[Modificare plugin] no_team_flash (bug fixed) [Rezolvat]

Modificari necesare ale pluginurilor

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UnFoRgIvEnNn
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16 Oct 2019, 19:01

Salut,
Cu siguranta am cautat deja alte plugin-uri no_team_flash, insa doar acesta functioneaza corect pentru ceea ce am nevoie. De aceea rog o simpla modificare a acestuia deoarece eu nu am reusit.
Doresc sa se faca o modificare astfel incat sa iti iei propriul flash deoarece asa cum este acum, nu iei!
| Afiseaza codul
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

#pragma tabsize 0
	new const VERSION[] = "1.1.1"
	const MAX_ENTSARRAYS_SIZE = 64
	new g_bitGonnaExplode[MAX_ENTSARRAYS_SIZE]
#define SetGrenadeExplode(%1)        g_bitGonnaExplode[%1>>5] |=  1<<(%1 & 31)
#define ClearGrenadeExplode(%1)    g_bitGonnaExplode[%1>>5] &= ~( 1 << (%1 & 31) )
#define WillGrenadeExplode(%1)    g_bitGonnaExplode[%1>>5] &   1<<(%1 & 31)
	const XTRA_OFS_PLAYER = 5
const m_iTeam = 114
#define cs_get_user_team_index(%1)    get_pdata_int(%1, m_iTeam, XTRA_OFS_PLAYER)
	new Float:g_flCurrentGameTime, g_iCurrentFlasher, g_iCurrentFlashBang
	new mp_friendlyfire
	new g_iMaxPlayers
#define IsPlayer(%1)    ( 1 <= %1 <= g_iMaxPlayers )
	public plugin_init()
{
    register_plugin("Anti Flashbang Bug", VERSION, "Numb / ConnorMcLeod")
    
    RegisterHam(Ham_Think, "grenade", "Ham__CGrenade_Think__Pre")
    
    register_forward(FM_FindEntityInSphere, "Fm__FindEntityInSphere__Pre")
	    mp_friendlyfire = get_cvar_pointer("mp_friendlyfire")
	    g_iMaxPlayers = get_maxplayers()
}
	public Ham__CGrenade_Think__Pre( iEnt )
{
    static Float:flGameTime, Float:flDmgTime, iOwner
    flGameTime = get_gametime()
    pev(iEnt, pev_dmgtime, flDmgTime)
    if(    flDmgTime <= flGameTime
    &&    get_pdata_int(iEnt, 114) == 0 // has a bit when is HE or SMOKE
    &&    !(get_pdata_int(iEnt, 96) & (1<<8)) // has this bit when is c4
    &&    IsPlayer( (iOwner = pev(iEnt, pev_owner)) )    ) // if no owner grenade gonna be removed from world
    {
        if( ~WillGrenadeExplode(iEnt) ) // grenade gonna explode on next think
        {
            SetGrenadeExplode( iEnt )
        }
        else
        {
            ClearGrenadeExplode( iEnt )
            g_flCurrentGameTime = flGameTime
            g_iCurrentFlasher = iOwner
            g_iCurrentFlashBang = iEnt
        }
    }
}
	public Fm__FindEntityInSphere__Pre(iStartEnt, Float:fVecOrigin[3], Float:flRadius)
{
    const Float:FLASHBANG_SEARCH_RADIUS = 1500.0
    if(    flRadius == FLASHBANG_SEARCH_RADIUS
    &&    get_gametime() == g_flCurrentGameTime    )
    {
        new id = iStartEnt, Float:fVecPlayerEyeOrigin[3], Float:flFraction, friendlyfire = get_pcvar_num(mp_friendlyfire)
	        while( IsPlayer( (id=engfunc(EngFunc_FindEntityInSphere, id, fVecOrigin, flRadius)) ) )
        {
            if( is_user_alive(id) )
            {
                pev(id, pev_origin, fVecPlayerEyeOrigin)
                fVecPlayerEyeOrigin[2] += ((pev(id, pev_flags) & FL_DUCKING) ? 12.0 : 18.0)
	                engfunc(EngFunc_TraceLine, fVecOrigin, fVecPlayerEyeOrigin, DONT_IGNORE_MONSTERS, g_iCurrentFlashBang, 0)
	                get_tr2(0, TR_flFraction, flFraction)
	                if( flFraction < 1.0 && get_tr2(0, TR_pHit) == id )
                {
                    engfunc(EngFunc_TraceLine, fVecPlayerEyeOrigin, fVecOrigin, DONT_IGNORE_MONSTERS, id, 0)
                    get_tr2(0, TR_flFraction, flFraction)
                    if(    flFraction == 1.0
                    &&    (    friendlyfire
                //        ||    id == g_iCurrentFlasher
                        ||    cs_get_user_team_index(id) != cs_get_user_team_index(g_iCurrentFlasher)    ) )
                    {
                        forward_return(FMV_CELL, id)
                        return FMRES_SUPERCEDE
                    }
                }
            }
        }
        forward_return(FMV_CELL, 0)
        return FMRES_SUPERCEDE
    }
    return FMRES_IGNORED
} 
Multumesc!
Sunt om cu tine, fii om cu mine !
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levin
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16 Oct 2019, 20:23

