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#include < amxmodx > #include < amxmisc > #include < csx > #include < cstrike > #include < fun > #include < fakemeta > #include < hamsandwich > #include < geoip > #define VERSION "2.0" #define AUTHOR "LondoN eXtream" #define c_Grinch_Model "arctic" #define c_Santa_Model "sas" #define c_MOD_Link "https://www.powergame.ro" #define TASK_HUD 8876224 #define TASK_HUD_ID (taskid - TASK_HUD) native cs_set_player_model(id, const model[]) native cs_reset_player_model(id) new g_AdminCount; new g_Hud; new g_Bulgari [ 33 ]; new g_Player [ 33 ] [ 32 ]; // --------------------------- // [ Pentru Tombola ] // ---------------------------- new bool: g_Tombola_Played [ 33 ]; new g_CvarTombolaCost; // ---------------------------------- // [ Shop Bulgari ] // ---------------------------------- new bool: c_Invizibilitate [ 33 ]; // Invizibilitate new bool: c_Respawn [ 33 ]; // Respawn new bool: c_GodMode [ 33 ]; // God Mode new bool: c_Clip [ 33 ]; // No Clip new bool: c_Santa [ 33 ]; // Santa; public plugin_init ( ) { register_plugin ( "Game Menu", VERSION, AUTHOR ); register_clcmd ( "chooseteam", "ClientCommand_ChooseTeam" ); g_Hud = CreateHudSyncObj ( ); register_event ( "HLTV", "ev_new_round", "a" ); register_event ( "DeathMsg", "function_DeathMsg", "a" ); register_concmd ( "amx_give_bulgari", "function_give_bulgari", ADMIN_ALL, "<user> <bulgari>" ); g_CvarTombolaCost = register_cvar ( "amx_tombola_cost", "1500" ); } public client_putinserver ( Player ) { if ( !is_user_bot ( Player ) && !is_user_hltv ( Player ) ) { if ( is_user_admin ( Player ) ) g_AdminCount++; client_cmd(Player, "cl_weather ^"1^""); g_Bulgari [ Player ] = 5; engfunc ( EngFunc_LightStyle, Player, "k" ); get_user_name ( Player, g_Player [ Player ], charsmax ( g_Player [ ] ) ); set_task ( 1.0, "HUD_TASK", Player+TASK_HUD, _, _, "b" ); } return PLUGIN_CONTINUE; } public client_disconnect ( Player ) { if ( !is_user_bot ( Player ) || !is_user_hltv ( Player ) ) { if ( is_user_admin ( Player ) ) g_AdminCount--; remove_task ( Player+TASK_HUD ); } return PLUGIN_CONTINUE; } public ev_new_round ( ) { new Players [ 32 ], iNum, TempIndex; get_players ( Players, iNum ); for ( new i; i < iNum; i++ ) { TempIndex = Players; g_Tombola_Played[TempIndex] = false; c_Respawn[TempIndex] = false; c_GodMode[TempIndex] = false; c_Clip[TempIndex] = false; if(c_Invizibilitate[TempIndex]) { set_user_rendering(TempIndex, kRenderFxNone, 0, 0, 0, kRenderNormal, 255); c_Invizibilitate[TempIndex] = false; } } } public function_DeathMsg ( ) { new Killer = read_data ( 1 ); new Victima = read_data ( 2 ); if ( Killer == Victima || !is_user_connected ( Killer ) || !is_user_alive ( Killer ) ) return PLUGIN_HANDLED; g_Bulgari [ Killer ] += 1; if ( c_Clip [ Victima ] ) { c_Clip [ Victima ] = false; set_user_noclip ( Victima, 0 ); } if ( c_Santa [ Victima ] ) { c_Santa [ Victima ] = false; cs_reset_player_model ( Victima ); } if ( !is_user_alive ( Victima ) && c_Respawn [ Victima ] ) { set_task ( 2.0, "function_respawn_players", Victima ); afiseaza_mesaj ( Victima, "^x04[Sansa Respawn]^x01 Alegem sansa ta....te rugam sa astepti!" ); } return PLUGIN_CONTINUE; } public function_respawn_players ( Victim ) { switch ( random_num ( 1, 2 ) ) { case 1: { ExecuteHamB ( Ham_CS_RoundRespawn, Victim ); afiseaza_mesaj ( Victim, "^x04[Sansa Respawn]^x01 Mosul ti-a oferit o sansa si te-a