Modificare plugin vip

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catalin013
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17 Mar 2020, 01:15

Plugin Cerut:VIP
Descriere (adica ce face el mai exact): Iti ofera anumite beneficii
Serverul impune conditii strict HLDS/REHLDS?:nu
Ai cautat pluginul?(daca da, precizeaza cum):google am gasit ceva dar nu pot sa il activez free all
Necesita mod special?: Domnilor va rog foarte frumos sa ma ajutati cu acest plugin de vip... apare meniul cu arme merge sa iau dar nu pot playerii...eu acum doresc ori un plugin de vip simplu ma intereseaza fara SMOKE ak+deagle+1he+2fb // m4a1+idem //awp+idem
Ori poate ma ajutati sa imi spuneti unde sa modific sa le de-a acces si la playeri mereu ...va rog din suflet, respect exteamcs!
AVETI CODUL MAI JOS

Code: Select all

#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <cstrike>
#include <fun>

#define PLUGIN "Vip GunMenu"
#define VERSION "1.0"
#define AUTHOR "SenaTor"

#define ADMIN_ACCESS ADMIN_CHAT
new bool:imaC4[ 33 ];

new menu;

new cvar_second;

public plugin_init()
{
register_plugin("Gun Menu", "1.0", "26-{indra}")
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1)

cvar_second = register_cvar("Show_Menu_seconds", "0")

}
public fw_PlayerSpawn_Post(id)
{ 
if (!is_user_alive(id))
return;

set_task(get_pcvar_float(cvar_second), "Vip_menu", id)
}

public Vip_menu(id)
{
if (!is_user_alive(id))
return

new flags = get_user_flags(id)

menu = menu_create("[VIP \r[Gun] \wMenu]", "VIP_handler")




menu_additem( menu, "\w[M4A1] \y+ \wDeagle \y+ \wiTem Pack \r[Only VIP]", "", 0)
else
menu_additem( menu, "\d[M4A1] + Deagle + iTem Pack \r[Only VIP]", "", 0)




menu_additem( menu, "\w[AK47] \y+ \wDeagle \y+ \wiTem Pack \r[Only VIP]", "", 0)
else
menu_additem( menu, "\d[AK47] + Deagle + iTem Pack \r[Only VIP]", "", 0)



menu_additem( menu, "\w[AWP] \y+ \wDeagle \y+ \wiTem Pack \r[Only VIP]", "", 0)
else
menu_additem( menu, "\d[AWP] + Deagle + iTem Pack \r[Only VIP]", "", 0)


menu_additem( menu, "\w[SG552] \y+ \wP228 \y+ \wiTem Pack \r[Only VIP]", "", 0)
else
menu_additem( menu, "\d[SG522] + P225 + iTem Pack \r[Only VIP]", "", 0)


menu_additem( menu, "\w[AUG] \y+ \wUSP \y+ \wiTem Pack \r[Only VIP]", "", 0)
else
menu_additem( menu, "\d[AUG] + USP + iTem Pack \r[Only VIP]", "", 0)


menu_additem( menu, "\w[FAMAS] \y+ \wFiveSeven \y+ \wiTem Pack \r[Only VIP]", "", 0)
else
menu_additem( menu, "\d[FAMAS] + FiveSeven + iTem Pack \r[Only VIP]", "", 0)


menu_additem( menu, "\w[GALIL] \y+ \wElite \y+ \wiTem Pack \r[Only VIP]", "", 0)
else
menu_additem( menu, "\d[GALIL] + Elite + iTem Pack \r[Only VIP]", "", 0)



menu_display(id, menu, 0)
}
public VIP_handler(id, EXIT, item)
{
if (!is_user_alive(id))
return PLUGIN_HANDLED 

if(item == MENU_EXIT)
{
menu_destroy(EXIT);
return PLUGIN_HANDLED;
}

switch(item)
{
case 0:
{
			if( !is_user_alive( id ) ) 
				return PLUGIN_CONTINUE;
			else {
				
				if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
					imaC4[ id ] = true;
				else
					imaC4[ id ] = false;
					
