[Cerere Plugin] Money Management

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goeslegendary
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20 Jan 2020, 20:59

Plugin Cerut: Money Management
Descriere (adica ce face el mai exact): o dau jos
Serverul impune conditii strict HLDS/REHLDS?: rehlds
Ai cautat pluginul?(daca da, precizeaza cum): da
Necesita mod special?: nu

deci as avea nevoie urgenta de un plugin care face urmatoarele chestii:
1. sa salveze banii intr-un fvault/nvault.
2. cand intri prima data pe server sa ai 0$
3. Cand omori pe cineva sa-ti dea 25$ (indiferent t/ct)
4. Cand incepe runda urmatoare sa nu primesti acel bonus!
5. sa fie ulimited money, acela peste 16k
6. comanda amx_addmoney si comanda amx_removemoney

am facut o cerere si pe allied dar nu a raspuns nimeni si eu char am nevoie urgenta de acest plugin! sunt dispus sa si platesc!!
am lasat aici surse de la diferite pluginuri, poate va ajuta https://forums.alliedmods.net/showthread.php?t=320963
eu folosesc momentan 4 pluginuri care sa-mi faca ce as vrea eu dar nu merg bine, si daca e posibil ca cineva sa faca din toate doar 1!
multumesc frumos!
maybe there are no goodbyes..
RoyalServer 2
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20 Jan 2020, 21:05

Nu intleg la ce bonus te referi ,poți să îmi explici ?
----------------Steam----------------
-----------------------------------------------------------
Image
And she be actin' funny, probably think a nigga need her
I thought I was faithful, she say I'm a cheater
They thought I was taken, I'm ready to mingle
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goeslegendary
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20 Jan 2020, 21:32

cand se termina runda, primesti bani in plus, nu stiu exact cum si cat, dar e bonusul ala de bani care-l primesti de fiecare runda pentru are!
in linkul de sus este pluginul care sa impiedice asta!
maybe there are no goodbyes..
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levin
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21 Jan 2020, 18:50

ai cvaruri pe care le poți edita
pentru rehlds aveai - https://forums.alliedmods.net/showthread.php?t=296847 & regamedll pentru bani nelimitați

Code: Select all

/*    Formatright © 2010, ConnorMcLeod

    Kill Money is free software;
    you can redistribute it and/or modify it under the terms of the
    GNU General Public License as published by the Free Software Foundation.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Kill Money; if not, write to the
    Free Software Foundation, Inc., 59 Temple Place - Suite 330,
    Boston, MA 02111-1307, USA.
*/

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>

#include <fvault> 
new const g_vault_name[] = "SavedMoney";

#pragma tabsize 0

#define PLUGIN "No RoundEnd Money Bonus"
#define VERSION "0.0.1"

#define MONEY_TIER 99999 // DON'T MESS WITH, Money total at which the plugin switches over keeping track of money
new money_total[33] // Keep track of peeps money if above MONEY_TIER
new gmsg_Money
new amx_maxmoney
new amx_startmoney


//#define VERSION "0.1.1"
enum
{    
    DeathMsg_KillerID = 1, // byte
    DeathMsg_VictimID, // byte
    DeathMsg_IsHeadshot, // byte
    DeathMsg_TruncatedWeaponName // string
}
#define Money_Amount 1
new g_iMaxPlayers
#define IsPlayer(%1)    ( 1 <= %1 <= g_iMaxPlayers )
#define XTRA_OFS_PLAYER 5
#define m_iAccount 115
#define cs_set_money_value(%1,%2)    set_pdata_int(%1, m_iAccount, %2, XTRA_OFS_PLAYER)
new g_pCvarKillMoney, g_pCvarTkMoney, g_pCvarMaxMoney, g_pCvarKillMoneyHs
new g_iNewMoney
new g_iMsgHookMoney
new gmsgMoney


new bool:g_bIsRestarting
new bool:g_bIsNewRound
new g_iNewRoundPlayerMoney[33]


new g_StartMoney, g_FlashGreen, g_FirstSpawn[33];

public plugin_init()
{
    register_plugin( PLUGIN, VERSION, "ConnorMcLeod" )
    register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
    register_event("TextMsg", "Event_TextMsg_Restart", "a", "2&#Game_C", "2&#Game_w")
    register_forward(FM_PlaybackEvent, "OnPlaybackEvent_Post", true)
    RegisterHam(Ham_Spawn, "player", "OnCBasePlayer_Spawn_Post", true)
    gmsgMoney = get_user_msgid("Money")

    
    //register_plugin("Kill Money", VERSION, "ConnorMcLeod")
    g_pCvarKillMoney = register_cvar("amx_kill_money", "25")
    g_pCvarKillMoneyHs = register_cvar("amx_kill_money_hs", "1")
    g_pCvarTkMoney = register_cvar("amx_teamkill_money", "-1")
    g_pCvarMaxMoney = register_cvar("amx_killmoney_maxmoney", "99999")
    register_event("DeathMsg", "Event_DeathMsg", "a")
    g_iMaxPlayers = get_maxplayers()
    gmsgMoney = get_user_msgid("Money")
    
    
    register_event("Money","read_gmsg_Money","b")
    amx_startmoney = register_cvar("amx_startmoney", "1")
    amx_maxmoney = register_cvar("amx_maxmoney", "16000")
    register_concmd("amx_setmoney", "find_money_target",ADMIN_LEVEL_A, "{@team, #userid, or name(can be partial)} <ammount>")
    
    
	//register_plugin("Start Money Fix", "1.4", "hleV");
	g_FlashGreen = register_cvar("smf_flashgreen", "1");
	g_StartMoney = get_cvar_pointer("mp_startmoney");
}

public Event_DeathMsg()
{
    new iKiller = read_data(DeathMsg_KillerID)
    if( IsPlayer(iKiller) && is_user_connected(iKiller) )
    {
        new iVictim = read_data(DeathMsg_VictimID)
        if( iVictim != iKiller )
        {
            g_iNewMoney = clamp
                        ( 
                            cs_get_user_money(iKiller) + get_pcvar_num( cs_get_user_team(iVictim) == cs_get_user_team(iKiller) ? g_pCvarTkMoney : (read_data(DeathMsg_IsHeadshot) ? g_pCvarKillMoneyHs : g_pCvarKillMoney) ), 
                            0, 
                            get_pcvar_num(g_pCvarMaxMoney)
                        )
            g_iMsgHookMoney = register_message(gmsgMoney, "Message_Money")
        }
    }
}

public Message_Money(iMsgId, iMsgDest, id)
{
    unregister_message(gmsgMoney, g_iMsgHookMoney)
    cs_set_money_value(id, g_iNewMoney)
    set_msg_arg_int(Money_Amount, ARG_LONG, g_iNewMoney)
}

public Event_TextMsg_Restart()
{
    g_bIsRestarting = true
    
    for (new i=1; i<33; i++)	money_total[i] = 0
}

public Event_HLTV_New_Round()
{
    if( g_bIsRestarting )
    {
        g_bIsRestarting = false
        return
    }

