Cerere plugin DEATHRUN-CLASSIC

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adEn
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Posts: 6
Joined: 26 Mar 2020, 18:22
Detinator Steam: Nu
CS Status: Citesc forumul eXtreamCS.com...!
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26 Mar 2020, 18:29

Plugin Cerut:Doresc un shop pentru modul deathrun
Descriere (adica ce face el mai exact):Pluginul consta in ,atunci cand scrii /shop sa apara asa
Respawn -sa plateasca 15$ pentru respawn
Chat Prefix - sa plateasca 200$ pentru un chat prefix adica sa isi aleaga un tag random , precum [EXPERT] adEn

Knife - aici doresc mai multe chestii ,adica:
aici doresc sa fie asa
[DR-KNIFE] Gold - FREE
[DR-KNIFE] Blue - 200$
mai multe knife-uri care se cumpara cu $ pe care ii face pe kill si awards - awards consta in timpu pe care-l face pe server , adica stai 10 minute primesti 20$ etc
Usp - aici este exact ca la knife numai denumirea difera
[DR-USP] NIGHT - FREE
[DR-USP] Diamond - 150$
Serverul impune conditii strict HLDS/REHLDS?:reHLDS
Ai cautat pluginul?(daca da, precizeaza cum):Da , am cautat , dar pluginul asta nu se gaseste deoarece modul / serverul meu este de dr classic cu 800 gravity , normal
Necesita mod special?:Da
:flexed_biceps: :flexed_biceps:
RoyalServer
adEn
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Posts: 6
Joined: 26 Mar 2020, 18:22
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27 Mar 2020, 12:24

careva ??
User avatar
levin
Scripter eXtreamCS
Scripter eXtreamCS
Posts: 3854
Joined: 24 Aug 2011, 12:24
Detinator Steam: Nu
CS Status:
Detinator server CS: ☯∴
Reputatie: Scripter eXtreamCS
Nume anterior: Adryyy
Location: ҳ̸Ҳ̸ҳ
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28 Mar 2020, 19:14

plg de tage și a ales el
plg de credite cu nativ ales de el

Code: Select all

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <nvault>

#define PLUGIN  "Depozit Mooney"
#define AUTHOR  "Aragon*"
#define VERSION "1.0"

new PlayerCredits[10000];
new Vault, SymbolsName, savepoints;

public plugin_init() {         
	register_plugin(PLUGIN,VERSION,AUTHOR)
	register_forward(FM_ClientUserInfoChanged, "ChangeName");
	SymbolsName = register_cvar("fr_name_symbols", "~`");    //| Symbols Name Restricted |//   biohazardshopmod = register_cvar("bh_shop_mode", "1");      //| Money/Points 0 Money Tax -> 1 Points Tax |//
	savepoints = register_cvar("fr_save_points", "1");   //| Save Points Mode 0 Disable -> 1 Name -> 2 IP -> 3 SteamID |//
	register_clcmd("depozit","Depozit")
	register_clcmd("say /depozit","Depozit")
	register_clcmd("say_team /depozit","Depozit")
	register_clcmd("retrage","Retrage")
	register_clcmd("say /retrage","Retrage")
	register_clcmd("say_team /retrage","Retrage")
	register_clcmd("credits","Show_Credits")
	register_clcmd("credite","Show_Credits")
	register_clcmd("say /credits","Show_Credits")
	register_clcmd("say /credite","Show_Credits")
	register_clcmd("say_team /credits","Show_Credits")
	register_clcmd("say_team /credite","Show_Credits")
	register_concmd("amx_give_credits", "Give_Credits", ADMIN_RCON, "Name/@T/@CT/@All -> Amount");
	register_concmd("amx_reset_credits", "Reset_Credits", ADMIN_RCON, "Name/@T/@CT/@All");
}

public plugin_natives()
{
	register_native("ar_get_credits","_get_credits")
	register_native("ar_aet_credits","_aet_credits")
}
public _get_credits(iPlugin, iParams)	return PlayerCredits[get_param( 1 )]
public _set_credits(iPlugin, iParams)
{
	new id = get_param( 1 );
	PlayerCredits[ id ] = max( 0, get_param( 2 ) );
	SaveCredits( id );
	return PlayerCredits[ id ];
}

public client_putinserver(id) {
	LoadCredits(id)
}
public client_authorized(id) {
	LoadCredits(id)
}
public client_connected(id) {
	LoadCredits(id)
}
public client_disconnect(id) {
	SaveCredits(id)
}

