Salutare, imi poate face cineva urmatoarele modificari la acest plugin: https://forums.alliedmods.net/showthread.php?p=675900
1. Sa dea si armura pe kill si headshot, nu numai viata
2. Plugin-ul nu da setul de iteme (he, flash-urile, smoke, armura si defuse kit) in prima runda, le da din a 2-a runda, iar meniul il da la a 4-a runda desi e setat sa dea in a 3-a, poate se repara si treaba asta, ar fi super
3. Sa aiba functia de a restrictiona meniul de arme pe hartile tip fy_ si awp_
4. Sa ai doble-jump
5. Sa aiba functia de VIP in scoreboard
6. Sa aiba functia de imunitate impotriva tuturor flash-urilor
Daca are cineva binevointa sa modifice plugin-ul, mi-ar placea sa imi precizeze si ce a putut sa modifice din cele prezentate mai sus.
Modificare VIP by Dunno
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- levin
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Code: Select all
#define DAMAGE_RECIEVED
#include <amxmodx>
#include <fun>
#include <engine>
#include <cstrike>
static const COLOR[] = "^x04" //green
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
new mpd, mkb, mhb
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
new g_awp_active
new g_menu_active
new CurrentRound
new bool:HasC4[33]
#define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890
#if defined DAMAGE_RECIEVED
new g_MsgSync2
#endif
new akb,ahb,mapname[65],bool:rmaps
new jumpnum[33] = 0
new bool:dojump[33] = false
new const RMaps[][]=
{
"fy_",
"awp_"
}
#define VIP ( 1 << 2 )
#define DEAD ( 1 << 0 )
public plugin_init()
{
register_plugin("VIP Eng Version", "3.0", "Dunno")
mpd = register_cvar("money_per_damage","3")
mkb = register_cvar("money_kill_bonus","200")
mhb = register_cvar("money_hs_bonus","500")
akb = register_cvar("armor_kill_bonus","1")
ahb = register_cvar("armor_hs_bonus","2")
register_cvar("amx_maxjumps","1")
health_add = register_cvar("amx_vip_hp", "15")
health_hs_add = register_cvar("amx_vip_hp_hs", "30")
health_max = register_cvar("amx_vip_max_hp", "100")
g_awp_active = register_cvar("awp_active", "1")
g_menu_active = register_cvar("menu_active", "1")
register_event("Damage","Damage","b")
register_event("DeathMsg","death_msg","a")
register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
register_clcmd("awp","HandleCmd")
register_clcmd("sg550","HandleCmd")
register_clcmd("g3sg1","HandleCmd")
register_clcmd("say /wantvip","ShowMotd")
maxplayers = get_maxplayers()
gmsgSayText = get_user_msgid("SayText")
register_clcmd("say", "handle_say")
register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER)
register_event("HLTV", "LogEvent_RoundStart", "a", "1=0", "2=0")
register_event("TextMsg","Event_RoundRestart","a","2&#Game_w","2&#Game_C")
register_event("DeathMsg", "hook_death", "a", "1>0")
register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
g_MsgSync = CreateHudSyncObj()
#if defined DAMAGE_RECIEVED
g_MsgSync2 = CreateHudSyncObj()
#endif
get_mapname(mapname,charsmax(mapname))
for(new i;i<sizeof(RMaps);i++) if(containi(RMaps[i],mapname)!=-1) rmaps=true
register_message( get_user_msgid( "ScoreAttrib" ), "MessageScoreAttrib" );
register_event( "ScreenFade", "ScreenFade", "b", "7=255" );
}
public MessageScoreAttrib( iMsgID, iDest, iReceiver ) {
new id = get_msg_arg_int( 1 );
if(is_user_connected( id ) && get_user_flags( id) & ADMIN_LEVEL_H ) set_msg_arg_int( 2, ARG_BYTE, is_user_alive( id ) ? VIP : DEAD );
}
public ScreenFade( id )
{
if( get_user_flags( id) & ADMIN_LEVEL_H && is_user_alive( id ) )
{
message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "ScreenFade" ), { 0, 0, 0 }, id );
write_short( 0 );
write_short( 0 );
write_short( 0 );
write_byte( 0 );
write_byte( 0 );
write_byte( 0 );
write_byte( 0 );
message_end( );
}
return 0;
}
public client_putinserver(id)
{
jumpnum[id] = 0
dojump[id] = false
}
public client_disconnect(id)
{
jumpnum[id] = 0
dojump[id] = false
}
public client_PreThink(id)
{
if(!is_user_alive(id)) return PLUGIN_CONTINUE
if(!(get_user_flags( id) & ADMIN_LEVEL_H)) return PLUGIN_CONTINUE
new nbut = get_user_button(id)
new obut = get_user_oldbutton(id)
if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP))
{
if(jumpnum[id] < get_cvar_num("amx_maxjumps"))
{
dojump[id] = true
jumpnum[id]++
return PLUGIN_CONTINUE
}
}
if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
{
jumpnum[id] = 0