				strip_user_weapons( id );
        give_item(id, "weapon_m4a1");
        cs_set_user_bpammo(id, CSW_M4A1, 90);
        give_item(id, "weapon_deagle");
        cs_set_user_bpammo(id, CSW_DEAGLE, 35);
        give_item(id,"weapon_knife");
        give_item(id, "weapon_hegrenade");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_smokegrenade");
        give_item(id, "item_kevlar");
        give_item(id, "item_assaultsuit");
				
				if( imaC4[ id ] ) {
					
					give_item( id, "weapon_c4" );
					cs_set_user_plant( id );
			}
		}
}
case 1:
{
			if( !is_user_alive( id ) ) 
				return PLUGIN_CONTINUE;
			else {
				
				if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
					imaC4[ id ] = true;
				else
					imaC4[ id ] = false;
					
				strip_user_weapons( id );
        give_item(id, "weapon_ak47");
        cs_set_user_bpammo(id, CSW_AK47, 90);
        give_item(id, "weapon_deagle");
        cs_set_user_bpammo(id, CSW_DEAGLE, 35);
        give_item(id,"weapon_knife");
        give_item(id, "weapon_hegrenade");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_smokegrenade");
        give_item(id, "item_kevlar");
        give_item(id, "item_assaultsuit");
				
				if( imaC4[ id ] ) {
					
					give_item( id, "weapon_c4" );
					cs_set_user_plant( id );
			}
		}
}
case 2:
{
			if( !is_user_alive( id ) ) 
				return PLUGIN_CONTINUE;
			else {
				
				if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
					imaC4[ id ] = true;
				else
					imaC4[ id ] = false;
					
				strip_user_weapons( id );
        give_item(id, "weapon_awp");
        cs_set_user_bpammo(id, CSW_AWP, 30);
        give_item(id, "weapon_deagle");
        cs_set_user_bpammo(id, CSW_DEAGLE, 35);
        give_item(id,"weapon_knife");
        give_item(id, "weapon_hegrenade");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_smokegrenade");
        give_item(id, "item_kevlar");
        give_item(id, "item_assaultsuit");
				
				if( imaC4[ id ] ) {
					
					give_item( id, "weapon_c4" );
					cs_set_user_plant( id );
			}
		}
}
case 3:
{
			if( !is_user_alive( id ) ) 
				return PLUGIN_CONTINUE;
			else {
				
				if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
					imaC4[ id ] = true;
				else
					imaC4[ id ] = false;
					
				strip_user_weapons( id );
        give_item(id, "weapon_sg552");
        cs_set_user_bpammo(id, CSW_SG552, 90);
        give_item(id, "weapon_p228");
        cs_set_user_bpammo(id, CSW_P228, 52);
        give_item(id,"weapon_knife");
        give_item(id, "weapon_hegrenade");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_smokegrenade");
        give_item(id, "item_kevlar");
        give_item(id, "item_assaultsuit");
				
				if( imaC4[ id ] ) {
					
					give_item( id, "weapon_c4" );
					cs_set_user_plant( id );
			}
		}
}
case 4:
{
			if( !is_user_alive( id ) ) 
				return PLUGIN_CONTINUE;
			else {
				
				if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
					imaC4[ id ] = true;
				else
					imaC4[ id ] = false;
					
				strip_user_weapons( id );
        give_item(id, "weapon_aug");
        cs_set_user_bpammo(id, CSW_AUG, 90);
        give_item(id, "weapon_usp");
        cs_set_user_bpammo(id, CSW_USP, 24);
        give_item(id,"weapon_knife");
        give_item(id, "weapon_hegrenade");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_smokegrenade");
        give_item(id, "item_kevlar");
        give_item(id, "item_assaultsuit");
				
				if( imaC4[ id ] ) {
					
					give_item( id, "weapon_c4" );
					cs_set_user_plant( id );
			}
		}
}
case 5:
{
			if( !is_user_alive( id ) ) 
				return PLUGIN_CONTINUE;
			else {
				
				if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
					imaC4[ id ] = true;
				else
					imaC4[ id ] = false;
					
				strip_user_weapons( id );
        give_item(id, "weapon_famas");
        cs_set_user_bpammo(id, CSW_FAMAS, 90);
        give_item(id, "weapon_fiveseven");
        cs_set_user_bpammo(id, CSW_FIVESEVEN, 40);
        give_item(id,"weapon_knife");
        give_item(id, "weapon_hegrenade");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_smokegrenade");
        give_item(id, "item_kevlar");
        give_item(id, "item_assaultsuit");
				
