Help about fix natives and remove 1UP from Plugin :/

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Infamous2017
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01 Apr 2020, 18:00

Hello i am using this Coins Plugin. But i have Problem about Natives and the "1UP" should get removed from Plugin and Problems about the Shop System.. This is the code:

Code: Select all



#include < amxmodx >

#include < fakemeta >
#include < hamsandwich >
#include < engine >
#include < cstrike >

#pragma semicolon 1

#define PLUGIN_VERSION		"2.0.6"

#if AMXX_VERSION_NUM < 183
	#define MAX_PLAYERS		32
#endif

#define __HUD_MAXTIME		1.0

#define is_player(%1)    	( 1 <= %1 <= gMaxPlayers ) 

enum _: iCoinSequences
{
	CoinIdle = 0,
	CoinFloat,
	CoinSpin
};

enum _: iTaskIds ( += 128763 )
{
	__TASKID_HUD_REFRESH,
	__TASKID_RESPAWN_PLAYER
};

new gCvarPluginEnable;
new gCvarPluginMaxCoinsForLife;
new gCvarPluginCoinPerBody;
new gCvarPluginCoinGlow;

new gHudSyncronizer;
new gHudSyncronizer2;
new gMaxPlayers;
new i;

new const gCoinClassname[ ] = "MarioCoin$";

new const gCoinModel[ ] = "models/coin/mario_coin.mdl";

new const gCoinGained[ ] = "MarioCoins/coingained.wav";
new const gLifeGained[ ] = "MarioCoins/lifegained.wav";
new const gRespawned[ ] = "MarioCoins/respawned.wav";

new bCountTokenCoins[ MAX_PLAYERS + 1 ];

public plugin_init( )
{
	register_plugin( "Mario Coins", PLUGIN_VERSION, "tuty" );
	
	register_event( "DeathMsg", "Hook_DeathMessage", "a" );
	register_event( "TextMsg", "EVENT_TextMsg", "a", "2&#Game_C", "2&#Game_w", "2&#Game_will_restart_in" );
	
	register_logevent( "LOG_RoundEnd", 2, "1=Round_End" );

	register_touch( gCoinClassname, "player", "Forward_TouchCoin" );
	register_think( gCoinClassname, "Forward_CoinThink" );
	
	gCvarPluginEnable = register_cvar( "mc_enabled", "1" );
	gCvarPluginCoinPerBody = register_cvar( "mc_bodycoin", "1" );
	gCvarPluginMaxCoinsForLife = register_cvar( "mc_maxcoins", "10" );
	gCvarPluginCoinGlow = register_cvar( "mc_glowcoin", "0" );

	gHudSyncronizer = CreateHudSyncObj( );
	gHudSyncronizer2 = CreateHudSyncObj( );
	
	gMaxPlayers = get_maxplayers( );
	
	if( get_pcvar_num( gCvarPluginEnable ) != 0 )
	{
		set_task( __HUD_MAXTIME, "DisplayMarioCoinsHud", __TASKID_HUD_REFRESH, _, _, "b" );
	}
}

public plugin_precache( )
{
	precache_model( gCoinModel );
	
	precache_sound( gCoinGained );
	precache_sound( gLifeGained );
	precache_sound( gRespawned );
}

public client_connect( id )
{
	bCountTokenCoins[ id ] = 0;
}

public client_disconnected( id )
{
	bCountTokenCoins[ id ] = 0;
}

public plugin_natives()
{
	register_native("get_user_coins", "get_user_coins", true);
	register_native("set_user_coins", "set_user_coins", true);
}
public EVENT_TextMsg( )
{
	new iPlayers[ MAX_PLAYERS ]; 
	new iPlayerCount, iPlayerId;

	get_players( iPlayers, iPlayerCount, "c" );
	
	for( i = 0; i < iPlayerCount; i++ )
	{
   		iPlayerId = iPlayers[ i ];

