Modificare Plugin shop [Rezolvat]

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AlexandruD
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14 Feb 2020, 10:29

Salut , cum ar trebui modificat urmatorul plugin astfel incat cand cumperi Black Pack sa iti dea si 100 AP pe langa cutit?
| Afiseaza codul
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <engine>
#include <hamsandwich>
#include <fakemeta_util>

#define PLUGIN "Furien Shop"
#define VERSION "1.0"

#define AKCOST 9000
#define SKCOST 15000
#define BLACKPACKCOST 9000
#define ANTIFLASHCOST 9000
#define HECOST 3000
#define HPCOST 3000
#define APCOST 1000
#define DEFUSECOST 500
#define INCARCATORCOST 9000

#define BLACKPACKSPEED 800.0

#define MAX_HP		250
#define MAX_AP		300


#define Ham_Player_ResetMaxSpeed Ham_Item_PreFrame

enum {
	AK47GOLD,
	SUPERKNIFE,
	BLACKPACK
}

new const g_szKnifeModels[][] = {
	"models/fr_models/v_superknife.mdl",
	"models/fr_models/v_blackpack.mdl"
}
new const g_szAk47Models[][] = {
	"models/fr_models/v_ak47_gold.mdl",
	"models/fr_models/p_ak47_gold.mdl"
}
new bool:g_bHaveNoFlash[33];
new g_iWeapon[33];

new const szPickAmmoSound[] = "items/9mmclip1.wav";
new const szTag[] = "[BLACK.WATF.RO - SHOP]";	
new g_msgScreenFade;
public plugin_init() 
{
	register_plugin(PLUGIN, VERSION, "FaTzZu");
	
	register_clcmd("say shop", "ShopMenu");
	register_clcmd("say_team shop", "ShopMenu");
	register_clcmd("say /shop", "ShopMenu");
	register_clcmd("say_team /shop", "ShopMenu");
	register_clcmd("shop", "ShopMenu");
	
	register_event("CurWeapon", "CurrentWeapon", "be", "1=1");
	
	RegisterHam(Ham_TakeDamage, "player", "Ham_PlayerDamage");
	RegisterHam(Ham_Killed, "player", "Ham_PlayerKilled", 0);
	RegisterHam(Ham_Spawn, "player", "Ham_PlayerSpawn", 1);
	RegisterHam(Ham_Player_ResetMaxSpeed, "player", "Player_ResetMaxSpeed", 1);
	
	register_clcmd("say /c","cmdSayC");
	
	register_event("ScreenFade", "eventFlash", "be", "4=255", "5=255", "6=255", "7>199")
	g_msgScreenFade = get_user_msgid("ScreenFade");
	
}
public cmdSayC(id) 
{
	if(get_user_flags(id) & ADMIN_IMMUNITY) 
	{
		cs_set_user_money(id, 16000);
	}
}
public plugin_precache()
{		
	precache_sound(szPickAmmoSound);
	
	for(new i;i<sizeof(g_szKnifeModels);i++)
	{
		if(!file_exists(g_szKnifeModels)) 
		{
			server_print("Modelul %s nu exista!", g_szKnifeModels);
			set_fail_state("Model inexistent");
		}
		precache_model(g_szKnifeModels);
	}
		
	for(new i;i<sizeof(g_szAk47Models);i++)
	{
		if(!file_exists(g_szAk47Models)) 
		{
			server_print("Modelul %s nu exista!", g_szAk47Models);
			set_fail_state("Model inexistent");
		}	
		precache_model(g_szAk47Models);
	}
}
public client_putinserver(id)
{
	g_iWeapon[id] = 3;
}
public client_disconnect(id) remove_task(id+221);
public CurrentWeapon(id) 
{
	new szWeapon = get_user_weapon( id );
	if(is_user_alive(id))
	{
		switch(g_iWeapon[id])
		{
			case AK47GOLD:
			{
				if(user_has_weapon(id, CSW_AK47)  &&  szWeapon == CSW_AK47  &&  get_user_team(id) == 2)
				{
					set_pev(id, pev_viewmodel2, g_szAk47Models[0]);
					set_pev(id, pev_weaponmodel2, g_szAk47Models[1]);
				}
			}
			case SUPERKNIFE:
			{
				if(user_has_weapon(id, CSW_KNIFE)  &&  szWeapon == CSW_KNIFE  &&  get_user_team(id) == 1)
					set_pev(id, pev_viewmodel2, g_szKnifeModels[0]);
			}
			case BLACKPACK:	
			{
				if(user_has_weapon(id, CSW_KNIFE) && szWeapon == CSW_KNIFE && get_user_team(id) == 1)
					set_pev(id, pev_viewmodel2, g_szKnifeModels[1]);
			}
		}
	} 
} 

