MODEL PROBLEM

Modificari necesare ale pluginurilor

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22 Apr 2020, 02:26

Am probleme cu bio mod atunci când zombie obține forzzen el este model se amestecă cu modelul uman

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Biohazard.sma

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 /* Biohazard mod
*   
*  by Cheap_Suit
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the
*  Free Software Foundation; either version 2 of the License, or (at
*  your option) any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*  General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software Foundation,
*  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*  In addition, as a special exception, the author gives permission to
*  link the code of this program with the Half-Life Game Engine ("HL
*  Engine") and Modified Game Libraries ("MODs") developed by Valve,
*  L.L.C ("Valve"). You must obey the GNU General Public License in all
*  respects for all of the code used other than the HL Engine and MODs
*  from Valve. If you modify this file, you may extend this exception
*  to your version of the file, but you are not obligated to do so. If
*  you do not wish to do so, delete this exception statement from your
*  version.
*/

#define VERSION	"2.00 Beta 3"

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <xs>

#tryinclude "biohazard.cfg"

#if !defined _biohazardcfg_included
	#assert Biohazard configuration file required!
#elseif AMXX_VERSION_NUM < 180
	#assert AMX Mod X v1.8.0 or greater required!
#endif

#define OFFSET_DEATH 444
#define OFFSET_TEAM 114
#define OFFSET_ARMOR 112
#define OFFSET_NVG 129
#define OFFSET_CSMONEY 115
#define OFFSET_PRIMARYWEAPON 116
#define OFFSET_WEAPONTYPE 43
#define OFFSET_CLIPAMMO	51
#define EXTRAOFFSET_WEAPONS 4

#define OFFSET_AMMO_338MAGNUM 377
#define OFFSET_AMMO_762NATO 378
#define OFFSET_AMMO_556NATOBOX 379
#define OFFSET_AMMO_556NATO 380
#define OFFSET_AMMO_BUCKSHOT 381
#define OFFSET_AMMO_45ACP 382
#define OFFSET_AMMO_57MM 383
#define OFFSET_AMMO_50AE 384
#define OFFSET_AMMO_357SIG 385
#define OFFSET_AMMO_9MM 386

#define OFFSET_LASTPRIM 368
#define OFFSET_LASTSEC 369
#define OFFSET_LASTKNI 370

#define TASKID_STRIPNGIVE 698
#define TASKID_NEWROUND	641
#define TASKID_INITROUND 222
#define TASKID_STARTROUND 153
#define TASKID_BALANCETEAM 375
#define TASKID_UPDATESCR 264
#define TASKID_SPAWNDELAY 786
#define TASKID_WEAPONSMENU 564
#define TASKID_CHECKSPAWN 423
#define TASKID_CZBOTPDATA 312

#define EQUIP_PRI (1<<0)
#define EQUIP_SEC (1<<1)
#define EQUIP_GREN (1<<2)
#define EQUIP_ALL (1<<0 | 1<<1 | 1<<2)

#define HAS_NVG (1<<0)
#define ATTRIB_BOMB (1<<1)
#define DMG_HEGRENADE (1<<24)

#define MODEL_CLASSNAME "player_model"
#define IMPULSE_FLASHLIGHT 100

#define MAX_SPAWNS 128
#define MAX_CLASSES 10
#define MAX_DATA 11

#define DATA_HEALTH 0
#define DATA_SPEED 1
#define DATA_GRAVITY 2
#define DATA_ATTACK 3
#define DATA_DEFENCE 4
#define DATA_HEDEFENCE 5
#define DATA_HITSPEED 6
#define DATA_HITDELAY 7
#define DATA_REGENDLY 8
#define DATA_HITREGENDLY 9
#define DATA_KNOCKBACK 10

#define fm_get_user_team(%1) get_pdata_int(%1, OFFSET_TEAM)
#define fm_get_user_deaths(%1) get_pdata_int(%1, OFFSET_DEATH)
#define fm_set_user_deaths(%1,%2) set_pdata_int(%1, OFFSET_DEATH, %2)
#define fm_get_user_money(%1) get_pdata_int(%1, OFFSET_CSMONEY)
#define fm_get_user_armortype(%1) get_pdata_int(%1, OFFSET_ARMOR)
#define fm_set_user_armortype(%1,%2) set_pdata_int(%1, OFFSET_ARMOR, %2)
#define fm_get_weapon_id(%1) get_pdata_int(%1, OFFSET_WEAPONTYPE, EXTRAOFFSET_WEAPONS)
#define fm_get_weapon_ammo(%1) get_pdata_int(%1, OFFSET_CLIPAMMO, EXTRAOFFSET_WEAPONS)
#define fm_set_weapon_ammo(%1,%2) set_pdata_int(%1, OFFSET_CLIPAMMO, %2, EXTRAOFFSET_WEAPONS)
#define fm_reset_user_primary(%1) set_pdata_int(%1, OFFSET_PRIMARYWEAPON, 0)
#define fm_lastprimary(%1) get_pdata_cbase(id, OFFSET_LASTPRIM)
#define fm_lastsecondry(%1) get_pdata_cbase(id, OFFSET_LASTSEC)
#define fm_lastknife(%1) get_pdata_cbase(id, OFFSET_LASTKNI)
#define fm_get_user_model(%1,%2,%3) engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, %1), "model", %2, %3) 

#define _random(%1) random_num(0, %1 - 1)
#define AMMOWP_NULL (1<<0 | 1<<CSW_KNIFE | 1<<CSW_FLASHBANG | 1<<CSW_HEGRENADE | 1<<CSW_SMOKEGRENADE | 1<<CSW_C4)

enum
{
	MAX_CLIP = 0,
	MAX_AMMO
}

enum
{
	MENU_PRIMARY = 1,
	MENU_SECONDARY
}

enum
{
	CS_TEAM_UNASSIGNED = 0,
	CS_TEAM_T,
	CS_TEAM_CT,
	CS_TEAM_SPECTATOR
}

enum
{
	CS_ARMOR_NONE = 0,
	CS_ARMOR_KEVLAR,
	CS_ARMOR_VESTHELM
}

enum
{
	KBPOWER_357SIG = 0,
	KBPOWER_762NATO,
	KBPOWER_BUCKSHOT,
	KBPOWER_45ACP,
	KBPOWER_556NATO,
	KBPOWER_9MM,
	KBPOWER_57MM,
	KBPOWER_338MAGNUM,
	KBPOWER_556NATOBOX,
	KBPOWER_50AE
}

new const g_weapon_ammo[][] =
{
	{ -1, -1 },
	{ 13, 52 },
	{ -1, -1 },
	{ 10, 90 },
	{ -1, -1 },
	{ 7, 32 },
	{ -1, -1 },
	{ 30, 100 },
	{ 30, 90 },
	{ -1, -1 },
	{ 30, 120 },
	{ 20, 100 },
	{ 25, 100 },
	{ 30, 90 },
	{ 35, 90 },
	{ 25, 90 },
	{ 12, 100 },
	{ 20, 120 },
	{ 10, 30 },
	{ 30, 120 },
	{ 100, 200 },
	{ 8, 32 },
	{ 30, 90 },
	{ 30, 120 },
	{ 20, 90 },
	{ -1, -1 },
	{ 7, 35 },
	{ 30, 90 },
	{ 30, 90 },
	{ -1, -1 },
	{ 50, 100 }
}

new const g_weapon_knockback[] =
{
	-1, 
	KBPOWER_357SIG, 
	-1, 
	KBPOWER_762NATO, 
	-1, 
	KBPOWER_BUCKSHOT, 
	-1, 
	KBPOWER_45ACP, 
	KBPOWER_556NATO, 
	-1, 
	KBPOWER_9MM, 
	KBPOWER_57MM,
	KBPOWER_45ACP, 
	KBPOWER_556NATO, 
	KBPOWER_556NATO, 
	KBPOWER_556NATO, 
	KBPOWER_45ACP,
	KBPOWER_9MM, 
	KBPOWER_338MAGNUM,
	KBPOWER_9MM, 
	KBPOWER_556NATOBOX,
	KBPOWER_BUCKSHOT, 
	KBPOWER_556NATO, 
	KBPOWER_9MM, 
	KBPOWER_762NATO, 
	-1, 
	KBPOWER_50AE, 
	KBPOWER_556NATO, 
	KBPOWER_762NATO, 
	-1, 
	KBPOWER_57MM
}

new const g_remove_entities[][] = 
{ 
	"func_bomb_target",    
	"info_bomb_target", 
	"hostage_entity",      
	"monster_scientist", 
	"func_hostage_rescue", 
	"info_hostage_rescue",
	"info_vip_start",      
	"func_vip_safetyzone", 
	"func_escapezone",     
	"func_buyzone"
}

new const g_dataname[][] = 
{ 
	"HEALTH", 
	"SPEED", 
	"GRAVITY", 
	"ATTACK", 
	"DEFENCE", 
	"HEDEFENCE", 
	"HITSPEED", 
	"HITDELAY", 
	"REGENDLY", 
	"HITREGENDLY", 
	"KNOCKBACK" 
}
new const g_teaminfo[][] = 
{ 
	"UNASSIGNED", 
	"TERRORIST",
	"CT",
	"SPECTATOR" 
}

new g_maxplayers, g_spawncount, g_buyzone, g_botclient_pdata, g_sync_hpdisplay, 
    g_sync_msgdisplay, g_fwd_spawn, g_fwd_result, g_fwd_infect, g_fwd_gamestart, 
    g_msg_flashlight, g_msg_teaminfo, g_msg_scoreattrib, g_msg_money, g_msg_scoreinfo, 
    g_msg_deathmsg , g_msg_screenfade, Float:g_buytime,  Float:g_spawns[MAX_SPAWNS+1][9],
    Float:g_vecvel[3], bool:g_brestorevel, bool:g_infecting, bool:g_gamestarted,
    bool:g_roundstarted, bool:g_roundended, bool:g_czero, g_class_name[MAX_CLASSES+1][32], 
    g_classcount, g_class_desc[MAX_CLASSES+1][32], g_class_pmodel[MAX_CLASSES+1][64], 
    g_class_wmodel[MAX_CLASSES+1][64], Float:g_class_data[MAX_CLASSES+1][MAX_DATA]
    
new cvar_randomspawn, cvar_skyname, cvar_autoteambalance[4], cvar_starttime, cvar_autonvg, 
    cvar_winsounds, cvar_weaponsmenu, cvar_lights, cvar_killbonus, cvar_enabled, 
    cvar_gamedescription, cvar_botquota, cvar_maxzombies, cvar_flashbang, cvar_buytime,
    cvar_respawnaszombie, cvar_punishsuicide, cvar_infectmoney, cvar_showtruehealth,
    cvar_obeyarmor, cvar_impactexplode, cvar_caphealthdisplay, cvar_zombie_hpmulti,
    cvar_randomclass, cvar_zombiemulti, cvar_knockback, cvar_knockback_dist, cvar_ammo,
    cvar_knockback_duck, cvar_killreward, cvar_painshockfree, cvar_zombie_class,
    cvar_shootobjects, cvar_pushpwr_weapon, cvar_pushpwr_zombie
    
new bool:g_zombie[33], bool:g_falling[33], bool:g_disconnected[33], bool:g_blockmodel[33], 
    bool:g_showmenu[33], bool:g_menufailsafe[33], bool:g_preinfect[33], bool:g_welcomemsg[33], 
    bool:g_suicide[33], Float:g_regendelay[33], Float:g_hitdelay[33], g_mutate[33], g_victim[33], 
    g_modelent[33], g_menuposition[33], g_player_class[33], g_player_weapons[33][2]

public plugin_precache()
{
	register_plugin("Biohazard", VERSION, "cheap_suit")
	register_cvar("bh_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
	set_cvar_string("bh_version", VERSION)
	
	cvar_enabled = register_cvar("bh_enabled", "1")

	if(!get_pcvar_num(cvar_enabled)) 
		return
	
	cvar_gamedescription = register_cvar("bh_gamedescription", "Biohazard")
	cvar_skyname = register_cvar("bh_skyname", "drkg")
	cvar_lights = register_cvar("bh_lights", "d")
	cvar_starttime = register_cvar("bh_starttime", "15.0")
	cvar_buytime = register_cvar("bh_buytime", "0")
	cvar_randomspawn = register_cvar("bh_randomspawn", "0")
	cvar_punishsuicide = register_cvar("bh_punishsuicide", "1")
	cvar_winsounds = register_cvar("bh_winsounds", "1")
	cvar_autonvg = register_cvar("bh_autonvg", "1")
	cvar_respawnaszombie = register_cvar("bh_respawnaszombie", "1")
	cvar_painshockfree = register_cvar("bh_painshockfree", "1")
	cvar_knockback = register_cvar("bh_knockback", "1")
	cvar_knockback_duck = register_cvar("bh_knockback_duck", "1")
	cvar_knockback_dist = register_cvar("bh_knockback_dist", "280.0")
	cvar_obeyarmor = register_cvar("bh_obeyarmor", "0")
	cvar_infectmoney = register_cvar("bh_infectionmoney", "0")
	cvar_caphealthdisplay = register_cvar("bh_caphealthdisplay", "1")
	cvar_weaponsmenu = register_cvar("bh_weaponsmenu", "1")
	cvar_ammo = register_cvar("bh_ammo", "1")
	cvar_maxzombies = register_cvar("bh_maxzombies", "31")
	cvar_flashbang = register_cvar("bh_flashbang", "1")
	cvar_impactexplode = register_cvar("bh_impactexplode", "1")
	cvar_showtruehealth = register_cvar("bh_showtruehealth", "1")
	cvar_zombiemulti = register_cvar("bh_zombie_countmulti", "0.15")
	cvar_zombie_hpmulti = register_cvar("bh_zombie_hpmulti", "2.0")
	cvar_zombie_class = register_cvar("bh_zombie_class", "1")
	cvar_randomclass = register_cvar("bh_randomclass", "1")
	cvar_killbonus = register_cvar("bh_kill_bonus", "1")
	cvar_killreward = register_cvar("bh_kill_reward", "2")
	cvar_shootobjects = register_cvar("bh_shootobjects", "1")
	cvar_pushpwr_weapon = register_cvar("bh_pushpwr_weapon", "2.0")
	cvar_pushpwr_zombie = register_cvar("bh_pushpwr_zombie", "5.0")
	
	new file[64]
	get_configsdir(file, 63)
	format(file, 63, "%s/bh_cvars.cfg", file)
	
	if(file_exists(file)) 
		server_cmd("exec %s", file)
	
	new mapname[32]
	get_mapname(mapname, 31)
	register_spawnpoints(mapname)
		
	register_zombieclasses("bh_zombieclass.ini")
	register_dictionary("biohazard.txt")
	
	precache_model(DEFAULT_PMODEL)
	precache_model(DEFAULT_WMODEL)
	
	new i
	for(i = 0; i < g_classcount; i++)
	{
		precache_model(g_class_pmodel[i])
		precache_model(g_class_wmodel[i])
	}
	
	for(i = 0; i < sizeof g_zombie_miss_sounds; i++)
		precache_sound(g_zombie_miss_sounds[i])
	
	for(i = 0; i < sizeof g_zombie_hit_sounds; i++) 
		precache_sound(g_zombie_hit_sounds[i])
	
	for(i = 0; i < sizeof g_scream_sounds; i++) 
		precache_sound(g_scream_sounds[i])
	
	for(i = 0; i < sizeof g_zombie_die_sounds; i++)
		precache_sound(g_zombie_die_sounds[i])
	
	for(i = 0; i < sizeof g_zombie_win_sounds; i++) 
		precache_sound(g_zombie_win_sounds[i])
	
	g_fwd_spawn = register_forward(FM_Spawn, "fwd_spawn")
	
	g_buyzone = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_buyzone"))
	if(g_buyzone) 
	{
		dllfunc(DLLFunc_Spawn, g_buyzone)
		set_pev(g_buyzone, pev_solid, SOLID_NOT)
	}
	
	new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_bomb_target"))
	if(ent) 
	{
		dllfunc(DLLFunc_Spawn, ent)
		set_pev(ent, pev_solid, SOLID_NOT)
	}

	#if FOG_ENABLE
	ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_fog"))
	if(ent)
	{
		fm_set_kvd(ent, "density", FOG_DENSITY, "env_fog")
		fm_set_kvd(ent, "rendercolor", FOG_COLOR, "env_fog")
	}
	#endif
}

public plugin_init()
{
	if(!get_pcvar_num(cvar_enabled)) 
		return
	
	cvar_botquota = get_cvar_pointer("bot_quota")
	cvar_autoteambalance[0] = get_cvar_pointer("mp_autoteambalance")
	cvar_autoteambalance[1] = get_pcvar_num(cvar_autoteambalance[0])
	set_pcvar_num(cvar_autoteambalance[0], 0)

	register_clcmd("jointeam", "cmd_jointeam")
	register_clcmd("say /class", "cmd_classmenu")
	register_clcmd("say /guns", "cmd_enablemenu")
	register_clcmd("say /help", "cmd_helpmotd")
	register_clcmd("amx_infect", "cmd_infectuser", ADMIN_BAN, "<name or #userid>")
	
	register_menu("Equipment", 1023, "action_equip")
	register_menu("Primary", 1023, "action_prim")
	register_menu("Secondary", 1023, "action_sec")
	register_menu("Class", 1023, "action_class")
	
	unregister_forward(FM_Spawn, g_fwd_spawn)
	register_forward(FM_CmdStart, "fwd_cmdstart")
	register_forward(FM_EmitSound, "fwd_emitsound")
	register_forward(FM_GetGameDescription, "fwd_gamedescription")
	register_forward(FM_CreateNamedEntity, "fwd_createnamedentity")
	register_forward(FM_ClientKill, "fwd_clientkill")
	register_forward(FM_PlayerPreThink, "fwd_player_prethink")
	register_forward(FM_PlayerPreThink, "fwd_player_prethink_post", 1)
	register_forward(FM_PlayerPostThink, "fwd_player_postthink")
	register_forward(FM_SetClientKeyValue, "fwd_setclientkeyvalue")

	RegisterHam(Ham_TakeDamage, "player", "bacon_takedamage_player")
	RegisterHam(Ham_Killed, "player", "bacon_killed_player")
	RegisterHam(Ham_Spawn, "player", "bacon_spawn_player_post", 1)
	RegisterHam(Ham_TraceAttack, "player", "bacon_traceattack_player")
	RegisterHam(Ham_TraceAttack, "func_pushable", "bacon_traceattack_pushable")
	RegisterHam(Ham_Use, "func_tank", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_tankmortar", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_tankrocket", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_tanklaser", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_pushable", "bacon_use_pushable")
	RegisterHam(Ham_Touch, "func_pushable", "bacon_touch_pushable")
	RegisterHam(Ham_Touch, "weaponbox", "bacon_touch_weapon")
	RegisterHam(Ham_Touch, "armoury_entity", "bacon_touch_weapon")
	RegisterHam(Ham_Touch, "weapon_shield", "bacon_touch_weapon")
	RegisterHam(Ham_Touch, "grenade", "bacon_touch_grenade")
	
	register_message(get_user_msgid("Health"), "msg_health")
	register_message(get_user_msgid("TextMsg"), "msg_textmsg")
	register_message(get_user_msgid("SendAudio"), "msg_sendaudio")
	register_message(get_user_msgid("StatusIcon"), "msg_statusicon")
	register_message(get_user_msgid("ScoreAttrib"), "msg_scoreattrib")
	register_message(get_user_msgid("DeathMsg"), "msg_deathmsg")
	register_message(get_user_msgid("ScreenFade"), "msg_screenfade")
	register_message(get_user_msgid("TeamInfo"), "msg_teaminfo")
	register_message(get_user_msgid("ClCorpse"), "msg_clcorpse")
	register_message(get_user_msgid("WeapPickup"), "msg_weaponpickup")
	register_message(get_user_msgid("AmmoPickup"), "msg_ammopickup")
	
	register_event("TextMsg", "event_textmsg", "a", "2=#Game_will_restart_in")
	register_event("HLTV", "event_newround", "a", "1=0", "2=0")
	register_event("CurWeapon", "event_curweapon", "be", "1=1")
	register_event("ArmorType", "event_armortype", "be")
	register_event("Damage", "event_damage", "be")
	
	register_logevent("logevent_round_start", 2, "1=Round_Start")
	register_logevent("logevent_round_end", 2, "1=Round_End")
	
	g_msg_flashlight = get_user_msgid("Flashlight")
	g_msg_teaminfo = get_user_msgid("TeamInfo")
	g_msg_scoreattrib = get_user_msgid("ScoreAttrib")
	g_msg_scoreinfo = get_user_msgid("ScoreInfo")
	g_msg_deathmsg = get_user_msgid("DeathMsg")
	g_msg_money = get_user_msgid("Money")
	g_msg_screenfade = get_user_msgid("ScreenFade")
	
	g_fwd_infect = CreateMultiForward("event_infect", ET_IGNORE, FP_CELL, FP_CELL)
	g_fwd_gamestart = CreateMultiForward("event_gamestart", ET_IGNORE)

	g_sync_hpdisplay = CreateHudSyncObj()
	g_sync_msgdisplay = CreateHudSyncObj()
	
	g_maxplayers = get_maxplayers()
	
	new mod[3]
	get_modname(mod, 2)
	
	g_czero = (mod[0] == 'c' && mod[1] == 'z') ? true : false
	
	new skyname[32]
	get_pcvar_string(cvar_skyname, skyname, 31)
		
	if(strlen(skyname) > 0)
		set_cvar_string("sv_skyname", skyname)
	
	new lights[2]
	get_pcvar_string(cvar_lights, lights, 1)
	
	if(strlen(lights) > 0)
	{
		set_task(3.0, "task_lights", _, _, _, "b")
		
		set_cvar_num("sv_skycolor_r", 0)
		set_cvar_num("sv_skycolor_g", 0)
		set_cvar_num("sv_skycolor_b", 0)
	}
	
	if(get_pcvar_num(cvar_showtruehealth))
		set_task(0.1, "task_showtruehealth", _, _, _, "b")
}

public plugin_end()
{
	if(get_pcvar_num(cvar_enabled))
		set_pcvar_num(cvar_autoteambalance[0], cvar_autoteambalance[1])
}

public plugin_natives()
{
	register_library("biohazardf")
	register_native("preinfect_user", "native_preinfect_user", 1)
	register_native("infect_user", "native_infect_user", 1)
	register_native("cure_user", "native_cure_user", 1)
	register_native("register_class", "native_register_class", 1)
	register_native("get_class_id", "native_get_class_id", 1)
	register_native("set_class_pmodel", "native_set_class_pmodel", 1)
	register_native("set_class_wmodel", "native_set_class_wmodel", 1)
	register_native("set_class_data", "native_set_class_data", 1)
	register_native("get_class_data", "native_get_class_data", 1)
	register_native("game_started", "native_game_started", 1)
	register_native("is_user_zombie", "native_is_user_zombie", 1)
	register_native("is_user_infected", "native_is_user_infected", 1)
	register_native("get_user_class", "native_get_user_class",  1)
}

public client_connect(id)
{
	g_showmenu[id] = true
	g_welcomemsg[id] = true
	g_blockmodel[id] = true
	g_zombie[id] = false
	g_preinfect[id] = false
	g_disconnected[id] = false
	g_falling[id] = false
	g_menufailsafe[id] = false
	g_victim[id] = 0
	g_mutate[id] = -1
	g_player_class[id] = 0
	g_player_weapons[id][0] = -1
	g_player_weapons[id][1] = -1
	g_regendelay[id] = 0.0
	g_hitdelay[id] = 0.0

	remove_user_model(g_modelent[id])
}

public client_putinserver(id)
{
	if(!g_botclient_pdata && g_czero) 
	{
		static param[1]
		param[0] = id
		
		if(!task_exists(TASKID_CZBOTPDATA))
			set_task(1.0, "task_botclient_pdata", TASKID_CZBOTPDATA, param, 1)
	}
	
	if(get_pcvar_num(cvar_randomclass) && g_classcount > 1)
		g_player_class[id] = _random(g_classcount)
}

public client_disconnect(id)
{
	remove_task(TASKID_STRIPNGIVE + id)
	remove_task(TASKID_UPDATESCR + id)
	remove_task(TASKID_SPAWNDELAY + id)
	remove_task(TASKID_WEAPONSMENU + id)
	remove_task(TASKID_CHECKSPAWN + id)

	g_disconnected[id] = true
	remove_user_model(g_modelent[id])
}

public cmd_jointeam(id)
{
	if(is_user_alive(id) && g_zombie[id])
	{
		client_print(id, print_center, "%L", id, "CMD_TEAMCHANGE")
		return PLUGIN_HANDLED
	}
	return PLUGIN_CONTINUE
}

public cmd_classmenu(id)
	if(g_classcount > 1) display_classmenu(id, g_menuposition[id] = 0)
	
public cmd_enablemenu(id)
{	
	if(get_pcvar_num(cvar_weaponsmenu))
	{
		client_print(id, print_chat, "%L", id, g_showmenu[id] == false ? "MENU_REENABLED" : "MENU_ALENABLED")
		g_showmenu[id] = true
	}
}

public cmd_helpmotd(id)
{
	static motd[2048]
	formatex(motd, 2047, "%L", id, "HELP_MOTD")
	replace(motd, 2047, "#Version#", VERSION)
	
	show_motd(id, motd, "Biohazard Help")
}	

public cmd_infectuser(id, level, cid)
{
	if(!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED_MAIN
	
	static arg1[32]
	read_argv(1, arg1, 31)
	
	static target
	target = cmd_target(id, arg1, (CMDTARGET_OBEY_IMMUNITY|CMDTARGET_ALLOW_SELF|CMDTARGET_ONLY_ALIVE))
	
	if(!is_user_connected(target) || g_zombie[target])
		return PLUGIN_HANDLED_MAIN
	
	if(!allow_infection())
	{
		console_print(id, "%L", id, "CMD_MAXZOMBIES")
		return PLUGIN_HANDLED_MAIN
	}
	
	if(!g_gamestarted)
	{
		console_print(id, "%L", id, "CMD_GAMENOTSTARTED")
		return PLUGIN_HANDLED_MAIN
	}
			
	static name[32] 
	get_user_name(target, name, 31)
	
	console_print(id, "%L", id, "CMD_INFECTED", name)
	infect_user(target, 0)
	
	return PLUGIN_HANDLED_MAIN
}

public msg_teaminfo(msgid, dest, id)
{
	if(!g_gamestarted)
		return PLUGIN_CONTINUE

	static team[2]
	get_msg_arg_string(2, team, 1)
	
	if(team[0] != 'U')
		return PLUGIN_CONTINUE

	id = get_msg_arg_int(1)
	if(is_user_alive(id) || !g_disconnected[id])
		return PLUGIN_CONTINUE

	g_disconnected[id] = false
	id = randomly_pick_zombie()
	if(id)
	{
		fm_set_user_team(id, g_zombie[id] ? CS_TEAM_CT : CS_TEAM_T, 0)
		set_pev(id, pev_deadflag, DEAD_RESPAWNABLE)
	}
	return PLUGIN_CONTINUE
}

public msg_screenfade(msgid, dest, id)
{
	if(!get_pcvar_num(cvar_flashbang))
		return PLUGIN_CONTINUE
	
	if(!g_zombie[id] || !is_user_alive(id))
	{
		static data[4]
		data[0] = get_msg_arg_int(4)
		data[1] = get_msg_arg_int(5)
		data[2] = get_msg_arg_int(6)
		data[3] = get_msg_arg_int(7)
		
		if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199)
			return PLUGIN_HANDLED
	}
	return PLUGIN_CONTINUE
}

public msg_scoreattrib(msgid, dest, id)
{
	static attrib 
	attrib = get_msg_arg_int(2)
	
	if(attrib == ATTRIB_BOMB)
		set_msg_arg_int(2, ARG_BYTE, 0)
}

public msg_statusicon(msgid, dest, id)
{
	static icon[3]
	get_msg_arg_string(2, icon, 2)
	
	return (icon[0] == 'c' && icon[1] == '4') ? PLUGIN_HANDLED : PLUGIN_CONTINUE
}

public msg_weaponpickup(msgid, dest, id)
	return g_zombie[id] ? PLUGIN_HANDLED : PLUGIN_CONTINUE

public msg_ammopickup(msgid, dest, id)
	return g_zombie[id] ? PLUGIN_HANDLED : PLUGIN_CONTINUE

public msg_deathmsg(msgid, dest, id) 
{
	static killer
	killer = get_msg_arg_int(1)

	if(is_user_connected(killer) && g_zombie[killer])
		set_msg_arg_string(4, g_zombie_weapname)
}

public msg_sendaudio(msgid, dest, id)
{
	if(!get_pcvar_num(cvar_winsounds))
		return PLUGIN_CONTINUE
	
	static audiocode [22]
	get_msg_arg_string(2, audiocode, 21)
	
	if(equal(audiocode[7], "terwin"))
		set_msg_arg_string(2, g_zombie_win_sounds[_random(sizeof g_zombie_win_sounds)])
	else if(equal(audiocode[7], "ctwin"))
		set_msg_arg_string(2, g_survivor_win_sounds[_random(sizeof g_survivor_win_sounds)])
	
	return PLUGIN_CONTINUE
}

public msg_health(msgid, dest, id)
{
	if(!get_pcvar_num(cvar_caphealthdisplay))
		return PLUGIN_CONTINUE
	
	static health
	health = get_msg_arg_int(1)
		
	if(health > 255) 
		set_msg_arg_int(1, ARG_BYTE, 255)
	
	return PLUGIN_CONTINUE
}

public msg_textmsg(msgid, dest, id)
{
	if(get_msg_arg_int(1) != 4)
		return PLUGIN_CONTINUE
	
	static txtmsg[25], winmsg[32]
	get_msg_arg_string(2, txtmsg, 24)
	
	if(equal(txtmsg[1], "Game_bomb_drop"))
		return PLUGIN_HANDLED

	else if(equal(txtmsg[1], "Terrorists_Win"))
	{
		formatex(winmsg, 31, "%L", LANG_SERVER, "WIN_TXT_ZOMBIES")
		set_msg_arg_string(2, winmsg)
	}
	else if(equal(txtmsg[1], "Target_Saved") || equal(txtmsg[1], "CTs_Win"))
	{
		formatex(winmsg, 31, "%L", LANG_SERVER, "WIN_TXT_SURVIVORS")
		set_msg_arg_string(2, winmsg)
	}
	return PLUGIN_CONTINUE
}

public msg_clcorpse(msgid, dest, id)
{
	id = get_msg_arg_int(12)
	if(!g_zombie[id])
		return PLUGIN_CONTINUE
	
	static ent
	ent = fm_find_ent_by_owner(-1, MODEL_CLASSNAME, id)
	
	if(ent)
	{
		static model[64]
		pev(ent, pev_model, model, 63)
		
		set_msg_arg_string(1, model)
	}
	return PLUGIN_CONTINUE
}

public logevent_round_start()
{
	g_roundended = false
	g_roundstarted = true
	
	if(get_pcvar_num(cvar_weaponsmenu))
	{
		static id, team
		for(id = 1; id <= g_maxplayers; id++) if(is_user_alive(id))
		{
			team = fm_get_user_team(id)
			if(team == CS_TEAM_T || team == CS_TEAM_CT)
			{
				if(is_user_bot(id)) 
					bot_weapons(id)
				else 
				{
					if(g_showmenu[id])
					{
						add_delay(id, "display_equipmenu")
						
						g_menufailsafe[id] = true
						set_task(10.0, "task_weaponsmenu", TASKID_WEAPONSMENU + id)
					}
					else	
						equipweapon(id, EQUIP_ALL)
				}
			}
		}
	}
}

public logevent_round_end()
{
	g_gamestarted = false 
	g_roundstarted = false 
	g_roundended = true
	
	remove_task(TASKID_BALANCETEAM) 
	remove_task(TASKID_INITROUND)
	remove_task(TASKID_STARTROUND)
	
	set_task(0.1, "task_balanceteam", TASKID_BALANCETEAM)
}

public event_textmsg()
{
	g_gamestarted = false 
	g_roundstarted = false 
	g_roundended = true
	
	static seconds[5] 
	read_data(3, seconds, 4)
	
	static Float:tasktime 
	tasktime = float(str_to_num(seconds)) - 0.5
	
	remove_task(TASKID_BALANCETEAM)
	
	set_task(tasktime, "task_balanceteam", TASKID_BALANCETEAM)
}

public event_newround()
{
	g_gamestarted = false
	
	static buytime 
	buytime = get_pcvar_num(cvar_buytime)
	
	if(buytime) 
		g_buytime = buytime + get_gametime()
	
	static id
	for(id = 0; id <= g_maxplayers; id++)
	{
		if(is_user_connected(id))
			g_blockmodel[id] = true
	}
	
	remove_task(TASKID_NEWROUND) 
	remove_task(TASKID_INITROUND)
	remove_task(TASKID_STARTROUND)
	
	set_task(0.1, "task_newround", TASKID_NEWROUND)
	set_task(get_pcvar_float(cvar_starttime), "task_initround", TASKID_INITROUND)
}

public event_curweapon(id)
{
	if(!is_user_alive(id))
		return PLUGIN_CONTINUE
	
	static weapon
	weapon = read_data(2)
	
	if(g_zombie[id])
	{
		if(weapon != CSW_KNIFE && !task_exists(TASKID_STRIPNGIVE + id))
			set_task(0.1, "task_stripngive", TASKID_STRIPNGIVE + id)
		
		return PLUGIN_CONTINUE
	}

	static ammotype
	ammotype = get_pcvar_num(cvar_ammo)
	
	if(!ammotype || (AMMOWP_NULL & (1<<weapon)))
		return PLUGIN_CONTINUE

	static maxammo
	switch(ammotype)
	{
		case 1: maxammo = g_weapon_ammo[weapon][MAX_AMMO]
		case 2: maxammo = g_weapon_ammo[weapon][MAX_CLIP]
	}

	if(!maxammo)
		return PLUGIN_CONTINUE
	
	switch(ammotype)
	{
		case 1:
		{
			static ammo
			ammo = fm_get_user_bpammo(id, weapon)
			
			if(ammo < 1) 
				fm_set_user_bpammo(id, weapon, maxammo)
		}
		case 2:
		{
			static clip; clip = read_data(3)
			if(clip < 1)
			{
				static weaponname[32]
				get_weaponname(weapon, weaponname, 31)
				
				static ent 
				ent = fm_find_ent_by_owner(-1, weaponname, id)
				
				fm_set_weapon_ammo(ent, maxammo)
			}
		}
	}	
	return PLUGIN_CONTINUE
}

public event_armortype(id)
{
	if(!is_user_alive(id) || !g_zombie[id])
		return PLUGIN_CONTINUE
	
	if(fm_get_user_armortype(id) != CS_ARMOR_NONE)
		fm_set_user_armortype(id, CS_ARMOR_NONE)
	