//------| Change Name |------//
public ChangeName(id, buffer) {
	if(!is_user_connected(id))
		return FMRES_IGNORED;
	
	static Name[32], Val[32];
	get_user_name(id, Name, sizeof Name - 1);
	engfunc(EngFunc_InfoKeyValue, buffer, "name", Val, sizeof Val - 1);
	
	if(equal(Val, Name))
		return FMRES_IGNORED;
	
	set_task(0.2, "client_connect", id);
	return FMRES_SUPERCEDE;
}

//------| Client connect |------//   
public client_connect(id) {
	static sName[32];
	get_user_name(id, sName, sizeof sName - 1);
	static sChars[32];
	get_pcvar_string(SymbolsName, sChars, sizeof sChars - 1);   
	for(new i = 0 ; i < strlen(sName) ; i++) {
		for(new j = 0 ; j < strlen(sChars) ; j++) {
			if(sName[i] == sChars[j]) {
				server_cmd("kick #%d ^"Numele tau contine caractere nepermise.^"", get_user_userid(id));
				break;
			}
			else {
				LoadCredits(id);
			}
		}
	}
}

public Depozit(id) {
	if(cs_get_user_team(id) == CS_TEAM_SPECTATOR) return PLUGIN_HANDLED;
	
	if(cs_get_user_money(id) == 16000) {
		ColorChat(id, "^x03[Depozit]^x04 Ai depozitat^x03 16000$^x04 is ai primit^x03 1^x04 credit.");
		PlayerCredits[id] += 1;
		cs_set_user_money(id, 0);
	}
	else {
		ColorChat(id, "^x03[Depozit]^x04 Iti trebuie^x03 16000$^x04 pentru a putea depozita.");   
	}
	SaveCredits(id)
	return PLUGIN_HANDLED;
}

public Retrage(id) {
	if(cs_get_user_team(id) == CS_TEAM_SPECTATOR) return PLUGIN_HANDLED;
	
	if(cs_get_user_money(id) == 16000) {
		ColorChat(id, "^x03[Depozit]^x04 Ai deja^x03 16000$.");
		PlayerCredits[id] -= 1;
	}
	else if(PlayerCredits[id]) {
		ColorChat(id, "^x03[Depozit]^x04 Ai retras^x03 1^x04 credit din depozit, ai primit^x03 16000$.");
		PlayerCredits[id] -= 1;
		cs_set_user_money(id, 16000);
	}
	else {
		ColorChat(id, "^x03[Depozit]^x04 Iti trebuie^x03 1 credit^x04 pentru a putea retrage.");   
	}
	SaveCredits(id)
	return PLUGIN_HANDLED;
}

public Show_Credits(id) {
	set_hudmessage(0, 128, 0, 0.03, 0.86, 2, 6.0, 5.0);
	show_hudmessage(id, "Ai %d Credite.", PlayerCredits[id]);
	ColorChat(id, "^x03[Depozit]^x04 Ai^x03 %d^x04 Credite.", PlayerCredits[id]);
	return PLUGIN_HANDLED;
}