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public client_PostThink(id)
{
if(!is_user_alive(id)) return PLUGIN_CONTINUE
if(!(get_user_flags( id) & ADMIN_LEVEL_H)) return PLUGIN_CONTINUE
if(dojump[id] == true)
{
new Float:velocity[3]
entity_get_vector(id,EV_VEC_velocity,velocity)
velocity[2] = random_float(265.0,285.0)
entity_set_vector(id,EV_VEC_velocity,velocity)
dojump[id] = false
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public on_damage(id)
{
new attacker = get_user_attacker(id)
#if defined DAMAGE_RECIEVED
// id should be connected if this message is sent, but lets check anyway
if ( is_user_connected(id) && is_user_connected(attacker) )
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new damage = read_data(2)
set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
#else
if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
{
new damage = read_data(2)
#endif
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
}
}
public Damage(id)
{
new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new money = read_data(2) * get_pcvar_num(mpd)
if(hitpoint==1) money += get_pcvar_num(mhb)
cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
}
}
public death_msg()
{
if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2))
{
set_user_armor(read_data(1),get_user_armor(read_data(1))+read_data(3)?get_pcvar_num(ahb):get_pcvar_num(akb))
cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb),1)
}
}
public LogEvent_RoundStart()
{
CurrentRound++;
new players[32], player, pnum;
get_players(players, pnum, "ach");
for(new i = 0; i < pnum; i++)
{
player = players[i];
if(get_user_flags(player) & ADMIN_LEVEL_H)
{
give_item(player, "weapon_hegrenade")
give_item(player, "weapon_flashbang")
give_item(player, "weapon_flashbang")
give_item(player, "weapon_smokegrenade")
give_item(player, "item_assaultsuit")
give_item(player, "item_thighpack")
if(CurrentRound >= 3&&get_pcvar_num(g_menu_active)&&!rmaps) Showrod(player);
}
}
}
public Event_RoundRestart() CurrentRound=0;
public hook_death()
{
// Killer id
nKiller = read_data(1)
if ( (read_data(3) == 1) && (read_data(5) == 0) ) nHp_add = get_pcvar_num (health_hs_add)
else nHp_add = get_pcvar_num (health_add)
nHp_max = get_pcvar_num (health_max)
// Updating Killer HP
if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H)) return;
nKiller_hp = get_user_health(nKiller)
nKiller_hp += nHp_add
// Maximum HP check
if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
set_user_health(nKiller, nKiller_hp)
// Hud message "Healed +15/+30 hp"
set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
show_hudmessage(nKiller, "Healed +%d hp", nHp_add)
// Screen fading
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
write_short(1<<10)
write_short(1<<10)
write_short(0x0000)
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(75)
message_end()
}
public Showrod(id) {
show_menu(id, Keysrod, "Free VIP Guns^n\w1. Get M4A1+Deagle ^n\w2. Get AK47+Deagle^n0. Exit^n", -1, "rod") // Display menu
}
public Pressedrod(id, key) {
/* Menu:
* VIP Menu
* 1. Get M4A1+Deagle
* 2. Get AK47+Deagle
* 0. Exit
*/
switch (key) {
case 0: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;
strip_user_weapons (id)
give_item(id,"weapon_m4a1")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_knife")
give_item(id,"weapon_hegrenade")
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");
client_print(id, print_center, "You Taked Free M4A1 and Deagle")
if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 1: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;
strip_user_weapons (id)
give_item(id,"weapon_ak47")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_knife")
give_item(id,"weapon_hegrenade")
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");
client_print(id, print_center, "You Taked Free AK47 and Deagle")
if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 9: {
}
}
return PLUGIN_CONTINUE
}
public HandleCmd(id){
if (!get_pcvar_num(g_awp_active))
return PLUGIN_CONTINUE
if(get_user_flags(id) & ADMIN_LEVEL_H)
return PLUGIN_CONTINUE
client_print(id, print_center, "Sniper's Only For VIP's")
return PLUGIN_HANDLED
}
public ShowMotd(id)
{
show_motd(id, "vip.txt")
}
public client_authorized(id)
{
set_task(30.0, "PrintText" ,id)
}
public PrintText(id)
{
client_print(id, print_chat, "[VIP] write /wantvip and u will see how get VIP and VIP privilegies.")