| Afiseaza codul
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

#pragma tabsize 0
	new const VERSION[] = "1.1.1"
	const MAX_ENTSARRAYS_SIZE = 64
	new g_bitGonnaExplode[MAX_ENTSARRAYS_SIZE]
#define SetGrenadeExplode(%1)        g_bitGonnaExplode[%1>>5] |=  1<<(%1 & 31)
#define ClearGrenadeExplode(%1)    g_bitGonnaExplode[%1>>5] &= ~( 1 << (%1 & 31) )
#define WillGrenadeExplode(%1)    g_bitGonnaExplode[%1>>5] &   1<<(%1 & 31)
	const XTRA_OFS_PLAYER = 5
const m_iTeam = 114
#define cs_get_user_team_index(%1)    get_pdata_int(%1, m_iTeam, XTRA_OFS_PLAYER)
	new Float:g_flCurrentGameTime, g_iCurrentFlasher, g_iCurrentFlashBang
	new mp_friendlyfire
	new g_iMaxPlayers
#define IsPlayer(%1)    ( 1 <= %1 <= g_iMaxPlayers )
	public plugin_init()
{
    register_plugin("Anti Flashbang Bug", VERSION, "Numb / ConnorMcLeod")
    
    RegisterHam(Ham_Think, "grenade", "Ham__CGrenade_Think__Pre")
    