reinviat!" ); } case 2: afiseaza_mesaj ( Victim, "^x04[Sansa Respawn]^x01 Din pacate ai fost obraznic si nu vei primi respawn!" ); } c_Respawn [ Victim ] = false; } public function_godmode ( Player ) { set_user_godmode ( Player, 0 ); c_GodMode [ Player ] = false; afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Puterea^x03 God Mode (5 Secunde)^x01 a expirat!" ); } public function_give_bulgari(Player, level, cid) { if(!cmd_access(Player, level, cid, 2)) return PLUGIN_HANDLED; new szPlayer[32], szAmount[16]; read_argv(1, szPlayer, charsmax(szPlayer)); read_argv(2, szAmount, charsmax(szAmount)); new g_Target = cmd_target(Player, szPlayer, 8); if(!g_Target || szAmount[0] == '0') return PLUGIN_HANDLED; g_Bulgari[g_Target] += str_to_num(szAmount); afiseaza_mesaj(Player, "^x04[XMAS 2.0]^x01 Ai daruit^x04 %d^x01 bulgari jucatorului^x03 %s", str_to_num(szAmount), g_Player[g_Target]); afiseaza_mesaj(g_Target, "^x04[XMAS 2.0]^x01 Adminul^x03 %s^x01 ti-a daruit^x04 %d^x01 bulgari", g_Player[Player], str_to_num(szAmount)); return PLUGIN_CONTINUE; } public HUD_TASK ( taskid ) { static Player; Player = TASK_HUD_ID; if ( !is_user_alive ( Player ) ) { Player = pev ( Player, pev_iuser2 ); if ( !is_user_alive ( Player ) ) return; } new g_HudMsg [ 1024 ]; set_hudmessage ( 0, 127, 255, 0.02, -1.0, 0, _, 1.0, _, _, 1 ); if ( Player != TASK_HUD_ID ) { new g_Tara [ 32 ], g_IP [ 16 ]; get_user_ip ( Player, g_IP, charsmax ( g_IP ), 1 ); geoip_country ( g_IP, g_Tara, charsmax ( g_Tara ) ); formatex ( g_HudMsg, charsmax ( g_HudMsg ), "^n^n^n^n^n^n^n^n^n^n^n^n^n^n^n^n^n^n^n^n^n^n^n^n[Spectating: %s | Bulgări: %d |Viaţă: %d |Armură: %d | Ţara: %s]", g_Player [ Player ], g_Bulgari [ Player ], get_user_health ( Player ), get_user_armor ( Player ), equal ( g_Tara, "error" ) ? "N/A" : g_Tara ); ShowSyncHudMsg ( TASK_HUD_ID, g_Hud, g_HudMsg ); } else { formatex ( g_HudMsg, charsmax ( g_HudMsg ), "^n^n^n^n^n^n^n^n^n^n^n^n^n^n^n^n^n^n^n^n^n^n^n^n[Nume: %s | Bulgări: %d | Viaţă: %d | Armură: %d]", g_Player [ TASK_HUD_ID ], g_Bulgari [ TASK_HUD_ID ], get_user_health ( TASK_HUD_ID ), get_user_armor ( TASK_HUD_ID ) ); ShowSyncHudMsg ( TASK_HUD_ID, g_Hud, g_HudMsg ); } } public ClientCommand_ChooseTeam ( Player ) { new g_Title [ 64 ], g_AdminItem [ 128 ]; formatex ( g_Title, charsmax ( g_Title ), "\rGame Menu^n\rXMAS \y%s \wby \r%s^n", VERSION, AUTHOR ); formatex ( g_AdminItem, charsmax ( g_AdminItem ), "\wAdmini Online (\r%d\w)", g_AdminCount ); new g_Menu = menu_create ( g_Title, "Menu_Handler" ); menu_additem ( g_Menu, "\wJoacă la Tombola" ); menu_additem ( g_Menu, "\wCumpără Iteme" ); menu_additem ( g_Menu, "\wAscultă Radio" ); menu_additem ( g_Menu, "\wInformaţii Server" ); menu_additem ( g_Menu, "\wStatisticile Tale" ); menu_additem ( g_Menu, g_AdminItem ); if ( is_user_admin ( Player ) ) menu_additem ( g_Menu, "\wZona Adminilor" ); else menu_additem ( g_Menu, "\dZona Adminilor (\rNu eşti ADMIN\d)" ); menu_setprop ( g_Menu, MPROP_EXIT, MEXIT_ALL ); menu_display ( Player, g_Menu, 0 ); return PLUGIN_HANDLED; } public Menu_Handler ( Player, g_Menu, item ) { if ( item == MENU_EXIT ) { menu_destroy ( g_Menu ); return PLUGIN_HANDLED; } switch ( item ) { case 0: Meniu_Tombola ( Player ); case 1: Meniu_Iteme ( Player ); case 2: Meniu_Radio ( Player ); case 3: Printeaza_Informatii ( Player ); case 4: Build_Statistics ( Player ); case 5: Build_Menu_Admins ( Player ); case 6: Meniu_Admin ( Player ); } return PLUGIN_HANDLED; } public Meniu_Tombola ( Player ) { if ( g_Tombola_Played [ Player ] ) { afiseaza_mesaj ( Player, "^x04[Tombola]^x01 Ai jucat deja la tombola runda aceasta!" ); return PLUGIN_HANDLED; } new g_Title [ 128 ]; formatex ( g_Title, charsmax ( g_Title ), "\yTombola^n\wCost: \r%d \w$", get_pcvar_num ( g_CvarTombolaCost ) ); new Tombola_Menu = menu_create ( g_Title, "Handler_Tombola_Menu" ); menu_additem ( Tombola_Menu, "\wJoaca (\r1500\w)" ); menu_additem ( Tombola_Menu, "\wRevino la meniul principal" ); menu_setprop ( Tombola_Menu, MPROP_EXIT, MEXIT_ALL ); menu_display ( Player, Tombola_Menu, 0 ); return PLUGIN_CONTINUE; } public Handler_Tombola_Menu ( Player, Tombola_Menu, item ) { if ( item == MENU_EXIT ) { menu_destroy ( Tombola_Menu ); return PLUGIN_HANDLED; } switch ( item ) { case 0: { new g_Cost = get_pcvar_num ( g_CvarTombolaCost ); new g_Money = cs_get_user_money ( Player ); if ( g_Money < g_Cost ) { afiseaza_mesaj ( Player, "^x04[Tombola]^x01 Nu ai suficienti bani pentru a juca la tombola!" ); return PLUGIN_HANDLED; } cs_set_user_money ( Player, g_Money - g_Cost ); switch ( random_num ( 1, 2 ) ) { case 1: { cs_set_user_money ( Player, 16000 ); afiseaza_mesaj ( Player, "^x04[Tombola]^x01 Ai castigat^x03 Big JackPot^x01 in valoare de^x04 16000$^x01! Felicitari!" ); g_Tombola_Played [ Player ] = true; } case 2: { cs_set_user_money ( Player, 0 ); afiseaza_mesaj ( Player, "^x04[Tombola]^x01 Ne pare rau, dar ai pierdut toti banii!" ); g_Tombola_Played [ Player ] = true; } } } case 1: { menu_destroy ( Tombola_Menu ); ClientCommand_ChooseTeam ( Player ); } } menu_destroy ( Tombola_Menu ); return PLUGIN_HANDLED; } public Meniu_Iteme ( Player ) { if ( !is_user_alive ( Player ) || get_user_team ( Player ) == 3 ) { afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Trebuie sa fii in^x03 viata^x01 pentru a putea accesa acest meniu!" ); return PLUGIN_HANDLED; } new g_items = menu_create ( "\rCumpara Iteme", "g_items_handler" ); menu_additem ( g_items, "\w5 Bulgari (\r16,000$\w)" ); menu_additem ( g_items, "\w16,000 $ (\r5 Bulgari\w" ); menu_additem ( g_items, "\wSet Grenazi (\r10 Bulgari\w)" ); if ( get_user_team ( Player ) == 1 ) menu_additem ( g_items, "\wArmele Mosului (\r15 Bulgari\w)" ); else if ( get_user_team ( Player ) == 2 ) menu_additem ( g_items, "\wArmele lui Grinch (\r15 Bulgari\w)" ); menu_additem ( g_items, "\wInvizibilitate 50% (\r20 Bulgari\w)" ); menu_additem ( g_items, "\wSansa Respawn (\r30 Bulgari\w)" ); menu_additem ( g_items, "\wGod Mode (5 Secunde) (\r40 Bulgari\w)" ); menu_additem ( g_items, "\wNo Clip (\r50 Bulgari\w" ); if ( get_user_team ( Player ) == 1 ) menu_additem ( g_items, "\wDevino Mos Craciun (\r60 Bulgari\w)" ); else if ( get_user_team ( Player ) == 2 ) menu_additem ( g_items, "\wDevino Grinch (\r60 Bulgari\w)" ); menu_setprop ( g_items, MPROP_EXIT, MEXIT_ALL ); menu_display ( Player, g_items, 0 ); return PLUGIN_CONTINUE; } public g_items_handler ( Player, g_items, item ) { if ( item == MENU_EXIT ) { menu_destroy ( g_items ); return PLUGIN_HANDLED; } new Money = cs_get_user_money ( Player ); switch ( item ) { case 0: { if ( Money < 16000 ) { afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Iti trebuie^x04 16,000$^x01 pentru a cumpara^x04 5 Bulgari" ); return PLUGIN_HANDLED; } g_Bulgari[Player] += 5; cs_set_user_money ( Player, 0 ); afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Ai achizitionat^x03 5 Bulgari^x01 din magazinul Mosului!" ); } case 1: { if ( g_Bulgari[Player] < 5 ) { afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Nu ai suficienti bulgari." ); return PLUGIN_HANDLED; } if ( Money == 16000 ) { afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Ai deja^x03 16,000 $" ); return PLUGIN_HANDLED; } g_Bulgari[Player] -= 5; cs_set_user_money ( Player, 16000 ); } case 2: { if ( !is_user_alive ( Player ) ) { afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Trebuie sa fii in viata!" ); return PLUGIN_HANDLED; } if ( g_Bulgari[Player] < 10 ) { afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Nu ai suficienti bulgari." ); return PLUGIN_HANDLED; } give_item ( Player, "weapon_hegrenade" ); give_item ( Player, "weapon_smokegrenade" ); give_item ( Player, "weapon_flashbang" ); give_item ( Player, "weapon_flashbang" ); g_Bulgari[Player] -= 10; afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Ai cumparat un^x03 Set Grenazi" ); } case 3: { if ( !is_user_alive ( Player ) || get_user_team ( Player ) != 1|2 ) { afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Trebuie sa fii in viata!" ); return PLUGIN_HANDLED; } if ( g_Bulgari[Player] < 15 ) { afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Nu ai suficienti bulgari!" ); return PLUGIN_HANDLED; } strip_user_weapons ( Player ); give_item ( Player, "weapon_knife" ); give_item ( Player, "weapon_deagle" ); give_item ( Player, get_user_team ( Player ) == 1 ? "weapon_m4a1" : "weapon_ak47" ); give_item ( Player, "weapon_hegrenade" ); give_item ( Player, "weapon_smokegrenade" ); give_item ( Player, "weapon_flashbang" ); give_item ( Player, "weapon_flashbang" ); cs_set_user_bpammo ( Player, CSW_DEAGLE, 35 ); cs_set_user_bpammo ( Player, get_user_team ( Player ) == 1 ? CSW_M4A1 : CSW_AK47, 90 ); g_Bulgari[Player] -= 15; afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Ai achizitionat^x03 Armele %s^x01 din magazin.", get_user_team ( Player ) == 1 ? "Mosului" : "lui Grinch" ); } case 4: { if ( g_Bulgari[Player] < 20 ) { afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Nu ai suficienti bulgari!" ); return PLUGIN_HANDLED; } if ( !is_user_alive ( Player ) ) { afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Trebuie sa fii in viata!" ); return PLUGIN_HANDLED; } if ( c_Invizibilitate [ Player ] ) { afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Detii deja acest bonus!" ); return PLUGIN_HANDLED; } c_Invizibilitate [ Player ] = true; g_Bulgari[Player] -= 20; set_user_rendering ( Player, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 50 ); afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Ai achizitionat^x03 Invizibilitate (50%)" ); } case 5: { if ( g_Bulgari[Player] < 30 ) { afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Nu ai suficienti bulgari!" ); return PLUGIN_HANDLED; } if ( c_Respawn [ Player ] ) { afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Ai cumparat deja acest item!" ); return PLUGIN_HANDLED; } c_Respawn [ Player ] = true; g_Bulgari[Player] -= 30; afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Ai cumparat^x03 O Sansa de Respawn" ); afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Cand vei muri vei avea o sansa de a reinvia!" ); } case 6: { if ( g_Bulgari[Player] < 40 ) { afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Nu ai suficienti