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/*******************************************************************************
Molotov Cocktail
Version 3.20
Maintained by: DynamicBits (Andy)
* Commands:
- say molotov - Buy a molotov
- say /molotov - Buy a molotov
- molotov_give <player|@all|@t|@ct|@al|@ax> - Gives molotovs to a player, a team, or everyone
- molotov_cocktail [0|1] - Enable/disable the plugin (If no arguments, show the status)
- molotov_override [0|1] - Enable/disable the HE grenade override (If no arguments, show the status)
* Cvars
- molotov_enabled - Enable/disable the plugin [1 = enabled; 0 = disabled] [default = 1]
- molotov_price - Set the molotov price [default = 1200]
- molotov_damage - Set the damage done by initial molotov explosion [default = 50.0]
- molotov_radius - Set the radius of molotov damage [default = 150.0]
- molotov_firetime - Duration (in seconds) of fire effects, sounds, etc. [default = 6]
- molotov_firedamage - Amount of damage done by fire effects (every 0.2 secs). [default = 3]
- molotov_ff - Disable(0)/enable(1) the ability to damage/kill someone on your team with molotov. [default = 1] (Was molotov_tk)
- molotov_override_he - Override the original hegrenade automaticly with molotov. [default = 0] (Was molotov_tempoverride)
- molotov_max - Max num of molotovs able to carry. [default = 1] (Does not work with override)
- molotov_inmenu - Puts molotov in the end of the equipment buymenu (old menu, not VGUI). [default = 0]
(If the override cvar is enabled the hegrenade will be replaced instead.)
- molotov_buyzone - Do you have to be in buyzone? [default = 1] (If molotov_inmenu=1, this is ignored)
- molotov_menu - Enables menu at beginning of each round [default = 0] (Was amx_molotovmenu)
* Required Modules:
- Fakemeta
- Fun
- Cstrike
- CSX
* Changelog/Credit:
- DynamicBits
* Version 3.20 (2008-11-20)
- My first public release
- Finally tracked down and fixed the intermittent crashing problem (I hope!)
- Modified default damage values
- molotov_cocktail/molotov_override commands now change settings *or* display status
- Broken molotov model stays closer to the explosion (looks more realistic)
- Task IDs are now guaranteed to be unique
- Modified anti-lag calculations to be more accurate (less likely to lag)
- Changed amx_molotovmenu CVAR to molotov_menu
- Changed molotov_tk CVAR to molotov_ff
- Changed molotov_tempoverride CVAR to molotov_override_he
- Preparation for support of mods other than Counter-Strike
- Fixed lots of coding mistakes
- Optimized several sections of code
- Corrected grammar/typos
- Clean up code (Removed unused code/unhelpful comments, fixed formatting, and semicolons!)
- Raffe (CantShoot)
* (Unversioned release)
- Originally fixed plugin to run on Linux servers
- Added optional menu to purchase molotov cocktails each round
- Moved models and sounds into proper molotov/ subdirectories
- Fixed molotovs not being reset upon player disconnect
- (Almost) fixed molotovs not being removed for new round
- Added @all/@ct/@t arguments to cmd_MolotovGive
- Changed some models/sound
- [ --<-@ ] Black Rose
* Version 3.0-3.1c ?
- Unknown changes
- SAMURAI
* Original plugin author
*/
#pragma semicolon 1
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <cstrike>
#include <csx>
#include <fun>
#include <fakemeta_util>
// Uncomment the following line to enable debug logging.
//#define MOLOTOV_DEBUG
#define AUTHORS "DynamicBits"
#define ADMIN_ACCESS ADMIN_KICK
#define ANTI_LAGG 7.0 // Defines max calculations before a flame is spawned without check if onground
// This is to prevent lagg at really narrow ents where you could end up with 400 calculations per flame
// Suggested: <= 10
#define MOLOTOV_HARD_LIMIT 10 // Maximum molotov cocktails this code is capable of handling without bugs
// Also how many cocktails people get with molotov_give command
#define MOLOTOV_MENU_KEYS MENU_KEY_0|MENU_KEY_1|MENU_KEY_2 // Choices to look for with optional menu
#define MOLOTOV_TASKID_BASE 1000 // What is the lowest task ID?
#define MOLOTOV_TASKID_OFFSET MOLOTOV_HARD_LIMIT
#define MOLOTOV_TASKID_BASE1 MOLOTOV_TASKID_BASE // By default, with 32 players, task ids
#define MOLOTOV_TASKID_BASE2 MOLOTOV_TASKID_BASE1 + (MOLOTOV_TASKID_OFFSET * 32) // from 1000 to 1959 can
#define MOLOTOV_TASKID_BASE3 MOLOTOV_TASKID_BASE2 + (MOLOTOV_TASKID_OFFSET * 32) // potentially be used used.
