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folosesc în serverul meu acest mod: addon-uri/addons-biohazard-remade-2016-t330933.html Adaug acest plugin: https://forums.alliedmods.net/archive/i ... 96374.html dar administratorii nu pot schimba modelele umane
Modificare plugin
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- Laurentiu P.
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Scoate modelul de la Tero
Code: Select all
precache_model("models/player/admin/TT/KillerTT.mdl")
precache_model("models/player/admin/TT/AssassinTT.mdl")
precache_model("models/player/admin/TT/RedSpidermanTT.mdl")
no...
- spedon
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modelul uman nu se schimbă atunci când administratorul îl selecteazăLaurentiu P. wrote: ↑27 Mar 2020, 11:15Scoate modelul de la TeroCode: Select all
precache_model("models/player/admin/TT/KillerTT.mdl") precache_model("models/player/admin/TT/AssassinTT.mdl") precache_model("models/player/admin/TT/RedSpidermanTT.mdl")
puteți elimina acest #define DEFAULT_HUMAN_MDL "gign"
cfg
Code: Select all
/* Biohazard configs
*
* by Cheap_Suit
*
* This file is provided as is (no warranties).
*/
#if defined _biohazardcfg_included
#endinput
#endif
#define _biohazardcfg_included
// aici pui "//" sau stergi din fata liniilor de mai jos
#define COLORED_FLASHBANGS
#define EFFECT_SPAWN
#define FIRST_ZOMBIE_GLOW
#define FOG_ENABLE
#define HUMAN_KNIFE_SPEED
// human setting
#define DEFAULT_HUMAN_MDL "gign"
#define KNIFE_SPEED 290.0
// fog settings
#define FOG_DENSITY "0.0013"
#define FOG_COLOR "128 128 128"
// default zombie setting
#define DEFAULT_PMODEL "hunterv2_bh"
#define DEFAULT_WMODEL "models/v_knife_hunter.mdl"
#define DEFAULT_HEALTH 170.0 //Health value
#define DEFAULT_SPEED 300.0 //Speed value
#define DEFAULT_GRAVITY 0.5 //Gravity multiplier
#define DEFAULT_ATTACK 2.0 //Zombie damage multiplier
#define DEFAULT_DEFENCE 0.087 //Bullet damage multiplier
#define DEFAULT_HEDEFENCE 1.0 //HE damage multiplier
#define DEFAULT_HITSPEED 0.89 //Pain speed multiplier
#define DEFAULT_HITDELAY 0.28 //Pain speed delay value
#define DEFAULT_REGENDLY 0.2 //Regeneration delay value
#define DEFAULT_HITREGENDLY 2.0 //Pain regeneration delay value
#define DEFAULT_KNOCKBACK 1.0 //Knockback multiplier
new g_zombie_weapname[] = "melee"
new g_infection_name[] = "infection"
// frostnades
new const grenade_frost[] = "warcraft3/frostnova.wav"
new const grenade_frost_player[] = "warcraft3/impalehit.wav"
new const grenade_frost_break[] = "warcraft3/impalelaunch1.wav"
new const sprite_grenade_trail[] = "sprites/biohazard/frost_trail.spr"
new const sprite_grenade_ring[] = "sprites/biohazard/ef_shockwave.spr"
new const sprite_grenade_glass[] = "models/glassgibs.mdl"
// primary weapons (menu|game)
new g_primaryweapons[][][] =
{
{ "M4A1", "weapon_m4a1" },
{ "AK47", "weapon_ak47" },
{ "AUG", "weapon_aug" },
{ "SG552", "weapon_sg552" },
{ "Galil", "weapon_galil" },
{ "Famas", "weapon_famas" },
{ "MP5 Navy", "weapon_mp5navy" },
{ "XM1014", "weapon_xm1014" },
{ "M3", "weapon_m3" },
{ "P90", "weapon_p90" },
{ "M249", "weapon_m249" },
{ "SG550", "weapon_sg550" },
{ "G3SG1", "weapon_g3sg1" }
}
// secondary weapons (menu|game)
new g_secondaryweapons[][][] =
{
{ "Deagle", "weapon_deagle" },
{ "USP", "weapon_usp" },
{ "Elite", "weapon_elite" }
}
// grenade loadout (game)
new g_grenades[][] =
{
"weapon_hegrenade",
"weapon_flashbang",
"weapon_smokegrenade"
}
new Float:g_knockbackpower[] =
{
3.0, // KBPOWER_357SIG
4.0, // KBPOWER_762NATO
9.5, // KBPOWER_BUCKSHOT
3.0, // KBPOWER_45ACP
4.5, // KBPOWER_556NATO
3.0, // KBPOWER_9MM
3.5, // KBPOWER_57MM
12.0, // KBPOWER_338MAGNUM
4.0, // KBPOWER_556NATOBOX
3.8 // KBPOWER_50AE
}
new g_survivor_win_sounds[][] =
{
"biohazard/survivor_win1.wav",
"biohazard/survivor_win2.wav",
"biohazard/survivor_win3.wav"
}
new g_zombie_win_sounds[][] =
{
"biohazard/zombie_win1.wav",
"biohazard/zombie_win2.wav",
"biohazard/zombie_win3.wav"
}
new g_scream_sounds[][] =
{
"biohazard/scream1.wav",
"biohazard/scream2.wav",
"biohazard/scream3.wav"
}
new g_zombie_miss_sounds[][] =
{
"zombie/claw_miss1.wav",
"zombie/claw_miss2.wav"
}
new g_zombie_hit_sounds[][] =
{
"zombie/claw_strike1.wav",
"zombie/claw_strike2.wav",
"zombie/claw_strike3.wav"
}
new g_zombie_die_sounds[][] =
{
"biohazard/death1.wav",
"biohazard/death2.wav",
"biohazard/death3.wav"
}
Code: Select all
/* Biohazard mod
*
* by Cheap_Suit
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#define VERSION "2.00 Beta 3"
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#tryinclude "biohazard.cfg"
#if !defined _biohazardcfg_included
#assert Biohazard configuration file required!
#elseif AMXX_VERSION_NUM < 180
#assert AMX Mod X v1.8.0 or greater required!
#endif
#define OFFSET_DEATH 444
#define OFFSET_TEAM 114
#define OFFSET_ARMOR 112
#define OFFSET_NVG 129
#define OFFSET_CSMONEY 115
#define OFFSET_PRIMARYWEAPON 116
#define OFFSET_WEAPONTYPE 43
#define OFFSET_CLIPAMMO 51
#define OFFSET_WEAPONOWNER 41
#define EXTRAOFFSET_WEAPONS 4
#define OFFSET_AMMO_338MAGNUM 377
#define OFFSET_AMMO_762NATO 378
#define OFFSET_AMMO_556NATOBOX 379
#define OFFSET_AMMO_556NATO 380
#define OFFSET_AMMO_BUCKSHOT 381
#define OFFSET_AMMO_45ACP 382
#define OFFSET_AMMO_57MM 383
#define OFFSET_AMMO_50AE 384
#define OFFSET_AMMO_357SIG 385
#define OFFSET_AMMO_9MM 386
#define OFFSET_LASTPRIM 368
#define OFFSET_LASTSEC 369
#define OFFSET_LASTKNI 370
#define TASKID_STRIPNGIVE 698
#define TASKID_NEWROUND 641
#define TASKID_INITROUND 222
#define TASKID_STARTROUND 153
#define TASKID_BALANCETEAM 375
#define TASKID_UPDATESCR 264
#define TASKID_SPAWNDELAY 786
#define TASKID_WEAPONSMENU 564
#define TASKID_CHECKSPAWN 423
#define TASKID_CZBOTPDATA 312
#define TASKID_GLOWSHELL 718
#define TASKID_RESPAWN 748
#define TASKID_MODEL 156
#define PEV_NADE_TYPE pev_flTimeStepSound
#define NADE_TYPE_FROST 3333
#define EQUIP_PRI (1<<0)
#define EQUIP_SEC (1<<1)
#define EQUIP_GREN (1<<2)
#define EQUIP_ALL (1<<0 | 1<<1 | 1<<2)
#define HAS_NVG (1<<0)
#define ATTRIB_BOMB (1<<1)
#define DMG_HEGRENADE (1<<24)
#define IMPULSE_FLASHLIGHT 100
#define MAX_SPAWNS 128
#define MAX_CLASSES 10
#define MAX_DATA 11
#define DATA_HEALTH 0
#define DATA_SPEED 1
#define DATA_GRAVITY 2
#define DATA_ATTACK 3
#define DATA_DEFENCE 4
#define DATA_HEDEFENCE 5
#define DATA_HITSPEED 6
#define DATA_HITDELAY 7
#define DATA_REGENDLY 8
#define DATA_HITREGENDLY 9
#define DATA_KNOCKBACK 10
#define fm_get_user_team(%1) get_pdata_int(%1, OFFSET_TEAM)
#define fm_get_user_deaths(%1) get_pdata_int(%1, OFFSET_DEATH)
#define fm_set_user_deaths(%1,%2) set_pdata_int(%1, OFFSET_DEATH, %2)
#define fm_get_user_money(%1) get_pdata_int(%1, OFFSET_CSMONEY)
#define fm_get_user_armortype(%1) get_pdata_int(%1, OFFSET_ARMOR)
#define fm_set_user_armortype(%1,%2) set_pdata_int(%1, OFFSET_ARMOR, %2)
#define fm_get_weapon_id(%1) get_pdata_int(%1, OFFSET_WEAPONTYPE, EXTRAOFFSET_WEAPONS)
#define fm_get_weapon_ammo(%1) get_pdata_int(%1, OFFSET_CLIPAMMO, EXTRAOFFSET_WEAPONS)
#define fm_set_weapon_ammo(%1,%2) set_pdata_int(%1, OFFSET_CLIPAMMO, %2, EXTRAOFFSET_WEAPONS)
#define fm_reset_user_primary(%1) set_pdata_int(%1, OFFSET_PRIMARYWEAPON, 0)
#define fm_lastprimary(%1) get_pdata_cbase(id, OFFSET_LASTPRIM)
#define fm_lastsecondry(%1) get_pdata_cbase(id, OFFSET_LASTSEC)
#define fm_lastknife(%1) get_pdata_cbase(id, OFFSET_LASTKNI)
#define _random(%1) random_num(0, %1 - 1)
#define AMMOWP_NULL (1<<0 | 1<<CSW_KNIFE | 1<<CSW_FLASHBANG | 1<<CSW_HEGRENADE | 1<<CSW_SMOKEGRENADE | 1<<CSW_C4)
enum
{
MAX_CLIP = 0,
MAX_AMMO
}
enum
{
MENU_PRIMARY = 1,
MENU_SECONDARY
}
enum
{
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T,
CS_TEAM_CT,
CS_TEAM_SPECTATOR
}
enum
{
CS_ARMOR_NONE = 0,
CS_ARMOR_KEVLAR,
CS_ARMOR_VESTHELM
}
enum
{
KBPOWER_357SIG = 0,
KBPOWER_762NATO,
KBPOWER_BUCKSHOT,
KBPOWER_45ACP,
KBPOWER_556NATO,
KBPOWER_9MM,
KBPOWER_57MM,
KBPOWER_338MAGNUM,
KBPOWER_556NATOBOX,
KBPOWER_50AE
}
const UNIT_SECOND = (1<<12)
const BREAK_GLASS = 0x01
const FFADE_IN = 0x0000
const FFADE_STAYOUT = 0x0004
new const g_weapon_ammo[][] =
{
{ -1, -1 },
{ 13, 52 },
{ -1, -1 },
{ 10, 90 },
{ -1, -1 },
{ 7, 32 },
{ -1, -1 },
{ 30, 100 },
{ 30, 90 },
{ -1, -1 },
{ 35, 140 },
{ 20, 100 },
{ 25, 100 },
{ 30, 90 },
{ 35, 105 },
{ 25, 90 },
{ 12, 100 },
{ 20, 120 },
{ 10, 30 },
{ 35, 140 },
{ 100, 200 },
{ 8, 32 },
{ 30, 90 },
{ 35, 140 },
{ 20, 90 },
{ -1, -1 },
{ 8, 40 },
{ 30, 90 },
{ 30, 90 },
{ -1, -1 },
{ 50, 100 }
}
new const g_weapon_knockback[] =
{
-1,
KBPOWER_357SIG,
-1,
KBPOWER_762NATO,
-1,
KBPOWER_BUCKSHOT,
-1,
KBPOWER_45ACP,
KBPOWER_556NATO,
-1,
KBPOWER_9MM,
KBPOWER_57MM,
KBPOWER_45ACP,
KBPOWER_556NATO,
KBPOWER_556NATO,
KBPOWER_556NATO,
KBPOWER_45ACP,
KBPOWER_9MM,
KBPOWER_338MAGNUM,
KBPOWER_9MM,
KBPOWER_556NATOBOX,
KBPOWER_BUCKSHOT,
KBPOWER_556NATO,
KBPOWER_9MM,
KBPOWER_762NATO,
-1,
KBPOWER_50AE,
KBPOWER_556NATO,
KBPOWER_762NATO,
-1,
KBPOWER_57MM
}
new const sky_terminations[][] =
{
"bk",
"dn",
"ft",
"lf",
"rt",
"up"
}
new const g_remove_entities[][] =
{
"func_bomb_target",
"info_bomb_target",
"hostage_entity",
"monster_scientist",
"func_hostage_rescue",
"info_hostage_rescue",
"info_vip_start",
"func_vip_safetyzone",
"func_escapezone",
"func_buyzone"
}
new const g_dataname[][] =
{
"HEALTH",
"SPEED",
"GRAVITY",
"ATTACK",
"DEFENCE",
"HEDEFENCE",
"HITSPEED",
"HITDELAY",
"REGENDLY",
"HITREGENDLY",
"KNOCKBACK"
}
new const g_teaminfo[][] =
{
"UNASSIGNED",
"TERRORIST",
"CT",
"SPECTATOR"
}
new g_maxplayers, g_buyzone, g_botclient_pdata, bool:g_roundended, bool:g_czero
new g_spawncount, Float:g_spawns[MAX_SPAWNS+1][9]
new g_sync_hpdisplay, g_sync_msgdisplay
new g_fwd_spawn, g_fwd_result, g_fwd_infect, g_fwd_gamestart;
new g_msg_flashlight, g_msg_teaminfo, g_msg_scoreattrib, g_msg_money, g_msg_scoreinfo, g_msg_deathmsg , g_msg_screenfade, g_msg_statusicon
