Cerere modificare Furien40

Modificari necesare ale pluginurilor

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Lem0n.GFZ
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24 Nov 2019, 01:19

Buna seara eXtreamCS. As dori si eu modificarea unui plugin (Furien40.sma). Atunci cand sunt Furien, sa imi dea bomba si sa ramana, acum imi da bomba doar pentru 2-3 secunde la inceputul rundei, apoi dispare si nu mai apare deloc. Ma puteti ajuta va rog frumos?

Asta este .sma-ul
| Afiseaza codul
[code]#include <amxmodx>
#include <amxmisc>
#include <csx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>

#define PLUGIN "Furien Mod"
#define VERSION "4.0"
#define AUTHOR "Aragon*"

#define POWERS
#define ULTIMATES
#define GOLD_SISTEM

#if defined POWERS
#include "furien40/furien40_powers.inc"
#endif
#if defined ULTIMATES
#include "furien40/furien40_ultimates.inc"
#endif
#if defined GOLD_SISTEM
#include "furien40/furien40_shop.inc"
#endif

// SETTINGS
#define PARACHUTE
#define LONGJUMP
#define ANTICAMP
#define SKYNAME			"blood_"

// Default Furien Settings
#define FURIEN_MODEL		"fr30_furien"
#define FURIEN_KNIFE_V		"models/Furien30/v_claws.mdl"                               
#define FURIEN_KNIFE_P		""
#define FURIEN_GRAVITY		0.5
#define FURIEN_SPEED		700.0

// Default Anti Furien Model
#define ANTIFURIEN_MODEL	"fr30_antifurien"

// Parachute
#if defined PARACHUTE
#define PARACHUTE_CLASS		"Parachute"
#define WingsModel		"models/furien30_shop/wings.mdl"
#define ParachuteModel		"models/furien30_shop/parachute.mdl"
new ParaENT[33];
#endif

// FlashLight
#define SOUND_FLASHLIGHT_ON	"items/flashlight1.wav"
#define SOUND_FLASHLIGHT_OFF	"items/flashlight1.wav"

#define RADIUS	10
#define RED	255
#define GREEN	150
#define BLUE	15
#define LIFE	3

// VIP Acces
#define VIP_LEVEL	ADMIN_LEVEL_H

#define TEAM_FURIEN	1
#define TEAM_ANTIFURIEN	2

// Macros
#if cellbits == 32
#define OFFSET_BZ 235
#else
#define OFFSET_BZ 268
#endif

#define PRIMARY_WEAPONS_BITSUM		(1<<CSW_SCOUT | 1<<CSW_XM1014 | 1<<CSW_MAC10 | 1<<CSW_AUG | 1<<CSW_UMP45 | 1<<CSW_SG550 | 1<<CSW_GALIL | 1<<CSW_FAMAS | 1<<CSW_AWP | 1<<CSW_MP5NAVY | 1<<CSW_M249 | 1<<CSW_M3 | 1<<CSW_M4A1 | 1<<CSW_TMP | 1<<CSW_G3SG1 | 1<<CSW_SG552 | 1<<CSW_AK47 | 1<<CSW_P90)
#define SECONDARY_WEAPONS_BITSUM 	(1<<CSW_GLOCK18 | 1<<CSW_USP | 1<<CSW_P228 | 1<<CSW_DEAGLE | 1<<CSW_FIVESEVEN | 1<<CSW_ELITE)
#define AMMOWP_NULL 			(1<<0 | 1<<CSW_KNIFE | 1<<CSW_FLASHBANG | 1<<CSW_HEGRENADE | 1<<CSW_SMOKEGRENADE | 1<<CSW_C4)
#define _random(%1) 			random_num(0, %1 - 1)

#define TASKID_COUNTDOWN		452
#define TASKID_C4COUNTDOWN		453
#define TASKID_CHECKCAMPING		858
#define TASKID_HUDINFO			552
#define TASKID_SWITCHTEAM		554

new Float:Size[][3] = {
	{0.0, 0.0, 1.0}, {0.0, 0.0, -1.0}, {0.0, 1.0, 0.0}, {0.0, -1.0, 0.0}, {1.0, 0.0, 0.0}, {-1.0, 0.0, 0.0}, {-1.0, 1.0, 1.0}, {1.0, 1.0, 1.0}, {1.0, -1.0, 1.0}, {1.0, 1.0, -1.0}, {-1.0, -1.0, 1.0}, {1.0, -1.0, -1.0}, {-1.0, 1.0, -1.0}, {-1.0, -1.0, -1.0},
	{0.0, 0.0, 2.0}, {0.0, 0.0, -2.0}, {0.0, 2.0, 0.0}, {0.0, -2.0, 0.0}, {2.0, 0.0, 0.0}, {-2.0, 0.0, 0.0}, {-2.0, 2.0, 2.0}, {2.0, 2.0, 2.0}, {2.0, -2.0, 2.0}, {2.0, 2.0, -2.0}, {-2.0, -2.0, 2.0}, {2.0, -2.0, -2.0}, {-2.0, 2.0, -2.0}, {-2.0, -2.0, -2.0},
	{0.0, 0.0, 3.0}, {0.0, 0.0, -3.0}, {0.0, 3.0, 0.0}, {0.0, -3.0, 0.0}, {3.0, 0.0, 0.0}, {-3.0, 0.0, 0.0}, {-3.0, 3.0, 3.0}, {3.0, 3.0, 3.0}, {3.0, -3.0, 3.0}, {3.0, 3.0, -3.0}, {-3.0, -3.0, 3.0}, {3.0, -3.0, -3.0}, {-3.0, 3.0, -3.0}, {-3.0, -3.0, -3.0},
	{0.0, 0.0, 4.0}, {0.0, 0.0, -4.0}, {0.0, 4.0, 0.0}, {0.0, -4.0, 0.0}, {4.0, 0.0, 0.0}, {-4.0, 0.0, 0.0}, {-4.0, 4.0, 4.0}, {4.0, 4.0, 4.0}, {4.0, -4.0, 4.0}, {4.0, 4.0, -4.0}, {-4.0, -4.0, 4.0}, {4.0, -4.0, -4.0}, {-4.0, 4.0, -4.0}, {-4.0, -4.0, -4.0},
	{0.0, 0.0, 5.0}, {0.0, 0.0, -5.0}, {0.0, 5.0, 0.0}, {0.0, -5.0, 0.0}, {5.0, 0.0, 0.0}, {-5.0, 0.0, 0.0}, {-5.0, 5.0, 5.0}, {5.0, 5.0, 5.0}, {5.0, -5.0, 5.0}, {5.0, 5.0, -5.0}, {-5.0, -5.0, 5.0}, {5.0, -5.0, -5.0}, {-5.0, 5.0, -5.0}, {-5.0, -5.0, -5.0}
}

new PrimaryWeapons[][][] = {
	{ "M4A1",     "weapon_m4a1" },
	{ "AK47",     "weapon_ak47" },
	{ "AUG",      "weapon_aug" },
	{ "SG552",    "weapon_sg552" },
	{ "Galil",    "weapon_galil" },
	{ "Famas",    "weapon_famas" },
	{ "MP5 Navy", "weapon_mp5navy" },
	{ "XM1014",   "weapon_xm1014" },
	{ "M3",       "weapon_m3" },
	{ "P90",      "weapon_p90" },
	{ "M249",     "weapon_m249" },
	{ "SG550",    "weapon_sg550" },
	{ "G3SG1",    "weapon_g3sg1" },
	{ "AWP",      "weapon_awp" },
	{ "Scout",    "weapon_scout" },
	{ "Tmp",      "weapon_tmp" },
	{ "Ump",      "weapon_ump45" },
	{ "Mac 10",   "weapon_mac10" }
},
SecondaryWeapons[][][] = {
	{ "Deagle",   "weapon_deagle" },
	{ "USP",      "weapon_usp" },
	{ "Elite",    "weapon_elite" },
	{ "Fiveseven","weapon_fiveseven" },
	{ "Glock",    "weapon_glock18" },
	{ "P228",     "weapon_p228" }
},
Grenades[][] = {
	"weapon_hegrenade",
	"weapon_flashbang",
	"weapon_flashbang"/*,
	"weapon_smokegrenade"*/
},
GunsEvents[][]= {
	"events/awp.sc","events/g3sg1.sc", "events/ak47.sc", "events/scout.sc",
	"events/m249.sc","events/m4a1.sc", "events/sg552.sc", "events/aug.sc",
	"events/sg550.sc", "events/m3.sc", "events/xm1014.sc", "events/usp.sc",
	"events/mac10.sc", "events/ump45.sc", "events/fiveseven.sc", "events/p90.sc",
	"events/deagle.sc", "events/p228.sc", "events/glock18.sc", "events/mp5n.sc",
	"events/tmp.sc", "events/elite_left.sc", "events/elite_right.sc",
	"events/galil.sc", "events/famas.sc"
},
WeaponsAmmo[][] = {
	{ -1, -1 },
	{ 13, 52 },
	{ -1, -1 },
	{ 10, 90 },
	{ -1, -1 },
	{ 7, 32 },
	{ -1, -1 },
	{ 30, 100 },
	{ 30, 90 },
	{ -1, -1 },
	{ 30, 120 },
	{ 20, 100 },
	{ 25, 100 },
	{ 30, 90 },
	{ 35, 90 },
	{ 25, 90 },
	{ 12, 100 },
	{ 20, 120 },
	{ 10, 30 },
	{ 30, 120 },
	{ 100, 200 },
	{ 8, 32 },
	{ 30, 90 },
	{ 30, 120 },
	{ 20, 90 },
	{ -1, -1 },
	{ 7, 35 },
	{ 30, 90 },
	{ 30, 90 },
	{ -1, -1 },
	{ 50, 100 }
}

new AntiFurienWinSounds[][] = {
	//"Furien30/antifurien_win1.wav",
	"Furien30/antifurien_win2.wav"
},
FurienWinSounds[][] = {
	//"Furien30/furien_win1.wav",
	"Furien30/furien_win2.wav"
},
FurienMissSounds[][] = {
	"zombie/claw_miss1.wav",
	"zombie/claw_miss2.wav"
},
FurienHitSounds[][] = {
	//"zombie/claw_strike1.wav",
	"zombie/claw_strike2.wav",
	"zombie/claw_strike3.wav"
},
FurienDieSounds[][] = {
	"Furien30/furien_die1.wav"
},
CountDownSounds[][] = {
	"Furien30/timer01.wav",
	"Furien30/timer02.wav",
	"Furien30/timer03.wav",
	"Furien30/timer04.wav",
	"Furien30/timer05.wav"/*,
	"Furien30/timer06.wav",
	"Furien30/timer07.wav",
	"Furien30/timer08.wav",
	"Furien30/timer09.wav",
	"Furien30/timer10.wav"*/
},
CountDownFinalSounds[][] = {
	"Furien30/timestart.wav"
}
#if defined SKYNAME
new SkyTermination[][] = {
	"bk",
	"dn",
	"ft",
	"lf",
	"rt",
	"up"
}
#endif
new AutoLight[][] = { 
	"c",
	"d",
	"e",
	"f",
	"g",
	"h",
	"i",
	"j"
}

#if defined ANTICAMP
new bool:BombPlanted, bool:ChangeLevel = false, Meter[33], CheckCampingTime[33], StandardDeviation[33], CoordsBody[33][4][3], CoordsEyes[33][4][3],
cvar_camp_limit
#endif

#define TASKID_MODELCHANGE 	52342234
new DEFAULT_MODELINDEX_T[] = "models/player/terror/terror.mdl",
DEFAULT_MODELINDEX_CT[] = "models/player/urban/urban.mdl",
bool:HasCustomModel[33], CustomModelIndex[33], CustomPlayerModel[33][32], Float:ModelChangeTargetTime

new Menu, FWD_Spawn, FWD_PrecacheEvent, CountDownDelay, C4_CountDownDelay, bool:MapHasBomb = false, bool:RoundEnded,
Float:RoundTime, Float:MakeVisible[33], Float:Wallorigin[33][3], Float:FlashLightTime[33],  bool:CanPlant = false,
bool:HaveC4 = false, bool:Falling[33], bool:FlashLight[33], bool:ShowMenu[33],
bool:NightVisionActive[33], bool:HaveSpecialPrimary[33], bool:HaveSpecialSecondary[33], bool:HavePrimaryWeapon[33],
bool:HaveSecondaryWeapon[33], PrimaryWeapon[33], SecondaryWeapon[33], Stuck[33], FlashLightBattery[33],
GunsEventidsBitsum, C4SpriteCircle, GrenadeTrail, C4Sprite

new cvar_enabled, cvar_gamedescription, cvar_lights, cvar_lights_final, cvar_auto_light, cvar_final_time,
cvar_nvg_radius,  cvar_winsounds, cvar_startround, cvar_countdown, cvar_fog, cvar_rainsnow, cvar_weaponsmenu,
cvar_switchteam, cvar_maxdistance, cvar_batterycost

public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	register_cvar("furien40_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
	set_cvar_string("furien40_version", VERSION)
	
	cvar_enabled = register_cvar("furien40_enabled", "1")
	if(!get_pcvar_num(cvar_enabled)) 
		return PLUGIN_HANDLED
	