	return PLUGIN_CONTINUE
}

public event_damage(victim)
{
	if(!is_user_alive(victim) || !g_gamestarted)
		return PLUGIN_CONTINUE
	
	if(g_zombie[victim])
	{
		static Float:gametime
		gametime = get_gametime()
		
		g_regendelay[victim] = gametime + g_class_data[g_player_class[victim]][DATA_HITREGENDLY]
		g_hitdelay[victim] = gametime + g_class_data[g_player_class[victim]][DATA_HITDELAY]
	}
	else
	{
		static attacker
		attacker = get_user_attacker(victim)
		
		if(!is_user_alive(attacker) || !g_zombie[attacker] || g_infecting)
			return PLUGIN_CONTINUE
		
		if(g_victim[attacker] == victim)
		{
			g_infecting = true
			g_victim[attacker] = 0

			message_begin(MSG_ALL, g_msg_deathmsg)
			write_byte(attacker)
			write_byte(victim)
			write_byte(0)
			write_string(g_infection_name)
			message_end()
			
			message_begin(MSG_ALL, g_msg_scoreattrib)
			write_byte(victim)
			write_byte(0)
			message_end()
			
			infect_user(victim, attacker)
			
			static Float:frags, deaths
			pev(attacker, pev_frags, frags)
			deaths = fm_get_user_deaths(victim)
			
			set_pev(attacker, pev_frags, frags  + 1.0)
			fm_set_user_deaths(victim, deaths + 1)
			
			fm_set_user_money(attacker, get_pcvar_num(cvar_infectmoney))
		
			static params[2]
			params[0] = attacker 
			params[1] = victim
	
			set_task(0.3, "task_updatescore", TASKID_UPDATESCR, params, 2)
		}
		g_infecting = false
	}
	return PLUGIN_CONTINUE
}

public fwd_player_prethink(id)
{
	if(!is_user_alive(id) || !g_zombie[id])
		return FMRES_IGNORED
	
	static flags
	flags = pev(id, pev_flags)
	
	if(flags & FL_ONGROUND)
	{
		if(get_pcvar_num(cvar_painshockfree))
		{
			pev(id, pev_velocity, g_vecvel)
			g_brestorevel = true
		}
	}
	else
	{
		static Float:fallvelocity
		pev(id, pev_flFallVelocity, fallvelocity)
		
		g_falling[id] = fallvelocity >= 350.0 ? true : false
	}
		
	if(g_gamestarted)
	{	
		static Float:gametime
		gametime = get_gametime()
		
		static pclass
		pclass = g_player_class[id]

		static Float:health
		pev(id, pev_health, health)
		
		if(health < g_class_data[pclass][DATA_HEALTH] && g_regendelay[id] < gametime)
		{
			set_pev(id, pev_health, health + 1.0)
			g_regendelay[id] = gametime + g_class_data[pclass][DATA_REGENDLY]
		}
	}
	return FMRES_IGNORED
}

public fwd_player_prethink_post(id)
{
	if(!g_brestorevel)
		return FMRES_IGNORED

	g_brestorevel = false
		
	static flag
	flag = pev(id, pev_flags)
	
	if(!(flag & FL_ONTRAIN))
	{
		static ent
		ent = pev(id, pev_groundentity)
		
		if(pev_valid(ent) && (flag & FL_CONVEYOR))
		{
			static Float:vectemp[3]
			pev(id, pev_basevelocity, vectemp)
			
			xs_vec_add(g_vecvel, vectemp, g_vecvel)
		}

		if(g_hitdelay[id] > get_gametime() && (!(pev(id, pev_flags) & FL_DUCKING)))
			xs_vec_mul_scalar(g_vecvel, g_class_data[g_player_class[id]][DATA_HITSPEED], g_vecvel)
	
		set_pev(id, pev_velocity, g_vecvel)
		return FMRES_HANDLED
	}
	return FMRES_IGNORED
}

public fwd_player_postthink(id)
{ 
	if(!is_user_alive(id))
		return FMRES_IGNORED
	
	if(g_zombie[id] && g_falling[id] && (pev(id, pev_flags) & FL_ONGROUND))
	{	
		set_pev(id, pev_watertype, CONTENTS_WATER)
		g_falling[id] = false
	}
	
	if(get_pcvar_num(cvar_buytime))
	{
		if(pev_valid(g_buyzone) && g_buytime > get_gametime())
			dllfunc(DLLFunc_Touch, g_buyzone, id)
	}
	return FMRES_IGNORED
}

public fwd_emitsound(id, channel, sample[], Float:volume, Float:attn, flag, pitch)
{	
	if(channel == CHAN_ITEM && sample[6] == 'n' && sample[7] == 'v' && sample[8] == 'g')
		return FMRES_SUPERCEDE	
	
	if(!is_user_connected(id) || !g_zombie[id])
		return FMRES_IGNORED	

	if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
	{
		if(sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a')
		{
			emit_sound(id, channel, g_zombie_miss_sounds[_random(sizeof g_zombie_miss_sounds)], volume, attn, flag, pitch)
			return FMRES_SUPERCEDE
		}
		else if(sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't' || sample[14] == 's' && sample[15] == 't' && sample[16] == 'a')
		{
			if(sample[17] == 'w' && sample[18] == 'a' && sample[19] == 'l')
				emit_sound(id, channel, g_zombie_miss_sounds[_random(sizeof g_zombie_miss_sounds)], volume, attn, flag, pitch)
			else
				emit_sound(id, channel, g_zombie_hit_sounds[_random(sizeof g_zombie_hit_sounds)], volume, attn, flag, pitch)
			
			return FMRES_SUPERCEDE
		}
	}			
	else if(sample[7] == 'd' && (sample[8] == 'i' && sample[9] == 'e' || sample[12] == '6'))
	{
		emit_sound(id, channel, g_zombie_die_sounds[_random(sizeof g_zombie_die_sounds)], volume, attn, flag, pitch)
		return FMRES_SUPERCEDE
	}
	return FMRES_IGNORED
}

public fwd_cmdstart(id, handle, seed)
{
	if(!is_user_alive(id) || !g_zombie[id])
		return FMRES_IGNORED
	
	static impulse
	impulse = get_uc(handle, UC_Impulse)
	
	if(impulse == IMPULSE_FLASHLIGHT)
	{
		set_uc(handle, UC_Impulse, 0)
		return FMRES_SUPERCEDE
	}
	return FMRES_IGNORED
}

public fwd_spawn(ent)
{
	if(!pev_valid(ent)) 
		return FMRES_IGNORED
	
	static classname[32]
	pev(ent, pev_classname, classname, 31)

	static i
	for(i = 0; i < sizeof g_remove_entities; ++i)
	{
		if(equal(classname, g_remove_entities[i]))
		{
			engfunc(EngFunc_RemoveEntity, ent)
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public fwd_gamedescription() 
{ 
	static gamename[32]
	get_pcvar_string(cvar_gamedescription, gamename, 31)
	
	forward_return(FMV_STRING, gamename)
	
	return FMRES_SUPERCEDE
}  

public fwd_createnamedentity(entclassname)
{
	static classname[10]
	engfunc(EngFunc_SzFromIndex, entclassname, classname, 9)
	
	return (classname[7] == 'c' && classname[8] == '4') ? FMRES_SUPERCEDE : FMRES_IGNORED
}

public fwd_clientkill(id)
{
	if(get_pcvar_num(cvar_punishsuicide) && is_user_alive(id))
		g_suicide[id] = true
}

public fwd_setclientkeyvalue(id, infobuffer, const key[])
{
	if(!equal(key, "model") || !g_blockmodel[id])
		return FMRES_IGNORED
	
	static model[32]
	fm_get_user_model(id, model, 31)
	
	if(equal(model, "gordon"))
		return FMRES_IGNORED
	
	g_blockmodel[id] = false
	
	return FMRES_SUPERCEDE
}

public bacon_touch_weapon(ent, id)
	return (is_user_alive(id) && g_zombie[id]) ? HAM_SUPERCEDE : HAM_IGNORED

public bacon_use_tank(ent, caller, activator, use_type, Float:value)
	return (is_user_alive(caller) && g_zombie[caller]) ? HAM_SUPERCEDE : HAM_IGNORED

public bacon_use_pushable(ent, caller, activator, use_type, Float:value)
	return HAM_SUPERCEDE

public bacon_traceattack_player(victim, attacker, Float:damage, Float:direction[3], tracehandle, damagetype)
{
	if(!g_gamestarted) 
		return HAM_SUPERCEDE
	
	if(!get_pcvar_num(cvar_knockback) || !(damagetype & DMG_BULLET))
		return HAM_IGNORED
	
	if(!is_user_connected(attacker) || !g_zombie[victim])
		return HAM_IGNORED
	
	static kbpower
	kbpower = g_weapon_knockback[get_user_weapon(attacker)]
	
	if(kbpower != -1) 
	{
		static flags
		flags = pev(victim, pev_flags)
		
		if(get_pcvar_num(cvar_knockback_duck) && ((flags & FL_DUCKING) && (flags & FL_ONGROUND)))
			return HAM_IGNORED
		
		static Float:origins[2][3]
		pev(victim, pev_origin, origins[0])
		pev(attacker, pev_origin, origins[1])
		
		if(get_distance_f(origins[0], origins[1]) <= get_pcvar_float(cvar_knockback_dist))
		{
			static Float:velocity[3]
			pev(victim, pev_velocity, velocity)
			
			static Float:tempvec
			tempvec = velocity[2]	
			
			xs_vec_mul_scalar(direction, damage, direction)
			xs_vec_mul_scalar(direction, g_class_data[g_player_class[victim]][DATA_KNOCKBACK], direction)
			xs_vec_mul_scalar(direction, g_knockbackpower[kbpower], direction)
			
			xs_vec_add(direction, velocity, velocity)
			velocity[2] = tempvec
			
			set_pev(victim, pev_velocity, velocity)
			
			return HAM_HANDLED
		}
	}
	return HAM_IGNORED
}

public bacon_touch_grenade(ent, world)
{
	if(!get_pcvar_num(cvar_impactexplode))
		return HAM_IGNORED
	
	static model[12]
	pev(ent, pev_model, model, 11)
	
	if(model[9] == 'h' && model[10] == 'e')
	{
		set_pev(ent, pev_dmgtime, 0.0)
		
		return HAM_HANDLED
	}
	return HAM_IGNORED
}

public bacon_takedamage_player(victim, inflictor, attacker, Float:damage, damagetype)
{
	if(damagetype & DMG_GENERIC || victim == attacker || !is_user_alive(victim) || !is_user_connected(attacker))
		return HAM_IGNORED

	if(!g_gamestarted || (!g_zombie[victim] && !g_zombie[attacker]) || ((damagetype & DMG_HEGRENADE) && g_zombie[attacker]))
		return HAM_SUPERCEDE
	
	if(!g_zombie[attacker])
	{
		static pclass
		pclass = g_player_class[victim] 
		
		damage *= (damagetype & DMG_HEGRENADE) ? g_class_data[pclass][DATA_HEDEFENCE] : g_class_data[pclass][DATA_DEFENCE]
		SetHamParamFloat(4, damage)
	}
	else
	{
		if(get_user_weapon(attacker) != CSW_KNIFE)
			return HAM_SUPERCEDE

		damage *= g_class_data[g_player_class[attacker]][DATA_ATTACK]
		
		static Float:armor
		pev(victim, pev_armorvalue, armor)
		
		if(get_pcvar_num(cvar_obeyarmor) && armor > 0.0)
		{
			armor -= damage
			
			if(armor < 0.0) 
				armor = 0.0
			
			set_pev(victim, pev_armorvalue, armor)
			SetHamParamFloat(4, 0.0)
		}
		else
		{
			static bool:infect
			infect = allow_infection()
			
			g_victim[attacker] = infect ? victim : 0
					
			if(!g_infecting)
				SetHamParamFloat(4, infect ? 0.0 : damage)
			else	
				SetHamParamFloat(4, 0.0)
		}
	}
	return HAM_HANDLED
}

public bacon_killed_player(victim, killer, shouldgib)
{
	if(!is_user_alive(killer) || g_zombie[killer] || !g_zombie[victim])
		return HAM_IGNORED
	
	static killbonus
	killbonus = get_pcvar_num(cvar_killbonus)
	
	if(killbonus)
		set_pev(killer, pev_frags, pev(killer, pev_frags) + float(killbonus))
	
	static killreward
	killreward = get_pcvar_num(cvar_killreward)
	
	if(!killreward) 
		return HAM_IGNORED
	
	static weapon, maxclip, ent, weaponname[32]
	switch(killreward)
	{
		case 1: 
		{
			weapon = get_user_weapon(killer)
			maxclip = g_weapon_ammo[weapon][MAX_CLIP]
			if(maxclip)
			{
				get_weaponname(weapon, weaponname, 31)
				ent = fm_find_ent_by_owner(-1, weaponname, killer)
					
				fm_set_weapon_ammo(ent, maxclip)
			}
		}
		case 2:
		{
			if(!user_has_weapon(killer, CSW_HEGRENADE))
				bacon_give_weapon(killer, "weapon_hegrenade")
		}
		case 3:
		{
			weapon = get_user_weapon(killer)
			maxclip = g_weapon_ammo[weapon][MAX_CLIP]
			if(maxclip)
			{
				get_weaponname(weapon, weaponname, 31)
				ent = fm_find_ent_by_owner(-1, weaponname, killer)
					
				fm_set_weapon_ammo(ent, maxclip)
			}
				
			if(!user_has_weapon(killer, CSW_HEGRENADE))
				bacon_give_weapon(killer, "weapon_hegrenade")
		}
	}
	return HAM_IGNORED
}

public bacon_spawn_player_post(id)
{	
	if(!is_user_alive(id))
		return HAM_IGNORED
	
	static team
	team = fm_get_user_team(id)
	
	if(team != CS_TEAM_T && team != CS_TEAM_CT)
		return HAM_IGNORED
	
	if(g_zombie[id])
	{
		if(get_pcvar_num(cvar_respawnaszombie) && !g_roundended)
		{
			set_zombie_attibutes(id)
			
			return HAM_IGNORED
		}
		else
			cure_user(id)
	}
	else if(pev(id, pev_rendermode) == kRenderTransTexture)
		reset_user_model(id)
	
	set_task(0.3, "task_spawned", TASKID_SPAWNDELAY + id)
	set_task(5.0, "task_checkspawn", TASKID_CHECKSPAWN + id)
	
	return HAM_IGNORED
}

public bacon_touch_pushable(ent, id)
{
	static movetype
	pev(id, pev_movetype)
	
	if(movetype == MOVETYPE_NOCLIP || movetype == MOVETYPE_NONE)
		return HAM_IGNORED	
	
	if(is_user_alive(id))
	{
		set_pev(id, pev_movetype, MOVETYPE_WALK)
		
		if(!(pev(id, pev_flags) & FL_ONGROUND))
			return HAM_SUPERCEDE
	}
	
	if(!get_pcvar_num(cvar_shootobjects))
		return HAM_IGNORED
	
	static Float:velocity[2][3]
	pev(ent, pev_velocity, velocity[0])
	
	if(vector_length(velocity[0]) > 0.0)
	{
		pev(id, pev_velocity, velocity[1])
		velocity[1][0] += velocity[0][0]
		velocity[1][1] += velocity[0][1]
		
		set_pev(id, pev_velocity, velocity[1])
	}
	return HAM_SUPERCEDE
}

public bacon_traceattack_pushable(ent, attacker, Float:damage, Float:direction[3], tracehandle, damagetype)
{
	if(!get_pcvar_num(cvar_shootobjects) || !is_user_alive(attacker))
		return HAM_IGNORED
	
	static Float:velocity[3]
	pev(ent, pev_velocity, velocity)
			
	static Float:tempvec
	tempvec = velocity[2]	
			
	xs_vec_mul_scalar(direction, damage, direction)
	xs_vec_mul_scalar(direction, g_zombie[attacker] ? 
	get_pcvar_float(cvar_pushpwr_zombie) : get_pcvar_float(cvar_pushpwr_weapon), direction)
	xs_vec_add(direction, velocity, velocity)
	velocity[2] = tempvec
	
	set_pev(ent, pev_velocity, velocity)
	
	return HAM_HANDLED
}

public task_spawned(taskid)
{
	static id
	id = taskid - TASKID_SPAWNDELAY
	
	if(is_user_alive(id))
	{
		if(g_welcomemsg[id])
		{
			g_welcomemsg[id] = false
			
			static message[192]
			formatex(message, 191, "%L", id, "WELCOME_TXT")
			replace(message, 191, "#Version#", VERSION)
			
			client_print(id, print_chat, message)
		}
		
		if(g_suicide[id])
		{
			g_suicide[id] = false
			
			user_silentkill(id)
			remove_task(TASKID_CHECKSPAWN + id)

			client_print(id, print_chat, "%L", id, "SUICIDEPUNISH_TXT")
			
			return
		}
		
		if(get_pcvar_num(cvar_weaponsmenu) && g_roundstarted && g_showmenu[id])
			is_user_bot(id) ? bot_weapons(id) : display_equipmenu(id)
		
		if(!g_gamestarted)
			client_print(id, print_chat, "%L %L", id, "SCAN_RESULTS", id, g_preinfect[id] ? "SCAN_INFECTED" : "SCAN_CLEAN")
		else
		{
			static team
			team = fm_get_user_team(id)
			
			if(team == CS_TEAM_T)
				fm_set_user_team(id, CS_TEAM_CT)
		}
	}
}

public task_checkspawn(taskid)
{
	static id
	id = taskid - TASKID_CHECKSPAWN
	
	if(!is_user_connected(id) || is_user_alive(id) || g_roundended)
		return
	
	static team
	team = fm_get_user_team(id)
	
	if(team == CS_TEAM_T || team == CS_TEAM_CT)
		ExecuteHamB(Ham_CS_RoundRespawn, id)
}
	
public task_showtruehealth()
{
	set_hudmessage(_, _, _, 0.03, 0.93, _, 0.2, 0.2)
	
	static id, Float:health, class
	for(id = 1; id <= g_maxplayers; id++) if(is_user_alive(id) && !is_user_bot(id) && g_zombie[id])
	{
		pev(id, pev_health, health)
		class = g_player_class[id]
		
		if(g_classcount > 1)
			ShowSyncHudMsg(id, g_sync_hpdisplay, "Health: %0.f  Class: %s (%s)", health, g_class_name[class], g_class_desc[class])
		else	
			ShowSyncHudMsg(id, g_sync_hpdisplay, "Health: %0.f", health)
	}
}

public task_lights()
{
	static light[2]
	get_pcvar_string(cvar_lights, light, 1)
	
	engfunc(EngFunc_LightStyle, 0, light)
}

public task_updatescore(params[])
{
	if(!g_gamestarted) 
		return
	
	static attacker
	attacker = params[0]
	
	static victim
	victim = params[1]
	
	if(!is_user_connected(attacker))
		return

	static frags, deaths, team
	frags  = get_user_frags(attacker)
	deaths = fm_get_user_deaths(attacker)
	team   = get_user_team(attacker)
	
	message_begin(MSG_BROADCAST, g_msg_scoreinfo)
	write_byte(attacker)
	write_short(frags)
	write_short(deaths)
	write_short(0)
	write_short(team)
	message_end()
	
	if(!is_user_connected(victim))
		return
	
	frags  = get_user_frags(victim)
	deaths = fm_get_user_deaths(victim)
	team   = get_user_team(victim)
	
	message_begin(MSG_BROADCAST, g_msg_scoreinfo)
	write_byte(victim)
	write_short(frags)
	write_short(deaths)
	write_short(0)
	write_short(team)
	message_end()
}

public task_weaponsmenu(taskid)
{
	static id
	id = taskid - TASKID_WEAPONSMENU
	
	if(is_user_alive(id) && !g_zombie[id] && g_menufailsafe[id])
		display_equipmenu(id)
}

public task_stripngive(taskid)
{
	static id
	id = taskid - TASKID_STRIPNGIVE
	
	if(is_user_alive(id))
	{
		fm_strip_user_weapons(id)
		fm_reset_user_primary(id)
		bacon_give_weapon(id, "weapon_knife")
		
		set_pev(id, pev_weaponmodel2, "")
		set_pev(id, pev_viewmodel2, g_class_wmodel[g_player_class[id]])
		set_pev(id, pev_maxspeed, g_class_data[g_player_class[id]][DATA_SPEED])
	}
}

public task_newround()
{
	static players[32], num, zombies, i, id
	get_players(players, num, "a")

	if(num > 1)
	{
		for(i = 0; i < num; i++) 
			g_preinfect[players[i]] = false
		
		zombies = clamp(floatround(num * get_pcvar_float(cvar_zombiemulti)), 1, 31)
		
		i = 0
		while(i < zombies)
		{
			id = players[_random(num)]
			if(!g_preinfect[id])
			{
				g_preinfect[id] = true
				i++
			}
		}
	}
	
	if(!get_pcvar_num(cvar_randomspawn) || g_spawncount <= 0) 
		return
	
	static team
	for(i = 0; i < num; i++)
	{
		id = players[i]
		
		team = fm_get_user_team(id)
		if(team != CS_TEAM_T && team != CS_TEAM_CT || pev(id, pev_iuser1))
			continue
		
		static spawn_index
		spawn_index = _random(g_spawncount)
	
		static Float:spawndata[3]
		spawndata[0] = g_spawns[spawn_index][0]
		spawndata[1] = g_spawns[spawn_index][1]
		spawndata[2] = g_spawns[spawn_index][2]
		
		if(!fm_is_hull_vacant(spawndata, HULL_HUMAN))
		{
			static i
			for(i = spawn_index + 1; i != spawn_index; i++)
			{
				if(i >= g_spawncount) i = 0

				spawndata[0] = g_spawns[i][0]
				spawndata[1] = g_spawns[i][1]
				spawndata[2] = g_spawns[i][2]

				if(fm_is_hull_vacant(spawndata, HULL_HUMAN))
				{
					spawn_index = i
					break
				}
			}
		}

		spawndata[0] = g_spawns[spawn_index][0]
		spawndata[1] = g_spawns[spawn_index][1]
		spawndata[2] = g_spawns[spawn_index][2]
		engfunc(EngFunc_SetOrigin, id, spawndata)

		spawndata[0] = g_spawns[spawn_index][3]
		spawndata[1] = g_spawns[spawn_index][4]
		spawndata[2] = g_spawns[spawn_index][5]
		set_pev(id, pev_angles, spawndata)

		spawndata[0] = g_spawns[spawn_index][6]
		spawndata[1] = g_spawns[spawn_index][7]
		spawndata[2] = g_spawns[spawn_index][8]
		set_pev(id, pev_v_angle, spawndata)

		set_pev(id, pev_fixangle, 1)
	}
}

public task_initround()
{
	static zombiecount, newzombie
	zombiecount = 0
	newzombie = 0

	static players[32], num, i, id
	get_players(players, num, "a")

	for(i = 0; i < num; i++) if(g_preinfect[players[i]])
	{
		newzombie = players[i]
		zombiecount++
	}
	
	if(zombiecount > 1) 
		newzombie = 0
	else if(zombiecount < 1) 
		newzombie = players[_random(num)]
	
	for(i = 0; i < num; i++)
	{
		id = players[i]
		if(id == newzombie || g_preinfect[id])
			infect_user(id, 0)
		else
		{
			fm_set_user_team(id, CS_TEAM_CT, 0)
			add_delay(id, "update_team")
		}
	}
	
	set_hudmessage(_, _, _, _, _, 1)
	if(newzombie)
	{
		static name[32]
		get_user_name(newzombie, name, 31)
		
		ShowSyncHudMsg(0, g_sync_msgdisplay, "%L", LANG_PLAYER, "INFECTED_HUD", name)
		client_print(0, print_chat, "%L", LANG_PLAYER, "INFECTED_TXT", name)
	}
	else
	{
		ShowSyncHudMsg(0, g_sync_msgdisplay, "%L", LANG_PLAYER, "INFECTED_HUD2")
		client_print(0, print_chat, "%L", LANG_PLAYER, "INFECTED_TXT2")
	}
	
	set_task(0.51, "task_startround", TASKID_STARTROUND)
}

public task_startround()
{
	g_gamestarted = true
	ExecuteForward(g_fwd_gamestart, g_fwd_result)
}

public task_balanceteam()
{
	static players[3][32], count[3]
	get_players(players[CS_TEAM_UNASSIGNED], count[CS_TEAM_UNASSIGNED])
	
	count[CS_TEAM_T] = 0
	count[CS_TEAM_CT] = 0
	
	static i, id, team
	for(i = 0; i < count[CS_TEAM_UNASSIGNED]; i++)
	{
		id = players[CS_TEAM_UNASSIGNED][i] 
		team = fm_get_user_team(id)
		
		if(team == CS_TEAM_T || team == CS_TEAM_CT)
			players[team][count[team]++] = id
	}

	if(abs(count[CS_TEAM_T] - count[CS_TEAM_CT]) <= 1) 
		return

	static maxplayers
	maxplayers = (count[CS_TEAM_T] + count[CS_TEAM_CT]) / 2
	
	if(count[CS_TEAM_T] > maxplayers)
	{
		for(i = 0; i < (count[CS_TEAM_T] - maxplayers); i++)
			fm_set_user_team(players[CS_TEAM_T][i], CS_TEAM_CT, 0)
	}
	else
	{
		for(i = 0; i < (count[CS_TEAM_CT] - maxplayers); i++)
			fm_set_user_team(players[CS_TEAM_CT][i], CS_TEAM_T, 0)
	}
}

public task_botclient_pdata(id) 
{
	if(g_botclient_pdata || !is_user_connected(id))
		return
	
	if(get_pcvar_num(cvar_botquota) && is_user_bot(id))
	{
		RegisterHamFromEntity(Ham_TakeDamage, id, "bacon_takedamage_player")
		RegisterHamFromEntity(Ham_Killed, id, "bacon_killed_player")
		RegisterHamFromEntity(Ham_TraceAttack, id, "bacon_traceattack_player")
		RegisterHamFromEntity(Ham_Spawn, id, "bacon_spawn_player_post", 1)
		
		g_botclient_pdata = 1
	}
}

public bot_weapons(id)
{
	g_player_weapons[id][0] = _random(sizeof g_primaryweapons)
	g_player_weapons[id][1] = _random(sizeof g_secondaryweapons)
	
	equipweapon(id, EQUIP_ALL)
}

public update_team(id)
{
	if(!is_user_connected(id))
		return
	
	static team
	team = fm_get_user_team(id)
	
	if(team == CS_TEAM_T || team == CS_TEAM_CT)
	{
		emessage_begin(MSG_ALL, g_msg_teaminfo)
		ewrite_byte(id)
		ewrite_string(g_teaminfo[team])
		emessage_end()
	}
}

public infect_user(victim, attacker)
{
	if(!is_user_alive(victim))
		return

	message_begin(MSG_ONE, g_msg_screenfade, _, victim)
	write_short(1<<10)
	write_short(1<<10)
	write_short(0)
	write_byte((g_mutate[victim] != -1) ? 255 : 100)
	write_byte(100)
	write_byte(100)
	write_byte(250)
	message_end()
	
	if(g_mutate[victim] != -1)
	{
		g_player_class[victim] = g_mutate[victim]
		g_mutate[victim] = -1
		
		set_hudmessage(_, _, _, _, _, 1)
		ShowSyncHudMsg(victim, g_sync_msgdisplay, "%L", victim, "MUTATION_HUD", g_class_name[g_player_class[victim]])
	}
	
	fm_set_user_team(victim, CS_TEAM_T)
	set_zombie_attibutes(victim)
	
	emit_sound(victim, CHAN_STATIC, g_scream_sounds[_random(sizeof g_scream_sounds)], VOL_NORM, ATTN_NONE, 0, PITCH_NORM)
	ExecuteForward(g_fwd_infect, g_fwd_result, victim, attacker)
}

public cure_user(id)
{
	if(!is_user_alive(id)) 
		return

	g_zombie[id] = false
	g_falling[id] = false

	reset_user_model(id)
	fm_set_user_nvg(id, 0)
	set_pev(id, pev_gravity, 1.0)
	
	static viewmodel[64]
	pev(id, pev_viewmodel2, viewmodel, 63)
	
	if(equal(viewmodel, g_class_wmodel[g_player_class[id]]))
	{
		static weapon 
		weapon = fm_lastknife(id)

		if(pev_valid(weapon))
			ExecuteHam(Ham_Item_Deploy, weapon)
	}
}

public display_equipmenu(id)
{
	static menubody[512], len
  	len = formatex(menubody, 511, "\y%L^n^n", id, "MENU_TITLE1")
	
	static bool:hasweap
	hasweap = ((g_player_weapons[id][0]) != -1 && (g_player_weapons[id][1] != -1)) ? true : false
	
	len += formatex(menubody[len], 511 - len,"\w1. %L^n", id, "MENU_NEWWEAPONS")
	len += formatex(menubody[len], 511 - len,"%s2. %L^n", hasweap ? "\w" : "\d", id, "MENU_PREVSETUP")
	len += formatex(menubody[len], 511 - len,"%s3. %L^n^n", hasweap ? "\w" : "\d", id, "MENU_DONTSHOW")
	len += formatex(menubody[len], 511 - len,"\w5. %L^n", id, "MENU_EXIT")
	
	static keys
	keys = (MENU_KEY_1|MENU_KEY_5)
	
	if(hasweap) 
		keys |= (MENU_KEY_2|MENU_KEY_3)
	
	show_menu(id, keys, menubody, -1, "Equipment")
}

public action_equip(id, key)
{
	if(!is_user_alive(id) || g_zombie[id])
		return PLUGIN_HANDLED
	
	switch(key)
	{
		case 0: display_weaponmenu(id, MENU_PRIMARY, g_menuposition[id] = 0)
		case 1: equipweapon(id, EQUIP_ALL)
		case 2:
		{
			g_showmenu[id] = false
			equipweapon(id, EQUIP_ALL)
			client_print(id, print_chat, "%L", id, "MENU_CMDENABLE")
		}
	}
	
	if(key > 0)
	{
		g_menufailsafe[id] = false
		remove_task(TASKID_WEAPONSMENU + id)
	}
	return PLUGIN_HANDLED
}


public display_weaponmenu(id, menuid, pos)
{
	if(pos < 0 || menuid < 0)
		return
	
	static start
	start = pos * 8
	
	static maxitem
	maxitem = menuid == MENU_PRIMARY ? sizeof g_primaryweapons : sizeof g_secondaryweapons

  	if(start >= maxitem)
    		start = pos = g_menuposition[id]
	
	static menubody[512], len
  	len = formatex(menubody, 511, "\y%L\w^n^n", id, menuid == MENU_PRIMARY ? "MENU_TITLE2" : "MENU_TITLE3")

	static end
	end = start + 8
	if(end > maxitem)
    		end = maxitem
	
	static keys
	keys = MENU_KEY_0
	
	static a, b
	b = 0
	
  	for(a = start; a < end; ++a) 
	{
		keys |= (1<<b)
		len += formatex(menubody[len], 511 - len,"%d. %s^n", ++b, menuid == MENU_PRIMARY ? g_primaryweapons[a][0]: g_secondaryweapons[a][0])
  	}

  	if(end != maxitem)
	{
    		formatex(menubody[len], 511 - len, "^n9. %L^n0. %L", id, "MENU_MORE", id, pos ? "MENU_BACK" : "MENU_EXIT")
    		keys |= MENU_KEY_9
  	}
  	else	
		formatex(menubody[len], 511 - len, "^n0. %L", id, pos ? "MENU_BACK" : "MENU_EXIT")
	
  	show_menu(id, keys, menubody, -1, menuid == MENU_PRIMARY ? "Primary" : "Secondary")
}

public action_prim(id, key)
{
	if(!is_user_alive(id) || g_zombie[id])
		return PLUGIN_HANDLED

	switch(key)
	{
    		case 8: display_weaponmenu(id, MENU_PRIMARY, ++g_menuposition[id])
		case 9: display_weaponmenu(id, MENU_PRIMARY, --g_menuposition[id])
    		default:
		{
			g_player_weapons[id][0] = g_menuposition[id] * 8 + key
			equipweapon(id, EQUIP_PRI)
			
			display_weaponmenu(id, MENU_SECONDARY, g_menuposition[id] = 0)
		}
	}
	return PLUGIN_HANDLED
}

public action_sec(id, key)
{
	if(!is_user_alive(id) || g_zombie[id])
		return PLUGIN_HANDLED
	
	switch(key) 
	{
    		case 8: display_weaponmenu(id, MENU_SECONDARY, ++g_menuposition[id])
		case 9: display_weaponmenu(id, MENU_SECONDARY, --g_menuposition[id])
    		default:
		{
			g_menufailsafe[id] = false
			remove_task(TASKID_WEAPONSMENU + id)
			
			g_player_weapons[id][1] = g_menuposition[id] * 8 + key
			equipweapon(id, EQUIP_SEC)
			equipweapon(id, EQUIP_GREN)
		}
	}
	return PLUGIN_HANDLED
}

public display_classmenu(id, pos)
{
	if(pos < 0)
		return
	
	static start
	start = pos * 8
	
	static maxitem
	maxitem = g_classcount

  	if(start >= maxitem)
    		start = pos = g_menuposition[id]
	
	static menubody[512], len
  	len = formatex(menubody, 511, "\y%L\w^n^n", id, "MENU_TITLE4")

	static end
	end = start + 8
	
	if(end > maxitem)
    		end = maxitem
	
	static keys
	keys = MENU_KEY_0
	
	static a, b
	b = 0
	
  	for(a = start; a < end; ++a) 
	{
		keys |= (1<<b)
		len += formatex(menubody[len], 511 - len,"%d. %s^n", ++b, g_class_name[a])
  	}

  	if(end != maxitem)
	{
    		formatex(menubody[len], 511 - len, "^n9. %L^n0. %L", id, "MENU_MORE", id, pos ? "MENU_BACK" : "MENU_EXIT")
    		keys |= MENU_KEY_9
  	}
  	else	
		formatex(menubody[len], 511 - len, "^n0. %L", id, pos ? "MENU_BACK" : "MENU_EXIT")
	
  	show_menu(id, keys, menubody, -1, "Class")
}

public action_class(id, key)
{
	switch(key) 
	{
    		case 8: display_classmenu(id, ++g_menuposition[id])
		case 9: display_classmenu(id, --g_menuposition[id])
    		default:
		{
			g_mutate[id] = g_menuposition[id] * 8 + key
			client_print(id, print_chat, "%L", id, "MENU_CHANGECLASS", g_class_name[g_mutate[id]])
		}
	}
	return PLUGIN_HANDLED
}

public register_spawnpoints(const mapname[])
{
	new configdir[32]
	get_configsdir(configdir, 31)
	
	new csdmfile[64], line[64], data[10][6]
	formatex(csdmfile, 63, "%s/csdm/%s.spawns.cfg", configdir, mapname)

	if(file_exists(csdmfile))
	{
		new file
		file = fopen(csdmfile, "rt")
		
