g%s!y %L", Prefix, i, "BUYINGITEM", Name[id], ItemName, MarketDollar[x], Name[x]); MarketDollar[x] = 0; MarketItem[x] = 0; SQL_UpdateUser(id); SQL_UpdateUser(x); } } public Guns(id) { if(Choosen[id] > 1) { print_color(id, "!g%s!y %L", Prefix, id, "WPMESSAGE"); } else if(Choosen[id] < 1) { Choosen[id] = 0; TakeWeapons(id); } } public PlayerSpawn(id) { if(!is_user_alive(id)) return; if(get_pcvar_num(CvarWeaponMenu) == 1) { Choosen[id] = 0; TakeWeapons(id); give_item(id, "item_kevlar"); give_item(id, "item_assaultsuit"); } } public TakeWeapons(id) { if(is_user_alive(id)) { Choosen[id] = 0; new HasC4; if(user_has_weapon(id, CSW_C4)) { HasC4 = 1; } strip_user_weapons(id); give_item(id, "weapon_knife"); WeaponMenu(id); if(HasC4 == 1) { give_item(id, "weapon_c4"); } if(cs_get_user_team(id) == CS_TEAM_CT) { give_item(id, "item_thighpack"); } } return PLUGIN_CONTINUE; } public WeaponMenu(id) { if(Choosen[id] > 1) return; new String[128], Menu; if(Choosen[id] == 0) { formatex(String, 127, "%s %L", Prefix, LANG_SERVER, "WPMENU2"); Menu = menu_create(String, "WeaponMenuh"); for(new i = 1; i < sizeof(FirstWeaponNames); i++) { new NumToString[6]; num_to_str(i, NumToString, 5); formatex(String, charsmax(String), "%s", FirstWeaponNames[i][0]); menu_additem(Menu, String, NumToString); } } if(Choosen[id] == 1) { formatex(String, 127, "%s %L", Prefix, LANG_SERVER, "WPMENU2"); Menu = menu_create(String, "WeaponMenuh"); for(new i = 1; i < sizeof(SecondaryWeaponNames); i++) { new NumToString[6]; num_to_str(i, NumToString, 5); formatex(String, charsmax(String), "%s", SecondaryWeaponNames[i][0]); menu_additem(Menu, String, NumToString); } } menu_display(id, Menu); } public WeaponMenuh(id, Menu, Item) { if(Item == MENU_EXIT) { menu_destroy(Menu); return; } new Data[14], Line[32]; new Access, Callback; menu_item_getinfo(Menu, Item, Access, Data, charsmax(Data), Line, charsmax(Line), Callback); new x = str_to_num(Data); if(Choosen[id] == 0) { give_item(id, FirstWeaponNames[x][1]); cs_set_user_bpammo(id, FirstWeaponNames[x][2][0], 90); } if(Choosen[id] == 1) { give_item(id, SecondaryWeaponNames[x][1]); cs_set_user_bpammo(id, SecondaryWeaponNames[x][2][0], 90); } Choosen[id]++; if(Choosen[id] >= 2) { Grenades(id); } WeaponMenu(id); } stock PlayAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence); message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player); write_byte(Sequence); write_byte(pev(Player, pev_body)); message_end(); } stock print_color(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!g", "^4"); replace_all(msg, 190, "!y", "^1"); replace_all(msg, 190, "!t", "^3"); if(id) players[0] = id; else get_players(players, count, "ch"); { for (new i = 0; i < count; i++) { if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]); write_byte(players[i]); write_string(msg); message_end(); } } } return PLUGIN_HANDLED; } stock Grenades(id) { give_item(id, "weapon_hegrenade"); give_item(id, "weapon_flashbang"); if(GiveSmokeGrenade == 1) { give_item(id, "weapon_smokegrenade"); } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1038\\ f0\\ fs16 \n\\ par } */
- Lang | Afiseaza codul
[en] MAINMENU = \dDeRoiD's \yGlobal Offensive \w| \rDollar(s): \d%d\w$ INVENTORY = Inventory CASEOPEN = Case open CASEOPENM = Case open^n\wKeys: \y%d TRADE = Trade MARKET = Market MMARKET = Main Market Menu TRASH = \rSkin trash RANKMENU = ^n^n\rYour Rank:\d %s \w(\y%d\w/\y%d\w)^n\rNext:\d %s RANKMENUMAX = ^n^n\rYour Rank:\d %s \wKills: \y%d REGISTERMENU = \dDeRoiD's \yGlobal Offensive \w| \rRegister System USERNAME = \rUsername:\d %s USERNAME2 = \rUsername:\d %s^n\d2. Password: PASSWORD = \rPassword:\d %s LOGIN = Login REGISTER = \yRegister SHORT = This is too short! (Min. 4 characters) LONG = This is too long! (Max. 19 characters) REGISTERED = Successful registration! REGDATAS = Username:!t %s!y | !yPassword:!t %s LOGINED = Successful login! LOGINPENDING = Login is pending. Wait patiently! REGISTERPENDING = Register is pending. Wait patiently! USERUSING = This user someone is using! BADUSER = Username or Password is wrong! BADPW = Wrong password! USERNAMEUSING = This username someone is using! WPMENU1 = Primary Weapons WPMENU2 = Secondary Weapons WPMESSAGE = You have already used this! SVMESSAGE = This mod made by !gDeRoiD TMMESSAGE = Your Market or Trade deal has been canceled! RANKNEWLV = Congratulations! You are now: !g%s SELL = Sell BUY = Buy SELLI = Sell item BUYI = Buy item ITEM = Item:\d %s^n SELLITEM = Item:\d %s\r |\w Price:\d %d\r$ \r|\d by \w%s CHOOSEITEM = Item:\d Choose something CHOOSESELLITEM = Item price:\d %d\r$^n INMARKET = Item:\d %s\r |\w Price:\d %d\r$\d (CANCEL) TOMARKET = \ySolving to market! MARKETBUY = \yBuy! MARKETMENUBUY = \wMarket \rDollar(s):\d %d$ LOWPRICE = The lowest price:!g %d!y! HIGHPRICE = The highest price:!g %d!y! BADPRICE = The value beetween !t%d!y and!t %d!y has to be! NOTENOUGHDOLLAR = You dont have enough money! ITEMISSOLD = This item is sold! You can not buy! BUYINGITEM = !t%s!y bough a(n)!t %s!y item in!g %d!y dollar(s) from!t %s!y! SOLVEDTOMARKET = !t%s!y solved a(n)!t %s!y item to market in!g %d!y dollar(s)! NOTENOUGHK = Not enough key. NOTENOUGHC = Not enough case. SERVERLOADING = Server is loading! UNBOXING = !t%s!y unboxed a(n) !g%s!y weapon! FOUND = !t%s!y founded a(n) !g%s!y item! WANTTRADE = \r%s\w want trade! WANTTRADE2 = !t%s!y want trade! DONTACCEPTEDTRADE = He doesn't accept trade yet! TRADEITEMS = \d- \y%s \ritems \d- TRADEDOLLAR = \wTrade \rDollar(s):\d %d$ TRADEACCEPT = \yAccept! TRADEREJECT = \rReject! TRADEITEM = \y%s \r- \d(\wPiece: \r%d\d) TRADEDOLLAR2 = \rDollar(s): \d%d$^n TRADENOTHING = \dNothing TRADECHOOSE = Choose item! TRADEYOURITEMS = \rDollar(s): \d%d$^n^n \d - \yYour items \d-^n SUCCESSTRADE = Successful trade! [lt] MAINMENU = \dDeRoiD's \yGlobal Offensive \w| \rValiuta: \d%d\w$ INVENTORY = Inventorius CASEOPEN = Atidaryti skrynia CASEOPENM = Atidaryti skrynia^n\wRaktai: \y%d TRADE = Keistis MARKET = Turgut MMARKET = Pagrindinis turgaus meniu TRASH = \rSiuksline RANKMENU = ^n^n\rTavo rangas:\d %s \w(\y%d\w/\y%d\w)^n\rKitas:\d %s RANKMENUMAX = ^n^n\rTavo rangas:\d %s \wNuzudymai: \y%d REGISTERMENU = \dDeRoiD's \yGlobal Offensive \w| \rRegistracija USERNAME = \rVardas:\d %s USERNAME2 = \rVardas:\d %s^n\d2. Slaptazodis: PASSWORD = \rSlaptazodis:\d %s LOGIN = Prisijungti REGISTER = \yRegistruotis SHORT = Per trumpas! (Min. 4 simboliai) LONG = Per ilgas! (Maks. 19 simboliu) REGISTERED = Registracija sekminga! REGDATAS = Vardas:!t %s!y | !ySlaptazodis:!t %s LOGINED = Prisijungimas sekmingas! LOGINPENDING = Prisijungimas kraunamas. Palaukite! REGISTERPENDING = Registracija kraunama. Palaukite! USERUSING = Sis vartotojas jau naudojamas! BADUSER = Vardas arba slaptazodis neteisingas! BADPW = Slaptazodis neteisingas! USERNAMEUSING = Sis vardas jau naudojamas! WPMENU1 = Pagrindiniai ginklai WPMENU2 = Pistoletai WPMESSAGE = Jus jau tai naudojote! SVMESSAGE = Modifikacija pagal !gDeRoiD TMMESSAGE = Tavo turgaus arba mainymosi sanderis buvo atsauktas! RANKNEWLV = Sveikiname! Pasiekete: !g%s SELL = Parduoti BUY = Pirkti SELLI = Parduoti daikta BUYI = Pirkti daikta ITEM = Daiktas:\d %s^n SELLITEM = Daiktas:\d %s\r |\w Kaina:\d %d\r$ \r|\d by \w%s CHOOSEITEM = Daiktas:\d Pasirinkite CHOOSESELLITEM = Daikto kaina:\d %d\r$^n INMARKET = Daiktas:\d %s\r |\w Kaina:\d %d\r$\d (ATSAUKTI) TOMARKET = \yIdeta i turgu! MARKETBUY = \yPirkti! MARKETMENUBUY = \wTurgus \rValiuta:\d %d$ LOWPRICE = Zemiausia kaina:!g %d!y! HIGHPRICE = Auksciausia kaina:!g %d!y! BADPRICE = Kaina turi but tarp !t%d!y ir!t %d!y! NOTENOUGHDOLLAR = Neturi pakankamai pinigu! ITEMISSOLD = Sis daiktas jau parduotas! BUYINGITEM = !t%s!y nusipirko!t %s!y skina iz!g %d!y dolerius is!t %s!y! SOLVEDTOMARKET = !t%s!y parduoda!t %s!y skina turguje uz!g %d!y valiuta! NOTENOUGHK = Nepakanka raktu. NOTENOUGHC = Nepakanka skryniu. SERVERLOADING = Serveris kraunasi! UNBOXING = !t%s!y rado !g%s!y skina! WANTTRADE = \r%s\w siulo mainytis! WANTTRADE2 = !t%s!y siulo mainytis! DONTACCEPTEDTRADE = Jusu pasiulymas buvo atmestas! TRADEITEMS = \d- \y%s \rdaiktai \d- TRADEDOLLAR = \wMainytis \rValiuta:\d %d$ TRADEACCEPT = \yPriimti! TRADEREJECT = \rAtmesti! TRADEITEM = \y%s \r- \d(\wDalis: \r%d\d) TRADEDOLLAR2 = \rValiuta: \d%d$^n TRADENOTHING = \dNiekas TRADECHOOSE = Pasirink skina! TRADEYOURITEMS = \rValiuta: \d%d$^n^n \d - \yDaiktai \d-^n SUCCESSTRADE = Jusu sanderis buvo priimtas! FOUND = !t%s!y rado a(n) !g%s!y skina! [fr] MAINMENU = \dDeRoiD's \yGlobal Offensive \w| \rDollar(s): \d%d\w$ INVENTORY = Inventaire CASEOPEN = Affaire ouverte CASEOPENM = Affaire ouverte^n\wClés: \y%d TRADE = Commerce MARKET = Marché MMARKET = Menu principal du marché TRASH = \rPoubelle RANKMENU = ^n^n\rTon rang:\d %s \w(\y%d\w/\y%d\w)^n\rProchain:\d %s RANKMENUMAX = ^n^n\rTon rang:\d %s \wClés: \y%d REGISTERMENU = \dDeRoiD's \yGlobal Offensive \w| \rSysteme de registre USERNAME = \rNom d'utilisateur:\d %s USERNAME2 = \rNom d'utilisateur:\d %s^n\d2. Mot de passe: PASSWORD = \rMot de passe:\d %s LOGIN = S'identifier REGISTER = \yRegistre SHORT = C'est trop court! (Min. 4 caracteres) LONG = C'est trop long! (19 caracteres au maximum) REGISTERED = Enregistrement réussi! REGDATAS = Nom d'utilisateur:!t %s!y | !yMot de passe:!t %s LOGINED = Connexion réussie! LOGINPENDING = Le login est en attente. Attend patiemment! REGISTERPENDING = Le registre est en attente. Attend patiemment! USERUSING = Cet utilisateur que quelqu'un utilise! BADUSER = Nom d'utilisateur ou mot de passe incorrect! BADPW = Mauvais mot de passe! USERNAMEUSING = Ce nom d'utilisateur que quelqu'un utilise! WPMENU1 = Armes primaires WPMENU2 = Armes secondaires WPMESSAGE = Vous avez déja utilisé cela! SVMESSAGE = Ce mod fait par !gDeRoiD TMMESSAGE = Votre transaction commerciale ou commerciale a été annulée! RANKNEWLV = Toutes nos félicitations! Tu es maintenant: !g%s SELL = Vendre BUY = Acheter SELLI = Vendre un article BUYI = Acheter un article ITEM = Article:\d %s^n SELLITEM = Article:\d %s\r |\w Prix:\d %d\r$ \r|\d par \w%s CHOOSEITEM = Article:\d Choisissez quelque chose CHOOSESELLITEM = Prix de l'article:\d %d\r$^n INMARKET = Article:\d %s\r |\w Prix:\d %d\r$\d (CANCEL) TOMARKET = \yRésolution sur le marché! MARKETBUY = \yAcheter! MARKETMENUBUY = \wMarché \rDollar(s):\d %d$ LOWPRICE = Le prix le plus bas:!g %d!y! HIGHPRICE = Le prix le plus élevé:!g %d!y! BADPRICE = La valeur entre !t%d!y et!t %d!y doit etre! NOTENOUGHDOLLAR = Vous n'avez pas assez d'argent! ITEMISSOLD = Cet article est vendu! Vous ne pouvez pas acheter! BUYINGITEM = !t%s!y Acheté un!t %s!y article dans!g %d!y dollar(s) de!t %s!y! SOLVEDTOMARKET = !t%s!y Résolu un!t %s!y Sur le marché!g %d!y dollar(s)! NOTENOUGHK = Pas assez de clé. NOTENOUGHC = Pas assez de cas. SERVERLOADING = Le serveur est en cours de chargement! UNBOXING = !t%s!y Unboxed un !g%s!y arme! FOUND = !t%s!y Fondé un !g%s!y article! WANTTRADE = \r%s\w Voulez le commerce! WANTTRADE2 = !t%s!y Veux commerce! DONTACCEPTEDTRADE = Il n'accepte pas encore de commerce! TRADEITEMS = \d- \y%s \rarticles \d- TRADEDOLLAR = \wCommerce \rDollar(s):\d %d$ TRADEACCEPT = \yAcceptez! TRADEREJECT = \rRejeter! TRADEITEM = \y%s \r- \d(\wPiece: \r%d\d) TRADEDOLLAR2 = \rDollar(s): \d%d$^n TRADENOTHING = \dRien TRADECHOOSE = Choisir un élément! TRADEYOURITEMS = \rDollar(s): \d%d$^n^n \d - \yVos articles \d-^n SUCCESSTRADE = Successful trade! [ro] MAINMENU = \dDeRoiD's \yGlobal Offensive \w| \rDolari: \d%d\w$ INVENTORY = Inventar CASEOPEN = Deschide Cufar CASEOPENM = Deschide Cufar^n\wChei: \y%d TRADE = Trade MARKET = Piata MMARKET = Piata | Meniu principal TRASH = \rSterge Skin-uri RANKMENU = ^n^n\rRank-ul tau:\d %s \w(\y%d\w/\y%d\w)^n\rUrmatorul Rank:\d %s RANKMENUMAX = ^n^n\rRank-ul tau:\d %s \wUcideri: \y%d REGISTERMENU = \dDeRoiD's \yGlobal Offensive \w| \rRegister System USERNAME = \rNume:\d %s USERNAME2 = \rNume:\d %s^n\d2. Parola: PASSWORD = \rParola:\d %s LOGIN = Logheazate REGISTER = \yInregistrare SHORT = Parola este prea mica! (Min. 4 caractere) LONG = Parola este prea lunga! (Max. 19 caractere) REGISTERED = Te-ai inregistrat cu succes! REGDATAS = Nume:!t %s!y | !yParola:!t %s LOGINED = Logare cu succes! LOGINPENDING = Se proceseaza logarea. Asteptati! REGISTERPENDING = Se proceseaza inregistrarea. Asteptati! USERUSING = Acest nume este deja folosit! BADUSER = Numele sau Parola sunt incorecte! BADPW = Parola gresita! USERNAMEUSING = Acest nume este deja folosit! WPMENU1 = Arme Primare WPMENU2 = Arme secundare WPMESSAGE = Ai folosit deja asta! SVMESSAGE = Acest mod este creat de catre !gDeRoiD TMMESSAGE = Cererea ta de schimb a fost anulata! RANKNEWLV = Felicitari! Rank-ul tau este acum: !g%s SELL = Vinde BUY = Cumpara SELLI = Vinde obiect BUYI = Cumpara obiect ITEM = Obiect:\d %s^n SELLITEM = Obiect:\d %s\r |\w Pret:\d %d\r$ \r|\d by \w%s CHOOSEITEM = Obiect:\d Alege ceva! CHOOSESELLITEM = Pretul obiectului:\d %d\r$^n INMARKET = Obiect:\d %s\r |\w Pret:\d %d\r$\d (ANULEAZA) TOMARKET = \yVinde in magazin! MARKETBUY = \yCumpara! MARKETMENUBUY = \wPiata \rDolari:\d %d$ LOWPRICE = Cel mai mic pret:!g %d!y! HIGHPRICE = Cel mai mare pret:!g %d!y! BADPRICE = Valoare dintre !t%d!y si!t %d!y trebuie sa fie! NOTENOUGHDOLLAR = Nu ai suficienti bani! ITEMISSOLD = Acest obiect este vindut deja! Nu il poti cumpara! BUYINGITEM = !t%s!y a cumparat !t %s!y obiect cu pretul de!g %d!y Dolari de