	cvar_gamedescription = register_cvar("furien40_gamedescription", "Furien V4.0")
	cvar_lights = register_cvar("furien40_light", "h")
	cvar_lights_final = register_cvar("furien40_lights_c4", "b")
	cvar_auto_light = register_cvar("furien40_auto_lights_enable", "1")
	cvar_final_time = register_cvar("furien40_final_time", "60")
	cvar_nvg_radius = register_cvar("furien40_nvg_radius", "100")
	cvar_winsounds = register_cvar("furien40_winsounds_enable", "1")
	cvar_startround = register_cvar("furien40_start_round", "5")
	cvar_countdown = register_cvar("furien40_countdown", "1")
	#if defined ANTICAMP
	cvar_camp_limit = register_cvar("furien40_camp_limit", "7"); 
	#endif
	cvar_weaponsmenu = register_cvar("furien40_weaponsmenu", "0")
	cvar_switchteam = register_cvar("furien40_switch_teams", "1")
	cvar_maxdistance = register_cvar("furien40_flashlight_distance_max", "3000")
	cvar_batterycost = register_cvar("furien40_flashlight_battery_cost", "100")
	
	register_dictionary("Furien40.txt")
	
	register_clcmd("guns", "CMD_Guns");
	register_clcmd("say guns", "CMD_Guns");
	register_clcmd("say /guns", "CMD_Guns");
	register_clcmd("say_team guns", "CMD_Guns");
	register_clcmd("say_team /guns", "CMD_Guns");
	register_clcmd("nightvision", "CMD_Nightvision")
	/*register_clcmd("jointeam","CMD_JoinTeam");
	register_clcmd("jointeam 1","CMD_JoinTeam");
	register_clcmd("jointeam 2","CMD_JoinTeam");*/
	
	register_message(get_user_msgid("NVGToggle"), "MSG_NVGToggle")
	register_message(get_user_msgid("SendAudio"), "MSG_SendAudio")
	register_message(get_user_msgid("Health"), "MSG_Health")
	register_message(get_user_msgid("TextMsg"), "MSG_TextMsg")
	register_message(get_user_msgid("StatusIcon"), "MSG_StatusIcon");
	register_message(get_user_msgid("WeapPickup"), "MSG_WeapPickup")
	register_message(get_user_msgid("AmmoPickup"), "MSG_AmmoPickup")
	/*register_message(get_user_msgid("ShowMenu"), "MSG_ShowMenu")
	register_message(get_user_msgid("VGUIMenu"), "MSG_VGUIMenu")*/
	
	new Bomb1 = engfunc(EngFunc_FindEntityByString,-1, "classname", "func_bomb_target");
	new Bomb2 = engfunc(EngFunc_FindEntityByString,-1, "classname", "info_bomb_target");
	
	if(is_valid_ent(Bomb1) || is_valid_ent(Bomb2))
		MapHasBomb = true
	
	register_event("HLTV", "EVENT_NewRound", "a", "1=0", "2=0")
	register_event("TextMsg", "EVENT_TextMsg", "a", "2=#Game_will_restart_in")
	register_event("CurWeapon", "EVENT_CurWeapon", "be", "1=1")
	register_event("SendAudio",  "EVENT_SwitchTeam",  "a",  "1=0",  "2=%!MRAD_ctwin");
	
	register_logevent("LOGEVENT_BombSpawned", 3, "2=Spawned_With_The_Bomb");
	register_logevent("LOGEVENT_RoundStart", 2, "1=Round_Start");
	register_logevent("LOGEVENT_RoundEnd", 2, "1=Round_End");
	register_logevent("LOGEVENT_RoundEnd", 2, "1&Restart_Round_")
	
	unregister_forward(FM_Spawn, FWD_Spawn)
	unregister_forward(FM_PrecacheEvent, FWD_PrecacheEvent, 1);
	register_forward(FM_PlaybackEvent, "FWD_PlaybackEvent");
	register_forward(FM_GetGameDescription, "FWD_GameDescription")
	register_forward(FM_SetClientKeyValue, "FWD_SetClientKeyValue")
	register_forward(FM_AddToFullPack, "FWD_AddToFullPack", 1);
	register_forward(FM_PlayerPreThink, "FWD_PreThink");
	#if defined PARACHUTE
	register_forward(FM_PlayerPreThink, "FWD_ParachutePreThink");
	#endif
	#if defined LONGJUMP
	register_forward(FM_PlayerPreThink, "FWD_LongJumpPreThink", 1);
	#endif
	register_forward(FM_EmitSound, "FWD_Sound")
	register_forward(FM_CmdStart, "FWD_CmdStart")
	register_forward(FM_CreateNamedEntity, "FWD_CreateNamedEntity")
	register_forward(FM_PlayerPostThink, "FWD_PostThink")
	
	RegisterHam(Ham_Spawn, "player", "HAM_Spawn_Post", 1);
	RegisterHam(Ham_Touch, "weaponbox", "HAM_Touch_Weapon")
	RegisterHam(Ham_Touch, "armoury_entity", "HAM_Touch_Weapon")
	RegisterHam(Ham_Touch, "weapon_shield", "HAM_Touch_Weapon")
	RegisterHam(Ham_Use, "func_tank", "HAM_Use_Tank")
	RegisterHam(Ham_Use, "func_tankmortar", "HAM_Use_Tank")
	RegisterHam(Ham_Use, "func_tankrocket", "HAM_Use_Tank")
	RegisterHam(Ham_Use, "func_tanklaser", "HAM_Use_Tank")
	RegisterHam(Ham_Use, "func_pushable", "HAM_Use_Pushable")
	RegisterHam(Ham_Killed, "player", "HAM_Killed_Player")
	RegisterHam(Ham_Touch, "player", "HAM_Player_Touch", 1);
	RegisterHam(Ham_Item_Deploy , "weapon_knife", "HAM_Knife_Deploy_Post", 1);
	RegisterHam(Ham_TakeDamage,"player","HAM_TakeDamage");
	RegisterHam(Ham_TakeDamage,"hostage_entity","HAM_Hostage_TakeDamage");
	
	set_task(0.5, "TASK_HUD", _, _, _, "b")
	set_task(0.1, "TASK_Light", _, _, _, "b")
	
	set_cvar_num("sv_skycolor_r", 0)
	set_cvar_num("sv_skycolor_g", 0)
	set_cvar_num("sv_skycolor_b", 0)
	
	set_cvar_num("sv_maxspeed", 9999);
	set_cvar_num("sv_airaccelerate", 9999);
	set_cvar_float("mp_freezetime", get_pcvar_float(cvar_startround));
	set_cvar_num("mp_playerid", 2);
	
	return PLUGIN_CONTINUE
}

public plugin_precache() {
	cvar_fog = register_cvar("furien40_fog", "1")
	cvar_rainsnow = register_cvar("furien40_rain_snow", "3")
	#if defined SKYNAME
	set_cvar_string("sv_skyname", SKYNAME)
	#endif
	
	FWD_Spawn = register_forward(FM_Spawn, "FMSpawn")
	FWD_PrecacheEvent = register_forward (FM_PrecacheEvent, "FMPrecacheEvent", 1)
	
	C4Sprite = precache_model("sprites/Furien30/C4.spr");
	C4SpriteCircle = precache_model("sprites/ef_shockwave.spr");
	GrenadeTrail = precache_model("sprites/ef_shockwave.spr")
	#if defined PARACHUTE
	if(file_exists(WingsModel)) precache_model(WingsModel);
	if(file_exists(ParachuteModel)) precache_model(ParachuteModel);
	#endif
	
	#if defined FURIEN_MODEL
	new FurienModel[128]
	formatex(FurienModel, charsmax(FurienModel), "models/player/%s/%s.mdl", FURIEN_MODEL, FURIEN_MODEL)
	if(file_exists(FurienModel)) precache_model(FurienModel)
	// Support modelT.mdl files
	formatex(FurienModel, charsmax(FurienModel), "models/player/%s/%sT.mdl", FURIEN_MODEL, FURIEN_MODEL)
	if(file_exists(FurienModel)) precache_model(FurienModel)
	#endif
	
	#if defined FURIEN_KNIFE_V
	if(file_exists(FURIEN_KNIFE_V)) precache_model(FURIEN_KNIFE_V)
	#endif
	#if defined FURIEN_KNIFE_P
	if(file_exists(FURIEN_KNIFE_P)) precache_model(FURIEN_KNIFE_P)
	#endif
	
	#if defined ANTIFURIEN_MODEL
	new AntiFurienModel[128]
	formatex(AntiFurienModel, charsmax(AntiFurienModel), "models/player/%s/%s.mdl", ANTIFURIEN_MODEL, ANTIFURIEN_MODEL)
	if(file_exists(AntiFurienModel)) precache_model(AntiFurienModel)
	// Support modelT.mdl files
	formatex(AntiFurienModel, charsmax(AntiFurienModel), "models/player/%s/%sT.mdl", ANTIFURIEN_MODEL, ANTIFURIEN_MODEL)
	if(file_exists(AntiFurienModel)) precache_model(AntiFurienModel)
	#endif
	
	new i	
	for(i = 0; i < sizeof AntiFurienWinSounds; i++)
		precache_sound(AntiFurienWinSounds)
	
	for(i = 0; i < sizeof FurienWinSounds; i++)
		precache_sound(FurienWinSounds)
	
	for(i = 0; i < sizeof FurienMissSounds; i++)
		precache_sound(FurienMissSounds)
	
	for(i = 0; i < sizeof FurienHitSounds; i++)
		precache_sound(FurienHitSounds)
	
	for(i = 0; i < sizeof FurienDieSounds; i++)
		precache_sound(FurienDieSounds)
	
	for(i = 0; i < sizeof CountDownSounds; i++)
		precache_sound(CountDownSounds)
	
	for(i = 0; i < sizeof CountDownFinalSounds; i++)
		precache_sound(CountDownFinalSounds)
	
	precache_sound(SOUND_FLASHLIGHT_ON)
	precache_sound(SOUND_FLASHLIGHT_OFF)
	#if defined SKYNAME
	for(i = 0; i < sizeof SkyTermination; ++i) {
		new Sky[64];
		formatex(Sky,sizeof(Sky)-1,"gfx/env/%s%s.tga", SKYNAME, SkyTermination);
		precache_generic(Sky);
	}
	#endif
	remove_entity_name("func_buyzone");
	
	new Entity = create_entity("info_map_parameters");
	
	DispatchKeyValue(Entity, "buying", "3");
	DispatchSpawn(Entity);
	
	switch(get_pcvar_num(cvar_rainsnow)) {
		case 1: {
			engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_rain"))
		}
		case 2: {
			engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_snow"))
		}
		case 3: {
			switch(random_num(1,2)) {
				case 1: {
					engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_rain"))
				}
				case 2: {
					engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_snow"))
				}
			}
		}
	}
}

// Natives
public plugin_natives() {
	register_native("cs_set_player_model", "cs_set_player_model")
	register_native("cs_reset_player_model", "cs_reset_player_model")
	register_native("make_furien_visible", "make_furien_visible", 1);
	register_native("get_antifuriens", "get_antifuriens", 1)
	register_native("get_furiens", "get_furiens", 1)
	register_native("special_primary", "special_primary", 1)
	register_native("special_secondary", "special_secondary", 1)
	register_native("have_special_primary", "have_special_primary", 1)
	register_native("have_special_secondary", "have_special_secondary", 1)
	register_native("ColorChat", "ColorChat", 1)
	register_native("HudMessage", "native_hudmessage", 1)
}

#if defined ANTICAMP
public server_changelevel()
	ChangeLevel = true;
#endif

public cs_set_player_model(id, const model[]) {
	if (!is_user_connected(id)) {
		log_error(AMX_ERR_NATIVE, "[CS] Player is not in game (%d)", id)
		return false;
	}
	
	remove_task(id+TASKID_MODELCHANGE)
	HasCustomModel[id] = true
	
	copy(CustomPlayerModel[id], charsmax(CustomPlayerModel[]), model)
	
	new ModelPath[32+(2*32)]
	formatex(ModelPath, charsmax(ModelPath), "models/player/%s/%s.mdl", model, model)
	CustomModelIndex[id] = engfunc(EngFunc_ModelIndex, ModelPath)
	
	new CurrentModel[32]
	fm_cs_get_user_model(id, CurrentModel, charsmax(CurrentModel))
	
	if (!equal(CurrentModel, model))
		fm_cs_user_model_update(id+TASKID_MODELCHANGE)
	
	return true;
}

public cs_reset_player_model(id) {
	if (!is_user_connected(id)) {
		log_error(AMX_ERR_NATIVE, "[CS] Player is not in game (%d)", id)
		return false;
	}
	
	if (!HasCustomModel[id])
		return true;
	
	remove_task(id+TASKID_MODELCHANGE)
	HasCustomModel[id] = false
	fm_cs_reset_user_model(id)
	
	return true;
}

public make_furien_visible(id, Float:Time) 
	MakeVisible[id] = get_gametime() + Time

public get_antifuriens() {
	new Players[32], Num;
	get_players(Players, Num, "ache", "CT");
	
	return Num
}

public get_furiens() {
	new Players[32], Num;
	get_players(Players, Num, "ache", "TRERORIST");
	
	return Num
}

public special_primary(index, bool:yesno)
	HaveSpecialPrimary[index] = yesno;

public special_secondary(index, bool:yesno)
	HaveSpecialSecondary[index] = yesno;


public have_special_primary(index)
	return HaveSpecialPrimary[index];

public have_special_secondary(index)
	return HaveSpecialSecondary[index];

// Client
public client_putinserver(id) {
	ShowMenu[id] = true
	HavePrimaryWeapon[id] = false
	HaveSecondaryWeapon[id] = false
	PrimaryWeapon[id] = -1
	SecondaryWeapon[id] = -1
	HaveSpecialPrimary[id] = false
	HaveSpecialSecondary[id] = false
	Falling[id] = false
	FlashLight[id] = false
	FlashLightBattery[id] = 100
	FlashLightTime[id] = 0.0
	client_cmd(id, "bind f ^"impulse 100^"");
	
	new Light[2]
	if(!CanPlant)
		get_pcvar_string(cvar_lights, Light, 1)
	else if(MapHasBomb)
		get_pcvar_string(cvar_lights_final, Light, 1)
	
	engfunc(EngFunc_LightStyle, 0, Light)
}

public client_disconnect(id) {
	ShowMenu[id] = true
	NightVisionActive[id] = false
	HasCustomModel[id] = false
	remove_task(id+TASKID_MODELCHANGE)
}

