si la el urmatoare cvars
cum are cel pentru player
fs_sk_damage
la cel petnjru vip sa fie fs_vipsk_damge, si prin el sa setez smg-ul care sa l dea sk ul la vip
si pretu
fs_vipsk_price sa setez pretul
doar vip-ul sa aibe acces sa l cumpere.
cu mesaje ca si celeleate
"[ Furien Shop ] ai cumparat Super knife VIP"
"[ Furien Shop ] ai nevoie de membru vip sa poti cumpara acest item"
Code: Select all
/* Plugin generated by AMXX-Studio */
#include < amxmodx >
#include < amxmisc >
#include < hamsandwich >
#include < fun >
#include < cstrike >
#include < fakemeta >
//Like in C ;)
#pragma semicolon 1
//Take Damage
#define IsPlayer(%0) ( 1 <= %0 <= g_iMaxPlayers )
new g_iMaxPlayers;
//Prefix
new const szPrefix [ ] = "[ Furien Shop ]";
//Sound
new const PICK_GUN [ ] = "items/gunpickup2.wav";
//SK Models
new const SK [ ] [ ] =
{
"models/v_superknifeclasic.mdl",
"models/p_knife.mdl"
};
//Cvar's
new sk_price, he_t_price, he_ct_price, defuse_price, hp_price, ap_price;
new sk_damage, max_hp, max_ap;
//Bools
new bool: HasSK[ 33 ];
//Init
public plugin_init( )
{
register_plugin( "Furien Shop", "1.0", "Snow." );
//Open Shop
register_clcmd( "say", "Func_Say" );
register_clcmd( "say_team", "Func_Say" );
register_clcmd( "/shop", "CheckTeam" );
register_clcmd( "shop", "CheckTeam" );
//Cvar's
sk_price = register_cvar( "fs_sk_price", "10000" );
he_t_price = register_cvar( "fs_he_t_price", "3000" );
he_ct_price = register_cvar( "fs_he_ct_price", "6000" );
defuse_price = register_cvar( "fs_defuse_price", "500" );
hp_price = register_cvar( "fs_hp_price", "3000" );
ap_price = register_cvar( "fs_ap_price", "500" );
sk_damage = register_cvar( "fs_sk_damage", "2.0" );
max_hp = register_cvar( "fs_max_hp", "200" );
max_ap = register_cvar( "fs_max_ap", "300" );
//Ham's
RegisterHam( Ham_Killed, "player", "Ham_CBasePlayer_Killed_Post", true );
RegisterHam( Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1 );
RegisterHam( Ham_TakeDamage, "player", "Player_TakeDamage" );
//Curent Weapon
register_event ( "CurWeapon", "Current_Weapon", "be", "1=1" );
//Max Players
g_iMaxPlayers = get_maxplayers ( );
}
//Precache
public plugin_precache( )
{
static i;
for( i = 0 ; i < sizeof ( SK ); i++ )
precache_model( SK [ i ] );
precache_sound( PICK_GUN );
return PLUGIN_CONTINUE;
}
//Killed
public Ham_CBasePlayer_Killed_Post( id )
HasSK[ id ] = false;
//Spawn
public fwHamPlayerSpawnPost( id )
{
if( get_user_team(id) == 2 )
HasSK[ id ] = false;
}
//Put in Server
public client_putinserver( id )
HasSK[ id ] = false;
//Open Shop
public Func_Say( id )
{
new szSaid[ 192 ];
read_args( szSaid, sizeof( szSaid ) -1 );
remove_quotes( szSaid );
if( contain( szSaid, "shop" ) != -1 && !is_user_alive(id))
{
CheckTeam( id );
return 1;
}
else if( contain( szSaid, "shop" ) != -1 && is_user_alive(id))
CheckTeam( id );
return 0;
}
//Show Model
public Current_Weapon( id )
{
new weapon = get_user_weapon( id );
if( weapon == CSW_KNIFE )
{
if( HasSK[ id ] == true )
{
set_pev ( id, pev_viewmodel2, SK[ 0 ] );
set_pev ( id, pev_weaponmodel2, SK[ 1 ] );
}
}
}
//Damage
public Player_TakeDamage( iVictim, iInflictor, iAttacker, Float:fDamage )
{
if ( iInflictor == iAttacker && IsPlayer ( iAttacker ) && HasSK [ iAttacker ] )
{
SetHamParamFloat ( 4, fDamage * get_pcvar_float( sk_damage ) );
return HAM_HANDLED;
}
return HAM_IGNORED;
}
//Check Team Shop
public CheckTeam( id )
{
if( is_user_alive ( id ) )
{
if ( get_user_team ( id ) == 1 )
ShowMenu_T( id );
if ( get_user_team ( id ) == 2 )
ShowMenu_CT( id );
}
}
//T Shop
public ShowMenu_T( id )
{
new menu_t = menu_create( "\rFurien \yShop^n", "T_Menu" );
new iLine1 [ 200 ];
new iLine2 [ 200 ];
new iLine3 [ 200 ];
new iLine4 [ 200 ];