new Float:g_buytime, Float:g_vecvel[3]
new g_class_name[MAX_CLASSES+1][32], g_classcount, g_class_desc[MAX_CLASSES+1][32], g_class_pmodel[MAX_CLASSES+1][64],
g_class_wmodel[MAX_CLASSES+1][64], Float:g_class_data[MAX_CLASSES+1][MAX_DATA], g_player_class[33]
new bool:g_zombie[33], bool:g_preinfect[33], bool:g_falling[33], bool:g_disconnected[33], bool:g_showmenu[33],
bool:g_menufailsafe[33], bool:g_welcomemsg[33], bool:g_frozen[33]
new bool:g_brestorevel, bool:g_infecting, bool:g_gamestarted, bool:g_roundstarted
new Float:g_regendelay[33], Float:g_hitdelay[33]
new g_respawn[33], g_mutate[33], g_victim[33], g_menuposition[33], g_player_weapons[33][2]
new cvar_randomspawn, cvar_skyname, cvar_autoteambalance[4], cvar_starttime, cvar_autonvg, cvar_winsounds,
cvar_weaponsmenu, cvar_lights, cvar_killbonus, cvar_enabled, cvar_gamedescription, cvar_botquota, cvar_maxzombies,
cvar_flashbang, cvar_buytime, cvar_infectmoney, cvar_showtruehealth,
cvar_obeyarmor, cvar_impactexplode, cvar_caphealthdisplay, cvar_zombie_hpmulti, cvar_randomclass, cvar_zombiemulti,
cvar_knockback, cvar_knockback_dist, cvar_ammo, cvar_knockback_duck, cvar_killreward, cvar_painshockfree,
cvar_zombie_class, cvar_shootobjects, cvar_pushpwr_weapon, cvar_pushpwr_zombie, cvar_deathmatch,
cvar_spawnprotection, cvar_spawndelay, cvar_respawnafterlast, cvar_freezeduration, cvar_frostgrenades
#if defined EFFECT_SPAWN
new sprite_spawn_effect
#endif
new g_explosfr, trailSpr, g_exploSpr, frostgib, g_glassSpr
new Ham:Ham_Player_ResetMaxSpeed = Ham_Item_PreFrame
new g_playermodel[33][32]
new Float:g_models_targettime, Float:g_modelchange_delay = 0.1
public plugin_precache()
{
register_plugin("Biohazard", VERSION, "cheap_suit")
register_cvar("bh_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
set_cvar_string("bh_version", VERSION)
cvar_enabled = register_cvar("bh_enabled", "1")
if(!get_pcvar_num(cvar_enabled))
return
cvar_gamedescription = register_cvar("bh_gamedescription", "Biohazard")
cvar_skyname = register_cvar("bh_skyname", "xen8")
cvar_lights = register_cvar("bh_lights", "d")
cvar_starttime = register_cvar("bh_starttime", "15.0")
cvar_buytime = register_cvar("bh_buytime", "0")
cvar_randomspawn = register_cvar("bh_randomspawn", "1")
cvar_winsounds = register_cvar("bh_winsounds", "1")
cvar_autonvg = register_cvar("bh_autonvg", "1")
cvar_painshockfree = register_cvar("bh_painshockfree", "1")
cvar_knockback = register_cvar("bh_knockback", "1")
cvar_knockback_duck = register_cvar("bh_knockback_duck", "1")
cvar_knockback_dist = register_cvar("bh_knockback_dist", "280.0")
cvar_obeyarmor = register_cvar("bh_obeyarmor", "1")
cvar_infectmoney = register_cvar("bh_infectionmoney", "500")
cvar_caphealthdisplay = register_cvar("bh_caphealthdisplay", "1")
cvar_weaponsmenu = register_cvar("bh_weaponsmenu", "1")
cvar_ammo = register_cvar("bh_ammo", "1")
cvar_maxzombies = register_cvar("bh_maxzombies", "31")
cvar_flashbang = register_cvar("bh_flashbang", "1")
cvar_impactexplode = register_cvar("bh_impactexplode", "1")
cvar_showtruehealth = register_cvar("bh_showtruehealth", "1")
cvar_zombiemulti = register_cvar("bh_zombie_countmulti", "0.15")
cvar_zombie_hpmulti = register_cvar("bh_zombie_hpmulti", "2.0")
cvar_zombie_class = register_cvar("bh_zombie_class", "1")
cvar_randomclass = register_cvar("bh_randomclass", "1")
cvar_killbonus = register_cvar("bh_kill_bonus", "1")
cvar_killreward = register_cvar("bh_kill_reward", "2")
cvar_shootobjects = register_cvar("bh_shootobjects", "1")
cvar_pushpwr_weapon = register_cvar("bh_pushpwr_weapon", "2.0")
cvar_pushpwr_zombie = register_cvar("bh_pushpwr_zombie", "5.0")
cvar_deathmatch = register_cvar("bh_deathmatch", "1")
cvar_spawndelay = register_cvar("bh_spawn_delay", "3")
cvar_spawnprotection = register_cvar("bh_spawn_protection", "2")
cvar_respawnafterlast = register_cvar("bh_respawn_after_last_human", "1")
cvar_frostgrenades = register_cvar("bh_frost_grenades", "1")
cvar_freezeduration = register_cvar("bh_frost_duration", "3")
set_pcvar_num(get_cvar_pointer("sv_airaccelerate"), 100)
new file[64]
get_configsdir(file, 63)
format(file, 63, "%s/bh_cvars.cfg", file)
if(file_exists(file))
server_cmd("exec %s", file)
new mapname[32]
get_mapname(mapname, 31)
register_spawnpoints(mapname)
register_zombieclasses("bh_zombieclass.ini")
register_dictionary("biohazard.txt")
new model[128]
formatex(model, charsmax(model), "models/player/%s/%s.mdl", DEFAULT_PMODEL, DEFAULT_PMODEL)
precache_model(model)
precache_model(DEFAULT_WMODEL)
new model1[128];
formatex(model1, charsmax(model1), "models/player/%s/%s.mdl", DEFAULT_HUMAN_MDL, DEFAULT_HUMAN_MDL)
precache_model(model1)
new i, model2[128]
for(i = 0; i < g_classcount; i++)
{
formatex(model2, charsmax(model2), "models/player/%s/%s.mdl", g_class_pmodel[i], g_class_pmodel[i])
precache_model(model2)
precache_model(g_class_wmodel[i])
}
#if defined EFFECT_SPAWN
sprite_spawn_effect = precache_model("sprites/smoke.spr")
#endif
g_exploSpr = precache_model(sprite_grenade_ring)
g_glassSpr = precache_model(sprite_grenade_glass)
trailSpr = precache_model(sprite_grenade_trail)
g_explosfr = precache_model("sprites/biohazard/frost_exp.spr")
frostgib = precache_model("sprites/biohazard/frostgib.spr")
for(i = 0; i < sizeof g_zombie_miss_sounds; i++)
precache_sound(g_zombie_miss_sounds[i])
for(i = 0; i < sizeof g_zombie_hit_sounds; i++)
precache_sound(g_zombie_hit_sounds[i])
for(i = 0; i < sizeof g_scream_sounds; i++)
precache_sound(g_scream_sounds[i])
for(i = 0; i < sizeof g_zombie_die_sounds; i++)
precache_sound(g_zombie_die_sounds[i])
for(i = 0; i < sizeof g_zombie_win_sounds; i++)
precache_sound(g_zombie_win_sounds[i])
for(i = 0; i < sizeof g_survivor_win_sounds; i++)
precache_sound(g_survivor_win_sounds[i])
precache_sound(grenade_frost)
precache_sound(grenade_frost_player)
precache_sound(grenade_frost_break)
new skyname[32], sky_name[64]
get_pcvar_string(cvar_skyname, skyname, 31)
for(i = 0; i < sizeof sky_terminations; i++)
{
formatex(sky_name, charsmax(sky_name), "gfx/env/%s%s.tga", skyname, sky_terminations[i])
precache_generic(sky_name)
}
if(strlen(skyname) > 0)
set_cvar_string("sv_skyname", skyname)
g_fwd_spawn = register_forward(FM_Spawn, "fwd_spawn")
g_buyzone = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_buyzone"))
if(g_buyzone)
{
dllfunc(DLLFunc_Spawn, g_buyzone)
set_pev(g_buyzone, pev_solid, SOLID_NOT)
}
new ent
ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_bomb_target"))
if(ent)
{
dllfunc(DLLFunc_Spawn, ent)
set_pev(ent, pev_solid, SOLID_NOT)
}
#if defined FOG_ENABLE
ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_fog"))
if(ent)
{
fm_set_kvd(ent, "density", FOG_DENSITY, "env_fog")
fm_set_kvd(ent, "rendercolor", FOG_COLOR, "env_fog")
}
#endif
}
public plugin_init()
{
if(!get_pcvar_num(cvar_enabled))
return
cvar_botquota = get_cvar_pointer("bot_quota")
cvar_autoteambalance[0] = get_cvar_pointer("mp_autoteambalance")
cvar_autoteambalance[1] = get_pcvar_num(cvar_autoteambalance[0])
set_pcvar_num(cvar_autoteambalance[0], 0)
register_clcmd("jointeam", "cmd_jointeam")
register_clcmd("say /class", "cmd_classmenu")
register_clcmd("say /guns", "cmd_enablemenu")
register_clcmd("say /help", "cmd_helpmotd")
register_clcmd("say /respawn", "cmd_respawnzm");
register_clcmd("amx_infect", "cmd_infectuser", ADMIN_BAN, "<name or #userid>")
register_menu("Equipment", 1023, "action_equip")
register_menu("Primary", 1023, "action_prim")
register_menu("Secondary", 1023, "action_sec")
register_menu("Class", 1023, "action_class")
unregister_forward(FM_Spawn, g_fwd_spawn)
register_forward(FM_CmdStart, "fwd_cmdstart")
register_forward(FM_EmitSound, "fwd_emitsound")
register_forward(FM_GetGameDescription, "fwd_gamedescription")
register_forward(FM_CreateNamedEntity, "fwd_createnamedentity")
register_forward(FM_PlayerPreThink, "fwd_player_prethink")
register_forward(FM_PlayerPreThink, "fwd_player_prethink_post", 1)
register_forward(FM_PlayerPostThink, "fwd_player_postthink")
register_forward(FM_SetClientKeyValue, "fwd_set_client_key_value")
register_forward(FM_ClientUserInfoChanged, "fwd_client_user_info_changed")
register_forward(FM_SetModel, "fwd_set_model")
RegisterHam(Ham_TakeDamage, "player", "bacon_takedamage_player")
RegisterHam(Ham_Killed, "player", "bacon_killed_player")
RegisterHam(Ham_Spawn, "player", "bacon_spawn_player_post", 1)
RegisterHam(Ham_TraceAttack, "player", "bacon_traceattack_player")
RegisterHam(Ham_TraceAttack, "func_pushable", "bacon_traceattack_pushable")
RegisterHam(Ham_Use, "func_tank", "bacon_use_tank")
RegisterHam(Ham_Use, "func_tankmortar", "bacon_use_tank")
RegisterHam(Ham_Use, "func_tankrocket", "bacon_use_tank")
RegisterHam(Ham_Use, "func_tanklaser", "bacon_use_tank")
RegisterHam(Ham_Use, "func_pushable", "bacon_use_pushable")
RegisterHam(Ham_Touch, "func_pushable", "bacon_touch_pushable")
RegisterHam(Ham_Touch, "weaponbox", "bacon_touch_weapon")
RegisterHam(Ham_Touch, "armoury_entity", "bacon_touch_weapon")
RegisterHam(Ham_Touch, "weapon_shield", "bacon_touch_weapon")
RegisterHam(Ham_Touch, "grenade", "bacon_touch_grenade")
#if defined HUMAN_KNIFE_SPEED
RegisterHam(Ham_CS_Item_GetMaxSpeed, "weapon_knife", "bacon_change_knife_speed")
#endif
RegisterHam(Ham_Player_ResetMaxSpeed, "player", "bacon_reset_maxspeed_post", 1)
RegisterHam(Ham_Think, "grenade", "bacon_think_grenade")
register_message(get_user_msgid("Health"), "msg_health")
register_message(get_user_msgid("TextMsg"), "msg_textmsg")
register_message(get_user_msgid("SendAudio"), "msg_sendaudio")
register_message(get_user_msgid("StatusIcon"), "msg_statusicon")
register_message(get_user_msgid("ScoreAttrib"), "msg_scoreattrib")
register_message(get_user_msgid("DeathMsg"), "msg_deathmsg")