				if( imaC4[ id ] ) {
					
					give_item( id, "weapon_c4" );
					cs_set_user_plant( id );
			}
		}
}
case 6:
{
			if( !is_user_alive( id ) ) 
				return PLUGIN_CONTINUE;
			else {
				
				if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
					imaC4[ id ] = true;
				else
					imaC4[ id ] = false;
					
				strip_user_weapons( id );
        give_item(id, "weapon_galil");
        cs_set_user_bpammo(id, CSW_GALIL, 90);
        give_item(id, "weapon_elite");
        cs_set_user_bpammo(id, CSW_ELITE, 40);
        give_item(id,"weapon_knife");
        give_item(id, "weapon_hegrenade");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_smokegrenade");
        give_item(id, "item_kevlar");
        give_item(id, "item_assaultsuit");
				
				if( imaC4[ id ] ) {
					
					give_item( id, "weapon_c4" );
					cs_set_user_plant( id );
			}
		}
}


}
return PLUGIN_HANDLED;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ fbidis\\ ansi\\ ansicpg1256\\ deff0\\ deflang1065{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ ltrpar\\ f0\\ fs10 \n\\ par }
*/
[/b]
My Personal Laptop!

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HP EliteBook 8560p
Procesor: Intel Core I7 2,40 GHz
Placa video :AMD..... 1024 GM
RAM : 6 GB DDR3 Kingston
HDD : 200GB
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17 Mar 2020, 07:39

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#define ADMIN_ACCESS ADMIN_CHAT
=>

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#define ADMIN_ACCESS ADMIN_ALL
no...
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17 Mar 2020, 19:28

Modifcat fara smoke si toti jucatorii sa aiba acces

Code: Select all

#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <cstrike>
#include <fun>

#define PLUGIN "Vip GunMenu"
#define VERSION "1.0"
#define AUTHOR "SenaTor"

#define ADMIN_ACCESS ADMIN_ALL
new bool:imaC4[ 33 ];

new menu;

new cvar_second;

public plugin_init()
{
register_plugin("Gun Menu", "1.0", "26-{indra}")
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1)

cvar_second = register_cvar("Show_Menu_seconds", "0")

}
public fw_PlayerSpawn_Post(id)
{ 
if (!is_user_alive(id))
return;

set_task(get_pcvar_float(cvar_second), "Vip_menu", id)
}

public Vip_menu(id)
{
if (!is_user_alive(id))
return

new flags = get_user_flags(id)

menu = menu_create("[VIP \r[Gun] \wMenu]", "VIP_handler")




menu_additem( menu, "\w[M4A1] \y+ \wDeagle \y+ \wiTem Pack \r[Only VIP]", "", 0)
else
menu_additem( menu, "\d[M4A1] + Deagle + iTem Pack \r[Only VIP]", "", 0)




menu_additem( menu, "\w[AK47] \y+ \wDeagle \y+ \wiTem Pack \r[Only VIP]", "", 0)
else
menu_additem( menu, "\d[AK47] + Deagle + iTem Pack \r[Only VIP]", "", 0)



menu_additem( menu, "\w[AWP] \y+ \wDeagle \y+ \wiTem Pack \r[Only VIP]", "", 0)
else
menu_additem( menu, "\d[AWP] + Deagle + iTem Pack \r[Only VIP]", "", 0)


menu_additem( menu, "\w[SG552] \y+ \wP228 \y+ \wiTem Pack \r[Only VIP]", "", 0)
else
menu_additem( menu, "\d[SG522] + P225 + iTem Pack \r[Only VIP]", "", 0)


menu_additem( menu, "\w[AUG] \y+ \wUSP \y+ \wiTem Pack \r[Only VIP]", "", 0)
else
menu_additem( menu, "\d[AUG] + USP + iTem Pack \r[Only VIP]", "", 0)


menu_additem( menu, "\w[FAMAS] \y+ \wFiveSeven \y+ \wiTem Pack \r[Only VIP]", "", 0)
else
menu_additem( menu, "\d[FAMAS] + FiveSeven + iTem Pack \r[Only VIP]", "", 0)