#define TEAM_UNASSIGNED 0
#define TEAM_ONE 1
#define TEAM_TWO 2
#define TEAM_SPECTATOR 3
new pEnabled, pPrice, pMlDamage, pMlRadius, pFireTime, pOverride;
new pFriendlyFire, pFireDmg, pMaxMolotovs, pBuyMenu, pBuyZone, pMolotovMenu;
new gmsgScoreInfo, gmsgDeathMsg;
new g_pAllocModel, g_vAllocModel;
new g_frags[33];
new g_hasMolotov[33];
new g_restarted;
new g_MaxPlayers;
new g_bomb_map;
new firespr, smokespr[2];
new last_Molotov_ent;
new g_Molotov_offset[33];
new g_g;
public plugin_init() {
register_plugin("Molotov Cocktail", "3.20", AUTHORS);
register_menucmd(register_menuid("Buy Molotov Coctail"), MOLOTOV_MENU_KEYS, "giveMolotov");
#if defined MOLOTOV_DEBUG
register_clcmd("molotov_menutest", "show_molotov_menu");
#endif
register_clcmd("say /molotov", "buy_molotov");
register_concmd("molotov_give", "cmd_MolotovGive", ADMIN_ACCESS, "<player|@all|@t|@ct|@al|@ax> - Gives free molotov cocktails (default=10)");
register_concmd("molotov_override", "cmd_Override", ADMIN_ACCESS, "[0|1] - Enable/disable the HE grenade override (If no arguments, show the status)");
register_concmd("molotov_cocktail", "cmd_PluginStatus", ADMIN_ACCESS, "[0|1] - Enable/disable the plugin (If no arguments, show the status)");
pEnabled = register_cvar("molotov_enabled", "1", FCVAR_SPONLY);
pOverride = register_cvar("molotov_override_he", "0", FCVAR_SPONLY);
pPrice = register_cvar("molotov_price", "4000", FCVAR_SPONLY);
pMlDamage = register_cvar("molotov_damage", "50.0", FCVAR_SPONLY);
pMlRadius = register_cvar("molotov_radius", "150.0", FCVAR_SPONLY);
pFireTime = register_cvar("molotov_firetime", "7", FCVAR_SPONLY);
pFireDmg = register_cvar("molotov_firedamage", "4", FCVAR_SPONLY);
pFriendlyFire = register_cvar("molotov_ff", "0", FCVAR_SPONLY);
pMaxMolotovs = register_cvar("molotov_max", "1", FCVAR_SPONLY);
pBuyMenu = register_cvar("molotov_inmenu", "0", FCVAR_SPONLY);
pBuyZone = register_cvar("molotov_buyzone", "1", FCVAR_SPONLY);
pMolotovMenu = register_cvar("molotov_menu", "0", FCVAR_SPONLY);
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1");
register_event("HLTV", "event_new_round", "a", "1=0", "2=0");
register_event("TextMsg", "Event_GameRestart", "a", "2=#Game_Commencing", "2=#Game_will_restart_in");
register_event("DeathMsg", "event_DeathMsg", "a");
register_event("ShowMenu", "event_BuyMenuT", "b", "4=#T_BuyItem", "1=575");
register_event("ShowMenu", "event_BuyMenuCT", "b", "4=#CT_BuyItem", "1=703");
register_event("ShowMenu", "event_BuyMenuT", "b", "4=#DT_BuyItem", "1=575");
register_event("ShowMenu", "event_BuyMenuCT", "b", "4=#DCT_BuyItem", "1=767");
register_logevent("logevent_Round_End", 2, "1=Round_End");
register_menucmd(register_menuid("#CT_BuyItem"), 1023, "handle_BuyMenuCT");
register_menucmd(register_menuid("#T_BuyItem"), 1023, "handle_BuyMenuT");
register_forward(FM_EmitSound, "fw_EmitSound");
g_MaxPlayers = get_maxplayers();
gmsgScoreInfo = get_user_msgid("ScoreInfo");
gmsgDeathMsg = get_user_msgid("DeathMsg");
g_pAllocModel = engfunc(EngFunc_AllocString, "models/molotov/p_molotov.mdl");
g_vAllocModel = engfunc(EngFunc_AllocString, "models/molotov/v_molotov.mdl");
g_bomb_map = engfunc(EngFunc_FindEntityByString, g_MaxPlayers, "classname", "info_bomb_target") ? 1 : 0;
}
public plugin_precache() {
firespr = precache_model("sprites/flame.spr");
smokespr[0] = precache_model("sprites/black_smoke3.spr");
smokespr[1] = precache_model("sprites/steam1.spr");
precache_sound("molotov/molotov_fire.wav");
precache_model("models/molotov/p_molotov.mdl");
precache_model("models/molotov/v_molotov.mdl");
precache_model("models/molotov/w_molotov.mdl");