		while(file && !feof(file))
		{
			fgets(file, line, 63)
			if(!line[0] || str_count(line,' ') < 2) 
				continue

			parse(line, data[0], 5, data[1], 5, data[2], 5, data[3], 5, data[4], 5, data[5], 5, data[6], 5, data[7], 5, data[8], 5, data[9], 5)

			g_spawns[g_spawncount][0] = floatstr(data[0]), g_spawns[g_spawncount][1] = floatstr(data[1])
			g_spawns[g_spawncount][2] = floatstr(data[2]), g_spawns[g_spawncount][3] = floatstr(data[3])
			g_spawns[g_spawncount][4] = floatstr(data[4]), g_spawns[g_spawncount][5] = floatstr(data[5])
			g_spawns[g_spawncount][6] = floatstr(data[7]), g_spawns[g_spawncount][7] = floatstr(data[8])
			g_spawns[g_spawncount][8] = floatstr(data[9])
			
			if(++g_spawncount >= MAX_SPAWNS) 
				break
		}
		if(file) 
			fclose(file)
	}
}

public register_zombieclasses(filename[])
{
	new configdir[32]
	get_configsdir(configdir, 31)
	
	new configfile[64]
	formatex(configfile, 63, "%s/%s", configdir, filename)

	if(get_pcvar_num(cvar_zombie_class) && file_exists(configfile))
	{			
		new line[128], leftstr[32], rightstr[64],  classname[32], data[MAX_DATA], i
		
		new file
		file = fopen(configfile, "rt")
		
		while(file && !feof(file))
		{
			fgets(file, line, 127), trim(line)
			if(!line[0] || line[0] == ';') continue
			
			if(line[0] == '[' && line[strlen(line) - 1] == ']')
			{
				copy(classname, strlen(line) - 2, line[1])

				if(register_class(classname) == -1)
					break
				
				continue
			}
			strtok(line, leftstr, 31, rightstr, 63, '=', 1)
				
			if(equali(leftstr, "DESC"))
				copy(g_class_desc[g_classcount - 1], 31, rightstr)
			else if(equali(leftstr, "PMODEL"))
				copy(g_class_pmodel[g_classcount - 1], 63, rightstr)
			else if(equali(leftstr, "WMODEL"))
				copy(g_class_wmodel[g_classcount - 1], 63, rightstr)
				
			for(i = 0; i < MAX_DATA; i++)
				data[i] = equali(leftstr, g_dataname[i])
				
			for(i = 0; i < MAX_DATA; i++) if(data[i])
			{
				g_class_data[g_classcount - 1][i] = floatstr(rightstr)
				break
			}
		}
		if(file) fclose(file)
	} 
	else 
		register_class("default")
}

public register_class(classname[])
{
	if(g_classcount >= MAX_CLASSES)
		return -1
	
	copy(g_class_name[g_classcount], 31, classname)
	copy(g_class_pmodel[g_classcount], 63, DEFAULT_PMODEL)
	copy(g_class_wmodel[g_classcount], 63, DEFAULT_WMODEL)
		
	g_class_data[g_classcount][DATA_HEALTH] = DEFAULT_HEALTH
	g_class_data[g_classcount][DATA_SPEED] = DEFAULT_SPEED	
	g_class_data[g_classcount][DATA_GRAVITY] = DEFAULT_GRAVITY
	g_class_data[g_classcount][DATA_ATTACK] = DEFAULT_ATTACK
	g_class_data[g_classcount][DATA_DEFENCE] = DEFAULT_DEFENCE
	g_class_data[g_classcount][DATA_HEDEFENCE] = DEFAULT_HEDEFENCE
	g_class_data[g_classcount][DATA_HITSPEED] = DEFAULT_HITSPEED
	g_class_data[g_classcount][DATA_HITDELAY] = DEFAULT_HITDELAY
	g_class_data[g_classcount][DATA_REGENDLY] = DEFAULT_REGENDLY
	g_class_data[g_classcount][DATA_HITREGENDLY] = DEFAULT_HITREGENDLY
	g_class_data[g_classcount++][DATA_KNOCKBACK] = DEFAULT_KNOCKBACK
	
	return (g_classcount - 1)
}

public native_register_class(classname[], description[])
{
	param_convert(1)
	param_convert(2)
	
	static classid
	classid = register_class(classname)
	
	if(classid != -1)
		copy(g_class_desc[classid], 31, description)

	return classid
}

public native_set_class_pmodel(classid, player_model[])
{
	param_convert(2)
	copy(g_class_pmodel[classid], 63, player_model)
}

public native_set_class_wmodel(classid, weapon_model[])
{
	param_convert(2)
	copy(g_class_wmodel[classid], 63, weapon_model) 
}

public native_is_user_zombie(index)
	return g_zombie[index] == true ? 1 : 0

public native_get_user_class(index)
	return g_player_class[index]

public native_is_user_infected(index)
	return g_preinfect[index] == true ? 1 : 0

public native_game_started()
	return g_gamestarted

public native_preinfect_user(index, bool:yesno)
{
	if(is_user_alive(index) && !g_gamestarted)
		g_preinfect[index] = yesno
}

public native_infect_user(victim, attacker)
{
	if(allow_infection() && g_gamestarted)
		infect_user(victim, attacker)
}

public native_cure_user(index)
	cure_user(index)

public native_get_class_id(classname[])
{
	param_convert(1)
	
	static i
	for(i = 0; i < g_classcount; i++)
	{
		if(equali(classname, g_class_name[i]))
			return i
	}
	return -1
}

public Float:native_get_class_data(classid, dataid)
	return g_class_data[classid][dataid]

public native_set_class_data(classid, dataid, Float:value)
	g_class_data[classid][dataid] = value

stock bool:fm_is_hull_vacant(const Float:origin[3], hull)
{
	static tr
	tr = 0
	
	engfunc(EngFunc_TraceHull, origin, origin, 0, hull, 0, tr)
	return (!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen)) ? true : false
}

stock fm_set_kvd(entity, const key[], const value[], const classname[] = "") 
{
	set_kvd(0, KV_ClassName, classname)
	set_kvd(0, KV_KeyName, key)
	set_kvd(0, KV_Value, value)
	set_kvd(0, KV_fHandled, 0)

	return dllfunc(DLLFunc_KeyValue, entity, 0)
}

stock fm_strip_user_weapons(index) 
{
	static stripent
	if(!pev_valid(stripent))
	{
		stripent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "player_weaponstrip"))
		dllfunc(DLLFunc_Spawn, stripent), set_pev(stripent, pev_solid, SOLID_NOT)
	}
	dllfunc(DLLFunc_Use, stripent, index)
	
	return 1
}

stock fm_set_entity_visibility(index, visible = 1)
	set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW)

stock fm_find_ent_by_owner(index, const classname[], owner) 
{
	static ent
	ent = index
	
	while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", classname)) && pev(ent, pev_owner) != owner) {}
	
	return ent
}

stock bacon_give_weapon(index, weapon[])
{
	if(!equal(weapon,"weapon_", 7))
		return 0

	static ent
	ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, weapon))
	
	if(!pev_valid(ent)) 
		return 0
    
	set_pev(ent, pev_spawnflags, SF_NORESPAWN)
	dllfunc(DLLFunc_Spawn, ent)
   
	if(!ExecuteHamB(Ham_AddPlayerItem, index, ent))
	{
		if(pev_valid(ent)) set_pev(ent, pev_flags, pev(ent, pev_flags) | FL_KILLME)
		return 0
	}
	ExecuteHamB(Ham_Item_AttachToPlayer, ent, index)

	return 1
}

stock bacon_strip_weapon(index, weapon[])
{
	if(!equal(weapon, "weapon_", 7)) 
		return 0

	static weaponid 
	weaponid = get_weaponid(weapon)
	
	if(!weaponid) 
		return 0

	static weaponent
	weaponent = fm_find_ent_by_owner(-1, weapon, index)
	
	if(!weaponent) 
		return 0

	if(get_user_weapon(index) == weaponid) 
		ExecuteHamB(Ham_Weapon_RetireWeapon, weaponent)

	if(!ExecuteHamB(Ham_RemovePlayerItem, index, weaponent)) 
		return 0
	
	ExecuteHamB(Ham_Item_Kill, weaponent)
	set_pev(index, pev_weapons, pev(index, pev_weapons) & ~(1<<weaponid))

	return 1
}

stock fm_set_user_team(index, team, update = 1)
{
	set_pdata_int(index, OFFSET_TEAM, team)
	if(update)
	{
		emessage_begin(MSG_ALL, g_msg_teaminfo)
		ewrite_byte(index)
		ewrite_string(g_teaminfo[team])
		emessage_end()
	}
	return 1
}

stock fm_get_user_bpammo(index, weapon)
{
	static offset
	switch(weapon)
	{
		case CSW_AWP: offset = OFFSET_AMMO_338MAGNUM
		case CSW_SCOUT, CSW_AK47, CSW_G3SG1: offset = OFFSET_AMMO_762NATO
		case CSW_M249: offset = OFFSET_AMMO_556NATOBOX
		case CSW_FAMAS, CSW_M4A1, CSW_AUG, 
		CSW_SG550, CSW_GALI, CSW_SG552: offset = OFFSET_AMMO_556NATO
		case CSW_M3, CSW_XM1014: offset = OFFSET_AMMO_BUCKSHOT
		case CSW_USP, CSW_UMP45, CSW_MAC10: offset = OFFSET_AMMO_45ACP
		case CSW_FIVESEVEN, CSW_P90: offset = OFFSET_AMMO_57MM
		case CSW_DEAGLE: offset = OFFSET_AMMO_50AE
		case CSW_P228: offset = OFFSET_AMMO_357SIG
		case CSW_GLOCK18, CSW_TMP, CSW_ELITE, 
		CSW_MP5NAVY: offset = OFFSET_AMMO_9MM
		default: offset = 0
	}
	return offset ? get_pdata_int(index, offset) : 0
}

stock fm_set_user_bpammo(index, weapon, amount)
{
	static offset
	switch(weapon)
	{
		case CSW_AWP: offset = OFFSET_AMMO_338MAGNUM
		case CSW_SCOUT, CSW_AK47, CSW_G3SG1: offset = OFFSET_AMMO_762NATO
		case CSW_M249: offset = OFFSET_AMMO_556NATOBOX
		case CSW_FAMAS, CSW_M4A1, CSW_AUG, 
		CSW_SG550, CSW_GALI, CSW_SG552: offset = OFFSET_AMMO_556NATO
		case CSW_M3, CSW_XM1014: offset = OFFSET_AMMO_BUCKSHOT
		case CSW_USP, CSW_UMP45, CSW_MAC10: offset = OFFSET_AMMO_45ACP
		case CSW_FIVESEVEN, CSW_P90: offset = OFFSET_AMMO_57MM
		case CSW_DEAGLE: offset = OFFSET_AMMO_50AE
		case CSW_P228: offset = OFFSET_AMMO_357SIG
		case CSW_GLOCK18, CSW_TMP, CSW_ELITE, 
		CSW_MP5NAVY: offset = OFFSET_AMMO_9MM
		default: offset = 0
	}
	
	if(offset) 
		set_pdata_int(index, offset, amount)
	
	return 1
}

stock fm_set_user_nvg(index, onoff = 1)
{
	static nvg
	nvg = get_pdata_int(index, OFFSET_NVG)
	
	set_pdata_int(index, OFFSET_NVG, onoff == 1 ? nvg | HAS_NVG : nvg & ~HAS_NVG)
	return 1
}

stock fm_set_user_money(index, addmoney, update = 1)
{
	static money
	money = fm_get_user_money(index) + addmoney
	
	set_pdata_int(index, OFFSET_CSMONEY, money)
	
	if(update)
	{
		message_begin(MSG_ONE, g_msg_money, _, index)
		write_long(clamp(money, 0, 16000))
		write_byte(1)
		message_end()
	}
	return 1
}

stock str_count(str[], searchchar)
{
	static maxlen
	maxlen = strlen(str)
	
	static i, count
	count = 0
	
	for(i = 0; i <= maxlen; i++) if(str[i] == searchchar)
		count++

	return count
}

stock reset_user_model(index)
{
	set_pev(index, pev_rendermode, kRenderNormal)
	set_pev(index, pev_renderamt, 0.0)

	if(pev_valid(g_modelent[index]))
		fm_set_entity_visibility(g_modelent[index], 0)
}

stock remove_user_model(ent)
{
	static id
	id = pev(ent, pev_owner)
	
	if(pev_valid(ent)) 
		engfunc(EngFunc_RemoveEntity, ent)

	g_modelent[id] = 0
}

stock set_zombie_attibutes(index)
{
	if(!is_user_alive(index)) 
		return

	g_zombie[index] = true

	if(!task_exists(TASKID_STRIPNGIVE + index))
		set_task(0.1, "task_stripngive", TASKID_STRIPNGIVE + index)

	static Float:health
	health = g_class_data[g_player_class[index]][DATA_HEALTH]
	
	if(g_preinfect[index]) 
		health *= get_pcvar_float(cvar_zombie_hpmulti)
	
	set_pev(index, pev_health, health)
	set_pev(index, pev_gravity, g_class_data[g_player_class[index]][DATA_GRAVITY])
	set_pev(index, pev_body, 0)
	set_pev(index, pev_armorvalue, 0.0)
	set_pev(index, pev_renderamt, 0.0)
	set_pev(index, pev_rendermode, kRenderTransTexture)
	
	fm_set_user_armortype(index, CS_ARMOR_NONE)
	fm_set_user_nvg(index)
	
	if(get_pcvar_num(cvar_autonvg)) 
		engclient_cmd(index, "nightvision")
	
	if(!pev_valid(g_modelent[index]))
	{
		static ent
		ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
		if(pev_valid(ent))
		{
			engfunc(EngFunc_SetModel, ent, g_class_pmodel[g_player_class[index]])
			set_pev(ent, pev_classname, MODEL_CLASSNAME)
			set_pev(ent, pev_movetype, MOVETYPE_FOLLOW)
			set_pev(ent, pev_aiment, index)
			set_pev(ent, pev_owner, index)
				
			g_modelent[index] = ent
		}
	}
	else
	{
		engfunc(EngFunc_SetModel, g_modelent[index], g_class_pmodel[g_player_class[index]])
		fm_set_entity_visibility(g_modelent[index], 1)
	}

	static effects
	effects = pev(index, pev_effects)
	
	if(effects & EF_DIMLIGHT)
	{
		message_begin(MSG_ONE, g_msg_flashlight, _, index)
		write_byte(0)
		write_byte(100)
		message_end()
		
		set_pev(index, pev_effects, effects & ~EF_DIMLIGHT)
	}
}

stock bool:allow_infection()
{
	static count[2]
	count[0] = 0
	count[1] = 0
	
	static index, maxzombies
	for(index = 1; index <= g_maxplayers; index++)
	{
		if(is_user_connected(index) && g_zombie[index]) 
			count[0]++
		else if(is_user_alive(index)) 
			count[1]++
	}
	
	maxzombies = clamp(get_pcvar_num(cvar_maxzombies), 1, 31)
	return (count[0] < maxzombies && count[1] > 1) ? true : false
}

stock randomly_pick_zombie()
{
	static data[4]
	data[0] = 0 
	data[1] = 0 
	data[2] = 0 
	data[3] = 0
	
	static index, players[2][32]
	for(index = 1; index <= g_maxplayers; index++)
	{
		if(!is_user_alive(index)) 
			continue
		
		if(g_zombie[index])
		{
			data[0]++
			players[0][data[2]++] = index
		}
		else 
		{
			data[1]++
			players[1][data[3]++] = index
		}
	}

	if(data[0] > 0 &&  data[1] < 1) 
		return players[0][_random(data[2])]
	
	return (data[0] < 1 && data[1] > 0) ?  players[1][_random(data[3])] : 0
}

stock equipweapon(id, weapon)
{
	if(!is_user_alive(id)) 
		return

	static weaponid[2], weaponent, weapname[32]
	
	if(weapon & EQUIP_PRI)
	{
		weaponent = fm_lastprimary(id)
		weaponid[1] = get_weaponid(g_primaryweapons[g_player_weapons[id][0]][1])
		
		if(pev_valid(weaponent))
		{
			weaponid[0] = fm_get_weapon_id(weaponent)
			if(weaponid[0] != weaponid[1])
			{
				get_weaponname(weaponid[0], weapname, 31)
				bacon_strip_weapon(id, weapname)
			}
		}
		else
			weaponid[0] = -1
		
		if(weaponid[0] != weaponid[1])
			bacon_give_weapon(id, g_primaryweapons[g_player_weapons[id][0]][1])
		
		fm_set_user_bpammo(id, weaponid[1], g_weapon_ammo[weaponid[1]][MAX_AMMO])
	}

	if(weapon & EQUIP_SEC)
	{
		weaponent = fm_lastsecondry(id)
		weaponid[1] = get_weaponid(g_secondaryweapons[g_player_weapons[id][1]][1])
		
		if(pev_valid(weaponent))
		{
			weaponid[0] = fm_get_weapon_id(weaponent)
			if(weaponid[0] != weaponid[1])
			{
				get_weaponname(weaponid[0], weapname, 31)
				bacon_strip_weapon(id, weapname)
			}
		}
		else
			weaponid[0] = -1
		
		if(weaponid[0] != weaponid[1])
			bacon_give_weapon(id, g_secondaryweapons[g_player_weapons[id][1]][1])
		
		fm_set_user_bpammo(id, weaponid[1], g_weapon_ammo[weaponid[1]][MAX_AMMO])
	}
	
	if(weapon & EQUIP_GREN)
	{
		static i
		for(i = 0; i < sizeof g_grenades; i++) if(!user_has_weapon(id, get_weaponid(g_grenades[i])))
			bacon_give_weapon(id, g_grenades[i])
	}
}

stock add_delay(index, const task[])
{
	switch(index)
	{
		case 1..8:   set_task(0.1, task, index)
		case 9..16:  set_task(0.2, task, index)
		case 17..24: set_task(0.3, task, index)
		case 25..32: set_task(0.4, task, index)
	}
}
biohazard.cfg

Code: Select all

/* Biohazard configs
*
*  by Cheap_Suit
* 
*  This file is provided as is (no warranties).
*/

#if defined _biohazardcfg_included
	#endinput
#endif
#define _biohazardcfg_included

// fog settings
#define FOG_ENABLE  	     1
#define FOG_DENSITY	    "0.0012"
#define FOG_COLOR   	    "128 128 128"

// default zombie setting
#define DEFAULT_PMODEL	    "models/player/slum/slum.mdl"
#define DEFAULT_WMODEL	    "models/v_knife_zombie.mdl"

#define DEFAULT_HEALTH 	    170.0 //Health value
#define DEFAULT_SPEED	    280.0 //Speed value
#define DEFAULT_GRAVITY	    1.0   //Gravity multiplier
#define DEFAULT_ATTACK	    2.0   //Zombie damage multiplier
#define DEFAULT_DEFENCE	    0.087 //Bullet damage multiplier
#define DEFAULT_HEDEFENCE   1.0   //HE damage multiplier
#define DEFAULT_HITSPEED    0.89  //Pain speed multiplier
#define DEFAULT_HITDELAY    0.28  //Pain speed delay value
#define DEFAULT_REGENDLY    0.18  //Regeneration delay value
#define DEFAULT_HITREGENDLY 2.0   //Pain regeneration delay value
#define DEFAULT_KNOCKBACK   1.0   //Knockback multiplier

new g_zombie_weapname[] = "melee"
new g_infection_name[]  = "infection"

// primary weapons (menu|game)
new g_primaryweapons[][][] = 
{ 
	{ "M4A1",     "weapon_m4a1"    },
	{ "AK47",     "weapon_ak47"    },
	{ "AUG",      "weapon_aug"     },
	{ "SG552",    "weapon_sg552"   },
	{ "Galil",    "weapon_galil"   },
	{ "Famas",    "weapon_famas"   },
	{ "MP5 Navy", "weapon_mp5navy" },
	{ "XM1014",   "weapon_xm1014"  },
	{ "M3",       "weapon_m3"      },
	{ "P90",      "weapon_p90"     },
	{ "M249",     "weapon_m249"    },
	{ "SG550",    "weapon_sg550"   },
	{ "G3SG1",    "weapon_g3sg1"   }			
}

// secondary weapons (menu|game)
new g_secondaryweapons[][][] = 
{ 
	{ "Deagle",   "weapon_deagle"  },
	{ "USP",      "weapon_usp"     },
	{ "Elite",    "weapon_elite"   } 
}

// grenade loadout (game)
new g_grenades[][] = 
{ 
	"weapon_hegrenade",
	"weapon_flashbang",
	"weapon_smokegrenade"
}

new Float:g_knockbackpower[] =
{
	3.0,  // KBPOWER_357SIG
	4.0,  // KBPOWER_762NATO
	9.5,  // KBPOWER_BUCKSHOT
	3.0,  // KBPOWER_45ACP
	4.5,  // KBPOWER_556NATO
	3.0,  // KBPOWER_9MM
	3.5,  // KBPOWER_57MM
	12.0, // KBPOWER_338MAGNUM
	4.0,  // KBPOWER_556NATOBOX
	3.8   // KBPOWER_50AE
}

new g_survivor_win_sounds[][] =
{
	"biohazard/survivor_win1.wav",
	"biohazard/survivor_win2.wav",
	"biohazard/survivor_win3.wav"
}

new g_zombie_win_sounds[][] = 
{ 
	"biohazard/zombie_win1.wav", 
	"biohazard/zombie_win2.wav",
	"biohazard/zombie_win3.wav" 	
}

new g_scream_sounds[][] = 
{ 
	"biohazard/scream1.wav", 
	"biohazard/scream2.wav", 
	"biohazard/scream3.wav"
}

new g_zombie_miss_sounds[][] = 
{ 
	"zombie/claw_miss1.wav", 
	"zombie/claw_miss2.wav" 					
}

new g_zombie_hit_sounds[][] = 
{ 
	"zombie/claw_strike1.wav",
	"zombie/claw_strike2.wav",
	"zombie/claw_strike3.wav"
}

new g_zombie_die_sounds[][] = 
{
	"biohazard/death1.wav",
	"biohazard/death2.wav",
	"biohazard/death3.wav" 
}
bio mod https://forums.alliedmods.net/showthread.php?t=68523
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levin
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22 Apr 2020, 19:36

put froze plugin
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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spedon
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22 Apr 2020, 21:40

L E V I N wrote:
22 Apr 2020, 19:36
put froze plugin
its not only from frozen plugin even when zombie use glow or i grab him the model get mixed with human model

frozen plugin

Code: Select all

Deleted :P
Last edited by spedon on 19 Jan 2023, 04:32, edited 1 time in total.
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23 Apr 2020, 19:30

this isn't something normally...

Code: Select all

new const V_USP_MODEL[] = "models/v_usp.mdl"
new const P_USP_MODEL[] = "models/p_usp.mdl"
new const W_USP_MODEL[]    = "models/w_usp.mdl"
new const W_OLD_USP_MODEL[]    = "models/w_usp.mdl"
those models are for usp weapon..ct secondary weapon..you are using those models for a frost model..and second part, the plugin isn't tottaly OK
i see this bio have 'engfunc' method for player models..this is ok to force clients to see the models even they have cl_minmodels 1, BUT i see the plugin try to set 'entity visibility' with FM what is the same as RENDERING..like when u froze a zm, or use grab, that plugins set player render(glow), and here is a problem..
solutions
1. try another type for models...eg stocks like player_models, OR change player model Module, or a plugins for models
2. update client info "model"
3. cs_set_user_model
4. stay on engfunc but remove entity visibility and rendering from bio base
eg

Code: Select all

stock reset_user_model(index)
{
	set_pev(index, pev_rendermode, kRenderNormal)
	set_pev(index, pev_renderamt, 0.0)

	if(pev_valid(g_modelent[index]))
		fm_set_entity_visibility(g_modelent[index], 0)
}
it's inaf to use again engfunc set model for a default skin...because that method will only hide the old skin, but again with engfunc will replace
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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23 Apr 2020, 20:53

L E V I N wrote:
23 Apr 2020, 19:30
this isn't something normally...

Code: Select all

new const V_USP_MODEL[] = "models/v_usp.mdl"
new const P_USP_MODEL[] = "models/p_usp.mdl"
new const W_USP_MODEL[]    = "models/w_usp.mdl"
new const W_OLD_USP_MODEL[]    = "models/w_usp.mdl"
those models are for usp weapon..ct secondary weapon..you are using those models for a frost model..and second part, the plugin isn't tottaly OK
i see this bio have 'engfunc' method for player models..this is ok to force clients to see the models even they have cl_minmodels 1, BUT i see the plugin try to set 'entity visibility' with FM what is the same as RENDERING..like when u froze a zm, or use grab, that plugins set player render(glow), and here is a problem..
solutions
1. try another type for models...eg stocks like player_models, OR change player model Module, or a plugins for models
2. update client info "model"
3. cs_set_user_model
4. stay on engfunc but remove entity visibility and rendering from bio base
eg

Code: Select all

stock reset_user_model(index)
{
	set_pev(index, pev_rendermode, kRenderNormal)
	set_pev(index, pev_renderamt, 0.0)

	if(pev_valid(g_modelent[index]))
		fm_set_entity_visibility(g_modelent[index], 0)
}
it's inaf to use again engfunc set model for a default skin...because that method will only hide the old skin, but again with engfunc will replace
im not good on scrpiting can you do it for me please :dissapointed_emoji:

and check this plugin its working fine, when i throw frostnade on zm his skin dont mix witth human skin

Code: Select all

#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <biohazard>

new const VERSION[] =		"2.00-bh2.0";

#define AMMO_FLASHBANG		11
#define AMMO_HEGRENADE		12
#define AMMO_SMOKEGRENADE	13
#define OFFSET_SHIELD		510
#define HAS_SHIELD		(1<<24)
#define USING_SHIELD		(1<<16)
#define DMG_GRENADE		(1<<24) // thanks arkshine
#define FFADE_IN			0x0000 // just here so we don't pass 0 into the function
#define BREAK_GLASS		0x01

#define FROST_RADIUS		240.0
#define NT_FLASHBANG		(1<<0) // 1; CSW:25
#define NT_HEGRENADE		(1<<1) // 2; CSW:4
#define NT_SMOKEGRENADE		(1<<2) // 4; CSW:9
#define TASK_REMOVE_CHILL	100
#define TASK_REMOVE_FREEZE	200
#define TASK_NADE_EXPLODE	300
	


new pcv_enabled, pcv_override, pcv_nadetypes, pcv_teams, pcv_price, pcv_roundlimit, pcv_buyzone, pcv_color,
pcv_by_radius, pcv_hitself, pcv_los, pcv_maxdamage, pcv_mindamage, pcv_chill_maxchance, pcv_chill_minchance,
pcv_chill_duration, pcv_chill_variance, pcv_chill_speed, pcv_freeze_maxchance, pcv_freeze_minchance,
pcv_freeze_duration, pcv_freeze_variance;

new maxPlayers, gmsgCurWeapon, gmsgScreenFade, gmsgStatusIcon, gmsgBlinkAcct, gmsgAmmoPickup, gmsgTextMsg,
gmsgWeapPickup, glassGibs, trailSpr, smokeSpr, exploSpr, czero, bot_quota, czBotHams, fwdPPT;

new isChilled[33], isFrozen[33], frostKilled[33], novaDisplay[33], Float:oldGravity[33], hasFrostNade[33],
boughtThisRound[33];

public plugin_init() {         
	register_plugin("FrostNades",VERSION,"Avalanche");
	register_cvar("fn_version",VERSION,FCVAR_SERVER);
	is_biomod_active() ? plugin_init2() : pause("ad")	
}

public plugin_init2()
{
	pcv_enabled = register_cvar("fn_enabled","1");
	pcv_override = register_cvar("fn_override","1");
	pcv_nadetypes = register_cvar("fn_nadetypes","1"); // NT_SMOKEGRENADE
	pcv_teams = register_cvar("fn_teams","3");
	pcv_price = register_cvar("fn_price","300");
	pcv_roundlimit = register_cvar("fn_roundlimit","0");
	pcv_buyzone = register_cvar("fn_buyzone","1");
	pcv_color = register_cvar("fn_color","0 206 209");

	pcv_by_radius = register_cvar("fn_by_radius","0.0");
	pcv_hitself = register_cvar("fn_hitself","1");
	pcv_los = register_cvar("fn_los","1");
	pcv_maxdamage = register_cvar("fn_maxdamage","20.0");
	pcv_mindamage = register_cvar("fn_mindamage","1.0");
	pcv_chill_maxchance = register_cvar("fn_chill_maxchance","100.0");
	pcv_chill_minchance = register_cvar("fn_chill_minchance","100.0");
	pcv_chill_duration = register_cvar("fn_chill_duration","7.0");
	pcv_chill_variance = register_cvar("fn_chill_variance","1.0");
	pcv_chill_speed = register_cvar("fn_chill_speed","60.0");
	pcv_freeze_maxchance = register_cvar("fn_freeze_maxchance","110.0");
	pcv_freeze_minchance = register_cvar("fn_freeze_minchance","40.0");
	pcv_freeze_duration = register_cvar("fn_freeze_duration","4.0");
	pcv_freeze_variance = register_cvar("fn_freeze_variance","0.5");

	
	new mod[6];
	get_modname(mod,5);
	if(equal(mod,"czero"))
	{
		czero = 1;
		bot_quota = get_cvar_pointer("bot_quota");
	}
	
	maxPlayers = get_maxplayers();
	gmsgCurWeapon = get_user_msgid("CurWeapon");
	gmsgScreenFade = get_user_msgid("ScreenFade");
	gmsgStatusIcon = get_user_msgid("StatusIcon");
	gmsgBlinkAcct = get_user_msgid("BlinkAcct");
	gmsgAmmoPickup = get_user_msgid("AmmoPickup");
	gmsgWeapPickup = get_user_msgid("WeapPickup");
	gmsgTextMsg = get_user_msgid("TextMsg");

	register_event("HLTV","event_new_round","a","1=0","2=0"); // new round
	register_logevent("event_round_end",2,"0=World triggered","1=Round_End");

	register_forward(FM_SetModel,"fw_setmodel",1);
	register_message(get_user_msgid("DeathMsg"),"msg_deathmsg");

	register_event("CurWeapon","event_curweapon","b","1=1");
	register_event("AmmoX","event_ammox","b","1=11","1=12","1=13"); // flash, HE, smoke

	RegisterHam(Ham_Killed,"player","ham_player_killed",1);
	RegisterHam(Ham_Think,"grenade","ham_grenade_think",0);
	
	register_clcmd("say /fn","buy_frostnade");
	register_clcmd("say_team /fn","buy_frostnade");
	register_clcmd("say /frostnade","buy_frostnade");
	register_clcmd("say_team /frostnade","buy_frostnade");
}

public plugin_precache()
{
	precache_model("models/frostnova.mdl");
	glassGibs = precache_model("models/glassgibs.mdl");

	precache_sound("warcraft3/frostnova.wav"); // grenade explodes
	precache_sound("warcraft3/impalehit.wav"); // player is frozen
	precache_sound("warcraft3/impalelaunch1.wav"); // frozen wears off
	precache_sound("player/pl_duct2.wav"); // player is chilled
	precache_sound("items/gunpickup2.wav"); // player buys frostnade

	trailSpr = precache_model("sprites/laserbeam.spr");
	smokeSpr = precache_model("sprites/steam1.spr");
	exploSpr = precache_model("sprites/shockwave.spr");
}

public client_putinserver(id)
{
	isChilled[id] = 0;
	isFrozen[id] = 0;
	frostKilled[id] = 0;
	novaDisplay[id] = 0;
	oldGravity[id] = 1.0;
	hasFrostNade[id] = 0;
	boughtThisRound[id] = 0;
	
	if(czero && !czBotHams && is_user_bot(id) && get_pcvar_num(bot_quota) > 0)
		set_task(0.1,"czbot_hook_ham",id);
}

public client_disconnect(id)
{
	if(isChilled[id]) task_remove_chill(TASK_REMOVE_CHILL+id);
	if(isFrozen[id]) task_remove_freeze(TASK_REMOVE_FREEZE+id);
}

// registering a ham hook for "player" won't register it for CZ bots,
// for some reason. so we have to register it by entity. 
public czbot_hook_ham(id)
{
	if(!czBotHams && is_user_connected(id) && is_user_bot(id) && get_pcvar_num(bot_quota) > 0)
	{
		RegisterHamFromEntity(Ham_Killed,id,"ham_player_killed",1);
		czBotHams = 1;
	}
}

/****************************************
* PRIMARY FUNCTIONS AND SUCH
****************************************/



public plugin_natives()
{
	register_native("zb_give_frost", "native_zb_give_frost", 1)
}

public native_zb_give_frost(id)
{
	if(!get_pcvar_num(pcv_enabled) || get_pcvar_num(pcv_override))
		return PLUGIN_CONTINUE;

	if(!is_user_alive(id)) return PLUGIN_HANDLED;

	// Bipbip : zombie cant buy fn
	if (is_user_zombie(id)) return PLUGIN_HANDLED;
	
	if(get_pcvar_num(pcv_buyzone) && !cs_get_user_buyzone(id))
	{
		client_print(id,print_center,"You are not in a buy zone."); // #Cstrike_NotInBuyZone won't work
		return PLUGIN_HANDLED;
	}

	if(!(get_pcvar_num(pcv_teams) & _:cs_get_user_team(id)))
	{
		// have to do it this way to format
		message_begin(MSG_ONE,gmsgTextMsg,_,id);
		write_byte(print_center);
		write_string("#Alias_Not_Avail");
		write_string("Frost Grenade");
		message_end();

		return PLUGIN_HANDLED;
	}

	if(hasFrostNade[id])
	{
		client_print(id,print_center,"#Cstrike_Already_Own_Weapon");
		return PLUGIN_HANDLED;
	}
	
	new limit = get_pcvar_num(pcv_roundlimit);
	if(limit && boughtThisRound[id] >= limit)
	{
		client_print(id,print_center,"#Cstrike_TitlesTXT_Cannot_Carry_Anymore");
		return PLUGIN_HANDLED;
	}
	
	new money = cs_get_user_money(id), price = get_pcvar_num(pcv_price);

	// need more vespene gas
	if(money < price)
	{
		client_print(id,print_center,"#Cstrike_TitlesTXT_Not_Enough_Money");
		
		message_begin(MSG_ONE_UNRELIABLE,gmsgBlinkAcct,_,id);
		write_byte(2);
		message_end();

		return PLUGIN_HANDLED;
	}
	
	// try to use smokegrenade, then flashbang, then hegrenade
	new wpnid = CSW_SMOKEGRENADE, ammoid = AMMO_SMOKEGRENADE, wpnName[20] = "weapon_smokegrenade", type = get_pcvar_num(pcv_nadetypes);
	if(!(type & NT_SMOKEGRENADE))
	{
		if(type & NT_FLASHBANG)
		{
			wpnid = CSW_FLASHBANG;
			ammoid = AMMO_FLASHBANG;
			wpnName = "weapon_flashbang";
		}
		else if(type & NT_HEGRENADE)
		{
			wpnid = CSW_HEGRENADE;
			ammoid = AMMO_HEGRENADE;
			wpnName = "weapon_hegrenade";
		}
	}
	
	hasFrostNade[id] = wpnid;
	boughtThisRound[id]++;
	cs_set_user_money(id,money - price);

	new ammo = cs_get_user_bpammo(id,wpnid);

