Code: Select all
#include <amxmodx>
#include <fvault>
#include <cstrike>
#include <wm_play>
#define maxranks 30
#define maxlevels 50
#define xPrefix "XP System"
#define RANKS_Soldat 0
#define RANKS_Fruntas 1
#define RANKS_Caporal armata clasa a III-a 2
#define RANKS_Caporal armata clasa a II-a 3
#define RANKS_Caporal armata clasa I 4
#define RANKS_Sergent 5
#define RANKS_Sergent-major 6
#define RANKS_Plutonier 7
#define RANKS_Plutonier-major 8
#define RANKS_Plutonier-adjutant 9
#define RANKS_Plutonier-adjutant principal 10
#define RANKS_Maistru militar cl. V 11
#define RANKS_Maistru militar cl. IV 12
#define RANKS_Maistru militar cl. III 13
#define RANKS_Maistru militar cl. II 14
#define RANKS_Maistru militar cl. I 15
#define RANKS_Maistru militar principal 16
#define RANKS_Sublocotenent 17
#define RANKS_Locotenent 18
#define RANKS_Locotenent major 19
#define RANKS_Capitan 20
#define RANKS_Maior 21
#define RANKS_Locotenent-colonel 22
#define RANKS_Colonel 23
#define RANKS_General-maior 24
#define RANKS_General de brigada 25
#define RANKS_General-locotenent 26
#define RANKS_General de divizie 27
#define RANKS_General-maior 28
#define RANKS_General-Server 29
new const VERSION[] = "1.1"
new SzMaxPlayers, SzSayText;
new playerPrefix,rankLevelBonus,rankSaveType;
new const db_save[] = "cs_rank_system"
new level[33], xp[33], rank[33], g_status_sync
new SzGTeam[3][] = {
"Spectator",
"Terrorist",
"Counter-Terrorist"
}
new const xp_num[maxlevels+1] =
{
15, 70, 150, 250, 350, 450, 550, 650, 750, 850, 950, 1050, 1150, 1250, 1350, 1450, 1550, 1650,
1750, 1850, 1950, 2050, 2150, 2250, 2350, 2450, 2550,2650, 2750, 2850, 2950, 3050, 3150, 3250, 3350, 3450, 3550, 3650,
3750, 3850, 3950, 4050, 4150, 4250, 4350, 4450, 4550, 4650, 4750, 5000
}
new const ranks_names[maxranks][]=
{
"Soldat",
"Fruntas",
"Caporal armata clasa a III-a",
"Caporal armata clasa a II-a",
"Caporal armata clasa I",
"Sergent",
"Sergent-major",
"Plutonier",
"Plutonier-major",
"Plutonier-adjutant",
"Plutonier-adjutant principal",
"Maistru militar cl. V",
"Maistru militar cl. IV",
"Maistru militar cl. III",
"Maistru militar cl. II"
"Maistru militar cl. I"
"Maistru militar principal"
"Sublocotenent"
"Locotenent"
"Locotenent major"
"Capitan"
"Maior"
"Locotenent-colonel"
"Colonel"
"General-maior"
"General de brigada"
"General-locotenent"
"General de divizie"
"General-maior"
"General-Server"
}
public plugin_init()
{
register_plugin("XP + LEVEL + RANK SYSTEM", VERSION, AUTHOR)
// system of xp+lvl+rank
playerPrefix = register_cvar("Player Prefix", "1") //1-Prefix by RANK, 2-Prefix by LEVEL
rankLevelBonus = register_cvar("Level Up Bonus", "10000") // Amount of money when passing level.