// Events
public EVENT_TextMsg() {
	new Players[32], Num;
	get_players(Players, Num, "ch");
	
	for(new id = 0; id <= Num; id++) {
		HavePrimaryWeapon[Players[id]] = false
		HaveSecondaryWeapon[Players[id]] = false
		HaveSpecialPrimary[Players[id]] = false
		HaveSpecialSecondary[Players[id]] = false
		FlashLight[Players[id]] = false
		FlashLightBattery[Players[id]] = 100
		FlashLightTime[Players[id]] = 0.0
	}
}

public EVENT_NewRound() {
	ModelChangeTargetTime = get_gametime() + 0.01
	
	new Player
	for (Player = 1; Player <= get_maxplayers(); Player++) {
		if (task_exists(Player+TASKID_MODELCHANGE)) {
			remove_task(Player+TASKID_MODELCHANGE)
			fm_cs_user_model_update(Player+TASKID_MODELCHANGE)
		}
	}
	
	remove_task(TASKID_COUNTDOWN) 
	if(MapHasBomb)
		remove_task(TASKID_C4COUNTDOWN)
	remove_task(TASKID_CHECKCAMPING) 
	
	CanPlant = false;
	HaveC4 = false
	RoundTime = get_gametime() + get_cvar_float("mp_freezetime")
	
	if(get_pcvar_num(cvar_auto_light)) {
		new Light = _random(sizeof AutoLight)
		set_pcvar_string(cvar_lights, AutoLight[Light])
	}
	
	if(get_pcvar_num(cvar_countdown)) {
		if(get_cvar_num("mp_freezetime") && get_pcvar_num(cvar_countdown)) {
			CountDownDelay = get_cvar_num("mp_freezetime");
			
			TASK_CountDown();
		}
	}
}

public EVENT_CurWeapon(id) {
	if(is_user_connected(id) && is_user_alive(id)) {		
		if(!(AMMOWP_NULL & (1<<read_data(2)))) {		
			if(fm_get_user_bpammo(id, read_data(2)) < WeaponsAmmo[read_data(2)][1]) 
				fm_set_user_bpammo(id, read_data(2), WeaponsAmmo[read_data(2)][1])
		}
	}
}

public EVENT_SwitchTeam() {
	remove_task(TASKID_SWITCHTEAM)
	set_task(3.0, "TASK_SwitchTeam", TASKID_SWITCHTEAM);
	if(MapHasBomb)
		remove_task(TASKID_C4COUNTDOWN);
}

public LOGEVENT_BombSpawned() {
	new LogUser[80], Name[32];
	read_logargv(0, LogUser, 79);
	parse_loguser(LogUser, Name, 31);
	
	new id = get_user_index(Name);
	
	engclient_cmd(id, "drop", "weapon_c4");
	new Bomb = find_ent_by_class(-1, "weapon_c4");
	
	if(Bomb) 
		remove_entity(Bomb);
}

public LOGEVENT_RoundStart() {
	RoundEnded = false
	#if defined ANTICAMP
	if(MapHasBomb)
		BombPlanted = false;
	
	new Players[32], Num;
	get_players(Players, Num, "ch");
	
	for(new id = 0; id <= Num; id++) {
		Meter[Players[id]] = 0;
		CheckCampingTime[Players[id]] = 0;
	}
	set_task(0.5, "TASK_CheckCamping", TASKID_CHECKCAMPING, _, _, "b");
	#endif
}

public LOGEVENT_RoundEnd() {
	RoundEnded = true
	remove_task(TASKID_CHECKCAMPING);
}

// Messages
public MSG_StatusIcon(msg_id, msg_dest, id) {
	if(is_user_connected(id) && is_user_alive(id)) {
		static Attrib 
		Attrib = get_msg_arg_int(2)
		
		if(Attrib == (1<<1))
			set_msg_arg_int(2, ARG_BYTE, 0)
		
		new Icon[8];
		get_msg_arg_string(2, Icon, 7);
		if(equal(Icon, "buyzone")) {
			set_pdata_int(id, OFFSET_BZ, get_pdata_int(id, OFFSET_BZ, 5) & ~(1 << 0), 5);
			return PLUGIN_HANDLED;
		}
	}
	return PLUGIN_CONTINUE;
}

public MSG_NVGToggle(msg_id, msg_dest, msg_entity)
	return PLUGIN_HANDLED;

public MSG_SendAudio(msgid, dest, id) {
	if(get_pcvar_num(cvar_winsounds)) {	
		new AudioCode[22]
		get_msg_arg_string(2, AudioCode, 21)
		
		if(equal(AudioCode[7], "terwin"))
			set_msg_arg_string(2, FurienWinSounds[_random(sizeof FurienWinSounds)])
		else if(equal(AudioCode[7], "ctwin"))
			set_msg_arg_string(2, AntiFurienWinSounds[_random(sizeof AntiFurienWinSounds)])
		else if(equal(AudioCode ,"%!MRAD_FIREINHOLE"))
			return PLUGIN_HANDLED;
	}
	return PLUGIN_CONTINUE;
}

public MSG_Health(msgid, dest, id) {	
	if(get_msg_arg_int(1) > 255) 
		set_msg_arg_int(1, ARG_BYTE, 255)
}

public MSG_TextMsg(msgid, dest, id) {
	static TxtMsg[25]
	get_msg_arg_string(2, TxtMsg, 24)
	
	if(equal(TxtMsg[1], "Terrorists_Win") || equal(TxtMsg, "#Target_Bombed")) {
		new Message[32];
		formatex(Message,sizeof(Message)-1,"%L", LANG_SERVER, "WIN_TXT_FURIENS");
		
		HudMessage(0, Message, 255, 0, 0, -1.0, 0.40)
		set_msg_arg_string(2, "")
		return PLUGIN_HANDLED
	}
	else if(equal(TxtMsg[1], "CTs_Win") || equal(TxtMsg, "#Bomb_Defused") || equal(TxtMsg, "#Target_Saved")) {
		new Message[32];
		formatex(Message,sizeof(Message)-1,"%L", LANG_SERVER, "WIN_TXT_ANTIFURIENS");
		
		HudMessage(0, Message, 255, 0, 0, -1.0, 0.40)
		set_msg_arg_string(2, "")
		return PLUGIN_HANDLED
	}
	else if(equal(TxtMsg, "#Game_bomb_drop")) {
		new Message[32];
		formatex(Message,sizeof(Message)-1,"Bomba a fost pierduta!");
		
		HudMessage(0, Message, 255, 0, 0, -1.0, 0.40)
		set_msg_arg_string(2, "")
		return PLUGIN_HANDLED
	}
	else if(equal(TxtMsg, "#Game_bomb_pickup") || equal(TxtMsg, "#Got_bomb")) {
		new Message[32];
		formatex(Message,sizeof(Message)-1,"Bomba a fost recuperata!");
		
		HudMessage(0, Message, 255, 0, 0, -1.0, 0.40)
		set_msg_arg_string(2, "")
		return PLUGIN_HANDLED
	}
	else if(equal(TxtMsg, "#Bomb_Planted")) {
		new Message[32];
		formatex(Message,sizeof(Message)-1,"Bomba a fost plantata!");
		
		HudMessage(0, Message, 255, 0, 0, -1.0, 0.40)
		set_msg_arg_string(2, "")
		return PLUGIN_HANDLED
	}
	else if(equal(TxtMsg, "#Fire_in_the_hole")) {
		set_msg_arg_string(5, "")
		return PLUGIN_HANDLED
	}
	return PLUGIN_CONTINUE
}

public MSG_WeapPickup(msgid, dest, id)
	return get_user_team(id) == TEAM_FURIEN ? PLUGIN_HANDLED : PLUGIN_CONTINUE

public MSG_AmmoPickup(msgid, dest, id)
	return get_user_team(id) == TEAM_FURIEN ? PLUGIN_HANDLED : PLUGIN_CONTINUE
/*
public MSG_ShowMenu(msgid, dest, id) {
	if(is_user_connected(id) && !is_user_bot(id)) {
		static MenuCode[32]
		get_msg_arg_string(4, MenuCode, sizeof MenuCode - 1)
		
		if(equal(MenuCode, "#Team_Select") || equal(MenuCode, "#Team_Select_Spect")) {
			set_msg_block(msgid, BLOCK_SET)
			engclient_cmd(id, "jointeam", "5")
			engclient_cmd(id, "joinclass", "5")
			set_msg_block(msgid, get_msg_block(msgid))
			return PLUGIN_HANDLED
		}
	}
	return PLUGIN_CONTINUE
}

public MSG_VGUIMenu(msgid, dest, id) {
	if(is_user_connected(id) && !is_user_bot(id) && get_msg_arg_int(1) == 2) {
		set_msg_block(msgid, BLOCK_SET)
		engclient_cmd(id, "jointeam", "5")
		engclient_cmd(id, "joinclass", "5")
		set_msg_block(msgid, get_msg_block(msgid))
		return PLUGIN_HANDLED
	}
	return PLUGIN_CONTINUE
}
*/
// Fakemeta
public FWD_GameDescription() { 
	static GameName[32]
	get_pcvar_string(cvar_gamedescription, GameName, 31)
	
	forward_return(FMV_STRING, GameName)
	
	return FMRES_SUPERCEDE
}  

public FWD_SetClientKeyValue(id, const infobuffer[], const key[], const value[]) {
	if(HasCustomModel[id] && equal(key, "model")) {
		static CurrentModel[32]
		fm_cs_get_user_model(id, CurrentModel, charsmax(CurrentModel))
		
		if(!equal(CurrentModel, CustomPlayerModel[id]) && !task_exists(id+TASKID_MODELCHANGE))
			fm_cs_set_user_model(id+TASKID_MODELCHANGE)
		fm_cs_set_user_model_index(id)		
		return FMRES_SUPERCEDE;
	}
	
	return FMRES_IGNORED;
}

public FWD_AddToFullPack(es, e, ent, host, host_flags, player, p_set) {
	if(is_user_connected(ent) && is_user_connected(host) && is_user_alive(ent)) {
		if(is_user_alive(host) && get_user_team(ent) == 1 && get_user_team(host) == 1 
		|| !is_user_alive(host) && get_user_team(ent) == 1 && pev(host, pev_iuser2) == ent
		|| get_user_team(ent) == 1 && pev(ent, pev_maxspeed) <= 1.0) {
			set_es(es, ES_RenderFx, kRenderFxNone);
			set_es(es, ES_RenderMode, kRenderTransTexture);
			set_es(es, ES_RenderAmt, 255);
		}
		else if(get_user_team(ent) == 1) {
			set_es(es, ES_RenderFx, kRenderFxNone);
			set_es(es, ES_RenderMode, kRenderTransTexture);
			static Float:Origin[3]
			pev(ent, pev_origin, Origin)
			
			if(get_user_weapon(ent) == CSW_KNIFE && MakeVisible[ent] < get_gametime() && fm_get_speed(ent) <= 5 || get_user_weapon(ent) == CSW_KNIFE && MakeVisible[ent] < get_gametime() && Origin[0] == Wallorigin[ent][0] && Origin[1] == Wallorigin[ent][1] && Origin[2] == Wallorigin[ent][2])
				set_es(es, ES_RenderAmt, 0);
			else
				set_es(es, ES_RenderAmt, 255);
		}
	}
}

public FWD_PreThink(id) {
	if(is_user_connected(id)) { 
		static Value[32]
		engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, id), "cl_minmodels", Value, sizeof Value - 1);
		
		if(!equal(Value, "0"))
			client_cmd(id, "cl_minmodels 0")
		
		if(is_user_alive(id)) {
			static Float:Origin[3]
			static Float:Mins[3], Hull
			static Float:Vec[3]
			static i
			
			pev(id, pev_origin, Origin)
			Hull = pev(id, pev_flags) & FL_DUCKING ? HULL_HEAD : HULL_HUMAN
			if(!is_hull_vacant(Origin, Hull, id) && !fm_get_user_noclip(id) && !(pev(id, pev_solid) & SOLID_NOT) && !(pev(id, pev_solid) & SOLID_TRIGGER)) {
				++Stuck[id]
				if(Stuck[id] >= 10) {
					pev(id, pev_mins, Mins)
					Vec[2] = Origin[2]
					for (i = 0; i < sizeof Size; ++i) {
						Vec[0] = Origin[0] - Mins[0] * Size[0]
						Vec[1] = Origin[1] - Mins[1] * Size[1]
						Vec[2] = Origin[2] - Mins[2] * Size[i][2]
						if (is_hull_vacant(Vec, Hull, id)) {
							engfunc(EngFunc_SetOrigin, id, Vec)
							client_cmd(id,"spk fvox/blip.wav")
							set_pev(id,pev_velocity,{0.0,0.0,0.0})
							i = sizeof Size
						}
					}
				}
			}
			else {
				if(Stuck[id])
					Stuck[id] = 0
			}
			
			if(get_pdata_int(id, 361) & ~(1<<3))
				set_pdata_int(id, 361, get_pdata_int(id, 361) | (1<<3));
			
			
			if(FlashLight[id] && FlashLightBattery[id]) {
				if(FlashLightTime[id] <= get_gametime()) {
					FlashLightTime[id] = get_gametime() + 0.5
					FlashLightBattery[id]--
					
					if(!FlashLightBattery[id])
						FlashlightTurnOff(id)
					else {
						emessage_begin(MSG_ONE_UNRELIABLE, get_user_msgid("Flashlight"), _, id)
						ewrite_byte(1)
						ewrite_byte(FlashLightBattery[id])
						emessage_end()
					}
					message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("FlashBat"), _, id)
					write_byte(FlashLightBattery[id])
					message_end()
				}
				
				static Float:Start[3], Float:Aim[3], Float:Dist, Float:MaxDist
				
				Get_StarEndPos(id, Start, Aim)
				