	// give him one
	if(!ammo) ham_give_weapon(id,wpnName);
	else
	{
		cs_set_user_bpammo(id,wpnid,ammo+1);
		
		// just so the player can see what kind it is on his HUD

		message_begin(MSG_ONE,gmsgAmmoPickup,_,id);
		write_byte(ammoid);
		write_byte(ammo+1);
		message_end();

		message_begin(MSG_ONE,gmsgWeapPickup,_,id);
		write_byte(wpnid);
		message_end();
	}

	// won't play via ham_give_weapon or cs_set_user_bpammo
	engfunc(EngFunc_EmitSound,id,CHAN_ITEM,"items/gunpickup2.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM);
	
	return PLUGIN_HANDLED;
}

// new round starts
public event_new_round()
{
	if(!get_pcvar_num(pcv_enabled)) return;

	for(new i=1;i<=maxPlayers;i++)
	{
		boughtThisRound[i] = 0;

		if(is_user_alive(i))
		{
			if(isChilled[i]) task_remove_chill(TASK_REMOVE_CHILL+i);
			if(isFrozen[i]) task_remove_freeze(TASK_REMOVE_FREEZE+i);
		}
	}
}

// the round ends
public event_round_end()
{
	if(!get_pcvar_num(pcv_enabled)) return;

	for(new i=1;i<=maxPlayers;i++)
	{
		if(is_user_alive(i))
		{
			if(isChilled[i]) task_remove_chill(TASK_REMOVE_CHILL+i);
			if(isFrozen[i]) task_remove_freeze(TASK_REMOVE_FREEZE+i);
		}
	}
}

public fw_setmodel(ent,model[])
{
	if(!get_pcvar_num(pcv_enabled)) return FMRES_IGNORED;

	new owner = pev(ent,pev_owner);
	if(!is_user_connected(owner)) return FMRES_IGNORED;
	
	// this isn't going to explode
	new Float:dmgtime;
	pev(ent,pev_dmgtime,dmgtime);
	if(dmgtime == 0.0) return FMRES_IGNORED;
	
	new type, csw;
	if(model[7] == 'w' && model[8] == '_')
	{
		switch(model[9])
		{
			case 'h': { type = NT_HEGRENADE; csw = CSW_HEGRENADE; }
			case 'f': { type = NT_FLASHBANG; csw = CSW_FLASHBANG; }
			case 's': { type = NT_SMOKEGRENADE; csw = CSW_SMOKEGRENADE; }
		}
	}
	if(!type) return FMRES_IGNORED;
	
	new team = _:cs_get_user_team(owner);

	// have a frostnade (override off) ;OR; override enabled, on valid team, using valid frostnade type
	if(hasFrostNade[owner] == csw ||
	(get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & team) && (get_pcvar_num(pcv_nadetypes) & type)))
	{
		hasFrostNade[owner] = 0;

		set_pev(ent,pev_team,team);
		set_pev(ent,pev_bInDuck,1); // flag it as a frostnade

		new Float:rgb[3];
		get_rgb_colors(team,rgb);

		set_glowshell(ent,rgb,16.0);
		set_beamfollow(ent,10,10,rgb,100);
	}

	return FMRES_IGNORED;
}

// freeze a player in place whilst he's frozen
public fw_playerprethink(id)
{
	if(isFrozen[id])
	{
		set_pev(id,pev_velocity,Float:{0.0,0.0,0.0}); // stop motion
		
		engfunc(EngFunc_SetClientMaxspeed,id,0.00001); // keep immobile
		
		new Float:gravity;
		pev(id,pev_gravity,gravity);
		
		// remember any gravity changes
		if(gravity != 0.000000001 && gravity != 999999999.9)
			oldGravity[id] = gravity;

		// if are on the ground and about to jump, set the gravity too high to really do so
		if((pev(id,pev_button) & IN_JUMP) && !(pev(id,pev_oldbuttons) & IN_JUMP) && (pev(id,pev_flags) & FL_ONGROUND))
			set_pev(id,pev_gravity,999999999.9);

		// otherwise, set the gravity so low that they don't fall
		else set_pev(id,pev_gravity,0.000000001);
	}
	
	return FMRES_IGNORED;
}

// override grenade kill message with skull and crossbones
public msg_deathmsg(msg_id,msg_dest,msg_entity)
{
	new victim = get_msg_arg_int(2);
	if(!is_user_connected(victim) || !frostKilled[victim]) return PLUGIN_CONTINUE;

	static weapon[8];
	get_msg_arg_string(4,weapon,7);
	if(equal(weapon,"grenade")) set_msg_arg_string(4,"frostgrenade");

	frostKilled[victim] = 0;
	return PLUGIN_CONTINUE;
}

// maintain speed on weapon changes
public event_curweapon(id)
{
	if(get_pcvar_num(pcv_enabled) && is_user_connected(id))
	{
		manage_icon(id);
		if(isChilled[id]) set_maxspeed(id);
	}
}

// a player's grenade ammo changes
public event_ammox(id)
{
	if(get_pcvar_num(pcv_enabled) && is_user_connected(id))
		manage_icon(id);
}

// killed to death
public ham_player_killed(id)
{
	hasFrostNade[id] = 0;
	manage_icon(id);

	if(isChilled[id]) task_remove_chill(TASK_REMOVE_CHILL+id);
	if(isFrozen[id]) task_remove_freeze(TASK_REMOVE_FREEZE+id);
}

// grenade is ticking away
public ham_grenade_think(ent)
{

	// not a frostnade
	if(!pev(ent,pev_bInDuck)) return HAM_IGNORED;
	
	new Float:dmgtime;
	pev(ent,pev_dmgtime,dmgtime);
	if(dmgtime > get_gametime()) return HAM_IGNORED;
	
	// and boom goes the dynamite
	frostnade_explode(ent);

	return HAM_SUPERCEDE;
}

// a frost grenade explodes
public frostnade_explode(ent)
{
	new nadeTeam = pev(ent,pev_team), owner = pev(ent,pev_owner), Float:nadeOrigin[3];
	pev(ent,pev_origin,nadeOrigin);
	
	// make the smoke
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(TE_SMOKE);
	write_coord(floatround(nadeOrigin[0])); // x
	write_coord(floatround(nadeOrigin[1])); // y
	write_coord(floatround(nadeOrigin[2])); // z
	write_short(smokeSpr); // sprite
	write_byte(random_num(30,40)); // scale
	write_byte(5); // framerate
	message_end();
	
	// explosion
	create_blast(nadeTeam,nadeOrigin);
	emit_sound(ent,CHAN_BODY,"warcraft3/frostnova.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM);

	// cache our cvars
	new Float:by_radius = get_pcvar_float(pcv_by_radius),
	hitself = get_pcvar_num(pcv_hitself), los = get_pcvar_num(pcv_los), Float:maxdamage = get_pcvar_float(pcv_maxdamage),
	Float:mindamage = get_pcvar_float(pcv_mindamage), Float:chill_maxchance = get_pcvar_float(pcv_chill_maxchance),
	Float:chill_minchance = get_pcvar_float(pcv_chill_minchance), Float:freeze_maxchance, Float:freeze_minchance;

	if(!by_radius)
	{
		freeze_maxchance = get_pcvar_float(pcv_freeze_maxchance);
		freeze_minchance = get_pcvar_float(pcv_freeze_minchance);
	}

	new ta, Float:targetOrigin[3], Float:distance, tr = create_tr2(), Float:fraction, Float:damage, gotFrozen;
	for(new target=1;target<=maxPlayers;target++)
	{
		// dead, invincible, or self attack that is not allowed
		if(!is_user_alive(target) || !is_user_zombie(target) || pev(target,pev_takedamage) == DAMAGE_NO
		|| (pev(target,pev_flags) & FL_GODMODE) ||(target == owner && !hitself))
			continue;
		
		pev(target,pev_origin,targetOrigin);
		distance = vector_distance(nadeOrigin,targetOrigin);
		
		// too far
		if(distance > FROST_RADIUS) continue;

		// check line of sight
		if(los)
		{
			nadeOrigin[2] += 2.0;
			engfunc(EngFunc_TraceLine,nadeOrigin,targetOrigin,DONT_IGNORE_MONSTERS,ent,tr);
			nadeOrigin[2] -= 2.0;

			get_tr2(tr,TR_flFraction,fraction);
			if(fraction != 1.0 && get_tr2(tr,TR_pHit) != target) continue;
		}

		// damaged
		if(maxdamage > 0.0)
		{
			damage = radius_calc(distance,FROST_RADIUS,maxdamage,mindamage);
			if(ta) damage /= 2.0; // half damage for friendlyfire

			if(damage > 0.0)
			{
				frostKilled[target] = 1;
				ExecuteHamB(Ham_TakeDamage,target,ent,owner,damage,DMG_GRENADE);
				if(!is_user_alive(target)) continue; // dead now
				frostKilled[target] = 0;
			}
		}

		// frozen
		if((by_radius && radius_calc(distance,FROST_RADIUS,100.0,0.0) >= by_radius)
		|| (!by_radius && random_num(1,100) <= floatround(radius_calc(distance,FROST_RADIUS,freeze_maxchance,freeze_minchance))))
		{
			gotFrozen = 1;

			freeze_player(target,nadeTeam);
			emit_sound(target,CHAN_BODY,"warcraft3/impalehit.wav",VOL_NORM,ATTN_NORM,0,PITCH_HIGH);
		}
		else gotFrozen = 0;
		
		// chilled
		if(by_radius || random_num(1,100) <= floatround(radius_calc(distance,FROST_RADIUS,chill_maxchance,chill_minchance)))
		{
			chill_player(target,nadeTeam);
			if(!gotFrozen) emit_sound(target,CHAN_BODY,"player/pl_duct2.wav",VOL_NORM,ATTN_NORM,0,PITCH_LOW);
		}
	}

	free_tr2(tr);
	set_pev(ent,pev_flags,pev(ent,pev_flags)|FL_KILLME);
}

freeze_player(id,nadeTeam)
{
	isFrozen[id] = nadeTeam;
	oldGravity[id] = get_class_data(get_user_class(id), DATA_GRAVITY);
	
	// register our forward only when we need it
	if(!fwdPPT) fwdPPT = register_forward(FM_PlayerPreThink,"fw_playerprethink",0);
	
	new Float:duration = get_pcvar_float(pcv_freeze_duration), Float:variance = get_pcvar_float(pcv_freeze_variance);
	duration += random_float(-variance,variance);

	remove_task(TASK_REMOVE_FREEZE+id);
	set_task(duration,"task_remove_freeze",TASK_REMOVE_FREEZE+id);
	
	if(!pev_valid(novaDisplay[id])) create_nova(id);
}

public task_remove_freeze(taskid)
{
	new id = taskid-TASK_REMOVE_FREEZE;
	
	if(pev_valid(novaDisplay[id]))
	{
		new origin[3], Float:originF[3];
		pev(novaDisplay[id],pev_origin,originF);
		FVecIVec(originF,origin);

		// add some tracers
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
		write_byte(TE_IMPLOSION);
		write_coord(origin[0]); // x
		write_coord(origin[1]); // y
		write_coord(origin[2] + 8); // z
		write_byte(64); // radius
		write_byte(10); // count
		write_byte(3); // duration
		message_end();

		// add some sparks
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
		write_byte(TE_SPARKS);
		write_coord(origin[0]); // x
		write_coord(origin[1]); // y
		write_coord(origin[2]); // z
		message_end();

		// add the shatter
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
		write_byte(TE_BREAKMODEL);
		write_coord(origin[0]); // x
		write_coord(origin[1]); // y
		write_coord(origin[2] + 24); // z
		write_coord(16); // size x
		write_coord(16); // size y
		write_coord(16); // size z
		write_coord(random_num(-50,50)); // velocity x
		write_coord(random_num(-50,50)); // velocity y
		write_coord(25); // velocity z
		write_byte(10); // random velocity
		write_short(glassGibs); // model
		write_byte(10); // count
		write_byte(25); // life
		write_byte(BREAK_GLASS); // flags
		message_end();

		emit_sound(novaDisplay[id],CHAN_BODY,"warcraft3/impalelaunch1.wav",VOL_NORM,ATTN_NORM,0,PITCH_LOW);
		set_pev(novaDisplay[id],pev_flags,pev(novaDisplay[id],pev_flags)|FL_KILLME);
	}

	isFrozen[id] = 0;
	novaDisplay[id] = 0;
	
	// unregister forward if we are no longer using it
	if(fwdPPT)
	{
		new i;
		for(i=1;i<=maxPlayers;i++) if(isFrozen[i]) break;
		if(i > maxPlayers)
		{
			unregister_forward(FM_PlayerPreThink,fwdPPT,0);
			fwdPPT = 0;
		}
	}

	if(!is_user_connected(id)) return;
	
	set_maxspeed(id);
	set_pev(id,pev_gravity,oldGravity[id]);
	
	// sometimes trail fades during freeze, reapply
	if(isChilled[id])
	{
		new Float:rgb[3];
		get_rgb_colors(isChilled[id],rgb);
		set_beamfollow(id,30,8,rgb,100);
	}
	else
	{
		// let other plugins change speed if they need to
		new clip, weapon = get_user_weapon(id,clip);
		emessage_begin(MSG_ONE,gmsgCurWeapon,_,id);
		ewrite_byte(1); // is current
		ewrite_byte(weapon); // weapon id
		ewrite_byte(clip); // clip ammo
		emessage_end();
	}
}

chill_player(id,nadeTeam)
{
	isChilled[id] = nadeTeam;
	
	set_maxspeed(id);
	
	new Float:duration = get_pcvar_float(pcv_chill_duration), Float:variance = get_pcvar_float(pcv_chill_variance);
	duration += random_float(-variance,variance);

	remove_task(TASK_REMOVE_CHILL+id);
	set_task(duration,"task_remove_chill",TASK_REMOVE_CHILL+id);

	new Float:rgb[3];
	get_rgb_colors(nadeTeam,rgb);

	set_glowshell(id,rgb,1.0);
	set_beamfollow(id,30,8,rgb,100);

	// add a blue tint to their screen
	message_begin(MSG_ONE,gmsgScreenFade,_,id);
	write_short(floatround(4096.0 * duration)); // duration
	write_short(floatround(2867.2 * duration)); // hold time (4096.0 * 0.7)
	write_short(FFADE_IN); // flags
	write_byte(floatround(rgb[0])); // red
	write_byte(floatround(rgb[1])); // green
	write_byte(floatround(rgb[2])); // blue
	write_byte(100); // alpha
	message_end();
}

public task_remove_chill(taskid)
{
	new id = taskid-TASK_REMOVE_CHILL;

	isChilled[id] = 0;
	if(!is_user_connected(id)) return;
	
	set_maxspeed(id);

	clear_glowshell(id);
	clear_beamfollow(id);
	
	// clear tint (might clear a flashbang?)
	message_begin(MSG_ONE,gmsgScreenFade,_,id);
	write_short(0); // duration
	write_short(0); // hold time
	write_short(FFADE_IN); // flags
	write_byte(0); // red
	write_byte(0); // green
	write_byte(0); // blue
	write_byte(255); // alpha
	message_end();
	
	if(!isFrozen[id])
	{
		// let other plugins change speed if they need to
		new clip, weapon = get_user_weapon(id,clip);
		emessage_begin(MSG_ONE,gmsgCurWeapon,_,id);
		ewrite_byte(1); // is current
		ewrite_byte(weapon); // weapon id
		ewrite_byte(clip); // clip ammo
		emessage_end();
	}
}

// set my maxspeed to whatever it should be
set_maxspeed(id)
{
	if(isFrozen[id]) return engfunc(EngFunc_SetClientMaxspeed,id,0.00001);

	new Float:speed = get_class_data(get_user_class(id), DATA_SPEED);
	if(isChilled[id]) speed *= (get_pcvar_float(pcv_chill_speed) / 100.0);
	return engfunc(EngFunc_SetClientMaxspeed,id,speed);
}

// make a frost nova at a player's feet
create_nova(id)
{
	new nova = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"info_target"));

	engfunc(EngFunc_SetSize,nova,Float:{-8.0,-8.0,-4.0},Float:{8.0,8.0,4.0});
	engfunc(EngFunc_SetModel,nova,"models/frostnova.mdl");

	// random orientation
	new Float:angles[3];
	angles[1] = random_float(0.0,360.0);
	set_pev(nova,pev_angles,angles);

	// put it at their feet
	new Float:playerMins[3], Float:novaOrigin[3];
	pev(id,pev_mins,playerMins);
	pev(id,pev_origin,novaOrigin);
	novaOrigin[2] += playerMins[2];
	engfunc(EngFunc_SetOrigin,nova,novaOrigin);

	// make it translucent
	get_rgb_colors(isFrozen[id],angles); // let's just use angles
	set_pev(nova,pev_rendercolor,angles); // ^
	set_pev(nova,pev_rendermode,kRenderTransColor);
	set_pev(nova,pev_renderamt,100.0);

	novaDisplay[id] = nova;
}

// manage our snowflake (show it, hide it, flash it?)
manage_icon(id)
{
	new status, team = _:cs_get_user_team(id);

	// so if I have it, status = 1; if I also have it out, status = 2
	if(get_pcvar_num(pcv_enabled))
	{
		if(hasFrostNade[id])
		{
			status = 1;
			if(get_user_weapon(id) == hasFrostNade[id]) status = 2;
		}
		else if(get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & team))
		{
			new weapon = get_user_weapon(id), types = get_pcvar_num(pcv_nadetypes);

			if(types & NT_HEGRENADE)
			{
				if(cs_get_user_bpammo(id,CSW_HEGRENADE))
				{
					status = 1;
					if(weapon == CSW_HEGRENADE) status = 2;
				}
			}
			if(status != 2 && (types & NT_SMOKEGRENADE))
			{
				if(cs_get_user_bpammo(id,CSW_SMOKEGRENADE))
				{
					status = 1;
					if(weapon == CSW_SMOKEGRENADE) status = 2;
				}
			}
			if(status != 2 && (types & NT_FLASHBANG))
			{
				if(cs_get_user_bpammo(id,CSW_FLASHBANG))
				{
					status = 1;
					if(weapon == CSW_FLASHBANG) status = 2;
				}
			}
		}
	}
	
	new Float:rgb[3];
	if(status) get_rgb_colors(team,rgb); // only get colors if we need to
	
	message_begin(MSG_ONE_UNRELIABLE,gmsgStatusIcon,_,id);
	write_byte(status); // status (0=hide, 1=show, 2=flash)
	write_string("dmg_cold"); // sprite name
	write_byte(floatround(rgb[0])); // red
	write_byte(floatround(rgb[1])); // green
	write_byte(floatround(rgb[2])); // blue
	message_end();
}

/****************************************
* UTILITY FUNCTIONS
****************************************/

// make the explosion effects
create_blast(team,Float:originF[3])
{
	new origin[3];
	FVecIVec(originF,origin);

	new Float:rgbF[3], rgb[3];
	get_rgb_colors(team,rgbF);
	FVecIVec(rgbF,rgb);

	// smallest ring
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(TE_BEAMCYLINDER);
	write_coord(origin[0]); // x
	write_coord(origin[1]); // y
	write_coord(origin[2]); // z
	write_coord(origin[0]); // x axis
	write_coord(origin[1]); // y axis
	write_coord(origin[2] + 385); // z axis
	write_short(exploSpr); // sprite
	write_byte(0); // start frame
	write_byte(0); // framerate
	write_byte(4); // life
	write_byte(60); // width
	write_byte(0); // noise
	write_byte(rgb[0]); // red
	write_byte(rgb[1]); // green
	write_byte(rgb[2]); // blue
	write_byte(100); // brightness
	write_byte(0); // speed
	message_end();

	// medium ring
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(TE_BEAMCYLINDER);
	write_coord(origin[0]); // x
	write_coord(origin[1]); // y
	write_coord(origin[2]); // z
	write_coord(origin[0]); // x axis
	write_coord(origin[1]); // y axis
	write_coord(origin[2] + 470); // z axis
	write_short(exploSpr); // sprite
	write_byte(0); // start frame
	write_byte(0); // framerate
	write_byte(4); // life
	write_byte(60); // width
	write_byte(0); // noise
	write_byte(rgb[0]); // red
	write_byte(rgb[1]); // green
	write_byte(rgb[2]); // blue
	write_byte(100); // brightness
	write_byte(0); // speed
	message_end();

	// largest ring
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(TE_BEAMCYLINDER);
	write_coord(origin[0]); // x
	write_coord(origin[1]); // y
	write_coord(origin[2]); // z
	write_coord(origin[0]); // x axis
	write_coord(origin[1]); // y axis
	write_coord(origin[2] + 555); // z axis
	write_short(exploSpr); // sprite
	write_byte(0); // start frame
	write_byte(0); // framerate
	write_byte(4); // life
	write_byte(60); // width
	write_byte(0); // noise
	write_byte(rgb[0]); // red
	write_byte(rgb[1]); // green
	write_byte(rgb[2]); // blue
	write_byte(100); // brightness
	write_byte(0); // speed
	message_end();

	// light effect
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(TE_DLIGHT);
	write_coord(origin[0]); // x
	write_coord(origin[1]); // y
	write_coord(origin[2]); // z
	write_byte(floatround(FROST_RADIUS/5.0)); // radius
	write_byte(rgb[0]); // r
	write_byte(rgb[1]); // g
	write_byte(rgb[2]); // b
	write_byte(8); // life
	write_byte(60); // decay rate
	message_end();
}

// give an entity a glowshell
set_glowshell(ent,Float:rgb[3],Float:amount)
{
	set_pev(ent,pev_renderfx,kRenderFxGlowShell);
	set_pev(ent,pev_rendercolor,rgb);
	set_pev(ent,pev_renderamt,amount);
}

// take away the glowshell
clear_glowshell(ent)
{
	set_pev(ent,pev_renderfx,kRenderFxNone);
	set_pev(ent,pev_rendercolor,Float:{255.0,255.0,255.0});
	set_pev(ent,pev_renderamt,16.0);
}

// give an entity a beam trail
set_beamfollow(ent,life,width,Float:rgb[3],brightness)
{
	clear_beamfollow(ent);

	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(TE_BEAMFOLLOW);
	write_short(ent); // entity
	write_short(trailSpr); // sprite
	write_byte(life); // life
	write_byte(width); // width
	write_byte(floatround(rgb[0])); // red
	write_byte(floatround(rgb[1])); // green
	write_byte(floatround(rgb[2])); // blue
	write_byte(brightness); // brightness
	message_end();
}

// removes beam trails from an entity
clear_beamfollow(ent)
{
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(TE_KILLBEAM);
	write_short(ent); // entity
	message_end();
}	


// gets RGB colors from the cvar
get_rgb_colors(team,Float:rgb[3])
{
	static color[12], parts[3][4];
	get_pcvar_string(pcv_color,color,11);
	
	// if cvar is set to "team", use colors based on the given team
	if(equali(color,"team",4))
	{
		if(team == 1)
		{
			rgb[0] = 150.0;
			rgb[1] = 0.0;
			rgb[2] = 0.0;
		}
		else
		{
			rgb[0] = 0.0;
			rgb[1] = 0.0;
			rgb[2] = 150.0;
		}
	}
	else
	{
		parse(color,parts[0],3,parts[1],3,parts[2],3);
		rgb[0] = floatstr(parts[0]);
		rgb[1] = floatstr(parts[1]);
		rgb[2] = floatstr(parts[2]);
	}
}

// scale a value equally (inversely?) with the distance that something
// is from the center of another thing. that makes pretty much no sense,
// so basically, the closer we are to the center of a ring, the higher
// our value gets.
//
// EXAMPLE: distance = 60.0, radius = 240.0, maxVal = 100.0, minVal = 20.0
// we are 0.75 (1.0-(60.0/240.0)) of the way to the radius, so scaled with our
// values, it comes out to 80.0 (20.0 + (0.75 * (100.0 - 20.0)))
Float:radius_calc(Float:distance,Float:radius,Float:maxVal,Float:minVal)
{
	if(maxVal <= 0.0) return 0.0;
	if(minVal >= maxVal) return minVal;
	return minVal + ((1.0 - (distance / radius)) * (maxVal - minVal));
}

// gives a player a weapon efficiently
stock ham_give_weapon(id,weapon[])
{
	if(!equal(weapon,"weapon_",7)) return 0;

	new wEnt = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,weapon));
	if(!pev_valid(wEnt)) return 0;

 	set_pev(wEnt,pev_spawnflags,SF_NORESPAWN);
	dllfunc(DLLFunc_Spawn,wEnt);
	
	if(!ExecuteHamB(Ham_AddPlayerItem,id,wEnt))
	{
		if(pev_valid(wEnt)) set_pev(wEnt,pev_flags,pev(wEnt,pev_flags) | FL_KILLME);
		return 0;
	}

	ExecuteHamB(Ham_Item_AttachToPlayer,wEnt,id)
	return 1;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/
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levin
Scripter eXtreamCS
Scripter eXtreamCS
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23 Apr 2020, 22:23

it s ok that

Code: Select all

 /* Biohazard mod
*   
*  by Cheap_Suit
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the
*  Free Software Foundation; either version 2 of the License, or (at
*  your option) any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*  General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software Foundation,
*  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*  In addition, as a special exception, the author gives permission to
*  link the code of this program with the Half-Life Game Engine ("HL
*  Engine") and Modified Game Libraries ("MODs") developed by Valve,
*  L.L.C ("Valve"). You must obey the GNU General Public License in all
*  respects for all of the code used other than the HL Engine and MODs
*  from Valve. If you modify this file, you may extend this exception
*  to your version of the file, but you are not obligated to do so. If
*  you do not wish to do so, delete this exception statement from your
*  version.
*/

#define VERSION	"2.00 Beta 3"

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <xs>

#tryinclude "biohazard.cfg"

#if !defined _biohazardcfg_included
	#assert Biohazard configuration file required!
#elseif AMXX_VERSION_NUM < 180
	#assert AMX Mod X v1.8.0 or greater required!
#endif

#define OFFSET_DEATH 444
#define OFFSET_TEAM 114
#define OFFSET_ARMOR 112
#define OFFSET_NVG 129
#define OFFSET_CSMONEY 115
#define OFFSET_PRIMARYWEAPON 116
#define OFFSET_WEAPONTYPE 43
#define OFFSET_CLIPAMMO	51
#define EXTRAOFFSET_WEAPONS 4

#define OFFSET_AMMO_338MAGNUM 377
#define OFFSET_AMMO_762NATO 378
#define OFFSET_AMMO_556NATOBOX 379
#define OFFSET_AMMO_556NATO 380
#define OFFSET_AMMO_BUCKSHOT 381
#define OFFSET_AMMO_45ACP 382
#define OFFSET_AMMO_57MM 383
#define OFFSET_AMMO_50AE 384
#define OFFSET_AMMO_357SIG 385
#define OFFSET_AMMO_9MM 386

#define OFFSET_LASTPRIM 368
#define OFFSET_LASTSEC 369
#define OFFSET_LASTKNI 370

#define TASKID_STRIPNGIVE 698
#define TASKID_NEWROUND	641
#define TASKID_INITROUND 222
#define TASKID_STARTROUND 153
#define TASKID_BALANCETEAM 375
#define TASKID_UPDATESCR 264
#define TASKID_SPAWNDELAY 786
#define TASKID_WEAPONSMENU 564
#define TASKID_CHECKSPAWN 423
#define TASKID_CZBOTPDATA 312

#define EQUIP_PRI (1<<0)
#define EQUIP_SEC (1<<1)
#define EQUIP_GREN (1<<2)
#define EQUIP_ALL (1<<0 | 1<<1 | 1<<2)

#define HAS_NVG (1<<0)
#define ATTRIB_BOMB (1<<1)
#define DMG_HEGRENADE (1<<24)

#define MODEL_CLASSNAME "player_model"
#define IMPULSE_FLASHLIGHT 100

#define MAX_SPAWNS 128
#define MAX_CLASSES 10
#define MAX_DATA 11

#define DATA_HEALTH 0
#define DATA_SPEED 1
#define DATA_GRAVITY 2
#define DATA_ATTACK 3
#define DATA_DEFENCE 4
#define DATA_HEDEFENCE 5
#define DATA_HITSPEED 6
#define DATA_HITDELAY 7
#define DATA_REGENDLY 8
#define DATA_HITREGENDLY 9
#define DATA_KNOCKBACK 10

#define fm_get_user_team(%1) get_pdata_int(%1, OFFSET_TEAM)
#define fm_get_user_deaths(%1) get_pdata_int(%1, OFFSET_DEATH)
#define fm_set_user_deaths(%1,%2) set_pdata_int(%1, OFFSET_DEATH, %2)
#define fm_get_user_money(%1) get_pdata_int(%1, OFFSET_CSMONEY)
#define fm_get_user_armortype(%1) get_pdata_int(%1, OFFSET_ARMOR)
#define fm_set_user_armortype(%1,%2) set_pdata_int(%1, OFFSET_ARMOR, %2)
#define fm_get_weapon_id(%1) get_pdata_int(%1, OFFSET_WEAPONTYPE, EXTRAOFFSET_WEAPONS)
#define fm_get_weapon_ammo(%1) get_pdata_int(%1, OFFSET_CLIPAMMO, EXTRAOFFSET_WEAPONS)
#define fm_set_weapon_ammo(%1,%2) set_pdata_int(%1, OFFSET_CLIPAMMO, %2, EXTRAOFFSET_WEAPONS)
#define fm_reset_user_primary(%1) set_pdata_int(%1, OFFSET_PRIMARYWEAPON, 0)
#define fm_lastprimary(%1) get_pdata_cbase(id, OFFSET_LASTPRIM)
#define fm_lastsecondry(%1) get_pdata_cbase(id, OFFSET_LASTSEC)
#define fm_lastknife(%1) get_pdata_cbase(id, OFFSET_LASTKNI)
#define fm_get_user_model(%1,%2,%3) engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, %1), "model", %2, %3) 