    g_bIsNewRound = true
    set_msg_block(gmsgMoney, BLOCK_SET)

    new players[32], num, id
    get_players(players, num, "h")
    for(--num; num>=0; num--)
    {
        id = players[num]
        g_iNewRoundPlayerMoney[id] = get_pdata_int(id, m_iAccount)
    }
}

public OnCBasePlayer_Spawn_Post( id )
{
    if( g_bIsNewRound && is_user_alive(id) )
    {
        set_pdata_int(id, m_iAccount, g_iNewRoundPlayerMoney[id])
    }
    
if (g_FirstSpawn[id] && is_user_alive(id))
{
	g_FirstSpawn[id] = false;

	if (get_pcvar_num(g_FlashGreen)) cs_set_user_money(id, 0, 0);

	cs_set_user_money(id, get_pcvar_num(g_StartMoney), 0);
}
}

public OnPlaybackEvent_Post()
{
    if( g_bIsNewRound )
    {
        g_bIsNewRound = false
        set_msg_block(gmsgMoney, BLOCK_NOT)
    }
}

public client_connect(id)
{
    set_cvar_float("mp_startmoney", 0.0) // So you can track when to change to amx_startmoney ammount, I know.. a crude method
    money_total[id] = 0
    
g_FirstSpawn[id] = true;
}
public client_authorized(plr)
{
    if( !is_user_hltv(plr) && !is_user_bot(plr) )
    {
        LoadExp(plr);
    }
}
public client_disconnect(plr)
{
    if( cs_get_user_money(plr) > 0 )
    {
        SaveExp(plr);
    }
}
LoadExp(plr)
{
    new authid[35];
    get_user_name(plr, authid, sizeof(authid) - 1);
    
    new data[16];
    if( fvault_get_data(g_vault_name, authid, data, sizeof(data) - 1) )
    {
        cs_set_user_money(plr,str_to_num(data))
    }
    else
    {
        cs_set_user_money(plr,0);
    }
}

SaveExp(plr)
{
    new authid[35];
    get_user_name(plr, authid, sizeof(authid) - 1);
    
    new data[16];
    num_to_str(cs_get_user_money(plr), data, sizeof(data) - 1);
    
    fvault_set_data(g_vault_name, authid, data);
}


public read_gmsg_Money(id) {
    if(!is_user_connected(id)) return PLUGIN_HANDLED
    
    new current_total = read_data(1)
    
    if(current_total == 801){         // If CS is spawning you with mp_startmoney default
        current_total = get_pcvar_num(amx_startmoney)      // current total is actually amx_startmoney
        cs_set_user_money(id, current_total,0)         // so set user money to amx_startmoney
        money_total[id] = 0 // reset
    }
    if(current_total >= MONEY_TIER && !money_total[id]) // If first time above MONEY_TIER
    {
        money_total[id] = current_total // Keep track of current total
        
        send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // send money msg of current total
        
        return PLUGIN_CONTINUE
    }
    if(money_total[id]) // If was over tier on last money message
    {
        money_total[id] += current_total - MONEY_TIER  // figure the term of current total - tier
        
        if(money_total[id] < MONEY_TIER){  // If less then tier set user money to money_total[id] and stop keeping track
            cs_set_user_money(id,money_total[id],1)
            money_total[id] = 0
        }
        else{
            send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // else send money message
        }
        
        return PLUGIN_CONTINUE
    }
    
    return PLUGIN_CONTINUE
}

//change flash to ammount
public send_moneymsg(id,ammount,flash)
{
    cs_set_user_money(id,MONEY_TIER,0) //Set user money to tier ammount so easy to track add and subtract terms
    
    new maxamount = get_pcvar_num(amx_maxmoney)
    
    if(money_total[id] >  maxamount)
        money_total[id] =  maxamount
    
    //send old money
    message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id )
    write_long(money_total[id]-ammount)
    write_byte(0)
    message_end()
    
    //send current money
    message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id ) //Send money message with ammount stored in money_total[id]
    write_long(money_total[id])
    write_byte(flash)
    message_end()
}


public find_money_target(id, level, cid)
{
    if(!cmd_access(id, level, cid, 3))
        return PLUGIN_HANDLED
    
    new target[16], ammount[8], players[32]
    new num
    
    read_argv(1,target,15)
    read_argv(2,ammount,7)
    
    if(target[0] == '@'){    //If trying to give a team money
        if(target[1] == 'C' || target[1] == 'c'){
            get_players(players, num ,"e", "CT")
        }
        else if(target[1] == 'T' || target[1] == 't'){
            get_players(players, num ,"e", "TERRORIST")
        }
        else{
            console_print(id, "*** No known team by that name. ***")
            return PLUGIN_HANDLED
        }
    }
    else if(target[0] == '#'){  //If trying to give a player(userid) money
        new userid = str_to_num(target[1])
        players[0] = find_player("k", userid)
    }
    else{  // else search for matching name to try and give money
        players[0] = find_player("bl", target)
    }
    
    if(players[0] == 0){  //If no target(s) could be found
        console_print(id, "*** No target(s) could be found. ***")
        return PLUGIN_HANDLED
    }
    else 
        give_money(players, str_to_num(ammount))
    
    return PLUGIN_HANDLED
}


public give_money(players[], ammount)
{
    new i
    while(players[i]){
        if(money_total[players[i]]){
            money_total[players[i]] += ammount // Keep track of current total
            send_moneymsg(players[i],ammount,1) // send money msg of current total
        }
        else if( (cs_get_user_money(players[i]) + ammount) >= MONEY_TIER){
            money_total[players[i]] = cs_get_user_money(players[i]) + ammount // Keep track of current total
            send_moneymsg(players[i],ammount,1) // send money msg of current total
        }
        else{
            ammount += cs_get_user_money(players[i])
            cs_set_user_money(players[i],ammount,1)
            money_total[players[i]] = 0
        }
        
        ++i
    }
}

public _cs_get_user_money_ul(plug,param) {
    if(param != 1)
        return PLUGIN_HANDLED
    
    new id = get_param(1)
    
    
    if (id < 1 || id > get_maxplayers()) {
        log_error(AMX_ERR_NATIVE, "Player out of range (%d)", id)
        return PLUGIN_HANDLED
        } else {
        if (!is_user_connected(id)) {
            log_error(AMX_ERR_NATIVE, "Invalid player %d", id)
            return PLUGIN_HANDLED
        }
    }
    
    if(money_total[id] < MONEY_TIER) {
        return cs_get_user_money(id)
    }
    else {
        return money_total[id]
    }
    
    return PLUGIN_HANDLED
    
}

public _cs_set_user_money_ul(plug,param) {
    if(param != 2 && param != 3 )
        return PLUGIN_HANDLED
    
    new id = get_param(1)
    
    if (id < 1 || id > get_maxplayers()) {
        log_error(AMX_ERR_NATIVE, "Player out of range (%d)", id)
        return PLUGIN_HANDLED
        } else {
        if (!is_user_connected(id)) {
            log_error(AMX_ERR_NATIVE, "Invalid player %d", id)
            return PLUGIN_HANDLED
        }
    }
    
    new ammount = get_param(2)
    
    if(ammount >= MONEY_TIER){
        new change = ammount - money_total[id]
        money_total[id] = ammount
        send_moneymsg(id,change,get_param(3))
    }
    else{
        if (ammount < 0) ammount = 0
        cs_set_user_money(id,ammount,get_param(3))
        money_total[id] = 0
    }
    return PLUGIN_HANDLED    
}

public plugin_natives() {
    register_library("money_ul")
    register_native("cs_get_user_money_ul","_cs_get_user_money_ul")
    register_native("cs_set_user_money_ul","_cs_set_user_money_ul")
}
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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goeslegendary
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Location: Timisoara
Has thanked: 4 times

