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Daca doriti sa vi se modifice un plugin, va rugam postati aici .
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N3VER
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28 Dec 2019, 03:00

Poate cineva sa imi adauge in plugin sa primeasca VIP ul armura mare de la 1 runda inclusiv si HP maxim la vip sa nu treaca de 100 ?

SMA :

Code: Select all

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <hamsandwich>

#define PLUGIN "da"
#define VERSION "6.9"
#define AUTHOR "da"

new Menu, HSHealth, KillHealth, Round;

public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)

register_logevent ( "RoundStart", 2, "1=Round_Start" );

RegisterHam ( Ham_Spawn, "player", "VIP_Spawn", 1 );
register_event ( "DeathMsg", "ev_DeathMsg", "a" );

HSHealth = register_cvar ( "vm_hs_health", "40" );
KillHealth = register_cvar ( "vm_kill_health", "15" );
}

public RoundStart (id)
Round += 1

public VIP_Spawn ( id )
{
if ( !is_user_connected ( id ) || !is_user_vip ( id ) )
return HAM_HANDLED;

give_item ( id, "weapon_hegrenade" );
give_item ( id, "weapon_flashbang" );
cs_set_user_bpammo ( id, CSW_FLASHBANG, 2 );

if ( Round >= 2 )
{
Menu = menu_create ( "[BLACKGAMES] Arme VIP", "GiveWeapons" );

menu_additem ( Menu, "M4A1 + DEAGLE", "1", 0 );
menu_additem ( Menu, "AK47 + DEAGLE", "2", 0 );
menu_additem ( Menu, "AWP + DEAGLE", "3", 0 );

menu_setprop ( Menu, MPROP_EXIT, MEXIT_ALL );

menu_display ( id, Menu, 0 );
}
return HAM_IGNORED;
}

public GiveWeapons ( id, Menu, item )
{
if ( !is_user_alive ( id ) || !is_user_vip ( id ) )
return PLUGIN_HANDLED;

if ( item == MENU_EXIT )
return PLUGIN_HANDLED;

new data [6], iName [64];
new access, callback;

menu_item_getinfo ( Menu, item, access, data,5, iName, 63, callback);

new key = str_to_num(data);

switch(key)
{
case 1:
{
give_item ( id, "weapon_m4a1" );
cs_set_user_bpammo ( id, CSW_M4A1, 90 );

give_item ( id, "weapon_deagle" );
cs_set_user_bpammo ( id, CSW_DEAGLE, 35 );

ColorChat ( id, "!n[!gVIP BLACKGAMES!n] Ai primit !tM4A1 + DEAGLE + GRENAZII !n!" );
}
case 2:
{
give_item ( id, "weapon_ak47" );
cs_set_user_bpammo ( id, CSW_AK47, 90 );

give_item ( id, "weapon_deagle" );
cs_set_user_bpammo ( id, CSW_DEAGLE, 35 );

ColorChat ( id, "!n[!gVIP BLACKGAMES!n] Ai primit !tAK47 + DEAGLE + GRENAZII !n!" );
}
case 3:
{
give_item ( id, "weapon_awp" );
cs_set_user_bpammo ( id, CSW_AWP, 30 );

give_item ( id, "weapon_deagle" );
cs_set_user_bpammo ( id, CSW_DEAGLE, 35 );

ColorChat ( id, "!n[!gVIP BLACKGAMES!n] Ai primit !tAWP + DEAGLE + GRENAZII !n!" );
}
}
menu_destroy ( Menu );
return PLUGIN_HANDLED;
}

public ev_DeathMsg ( )
{
new Killer = read_data ( 1 );
new Victim = read_data ( 2 );
new HS = read_data ( 3 );

if ( Killer == Victim || !is_user_connected ( Victim ) || !is_user_alive ( Killer ) || !is_user_vip ( Killer ) )
return PLUGIN_HANDLED;

if ( HS )
{
new HSHP = get_pcvar_num ( HSHealth );
new CurrentHealth = get_user_health ( Killer );
set_user_health ( Killer, CurrentHealth + HSHP );
}
else
{
new KillHP = get_pcvar_num ( KillHealth );
new CurrentHealth = get_user_health ( Killer );
set_user_health ( Killer, CurrentHealth + KillHP );
}
return PLUGIN_HANDLED;
}

stock bool: is_user_vip ( id )
{
if ( get_user_flags ( id ) & ADMIN_LEVEL_H )
return true;
return false;
}

stock ColorChat(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[320]
vformat(msg, 190, input, 3)

replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!n", "^1")
replace_all(msg, 190, "!t", "^3")
replace_all(msg, 190, "!t2", "^0")

if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]) )
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i])
write_string(msg)
message_end()
}
}
}
}
RoyalServer
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levin
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28 Dec 2019, 13:40