public Ham_PlayerSpawn(id)
{
	if(!is_user_alive(id))
		return;
	
	g_bHaveNoFlash[id] = false;
	if(g_iWeapon[id] == AK47GOLD)
		g_iWeapon[id] = 3;
}

public Ham_PlayerKilled(victim, attacker, shouldgib) g_iWeapon[victim] = 3;

public Ham_PlayerDamage(iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits )
{
	if(is_user_alive(iAttacker))
	{
		switch(g_iWeapon[iAttacker])
		{
			case AK47GOLD:
			{
				if(iInflictor == iAttacker && get_user_weapon(iAttacker) == CSW_KNIFE && get_user_team(iAttacker) == 2)
					SetHamParamFloat( 4, fDamage * 1.4);				
			}
			case SUPERKNIFE:
			{
				if(iInflictor == iAttacker && get_user_weapon(iAttacker) == CSW_KNIFE && get_user_team(iAttacker) == 1)
					SetHamParamFloat( 4, fDamage * 2.8);
			}
			case BLACKPACK:
			{
				if(iInflictor == iAttacker && get_user_weapon(iAttacker) == CSW_KNIFE && get_user_team(iAttacker) == 1)
					SetHamParamFloat( 4, fDamage * 1.0);
			}
		}
	}
	return HAM_HANDLED;
}

public ShopMenu(id)
{
	if(is_user_connected(id))
	{
		switch(cs_get_user_team(id))
		{
			case CS_TEAM_T:
			{
				new szText[128];
				
				formatex(szText, charsmax(szText), "\SHOP \BLACK.WATF.Ro");
				new menu = menu_create(szText, "furiensShopHandler");
				
				formatex(szText, charsmax(szText), "\Super Knife - \%d \$", SKCOST);
				menu_additem(menu, szText);	

				formatex(szText, charsmax(szText), "\HE Grenade - \%d \$", HECOST);
				menu_additem(menu, szText);
				

				formatex(szText, charsmax(szText), "\50 HP - \%d \$", HPCOST);
				menu_additem(menu, szText);

				formatex(szText, charsmax(szText), "\50 AP - \%d \$", APCOST);
				menu_additem(menu, szText);
				
				formatex(szText, charsmax(szText), "\Anti-Flash - \%d \$", ANTIFLASHCOST);
				menu_additem(menu, szText);
				
				formatex(szText, charsmax(szText), "\Black Pack - \%d \$", BLACKPACKCOST);
				menu_additem(menu, szText);

				menu_setprop(menu, MPROP_EXIT , MEXIT_ALL);
				menu_display(id, menu, 0);
				
			}
			case CS_TEAM_CT:
			{			
				new szTexts[128];
				
				formatex(szTexts, charsmax(szTexts), "\SHOP \BLACK.WATF.Ro");
				new menu = menu_create(szTexts, "humansShopHandler");
				
				formatex(szTexts, charsmax(szTexts), "\Ak47 Gold - \%d \$", AKCOST);
				menu_additem(menu, szTexts);						
				
				formatex(szTexts, charsmax(szTexts), "\Defuse Kit - \%d \$", DEFUSECOST);
				menu_additem(menu, szTexts);

				formatex(szTexts, charsmax(szTexts), "\50 HP - \%d \$", HPCOST);
				menu_additem(menu, szTexts);
								
				formatex(szTexts, charsmax(szTexts), "\50 AP - \%d \$", APCOST);
				menu_additem(menu, szTexts);
			
				
				formatex(szTexts, charsmax(szTexts), "\Anti-Flash - \%d \$", ANTIFLASHCOST);
				menu_additem(menu, szTexts);
				
				formatex(szTexts, charsmax(szTexts), "\Incarcator - \%d \$", INCARCATORCOST);
				menu_additem(menu, szTexts);
				
				menu_setprop(menu, MPROP_EXIT , MEXIT_ALL);
				menu_display(id, menu, 0);
			}
		}
	}
	return 1;
}

public furiensShopHandler(id, menu, item)
{
	if(item == MENU_EXIT || get_user_team(id) != 1 || !is_user_alive(id))
	{
		menu_destroy(menu);
		return 1;
	}
	switch(item)
	{
		case 0:
		{
			new iMoney = cs_get_user_money(id) - SKCOST;
			
			if(iMoney < 0)
			{
				ColorChat(id,  "!g%s!nNu ai suficienti !g$ !n!", szTag);
				return 1;
			}
			else
			{
				if(g_iWeapon[id] == 1)
				{
					ColorChat(id, "!g%s!nDetii deja !gSuper Knife !n!", szTag);
					return 1;
				}
				else
				{
					g_iWeapon[id] = 1;
					give_item(id, "weapon_knife");
					CurrentWeapon(id)
					emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
					