21 Jan 2020, 20:50

L E V I N wrote:
21 Jan 2020, 18:50
ai cvaruri pe care le poți edita
pentru rehlds aveai - https://forums.alliedmods.net/showthread.php?t=296847 & regamedll pentru bani nelimitați

Code: Select all

/*    Formatright © 2010, ConnorMcLeod

    Kill Money is free software;
    you can redistribute it and/or modify it under the terms of the
    GNU General Public License as published by the Free Software Foundation.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Kill Money; if not, write to the
    Free Software Foundation, Inc., 59 Temple Place - Suite 330,
    Boston, MA 02111-1307, USA.
*/

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>

#include <fvault> 
new const g_vault_name[] = "SavedMoney";

#pragma tabsize 0

#define PLUGIN "No RoundEnd Money Bonus"
#define VERSION "0.0.1"

#define MONEY_TIER 99999 // DON'T MESS WITH, Money total at which the plugin switches over keeping track of money
new money_total[33] // Keep track of peeps money if above MONEY_TIER
new gmsg_Money
new amx_maxmoney
new amx_startmoney


//#define VERSION "0.1.1"
enum
{    
    DeathMsg_KillerID = 1, // byte
    DeathMsg_VictimID, // byte
    DeathMsg_IsHeadshot, // byte
    DeathMsg_TruncatedWeaponName // string
}
#define Money_Amount 1
new g_iMaxPlayers
#define IsPlayer(%1)    ( 1 <= %1 <= g_iMaxPlayers )
#define XTRA_OFS_PLAYER 5
#define m_iAccount 115
#define cs_set_money_value(%1,%2)    set_pdata_int(%1, m_iAccount, %2, XTRA_OFS_PLAYER)
new g_pCvarKillMoney, g_pCvarTkMoney, g_pCvarMaxMoney, g_pCvarKillMoneyHs
new g_iNewMoney
new g_iMsgHookMoney
new gmsgMoney


new bool:g_bIsRestarting
new bool:g_bIsNewRound
new g_iNewRoundPlayerMoney[33]


new g_StartMoney, g_FlashGreen, g_FirstSpawn[33];

public plugin_init()
{
    register_plugin( PLUGIN, VERSION, "ConnorMcLeod" )
    register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
    register_event("TextMsg", "Event_TextMsg_Restart", "a", "2&#Game_C", "2&#Game_w")
    register_forward(FM_PlaybackEvent, "OnPlaybackEvent_Post", true)
    RegisterHam(Ham_Spawn, "player", "OnCBasePlayer_Spawn_Post", true)
    gmsgMoney = get_user_msgid("Money")

    
    //register_plugin("Kill Money", VERSION, "ConnorMcLeod")
    g_pCvarKillMoney = register_cvar("amx_kill_money", "25")
    g_pCvarKillMoneyHs = register_cvar("amx_kill_money_hs", "1")
    g_pCvarTkMoney = register_cvar("amx_teamkill_money", "-1")
    g_pCvarMaxMoney = register_cvar("amx_killmoney_maxmoney", "99999")
    register_event("DeathMsg", "Event_DeathMsg", "a")
    g_iMaxPlayers = get_maxplayers()
    gmsgMoney = get_user_msgid("Money")
    
    
    register_event("Money","read_gmsg_Money","b")
    amx_startmoney = register_cvar("amx_startmoney", "1")
    amx_maxmoney = register_cvar("amx_maxmoney", "16000")
    register_concmd("amx_setmoney", "find_money_target",ADMIN_LEVEL_A, "{@team, #userid, or name(can be partial)} <ammount>")
    
    
	//register_plugin("Start Money Fix", "1.4", "hleV");
	g_FlashGreen = register_cvar("smf_flashgreen", "1");
	g_StartMoney = get_cvar_pointer("mp_startmoney");
}

public Event_DeathMsg()
{
    new iKiller = read_data(DeathMsg_KillerID)
    if( IsPlayer(iKiller) && is_user_connected(iKiller) )
    {
        new iVictim = read_data(DeathMsg_VictimID)
        if( iVictim != iKiller )
        {
            g_iNewMoney = clamp
                        ( 
                            cs_get_user_money(iKiller) + get_pcvar_num( cs_get_user_team(iVictim) == cs_get_user_team(iKiller) ? g_pCvarTkMoney : (read_data(DeathMsg_IsHeadshot) ? g_pCvarKillMoneyHs : g_pCvarKillMoney) ), 
                            0, 
                            get_pcvar_num(g_pCvarMaxMoney)
                        )
            g_iMsgHookMoney = register_message(gmsgMoney, "Message_Money")
        }
    }
}

public Message_Money(iMsgId, iMsgDest, id)
{
    unregister_message(gmsgMoney, g_iMsgHookMoney)
    cs_set_money_value(id, g_iNewMoney)
    set_msg_arg_int(Money_Amount, ARG_LONG, g_iNewMoney)
}

public Event_TextMsg_Restart()
{
    g_bIsRestarting = true
    
    for (new i=1; i<33; i++)	money_total[i] = 0
}

public Event_HLTV_New_Round()
{
    if( g_bIsRestarting )
    {
        g_bIsRestarting = false
        return
    }

    g_bIsNewRound = true
    set_msg_block(gmsgMoney, BLOCK_SET)

    new players[32], num, id
    get_players(players, num, "h")
    for(--num; num>=0; num--)
    {
        id = players[num]
        g_iNewRoundPlayerMoney[id] = get_pdata_int(id, m_iAccount)
    }
}

public OnCBasePlayer_Spawn_Post( id )
{
    if( g_bIsNewRound && is_user_alive(id) )
    {
        set_pdata_int(id, m_iAccount, g_iNewRoundPlayerMoney[id])
    }
    
if (g_FirstSpawn[id] && is_user_alive(id))
{
	g_FirstSpawn[id] = false;

	if (get_pcvar_num(g_FlashGreen)) cs_set_user_money(id, 0, 0);