precache_model("models/molotov/w_broke_molotov.mdl");
}
public client_disconnect(id) {
g_hasMolotov[id] = 0;
}
public fw_EmitSound(ent, channel, sample[]) {
if (equal(sample[8], "he_bounce", 9)) {
new model[32];
pev(ent, pev_model, model, 31);
if (equal(model[9], "lotov/w_molotov.mdl")) {
if (last_Molotov_ent != ent) {
new Float:fFriction, Float:fVelocity[3];
pev(ent, pev_friction, fFriction);
pev(ent, pev_velocity, fVelocity);
fFriction *= 1.3; // Increase friction to make it look more realistic
set_pev(ent, pev_friction, fFriction);
#if defined MOLOTOV_DEBUG
log_amx("[MC] ent:%d Friction:%f Velocity:%f/%f/%f ====================", ent, fFriction, fVelocity[0], fVelocity[1], fVelocity[2]);
#endif
last_Molotov_ent = ent;
grenade_explode(ent);
return FMRES_SUPERCEDE;
#if defined MOLOTOV_DEBUG
} else {
log_amx("[MC] last_Molotov_ent(%d) ent(%d)", last_Molotov_ent, ent);
#endif
}
}
}
return FMRES_IGNORED;
}
public Event_CurWeapon(id) {
if (!get_pcvar_num(pEnabled) || !is_user_alive(id)) {
return PLUGIN_CONTINUE;
}
if (!g_hasMolotov[id] && !get_pcvar_num(pOverride)) {
return PLUGIN_CONTINUE;
}
new WeaponID = get_user_weapon(id, WeaponID, WeaponID);
if (WeaponID != CSW_HEGRENADE) {
return PLUGIN_CONTINUE;
}
set_pev(id, pev_viewmodel, g_vAllocModel);
set_pev(id, pev_weaponmodel, g_pAllocModel);
set_pev(id, pev_weaponanim, 9);
return PLUGIN_CONTINUE;
}
public Event_GameRestart() {
g_restarted = 1;
}
public event_DeathMsg() {
g_hasMolotov[read_data(2)] = 0;
}
public logevent_Round_End() {
#if defined MOLOTOV_DEBUG
log_amx("[MC] ========== Round_End ==========");
#endif
reset_tasks();
}
stock reset_tasks() {
#if defined MOLOTOV_DEBUG
new tmpdbgid;
#endif
for (new i; i < g_MaxPlayers; i++) {
for (new o; o < MOLOTOV_TASKID_OFFSET; o++) { //TODO DEBUG: Verify this fixes the tasks not reset at new round issue
if (task_exists(MOLOTOV_TASKID_BASE1 + (MOLOTOV_TASKID_OFFSET * i) + o)) {
remove_task(MOLOTOV_TASKID_BASE1 + (MOLOTOV_TASKID_OFFSET * i) + o);
#if defined MOLOTOV_DEBUG
tmpdbgid = MOLOTOV_TASKID_BASE1 + (MOLOTOV_TASKID_OFFSET * i) + o;
log_amx("[MC] %d exists. ----------==========----------", tmpdbgid);
#endif
}
if (task_exists(MOLOTOV_TASKID_BASE2 + (MOLOTOV_TASKID_OFFSET * i) + o)) {
remove_task(MOLOTOV_TASKID_BASE2 + (MOLOTOV_TASKID_OFFSET * i) + o);
#if defined MOLOTOV_DEBUG
tmpdbgid = MOLOTOV_TASKID_BASE2 + (MOLOTOV_TASKID_OFFSET * i) + o;
log_amx("[MC] %d exists. ----------==========----------", tmpdbgid);
#endif
}
if (task_exists(MOLOTOV_TASKID_BASE3 + (MOLOTOV_TASKID_OFFSET * i) + o)) {
remove_task(MOLOTOV_TASKID_BASE3 + (MOLOTOV_TASKID_OFFSET * i) + o);
#if defined MOLOTOV_DEBUG
tmpdbgid = MOLOTOV_TASKID_BASE3 + (MOLOTOV_TASKID_OFFSET * i) + o;
log_amx("[MC] %d exists. ----------==========----------", tmpdbgid);
#endif
}
}
}
}
public event_new_round(id) {
#if defined MOLOTOV_DEBUG
log_amx("[MC] ========== event_new_round ==========");
#endif
if (!get_pcvar_num(pEnabled)) {
return PLUGIN_CONTINUE;
}
reset_tasks(); // DEBUG
if (get_pcvar_num(pMolotovMenu)) {
show_molotov_menu(id);
}
for (new i; i < g_MaxPlayers; i++) {
if (g_frags[i] && is_user_connected(i)) {
set_user_frags(i, get_user_frags(i) + g_frags[i]);
}
g_frags[i] = 0;
}
if (g_restarted) {
for (new i; i < g_MaxPlayers; i++) {
g_hasMolotov[i] = 0;
}
g_restarted = 0;
}
if (get_pcvar_num(pOverride)) {
set_molotovs();
} else {
reset_molotovs();
}
return PLUGIN_CONTINUE;
}
public cmd_Override(id, level, cid) {
if (!cmd_access(id, level, cid, 1)) { // First argument (passed to molotov_override) is optional
return PLUGIN_HANDLED;
}