}
public handle_say(id) {
new said[192]
read_args(said,192)
if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 )
set_task(0.1,"print_adminlist",id)
return PLUGIN_CONTINUE
}
public print_adminlist(user)
{
new adminnames[33][32]
new message[256]
new contactinfo[256], contact[112]
new id, count, x, len
for(id = 1 ; id <= maxplayers ; id++)
if(is_user_connected(id))
if(get_user_flags(id) & ADMIN_LEVEL_H)
get_user_name(id, adminnames[count++], 31)
len = format(message, 255, "%s VIP ONLINE: ",COLOR)
if(count > 0) {
for(x = 0 ; x < count ; x++) {
len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"")
if(len > 96 ) {
print_message(user, message)
len = format(message, 255, "%s ",COLOR)
}
}
print_message(user, message)
}
else {
len += format(message[len], 255-len, "No VIP online.")
print_message(user, message)
}
get_cvar_string("amx_contactinfo", contact, 63)
if(contact[0]) {
format(contactinfo, 111, "%s Contact Server Admin -- %s", COLOR, contact)
print_message(user, contactinfo)
}
}
print_message(id, msg[]) {
message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
write_byte(id)
write_string(msg)
message_end()
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1063\\ f0\\ fs16 \n\\ par }
*/
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
-
- Membru, skill 0
- Posts: 86
- Joined: 12 Oct 2016, 23:04
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- Location: Buzău
- Has thanked: 9 times
Plugin-ul adauga armura corect, doble-jump e bun, imunitatea impotriva flash-urilor e buna, totusi acum are un defect mare: plugin-ul nu mai ofera set-ul de iteme din primele 2 reprize deloc si meniul de arme nu mai apareL E V I N wrote: ↑29 Mar 2020, 21:44Code: Select all
#define DAMAGE_RECIEVED #include <amxmodx> #include <fun> #include <engine> #include <cstrike> static const COLOR[] = "^x04" //green static const CONTACT[] = "" new maxplayers new gmsgSayText new mpd, mkb, mhb new g_MsgSync new health_add new health_hs_add new health_max new nKiller new nKiller_hp new nHp_add new nHp_max new g_awp_active new g_menu_active new CurrentRound new bool:HasC4[33] #define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890 #if defined DAMAGE_RECIEVED new g_MsgSync2 #endif new akb,ahb,mapname[65],bool:rmaps new jumpnum[33] = 0 new bool:dojump[33] = false new const RMaps[][]= { "fy_", "awp_" } #define VIP ( 1 << 2 ) #define DEAD ( 1 << 0 ) public plugin_init() { register_plugin("VIP Eng Version", "3.0", "Dunno") mpd = register_cvar("money_per_damage","3") mkb = register_cvar("money_kill_bonus","200") mhb = register_cvar("money_hs_bonus","500") akb = register_cvar("armor_kill_bonus","1") ahb = register_cvar("armor_hs_bonus","2") register_cvar("amx_maxjumps","1") health_add = register_cvar("amx_vip_hp", "15") health_hs_add = register_cvar("amx_vip_hp_hs", "30") health_max = register_cvar("amx_vip_max_hp", "100") g_awp_active = register_cvar("awp_active", "1") g_menu_active = register_cvar("menu_active", "1") register_event("Damage","Damage","b") register_event("DeathMsg","death_msg","a") register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod") register_clcmd("awp","HandleCmd") register_clcmd("sg550","HandleCmd") register_clcmd("g3sg1","HandleCmd") register_clcmd("say /wantvip","ShowMotd") maxplayers = get_maxplayers() gmsgSayText = get_user_msgid("SayText") register_clcmd("say", "handle_say") register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER) register_event("HLTV", "LogEvent_RoundStart", "a", "1=0", "2=0") register_event("TextMsg","Event_RoundRestart","a","2&#Game_w","2&#Game_C") register_event("DeathMsg", "hook_death", "a", "1>0") register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0") g_MsgSync = CreateHudSyncObj() #if defined DAMAGE_RECIEVED g_MsgSync2 = CreateHudSyncObj() #endif get_mapname(mapname,charsmax(mapname)) for(new i;i<sizeof(RMaps);i++) if(containi(RMaps[i],mapname)!