		remove_task( iPlayerId + __TASKID_RESPAWN_PLAYER );
	}

	remove_entity_name( gCoinClassname );
}

public LOG_RoundEnd( )
{
	new iPlayers[ MAX_PLAYERS ]; 
	new iPlayerCount, iPlayerId;

	get_players( iPlayers, iPlayerCount, "c" );
	
	for( i = 0; i < iPlayerCount; i++ )
	{
   		iPlayerId = iPlayers[ i ];

		remove_task( iPlayerId + __TASKID_RESPAWN_PLAYER );
	}

	remove_entity_name( gCoinClassname );
}

public Hook_DeathMessage( )
{
	if( get_pcvar_num( gCvarPluginEnable ) != 1 )
	{
		return;
	}

	new iKiller = read_data( 1 );
	new iVictim = read_data( 2 );

	if( iKiller == iVictim )
	{
		return;
	}

	if( bCountTokenCoins[ iVictim ] >= get_pcvar_num( gCvarPluginMaxCoinsForLife ) )
	{

		set_hudmessage( 255, 255, 0, 0.08, 0.78, 0, 6.0, 4.0 );
	}

	new Float:flPlayerOrigin[ 3 ];
	pev( iVictim, pev_origin, flPlayerOrigin );
	
	flPlayerOrigin[ 2 ] += 4.0;

	new iEntity = create_entity( "info_target" );

	if( !pev_valid( iEntity ) )
	{
		return;
	}
	
	engfunc( EngFunc_SetOrigin, iEntity, flPlayerOrigin );
	set_pev( iEntity, pev_classname, gCoinClassname );

	engfunc( EngFunc_SetModel, iEntity, gCoinModel );

	set_pev( iEntity, pev_solid, SOLID_SLIDEBOX );
	set_pev( iEntity, pev_movetype, MOVETYPE_NONE );
	set_pev( iEntity, pev_framerate, 1.0 );
	set_pev( iEntity, pev_sequence, CoinFloat );

	engfunc( EngFunc_SetSize, iEntity, Float:{ -10.0, -10.0, -10.0 }, Float:{ 10.0, 10.0, 10.0 } );
	engfunc( EngFunc_DropToFloor, iEntity );

	set_pev( iEntity, pev_nextthink, get_gametime( ) + 1.0 );
	
	if( get_pcvar_num( gCvarPluginCoinGlow ) == 1 )
	{
		set_rendering( iEntity, kRenderFxGlowShell, 255, 255, 0, kRenderNormal, 30 );
	}
}

public Forward_CoinThink( iEntity )
{
	if( pev_valid( iEntity ) )
	{
		set_pev( iEntity, pev_nextthink, get_gametime( ) + 1.0 );

		set_pev( iEntity, pev_framerate, 1.0 );
		set_pev( iEntity, pev_sequence, CoinFloat );
		
		new Float:flOrigin[ 3 ];
		pev( iEntity, pev_origin, flOrigin );
		
		UTIL_DynamicLight( flOrigin, 255, 255, 0, 50 );
	}
}

public Forward_TouchCoin( iEntity, id )
{
	if( pev_valid( iEntity ) )
	{
		set_hudmessage( 255, 255, 0, 0.08, 0.78, 0, 6.0, 4.0 );

		new iMaxCoins = get_pcvar_num( gCvarPluginMaxCoinsForLife );
		new iGainCoins = get_pcvar_num( gCvarPluginCoinPerBody );

		bCountTokenCoins[ id ] += iGainCoins;
		
		if( bCountTokenCoins[ id ] > iMaxCoins )
		{
			// --| Example:
			// --| If player somehow has 3 coins, and the iGainCoins cvar is set to 2, will receive +2
			// --| so, that would be 5. instead of displaying 5/iMaxCoins( which is 4 atm ) will look ugly and unprofessional 5/4 coins.
			// --| so, just in case that the value is higher, will set it to maximum
			bCountTokenCoins[ id ] = iMaxCoins;
			