Code: Select all

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <hamsandwich>

new Menu, HSHealth, KillHealth, Round, MaxKillHealth;

public plugin_init() {
	register_event("HLTV", "RoundStart", "a", "1=0", "2=0")
	
	RegisterHam ( Ham_Spawn, "player", "VIP_Spawn", 1 );
	register_event ( "DeathMsg", "ev_DeathMsg", "a" );
	
	HSHealth = register_cvar ( "vm_hs_health", "40" );
	KillHealth = register_cvar ( "vm_kill_health", "15" );
	MaxKillHealth= register_cvar ( "vm_mk_health", "100" );
}

public RoundStart ()	Round += 1

public VIP_Spawn ( id )
{
	if ( !is_user_connected ( id ) || !is_user_vip ( id ) )	return HAM_HANDLED;
	
	give_item ( id, "weapon_hegrenade" );
	give_item ( id, "weapon_flashbang" );
	cs_set_user_bpammo ( id, CSW_FLASHBANG, 2 );
	cs_set_user_armor(id,100,CS_ARMOR_VESTHELM)
	
	if ( Round >= 2 )
	{
		Menu = menu_create ( "[BLACKGAMES] Arme VIP", "GiveWeapons" );
		
		menu_additem ( Menu, "M4A1 + DEAGLE", "1", 0 );
		menu_additem ( Menu, "AK47 + DEAGLE", "2", 0 );
		menu_additem ( Menu, "AWP + DEAGLE", "3", 0 );
		
		menu_setprop ( Menu, MPROP_EXIT, MEXIT_ALL );
		
		menu_display ( id, Menu, 0 );
	}
	return HAM_IGNORED;
}

public GiveWeapons ( id, Menu, item )
{
	if ( !is_user_alive ( id ) || !is_user_vip ( id ) )	return PLUGIN_HANDLED;
	
	if ( item == MENU_EXIT )	return PLUGIN_HANDLED;
	
	new data [6], iName [64];
	new access, callback;
	
	menu_item_getinfo ( Menu, item, access, data,5, iName, 63, callback);
	
	new key = str_to_num(data);
	
	switch(key)
	{
		case 1:
		{
			give_item ( id, "weapon_m4a1" );
			cs_set_user_bpammo ( id, CSW_M4A1, 90 );
			
			give_item ( id, "weapon_deagle" );
			cs_set_user_bpammo ( id, CSW_DEAGLE, 35 );
			
			ColorChat ( id, "!n[!gVIP BLACKGAMES!n] Ai primit !tM4A1 + DEAGLE + GRENAZII !n!" );
		}
		case 2:
		{
			give_item ( id, "weapon_ak47" );
			cs_set_user_bpammo ( id, CSW_AK47, 90 );
			
			give_item ( id, "weapon_deagle" );
			cs_set_user_bpammo ( id, CSW_DEAGLE, 35 );
			
			ColorChat ( id, "!n[!gVIP BLACKGAMES!n] Ai primit !tAK47 + DEAGLE + GRENAZII !n!" );
		}
		case 3:
		{
			give_item ( id, "weapon_awp" );
			cs_set_user_bpammo ( id, CSW_AWP, 30 );
			
			give_item ( id, "weapon_deagle" );
			cs_set_user_bpammo ( id, CSW_DEAGLE, 35 );
			
			ColorChat ( id, "!n[!gVIP BLACKGAMES!n] Ai primit !tAWP + DEAGLE + GRENAZII !n!" );
		}
	}
	menu_destroy ( Menu );
	return PLUGIN_HANDLED;
}

public ev_DeathMsg ( )
{
	new Killer = read_data ( 1 ),Victim = read_data ( 2 ),HS = read_data ( 3 )
	if ( Killer == Victim || !is_user_connected ( Victim ) || !is_user_alive ( Killer ) || !is_user_vip ( Killer ) )	return PLUGIN_HANDLED;
	new CurrentHealth = get_user_health ( Killer )
	
