[BB] Menu Godmode, Noclip, Teleport

Cereri de pluginuri noi, skinuri in CS, etc.

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Manutza*
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19 Oct 2019, 11:37

salut ce am si eu nevoie este un meniu cu cele din titlu daca se poate.

As face eu dar is praf :boundlessly_laughing:
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levin
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19 Oct 2019, 13:47

e greu să cauți pe net?

Code: Select all

#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <fakemeta>
#include <hamsandwich>
#pragma tabsize 0

#define ACCESS ADMIN_LEVEL_F
#define PREFIX ".v[BB.THEXFORCE.RO]"

public plugin_init() {
	register_concmd("amx_godmode","GM",ACCESS,"amx_godmode <target>")
	register_concmd("amx_noclip","NC",ACCESS,"amx_noclip <target>")
	
	register_clcmd("say","SF")
	register_clcmd("say_team","SF")
}

public SF(id)
{
	new said[125]
	read_args(said,charsmax(said))
	remove_quotes(said[0])
	
	if(containi(said,"/amenu")!=-1)	AM(id)
}

public AM(id)
{
	if(!access(id,ACCESS))	return
	
	new menu=menu_create("\yAdmin\r MENU","MH")
	
	menu_additem(menu,"\rGodMode\w List")
	menu_additem(menu,"\rRespawn\w List")
	menu_additem(menu,"\rTeleport\w List")
	
	menu_setprop( menu, MPROP_EXIT, MEXIT_ALL );
	menu_display( id, menu );
}

public MH( id, menu, item )
{
	switch(item)
	{
		case 0:	players_menu(id)
		case 1:	players_menu2(id)
		case 2:	if(is_user_alive(id))	players_menu3(id)
	}
}

public players_menu(id)
{
	new plmenu = menu_create("Choose player for GM:", "plmenu_handler");

	new s_Players[32], i_Num, i_Player,s_Name[32], s_Player[10],form[120]
	get_players(s_Players, i_Num, "ach");
	
	for (new i; i < i_Num; i++)
	{
		i_Player = s_Players[i];
		get_user_name(i_Player, s_Name, charsmax(s_Name));
		formatex(form,charsmax(form),"%s GM > %s",s_Name,get_user_godmode(i_Player)==1?"[ACTIV]":"[INACTIV]")
		num_to_str(i_Player, s_Player, charsmax(s_Player));
		menu_additem(plmenu, form, s_Player, 0);
	}

	menu_setprop(plmenu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, plmenu);
}
public plmenu_handler(id, plmenu, item)
{
	if(item == MENU_EXIT)
	{
		menu_destroy(plmenu);
		return PLUGIN_HANDLED;
	}

	new command[6], name[64], access, callback;
	menu_item_getinfo(plmenu, item, access, command, sizeof command - 1, name, sizeof name - 1, callback);

	new i_Player = str_to_num(command);
	
	if(!is_user_alive(i_Player))	return PLUGIN_HANDLED
	
	if (get_user_godmode(i_Player))
	{
		set_user_godmode(i_Player)
		player_color(0, "%s.g -.e %s.g i-a dezactivat GM lu.v %s.g!", PREFIX, _get_user_name(id),_get_user_name(i_Player));
	}
	else
	{
		set_user_godmode(i_Player,1)
		player_color(0, "%s.g -.e %s.g i-a activat GM lu.v %s.g!", PREFIX, _get_user_name(id),_get_user_name(i_Player));
	}
	
	players_menu(id)

	return PLUGIN_HANDLED;
}

public players_menu2(id)
{
	new plmenu = menu_create("Choose player to respawn:", "plmenu_handler2");

	new s_Players[32], i_Num, i_Player,s_Name[32], s_Player[10];
	get_players(s_Players, i_Num, "ch");
	
	for (new i; i < i_Num; i++)
	{
		i_Player = s_Players[i];
		get_user_name(i_Player, s_Name, charsmax(s_Name));
		num_to_str(i_Player, s_Player, charsmax(s_Player));
		menu_additem(plmenu, s_Name, s_Player, 0);
	}

	menu_setprop(plmenu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, plmenu);
}
public plmenu_handler2(id, plmenu, item)
{
	if(item == MENU_EXIT)
	{
		menu_destroy(plmenu);
		return PLUGIN_HANDLED;
	}