if (!get_pcvar_num(pEnabled)) {
return PLUGIN_HANDLED;
}
if (read_argc() == 1) { // No arguments; Display status
client_print(id, print_console, "Override is currently %s.", get_pcvar_num(pOverride) ? "enabled" : "disabled");
return PLUGIN_HANDLED;
}
new arg[2];
read_argv(1, arg, 1);
new num = str_to_num(arg);
if ((num < 0) || (num > 1) || (!isdigit(arg[0]))) { // If less than 0 or greater than 1 or not a digit
if (id) {
client_print(id, print_console, "Invalid argument(%s). Valid arguments are ^"0^" and ^"1^".", arg);
} else {
server_print("Invalid argument(%s). Valid arguments are ^"0^" and ^"1^".", arg);
}
return PLUGIN_HANDLED;
}
if (num == get_pcvar_num(pOverride)) {
if (id) {
client_print(id, print_console, "Override is already %s.", num ? "enabled" : "disabled");
} else {
server_print("Override is already %s.", num ? "enabled" : "disabled");
}
return PLUGIN_HANDLED;
}
set_pcvar_num(pOverride, num);
if (id) {
client_print(id, print_console, "Override was %s.", num ? "enabled" : "disabled");
} else {
server_print("Override was %s.", num ? "enabled" : "disabled");
}
if (num) {
set_molotovs();
} else {
reset_molotovs();
}
return PLUGIN_HANDLED;
}
public cmd_PluginStatus(id, level, cid) {
if (!cmd_access(id, level, cid, 1)) { // First argument (passed to molotov_cocktail) is optional
return PLUGIN_HANDLED;
}
if (read_argc() == 1) { // No arguments; Display status
client_print(id, print_console, "Plugin is currently %s.", get_pcvar_num(pEnabled) ? "enabled" : "disabled");
return PLUGIN_HANDLED;
}
new arg[2];
read_argv(1, arg, 1);
new num = str_to_num(arg);
if ((num < 0) || (num > 1) || (!isdigit(arg[0]))) { // If less than 0 or greater than 1 or not a digit
if (id) {
client_print(id, print_console, "Invalid argument(%s). Valid arguments are ^"0^" and ^"1^".", arg);
} else {
server_print("Invalid argument(%s). Valid arguments are ^"0^" and ^"1^".", arg);
}
return PLUGIN_HANDLED;
}
if (num == get_pcvar_num(pEnabled)) {
if (id) {
client_print(id, print_console, "Plugin is already %s.", num ? "enabled" : "disabled");
} else {
server_print("Plugin is already %s.", num ? "enabled" : "disabled");
}
return PLUGIN_HANDLED;
}
set_pcvar_num(pEnabled, num);
if (id) {
client_print(id, print_console, "Plugin was %s.", num ? "enabled" : "disabled");
} else {
server_print("Plugin was %s.", num ? "enabled" : "disabled");
}
if (num && get_pcvar_num(pOverride)) {
set_molotovs();
} else {
reset_molotovs();
}
return PLUGIN_HANDLED;
}
public cmd_MolotovGive(id, level, cid) {
#if defined MOLOTOV_DEBUG
log_amx("[MC] cmd_MolotovGive");
#endif
if (!cmd_access(id, level, cid, 2)) {
return PLUGIN_HANDLED;
}
new Arg1[64], target;
read_argv(1, Arg1, 63);
new adminName[32];
get_user_name(id, adminName, 31);
new targetTeam, targetTeamName[32];
new Players[32], iNum;
#if defined MOLOTOV_DEBUG
log_amx("[MC] cmd_MolotovGive Arg1[0](%s) Arg1[1](%s)", Arg1[0], Arg1[1]);
#endif
if (Arg1[0] == '@') {
if (equali(Arg1[1], "all")) {
targetTeam = 0;
} else if (equali(Arg1[1], "t") || equali(Arg1[1], "al")) { // CS_TEAM_T or ALLIES
targetTeam = TEAM_ONE;
} else if (equali(Arg1[1], "ct") || equali(Arg1[1], "ax")) { // CS_TEAM_CT or AXIS
targetTeam = TEAM_TWO;
}
get_players(Players, iNum, "ac"); // Bots don't understand molotov cocktails
for (new i = 0; i < iNum; ++i) {
target = Players[i];
if ((targetTeam == 0) || (get_user_team(target) == targetTeam)) {
g_hasMolotov[target] = MOLOTOV_HARD_LIMIT;
give_item(target, "weapon_hegrenade");
cs_set_user_bpammo(target, CSW_HEGRENADE, MOLOTOV_HARD_LIMIT);
emit_sound(target, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