	if ( HS )
	{
		if((CurrentHealth + get_pcvar_num ( HSHealth ))<=get_pcvar_num(MaxKillHealth))	set_user_health ( Killer, min(CurrentHealth + get_pcvar_num ( HSHealth ),get_pcvar_num(MaxKillHealth)) );
		else set_user_health(Killer,get_pcvar_num(MaxKillHealth))
	}
	else
	{
		if((CurrentHealth + get_pcvar_num ( KillHealth ))<=get_pcvar_num(MaxKillHealth))	set_user_health ( Killer, min(CurrentHealth + get_pcvar_num ( KillHealth ),get_pcvar_num(MaxKillHealth)) );
		else set_user_health(Killer,get_pcvar_num(MaxKillHealth))
	}
	return PLUGIN_HANDLED;
}

stock bool: is_user_vip ( id )
{
	if ( get_user_flags ( id ) & ADMIN_LEVEL_H )	return true;
	return false;
}

stock ColorChat(const id, const input[], any:...)
{
	new count = 1, players[32]
	static msg[320]
	vformat(msg, 190, input, 3)
	
	replace_all(msg, 190, "!g", "^4")
	replace_all(msg, 190, "!n", "^1")
	replace_all(msg, 190, "!t", "^3")
	replace_all(msg, 190, "!t2", "^0")
	
	if (id) players[0] = id; else get_players(players, count, "ch")
	for (new i = 0; i < count; i++)
	{
		if (is_user_connected(players[i]) )
		{
			message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
			write_byte(players[i])
			write_string(msg)
			message_end()
		}
	}
}
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
N3VER
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28 Dec 2019, 15:35

Mersii mult , si inca o chesti daca mai poti aduca ca vip ul sa aibe 2 sarituri si sa arete damage-ul dat la jucatorii da asta doar va vip , si sa le adaugi tot pe sma-ul care mi l-ai dat tu , raman dator .
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mariusexeqt
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22 Jan 2020, 13:09

#include <amxmodx>
#include <amxmisc>
#include <engine>

#define VIP_FLAG ADMIN_LEVEL_H //modifici tu flagul.. Il pui pe cel de la vip

new jumpnum[33] = 0
new bool:dojump[33] = false
new cvar_vip_jumps


public plugin_init()
{
register_plugin("MultiJump", "1.0", "twistedeuphoria")

cvar_vip_jumps = register_cvar("vip_max_jumps", "1")

}


public client_PreThink(id)
{
if(!is_user_alive(id))
{
return PLUGIN_HANDLED;
}

new nbut = get_user_button(id)
new obut = get_user_oldbutton(id)

if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP))
{
if(get_user_flags(id) & VIP_FLAG)
{
if(jumpnum[id] < get_pcvar_num(cvar_vip_jumps))
{
dojump[id] = true
jumpnum[id]++
return PLUGIN_CONTINUE;
}
}
}

if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
{
jumpnum[id] = 0
return PLUGIN_CONTINUE;
}

return PLUGIN_CONTINUE;
}

public client_PostThink(id)
{
if(!is_user_alive(id))
{
return PLUGIN_CONTINUE;
}

if(get_user_flags(id) & VIP_FLAG)
{
if(dojump[id] == true)
{
new Float:velocity[3]
entity_get_vector(id,EV_VEC_velocity, velocity)
velocity[2] = random_float(265.0,285.0)
entity_set_vector(id,EV_VEC_velocity, velocity)
dojump[id] = false
return PLUGIN_CONTINUE;
}
}

return PLUGIN_CONTINUE;



Si cel de bullet damage.. Modifici flagurile

#include <amxmodx>
#include <amxmisc>
#include <fakemeta_util>

#define PLUGIN "Bullet Damage VIP"
#define VERSION "1.0"
#define AUTHOR "Cinek"

new g_type , g_enabled, g_recieved, bool:g_showrecieved, g_hudmsg1, g_hudmsg2

public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)

register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
register_event("HLTV", "on_new_round", "a", "1=0", "2=0")

g_type = register_cvar("amx_bulletdamage","1")
g_recieved = register_cvar("amx_bulletdamage_recieved","1")

g_hudmsg1 = CreateHudSyncObj()
g_hudmsg2 = CreateHudSyncObj()
}

public on_new_round()
{
g_enabled = get_pcvar_num(g_type)
if(get_pcvar_num(g_recieved))
g_showrecieved = true
}

public on_damage(id)
{
if(g_enabled && get_user_flags(id) && ADMIN_RESERVATION )
{
static attacker; attacker = get_user_attacker(id)
static damage; damage = read_data(2)
if(g_showrecieved)
{
set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
ShowSyncHudMsg(id, g_hudmsg2, "%i^n", damage)
}
if(is_user_connected(attacker))
{
if( get_user_flags(attacker) & ADMIN_RESERVATION )
{
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_hudmsg1, "%i^n", damage)
}

}
}
}
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