	new command[6], name[64], access, callback;
	menu_item_getinfo(plmenu, item, access, command, sizeof command - 1, name, sizeof name - 1, callback);

	new i_Player = str_to_num(command);
	
	if (!is_user_alive(i_Player) && get_user_team(i_Player) != 0 && get_user_team(i_Player) != 3)
	{
		ExecuteHam(Ham_CS_RoundRespawn, i_Player);
		player_color(0, "%s.g -.e %s.g l-a respawnat pe.v %s.g!", PREFIX,_get_user_name(id),_get_user_name(i_Player));
	} else if(is_user_alive(i_Player))
	{
		player_color(id, "%s.g - Jucatorul ales, este deja in.e viata.g!", PREFIX);
	} else 
	{
		player_color(id, "%s.g - Nu poti da spawn unui jucator aflat la.e spectatori.g!", PREFIX);
	}
	
	players_menu2(id)

	return PLUGIN_HANDLED;
}

public players_menu3(id)
{
	if(!is_user_alive(id))	return
	new plmenu = menu_create("Choose player to go:", "plmenu_handler3");

	new s_Players[32], i_Num, i_Player,s_Name[32], s_Player[10]
	get_players(s_Players, i_Num, "ach");
	
	for (new i; i < i_Num; i++)
	{
		if(id==i)	continue
		i_Player = s_Players[i];
		get_user_name(i_Player, s_Name, charsmax(s_Name));
		num_to_str(i_Player, s_Player, charsmax(s_Player));
		menu_additem(plmenu, s_Name, s_Player, 0);
	}

	menu_setprop(plmenu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, plmenu);
}
public plmenu_handler3(id, plmenu, item)
{
	if(item == MENU_EXIT)
	{
		menu_destroy(plmenu);
		return PLUGIN_HANDLED;
	}

	new command[6], name[64], access, callback;
	menu_item_getinfo(plmenu, item, access, command, sizeof command - 1, name, sizeof name - 1, callback);

	new i_Player = str_to_num(command);
	
	if(!is_user_alive(i_Player)||!is_user_alive(id))	return PLUGIN_HANDLED
	
	player_color(0, "%s.g -.e %s.g s-a teleportat la.v %s.g!", PREFIX,_get_user_name(id),_get_user_name(i_Player));
	KzTeleportPlayers( id, i_Player );
	
	players_menu3(id)

	return PLUGIN_HANDLED;
}
KzTeleportPlayers( id, i_Player)
{
	new Float:fOrigin[ 3 ], Float:fNeedToAdd = 0.0;
	pev( i_Player, pev_origin, fOrigin );
	
	if( is_in_duck( i_Player ) && !is_in_duck( id) ) fNeedToAdd = 18.0;
	if( !is_in_duck( i_Player ) && is_in_duck( id ) ) fNeedToAdd = -18.0;
	if( is_in_duck( i_Player ) && is_in_duck( id ) ) fNeedToAdd = 0.0;
	if( !is_in_duck( i_Player) && !is_in_duck( id ) ) fNeedToAdd = 0.0;
	
	fOrigin[ 1 ] += 100.0;
	fOrigin[ 2 ] += fNeedToAdd;
	
	set_pev( id, pev_velocity, Float:{ 0.0, 0.0, 0.0 } );
	set_pev( id, pev_origin, fOrigin );
		
	return 1;
}

public GM(id,level,cid)
{
	if(!cmd_access(id,level,cid,1))	return PLUGIN_HANDLED
	
	new arg1[32]
	read_argv(1,arg1,charsmax(arg1))
	new target=cmd_target(id,arg1,CMDTARGET_NO_BOTS)
	if(!target||!is_user_alive(target))	return PLUGIN_HANDLED
	if(get_user_godmode(target))	set_user_godmode(target)
	else	set_user_godmode(target,1)
	
	player_color(0, "%s.e %s.g i-a.v %s.g GM lu.e %s", PREFIX,_get_user_name(id),get_user_godmode(target)==1?"activat":"dezactivat",_get_user_name(target));
	
	return PLUGIN_HANDLED
}
public NC(id,level,cid)
{
	if(!cmd_access(id,level,cid,1))	return PLUGIN_HANDLED
	
	new arg1[32]
	read_argv(1,arg1,charsmax(arg1))
	new target=cmd_target(id,arg1,CMDTARGET_NO_BOTS)
	if(!target||!is_user_alive(target))	return PLUGIN_HANDLED
	if(get_user_noclip(target))	set_user_noclip(target)
	else	set_user_noclip(target,1)
	