}
}
switch(targetTeam) {
case 0: {
targetTeamName = "everyone";
}
case 1: {
if (cstrike_running()) {
targetTeamName = "all terrorists";
} else if (is_running("dod")) {
targetTeamName = "all allies";
} else {
targetTeamName = "team 1";
}
}
case 2: {
if (cstrike_running()) {
targetTeamName = "all ct's";
} else if (is_running("dod")) {
targetTeamName = "all axis";
} else {
targetTeamName = "team 2";
}
}
}
client_print(0, print_chat, "ADMIN %s: has given %s %d Molotov Cocktails!", adminName, targetTeamName, MOLOTOV_HARD_LIMIT);
} else {
target = cmd_target(id, Arg1, 0);
if (!is_user_connected(target) || !is_user_alive(target)) {
return PLUGIN_HANDLED;
}
new targetName[32];
get_user_name(target, targetName, 31);
g_hasMolotov[target] = MOLOTOV_HARD_LIMIT;
give_item(target, "weapon_hegrenade");
cs_set_user_bpammo(target, CSW_HEGRENADE, MOLOTOV_HARD_LIMIT);
emit_sound(target, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
client_print(target, print_chat, "ADMIN %s: has given you %d Molotov Cocktails!", adminName, MOLOTOV_HARD_LIMIT);
}
return PLUGIN_HANDLED;
}
public buy_molotov(id) {
if (!get_pcvar_num(pEnabled)) {
return PLUGIN_HANDLED;
}
if (get_pcvar_num(pOverride)) {
if (get_pcvar_num(pBuyMenu)) {
client_print(id, print_center, "Buy them in the buy equipment menu.");
} else {
client_print(id, print_center, "Just buy a HE grenade and get molotov automatically!");
}
return PLUGIN_HANDLED;
}
if (!is_user_alive(id)) {
client_print(id, print_center, "Sen Molotov Kokteyli Alamassin Cunku Olusun");
return PLUGIN_HANDLED;
}
if (!cs_get_user_buyzone(id) && get_pcvar_num(pBuyZone)) {
client_print(id, print_center, "Burada Molotov Kokteyli Alamassin.");
return PLUGIN_HANDLED;
}
new money = cs_get_user_money(id);
if (money < get_pcvar_num(pPrice)) {
client_print(id, print_center, "Molotov Kokteyli Almak Icin Yeterli Paran Yok");
return PLUGIN_HANDLED;
}
if (g_hasMolotov[id] == get_pcvar_num(pMaxMolotovs)) {
if (g_hasMolotov[id] == 1) {
client_print(id, print_center, "Sen Molotov Kokteyline Sahipsin");
} else {
client_print(id, print_center, "Sende %d Molotov Cocktail Var.", g_hasMolotov[id]);
}
return PLUGIN_HANDLED;
}
if (!g_hasMolotov[id] && user_has_weapon(id, CSW_HEGRENADE)) {
client_print(id, print_center, "You already have a HE Grenade.");
return PLUGIN_HANDLED;
}
cs_set_user_money(id, money - get_pcvar_num(pPrice));
give_item(id, "weapon_hegrenade");
cs_set_user_bpammo(id, CSW_HEGRENADE, ++g_hasMolotov[id]);
client_print(id, print_chat, "Sen Molotov Kokteyli Aldin");
return PLUGIN_HANDLED;
}
public event_BuyMenuCT(id) {
if (!get_pcvar_num(pEnabled) || !get_pcvar_num(pBuyMenu)) {
return PLUGIN_CONTINUE;
}
new Override = get_pcvar_num(pOverride);
new menu[1024];
new len = formatex(menu, 1023, "\yBuy Equipment\R$ Cost");
len += formatex(menu[len], 1023-len, "^n^n\w1. Kevlar Vest\R\y650");
len += formatex(menu[len], 1023-len, "^n\w2. Kevlar Vest & Helmet\R\y1000");
len += formatex(menu[len], 1023-len, "^n\w3. Flashbang\R\y200");
if (Override) {
len += formatex(menu[len], 1023-len, "^n\w4. Molotov Cocktail\R\y%d", get_pcvar_num(pPrice));
} else {
len += formatex(menu[len], 1023-len, "^n\w4. HE Grenade\R\y300");
}
len += formatex(menu[len], 1023-len, "^n\w5. Smoke Grenade\R\y300");
len += formatex(menu[len], 1023-len, "^n\w6. NightVision Goggles\R\y1250");
len += formatex(menu[len], 1023-len, "^n\%c7. Defuse Kit\R\y200 ", g_bomb_map ? 'w' : 'd');
len += formatex(menu[len], 1023-len, "^n\w8. Tactical Shield\R\y2200");
if (!Override) {
len += formatex(menu[len], 1023-len, "^n\w9. Molotov Cocktail\R\y%d", get_pcvar_num(pPrice));