bulgari!" ); return PLUGIN_HANDLED; } if ( !is_user_alive ( Player ) ) { afiseaza_mesaj ( Player, "^x04[Items]^x01 Trebuie sa fii in viata!" ); return PLUGIN_HANDLED; } if ( c_GodMode [ Player ] ) { afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Detii deja acest item!" ); return PLUGIN_HANDLED; } c_GodMode [ Player ] = true; g_Bulgari[Player] -= 40; set_user_godmode ( Player, 1 ); set_task ( 5.0, "function_godmode", Player ); afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Ai cumparat^x03 God Mode (5 Secunde)" ); } case 7: { if ( g_Bulgari[Player] < 50 ) { afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Nu ai suficienti bulgari!" ); return PLUGIN_HANDLED; } if ( !is_user_alive ( Player ) ) { afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Trebuie sa fii in viata!" ); return PLUGIN_HANDLED; } if ( c_Clip [ Player ] ) { afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Detii deja acest item!" ); return PLUGIN_HANDLED; } c_Clip [ Player ] = true; g_Bulgari[Player] -= 50; set_user_noclip ( Player, 1 ); afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Ai cumparat^x03 No Clip" ); afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Acum poti trece prin pereti!" ); } case 8: { if ( g_Bulgari[Player] < 60 ) { afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Nu ai suficienti bulgari!" ); return PLUGIN_HANDLED; } if ( !is_user_alive ( Player ) ) { afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Trebuie sa fii in viata!" ); return PLUGIN_HANDLED; } if ( c_Santa [ Player ] ) { afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Detii deja acest item!" ); return PLUGIN_HANDLED; } c_Santa [ Player ] = true; cs_set_player_model ( Player, get_user_team ( Player ) == 1 ? c_Santa_Model : c_Grinch_Model ); g_Bulgari[Player] -= 60; afiseaza_mesaj ( Player, "^x04[Iteme]^x01 Acum ai devenit^x03 %s", get_user_team ( Player ) == 1 ? "Santa" : "Grinch" ); } } menu_destroy ( g_items ); return PLUGIN_HANDLED; } /////////////////////////////////////////////////// // New Code 2017 /////////////////////////////////////////////////// public Meniu_Radio(Player) { new g_Radio = menu_create("\wAsculta Radio", "Meniu_Radio_Handler"); menu_additem(g_Radio, "\wRadio KISS FM"); menu_additem(g_Radio, "\wRadio PRO FM"); menu_additem(g_Radio, "\wRadio ZU"); menu_setprop(g_Radio, MPROP_EXIT, MEXIT_ALL); menu_display(Player, g_Radio, 0); } public Meniu_Radio_Handler(Player, g_Radio, item) { if(item == MENU_EXIT) { menu_destroy(g_Radio); return PLUGIN_HANDLED; } switch(item) { case 0: show_motd(Player, "addons/amxmodx/configs/Radio/kiss.html"); case 1: show_motd(Player, "addons/amxmodx/configs/Radio/pro.html"); case 2: show_motd(Player, "addons/amxmodx/configs/Radio/zu.html"); } menu_destroy(g_Radio); return PLUGIN_HANDLED; } public Printeaza_Informatii(Player) { afiseaza_mesaj(Player, "^x04---------- XMAS MOD v2.0 Final by LondoN eXtream ----------"); afiseaza_mesaj(Player, "^x03[*]^x01 Nume Plugin:^x03 XMAS Mod"); afiseaza_mesaj(Player, "^x03[*]^x01 Versiune Plugin:^x03 2.0 Final (2017)"); afiseaza_mesaj(Player, "^x04---------- XMAS MOD v2.0 Final by LondoN eXtream ----------"); console_print(Player, "----------------------------------------"); console_print(Player, "[*] Mod URL: %s", c_MOD_Link); console_print(Player, "----------------------------------------"); } public Build_Statistics(Player) { /* --------------------- Building