	cs_set_user_money(id, get_pcvar_num(g_StartMoney), 0);
}
}

public OnPlaybackEvent_Post()
{
    if( g_bIsNewRound )
    {
        g_bIsNewRound = false
        set_msg_block(gmsgMoney, BLOCK_NOT)
    }
}

public client_connect(id)
{
    set_cvar_float("mp_startmoney", 0.0) // So you can track when to change to amx_startmoney ammount, I know.. a crude method
    money_total[id] = 0
    
g_FirstSpawn[id] = true;
}
public client_authorized(plr)
{
    if( !is_user_hltv(plr) && !is_user_bot(plr) )
    {
        LoadExp(plr);
    }
}
public client_disconnect(plr)
{
    if( cs_get_user_money(plr) > 0 )
    {
        SaveExp(plr);
    }
}
LoadExp(plr)
{
    new authid[35];
    get_user_name(plr, authid, sizeof(authid) - 1);
    
    new data[16];
    if( fvault_get_data(g_vault_name, authid, data, sizeof(data) - 1) )
    {
        cs_set_user_money(plr,str_to_num(data))
    }
    else
    {
        cs_set_user_money(plr,0);
    }
}

SaveExp(plr)
{
    new authid[35];
    get_user_name(plr, authid, sizeof(authid) - 1);
    
    new data[16];
    num_to_str(cs_get_user_money(plr), data, sizeof(data) - 1);
    
    fvault_set_data(g_vault_name, authid, data);
}


public read_gmsg_Money(id) {
    if(!is_user_connected(id)) return PLUGIN_HANDLED
    
    new current_total = read_data(1)
    
    if(current_total == 801){         // If CS is spawning you with mp_startmoney default
        current_total = get_pcvar_num(amx_startmoney)      // current total is actually amx_startmoney
        cs_set_user_money(id, current_total,0)         // so set user money to amx_startmoney
        money_total[id] = 0 // reset
    }
    if(current_total >= MONEY_TIER && !money_total[id]) // If first time above MONEY_TIER
    {
        money_total[id] = current_total // Keep track of current total
        
        send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // send money msg of current total
        
        return PLUGIN_CONTINUE
    }
    if(money_total[id]) // If was over tier on last money message
    {
        money_total[id] += current_total - MONEY_TIER  // figure the term of current total - tier
        
        if(money_total[id] < MONEY_TIER){  // If less then tier set user money to money_total[id] and stop keeping track
            cs_set_user_money(id,money_total[id],1)
            money_total[id] = 0
        }
        else{
            send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // else send money message
        }
        
        return PLUGIN_CONTINUE
    }
    
    return PLUGIN_CONTINUE
}

//change flash to ammount
public send_moneymsg(id,ammount,flash)
{
    cs_set_user_money(id,MONEY_TIER,0) //Set user money to tier ammount so easy to track add and subtract terms
    
    new maxamount = get_pcvar_num(amx_maxmoney)
    
    if(money_total[id] >  maxamount)
        money_total[id] =  maxamount
    
    //send old money
    message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id )
    write_long(money_total[id]-ammount)
    write_byte(0)
    message_end()
    
    //send current money
    message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id ) //Send money message with ammount stored in money_total[id]
    write_long(money_total[id])
    write_byte(flash)
    message_end()
}


public find_money_target(id, level, cid)
{
    if(!cmd_access(id, level, cid, 3))
        return PLUGIN_HANDLED
    
    new target[16], ammount[8], players[32]
    new num
    
    read_argv(1,target,15)
    read_argv(2,ammount,7)
    
    if(target[0] == '@'){    //If trying to give a team money
        if(target[1] == 'C' || target[1] == 'c'){
            get_players(players, num ,"e", "CT")
        }
        else if(target[1] == 'T' || target[1] == 't'){
            get_players(players, num ,"e", "TERRORIST")
        }
        else{
            console_print(id, "*** No known team by that name. ***")
            return PLUGIN_HANDLED
        }
    }
    else if(target[0] == '#'){  //If trying to give a player(userid) money
        new userid = str_to_num(target[1])
        players[0] = find_player("k", userid)
    }
    else{  // else search for matching name to try and give money
        players[0] = find_player("bl", target)
    }
    
    if(players[0] == 0){  //If no target(s) could be found
        console_print(id, "*** No target(s) could be found. ***")
        return PLUGIN_HANDLED
    }
    else 
        give_money(players, str_to_num(ammount))
    
    return PLUGIN_HANDLED
}


public give_money(players[], ammount)
{
    new i
    while(players[i]){
        if(money_total[players[i]]){
            money_total[players[i]] += ammount // Keep track of current total
            send_moneymsg(players[i],ammount,1) // send money msg of current total
        }
        else if( (cs_get_user_money(players[i]) + ammount) >= MONEY_TIER){
            money_total[players[i]] = cs_get_user_money(players[i]) + ammount // Keep track of current total
            send_moneymsg(players[i],ammount,1) // send money msg of current total
        }
        else{
            ammount += cs_get_user_money(players[i])
            cs_set_user_money(players[i],ammount,1)
            money_total[players[i]] = 0
        }
        
        ++i
    }
}

public _cs_get_user_money_ul(plug,param) {
    if(param != 1)
        return PLUGIN_HANDLED
    
    new id = get_param(1)
    
    
    if (id < 1 || id > get_maxplayers()) {
        log_error(AMX_ERR_NATIVE, "Player out of range (%d)", id)
        return PLUGIN_HANDLED
        } else {
        if (!is_user_connected(id)) {
            log_error(AMX_ERR_NATIVE, "Invalid player %d", id)
            return PLUGIN_HANDLED
        }
    }
    
    if(money_total[id] < MONEY_TIER) {
        return cs_get_user_money(id)
    }
    else {
        return money_total[id]
    }
    
    return PLUGIN_HANDLED
    
}

public _cs_set_user_money_ul(plug,param) {
    if(param != 2 && param != 3 )
        return PLUGIN_HANDLED
    
    new id = get_param(1)
    
    if (id < 1 || id > get_maxplayers()) {
        log_error(AMX_ERR_NATIVE, "Player out of range (%d)", id)
        return PLUGIN_HANDLED
        } else {
        if (!is_user_connected(id)) {
            log_error(AMX_ERR_NATIVE, "Invalid player %d", id)
            return PLUGIN_HANDLED
        }
    }
    
    new ammount = get_param(2)
    
    if(ammount >= MONEY_TIER){
        new change = ammount - money_total[id]
        money_total[id] = ammount
        send_moneymsg(id,change,get_param(3))
    }
    else{
        if (ammount < 0) ammount = 0
        cs_set_user_money(id,ammount,get_param(3))
        money_total[id] = 0
    }
    return PLUGIN_HANDLED    
}

public plugin_natives() {
    register_library("money_ul")
    register_native("cs_get_user_money_ul","_cs_get_user_money_ul")
    register_native("cs_set_user_money_ul","_cs_set_user_money_ul")
}
nu merge, imi incepe cu 800 iar cand incepe alta runda imi apare ca am 0 in hud, dar defapt eu am mai mult, mi-am setat prin comanda 5000$ iar runda urmatoare mi-a aparut 0, dar eu aveam 5000$ (am un plugin pentru bet, iar cand am dat bet 300, mi-a luat 300 si atunci a reaparut 4700$ in hud)
maybe there are no goodbyes..
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levin
Scripter eXtreamCS
Scripter eXtreamCS
Posts: 3844
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Reputatie: Scripter eXtreamCS
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21 Jan 2020, 22:33