register_message(get_user_msgid("ScreenFade"), "msg_screenfade")
register_message(get_user_msgid("TeamInfo"), "msg_teaminfo")
register_message(get_user_msgid("WeapPickup"), "msg_weaponpickup")
register_message(get_user_msgid("AmmoPickup"), "msg_ammopickup")
// from ConnorMc
set_msg_block(get_user_msgid("HudTextArgs"), BLOCK_SET)
register_event("TextMsg", "event_textmsg", "a", "2=#Game_will_restart_in")
register_event("HLTV", "event_newround", "a", "1=0", "2=0")
register_event("CurWeapon", "event_curweapon", "be", "1=1")
register_event("ArmorType", "event_armortype", "be")
register_event("Damage", "event_damage", "be")
register_logevent("logevent_round_start", 2, "1=Round_Start")
register_logevent("logevent_round_end", 2, "1=Round_End")
g_msg_flashlight = get_user_msgid("Flashlight")
g_msg_teaminfo = get_user_msgid("TeamInfo")
g_msg_scoreattrib = get_user_msgid("ScoreAttrib")
g_msg_scoreinfo = get_user_msgid("ScoreInfo")
g_msg_deathmsg = get_user_msgid("DeathMsg")
g_msg_money = get_user_msgid("Money")
g_msg_screenfade = get_user_msgid("ScreenFade")
g_msg_statusicon = get_user_msgid("StatusIcon")
g_fwd_infect = CreateMultiForward("event_infect", ET_IGNORE, FP_CELL, FP_CELL)
g_fwd_gamestart = CreateMultiForward("event_gamestart", ET_IGNORE)
g_sync_hpdisplay = CreateHudSyncObj()
g_sync_msgdisplay = CreateHudSyncObj()
g_maxplayers = get_maxplayers()
new mod[3]
get_modname(mod, 2)
g_czero = (mod[0] == 'c' && mod[1] == 'z') ? true : false
new lights[2]
get_pcvar_string(cvar_lights, lights, 1)
if(strlen(lights) > 0)
{
set_task(3.0, "task_lights", _, _, _, "b")
set_cvar_num("sv_skycolor_r", 0)
set_cvar_num("sv_skycolor_g", 0)
set_cvar_num("sv_skycolor_b", 0)
}
if(get_pcvar_num(cvar_showtruehealth))
set_task(0.1, "task_showtruehealth", _, _, _, "b")
}
public plugin_end()
{
if(get_pcvar_num(cvar_enabled))
set_pcvar_num(cvar_autoteambalance[0], cvar_autoteambalance[1])
}
public plugin_natives()
{
register_library("biohazardf")
register_native("preinfect_user", "native_preinfect_user", 1)
register_native("infect_user", "native_infect_user", 1)
register_native("cure_user", "native_cure_user", 1)
register_native("register_class", "native_register_class", 1)
register_native("get_class_id", "native_get_class_id", 1)
register_native("set_class_pmodel", "native_set_class_pmodel", 1)
register_native("set_class_wmodel", "native_set_class_wmodel", 1)
register_native("set_class_data", "native_set_class_data", 1)
register_native("get_class_data", "native_get_class_data", 1)
register_native("game_started", "native_game_started", 1)
register_native("is_user_zombie", "native_is_user_zombie", 1)
register_native("is_user_infected", "native_is_user_infected", 1)
register_native("get_user_class", "native_get_user_class", 1)
}
public client_connect(id)
{
g_showmenu[id] = true
g_welcomemsg[id] = true
g_zombie[id] = false
g_preinfect[id] = false
g_disconnected[id] = false
g_falling[id] = false
g_menufailsafe[id] = false
g_victim[id] = 0
g_mutate[id] = -1
g_player_class[id] = 0
g_player_weapons[id][0] = -1
g_player_weapons[id][1] = -1
g_regendelay[id] = 0.0
g_hitdelay[id] = 0.0
g_respawn[id] = false
g_frozen[id] = false
}
public client_putinserver(id)
{
if(!g_botclient_pdata && g_czero)
{
static param[1]
param[0] = id
if(!task_exists(TASKID_CZBOTPDATA))
set_task(1.0, "task_botclient_pdata", TASKID_CZBOTPDATA, param, 1)
}
if(get_pcvar_num(cvar_randomclass) && g_classcount > 1)
g_player_class[id] = _random(g_classcount)
}
public client_disconnect(id)
{
remove_task(TASKID_STRIPNGIVE + id)
remove_task(TASKID_UPDATESCR + id)
remove_task(TASKID_SPAWNDELAY + id)
remove_task(TASKID_WEAPONSMENU + id)
remove_task(TASKID_CHECKSPAWN + id)
remove_task(TASKID_RESPAWN + id)
remove_task(TASKID_MODEL + id)
g_disconnected[id] = true
}
public cmd_jointeam(id)
{
if(is_user_alive(id) && g_zombie[id])
{
ColorChat(id, "%L", id, "CMD_TEAMCHANGE")
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public cmd_classmenu(id)
if(g_classcount > 1) display_classmenu(id, g_menuposition[id] = 0)
public cmd_enablemenu(id)
{
if(get_pcvar_num(cvar_weaponsmenu))
{
ColorChat(id, "%L", id, g_showmenu[id] == false ? "MENU_REENABLED" : "MENU_ALENABLED")
g_showmenu[id] = true
}
}
public cmd_helpmotd(id)
{
static motd[2048]
formatex(motd, 2047, "%L", id, "HELP_MOTD")
replace(motd, 2047, "#Version#", VERSION)
show_motd(id, motd, "Biohazard Help")
}
public cmd_respawnzm(id)
{
if(!is_user_connected(id))
return PLUGIN_HANDLED
if(is_user_alive(id))
{
ColorChat(id, "!4[Biohazard]!1 You must be dead to use this command.")
return PLUGIN_HANDLED
}
if(!g_zombie[id])
{
ColorChat(id, "!4[Biohazard]!1 Only zombies can use this command.")
return PLUGIN_HANDLED
}
g_respawn[id] = true
set_task(get_pcvar_float(cvar_spawndelay), "task_respawnplayer", id + TASKID_RESPAWN)
return PLUGIN_CONTINUE
}
public cmd_infectuser(id, level, cid)
{
if(!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED_MAIN
static arg1[32]
read_argv(1, arg1, 31)
static target
target = cmd_target(id, arg1, (CMDTARGET_OBEY_IMMUNITY|CMDTARGET_ALLOW_SELF|CMDTARGET_ONLY_ALIVE))
if(!is_user_connected(target) || g_zombie[target])
return PLUGIN_HANDLED_MAIN
if(!allow_infection())
{
console_print(id, "%L", id, "CMD_MAXZOMBIES")
return PLUGIN_HANDLED_MAIN
}
if(!g_gamestarted)
{
console_print(id, "%L", id, "CMD_GAMENOTSTARTED")
return PLUGIN_HANDLED_MAIN
}
static name[32]
get_user_name(target, name, 31)
console_print(id, "%L", id, "CMD_INFECTED", name)
infect_user(target, 0)
return PLUGIN_HANDLED_MAIN
}
public msg_teaminfo(msgid, dest, id)
{
if(!g_gamestarted)
return PLUGIN_CONTINUE
static team[2]
get_msg_arg_string(2, team, 1)
if(team[0] != 'U')
return PLUGIN_CONTINUE
id = get_msg_arg_int(1)
if(is_user_alive(id) || !g_disconnected[id])
return PLUGIN_CONTINUE
g_disconnected[id] = false
id = randomly_pick_zombie()
if(id)
{
fm_set_user_team(id, g_zombie[id] ? CS_TEAM_CT : CS_TEAM_T, 0)
set_pev(id, pev_deadflag, DEAD_RESPAWNABLE)
}
return PLUGIN_CONTINUE
}
public msg_screenfade(msgid, dest, id)
{
if(!get_pcvar_num(cvar_flashbang))
return PLUGIN_CONTINUE
if(!g_zombie[id] || !is_user_alive(id))
{
static data[4]
data[0] = get_msg_arg_int(4)
data[1] = get_msg_arg_int(5)
data[2] = get_msg_arg_int(6)
data[3] = get_msg_arg_int(7)
if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199)
return PLUGIN_HANDLED
}
#if defined COLORED_FLASHBANGS
else
{
set_msg_arg_int(4, get_msg_argtype(4), random_num(0, 255))
set_msg_arg_int(5, get_msg_argtype(5), random_num(0, 255))
set_msg_arg_int(6, get_msg_argtype(6), random_num(0, 255))
}
#endif
return PLUGIN_CONTINUE
}
public msg_scoreattrib(msgid, dest, id)
{
static attrib
attrib = get_msg_arg_int(2)
if(attrib == ATTRIB_BOMB)
set_msg_arg_int(2, ARG_BYTE, 0)
}
public msg_statusicon(msgid, dest, id)
{
static icon[3]
get_msg_arg_string(2, icon, 2)
return (icon[0] == 'c' && icon[1] == '4') ? PLUGIN_HANDLED : PLUGIN_CONTINUE
}
public msg_weaponpickup(msgid, dest, id)
return g_zombie[id] ? PLUGIN_HANDLED : PLUGIN_CONTINUE
public msg_ammopickup(msgid, dest, id)
return g_zombie[id] ? PLUGIN_HANDLED : PLUGIN_CONTINUE
public msg_deathmsg(msgid, dest, id)
{
static killer
killer = get_msg_arg_int(1)
if(is_user_connected(killer) && g_zombie[killer])
set_msg_arg_string(4, g_zombie_weapname)
}
public msg_sendaudio(msgid, dest, id)
{
if(!get_pcvar_num(cvar_winsounds))
return PLUGIN_CONTINUE
static audiocode[22]
get_msg_arg_string(2, audiocode, 21)
if(equal(audiocode[7], "terwin"))
set_msg_arg_string(2, g_zombie_win_sounds[_random(sizeof g_zombie_win_sounds)])
else if(equal(audiocode[7], "ctwin"))
set_msg_arg_string(2, g_survivor_win_sounds[_random(sizeof g_survivor_win_sounds)])
return PLUGIN_CONTINUE
}
public msg_health(msgid, dest, id)
{
if(!get_pcvar_num(cvar_caphealthdisplay))
return PLUGIN_CONTINUE
static health
health = get_msg_arg_int(1)
if(health > 255)
set_msg_arg_int(1, ARG_BYTE, 255)
return PLUGIN_CONTINUE
}
public msg_textmsg(msgid, dest, id)
{
if(get_msg_arg_int(1) != 4)
return PLUGIN_CONTINUE
static txtmsg[25], winmsg[32]
get_msg_arg_string(2, txtmsg, 24)
if(equal(txtmsg[1], "Game_bomb_drop"))
return PLUGIN_HANDLED
else if(equal(txtmsg[1], "Terrorists_Win"))
{
formatex(winmsg, 31, "%L", LANG_SERVER, "WIN_TXT_ZOMBIES")
set_msg_arg_string(2, winmsg)
}
else if(equal(txtmsg[1], "Target_Saved") || equal(txtmsg[1], "CTs_Win"))
{
formatex(winmsg, 31, "%L", LANG_SERVER, "WIN_TXT_SURVIVORS")
set_msg_arg_string(2, winmsg)
}
return PLUGIN_CONTINUE
}
public logevent_round_start()
{
g_roundended = false
g_roundstarted = true
if(get_pcvar_num(cvar_weaponsmenu))
{
static id, team
for(id = 1; id <= g_maxplayers; id++) if(is_user_alive(id))
{
team = fm_get_user_team(id)
if(team == CS_TEAM_T || team == CS_TEAM_CT)
{
if(is_user_bot(id))
bot_weapons(id)
else
{
if(g_showmenu[id])
{
add_delay(id, "display_equipmenu")
g_menufailsafe[id] = true
set_task(10.0, "task_weaponsmenu", TASKID_WEAPONSMENU + id)
}
else
equipweapon(id, EQUIP_ALL)
}
}
}
}
}
public logevent_round_end()
{
g_gamestarted = false
g_roundstarted = false
g_roundended = true
remove_task(TASKID_BALANCETEAM)
remove_task(TASKID_INITROUND)
remove_task(TASKID_STARTROUND)
set_task(0.1, "task_balanceteam", TASKID_BALANCETEAM)
}
public event_textmsg()
{
g_gamestarted = false
g_roundstarted = false
g_roundended = true
static seconds[5]
read_data(3, seconds, 4)
static Float:tasktime
tasktime = float(str_to_num(seconds)) - 0.5
remove_task(TASKID_BALANCETEAM)
set_task(tasktime, "task_balanceteam", TASKID_BALANCETEAM)
}
public event_newround()
{
g_gamestarted = false
static buytime
buytime = get_pcvar_num(cvar_buytime)
if(buytime)
g_buytime = buytime + get_gametime()
remove_task(TASKID_NEWROUND)
remove_task(TASKID_INITROUND)
remove_task(TASKID_STARTROUND)
set_task(0.1, "task_newround", TASKID_NEWROUND)
set_task(get_pcvar_float(cvar_starttime), "task_initround", TASKID_INITROUND)