public Give_Credits(id, level, cid) {
	if(!cmd_access(id, level, cid, 2)) {
		return PLUGIN_HANDLED;
	}
	new arg[23], gplayers[32], num, i, players, name[32];
	get_user_name(id, name, 31);
	read_argv(1, arg, 23);
	new give_credits[5];
	read_argv(2, give_credits, charsmax(give_credits));
	new Credits = str_to_num(give_credits);
	if(equali(arg, "@T")) {
		get_players(gplayers, num, "e", "TERRORIST");
		for(i = 0; i < num; i++) {
			players = gplayers[i];
			if(!is_user_connected(players))
				continue;
			PlayerCredits[players] += Credits;
			SaveCredits(id)
		}
		switch(get_cvar_num("amx_show_activity")) {
			case 1: ColorChat(0, "^x03ADMIN^x04 give^x03 %i Credits^x04 to all^x03 Ts.", Credits);
				case 2: ColorChat(0, "^x03%s^x04 give^x03 %i Credits^x04 to all^x03 Ts.", name, Credits);
			}
	}
	else if(equali(arg, "@CT")) {
		get_players(gplayers, num, "e", "CT");
		for(i = 0; i < num; i++) {
			players = gplayers[i];
			if(!is_user_connected(players))
				continue;
			PlayerCredits[players] += Credits;
			SaveCredits(id)
		}
		switch(get_cvar_num("amx_show_activity")) {
			case 1: ColorChat(0, "^x03ADMIN^x04 give^x03 %i Credits^x04 to all^x03 CTs.", Credits);
				case 2: ColorChat(0, "^x03%s^x04 give^x03 %i Credits^x04 to all^x03 CTs.", name, Credits);
			}
	}
	if(equali(arg, "@All")) {
		get_players(gplayers, num, "a");
		for(i = 0; i < num; i++) {
			players = gplayers[i];
			if(!is_user_connected(players))
				continue;
			PlayerCredits[players] += Credits;
			SaveCredits(id)
		}
		switch(get_cvar_num("amx_show_activity")) {
			case 1: ColorChat(0, "^x03ADMIN^x04 give^x03 %i Credits^x04 to all^x03 Players.", Credits);
				case 2: ColorChat(0, "^x03%s^x04 give^x03 %i Credits^x04 to all^x03 Players.", name, Credits);
			}
	}
	new player = cmd_target(id, arg, 11);
	if(!player) {
		return PLUGIN_HANDLED;
	}
	PlayerCredits[player] += Credits;
	SaveCredits(id)
	switch(get_cvar_num("amx_show_activity")) {
		case 1: ColorChat(player, "^x03ADMIN^x04 give your^x03 %i Credits.", Credits);
			case 2: ColorChat(player, "^x03%s^x04 give your^x03 %i Credits.", name, Credits);
		}
	return PLUGIN_HANDLED;
}

public Reset_Credits(id, level, cid) {
	if(!cmd_access(id, level, cid, 2)) {
		return PLUGIN_HANDLED;
	}
	new arg[23], gplayers[32], num, i, players, name[32];
	get_user_name(id, name, 31);
	read_argv(1, arg, 23);
	if(equali(arg, "@T")) {
		get_players(gplayers, num, "e", "TERRORIST");
		for(i = 0; i < num; i++) {
			players = gplayers[i];
			if(!is_user_connected(players))
				continue;
			PlayerCredits[players] = 0;
			SaveCredits(id)
		}
		switch(get_cvar_num("amx_show_activity")) {
			case 1: ColorChat(0, "^x03ADMIN^x04 reset^x03 Credits^x04 to all^x03 Ts.");
				case 2: ColorChat(0, "^x03%s^x04 reset^x03 Credits^x04 to all^x03 Ts.", name);
			}
	}
	