}
len += formatex(menu[len], 1023-len, "^n^n\w0. Exit");
show_menu(id, read_data(1)|MENU_KEY_9, menu, -1, "#CT_BuyItem");
return PLUGIN_HANDLED;
}
public event_BuyMenuT(id) {
if (!get_pcvar_num(pEnabled) || !get_pcvar_num(pBuyMenu)) {
return PLUGIN_CONTINUE;
}
new Override = get_pcvar_num(pOverride);
new menu[1024];
new len = formatex(menu, 1023, "\yBuy Equipment\R$ Cost");
len += formatex(menu[len], 1023-len, "^n^n\w1. Kevlar Vest\R\y650");
len += formatex(menu[len], 1023-len, "^n\w2. Kevlar Vest & Helmet\R\y1000");
len += formatex(menu[len], 1023-len, "^n\w3. Flashbang\R\y200");
if (Override) {
len += formatex(menu[len], 1023-len, "^n\w4. Molotov Cocktail\R\y%d", get_pcvar_num(pPrice));
} else {
len += formatex(menu[len], 1023-len, "^n\w4. HE Grenade\R\y300");
}
len += formatex(menu[len], 1023-len, "^n\w5. Smoke Grenade\R\y300");
len += formatex(menu[len], 1023-len, "^n\w6. NightVision Goggles\R\y1250");
if (!Override) {
len += formatex(menu[len], 1023-len, "^n\w7. Molotov Cocktail\R\y%d", get_pcvar_num(pPrice));
}
len += formatex(menu[len], 1023-len, "^n^n\w0. Exit");
show_menu(id, read_data(1)|MENU_KEY_7, menu, -1, "#T_BuyItem");
return PLUGIN_HANDLED;
}
public handle_BuyMenuCT(id, key) {
if (key == (get_pcvar_num(pOverride) ? 3 : 8)) {
handle_BuyMenu(id);
return PLUGIN_HANDLED;
}
return PLUGIN_CONTINUE;
}
public handle_BuyMenuT(id, key) {
if (key == (get_pcvar_num(pOverride) ? 3 : 6)) {
handle_BuyMenu(id);
return PLUGIN_HANDLED;
}
return PLUGIN_CONTINUE;
}
stock handle_BuyMenu(id) {
new money = cs_get_user_money(id);
if (money < get_pcvar_num(pPrice)) {
client_print(id, print_center, "Molotov Kokteyli Alman Icin Yeterli Paran Yok");
return PLUGIN_HANDLED;
}
if (g_hasMolotov[id] == get_pcvar_num(pMaxMolotovs)) {
if (g_hasMolotov[id] == 1) {
client_print(id, print_center, "Sen Molotov Kokteyline Sahipsin");
} else {
client_print(id, print_center, "Sende %d Molotov Cocktail Var.", g_hasMolotov[id]);
}
return PLUGIN_HANDLED;
} else if (!g_hasMolotov[id] && user_has_weapon(id, CSW_HEGRENADE)) {
client_print(id, print_center, "You already have a HE Grenade.");
return PLUGIN_HANDLED;
}
cs_set_user_money(id, money - get_pcvar_num(pPrice));
give_item(id, "weapon_hegrenade");
cs_set_user_bpammo(id, CSW_HEGRENADE, ++g_hasMolotov[id]);
client_print(id, print_chat, "You got a Molotov Cocktail!");
return PLUGIN_HANDLED;
}
public grenade_throw(id, ent, wid) {
if (!get_pcvar_num(pEnabled) || !is_user_connected(id) || wid != CSW_HEGRENADE) {
return PLUGIN_CONTINUE;
}
if (!g_hasMolotov[id] && !get_pcvar_num(pOverride)) {
return PLUGIN_CONTINUE;
}
g_hasMolotov[id]--;
engfunc(EngFunc_SetModel, ent, "models/molotov/w_molotov.mdl");
set_pev(ent, pev_nextthink, 99999.0);
return PLUGIN_CONTINUE;
}
public grenade_explode(ent) {
new param[6], iOrigin[3];
new Float:fOrigin[3];
new owner = pev(ent, pev_owner);
new ent2 = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
pev(ent, pev_origin, fOrigin);
#if defined MOLOTOV_DEBUG
new iOwnerAlive = is_user_alive(owner);
new iOwnerConnected = is_user_connected(owner);
new iEnt2Valid = pev_valid(ent2);
log_amx("[MC] grenade_explode ent(%d) owner(%d) ent2(%d) iOwnerAlive(%d) iOwnerConnected(%d) iEnt2Valid(%d)", ent, owner, ent2, iOwnerAlive, iOwnerConnected, iEnt2Valid);
#endif
param[0] = ent;
param[1] = ent2;
param[2] = owner;
param[3] = iOrigin[0] = floatround(fOrigin[0]);
param[4] = iOrigin[1] = floatround(fOrigin[1]);
param[5] = iOrigin[2] = floatround(fOrigin[2]);
emit_sound(ent, CHAN_AUTO, "molotov/molotov_fire.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