    register_forward(FM_FindEntityInSphere, "Fm__FindEntityInSphere__Pre")
	    mp_friendlyfire = get_cvar_pointer("mp_friendlyfire")
	    g_iMaxPlayers = get_maxplayers()
}
	public Ham__CGrenade_Think__Pre( iEnt )
{
    static Float:flGameTime, Float:flDmgTime, iOwner
    flGameTime = get_gametime()
    pev(iEnt, pev_dmgtime, flDmgTime)
    if(    flDmgTime <= flGameTime
    &&    get_pdata_int(iEnt, 114) == 0 // has a bit when is HE or SMOKE
    &&    !(get_pdata_int(iEnt, 96) & (1<<8)) // has this bit when is c4
    &&    IsPlayer( (iOwner = pev(iEnt, pev_owner)) )    ) // if no owner grenade gonna be removed from world
    {
        if( ~WillGrenadeExplode(iEnt) ) // grenade gonna explode on next think
        {
            SetGrenadeExplode( iEnt )
        }
        else
        {
            ClearGrenadeExplode( iEnt )
            g_flCurrentGameTime = flGameTime
            g_iCurrentFlasher = iOwner
            g_iCurrentFlashBang = iEnt
        }
    }
}
	public Fm__FindEntityInSphere__Pre(iStartEnt, Float:fVecOrigin[3], Float:flRadius)
{
    const Float:FLASHBANG_SEARCH_RADIUS = 1500.0
    if(    flRadius == FLASHBANG_SEARCH_RADIUS
    &&    get_gametime() == g_flCurrentGameTime    )
    {
        new id = iStartEnt, Float:fVecPlayerEyeOrigin[3], Float:flFraction, friendlyfire = get_pcvar_num(mp_friendlyfire)
	        while( IsPlayer( (id=engfunc(EngFunc_FindEntityInSphere, id, fVecOrigin, flRadius)) ) )
        {
            if( is_user_alive(id) )
            {
                pev(id, pev_origin, fVecPlayerEyeOrigin)
                fVecPlayerEyeOrigin[2] += ((pev(id, pev_flags) & FL_DUCKING) ? 12.0 : 18.0)
	                engfunc(EngFunc_TraceLine, fVecOrigin, fVecPlayerEyeOrigin, DONT_IGNORE_MONSTERS, g_iCurrentFlashBang, 0)
	                get_tr2(0, TR_flFraction, flFraction)
	                if( flFraction < 1.0 && get_tr2(0, TR_pHit) == id )
                {
                    engfunc(EngFunc_TraceLine, fVecPlayerEyeOrigin, fVecOrigin, DONT_IGNORE_MONSTERS, id, 0)
                    get_tr2(0, TR_flFraction, flFraction)
                    if(    flFraction == 1.0
                    &&    (    friendlyfire
                        ||    id == g_iCurrentFlasher
                        ||    cs_get_user_team_index(id) != cs_get_user_team_index(g_iCurrentFlasher)    ) )
                    {
                        forward_return(FMV_CELL, id)
                        return FMRES_SUPERCEDE
                    }
                }
            }
        }
        forward_return(FMV_CELL, 0)
        return FMRES_SUPERCEDE
    }
    return FMRES_IGNORED
}
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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UnFoRgIvEnNn
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17 Oct 2019, 21:03

L E V I N wrote:
16 Oct 2019, 20:23
| Afiseaza codul
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

#pragma tabsize 0
	new const VERSION[] = "1.1.1"
	const MAX_ENTSARRAYS_SIZE = 64
	new g_bitGonnaExplode[MAX_ENTSARRAYS_SIZE]
#define SetGrenadeExplode(%1)        g_bitGonnaExplode[%1>>5] |=  1<<(%1 & 31)
#define ClearGrenadeExplode(%1)    g_bitGonnaExplode[%1>>5] &= ~( 1 << (%1 & 31) )
#define WillGrenadeExplode(%1)    g_bitGonnaExplode[%1>>5] &   1<<(%1 & 31)
	const XTRA_OFS_PLAYER = 5
const m_iTeam = 114
#define cs_get_user_team_index(%1)    get_pdata_int(%1, m_iTeam, XTRA_OFS_PLAYER)
	new Float:g_flCurrentGameTime, g_iCurrentFlasher, g_iCurrentFlashBang
	new mp_friendlyfire
	new g_iMaxPlayers
#define IsPlayer(%1)    ( 1 <= %1 <= g_iMaxPlayers )
	public plugin_init()
{
    register_plugin("Anti Flashbang Bug", VERSION, "Numb / ConnorMcLeod")
    