=-1) rmaps=true register_message( get_user_msgid( "ScoreAttrib" ), "MessageScoreAttrib" ); register_event( "ScreenFade", "ScreenFade", "b", "7=255" ); } public MessageScoreAttrib( iMsgID, iDest, iReceiver ) { new id = get_msg_arg_int( 1 ); if(is_user_connected( id ) && get_user_flags( id) & ADMIN_LEVEL_H ) set_msg_arg_int( 2, ARG_BYTE, is_user_alive( id ) ? VIP : DEAD ); } public ScreenFade( id ) { if( get_user_flags( id) & ADMIN_LEVEL_H && is_user_alive( id ) ) { message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "ScreenFade" ), { 0, 0, 0 }, id ); write_short( 0 ); write_short( 0 ); write_short( 0 ); write_byte( 0 ); write_byte( 0 ); write_byte( 0 ); write_byte( 0 ); message_end( ); } return 0; } public client_putinserver(id) { jumpnum[id] = 0 dojump[id] = false } public client_disconnect(id) { jumpnum[id] = 0 dojump[id] = false } public client_PreThink(id) { if(!is_user_alive(id)) return PLUGIN_CONTINUE if(!(get_user_flags( id) & ADMIN_LEVEL_H)) return PLUGIN_CONTINUE new nbut = get_user_button(id) new obut = get_user_oldbutton(id) if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP)) { if(jumpnum[id] < get_cvar_num("amx_maxjumps")) { dojump[id] = true jumpnum[id]++ return PLUGIN_CONTINUE } } if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND)) { jumpnum[id] = 0 return PLUGIN_CONTINUE } return PLUGIN_CONTINUE } public client_PostThink(id) { if(!is_user_alive(id)) return PLUGIN_CONTINUE if(!(get_user_flags( id) & ADMIN_LEVEL_H)) return PLUGIN_CONTINUE if(dojump[id] == true) { new Float:velocity[3] entity_get_vector(id,EV_VEC_velocity,velocity) velocity[2] = random_float(265.0,285.0) entity_set_vector(id,EV_VEC_velocity,velocity) dojump[id] = false return PLUGIN_CONTINUE } return PLUGIN_CONTINUE } public on_damage(id) { new attacker = get_user_attacker(id) #if defined DAMAGE_RECIEVED // id should be connected if this message is sent, but lets check anyway if ( is_user_connected(id) && is_user_connected(attacker) ) if (get_user_flags(attacker) & ADMIN_LEVEL_H) { new damage = read_data(2) set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1) ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage) #else if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) ) { new damage = read_data(2) #endif set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage) } } public Damage(id) { new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint) if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id) if (get_user_flags(attacker) & ADMIN_LEVEL_H) { new money = read_data(2) * get_pcvar_num(mpd) if(hitpoint==1) money += get_pcvar_num(mhb) cs_set_user_money(attacker,cs_get_user_money(attacker) + money) } } public death_msg() { if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) { set_user_armor(read_data(1),get_user_armor(read_data(1))+read_data(3)?get_pcvar_num(ahb):get_pcvar_num(akb)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb),1) } } public LogEvent_RoundStart() { CurrentRound++; new players[32], player, pnum; get_players(players, pnum, "ach"); for(new i = 0; i < pnum; i++) { player = players[i]; if(get_user_flags(player) & ADMIN_LEVEL_H) { give_item(player, "weapon_hegrenade") give_item(player, "weapon_flashbang") give_item(player, "weapon_flashbang") give_item(player, "weapon_smokegrenade") give_item(player, "item_assaultsuit") give_item(player, "item_thighpack") if(CurrentRound >= 3&&get_pcvar_num(g_menu_active)&&!rmaps) Showrod(player); } } } public Event_RoundRestart() CurrentRound=0; public hook_death() { // Killer id nKiller = read_data(1) if ( (read_data(3) == 1) && (read_data(5) == 0) ) nHp_add = get_pcvar_num (health_hs_add) else nHp_add = get_pcvar_num (health_add) nHp_max = get_pcvar_num (health_max) // Updating Killer HP if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H)) return; nKiller_hp = get_user_health(nKiller) nKiller_hp += nHp_add // Maximum HP check if (nKiller_hp > nHp_max) nKiller_hp = nHp_max