#define _random(%1) random_num(0, %1 - 1)
#define AMMOWP_NULL (1<<0 | 1<<CSW_KNIFE | 1<<CSW_FLASHBANG | 1<<CSW_HEGRENADE | 1<<CSW_SMOKEGRENADE | 1<<CSW_C4)

enum
{
	MAX_CLIP = 0,
	MAX_AMMO
}

enum
{
	MENU_PRIMARY = 1,
	MENU_SECONDARY
}

enum
{
	CS_TEAM_UNASSIGNED = 0,
	CS_TEAM_T,
	CS_TEAM_CT,
	CS_TEAM_SPECTATOR
}

enum
{
	CS_ARMOR_NONE = 0,
	CS_ARMOR_KEVLAR,
	CS_ARMOR_VESTHELM
}

enum
{
	KBPOWER_357SIG = 0,
	KBPOWER_762NATO,
	KBPOWER_BUCKSHOT,
	KBPOWER_45ACP,
	KBPOWER_556NATO,
	KBPOWER_9MM,
	KBPOWER_57MM,
	KBPOWER_338MAGNUM,
	KBPOWER_556NATOBOX,
	KBPOWER_50AE
}

new const g_weapon_ammo[][] =
{
	{ -1, -1 },
	{ 13, 52 },
	{ -1, -1 },
	{ 10, 90 },
	{ -1, -1 },
	{ 7, 32 },
	{ -1, -1 },
	{ 30, 100 },
	{ 30, 90 },
	{ -1, -1 },
	{ 30, 120 },
	{ 20, 100 },
	{ 25, 100 },
	{ 30, 90 },
	{ 35, 90 },
	{ 25, 90 },
	{ 12, 100 },
	{ 20, 120 },
	{ 10, 30 },
	{ 30, 120 },
	{ 100, 200 },
	{ 8, 32 },
	{ 30, 90 },
	{ 30, 120 },
	{ 20, 90 },
	{ -1, -1 },
	{ 7, 35 },
	{ 30, 90 },
	{ 30, 90 },
	{ -1, -1 },
	{ 50, 100 }
}

new const g_weapon_knockback[] =
{
	-1, 
	KBPOWER_357SIG, 
	-1, 
	KBPOWER_762NATO, 
	-1, 
	KBPOWER_BUCKSHOT, 
	-1, 
	KBPOWER_45ACP, 
	KBPOWER_556NATO, 
	-1, 
	KBPOWER_9MM, 
	KBPOWER_57MM,
	KBPOWER_45ACP, 
	KBPOWER_556NATO, 
	KBPOWER_556NATO, 
	KBPOWER_556NATO, 
	KBPOWER_45ACP,
	KBPOWER_9MM, 
	KBPOWER_338MAGNUM,
	KBPOWER_9MM, 
	KBPOWER_556NATOBOX,
	KBPOWER_BUCKSHOT, 
	KBPOWER_556NATO, 
	KBPOWER_9MM, 
	KBPOWER_762NATO, 
	-1, 
	KBPOWER_50AE, 
	KBPOWER_556NATO, 
	KBPOWER_762NATO, 
	-1, 
	KBPOWER_57MM
}

new const g_remove_entities[][] = 
{ 
	"func_bomb_target",    
	"info_bomb_target", 
	"hostage_entity",      
	"monster_scientist", 
	"func_hostage_rescue", 
	"info_hostage_rescue",
	"info_vip_start",      
	"func_vip_safetyzone", 
	"func_escapezone",     
	"func_buyzone"
}

new const g_dataname[][] = 
{ 
	"HEALTH", 
	"SPEED", 
	"GRAVITY", 
	"ATTACK", 
	"DEFENCE", 
	"HEDEFENCE", 
	"HITSPEED", 
	"HITDELAY", 
	"REGENDLY", 
	"HITREGENDLY", 
	"KNOCKBACK" 
}
new const g_teaminfo[][] = 
{ 
	"UNASSIGNED", 
	"TERRORIST",
	"CT",
	"SPECTATOR" 
}

new g_maxplayers, g_spawncount, g_buyzone, g_botclient_pdata, g_sync_hpdisplay, 
    g_sync_msgdisplay, g_fwd_spawn, g_fwd_result, g_fwd_infect, g_fwd_gamestart, 
    g_msg_flashlight, g_msg_teaminfo, g_msg_scoreattrib, g_msg_money, g_msg_scoreinfo, 
    g_msg_deathmsg , g_msg_screenfade, Float:g_buytime,  Float:g_spawns[MAX_SPAWNS+1][9],
    Float:g_vecvel[3], bool:g_brestorevel, bool:g_infecting, bool:g_gamestarted,
    bool:g_roundstarted, bool:g_roundended, bool:g_czero, g_class_name[MAX_CLASSES+1][32], 
    g_classcount, g_class_desc[MAX_CLASSES+1][32], g_class_pmodel[MAX_CLASSES+1][64], 
    g_class_wmodel[MAX_CLASSES+1][64], Float:g_class_data[MAX_CLASSES+1][MAX_DATA]
    
new cvar_randomspawn, cvar_skyname, cvar_autoteambalance[4], cvar_starttime, cvar_autonvg, 
    cvar_winsounds, cvar_weaponsmenu, cvar_lights, cvar_killbonus, cvar_enabled, 
    cvar_gamedescription, cvar_botquota, cvar_maxzombies, cvar_flashbang, cvar_buytime,
    cvar_respawnaszombie, cvar_punishsuicide, cvar_infectmoney, cvar_showtruehealth,
    cvar_obeyarmor, cvar_impactexplode, cvar_caphealthdisplay, cvar_zombie_hpmulti,
    cvar_randomclass, cvar_zombiemulti, cvar_knockback, cvar_knockback_dist, cvar_ammo,
    cvar_knockback_duck, cvar_killreward, cvar_painshockfree, cvar_zombie_class,
    cvar_shootobjects, cvar_pushpwr_weapon, cvar_pushpwr_zombie
    
new bool:g_zombie[33], bool:g_falling[33], bool:g_disconnected[33], bool:g_blockmodel[33], 
    bool:g_showmenu[33], bool:g_menufailsafe[33], bool:g_preinfect[33], bool:g_welcomemsg[33], 
    bool:g_suicide[33], Float:g_regendelay[33], Float:g_hitdelay[33], g_mutate[33], g_victim[33], 
    g_modelent[33], g_menuposition[33], g_player_class[33], g_player_weapons[33][2]

public plugin_precache()
{
	register_plugin("Biohazard", VERSION, "cheap_suit")
	register_cvar("bh_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
	set_cvar_string("bh_version", VERSION)
	
	cvar_enabled = register_cvar("bh_enabled", "1")

	if(!get_pcvar_num(cvar_enabled)) 
		return
	
	cvar_gamedescription = register_cvar("bh_gamedescription", "Biohazard")
	cvar_skyname = register_cvar("bh_skyname", "drkg")
	cvar_lights = register_cvar("bh_lights", "d")
	cvar_starttime = register_cvar("bh_starttime", "15.0")
	cvar_buytime = register_cvar("bh_buytime", "0")
	cvar_randomspawn = register_cvar("bh_randomspawn", "0")
	cvar_punishsuicide = register_cvar("bh_punishsuicide", "1")
	cvar_winsounds = register_cvar("bh_winsounds", "1")
	cvar_autonvg = register_cvar("bh_autonvg", "1")
	cvar_respawnaszombie = register_cvar("bh_respawnaszombie", "1")
	cvar_painshockfree = register_cvar("bh_painshockfree", "1")
	cvar_knockback = register_cvar("bh_knockback", "1")
	cvar_knockback_duck = register_cvar("bh_knockback_duck", "1")
	cvar_knockback_dist = register_cvar("bh_knockback_dist", "280.0")
	cvar_obeyarmor = register_cvar("bh_obeyarmor", "0")
	cvar_infectmoney = register_cvar("bh_infectionmoney", "0")
	cvar_caphealthdisplay = register_cvar("bh_caphealthdisplay", "1")
	cvar_weaponsmenu = register_cvar("bh_weaponsmenu", "1")
	cvar_ammo = register_cvar("bh_ammo", "1")
	cvar_maxzombies = register_cvar("bh_maxzombies", "31")
	cvar_flashbang = register_cvar("bh_flashbang", "1")
	cvar_impactexplode = register_cvar("bh_impactexplode", "1")
	cvar_showtruehealth = register_cvar("bh_showtruehealth", "1")
	cvar_zombiemulti = register_cvar("bh_zombie_countmulti", "0.15")
	cvar_zombie_hpmulti = register_cvar("bh_zombie_hpmulti", "2.0")
	cvar_zombie_class = register_cvar("bh_zombie_class", "1")
	cvar_randomclass = register_cvar("bh_randomclass", "1")
	cvar_killbonus = register_cvar("bh_kill_bonus", "1")
	cvar_killreward = register_cvar("bh_kill_reward", "2")
	cvar_shootobjects = register_cvar("bh_shootobjects", "1")
	cvar_pushpwr_weapon = register_cvar("bh_pushpwr_weapon", "2.0")
	cvar_pushpwr_zombie = register_cvar("bh_pushpwr_zombie", "5.0")
	
	new file[64]
	get_configsdir(file, 63)
	format(file, 63, "%s/bh_cvars.cfg", file)
	
	if(file_exists(file)) 
		server_cmd("exec %s", file)
	
	new mapname[32]
	get_mapname(mapname, 31)
	register_spawnpoints(mapname)
		
	register_zombieclasses("bh_zombieclass.ini")
	register_dictionary("biohazard.txt")
	
	precache_model(DEFAULT_PMODEL)
	precache_model(DEFAULT_WMODEL)
	
	new i
	for(i = 0; i < g_classcount; i++)
	{
		precache_model(g_class_pmodel[i])
		precache_model(g_class_wmodel[i])
	}
	
	for(i = 0; i < sizeof g_zombie_miss_sounds; i++)
		precache_sound(g_zombie_miss_sounds[i])
	
	for(i = 0; i < sizeof g_zombie_hit_sounds; i++) 
		precache_sound(g_zombie_hit_sounds[i])
	
	for(i = 0; i < sizeof g_scream_sounds; i++) 
		precache_sound(g_scream_sounds[i])
	
	for(i = 0; i < sizeof g_zombie_die_sounds; i++)
		precache_sound(g_zombie_die_sounds[i])
	
	for(i = 0; i < sizeof g_zombie_win_sounds; i++) 
		precache_sound(g_zombie_win_sounds[i])
	
	g_fwd_spawn = register_forward(FM_Spawn, "fwd_spawn")
	
	g_buyzone = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_buyzone"))
	if(g_buyzone) 
	{
		dllfunc(DLLFunc_Spawn, g_buyzone)
		set_pev(g_buyzone, pev_solid, SOLID_NOT)
	}
	
	new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_bomb_target"))
	if(ent) 
	{
		dllfunc(DLLFunc_Spawn, ent)
		set_pev(ent, pev_solid, SOLID_NOT)
	}

	#if FOG_ENABLE
	ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_fog"))
	if(ent)
	{
		fm_set_kvd(ent, "density", FOG_DENSITY, "env_fog")
		fm_set_kvd(ent, "rendercolor", FOG_COLOR, "env_fog")
	}
	#endif
}

public plugin_init()
{
	if(!get_pcvar_num(cvar_enabled)) 
		return
	
	cvar_botquota = get_cvar_pointer("bot_quota")
	cvar_autoteambalance[0] = get_cvar_pointer("mp_autoteambalance")
	cvar_autoteambalance[1] = get_pcvar_num(cvar_autoteambalance[0])
	set_pcvar_num(cvar_autoteambalance[0], 0)

	register_clcmd("jointeam", "cmd_jointeam")
	register_clcmd("say /class", "cmd_classmenu")
	register_clcmd("say /guns", "cmd_enablemenu")
	register_clcmd("say /help", "cmd_helpmotd")
	register_clcmd("amx_infect", "cmd_infectuser", ADMIN_BAN, "<name or #userid>")
	
	register_menu("Equipment", 1023, "action_equip")
	register_menu("Primary", 1023, "action_prim")
	register_menu("Secondary", 1023, "action_sec")
	register_menu("Class", 1023, "action_class")
	
	unregister_forward(FM_Spawn, g_fwd_spawn)
	register_forward(FM_CmdStart, "fwd_cmdstart")
	register_forward(FM_EmitSound, "fwd_emitsound")
	register_forward(FM_GetGameDescription, "fwd_gamedescription")
	register_forward(FM_CreateNamedEntity, "fwd_createnamedentity")
	register_forward(FM_ClientKill, "fwd_clientkill")
	register_forward(FM_PlayerPreThink, "fwd_player_prethink")
	register_forward(FM_PlayerPreThink, "fwd_player_prethink_post", 1)
	register_forward(FM_PlayerPostThink, "fwd_player_postthink")
	register_forward(FM_SetClientKeyValue, "fwd_setclientkeyvalue")

	RegisterHam(Ham_TakeDamage, "player", "bacon_takedamage_player")
	RegisterHam(Ham_Killed, "player", "bacon_killed_player")
	RegisterHam(Ham_Spawn, "player", "bacon_spawn_player_post", 1)
	RegisterHam(Ham_TraceAttack, "player", "bacon_traceattack_player")
	RegisterHam(Ham_TraceAttack, "func_pushable", "bacon_traceattack_pushable")
	RegisterHam(Ham_Use, "func_tank", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_tankmortar", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_tankrocket", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_tanklaser", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_pushable", "bacon_use_pushable")
	RegisterHam(Ham_Touch, "func_pushable", "bacon_touch_pushable")
	RegisterHam(Ham_Touch, "weaponbox", "bacon_touch_weapon")
	RegisterHam(Ham_Touch, "armoury_entity", "bacon_touch_weapon")
	RegisterHam(Ham_Touch, "weapon_shield", "bacon_touch_weapon")
	RegisterHam(Ham_Touch, "grenade", "bacon_touch_grenade")
	
	register_message(get_user_msgid("Health"), "msg_health")
	register_message(get_user_msgid("TextMsg"), "msg_textmsg")
	register_message(get_user_msgid("SendAudio"), "msg_sendaudio")
	register_message(get_user_msgid("StatusIcon"), "msg_statusicon")
	register_message(get_user_msgid("ScoreAttrib"), "msg_scoreattrib")
	register_message(get_user_msgid("DeathMsg"), "msg_deathmsg")
	register_message(get_user_msgid("ScreenFade"), "msg_screenfade")
	register_message(get_user_msgid("TeamInfo"), "msg_teaminfo")
	register_message(get_user_msgid("ClCorpse"), "msg_clcorpse")
	register_message(get_user_msgid("WeapPickup"), "msg_weaponpickup")
	register_message(get_user_msgid("AmmoPickup"), "msg_ammopickup")
	
	register_event("TextMsg", "event_textmsg", "a", "2=#Game_will_restart_in")
	register_event("HLTV", "event_newround", "a", "1=0", "2=0")
	register_event("CurWeapon", "event_curweapon", "be", "1=1")
	register_event("ArmorType", "event_armortype", "be")
	register_event("Damage", "event_damage", "be")
	
	register_logevent("logevent_round_start", 2, "1=Round_Start")
	register_logevent("logevent_round_end", 2, "1=Round_End")
	
	g_msg_flashlight = get_user_msgid("Flashlight")
	g_msg_teaminfo = get_user_msgid("TeamInfo")
	g_msg_scoreattrib = get_user_msgid("ScoreAttrib")
	g_msg_scoreinfo = get_user_msgid("ScoreInfo")
	g_msg_deathmsg = get_user_msgid("DeathMsg")
	g_msg_money = get_user_msgid("Money")
	g_msg_screenfade = get_user_msgid("ScreenFade")
	
	g_fwd_infect = CreateMultiForward("event_infect", ET_IGNORE, FP_CELL, FP_CELL)
	g_fwd_gamestart = CreateMultiForward("event_gamestart", ET_IGNORE)

	g_sync_hpdisplay = CreateHudSyncObj()
	g_sync_msgdisplay = CreateHudSyncObj()
	
	g_maxplayers = get_maxplayers()
	
	new mod[3]
	get_modname(mod, 2)
	
	g_czero = (mod[0] == 'c' && mod[1] == 'z') ? true : false
	
	new skyname[32]
	get_pcvar_string(cvar_skyname, skyname, 31)
		
	if(strlen(skyname) > 0)
		set_cvar_string("sv_skyname", skyname)
	
	new lights[2]
	get_pcvar_string(cvar_lights, lights, 1)
	
	if(strlen(lights) > 0)
	{
		set_task(3.0, "task_lights", _, _, _, "b")
		
		set_cvar_num("sv_skycolor_r", 0)
		set_cvar_num("sv_skycolor_g", 0)
		set_cvar_num("sv_skycolor_b", 0)
	}
	
	if(get_pcvar_num(cvar_showtruehealth))
		set_task(0.1, "task_showtruehealth", _, _, _, "b")
}

public plugin_end()
{
	if(get_pcvar_num(cvar_enabled))
		set_pcvar_num(cvar_autoteambalance[0], cvar_autoteambalance[1])
}

public plugin_natives()
{
	register_library("biohazardf")
	register_native("preinfect_user", "native_preinfect_user", 1)
	register_native("infect_user", "native_infect_user", 1)
	register_native("cure_user", "native_cure_user", 1)
	register_native("register_class", "native_register_class", 1)
	register_native("get_class_id", "native_get_class_id", 1)
	register_native("set_class_pmodel", "native_set_class_pmodel", 1)
	register_native("set_class_wmodel", "native_set_class_wmodel", 1)
	register_native("set_class_data", "native_set_class_data", 1)
	register_native("get_class_data", "native_get_class_data", 1)
	register_native("game_started", "native_game_started", 1)
	register_native("is_user_zombie", "native_is_user_zombie", 1)
	register_native("is_user_infected", "native_is_user_infected", 1)
	register_native("get_user_class", "native_get_user_class",  1)
}

public client_connect(id)
{
	g_showmenu[id] = true
	g_welcomemsg[id] = true
	g_blockmodel[id] = true
	g_zombie[id] = false
	g_preinfect[id] = false
	g_disconnected[id] = false
	g_falling[id] = false
	g_menufailsafe[id] = false
	g_victim[id] = 0
	g_mutate[id] = -1
	g_player_class[id] = 0
	g_player_weapons[id][0] = -1
	g_player_weapons[id][1] = -1
	g_regendelay[id] = 0.0
	g_hitdelay[id] = 0.0

	remove_user_model(g_modelent[id])
}

public client_putinserver(id)
{
	if(!g_botclient_pdata && g_czero) 
	{
		static param[1]
		param[0] = id
		
		if(!task_exists(TASKID_CZBOTPDATA))
			set_task(1.0, "task_botclient_pdata", TASKID_CZBOTPDATA, param, 1)
	}
	
	if(get_pcvar_num(cvar_randomclass) && g_classcount > 1)
		g_player_class[id] = _random(g_classcount)
}

public client_disconnect(id)
{
	remove_task(TASKID_STRIPNGIVE + id)
	remove_task(TASKID_UPDATESCR + id)
	remove_task(TASKID_SPAWNDELAY + id)
	remove_task(TASKID_WEAPONSMENU + id)
	remove_task(TASKID_CHECKSPAWN + id)

	g_disconnected[id] = true
	remove_user_model(g_modelent[id])
}

public cmd_jointeam(id)
{
	if(is_user_alive(id) && g_zombie[id])
	{
		client_print(id, print_center, "%L", id, "CMD_TEAMCHANGE")
		return PLUGIN_HANDLED
	}
	return PLUGIN_CONTINUE
}

public cmd_classmenu(id)
	if(g_classcount > 1) display_classmenu(id, g_menuposition[id] = 0)
	
public cmd_enablemenu(id)
{	
	if(get_pcvar_num(cvar_weaponsmenu))
	{
		client_print(id, print_chat, "%L", id, g_showmenu[id] == false ? "MENU_REENABLED" : "MENU_ALENABLED")
		g_showmenu[id] = true
	}
}

public cmd_helpmotd(id)
{
	static motd[2048]
	formatex(motd, 2047, "%L", id, "HELP_MOTD")
	replace(motd, 2047, "#Version#", VERSION)
	
	show_motd(id, motd, "Biohazard Help")
}	

public cmd_infectuser(id, level, cid)
{
	if(!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED_MAIN
	
	static arg1[32]
	read_argv(1, arg1, 31)
	
	static target
	target = cmd_target(id, arg1, (CMDTARGET_OBEY_IMMUNITY|CMDTARGET_ALLOW_SELF|CMDTARGET_ONLY_ALIVE))
	
	if(!is_user_connected(target) || g_zombie[target])
		return PLUGIN_HANDLED_MAIN
	
	if(!allow_infection())
	{
		console_print(id, "%L", id, "CMD_MAXZOMBIES")
		return PLUGIN_HANDLED_MAIN
	}
	
	if(!g_gamestarted)
	{
		console_print(id, "%L", id, "CMD_GAMENOTSTARTED")
		return PLUGIN_HANDLED_MAIN
	}
			
	static name[32] 
	get_user_name(target, name, 31)
	
	console_print(id, "%L", id, "CMD_INFECTED", name)
	infect_user(target, 0)
	
	return PLUGIN_HANDLED_MAIN
}

public msg_teaminfo(msgid, dest, id)
{
	if(!g_gamestarted)
		return PLUGIN_CONTINUE

	static team[2]
	get_msg_arg_string(2, team, 1)
	
	if(team[0] != 'U')
		return PLUGIN_CONTINUE

	id = get_msg_arg_int(1)
	if(is_user_alive(id) || !g_disconnected[id])
		return PLUGIN_CONTINUE

	g_disconnected[id] = false
	id = randomly_pick_zombie()
	if(id)
	{
		fm_set_user_team(id, g_zombie[id] ? CS_TEAM_CT : CS_TEAM_T, 0)
		set_pev(id, pev_deadflag, DEAD_RESPAWNABLE)
	}
	return PLUGIN_CONTINUE
}

public msg_screenfade(msgid, dest, id)
{
	if(!get_pcvar_num(cvar_flashbang))
		return PLUGIN_CONTINUE
	
	if(!g_zombie[id] || !is_user_alive(id))
	{
		static data[4]
		data[0] = get_msg_arg_int(4)
		data[1] = get_msg_arg_int(5)
		data[2] = get_msg_arg_int(6)
		data[3] = get_msg_arg_int(7)
		
		if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199)
			return PLUGIN_HANDLED
	}
	return PLUGIN_CONTINUE
}

public msg_scoreattrib(msgid, dest, id)
{
	static attrib 
	attrib = get_msg_arg_int(2)
	
	if(attrib == ATTRIB_BOMB)
		set_msg_arg_int(2, ARG_BYTE, 0)
}

public msg_statusicon(msgid, dest, id)
{
	static icon[3]
	get_msg_arg_string(2, icon, 2)
	
	return (icon[0] == 'c' && icon[1] == '4') ? PLUGIN_HANDLED : PLUGIN_CONTINUE
}

public msg_weaponpickup(msgid, dest, id)
	return g_zombie[id] ? PLUGIN_HANDLED : PLUGIN_CONTINUE

public msg_ammopickup(msgid, dest, id)
	return g_zombie[id] ? PLUGIN_HANDLED : PLUGIN_CONTINUE

public msg_deathmsg(msgid, dest, id) 
{
	static killer
	killer = get_msg_arg_int(1)

	if(is_user_connected(killer) && g_zombie[killer])
		set_msg_arg_string(4, g_zombie_weapname)
}

public msg_sendaudio(msgid, dest, id)
{
	if(!get_pcvar_num(cvar_winsounds))
		return PLUGIN_CONTINUE
	
	static audiocode [22]
	get_msg_arg_string(2, audiocode, 21)
	
	if(equal(audiocode[7], "terwin"))
		set_msg_arg_string(2, g_zombie_win_sounds[_random(sizeof g_zombie_win_sounds)])
	else if(equal(audiocode[7], "ctwin"))
		set_msg_arg_string(2, g_survivor_win_sounds[_random(sizeof g_survivor_win_sounds)])
	
	return PLUGIN_CONTINUE
}

public msg_health(msgid, dest, id)
{
	if(!get_pcvar_num(cvar_caphealthdisplay))
		return PLUGIN_CONTINUE
	
	static health
	health = get_msg_arg_int(1)
		
	if(health > 255) 
		set_msg_arg_int(1, ARG_BYTE, 255)
	
	return PLUGIN_CONTINUE
}

public msg_textmsg(msgid, dest, id)
{
	if(get_msg_arg_int(1) != 4)
		return PLUGIN_CONTINUE
	
	static txtmsg[25], winmsg[32]
	get_msg_arg_string(2, txtmsg, 24)
	
	if(equal(txtmsg[1], "Game_bomb_drop"))
		return PLUGIN_HANDLED

	else if(equal(txtmsg[1], "Terrorists_Win"))
	{
		formatex(winmsg, 31, "%L", LANG_SERVER, "WIN_TXT_ZOMBIES")
		set_msg_arg_string(2, winmsg)
	}
	else if(equal(txtmsg[1], "Target_Saved") || equal(txtmsg[1], "CTs_Win"))
	{
		formatex(winmsg, 31, "%L", LANG_SERVER, "WIN_TXT_SURVIVORS")
		set_msg_arg_string(2, winmsg)
	}
	return PLUGIN_CONTINUE
}

public msg_clcorpse(msgid, dest, id)
{
	id = get_msg_arg_int(12)
	if(!g_zombie[id])
		return PLUGIN_CONTINUE
	
	static ent
	ent = fm_find_ent_by_owner(-1, MODEL_CLASSNAME, id)
	
	if(ent)
	{
		static model[64]
		pev(ent, pev_model, model, 63)
		
		set_msg_arg_string(1, model)
	}
	return PLUGIN_CONTINUE
}

public logevent_round_start()
{
	g_roundended = false
	g_roundstarted = true
	
	if(get_pcvar_num(cvar_weaponsmenu))
	{
		static id, team
		for(id = 1; id <= g_maxplayers; id++) if(is_user_alive(id))
		{
			team = fm_get_user_team(id)
			if(team == CS_TEAM_T || team == CS_TEAM_CT)
			{
				if(is_user_bot(id)) 
					bot_weapons(id)
				else 
				{
					if(g_showmenu[id])
					{
						add_delay(id, "display_equipmenu")
						
						g_menufailsafe[id] = true
						set_task(10.0, "task_weaponsmenu", TASKID_WEAPONSMENU + id)
					}
					else	
						equipweapon(id, EQUIP_ALL)
				}
			}
		}
	}
}

public logevent_round_end()
{
	g_gamestarted = false 
	g_roundstarted = false 
	g_roundended = true
	
	remove_task(TASKID_BALANCETEAM) 
	remove_task(TASKID_INITROUND)
	remove_task(TASKID_STARTROUND)
	
	set_task(0.1, "task_balanceteam", TASKID_BALANCETEAM)
}

public event_textmsg()
{
	g_gamestarted = false 
	g_roundstarted = false 
	g_roundended = true
	
	static seconds[5] 
	read_data(3, seconds, 4)
	
	static Float:tasktime 
	tasktime = float(str_to_num(seconds)) - 0.5
	
	remove_task(TASKID_BALANCETEAM)
	
	set_task(tasktime, "task_balanceteam", TASKID_BALANCETEAM)
}

public event_newround()
{
	g_gamestarted = false
	
	static buytime 
	buytime = get_pcvar_num(cvar_buytime)
	
	if(buytime) 
		g_buytime = buytime + get_gametime()
	
	static id
	for(id = 0; id <= g_maxplayers; id++)
	{
		if(is_user_connected(id))
			g_blockmodel[id] = true
	}
	
	remove_task(TASKID_NEWROUND) 
	remove_task(TASKID_INITROUND)
	remove_task(TASKID_STARTROUND)
	
	set_task(0.1, "task_newround", TASKID_NEWROUND)
	set_task(get_pcvar_float(cvar_starttime), "task_initround", TASKID_INITROUND)
}

public event_curweapon(id)
{
	if(!is_user_alive(id))
		return PLUGIN_CONTINUE
	
	static weapon
	weapon = read_data(2)
	
	if(g_zombie[id])
	{
		if(weapon != CSW_KNIFE && !task_exists(TASKID_STRIPNGIVE + id))
			set_task(0.1, "task_stripngive", TASKID_STRIPNGIVE + id)
		
		return PLUGIN_CONTINUE
	}

	static ammotype
	ammotype = get_pcvar_num(cvar_ammo)
	
	if(!ammotype || (AMMOWP_NULL & (1<<weapon)))
		return PLUGIN_CONTINUE

	static maxammo
	switch(ammotype)
	{
		case 1: maxammo = g_weapon_ammo[weapon][MAX_AMMO]
		case 2: maxammo = g_weapon_ammo[weapon][MAX_CLIP]
	}

	if(!maxammo)
		return PLUGIN_CONTINUE
	
	switch(ammotype)
	{
		case 1:
		{
			static ammo
			ammo = fm_get_user_bpammo(id, weapon)
			
			if(ammo < 1) 
				fm_set_user_bpammo(id, weapon, maxammo)
		}
		case 2:
		{
			static clip; clip = read_data(3)
			if(clip < 1)
			{
				static weaponname[32]
				get_weaponname(weapon, weaponname, 31)
				
				static ent 
				ent = fm_find_ent_by_owner(-1, weaponname, id)
				
				fm_set_weapon_ammo(ent, maxammo)
			}
		}
	}	
	return PLUGIN_CONTINUE
}

public event_armortype(id)
{
	if(!is_user_alive(id) || !g_zombie[id])
		return PLUGIN_CONTINUE
	
	if(fm_get_user_armortype(id) != CS_ARMOR_NONE)
		fm_set_user_armortype(id, CS_ARMOR_NONE)
	
	return PLUGIN_CONTINUE
}

public event_damage(victim)
{
	if(!is_user_alive(victim) || !g_gamestarted)
		return PLUGIN_CONTINUE
	
	if(g_zombie[victim])
	{
		static Float:gametime
		gametime = get_gametime()
		
		g_regendelay[victim] = gametime + g_class_data[g_player_class[victim]][DATA_HITREGENDLY]
		g_hitdelay[victim] = gametime + g_class_data[g_player_class[victim]][DATA_HITDELAY]
	}
	else
	{
		static attacker
		attacker = get_user_attacker(victim)
		
		if(!is_user_alive(attacker) || !g_zombie[attacker] || g_infecting)
			return PLUGIN_CONTINUE
		
		if(g_victim[attacker] == victim)
		{
			g_infecting = true
			g_victim[attacker] = 0

			message_begin(MSG_ALL, g_msg_deathmsg)
			write_byte(attacker)
			write_byte(victim)
			write_byte(0)
			write_string(g_infection_name)
			message_end()
			
			message_begin(MSG_ALL, g_msg_scoreattrib)
			write_byte(victim)
			write_byte(0)
			message_end()
			
			infect_user(victim, attacker)
			
			static Float:frags, deaths
			pev(attacker, pev_frags, frags)
			deaths = fm_get_user_deaths(victim)
			
			set_pev(attacker, pev_frags, frags  + 1.0)
			fm_set_user_deaths(victim, deaths + 1)
			
			fm_set_user_money(attacker, get_pcvar_num(cvar_infectmoney))
		
			static params[2]
			params[0] = attacker 
			params[1] = victim
	
			set_task(0.3, "task_updatescore", TASKID_UPDATESCR, params, 2)
		}
		g_infecting = false
	}
	return PLUGIN_CONTINUE
}

public fwd_player_prethink(id)
{
	if(!is_user_alive(id) || !g_zombie[id])
		return FMRES_IGNORED
	
	static flags
	flags = pev(id, pev_flags)
	
	if(flags & FL_ONGROUND)
	{
		if(get_pcvar_num(cvar_painshockfree))
		{
			pev(id, pev_velocity, g_vecvel)
			g_brestorevel = true
		}
	}
	else
	{
		static Float:fallvelocity
		pev(id, pev_flFallVelocity, fallvelocity)
		
		g_falling[id] = fallvelocity >= 350.0 ? true : false
	}
		
	if(g_gamestarted)
	{	
		static Float:gametime
		gametime = get_gametime()
		
		static pclass
		pclass = g_player_class[id]

		static Float:health
		pev(id, pev_health, health)
		
		if(health < g_class_data[pclass][DATA_HEALTH] && g_regendelay[id] < gametime)
		{
			set_pev(id, pev_health, health + 1.0)
			g_regendelay[id] = gametime + g_class_data[pclass][DATA_REGENDLY]
		}
	}
	return FMRES_IGNORED
}

public fwd_player_prethink_post(id)
{
	if(!g_brestorevel)
		return FMRES_IGNORED

	g_brestorevel = false
		
	static flag
	flag = pev(id, pev_flags)
	
	if(!(flag & FL_ONTRAIN))
	{
		static ent
		ent = pev(id, pev_groundentity)
		
		if(pev_valid(ent) && (flag & FL_CONVEYOR))
		{
			static Float:vectemp[3]
			pev(id, pev_basevelocity, vectemp)
			
			xs_vec_add(g_vecvel, vectemp, g_vecvel)
		}

		if(g_hitdelay[id] > get_gametime() && (!(pev(id, pev_flags) & FL_DUCKING)))
			xs_vec_mul_scalar(g_vecvel, g_class_data[g_player_class[id]][DATA_HITSPEED], g_vecvel)
	
		set_pev(id, pev_velocity, g_vecvel)
		return FMRES_HANDLED
	}
	return FMRES_IGNORED
}

public fwd_player_postthink(id)
{ 
	if(!is_user_alive(id))
		return FMRES_IGNORED
	
	if(g_zombie[id] && g_falling[id] && (pev(id, pev_flags) & FL_ONGROUND))
	{	
		set_pev(id, pev_watertype, CONTENTS_WATER)
		g_falling[id] = false
	}
	
	if(get_pcvar_num(cvar_buytime))
	{
		if(pev_valid(g_buyzone) && g_buytime > get_gametime())
			dllfunc(DLLFunc_Touch, g_buyzone, id)
	}
	return FMRES_IGNORED
}

public fwd_emitsound(id, channel, sample[], Float:volume, Float:attn, flag, pitch)
{	
	if(channel == CHAN_ITEM && sample[6] == 'n' && sample[7] == 'v' && sample[8] == 'g')
		return FMRES_SUPERCEDE	
	
	if(!is_user_connected(id) || !g_zombie[id])
		return FMRES_IGNORED	

	if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
	{
		if(sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a')
		{
			emit_sound(id, channel, g_zombie_miss_sounds[_random(sizeof g_zombie_miss_sounds)], volume, attn, flag, pitch)
			return FMRES_SUPERCEDE
		}
		else if(sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't' || sample[14] == 's' && sample[15] == 't' && sample[16] == 'a')
		{
			if(sample[17] == 'w' && sample[18] == 'a' && sample[19] == 'l')
				emit_sound(id, channel, g_zombie_miss_sounds[_random(sizeof g_zombie_miss_sounds)], volume, attn, flag, pitch)
			else
				emit_sound(id, channel, g_zombie_hit_sounds[_random(sizeof g_zombie_hit_sounds)], volume, attn, flag, pitch)
			
			return FMRES_SUPERCEDE
		}
	}			
	else if(sample[7] == 'd' && (sample[8] == 'i' && sample[9] == 'e' || sample[12] == '6'))
	{
		emit_sound(id, channel, g_zombie_die_sounds[_random(sizeof g_zombie_die_sounds)], volume, attn, flag, pitch)
		return FMRES_SUPERCEDE
	}
	return FMRES_IGNORED
}

public fwd_cmdstart(id, handle, seed)
{
	if(!is_user_alive(id) || !g_zombie[id])
		return FMRES_IGNORED
	
	static impulse
	impulse = get_uc(handle, UC_Impulse)
	
	if(impulse == IMPULSE_FLASHLIGHT)
	{
		set_uc(handle, UC_Impulse, 0)
		return FMRES_SUPERCEDE
	}
	return FMRES_IGNORED
}

public fwd_spawn(ent)
{
	if(!pev_valid(ent)) 
		return FMRES_IGNORED
	
	static classname[32]
	pev(ent, pev_classname, classname, 31)

	static i
	for(i = 0; i < sizeof g_remove_entities; ++i)
	{
		if(equal(classname, g_remove_entities[i]))
		{
			engfunc(EngFunc_RemoveEntity, ent)
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public fwd_gamedescription() 
{ 
	static gamename[32]
	get_pcvar_string(cvar_gamedescription, gamename, 31)
	
	forward_return(FMV_STRING, gamename)
	
	return FMRES_SUPERCEDE
}  

public fwd_createnamedentity(entclassname)
{
	static classname[10]
	engfunc(EngFunc_SzFromIndex, entclassname, classname, 9)
	
	return (classname[7] == 'c' && classname[8] == '4') ? FMRES_SUPERCEDE : FMRES_IGNORED
}

public fwd_clientkill(id)
{
	if(get_pcvar_num(cvar_punishsuicide) && is_user_alive(id))
		g_suicide[id] = true
}

public fwd_setclientkeyvalue(id, infobuffer, const key[])
{
	if(!equal(key, "model") || !g_blockmodel[id])
		return FMRES_IGNORED
	
	static model[32]
	fm_get_user_model(id, model, 31)
	
	if(equal(model, "gordon"))
		return FMRES_IGNORED
	
	g_blockmodel[id] = false
	
	return FMRES_SUPERCEDE
}

public bacon_touch_weapon(ent, id)
	return (is_user_alive(id) && g_zombie[id]) ? HAM_SUPERCEDE : HAM_IGNORED

public bacon_use_tank(ent, caller, activator, use_type, Float:value)
	return (is_user_alive(caller) && g_zombie[caller]) ? HAM_SUPERCEDE : HAM_IGNORED

public bacon_use_pushable(ent, caller, activator, use_type, Float:value)
	return HAM_SUPERCEDE

public bacon_traceattack_player(victim, attacker, Float:damage, Float:direction[3], tracehandle, damagetype)
{
	if(!g_gamestarted) 
		return HAM_SUPERCEDE
	
	if(!get_pcvar_num(cvar_knockback) || !(damagetype & DMG_BULLET))
		return HAM_IGNORED
	
	if(!is_user_connected(attacker) || !g_zombie[victim])
		return HAM_IGNORED
	
	static kbpower
	kbpower = g_weapon_knockback[get_user_weapon(attacker)]
	
	if(kbpower != -1) 
	{
		static flags
		flags = pev(victim, pev_flags)
		
		if(get_pcvar_num(cvar_knockback_duck) && ((flags & FL_DUCKING) && (flags & FL_ONGROUND)))
			return HAM_IGNORED
		
		static Float:origins[2][3]
		pev(victim, pev_origin, origins[0])
		pev(attacker, pev_origin, origins[1])
		
		if(get_distance_f(origins[0], origins[1]) <= get_pcvar_float(cvar_knockback_dist))
		{
			static Float:velocity[3]
			pev(victim, pev_velocity, velocity)
			
			static Float:tempvec
			tempvec = velocity[2]	
			
			xs_vec_mul_scalar(direction, damage, direction)
			xs_vec_mul_scalar(direction, g_class_data[g_player_class[victim]][DATA_KNOCKBACK], direction)
			xs_vec_mul_scalar(direction, g_knockbackpower[kbpower], direction)
			
			xs_vec_add(direction, velocity, velocity)
			velocity[2] = tempvec
			
			set_pev(victim, pev_velocity, velocity)
			