Code: Select all

/*    Formatright © 2010, ConnorMcLeod

    Kill Money is free software;
    you can redistribute it and/or modify it under the terms of the
    GNU General Public License as published by the Free Software Foundation.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Kill Money; if not, write to the
    Free Software Foundation, Inc., 59 Temple Place - Suite 330,
    Boston, MA 02111-1307, USA.
*/

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>

#include <fvault> 
new const g_vault_name[] = "SavedMoney";

#pragma tabsize 0

#define PLUGIN "No RoundEnd Money Bonus"
#define VERSION "0.0.1"

#define MONEY_TIER 99999 // DON'T MESS WITH, Money total at which the plugin switches over keeping track of money
new money_total[33] // Keep track of peeps money if above MONEY_TIER
new gmsg_Money
new amx_maxmoney
new amx_startmoney


//#define VERSION "0.1.1"
enum
{    
    DeathMsg_KillerID = 1, // byte
    DeathMsg_VictimID, // byte
    DeathMsg_IsHeadshot, // byte
    DeathMsg_TruncatedWeaponName // string
}
#define Money_Amount 1
new g_iMaxPlayers
#define IsPlayer(%1)    ( 1 <= %1 <= g_iMaxPlayers )
#define XTRA_OFS_PLAYER 5
#define m_iAccount 115
#define cs_set_money_value(%1,%2)    set_pdata_int(%1, m_iAccount, %2, XTRA_OFS_PLAYER)
new g_pCvarKillMoney, g_pCvarTkMoney, g_pCvarMaxMoney, g_pCvarKillMoneyHs
new g_iNewMoney
new g_iMsgHookMoney
new gmsgMoney


new bool:g_bIsRestarting
new bool:g_bIsNewRound
new g_iNewRoundPlayerMoney[33]


new g_StartMoney, g_FlashGreen, g_FirstSpawn[33];

public plugin_init()
{
    register_plugin( PLUGIN, VERSION, "ConnorMcLeod" )
    register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
    register_event("TextMsg", "Event_TextMsg_Restart", "a", "2&#Game_C", "2&#Game_w")
    register_forward(FM_PlaybackEvent, "OnPlaybackEvent_Post", true)
    RegisterHam(Ham_Spawn, "player", "OnCBasePlayer_Spawn_Post", true)
    gmsgMoney = get_user_msgid("Money")

    
    //register_plugin("Kill Money", VERSION, "ConnorMcLeod")
    g_pCvarKillMoney = register_cvar("amx_kill_money", "25")
    g_pCvarKillMoneyHs = register_cvar("amx_kill_money_hs", "1")
    g_pCvarTkMoney = register_cvar("amx_teamkill_money", "-1")
    g_pCvarMaxMoney = register_cvar("amx_killmoney_maxmoney", "99999")
    register_event("DeathMsg", "Event_DeathMsg", "a")
    g_iMaxPlayers = get_maxplayers()
    gmsgMoney = get_user_msgid("Money")
    
    
    register_event("Money","read_gmsg_Money","b")
    amx_startmoney = register_cvar("amx_startmoney", "1")
    amx_maxmoney = register_cvar("amx_maxmoney", "16000")
    register_concmd("amx_setmoney", "find_money_target",ADMIN_LEVEL_A, "{@team, #userid, or name(can be partial)} <ammount>")
    
    
	//register_plugin("Start Money Fix", "1.4", "hleV");
	g_FlashGreen = register_cvar("smf_flashgreen", "1");
	g_StartMoney = get_cvar_pointer("mp_startmoney");
}

public Event_DeathMsg()
{
    new iKiller = read_data(DeathMsg_KillerID)
    if( IsPlayer(iKiller) && is_user_connected(iKiller) )
    {
        new iVictim = read_data(DeathMsg_VictimID)
        if( iVictim != iKiller )
        {
            g_iNewMoney = clamp
                        ( 
                            cs_get_user_money(iKiller) + get_pcvar_num( cs_get_user_team(iVictim) == cs_get_user_team(iKiller) ? g_pCvarTkMoney : (read_data(DeathMsg_IsHeadshot) ? g_pCvarKillMoneyHs : g_pCvarKillMoney) ), 
                            0, 
                            get_pcvar_num(g_pCvarMaxMoney)
                        )
            g_iMsgHookMoney = register_message(gmsgMoney, "Message_Money")
        }
    }
}

public Message_Money(iMsgId, iMsgDest, id)
{
    unregister_message(gmsgMoney, g_iMsgHookMoney)
    cs_set_money_value(id, g_iNewMoney)
    set_msg_arg_int(Money_Amount, ARG_LONG, g_iNewMoney)
}

public Event_TextMsg_Restart()
{
    g_bIsRestarting = true
    
    for (new i=1; i<33; i++)	money_total[i] = 0
}

public Event_HLTV_New_Round()
{
    if( g_bIsRestarting )
    {
        g_bIsRestarting = false
        return
    }

    g_bIsNewRound = true
    set_msg_block(gmsgMoney, BLOCK_SET)

    new players[32], num, id
    get_players(players, num, "h")
    for(--num; num>=0; num--)
    {
        id = players[num]
        g_iNewRoundPlayerMoney[id] = get_pdata_int(id, m_iAccount)
    }
}

public OnCBasePlayer_Spawn_Post( id )
{
	if(is_user_alive(id))
	{
		if (g_FirstSpawn[id])
		{
			g_FirstSpawn[id] = false;
			if (get_pcvar_num(g_FlashGreen)) cs_set_user_money(id, 0, 0);
			cs_set_user_money(id, get_pcvar_num(g_StartMoney), 0);
			return
		}

		if( g_bIsNewRound )	set_pdata_int(id, m_iAccount, g_iNewRoundPlayerMoney[id])
	}
}

public OnPlaybackEvent_Post()
{
    if( g_bIsNewRound )
    {
        g_bIsNewRound = false
        set_msg_block(gmsgMoney, BLOCK_NOT)
    }
}

public client_connect(id)
{
    set_cvar_float("mp_startmoney", 850.0) // So you can track when to change to amx_startmoney ammount, I know.. a crude method
    money_total[id] = 0
    
g_FirstSpawn[id] = true;
}
public client_authorized(plr)
{
    if( !is_user_hltv(plr) && !is_user_bot(plr) )
    {
        LoadExp(plr);
    }
}
public client_disconnect(plr)
{
    if( cs_get_user_money(plr) > 0 )
    {
        SaveExp(plr);
    }
}
LoadExp(plr)
{
    new authid[35];
    get_user_name(plr, authid, sizeof(authid) - 1);
    
    new data[16];
    if( fvault_get_data(g_vault_name, authid, data, sizeof(data) - 1) )
    {
        cs_set_user_money(plr,str_to_num(data))
    }
    else
    {
        cs_set_user_money(plr,0);
    }
}