    RegisterHam(Ham_Think, "grenade", "Ham__CGrenade_Think__Pre")
    
    register_forward(FM_FindEntityInSphere, "Fm__FindEntityInSphere__Pre")
	    mp_friendlyfire = get_cvar_pointer("mp_friendlyfire")
	    g_iMaxPlayers = get_maxplayers()
}
	public Ham__CGrenade_Think__Pre( iEnt )
{
    static Float:flGameTime, Float:flDmgTime, iOwner
    flGameTime = get_gametime()
    pev(iEnt, pev_dmgtime, flDmgTime)
    if(    flDmgTime <= flGameTime
    &&    get_pdata_int(iEnt, 114) == 0 // has a bit when is HE or SMOKE
    &&    !(get_pdata_int(iEnt, 96) & (1<<8)) // has this bit when is c4
    &&    IsPlayer( (iOwner = pev(iEnt, pev_owner)) )    ) // if no owner grenade gonna be removed from world
    {
        if( ~WillGrenadeExplode(iEnt) ) // grenade gonna explode on next think
        {
            SetGrenadeExplode( iEnt )
        }
        else
        {
            ClearGrenadeExplode( iEnt )
            g_flCurrentGameTime = flGameTime
            g_iCurrentFlasher = iOwner
            g_iCurrentFlashBang = iEnt
        }
    }
}
	public Fm__FindEntityInSphere__Pre(iStartEnt, Float:fVecOrigin[3], Float:flRadius)
{
    const Float:FLASHBANG_SEARCH_RADIUS = 1500.0
    if(    flRadius == FLASHBANG_SEARCH_RADIUS
    &&    get_gametime() == g_flCurrentGameTime    )
    {
        new id = iStartEnt, Float:fVecPlayerEyeOrigin[3], Float:flFraction, friendlyfire = get_pcvar_num(mp_friendlyfire)
	        while( IsPlayer( (id=engfunc(EngFunc_FindEntityInSphere, id, fVecOrigin, flRadius)) ) )
        {
            if( is_user_alive(id) )
            {
                pev(id, pev_origin, fVecPlayerEyeOrigin)
                fVecPlayerEyeOrigin[2] += ((pev(id, pev_flags) & FL_DUCKING) ? 12.0 : 18.0)
	                engfunc(EngFunc_TraceLine, fVecOrigin, fVecPlayerEyeOrigin, DONT_IGNORE_MONSTERS, g_iCurrentFlashBang, 0)
	                get_tr2(0, TR_flFraction, flFraction)
	                if( flFraction < 1.0 && get_tr2(0, TR_pHit) == id )
                {
                    engfunc(EngFunc_TraceLine, fVecPlayerEyeOrigin, fVecOrigin, DONT_IGNORE_MONSTERS, id, 0)
                    get_tr2(0, TR_flFraction, flFraction)
                    if(    flFraction == 1.0
                    &&    (    friendlyfire
                        ||    id == g_iCurrentFlasher
                        ||    cs_get_user_team_index(id) != cs_get_user_team_index(g_iCurrentFlasher)    ) )
                    {
                        forward_return(FMV_CELL, id)
                        return FMRES_SUPERCEDE
                    }
                }
            }
        }
        forward_return(FMV_CELL, 0)
        return FMRES_SUPERCEDE
    }
    return FMRES_IGNORED
}
Functioneaza asa cum am cerut. Multumesc mult, se poate da TC!
Sunt om cu tine, fii om cu mine !
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26 Oct 2019, 18:54

UnFoRgIvEnNn wrote:
17 Oct 2019, 21:03
L E V I N wrote:
16 Oct 2019, 20:23
| Afiseaza codul
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

#pragma tabsize 0
	new const VERSION[] = "1.1.1"
	const MAX_ENTSARRAYS_SIZE = 64
	new g_bitGonnaExplode[MAX_ENTSARRAYS_SIZE]
#define SetGrenadeExplode(%1)        g_bitGonnaExplode[%1>>5] |=  1<<(%1 & 31)
#define ClearGrenadeExplode(%1)    g_bitGonnaExplode[%1>>5] &= ~( 1 << (%1 & 31) )
#define WillGrenadeExplode(%1)    g_bitGonnaExplode[%1>>5] &   1<<(%1 & 31)
	const XTRA_OFS_PLAYER = 5
const m_iTeam = 114
#define cs_get_user_team_index(%1)    get_pdata_int(%1, m_iTeam, XTRA_OFS_PLAYER)
	new Float:g_flCurrentGameTime, g_iCurrentFlasher, g_iCurrentFlashBang
	new mp_friendlyfire
	new g_iMaxPlayers
#define IsPlayer(%1)    ( 1 <= %1 <= g_iMaxPlayers )
	public plugin_init()
{
    register_plugin("Anti Flashbang Bug", VERSION, "Numb / ConnorMcLeod")
    