set_user_health(nKiller, nKiller_hp) // Hud message "Healed +15/+30 hp" set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1) show_hudmessage(nKiller, "Healed +%d hp", nHp_add) // Screen fading message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller) write_short(1<<10) write_short(1<<10) write_short(0x0000) write_byte(0) write_byte(0) write_byte(200) write_byte(75) message_end() } public Showrod(id) { show_menu(id, Keysrod, "Free VIP Guns^n\w1. Get M4A1+Deagle ^n\w2. Get AK47+Deagle^n0. Exit^n", -1, "rod") // Display menu } public Pressedrod(id, key) { /* Menu: * VIP Menu * 1. Get M4A1+Deagle * 2. Get AK47+Deagle * 0. Exit */ switch (key) { case 0: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id,"weapon_m4a1") give_item(id,"ammo_556nato") give_item(id,"ammo_556nato") give_item(id,"ammo_556nato") give_item(id,"weapon_deagle") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"weapon_knife") give_item(id,"weapon_hegrenade") give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); give_item(id, "item_assaultsuit"); give_item(id, "item_thighpack"); client_print(id, print_center, "You Taked Free M4A1 and Deagle") if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 1: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id,"weapon_ak47") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"weapon_deagle") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"weapon_knife") give_item(id,"weapon_hegrenade") give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); give_item(id, "item_assaultsuit"); give_item(id, "item_thighpack"); client_print(id, print_center, "You Taked Free AK47 and Deagle") if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 9: { } } return PLUGIN_CONTINUE } public HandleCmd(id){ if (!get_pcvar_num(g_awp_active)) return PLUGIN_CONTINUE if(get_user_flags(id) & ADMIN_LEVEL_H) return PLUGIN_CONTINUE client_print(id, print_center, "Sniper's Only For VIP's") return PLUGIN_HANDLED } public ShowMotd(id) { show_motd(id, "vip.txt") } public client_authorized(id) { set_task(30.0, "PrintText" ,id) } public PrintText(id) { client_print(id, print_chat, "[VIP] write /wantvip and u will see how get VIP and VIP privilegies.") } public handle_say(id) { new said[192] read_args(said,192) if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 ) set_task(0.1,"print_adminlist",id) return PLUGIN_CONTINUE } public print_adminlist(user) { new adminnames[33][32] new message[256] new contactinfo[256], contact[112] new id, count, x, len for(id = 1 ; id <= maxplayers ; id++) if(is_user_connected(id)) if(get_user_flags(id) & ADMIN_LEVEL_H) get_user_name(id, adminnames[count++], 31) len = format(message, 255, "%s VIP ONLINE: ",COLOR) if(count > 0) { for(x = 0 ; x < count ; x++) { len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"") if(len > 96 ) { print_message(user, message) len = format(message, 255, "%s ",COLOR) } } print_message(user, message) } else { len += format(message[len], 255-len, "No VIP online.") print_message(user, message) } get_cvar_string("amx_contactinfo", contact, 63) if(contact[0]) { format(contactinfo, 111, "%s Contact Server Admin -- %s", COLOR, contact) print_message(user, contactinfo) } } print_message(id, msg[]) { message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id) write_byte(id) write_string(msg) message_end() } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1063\\ f0\\ fs16 \n\\ par } */
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LEVIN poti verifica, te rog, de ce nu mai functioneaza meniul si setul de iteme? Poate i-ai facut vreo modificare care nu a fost buna, poti sa il refaci sa fie ca inainte, chiar daca nu da beneficiile din prima runda...
LEVIN poti verifica, te rog, de ce nu mai functioneaza meniul si setul de iteme? Poate i-ai facut vreo modificare care nu a fost buna, poti sa il refaci sa fie ca inainte, chiar daca nu da beneficiile din prima runda...