SaveExp(plr)
{
    new authid[35];
    get_user_name(plr, authid, sizeof(authid) - 1);
    
    new data[16];
    num_to_str(cs_get_user_money(plr), data, sizeof(data) - 1);
    
    fvault_set_data(g_vault_name, authid, data);
}


public read_gmsg_Money(id) {
    if(!is_user_connected(id)) return PLUGIN_HANDLED
    
    new current_total = read_data(1)
    
    if(current_total == 801){         // If CS is spawning you with mp_startmoney default
        current_total = get_pcvar_num(amx_startmoney)      // current total is actually amx_startmoney
        cs_set_user_money(id, current_total,0)         // so set user money to amx_startmoney
        money_total[id] = 0 // reset
    }
    if(current_total >= MONEY_TIER && !money_total[id]) // If first time above MONEY_TIER
    {
        money_total[id] = current_total // Keep track of current total
        
        send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // send money msg of current total
        
        return PLUGIN_CONTINUE
    }
    if(money_total[id]) // If was over tier on last money message
    {
        money_total[id] += current_total - MONEY_TIER  // figure the term of current total - tier
        
        if(money_total[id] < MONEY_TIER){  // If less then tier set user money to money_total[id] and stop keeping track
            cs_set_user_money(id,money_total[id],1)
            money_total[id] = 0
        }
        else{
            send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // else send money message
        }
        
        return PLUGIN_CONTINUE
    }
    
    return PLUGIN_CONTINUE
}

//change flash to ammount
public send_moneymsg(id,ammount,flash)
{
    cs_set_user_money(id,MONEY_TIER,0) //Set user money to tier ammount so easy to track add and subtract terms
    
    new maxamount = get_pcvar_num(amx_maxmoney)
    
    if(money_total[id] >  maxamount)
        money_total[id] =  maxamount
    
    //send old money
    message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id )
    write_long(money_total[id]-ammount)
    write_byte(0)
    message_end()
    
    //send current money
    message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id ) //Send money message with ammount stored in money_total[id]
    write_long(money_total[id])
    write_byte(flash)
    message_end()
}


public find_money_target(id, level, cid)
{
    if(!cmd_access(id, level, cid, 3))
        return PLUGIN_HANDLED
    
    new target[16], ammount[8], players[32]
    new num
    
    read_argv(1,target,15)
    read_argv(2,ammount,7)
    
    if(target[0] == '@'){    //If trying to give a team money
        if(target[1] == 'C' || target[1] == 'c'){
            get_players(players, num ,"e", "CT")
        }
        else if(target[1] == 'T' || target[1] == 't'){
            get_players(players, num ,"e", "TERRORIST")
        }
        else{
            console_print(id, "*** No known team by that name. ***")
            return PLUGIN_HANDLED
        }
    }
    else if(target[0] == '#'){  //If trying to give a player(userid) money
        new userid = str_to_num(target[1])
        players[0] = find_player("k", userid)
    }
    else{  // else search for matching name to try and give money
        players[0] = find_player("bl", target)
    }
    
    if(players[0] == 0){  //If no target(s) could be found
        console_print(id, "*** No target(s) could be found. ***")
        return PLUGIN_HANDLED
    }
    else 
        give_money(players, str_to_num(ammount))
    
    return PLUGIN_HANDLED
}


public give_money(players[], ammount)
{
    new i
    while(players[i]){
        if(money_total[players[i]]){
            money_total[players[i]] += ammount // Keep track of current total
            send_moneymsg(players[i],ammount,1) // send money msg of current total
        }
        else if( (cs_get_user_money(players[i]) + ammount) >= MONEY_TIER){
            money_total[players[i]] = cs_get_user_money(players[i]) + ammount // Keep track of current total
            send_moneymsg(players[i],ammount,1) // send money msg of current total
        }
        else{
            ammount += cs_get_user_money(players[i])
            cs_set_user_money(players[i],ammount,1)
            money_total[players[i]] = 0
        }
        
        ++i
    }
}

public _cs_get_user_money_ul(plug,param) {
    if(param != 1)
        return PLUGIN_HANDLED
    
    new id = get_param(1)
    
    
    if (id < 1 || id > get_maxplayers()) {
        log_error(AMX_ERR_NATIVE, "Player out of range (%d)", id)
        return PLUGIN_HANDLED
        } else {
        if (!is_user_connected(id)) {
            log_error(AMX_ERR_NATIVE, "Invalid player %d", id)
            return PLUGIN_HANDLED
        }
    }
    
    if(money_total[id] < MONEY_TIER) {
        return cs_get_user_money(id)
    }
    else {
        return money_total[id]
    }
    
    return PLUGIN_HANDLED
    
}

public _cs_set_user_money_ul(plug,param) {
    if(param != 2 && param != 3 )
        return PLUGIN_HANDLED
    
    new id = get_param(1)
    
    if (id < 1 || id > get_maxplayers()) {
        log_error(AMX_ERR_NATIVE, "Player out of range (%d)", id)
        return PLUGIN_HANDLED
        } else {
        if (!is_user_connected(id)) {
            log_error(AMX_ERR_NATIVE, "Invalid player %d", id)
            return PLUGIN_HANDLED
        }
    }
    
    new ammount = get_param(2)
    
    if(ammount >= MONEY_TIER){
        new change = ammount - money_total[id]
        money_total[id] = ammount
        send_moneymsg(id,change,get_param(3))
    }
    else{
        if (ammount < 0) ammount = 0
        cs_set_user_money(id,ammount,get_param(3))
        money_total[id] = 0
    }
    return PLUGIN_HANDLED    
}

public plugin_natives() {
    register_library("money_ul")
    register_native("cs_get_user_money_ul","_cs_get_user_money_ul")
    register_native("cs_set_user_money_ul","_cs_set_user_money_ul")
}
să dai rr la sv & client cs
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
User avatar
goeslegendary
Membru, skill +1
Membru, skill +1
Posts: 107
Joined: 14 Sep 2018, 23:35
Detinator Steam: Da
CS Status: Sniper & Rifler
Fond eXtream: 0
Location: Timisoara
Has thanked: 4 times

21 Jan 2020, 23:45

dupa ce imi instalez din nou toate programele pentru ca a trebuit sa dau un recovery la windows il voi testa, dar am o intrebare, care este diferenta dintre astea? si daca fac acelasi lucru, nu da cu virgula cand ruleaza amndoua diferit?