			emit_sound( id, CHAN_ITEM, gCoinGained, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
			set_pev( iEntity, pev_flags, FL_KILLME );
		}

		else if( bCountTokenCoins[ id ] == iMaxCoins )
		{
			ShowSyncHudMsg( id, gHudSyncronizer2, "You have 1 UP [%d/%d Coins]!^nAfter death, you will respawn!", bCountTokenCoins[ id ], iMaxCoins );
			
			emit_sound( id, CHAN_ITEM, gLifeGained, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
			set_pev( iEntity, pev_flags, FL_KILLME );
		}
	
		else
		{
			ShowSyncHudMsg( id, gHudSyncronizer2, "You got %d coin%s from this body!", iGainCoins, iGainCoins == 1 ? "" : "s" );
			
			emit_sound( id, CHAN_ITEM, gCoinGained, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
			set_pev( iEntity, pev_flags, FL_KILLME );
		}
	}
	
	return PLUGIN_CONTINUE;
}

public DisplayMarioCoinsHud( )
{
	new iPlayerCount, iPlayerId;
	new iPlayers[ MAX_PLAYERS ], szFormatHUDMessage[ 192 ];

	get_players( iPlayers, iPlayerCount, "ac" );
	
	for( i = 0; i < iPlayerCount; i++ )
	{
   		iPlayerId = iPlayers[ i ];

		set_hudmessage( 255, 127, 42, 0.0, 0.90, 0, 6.0, __HUD_MAXTIME + 0.1 );

		new iMaxCoins = get_pcvar_num( gCvarPluginMaxCoinsForLife );

		if( bCountTokenCoins[ iPlayerId ] >= iMaxCoins )
		{
			formatex( szFormatHUDMessage, charsmax( szFormatHUDMessage ), "1 UP^nCoins: [%d/%d]", bCountTokenCoins[ iPlayerId ], iMaxCoins );
		}
			
		else
		{
			formatex( szFormatHUDMessage, charsmax( szFormatHUDMessage ), "Coins: [%d/%d]", bCountTokenCoins[ iPlayerId ], iMaxCoins );
		}
			
		ShowSyncHudMsg( iPlayerId, gHudSyncronizer, szFormatHUDMessage );
	}
}

public RespawnPlayerAndResetCoins( iTaskid )
{
	new iVictim = iTaskid - __TASKID_RESPAWN_PLAYER;

	if( is_player( iVictim )
	&& !is_user_alive( iVictim ) 
	&& cs_get_user_team( iVictim ) != CS_TEAM_SPECTATOR )
	{
		set_hudmessage( 255, 255, 0, 0.08, 0.78, 0, 6.0, 4.0 );
		ShowSyncHudMsg( iVictim, gHudSyncronizer2, "You used 1 UP! Go go go!" );

		ExecuteHamB( Ham_CS_RoundRespawn, iVictim );
		emit_sound( iVictim, CHAN_AUTO, gRespawned, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
		
		bCountTokenCoins[ iVictim ] = 0;
		
		remove_task( iVictim + __TASKID_RESPAWN_PLAYER );
	}
}

stock UTIL_DynamicLight( Float:flOrigin[ 3 ], r, g, b, a )
{
	engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin );
	write_byte( TE_DLIGHT );
	engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] );
	engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] );
	engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] );
	write_byte( 17 );
	write_byte( r );
	write_byte( g );
	write_byte( b );
	write_byte( a );
	write_byte( 10 );
	message_end( );
}
i tried to add then these here:

Code: Select all

public plugin_natives()
{
	register_native("get_user_coins", "get_user_coins", true)
	register_native("set_user_coins", "set_user_coins", true)
}
-->>>

Code: Select all

public plugin_natives()
{
register_native("get_user_coins", "get_user_coins", true)
register_native("set_user_coins", "set_user_coins", true)
}

but now the CUSTOM SHOP dont work. pls help.