rankSaveType = register_cvar("XP Save Type", "2") // 1 - IP || 2 - Nick || 3 - SteamID
register_cvar("XPLvlRankSystem", VERSION, FCVAR_SERVER | FCVAR_SPONLY ) //Search for variable on Gametracker.com
register_event("StatusValue", "showStatus", "be", "1=2", "2!0")
register_event("StatusValue", "hideStatus", "be", "1=1", "2=0")
register_clcmd("say", "hook_say");
register_clcmd("say_team", "hook_say_team");
register_dictionary("cs_rank_system.txt");
SzSayText = get_user_msgid ("SayText");
SzMaxPlayers = get_maxplayers();
register_message(SzSayText, "MsgDuplicate");
g_status_sync = CreateHudSyncObj()
}
/*----------------------------------------------------------------------------------------------------------------
-HUD OF THE GAME
----------------------------------------------------------------------------------------------------------------*/
public hud_status(id)
{
if(!is_user_alive(id) || !is_user_connected(id) )
return;
if(level[id] >= maxlevels)
{
static r, g, b; r = random_num(0, 255), g = random_num(0, 255), b = random_num(0, 255);
set_hudmessage(r, g, b, 0.80, -1.0, 0, 1.0, 1.1, 0.0, 0.0, -1)
show_hudmessage(id,"» Level: %d/%d^n» Rank: %s^n» XP: %d/%d", level[id], maxlevels, ranks_names[rank[id]], xp[id], xp[id])
}
else
{
set_hudmessage(255, 255, 255, 0.80, -1.0, 0, 1.0, 1.1, 0.0, 0.0, -1)
show_hudmessage(id,"» Level: %d/%d^n» Rank: %s^n» XP: %d/%d", level[id], maxlevels, ranks_names[rank[id]], xp[id], xp_num[level[id]])
}
}
/*----------------------------------------------------------------------------------------------------------------
-CHAT PREFIX
----------------------------------------------------------------------------------------------------------------*/
public MsgDuplicate(id){ return PLUGIN_HANDLED; }
public hook_say(id)
{
new SzMessages[192], SzName[32];
new SzAlive = is_user_alive(id);
read_args(SzMessages, 191);
remove_quotes(SzMessages);
get_user_name(id, SzName, 31);
if(!is_valid_msg(SzMessages))
return PLUGIN_CONTINUE;
switch(get_pcvar_num(playerPrefix))
{
case 1 :(SzAlive ? format(SzMessages, 191, "^4[%s] ^3%s : ^1%s", ranks_names[rank[id]], SzName, SzMessages) : format(SzMessages, 191, "^1*DEAD* ^4[%s] ^3%s : ^1%s", ranks_names[rank[id]], SzName, SzMessages));
case 2 :(SzAlive ? format(SzMessages, 191, "^4[Level %d] ^3%s : ^1%s", level[id], SzName, SzMessages) : format(SzMessages, 191, "^1*DEAD* ^4[Level %d] ^3%s : ^1%s", level[id], SzName, SzMessages));
}
for(new i = 1; i <= SzMaxPlayers; i++)
{
if(!is_user_connected(i))
continue;
message_begin(MSG_ONE, get_user_msgid("SayText"), {0, 0, 0}, i);
write_byte(id);
write_string(SzMessages);
message_end();
}
return PLUGIN_CONTINUE;
}
public hook_say_team(id)
{
new SzMessages[192], SzName[32];
new SzAlive = is_user_alive(id);
new SzGetTeam = get_user_team(id);
read_args(SzMessages, 191);
remove_quotes(SzMessages);
get_user_name(id, SzName, 31);
if(!is_valid_msg(SzMessages))
return PLUGIN_CONTINUE;
switch(get_pcvar_num(playerPrefix))
{
case 1 : (SzAlive ? format(SzMessages, 191, "^1(%s) ^4[%s] ^3%s : ^1%s", SzGTeam[SzGetTeam], ranks_names[rank[id]], SzName, SzMessages) : format(SzMessages, 191, "^1*DEAD* ^1(%s) ^4[%s] ^3%s : ^1%s", SzGTeam[SzGetTeam], ranks_names[rank[id]], SzName, SzMessages));