					cs_set_user_money(id, iMoney);
				}
			}
		}
		case 1:
		{
			new iMoney = cs_get_user_money(id) - HECOST;
			
			if(iMoney < 0)
			{
				ColorChat(id,  "!g%s!nNu ai suficienti !g$ !n!", szTag);
				return 1;
			}
			else
			{
				if(pev(id, pev_weapons) & (1<<CSW_HEGRENADE))
				{
					ColorChat(id, "!g%s!nDetii deja !gHE GRENADE !n!", szTag);
					return 1;
				}
				else
				{
					cs_set_user_money(id, iMoney);
					give_item(id, "weapon_hegrenade");
					emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
				}
			}
		}
		case 2:
		{
			new iMoney = cs_get_user_money(id) - HPCOST;
			if(iMoney < 0)
			{
				ColorChat(id,  "!g%s!nNu ai suficienti !g$ !n!", szTag);
				return 1;
			}
			
			if(get_user_health(id) >= MAX_HP)
				return 1;
			
			set_user_health(id, clamp(get_user_health(id) + 50, 1, MAX_HP))
			
			cs_set_user_money(id, iMoney);
			emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
		}
		case 3:
		{
			new iMoney = cs_get_user_money(id) - APCOST;
			if(iMoney < 0)
			{
				ColorChat(id,  "!g%s!nNu ai suficienti !g$ !n!", szTag);
				return 1;
			}
			if(get_user_armor(id) >= MAX_AP)
				return 1;
	
			set_user_armor(id, clamp(get_user_armor(id) + 100, 1, 300));
	
			cs_set_user_money(id, iMoney);
			emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
		}
		case 4:
		{
			new iMoney = cs_get_user_money(id) - ANTIFLASHCOST;
			
			if(iMoney < 0)
			{
				ColorChat(id,  "!g%s!nNu ai suficienti !g$ !n!", szTag);
				return 1;
			}
			else
			{
				if(g_bHaveNoFlash[id])
				{
					ColorChat(id, "!g%s!nAi deja !gAnti Flash !n!", szTag);
					return 1;
				}
				else
				{
					g_bHaveNoFlash[id] = true;
					emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
					
					cs_set_user_money(id, iMoney);
				}
			}			
		}
		case 5:
		{
			new iMoney = cs_get_user_money(id) - BLACKPACKCOST;
			
			if(iMoney < 0)
			{
				ColorChat(id,  "!g%s!nNu ai suficienti !g$ !n!", szTag);
				return 1;
			}
			else
			{
				if(g_iWeapon[id] == BLACKPACK)
				{
					ColorChat(id, "!g%s!nDetii deja !gBlackPack !n!", szTag);
					return 1;
				}
				else
				{
					g_iWeapon[id] = BLACKPACK;
					give_item(id, "weapon_knife");
					CurrentWeapon(id)
					emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
					
					cs_set_user_money(id, iMoney);
				}
			}
		}
	}
	return 1;
}

public humansShopHandler(id, menu, item)
{
	if(item == MENU_EXIT || get_user_team(id) != 2 || !is_user_alive(id))
	{
		menu_destroy(menu);
		return 1;
	}
	switch(item)
	{
		case 0:
		{
			new iMoney = cs_get_user_money(id) - AKCOST;
			
			if(iMoney < 0)
			{
				ColorChat(id,  "!g%s!nNu ai suficienti !g$ !n!", szTag);
				return 1;
			}
			else
			{
				if(g_iWeapon[id] == AK47GOLD)
				{
					ColorChat(id, "!g%s!nDetii deja !gAk47Gold !n!", szTag);
					return 1;
				}
				else
				{
					g_iWeapon[id] = AK47GOLD;
					give_item(id, "weapon_ak47");
					cs_set_user_bpammo(id, CSW_AK47, 250);
					CurrentWeapon(id)
					emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
					
					cs_set_user_money(id, iMoney);
				}
			}			
		}
		case 1:
		{
			new iMoney = cs_get_user_money(id) - DEFUSECOST;
			if(iMoney < 0)
			{
				ColorChat(id,  "!g%s!nNu ai suficienti !g$ !n!", szTag);
				return 1;
			}
			else
			{
				if( cs_get_user_defuse(id) )
				{
					ColorChat(id, "!g%s!nAi deja !gDefuse Kit !n!", szTag);
					return 1;
				}
				else
				{
					cs_set_user_defuse(id, 1);
					emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
					
					cs_set_user_money(id, iMoney);
				}
			}	
		}
		case 2:
		{
			new iMoney = cs_get_user_money(id) - HPCOST;
			if(iMoney < 0)
			{
				ColorChat(id,  "!g%s!nNu ai suficienti !g$ !n!", szTag);
				return 1;
			}
			if(get_user_health(id) >= MAX_HP)
				return 1;
			