			return HAM_HANDLED
		}
	}
	return HAM_IGNORED
}

public bacon_touch_grenade(ent, world)
{
	if(!get_pcvar_num(cvar_impactexplode))
		return HAM_IGNORED
	
	static model[12]
	pev(ent, pev_model, model, 11)
	
	if(model[9] == 'h' && model[10] == 'e')
	{
		set_pev(ent, pev_dmgtime, 0.0)
		
		return HAM_HANDLED
	}
	return HAM_IGNORED
}

public bacon_takedamage_player(victim, inflictor, attacker, Float:damage, damagetype)
{
	if(damagetype & DMG_GENERIC || victim == attacker || !is_user_alive(victim) || !is_user_connected(attacker))
		return HAM_IGNORED

	if(!g_gamestarted || (!g_zombie[victim] && !g_zombie[attacker]) || ((damagetype & DMG_HEGRENADE) && g_zombie[attacker]))
		return HAM_SUPERCEDE
	
	if(!g_zombie[attacker])
	{
		static pclass
		pclass = g_player_class[victim] 
		
		damage *= (damagetype & DMG_HEGRENADE) ? g_class_data[pclass][DATA_HEDEFENCE] : g_class_data[pclass][DATA_DEFENCE]
		SetHamParamFloat(4, damage)
	}
	else
	{
		if(get_user_weapon(attacker) != CSW_KNIFE)
			return HAM_SUPERCEDE

		damage *= g_class_data[g_player_class[attacker]][DATA_ATTACK]
		
		static Float:armor
		pev(victim, pev_armorvalue, armor)
		
		if(get_pcvar_num(cvar_obeyarmor) && armor > 0.0)
		{
			armor -= damage
			
			if(armor < 0.0) 
				armor = 0.0
			
			set_pev(victim, pev_armorvalue, armor)
			SetHamParamFloat(4, 0.0)
		}
		else
		{
			static bool:infect
			infect = allow_infection()
			
			g_victim[attacker] = infect ? victim : 0
					
			if(!g_infecting)
				SetHamParamFloat(4, infect ? 0.0 : damage)
			else	
				SetHamParamFloat(4, 0.0)
		}
	}
	return HAM_HANDLED
}

public bacon_killed_player(victim, killer, shouldgib)
{
	if(!is_user_alive(killer) || g_zombie[killer] || !g_zombie[victim])
		return HAM_IGNORED
	
	static killbonus
	killbonus = get_pcvar_num(cvar_killbonus)
	
	if(killbonus)
		set_pev(killer, pev_frags, pev(killer, pev_frags) + float(killbonus))
	
	static killreward
	killreward = get_pcvar_num(cvar_killreward)
	
	if(!killreward) 
		return HAM_IGNORED
	
	static weapon, maxclip, ent, weaponname[32]
	switch(killreward)
	{
		case 1: 
		{
			weapon = get_user_weapon(killer)
			maxclip = g_weapon_ammo[weapon][MAX_CLIP]
			if(maxclip)
			{
				get_weaponname(weapon, weaponname, 31)
				ent = fm_find_ent_by_owner(-1, weaponname, killer)
					
				fm_set_weapon_ammo(ent, maxclip)
			}
		}
		case 2:
		{
			if(!user_has_weapon(killer, CSW_HEGRENADE))
				bacon_give_weapon(killer, "weapon_hegrenade")
		}
		case 3:
		{
			weapon = get_user_weapon(killer)
			maxclip = g_weapon_ammo[weapon][MAX_CLIP]
			if(maxclip)
			{
				get_weaponname(weapon, weaponname, 31)
				ent = fm_find_ent_by_owner(-1, weaponname, killer)
					
				fm_set_weapon_ammo(ent, maxclip)
			}
				
			if(!user_has_weapon(killer, CSW_HEGRENADE))
				bacon_give_weapon(killer, "weapon_hegrenade")
		}
	}
	return HAM_IGNORED
}

public bacon_spawn_player_post(id)
{	
	if(!is_user_alive(id))
		return HAM_IGNORED
	
	static team
	team = fm_get_user_team(id)
	
	if(team != CS_TEAM_T || team != CS_TEAM_CT)
		return HAM_IGNORED
	
	if(g_zombie[id])
	{
		if(get_pcvar_num(cvar_respawnaszombie) && !g_roundended)
		{
			set_zombie_attibutes(id)
			
			return HAM_IGNORED
		}
		else
			cure_user(id)
	}
	else //if(pev(id, pev_rendermode) == kRenderTransTexture)
	{
		remove_user_model(g_modelent[id])//reset_user_model(id)
	}
	
	set_task(0.3, "task_spawned", TASKID_SPAWNDELAY + id)
	set_task(5.0, "task_checkspawn", TASKID_CHECKSPAWN + id)
	
	return HAM_IGNORED
}

public bacon_touch_pushable(ent, id)
{
	static movetype
	pev(id, pev_movetype)
	
	if(movetype == MOVETYPE_NOCLIP || movetype == MOVETYPE_NONE)
		return HAM_IGNORED	
	
	if(is_user_alive(id))
	{
		set_pev(id, pev_movetype, MOVETYPE_WALK)
		
		if(!(pev(id, pev_flags) & FL_ONGROUND))
			return HAM_SUPERCEDE
	}
	
	if(!get_pcvar_num(cvar_shootobjects))
		return HAM_IGNORED
	
	static Float:velocity[2][3]
	pev(ent, pev_velocity, velocity[0])
	
	if(vector_length(velocity[0]) > 0.0)
	{
		pev(id, pev_velocity, velocity[1])
		velocity[1][0] += velocity[0][0]
		velocity[1][1] += velocity[0][1]
		
		set_pev(id, pev_velocity, velocity[1])
	}
	return HAM_SUPERCEDE
}

public bacon_traceattack_pushable(ent, attacker, Float:damage, Float:direction[3], tracehandle, damagetype)
{
	if(!get_pcvar_num(cvar_shootobjects) || !is_user_alive(attacker))
		return HAM_IGNORED
	
	static Float:velocity[3]
	pev(ent, pev_velocity, velocity)
			
	static Float:tempvec
	tempvec = velocity[2]	
			
	xs_vec_mul_scalar(direction, damage, direction)
	xs_vec_mul_scalar(direction, g_zombie[attacker] ? 
	get_pcvar_float(cvar_pushpwr_zombie) : get_pcvar_float(cvar_pushpwr_weapon), direction)
	xs_vec_add(direction, velocity, velocity)
	velocity[2] = tempvec
	
	set_pev(ent, pev_velocity, velocity)
	
	return HAM_HANDLED
}

public task_spawned(taskid)
{
	static id
	id = taskid - TASKID_SPAWNDELAY
	
	if(is_user_alive(id))
	{
		if(g_welcomemsg[id])
		{
			g_welcomemsg[id] = false
			
			static message[192]
			formatex(message, 191, "%L", id, "WELCOME_TXT")
			replace(message, 191, "#Version#", VERSION)
			
			client_print(id, print_chat, message)
		}
		
		if(g_suicide[id])
		{
			g_suicide[id] = false
			
			user_silentkill(id)
			remove_task(TASKID_CHECKSPAWN + id)

			client_print(id, print_chat, "%L", id, "SUICIDEPUNISH_TXT")
			
			return
		}
		
		if(get_pcvar_num(cvar_weaponsmenu) && g_roundstarted && g_showmenu[id])
			is_user_bot(id) ? bot_weapons(id) : display_equipmenu(id)
		
		if(!g_gamestarted)
			client_print(id, print_chat, "%L %L", id, "SCAN_RESULTS", id, g_preinfect[id] ? "SCAN_INFECTED" : "SCAN_CLEAN")
		else
		{
			static team
			team = fm_get_user_team(id)
			
			if(team == CS_TEAM_T)
				fm_set_user_team(id, CS_TEAM_CT)
		}
	}
}

public task_checkspawn(taskid)
{
	static id
	id = taskid - TASKID_CHECKSPAWN
	
	if(!is_user_connected(id) || is_user_alive(id) || g_roundended)
		return
	
	static team
	team = fm_get_user_team(id)
	
	if(team == CS_TEAM_T || team == CS_TEAM_CT)
		ExecuteHamB(Ham_CS_RoundRespawn, id)
}
	
public task_showtruehealth()
{
	set_hudmessage(_, _, _, 0.03, 0.93, _, 0.2, 0.2)
	
	static id, Float:health, class
	for(id = 1; id <= g_maxplayers; id++) if(is_user_alive(id) && !is_user_bot(id) && g_zombie[id])
	{
		pev(id, pev_health, health)
		class = g_player_class[id]
		
		if(g_classcount > 1)
			ShowSyncHudMsg(id, g_sync_hpdisplay, "Health: %0.f  Class: %s (%s)", health, g_class_name[class], g_class_desc[class])
		else	
			ShowSyncHudMsg(id, g_sync_hpdisplay, "Health: %0.f", health)
	}
}

public task_lights()
{
	static light[2]
	get_pcvar_string(cvar_lights, light, 1)
	
	engfunc(EngFunc_LightStyle, 0, light)
}

public task_updatescore(params[])
{
	if(!g_gamestarted) 
		return
	
	static attacker
	attacker = params[0]
	
	static victim
	victim = params[1]
	
	if(!is_user_connected(attacker))
		return

	static frags, deaths, team
	frags  = get_user_frags(attacker)
	deaths = fm_get_user_deaths(attacker)
	team   = get_user_team(attacker)
	
	message_begin(MSG_BROADCAST, g_msg_scoreinfo)
	write_byte(attacker)
	write_short(frags)
	write_short(deaths)
	write_short(0)
	write_short(team)
	message_end()
	
	if(!is_user_connected(victim))
		return
	
	frags  = get_user_frags(victim)
	deaths = fm_get_user_deaths(victim)
	team   = get_user_team(victim)
	
	message_begin(MSG_BROADCAST, g_msg_scoreinfo)
	write_byte(victim)
	write_short(frags)
	write_short(deaths)
	write_short(0)
	write_short(team)
	message_end()
}

public task_weaponsmenu(taskid)
{
	static id
	id = taskid - TASKID_WEAPONSMENU
	
	if(is_user_alive(id) && !g_zombie[id] && g_menufailsafe[id])
		display_equipmenu(id)
}

public task_stripngive(taskid)
{
	static id
	id = taskid - TASKID_STRIPNGIVE
	
	if(is_user_alive(id))
	{
		fm_strip_user_weapons(id)
		fm_reset_user_primary(id)
		bacon_give_weapon(id, "weapon_knife")
		
		set_pev(id, pev_weaponmodel2, "")
		set_pev(id, pev_viewmodel2, g_class_wmodel[g_player_class[id]])
		set_pev(id, pev_maxspeed, g_class_data[g_player_class[id]][DATA_SPEED])
	}
}

public task_newround()
{
	static players[32], num, zombies, i, id
	get_players(players, num, "a")

	if(num > 1)
	{
		for(i = 0; i < num; i++) 
			g_preinfect[players[i]] = false
		
		zombies = clamp(floatround(num * get_pcvar_float(cvar_zombiemulti)), 1, 31)
		
		i = 0
		while(i < zombies)
		{
			id = players[_random(num)]
			if(!g_preinfect[id])
			{
				g_preinfect[id] = true
				i++
			}
		}
	}
	
	if(!get_pcvar_num(cvar_randomspawn) || g_spawncount <= 0) 
		return
	
	static team
	for(i = 0; i < num; i++)
	{
		id = players[i]
		
		team = fm_get_user_team(id)
		if(team != CS_TEAM_T && team != CS_TEAM_CT || pev(id, pev_iuser1))
			continue
		
		static spawn_index
		spawn_index = _random(g_spawncount)
	
		static Float:spawndata[3]
		spawndata[0] = g_spawns[spawn_index][0]
		spawndata[1] = g_spawns[spawn_index][1]
		spawndata[2] = g_spawns[spawn_index][2]
		
		if(!fm_is_hull_vacant(spawndata, HULL_HUMAN))
		{
			static i
			for(i = spawn_index + 1; i != spawn_index; i++)
			{
				if(i >= g_spawncount) i = 0

				spawndata[0] = g_spawns[i][0]
				spawndata[1] = g_spawns[i][1]
				spawndata[2] = g_spawns[i][2]

				if(fm_is_hull_vacant(spawndata, HULL_HUMAN))
				{
					spawn_index = i
					break
				}
			}
		}

		spawndata[0] = g_spawns[spawn_index][0]
		spawndata[1] = g_spawns[spawn_index][1]
		spawndata[2] = g_spawns[spawn_index][2]
		engfunc(EngFunc_SetOrigin, id, spawndata)

		spawndata[0] = g_spawns[spawn_index][3]
		spawndata[1] = g_spawns[spawn_index][4]
		spawndata[2] = g_spawns[spawn_index][5]
		set_pev(id, pev_angles, spawndata)

		spawndata[0] = g_spawns[spawn_index][6]
		spawndata[1] = g_spawns[spawn_index][7]
		spawndata[2] = g_spawns[spawn_index][8]
		set_pev(id, pev_v_angle, spawndata)

		set_pev(id, pev_fixangle, 1)
	}
}

public task_initround()
{
	static zombiecount, newzombie
	zombiecount = 0
	newzombie = 0

	static players[32], num, i, id
	get_players(players, num, "a")

	for(i = 0; i < num; i++) if(g_preinfect[players[i]])
	{
		newzombie = players[i]
		zombiecount++
	}
	
	if(zombiecount > 1) 
		newzombie = 0
	else if(zombiecount < 1) 
		newzombie = players[_random(num)]
	
	for(i = 0; i < num; i++)
	{
		id = players[i]
		if(id == newzombie || g_preinfect[id])
			infect_user(id, 0)
		else
		{
			fm_set_user_team(id, CS_TEAM_CT, 0)
			add_delay(id, "update_team")
		}
	}
	
	set_hudmessage(_, _, _, _, _, 1)
	if(newzombie)
	{
		static name[32]
		get_user_name(newzombie, name, 31)
		
		ShowSyncHudMsg(0, g_sync_msgdisplay, "%L", LANG_PLAYER, "INFECTED_HUD", name)
		client_print(0, print_chat, "%L", LANG_PLAYER, "INFECTED_TXT", name)
	}
	else
	{
		ShowSyncHudMsg(0, g_sync_msgdisplay, "%L", LANG_PLAYER, "INFECTED_HUD2")
		client_print(0, print_chat, "%L", LANG_PLAYER, "INFECTED_TXT2")
	}
	
	set_task(0.51, "task_startround", TASKID_STARTROUND)
}

public task_startround()
{
	g_gamestarted = true
	ExecuteForward(g_fwd_gamestart, g_fwd_result)
}

public task_balanceteam()
{
	static players[3][32], count[3]
	get_players(players[CS_TEAM_UNASSIGNED], count[CS_TEAM_UNASSIGNED])
	
	count[CS_TEAM_T] = 0
	count[CS_TEAM_CT] = 0
	
	static i, id, team
	for(i = 0; i < count[CS_TEAM_UNASSIGNED]; i++)
	{
		id = players[CS_TEAM_UNASSIGNED][i] 
		team = fm_get_user_team(id)
		
		if(team == CS_TEAM_T || team == CS_TEAM_CT)
			players[team][count[team]++] = id
	}

	if(abs(count[CS_TEAM_T] - count[CS_TEAM_CT]) <= 1) 
		return

	static maxplayers
	maxplayers = (count[CS_TEAM_T] + count[CS_TEAM_CT]) / 2
	
	if(count[CS_TEAM_T] > maxplayers)
	{
		for(i = 0; i < (count[CS_TEAM_T] - maxplayers); i++)
			fm_set_user_team(players[CS_TEAM_T][i], CS_TEAM_CT, 0)
	}
	else
	{
		for(i = 0; i < (count[CS_TEAM_CT] - maxplayers); i++)
			fm_set_user_team(players[CS_TEAM_CT][i], CS_TEAM_T, 0)
	}
}

public task_botclient_pdata(id) 
{
	if(g_botclient_pdata || !is_user_connected(id))
		return
	
	if(get_pcvar_num(cvar_botquota) && is_user_bot(id))
	{
		RegisterHamFromEntity(Ham_TakeDamage, id, "bacon_takedamage_player")
		RegisterHamFromEntity(Ham_Killed, id, "bacon_killed_player")
		RegisterHamFromEntity(Ham_TraceAttack, id, "bacon_traceattack_player")
		RegisterHamFromEntity(Ham_Spawn, id, "bacon_spawn_player_post", 1)
		
		g_botclient_pdata = 1
	}
}

public bot_weapons(id)
{
	g_player_weapons[id][0] = _random(sizeof g_primaryweapons)
	g_player_weapons[id][1] = _random(sizeof g_secondaryweapons)
	
	equipweapon(id, EQUIP_ALL)
}

public update_team(id)
{
	if(!is_user_connected(id))
		return
	
	static team
	team = fm_get_user_team(id)
	
	if(team == CS_TEAM_T || team == CS_TEAM_CT)
	{
		emessage_begin(MSG_ALL, g_msg_teaminfo)
		ewrite_byte(id)
		ewrite_string(g_teaminfo[team])
		emessage_end()
	}
}

public infect_user(victim, attacker)
{
	if(!is_user_alive(victim))
		return

	message_begin(MSG_ONE, g_msg_screenfade, _, victim)
	write_short(1<<10)
	write_short(1<<10)
	write_short(0)
	write_byte((g_mutate[victim] != -1) ? 255 : 100)
	write_byte(100)
	write_byte(100)
	write_byte(250)
	message_end()
	
	if(g_mutate[victim] != -1)
	{
		g_player_class[victim] = g_mutate[victim]
		g_mutate[victim] = -1
		
		set_hudmessage(_, _, _, _, _, 1)
		ShowSyncHudMsg(victim, g_sync_msgdisplay, "%L", victim, "MUTATION_HUD", g_class_name[g_player_class[victim]])
	}
	
	fm_set_user_team(victim, CS_TEAM_T)
	set_zombie_attibutes(victim)
	
	emit_sound(victim, CHAN_STATIC, g_scream_sounds[_random(sizeof g_scream_sounds)], VOL_NORM, ATTN_NONE, 0, PITCH_NORM)
	ExecuteForward(g_fwd_infect, g_fwd_result, victim, attacker)
}

public cure_user(id)
{
	if(!is_user_alive(id)) 
		return

	g_zombie[id] = false
	g_falling[id] = false

	remove_user_model(g_modelent[id])//reset_user_model(id)
	fm_set_user_nvg(id, 0)
	set_pev(id, pev_gravity, 1.0)
	
	static viewmodel[64]
	pev(id, pev_viewmodel2, viewmodel, 63)
	
	if(equal(viewmodel, g_class_wmodel[g_player_class[id]]))
	{
		static weapon 
		weapon = fm_lastknife(id)

		if(pev_valid(weapon))
			ExecuteHam(Ham_Item_Deploy, weapon)
	}
}

public display_equipmenu(id)
{
	static menubody[512], len
  	len = formatex(menubody, 511, "\y%L^n^n", id, "MENU_TITLE1")
	
	static bool:hasweap
	hasweap = ((g_player_weapons[id][0]) != -1 && (g_player_weapons[id][1] != -1)) ? true : false
	
	len += formatex(menubody[len], 511 - len,"\w1. %L^n", id, "MENU_NEWWEAPONS")
	len += formatex(menubody[len], 511 - len,"%s2. %L^n", hasweap ? "\w" : "\d", id, "MENU_PREVSETUP")
	len += formatex(menubody[len], 511 - len,"%s3. %L^n^n", hasweap ? "\w" : "\d", id, "MENU_DONTSHOW")
	len += formatex(menubody[len], 511 - len,"\w5. %L^n", id, "MENU_EXIT")
	
	static keys
	keys = (MENU_KEY_1|MENU_KEY_5)
	
	if(hasweap) 
		keys |= (MENU_KEY_2|MENU_KEY_3)
	
	show_menu(id, keys, menubody, -1, "Equipment")
}

public action_equip(id, key)
{
	if(!is_user_alive(id) || g_zombie[id])
		return PLUGIN_HANDLED
	
	switch(key)
	{
		case 0: display_weaponmenu(id, MENU_PRIMARY, g_menuposition[id] = 0)
		case 1: equipweapon(id, EQUIP_ALL)
		case 2:
		{
			g_showmenu[id] = false
			equipweapon(id, EQUIP_ALL)
			client_print(id, print_chat, "%L", id, "MENU_CMDENABLE")
		}
	}
	
	if(key > 0)
	{
		g_menufailsafe[id] = false
		remove_task(TASKID_WEAPONSMENU + id)
	}
	return PLUGIN_HANDLED
}


public display_weaponmenu(id, menuid, pos)
{
	if(pos < 0 || menuid < 0)
		return
	
	static start
	start = pos * 8
	
	static maxitem
	maxitem = menuid == MENU_PRIMARY ? sizeof g_primaryweapons : sizeof g_secondaryweapons

  	if(start >= maxitem)
    		start = pos = g_menuposition[id]
	
	static menubody[512], len
  	len = formatex(menubody, 511, "\y%L\w^n^n", id, menuid == MENU_PRIMARY ? "MENU_TITLE2" : "MENU_TITLE3")

	static end
	end = start + 8
	if(end > maxitem)
    		end = maxitem
	
	static keys
	keys = MENU_KEY_0
	
	static a, b
	b = 0
	
  	for(a = start; a < end; ++a) 
	{
		keys |= (1<<b)
		len += formatex(menubody[len], 511 - len,"%d. %s^n", ++b, menuid == MENU_PRIMARY ? g_primaryweapons[a][0]: g_secondaryweapons[a][0])
  	}

  	if(end != maxitem)
	{
    		formatex(menubody[len], 511 - len, "^n9. %L^n0. %L", id, "MENU_MORE", id, pos ? "MENU_BACK" : "MENU_EXIT")
    		keys |= MENU_KEY_9
  	}
  	else	
		formatex(menubody[len], 511 - len, "^n0. %L", id, pos ? "MENU_BACK" : "MENU_EXIT")
	
  	show_menu(id, keys, menubody, -1, menuid == MENU_PRIMARY ? "Primary" : "Secondary")
}

public action_prim(id, key)
{
	if(!is_user_alive(id) || g_zombie[id])
		return PLUGIN_HANDLED

	switch(key)
	{
    		case 8: display_weaponmenu(id, MENU_PRIMARY, ++g_menuposition[id])
		case 9: display_weaponmenu(id, MENU_PRIMARY, --g_menuposition[id])
    		default:
		{
			g_player_weapons[id][0] = g_menuposition[id] * 8 + key
			equipweapon(id, EQUIP_PRI)
			
			display_weaponmenu(id, MENU_SECONDARY, g_menuposition[id] = 0)
		}
	}
	return PLUGIN_HANDLED
}

public action_sec(id, key)
{
	if(!is_user_alive(id) || g_zombie[id])
		return PLUGIN_HANDLED
	
	switch(key) 
	{
    		case 8: display_weaponmenu(id, MENU_SECONDARY, ++g_menuposition[id])
		case 9: display_weaponmenu(id, MENU_SECONDARY, --g_menuposition[id])
    		default:
		{
			g_menufailsafe[id] = false
			remove_task(TASKID_WEAPONSMENU + id)
			
			g_player_weapons[id][1] = g_menuposition[id] * 8 + key
			equipweapon(id, EQUIP_SEC)
			equipweapon(id, EQUIP_GREN)
		}
	}
	return PLUGIN_HANDLED
}

public display_classmenu(id, pos)
{
	if(pos < 0)
		return
	
	static start
	start = pos * 8
	
	static maxitem
	maxitem = g_classcount

  	if(start >= maxitem)
    		start = pos = g_menuposition[id]
	
	static menubody[512], len
  	len = formatex(menubody, 511, "\y%L\w^n^n", id, "MENU_TITLE4")

	static end
	end = start + 8
	
	if(end > maxitem)
    		end = maxitem
	
	static keys
	keys = MENU_KEY_0
	
	static a, b
	b = 0
	
  	for(a = start; a < end; ++a) 
	{
		keys |= (1<<b)
		len += formatex(menubody[len], 511 - len,"%d. %s^n", ++b, g_class_name[a])
  	}

  	if(end != maxitem)
	{
    		formatex(menubody[len], 511 - len, "^n9. %L^n0. %L", id, "MENU_MORE", id, pos ? "MENU_BACK" : "MENU_EXIT")
    		keys |= MENU_KEY_9
  	}
  	else	
		formatex(menubody[len], 511 - len, "^n0. %L", id, pos ? "MENU_BACK" : "MENU_EXIT")
	
  	show_menu(id, keys, menubody, -1, "Class")
}

public action_class(id, key)
{
	switch(key) 
	{
    		case 8: display_classmenu(id, ++g_menuposition[id])
		case 9: display_classmenu(id, --g_menuposition[id])
    		default:
		{
			g_mutate[id] = g_menuposition[id] * 8 + key
			client_print(id, print_chat, "%L", id, "MENU_CHANGECLASS", g_class_name[g_mutate[id]])
		}
	}
	return PLUGIN_HANDLED
}

public register_spawnpoints(const mapname[])
{
	new configdir[32]
	get_configsdir(configdir, 31)
	
	new csdmfile[64], line[64], data[10][6]
	formatex(csdmfile, 63, "%s/csdm/%s.spawns.cfg", configdir, mapname)

	if(file_exists(csdmfile))
	{
		new file
		file = fopen(csdmfile, "rt")
		
		while(file && !feof(file))
		{
			fgets(file, line, 63)
			if(!line[0] || str_count(line,' ') < 2) 
				continue

			parse(line, data[0], 5, data[1], 5, data[2], 5, data[3], 5, data[4], 5, data[5], 5, data[6], 5, data[7], 5, data[8], 5, data[9], 5)

			g_spawns[g_spawncount][0] = floatstr(data[0]), g_spawns[g_spawncount][1] = floatstr(data[1])
			g_spawns[g_spawncount][2] = floatstr(data[2]), g_spawns[g_spawncount][3] = floatstr(data[3])
			g_spawns[g_spawncount][4] = floatstr(data[4]), g_spawns[g_spawncount][5] = floatstr(data[5])
			g_spawns[g_spawncount][6] = floatstr(data[7]), g_spawns[g_spawncount][7] = floatstr(data[8])
			g_spawns[g_spawncount][8] = floatstr(data[9])
			
			if(++g_spawncount >= MAX_SPAWNS) 
				break
		}
		if(file) 
			fclose(file)
	}
}

public register_zombieclasses(filename[])
{
	new configdir[32]
	get_configsdir(configdir, 31)
	
	new configfile[64]
	formatex(configfile, 63, "%s/%s", configdir, filename)

	if(get_pcvar_num(cvar_zombie_class) && file_exists(configfile))
	{			
		new line[128], leftstr[32], rightstr[64],  classname[32], data[MAX_DATA], i
		
		new file
		file = fopen(configfile, "rt")
		
		while(file && !feof(file))
		{
			fgets(file, line, 127), trim(line)
			if(!line[0] || line[0] == ';') continue
			
			if(line[0] == '[' && line[strlen(line) - 1] == ']')
			{
				copy(classname, strlen(line) - 2, line[1])

				if(register_class(classname) == -1)
					break
				
				continue
			}
			strtok(line, leftstr, 31, rightstr, 63, '=', 1)
				
			if(equali(leftstr, "DESC"))
				copy(g_class_desc[g_classcount - 1], 31, rightstr)
			else if(equali(leftstr, "PMODEL"))
				copy(g_class_pmodel[g_classcount - 1], 63, rightstr)
			else if(equali(leftstr, "WMODEL"))
				copy(g_class_wmodel[g_classcount - 1], 63, rightstr)
				
			for(i = 0; i < MAX_DATA; i++)
				data[i] = equali(leftstr, g_dataname[i])
				
			for(i = 0; i < MAX_DATA; i++) if(data[i])
			{
				g_class_data[g_classcount - 1][i] = floatstr(rightstr)
				break
			}
		}
		if(file) fclose(file)
	} 
	else 
		register_class("default")
}

public register_class(classname[])
{
	if(g_classcount >= MAX_CLASSES)
		return -1
	
	copy(g_class_name[g_classcount], 31, classname)
	copy(g_class_pmodel[g_classcount], 63, DEFAULT_PMODEL)
	copy(g_class_wmodel[g_classcount], 63, DEFAULT_WMODEL)
		
	g_class_data[g_classcount][DATA_HEALTH] = DEFAULT_HEALTH
	g_class_data[g_classcount][DATA_SPEED] = DEFAULT_SPEED	
	g_class_data[g_classcount][DATA_GRAVITY] = DEFAULT_GRAVITY
	g_class_data[g_classcount][DATA_ATTACK] = DEFAULT_ATTACK
	g_class_data[g_classcount][DATA_DEFENCE] = DEFAULT_DEFENCE
	g_class_data[g_classcount][DATA_HEDEFENCE] = DEFAULT_HEDEFENCE
	g_class_data[g_classcount][DATA_HITSPEED] = DEFAULT_HITSPEED
	g_class_data[g_classcount][DATA_HITDELAY] = DEFAULT_HITDELAY
	g_class_data[g_classcount][DATA_REGENDLY] = DEFAULT_REGENDLY
	g_class_data[g_classcount][DATA_HITREGENDLY] = DEFAULT_HITREGENDLY
	g_class_data[g_classcount++][DATA_KNOCKBACK] = DEFAULT_KNOCKBACK
	
	return (g_classcount - 1)
}

public native_register_class(classname[], description[])
{
	param_convert(1)
	param_convert(2)
	
	static classid
	classid = register_class(classname)
	
	if(classid != -1)
		copy(g_class_desc[classid], 31, description)

	return classid
}

public native_set_class_pmodel(classid, player_model[])
{
	param_convert(2)
	copy(g_class_pmodel[classid], 63, player_model)
}

public native_set_class_wmodel(classid, weapon_model[])
{
	param_convert(2)
	copy(g_class_wmodel[classid], 63, weapon_model) 
}

public native_is_user_zombie(index)
	return g_zombie[index] == true ? 1 : 0

public native_get_user_class(index)
	return g_player_class[index]

public native_is_user_infected(index)
	return g_preinfect[index] == true ? 1 : 0

public native_game_started()
	return g_gamestarted

public native_preinfect_user(index, bool:yesno)
{
	if(is_user_alive(index) && !g_gamestarted)
		g_preinfect[index] = yesno
}

public native_infect_user(victim, attacker)
{
	if(allow_infection() && g_gamestarted)
		infect_user(victim, attacker)
}

public native_cure_user(index)
	cure_user(index)

public native_get_class_id(classname[])
{
	param_convert(1)
	
	static i
	for(i = 0; i < g_classcount; i++)
	{
		if(equali(classname, g_class_name[i]))
			return i
	}
	return -1
}

public Float:native_get_class_data(classid, dataid)
	return g_class_data[classid][dataid]

public native_set_class_data(classid, dataid, Float:value)
	g_class_data[classid][dataid] = value

stock bool:fm_is_hull_vacant(const Float:origin[3], hull)
{
	static tr
	tr = 0
	
	engfunc(EngFunc_TraceHull, origin, origin, 0, hull, 0, tr)
	return (!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen)) ? true : false
}

stock fm_set_kvd(entity, const key[], const value[], const classname[] = "") 
{
	set_kvd(0, KV_ClassName, classname)
	set_kvd(0, KV_KeyName, key)
	set_kvd(0, KV_Value, value)
	set_kvd(0, KV_fHandled, 0)

	return dllfunc(DLLFunc_KeyValue, entity, 0)
}

stock fm_strip_user_weapons(index) 
{
	static stripent
	if(!pev_valid(stripent))
	{
		stripent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "player_weaponstrip"))
		dllfunc(DLLFunc_Spawn, stripent), set_pev(stripent, pev_solid, SOLID_NOT)
	}
	dllfunc(DLLFunc_Use, stripent, index)
	
	return 1
}

stock fm_set_entity_visibility(index, visible = 1)
	set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW)

stock fm_find_ent_by_owner(index, const classname[], owner) 
{
	static ent
	ent = index
	
	while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", classname)) && pev(ent, pev_owner) != owner) {}
	
	return ent
}

stock bacon_give_weapon(index, weapon[])
{
	if(!equal(weapon,"weapon_", 7))
		return 0

	static ent
	ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, weapon))
	
	if(!pev_valid(ent)) 
		return 0
    
	set_pev(ent, pev_spawnflags, SF_NORESPAWN)
	dllfunc(DLLFunc_Spawn, ent)
   
	if(!ExecuteHamB(Ham_AddPlayerItem, index, ent))
	{
		if(pev_valid(ent)) set_pev(ent, pev_flags, pev(ent, pev_flags) | FL_KILLME)
		return 0
	}
	ExecuteHamB(Ham_Item_AttachToPlayer, ent, index)

	return 1
}

stock bacon_strip_weapon(index, weapon[])
{
	if(!equal(weapon, "weapon_", 7)) 
		return 0

	static weaponid 
	weaponid = get_weaponid(weapon)
	
	if(!weaponid) 
		return 0

	static weaponent
	weaponent = fm_find_ent_by_owner(-1, weapon, index)
	
	if(!weaponent) 
		return 0

	if(get_user_weapon(index) == weaponid) 
		ExecuteHamB(Ham_Weapon_RetireWeapon, weaponent)

	if(!ExecuteHamB(Ham_RemovePlayerItem, index, weaponent)) 
		return 0
	
	ExecuteHamB(Ham_Item_Kill, weaponent)
	set_pev(index, pev_weapons, pev(index, pev_weapons) & ~(1<<weaponid))

	return 1
}

stock fm_set_user_team(index, team, update = 1)
{
	set_pdata_int(index, OFFSET_TEAM, team)
	if(update)
	{
		emessage_begin(MSG_ALL, g_msg_teaminfo)
		ewrite_byte(index)
		ewrite_string(g_teaminfo[team])
		emessage_end()
	}
	return 1
}

stock fm_get_user_bpammo(index, weapon)
{
	static offset
	switch(weapon)
	{
		case CSW_AWP: offset = OFFSET_AMMO_338MAGNUM
		case CSW_SCOUT, CSW_AK47, CSW_G3SG1: offset = OFFSET_AMMO_762NATO
		case CSW_M249: offset = OFFSET_AMMO_556NATOBOX
		case CSW_FAMAS, CSW_M4A1, CSW_AUG, 
		CSW_SG550, CSW_GALI, CSW_SG552: offset = OFFSET_AMMO_556NATO
		case CSW_M3, CSW_XM1014: offset = OFFSET_AMMO_BUCKSHOT
		case CSW_USP, CSW_UMP45, CSW_MAC10: offset = OFFSET_AMMO_45ACP
		case CSW_FIVESEVEN, CSW_P90: offset = OFFSET_AMMO_57MM
		case CSW_DEAGLE: offset = OFFSET_AMMO_50AE
		case CSW_P228: offset = OFFSET_AMMO_357SIG
		case CSW_GLOCK18, CSW_TMP, CSW_ELITE, 
		CSW_MP5NAVY: offset = OFFSET_AMMO_9MM
		default: offset = 0
	}
	return offset ? get_pdata_int(index, offset) : 0
}