				Dist = get_distance_f(Start, Aim)
				MaxDist = get_pcvar_float(cvar_maxdistance)
				
				if(Dist <= MaxDist) {
					static Decay
					
					Decay = floatround(Dist * 255.0 / MaxDist)	
					message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
					write_byte(TE_DLIGHT)
					engfunc(EngFunc_WriteCoord, Aim[0])
					engfunc(EngFunc_WriteCoord, Aim[1])
					engfunc(EngFunc_WriteCoord, Aim[2])
					write_byte(RADIUS)
					write_byte(RED)
					write_byte(GREEN)
					write_byte(BLUE)
					write_byte(LIFE)
					write_byte(Decay)
					message_end()
				}
			}
			
			if(!CanPlant && MapHasBomb && !RoundEnded || CanPlant && !HaveC4 && MapHasBomb && !RoundEnded) { 
				if(cs_get_user_plant(id)) {
					cs_set_user_plant(id, 0, 0);
					
					message_begin(MSG_ALL, get_user_msgid("ScoreAttrib"), _, id)
					write_byte(id)
					write_byte(0)
					message_end()
				}
				if((get_gametime() - RoundTime) > get_pcvar_float(cvar_final_time)) {
					CanPlant = true;					
					new Players[32], Num;
					get_players(Players, Num, "ache", "TRERORIST");
					
					if(Num) {
						new Player = Players[random_num(1, Num)];
						new Name[32]
						get_user_name(Player, Name, 31);
						
						fm_give_item(Player, "weapon_c4")
						cs_set_user_plant(Player, 1, 1)
						message_begin(MSG_ALL, get_user_msgid("ScoreAttrib"), _, id)
						write_byte(id)
						write_byte((1<<1))
						message_end()
						
						HaveC4 = true
						
						new Message[64];
						formatex(Message,sizeof(Message)-1,"%s a primit C4 si poate distruge omenirea.", Name);
						
						HudMessage(0, Message, 255, 0, 0, -1.0, 0.45);
					}
				}
				
				else if(user_has_weapon(id, CSW_C4)) {
					cs_set_user_plant(id, 0, 0)
					bacon_strip_weapon(id, "weapon_c4");
					message_begin(MSG_ALL, get_user_msgid("ScoreAttrib"), _, id)
					write_byte(id)
					write_byte(0)
					message_end()
					
					if(get_user_weapon(id) == CSW_KNIFE) {
						#if defined FURIEN_KNIFE_V
						set_pev(id, pev_viewmodel2, FURIEN_KNIFE_V);
						#endif
						#if defined FURIEN_KNIFE_P
						set_pev(id, pev_weaponmodel2, FURIEN_KNIFE_P);
						#endif
					}
				}
			}
			
			if(get_user_team(id) == TEAM_FURIEN) {
				new _C4 = find_ent_by_model(-1, "weaponbox", "models/w_backpack.mdl")
				
				if(is_valid_ent(_C4)) {
					new Float:MyOrigin[3], Float:TargetOrigin[3]
					entity_get_vector(id, EV_VEC_origin, MyOrigin)
					entity_get_vector(_C4, EV_VEC_origin, TargetOrigin)
					
					if(is_in_viewcone(id, TargetOrigin)) {
						new Float:Middle[3], Float:HitPoint[3]
						xs_vec_sub(TargetOrigin, MyOrigin, Middle)
						trace_line(-1, MyOrigin, TargetOrigin, HitPoint)
						
						new Float:WallOffset[3], Float:DistanceToWall
						DistanceToWall = vector_distance(MyOrigin, HitPoint) - 10.0
						new Float:Len = xs_vec_len(Middle)
						xs_vec_copy(Middle, WallOffset)
						
						WallOffset[0] /= Len, WallOffset[1] /= Len, WallOffset[2] /= Len
						WallOffset[0] *= DistanceToWall, WallOffset[1] *= DistanceToWall, WallOffset[2] *= DistanceToWall
						
						new Float:SpriteOffset[3]
						xs_vec_add(WallOffset, MyOrigin, SpriteOffset)
						
						message_begin(MSG_ONE, SVC_TEMPENTITY, _, id)
						write_byte(TE_SPRITE)
						write_coord(floatround(SpriteOffset[0]))
						write_coord(floatround(SpriteOffset[1]))
						write_coord(floatround(SpriteOffset[2]+36.0))
						write_short(C4Sprite)
						write_byte(floatround(2.5))
						write_byte(50)
						message_end()
					}
				}
				
				static Weapon
				Weapon = get_user_weapon(id)
				if(Weapon) {
					new WeaponName[32]
					get_weaponname(Weapon, WeaponName, 31)
					
					new WeaponID = get_weaponid(WeaponName)
					
					if((PRIMARY_WEAPONS_BITSUM & (1<<WeaponID)) && !have_special_primary(id) 
					|| (SECONDARY_WEAPONS_BITSUM & (1<<WeaponID)) && !have_special_secondary(id)) {
						bacon_strip_weapon(id, WeaponName);
						
						if(get_user_weapon(id) == CSW_KNIFE) {
							#if defined FURIEN_KNIFE_V
							set_pev(id, pev_viewmodel2, FURIEN_KNIFE_V);
							#endif
							#if defined FURIEN_KNIFE_P
							set_pev(id, pev_weaponmodel2, FURIEN_KNIFE_P);
							#endif
						}
					}
				}
				if(!(pev(id, pev_flags) & FL_ONGROUND)) {
					static Float:FallVelocity
					pev(id, pev_flFallVelocity, FallVelocity)
					
					Falling[id] = FallVelocity >= 350.0 ? true : false
				}
				
				if(pev(id, pev_gravity) > FURIEN_GRAVITY && pev(id, pev_gravity) > 0.1)
					set_pev(id, pev_gravity, FURIEN_GRAVITY)
				
				if(pev(id, pev_maxspeed) < FURIEN_SPEED && pev(id, pev_maxspeed) > 1.0)
					set_pev(id, pev_maxspeed, FURIEN_SPEED)	
			}
			if(!cs_get_user_nvg(id) && NightVisionActive[id])
				NightVisionActive[id] = false
			else if(NightVisionActive[id]) {
				static Origin[3]
				get_user_origin(id, Origin)
				
				message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, id)
				write_byte(TE_DLIGHT) // TE id
				write_coord(Origin[0]) // x
				write_coord(Origin[1]) // y
				write_coord(Origin[2]) // z
				write_byte(get_pcvar_num(cvar_nvg_radius)) // radius
				if(get_user_team(id) == TEAM_FURIEN) {
					write_byte(200) // r
					write_byte(0) // g
					write_byte(0) // b
				}
				else {
					write_byte(0) // r
					write_byte(200) // g
					write_byte(0) // b
				}
				write_byte(1) // life
				write_byte(0) // decay rate
				message_end()
			}	
			new Target, Body;
			get_user_aiming(id, Target, Body);
			if(is_user_alive(id) && is_user_connected(Target) && is_user_alive(Target)) {
				new Name[32];
				get_user_name(Target, Name, 31);
				if(!task_exists(id + TASKID_HUDINFO)) {
					new Message[128], Powers[64], Ultimate[64];
					#if defined POWERS
					if(get_user_next_level_xp(Target))
						formatex(Powers,sizeof(Powers)-1,"^nLevel: %d | XP: %d/%d", get_user_level(Target), get_user_xp(Target), get_user_next_level_xp(Target));
					else
						formatex(Powers,sizeof(Powers)-1,"^nLevel: %d | XP: %d", get_user_level(Target), get_user_xp(Target));
					#endif
					#if defined ULTIMATES
					formatex(Ultimate,sizeof(Ultimate)-1, "^nUltimate: None");
					if(get_user_ultimate(Target) == 1)
						formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Suicide Bomber");
					else if(get_user_ultimate(Target) == 2)
						formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Blink");
					else if(get_user_ultimate(Target) == 3)
						formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Chain Lightning");
					else if(get_user_ultimate(Target) == 4)
						formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Entangling Roots");
					else if(get_user_ultimate(Target) == 5)
						formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Immolate");
					else if(get_user_ultimate(Target) == 6)
						formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Big Bad Voodoo");
					else if(get_user_ultimate(Target) == 7)
						formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Vengeance");
					else if(get_user_ultimate(Target) == 8)
						formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Locust Swarm");
					else if(get_user_ultimate(Target) == 9)
						formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Ice Lightning");
					#endif
					formatex(Message,sizeof(Message)-1,"%s^nHP: %d | AP: %d%s%s", Name, get_user_health(Target), get_user_armor(Target), Powers, Ultimate);
					switch(get_user_team(Target)) {
						case TEAM_FURIEN: {
							if(get_user_team(id) == TEAM_FURIEN)
								HudMessage(id, Message, 200, 0, 0, -1.0, 0.60, _, _, 0.1)
						}
						case TEAM_ANTIFURIEN: {
							HudMessage(id, Message, 0, 0, 200, -1.0, 0.60, _, _, 0.1)
						}
					}
					set_task(0.3, "TASK_HudInfo", id + TASKID_HUDINFO);			
				}	
			}
			
		}
	}
}
#if defined PARACHUTE
public FWD_ParachutePreThink(id) {
	if(is_user_alive(id)) {
		new Float:FallSpeed = -50.0;
		new Float:Frame;
		
		new Button = pev(id, pev_button);
		new OldButton = pev(id, pev_oldbuttons);
		new Flags = pev(id, pev_flags);
		
		if(ParaENT[id] > 0 &&(Flags & FL_ONGROUND)) {
			
			if(pev(ParaENT[id],pev_sequence) != 2) {
				set_pev(ParaENT[id], pev_sequence, 2);
				set_pev(ParaENT[id], pev_gaitsequence, 1);
				set_pev(ParaENT[id], pev_frame, 0.0);
				set_pev(ParaENT[id], pev_fuser1, 0.0);
				set_pev(ParaENT[id], pev_animtime, 0.0);
				return;
			}
			
			pev(ParaENT[id],pev_fuser1, Frame);
			Frame += 2.0;
			set_pev(ParaENT[id],pev_fuser1,Frame);
			set_pev(ParaENT[id],pev_frame,Frame);
			
			if(Frame > 254.0) {
				engfunc(EngFunc_RemoveEntity, ParaENT[id]);
				ParaENT[id] = 0;
			}
			else {
				engfunc(EngFunc_RemoveEntity, ParaENT[id]);
				ParaENT[id] = 0;
			}
			return;
		}
		
		if(Button & IN_USE) {
			new Float:Velocity[3];
			pev(id, pev_velocity, Velocity);
			
			if(Velocity[2] < 0.0) {
				if(ParaENT[id] <= 0) {
					ParaENT[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
					
					if(ParaENT[id] > 0) {
						set_pev(ParaENT[id],pev_classname, PARACHUTE_CLASS);
						set_pev(ParaENT[id], pev_aiment, id);
						set_pev(ParaENT[id], pev_owner, id);
						set_pev(ParaENT[id], pev_movetype, MOVETYPE_FLY);
						if(get_user_team(id) == 1)
							engfunc(EngFunc_SetModel, ParaENT[id], WingsModel);
						else
							engfunc(EngFunc_SetModel, ParaENT[id], ParachuteModel);
						
						set_pev(ParaENT[id], pev_sequence, 0);
						set_pev(ParaENT[id], pev_gaitsequence, 1);
						set_pev(ParaENT[id], pev_frame, 0.0);
						set_pev(ParaENT[id], pev_fuser1, 0.0);
					}
				}
				if(ParaENT[id] > 0) {
					set_pev(id, pev_sequence, 3);
					set_pev(id, pev_gaitsequence, 1);
					set_pev(id, pev_frame, 1.0);
					set_pev(id, pev_framerate, 1.0);
					