la!t %s!y! SOLVEDTOMARKET = !t%s!y a pus la vanzare in magazin !t %s!y cu pretul de!g %d!y Dolari! NOTENOUGHK = Nu ai destule chei. NOTENOUGHC = Nu ai destule cufere. SERVERLOADING = Serverul se incarca! UNBOXING = !t%s!y a deschis !g%s!y skin! FOUND = !t%s!y ai gasit !g%s!y! WANTTRADE = \r%s\w want trade! WANTTRADE2 = !t%s!y vrea sa faceti schimb! DONTACCEPTEDTRADE = Cererea de schimb nu a fost acceptata! TRADEITEMS = \d- \y%s \ritems \d- TRADEDOLLAR = \wSchimb \rDolari:\d %d$ TRADEACCEPT = \yAccepta! TRADEREJECT = \rRespinge! TRADEITEM = \y%s \r- \d(\wPret: \r%d\d) TRADEDOLLAR2 = \rDolari: \d%d$^n TRADENOTHING = \dNimic TRADECHOOSE = Alege un obiect! TRADEYOURITEMS = \rDolari: \d%d$^n^n \d - \yObiectele tale \d-^n SUCCESSTRADE = Schimb effectuat cu succes! [hu] MAINMENU = \dDeRoiD's \yGlobal Offensive \w| \rDollár(ok): \d%d\w$ INVENTORY = Raktár CASEOPEN = Ládanyitás CASEOPENM = Láda nyitás^n\wKulcsaid: \y%d TRADE = Kereskedelem MARKET = Piac MMARKET = Fõ Piac menü TRASH = \rKuka RANKMENU = ^n^n\rRankod:\d %s \w(\y%d\w/\y%d\w)^n\rKövetkezõ:\d %s RANKMENUMAX = ^n^n\rRankod:\d %s \wÖlések: \y%d REGISTERMENU = \dDeRoiD's \yGlobal Offensive \w| \rRegisztrációs rendszer USERNAME = \rFelhasználó:\d %s USERNAME2 = \rFelhasználó:\d %s^n\d2. Jelszó: PASSWORD = \rJelszó:\d %s LOGIN = Bejelentkezés REGISTER = \yRegisztráció SHORT = Ez túl rövid! (Min. 4 karakter) LONG = Ez túl hosszú! (Max. 19 karakter) REGISTERED = Sikeres regisztráció REGDATAS = Felhasználó:!t %s!y | !yJelszó:!t %s LOGINED = Sikeres bejelentkezés! LOGINPENDING = Bejelentkezés folyamatban. Várj! REGISTERPENDING = Regisztráció folyamatban. Várj! USERUSING = Ezt a felhasználót valaki használja! BADUSER = Rossz felhasználó vagy jelszó! BADPW = Rossz jelszó! USERNAMEUSING = Ezt a felhasználónevet valaki használja! WPMENU1 = Elsõdleges fegyverek WPMENU2 = Másodlagos fegyverek WPMESSAGE = Te ezt már használtad! SVMESSAGE = Módot !gDeRoiD készítette! TMMESSAGE = Kereskedelmed vagy a piaci bizniszed meglett szakítva! RANKNEWLV = Gratula! Új rankod: !g%s SELL = Eladás BUY = Vásárol SELLI = Tárgyeladás BUYI = Tárgyvásárlás ITEM = Tárgy:\d %s^n SELLITEM = Tárgy:\d %s\r |\w Ára:\d %d\r$ \r|\d \w%s CHOOSEITEM = Tárgy:\d Choose something CHOOSESELLITEM = Ára:\d %d\r$^n INMARKET = Tárgy:\d %s\r |\w Ár:\d %d\r$\d (VISSZA) TOMARKET = \yKirakás a piacra! MARKETBUY = \yMegvásáról! MARKETMENUBUY = \wPiac \rDollár(ok):\d %d$ LOWPRICE = Legkisebb ár:!g %d!y! HIGHPRICE = Legnagyobb ár:!g %d!y! BADPRICE = Az árnak !t%d!y - !t %d!y között kell lennie! NOTENOUGHDOLLAR = Nincs elég dollárod! ITEMISSOLD = Ezt valaki megvette! BUYINGITEM = !t%s!y vásárolt egy!t %s!y-t!g %d!y dollárért!t %s!y-tól/tõl! SOLVEDTOMARKET = !t%s!y kirakott egy!t %s!y-t a piacra!g %d!y dollárért! NOTENOUGHK = Nincs kulcsod NOTENOUGHC = Nincs ládád! SERVERLOADING = Szerver töltödik! UNBOXING = !t%s!y talált egy !g%s!y-t! FOUND = !t%s!y talált egy !g%s!y-t! WANTTRADE = \r%s\w kereskedni szeretne! WANTTRADE2 = !t%s!y kereskedni szeretne! DONTACCEPTEDTRADE = Partnered nem fogadta el a kereskedést! TRADEITEMS = \d- \y%s \rtárgyai \d- TRADEDOLLAR = \wKereskedés \rDollár(ok):\d %d$ TRADEACCEPT = \yElfogad! TRADEREJECT = \rElutasít! TRADEITEM = \y%s \r- \d(\wDarab: \r%d\d) TRADEDOLLAR2 = \rDollár(ok): \d%d$^n TRADENOTHING = \dSemmi TRADECHOOSE = Válasz valamit TRADEYOURITEMS = \rDollár(ok): \d%d$^n^n \d - \yTárgyaid \d-^n SUCCESSTRADE = A kereskedelem sikeres volt! [pl] MAINMENU = \dDeRoiD's \yGlobal Offensive \w| \rDollar(y): \d%d\w$ INVENTORY = Ekwipunek CASEOPEN = Otworz skrzynke CASEOPENM = Otworz skrzynke^n\wKlucze: \y%d TRADE = Wymiana MARKET = Sklep MMARKET = Glowne Menu Sklepu TRASH = \rKosz na skiny RANKMENU = ^n^n\rTwoja ranga:\d %s \w(\y%d\w/\y%d\w)^n\rNext:\d %s RANKMENUMAX = ^n^n\rTwoja ranga:\d %s \wZabojstwa: \y%d REGISTERMENU = \dDeRoiD's \yGlobal Offensive \w| \rSystem rejestracji USERNAME = \rLogin:\d %s USERNAME2 = \rLogin:\d %s^n\d2. Haslo: PASSWORD = \rHaslo:\d %s LOGIN = Login REGISTER = \yRejestracja SHORT = Za krotkie! (Min. 4 znaki) LONG = Za dlugie! (Max. 19 znakow) REGISTERED = Rejestracja udana! REGDATAS = Login:!t %s!y | !yHaslo:!t %s LOGINED = Logowanie udane! LOGINPENDING = Trwa logowanie... Poczekaj chwile! REGISTERPENDING = Trwa rejestracja... Poczekaj chwile! USERUSING = Ktos uzywa juz tego loginu! BADUSER = Nazwa uzytkownika lub haslo sa zle! BADPW = Zle haslo! USERNAMEUSING = Ktos uzywa juz tego loginu! WPMENU1 = Karabiny WPMENU2 = Pistolety