stock fm_set_user_bpammo(index, weapon, amount)
{
	static offset
	switch(weapon)
	{
		case CSW_AWP: offset = OFFSET_AMMO_338MAGNUM
		case CSW_SCOUT, CSW_AK47, CSW_G3SG1: offset = OFFSET_AMMO_762NATO
		case CSW_M249: offset = OFFSET_AMMO_556NATOBOX
		case CSW_FAMAS, CSW_M4A1, CSW_AUG, 
		CSW_SG550, CSW_GALI, CSW_SG552: offset = OFFSET_AMMO_556NATO
		case CSW_M3, CSW_XM1014: offset = OFFSET_AMMO_BUCKSHOT
		case CSW_USP, CSW_UMP45, CSW_MAC10: offset = OFFSET_AMMO_45ACP
		case CSW_FIVESEVEN, CSW_P90: offset = OFFSET_AMMO_57MM
		case CSW_DEAGLE: offset = OFFSET_AMMO_50AE
		case CSW_P228: offset = OFFSET_AMMO_357SIG
		case CSW_GLOCK18, CSW_TMP, CSW_ELITE, 
		CSW_MP5NAVY: offset = OFFSET_AMMO_9MM
		default: offset = 0
	}
	
	if(offset) 
		set_pdata_int(index, offset, amount)
	
	return 1
}

stock fm_set_user_nvg(index, onoff = 1)
{
	static nvg
	nvg = get_pdata_int(index, OFFSET_NVG)
	
	set_pdata_int(index, OFFSET_NVG, onoff == 1 ? nvg | HAS_NVG : nvg & ~HAS_NVG)
	return 1
}

stock fm_set_user_money(index, addmoney, update = 1)
{
	static money
	money = fm_get_user_money(index) + addmoney
	
	set_pdata_int(index, OFFSET_CSMONEY, money)
	
	if(update)
	{
		message_begin(MSG_ONE, g_msg_money, _, index)
		write_long(clamp(money, 0, 16000))
		write_byte(1)
		message_end()
	}
	return 1
}

stock str_count(str[], searchchar)
{
	static maxlen
	maxlen = strlen(str)
	
	static i, count
	count = 0
	
	for(i = 0; i <= maxlen; i++) if(str[i] == searchchar)
		count++

	return count
}

stock reset_user_model(index)
{
	set_pev(index, pev_rendermode, kRenderNormal)
	set_pev(index, pev_renderamt, 0.0)

	if(pev_valid(g_modelent[index]))	fm_set_entity_visibility(g_modelent[index], 0)
}

stock remove_user_model(ent)
{
	static id
	id = pev(ent, pev_owner)
	
	if(pev_valid(ent)) 
		engfunc(EngFunc_RemoveEntity, ent)

	g_modelent[id] = 0
}

stock set_zombie_attibutes(index)
{
	if(!is_user_alive(index)) 
		return

	g_zombie[index] = true

	if(!task_exists(TASKID_STRIPNGIVE + index))
		set_task(0.1, "task_stripngive", TASKID_STRIPNGIVE + index)

	static Float:health
	health = g_class_data[g_player_class[index]][DATA_HEALTH]
	
	if(g_preinfect[index]) 
		health *= get_pcvar_float(cvar_zombie_hpmulti)
	
	set_pev(index, pev_health, health)
	set_pev(index, pev_gravity, g_class_data[g_player_class[index]][DATA_GRAVITY])
	set_pev(index, pev_body, 0)
	set_pev(index, pev_armorvalue, 0.0)
	//set_pev(index, pev_renderamt, 0.0)
	//set_pev(index, pev_rendermode, kRenderTransTexture)
	
	fm_set_user_armortype(index, CS_ARMOR_NONE)
	fm_set_user_nvg(index)
	
	if(get_pcvar_num(cvar_autonvg)) 
		engclient_cmd(index, "nightvision")
	
	if(!pev_valid(g_modelent[index]))
	{
		static ent
		ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
		if(pev_valid(ent))
		{
			engfunc(EngFunc_SetModel, ent, g_class_pmodel[g_player_class[index]])
			set_pev(ent, pev_classname, MODEL_CLASSNAME)
			set_pev(ent, pev_movetype, MOVETYPE_FOLLOW)
			set_pev(ent, pev_aiment, index)
			set_pev(ent, pev_owner, index)
				
			g_modelent[index] = ent
		}
	}
	else
	{
		engfunc(EngFunc_SetModel, g_modelent[index], g_class_pmodel[g_player_class[index]])
		//fm_set_entity_visibility(g_modelent[index], 1)
	}

	static effects
	effects = pev(index, pev_effects)
	
	if(effects & EF_DIMLIGHT)
	{
		message_begin(MSG_ONE, g_msg_flashlight, _, index)
		write_byte(0)
		write_byte(100)
		message_end()
		
		set_pev(index, pev_effects, effects & ~EF_DIMLIGHT)
	}
}

stock bool:allow_infection()
{
	static count[2]
	count[0] = 0
	count[1] = 0
	
	static index, maxzombies
	for(index = 1; index <= g_maxplayers; index++)
	{
		if(is_user_connected(index) && g_zombie[index]) 
			count[0]++
		else if(is_user_alive(index)) 
			count[1]++
	}
	
	maxzombies = clamp(get_pcvar_num(cvar_maxzombies), 1, 31)
	return (count[0] < maxzombies && count[1] > 1) ? true : false
}

stock randomly_pick_zombie()
{
	static data[4]
	data[0] = 0 
	data[1] = 0 
	data[2] = 0 
	data[3] = 0
	
	static index, players[2][32]
	for(index = 1; index <= g_maxplayers; index++)
	{
		if(!is_user_alive(index)) 
			continue
		
		if(g_zombie[index])
		{
			data[0]++
			players[0][data[2]++] = index
		}
		else 
		{
			data[1]++
			players[1][data[3]++] = index
		}
	}

	if(data[0] > 0 &&  data[1] < 1) 
		return players[0][_random(data[2])]
	
	return (data[0] < 1 && data[1] > 0) ?  players[1][_random(data[3])] : 0
}

stock equipweapon(id, weapon)
{
	if(!is_user_alive(id)) 
		return

	static weaponid[2], weaponent, weapname[32]
	
	if(weapon & EQUIP_PRI)
	{
		weaponent = fm_lastprimary(id)
		weaponid[1] = get_weaponid(g_primaryweapons[g_player_weapons[id][0]][1])
		
		if(pev_valid(weaponent))
		{
			weaponid[0] = fm_get_weapon_id(weaponent)
			if(weaponid[0] != weaponid[1])
			{
				get_weaponname(weaponid[0], weapname, 31)
				bacon_strip_weapon(id, weapname)
			}
		}
		else
			weaponid[0] = -1
		
		if(weaponid[0] != weaponid[1])
			bacon_give_weapon(id, g_primaryweapons[g_player_weapons[id][0]][1])
		
		fm_set_user_bpammo(id, weaponid[1], g_weapon_ammo[weaponid[1]][MAX_AMMO])
	}

	if(weapon & EQUIP_SEC)
	{
		weaponent = fm_lastsecondry(id)
		weaponid[1] = get_weaponid(g_secondaryweapons[g_player_weapons[id][1]][1])
		
		if(pev_valid(weaponent))
		{
			weaponid[0] = fm_get_weapon_id(weaponent)
			if(weaponid[0] != weaponid[1])
			{
				get_weaponname(weaponid[0], weapname, 31)
				bacon_strip_weapon(id, weapname)
			}
		}
		else
			weaponid[0] = -1
		
		if(weaponid[0] != weaponid[1])
			bacon_give_weapon(id, g_secondaryweapons[g_player_weapons[id][1]][1])
		
		fm_set_user_bpammo(id, weaponid[1], g_weapon_ammo[weaponid[1]][MAX_AMMO])
	}
	
	if(weapon & EQUIP_GREN)
	{
		static i
		for(i = 0; i < sizeof g_grenades; i++) if(!user_has_weapon(id, get_weaponid(g_grenades[i])))
			bacon_give_weapon(id, g_grenades[i])
	}
}

stock add_delay(index, const task[])
{
	switch(index)
	{
		case 1..8:   set_task(0.1, task, index)
		case 9..16:  set_task(0.2, task, index)
		case 17..24: set_task(0.3, task, index)
		case 25..32: set_task(0.4, task, index)
	}
}
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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23 Apr 2020, 23:35

L E V I N wrote:
23 Apr 2020, 22:23
it s ok that

Code: Select all

 /* Biohazard mod
*   
*  by Cheap_Suit
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the
*  Free Software Foundation; either version 2 of the License, or (at
*  your option) any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*  General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software Foundation,
*  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*  In addition, as a special exception, the author gives permission to
*  link the code of this program with the Half-Life Game Engine ("HL
*  Engine") and Modified Game Libraries ("MODs") developed by Valve,
*  L.L.C ("Valve"). You must obey the GNU General Public License in all
*  respects for all of the code used other than the HL Engine and MODs
*  from Valve. If you modify this file, you may extend this exception
*  to your version of the file, but you are not obligated to do so. If
*  you do not wish to do so, delete this exception statement from your
*  version.
*/

#define VERSION	"2.00 Beta 3"

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <xs>

#tryinclude "biohazard.cfg"

#if !defined _biohazardcfg_included
	#assert Biohazard configuration file required!
#elseif AMXX_VERSION_NUM < 180
	#assert AMX Mod X v1.8.0 or greater required!
#endif

#define OFFSET_DEATH 444
#define OFFSET_TEAM 114
#define OFFSET_ARMOR 112
#define OFFSET_NVG 129
#define OFFSET_CSMONEY 115
#define OFFSET_PRIMARYWEAPON 116
#define OFFSET_WEAPONTYPE 43
#define OFFSET_CLIPAMMO	51
#define EXTRAOFFSET_WEAPONS 4

#define OFFSET_AMMO_338MAGNUM 377
#define OFFSET_AMMO_762NATO 378
#define OFFSET_AMMO_556NATOBOX 379
#define OFFSET_AMMO_556NATO 380
#define OFFSET_AMMO_BUCKSHOT 381
#define OFFSET_AMMO_45ACP 382
#define OFFSET_AMMO_57MM 383
#define OFFSET_AMMO_50AE 384
#define OFFSET_AMMO_357SIG 385
#define OFFSET_AMMO_9MM 386

#define OFFSET_LASTPRIM 368
#define OFFSET_LASTSEC 369
#define OFFSET_LASTKNI 370

#define TASKID_STRIPNGIVE 698
#define TASKID_NEWROUND	641
#define TASKID_INITROUND 222
#define TASKID_STARTROUND 153
#define TASKID_BALANCETEAM 375
#define TASKID_UPDATESCR 264
#define TASKID_SPAWNDELAY 786
#define TASKID_WEAPONSMENU 564
#define TASKID_CHECKSPAWN 423
#define TASKID_CZBOTPDATA 312

#define EQUIP_PRI (1<<0)
#define EQUIP_SEC (1<<1)
#define EQUIP_GREN (1<<2)
#define EQUIP_ALL (1<<0 | 1<<1 | 1<<2)

#define HAS_NVG (1<<0)
#define ATTRIB_BOMB (1<<1)
#define DMG_HEGRENADE (1<<24)

#define MODEL_CLASSNAME "player_model"
#define IMPULSE_FLASHLIGHT 100

#define MAX_SPAWNS 128
#define MAX_CLASSES 10
#define MAX_DATA 11

#define DATA_HEALTH 0
#define DATA_SPEED 1
#define DATA_GRAVITY 2
#define DATA_ATTACK 3
#define DATA_DEFENCE 4
#define DATA_HEDEFENCE 5
#define DATA_HITSPEED 6
#define DATA_HITDELAY 7
#define DATA_REGENDLY 8
#define DATA_HITREGENDLY 9
#define DATA_KNOCKBACK 10

#define fm_get_user_team(%1) get_pdata_int(%1, OFFSET_TEAM)
#define fm_get_user_deaths(%1) get_pdata_int(%1, OFFSET_DEATH)
#define fm_set_user_deaths(%1,%2) set_pdata_int(%1, OFFSET_DEATH, %2)
#define fm_get_user_money(%1) get_pdata_int(%1, OFFSET_CSMONEY)
#define fm_get_user_armortype(%1) get_pdata_int(%1, OFFSET_ARMOR)
#define fm_set_user_armortype(%1,%2) set_pdata_int(%1, OFFSET_ARMOR, %2)
#define fm_get_weapon_id(%1) get_pdata_int(%1, OFFSET_WEAPONTYPE, EXTRAOFFSET_WEAPONS)
#define fm_get_weapon_ammo(%1) get_pdata_int(%1, OFFSET_CLIPAMMO, EXTRAOFFSET_WEAPONS)
#define fm_set_weapon_ammo(%1,%2) set_pdata_int(%1, OFFSET_CLIPAMMO, %2, EXTRAOFFSET_WEAPONS)
#define fm_reset_user_primary(%1) set_pdata_int(%1, OFFSET_PRIMARYWEAPON, 0)
#define fm_lastprimary(%1) get_pdata_cbase(id, OFFSET_LASTPRIM)
#define fm_lastsecondry(%1) get_pdata_cbase(id, OFFSET_LASTSEC)
#define fm_lastknife(%1) get_pdata_cbase(id, OFFSET_LASTKNI)
#define fm_get_user_model(%1,%2,%3) engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, %1), "model", %2, %3) 

#define _random(%1) random_num(0, %1 - 1)
#define AMMOWP_NULL (1<<0 | 1<<CSW_KNIFE | 1<<CSW_FLASHBANG | 1<<CSW_HEGRENADE | 1<<CSW_SMOKEGRENADE | 1<<CSW_C4)

enum
{
	MAX_CLIP = 0,
	MAX_AMMO
}

enum
{
	MENU_PRIMARY = 1,
	MENU_SECONDARY
}

enum
{
	CS_TEAM_UNASSIGNED = 0,
	CS_TEAM_T,
	CS_TEAM_CT,
	CS_TEAM_SPECTATOR
}

enum
{
	CS_ARMOR_NONE = 0,
	CS_ARMOR_KEVLAR,
	CS_ARMOR_VESTHELM
}

enum
{
	KBPOWER_357SIG = 0,
	KBPOWER_762NATO,
	KBPOWER_BUCKSHOT,
	KBPOWER_45ACP,
	KBPOWER_556NATO,
	KBPOWER_9MM,
	KBPOWER_57MM,
	KBPOWER_338MAGNUM,
	KBPOWER_556NATOBOX,
	KBPOWER_50AE
}

new const g_weapon_ammo[][] =
{
	{ -1, -1 },
	{ 13, 52 },
	{ -1, -1 },
	{ 10, 90 },
	{ -1, -1 },
	{ 7, 32 },
	{ -1, -1 },
	{ 30, 100 },
	{ 30, 90 },
	{ -1, -1 },
	{ 30, 120 },
	{ 20, 100 },
	{ 25, 100 },
	{ 30, 90 },
	{ 35, 90 },
	{ 25, 90 },
	{ 12, 100 },
	{ 20, 120 },
	{ 10, 30 },
	{ 30, 120 },
	{ 100, 200 },
	{ 8, 32 },
	{ 30, 90 },
	{ 30, 120 },
	{ 20, 90 },
	{ -1, -1 },
	{ 7, 35 },
	{ 30, 90 },
	{ 30, 90 },
	{ -1, -1 },
	{ 50, 100 }
}

new const g_weapon_knockback[] =
{
	-1, 
	KBPOWER_357SIG, 
	-1, 
	KBPOWER_762NATO, 
	-1, 
	KBPOWER_BUCKSHOT, 
	-1, 
	KBPOWER_45ACP, 
	KBPOWER_556NATO, 
	-1, 
	KBPOWER_9MM, 
	KBPOWER_57MM,
	KBPOWER_45ACP, 
	KBPOWER_556NATO, 
	KBPOWER_556NATO, 
	KBPOWER_556NATO, 
	KBPOWER_45ACP,
	KBPOWER_9MM, 
	KBPOWER_338MAGNUM,
	KBPOWER_9MM, 
	KBPOWER_556NATOBOX,
	KBPOWER_BUCKSHOT, 
	KBPOWER_556NATO, 
	KBPOWER_9MM, 
	KBPOWER_762NATO, 
	-1, 
	KBPOWER_50AE, 
	KBPOWER_556NATO, 
	KBPOWER_762NATO, 
	-1, 
	KBPOWER_57MM
}

new const g_remove_entities[][] = 
{ 
	"func_bomb_target",    
	"info_bomb_target", 
	"hostage_entity",      
	"monster_scientist", 
	"func_hostage_rescue", 
	"info_hostage_rescue",
	"info_vip_start",      
	"func_vip_safetyzone", 
	"func_escapezone",     
	"func_buyzone"
}

new const g_dataname[][] = 
{ 
	"HEALTH", 
	"SPEED", 
	"GRAVITY", 
	"ATTACK", 
	"DEFENCE", 
	"HEDEFENCE", 
	"HITSPEED", 
	"HITDELAY", 
	"REGENDLY", 
	"HITREGENDLY", 
	"KNOCKBACK" 
}
new const g_teaminfo[][] = 
{ 
	"UNASSIGNED", 
	"TERRORIST",
	"CT",
	"SPECTATOR" 
}

new g_maxplayers, g_spawncount, g_buyzone, g_botclient_pdata, g_sync_hpdisplay, 
    g_sync_msgdisplay, g_fwd_spawn, g_fwd_result, g_fwd_infect, g_fwd_gamestart, 
    g_msg_flashlight, g_msg_teaminfo, g_msg_scoreattrib, g_msg_money, g_msg_scoreinfo, 
    g_msg_deathmsg , g_msg_screenfade, Float:g_buytime,  Float:g_spawns[MAX_SPAWNS+1][9],
    Float:g_vecvel[3], bool:g_brestorevel, bool:g_infecting, bool:g_gamestarted,
    bool:g_roundstarted, bool:g_roundended, bool:g_czero, g_class_name[MAX_CLASSES+1][32], 
    g_classcount, g_class_desc[MAX_CLASSES+1][32], g_class_pmodel[MAX_CLASSES+1][64], 
    g_class_wmodel[MAX_CLASSES+1][64], Float:g_class_data[MAX_CLASSES+1][MAX_DATA]
    
new cvar_randomspawn, cvar_skyname, cvar_autoteambalance[4], cvar_starttime, cvar_autonvg, 
    cvar_winsounds, cvar_weaponsmenu, cvar_lights, cvar_killbonus, cvar_enabled, 
    cvar_gamedescription, cvar_botquota, cvar_maxzombies, cvar_flashbang, cvar_buytime,
    cvar_respawnaszombie, cvar_punishsuicide, cvar_infectmoney, cvar_showtruehealth,
    cvar_obeyarmor, cvar_impactexplode, cvar_caphealthdisplay, cvar_zombie_hpmulti,
    cvar_randomclass, cvar_zombiemulti, cvar_knockback, cvar_knockback_dist, cvar_ammo,
    cvar_knockback_duck, cvar_killreward, cvar_painshockfree, cvar_zombie_class,
    cvar_shootobjects, cvar_pushpwr_weapon, cvar_pushpwr_zombie
    
new bool:g_zombie[33], bool:g_falling[33], bool:g_disconnected[33], bool:g_blockmodel[33], 
    bool:g_showmenu[33], bool:g_menufailsafe[33], bool:g_preinfect[33], bool:g_welcomemsg[33], 
    bool:g_suicide[33], Float:g_regendelay[33], Float:g_hitdelay[33], g_mutate[33], g_victim[33], 
    g_modelent[33], g_menuposition[33], g_player_class[33], g_player_weapons[33][2]

public plugin_precache()
{
	register_plugin("Biohazard", VERSION, "cheap_suit")
	register_cvar("bh_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
	set_cvar_string("bh_version", VERSION)
	
	cvar_enabled = register_cvar("bh_enabled", "1")

	if(!get_pcvar_num(cvar_enabled)) 
		return
	
	cvar_gamedescription = register_cvar("bh_gamedescription", "Biohazard")
	cvar_skyname = register_cvar("bh_skyname", "drkg")
	cvar_lights = register_cvar("bh_lights", "d")
	cvar_starttime = register_cvar("bh_starttime", "15.0")
	cvar_buytime = register_cvar("bh_buytime", "0")
	cvar_randomspawn = register_cvar("bh_randomspawn", "0")
	cvar_punishsuicide = register_cvar("bh_punishsuicide", "1")
	cvar_winsounds = register_cvar("bh_winsounds", "1")
	cvar_autonvg = register_cvar("bh_autonvg", "1")
	cvar_respawnaszombie = register_cvar("bh_respawnaszombie", "1")
	cvar_painshockfree = register_cvar("bh_painshockfree", "1")
	cvar_knockback = register_cvar("bh_knockback", "1")
	cvar_knockback_duck = register_cvar("bh_knockback_duck", "1")
	cvar_knockback_dist = register_cvar("bh_knockback_dist", "280.0")
	cvar_obeyarmor = register_cvar("bh_obeyarmor", "0")
	cvar_infectmoney = register_cvar("bh_infectionmoney", "0")
	cvar_caphealthdisplay = register_cvar("bh_caphealthdisplay", "1")
	cvar_weaponsmenu = register_cvar("bh_weaponsmenu", "1")
	cvar_ammo = register_cvar("bh_ammo", "1")
	cvar_maxzombies = register_cvar("bh_maxzombies", "31")
	cvar_flashbang = register_cvar("bh_flashbang", "1")
	cvar_impactexplode = register_cvar("bh_impactexplode", "1")
	cvar_showtruehealth = register_cvar("bh_showtruehealth", "1")
	cvar_zombiemulti = register_cvar("bh_zombie_countmulti", "0.15")
	cvar_zombie_hpmulti = register_cvar("bh_zombie_hpmulti", "2.0")
	cvar_zombie_class = register_cvar("bh_zombie_class", "1")
	cvar_randomclass = register_cvar("bh_randomclass", "1")
	cvar_killbonus = register_cvar("bh_kill_bonus", "1")
	cvar_killreward = register_cvar("bh_kill_reward", "2")
	cvar_shootobjects = register_cvar("bh_shootobjects", "1")
	cvar_pushpwr_weapon = register_cvar("bh_pushpwr_weapon", "2.0")
	cvar_pushpwr_zombie = register_cvar("bh_pushpwr_zombie", "5.0")
	
	new file[64]
	get_configsdir(file, 63)
	format(file, 63, "%s/bh_cvars.cfg", file)
	
	if(file_exists(file)) 
		server_cmd("exec %s", file)
	
	new mapname[32]
	get_mapname(mapname, 31)
	register_spawnpoints(mapname)
		
	register_zombieclasses("bh_zombieclass.ini")
	register_dictionary("biohazard.txt")
	
	precache_model(DEFAULT_PMODEL)
	precache_model(DEFAULT_WMODEL)
	
	new i
	for(i = 0; i < g_classcount; i++)
	{
		precache_model(g_class_pmodel[i])
		precache_model(g_class_wmodel[i])
	}
	
	for(i = 0; i < sizeof g_zombie_miss_sounds; i++)
		precache_sound(g_zombie_miss_sounds[i])
	
	for(i = 0; i < sizeof g_zombie_hit_sounds; i++) 
		precache_sound(g_zombie_hit_sounds[i])
	
	for(i = 0; i < sizeof g_scream_sounds; i++) 
		precache_sound(g_scream_sounds[i])
	
	for(i = 0; i < sizeof g_zombie_die_sounds; i++)
		precache_sound(g_zombie_die_sounds[i])
	
	for(i = 0; i < sizeof g_zombie_win_sounds; i++) 
		precache_sound(g_zombie_win_sounds[i])
	
	g_fwd_spawn = register_forward(FM_Spawn, "fwd_spawn")
	
	g_buyzone = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_buyzone"))
	if(g_buyzone) 
	{
		dllfunc(DLLFunc_Spawn, g_buyzone)
		set_pev(g_buyzone, pev_solid, SOLID_NOT)
	}
	
	new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_bomb_target"))
	if(ent) 
	{
		dllfunc(DLLFunc_Spawn, ent)
		set_pev(ent, pev_solid, SOLID_NOT)
	}

	#if FOG_ENABLE
	ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_fog"))
	if(ent)
	{
		fm_set_kvd(ent, "density", FOG_DENSITY, "env_fog")
		fm_set_kvd(ent, "rendercolor", FOG_COLOR, "env_fog")
	}
	#endif
}

public plugin_init()
{
	if(!get_pcvar_num(cvar_enabled)) 
		return
	
	cvar_botquota = get_cvar_pointer("bot_quota")
	cvar_autoteambalance[0] = get_cvar_pointer("mp_autoteambalance")
	cvar_autoteambalance[1] = get_pcvar_num(cvar_autoteambalance[0])
	set_pcvar_num(cvar_autoteambalance[0], 0)

	register_clcmd("jointeam", "cmd_jointeam")
	register_clcmd("say /class", "cmd_classmenu")
	register_clcmd("say /guns", "cmd_enablemenu")
	register_clcmd("say /help", "cmd_helpmotd")
	register_clcmd("amx_infect", "cmd_infectuser", ADMIN_BAN, "<name or #userid>")
	
	register_menu("Equipment", 1023, "action_equip")
	register_menu("Primary", 1023, "action_prim")
	register_menu("Secondary", 1023, "action_sec")
	register_menu("Class", 1023, "action_class")
	
	unregister_forward(FM_Spawn, g_fwd_spawn)
	register_forward(FM_CmdStart, "fwd_cmdstart")
	register_forward(FM_EmitSound, "fwd_emitsound")
	register_forward(FM_GetGameDescription, "fwd_gamedescription")
	register_forward(FM_CreateNamedEntity, "fwd_createnamedentity")
	register_forward(FM_ClientKill, "fwd_clientkill")
	register_forward(FM_PlayerPreThink, "fwd_player_prethink")
	register_forward(FM_PlayerPreThink, "fwd_player_prethink_post", 1)
	register_forward(FM_PlayerPostThink, "fwd_player_postthink")
	register_forward(FM_SetClientKeyValue, "fwd_setclientkeyvalue")

	RegisterHam(Ham_TakeDamage, "player", "bacon_takedamage_player")
	RegisterHam(Ham_Killed, "player", "bacon_killed_player")
	RegisterHam(Ham_Spawn, "player", "bacon_spawn_player_post", 1)
	RegisterHam(Ham_TraceAttack, "player", "bacon_traceattack_player")
	RegisterHam(Ham_TraceAttack, "func_pushable", "bacon_traceattack_pushable")
	RegisterHam(Ham_Use, "func_tank", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_tankmortar", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_tankrocket", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_tanklaser", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_pushable", "bacon_use_pushable")
	RegisterHam(Ham_Touch, "func_pushable", "bacon_touch_pushable")
	RegisterHam(Ham_Touch, "weaponbox", "bacon_touch_weapon")
	RegisterHam(Ham_Touch, "armoury_entity", "bacon_touch_weapon")
	RegisterHam(Ham_Touch, "weapon_shield", "bacon_touch_weapon")
	RegisterHam(Ham_Touch, "grenade", "bacon_touch_grenade")
	
	register_message(get_user_msgid("Health"), "msg_health")
	register_message(get_user_msgid("TextMsg"), "msg_textmsg")
	register_message(get_user_msgid("SendAudio"), "msg_sendaudio")
	register_message(get_user_msgid("StatusIcon"), "msg_statusicon")
	register_message(get_user_msgid("ScoreAttrib"), "msg_scoreattrib")
	register_message(get_user_msgid("DeathMsg"), "msg_deathmsg")
	register_message(get_user_msgid("ScreenFade"), "msg_screenfade")
	register_message(get_user_msgid("TeamInfo"), "msg_teaminfo")
	register_message(get_user_msgid("ClCorpse"), "msg_clcorpse")
	register_message(get_user_msgid("WeapPickup"), "msg_weaponpickup")
	register_message(get_user_msgid("AmmoPickup"), "msg_ammopickup")
	
	register_event("TextMsg", "event_textmsg", "a", "2=#Game_will_restart_in")
	register_event("HLTV", "event_newround", "a", "1=0", "2=0")
	register_event("CurWeapon", "event_curweapon", "be", "1=1")
	register_event("ArmorType", "event_armortype", "be")
	register_event("Damage", "event_damage", "be")
	
	register_logevent("logevent_round_start", 2, "1=Round_Start")
	register_logevent("logevent_round_end", 2, "1=Round_End")
	
	g_msg_flashlight = get_user_msgid("Flashlight")
	g_msg_teaminfo = get_user_msgid("TeamInfo")
	g_msg_scoreattrib = get_user_msgid("ScoreAttrib")
	g_msg_scoreinfo = get_user_msgid("ScoreInfo")
	g_msg_deathmsg = get_user_msgid("DeathMsg")
	g_msg_money = get_user_msgid("Money")
	g_msg_screenfade = get_user_msgid("ScreenFade")
	
	g_fwd_infect = CreateMultiForward("event_infect", ET_IGNORE, FP_CELL, FP_CELL)
	g_fwd_gamestart = CreateMultiForward("event_gamestart", ET_IGNORE)

	g_sync_hpdisplay = CreateHudSyncObj()
	g_sync_msgdisplay = CreateHudSyncObj()
	
	g_maxplayers = get_maxplayers()
	
	new mod[3]
	get_modname(mod, 2)
	
	g_czero = (mod[0] == 'c' && mod[1] == 'z') ? true : false
	
	new skyname[32]
	get_pcvar_string(cvar_skyname, skyname, 31)
		
	if(strlen(skyname) > 0)
		set_cvar_string("sv_skyname", skyname)
	
	new lights[2]
	get_pcvar_string(cvar_lights, lights, 1)
	
	if(strlen(lights) > 0)
	{
		set_task(3.0, "task_lights", _, _, _, "b")
		
		set_cvar_num("sv_skycolor_r", 0)
		set_cvar_num("sv_skycolor_g", 0)
		set_cvar_num("sv_skycolor_b", 0)
	}
	
	if(get_pcvar_num(cvar_showtruehealth))
		set_task(0.1, "task_showtruehealth", _, _, _, "b")
}

public plugin_end()
{
	if(get_pcvar_num(cvar_enabled))
		set_pcvar_num(cvar_autoteambalance[0], cvar_autoteambalance[1])
}

public plugin_natives()
{
	register_library("biohazardf")
	register_native("preinfect_user", "native_preinfect_user", 1)
	register_native("infect_user", "native_infect_user", 1)
	register_native("cure_user", "native_cure_user", 1)
	register_native("register_class", "native_register_class", 1)
	register_native("get_class_id", "native_get_class_id", 1)
	register_native("set_class_pmodel", "native_set_class_pmodel", 1)
	register_native("set_class_wmodel", "native_set_class_wmodel", 1)
	register_native("set_class_data", "native_set_class_data", 1)
	register_native("get_class_data", "native_get_class_data", 1)
	register_native("game_started", "native_game_started", 1)
	register_native("is_user_zombie", "native_is_user_zombie", 1)
	register_native("is_user_infected", "native_is_user_infected", 1)
	register_native("get_user_class", "native_get_user_class",  1)
}

public client_connect(id)
{
	g_showmenu[id] = true
	g_welcomemsg[id] = true
	g_blockmodel[id] = true
	g_zombie[id] = false
	g_preinfect[id] = false
	g_disconnected[id] = false
	g_falling[id] = false
	g_menufailsafe[id] = false
	g_victim[id] = 0
	g_mutate[id] = -1
	g_player_class[id] = 0
	g_player_weapons[id][0] = -1
	g_player_weapons[id][1] = -1
	g_regendelay[id] = 0.0
	g_hitdelay[id] = 0.0

	remove_user_model(g_modelent[id])
}

public client_putinserver(id)
{
	if(!g_botclient_pdata && g_czero) 
	{
		static param[1]
		param[0] = id
		
		if(!task_exists(TASKID_CZBOTPDATA))
			set_task(1.0, "task_botclient_pdata", TASKID_CZBOTPDATA, param, 1)
	}
	
	if(get_pcvar_num(cvar_randomclass) && g_classcount > 1)
		g_player_class[id] = _random(g_classcount)
}

public client_disconnect(id)
{
	remove_task(TASKID_STRIPNGIVE + id)
	remove_task(TASKID_UPDATESCR + id)
	remove_task(TASKID_SPAWNDELAY + id)
	remove_task(TASKID_WEAPONSMENU + id)
	remove_task(TASKID_CHECKSPAWN + id)

	g_disconnected[id] = true
	remove_user_model(g_modelent[id])
}

public cmd_jointeam(id)
{
	if(is_user_alive(id) && g_zombie[id])
	{
		client_print(id, print_center, "%L", id, "CMD_TEAMCHANGE")
		return PLUGIN_HANDLED
	}
	return PLUGIN_CONTINUE
}

public cmd_classmenu(id)
	if(g_classcount > 1) display_classmenu(id, g_menuposition[id] = 0)
	
public cmd_enablemenu(id)
{	
	if(get_pcvar_num(cvar_weaponsmenu))
	{
		client_print(id, print_chat, "%L", id, g_showmenu[id] == false ? "MENU_REENABLED" : "MENU_ALENABLED")
		g_showmenu[id] = true
	}
}

public cmd_helpmotd(id)
{
	static motd[2048]
	formatex(motd, 2047, "%L", id, "HELP_MOTD")
	replace(motd, 2047, "#Version#", VERSION)
	
	show_motd(id, motd, "Biohazard Help")
}	

public cmd_infectuser(id, level, cid)
{
	if(!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED_MAIN
	
	static arg1[32]
	read_argv(1, arg1, 31)
	
	static target
	target = cmd_target(id, arg1, (CMDTARGET_OBEY_IMMUNITY|CMDTARGET_ALLOW_SELF|CMDTARGET_ONLY_ALIVE))
	
	if(!is_user_connected(target) || g_zombie[target])
		return PLUGIN_HANDLED_MAIN
	
	if(!allow_infection())
	{
		console_print(id, "%L", id, "CMD_MAXZOMBIES")
		return PLUGIN_HANDLED_MAIN
	}
	
	if(!g_gamestarted)
	{
		console_print(id, "%L", id, "CMD_GAMENOTSTARTED")
		return PLUGIN_HANDLED_MAIN
	}
			
	static name[32] 
	get_user_name(target, name, 31)
	
	console_print(id, "%L", id, "CMD_INFECTED", name)
	infect_user(target, 0)
	
	return PLUGIN_HANDLED_MAIN
}

public msg_teaminfo(msgid, dest, id)
{
	if(!g_gamestarted)
		return PLUGIN_CONTINUE

	static team[2]
	get_msg_arg_string(2, team, 1)
	