menu_additem( menu, "\w[GALIL] \y+ \wElite \y+ \wiTem Pack \r[Only VIP]", "", 0)
else
menu_additem( menu, "\d[GALIL] + Elite + iTem Pack \r[Only VIP]", "", 0)



menu_display(id, menu, 0)
}
public VIP_handler(id, EXIT, item)
{
if (!is_user_alive(id))
return PLUGIN_HANDLED 

if(item == MENU_EXIT)
{
menu_destroy(EXIT);
return PLUGIN_HANDLED;
}

switch(item)
{
case 0:
{
			if( !is_user_alive( id ) ) 
				return PLUGIN_CONTINUE;
			else {
				
				if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
					imaC4[ id ] = true;
				else
					imaC4[ id ] = false;
					
				strip_user_weapons( id );
        give_item(id, "weapon_m4a1");
        cs_set_user_bpammo(id, CSW_M4A1, 90);
        give_item(id, "weapon_deagle");
        cs_set_user_bpammo(id, CSW_DEAGLE, 35);
        give_item(id,"weapon_knife");
        give_item(id, "weapon_hegrenade");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_flashbang");
        give_item(id, "item_kevlar");
        give_item(id, "item_assaultsuit");
				
				if( imaC4[ id ] ) {
					
					give_item( id, "weapon_c4" );
					cs_set_user_plant( id );
			}
		}
}
case 1:
{
			if( !is_user_alive( id ) ) 
				return PLUGIN_CONTINUE;
			else {
				
				if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
					imaC4[ id ] = true;
				else
					imaC4[ id ] = false;
					
				strip_user_weapons( id );
        give_item(id, "weapon_ak47");
        cs_set_user_bpammo(id, CSW_AK47, 90);
        give_item(id, "weapon_deagle");
        cs_set_user_bpammo(id, CSW_DEAGLE, 35);
        give_item(id,"weapon_knife");
        give_item(id, "weapon_hegrenade");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_flashbang");
        give_item(id, "item_kevlar");
        give_item(id, "item_assaultsuit");
				
				if( imaC4[ id ] ) {
					
					give_item( id, "weapon_c4" );
					cs_set_user_plant( id );
			}
		}
}
case 2:
{
			if( !is_user_alive( id ) ) 
				return PLUGIN_CONTINUE;
			else {
				
				if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
					imaC4[ id ] = true;
				else
					imaC4[ id ] = false;
					
				strip_user_weapons( id );
        give_item(id, "weapon_awp");
        cs_set_user_bpammo(id, CSW_AWP, 30);
        give_item(id, "weapon_deagle");
        cs_set_user_bpammo(id, CSW_DEAGLE, 35);
        give_item(id,"weapon_knife");
        give_item(id, "weapon_hegrenade");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_flashbang");
        give_item(id, "item_kevlar");
        give_item(id, "item_assaultsuit");
				
				if( imaC4[ id ] ) {
					
					give_item( id, "weapon_c4" );
					cs_set_user_plant( id );
			}
		}
}
case 3:
{
			if( !is_user_alive( id ) ) 
				return PLUGIN_CONTINUE;
			else {
				
				if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
					imaC4[ id ] = true;
				else
					imaC4[ id ] = false;
					
				strip_user_weapons( id );
        give_item(id, "weapon_sg552");
        cs_set_user_bpammo(id, CSW_SG552, 90);
        give_item(id, "weapon_p228");
        cs_set_user_bpammo(id, CSW_P228, 52);
        give_item(id,"weapon_knife");
        give_item(id, "weapon_hegrenade");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_flashbang");
        give_item(id, "item_kevlar");
        give_item(id, "item_assaultsuit");
				
				if( imaC4[ id ] ) {
					
					give_item( id, "weapon_c4" );
					cs_set_user_plant( id );
			}
		}
}
case 4:
{
			if( !is_user_alive( id ) ) 
				return PLUGIN_CONTINUE;
			else {
				
				if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
					imaC4[ id ] = true;
				else
					imaC4[ id ] = false;
					
				strip_user_weapons( id );
        give_item(id, "weapon_aug");
        cs_set_user_bpammo(id, CSW_AUG, 90);
        give_item(id, "weapon_usp");
        cs_set_user_bpammo(id, CSW_USP, 24);
        give_item(id,"weapon_knife");
        give_item(id, "weapon_hegrenade");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_flashbang");
        give_item(id, "item_kevlar");
        give_item(id, "item_assaultsuit");
				