case 2 : (SzAlive ? format(SzMessages, 191, "^1(%s) ^4[Level %d] ^3%s : ^1%s", SzGTeam[SzGetTeam], level[id], SzName, SzMessages) : format(SzMessages, 191, "^1*DEAD* ^1(%s) ^4[Level %d] ^3%s : ^1%s", SzGTeam[SzGetTeam], level[id], SzName, SzMessages));
}
for(new i = 1; i <= SzMaxPlayers; i++)
{
if(!is_user_connected(i))
continue;
if(get_user_team(i) != SzGetTeam)
continue;
message_begin(MSG_ONE, get_user_msgid("SayText"), {0, 0, 0}, i);
write_byte(id);
write_string(SzMessages);
message_end();
}
return PLUGIN_CONTINUE;
}
bool:is_valid_msg(const SzMessages[])
{
if( SzMessages[0] == '@'
|| !strlen(SzMessages)){ return false; }
return true;
}
/*----------------------------------------------------------------------------------------------------------------
-EVENT TO ADD XP
----------------------------------------------------------------------------------------------------------------*/
public client_death(killer, victim, weapon, hitplace)
{
new victim_name[32]
get_user_name(victim, victim_name, charsmax(victim_name))
new killer_team = get_user_team(killer)
new victim_team = get_user_team(victim)
//NORMAL KILL
if((killer != victim) && !(killer_team == victim_team) && !(hitplace == HIT_HEAD) && !(weapon == CSW_HEGRENADE) && !(weapon == CSW_KNIFE))
{
xp[killer]++
client_print_color(killer, "!g[%s] %L", xPrefix, LANG_PLAYER, "MSG_NORMAL_KILL", victim_name)
}
//HEADSHOT
if(hitplace == HIT_HEAD && !(weapon == CSW_KNIFE) && !(killer_team == victim_team))
{
xp[killer]+=3
client_print_color(killer, "!g[%s] %L", xPrefix, LANG_PLAYER, "MSG_HEADSHOT_KILL", victim_name)
}
//KNIFE KILL
if(weapon == CSW_KNIFE && !(hitplace == HIT_HEAD) && !(killer_team == victim_team))
{
xp[killer]+=5
client_print_color(killer, "!g[%s] %L", xPrefix, LANG_PLAYER, "MSG_KNIFE_KILL", victim_name)
}
//KNIFE + HEADSHOT
if(weapon == CSW_KNIFE && (hitplace == HIT_HEAD) && !(killer_team == victim_team))
{
xp[killer]+=7
client_print_color(killer, "!g[%s] %L", xPrefix, LANG_PLAYER, "MSG_KNIFE_HEAD_KILL", victim_name)
}
//GRENADE KILL
if(weapon == CSW_HEGRENADE && (killer != victim) && !(killer_team == victim_team))
{
xp[killer]+=5
client_print_color(killer, "!g[%s] %L", xPrefix, LANG_PLAYER, "MSG_GRENADE_KILL", victim_name)
}
//SUICIDE
if(killer == victim)
{
xp[killer]-=2
client_print_color(killer, "!g[%s] %L", xPrefix, LANG_PLAYER, "MSG_SUICIDE")
}
//TEAM KILL
if(killer != victim && (killer_team == victim_team))
{
xp[killer]-=10
client_print_color(killer, "!g[%s] %L", xPrefix, LANG_PLAYER, "MSG_TEAM_KILL")
}
check_level(killer, 1)
save_data(killer)
}
/*----------------------------------------------------------------------------------------------------------------
-CHECK LEVEL OF ADD ++
----------------------------------------------------------------------------------------------------------------*/
public check_level(id, sound)
{
if(!is_user_connected(id))
return PLUGIN_HANDLED;
new name[32]; get_user_name(id, name, 31)
if(level[id] < maxlevels)
{
while(xp[id] >= xp_num[level[id]])
{
level[id]++
if(sound)
{
if(level[id] == maxlevels)
{
client_print_color(id, "!g[%s] %L", xPrefix, LANG_PLAYER, "MSG_MAXLVL_ID", level[id])
client_print_color(0, "!g[%s] %L",xPrefix, LANG_PLAYER, "MSG_MAXLVL_ALL", name, level[id])
client_cmd(0, "spk ambience/wolfhowl02.wav")
return PLUGIN_HANDLED
}