					Velocity[2] = (Velocity[2] + 40.0 < FallSpeed) ? Velocity[2] + 40.0 : FallSpeed;
					set_pev(id, pev_velocity, Velocity);
					
					if(pev(ParaENT[id],pev_sequence) == 0) {
						pev(ParaENT[id],pev_fuser1, Frame);
						Frame += 1.0;
						set_pev(ParaENT[id],pev_fuser1,Frame);
						set_pev(ParaENT[id],pev_frame,Frame);
						
						if(Frame > 100.0) {
							set_pev(ParaENT[id], pev_animtime, 0.0);
							set_pev(ParaENT[id], pev_framerate, 0.4);
							set_pev(ParaENT[id], pev_sequence, 1);
							set_pev(ParaENT[id], pev_gaitsequence, 1);
							set_pev(ParaENT[id], pev_frame, 0.0);
							set_pev(ParaENT[id], pev_fuser1, 0.0);
						}
					}
				}
			}
			
			else if(ParaENT[id] > 0) {
				engfunc(EngFunc_RemoveEntity, ParaENT[id]);
				ParaENT[id] = 0;
			}
		}
		
		else if((OldButton & IN_USE) && ParaENT[id] > 0) {
			engfunc(EngFunc_RemoveEntity, ParaENT[id]);
			ParaENT[id] = 0;
		}
	}
}
#endif
#if defined LONGJUMP
public FWD_LongJumpPreThink(id) {
	if(is_user_connected(id) && is_user_alive(id) && get_user_team(id) == TEAM_FURIEN) {
		if((pev(id, pev_flags) & FL_ONGROUND) && fm_get_user_maxspeed(id) > 2.0 && fm_get_speed(id) > 83) {
			if(!(pev(id, pev_button) &(IN_JUMP | IN_DUCK) == (IN_JUMP | IN_DUCK)))
				return;
			
			static Float:Velocity[3];
			
			velocity_by_aim(id, floatround(FURIEN_SPEED) + 100, Velocity);
			Velocity[2] = 450.0;
			
			set_pev(id, pev_velocity, Velocity);
		}
	}
}
#endif
public FWD_Sound(id, channel, sample[], Float:volume, Float:attn, flag, pitch) {	
	if(is_user_connected(id) && get_user_team(id) == TEAM_FURIEN) {	
		if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i') {
			if(sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a') {
				emit_sound(id, channel, FurienMissSounds[_random(sizeof FurienMissSounds)], volume, attn, flag, pitch)
				return FMRES_SUPERCEDE
			}
			else if(sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't' || sample[14] == 's' && sample[15] == 't' && sample[16] == 'a') {
				if(sample[17] == 'w' && sample[18] == 'a' && sample[19] == 'l')
					emit_sound(id, channel, FurienMissSounds[_random(sizeof FurienMissSounds)], volume, attn, flag, pitch)
				else
					emit_sound(id, channel, FurienHitSounds[_random(sizeof FurienHitSounds)], volume, attn, flag, pitch)
				
				return FMRES_SUPERCEDE
			}
		}
		else if(sample[7] == 'd' &&(sample[8] == 'i' && sample[9] == 'e' || sample[12] == '6')) {
			emit_sound(id, channel, FurienDieSounds[_random(sizeof FurienDieSounds)], volume, attn, flag, pitch)
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public FMPrecacheEvent(const Type, const Name[]) {
	for (new i; i < sizeof GunsEvents; ++i) {
		if (equal (GunsEvents[i], Name)) {
			GunsEventidsBitsum |= (1 << get_orig_retval())
			return FMRES_HANDLED;
		}
	}
	return FMRES_IGNORED;
}

public FMSpawn(ent) {
	if(pev_valid(ent)) {
		static Classname[32]
		pev(ent, pev_classname, Classname, 31)
		
		if(equal(Classname, "func_buyzone")) {
			engfunc(EngFunc_RemoveEntity, ent)
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public FWD_PlaybackEvent (const Flags, const Invoker, const EventId) {
	if((GunsEventidsBitsum & (1 << EventId)) && is_user_connected(Invoker) && is_user_alive(Invoker)) {
		static ActiveWeaponIndex; ActiveWeaponIndex = get_pdata_cbase (Invoker, 373);
		
		static VecOrigin[3];
		pev(Invoker, pev_origin, VecOrigin);
		engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, VecOrigin, 0)
		write_byte(TE_DLIGHT);
		engfunc(EngFunc_WriteCoord, VecOrigin[0]);
		engfunc(EngFunc_WriteCoord, VecOrigin[1]);
		engfunc(EngFunc_WriteCoord, VecOrigin[2]);
		write_byte(GetWeaponSilen (ActiveWeaponIndex) ? floatround(14 * 0.5) : 14);
		write_byte(255);
		write_byte(150);
		write_byte(15);
		write_byte(8);
		write_byte(60);
		message_end();
		return FMRES_HANDLED;
	}
	return FMRES_IGNORED;
}

public FWD_CmdStart(id, handle, seed) {
	if(get_uc(handle, UC_Impulse) == 100) {
		if(is_user_connected(id) && is_user_alive(id) && get_user_team(id) != TEAM_FURIEN) {
			if(FlashLight[id]) 
				FlashlightTurnOff(id)
			else 
				FlashlightTurnOn(id)
		}
		set_uc(handle, UC_Impulse, 0)
		return FMRES_SUPERCEDE
	}
	return FMRES_IGNORED
}

public FWD_CreateNamedEntity(entclassname) {
	static Classname[10]
	engfunc(EngFunc_SzFromIndex, entclassname, Classname, 9)
	
	return(Classname[7] == 'c' && Classname[8] == '4') ? FMRES_SUPERCEDE : FMRES_IGNORED
}

public FWD_PostThink(id) { 
	if(is_user_alive(id)) {
		if(get_user_team(id) == TEAM_FURIEN) {
			if(Falling[id] && (pev(id, pev_flags) & FL_ONGROUND)) {	
				set_pev(id, pev_watertype, CONTENTS_WATER)
				Falling[id] = false
			}
			
			static Float:Origin[3];
			pev(id, pev_origin, Origin);
			
			static Button ;
			Button = pev(id, pev_button)
			
			if(Button & IN_USE && get_distance_f(Origin, Wallorigin[id]) <= 5.0 && !(pev(id, pev_flags) & FL_ONGROUND)) {
				new Float:Velocity[3];
				new ClimbSpeed = floatround(pev(id, pev_maxspeed) / 2.0)
				if(Button & IN_FORWARD) {
					velocity_by_aim(id, ClimbSpeed, Velocity);
					fm_set_user_velocity(id, Velocity);
				}
				else if(Button & IN_BACK) {
					velocity_by_aim(id, -ClimbSpeed, Velocity);
					fm_set_user_velocity(id, Velocity);
				}
				else {
					set_pev(id, pev_origin, Wallorigin[id])
					velocity_by_aim(id, 0, Velocity);
					fm_set_user_velocity(id, Velocity);
				}
			}
		}
	}
}

// Hamsandwich
public HAM_Spawn_Post(id) {
	if(is_user_connected(id)) {
		client_cmd(id, "cl_forwardspeed 2000")
		client_cmd(id, "cl_sidespeed 2000")
		client_cmd(id, "cl_backspeed 2000")
		client_cmd(id, "cl_upspeed 2000")
		
		HavePrimaryWeapon[id] = false
		HaveSecondaryWeapon[id] = false
		
		Falling[id] = false
		cs_reset_player_model(id)
		fm_strip_user_weapons(id);
		fm_set_user_nvg(id, 1)
		bacon_give_weapon(id, "weapon_knife");
		for(new i = 0; i < sizeof Grenades; ++i)
			bacon_give_weapon(id, Grenades[i]);
		switch(get_user_team(id)) {
			case TEAM_FURIEN: {
				make_furien_visible(id, 0.0)
				#if defined FURIEN_MODEL
				cs_set_player_model(id, FURIEN_MODEL);
				#endif
				#if defined PARACHUTE
				ColorChat(id, "!t[Fuiren]!g Pentru a folosi Wings apasa tasta!t E");
				#endif
				#if defined LONGJUMP
				ColorChat(id, "!t[Fuiren]!g Pentru a folosi LongJump apasa!t Ctrl + Space");
				#endif
				ColorChat(id, "!t[Fuiren]!g Pentru a te catara pe perete tine apasat:!t E + W sau S");
			}
			case TEAM_ANTIFURIEN: {
				#if defined PARACHUTE
				ColorChat(id, "!t[Fuiren]!g Pentru a folosi Parachute apasa tasta!t E");
				#endif
				#if defined ANTIFURIEN_MODEL
				cs_set_player_model(id, ANTIFURIEN_MODEL);
				#endif
				
				if(ShowMenu[id])
					Equipment(id)
				else
					GiveLastWeapons(id)
			}
		}
	}
}

public HAM_Touch_Weapon(ent, id) {
	if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN && !(get_pdata_cbase(ent, 39, 4) > 0))
		return HAM_SUPERCEDE
	
	return HAM_IGNORED
}

public HAM_Use_Tank(ent, caller, activator, use_type, Float:value)
	return(is_user_alive(caller) && get_user_team(caller) == TEAM_FURIEN) ? HAM_SUPERCEDE : HAM_IGNORED

public HAM_Use_Pushable(ent, caller, activator, use_type, Float:value)
	return HAM_SUPERCEDE

public HAM_Killed_Player(victim, killer, shouldgib) {
	if(is_user_connected(victim))
		FlashlightTurnOff(victim)
	if(is_user_alive(killer) && is_user_connected(victim) && victim != killer && get_user_team(killer) != get_user_team(victim)) {	
		
		if(!user_has_weapon(killer, CSW_HEGRENADE))
			bacon_give_weapon(killer, "weapon_hegrenade");
		else if(user_has_weapon(killer, CSW_HEGRENADE))
			fm_set_user_bpammo(killer, CSW_HEGRENADE, fm_get_user_bpammo(killer, CSW_HEGRENADE) + 1);
	}
}

public HAM_Player_Touch(id, world) {
	if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN) {	
		new ClassName[32];
		pev(world, pev_classname, ClassName,(32-1));
		if(equal(ClassName, "worldspawn") || equal(ClassName, "func_wall") || equal(ClassName, "func_breakable"))
			pev(id, pev_origin, Wallorigin[id]);
	}
	return HAM_SUPERCEDE
}

public HAM_Knife_Deploy_Post(Weapon) {
	if(pev_valid(Weapon)) {
		new Owner = get_pdata_cbase(Weapon, 41, 4);
		
		if(is_user_alive(Owner) && get_user_team(Owner) == TEAM_FURIEN) {
			#if defined FURIEN_KNIFE_V
			set_pev(Owner, pev_viewmodel2, FURIEN_KNIFE_V);
			#endif
			#if defined FURIEN_KNIFE_P
			set_pev(Owner, pev_weaponmodel2, FURIEN_KNIFE_P);
			#endif
		}
	}
}

public HAM_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type) {
	if(is_user_alive(victim)) {
		#if defined ANTICAMP
		Meter[victim] = 0
		#endif
		make_furien_visible(victim, 1.0)
	}
	if(is_user_alive(attacker)) {
		#if defined ANTICAMP
		Meter[attacker] = 0;
		#endif
	}
}

public HAM_Hostage_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type) {
	new ClassName[32];
	pev(victim, pev_classname, ClassName, 31);
	if(equal(ClassName, "hostage_entity")) {
		SetHamParamFloat(4, 0.0)
		return HAM_SUPERCEDE;
	}
	return HAM_IGNORED;
}

// CSX
public bomb_planted(planter) {
	#if defined ANTICAMP
	BombPlanted = true;
	#endif
	C4_CountDownDelay = get_cvar_num("mp_c4timer") - 1
	
	TASK_C4_CountDown();
}

public bomb_defused(defuser) {
	#if defined ANTICAMP
	BombPlanted = false;
	#endif
	remove_task(TASKID_C4COUNTDOWN);
}

public bomb_explode(planter,defuser)  {
	#if defined ANTICAMP
	BombPlanted = false;
	#endif
	remove_task(TASKID_C4COUNTDOWN);
}

public grenade_throw(id, gid, wid) {
	new Red, Green, Blue
	switch(wid) {
		case CSW_HEGRENADE:
			Red=255,	Green=0,	Blue=0;
		case CSW_FLASHBANG:
			Red=0,		Green=0,	Blue=255;
		case CSW_SMOKEGRENADE:
			Red=0,		Green=255,	Blue=0;
	}
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(TE_BEAMFOLLOW)
	write_short(gid)
	write_short(GrenadeTrail)
	write_byte(5)
	write_byte(5)
	write_byte(Red)
	write_byte(Green)
	write_byte(Blue)
	write_byte(200)
	message_end()
}

// Task
public TASK_HUD() {
	new Players[32], Num;
	get_players(Players, Num, "ch");
	
	for(new index = 0; index <= Num; index++) {
		new id = Players[index]
		if(is_user_alive(id)) {
			new Message[128], Powers[64], Ultimate[64];
			#if defined POWERS
			if(get_user_next_level_xp(id))
				formatex(Powers,sizeof(Powers)-1,"^nLevel: %d XP: %d/%d", get_user_level(id), get_user_xp(id), get_user_next_level_xp(id));
			else
				formatex(Powers,sizeof(Powers)-1,"^nLevel: %d XP: %d", get_user_level(id), get_user_xp(id));
			#endif
			#if defined ULTIMATES
			formatex(Ultimate,sizeof(Ultimate)-1, "^nUltimate: None");
			if(get_user_ultimate(id) == 1)
				formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Suicide Bomber");
			else if(get_user_ultimate(id) == 2)
				formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Blink");
			else if(get_user_ultimate(id) == 3)
				formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Chain Lightning");
			else if(get_user_ultimate(id) == 4)
				formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Entangling Roots");
			else if(get_user_ultimate(id) == 5)
				formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Immolate");
			else if(get_user_ultimate(id) == 6)
				formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Big Bad Voodoo");
			else if(get_user_ultimate(id) == 7)
				formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Vengeance");
			else if(get_user_ultimate(id) == 8)
				formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Locust Swarm");
			else if(get_user_ultimate(id) == 9)
				formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Ice Lightning");
			#endif
			formatex(Message,sizeof(Message)-1,"Health: %d Armor: %d%s%s", get_user_health(id), get_user_armor(id), Powers, Ultimate);
			HudMessage(id, Message, 200, 100, 0, 0.02, 0.95, _, _, 0.5)
		}
		new Spectators[32], SpecNum;
		get_players(Players, SpecNum, "bch");
		for(new i = 0; i < SpecNum; i++) {
			new Spectator = Spectators[i];		
			if(!is_user_alive(Spectator) && pev(Spectator, pev_iuser2) == id && is_user_connected(Spectator) && id != Spectator) {
				new Name[32], Message[128], Powers[64], Ultimate[64];
				
				get_user_name(id, Name, 31);
				#if defined POWERS
				if(get_user_next_level_xp(id))
					formatex(Powers,sizeof(Powers)-1,"^nLevel: %d XP: %d/%d", get_user_level(id), get_user_xp(id), get_user_next_level_xp(id));
				else
					formatex(Powers,sizeof(Powers)-1,"^nLevel: %d XP: %d", get_user_level(id), get_user_xp(id));
				#endif
				#if defined ULTIMATES
				formatex(Ultimate,sizeof(Ultimate)-1, "^nUltimate: None");
				if(get_user_ultimate(id) == 1)
					formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Suicide Bomber");
				else if(get_user_ultimate(id) == 2)
					formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Blink");
				else if(get_user_ultimate(id) == 3)
					formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Chain Lightning");
				else if(get_user_ultimate(id) == 4)
					formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Entangling Roots");
				else if(get_user_ultimate(id) == 5)
					formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Immolate");
				else if(get_user_ultimate(id) == 6)
					formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Big Bad Voodoo");
				else if(get_user_ultimate(id) == 7)
					formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Vengeance");
				else if(get_user_ultimate(id) == 8)
					formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Locust Swarm");
				else if(get_user_ultimate(id) == 9)
					formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Ice Lightning");
				#endif
				
				formatex(Message,sizeof(Message)-1,"%s^nHealth: %d Armor: %d%s%s", Name, get_user_health(id), get_user_armor(id), Powers, Ultimate);
				HudMessage(Spectator, Message, 200, 100, 0, 0.02, 0.90, _, _, 0.5)
			}				
		}
	}
}	

public TASK_HudInfo(id) {
	id -= TASKID_HUDINFO;
	
	new Target, Body;
	get_user_aiming(id, Target, Body);
	
	if(is_user_connected(Target) && is_user_alive(Target) && is_user_alive(id)) {
		new Message[128], Powers[64], Ultimate[64], Name[32];
		get_user_name(Target, Name, 31);
		