	player_color(0, "%s.e %s.g i-a.v %s.g NOCLIP lu.e %s", PREFIX,_get_user_name(id),get_user_noclip(target)==1?"activat":"dezactivat",_get_user_name(target));
	
	return PLUGIN_HANDLED
}

// Stock luat din Kz-Arg Mod 1.7 by ReymonARG
stock bool:is_in_duck( iEnt ) 
{
	if( !pev_valid( iEnt ) )
		return false;

	static Float:fAbsMin[ 3 ], Float:fAbsMax[ 3 ];

	pev( iEnt, pev_absmin, fAbsMin );
	pev( iEnt, pev_absmax, fAbsMax );

	fAbsMin[ 2 ] += 64.0;
	
	if( fAbsMin[ 2 ] < fAbsMax[ 2 ] )
		return false;
		
	return true;
}
stock _get_user_name( id )
{
	static szName[ 32 ];
	get_user_name( id, szName, sizeof ( szName ) -1 );
	
	return szName;
}
stock player_color( const id, const input[ ], any:... )
{
   new count = 1, players[ 32 ]

   static msg[ 191 ]
   vformat( msg, 190, input, 3 )
   
   replace_all( msg, 190, ".v", "^4" ) /* verde */
   replace_all( msg, 190, ".g", "^1" ) /* galben */
   replace_all( msg, 190, ".e", "^3" ) /* ct=albastru | t=rosu */
   replace_all( msg, 190, ".x", "^0" ) /* normal-echipa */
   
   if( id ) players[ 0 ] = id; else get_players( players, count, "ch" )

   for( new i = 0; i < count; i++ )
   {
         if( is_user_connected( players[ i ] ) )
         {
            message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "SayText" ), _, players[ i ] )
            write_byte( players[ i ] );
            write_string( msg );
            message_end( );
         }
   }
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1048\\ f0\\ fs16 \n\\ par }
*/
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Manutza*
Membru, skill 0
Membru, skill 0
Posts: 80
Joined: 10 Nov 2018, 11:47
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Discord: RS6#1237
Been thanked: 4 times
Contact:

19 Oct 2019, 22:52

L E V I N wrote:
19 Oct 2019, 13:47
e greu să cauți pe net?

Code: Select all

#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <fakemeta>
#include <hamsandwich>
#pragma tabsize 0

#define ACCESS ADMIN_LEVEL_F
#define PREFIX ".v[BB.THEXFORCE.RO]"

public plugin_init() {
	register_concmd("amx_godmode","GM",ACCESS,"amx_godmode <target>")
	register_concmd("amx_noclip","NC",ACCESS,"amx_noclip <target>")
	
	register_clcmd("say","SF")
	register_clcmd("say_team","SF")
}

public SF(id)
{
	new said[125]
	read_args(said,charsmax(said))
	remove_quotes(said[0])
	
	if(containi(said,"/amenu")!=-1)	AM(id)
}

public AM(id)
{
	if(!access(id,ACCESS))	return
	
	new menu=menu_create("\yAdmin\r MENU","MH")
	
	menu_additem(menu,"\rGodMode\w List")
	menu_additem(menu,"\rRespawn\w List")
	menu_additem(menu,"\rTeleport\w List")
	
	menu_setprop( menu, MPROP_EXIT, MEXIT_ALL );
	menu_display( id, menu );
}

public MH( id, menu, item )
{
	switch(item)
	{
		case 0:	players_menu(id)
		case 1:	players_menu2(id)
		case 2:	if(is_user_alive(id))	players_menu3(id)
	}
}

public players_menu(id)
{
	new plmenu = menu_create("Choose player for GM:", "plmenu_handler");

	new s_Players[32], i_Num, i_Player,s_Name[32], s_Player[10],form[120]
	get_players(s_Players, i_Num, "ach");
	
	for (new i; i < i_Num; i++)
	{
		i_Player = s_Players[i];
		get_user_name(i_Player, s_Name, charsmax(s_Name));
		formatex(form,charsmax(form),"%s GM > %s",s_Name,get_user_godmode(i_Player)==1?"[ACTIV]":"[INACTIV]")
		num_to_str(i_Player, s_Player, charsmax(s_Player));
		menu_additem(plmenu, form, s_Player, 0);
	}