	else if(equali(arg, "@CT")) {
		get_players(gplayers, num, "e", "CT");
		for(i = 0; i < num; i++) {
			players = gplayers[i];
			if(!is_user_connected(players))
				continue;
			PlayerCredits[players] = 0;
			SaveCredits(id)
		}
		switch(get_cvar_num("amx_show_activity")) {
			case 1: ColorChat(0, "^x03ADMIN^x04 reset^x03 %i Credits^x04 to all^x03 CTs.");
				case 2: ColorChat(0, "^x03%s^x04 reset^x03 %i Credits^x04 to all^x03 CTs.", name);
			}
	}
	if(equali(arg, "@All")) {
		get_players(gplayers, num, "a");
		for(i = 0; i < num; i++) {
			players = gplayers[i];
			if(!is_user_connected(players))
				continue;
			PlayerCredits[players] = 0;
			SaveCredits(id)
		}
		switch(get_cvar_num("amx_show_activity")) {
			case 1: ColorChat(0, "^x03ADMIN^x04 reset^x03 Credits^x04 to all^x03 Players.");
				case 2: ColorChat(0, "^x03%s^x04 resetx03 Credits^x04 to all^x03 Players.", name);
			}
	}
	new player = cmd_target(id, arg, 11);
	if(!player) {
		return PLUGIN_HANDLED;
	}
	PlayerCredits[player] = 0;
	SaveCredits(id)
	switch(get_cvar_num("amx_show_activity")) {
		case 1: ColorChat(player, "^x03ADMIN^x04 reset your^x03 Credits.");
			case 2: ColorChat(player, "^x03%s^x04 reset your^x03 Credits.", name);
		}
	return PLUGIN_HANDLED;
}

//------| Save Credits |------//
public SaveCredits(id) {
	Vault = nvault_open("DepozitCredits");
	new data_credits[256], key_credits[64];
	switch( get_pcvar_num(savepoints) ) { 
		case 1:  { 
			new name[33];
			get_user_name(id,name,32);
			format(key_credits, 63, "%s-/", name);
		}
		case 2: {
			new player_ip[33];
			get_user_ip(id,player_ip,32);
			format(key_credits, 63, "%s-/", player_ip);
		}
		case 3: {
			new steam_ID[33];
			get_user_authid(id,steam_ID,32);
			format(key_credits, 63, "%s-/", steam_ID);
		}
	}
	format(data_credits, 255, "%i#", PlayerCredits[id]);
	nvault_set(Vault, key_credits, data_credits);
	return PLUGIN_CONTINUE;
}
//------| Loading Credits |------//
public LoadCredits(id) {
	Vault = nvault_open("DepozitCredits");
	new data_credits[256], key_credits[64];
	switch( get_pcvar_num(savepoints) )  { 
		case 1:  { 
			new name[33];
			get_user_name(id,name,32);
			format(key_credits, 63, "%s-/", name);
		}
		case 2: {
			new player_ip[33];
			get_user_ip(id,player_ip,32);
			format(key_credits, 63, "%s-/", player_ip);
		}
		case 3: {
			new steam_ID[33];
			get_user_authid(id,steam_ID,32);
			format(key_credits, 63, "%s-/", steam_ID);
		}
	}
	format(data_credits, 255, "%i#", PlayerCredits[id]);
	nvault_get(Vault, key_credits, data_credits, 255);
	replace_all(data_credits, 255, "#", " ");
	
	new Credits[32];
	parse(data_credits, Credits, 31);
	PlayerCredits[id] = str_to_num(Credits);
	return PLUGIN_CONTINUE;
} 

stock ColorChat(const id, const input[], any:...) {
	new count = 1, players[32];
	static msg[191];
	vformat(msg, 190, input, 3);
	
	replace_all(msg, 190, "!x04", "^4");
	replace_all(msg, 190, "!x01", "^1");
	replace_all(msg, 190, "!x03", "^3");
	
	if(id) players[0] = id;
	else get_players(players, count, "ch"); {
		for(new i = 0; i < count; i++) {
			if(is_user_connected(players[i])) {
				message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
				write_byte(players[i]);
				write_string(msg);
				message_end();
			}
		}
	} 
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
shop

Code: Select all

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <fun>
#include <fakemeta>
#include <hamsandwich>

native ar_get_credits(id)
native ar_aet_credits(id,num)
stock ar_add_user_credits(client, credits)
{
	return ar_aet_credits(client, ar_get_credits(client) + credits);
}

new const CHAT_PREFIX[]=".gTAGUL TAU DIN CHAT pentru MESAJE.g"
new const TITLU_MENIU[]="SHOPUL MIEU"
new const PRICE_SYMBOL[]="$"

enum _:Data
{
	ITEM[55],
	PRICE
	
}
new const SI[][Data]=
{
	{	"Respawn",		15	},
	{	"Chat Prefix",		200	},
	
	{	"[DR-KNIFE] Gold",	0	},
	{	"[DR-KNIFE] Blue",	200	},
	
	{	"[DR-USP] NIGHT",	0	},
	{	"[DR-USP] Diamond",	200	}
}

enum _:Data2
{
	vModel[32],
	pModel[32],
	wModel[32]
}
new const SW[][Data2]=
{
	{	"gk",	"",	""	},
	{	"bk",	"",	""	},
	