		#if defined POWERS
		if(get_user_next_level_xp(Target))
			formatex(Powers,sizeof(Powers)-1,"^nLevel: %d | XP: %d/%d", get_user_level(Target), get_user_xp(Target), get_user_next_level_xp(Target));
		else
			formatex(Powers,sizeof(Powers)-1,"^nLevel: %d | XP: %d", get_user_level(Target), get_user_xp(Target));
		#endif
		#if defined ULTIMATES
		formatex(Ultimate,sizeof(Ultimate)-1, "^nUltimate: None");
		if(get_user_ultimate(Target) == 1)
			formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Suicide Bomber");
		else if(get_user_ultimate(Target) == 2)
			formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Blink");
		else if(get_user_ultimate(Target) == 3)
			formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Chain Lightning");
		else if(get_user_ultimate(Target) == 4)
			formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Entangling Roots");
		else if(get_user_ultimate(Target) == 5)
			formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Immolate");
		else if(get_user_ultimate(Target) == 6)
			formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Big Bad Voodoo");
		else if(get_user_ultimate(Target) == 7)
			formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Vengeance");
		else if(get_user_ultimate(Target) == 8)
			formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Locust Swarm");
		else if(get_user_ultimate(Target) == 9)
			formatex(Ultimate,sizeof(Ultimate)-1,"^nUltimate: Ice Lightning");
		#endif
		formatex(Message,sizeof(Message)-1,"%s^nHP: %d | AP: %d%s%s", Name, get_user_health(Target), get_user_armor(Target), Powers, Ultimate);
		switch(get_user_team(Target)) {
			case TEAM_FURIEN: {
				if(get_user_team(id) == TEAM_FURIEN)
					HudMessage(id, Message, 200, 0, 0, -1.0, 0.60, _, _, 0.1)
			}
			case TEAM_ANTIFURIEN: {
				HudMessage(id, Message, 0, 0, 200, -1.0, 0.60, _, _, 0.1)
			}
		}
	}
}

public TASK_Light() {
	static Light[2]
	if(!CanPlant) {
		get_pcvar_string(cvar_lights, Light, 1)
	}
	else if(MapHasBomb) {
		get_pcvar_string(cvar_lights_final, Light, 1)
	}
	engfunc(EngFunc_LightStyle, 0, Light)
	if(get_pcvar_num(cvar_fog))
		CreateFog()
}

public TASK_CountDown() {
	new Players[32], Num;
	get_players(Players, Num, "ch");
	
	for(new index = 0 ; index < Num ; index++) {
		new id = Players[index]
		if(CountDownDelay > sizeof CountDownSounds) {
			CountDownDelay--;
			new Message[64];
			formatex(Message,sizeof(Message)-1,"%L",LANG_PLAYER, "COUNTDOWN_HUD", CountDownDelay, CountDownDelay == 1 ? "e" : "a");
			
			HudMessage(id, Message, 179, 0, 0, -1.0, 0.28, _, _, 1.0)
			set_task(1.0, "TASK_CountDown", TASKID_COUNTDOWN);
		}
		else if(CountDownDelay > 1) {
			CountDownDelay--;
			new Message[64], Color[3], Shock[3]
			Color[0] = 100; Color[1] = 000; Color[2] = 000
			Shock[0] = 3; Shock[1] = 2; Shock[2] = 3
			formatex(Message,sizeof(Message)-1,"%L",LANG_PLAYER, "COUNTDOWN_HUD", CountDownDelay, CountDownDelay == 1 ? "e" : "a");
			
			HudMessage(id, Message, 179, 0, 0, -1.0, 0.28, _, _, 1.0)
			emit_sound(id, CHAN_VOICE, CountDownSounds[CountDownDelay-1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
			
			UTIL_ScreenFade(id, Color, 0.5, 0.5, 125)
			
			message_begin(MSG_ONE, get_user_msgid("ScreenShake"), _, id)
			write_short((1<<12)*Shock[0])
			write_short((1<<12)*Shock[1])
			write_short((1<<12)*Shock[2])
			message_end()
			
			set_task(1.0, "TASK_CountDown", TASKID_COUNTDOWN);
		}	
		else if(CountDownDelay <= 1) {
			CountDownDelay = 0;
			new Message[64], Color[3], Shock[3]
			Color[0] = 100; Color[1] = 000; Color[2] = 000
			Shock[0] = 3; Shock[1] = 2; Shock[2] = 3
			formatex(Message,sizeof(Message)-1,"%L",LANG_PLAYER, "COUNTDOWN_START_HUD");
			
			HudMessage(id, Message, 179, 0, 0, -1.0, 0.28, _, _, 1.0)
			emit_sound(id, CHAN_VOICE, CountDownFinalSounds[_random(sizeof CountDownFinalSounds)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
			
			UTIL_ScreenFade(id, Color, 0.5, 0.5, 125)
			
			message_begin(MSG_ONE, get_user_msgid("ScreenShake"), _, id)
			write_short((1<<12)*Shock[0])
			write_short((1<<12)*Shock[1])
			write_short((1<<12)*Shock[2])
			message_end()
		}
	}
}

public TASK_SwitchTeam() {
	if(get_pcvar_num(cvar_switchteam)) {
		new Players[32], Num;
		get_players(Players, Num, "ch");
		
		for(new index = 0 ; index < Num ; index++) {
			new id = Players[index]
			if(get_user_team(id) == TEAM_FURIEN)
				cs_set_user_team(id, CS_TEAM_CT)
			else if(get_user_team(id) == TEAM_ANTIFURIEN)
				cs_set_user_team(id, CS_TEAM_T)
		}
	}
}

public TASK_C4_CountDown() {
	new Red, Green, Blue
	if(C4_CountDownDelay > 10)
		Red = 0, Green = 255, Blue = 0;
	else if(C4_CountDownDelay > 5)
		Red = 255, Green = 200, Blue = 0;
	else if(C4_CountDownDelay <= 5)
		Red = 255, Green = 0, Blue = 0;
	
	if(C4_CountDownDelay) {
		new Message[64];
		formatex(Message,sizeof(Message)-1,"C4: %d", C4_CountDownDelay);
		
		HudMessage(0, Message, Red, Green, Blue, -1.0, 0.95, _, _, 1.0)
		set_task(1.0, "TASK_C4_CountDown", TASKID_C4COUNTDOWN);
		if(C4_CountDownDelay <= 5)
			emit_sound(0, CHAN_VOICE, CountDownSounds[C4_CountDownDelay - 1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
		C4_CountDownDelay--;
		
		new _C4 = find_ent_by_model(-1, "grenade", "models/w_c4.mdl")
		
		if(is_valid_ent(_C4)) {
			new Float:Origin[3]
			pev(_C4, pev_origin, Origin)
			
			engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, Origin, 0)
			write_byte(TE_BEAMCYLINDER)
			engfunc(EngFunc_WriteCoord,Origin[0])	// center position(X)
			engfunc(EngFunc_WriteCoord,Origin[1])	// center position(Y)
			engfunc(EngFunc_WriteCoord,Origin[2])	// center position(Z)
			engfunc(EngFunc_WriteCoord,Origin[0])	// axis and radius(X)
			engfunc(EngFunc_WriteCoord,Origin[1])	// axis and radius(Y)
			engfunc(EngFunc_WriteCoord,Origin[2] + 125)// axis and radius(Z)
			write_short(C4SpriteCircle)	// sprite index
			write_byte(0)			// starting frame
			write_byte(1)			// frame rate in 0.1's
			write_byte(6)			// life in 0.1's
			write_byte(8)			// line width in 0.1's
			write_byte(1)			// noise amplitude in 0.01's
			write_byte(Red)			// color(red)
			write_byte(Green)		// color(green)
			write_byte(Blue)		// color(blue)
			write_byte(128)			// brightness
			write_byte(5)			// scroll speed in 0.1's
			message_end()
			
		}
	}
	else if(!C4_CountDownDelay)
		C4_CountDownDelay = 0;
	
}

#if defined ANTICAMP
public TASK_CheckCamping() {
	new Players[32], Num;
	get_players(Players, Num, "ach");
	
	if(Num <= 1 || BombPlanted || get_cvar_float("mp_timelimit") && !get_timeleft() || ChangeLevel)
		return;
	
	for(new index = 0; index < Num; ++index) {
		new id = Players[index];
		new PrevMeter, bool:PunishCamper;
		
		if(get_user_team(id) == 2 && !(get_user_flags(id) & ADMIN_IMMUNITY) && pev(id, pev_maxspeed) > 1.0) {
			coords_insert(id, 0);
			CheckCampingTime[id] ++
			
			if(CheckCampingTime[id] > 2) {
				StandardDeviation[id] = coords_standard_deviation(id);
				CheckCampingTime[id] = 0
			}
			PrevMeter = Meter[id];
			
			Meter[id] += ((100 - StandardDeviation[id]) / get_pcvar_num(cvar_camp_limit));
			
			Meter[id] = clamp(Meter[id], 0, 100);
			
			if(Meter[id] < PrevMeter && Meter[id] < 80)
				Meter[id] -= (PrevMeter - Meter[id]) / 3;
			
			(Meter[id] >= 100) ? (PunishCamper = true) : (PunishCamper = false)					
			
			if(PunishCamper) {
				user_silentkill(id);
				ColorChat(id, "!gAi primit!t Slay!g pentru!t Camp!");
			}
			
			if(Meter[id]) {
				new r, g, b;
				if(Meter[id] > 90)
					r = 255;
				else if(Meter[id] > 80)
					r = 255,	g = 100;
				else if(Meter[id] > 60)
					r = 255,	g = 255;
				else if(Meter[id] > 50) 
					g = 255; 
				else 
					b = 255;
				
				new Message[64];
				formatex(Message,sizeof(Message)-1,"CAMP: %i%%", Meter[id]);
				
				HudMessage(id, Message, r, g, b, -1.0, 0.85, _, _, 0.5);
				
				new Players[32], Num, Spectator;
				get_players(Players, Num, "bch");
				for(new index = 0; index < Num; ++index) {
					Spectator = Players[index];
					
					if(pev(Spectator, pev_iuser2) == id) {
						new Message[64];
						formatex(Message,sizeof(Message)-1,"CAMP: %i%%", Meter[id]);
						