L 04/01/2020 - 09:54:19: [AMXX] Run time error 10 (plugin "cshop_items.amxx") (native "cshop_register_item") - debug not enabled!
L 04/01/2020 - 09:54:19: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 04/01/2020 - 09:54:23: Invalid CVAR pointer

L 04/01/2020 - 09:54:19: [AMXX] Plugin "custom_shop.amxx" failed to load: Plugin uses an unknown function (name "set_user_coins") - check your modules.ini.
I am using this Plugin here: https://amxx-bg.info/viewtopic.php?f=21&t=50 and i edited this inc file like Oxicrom said.

cshop_settings.inc:

Code: Select all

#if defined _cshop_settings_included
    #endinput
#endif

#define _cshop_settings_included
#define DEFAULT_SOUND "items/gunpickup2.wav"
#define FLAG_ADMIN ADMIN_BAN
#define LANG_TYPE LANG_SERVER
#define MAX_ITEMS 100

/*
	* Change the lines below if you want to use a native for your money currency, e.g. Ammo Packs, BaseBuilder Credits, JBPacks, etc.
	* Example (%1 = id | %2 = amount):
		native zp_get_user_ammo_packs(id)
		native zp_set_user_ammo_packs(id, amount)
		#define get_user_money(%1) zp_get_user_ammo_packs(%1)
		#define set_user_money(%1,%2) zp_set_user_ammo_packs(%1, %2)
*/

native get_user_coins(id)
native set_user_coins(id, iNum)

#define get_user_money(%1) get_user_coins(%1)
#define set_user_money(%1,%2) set_user_coins(%1, %2)

/* Don't touch this line unless you know what you're doing */
#define take_user_money(%1,%2) set_user_money(%1, get_user_money(%1) - %2)

So can anyone Help me maybe?
RoyalServer 2
Infamous2017
Membru, skill +1
Membru, skill +1
Posts: 228
Joined: 11 Feb 2017, 12:13
Detinator Steam: Nu
CS Status: Citesc forumul eXtreamCS.com...!
Fond eXtream: 0
Has thanked: 2 times
Contact:

01 Apr 2020, 19:32

my new sma edited by me but now the /shop dont work. i cant choose anything from there.

Code: Select all


#include < amxmodx >

#include < fakemeta >
#include < hamsandwich >
#include < engine >
#include < cstrike >

#pragma semicolon 1

#define PLUGIN_VERSION		"2.0.6"

#if AMXX_VERSION_NUM < 183
	#define MAX_PLAYERS		32
#endif

#define __HUD_MAXTIME		1.0

#define is_player(%1)    	( 1 <= %1 <= gMaxPlayers ) 

enum _: iCoinSequences
{
	CoinIdle = 0,
	CoinFloat,
	CoinSpin
};

enum _: iTaskIds ( += 128763 )
{
	__TASKID_HUD_REFRESH,
	__TASKID_RESPAWN_PLAYER
};

new gCvarPluginEnable;
new gCvarPluginMaxCoinsForLife;
new gCvarPluginCoinPerBody;
new gCvarPluginCoinGlow;

new gHudSyncronizer;
new gHudSyncronizer2;
new gMaxPlayers;
new i;
new g_Coin[33];

new const gCoinClassname[ ] = "MarioCoin$";

new const gCoinModel[ ] = "models/coin/mario_coin.mdl";

new const gCoinGained[ ] = "MarioCoins/coingained.wav";
new const gLifeGained[ ] = "MarioCoins/lifegained.wav";
new const gRespawned[ ] = "MarioCoins/respawned.wav";

new bCountTokenCoins[ MAX_PLAYERS + 1 ];

public plugin_init( )
{
	register_plugin( "Mario Coins", PLUGIN_VERSION, "tuty" );
	
	register_event( "DeathMsg", "Hook_DeathMessage", "a" );
	register_event( "TextMsg", "EVENT_TextMsg", "a", "2&#Game_C", "2&#Game_w", "2&#Game_will_restart_in" );
	