WPMESSAGE = Juz to uzyles!! SVMESSAGE = Mod stworzony przez !gDeRoiD TMMESSAGE = Oferta kupna / wymiany anulowana! RANKNEWLV = Gratulacje! Jestes juz: !g%s SELL = Sprzedaj BUY = Kup SELLI = Sprzedaj przedmiot BUYI = Kup przedmiot ITEM = Przedmiot:\d %s^n SELLITEM = Przedmiot:\d %s\r |\w Cena:\d %d\r$ \r|\d by \w%s CHOOSEITEM = Przedmiot :\d Wybierz cos CHOOSESELLITEM = Cena przedmiotu:\d %d\r$^n INMARKET = Przedmiot:\d %s\r |\w Cena:\d %d\r$\d (CANCEL) TOMARKET = \yDodawanie do sklepu! MARKETBUY = \yKup MARKETMENUBUY = \wSklep \rDolar(y):\d %d$ LOWPRICE = Najnizsza cena:!g %d!y! HIGHPRICE = Najwyzsza cena:!g %d!y! BADPRICE = Wartosci pomiedzy !t%d!y i!t %d!y musi byc! NOTENOUGHDOLLAR = Nie masz wystarczajaco pieniedzy! ITEMISSOLD = Za pozno! Ktos kupil ten przedmiot przed toba! BUYINGITEM = !t%s!y kupil!t %s!y za!g %d!y dolar(ow) od!t %s!y! SOLVEDTOMARKET = !t%s!y wyslal!t %s!y do marketu za in!g %d!y dollar(ow)! NOTENOUGHK = Niewystarczajaca ilosc kluczy! NOTENOUGHC = Niewystarczajaca ilosc skrzynek! SERVERLOADING = Server sie laduje... UNBOXING = !t%s!y znalazl w skrzynce !g%s!y ! Gratulacje! FOUND = !t%s!y znalazl !g%s!y ! WANTTRADE = \r%s\w chce sie wymienic! WANTTRADE2 = !t%s!y chce sie wymienic! DONTACCEPTEDTRADE = Ta wymiana nie zostala zaakceptowana! t! TRADEITEMS = \d- \y%s \r \d- TRADEDOLLAR = \wWymiana \rDollar(ow):\d %d$ TRADEACCEPT = \yAkceptuj! TRADEREJECT = \rOdrzuc! TRADEITEM = \y%s \r- \d(\wCzesci: \r%d\d) TRADEDOLLAR2 = \rDollar(y): \d%d$^n TRADENOTHING = \dNic TRADECHOOSE = Wybierz przedmiot TRADEYOURITEMS = \rDollar(y): \d%d$^n^n \d - \yTwoje przedmioty \d-^n SUCCESSTRADE = Wymiana udana! [de] MAINMENU = \dDeRoiD's \yGlobal Offensive \w| \rDollar(s): \d%d\w$ INVENTORY = Inventar CASEOPEN = Geöffnet CASEOPENM = Geffönet^n\wSchlüssel: \y%d TRADE = Müll MARKET = Markt MMARKET = Mein Marktmenu TRASH = \rMüll RANKMENU = ^n^n\rDein Rang:\d %s \w(\y%d\w/\y%d\w)^n\rNächster:\d %s RANKMENUMAX = ^n^n\rDein Rang:\d %s \wKills: \y%d REGISTERMENU = \dDeRoiD's \yGlobal Offensive \w| \rRegistrierungssystem USERNAME = \rBenutzername:\d %s USERNAME2 = \rBenutzername:\d %s^n\d2. Passwort: PASSWORD = \rPasswort:\d %s LOGIN = Anmeldung REGISTER = \yRegistrierung SHORT = Das ist zu kurz! (Min. 4 Zeichen) LONG = Das ist zu lang! (Max. 19 Zeichen) REGISTERED = Erfolgreich registriert! REGDATAS = Benutzername:!t %s!y | !yPasswort:!t %s LOGINED = Erfolgreich eingeloggt! LOGINPENDING = Anmeldung steht aus, habe etwas Geduld! REGISTERPENDING = Register steht aus. habe etwas Geduld! USERUSING = Dieser Benutzer verwendet ihn! BADUSER = Benutzername oder Passwort ist falsch! BADPW = falsches Passwort! USERNAMEUSING = Dieser Benutzername wird bereits verwendet! WPMENU1 = Primärwaffen WPMENU2 = Sekundärwaffen WPMESSAGE = Du hast das schon benutzt! SVMESSAGE = Dieser Mod ist von !gDeRoiD TMMESSAGE = Ihr Markt oder Handel wurde abgebrochen! RANKNEWLV = Glückwunsch! Du bist nun: !g%s SELL = Verkaufen BUY = Kaufen SELLI = Artikel verkaufen BUYI = Artikel kaufen ITEM = Artikel:\d %s^n SELLITEM = Artikel:\d %s\r |\w Preis:\d %d\r$ \r|\d von \w%s CHOOSEITEM = Artikel:\d Wähle etwas CHOOSESELLITEM = Artikelpreis:\d %d\r$^n INMARKET = Artikel:\d %s\r |\w Preis:\d %d\r$\d (Abbruch) TOMARKET = \yAuf dem Markt verkaufen! MARKETBUY = \yKaufen! MARKETMENUBUY = \wMarkt \rDollar(s):\d %d$ LOWPRICE = Der geringste Preis:!g %d!y! HIGHPRICE = Der hoechste Preis:!g %d!y! BADPRICE = Der Wert zwischen !t%d!y und!t %d!y muss sein! NOTENOUGHDOLLAR = Du hast nicht genug Geld! ITEMISSOLD = Dieser Artikel wurde verkauft! Sie können ihn nicht kaufen! BUYINGITEM = !t%s!y kaufte ein!t %s!y Artikel für!g %d!y dollar(s) von!t %s!y! SOLVEDTOMARKET = !t%s!y kaufte ein!t %s!y Artikel im Markt für!g %d!y dollar(s)! NOTENOUGHK = Nicht genügend Schlüssel. NOTENOUGHC = Nicht genügend Fälle. SERVERLOADING = Server wird geladen! UNBOXING = !t%s!y Waffen in Schachteln ungepackt!g%s!y ! FOUND = !t%s!y fand ein !g%s!y Artikel! WANTTRADE = \r%s\w will einen Handel! WANTTRADE2 = !t%s!y will handeln! DONTACCEPTEDTRADE = Er hat den Handel noch nicht akzeptiert! TRADEITEMS = \d- \y%s \rArtikel \d- TRADEDOLLAR = \wHandel \rDollar(s):\d %d$ TRADEACCEPT = \yAkzeptiert! TRADEREJECT = \rAbgelehnt! TRADEITEM = \y%s \r- \d(\wStückzahl: \r%d\d) TRADEDOLLAR2 = \rDollar(s): \d%d$^n TRADENOTHING = \dNichts TRADECHOOSE = Artikel wählen! TRADEYOURITEMS = \rDollar(s): \d%d$^n^n \d - \yDeine Artikel \d-^n SUCCESSTRADE = Erfolgreicher Handel!