client_print_color(id,"!g[%s] %L",xPrefix,LANG_PLAYER, "MSG_RAISE_LEVEL_ID", get_pcvar_num(rankLevelBonus))
client_print_color(0, "!g[%s] %L",xPrefix,LANG_PLAYER, "MSG_RAISE_LEVEL_ALL", name, get_pcvar_num(rankLevelBonus))
cs_set_user_money(id, cs_get_user_money(id) + get_pcvar_num(rankLevelBonus))
client_cmd(0, "spk ambience/lv_fruit1.wav")
set_ranks(id)
}
}
}
// Bug Preventions... (Back to top)
if(level[id] == maxlevels && xp[id] > xp_num[level[id]-1])
{
xp[id] = xp_num[level[id]-1]
save_data(id)
}
if(level[id] >= maxlevels)
{
level[id] = maxlevels
xp[id] = xp_num[level[id]-1]
save_data(id)
}
return PLUGIN_HANDLED
}
/*----------------------------------------------------------------------------------------------------------------
-SET THE RANK POSITION
----------------------------------------------------------------------------------------------------------------*/
public set_ranks(id)
{
if(level[id] <= 2) rank[id] = RANKS_Soldat
if(level[id] >= 2) rank[id] = RANKS_Fruntas
if(level[id] >= 5) rank[id] = RANKS_Caporal armata clasa a III-a
if(level[id] >= 8) rank[id] = RANKS_Caporal armata clasa a II-a
if(level[id] >= 11) rank[id] = RANKS_Caporal armata clasa I
if(level[id] >= 14) rank[id] = RANKS_Sergent
if(level[id] >= 17) rank[id] = RANKS_Sergent-major
if(level[id] >= 20) rank[id] = RANKS_Plutonier
if(level[id] >= 23) rank[id] = RANKS_Plutonier-major
if(level[id] >= 26) rank[id] = RANKS_Plutonier-adjutant
if(level[id] >= 29) rank[id] = RANKS_Plutonier-adjutant principal
if(level[id] >= 32) rank[id] = RANKS_Maistru militar cl. V
if(level[id] >= 33) rank[id] = RANKS_Maistru militar cl. IV
if(level[id] >= 36) rank[id] = RANKS_Maistru militar cl. III
if(level[id] >= 39) rank[id] = RANKS_Maistru militar cl. II
if(level[id] >= 40) rank[id] = RANKS_Maistru militar cl. I
if(level[id] >= 43) rank[id] = RANKS_Maistru militar principal
if(level[id] >= 44) rank[id] = RANKS_Sublocotenent
if(level[id] >= 48) rank[id] = RANKS_Locotenent
if(level[id] >= 50) rank[id] = RANKS_Locotenent major
if(level[id] >= 53) rank[id] = RANKS_Capitan
if(level[id] >= 55) rank[id] = RANKS_Maior
if(level[id] >= 57) rank[id] = RANKS_Locotenent-colonel
if(level[id] >= 62) rank[id] = RANKS_Colonel
if(level[id] >= 68) rank[id] = RANKS_General-maior
if(level[id] >= 75) rank[id] = RANKS_General de brigada
if(level[id] >= 85) rank[id] = RANKS_General-locotenent
if(level[id] >= 100) rank[id] = RANKS_General de divizie
if(level[id] >= 115) rank[id] = RANKS_General-maior
if(level[id] >= 130) rank[id] = RANKS_General-Server
}
/*----------------------------------------------------------------------------------------------------------------
-SAVE LEVEL, XP AND RANK
----------------------------------------------------------------------------------------------------------------*/
public save_data(id)
{
if(!is_user_connected(id))
return PLUGIN_HANDLED;
new auth[40], data[50]
switch(get_pcvar_num(rankSaveType))
{
case 1: get_user_ip(id, auth, charsmax(auth), 1)
case 2: get_user_name(id, auth, charsmax(auth))
case 3: get_user_authid(id, auth, charsmax(auth))
}
formatex(data, charsmax(data), "%d %d", level[id], xp[id])
fvault_pset_data(db_save, auth, data)
return PLUGIN_HANDLED;
}
/*----------------------------------------------------------------------------------------------------------------
-LOAD DATA