	{	"un",	"",	""	},
	{	"ud",	"",	""	}
}

new HostName[60],name[33][32],usp[33],knife[33]

public plugin_init() {
	register_event("HLTV", "event_new_round", "a", "1=0", "2=0")

	register_clcmd("say /shop","SM")
	register_clcmd("say_team /shop","SM")
	
	register_clcmd( "DS_SetTag", "SST" );
	
	get_cvar_string( "hostname", HostName, charsmax( HostName ) );
	
	// Add your code here...
}
public plugin_precache()
{
	for(new i; i < sizeof(SW); i++)
	{
		precache_custom_models(SW[i][vModel])
		if(!equal(SW[i][pModel],""))	precache_custom_models(SW[i][pModel])
		if(!equal(SW[i][wModel],""))	precache_custom_models(SW[i][wModel])
	}
}
precache_custom_models(szModel[])
{
	static szFile[128]
	formatex(szFile, charsmax(szFile), "models/drsm/%s.mdl", szModel)
	precache_model(szFile)
}

public client_putinserver(id)
{
	if(!is_user_connected(id)||is_user_bot(id)||is_user_hltv(id))	return
	get_user_name(id,name[id],charsmax(name[]))
	knife[id]=0
	usp[id]=0
}
public client_disconnect(id)
{
	knife[id]=0
	usp[id]=0
}

public event_new_round()
{
	arrayset(knife,0,charsmax(knife))
	arrayset(usp,0,charsmax(usp))
}

public SM(id)
{
	new menu,title[120],meniu[120],callback
	formatex(title,charsmax(title),TITLU_MENIU)
	menu=menu_create(title,"SH")
	callback = menu_makecallback("hook_shop");
	for(new i;i<sizeof(SI);i++)
	{
		formatex(meniu,charsmax(meniu),"%s - %d%s",SI[i][ITEM],SI[i][PRICE],PRICE_SYMBOL)
		menu_additem(menu,meniu,.callback=callback)
	}
	menu_display(id,menu)
}
public hook_shop(id, menu, item)
{
	if(item == MENU_EXIT)
	{
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}

	if(ar_get_credits(id) < SI[item][PRICE])	return ITEM_DISABLED;

	return ITEM_ENABLED;
}
public shop_handler(id, menu, item)
{
	if(item<0)	return
	switch(item)
	{
		case 0:
		{
			if(is_user_alive(id))	return
			ExecuteHamB(Ham_CS_RoundRespawn,id)
		}
		case 1:
		{
			if( containi( name[id], HostName ) != -1 )
			{
				print_cc(id, "%s Acest.g nick.nu poate primii.t tag", CHAT_PREFIX );
				return
			}
			client_cmd( id, "messagemode DS_SetTag" );
			print_cc(id, "%s.t SUS IN COLTUL STANG TI-A APARUT UN LOC UNDE APARE CE SCRII!(.nTAGUL.t)", CHAT_PREFIX );
		}
		case 2:
		{
			knife[id]=1
			set_weapon_model(id)
		}
		case 3:
		{
			knife[id]=2
			set_weapon_model(id)
		}
		case 4:
		{
			usp[id]=1
			set_weapon_model(id)
		}
		case 5:
		{
			usp[id]=2
			set_weapon_model(id)
		}
	}
	print_cc(id, "%s Ai cumparat ^".t%s.n^" pentru.t %d.n%s", CHAT_PREFIX,SI[item][ITEM],SI[item][PRICE],PRICE_SYMBOL );
	ar_add_user_credits(id,SI[item][PRICE])
}
public SST( id )
{
	static szArg[ 64 ];
	read_argv( 1, szArg, sizeof ( szArg ) -1 );
	remove_quotes(szArg)
	trim(szArg)
	if( !strlen( szArg )||equal(szArg,"") )
	{
		client_cmd( id, "messagemode DS_SetTag");
		print_cc(id, "%s.t TAG INVALID!.g INCEARCA IAR", CHAT_PREFIX );
		return PLUGIN_HANDLED;
	}
	else if( strlen( szArg )<3)
	{
		client_cmd( id, "messagemode DS_SetTag");
		print_cc(id, "%s.t TAG INVALID!.g INCEARCA IAR", CHAT_PREFIX );
		return PLUGIN_HANDLED;
	}
	