Code: Select all

   g_pCvarMaxMoney = register_cvar("amx_killmoney_maxmoney", "99999")

    amx_maxmoney = register_cvar("amx_maxmoney", "16000")
multumesc btw :ily_gesture:
maybe there are no goodbyes..
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levin
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22 Jan 2020, 00:17

nu e diferență...te joci tu cu cvarurile, și cu mp_startmoney
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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goeslegendary
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22 Jan 2020, 20:11

aceasi problema!
maybe there are no goodbyes..
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goeslegendary
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22 Jan 2020, 23:35

Code: Select all

L 01/22/2020 - 23:17:18: [CSTRIKE] Invalid player 2
L 01/22/2020 - 23:17:18: [AMXX] Displaying debug trace (plugin "money.amxx")
L 01/22/2020 - 23:17:18: [AMXX] Run time error 10: native error (native "cs_set_user_money")
L 01/22/2020 - 23:17:18: [AMXX]    [0] 7a84a3d6d6f55346fe90cc5366cb83d7.sma::LoadExp (line 187)
L 01/22/2020 - 23:17:18: [AMXX]    [1] 7a84a3d6d6f55346fe90cc5366cb83d7.sma::client_authorized (line 169)
maybe there are no goodbyes..
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levin
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24 Jan 2020, 12:27

Code: Select all

/*    Formatright © 2010, ConnorMcLeod

    Kill Money is free software;
    you can redistribute it and/or modify it under the terms of the
    GNU General Public License as published by the Free Software Foundation.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Kill Money; if not, write to the
    Free Software Foundation, Inc., 59 Temple Place - Suite 330,
    Boston, MA 02111-1307, USA.
*/

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>

#include <fvault> 
new const g_vault_name[] = "SavedMoney";

#pragma tabsize 0

#define PLUGIN "No RoundEnd Money Bonus"
#define VERSION "0.0.1"

#define MONEY_TIER 99999 // DON'T MESS WITH, Money total at which the plugin switches over keeping track of money
new money_total[33] // Keep track of peeps money if above MONEY_TIER
new gmsg_Money
new amx_maxmoney
new amx_startmoney


//#define VERSION "0.1.1"
enum
{    
    DeathMsg_KillerID = 1, // byte
    DeathMsg_VictimID, // byte
    DeathMsg_IsHeadshot, // byte
    DeathMsg_TruncatedWeaponName // string
}
#define Money_Amount 1
new g_iMaxPlayers
#define IsPlayer(%1)    ( 1 <= %1 <= g_iMaxPlayers )
#define XTRA_OFS_PLAYER 5
#define m_iAccount 115
#define cs_set_money_value(%1,%2)    set_pdata_int(%1, m_iAccount, %2, XTRA_OFS_PLAYER)
new g_pCvarKillMoney, g_pCvarTkMoney, g_pCvarMaxMoney, g_pCvarKillMoneyHs
new g_iNewMoney
new g_iMsgHookMoney
new gmsgMoney


new bool:g_bIsRestarting
new bool:g_bIsNewRound
new g_iNewRoundPlayerMoney[33]


new g_StartMoney, g_FlashGreen, g_FirstSpawn[33];

public plugin_init()
{
    register_plugin( PLUGIN, VERSION, "ConnorMcLeod" )
    register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
    register_event("TextMsg", "Event_TextMsg_Restart", "a", "2&#Game_C", "2&#Game_w")
    register_forward(FM_PlaybackEvent, "OnPlaybackEvent_Post", true)
    RegisterHam(Ham_Spawn, "player", "OnCBasePlayer_Spawn_Post", true)
    gmsgMoney = get_user_msgid("Money")

    
    //register_plugin("Kill Money", VERSION, "ConnorMcLeod")
    g_pCvarKillMoney = register_cvar("amx_kill_money", "25")
    g_pCvarKillMoneyHs = register_cvar("amx_kill_money_hs", "1")
    g_pCvarTkMoney = register_cvar("amx_teamkill_money", "-1")
    g_pCvarMaxMoney = register_cvar("amx_killmoney_maxmoney", "99999")
    register_event("DeathMsg", "Event_DeathMsg", "a")
    g_iMaxPlayers = get_maxplayers()
    gmsgMoney = get_user_msgid("Money")
    
    
    register_event("Money","read_gmsg_Money","b")
    amx_startmoney = register_cvar("amx_startmoney", "1")
    amx_maxmoney = register_cvar("amx_maxmoney", "99999")
    register_concmd("amx_setmoney", "find_money_target",ADMIN_LEVEL_A, "{@team, #userid, or name(can be partial)} <ammount>")
    
    
	//register_plugin("Start Money Fix", "1.4", "hleV");
	g_FlashGreen = register_cvar("smf_flashgreen", "1");
	g_StartMoney = get_cvar_pointer("mp_startmoney");
}

public Event_DeathMsg()
{
    new iKiller = read_data(DeathMsg_KillerID)
    if( IsPlayer(iKiller) && is_user_connected(iKiller) )
    {
        new iVictim = read_data(DeathMsg_VictimID)
        if( iVictim != iKiller )
        {
            g_iNewMoney = clamp
                        ( 
                            cs_get_user_money(iKiller) + get_pcvar_num( cs_get_user_team(iVictim) == cs_get_user_team(iKiller) ? g_pCvarTkMoney : (read_data(DeathMsg_IsHeadshot) ? g_pCvarKillMoneyHs : g_pCvarKillMoney) ), 
                            0, 
                            get_pcvar_num(g_pCvarMaxMoney)
                        )
            g_iMsgHookMoney = register_message(gmsgMoney, "Message_Money")
        }
    }
}

public Message_Money(iMsgId, iMsgDest, id)
{
    unregister_message(gmsgMoney, g_iMsgHookMoney)
    cs_set_money_value(id, g_iNewMoney)
    set_msg_arg_int(Money_Amount, ARG_LONG, g_iNewMoney)
}

public Event_TextMsg_Restart()
{
    g_bIsRestarting = true
    
    for (new i=1; i<33; i++)	money_total[i] = 0
}

public Event_HLTV_New_Round()
{
    if( g_bIsRestarting )
    {
        g_bIsRestarting = false
        return
    }

    g_bIsNewRound = true
    set_msg_block(gmsgMoney, BLOCK_SET)

    new players[32], num, id
    get_players(players, num, "h")
    for(--num; num>=0; num--)
    {
        id = players[num]
        g_iNewRoundPlayerMoney[id] = get_pdata_int(id, m_iAccount)
    }
}

public OnCBasePlayer_Spawn_Post( id )
{
	if(is_user_alive(id))
	{
		if (g_FirstSpawn[id])
		{
			g_FirstSpawn[id] = false;
			if (get_pcvar_num(g_FlashGreen)) cs_set_user_money(id, 0, 0);
			cs_set_user_money(id, get_pcvar_num(g_StartMoney), 0);
			return
		}

		if( g_bIsNewRound )	set_pdata_int(id, m_iAccount, g_iNewRoundPlayerMoney[id])
	}
}

public OnPlaybackEvent_Post()
{
    if( g_bIsNewRound )
    {
        g_bIsNewRound = false
        set_msg_block(gmsgMoney, BLOCK_NOT)
    }
}

public client_connect(id)
{
	set_cvar_float("mp_startmoney", 850.0) // So you can track when to change to amx_startmoney ammount, I know.. a crude method
	money_total[id] = 0
	    
	g_FirstSpawn[id] = true;
}
public client_authorized(plr)	LoadExp(plr);
public client_disconnect(plr)	if( cs_get_user_money(plr) > 0 )	SaveExp(plr);
LoadExp(plr)
{
    if(is_user_bot(plr)||is_user_hltv(plr)||!is_user_connected(plr))	return
    new authid[35];
    get_user_name(plr, authid, sizeof(authid) - 1);
    
    new data[16];
    if( fvault_get_data(g_vault_name, authid, data, sizeof(data) - 1) )	cs_set_user_money(plr,str_to_num(data))
    else	cs_set_user_money(plr,0);
}