----------------------------------------------------------------------------------------------------------------*/
public client_authorized(id)
{
new auth[40], data[50], x1[10], x2[10]
switch(get_pcvar_num(rankSaveType))
{
case 1: get_user_ip(id, auth, charsmax(auth), 1)
case 2: get_user_name(id, auth, charsmax(auth))
case 3: get_user_authid(id, auth, charsmax(auth))
}
fvault_get_data(db_save, auth, data, charsmax(data))
parse(data, x1, charsmax(x1), x2, charsmax(x2))
level[id] = str_to_num(x1)
xp[id] = str_to_num(x2)
set_task(2.0, "set_ranks", id)
check_level(id, 0)
set_task(1.1, "hud_status", id, _, _, "b")
}
/*----------------------------------------------------------------------------------------------------------------
-SHOW XP BY LOOKING AT THE PERSON
----------------------------------------------------------------------------------------------------------------*/
public showStatus(id)
{
if(!is_user_bot(id) && is_user_connected(id))
{
new name[32], pid = read_data(2)
get_user_name(pid, name, 31)
new xxx = get_user_team(id)
new xxx2 = get_user_team(pid)
static r, g, b;
r = random_num(0, 255), g = random_num(0, 255), b = random_num(0, 255);
if (xxx == xxx2) // friend
{
set_hudmessage(r, g, b, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1)
ShowSyncHudMsg(id, g_status_sync, "Name: %s^nRank: %s^nLevel: %d^nXP: %d/%d", name, ranks_names[rank[pid]], level[pid], xp[pid], xp_num[level[pid]])
}
}
}
public hideStatus(id)
{
ClearSyncHud(id, g_status_sync)
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1046\\ f0\\ fs16 \n\\ par }
*/
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang16393\\ f0\\ fs16 \n\\ par }
*/
Si asta e cel original daca ajuta cu ceva
Code: Select all
#include <amxmodx>
#include <fvault>
#include <cstrike>
#include <wm_play>
#define maxranks 15
#define maxlevels 50
#define xPrefix "XP System"
#define RANKS_Noobest 0
#define RANKS_Noob 1
#define RANKS_Newbiee 2
#define RANKS_Easy 3
#define RANKS_Normal 4
#define RANKS_Hard 5
#define RANKS_Expert 6
#define RANKS_SuperExpert 7
#define RANKS_Specialist 8
#define RANKS_Leader 9
#define RANKS_Mayor 10
#define RANKS_Pro 11
#define RANKS_SuperPro 12
#define RANKS_Heroic 13
#define RANKS_God 14
new const VERSION[] = "1.1"
new SzMaxPlayers, SzSayText;
new playerPrefix,rankLevelBonus,rankSaveType;
new const db_save[] = "cs_rank_system"
new level[33], xp[33], rank[33], g_status_sync
new SzGTeam[3][] = {
"Spectator",
"Terrorist",
"Counter-Terrorist"
}
new const xp_num[maxlevels+1] =
{
15, 70, 150, 250, 350, 450, 550, 650, 750, 850, 950, 1050, 1150, 1250, 1350, 1450, 1550, 1650,
1750, 1850, 1950, 2050, 2150, 2250, 2350, 2450, 2550,2650, 2750, 2850, 2950, 3050, 3150, 3250, 3350, 3450, 3550, 3650,
3750, 3850, 3950, 4050, 4150, 4250, 4350, 4450, 4550, 4650, 4750, 5000
}
new const ranks_names[maxranks][]=
{
"Noobest",
"Noob",
"Newbiee",
"Easy",
"Normal",
"Hard",
"Expert",
"SuperExpert",
"Specialist",
"Leader",
"Mayor",
"Pro",
"SuperPro",
"Heroic",
"God"
}
public plugin_init()
{
register_plugin("XP + LEVEL + RANK SYSTEM", VERSION, AUTHOR)
// system of xp+lvl+rank
playerPrefix = register_cvar("Player Prefix", "1") //1-Prefix by RANK, 2-Prefix by LEVEL
rankLevelBonus = register_cvar("Level Up Bonus", "10000") // Amount of money when passing level.