engfunc(EngFunc_SetModel, ent, "models/molotov/w_broke_molotov.mdl");
random_fire(iOrigin, ent2);
radius_damage(owner, fOrigin, get_pcvar_float(pMlDamage), get_pcvar_float(pMlRadius), DMG_BLAST);
new Float:FireTime = get_pcvar_float(pFireTime);
if (++g_Molotov_offset[owner] == MOLOTOV_HARD_LIMIT) {
g_Molotov_offset[owner] = 0;
}
set_task(0.2, "fire_damage", MOLOTOV_TASKID_BASE1 + (MOLOTOV_TASKID_OFFSET * (owner - 1)) + g_Molotov_offset[owner], param, 6, "a", floatround(FireTime / 0.2, floatround_floor));
set_task(1.0, "fire_sound", MOLOTOV_TASKID_BASE2 + (MOLOTOV_TASKID_OFFSET * (owner - 1)) + g_Molotov_offset[owner], param, 6, "a", floatround(FireTime) - 1);
set_task(FireTime, "fire_stop", MOLOTOV_TASKID_BASE3 + (MOLOTOV_TASKID_OFFSET * (owner - 1)) + g_Molotov_offset[owner], param, 6);
return PLUGIN_CONTINUE;
}
public fire_sound(param[]) {
emit_sound(param[1], CHAN_AUTO, "molotov/molotov_fire.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
}
public fire_stop(param[]) {
g_g = 0;
if (pev_valid(param[0])) { engfunc(EngFunc_RemoveEntity, param[0]); }
if (pev_valid(param[1])) { engfunc(EngFunc_RemoveEntity, param[1]); }
if ((last_Molotov_ent = (param[0]))) {
last_Molotov_ent = 0;
}
}
public fire_damage(param[]) {
new iOrigin[3], Float:fOrigin[3];
iOrigin[0] = param[3];
iOrigin[1] = param[4];
iOrigin[2] = param[5];
random_fire(iOrigin, param[1]);
IVecFVec(iOrigin, fOrigin);
radius_damage(param[2], fOrigin, get_pcvar_float(pFireDmg), get_pcvar_float(pMlRadius), DMG_BURN, 0);
}
stock radius_damage(attacker, Float:origin[3], Float:damage, Float:range, dmgtype, calc = 1) {
new Float:pOrigin[3], Float:dist, Float:tmpdmg;
new i, ateam = get_user_team(attacker), iFF = get_pcvar_num(pFriendlyFire);
while (i++ < g_MaxPlayers) {
if (!is_user_alive(i)) {
continue;
}
if (!iFF && ateam == get_user_team(i)) {
continue;
}
pev(i, pev_origin, pOrigin);
dist = get_distance_f(origin, pOrigin);
if (dist > range) {
continue;
}
if (calc) {
tmpdmg = damage - (damage / range) * dist;
} else {
tmpdmg = damage;
}
if (pev(i, pev_health) < tmpdmg) {
kill(attacker, i);
} else {
fm_fakedamage(i, "molotov", tmpdmg, dmgtype);
}
}
while ((i = engfunc(EngFunc_FindEntityInSphere, i, origin, range))) { // warning 211: possibly unintended assignment
if (pev(i, pev_takedamage)) {
if (calc) {
pev(i, pev_origin, pOrigin);
tmpdmg = damage - (damage / range) * get_distance_f(origin, pOrigin);
} else {
tmpdmg = damage;
}
fm_fakedamage(i, "molotov", tmpdmg, dmgtype);
}
}
}
stock random_fire(Origin[3], ent) {
new range = get_pcvar_num(pMlRadius);
new iOrigin[3];
for (new i = 1; i <= 5; i++) {
g_g = 1;
iOrigin[0] = Origin[0] + random_num(-range, range);
iOrigin[1] = Origin[1] + random_num(-range, range);
iOrigin[2] = Origin[2];
iOrigin[2] = ground_z(iOrigin, ent);
while (get_distance(iOrigin, Origin) > range) {
g_g++;
#if defined MOLOTOV_DEBUG
//log_amx("[MC] random_fire ent(%d) i(%d) g_g(%d)", ent, i, g_g);
#endif
iOrigin[0] = Origin[0] + random_num(-range, range);
iOrigin[1] = Origin[1] + random_num(-range, range);
iOrigin[2] = Origin[2];
if (g_g >= ANTI_LAGG) {
iOrigin[2] = ground_z(iOrigin, ent, 1);
} else {
iOrigin[2] = ground_z(iOrigin, ent);
}
}
new rand = random_num(5, 15);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_SPRITE);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2] + rand * 5);
write_short(firespr);
write_byte(rand);
write_byte(100);
message_end();
if (!(i % 4)) { // Smoke every 4th flame
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_SMOKE);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2] + 120);