Statistics ---------------------*/ new szStats[8], szBody[8], Pos, Max; new c_Deaths[16], c_Kills[16], c_Loc[16], c_LocMax[16]; Max = get_statsnum(); Pos = get_user_stats(Player, szStats, szBody); AddCommas(Pos, c_Loc, charsmax(c_Loc)); AddCommas(Max, c_LocMax, charsmax(c_LocMax)); AddCommas(szStats[0], c_Kills, charsmax(c_Kills)); AddCommas(szStats[1], c_Deaths, charsmax(c_Deaths)); afiseaza_mesaj(Player, "^x04[XMAS]^x01 Esti pe locul^x03 %s^x01 din^x03 %s^x01 cu^x03 %s^x01 killuri si^x03 %s^x01 decese.", c_Loc, c_LocMax, c_Kills, c_Deaths); /////////////////////////////////////////// // Building Menu Stats /////////////////////////////////////////// new g_MenuTitle[64], g_Loc[64], g_Numbers[32], g_Numbers2[32]; formatex(g_MenuTitle, charsmax(g_MenuTitle), "\wWelcome, \r%s ^n^n", g_Player[Player]); formatex(g_Loc, charsmax(g_Loc), "\wPosition: \r%s\w/\r%s", c_Loc, c_LocMax); formatex(g_Numbers, charsmax(g_Numbers), "\wKills: \r%s", c_Kills); formatex(g_Numbers2, charsmax(g_Numbers2), "\wDeaths: \r%s", c_Deaths); new g_Rank = menu_create(g_MenuTitle, "empty_handler"); menu_additem(g_Rank, g_Loc); menu_additem(g_Rank, g_Numbers); menu_additem(g_Rank, g_Numbers2); menu_setprop(g_Rank, MPROP_EXIT, MEXIT_ALL); menu_display(Player, g_Rank, 0); } public empty_handler(Player, g_Rank, item) return PLUGIN_HANDLED; public Build_Menu_Admins(Player) { afiseaza_mesaj(Player, "^x04[XMAS 2.0]^x01 In constructie."); return PLUGIN_HANDLED; } public Meniu_Admin(Player) { if(!is_user_admin(Player)) { afiseaza_mesaj(Player, "^x04[XMAS 2.0]^x01 Trebuie sa fii admin pentru a putea accesa aceasta sectiune!"); return PLUGIN_HANDLED; } new g_aMenu = menu_create("\rAdmin Menu", "aMenu_Handler"); menu_additem(g_aMenu, "\wEchilibreaza Echipele"); menu_additem(g_aMenu, "\wRespawn Players"); menu_additem(g_aMenu, "\wKick Players"); menu_additem(g_aMenu, "\wBan Players"); menu_setprop(g_aMenu, MPROP_EXIT, MEXIT_ALL); menu_display(Player, g_aMenu, 0); return PLUGIN_CONTINUE; } public aMenu_Handler(Player, g_aMenu, item) { if(item == MENU_EXIT) { menu_destroy(g_aMenu); return PLUGIN_HANDLED; } switch(item) { case 0: { server_cmd("mp_autoteambalance 1"); afiseaza_mesaj(Player, "^x04[XMAS 2.0]^x01 Echipele se vor echilibra runda viitoare!"); } case 1: afiseaza_mesaj(Player, "^x04[XMAS 2.0]^x01 In constructie."); case 2: afiseaza_mesaj(Player, "^x04[XMAS 2.0]^x01 In constructie."); case 3: afiseaza_mesaj(Player, "^x04[XMAS 2.0]^x01 In constructie."); } menu_destroy(g_aMenu); return PLUGIN_HANDLED; } afiseaza_mesaj ( iTarget, cMessage [ ], any:... ) { static gmsgSayText, cBuffer [ 192 ]; if ( !gmsgSayText ) gmsgSayText = get_user_msgid ( "SayText" ); vformat ( cBuffer, 191, cMessage, 3 ); message_begin ( MSG_ONE_UNRELIABLE, gmsgSayText, _, iTarget ); write_byte ( iTarget ); write_string ( cBuffer ); message_end ( ); } AddCommas(iNum, szOutput[], iLen) { static szTmp[15], iOutputPos, iNumPos, iNumLen; szTmp[0]='^0', iOutputPos=iNumPos=iNumLen=0; if(iNum<0) { szOutput[iOutputPos++]='-'; iNum = abs(iNum); } iNumLen = num_to_str(iNum, szTmp, charsmax(szTmp)); if(iNumLen <= 3) iOutputPos += copy(szOutput[iOutputPos], iLen, szTmp); else { while((iNumPos < iNumLen) && (iOutputPos < iLen)) { szOutput[iOutputPos++] = szTmp[iNumPos++]; if((iNumLen-iNumPos) && !((iNumLen-iNumPos) % 3)) szOutput[iOutputPos++] = ','; } szOutput[iOutputPos] = EOS; } return iOutputPos; }