- tabel sql | Afiseaza codul
-- phpMyAdmin SQL Dump -- version 4.8.5 -- https://www.phpmyadmin.net/ -- -- Host: localhost -- Generation Time: Sep 04, 2019 at 12:25 AM -- Server version: 8.0.13-4 -- PHP Version: 7.2.19-0ubuntu0.18.04.2 SET SQL_MODE = "NO_AUTO_VALUE_ON_ZERO"; SET AUTOCOMMIT = 0; START TRANSACTION; SET time_zone = "+00:00"; /*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; /*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; /*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; /*!40101 SET NAMES utf8mb4 */; -- -- Database: `TPOiI8MQGM` -- -- -------------------------------------------------------- -- -- Table structure for table `globaloffensive` -- CREATE TABLE `globaloffensive` ( `Id` int(10) NOT NULL, `USER` varchar(32) NOT NULL, `PW` varchar(32) NOT NULL, `NAME` varchar(32) NOT NULL, `DOLLAR` int(20) NOT NULL DEFAULT '0', `C1` int(20) NOT NULL DEFAULT '0', `C2` int(20) NOT NULL DEFAULT '0', `C3` int(20) NOT NULL DEFAULT '0', `C4` int(20) NOT NULL DEFAULT '0', `C5` int(20) NOT NULL DEFAULT '0', `C6` int(20) NOT NULL DEFAULT '0', `K` int(20) NOT NULL DEFAULT '0', `W1` int(20) NOT NULL DEFAULT '0', `W2` int(20) NOT NULL DEFAULT '0', `W3` int(20) NOT NULL DEFAULT '0', `W4` int(20) NOT NULL DEFAULT '0', `W5` int(20) NOT NULL DEFAULT '0', `W6` int(20) NOT NULL DEFAULT '0', `W7` int(20) NOT NULL DEFAULT '0', `W8` int(20) NOT NULL DEFAULT '0', `W9` int(20) NOT NULL DEFAULT '0', `W10` int(20) NOT NULL DEFAULT '0', `W11` int(20) NOT NULL DEFAULT '0', `W12` int(20) NOT NULL DEFAULT '0', `W13` int(20) NOT NULL DEFAULT '0', `W14` int(20) NOT NULL DEFAULT '0', `W15` int(20) NOT NULL DEFAULT '0', `W16` int(20) NOT NULL DEFAULT '0', `W17` int(20) NOT NULL DEFAULT '0', `W18` int(20) NOT NULL DEFAULT '0', `W19` int(20) NOT NULL DEFAULT '0', `W20` int(20) NOT NULL DEFAULT '0', `W21` int(20) NOT NULL DEFAULT '0', `W22` int(20) NOT NULL DEFAULT '0', `W23` int(20) NOT NULL DEFAULT '0', `W24` int(20) NOT NULL DEFAULT '0', `W25` int(20) NOT NULL DEFAULT '0', `W26` int(20) NOT NULL DEFAULT '0', `W27` int(20) NOT NULL DEFAULT '0', `W28` int(20) NOT NULL DEFAULT '0', `W29` int(20) NOT NULL DEFAULT '0', `W30` int(20) NOT NULL DEFAULT '0', `W31` int(20) NOT NULL DEFAULT '0', `W32` int(20) NOT NULL DEFAULT '0', `W33` int(20) NOT NULL DEFAULT '0', `W34` int(20) NOT NULL DEFAULT '0', `W35` int(20) NOT NULL DEFAULT '0', `W36` int(20) NOT NULL DEFAULT '0', `W37` int(20) NOT NULL DEFAULT '0', `W38` int(20) NOT NULL DEFAULT '0', `W39` int(20) NOT NULL DEFAULT '0', `W40` int(20) NOT NULL DEFAULT '0', `W41` int(20) NOT NULL DEFAULT '0', `W42` int(20) NOT NULL DEFAULT '0', `W43` int(20) NOT NULL DEFAULT '0', `W44` int(20) NOT NULL DEFAULT '0', `W45` int(20) NOT NULL DEFAULT '0', `W46` int(20) NOT NULL DEFAULT '0', `W47` int(20) NOT NULL DEFAULT '0', `W48` int(20) NOT NULL DEFAULT '0', `W49` int(20) NOT NULL DEFAULT '0', `W50` int(20) NOT NULL DEFAULT '0', `W51` int(20) NOT NULL DEFAULT '0', `W52` int(20) NOT NULL DEFAULT '0', `W53` int(20) NOT NULL DEFAULT '0', `W54` int(20) NOT NULL DEFAULT '0', `W55` int(20) NOT NULL DEFAULT '0', `W56` int(20) NOT NULL DEFAULT '0', `W57` int(20) NOT NULL DEFAULT '0', `W58` int(20) NOT NULL DEFAULT '0', `W59` int(20) NOT NULL DEFAULT '0', `W60` int(20) NOT NULL DEFAULT '0', `W61` int(20) NOT NULL DEFAULT '0', `W62` int(20) NOT NULL DEFAULT '0', `W63` int(20) NOT NULL DEFAULT '0', `W64` int(20) NOT NULL DEFAULT '0', `W65` int(20) NOT NULL DEFAULT '0', `W66` int(20) NOT NULL DEFAULT '0', `W67` int(20) NOT NULL DEFAULT '0', `W68` int(20) NOT NULL DEFAULT '0', `W69` int(20) NOT NULL DEFAULT '0', `W70` int(20) NOT NULL DEFAULT '0', `W71` int(20) NOT NULL DEFAULT '0', `W72` int(20) NOT NULL DEFAULT '0', `W73` int(20) NOT NULL DEFAULT '0', `W74` int(20) NOT NULL DEFAULT '0', `W75` int(20) NOT NULL DEFAULT '0', `W76` int(20) NOT NULL DEFAULT '0', `W77` int(20) NOT NULL DEFAULT '0', `W78` int(20) NOT NULL DEFAULT '0', `W79` int(20) NOT NULL DEFAULT '0', `W80` int(20) NOT NULL DEFAULT '0', `W81` int(20) NOT NULL DEFAULT '0', `W82` int(20) NOT NULL DEFAULT '0', `W83` int(20) NOT NULL DEFAULT '0', `W84` int(20) NOT NULL DEFAULT '0', `W85` int(20) NOT NULL