rankSaveType = register_cvar("XP Save Type", "2") // 1 - IP || 2 - Nick || 3 - SteamID
register_cvar("XPLvlRankSystem", VERSION, FCVAR_SERVER | FCVAR_SPONLY ) //Search for variable on Gametracker.com
register_event("StatusValue", "showStatus", "be", "1=2", "2!0")
register_event("StatusValue", "hideStatus", "be", "1=1", "2=0")
register_clcmd("say", "hook_say");
register_clcmd("say_team", "hook_say_team");
register_dictionary("cs_rank_system.txt");
SzSayText = get_user_msgid ("SayText");
SzMaxPlayers = get_maxplayers();
register_message(SzSayText, "MsgDuplicate");
g_status_sync = CreateHudSyncObj()
}
/*----------------------------------------------------------------------------------------------------------------
-HUD OF THE GAME
----------------------------------------------------------------------------------------------------------------*/
public hud_status(id)
{
if(!is_user_alive(id) || !is_user_connected(id) )
return;
if(level[id] >= maxlevels)
{
static r, g, b; r = random_num(0, 255), g = random_num(0, 255), b = random_num(0, 255);
set_hudmessage(r, g, b, 0.80, -1.0, 0, 1.0, 1.1, 0.0, 0.0, -1)
show_hudmessage(id,"» Level: %d/%d^n» Rank: %s^n» XP: %d/%d", level[id], maxlevels, ranks_names[rank[id]], xp[id], xp[id])
}
else
{
set_hudmessage(255, 255, 255, 0.80, -1.0, 0, 1.0, 1.1, 0.0, 0.0, -1)
show_hudmessage(id,"» Level: %d/%d^n» Rank: %s^n» XP: %d/%d", level[id], maxlevels, ranks_names[rank[id]], xp[id], xp_num[level[id]])
}
}
/*----------------------------------------------------------------------------------------------------------------
-CHAT PREFIX
----------------------------------------------------------------------------------------------------------------*/
public MsgDuplicate(id){ return PLUGIN_HANDLED; }
public hook_say(id)
{
new SzMessages[192], SzName[32];
new SzAlive = is_user_alive(id);
read_args(SzMessages, 191);
remove_quotes(SzMessages);
get_user_name(id, SzName, 31);
if(!is_valid_msg(SzMessages))
return PLUGIN_CONTINUE;
switch(get_pcvar_num(playerPrefix))
{
case 1 :(SzAlive ? format(SzMessages, 191, "^4[%s] ^3%s : ^1%s", ranks_names[rank[id]], SzName, SzMessages) : format(SzMessages, 191, "^1*DEAD* ^4[%s] ^3%s : ^1%s", ranks_names[rank[id]], SzName, SzMessages));
case 2 :(SzAlive ? format(SzMessages, 191, "^4[Level %d] ^3%s : ^1%s", level[id], SzName, SzMessages) : format(SzMessages, 191, "^1*DEAD* ^4[Level %d] ^3%s : ^1%s", level[id], SzName, SzMessages));
}
for(new i = 1; i <= SzMaxPlayers; i++)
{
if(!is_user_connected(i))
continue;
message_begin(MSG_ONE, get_user_msgid("SayText"), {0, 0, 0}, i);
write_byte(id);
write_string(SzMessages);
message_end();
}
return PLUGIN_CONTINUE;
}
public hook_say_team(id)
{
new SzMessages[192], SzName[32];
new SzAlive = is_user_alive(id);
new SzGetTeam = get_user_team(id);
read_args(SzMessages, 191);
remove_quotes(SzMessages);
get_user_name(id, SzName, 31);
if(!is_valid_msg(SzMessages))
return PLUGIN_CONTINUE;
switch(get_pcvar_num(playerPrefix))
{
case 1 : (SzAlive ? format(SzMessages, 191, "^1(%s) ^4[%s] ^3%s : ^1%s", SzGTeam[SzGetTeam], ranks_names[rank[id]], SzName, SzMessages) : format(SzMessages, 191, "^1*DEAD* ^1(%s) ^4[%s] ^3%s : ^1%s", SzGTeam[SzGetTeam], ranks_names[rank[id]], SzName, SzMessages));
case 2 : (SzAlive ? format(SzMessages, 191, "^1(%s) ^4[Level %d] ^3%s : ^1%s", SzGTeam[SzGetTeam], level[id], SzName, SzMessages) : format(SzMessages, 191, "^1*DEAD* ^1(%s) ^4[Level %d] ^3%s : ^1%s", SzGTeam[SzGetTeam], level[id], SzName, SzMessages));
}
for(new i = 1; i <= SzMaxPlayers; i++)