	new flags[33]
	get_flags(get_user_flags(id),flags,charsmax(flags))
	server_cmd("amx_addtag ^"%s^" ^"%s^" ^"%s^"",name[id],flags,szArg)
	return PLUGIN_HANDLED;
}

public set_weapon_model(id)
{
	static szMODEL[128]
	switch(get_user_weapon(id))
	{
		case CSW_KNIFE:
		{
			switch(knife[id])
			{
				case 1:
				{
					formatex(szMODEL, charsmax(szMODEL), "models/drsm/%s.mdl", SW[0][vModel])
					set_pev(id,pev_viewmodel2,szMODEL)
					if(!equal(SW[0][pModel],""))
					{
						formatex(szMODEL, charsmax(szMODEL), "models/drsm/%s.mdl", SW[0][pModel])
						set_pev(id,pev_weaponmodel2,szMODEL)
					}
					engclient_cmd(id,"weapon_knife")
				}
				case 2:
				{
					formatex(szMODEL, charsmax(szMODEL), "models/drsm/%s.mdl", SW[1][vModel])
					set_pev(id,pev_viewmodel2,szMODEL)
					if(!equal(SW[1][pModel],""))
					{
						formatex(szMODEL, charsmax(szMODEL), "models/drsm/%s.mdl", SW[1][pModel])
						set_pev(id,pev_weaponmodel2,szMODEL)
					}
					engclient_cmd(id,"weapon_knife")
				}
			}
		}
		case CSW_USP:
		{
			switch(usp[id])
			{
				case 1:
				{
					formatex(szMODEL, charsmax(szMODEL), "models/drsm/%s.mdl", SW[2][vModel])
					set_pev(id,pev_viewmodel2,szMODEL)
					if(!equal(SW[2][pModel],""))
					{
						formatex(szMODEL, charsmax(szMODEL), "models/drsm/%s.mdl", SW[2][pModel])
						set_pev(id,pev_weaponmodel2,szMODEL)
					}
					engclient_cmd(id,"weapon_usp")
				}
				case 2:
				{
					formatex(szMODEL, charsmax(szMODEL), "models/drsm/%s.mdl", SW[3][vModel])
					set_pev(id,pev_viewmodel2,szMODEL)
					if(!equal(SW[3][pModel],""))
					{
						formatex(szMODEL, charsmax(szMODEL), "models/drsm/%s.mdl", SW[3][pModel])
						set_pev(id,pev_weaponmodel2,szMODEL)
					}
					engclient_cmd(id,"weapon_uso")
				}
			}
		}
	}
}

print_cc(id, fmt[], any:...)
{
	static saytext = 0, fake_user;
	if (!saytext)
	{
		saytext = get_user_msgid("SayText");
		fake_user = get_maxplayers() + 1;
	}
	new msg[192];
	vformat(msg, charsmax(msg), fmt, 3)
	replace_all(msg, sizeof(msg) - 1, ".g", "^x04");
	replace_all(msg, sizeof(msg) - 1, ".n", "^x01");
	replace_all(msg, sizeof(msg) - 1, ".t", "^x03");
	message_begin(id ? MSG_ONE_UNRELIABLE : MSG_BROADCAST, saytext, _, id);
	write_byte(id ? id : fake_user);
	write_string(msg);
	message_end();
}
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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