}
public event_curweapon(id)
{
if(!is_user_alive(id))
return PLUGIN_CONTINUE
static weapon
weapon = read_data(2)
if(g_zombie[id])
{
if(weapon != CSW_KNIFE && !task_exists(TASKID_STRIPNGIVE + id))
set_task(0.1, "task_stripngive", TASKID_STRIPNGIVE + id)
return PLUGIN_CONTINUE
}
static ammotype
ammotype = get_pcvar_num(cvar_ammo)
if(!ammotype || (AMMOWP_NULL & (1<<weapon)))
return PLUGIN_CONTINUE
static maxammo
switch(ammotype)
{
case 1: maxammo = g_weapon_ammo[weapon][MAX_AMMO]
case 2: maxammo = g_weapon_ammo[weapon][MAX_CLIP]
}
if(!maxammo)
return PLUGIN_CONTINUE
switch(ammotype)
{
case 1:
{
static ammo
ammo = fm_get_user_bpammo(id, weapon)
if(ammo < 1)
fm_set_user_bpammo(id, weapon, maxammo)
}
case 2:
{
static clip; clip = read_data(3)
if(clip < 1)
{
static weaponname[32]
get_weaponname(weapon, weaponname, 31)
static ent
ent = fm_find_ent_by_owner(-1, weaponname, id)
fm_set_weapon_ammo(ent, maxammo)
}
}
}
return PLUGIN_CONTINUE
}
public event_armortype(id)
{
if(!is_user_alive(id) || !g_zombie[id])
return PLUGIN_CONTINUE
if(fm_get_user_armortype(id) != CS_ARMOR_NONE)
fm_set_user_armortype(id, CS_ARMOR_NONE)
return PLUGIN_CONTINUE
}
public event_damage(victim)
{
if(!is_user_alive(victim) || !g_gamestarted)
return PLUGIN_CONTINUE
if(g_zombie[victim])
{
static Float:gametime
gametime = get_gametime()
g_regendelay[victim] = gametime + g_class_data[g_player_class[victim]][DATA_HITREGENDLY]
g_hitdelay[victim] = gametime + g_class_data[g_player_class[victim]][DATA_HITDELAY]
}
else
{
static attacker
attacker = get_user_attacker(victim)
if(!is_user_alive(attacker) || !g_zombie[attacker] || g_infecting)
return PLUGIN_CONTINUE
if(g_victim[attacker] == victim)
{
g_infecting = true
g_victim[attacker] = 0
message_begin(MSG_ALL, g_msg_deathmsg)
write_byte(attacker)
write_byte(victim)
write_byte(0)
write_string(g_infection_name)
message_end()
message_begin(MSG_ALL, g_msg_scoreattrib)
write_byte(victim)
write_byte(0)
message_end()
infect_user(victim, attacker)
static Float:frags, deaths
pev(attacker, pev_frags, frags)
deaths = fm_get_user_deaths(victim)
set_pev(attacker, pev_frags, frags + 1.0)
fm_set_user_deaths(victim, deaths + 1)
fm_set_user_money(attacker, get_pcvar_num(cvar_infectmoney))
static params[2]
params[0] = attacker
params[1] = victim
set_task(0.3, "task_updatescore", TASKID_UPDATESCR, params, 2)
}
g_infecting = false
}
return PLUGIN_CONTINUE
}
public fwd_player_prethink(id)
{
if(!is_user_alive(id) || !g_zombie[id])
return FMRES_IGNORED
if(g_frozen[id])
set_pev(id, pev_velocity, Float:{0.0,0.0,0.0})
static flags
flags = pev(id, pev_flags)
if(flags & FL_ONGROUND)
{
if(get_pcvar_num(cvar_painshockfree))
{
pev(id, pev_velocity, g_vecvel)
g_brestorevel = true
}
}
else
{
static Float:fallvelocity
pev(id, pev_flFallVelocity, fallvelocity)
g_falling[id] = fallvelocity >= 350.0 ? true : false
}
if(g_gamestarted)
{
static Float:gametime
gametime = get_gametime()
static pclass
pclass = g_player_class[id]
static Float:health
pev(id, pev_health, health)
if(health < g_class_data[pclass][DATA_HEALTH] && g_regendelay[id] < gametime)
{
set_pev(id, pev_health, health + 1.0)
g_regendelay[id] = gametime + g_class_data[pclass][DATA_REGENDLY]
}
}
return FMRES_IGNORED
}
public fwd_player_prethink_post(id)
{
if(!g_brestorevel)
return FMRES_IGNORED
g_brestorevel = false
static flag
flag = pev(id, pev_flags)
if(!(flag & FL_ONTRAIN))
{
static ent
ent = pev(id, pev_groundentity)
if(pev_valid(ent) && (flag & FL_CONVEYOR))
{
static Float:vectemp[3]
pev(id, pev_basevelocity, vectemp)
xs_vec_add(g_vecvel, vectemp, g_vecvel)
}
if(g_hitdelay[id] > get_gametime() && (!(pev(id, pev_flags) & FL_DUCKING)))
xs_vec_mul_scalar(g_vecvel, g_class_data[g_player_class[id]][DATA_HITSPEED], g_vecvel)
set_pev(id, pev_velocity, g_vecvel)
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public fwd_player_postthink(id)
{
if(!is_user_alive(id))
return FMRES_IGNORED
if(g_zombie[id] && g_falling[id] && (pev(id, pev_flags) & FL_ONGROUND))
{
set_pev(id, pev_watertype, CONTENTS_WATER)
g_falling[id] = false
}
if(get_pcvar_num(cvar_buytime))
{
if(pev_valid(g_buyzone) && g_buytime > get_gametime())
dllfunc(DLLFunc_Touch, g_buyzone, id)
}
return FMRES_IGNORED
}
public fwd_emitsound(id, channel, sample[], Float:volume, Float:attn, flag, pitch)
{
if(channel == CHAN_ITEM && sample[6] == 'n' && sample[7] == 'v' && sample[8] == 'g')
return FMRES_SUPERCEDE
if(!is_user_connected(id) || !g_zombie[id])
return FMRES_IGNORED
if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{
if(sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a')
{
emit_sound(id, channel, g_zombie_miss_sounds[_random(sizeof g_zombie_miss_sounds)], volume, attn, flag, pitch)
return FMRES_SUPERCEDE
}
else if(sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't' || sample[14] == 's' && sample[15] == 't' && sample[16] == 'a')
{
if(sample[17] == 'w' && sample[18] == 'a' && sample[19] == 'l')
emit_sound(id, channel, g_zombie_miss_sounds[_random(sizeof g_zombie_miss_sounds)], volume, attn, flag, pitch)
else
emit_sound(id, channel, g_zombie_hit_sounds[_random(sizeof g_zombie_hit_sounds)], volume, attn, flag, pitch)
return FMRES_SUPERCEDE
}
}
else if(sample[7] == 'd' && (sample[8] == 'i' && sample[9] == 'e' || sample[12] == '6'))
{
emit_sound(id, channel, g_zombie_die_sounds[_random(sizeof g_zombie_die_sounds)], volume, attn, flag, pitch)
return FMRES_SUPERCEDE
}
return FMRES_IGNORED
}
public fwd_cmdstart(id, handle, seed)
{
if(!is_user_alive(id) || !g_zombie[id])
return FMRES_IGNORED
static impulse
impulse = get_uc(handle, UC_Impulse)
if(impulse == IMPULSE_FLASHLIGHT)
{
set_uc(handle, UC_Impulse, 0)
return FMRES_SUPERCEDE
}
return FMRES_IGNORED
}
public fwd_spawn(ent)
{
if(!pev_valid(ent))
return FMRES_IGNORED
static classname[32]
pev(ent, pev_classname, classname, 31)
static i
for(i = 0; i < sizeof g_remove_entities; ++i)
{
if(equal(classname, g_remove_entities[i]))
{
engfunc(EngFunc_RemoveEntity, ent)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public fwd_gamedescription()
{
static gamename[32]
get_pcvar_string(cvar_gamedescription, gamename, 31)
forward_return(FMV_STRING, gamename)
return FMRES_SUPERCEDE
}
public fwd_createnamedentity(entclassname)
{
static classname[10]
engfunc(EngFunc_SzFromIndex, entclassname, classname, 9)
return (classname[7] == 'c' && classname[8] == '4') ? FMRES_SUPERCEDE : FMRES_IGNORED
}
public fwd_client_user_info_changed(id)
{
static currentmodel[32]
fm_cs_get_user_model(id, currentmodel, 31)
if(!equal(currentmodel, g_playermodel[id]) && !task_exists(id + TASKID_MODEL))
fm_cs_set_user_model(id + TASKID_MODEL)
}
public fwd_set_client_key_value(id, const infobuffer[], const key[])
{
if(key[0] == 'm' && key[1] == 'o' && key[2] == 'd' && key[3] == 'e' && key[4] == 'l')
return FMRES_SUPERCEDE
return FMRES_IGNORED
}
public fwd_set_model(entity, const model[])
{
if(strlen(model) < 8)
return FMRES_HANDLED
if(model[7] != 'w' || model[8] != '_')
return FMRES_IGNORED
static Float:dmgtime
pev(entity, pev_dmgtime, dmgtime)
if(dmgtime == 0.0)
return FMRES_IGNORED
if(model[9] == 's' && model[10] == 'm' && get_pcvar_num(cvar_frostgrenades))
{
fm_set_rendering(entity, kRenderFxGlowShell, 63, 148, 233, kRenderNormal, 16)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(entity)
write_short(trailSpr)
write_byte(10)
write_byte(10)
write_byte(63) // r
write_byte(148) // g
write_byte(233) // b
write_byte(200)
message_end()
set_pev(entity, PEV_NADE_TYPE, NADE_TYPE_FROST)
}
return FMRES_IGNORED
}
public bacon_touch_weapon(ent, id)
return (is_user_alive(id) && g_zombie[id]) ? HAM_SUPERCEDE : HAM_IGNORED
public bacon_use_tank(ent, caller, activator, use_type, Float:value)
return (is_user_alive(caller) && g_zombie[caller]) ? HAM_SUPERCEDE : HAM_IGNORED
public bacon_use_pushable(ent, caller, activator, use_type, Float:value)
return HAM_SUPERCEDE
public bacon_traceattack_player(victim, attacker, Float:damage, Float:direction[3], tracehandle, damagetype)
{
if(!g_gamestarted)
return HAM_SUPERCEDE
if(!get_pcvar_num(cvar_knockback) || !(damagetype & DMG_BULLET))
return HAM_IGNORED
if(!is_user_connected(attacker) || !g_zombie[victim])
return HAM_IGNORED
static kbpower
kbpower = g_weapon_knockback[get_user_weapon(attacker)]
if(kbpower != -1)
{
static flags
flags = pev(victim, pev_flags)
if(get_pcvar_num(cvar_knockback_duck) && ((flags & FL_DUCKING) && (flags & FL_ONGROUND)))
return HAM_IGNORED
static Float:origins[2][3]
pev(victim, pev_origin, origins[0])
pev(attacker, pev_origin, origins[1])
if(get_distance_f(origins[0], origins[1]) <= get_pcvar_float(cvar_knockback_dist))
{
static Float:velocity[3]
pev(victim, pev_velocity, velocity)
static Float:tempvec
tempvec = velocity[2]
xs_vec_mul_scalar(direction, damage, direction)
xs_vec_mul_scalar(direction, g_class_data[g_player_class[victim]][DATA_KNOCKBACK], direction)
xs_vec_mul_scalar(direction, g_knockbackpower[kbpower], direction)
xs_vec_add(direction, velocity, velocity)
velocity[2] = tempvec
set_pev(victim, pev_velocity, velocity)
return HAM_HANDLED
}
}
return HAM_IGNORED
}
public bacon_touch_grenade(ent, world)
{
if(!get_pcvar_num(cvar_impactexplode))
return HAM_IGNORED
static model[12]
pev(ent, pev_model, model, 11)
if(model[9] == 'h' && model[10] == 'e')
{
set_pev(ent, pev_dmgtime, 0.0)
return HAM_HANDLED
}
return HAM_IGNORED
}
public bacon_takedamage_player(victim, inflictor, attacker, Float:damage, damagetype)
{
if(damagetype & DMG_GENERIC || victim == attacker || !is_user_alive(victim) || !is_user_connected(attacker))
return HAM_IGNORED
if(!g_gamestarted || (!g_zombie[victim] && !g_zombie[attacker]) || ((damagetype & DMG_HEGRENADE) && g_zombie[attacker]))
return HAM_SUPERCEDE
if(!g_zombie[attacker])
{
static pclass
pclass = g_player_class[victim]