{
if(!is_user_connected(i))
continue;
if(get_user_team(i) != SzGetTeam)
continue;
message_begin(MSG_ONE, get_user_msgid("SayText"), {0, 0, 0}, i);
write_byte(id);
write_string(SzMessages);
message_end();
}
return PLUGIN_CONTINUE;
}
bool:is_valid_msg(const SzMessages[])
{
if( SzMessages[0] == '@'
|| !strlen(SzMessages)){ return false; }
return true;
}
/*----------------------------------------------------------------------------------------------------------------
-EVENT TO ADD XP
----------------------------------------------------------------------------------------------------------------*/
public client_death(killer, victim, weapon, hitplace)
{
new victim_name[32]
get_user_name(victim, victim_name, charsmax(victim_name))
new killer_team = get_user_team(killer)
new victim_team = get_user_team(victim)
//NORMAL KILL
if((killer != victim) && !(killer_team == victim_team) && !(hitplace == HIT_HEAD) && !(weapon == CSW_HEGRENADE) && !(weapon == CSW_KNIFE))
{
xp[killer]++
client_print_color(killer, "!g[%s] %L", xPrefix, LANG_PLAYER, "MSG_NORMAL_KILL", victim_name)
}
//HEADSHOT
if(hitplace == HIT_HEAD && !(weapon == CSW_KNIFE) && !(killer_team == victim_team))
{
xp[killer]+=3
client_print_color(killer, "!g[%s] %L", xPrefix, LANG_PLAYER, "MSG_HEADSHOT_KILL", victim_name)
}
//KNIFE KILL
if(weapon == CSW_KNIFE && !(hitplace == HIT_HEAD) && !(killer_team == victim_team))
{
xp[killer]+=5
client_print_color(killer, "!g[%s] %L", xPrefix, LANG_PLAYER, "MSG_KNIFE_KILL", victim_name)
}
//KNIFE + HEADSHOT
if(weapon == CSW_KNIFE && (hitplace == HIT_HEAD) && !(killer_team == victim_team))
{
xp[killer]+=7
client_print_color(killer, "!g[%s] %L", xPrefix, LANG_PLAYER, "MSG_KNIFE_HEAD_KILL", victim_name)
}
//GRENADE KILL
if(weapon == CSW_HEGRENADE && (killer != victim) && !(killer_team == victim_team))
{
xp[killer]+=5
client_print_color(killer, "!g[%s] %L", xPrefix, LANG_PLAYER, "MSG_GRENADE_KILL", victim_name)
}
//SUICIDE
if(killer == victim)
{
xp[killer]-=2
client_print_color(killer, "!g[%s] %L", xPrefix, LANG_PLAYER, "MSG_SUICIDE")
}
//TEAM KILL
if(killer != victim && (killer_team == victim_team))
{
xp[killer]-=10
client_print_color(killer, "!g[%s] %L", xPrefix, LANG_PLAYER, "MSG_TEAM_KILL")
}
check_level(killer, 1)
save_data(killer)
}
/*----------------------------------------------------------------------------------------------------------------
-CHECK LEVEL OF ADD ++
----------------------------------------------------------------------------------------------------------------*/
public check_level(id, sound)
{
if(!is_user_connected(id))
return PLUGIN_HANDLED;
new name[32]; get_user_name(id, name, 31)
if(level[id] < maxlevels)
{
while(xp[id] >= xp_num[level[id]])
{
level[id]++
if(sound)
{
if(level[id] == maxlevels)
{
client_print_color(id, "!g[%s] %L", xPrefix, LANG_PLAYER, "MSG_MAXLVL_ID", level[id])
client_print_color(0, "!g[%s] %L",xPrefix, LANG_PLAYER, "MSG_MAXLVL_ALL", name, level[id])
client_cmd(0, "spk ambience/wolfhowl02.wav")
return PLUGIN_HANDLED
}
client_print_color(id,"!g[%s] %L",xPrefix,LANG_PLAYER, "MSG_RAISE_LEVEL_ID", get_pcvar_num(rankLevelBonus))
client_print_color(0, "!g[%s] %L",xPrefix,LANG_PLAYER, "MSG_RAISE_LEVEL_ALL", name, get_pcvar_num(rankLevelBonus))
cs_set_user_money(id, cs_get_user_money(id) + get_pcvar_num(rankLevelBonus))
client_cmd(0, "spk ambience/lv_fruit1.wav")
set_ranks(id)
}
}
}
// Bug Preventions... (Back to top)
if(level[id] == maxlevels && xp[id] > xp_num[level[id]-1])
{
xp[id] = xp_num[level[id]-1]