						HudMessage(Spectator, Message, r, g, b, -1.0, 0.85, _, _, 0.5);
					}				
				}
			}
		}
	}
}
#endif
// Commands
public CMD_JoinTeam(id) {
	if(get_user_team(id) != 3) {
		console_print(id,"Nu ai voie sa folosesti JoinTeam !");
		return PLUGIN_HANDLED;
	}
	return PLUGIN_CONTINUE;
}

public CMD_Guns(id) {
	if(get_pcvar_num(cvar_weaponsmenu)) {
		if(!ShowMenu[id]) {
			ShowMenu[id] = true
			ColorChat(id, "%L", id, "MENU_REENABLED");
		}
		if(!HavePrimaryWeapon[id] && !HaveSecondaryWeapon[id])
			Equipment(id)
	}
	return PLUGIN_CONTINUE;
}

public CMD_Nightvision(id) {
	if(cs_get_user_nvg(id)) {
		if(!NightVisionActive[id])
			NightVisionActive[id] = true
		else
			NightVisionActive[id] = false
		
		return PLUGIN_HANDLED;
	}
	return PLUGIN_CONTINUE;
}

// Menu's
public BuyBattery(id) { 
	if(is_user_alive(id) && !FlashLightBattery[id] && get_user_team(id) == TEAM_ANTIFURIEN) {
		new Title[64];
		#if defined GOLD_SISTEM
		formatex(Title, sizeof(Title) - 1, "\rBuy Battery\w -\y $%i\r ?", get_pcvar_num(cvar_batterycost));
		#else
		formatex(Title, sizeof(Title) - 1, "\rBuy Battery\w -\y %i Gold\r ?", get_pcvar_num(cvar_batterycost));
		#endif
		new Menu = menu_create(Title, "BuyBatteryCmd");
		
		menu_additem(Menu, "\yYes", "1", 0);
		menu_additem(Menu, "\yNo", "2", 0);
		
		menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
		menu_display(id, Menu, 0);
	}
}

public BuyBatteryCmd(id, menu, item) {
	if(item == MENU_EXIT) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	new Data[6], Name[64];
	new access, CallBack;
	menu_item_getinfo(menu, item, access, Data,5, Name, 63, CallBack);
	
	new Key = str_to_num(Data);
	
	if(Key == 1 && !FlashLightBattery[id] && is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) {
		if(cs_get_user_money(id) < get_pcvar_num(cvar_batterycost))
			ColorChat(id, "^x03[Biohazard]^x04 Nu ai suficienti bani pentru a cumpara^x03 Battery^x04. Necesari:^x03 %i$", get_pcvar_num(cvar_batterycost));
		else if(!FlashLightBattery[id]) {
			#if defined GOLD_SISTEM
			set_user_gold(id, get_user_gold(id) - get_pcvar_num(cvar_batterycost));
			#else
			cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(cvar_batterycost));
			#endif
			ColorChat(id, "^x03[Biohazard]^x04 Ai cumparat^x03 Battery^x04.Pentru utilizare apasa tasta^x03 F.");
			emit_sound(id,CHAN_ITEM,SOUND_FLASHLIGHT_ON,VOL_NORM,ATTN_NORM,0,PITCH_NORM);
			FlashLightBattery[id] = 100;
			FlashlightTurnOn(id)
		}
	}
	menu_destroy(menu);
	return PLUGIN_HANDLED;
}

public Equipment(id) {
	if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN && get_pcvar_num(cvar_weaponsmenu)) {
		if(HavePrimaryWeapon[id] && HaveSecondaryWeapon[id]) {
			for(new i = 0; i < sizeof Grenades; ++i)
				bacon_give_weapon(id, Grenades[i]);
		}
		else if(!HavePrimaryWeapon[id] && !HaveSecondaryWeapon[id]) {
			new Title[16], NewWPN[16], PrevWPN[16], DontShow[16];
			
			formatex(Title,sizeof(Title)-1,"\r%L", id, "MENU_TITLE1");			
			formatex(NewWPN,sizeof(NewWPN)-1,"\w%L", id, "MENU_NEWWEAPONS");
			if(PrimaryWeapon[id] >= 0 && SecondaryWeapon[id] >= 0) {
				formatex(PrevWPN,sizeof(PrevWPN)-1,"\w%L", id, "MENU_PREVSETUP");
				formatex(DontShow,sizeof(DontShow)-1,"\w%L", id, "MENU_DONTSHOW");
			}
			else {
				formatex(PrevWPN,sizeof(PrevWPN)-1,"\d%L", id, "MENU_PREVSETUP");
				formatex(DontShow,sizeof(DontShow)-1,"\d%L", id, "MENU_DONTSHOW");
			}
			
			Menu = menu_create(Title, "EquipmentCmd");
			menu_additem(Menu, NewWPN, "1", 0);
			menu_additem(Menu, PrevWPN, "2", 0);
			menu_additem(Menu, DontShow, "3", 0);
			
			menu_setprop(Menu, MPROP_EXIT, MEXIT_NEVER)
			menu_display(id, Menu, 0);
		}
	}
}

public EquipmentCmd(id, menu, item) {
	if(!is_user_alive(id) || get_user_team(id) == TEAM_FURIEN || !get_pcvar_num(cvar_weaponsmenu)) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	else if(item == MENU_EXIT) {
		Equipment(id)
		return PLUGIN_HANDLED;
	}
	
	new Data[6], Name[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, Data,5, Name, 63, callback);
	new Key = str_to_num(Data);
	switch(Key) {
		case 1: {
			if(!HavePrimaryWeapon[id] && !HaveSpecialPrimary[id])
				NewWeapons(id, 0)
			else if(HaveSecondaryWeapon[id] && !HaveSpecialSecondary[id])
				NewWeapons(id, 1)
		}
		case 2:
			GiveLastWeapons(id)
		case 3: {
			if(PrimaryWeapon[id] >= 0 && SecondaryWeapon[id] >= 0)
				ShowMenu[id] = false
			GiveLastWeapons(id)
		}
		
		default: return PLUGIN_HANDLED;
	}
	menu_destroy(menu);
	return PLUGIN_HANDLED;
}

public NewWeapons(id, type) {
	if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN && get_pcvar_num(cvar_weaponsmenu)) {
		for(new i = 0; i < sizeof Grenades; ++i)
			bacon_give_weapon(id, Grenades[i]);
		
		new Title[64];		
		formatex(Title,sizeof(Title)-1,"\r%L", id, type ? "MENU_TITLE3" : "MENU_TITLE2");
		Menu = menu_create(Title, type ? "SecondaryCmd" : "PrimaryCmd");
		
		new GunsNum = (!type ? sizeof PrimaryWeapons : sizeof SecondaryWeapons)
		for(new i = 0; i < GunsNum; ++i) {
			new WeaponName[64], WeaponNum[64];
			formatex(WeaponName,sizeof(WeaponName)-1,"\w%s", !type ? PrimaryWeapons[i][0] : SecondaryWeapons[i][0]);
			formatex(WeaponNum,sizeof(WeaponNum)-1,"%d", i);
			
			menu_additem(Menu, WeaponName, WeaponNum, 0);
		}
		menu_setprop(Menu, MPROP_EXIT, MEXIT_NEVER)
		menu_display(id, Menu, 0);
	}
}

public PrimaryCmd(id, menu, item) {
	if(!is_user_alive(id) || get_user_team(id) == TEAM_FURIEN || !get_pcvar_num(cvar_weaponsmenu)) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	else if(item == MENU_EXIT) {
		NewWeapons(id, 0)
		return PLUGIN_HANDLED;
	}
	new Data[6], Name[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, Data,5, Name, 63, callback);
	new Key = str_to_num(Data);
	
	new LastPrimary = get_pdata_cbase(id, 368)
	
	if(pev_valid(LastPrimary)) {
		new CurrentPrimary = get_pdata_int(LastPrimary, 43, 4)
		if(CurrentPrimary != get_weaponid(PrimaryWeapons[Key][1])) {
			new WeaponName[32]
			get_weaponname(CurrentPrimary, WeaponName, 31)
			bacon_strip_weapon(id, WeaponName)
		}
	}
	bacon_give_weapon(id, PrimaryWeapons[Key][1]);
	cs_set_user_bpammo(id, get_weaponid(PrimaryWeapons[Key][1]), WeaponsAmmo[get_weaponid(PrimaryWeapons[Key][1])][1])
	PrimaryWeapon[id] = Key;
	HavePrimaryWeapon[id] = true;
	NewWeapons(id, 1);
	
	menu_destroy(menu);
	return PLUGIN_HANDLED;
}

public SecondaryCmd(id, menu, item) {
	if(!is_user_alive(id) || get_user_team(id) == TEAM_FURIEN || !!get_pcvar_num(cvar_weaponsmenu)) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	
	if(item == MENU_EXIT) {
		NewWeapons(id, 1)
		return PLUGIN_HANDLED;
	}
	new Data[6], Name[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, Data,5, Name, 63, callback);
	new Key = str_to_num(Data);
	
	new LastSecondary = get_pdata_cbase(id, 368)
	
	if(pev_valid(LastSecondary)) {
		new CurrentSecondary = get_pdata_int(LastSecondary, 43, 4)
		if(CurrentSecondary != get_weaponid(SecondaryWeapons[Key][1])) {
			new WeaponName[32]
			get_weaponname(CurrentSecondary, WeaponName, 31)
			bacon_strip_weapon(id, WeaponName)
		}
	}
	bacon_give_weapon(id, SecondaryWeapons[Key][1]);
	cs_set_user_bpammo(id, get_weaponid(SecondaryWeapons[Key][1]), WeaponsAmmo[get_weaponid(SecondaryWeapons[Key][1])][1])
	SecondaryWeapon[id] = Key;
	HaveSecondaryWeapon[id] = true;
	
	menu_destroy(menu);
	return PLUGIN_HANDLED;
}

// Others
public fm_cs_set_user_model(id) {
	id -= TASKID_MODELCHANGE
	set_user_info(id, "model", CustomPlayerModel[id])
}

public GiveLastWeapons(id) {
	if(PrimaryWeapon[id] >= 0 && SecondaryWeapon[id] >= 0) {
		if(!HaveSpecialPrimary[id]) {
			new LastPrimary = get_pdata_cbase(id, 368)
			
			if(pev_valid(LastPrimary)) {
				new CurrentPrimary = get_pdata_int(LastPrimary, 43, 4)
				if(CurrentPrimary != get_weaponid(PrimaryWeapons[PrimaryWeapon[id]][1])) {
					new WeaponName[32]
					get_weaponname(CurrentPrimary, WeaponName, 31)
					bacon_strip_weapon(id, WeaponName)
				}
			}
			
			bacon_give_weapon(id, PrimaryWeapons[PrimaryWeapon[id]][1]);
			cs_set_user_bpammo(id, get_weaponid(PrimaryWeapons[PrimaryWeapon[id]][1]), WeaponsAmmo[get_weaponid(PrimaryWeapons[PrimaryWeapon[id]][1])][1])
		}
		
		if(!HaveSpecialSecondary[id]) {
			new LastSecondary = get_pdata_cbase(id, 369)
			
			if(pev_valid(LastSecondary)) {
				new CurrentSecondary = get_pdata_int(LastSecondary, 43, 4)
				if(CurrentSecondary != get_weaponid(SecondaryWeapons[SecondaryWeapon[id]][1])) {
					new WeaponName[32]
					get_weaponname(CurrentSecondary, WeaponName, 31)
					bacon_strip_weapon(id, WeaponName)
				}
			}
			bacon_give_weapon(id, SecondaryWeapons[SecondaryWeapon[id]][1]);
			cs_set_user_bpammo(id, get_weaponid(SecondaryWeapons[SecondaryWeapon[id]][1]), WeaponsAmmo[get_weaponid(SecondaryWeapons[SecondaryWeapon[id]][1])][1])
		}
		
		for(new i = 0; i < sizeof Grenades; ++i) {
			bacon_give_weapon(id, Grenades[i]);
		}
	}
	else Equipment(id)
}


public FlashlightTurnOff(id) {
	if(is_user_connected(id)) {
		emit_sound(id,CHAN_WEAPON,SOUND_FLASHLIGHT_OFF,VOL_NORM,ATTN_NORM,0,PITCH_NORM);
		FlashLight[id] = false
		
		emessage_begin(MSG_ONE_UNRELIABLE, get_user_msgid("Flashlight"), _, id)
		ewrite_byte(0)
		ewrite_byte(FlashLightBattery[id])
		emessage_end()
		
		if(is_user_alive(id) && !FlashLightBattery[id])
			BuyBattery(id);
	}
}

public FlashlightTurnOn(id) {
	if(is_user_connected(id)) {
		if(!FlashLightBattery[id])
			BuyBattery(id);
		else {
			emit_sound(id,CHAN_WEAPON,SOUND_FLASHLIGHT_ON,VOL_NORM,ATTN_NORM,0,PITCH_NORM);
			
			FlashLight[id] = true
			
			emessage_begin(MSG_ONE_UNRELIABLE, get_user_msgid("Flashlight"), _, id)
			ewrite_byte(1)
			ewrite_byte(FlashLightBattery[id])
			emessage_end()
			
			FlashLightTime[id] = get_gametime() + 0.5
		}
	}
}

Float:Get_StarEndPos(id, Float:flStart[3], Float:flAim[3]) {
	pev(id, pev_origin, flStart)
	pev(id, pev_view_ofs, flAim)
	xs_vec_add(flStart, flAim, flStart)
	
	pev(id, pev_v_angle, flAim)	
	engfunc(EngFunc_MakeVectors, flAim)
	global_get(glb_v_forward, flAim)
	xs_vec_mul_scalar(flAim, 9999.0, flAim)
	xs_vec_add(flStart, flAim, flAim)
	engfunc(EngFunc_TraceLine, flStart, flAim, 0, id, 0)
	get_tr2(0, TR_vecEndPos, flAim)
}

stock CsTeams:fm_cs_get_user_team(id) {
	if (pev_valid(id) != 2)
		return CS_TEAM_UNASSIGNED;
	
	return CsTeams:get_pdata_int(id, 114);
}

stock fm_cs_set_user_model_index(id) {
	if (pev_valid(id) != 2)
		return;
	
	set_pdata_int(id, 491, CustomModelIndex[id])
}

stock fm_cs_reset_user_model_index(id) {
	if (pev_valid(id) != 2)
		return;
	
	switch (fm_cs_get_user_team(id)) {
		case CS_TEAM_T:
			set_pdata_int(id, 491, engfunc(EngFunc_ModelIndex, DEFAULT_MODELINDEX_T))
		case CS_TEAM_CT:
			set_pdata_int(id, 491, engfunc(EngFunc_ModelIndex, DEFAULT_MODELINDEX_CT))
	}
}

stock fm_cs_get_user_model(id, model[], len) {
	get_user_info(id, "model", model, len)
}

stock fm_cs_reset_user_model(id) {
	copy(CustomPlayerModel[id], charsmax(CustomPlayerModel[]), "gordon")
	fm_cs_user_model_update(id+TASKID_MODELCHANGE)
	fm_cs_reset_user_model_index(id)
}

stock fm_cs_user_model_update(taskid) {	
	if (get_gametime() - ModelChangeTargetTime >= 0.1) {
		fm_cs_set_user_model(taskid)
		ModelChangeTargetTime = get_gametime()
	}
	else {
		set_task((ModelChangeTargetTime + 0.1) - get_gametime(), "fm_cs_set_user_model", taskid)
		ModelChangeTargetTime = ModelChangeTargetTime + 0.1
	}
}