	register_logevent( "LOG_RoundEnd", 2, "1=Round_End" );

	register_touch( gCoinClassname, "player", "Forward_TouchCoin" );
	register_think( gCoinClassname, "Forward_CoinThink" );
	
	gCvarPluginEnable = register_cvar( "mc_enabled", "1" );
	gCvarPluginCoinPerBody = register_cvar( "mc_bodycoin", "1" );
	gCvarPluginMaxCoinsForLife = register_cvar( "mc_maxcoins", "10" );
	gCvarPluginCoinGlow = register_cvar( "mc_glowcoin", "0" );

	gHudSyncronizer = CreateHudSyncObj( );
	gHudSyncronizer2 = CreateHudSyncObj( );
	
	gMaxPlayers = get_maxplayers( );
	
	if( get_pcvar_num( gCvarPluginEnable ) != 0 )
	{
		set_task( __HUD_MAXTIME, "DisplayMarioCoinsHud", __TASKID_HUD_REFRESH, _, _, "b" );
	}
}

public plugin_precache( )
{
	precache_model( gCoinModel );
	
	precache_sound( gCoinGained );
	precache_sound( gLifeGained );
	precache_sound( gRespawned );
}

public client_connect( id )
{
	bCountTokenCoins[ id ] = 0;
}

public client_disconnected( id )
{
	bCountTokenCoins[ id ] = 0;
}


public plugin_natives()
{
	register_native("get_user_coins", "get_user_coins", true);
	register_native("set_user_coins", "set_user_coins", true);
}

public get_user_coins(id) return g_Coin[id];
public set_user_coins(id, iNum) g_Coin[id] = iNum;

public EVENT_TextMsg( )
{
	new iPlayers[ MAX_PLAYERS ]; 
	new iPlayerCount, iPlayerId;

	get_players( iPlayers, iPlayerCount, "c" );
	
	for( i = 0; i < iPlayerCount; i++ )
	{
   		iPlayerId = iPlayers[ i ];

		remove_task( iPlayerId + __TASKID_RESPAWN_PLAYER );
	}

	remove_entity_name( gCoinClassname );
}

public LOG_RoundEnd( )
{
	new iPlayers[ MAX_PLAYERS ]; 
	new iPlayerCount, iPlayerId;

	get_players( iPlayers, iPlayerCount, "c" );
	
	for( i = 0; i < iPlayerCount; i++ )
	{
   		iPlayerId = iPlayers[ i ];

		remove_task( iPlayerId + __TASKID_RESPAWN_PLAYER );
	}

	remove_entity_name( gCoinClassname );
}

public Hook_DeathMessage( )
{
	if( get_pcvar_num( gCvarPluginEnable ) != 1 )
	{
		return;
	}

	new iKiller = read_data( 1 );
	new iVictim = read_data( 2 );

	if( iKiller == iVictim )
	{
		return;
	}

	if( bCountTokenCoins[ iVictim ] >= get_pcvar_num( gCvarPluginMaxCoinsForLife ) )
	{

		set_hudmessage( 255, 255, 0, 0.08, 0.78, 0, 6.0, 4.0 );
	}

	new Float:flPlayerOrigin[ 3 ];
	pev( iVictim, pev_origin, flPlayerOrigin );
	
	flPlayerOrigin[ 2 ] += 4.0;

	new iEntity = create_entity( "info_target" );

	if( !pev_valid( iEntity ) )
	{
		return;
	}
	
	engfunc( EngFunc_SetOrigin, iEntity, flPlayerOrigin );
	set_pev( iEntity, pev_classname, gCoinClassname );

	engfunc( EngFunc_SetModel, iEntity, gCoinModel );

	set_pev( iEntity, pev_solid, SOLID_SLIDEBOX );
	set_pev( iEntity, pev_movetype, MOVETYPE_NONE );
	set_pev( iEntity, pev_framerate, 1.0 );
	set_pev( iEntity, pev_sequence, CoinFloat );