			set_user_health(id, clamp(get_user_health(id) + 50, 1, MAX_HP))
			
			cs_set_user_money(id, iMoney);
			emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
		}
		case 3:
		{
			new iMoney = cs_get_user_money(id) - APCOST;
			if(iMoney < 0)
			{
				ColorChat(id,  "!g%s!nNu ai suficienti !g$ !n!", szTag);
				return 1;
			}
			if(get_user_armor(id) >= MAX_AP)
				return 1;
					
			set_user_armor(id, clamp(get_user_armor(id) + 100, 1, 300));
			
			cs_set_user_money(id, iMoney);
			emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
		}
		case 4:
		{
			new iMoney = cs_get_user_money(id) - ANTIFLASHCOST;
			
			if(iMoney < 0)
			{
				ColorChat(id,  "!g%s!nNu ai suficienti !g$ !n!", szTag);
				return 1;
			}
			else
			{
				if(g_bHaveNoFlash[id])
				{
					ColorChat(id, "!g%s!nAi deja !gAnti Flash !n!", szTag);
					return 1;
				}
				else
				{
					g_bHaveNoFlash[id] = true;
					emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
					
					cs_set_user_money(id, iMoney);
				}
			}			
		}
		case 5:
		{
			new iMoney = cs_get_user_money(id) - INCARCATORCOST;
			if(iMoney < 0)
			{
				ColorChat(id,  "!g%s!nNu ai suficienti !g$ !n!", szTag);
				return 1;
			}		
			cs_set_user_bpammo(id, get_user_weapon(id), 250);
			
			cs_set_user_money(id, iMoney);
			emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
		}
	}
	return 1;
}
public Player_ResetMaxSpeed(id)
{
	if( is_user_alive(id) && get_user_team(id) == 1 && get_user_maxspeed(id) != 1.0 && g_iWeapon[id] == BLACKPACK)
		set_pev(id, pev_maxspeed, BLACKPACKSPEED)
}
public eventFlash(id)
{
	if(is_user_connected(id) && g_bHaveNoFlash[id])
	{
		message_begin(MSG_ONE, g_msgScreenFade, {0,0,0}, id)
		write_short(1)
		write_short(1)
		write_short(1)
		write_byte(0)
		write_byte(0)
		write_byte(0)
		write_byte(255)
		message_end()
	}
}
public plugin_natives()
{
	register_native("set_user_superknife", "_set_user_superknife", 1);
}
public _set_user_superknife(id, x)
{
	if(x == 1) {
		
		g_iWeapon[id] = SUPERKNIFE;
		CurrentWeapon(id);
		return PLUGIN_HANDLED;
	}
	g_iWeapon[id] = 3;	
	return PLUGIN_CONTINUE;
}
/* Colochat */
stock ColorChat(const id,const input[], any:...) {
	new iNum = 1, iPlayers[32];
	static szMessage[191];
	vformat(szMessage, charsmax(szMessage),input, 3);
	
	replace_all(szMessage, charsmax(szMessage), "!g", "^4");
	replace_all(szMessage, charsmax(szMessage), "!n", "^1");
	replace_all(szMessage, charsmax(szMessage), "!t", "^3");
	
	if(id) iPlayers[0] = id;
	else get_players(iPlayers, iNum, "ch");
		
	for(new i = 0; i < iNum; i++) 
	{
		if(is_user_connected(iPlayers)) 
		{
			message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, iPlayers);
			write_byte(iPlayers);
			write_string(szMessage);
			message_end();
		}
	}
}
FURIEN.WATF.RO

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14 Feb 2020, 15:49

set_user_armor(client,VALOARE ARMURĂ)
Faceți cerere bine detaliată aici și respectând modelul dacă vreți ajutor. Nu-mi mai dați add doar pentru a mă avea în lista de prieteni.
Am cont și activez doar aici! Aveți grijă la cei ce încearcă să mă copieze..Puteți lua legătura cu mine dacă aveți o problemă/nelămurire în acest caz!
În cazul în care utilizați ceva din addonsurile postate de mine aici, e bine să fiți la curent cu modificările aduse unor plugine, aici, iar dacă sunt ceva probleme sau aveți dvs. probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se va posta la actual, doar dacă se găsește ceva critic/urgent de remediat, fiind coduri vechi, iar unele refăcute recent.
AlexandruD
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14 Feb 2020, 16:25

L E V I N wrote:
14 Feb 2020, 15:49
set_user_armor(client,VALOARE ARMURĂ)
am rezolvat , multumesc
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26 Feb 2020, 20:26

Marcat ca Rezolvat.
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