				if( imaC4[ id ] ) {
					
					give_item( id, "weapon_c4" );
					cs_set_user_plant( id );
			}
		}
}
case 5:
{
			if( !is_user_alive( id ) ) 
				return PLUGIN_CONTINUE;
			else {
				
				if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
					imaC4[ id ] = true;
				else
					imaC4[ id ] = false;
					
				strip_user_weapons( id );
        give_item(id, "weapon_famas");
        cs_set_user_bpammo(id, CSW_FAMAS, 90);
        give_item(id, "weapon_fiveseven");
        cs_set_user_bpammo(id, CSW_FIVESEVEN, 40);
        give_item(id,"weapon_knife");
        give_item(id, "weapon_hegrenade");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_flashbang");
        give_item(id, "item_kevlar");
        give_item(id, "item_assaultsuit");
				
				if( imaC4[ id ] ) {
					
					give_item( id, "weapon_c4" );
					cs_set_user_plant( id );
			}
		}
}
case 6:
{
			if( !is_user_alive( id ) ) 
				return PLUGIN_CONTINUE;
			else {
				
				if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
					imaC4[ id ] = true;
				else
					imaC4[ id ] = false;
					
				strip_user_weapons( id );
        give_item(id, "weapon_galil");
        cs_set_user_bpammo(id, CSW_GALIL, 90);
        give_item(id, "weapon_elite");
        cs_set_user_bpammo(id, CSW_ELITE, 40);
        give_item(id,"weapon_knife");
        give_item(id, "weapon_hegrenade");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_flashbang");
        give_item(id, "item_kevlar");
        give_item(id, "item_assaultsuit");
				
				if( imaC4[ id ] ) {
					
					give_item( id, "weapon_c4" );
					cs_set_user_plant( id );
			}
		}
}


}
return PLUGIN_HANDLED;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ fbidis\\ ansi\\ ansicpg1256\\ deff0\\ deflang1065{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ ltrpar\\ f0\\ fs10 \n\\ par }
*/

catalin013
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Posts: 22
Joined: 12 Mar 2014, 23:12
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17 Mar 2020, 21:09

Salutari, va multumesc pentru efort dar tot nu merge nu se deblocheaza meniul pentru playeri ... daca doriti sa mai verificati odata ? va las link fix de la fisierele de pe server si poate le puteti modifica...
SMA: https://easyupload.io/1af8um
AMXX: https://easyupload.io/vur1bl

Va multumesc si respectele mele
Astept Raspuns ,

Moldovan Catalin
My Personal Laptop!

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HP EliteBook 8560p
Procesor: Intel Core I7 2,40 GHz
Placa video :AMD..... 1024 GM
RAM : 6 GB DDR3 Kingston
HDD : 200GB
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levin
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Posts: 3844
Joined: 24 Aug 2011, 12:24
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Reputatie: Scripter eXtreamCS
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18 Mar 2020, 12:57

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#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <cstrike>
#include <fun>

new bool:imaC4[ 33 ];

new cvar_second;

public plugin_init()
{
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1)

cvar_second = register_cvar("Show_Menu_seconds", "0.0")

}
public fw_PlayerSpawn_Post(id)
{ 
if (!is_user_alive(id))
return;

if(get_pcvar_float(cvar_second)>1.0)	set_task(get_pcvar_float(cvar_second), "Vip_menu", id)
else	Vip_menu(id)
}

public Vip_menu(id)
{
if (!is_user_alive(id))
return

static menu
menu = menu_create("[VIP \r[Gun] \wMenu]", "VIP_handler")


menu_additem( menu, "\w[SG552] \y+ \wP228 \y+ \wiTem Pack \r[Only VIP]")


menu_additem( menu, "\w[AUG] \y+ \wUSP \y+ \wiTem Pack \r[Only VIP]")


menu_additem( menu, "\w[FAMAS] \y+ \wFiveSeven \y+ \wiTem Pack \r[Only VIP]")


menu_additem( menu, "\w[GALIL] \y+ \wElite \y+ \wiTem Pack \r[Only VIP]")



menu_display(id, menu, 0)
}
public VIP_handler(id, EXIT, item)
{
if (!is_user_alive(id))
return PLUGIN_HANDLED 