	engfunc( EngFunc_SetSize, iEntity, Float:{ -10.0, -10.0, -10.0 }, Float:{ 10.0, 10.0, 10.0 } );
	engfunc( EngFunc_DropToFloor, iEntity );

	set_pev( iEntity, pev_nextthink, get_gametime( ) + 1.0 );
	
	if( get_pcvar_num( gCvarPluginCoinGlow ) == 1 )
	{
		set_rendering( iEntity, kRenderFxGlowShell, 255, 255, 0, kRenderNormal, 30 );
	}
}

public Forward_CoinThink( iEntity )
{
	if( pev_valid( iEntity ) )
	{
		set_pev( iEntity, pev_nextthink, get_gametime( ) + 1.0 );

		set_pev( iEntity, pev_framerate, 1.0 );
		set_pev( iEntity, pev_sequence, CoinFloat );
		
		new Float:flOrigin[ 3 ];
		pev( iEntity, pev_origin, flOrigin );
		
		UTIL_DynamicLight( flOrigin, 255, 255, 0, 50 );
	}
}

public Forward_TouchCoin( iEntity, id )
{
	if( pev_valid( iEntity ) )
	{
		set_hudmessage( 255, 255, 0, 0.08, 0.78, 0, 6.0, 4.0 );

		new iMaxCoins = get_pcvar_num( gCvarPluginMaxCoinsForLife );
		new iGainCoins = get_pcvar_num( gCvarPluginCoinPerBody );

		bCountTokenCoins[ id ] += iGainCoins;
		
		if( bCountTokenCoins[ id ] > iMaxCoins )
		{
			// --| Example:
			// --| If player somehow has 3 coins, and the iGainCoins cvar is set to 2, will receive +2
			// --| so, that would be 5. instead of displaying 5/iMaxCoins( which is 4 atm ) will look ugly and unprofessional 5/4 coins.
			// --| so, just in case that the value is higher, will set it to maximum
			bCountTokenCoins[ id ] = iMaxCoins;
			
			emit_sound( id, CHAN_ITEM, gCoinGained, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
			set_pev( iEntity, pev_flags, FL_KILLME );
		}

		else if( bCountTokenCoins[ id ] == iMaxCoins )
		{
			ShowSyncHudMsg( id, gHudSyncronizer2, "You have 1 UP [%d/%d Coins]!^nAfter death, you will respawn!", bCountTokenCoins[ id ], iMaxCoins );
			
			emit_sound( id, CHAN_ITEM, gLifeGained, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
			set_pev( iEntity, pev_flags, FL_KILLME );
		}
	
		else
		{
			ShowSyncHudMsg( id, gHudSyncronizer2, "You got %d coin%s from this body!", iGainCoins, iGainCoins == 1 ? "" : "s" );
			
			emit_sound( id, CHAN_ITEM, gCoinGained, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
			set_pev( iEntity, pev_flags, FL_KILLME );
		}
	}
	
	return PLUGIN_CONTINUE;
}

public DisplayMarioCoinsHud( )
{
	new iPlayerCount, iPlayerId;
	new iPlayers[ MAX_PLAYERS ], szFormatHUDMessage[ 192 ];

	get_players( iPlayers, iPlayerCount, "ac" );
	
	for( i = 0; i < iPlayerCount; i++ )
	{
   		iPlayerId = iPlayers[ i ];

		set_hudmessage( 255, 127, 42, 0.0, 0.90, 0, 6.0, __HUD_MAXTIME + 0.1 );

		new iMaxCoins = get_pcvar_num( gCvarPluginMaxCoinsForLife );

		if( bCountTokenCoins[ iPlayerId ] >= iMaxCoins )
		{
			formatex( szFormatHUDMessage, charsmax( szFormatHUDMessage ), "1 UP^nCoins: [%d/%d]", bCountTokenCoins[ iPlayerId ], iMaxCoins );
		}
			
		else
		{
			formatex( szFormatHUDMessage, charsmax( szFormatHUDMessage ), "Coins: [%d/%d]", bCountTokenCoins[ iPlayerId ], iMaxCoins );
		}
			