damage *= (damagetype & DMG_HEGRENADE) ? g_class_data[pclass][DATA_HEDEFENCE] : g_class_data[pclass][DATA_DEFENCE]
SetHamParamFloat(4, damage)
}
else
{
if(get_user_weapon(attacker) != CSW_KNIFE)
return HAM_SUPERCEDE
damage *= g_class_data[g_player_class[attacker]][DATA_ATTACK]
static Float:armor
pev(victim, pev_armorvalue, armor)
if(get_pcvar_num(cvar_obeyarmor) && armor > 0.0)
{
armor -= damage
if(armor < 0.0)
armor = 0.0
set_pev(victim, pev_armorvalue, armor)
SetHamParamFloat(4, 0.0)
}
else
{
static bool:infect
infect = allow_infection()
g_victim[attacker] = infect ? victim : 0
if(!g_infecting)
SetHamParamFloat(4, infect ? 0.0 : damage)
else
SetHamParamFloat(4, 0.0)
}
}
return HAM_HANDLED
}
public bacon_killed_player(victim, killer, shouldgib)
{
if(get_pcvar_num(cvar_deathmatch))
{
if(!g_gamestarted)
return HAM_IGNORED
if(!g_zombie[victim])
return HAM_IGNORED
if(!get_pcvar_num(cvar_respawnafterlast) && !allow_infection())
return HAM_IGNORED
g_respawn[victim] = true
set_task(get_pcvar_float(cvar_spawndelay), "task_respawnplayer", victim + TASKID_RESPAWN)
}
if(is_user_alive(killer))
{
if(g_zombie[killer])
return HAM_IGNORED
static killbonus
killbonus = get_pcvar_num(cvar_killbonus)
if(killbonus)
set_pev(killer, pev_frags, pev(killer, pev_frags) + float(killbonus))
static killreward
killreward = get_pcvar_num(cvar_killreward)
if(!killreward)
return HAM_IGNORED
static weapon, maxclip, ent, weaponname[32]
switch(killreward)
{
case 1:
{
weapon = get_user_weapon(killer)
maxclip = g_weapon_ammo[weapon][MAX_CLIP]
if(maxclip)
{
get_weaponname(weapon, weaponname, 31)
ent = fm_find_ent_by_owner(-1, weaponname, killer)
fm_set_weapon_ammo(ent, maxclip)
}
}
case 2:
{
if(!user_has_weapon(killer, CSW_HEGRENADE))
bacon_give_weapon(killer, "weapon_hegrenade")
}
case 3:
{
weapon = get_user_weapon(killer)
maxclip = g_weapon_ammo[weapon][MAX_CLIP]
if(maxclip)
{
get_weaponname(weapon, weaponname, 31)
ent = fm_find_ent_by_owner(-1, weaponname, killer)
fm_set_weapon_ammo(ent, maxclip)
}
if(!user_has_weapon(killer, CSW_HEGRENADE))
bacon_give_weapon(killer, "weapon_hegrenade")
}
}
}
return HAM_IGNORED
}
public bacon_spawn_player_post(id)
{
if(!is_user_alive(id))
return HAM_IGNORED
static team
team = fm_get_user_team(id)
if(team != CS_TEAM_T && team != CS_TEAM_CT)
return HAM_IGNORED
#if defined EFFECT_SPAWN
spawn_effect(id)
#endif
if(g_respawn[id] && !g_roundended)
{
g_respawn[id] = false
infect_user(id, 0)
if(get_pcvar_float(cvar_spawnprotection) > 0.0)
{
fm_set_user_godmode(id, 1)
set_task(get_pcvar_float(cvar_spawnprotection), "task_removeprotection", id + TASKID_RESPAWN)
}
return HAM_IGNORED
}
cure_user(id)
set_task(0.3, "task_spawned", TASKID_SPAWNDELAY + id)
set_task(5.0, "task_checkspawn", TASKID_CHECKSPAWN + id)
return HAM_IGNORED
}
public bacon_touch_pushable(ent, id)
{
static movetype
pev(id, pev_movetype)
if(movetype == MOVETYPE_NOCLIP || movetype == MOVETYPE_NONE)
return HAM_IGNORED
if(is_user_alive(id))
{
set_pev(id, pev_movetype, MOVETYPE_WALK)
if(!(pev(id, pev_flags) & FL_ONGROUND))
return HAM_SUPERCEDE
}
if(!get_pcvar_num(cvar_shootobjects))
return HAM_IGNORED
static Float:velocity[2][3]
pev(ent, pev_velocity, velocity[0])
if(vector_length(velocity[0]) > 0.0)
{
pev(id, pev_velocity, velocity[1])
velocity[1][0] += velocity[0][0]
velocity[1][1] += velocity[0][1]
set_pev(id, pev_velocity, velocity[1])
}
return HAM_SUPERCEDE
}
public bacon_traceattack_pushable(ent, attacker, Float:damage, Float:direction[3], tracehandle, damagetype)
{
if(!get_pcvar_num(cvar_shootobjects) || !is_user_alive(attacker))
return HAM_IGNORED
static Float:velocity[3]
pev(ent, pev_velocity, velocity)
static Float:tempvec
tempvec = velocity[2]
xs_vec_mul_scalar(direction, damage, direction)
xs_vec_mul_scalar(direction, g_zombie[attacker] ? get_pcvar_float(cvar_pushpwr_zombie) : get_pcvar_float(cvar_pushpwr_weapon), direction)
xs_vec_add(direction, velocity, velocity)
velocity[2] = tempvec
set_pev(ent, pev_velocity, velocity)
return HAM_HANDLED
}
#if defined HUMAN_KNIFE_SPEED
public bacon_change_knife_speed(const ent)
{
static id
id = get_pdata_cbase(ent, OFFSET_WEAPONOWNER, EXTRAOFFSET_WEAPONS)
if(g_zombie[id])
return HAM_IGNORED
SetHamReturnFloat(KNIFE_SPEED)
return HAM_SUPERCEDE
}
#endif
public bacon_reset_maxspeed_post(id)
{
if(!g_zombie[id] || !is_user_alive(id))
return HAM_HANDLED
new Float:max_speed = g_class_data[g_player_class[id]][DATA_SPEED]
set_pev(id, pev_maxspeed, max_speed)
new command[128]
formatex(command, charsmax(command), "cl_forwardspeed %.1f;cl_sidespeed %.1f;cl_backspeed %.1f", max_speed, max_speed, max_speed)
client_cmd(id, command)
return HAM_IGNORED
}
public bacon_think_grenade(entity)
{
if(!pev_valid(entity))
return HAM_IGNORED
static Float:dmgtime, Float:current_time
pev(entity, pev_dmgtime, dmgtime)
current_time = get_gametime()
if(dmgtime > current_time)
return HAM_IGNORED
if(pev(entity, PEV_NADE_TYPE) == NADE_TYPE_FROST)
{
frost_explode(entity)
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
public task_spawned(taskid)
{
static id
id = taskid - TASKID_SPAWNDELAY
if(is_user_alive(id))
{
if(g_welcomemsg[id])
{
g_welcomemsg[id] = false
static message[192]
formatex(message, 191, "%L", id, "WELCOME_TXT")
replace(message, 191, "#Version#", VERSION)
ColorChat(id, message)
}
if(get_pcvar_num(cvar_weaponsmenu) && g_roundstarted && g_showmenu[id])
is_user_bot(id) ? bot_weapons(id) : display_equipmenu(id)
if(g_gamestarted)
{
static team
team = fm_get_user_team(id)
if(team == CS_TEAM_T)
fm_set_user_team(id, CS_TEAM_CT)
}
}
}
public task_checkspawn(taskid)
{
static id
id = taskid - TASKID_CHECKSPAWN
if(!is_user_connected(id) || is_user_alive(id) || g_roundended)
return
static team
team = fm_get_user_team(id)
if(team == CS_TEAM_T || team == CS_TEAM_CT)
ExecuteHamB(Ham_CS_RoundRespawn, id)
}
public task_showtruehealth()
{
set_hudmessage(_, _, _, 0.01, 0.93, _, 0.2, 0.2)
static id, Float:health, class
for(id = 1; id <= g_maxplayers; id++) if(is_user_alive(id) && !is_user_bot(id) && g_zombie[id])
{
pev(id, pev_health, health)
class = g_player_class[id]
if(g_classcount > 1)
ShowSyncHudMsg(id, g_sync_hpdisplay, "Health: %0.f Class: %s (%s)", health, g_class_name[class], g_class_desc[class])
else
ShowSyncHudMsg(id, g_sync_hpdisplay, "Health: %0.f", health)
}
}
public task_lights()
{
static light[2]
get_pcvar_string(cvar_lights, light, 1)
engfunc(EngFunc_LightStyle, 0, light)
}
public task_updatescore(params[])
{
if(!g_gamestarted)
return
static attacker
attacker = params[0]
static victim
victim = params[1]
if(!is_user_connected(attacker))
return
static frags, deaths, team
frags = get_user_frags(attacker)
deaths = fm_get_user_deaths(attacker)
team = get_user_team(attacker)
message_begin(MSG_BROADCAST, g_msg_scoreinfo)
write_byte(attacker)
write_short(frags)
write_short(deaths)
write_short(0)
write_short(team)
message_end()
if(!is_user_connected(victim))
return
frags = get_user_frags(victim)
deaths = fm_get_user_deaths(victim)
team = get_user_team(victim)
message_begin(MSG_BROADCAST, g_msg_scoreinfo)
write_byte(victim)
write_short(frags)
write_short(deaths)
write_short(0)
write_short(team)
message_end()
}
public task_weaponsmenu(taskid)
{
static id
id = taskid - TASKID_WEAPONSMENU
if(is_user_alive(id) && !g_zombie[id] && g_menufailsafe[id])
display_equipmenu(id)
}
public task_stripngive(taskid)
{
static id
id = taskid - TASKID_STRIPNGIVE
if(is_user_alive(id))
{
fm_strip_user_weapons(id)
fm_reset_user_primary(id)
bacon_give_weapon(id, "weapon_knife")
set_pev(id, pev_weaponmodel2, "")
set_pev(id, pev_viewmodel2, g_class_wmodel[g_player_class[id]])
}
}
public task_newround()
{
static players[32], num, zombies, i, id
get_players(players, num, "a")
if(num > 1)
{
for(i = 0; i < num; i++)
g_preinfect[players[i]] = false
zombies = clamp(floatround(num * get_pcvar_float(cvar_zombiemulti)), 1, 31)
i = 0
while(i < zombies)
{
id = players[_random(num)]
if(!g_preinfect[id])
{
g_preinfect[id] = true
i++
}
}
}
if(!get_pcvar_num(cvar_randomspawn) || g_spawncount <= 0)
return
static team
for(i = 0; i < num; i++)
{
id = players[i]
team = fm_get_user_team(id)
if(team != CS_TEAM_T && team != CS_TEAM_CT || pev(id, pev_iuser1))
continue
static spawn_index
spawn_index = _random(g_spawncount)
static Float:spawndata[3]
spawndata[0] = g_spawns[spawn_index][0]
spawndata[1] = g_spawns[spawn_index][1]
spawndata[2] = g_spawns[spawn_index][2]
if(!fm_is_hull_vacant(spawndata, HULL_HUMAN))
{
static i
for(i = spawn_index + 1; i != spawn_index; i++)
{
if(i >= g_spawncount) i = 0
spawndata[0] = g_spawns[i][0]
spawndata[1] = g_spawns[i][1]
spawndata[2] = g_spawns[i][2]
if(fm_is_hull_vacant(spawndata, HULL_HUMAN))
{
spawn_index = i
break
}
}
}
spawndata[0] = g_spawns[spawn_index][0]
spawndata[1] = g_spawns[spawn_index][1]
spawndata[2] = g_spawns[spawn_index][2]
engfunc(EngFunc_SetOrigin, id, spawndata)
spawndata[0] = g_spawns[spawn_index][3]
spawndata[1] = g_spawns[spawn_index][4]
spawndata[2] = g_spawns[spawn_index][5]
set_pev(id, pev_angles, spawndata)
spawndata[0] = g_spawns[spawn_index][6]
spawndata[1] = g_spawns[spawn_index][7]
spawndata[2] = g_spawns[spawn_index][8]
set_pev(id, pev_v_angle, spawndata)
set_pev(id, pev_fixangle, 1)
}
}
public task_initround()
{
static zombiecount, newzombie
zombiecount = 0
newzombie = 0
static players[32], num, i, id
get_players(players, num, "a")
for(i = 0; i < num; i++) if(g_preinfect[players[i]])
{
newzombie = players[i]
zombiecount++
}
if(zombiecount > 1)
newzombie = 0
else if(zombiecount < 1)
newzombie = players[_random(num)]
for(i = 0; i < num; i++)
{
id = players[i]
if(id == newzombie || g_preinfect[id])
infect_user(id, 0)
else
{
fm_set_user_team(id, CS_TEAM_CT, 0)
add_delay(id, "update_team")
}
}
set_hudmessage(_, _, _, _, _, 1)
if(newzombie)
{
static name[32]