    RegisterHam(Ham_Think, "grenade", "Ham__CGrenade_Think__Pre")
    
    register_forward(FM_FindEntityInSphere, "Fm__FindEntityInSphere__Pre")
	    mp_friendlyfire = get_cvar_pointer("mp_friendlyfire")
	    g_iMaxPlayers = get_maxplayers()
}
	public Ham__CGrenade_Think__Pre( iEnt )
{
    static Float:flGameTime, Float:flDmgTime, iOwner
    flGameTime = get_gametime()
    pev(iEnt, pev_dmgtime, flDmgTime)
    if(    flDmgTime <= flGameTime
    &&    get_pdata_int(iEnt, 114) == 0 // has a bit when is HE or SMOKE
    &&    !(get_pdata_int(iEnt, 96) & (1<<8)) // has this bit when is c4
    &&    IsPlayer( (iOwner = pev(iEnt, pev_owner)) )    ) // if no owner grenade gonna be removed from world
    {
        if( ~WillGrenadeExplode(iEnt) ) // grenade gonna explode on next think
        {
            SetGrenadeExplode( iEnt )
        }
        else
        {
            ClearGrenadeExplode( iEnt )
            g_flCurrentGameTime = flGameTime
            g_iCurrentFlasher = iOwner
            g_iCurrentFlashBang = iEnt
        }
    }
}
	public Fm__FindEntityInSphere__Pre(iStartEnt, Float:fVecOrigin[3], Float:flRadius)
{
    const Float:FLASHBANG_SEARCH_RADIUS = 1500.0
    if(    flRadius == FLASHBANG_SEARCH_RADIUS
    &&    get_gametime() == g_flCurrentGameTime    )
    {
        new id = iStartEnt, Float:fVecPlayerEyeOrigin[3], Float:flFraction, friendlyfire = get_pcvar_num(mp_friendlyfire)
	        while( IsPlayer( (id=engfunc(EngFunc_FindEntityInSphere, id, fVecOrigin, flRadius)) ) )
        {
            if( is_user_alive(id) )
            {
                pev(id, pev_origin, fVecPlayerEyeOrigin)
                fVecPlayerEyeOrigin[2] += ((pev(id, pev_flags) & FL_DUCKING) ? 12.0 : 18.0)
	                engfunc(EngFunc_TraceLine, fVecOrigin, fVecPlayerEyeOrigin, DONT_IGNORE_MONSTERS, g_iCurrentFlashBang, 0)
	                get_tr2(0, TR_flFraction, flFraction)
	                if( flFraction < 1.0 && get_tr2(0, TR_pHit) == id )
                {
                    engfunc(EngFunc_TraceLine, fVecPlayerEyeOrigin, fVecOrigin, DONT_IGNORE_MONSTERS, id, 0)
                    get_tr2(0, TR_flFraction, flFraction)
                    if(    flFraction == 1.0
                    &&    (    friendlyfire
                        ||    id == g_iCurrentFlasher
                        ||    cs_get_user_team_index(id) != cs_get_user_team_index(g_iCurrentFlasher)    ) )
                    {
                        forward_return(FMV_CELL, id)
                        return FMRES_SUPERCEDE
                    }
                }
            }
        }
        forward_return(FMV_CELL, 0)
        return FMRES_SUPERCEDE
    }
    return FMRES_IGNORED
}
Functioneaza asa cum am cerut. Multumesc mult, se poate da TC!
Marcat ca Rezolvat
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