		ShowSyncHudMsg( iPlayerId, gHudSyncronizer, szFormatHUDMessage );
	}
}

public RespawnPlayerAndResetCoins( iTaskid )
{
	new iVictim = iTaskid - __TASKID_RESPAWN_PLAYER;

	if( is_player( iVictim )
	&& !is_user_alive( iVictim ) 
	&& cs_get_user_team( iVictim ) != CS_TEAM_SPECTATOR )
	{
		set_hudmessage( 255, 255, 0, 0.08, 0.78, 0, 6.0, 4.0 );
		ShowSyncHudMsg( iVictim, gHudSyncronizer2, "You used 1 UP! Go go go!" );

		ExecuteHamB( Ham_CS_RoundRespawn, iVictim );
		emit_sound( iVictim, CHAN_AUTO, gRespawned, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
		
		bCountTokenCoins[ iVictim ] = 0;
		
		remove_task( iVictim + __TASKID_RESPAWN_PLAYER );
	}
}

stock UTIL_DynamicLight( Float:flOrigin[ 3 ], r, g, b, a )
{
	engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin );
	write_byte( TE_DLIGHT );
	engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] );
	engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] );
	engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] );
	write_byte( 17 );
	write_byte( r );
	write_byte( g );
	write_byte( b );
	write_byte( a );
	write_byte( 10 );
	message_end( );
}

PLEASE HELP

Code: Select all

#if defined _cshop_settings_included
    #endinput
#endif

#define _cshop_settings_included
#define DEFAULT_SOUND "items/gunpickup2.wav"
#define FLAG_ADMIN ADMIN_BAN
#define LANG_TYPE LANG_SERVER
#define MAX_ITEMS 100

/*
	* Change the lines below if you want to use a native for your money currency, e.g. Ammo Packs, BaseBuilder Credits, JBPacks, etc.
	* Example (%1 = id | %2 = amount):
		native zp_get_user_ammo_packs(id)
		native zp_set_user_ammo_packs(id, amount)
		#define get_user_money(%1) zp_get_user_ammo_packs(%1)
		#define set_user_money(%1,%2) zp_set_user_ammo_packs(%1, %2)
*/

native get_user_coins(id)
native set_user_coins(id, iNum)

#define get_user_money(%1) get_user_coins(%1)
#define set_user_money(%1,%2) set_user_coins(%1, %2)

/* Don't touch this line unless you know what you're doing */
#define take_user_money(%1,%2) set_user_money(%1, get_user_money(%1) - %2)
here anything wrong or where????
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levin
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02 Apr 2020, 14:47

Code: Select all

public plugin_natives()//many types..
{
	register_native("get_user_coins", "get_user_coins");//0,1 / true NEVER USED...
	register_native("set_user_coins", "set_user_coins");
}

public get_user_coins(iplugin,iparam) return g_Coin[get_param(1)]; //you can make your own check like if is user connected return -1 bla bla and after all return to action
public set_user_coins(iplugin,iparam) g_Coin[get_param(1)] = get_param(2);
//public bool:name(iplg,iprm) return some bool like above...or get param 1 for client bool
Last edited by levin on 04 Apr 2020, 21:01, edited 1 time in total.
Reason: some explains
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Infamous2017
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03 Apr 2020, 14:13

thx oxicrom helped me before you helped me with this here:

Code: Select all

public plugin_natives()
{
	register_native("get_user_coins", "_get_user_coins");
	register_native("set_user_coins", "_set_user_coins");
}

public _get_user_coins(iPlugin, iParams) return bCountTokenCoins[get_param(1)];
public _set_user_coins(iPlugin, iParams) bCountTokenCoins[get_param(1)] = get_param(2);

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