formatex( iLine1 , sizeof ( iLine1 ) -1 , "SuperKnife\R\y%i" , get_pcvar_num( sk_price ) );
formatex( iLine2 , sizeof ( iLine2 ) -1 , "He\R\y%i" , get_pcvar_num( he_t_price ) );
formatex( iLine3 , sizeof ( iLine3 ) -1 , "HP +50\R\y%i" , get_pcvar_num( hp_price ) );
formatex( iLine4 , sizeof ( iLine4 ) -1 , "AP +50\R\y%i" , get_pcvar_num( ap_price ) );
menu_additem( menu_t, iLine1, "1" );
menu_additem( menu_t, iLine2, "2" );
menu_additem( menu_t, iLine3, "3" );
menu_additem( menu_t, iLine4, "4" );
menu_setprop( menu_t, MPROP_EXIT, MEXIT_ALL );
menu_setprop( menu_t, MPROP_NOCOLORS, 1 );
menu_setprop( menu_t, MPROP_NUMBER_COLOR, "\y" );
menu_display( id, menu_t, 0 );
return PLUGIN_HANDLED;
}
public T_Menu( id, menu_t, item )
{
if( item == MENU_EXIT || get_user_team( id ) != 1 )
return PLUGIN_HANDLED;
new command[ 6 ], name[ 64 ], access, callback;
new price;
price = cs_get_user_money( id );
menu_item_getinfo( menu_t, item, access, command, sizeof command - 1, name, sizeof name - 1, callback );
switch(item)
{
case 0:
{
if( price >= get_pcvar_num( sk_price ) )
{
if ( !HasSK [ id ] )
{
//Get Money
cs_set_user_money( id, price - get_pcvar_num( sk_price ) );
//Pev SuperKnife
if( get_user_weapon( id ) == CSW_KNIFE )
{
set_pev ( id, pev_viewmodel2, SK[ 0 ] );
set_pev ( id, pev_weaponmodel2, SK[ 1 ] );
}
else
engclient_cmd( id, "weapon_knife" );
//Give SuperKnife
HasSK[ id ] = true;
//Sound
emit_sound( id, CHAN_ITEM, PICK_GUN, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
}
else
ColorChat( id, "^x04%s^x01 Ai deja^x03 SuperKnife !", szPrefix );
}
else
ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( sk_price ) );
}
case 1:
{
if( price >= get_pcvar_num( he_t_price ) )
{
if( ! user_has_weapon( id , CSW_HEGRENADE ) )
{
//Get Money
cs_set_user_money( id, price - get_pcvar_num( he_t_price ) );
//Give He
give_item( id, "weapon_hegrenade" );
}
else
ColorChat( id, "^x04%s^x01 Ai deja ^x03 He Grenade !", szPrefix );
}
else
ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( he_t_price ) );
}
case 2:
{
if( price >= get_pcvar_num( hp_price ) )
{
if( get_user_health( id ) < get_pcvar_num( max_hp ) )
{
//Get Money
cs_set_user_money( id, price - get_pcvar_num( hp_price ) );
//Give Health
set_user_health( id, get_user_health ( id ) + 50 );
//Sound
emit_sound( id, CHAN_ITEM, PICK_GUN, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
//Verify
if( get_user_health( id ) > get_pcvar_num( max_hp ) )
set_user_health( id, get_pcvar_num( max_hp ) );
}
else
ColorChat( id, "^x04%s^x01 Ai atins limita de^x03 %d HP !", szPrefix, get_pcvar_num( max_hp ) );
}
else
ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( hp_price ) );
}
case 3:
{
if( price >= get_pcvar_num( ap_price ) )
{
if( get_user_armor ( id ) < get_pcvar_num( max_ap ) )
{
//Get Money
cs_set_user_money( id, price - get_pcvar_num( ap_price ) );
//Give AP
set_user_armor( id, get_user_armor( id ) + 50 );
//Sound
emit_sound( id, CHAN_ITEM, PICK_GUN, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
//Verify
if( get_user_armor( id ) > get_pcvar_num( max_ap ) )
set_user_armor( id, get_pcvar_num( max_ap ) );
}
else
ColorChat( id, "^x04%s^x01 Ai atins limita de^x03 %d AP !", szPrefix, get_pcvar_num( max_ap ) );
}
else
ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( ap_price ) );
}
}
menu_destroy( menu_t );
return PLUGIN_HANDLED;
}
//CT Shop
public ShowMenu_CT( id )
{
new menu_ct = menu_create( "\rAnti-Furien \yShop^n", "CT_Menu" );
new iLine1 [ 200 ];
new iLine2 [ 200 ];
new iLine3 [ 200 ];
new iLine4 [ 200 ];
formatex( iLine1 , sizeof ( iLine1 ) -1 , "Defuse\R\y%i" , get_pcvar_num( defuse_price ) );
formatex( iLine2 , sizeof ( iLine2 ) -1 , "He\R\y%i" , get_pcvar_num( he_ct_price ) );