SaveExp(plr)
{
    new authid[35];
    get_user_name(plr, authid, sizeof(authid) - 1);
    
    new data[16];
    num_to_str(cs_get_user_money(plr), data, sizeof(data) - 1);
    
    fvault_set_data(g_vault_name, authid, data);
}


public read_gmsg_Money(id) {
    if(!is_user_connected(id)) return PLUGIN_HANDLED
    
    new current_total = read_data(1)
    
    if(current_total == 801){         // If CS is spawning you with mp_startmoney default
        current_total = get_pcvar_num(amx_startmoney)      // current total is actually amx_startmoney
        cs_set_user_money(id, current_total,0)         // so set user money to amx_startmoney
        money_total[id] = 0 // reset
    }
    if(current_total >= MONEY_TIER && !money_total[id]) // If first time above MONEY_TIER
    {
        money_total[id] = current_total // Keep track of current total
        
        send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // send money msg of current total
        
        return PLUGIN_CONTINUE
    }
    if(money_total[id]) // If was over tier on last money message
    {
        money_total[id] += current_total - MONEY_TIER  // figure the term of current total - tier
        
        if(money_total[id] < MONEY_TIER){  // If less then tier set user money to money_total[id] and stop keeping track
            cs_set_user_money(id,money_total[id],1)
            money_total[id] = 0
        }
        else{
            send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // else send money message
        }
        
        return PLUGIN_CONTINUE
    }
    
    return PLUGIN_CONTINUE
}

//change flash to ammount
public send_moneymsg(id,ammount,flash)
{
    cs_set_user_money(id,MONEY_TIER,0) //Set user money to tier ammount so easy to track add and subtract terms
    
    new maxamount = get_pcvar_num(amx_maxmoney)
    
    if(money_total[id] >  maxamount)
        money_total[id] =  maxamount
    
    //send old money
    message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id )
    write_long(money_total[id]-ammount)
    write_byte(0)
    message_end()
    
    //send current money
    message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id ) //Send money message with ammount stored in money_total[id]
    write_long(money_total[id])
    write_byte(flash)
    message_end()
}


public find_money_target(id, level, cid)
{
    if(!cmd_access(id, level, cid, 3))
        return PLUGIN_HANDLED
    
    new target[16], ammount[8], players[32]
    new num
    
    read_argv(1,target,15)
    read_argv(2,ammount,7)
    
    if(target[0] == '@'){    //If trying to give a team money
        if(target[1] == 'C' || target[1] == 'c'){
            get_players(players, num ,"e", "CT")
        }
        else if(target[1] == 'T' || target[1] == 't'){
            get_players(players, num ,"e", "TERRORIST")
        }
        else{
            console_print(id, "*** No known team by that name. ***")
            return PLUGIN_HANDLED
        }
    }
    else if(target[0] == '#'){  //If trying to give a player(userid) money
        new userid = str_to_num(target[1])
        players[0] = find_player("k", userid)
    }
    else{  // else search for matching name to try and give money
        players[0] = find_player("bl", target)
    }
    
    if(players[0] == 0){  //If no target(s) could be found
        console_print(id, "*** No target(s) could be found. ***")
        return PLUGIN_HANDLED
    }
    else 
        give_money(players, str_to_num(ammount))
    
    return PLUGIN_HANDLED
}


public give_money(players[], ammount)
{
    new i
    while(players[i]){
        if(money_total[players[i]]){
            money_total[players[i]] += ammount // Keep track of current total
            send_moneymsg(players[i],ammount,1) // send money msg of current total
        }
        else if( (cs_get_user_money(players[i]) + ammount) >= MONEY_TIER){
            money_total[players[i]] = cs_get_user_money(players[i]) + ammount // Keep track of current total
            send_moneymsg(players[i],ammount,1) // send money msg of current total
        }
        else{
            ammount += cs_get_user_money(players[i])
            cs_set_user_money(players[i],ammount,1)
            money_total[players[i]] = 0
        }
        
        ++i
    }
}

public _cs_get_user_money_ul(plug,param) {
    if(param != 1)
        return PLUGIN_HANDLED
    
    new id = get_param(1)
    
    
    if (id < 1 || id > get_maxplayers()) {
        log_error(AMX_ERR_NATIVE, "Player out of range (%d)", id)
        return PLUGIN_HANDLED
        } else {
        if (!is_user_connected(id)) {
            log_error(AMX_ERR_NATIVE, "Invalid player %d", id)
            return PLUGIN_HANDLED
        }
    }
    
    if(money_total[id] < MONEY_TIER) {
        return cs_get_user_money(id)
    }
    else {
        return money_total[id]
    }
    
    return PLUGIN_HANDLED
    
}

public _cs_set_user_money_ul(plug,param) {
    if(param != 2 && param != 3 )
        return PLUGIN_HANDLED
    
    new id = get_param(1)
    
    if (id < 1 || id > get_maxplayers()) {
        log_error(AMX_ERR_NATIVE, "Player out of range (%d)", id)
        return PLUGIN_HANDLED
        } else {
        if (!is_user_connected(id)) {
            log_error(AMX_ERR_NATIVE, "Invalid player %d", id)
            return PLUGIN_HANDLED
        }
    }
    
    new ammount = get_param(2)
    
    if(ammount >= MONEY_TIER){
        new change = ammount - money_total[id]
        money_total[id] = ammount
        send_moneymsg(id,change,get_param(3))
    }
    else{
        if (ammount < 0) ammount = 0
        cs_set_user_money(id,ammount,get_param(3))
        money_total[id] = 0
    }
    return PLUGIN_HANDLED    
}

public plugin_natives() {
    register_library("money_ul")
    register_native("cs_get_user_money_ul","_cs_get_user_money_ul")
    register_native("cs_set_user_money_ul","_cs_set_user_money_ul")
}
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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goeslegendary
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Joined: 14 Sep 2018, 23:35
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Location: Timisoara
Has thanked: 4 times

24 Jan 2020, 21:06

aceasi problema, imi incepe cu 850, a doua runda 0, in hud, exact ca inainte!
maybe there are no goodbyes..
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