save_data(id)
}
if(level[id] >= maxlevels)
{
level[id] = maxlevels
xp[id] = xp_num[level[id]-1]
save_data(id)
}
return PLUGIN_HANDLED
}
/*----------------------------------------------------------------------------------------------------------------
-SET THE RANK POSITION
----------------------------------------------------------------------------------------------------------------*/
public set_ranks(id)
{
if(level[id] <= 2) rank[id] = RANKS_Noobest
if(level[id] >= 2) rank[id] = RANKS_Noob
if(level[id] >= 5) rank[id] = RANKS_Newbiee
if(level[id] >= 8) rank[id] = RANKS_Easy
if(level[id] >= 11) rank[id] = RANKS_Normal
if(level[id] >= 14) rank[id] = RANKS_Hard
if(level[id] >= 17) rank[id] = RANKS_Expert
if(level[id] >= 20) rank[id] = RANKS_SuperExpert
if(level[id] >= 23) rank[id] = RANKS_Specialist
if(level[id] >= 26) rank[id] = RANKS_Leader
if(level[id] >= 29) rank[id] = RANKS_Mayor
if(level[id] >= 32) rank[id] = RANKS_Pro
if(level[id] >= 33) rank[id] = RANKS_SuperPro
if(level[id] >= 36) rank[id] = RANKS_Heroic
if(level[id] >= 43) rank[id] = RANKS_God
}
/*----------------------------------------------------------------------------------------------------------------
-SAVE LEVEL, XP AND RANK
----------------------------------------------------------------------------------------------------------------*/
public save_data(id)
{
if(!is_user_connected(id))
return PLUGIN_HANDLED;
new auth[40], data[50]
switch(get_pcvar_num(rankSaveType))
{
case 1: get_user_ip(id, auth, charsmax(auth), 1)
case 2: get_user_name(id, auth, charsmax(auth))
case 3: get_user_authid(id, auth, charsmax(auth))
}
formatex(data, charsmax(data), "%d %d", level[id], xp[id])
fvault_pset_data(db_save, auth, data)
return PLUGIN_HANDLED;
}
/*----------------------------------------------------------------------------------------------------------------
-LOAD DATA
----------------------------------------------------------------------------------------------------------------*/
public client_authorized(id)
{
new auth[40], data[50], x1[10], x2[10]
switch(get_pcvar_num(rankSaveType))
{
case 1: get_user_ip(id, auth, charsmax(auth), 1)
case 2: get_user_name(id, auth, charsmax(auth))
case 3: get_user_authid(id, auth, charsmax(auth))
}
fvault_get_data(db_save, auth, data, charsmax(data))
parse(data, x1, charsmax(x1), x2, charsmax(x2))
level[id] = str_to_num(x1)
xp[id] = str_to_num(x2)
set_task(2.0, "set_ranks", id)
check_level(id, 0)
set_task(1.1, "hud_status", id, _, _, "b")
}
/*----------------------------------------------------------------------------------------------------------------
-SHOW XP BY LOOKING AT THE PERSON
----------------------------------------------------------------------------------------------------------------*/
public showStatus(id)
{
if(!is_user_bot(id) && is_user_connected(id))
{
new name[32], pid = read_data(2)
get_user_name(pid, name, 31)
new xxx = get_user_team(id)
new xxx2 = get_user_team(pid)
static r, g, b;
r = random_num(0, 255), g = random_num(0, 255), b = random_num(0, 255);
if (xxx == xxx2) // friend
{
set_hudmessage(r, g, b, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1)
ShowSyncHudMsg(id, g_status_sync, "Name: %s^nRank: %s^nLevel: %d^nXP: %d/%d", name, ranks_names[rank[pid]], level[pid], xp[pid], xp_num[level[pid]])
}
}
}
public hideStatus(id)
{
ClearSyncHud(id, g_status_sync)
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1046\\ f0\\ fs16 \n\\ par }
*/
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang16393\\ f0\\ fs16 \n\\ par }
*/