stock fm_set_user_nvg(index, onoff = 1) {
	static Nvg
	Nvg = get_pdata_int(index, 129)
	
	set_pdata_int(index, 129, onoff == 1 ? Nvg | (1<<0) : Nvg & ~(1<<0))
	return 1
}

stock fm_get_user_bpammo(id, CSW_WEAPON) {
	switch(CSW_WEAPON) {
		case CSW_AWP:
			return get_pdata_int(id, 377)
		case CSW_SCOUT, CSW_AK47, CSW_G3SG1: 
			return get_pdata_int(id, 378)
		case CSW_M249: 
			return get_pdata_int(id, 379)
		case CSW_FAMAS, CSW_M4A1, CSW_AUG, CSW_SG550, CSW_GALI, CSW_SG552: 
			return get_pdata_int(id, 380)
		case CSW_M3, CSW_XM1014: 
			return get_pdata_int(id, 381)
		case CSW_USP, CSW_UMP45, CSW_MAC10: 
			return get_pdata_int(id, 382)
		case CSW_FIVESEVEN, CSW_P90: 
			return get_pdata_int(id, 383)
		case CSW_DEAGLE: 
			return get_pdata_int(id, 384)
		case CSW_P228: 
			return get_pdata_int(id, 385)
		case CSW_GLOCK18, CSW_TMP, CSW_ELITE, CSW_MP5NAVY: 
			return get_pdata_int(id, 386)
		default: return 0
	}
	return 0
}

stock fm_set_user_bpammo(id, CSW_WEAPON, Amount) {
	switch(CSW_WEAPON) {
		case CSW_AWP:
			set_pdata_int(id, 377, Amount)
		case CSW_SCOUT, CSW_AK47, CSW_G3SG1: 
			set_pdata_int(id, 378, Amount)
		case CSW_M249: 
			set_pdata_int(id, 379, Amount)
		case CSW_FAMAS, CSW_M4A1, CSW_AUG, CSW_SG550, CSW_GALI, CSW_SG552: 
			set_pdata_int(id, 380, Amount)
		case CSW_M3, CSW_XM1014: 
			set_pdata_int(id, 381, Amount)
		case CSW_USP, CSW_UMP45, CSW_MAC10: 
			set_pdata_int(id, 382, Amount)
		case CSW_FIVESEVEN, CSW_P90: 
			set_pdata_int(id, 383, Amount)
		case CSW_DEAGLE: 
			set_pdata_int(id, 384, Amount)
		case CSW_P228: 
			set_pdata_int(id, 385, Amount)
		case CSW_GLOCK18, CSW_TMP, CSW_ELITE, CSW_MP5NAVY: 
			set_pdata_int(id, 386, Amount)
		default: return 0
	}
	return 1
}

stock bacon_give_weapon(index, weapon[]) {
	if(!equal(weapon,"weapon_", 7))
		return 0
	
	static ent
	ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, weapon))
	
	if(!pev_valid(ent)) 
		return 0
	
	set_pev(ent, pev_spawnflags, SF_NORESPAWN)
	dllfunc(DLLFunc_Spawn, ent)
	
	if(!ExecuteHamB(Ham_AddPlayerItem, index, ent)) {
		if(pev_valid(ent)) set_pev(ent, pev_flags, pev(ent, pev_flags) | FL_KILLME)
		return 0
	}
	ExecuteHamB(Ham_Item_AttachToPlayer, ent, index)
	
	return 1
}

stock bacon_strip_weapon(index, weapon[]) {
	if(!equal(weapon, "weapon_", 7)) 
		return 0
	
	static weaponid 
	weaponid = get_weaponid(weapon)
	
	if(!weaponid) 
		return 0
	
	static weaponent
	weaponent = fm_find_ent_by_owner(-1, weapon, index)
	
	if(!weaponent) 
		return 0
	
	if(get_user_weapon(index) == weaponid) 
		ExecuteHamB(Ham_Weapon_RetireWeapon, weaponent)
	
	if(!ExecuteHamB(Ham_RemovePlayerItem, index, weaponent)) 
		return 0
	
	ExecuteHamB(Ham_Item_Kill, weaponent)
	set_pev(index, pev_weapons, pev(index, pev_weapons) & ~(1<<weaponid))
	
	return 1
}

stock bool:is_hull_vacant(const Float:origin[3], hull,id) {
	static tr
	engfunc(EngFunc_TraceHull, origin, origin, 0, hull, id, tr)
	if (!get_tr2(tr, TR_StartSolid) || !get_tr2(tr, TR_AllSolid)) //get_tr2(tr, TR_InOpen))
		return true
	return false
}

stock FixedUnsigned16(Float:flValue, iScale) {
	new iOutput;
	
	iOutput = floatround(flValue * iScale);
	if(iOutput < 0)
		iOutput = 0;
	
	if(iOutput > 0xFFFF)
		iOutput = 0xFFFF;
	return iOutput;
}

stock UTIL_ScreenFade(id=0,iColor[3],Float:flFxTime=-1.0,Float:flHoldTime=0.0,iAlpha=0,iFlags=0x0000,bool:bReliable=false,bool:bExternal=false) {
	if(id && !is_user_connected(id))
		return;
	
	new iFadeTime;
	if(flFxTime == -1.0)
		iFadeTime = 4;
	else
		iFadeTime = FixedUnsigned16(flFxTime , 1<<12);
	
	new MSG_DEST;
	if(bReliable)
		MSG_DEST = id ? MSG_ONE : MSG_ALL;
	else
		MSG_DEST = id ? MSG_ONE_UNRELIABLE : MSG_BROADCAST;
	
	if(bExternal) {
		emessage_begin(MSG_DEST, get_user_msgid("ScreenFade"), _, id);
		ewrite_short(iFadeTime);
		ewrite_short(FixedUnsigned16(flHoldTime , 1<<12));
		ewrite_short(iFlags);
		ewrite_byte(iColor[0]);
		ewrite_byte(iColor[1]);
		ewrite_byte(iColor[2]);
		ewrite_byte(iAlpha);
		emessage_end();
	}
	else {
		message_begin(MSG_DEST, get_user_msgid("ScreenFade"), _, id);
		write_short(iFadeTime);
		write_short(FixedUnsigned16(flHoldTime , 1<<12));
		write_short(iFlags);
		write_byte(iColor[0]);
		write_byte(iColor[1]);
		write_byte(iColor[2]);
		write_byte(iAlpha);
		message_end();
	}
}

stock UTIL_FadeToBlack(id,Float:fxtime=3.0,bool:bReliable=false,bool:bExternal=false)
	UTIL_ScreenFade(id, _, fxtime, fxtime, 255, 0x0001|0x0004,bReliable,bExternal);

#if defined ANTICAMP
stock coords_standard_deviation(id) {
	new Sum, Avg, Variance, VarianceTot;
	new CoordID, VectorID;
	
	for(CoordID = 0; CoordID < 3; ++CoordID) {
		Sum = 0;
		Variance = 0;
		
		for(VectorID = 0; VectorID < 4; ++VectorID)
			Sum += CoordsBody[id][VectorID][CoordID];
		
		Avg = Sum / 4;
		
		for(VectorID = 0; VectorID < 4; ++VectorID)
			Variance += power(CoordsBody[id][VectorID][CoordID] - Avg, 2);
		
		Variance = Variance /(4- 1);
		
		VarianceTot += Variance;
	}
	
	return sqroot(VarianceTot);
}

stock coords_insert(id, CoordType) {
	for(new VectorID = 4 - 1; VectorID > 0;--VectorID) {	
		for(new CoordID = 0; CoordID < 3; ++CoordID) {
			if(CoordType == 0)
				CoordsBody[id][VectorID][CoordID] = CoordsBody[id][VectorID - 1][CoordID];
			else
				CoordsEyes[id][VectorID][CoordID] = CoordsEyes[id][VectorID - 1][CoordID];
		}
	}
	
	if(is_user_connected(id)) {
		if(CoordType == 0)
			get_user_origin(id, CoordsBody[id][0], 0);
		else
			get_user_origin(id, CoordsEyes[id][0], 3);
	}
}
#endif

stock GetWeaponSilen(const WeaponIndex) {
	switch (get_pdata_int (WeaponIndex, 43, 4)) {
		case CSW_M4A1:
			return (get_pdata_int (WeaponIndex, 74, 4) & (1<<2));
		case CSW_USP:
			return (get_pdata_int (WeaponIndex, 74, 4) & (1<<0));
		case CSW_TMP:
			return 1;
	}
	return 0;
}

stock CreateFog() {
	if(CanPlant && MapHasBomb) {
		new const Fog[] = {0, 0, 0, 0, 111, 18, 3, 58, 111, 18, 125, 58, 66, 96, 27, 59, 90, 101, 60, 59, 90, 101, 68, 59, 10, 41, 95, 59, 111, 18, 125, 59, 111, 18, 3, 60, 68, 116, 19, 60};
		new Val;
		Val = (4 * 2);
		
		message_begin(MSG_ALL, get_user_msgid("Fog"), {0, 0, 0}, 0);
		write_byte(128);
		write_byte(128);
		write_byte(128);
		write_byte(Fog[Val]);
		write_byte(Fog[Val + 1]);
		write_byte(Fog[Val + 2]);
		write_byte(Fog[Val + 3]);
		message_end();
	}
	else {
		message_begin(MSG_ALL, get_user_msgid("Fog"), {0, 0, 0}, 0);
		write_byte(0);
		write_byte(0);
		write_byte(0);
		write_byte(0);
		write_byte(0);
		write_byte(0);
		write_byte(0);
		message_end();
	}
}

public native_hudmessage(const id, const message[], red, green, blue, Float:x, Float:y, effects, Float:fxtime, Float:holdtime, Float:fadeintime, Float:fadeouttime)
	HudMessage(id, message, red, green, blue, x, y, effects, fxtime, holdtime, fadeintime, fadeouttime)

stock HudMessage(const id, const message[], red = 0, green = 160, blue = 0, Float:x = -1.0, Float:y = 0.65, effects = 2, Float:fxtime = 0.01, Float:holdtime = 3.0, Float:fadeintime = 0.01, Float:fadeouttime = 0.01) {
	new count = 1, players[32];
	
	if(id) players[0] = id;
	else get_players(players, count, "ch"); {
		for(new i = 0; i < count; i++) {
			if(is_user_connected(players[i])) {
				new color = (clamp(blue, 0, 255) + (clamp(green, 0, 255) << 8) + (clamp(red, 0, 255) << 16))
				
				message_begin(MSG_ONE_UNRELIABLE, SVC_DIRECTOR, _, players[i]);
				write_byte(strlen(message) + 31);
				write_byte(DRC_CMD_MESSAGE);
				write_byte(effects);
				write_long(color);
				write_long(_:x);
				write_long(_:y);
				write_long(_:fadeintime);
				write_long(_:fadeouttime);
				write_long(_:holdtime);
				write_long(_:fxtime);
				write_string(message);
				message_end();
			}
		}
	}
}

public ColorChat(const id, const input[], any:...) {
	new count = 1, players[32];
	static msg[191];
	vformat(msg, 190, input, 3);
	
	replace_all(msg, 190, "!g", "^4");
	replace_all(msg, 190, "!y", "^1");
	replace_all(msg, 190, "!t", "^3");
	
	if(id) players[0] = id;
	else get_players(players, count, "ch"); {
		for(new i = 0; i < count; i++) {
			if(is_user_connected(players[i])) {
				message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
				write_byte(players[i]);
				write_string(msg);
				message_end();
			}
		}
	} 
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
[/code]
RoyalServer 2
Manutza*
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27 Nov 2019, 22:16

| Afiseaza codul
strip_user_weapons
Asta e buba =]]
Image
Filiq_
Utilizator neserios
Utilizator neserios
Posts: 847
Joined: 02 Nov 2014, 18:21
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CS Status: Citesc forumul eXtreamCS.com...!
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22 Dec 2019, 10:33

Manutza* wrote:
27 Nov 2019, 22:16
| Afiseaza codul
strip_user_weapons
Asta e buba =]]
unii cred ca sunteti prost, modul asa a fost facut in ultimele 30 de secunde primesti bomba sau ceva de genul nu este nici o buba, trebuie setat timpul rundei mai mare
Last edited by The Kalu on 23 Dec 2019, 19:04, edited 1 time in total.
Reason: insulta/limbaj
https://discord.gg/VABVdhXMrK ZM CSO server in working..
Manutza*
Membru, skill 0
Membru, skill 0
Posts: 80
Joined: 10 Nov 2018, 11:47
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CS Status: id/amgshowtime
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Discord: RS6#1237
Been thanked: 4 times
Contact:

22 Dec 2019, 23:14

Dupa 1 luna vi si spui asta?
Last edited by levin on 23 Dec 2019, 17:25, edited 1 time in total.
Reason: s-a trezit și el așa...csf
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Filiq_
Utilizator neserios
Utilizator neserios
Posts: 847
Joined: 02 Nov 2014, 18:21
Detinator Steam: Da
CS Status: Citesc forumul eXtreamCS.com...!
Reputatie: Fost Scripter eXtreamCS
Utilizator neserios
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Location: Constanta
Has thanked: 40 times
Been thanked: 30 times

23 Dec 2019, 16:47

Manutza* wrote:
22 Dec 2019, 23:14
Dupa 1 luna vi si spui asta?
nu m am uitat cand a fost ultimul reply, postul a aparut pe prima pagina printre primele randuri
https://discord.gg/VABVdhXMrK ZM CSO server in working..
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