get_user_name(newzombie, name, 31)
ShowSyncHudMsg(0, g_sync_msgdisplay, "%L", LANG_PLAYER, "INFECTED_HUD", name)
ColorChat(0, "%L", LANG_PLAYER, "INFECTED_TXT", name)
}
else
{
ShowSyncHudMsg(0, g_sync_msgdisplay, "%L", LANG_PLAYER, "INFECTED_HUD2")
ColorChat(0, "%L", LANG_PLAYER, "INFECTED_TXT2")
}
set_task(0.51, "task_startround", TASKID_STARTROUND)
}
public task_startround()
{
g_gamestarted = true
ExecuteForward(g_fwd_gamestart, g_fwd_result)
}
public task_balanceteam()
{
static players[3][32], count[3]
get_players(players[CS_TEAM_UNASSIGNED], count[CS_TEAM_UNASSIGNED])
count[CS_TEAM_T] = 0
count[CS_TEAM_CT] = 0
static i, id, team
for(i = 0; i < count[CS_TEAM_UNASSIGNED]; i++)
{
id = players[CS_TEAM_UNASSIGNED][i]
team = fm_get_user_team(id)
if(team == CS_TEAM_T || team == CS_TEAM_CT)
players[team][count[team]++] = id
}
if(abs(count[CS_TEAM_T] - count[CS_TEAM_CT]) <= 1)
return
static maxplayers
maxplayers = (count[CS_TEAM_T] + count[CS_TEAM_CT]) / 2
if(count[CS_TEAM_T] > maxplayers)
{
for(i = 0; i < (count[CS_TEAM_T] - maxplayers); i++)
fm_set_user_team(players[CS_TEAM_T][i], CS_TEAM_CT, 0)
}
else
{
for(i = 0; i < (count[CS_TEAM_CT] - maxplayers); i++)
fm_set_user_team(players[CS_TEAM_CT][i], CS_TEAM_T, 0)
}
}
public task_botclient_pdata(id)
{
if(g_botclient_pdata || !is_user_connected(id))
return
if(get_pcvar_num(cvar_botquota) && is_user_bot(id))
{
RegisterHamFromEntity(Ham_TakeDamage, id, "bacon_takedamage_player")
RegisterHamFromEntity(Ham_Killed, id, "bacon_killed_player")
RegisterHamFromEntity(Ham_TraceAttack, id, "bacon_traceattack_player")
RegisterHamFromEntity(Ham_Spawn, id, "bacon_spawn_player_post", 1)
RegisterHamFromEntity(Ham_Player_ResetMaxSpeed, id, "bacon_reset_maxspeed_post", 1)
g_botclient_pdata = 1
}
}
public task_respawnplayer(taskid)
{
static id
id = taskid - TASKID_RESPAWN
static team
team = fm_get_user_team(id)
if(!g_roundended && team != CS_TEAM_SPECTATOR && team != CS_TEAM_UNASSIGNED && !is_user_alive(id))
respawn_player(id)
}
public task_removeprotection(taskid)
{
static id
id = taskid - TASKID_RESPAWN
fm_set_user_godmode(id, 0)
}
#if defined FIRST_ZOMBIE_GLOW
public task_removeglowshell(taskid)
{
new id = taskid - TASKID_GLOWSHELL
fm_set_rendering(id)
if(task_exists(taskid))
remove_task(taskid)
}
#endif
public bot_weapons(id)
{
g_player_weapons[id][0] = _random(sizeof g_primaryweapons)
g_player_weapons[id][1] = _random(sizeof g_secondaryweapons)
equipweapon(id, EQUIP_ALL)
}
public update_team(id)
{
if(!is_user_connected(id))
return
static team
team = fm_get_user_team(id)
if(team == CS_TEAM_T || team == CS_TEAM_CT)
{
emessage_begin(MSG_ALL, g_msg_teaminfo)
ewrite_byte(id)
ewrite_string(g_teaminfo[team])
emessage_end()
}
}
public infect_user(victim, attacker)
{
if(!is_user_alive(victim))
return
message_begin(MSG_ONE, g_msg_screenfade, _, victim)
write_short(1<<10)
write_short(1<<10)
write_short(0)
write_byte((g_mutate[victim] != -1) ? 255 : 100)
write_byte(100)
write_byte(100)
write_byte(250)
message_end()
if(g_mutate[victim] != -1)
{
g_player_class[victim] = g_mutate[victim]
g_mutate[victim] = -1
set_hudmessage(_, _, _, _, _, 1)
ShowSyncHudMsg(victim, g_sync_msgdisplay, "%L", victim, "MUTATION_HUD", g_class_name[g_player_class[victim]])
}
fm_set_user_team(victim, CS_TEAM_T)
set_zombie_attibutes(victim)
emit_sound(victim, CHAN_STATIC, g_scream_sounds[_random(sizeof g_scream_sounds)], VOL_NORM, ATTN_NONE, 0, PITCH_NORM)
ExecuteForward(g_fwd_infect, g_fwd_result, victim, attacker)
}
public cure_user(id)
{
if(!is_user_alive(id))
return
g_zombie[id] = false
g_falling[id] = false
g_frozen[id] = false
remove_task(id + TASKID_MODEL)
fm_set_user_nvg(id, 0)
set_pev(id, pev_gravity, 1.0)
static viewmodel[64]
pev(id, pev_viewmodel2, viewmodel, 63)
if(equal(viewmodel, g_class_wmodel[g_player_class[id]]))
{
static weapon
weapon = fm_lastknife(id)
if(pev_valid(weapon))
ExecuteHam(Ham_Item_Deploy, weapon)
}
static currentmodel[32]
fm_cs_get_user_model(id, currentmodel, charsmax(currentmodel))
static already_has_model
already_has_model = false
if(equal(currentmodel, DEFAULT_HUMAN_MDL))
already_has_model = true
if(!already_has_model)
{
copy(g_playermodel[id], charsmax(g_playermodel[]), DEFAULT_HUMAN_MDL)
if(g_roundstarted)
set_task(5.0 * g_modelchange_delay, "fm_user_model_update", id + TASKID_MODEL)
else
fm_user_model_update(id + TASKID_MODEL)
}
}
#if defined EFFECT_SPAWN
public spawn_effect(id)
{
new Origin[3]
get_user_origin(id, Origin)
new Start[3], End[3], Height
new Radius = 17, Counter = 0
new x[2], y[2]
while(Counter <= 7)
{
switch(Counter)
{
case 0, 8: x[0] = -Radius
case 1, 7: x[0] = -Radius * 100 / 141
case 2, 6: x[0] = 0
case 3, 5: x[0] = Radius * 100 / 141
case 4: x[0] = Radius
}
if(Counter <= 4)
y[0] = sqroot(Radius * Radius -x[0] * x[0])
else
y[0] = -sqroot(Radius * Radius -x[0] * x[0])
++Counter
switch(Counter)
{
case 0, 8: x[1] = -Radius
case 1, 7: x[1] = -Radius * 100 / 141
case 2, 6: x[1] = 0
case 3, 5: x[1] = Radius * 100 / 141
case 4: x[1] = Radius
}
if(Counter <= 4)
y[1] = sqroot(Radius * Radius -x[1] * x[1])
else
y[1] = -sqroot(Radius * Radius -x[1] * x[1])
Height = 16 + 2 * Counter
while(Height > -40)
{
Start[0] = Origin[0] + (x[0] * 2)
Start[1] = Origin[1] + (y[0] * 2)
Start[2] = Origin[2] + (Height * 2)
End[0] = Origin[0] + (x[1] * 2)
End[1] = Origin[1] + (y[1] * 2)
End[2] = Origin[2] + (Height * 2)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMPOINTS)
write_coord(Start[0])
write_coord(Start[1])
write_coord(Start[2])
write_coord(End[0])
write_coord(End[1])
write_coord(End[2])
write_short(sprite_spawn_effect)
write_byte(0)
write_byte(0)
write_byte(10)
write_byte(30)
write_byte(15)
write_byte(g_zombie[id] ? 255 : 87)
write_byte(g_zombie[id] ? 0 : 127)
write_byte(g_zombie[id] ? 0 : 255)
write_byte(200)
write_byte(0)
message_end()
Height -= 16
}
}
}
#endif
public display_equipmenu(id)
{
static menubody[512], len
len = formatex(menubody, 511, "\y%L^n^n", id, "MENU_TITLE1")
static bool:hasweap
hasweap = ((g_player_weapons[id][0]) != -1 && (g_player_weapons[id][1] != -1)) ? true : false
len += formatex(menubody[len], 511 - len,"\r1.\w %L^n", id, "MENU_NEWWEAPONS")
len += formatex(menubody[len], 511 - len,"%s2.\w %L^n", hasweap ? "\r" : "\d", id, "MENU_PREVSETUP")
len += formatex(menubody[len], 511 - len,"%s3.\w %L^n^n", hasweap ? "\r" : "\d", id, "MENU_DONTSHOW")
len += formatex(menubody[len], 511 - len,"\r5.\w %L^n", id, "MENU_EXIT")
static keys
keys = (MENU_KEY_1|MENU_KEY_5)
if(hasweap)
keys |= (MENU_KEY_2|MENU_KEY_3)
show_menu(id, keys, menubody, -1, "Equipment")
}
public action_equip(id, key)
{
if(!is_user_alive(id) || g_zombie[id])
return PLUGIN_HANDLED
switch(key)
{
case 0: display_weaponmenu(id, MENU_PRIMARY, g_menuposition[id] = 0)
case 1: equipweapon(id, EQUIP_ALL)
case 2:
{
g_showmenu[id] = false
equipweapon(id, EQUIP_ALL)
ColorChat(id, "%L", id, "MENU_CMDENABLE")
}
}
if(key > 0)
{
g_menufailsafe[id] = false
remove_task(TASKID_WEAPONSMENU + id)
}
return PLUGIN_HANDLED
}
public display_weaponmenu(id, menuid, pos)
{
if(pos < 0 || menuid < 0)
return
static start
start = pos * 8
static maxitem
maxitem = menuid == MENU_PRIMARY ? sizeof g_primaryweapons : sizeof g_secondaryweapons
if(start >= maxitem)
start = pos = g_menuposition[id]
static menubody[512], len
len = formatex(menubody, 511, "\y%L\w^n^n", id, menuid == MENU_PRIMARY ? "MENU_TITLE2" : "MENU_TITLE3")
static end
end = start + 8
if(end > maxitem)
end = maxitem
static keys
keys = MENU_KEY_0
static a, b
b = 0
for(a = start; a < end; ++a)
{
keys |= (1<<b)
len += formatex(menubody[len], 511 - len,"\r%d.\w %s^n", ++b, menuid == MENU_PRIMARY ? g_primaryweapons[a][0]: g_secondaryweapons[a][0])
}
if(end != maxitem)
{
formatex(menubody[len], 511 - len, "^n\r9.\w %L^n\r0.\w %L", id, "MENU_MORE", id, pos ? "MENU_BACK" : "MENU_EXIT")
keys |= MENU_KEY_9
}
else
formatex(menubody[len], 511 - len, "^n\r0.\w %L", id, pos ? "MENU_BACK" : "MENU_EXIT")
show_menu(id, keys, menubody, -1, menuid == MENU_PRIMARY ? "Primary" : "Secondary")
}
public action_prim(id, key)
{
if(!is_user_alive(id) || g_zombie[id])
return PLUGIN_HANDLED
switch(key)
{
case 8: display_weaponmenu(id, MENU_PRIMARY, ++g_menuposition[id])
case 9: display_weaponmenu(id, MENU_PRIMARY, --g_menuposition[id])
default:
{
g_player_weapons[id][0] = g_menuposition[id] * 8 + key
equipweapon(id, EQUIP_PRI)
display_weaponmenu(id, MENU_SECONDARY, g_menuposition[id] = 0)
}
}
return PLUGIN_HANDLED
}
public action_sec(id, key)
{
if(!is_user_alive(id) || g_zombie[id])
return PLUGIN_HANDLED
switch(key)
{
case 8: display_weaponmenu(id, MENU_SECONDARY, ++g_menuposition[id])
case 9: display_weaponmenu(id, MENU_SECONDARY, --g_menuposition[id])
default:
{
g_menufailsafe[id] = false
remove_task(TASKID_WEAPONSMENU + id)
g_player_weapons[id][1] = g_menuposition[id] * 8 + key
equipweapon(id, EQUIP_SEC)
equipweapon(id, EQUIP_GREN)
}
}
return PLUGIN_HANDLED
}
public display_classmenu(id, pos)
{
if(pos < 0)
return
static start
start = pos * 8
static maxitem
maxitem = g_classcount
if(start >= maxitem)
start = pos = g_menuposition[id]
static menubody[512], len
len = formatex(menubody, 511, "\y%L\w^n^n", id, "MENU_TITLE4")
static end
end = start + 8
if(end > maxitem)
end = maxitem
static keys
keys = MENU_KEY_0
static a, b
b = 0
for(a = start; a < end; ++a)
{
keys |= (1<<b)
len += formatex(menubody[len], 511 - len,"\r%d.\w %s\r -\y %s^n", ++b, g_class_name[a], g_class_desc[a])
}
if(end != maxitem)
{
formatex(menubody[len], 511 - len, "^n\r9.\w %L^n\r0.\w %L", id, "MENU_MORE", id, pos ? "MENU_BACK" : "MENU_EXIT")
keys |= MENU_KEY_9
}
else
formatex(menubody[len], 511 - len, "^n\r0.\w %L", id, pos ? "MENU_BACK" : "MENU_EXIT")
show_menu(id, keys, menubody, -1, "Zombie Class")
}
public action_class(id, key)
{
switch(key)
{