	menu_setprop(plmenu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, plmenu);
}
public plmenu_handler(id, plmenu, item)
{
	if(item == MENU_EXIT)
	{
		menu_destroy(plmenu);
		return PLUGIN_HANDLED;
	}

	new command[6], name[64], access, callback;
	menu_item_getinfo(plmenu, item, access, command, sizeof command - 1, name, sizeof name - 1, callback);

	new i_Player = str_to_num(command);
	
	if(!is_user_alive(i_Player))	return PLUGIN_HANDLED
	
	if (get_user_godmode(i_Player))
	{
		set_user_godmode(i_Player)
		player_color(0, "%s.g -.e %s.g i-a dezactivat GM lu.v %s.g!", PREFIX, _get_user_name(id),_get_user_name(i_Player));
	}
	else
	{
		set_user_godmode(i_Player,1)
		player_color(0, "%s.g -.e %s.g i-a activat GM lu.v %s.g!", PREFIX, _get_user_name(id),_get_user_name(i_Player));
	}
	
	players_menu(id)

	return PLUGIN_HANDLED;
}

public players_menu2(id)
{
	new plmenu = menu_create("Choose player to respawn:", "plmenu_handler2");

	new s_Players[32], i_Num, i_Player,s_Name[32], s_Player[10];
	get_players(s_Players, i_Num, "ch");
	
	for (new i; i < i_Num; i++)
	{
		i_Player = s_Players[i];
		get_user_name(i_Player, s_Name, charsmax(s_Name));
		num_to_str(i_Player, s_Player, charsmax(s_Player));
		menu_additem(plmenu, s_Name, s_Player, 0);
	}

	menu_setprop(plmenu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, plmenu);
}
public plmenu_handler2(id, plmenu, item)
{
	if(item == MENU_EXIT)
	{
		menu_destroy(plmenu);
		return PLUGIN_HANDLED;
	}

	new command[6], name[64], access, callback;
	menu_item_getinfo(plmenu, item, access, command, sizeof command - 1, name, sizeof name - 1, callback);

	new i_Player = str_to_num(command);
	
	if (!is_user_alive(i_Player) && get_user_team(i_Player) != 0 && get_user_team(i_Player) != 3)
	{
		ExecuteHam(Ham_CS_RoundRespawn, i_Player);
		player_color(0, "%s.g -.e %s.g l-a respawnat pe.v %s.g!", PREFIX,_get_user_name(id),_get_user_name(i_Player));
	} else if(is_user_alive(i_Player))
	{
		player_color(id, "%s.g - Jucatorul ales, este deja in.e viata.g!", PREFIX);
	} else 
	{
		player_color(id, "%s.g - Nu poti da spawn unui jucator aflat la.e spectatori.g!", PREFIX);
	}
	
	players_menu2(id)

	return PLUGIN_HANDLED;
}

public players_menu3(id)
{
	if(!is_user_alive(id))	return
	new plmenu = menu_create("Choose player to go:", "plmenu_handler3");

	new s_Players[32], i_Num, i_Player,s_Name[32], s_Player[10]
	get_players(s_Players, i_Num, "ach");
	
	for (new i; i < i_Num; i++)
	{
		if(id==i)	continue
		i_Player = s_Players[i];
		get_user_name(i_Player, s_Name, charsmax(s_Name));
		num_to_str(i_Player, s_Player, charsmax(s_Player));
		menu_additem(plmenu, s_Name, s_Player, 0);
	}

	menu_setprop(plmenu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, plmenu);
}
public plmenu_handler3(id, plmenu, item)
{
	if(item == MENU_EXIT)
	{
		menu_destroy(plmenu);
		return PLUGIN_HANDLED;
	}

	new command[6], name[64], access, callback;
	menu_item_getinfo(plmenu, item, access, command, sizeof command - 1, name, sizeof name - 1, callback);

	new i_Player = str_to_num(command);
	
	if(!is_user_alive(i_Player)||!is_user_alive(id))	return PLUGIN_HANDLED
	
	player_color(0, "%s.g -.e %s.g s-a teleportat la.v %s.g!", PREFIX,_get_user_name(id),_get_user_name(i_Player));
	KzTeleportPlayers( id, i_Player );
	
	players_menu3(id)

	return PLUGIN_HANDLED;
}
KzTeleportPlayers( id, i_Player)
{
	new Float:fOrigin[ 3 ], Float:fNeedToAdd = 0.0;
	pev( i_Player, pev_origin, fOrigin );
	