formatex( iLine3 , sizeof ( iLine3 ) -1 , "HP +50\R\y%i" , get_pcvar_num( hp_price ) );
formatex( iLine4 , sizeof ( iLine4 ) -1 , "AP +50\R\y%i" , get_pcvar_num( ap_price ) );
menu_additem( menu_ct, iLine1, "1" );
menu_additem( menu_ct, iLine2, "2" );
menu_additem( menu_ct, iLine3, "3" );
menu_additem( menu_ct, iLine4, "4" );
menu_setprop( menu_ct, MPROP_EXIT, MEXIT_ALL );
menu_setprop( menu_ct, MPROP_NOCOLORS, 1 );
menu_setprop( menu_ct, MPROP_NUMBER_COLOR, "\y" );
menu_display( id, menu_ct, 0 );
return PLUGIN_HANDLED;
}
public CT_Menu( id, menu_ct, item )
{
if( item == MENU_EXIT || get_user_team( id ) != 2 )
return PLUGIN_HANDLED;
new command[ 6 ], name[ 64 ], access, callback;
new price;
price = cs_get_user_money( id );
menu_item_getinfo( menu_ct, item, access, command, sizeof command - 1, name, sizeof name - 1, callback );
switch(item)
{
case 0:
{
if( price >= get_pcvar_num( defuse_price ) )
{
if ( !cs_get_user_defuse( id ) )
{
//Get Money
cs_set_user_money( id, price - get_pcvar_num( defuse_price ) );
//Give DefuseKit
cs_set_user_defuse( id,1 );
//Sound
emit_sound( id, CHAN_ITEM, PICK_GUN, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
}
else
ColorChat( id, "^x04%s^x01 Ai deja^x03 DefuseKIT !", szPrefix );
}
else
ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( defuse_price ) );
}
case 1:
{
if( price >= get_pcvar_num( he_ct_price ) )
{
if( ! user_has_weapon( id , CSW_HEGRENADE ) )
{
//Get Money
cs_set_user_money( id, price - get_pcvar_num( he_ct_price ) );
//Give He
give_item( id, "weapon_hegrenade" );
}
else
ColorChat( id, "^x04%s^x01 Ai deja^x03 He Grenade !", szPrefix );
}
else
ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( he_ct_price ) );
}
case 2:
{
if( price >= get_pcvar_num( hp_price ) )
{
if( get_user_health( id ) < get_pcvar_num( max_hp ) )
{
//Get Money
cs_set_user_money( id, price - get_pcvar_num( hp_price ) );
//Give Health
set_user_health ( id, get_user_health ( id ) + 50 );
//Sound
emit_sound( id, CHAN_ITEM, PICK_GUN, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
//Verify
if( get_user_health( id ) > get_pcvar_num( max_hp ) )
set_user_health( id, get_pcvar_num( max_hp ) );
}
else
ColorChat( id, "^x04%s^x01 Ai atins limita de^x03 %d HP !", szPrefix, get_pcvar_num( max_hp ) );
}
else
ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( hp_price ) );
}
case 3:
{
if( price >= get_pcvar_num( ap_price ) )
{
if( get_user_armor( id ) < get_pcvar_num( max_ap ) )
{
//Get Money
cs_set_user_money( id,price- get_pcvar_num( ap_price ) );
//Give AP
set_user_armor( id, get_user_armor( id ) + 50 );
//Sound
emit_sound( id, CHAN_ITEM, PICK_GUN, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
//Verify
if( get_user_armor( id ) > get_pcvar_num( max_ap ) )
set_user_armor( id, get_pcvar_num( max_ap ) );
}
else
ColorChat( id, "^x04%s^x01 Ai atins limita de^x03 %d AP !", szPrefix, get_pcvar_num( max_ap ) );
}
else
ColorChat( id, "^x04%s^x01 Nu ai destui^x03 bani!^x01 Ai nevoie de^x03 %d$ !", szPrefix, get_pcvar_num( ap_price ) );
}
}
menu_destroy( menu_ct );
return PLUGIN_HANDLED;
}
//Stock ColorChat
stock ColorChat( const id, const input[ ], any:... )
{
new count = 1, players[ 32 ];
static msg[ 191 ];
vformat( msg, 190, input, 3 );
replace_all( msg, 190, "!g", "^4" );
replace_all( msg, 190, "!y", "^1" );
replace_all( msg, 190, "!t", "^3" );
if( id ) players[ 0 ] = id;
else get_players( players, count, "ch" );
{
for( new i = 0; i < count; i++ )
{
if( is_user_connected( players[ i ] ) )
{
message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "SayText" ), _, players[ i ] );
write_byte( players[ i ] );
write_string( msg );
message_end( );
}
}
}
}