case 8: display_classmenu(id, ++g_menuposition[id])
case 9: display_classmenu(id, --g_menuposition[id])
default:
{
g_mutate[id] = g_menuposition[id] * 8 + key
ColorChat(id, "%L", id, "MENU_CHANGECLASS", g_class_name[g_mutate[id]])
}
}
return PLUGIN_HANDLED
}
public register_spawnpoints(const mapname[])
{
new configdir[32]
get_configsdir(configdir, 31)
new csdmfile[64], line[64], data[10][6]
formatex(csdmfile, 63, "%s/csdm/%s.spawns.cfg", configdir, mapname)
if(file_exists(csdmfile))
{
new file
file = fopen(csdmfile, "rt")
while(file && !feof(file))
{
fgets(file, line, 63)
if(!line[0] || str_count(line,' ') < 2)
continue
parse(line, data[0], 5, data[1], 5, data[2], 5, data[3], 5, data[4], 5, data[5], 5, data[6], 5, data[7], 5, data[8], 5, data[9], 5)
g_spawns[g_spawncount][0] = floatstr(data[0]), g_spawns[g_spawncount][1] = floatstr(data[1])
g_spawns[g_spawncount][2] = floatstr(data[2]), g_spawns[g_spawncount][3] = floatstr(data[3])
g_spawns[g_spawncount][4] = floatstr(data[4]), g_spawns[g_spawncount][5] = floatstr(data[5])
g_spawns[g_spawncount][6] = floatstr(data[7]), g_spawns[g_spawncount][7] = floatstr(data[8])
g_spawns[g_spawncount][8] = floatstr(data[9])
if(++g_spawncount >= MAX_SPAWNS)
break
}
if(file)
fclose(file)
}
}
public register_zombieclasses(filename[])
{
new configdir[32]
get_configsdir(configdir, 31)
new configfile[64]
formatex(configfile, 63, "%s/%s", configdir, filename)
if(get_pcvar_num(cvar_zombie_class) && file_exists(configfile))
{
new line[128], leftstr[32], rightstr[64], classname[32], data[MAX_DATA], i
new file
file = fopen(configfile, "rt")
while(file && !feof(file))
{
fgets(file, line, 127), trim(line)
if(!line[0] || line[0] == ';') continue
if(line[0] == '[' && line[strlen(line) - 1] == ']')
{
copy(classname, strlen(line) - 2, line[1])
if(register_class(classname) == -1)
break
continue
}
strtok(line, leftstr, 31, rightstr, 63, '=', 1)
if(equali(leftstr, "DESC"))
copy(g_class_desc[g_classcount - 1], 31, rightstr)
else if(equali(leftstr, "PMODEL"))
copy(g_class_pmodel[g_classcount - 1], 63, rightstr)
else if(equali(leftstr, "WMODEL"))
copy(g_class_wmodel[g_classcount - 1], 63, rightstr)
for(i = 0; i < MAX_DATA; i++)
data[i] = equali(leftstr, g_dataname[i])
for(i = 0; i < MAX_DATA; i++) if(data[i])
{
g_class_data[g_classcount - 1][i] = floatstr(rightstr)
break
}
}
if(file) fclose(file)
}
else
register_class("Default Class")
}
public register_class(classname[])
{
if(g_classcount >= MAX_CLASSES)
return -1
copy(g_class_name[g_classcount], 31, classname)
copy(g_class_pmodel[g_classcount], 63, DEFAULT_PMODEL)
copy(g_class_wmodel[g_classcount], 63, DEFAULT_WMODEL)
g_class_data[g_classcount][DATA_HEALTH] = DEFAULT_HEALTH
g_class_data[g_classcount][DATA_SPEED] = DEFAULT_SPEED
g_class_data[g_classcount][DATA_GRAVITY] = DEFAULT_GRAVITY
g_class_data[g_classcount][DATA_ATTACK] = DEFAULT_ATTACK
g_class_data[g_classcount][DATA_DEFENCE] = DEFAULT_DEFENCE
g_class_data[g_classcount][DATA_HEDEFENCE] = DEFAULT_HEDEFENCE
g_class_data[g_classcount][DATA_HITSPEED] = DEFAULT_HITSPEED
g_class_data[g_classcount][DATA_HITDELAY] = DEFAULT_HITDELAY
g_class_data[g_classcount][DATA_REGENDLY] = DEFAULT_REGENDLY
g_class_data[g_classcount][DATA_HITREGENDLY] = DEFAULT_HITREGENDLY
g_class_data[g_classcount][DATA_KNOCKBACK] = DEFAULT_KNOCKBACK
g_classcount++
return (g_classcount - 1)
}
public native_register_class(classname[], description[])
{
param_convert(1)
param_convert(2)
static classid
classid = register_class(classname)
if(classid != -1)
copy(g_class_desc[classid], 31, description)
return classid
}
public native_set_class_pmodel(classid, player_model[])
{
param_convert(2)
copy(g_class_pmodel[classid], 63, player_model)
}
public native_set_class_wmodel(classid, weapon_model[])
{
param_convert(2)
copy(g_class_wmodel[classid], 63, weapon_model)
}
public native_is_user_zombie(index)
return g_zombie[index] == true ? 1 : 0
public native_get_user_class(index)
return g_player_class[index]
public native_is_user_infected(index)
return g_preinfect[index] == true ? 1 : 0
public native_game_started()
return g_gamestarted
public native_preinfect_user(index, bool:yesno)
{
if(is_user_alive(index) && !g_gamestarted)
g_preinfect[index] = yesno
}
public native_infect_user(victim, attacker)
{
if(allow_infection() && g_gamestarted)
infect_user(victim, attacker)
}
public native_cure_user(index)
cure_user(index)
public native_get_class_id(classname[])
{
param_convert(1)
static i
for(i = 0; i < g_classcount; i++)
{
if(equali(classname, g_class_name[i]))
return i
}
return -1
}
public Float:native_get_class_data(classid, dataid)
return g_class_data[classid][dataid]
public native_set_class_data(classid, dataid, Float:value)
g_class_data[classid][dataid] = value
stock bool:fm_is_hull_vacant(const Float:origin[3], hull)
{
static tr
tr = 0
engfunc(EngFunc_TraceHull, origin, origin, 0, hull, 0, tr)
return (!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen)) ? true : false
}
stock fm_set_kvd(entity, const key[], const value[], const classname[] = "")
{
set_kvd(0, KV_ClassName, classname)
set_kvd(0, KV_KeyName, key)
set_kvd(0, KV_Value, value)
set_kvd(0, KV_fHandled, 0)
return dllfunc(DLLFunc_KeyValue, entity, 0)
}
stock fm_strip_user_weapons(index)
{
static stripent
if(!pev_valid(stripent))
{
stripent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "player_weaponstrip"))
dllfunc(DLLFunc_Spawn, stripent), set_pev(stripent, pev_solid, SOLID_NOT)
}
dllfunc(DLLFunc_Use, stripent, index)
return 1
}
stock fm_set_entity_visibility(index, visible = 1)
set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW)
stock fm_find_ent_by_owner(index, const classname[], owner)
{
static ent
ent = index
while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", classname)) && pev(ent, pev_owner) != owner) {}
return ent
}
stock bacon_give_weapon(index, weapon[])
{
if(!equal(weapon,"weapon_", 7))
return 0
static ent
ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, weapon))
if(!pev_valid(ent))
return 0
set_pev(ent, pev_spawnflags, SF_NORESPAWN)
dllfunc(DLLFunc_Spawn, ent)
if(!ExecuteHamB(Ham_AddPlayerItem, index, ent))
{
if(pev_valid(ent)) set_pev(ent, pev_flags, pev(ent, pev_flags) | FL_KILLME)
return 0
}
ExecuteHamB(Ham_Item_AttachToPlayer, ent, index)
return 1
}
stock bacon_strip_weapon(index, weapon[])
{
if(!equal(weapon, "weapon_", 7))
return 0
static weaponid
weaponid = get_weaponid(weapon)
if(!weaponid)
return 0
static weaponent
weaponent = fm_find_ent_by_owner(-1, weapon, index)
if(!weaponent)
return 0
if(get_user_weapon(index) == weaponid)
ExecuteHamB(Ham_Weapon_RetireWeapon, weaponent)
if(!ExecuteHamB(Ham_RemovePlayerItem, index, weaponent))
return 0
ExecuteHamB(Ham_Item_Kill, weaponent)
set_pev(index, pev_weapons, pev(index, pev_weapons) & ~(1<<weaponid))
return 1
}
stock fm_set_user_team(index, team, update = 1)
{
set_pdata_int(index, OFFSET_TEAM, team)
if(update)
{
emessage_begin(MSG_ALL, g_msg_teaminfo)
ewrite_byte(index)
ewrite_string(g_teaminfo[team])
emessage_end()
}
return 1
}
stock fm_get_user_bpammo(index, weapon)
{
static offset
switch(weapon)
{
case CSW_AWP: offset = OFFSET_AMMO_338MAGNUM
case CSW_SCOUT, CSW_AK47, CSW_G3SG1: offset = OFFSET_AMMO_762NATO
case CSW_M249: offset = OFFSET_AMMO_556NATOBOX
case CSW_FAMAS, CSW_M4A1, CSW_AUG, CSW_SG550, CSW_GALI, CSW_SG552: offset = OFFSET_AMMO_556NATO
case CSW_M3, CSW_XM1014: offset = OFFSET_AMMO_BUCKSHOT
case CSW_USP, CSW_UMP45, CSW_MAC10: offset = OFFSET_AMMO_45ACP
case CSW_FIVESEVEN, CSW_P90: offset = OFFSET_AMMO_57MM
case CSW_DEAGLE: offset = OFFSET_AMMO_50AE
case CSW_P228: offset = OFFSET_AMMO_357SIG
case CSW_GLOCK18, CSW_TMP, CSW_ELITE, CSW_MP5NAVY: offset = OFFSET_AMMO_9MM
default: offset = 0
}
return offset ? get_pdata_int(index, offset) : 0
}
stock fm_set_user_bpammo(index, weapon, amount)
{
static offset
switch(weapon)
{
case CSW_AWP: offset = OFFSET_AMMO_338MAGNUM
case CSW_SCOUT, CSW_AK47, CSW_G3SG1: offset = OFFSET_AMMO_762NATO
case CSW_M249: offset = OFFSET_AMMO_556NATOBOX
case CSW_FAMAS, CSW_M4A1, CSW_AUG, CSW_SG550, CSW_GALI, CSW_SG552: offset = OFFSET_AMMO_556NATO
case CSW_M3, CSW_XM1014: offset = OFFSET_AMMO_BUCKSHOT
case CSW_USP, CSW_UMP45, CSW_MAC10: offset = OFFSET_AMMO_45ACP
case CSW_FIVESEVEN, CSW_P90: offset = OFFSET_AMMO_57MM
case CSW_DEAGLE: offset = OFFSET_AMMO_50AE
case CSW_P228: offset = OFFSET_AMMO_357SIG
case CSW_GLOCK18, CSW_TMP, CSW_ELITE, CSW_MP5NAVY: offset = OFFSET_AMMO_9MM
default: offset = 0
}
if(offset)
set_pdata_int(index, offset, amount)
return 1
}
stock fm_set_user_nvg(index, onoff = 1)
{
static nvg
nvg = get_pdata_int(index, OFFSET_NVG)
set_pdata_int(index, OFFSET_NVG, onoff == 1 ? nvg | HAS_NVG : nvg & ~HAS_NVG)
return 1
}
stock fm_set_user_money(index, addmoney, update = 1)
{
static money
money = fm_get_user_money(index) + addmoney
set_pdata_int(index, OFFSET_CSMONEY, money)
if(update)
{
message_begin(MSG_ONE, g_msg_money, _, index)
write_long(clamp(money, 0, 16000))
write_byte(1)
message_end()
}
return 1
}
public fm_cs_set_user_model(taskid)
{
new id = taskid - TASKID_MODEL
set_user_info(id, "model", g_playermodel[id])
}
stock fm_cs_get_user_model(player, model[], len)
{
get_user_info(player, "model", model, len)
}
public fm_user_model_update(taskid)
{
static Float:current_time
current_time = get_gametime()
if(current_time - g_models_targettime >= g_modelchange_delay)
{
fm_cs_set_user_model(taskid)
g_models_targettime = current_time
}
else
{
set_task((g_models_targettime + g_modelchange_delay) - current_time, "fm_cs_set_user_model", taskid)
g_models_targettime = g_models_targettime + g_modelchange_delay
}
}
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
new Float:rendercolor[3]
rendercolor[0] = float(r)
rendercolor[1] = float(g)
rendercolor[2] = float(b)
set_pev(entity, pev_renderfx, fx)
