Am incercat si pe comunitatea Steam dar nu am aflat nimic... intreb si aici:
In Team Fortress 2 poti sa impachetezi fisiere si sub-foldere (ex. autoexec.cfg) intr-un fisier .vpk dar in CS:GO nu exista niciun folder "custom" care suporta rularea lui (de cand cu actualizarea anti-hud)... Este vreo cale prin care as putea face un .vpk pack si sa il rulez fara sa rezulte in erori?
.vpk - Pack
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- Armin1
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Am incercat singur apoi am cautat peste tot (Steam Community, YouTube, Valve Wiki...); Nimic folositor.
- eMeKa.eXe
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Am cautat eu pentru tine uite!
https://gamebanana.com/tuts/11256
https://gamebanana.com/threads/189364
https://steamcommunity.com/app/440/disc ... 595884254/
https://steamcommunity.com/app/440/disc ... 918229937/
https://www.pcgamingwiki.com/wiki/Team_Fortress_2
https://steamcommunity.com/sharedfiles/ ... =908113284
https://gamebanana.com/threads/189364
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- Armin1
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Pai asta e problema. La Team Fortress 2 merge, stiu asta. Iei folderele, le comprimi cu vpk.exe, insa pe mine ma intereseaza CS:GO: dupa ce comprim in .vpk, unde le bag? L-au limitat sever. Folder "custom" nu mai exista, cand initializez comanda exec nume.vpk nu imi ruleaza corect (consola da niste simboluri bugate). Am ajuns la impresia ca nici nu mai am cum sa fac asta... desi speram sa doar sa omit eu ceva...
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Pana la urma ai rezolvat?Armin1 wrote: ↑19 Feb 2020, 06:59Pai asta e problema. La Team Fortress 2 merge, stiu asta. Iei folderele, le comprimi cu vpk.exe, insa pe mine ma intereseaza CS:GO: dupa ce comprim in .vpk, unde le bag? L-au limitat sever. Folder "custom" nu mai exista, cand initializez comanda exec nume.vpk nu imi ruleaza corect (consola da niste simboluri bugate). Am ajuns la impresia ca nici nu mai am cum sa fac asta... desi speram sa doar sa omit eu ceva...
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Ala ar fi pentru TF2 & L4D2. In acest caz, nu merge. In primul rand nu exista un folder custom ceea ce atesta incompatibilitatea.
VPK File Format
https://gamebanana.com/threads/184692
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VPK File Format
Code: Select all
// How many bytes of file content are stored in this VPK file (0 in CSGO)
unsigned int FileDataSectionSize;
Code: Select all
// The size, in bytes, of the section containing the public key and signature. This is either 0 (CSGO & The Ship) or 296 (HL2, HL2:DM, HL2:EP1, HL2:EP2, HL2:LC, TF2, DOD:S & CS:S)
unsigned int SignatureSectionSize;
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