write_short(smokespr[random_num(0, 1)]);
write_byte(random_num(10, 30));
write_byte(random_num(10, 20));
message_end();
}
}
}
stock kill(k, v) {
user_silentkill(v);
new kteam = get_user_team(k);
new vteam = get_user_team(v);
new kfrags = get_user_frags(k) + 1;
new kdeaths = get_user_deaths(k);
if (kteam == vteam) {
kfrags = get_user_frags(k) - 2;
}
new vfrags = get_user_frags(v);
new vdeaths = get_user_deaths(v);
message_begin(MSG_ALL, gmsgScoreInfo);
write_byte(k);
write_short(kfrags);
write_short(kdeaths);
write_short(0);
write_short(kteam);
message_end();
message_begin(MSG_ALL, gmsgScoreInfo);
write_byte(v);
write_short(vfrags + 1);
write_short(vdeaths);
write_short(0);
write_short(vteam);
message_end();
message_begin(MSG_ALL, gmsgDeathMsg, {0,0,0}, 0);
write_byte(k);
write_byte(v);
write_byte(0);
write_string("molotov");
message_end();
g_frags[k]++;
if (kteam != vteam) {
cs_set_user_money(k, cs_get_user_money(k) + 300);
} else {
cs_set_user_money(k, cs_get_user_money(k) - 300);
}
}
stock ground_z(iOrigin[3], ent, skip = 0, iRecursion = 0) {
#if defined MOLOTOV_DEBUG
new iEntValid = pev_valid(ent);
if (iRecursion > 0) {
log_amx("[MC] ground_z ent(%d) iEntValid(%d) skip(%d) iRecursion(%d)", ent, iEntValid, skip, iRecursion);
}
#endif
iOrigin[2] += random_num(5, 80);
if (!pev_valid(ent)) { // Fix for: Run time error 10: native error (native "set_pev")
return iOrigin[2];
}
new Float:fOrigin[3];
IVecFVec(iOrigin, fOrigin);
set_pev(ent, pev_origin, fOrigin);
engfunc(EngFunc_DropToFloor, ent);
if (!skip && !engfunc(EngFunc_EntIsOnFloor, ent)) {
if (iRecursion >= ANTI_LAGG) {
skip = 1;
}
#if defined MOLOTOV_DEBUG
log_amx("[MC] ground_z ++iRecursion(%d)", ++iRecursion);
return ground_z(iOrigin, ent, skip, iRecursion);
#else
return ground_z(iOrigin, ent, skip, ++iRecursion);
#endif
}
pev(ent, pev_origin, fOrigin);
return floatround(fOrigin[2]);
}
stock reset_molotovs() {
new ent = g_MaxPlayers;
while ((ent = engfunc(EngFunc_FindEntityByString, ent, "model", "models/molotov/w_molotov.mdl"))) {
engfunc(EngFunc_SetModel, ent, "models/w_hegrenade.mdl");
}
}
stock set_molotovs() {
new ent = g_MaxPlayers;
while ((ent = engfunc(EngFunc_FindEntityByString, ent, "model", "models/w_hegrenade.mdl"))) {
engfunc(EngFunc_SetModel, ent, "models/molotov/w_molotov.mdl");
}
}
// This will run at event New Round if enabled
public show_molotov_menu(id) {
new menu[192];
// Get a custom menu title with the price
// When done it should look something like this:
// Buy Molotov Cocktail ($1200)...
new menu_title_text[120], the_molotov_price[7];
get_cvar_string("molotov_price", the_molotov_price, 6);
strcat(menu_title_text, "Buy Molotov Cocktail ($", 40);
strcat(menu_title_text, the_molotov_price, 40);
strcat(menu_title_text, ")?^n^n1. Yes, I will burn them all...^n2. No, I will kill in some other way...^n^n0. EXIT MENU", 119);
format(menu, 191, menu_title_text);
// This shows the menu for 30 seconds, I tried first with get_cvar_num("mp_buytime")*60 , but it didn't work well
// when using 0.5 as mp_buytime. If you like, just change the time below
show_menu(id, MOLOTOV_MENU_KEYS, menu, 30);
return PLUGIN_HANDLED;
}
//Our menu function will get the player id and the key they pressed
public giveMolotov(id, key) {
//key will start at zero
if (key == 0) {
buy_molotov(id);
} else if (key == 1) {
client_print(id, print_center, ">You have chosen not to buy a Molotov Coctail<");
} else {
client_print(id, print_center, ">You have choosen to exit the molotov menu...<");
}
}
Daca nu se poate setarea cu VIP macar sa se modifice inlocuirea din HE in SMOKE.
Multumesc :)