set_pev(entity, pev_rendercolor, rendercolor)
set_pev(entity, pev_rendermode, render)
set_pev(entity, pev_renderamt, float(amount))
return 1
}
stock fm_set_user_godmode(id, godmode = 0)
{
set_pev(id, pev_takedamage, godmode == 1 ? DAMAGE_NO : DAMAGE_AIM)
return 1
}
stock str_count(str[], searchchar)
{
static maxlen
maxlen = strlen(str)
static i, count
count = 0
for(i = 0; i <= maxlen; i++) if(str[i] == searchchar)
count++
return count
}
stock set_zombie_attibutes(index)
{
if(!is_user_alive(index))
return
g_zombie[index] = true
if(!task_exists(TASKID_STRIPNGIVE + index))
set_task(0.1, "task_stripngive", TASKID_STRIPNGIVE + index)
static Float:health
health = g_class_data[g_player_class[index]][DATA_HEALTH]
if(g_preinfect[index])
{
health *= get_pcvar_float(cvar_zombie_hpmulti)
#if defined FIRST_ZOMBIE_GLOW
fm_set_rendering(index, kRenderFxGlowShell, 172, 130, 45, kRenderNormal, 0)
if(task_exists(index + TASKID_GLOWSHELL))
remove_task(index + TASKID_GLOWSHELL)
set_task(5.0, "task_removeglowshell", index + TASKID_GLOWSHELL)
#endif
}
set_pev(index, pev_health, health)
set_pev(index, pev_gravity, g_class_data[g_player_class[index]][DATA_GRAVITY])
set_pev(index, pev_body, 0)
set_pev(index, pev_armorvalue, 0.0)
fm_set_user_armortype(index, CS_ARMOR_NONE)
fm_set_user_nvg(index)
if(get_pcvar_num(cvar_autonvg))
engclient_cmd(index, "nightvision")
static currentmodel[32]
fm_cs_get_user_model(index, currentmodel, charsmax(currentmodel))
static already_has_model
already_has_model = false
if(equal(currentmodel, g_class_pmodel[g_player_class[index]]))
already_has_model = true
if(!already_has_model)
{
copy(g_playermodel[index], charsmax(g_playermodel[]), g_class_pmodel[g_player_class[index]])
if(g_roundstarted)
set_task(5.0 * g_modelchange_delay, "fm_user_model_update", index + TASKID_MODEL)
else
fm_user_model_update(index + TASKID_MODEL)
}
static effects
effects = pev(index, pev_effects)
if(effects & EF_DIMLIGHT)
{
message_begin(MSG_ONE, g_msg_flashlight, _, index)
write_byte(0)
write_byte(100)
message_end()
set_pev(index, pev_effects, effects & ~EF_DIMLIGHT)
}
}
public respawn_player(id)
{
if(g_respawn[id])
{
ExecuteHamB(Ham_CS_RoundRespawn, id)
}
return PLUGIN_CONTINUE
}
frost_explode(ent)
{
static Float:originF[3]
pev(ent, pev_origin, originF)
create_blast3(originF)
emit_sound(ent, CHAN_WEAPON, grenade_frost, 1.0, ATTN_NORM, 0, PITCH_NORM)
static victim
victim = -1
while((victim = engfunc(EngFunc_FindEntityInSphere, victim, originF, 240.0)) != 0)
{
if(!(1 <= victim <= 32) || !g_zombie[victim] || g_frozen[victim])
continue;
message_begin(MSG_ONE, g_msg_statusicon, _, victim)
write_byte(1) // status (0=hide, 1=show, 2=flash)
write_string("dmg_cold")
write_byte(63) // red
write_byte(148) // green
write_byte(233) // blue
message_end()
fm_set_rendering(victim, kRenderFxGlowShell, 63, 148, 233, kRenderNormal, 25)
emit_sound(victim, CHAN_BODY, grenade_frost_player, 1.0, ATTN_NORM, 0, PITCH_NORM)
message_begin(MSG_ONE, g_msg_screenfade, _, victim)
write_short(0) // duration
write_short(0) // hold time
write_short(FFADE_STAYOUT) // fade type
write_byte(63) // red
write_byte(148) // green
write_byte(233) // blue
write_byte(100)
message_end()
if(pev(victim, pev_flags) & FL_ONGROUND)
set_pev(victim, pev_gravity, 999999.9)
else
set_pev(victim, pev_gravity, 0.000001)
g_frozen[victim] = true
set_task(get_pcvar_float(cvar_freezeduration), "remove_freeze", victim)
}
engfunc(EngFunc_RemoveEntity, ent)
}
public remove_freeze(id)
{
if(!is_user_alive(id) || !g_frozen[id])
return;
g_frozen[id] = false;
set_pev(id, pev_gravity, g_class_data[g_player_class[id]][DATA_GRAVITY])
engclient_cmd(id, "weapon_knife")
fm_set_rendering(id)
message_begin(MSG_ONE, g_msg_statusicon, _, id)
write_byte(0) // status (0=hide, 1=show, 2=flash)
write_string("dmg_cold")
write_byte(63) // red
write_byte(148) // green
write_byte(233) // blue
message_end()
message_begin(MSG_ONE, g_msg_screenfade, _, id)
write_short(UNIT_SECOND) // duration
write_short(0) // hold time
write_short(FFADE_IN) // fade type
write_byte(63) // red
write_byte(148) // green
write_byte(233) // blue
write_byte(100) // alpha
message_end()
emit_sound(id, CHAN_BODY, grenade_frost_break, 1.0, ATTN_NORM, 0, PITCH_NORM)
static origin2[3]
get_user_origin(id, origin2)
message_begin(MSG_PVS, SVC_TEMPENTITY, origin2)
write_byte(TE_BREAKMODEL)
write_coord(origin2[0])
write_coord(origin2[1])
write_coord(origin2[2]+ 24)
write_coord(16) // size x
write_coord(16) // size y
write_coord(16) // size z
write_coord(random_num(-50, 50)) // velocity x
write_coord(random_num(-50, 50)) // velocity y
write_coord(25) // velocity z
write_byte(10) // random velocity
write_short(g_glassSpr) // model
write_byte(10) // count
write_byte(25) // life
write_byte(BREAK_GLASS)
message_end()
}
create_blast3(const Float:originF[3])
{
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+470.0) // z axis
write_short(g_exploSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(63) // red
write_byte(148) // green
write_byte(233) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+555.0) // z axis
write_short(g_exploSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(63) // red
write_byte(148) // green
write_byte(233) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_DLIGHT) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
write_byte(floatround(240.0/5.0))
write_byte(63) // red
write_byte(148) // green
write_byte(233) // blue
write_byte(30) // vida en 0.1, 30 = 3 segundos
write_byte(30) // velocidad de decaimiento
message_end()
engfunc(EngFunc_MessageBegin, MSG_BROADCAST,SVC_TEMPENTITY, originF, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+10) // z axis
write_short(g_explosfr)
write_byte(17)
write_byte(15)
write_byte(TE_EXPLFLAG_NOSOUND)
message_end()
engfunc(EngFunc_MessageBegin, MSG_BROADCAST,SVC_TEMPENTITY, originF, 0)
write_byte(TE_SPRITETRAIL) // TE ID
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2] + 40) // z axis
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]) // z axis
write_short(frostgib) // Sprite Index
write_byte(30) // Count
write_byte(10) // Life
write_byte(4) // Scale
write_byte(50) // Velocity Along Vector
write_byte(10) // Rendomness of Velocity
message_end()
}
stock bool:allow_infection()
{
static count[2]
count[0] = 0
count[1] = 0
static index, maxzombies
for(index = 1; index <= g_maxplayers; index++)
{
if(is_user_connected(index) && g_zombie[index])
count[0]++
else if(is_user_alive(index))
count[1]++
}
maxzombies = clamp(get_pcvar_num(cvar_maxzombies), 1, 31)
return (count[0] < maxzombies && count[1] > 1) ? true : false
}
stock randomly_pick_zombie()
{
static data[4]
data[0] = 0
data[1] = 0
data[2] = 0
data[3] = 0
static index, players[2][32]
for(index = 1; index <= g_maxplayers; index++)
{
if(!is_user_alive(index))
continue
if(g_zombie[index])
{
data[0]++
players[0][data[2]++] = index
}
else
{
data[1]++
players[1][data[3]++] = index
}
}
if(data[0] > 0 && data[1] < 1)
return players[0][_random(data[2])]
return (data[0] < 1 && data[1] > 0) ? players[1][_random(data[3])] : 0
}
stock equipweapon(id, weapon)
{
if(!is_user_alive(id))
return
static weaponid[2], weaponent, weapname[32]
if(weapon & EQUIP_PRI)
{
weaponent = fm_lastprimary(id)
weaponid[1] = get_weaponid(g_primaryweapons[g_player_weapons[id][0]][1])
if(pev_valid(weaponent))
{
weaponid[0] = fm_get_weapon_id(weaponent)
if(weaponid[0] != weaponid[1])
{
get_weaponname(weaponid[0], weapname, 31)
bacon_strip_weapon(id, weapname)
}
}
else
weaponid[0] = -1
if(weaponid[0] != weaponid[1])
bacon_give_weapon(id, g_primaryweapons[g_player_weapons[id][0]][1])
fm_set_user_bpammo(id, weaponid[1], g_weapon_ammo[weaponid[1]][MAX_AMMO])
}
if(weapon & EQUIP_SEC)
{
weaponent = fm_lastsecondry(id)
weaponid[1] = get_weaponid(g_secondaryweapons[g_player_weapons[id][1]][1])
if(pev_valid(weaponent))
{
weaponid[0] = fm_get_weapon_id(weaponent)
if(weaponid[0] != weaponid[1])
{
get_weaponname(weaponid[0], weapname, 31)
bacon_strip_weapon(id, weapname)
}
}
else
weaponid[0] = -1
if(weaponid[0] != weaponid[1])
bacon_give_weapon(id, g_secondaryweapons[g_player_weapons[id][1]][1])
fm_set_user_bpammo(id, weaponid[1], g_weapon_ammo[weaponid[1]][MAX_AMMO])
}
if(weapon & EQUIP_GREN)
{
static i
for(i = 0; i < sizeof g_grenades; i++) if(!user_has_weapon(id, get_weaponid(g_grenades[i])))
bacon_give_weapon(id, g_grenades[i])
}
}
stock add_delay(index, const task[])
{
switch(index)
{
case 1..8: set_task(0.1, task, index)
case 9..16: set_task(0.2, task, index)
case 17..24: set_task(0.3, task, index)
case 25..32: set_task(0.4, task, index)
}
}
stock ColorChat(id, String[], any:...)
{
static szMesage[192]
vformat(szMesage, charsmax(szMesage), String, 3)
replace_all(szMesage, charsmax(szMesage), "!1", "^1")
replace_all(szMesage, charsmax(szMesage), "!3", "^3")
replace_all(szMesage, charsmax(szMesage), "!4", "^4")
static g_msg_SayText = 0
if(!g_msg_SayText)
g_msg_SayText = get_user_msgid("SayText")
new Players[32], iNum = 1, i
if(id) Players[0] = id
else get_players(Players, iNum, "ch")
for(--iNum; iNum >= 0; iNum--)
{
i = Players[iNum]
message_begin(MSG_ONE_UNRELIABLE, g_msg_SayText, _, i)
write_byte(i)
write_string(szMesage)
message_end()
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
- levin
- Scripter eXtreamCS
- Posts: 3844
- Joined: 24 Aug 2011, 12:24
- Detinator Steam: Da
- CS Status: ♅
- Detinator server CS: ☯∴
- SteamID: riseofevo
- Reputatie: Scripter eXtreamCS
Nume anterior: Adryyy - Location: ҳ̸Ҳ̸ҳ
- Discord: devilclass
- Has thanked: 36 times
- Been thanked: 594 times
- Contact:
try with this plg - https://forums.alliedmods.net/showthrea ... 86&page=55 make right configuration, put after biomod plugin, and don't forget cl_minmodels 0 in your client
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)