DEFAULT '0', `W86` int(20) NOT NULL DEFAULT '0', `W87` int(20) NOT NULL DEFAULT '0', `W88` int(20) NOT NULL DEFAULT '0', `W89` int(20) NOT NULL DEFAULT '0', `W90` int(20) NOT NULL DEFAULT '0', `W91` int(20) NOT NULL DEFAULT '0', `W92` int(20) NOT NULL DEFAULT '0', `W93` int(20) NOT NULL DEFAULT '0', `W94` int(20) NOT NULL DEFAULT '0', `W95` int(20) NOT NULL DEFAULT '0', `W96` int(20) NOT NULL DEFAULT '0', `W97` int(20) NOT NULL DEFAULT '0', `W98` int(20) NOT NULL DEFAULT '0', `W99` int(20) NOT NULL DEFAULT '0', `W100` int(20) NOT NULL DEFAULT '0', `W101` int(20) NOT NULL DEFAULT '0', `W102` int(20) NOT NULL DEFAULT '0', `W103` int(20) NOT NULL DEFAULT '0', `W104` int(20) NOT NULL DEFAULT '0', `W105` int(20) NOT NULL DEFAULT '0', `W106` int(20) NOT NULL DEFAULT '0', `W107` int(20) NOT NULL DEFAULT '0', `W108` int(20) NOT NULL DEFAULT '0', `W109` int(20) NOT NULL DEFAULT '0', `W110` int(20) NOT NULL DEFAULT '0', `W111` int(20) NOT NULL DEFAULT '0', `W112` int(20) NOT NULL DEFAULT '0', `W113` int(20) NOT NULL DEFAULT '0', `W114` int(20) NOT NULL DEFAULT '0', `W115` int(20) NOT NULL DEFAULT '0', `W116` int(20) NOT NULL DEFAULT '0', `W117` int(20) NOT NULL DEFAULT '0', `W118` int(20) NOT NULL DEFAULT '0', `W119` int(20) NOT NULL DEFAULT '0', `W120` int(20) NOT NULL DEFAULT '0', `ACT` int(20) NOT NULL DEFAULT '0', `KILLS` int(20) NOT NULL DEFAULT '0', `RANK` int(20) NOT NULL DEFAULT '0' ) ENGINE=InnoDB DEFAULT CHARSET=latin1; -- -- Dumping data for table `globaloffensive` -- INSERT INTO `globaloffensive` (`Id`, `USER`, `PW`, `NAME`, `DOLLAR`, `C1`, `C2`, `C3`, `C4`, `C5`, `C6`, `K`, `W1`, `W2`, `W3`, `W4`, `W5`, `W6`, `W7`, `W8`, `W9`, `W10`, `W11`, `W12`, `W13`, `W14`, `W15`, `W16`, `W17`, `W18`, `W19`, `W20`, `W21`, `W22`, `W23`, `W24`, `W25`, `W26`, `W27`, `W28`, `W29`, `W30`, `W31`, `W32`, `W33`, `W34`, `W35`, `W36`, `W37`, `W38`, `W39`, `W40`, `W41`, `W42`, `W43`, `W44`, `W45`, `W46`, `W47`, `W48`, `W49`, `W50`, `W51`, `W52`, `W53`, `W54`, `W55`, `W56`, `W57`, `W58`, `W59`, `W60`, `W61`, `W62`, `W63`, `W64`, `W65`, `W66`, `W67`, `W68`, `W69`, `W70`, `W71`, `W72`, `W73`, `W74`, `W75`, `W76`, `W77`, `W78`, `W79`, `W80`, `W81`, `W82`, `W83`, `W84`, `W85`, `W86`, `W87`, `W88`, `W89`, `W90`, `W91`, `W92`, `W93`, `W94`, `W95`, `W96`, `W97`, `W98`, `W99`, `W100`, `W101`, `W102`, `W103`, `W104`, `W105`, `W106`, `W107`, `W108`, `W109`, `W110`, `W111`, `W112`, `W113`, `W114`, `W115`, `W116`, `W117`, `W118`, `W119`, `W120`, `ACT`, `KILLS`, `RANK`) VALUES (1, 'filiq_', 'test1234', 'Filiq_', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); -- -- Indexes for dumped tables -- -- -- Indexes for table `globaloffensive` -- ALTER TABLE `globaloffensive` ADD PRIMARY KEY (`Id`); -- -- AUTO_INCREMENT for dumped tables -- -- -- AUTO_INCREMENT for table `globaloffensive` -- ALTER TABLE `globaloffensive` MODIFY `Id` int(10) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=2; COMMIT; /*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; /*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; /*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
- Skins.cfg | Afiseaza codul
;Rare 4 ;COVERT 3 ;RESTRICTED 2 ;COMMON 1 "Name" "VMODEL" "PMODEL" "0" "0" "AK-47 | Outlaw" "ak47/Outlaw" "" "25" "1" "AK-47 | Aquamarine Revenge" "ak47/Aquamarine" "" "25" "1" "AK-47 | Jaguar" "ak47/Jaguar" "" "25" "2" "AK-47 | Vulcan" "ak47/Vulcan" "" "25" "2" "AK-47 | Wasteland Rebel" "ak47/Wasteland" "" "25" "3" "AK-47 | Fireserpent" "ak47/Fireserpent" "" "25" "3" ; "AWP | Worm God" "awp/WormGod" "" "18" "1" "AWP | Man'o'war" "awp/Manowar" "" "18" "1" "AWP | Redline" "awp/Redline" "" "18" "2" "AWP | Hyper Beast" "awp/HBeast" "" "18" "2" "AWP | Asiimov" "awp/Asiimov" "" "18" "3" "AWP | Dragon Lore" "awp/DragonLore" "" "18" "3" ; "M4A4 | Griffin" "m4a1/Griffin" "" "22" "1" "M4A4 | Bullet Rain" "m4a1/BulletRain" "" "22" "1" "M4A4 | Dragon King" "m4a1/DragonKing" "" "22" "2" "M4A4 | Asiimov" "m4a1/Asiimov" "" "22" "2" "M4A4 | Poseidon" "m4a1/Poseidon" "" "22" "3" "M4A4 | Howl" "m4a1/Howl" "" "22" "3" ; "FAMAS | Blue Way" "famas/BlueWay" "" "15" "1" "FAMAS | Nuclear" "famas/Nuclear" "" "15" "1" "FAMAS | Vanquish" "famas/Vanquish" "" "15" "2" "FAMAS | Biohazard" "famas/Biohazard" "" "15" "2" "FAMAS | Pulse" "famas/Pulse" "" "15" "3" "FAMAS | Spitfire" "famas/Spitfire" "" "15" "3" ; "GALIL-AR | Crimson Web" "galil/CrimsonWeb" "" "14" "1" "GALIL-AR | Blue Way" "galil/BlueWay" "" "14" "1" "GALIL-AR | Eco" "galil/Eco" "" "14" "2" "GALIL-AR | Odyssy" "galil/Odyssy" "" "14" "2" "GALIL-AR | Cerberus" "galil/Cerberus" "" "14" "3" "GALIL-AR | Chatterbox" "galil/Chatterbox" "" "14" "3" ; "MP7 | Blood" "mp5/Blood" "" "19" "1" "MP7 | Now Purple!" "mp5/NowPurple" "" "19" "1" "MP7 | Rising Sun" "mp5/RisingSun" "" "19" "2" "MP7 | Seaweed" "mp5/Seaweed" "" "19" "2" "MP7 | Carbonite" "mp5/Carbonite" "" "19" "3" "MP7 | Urbanhazard" "mp5/UrbanHazard" "" "19" "3" ; "USP-S | Stainless" "usp/Stainless" "" "16" "1" "USP-S | Vertex" "usp/Vertex" "" "16" "1" "USP-S | Caiman" "usp/Caiman" "" "16" "2" "USP-S | Road Rash" "usp/Rash" "" "16" "2" "USP-S | Orion" "usp/Orion" "" "16" "3" "USP-S | Kill Confirmed" "usp/KConfirmed" "" "16" "3" ; "DEAGLE | Engraved" "deagle/Engraved" "" "26" "1" "DEAGLE | Golden Rose" "deagle/GoldenRose" "" "26" "1" "DEAGLE | Biohazard" "deagle/Biohazard" "" "26" "2" "DEAGLE | Jungle" "deagle/Jungle" "" "26" "2" "DEAGLE | Hypnotic" "deagle/Hypnotic" "" "26" "3" "DEAGLE | Blaze" "deagle/Blaze" "" "26" "3" ; "GLOCK-18 | Candy Apple" "glock/Candy" "" "17" "1" "GLOCK-18 | Green Way" "glock/GreenWay" "" "17" "1" "GLOCK-18 | Catacombs" "glock/Catacombs" "" "17" "2" "GLOCK-18 | Grinder" "glock/Grinder" "" "17" "2" "GLOCK-18 | Water Elemental" "glock/WaterElemental" "" "17" "3" "GLOCK-18 | Fade" "glock/Fade" "" "17" "3" ; "Karambit | Doppler Ocean" "knife/DopplerOcean_K" "" "29" "4" "Karambit | Doppler Pink" "knife/DopplerPink_K" "" "29" "4" "Karambit | Crimson Web" "knife/Crimson_K" "" "29" "4" "Butterfly Knife | Sea" "knife/Sea_BF" "" "29" "4" "Butterfly Knife | Hawaiian" "knife/Hawaiian_BF" "" "29" "4" "Butterfly Knife | Crimson Web" "knife/Crimson_BF" "" "29" "4" "Bayonet M9 | Fade" "knife/Fade_B" "" "29" "4" "Bayonet M9 | Doppler Sapphire" "knife/Sapphire_B" "" "29" "4" "Bayonet | Space" "knife/Space_B" "" "29" "4" "Gut Knife | Asiimov" "knife/Asiimov_GUT" "" "29" "4" "Gut Knife | Doppler" "knife/Doppler_GUT" "" "29" "4" "Gut Knife | Razer" "knife/Razer_GUT" "" "29" "4" "Flip Knife | ROG" "knife/ROG_FL" "" "29" "4" "Flip Knife | Fade" "knife/Fade_FL" "" "29" "4" "Flip Knife | Marble Fade" "knife/MarbleFade_FL" "" "29" "4" "Shadow Daggers" "knife/Def_SD" "" "29" "4" "Shadow Daggers | Magma" "knife/Magma_SD" "" "29" "4" "Shadow Daggers | Rainbow" "knife/Rainbow_SD" "" "29" "4" "Falchion Knife | Orange" "knife/Orange_F" "" "29" "4" "Falchion Knife | Diamond" "knife/Diamond_F" "" "29" "4" "Falchion Knife" "knife/Def_F" "" "29" "4" "Huntsman Knife | Fade" "knife/Fade_HM" "" "29" "4" "Huntsman Knife | Crimson Web" "knife/Crimson_HM" "" "29" "4" "Huntsman Knife | Slaughter" "knife/Slaughter_HM" "" "29" "4" ;
Nume: Global Offensive Mod 2.16 Beta
Versiune: 2.16
Autor: Filiq_
Instalare:
1. Fisierul csgo.sma il puneti in addons/amxmodx/scripting
2. Fisierul csgo.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:
Code: Select all
csgo.amxx
Cvar-uri (se adauga in fisierul amxmodx\configs\amxx.cfg):
- csgo_host "ip" - Your SQL IP address
csgo_db "database" - Your SQL Database name
csgo_user "user" - Your SQL Username
csgo_pw "pw" - Your SQL PW
csgo_casefound "20" - Chance to find case (1-100%)
csgo_keyfound "15" - Chance to find key (1-100%)
csgo_minddrop "1" - Min. Dollar drop when u kill enemy
csgo_maxddrop "3" - Max. Dollar drop when u kill enemy
csgo_minmarketd "10" - Min. Dollar in market
csgo_maxmarketd "1000000" - Max. Dollar in market
csgo_scheck "1" - Check your skins in your hands (Impulse 100)
csgo_mbutton "1" - Show menu when u push T button (Impulse 201)
csgo_wpmenu "1" - Auto weapon menu
csgo_givesg "0" - Give smokegrenade?
Activati toate modelele.
Plugin original: https://forums.alliedmods.net/showthread.php?t=294858
Pareri, idei si buguri lasati un reply.
- changelogs | Afiseaza codul
2.16: Acum incarcarea skinurilor se face din .cfg. Rezolvat un bug la salvarea datelor in db.