	if( is_in_duck( i_Player ) && !is_in_duck( id) ) fNeedToAdd = 18.0;
	if( !is_in_duck( i_Player ) && is_in_duck( id ) ) fNeedToAdd = -18.0;
	if( is_in_duck( i_Player ) && is_in_duck( id ) ) fNeedToAdd = 0.0;
	if( !is_in_duck( i_Player) && !is_in_duck( id ) ) fNeedToAdd = 0.0;
	
	fOrigin[ 1 ] += 100.0;
	fOrigin[ 2 ] += fNeedToAdd;
	
	set_pev( id, pev_velocity, Float:{ 0.0, 0.0, 0.0 } );
	set_pev( id, pev_origin, fOrigin );
		
	return 1;
}

public GM(id,level,cid)
{
	if(!cmd_access(id,level,cid,1))	return PLUGIN_HANDLED
	
	new arg1[32]
	read_argv(1,arg1,charsmax(arg1))
	new target=cmd_target(id,arg1,CMDTARGET_NO_BOTS)
	if(!target||!is_user_alive(target))	return PLUGIN_HANDLED
	if(get_user_godmode(target))	set_user_godmode(target)
	else	set_user_godmode(target,1)
	
	player_color(0, "%s.e %s.g i-a.v %s.g GM lu.e %s", PREFIX,_get_user_name(id),get_user_godmode(target)==1?"activat":"dezactivat",_get_user_name(target));
	
	return PLUGIN_HANDLED
}
public NC(id,level,cid)
{
	if(!cmd_access(id,level,cid,1))	return PLUGIN_HANDLED
	
	new arg1[32]
	read_argv(1,arg1,charsmax(arg1))
	new target=cmd_target(id,arg1,CMDTARGET_NO_BOTS)
	if(!target||!is_user_alive(target))	return PLUGIN_HANDLED
	if(get_user_noclip(target))	set_user_noclip(target)
	else	set_user_noclip(target,1)
	
	player_color(0, "%s.e %s.g i-a.v %s.g NOCLIP lu.e %s", PREFIX,_get_user_name(id),get_user_noclip(target)==1?"activat":"dezactivat",_get_user_name(target));
	
	return PLUGIN_HANDLED
}

// Stock luat din Kz-Arg Mod 1.7 by ReymonARG
stock bool:is_in_duck( iEnt ) 
{
	if( !pev_valid( iEnt ) )
		return false;

	static Float:fAbsMin[ 3 ], Float:fAbsMax[ 3 ];

	pev( iEnt, pev_absmin, fAbsMin );
	pev( iEnt, pev_absmax, fAbsMax );

	fAbsMin[ 2 ] += 64.0;
	
	if( fAbsMin[ 2 ] < fAbsMax[ 2 ] )
		return false;
		
	return true;
}
stock _get_user_name( id )
{
	static szName[ 32 ];
	get_user_name( id, szName, sizeof ( szName ) -1 );
	
	return szName;
}
stock player_color( const id, const input[ ], any:... )
{
   new count = 1, players[ 32 ]

   static msg[ 191 ]
   vformat( msg, 190, input, 3 )
   
   replace_all( msg, 190, ".v", "^4" ) /* verde */
   replace_all( msg, 190, ".g", "^1" ) /* galben */
   replace_all( msg, 190, ".e", "^3" ) /* ct=albastru | t=rosu */
   replace_all( msg, 190, ".x", "^0" ) /* normal-echipa */
   
   if( id ) players[ 0 ] = id; else get_players( players, count, "ch" )

   for( new i = 0; i < count; i++ )
   {
         if( is_user_connected( players[ i ] ) )
         {
            message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "SayText" ), _, players[ i ] )
            write_byte( players[ i ] );
            write_string( msg );
            message_end( );
         }
   }
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1048\\ f0\\ fs16 \n\\ par }
*/
sry nu vazusem varianta asta :hand_over_mouth:
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levin
Scripter eXtreamCS
Scripter eXtreamCS
Posts: 3850
Joined: 24 Aug 2011, 12:24
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Reputatie: Scripter eXtreamCS
Nume anterior: Adryyy
Location: ҳ̸Ҳ̸ҳ
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20 Oct 2019, 17:59

pentru că nu era pe net, pe net găseai și alte tipuri, sau separate
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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