if(item == MENU_EXIT)
{
menu_destroy(EXIT);
return PLUGIN_HANDLED;
}

switch(item)
{
case 0:
{
			if( !is_user_alive( id ) ) 
				return PLUGIN_CONTINUE;
			else {
				
				if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
					imaC4[ id ] = true;
				else
					imaC4[ id ] = false;
					
				strip_user_weapons( id );
        give_item(id, "weapon_sg552");
        cs_set_user_bpammo(id, CSW_SG552, 90);
        give_item(id, "weapon_p228");
        cs_set_user_bpammo(id, CSW_P228, 52);
        give_item(id,"weapon_knife");
        give_item(id, "weapon_hegrenade");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_smokegrenade");
        give_item(id, "item_kevlar");
        give_item(id, "item_assaultsuit");
				
				if( imaC4[ id ] ) {
					
					give_item( id, "weapon_c4" );
					cs_set_user_plant( id );
			}
		}
}
case 1:
{
			if( !is_user_alive( id ) ) 
				return PLUGIN_CONTINUE;
			else {
				
				if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
					imaC4[ id ] = true;
				else
					imaC4[ id ] = false;
					
				strip_user_weapons( id );
        give_item(id, "weapon_aug");
        cs_set_user_bpammo(id, CSW_AUG, 90);
        give_item(id, "weapon_usp");
        cs_set_user_bpammo(id, CSW_USP, 24);
        give_item(id,"weapon_knife");
        give_item(id, "weapon_hegrenade");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_smokegrenade");
        give_item(id, "item_kevlar");
        give_item(id, "item_assaultsuit");
				
				if( imaC4[ id ] ) {
					
					give_item( id, "weapon_c4" );
					cs_set_user_plant( id );
			}
		}
}
case 2:
{
			if( !is_user_alive( id ) ) 
				return PLUGIN_CONTINUE;
			else {
				
				if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
					imaC4[ id ] = true;
				else
					imaC4[ id ] = false;
					
				strip_user_weapons( id );
        give_item(id, "weapon_famas");
        cs_set_user_bpammo(id, CSW_FAMAS, 90);
        give_item(id, "weapon_fiveseven");
        cs_set_user_bpammo(id, CSW_FIVESEVEN, 40);
        give_item(id,"weapon_knife");
        give_item(id, "weapon_hegrenade");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_smokegrenade");
        give_item(id, "item_kevlar");
        give_item(id, "item_assaultsuit");
				
				if( imaC4[ id ] ) {
					
					give_item( id, "weapon_c4" );
					cs_set_user_plant( id );
			}
		}
}
case 3:
{
			if( !is_user_alive( id ) ) 
				return PLUGIN_CONTINUE;
			else {
				
				if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
					imaC4[ id ] = true;
				else
					imaC4[ id ] = false;
					
				strip_user_weapons( id );
        give_item(id, "weapon_galil");
        cs_set_user_bpammo(id, CSW_GALIL, 90);
        give_item(id, "weapon_elite");
        cs_set_user_bpammo(id, CSW_ELITE, 40);
        give_item(id,"weapon_knife");
        give_item(id, "weapon_hegrenade");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_flashbang");
        give_item(id, "weapon_smokegrenade");
        give_item(id, "item_kevlar");
        give_item(id, "item_assaultsuit");
				
				if( imaC4[ id ] ) {
					
					give_item( id, "weapon_c4" );
					cs_set_user_plant( id );
			}
		}
}


}
return PLUGIN_HANDLED;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ fbidis\\ ansi\\ ansicpg1256\\ deff0\\ deflang1065{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ ltrpar\\ f0\\ fs10 \n\\ par }
*/
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
catalin013
Membru, skill 0
Membru, skill 0
Posts: 22
Joined: 12 Mar 2014, 23:12
Detinator Steam: Nu
CS Status: Citesc forumul eXtreamCS.com...!
Contact:

18 Mar 2020, 22:07

Puteti sa dai T/C , L E V I N Respect !!!
My Personal Laptop!

Code: Select all

HP EliteBook 8560p
Procesor: Intel Core I7 2,40 GHz
Placa video :AMD..... 1024 GM
RAM : 6 GB DDR3 Kingston
HDD : 200GB
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