	if(team[0] != 'U')
		return PLUGIN_CONTINUE

	id = get_msg_arg_int(1)
	if(is_user_alive(id) || !g_disconnected[id])
		return PLUGIN_CONTINUE

	g_disconnected[id] = false
	id = randomly_pick_zombie()
	if(id)
	{
		fm_set_user_team(id, g_zombie[id] ? CS_TEAM_CT : CS_TEAM_T, 0)
		set_pev(id, pev_deadflag, DEAD_RESPAWNABLE)
	}
	return PLUGIN_CONTINUE
}

public msg_screenfade(msgid, dest, id)
{
	if(!get_pcvar_num(cvar_flashbang))
		return PLUGIN_CONTINUE
	
	if(!g_zombie[id] || !is_user_alive(id))
	{
		static data[4]
		data[0] = get_msg_arg_int(4)
		data[1] = get_msg_arg_int(5)
		data[2] = get_msg_arg_int(6)
		data[3] = get_msg_arg_int(7)
		
		if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199)
			return PLUGIN_HANDLED
	}
	return PLUGIN_CONTINUE
}

public msg_scoreattrib(msgid, dest, id)
{
	static attrib 
	attrib = get_msg_arg_int(2)
	
	if(attrib == ATTRIB_BOMB)
		set_msg_arg_int(2, ARG_BYTE, 0)
}

public msg_statusicon(msgid, dest, id)
{
	static icon[3]
	get_msg_arg_string(2, icon, 2)
	
	return (icon[0] == 'c' && icon[1] == '4') ? PLUGIN_HANDLED : PLUGIN_CONTINUE
}

public msg_weaponpickup(msgid, dest, id)
	return g_zombie[id] ? PLUGIN_HANDLED : PLUGIN_CONTINUE

public msg_ammopickup(msgid, dest, id)
	return g_zombie[id] ? PLUGIN_HANDLED : PLUGIN_CONTINUE

public msg_deathmsg(msgid, dest, id) 
{
	static killer
	killer = get_msg_arg_int(1)

	if(is_user_connected(killer) && g_zombie[killer])
		set_msg_arg_string(4, g_zombie_weapname)
}

public msg_sendaudio(msgid, dest, id)
{
	if(!get_pcvar_num(cvar_winsounds))
		return PLUGIN_CONTINUE
	
	static audiocode [22]
	get_msg_arg_string(2, audiocode, 21)
	
	if(equal(audiocode[7], "terwin"))
		set_msg_arg_string(2, g_zombie_win_sounds[_random(sizeof g_zombie_win_sounds)])
	else if(equal(audiocode[7], "ctwin"))
		set_msg_arg_string(2, g_survivor_win_sounds[_random(sizeof g_survivor_win_sounds)])
	
	return PLUGIN_CONTINUE
}

public msg_health(msgid, dest, id)
{
	if(!get_pcvar_num(cvar_caphealthdisplay))
		return PLUGIN_CONTINUE
	
	static health
	health = get_msg_arg_int(1)
		
	if(health > 255) 
		set_msg_arg_int(1, ARG_BYTE, 255)
	
	return PLUGIN_CONTINUE
}

public msg_textmsg(msgid, dest, id)
{
	if(get_msg_arg_int(1) != 4)
		return PLUGIN_CONTINUE
	
	static txtmsg[25], winmsg[32]
	get_msg_arg_string(2, txtmsg, 24)
	
	if(equal(txtmsg[1], "Game_bomb_drop"))
		return PLUGIN_HANDLED

	else if(equal(txtmsg[1], "Terrorists_Win"))
	{
		formatex(winmsg, 31, "%L", LANG_SERVER, "WIN_TXT_ZOMBIES")
		set_msg_arg_string(2, winmsg)
	}
	else if(equal(txtmsg[1], "Target_Saved") || equal(txtmsg[1], "CTs_Win"))
	{
		formatex(winmsg, 31, "%L", LANG_SERVER, "WIN_TXT_SURVIVORS")
		set_msg_arg_string(2, winmsg)
	}
	return PLUGIN_CONTINUE
}

public msg_clcorpse(msgid, dest, id)
{
	id = get_msg_arg_int(12)
	if(!g_zombie[id])
		return PLUGIN_CONTINUE
	
	static ent
	ent = fm_find_ent_by_owner(-1, MODEL_CLASSNAME, id)
	
	if(ent)
	{
		static model[64]
		pev(ent, pev_model, model, 63)
		
		set_msg_arg_string(1, model)
	}
	return PLUGIN_CONTINUE
}

public logevent_round_start()
{
	g_roundended = false
	g_roundstarted = true
	
	if(get_pcvar_num(cvar_weaponsmenu))
	{
		static id, team
		for(id = 1; id <= g_maxplayers; id++) if(is_user_alive(id))
		{
			team = fm_get_user_team(id)
			if(team == CS_TEAM_T || team == CS_TEAM_CT)
			{
				if(is_user_bot(id)) 
					bot_weapons(id)
				else 
				{
					if(g_showmenu[id])
					{
						add_delay(id, "display_equipmenu")
						
						g_menufailsafe[id] = true
						set_task(10.0, "task_weaponsmenu", TASKID_WEAPONSMENU + id)
					}
					else	
						equipweapon(id, EQUIP_ALL)
				}
			}
		}
	}
}

public logevent_round_end()
{
	g_gamestarted = false 
	g_roundstarted = false 
	g_roundended = true
	
	remove_task(TASKID_BALANCETEAM) 
	remove_task(TASKID_INITROUND)
	remove_task(TASKID_STARTROUND)
	
	set_task(0.1, "task_balanceteam", TASKID_BALANCETEAM)
}

public event_textmsg()
{
	g_gamestarted = false 
	g_roundstarted = false 
	g_roundended = true
	
	static seconds[5] 
	read_data(3, seconds, 4)
	
	static Float:tasktime 
	tasktime = float(str_to_num(seconds)) - 0.5
	
	remove_task(TASKID_BALANCETEAM)
	
	set_task(tasktime, "task_balanceteam", TASKID_BALANCETEAM)
}

public event_newround()
{
	g_gamestarted = false
	
	static buytime 
	buytime = get_pcvar_num(cvar_buytime)
	
	if(buytime) 
		g_buytime = buytime + get_gametime()
	
	static id
	for(id = 0; id <= g_maxplayers; id++)
	{
		if(is_user_connected(id))
			g_blockmodel[id] = true
	}
	
	remove_task(TASKID_NEWROUND) 
	remove_task(TASKID_INITROUND)
	remove_task(TASKID_STARTROUND)
	
	set_task(0.1, "task_newround", TASKID_NEWROUND)
	set_task(get_pcvar_float(cvar_starttime), "task_initround", TASKID_INITROUND)
}

public event_curweapon(id)
{
	if(!is_user_alive(id))
		return PLUGIN_CONTINUE
	
	static weapon
	weapon = read_data(2)
	
	if(g_zombie[id])
	{
		if(weapon != CSW_KNIFE && !task_exists(TASKID_STRIPNGIVE + id))
			set_task(0.1, "task_stripngive", TASKID_STRIPNGIVE + id)
		
		return PLUGIN_CONTINUE
	}

	static ammotype
	ammotype = get_pcvar_num(cvar_ammo)
	
	if(!ammotype || (AMMOWP_NULL & (1<<weapon)))
		return PLUGIN_CONTINUE

	static maxammo
	switch(ammotype)
	{
		case 1: maxammo = g_weapon_ammo[weapon][MAX_AMMO]
		case 2: maxammo = g_weapon_ammo[weapon][MAX_CLIP]
	}

	if(!maxammo)
		return PLUGIN_CONTINUE
	
	switch(ammotype)
	{
		case 1:
		{
			static ammo
			ammo = fm_get_user_bpammo(id, weapon)
			
			if(ammo < 1) 
				fm_set_user_bpammo(id, weapon, maxammo)
		}
		case 2:
		{
			static clip; clip = read_data(3)
			if(clip < 1)
			{
				static weaponname[32]
				get_weaponname(weapon, weaponname, 31)
				
				static ent 
				ent = fm_find_ent_by_owner(-1, weaponname, id)
				
				fm_set_weapon_ammo(ent, maxammo)
			}
		}
	}	
	return PLUGIN_CONTINUE
}

public event_armortype(id)
{
	if(!is_user_alive(id) || !g_zombie[id])
		return PLUGIN_CONTINUE
	
	if(fm_get_user_armortype(id) != CS_ARMOR_NONE)
		fm_set_user_armortype(id, CS_ARMOR_NONE)
	
	return PLUGIN_CONTINUE
}

public event_damage(victim)
{
	if(!is_user_alive(victim) || !g_gamestarted)
		return PLUGIN_CONTINUE
	
	if(g_zombie[victim])
	{
		static Float:gametime
		gametime = get_gametime()
		
		g_regendelay[victim] = gametime + g_class_data[g_player_class[victim]][DATA_HITREGENDLY]
		g_hitdelay[victim] = gametime + g_class_data[g_player_class[victim]][DATA_HITDELAY]
	}
	else
	{
		static attacker
		attacker = get_user_attacker(victim)
		
		if(!is_user_alive(attacker) || !g_zombie[attacker] || g_infecting)
			return PLUGIN_CONTINUE
		
		if(g_victim[attacker] == victim)
		{
			g_infecting = true
			g_victim[attacker] = 0

			message_begin(MSG_ALL, g_msg_deathmsg)
			write_byte(attacker)
			write_byte(victim)
			write_byte(0)
			write_string(g_infection_name)
			message_end()
			
			message_begin(MSG_ALL, g_msg_scoreattrib)
			write_byte(victim)
			write_byte(0)
			message_end()
			
			infect_user(victim, attacker)
			
			static Float:frags, deaths
			pev(attacker, pev_frags, frags)
			deaths = fm_get_user_deaths(victim)
			
			set_pev(attacker, pev_frags, frags  + 1.0)
			fm_set_user_deaths(victim, deaths + 1)
			
			fm_set_user_money(attacker, get_pcvar_num(cvar_infectmoney))
		
			static params[2]
			params[0] = attacker 
			params[1] = victim
	
			set_task(0.3, "task_updatescore", TASKID_UPDATESCR, params, 2)
		}
		g_infecting = false
	}
	return PLUGIN_CONTINUE
}

public fwd_player_prethink(id)
{
	if(!is_user_alive(id) || !g_zombie[id])
		return FMRES_IGNORED
	
	static flags
	flags = pev(id, pev_flags)
	
	if(flags & FL_ONGROUND)
	{
		if(get_pcvar_num(cvar_painshockfree))
		{
			pev(id, pev_velocity, g_vecvel)
			g_brestorevel = true
		}
	}
	else
	{
		static Float:fallvelocity
		pev(id, pev_flFallVelocity, fallvelocity)
		
		g_falling[id] = fallvelocity >= 350.0 ? true : false
	}
		
	if(g_gamestarted)
	{	
		static Float:gametime
		gametime = get_gametime()
		
		static pclass
		pclass = g_player_class[id]

		static Float:health
		pev(id, pev_health, health)
		
		if(health < g_class_data[pclass][DATA_HEALTH] && g_regendelay[id] < gametime)
		{
			set_pev(id, pev_health, health + 1.0)
			g_regendelay[id] = gametime + g_class_data[pclass][DATA_REGENDLY]
		}
	}
	return FMRES_IGNORED
}

public fwd_player_prethink_post(id)
{
	if(!g_brestorevel)
		return FMRES_IGNORED

	g_brestorevel = false
		
	static flag
	flag = pev(id, pev_flags)
	
	if(!(flag & FL_ONTRAIN))
	{
		static ent
		ent = pev(id, pev_groundentity)
		
		if(pev_valid(ent) && (flag & FL_CONVEYOR))
		{
			static Float:vectemp[3]
			pev(id, pev_basevelocity, vectemp)
			
			xs_vec_add(g_vecvel, vectemp, g_vecvel)
		}

		if(g_hitdelay[id] > get_gametime() && (!(pev(id, pev_flags) & FL_DUCKING)))
			xs_vec_mul_scalar(g_vecvel, g_class_data[g_player_class[id]][DATA_HITSPEED], g_vecvel)
	
		set_pev(id, pev_velocity, g_vecvel)
		return FMRES_HANDLED
	}
	return FMRES_IGNORED
}

public fwd_player_postthink(id)
{ 
	if(!is_user_alive(id))
		return FMRES_IGNORED
	
	if(g_zombie[id] && g_falling[id] && (pev(id, pev_flags) & FL_ONGROUND))
	{	
		set_pev(id, pev_watertype, CONTENTS_WATER)
		g_falling[id] = false
	}
	
	if(get_pcvar_num(cvar_buytime))
	{
		if(pev_valid(g_buyzone) && g_buytime > get_gametime())
			dllfunc(DLLFunc_Touch, g_buyzone, id)
	}
	return FMRES_IGNORED
}

public fwd_emitsound(id, channel, sample[], Float:volume, Float:attn, flag, pitch)
{	
	if(channel == CHAN_ITEM && sample[6] == 'n' && sample[7] == 'v' && sample[8] == 'g')
		return FMRES_SUPERCEDE	
	
	if(!is_user_connected(id) || !g_zombie[id])
		return FMRES_IGNORED	

	if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
	{
		if(sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a')
		{
			emit_sound(id, channel, g_zombie_miss_sounds[_random(sizeof g_zombie_miss_sounds)], volume, attn, flag, pitch)
			return FMRES_SUPERCEDE
		}
		else if(sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't' || sample[14] == 's' && sample[15] == 't' && sample[16] == 'a')
		{
			if(sample[17] == 'w' && sample[18] == 'a' && sample[19] == 'l')
				emit_sound(id, channel, g_zombie_miss_sounds[_random(sizeof g_zombie_miss_sounds)], volume, attn, flag, pitch)
			else
				emit_sound(id, channel, g_zombie_hit_sounds[_random(sizeof g_zombie_hit_sounds)], volume, attn, flag, pitch)
			
			return FMRES_SUPERCEDE
		}
	}			
	else if(sample[7] == 'd' && (sample[8] == 'i' && sample[9] == 'e' || sample[12] == '6'))
	{
		emit_sound(id, channel, g_zombie_die_sounds[_random(sizeof g_zombie_die_sounds)], volume, attn, flag, pitch)
		return FMRES_SUPERCEDE
	}
	return FMRES_IGNORED
}

public fwd_cmdstart(id, handle, seed)
{
	if(!is_user_alive(id) || !g_zombie[id])
		return FMRES_IGNORED
	
	static impulse
	impulse = get_uc(handle, UC_Impulse)
	
	if(impulse == IMPULSE_FLASHLIGHT)
	{
		set_uc(handle, UC_Impulse, 0)
		return FMRES_SUPERCEDE
	}
	return FMRES_IGNORED
}

public fwd_spawn(ent)
{
	if(!pev_valid(ent)) 
		return FMRES_IGNORED
	
	static classname[32]
	pev(ent, pev_classname, classname, 31)

	static i
	for(i = 0; i < sizeof g_remove_entities; ++i)
	{
		if(equal(classname, g_remove_entities[i]))
		{
			engfunc(EngFunc_RemoveEntity, ent)
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public fwd_gamedescription() 
{ 
	static gamename[32]
	get_pcvar_string(cvar_gamedescription, gamename, 31)
	
	forward_return(FMV_STRING, gamename)
	
	return FMRES_SUPERCEDE
}  

public fwd_createnamedentity(entclassname)
{
	static classname[10]
	engfunc(EngFunc_SzFromIndex, entclassname, classname, 9)
	
	return (classname[7] == 'c' && classname[8] == '4') ? FMRES_SUPERCEDE : FMRES_IGNORED
}

public fwd_clientkill(id)
{
	if(get_pcvar_num(cvar_punishsuicide) && is_user_alive(id))
		g_suicide[id] = true
}

public fwd_setclientkeyvalue(id, infobuffer, const key[])
{
	if(!equal(key, "model") || !g_blockmodel[id])
		return FMRES_IGNORED
	
	static model[32]
	fm_get_user_model(id, model, 31)
	
	if(equal(model, "gordon"))
		return FMRES_IGNORED
	
	g_blockmodel[id] = false
	
	return FMRES_SUPERCEDE
}

public bacon_touch_weapon(ent, id)
	return (is_user_alive(id) && g_zombie[id]) ? HAM_SUPERCEDE : HAM_IGNORED

public bacon_use_tank(ent, caller, activator, use_type, Float:value)
	return (is_user_alive(caller) && g_zombie[caller]) ? HAM_SUPERCEDE : HAM_IGNORED

public bacon_use_pushable(ent, caller, activator, use_type, Float:value)
	return HAM_SUPERCEDE

public bacon_traceattack_player(victim, attacker, Float:damage, Float:direction[3], tracehandle, damagetype)
{
	if(!g_gamestarted) 
		return HAM_SUPERCEDE
	
	if(!get_pcvar_num(cvar_knockback) || !(damagetype & DMG_BULLET))
		return HAM_IGNORED
	
	if(!is_user_connected(attacker) || !g_zombie[victim])
		return HAM_IGNORED
	
	static kbpower
	kbpower = g_weapon_knockback[get_user_weapon(attacker)]
	
	if(kbpower != -1) 
	{
		static flags
		flags = pev(victim, pev_flags)
		
		if(get_pcvar_num(cvar_knockback_duck) && ((flags & FL_DUCKING) && (flags & FL_ONGROUND)))
			return HAM_IGNORED
		
		static Float:origins[2][3]
		pev(victim, pev_origin, origins[0])
		pev(attacker, pev_origin, origins[1])
		
		if(get_distance_f(origins[0], origins[1]) <= get_pcvar_float(cvar_knockback_dist))
		{
			static Float:velocity[3]
			pev(victim, pev_velocity, velocity)
			
			static Float:tempvec
			tempvec = velocity[2]	
			
			xs_vec_mul_scalar(direction, damage, direction)
			xs_vec_mul_scalar(direction, g_class_data[g_player_class[victim]][DATA_KNOCKBACK], direction)
			xs_vec_mul_scalar(direction, g_knockbackpower[kbpower], direction)
			
			xs_vec_add(direction, velocity, velocity)
			velocity[2] = tempvec
			
			set_pev(victim, pev_velocity, velocity)
			
			return HAM_HANDLED
		}
	}
	return HAM_IGNORED
}

public bacon_touch_grenade(ent, world)
{
	if(!get_pcvar_num(cvar_impactexplode))
		return HAM_IGNORED
	
	static model[12]
	pev(ent, pev_model, model, 11)
	
	if(model[9] == 'h' && model[10] == 'e')
	{
		set_pev(ent, pev_dmgtime, 0.0)
		
		return HAM_HANDLED
	}
	return HAM_IGNORED
}

public bacon_takedamage_player(victim, inflictor, attacker, Float:damage, damagetype)
{
	if(damagetype & DMG_GENERIC || victim == attacker || !is_user_alive(victim) || !is_user_connected(attacker))
		return HAM_IGNORED

	if(!g_gamestarted || (!g_zombie[victim] && !g_zombie[attacker]) || ((damagetype & DMG_HEGRENADE) && g_zombie[attacker]))
		return HAM_SUPERCEDE
	
	if(!g_zombie[attacker])
	{
		static pclass
		pclass = g_player_class[victim] 
		
		damage *= (damagetype & DMG_HEGRENADE) ? g_class_data[pclass][DATA_HEDEFENCE] : g_class_data[pclass][DATA_DEFENCE]
		SetHamParamFloat(4, damage)
	}
	else
	{
		if(get_user_weapon(attacker) != CSW_KNIFE)
			return HAM_SUPERCEDE

		damage *= g_class_data[g_player_class[attacker]][DATA_ATTACK]
		
		static Float:armor
		pev(victim, pev_armorvalue, armor)
		
		if(get_pcvar_num(cvar_obeyarmor) && armor > 0.0)
		{
			armor -= damage
			
			if(armor < 0.0) 
				armor = 0.0
			
			set_pev(victim, pev_armorvalue, armor)
			SetHamParamFloat(4, 0.0)
		}
		else
		{
			static bool:infect
			infect = allow_infection()
			
			g_victim[attacker] = infect ? victim : 0
					
			if(!g_infecting)
				SetHamParamFloat(4, infect ? 0.0 : damage)
			else	
				SetHamParamFloat(4, 0.0)
		}
	}
	return HAM_HANDLED
}

public bacon_killed_player(victim, killer, shouldgib)
{
	if(!is_user_alive(killer) || g_zombie[killer] || !g_zombie[victim])
		return HAM_IGNORED
	
	static killbonus
	killbonus = get_pcvar_num(cvar_killbonus)
	
	if(killbonus)
		set_pev(killer, pev_frags, pev(killer, pev_frags) + float(killbonus))
	
	static killreward
	killreward = get_pcvar_num(cvar_killreward)
	
	if(!killreward) 
		return HAM_IGNORED
	
	static weapon, maxclip, ent, weaponname[32]
	switch(killreward)
	{
		case 1: 
		{
			weapon = get_user_weapon(killer)
			maxclip = g_weapon_ammo[weapon][MAX_CLIP]
			if(maxclip)
			{
				get_weaponname(weapon, weaponname, 31)
				ent = fm_find_ent_by_owner(-1, weaponname, killer)
					
				fm_set_weapon_ammo(ent, maxclip)
			}
		}
		case 2:
		{
			if(!user_has_weapon(killer, CSW_HEGRENADE))
				bacon_give_weapon(killer, "weapon_hegrenade")
		}
		case 3:
		{
			weapon = get_user_weapon(killer)
			maxclip = g_weapon_ammo[weapon][MAX_CLIP]
			if(maxclip)
			{
				get_weaponname(weapon, weaponname, 31)
				ent = fm_find_ent_by_owner(-1, weaponname, killer)
					
				fm_set_weapon_ammo(ent, maxclip)
			}
				
			if(!user_has_weapon(killer, CSW_HEGRENADE))
				bacon_give_weapon(killer, "weapon_hegrenade")
		}
	}
	return HAM_IGNORED
}

public bacon_spawn_player_post(id)
{	
	if(!is_user_alive(id))
		return HAM_IGNORED
	
	static team
	team = fm_get_user_team(id)
	
	if(team != CS_TEAM_T || team != CS_TEAM_CT)
		return HAM_IGNORED
	
	if(g_zombie[id])
	{
		if(get_pcvar_num(cvar_respawnaszombie) && !g_roundended)
		{
			set_zombie_attibutes(id)
			
			return HAM_IGNORED
		}
		else
			cure_user(id)
	}
	else //if(pev(id, pev_rendermode) == kRenderTransTexture)
	{
		remove_user_model(g_modelent[id])//reset_user_model(id)
	}
	
	set_task(0.3, "task_spawned", TASKID_SPAWNDELAY + id)
	set_task(5.0, "task_checkspawn", TASKID_CHECKSPAWN + id)
	
	return HAM_IGNORED
}

public bacon_touch_pushable(ent, id)
{
	static movetype
	pev(id, pev_movetype)
	
	if(movetype == MOVETYPE_NOCLIP || movetype == MOVETYPE_NONE)
		return HAM_IGNORED	
	
	if(is_user_alive(id))
	{
		set_pev(id, pev_movetype, MOVETYPE_WALK)
		
		if(!(pev(id, pev_flags) & FL_ONGROUND))
			return HAM_SUPERCEDE
	}
	
	if(!get_pcvar_num(cvar_shootobjects))
		return HAM_IGNORED
	
	static Float:velocity[2][3]
	pev(ent, pev_velocity, velocity[0])
	
	if(vector_length(velocity[0]) > 0.0)
	{
		pev(id, pev_velocity, velocity[1])
		velocity[1][0] += velocity[0][0]
		velocity[1][1] += velocity[0][1]
		
		set_pev(id, pev_velocity, velocity[1])
	}
	return HAM_SUPERCEDE
}

public bacon_traceattack_pushable(ent, attacker, Float:damage, Float:direction[3], tracehandle, damagetype)
{
	if(!get_pcvar_num(cvar_shootobjects) || !is_user_alive(attacker))
		return HAM_IGNORED
	
	static Float:velocity[3]
	pev(ent, pev_velocity, velocity)
			
	static Float:tempvec
	tempvec = velocity[2]	
			
	xs_vec_mul_scalar(direction, damage, direction)
	xs_vec_mul_scalar(direction, g_zombie[attacker] ? 
	get_pcvar_float(cvar_pushpwr_zombie) : get_pcvar_float(cvar_pushpwr_weapon), direction)
	xs_vec_add(direction, velocity, velocity)
	velocity[2] = tempvec
	
	set_pev(ent, pev_velocity, velocity)
	
	return HAM_HANDLED
}

public task_spawned(taskid)
{
	static id
	id = taskid - TASKID_SPAWNDELAY
	
	if(is_user_alive(id))
	{
		if(g_welcomemsg[id])
		{
			g_welcomemsg[id] = false
			
			static message[192]
			formatex(message, 191, "%L", id, "WELCOME_TXT")
			replace(message, 191, "#Version#", VERSION)
			
			client_print(id, print_chat, message)
		}
		
		if(g_suicide[id])
		{
			g_suicide[id] = false
			
			user_silentkill(id)
			remove_task(TASKID_CHECKSPAWN + id)

			client_print(id, print_chat, "%L", id, "SUICIDEPUNISH_TXT")
			
			return
		}
		
		if(get_pcvar_num(cvar_weaponsmenu) && g_roundstarted && g_showmenu[id])
			is_user_bot(id) ? bot_weapons(id) : display_equipmenu(id)
		
		if(!g_gamestarted)
			client_print(id, print_chat, "%L %L", id, "SCAN_RESULTS", id, g_preinfect[id] ? "SCAN_INFECTED" : "SCAN_CLEAN")
		else
		{
			static team
			team = fm_get_user_team(id)
			
			if(team == CS_TEAM_T)
				fm_set_user_team(id, CS_TEAM_CT)
		}
	}
}

public task_checkspawn(taskid)
{
	static id
	id = taskid - TASKID_CHECKSPAWN
	
	if(!is_user_connected(id) || is_user_alive(id) || g_roundended)
		return
	
	static team
	team = fm_get_user_team(id)
	
	if(team == CS_TEAM_T || team == CS_TEAM_CT)
		ExecuteHamB(Ham_CS_RoundRespawn, id)
}
	
public task_showtruehealth()
{
	set_hudmessage(_, _, _, 0.03, 0.93, _, 0.2, 0.2)
	
	static id, Float:health, class
	for(id = 1; id <= g_maxplayers; id++) if(is_user_alive(id) && !is_user_bot(id) && g_zombie[id])
	{
		pev(id, pev_health, health)
		class = g_player_class[id]
		
		if(g_classcount > 1)
			ShowSyncHudMsg(id, g_sync_hpdisplay, "Health: %0.f  Class: %s (%s)", health, g_class_name[class], g_class_desc[class])
		else	
			ShowSyncHudMsg(id, g_sync_hpdisplay, "Health: %0.f", health)
	}
}

public task_lights()
{
	static light[2]
	get_pcvar_string(cvar_lights, light, 1)
	
	engfunc(EngFunc_LightStyle, 0, light)
}

public task_updatescore(params[])
{
	if(!g_gamestarted) 
		return
	
	static attacker
	attacker = params[0]
	
	static victim
	victim = params[1]
	
	if(!is_user_connected(attacker))
		return

	static frags, deaths, team
	frags  = get_user_frags(attacker)
	deaths = fm_get_user_deaths(attacker)
	team   = get_user_team(attacker)
	
	message_begin(MSG_BROADCAST, g_msg_scoreinfo)
	write_byte(attacker)
	write_short(frags)
	write_short(deaths)
	write_short(0)
	write_short(team)
	message_end()
	
	if(!is_user_connected(victim))
		return
	
	frags  = get_user_frags(victim)
	deaths = fm_get_user_deaths(victim)
	team   = get_user_team(victim)
	
	message_begin(MSG_BROADCAST, g_msg_scoreinfo)
	write_byte(victim)
	write_short(frags)
	write_short(deaths)
	write_short(0)
	write_short(team)
	message_end()
}

public task_weaponsmenu(taskid)
{
	static id
	id = taskid - TASKID_WEAPONSMENU
	
	if(is_user_alive(id) && !g_zombie[id] && g_menufailsafe[id])
		display_equipmenu(id)
}

public task_stripngive(taskid)
{
	static id
	id = taskid - TASKID_STRIPNGIVE
	
	if(is_user_alive(id))
	{
		fm_strip_user_weapons(id)
		fm_reset_user_primary(id)
		bacon_give_weapon(id, "weapon_knife")
		
		set_pev(id, pev_weaponmodel2, "")
		set_pev(id, pev_viewmodel2, g_class_wmodel[g_player_class[id]])
		set_pev(id, pev_maxspeed, g_class_data[g_player_class[id]][DATA_SPEED])
	}
}

public task_newround()
{
	static players[32], num, zombies, i, id
	get_players(players, num, "a")

	if(num > 1)
	{
		for(i = 0; i < num; i++) 
			g_preinfect[players[i]] = false
		
		zombies = clamp(floatround(num * get_pcvar_float(cvar_zombiemulti)), 1, 31)
		
		i = 0
		while(i < zombies)
		{
			id = players[_random(num)]
			if(!g_preinfect[id])
			{
				g_preinfect[id] = true
				i++
			}
		}
	}
	
	if(!get_pcvar_num(cvar_randomspawn) || g_spawncount <= 0) 
		return
	
	static team
	for(i = 0; i < num; i++)
	{
		id = players[i]
		
		team = fm_get_user_team(id)
		if(team != CS_TEAM_T && team != CS_TEAM_CT || pev(id, pev_iuser1))
			continue
		
		static spawn_index
		spawn_index = _random(g_spawncount)
	
		static Float:spawndata[3]
		spawndata[0] = g_spawns[spawn_index][0]
		spawndata[1] = g_spawns[spawn_index][1]
		spawndata[2] = g_spawns[spawn_index][2]
		
		if(!fm_is_hull_vacant(spawndata, HULL_HUMAN))
		{
			static i
			for(i = spawn_index + 1; i != spawn_index; i++)
			{
				if(i >= g_spawncount) i = 0

				spawndata[0] = g_spawns[i][0]
				spawndata[1] = g_spawns[i][1]
				spawndata[2] = g_spawns[i][2]

				if(fm_is_hull_vacant(spawndata, HULL_HUMAN))
				{
					spawn_index = i
					break
				}
			}
		}

		spawndata[0] = g_spawns[spawn_index][0]
		spawndata[1] = g_spawns[spawn_index][1]
		spawndata[2] = g_spawns[spawn_index][2]
		engfunc(EngFunc_SetOrigin, id, spawndata)

		spawndata[0] = g_spawns[spawn_index][3]
		spawndata[1] = g_spawns[spawn_index][4]
		spawndata[2] = g_spawns[spawn_index][5]
		set_pev(id, pev_angles, spawndata)

		spawndata[0] = g_spawns[spawn_index][6]
		spawndata[1] = g_spawns[spawn_index][7]
		spawndata[2] = g_spawns[spawn_index][8]
		set_pev(id, pev_v_angle, spawndata)

		set_pev(id, pev_fixangle, 1)
	}
}

public task_initround()
{
	static zombiecount, newzombie
	zombiecount = 0
	newzombie = 0

	static players[32], num, i, id
	get_players(players, num, "a")

	for(i = 0; i < num; i++) if(g_preinfect[players[i]])
	{
		newzombie = players[i]
		zombiecount++
	}
	
	if(zombiecount > 1) 
		newzombie = 0
	else if(zombiecount < 1) 
		newzombie = players[_random(num)]
	
	for(i = 0; i < num; i++)
	{
		id = players[i]
		if(id == newzombie || g_preinfect[id])
			infect_user(id, 0)
		else
		{
			fm_set_user_team(id, CS_TEAM_CT, 0)
			add_delay(id, "update_team")
		}
	}
	
	set_hudmessage(_, _, _, _, _, 1)
	if(newzombie)
	{
		static name[32]
		get_user_name(newzombie, name, 31)
		
		ShowSyncHudMsg(0, g_sync_msgdisplay, "%L", LANG_PLAYER, "INFECTED_HUD", name)
		client_print(0, print_chat, "%L", LANG_PLAYER, "INFECTED_TXT", name)
	}
	else
	{
		ShowSyncHudMsg(0, g_sync_msgdisplay, "%L", LANG_PLAYER, "INFECTED_HUD2")
		client_print(0, print_chat, "%L", LANG_PLAYER, "INFECTED_TXT2")
	}
	
	set_task(0.51, "task_startround", TASKID_STARTROUND)
}

public task_startround()
{
	g_gamestarted = true
	ExecuteForward(g_fwd_gamestart, g_fwd_result)
}

public task_balanceteam()
{
	static players[3][32], count[3]
	get_players(players[CS_TEAM_UNASSIGNED], count[CS_TEAM_UNASSIGNED])
	
	count[CS_TEAM_T] = 0
	count[CS_TEAM_CT] = 0
	
	static i, id, team
	for(i = 0; i < count[CS_TEAM_UNASSIGNED]; i++)
	{
		id = players[CS_TEAM_UNASSIGNED][i] 
		team = fm_get_user_team(id)
		
		if(team == CS_TEAM_T || team == CS_TEAM_CT)
			players[team][count[team]++] = id
	}

	if(abs(count[CS_TEAM_T] - count[CS_TEAM_CT]) <= 1) 
		return

	static maxplayers
	maxplayers = (count[CS_TEAM_T] + count[CS_TEAM_CT]) / 2
	
	if(count[CS_TEAM_T] > maxplayers)
	{
		for(i = 0; i < (count[CS_TEAM_T] - maxplayers); i++)
			fm_set_user_team(players[CS_TEAM_T][i], CS_TEAM_CT, 0)
	}
	else
	{
		for(i = 0; i < (count[CS_TEAM_CT] - maxplayers); i++)
			fm_set_user_team(players[CS_TEAM_CT][i], CS_TEAM_T, 0)
	}
}

public task_botclient_pdata(id) 
{
	if(g_botclient_pdata || !is_user_connected(id))
		return
	
	if(get_pcvar_num(cvar_botquota) && is_user_bot(id))
	{
		RegisterHamFromEntity(Ham_TakeDamage, id, "bacon_takedamage_player")
		RegisterHamFromEntity(Ham_Killed, id, "bacon_killed_player")
		RegisterHamFromEntity(Ham_TraceAttack, id, "bacon_traceattack_player")
		RegisterHamFromEntity(Ham_Spawn, id, "bacon_spawn_player_post", 1)
		
		g_botclient_pdata = 1
	}
}

public bot_weapons(id)
{
	g_player_weapons[id][0] = _random(sizeof g_primaryweapons)
	g_player_weapons[id][1] = _random(sizeof g_secondaryweapons)
	
	equipweapon(id, EQUIP_ALL)
}

public update_team(id)
{
	if(!is_user_connected(id))
		return
	
	static team
	team = fm_get_user_team(id)
	
	if(team == CS_TEAM_T || team == CS_TEAM_CT)
	{
		emessage_begin(MSG_ALL, g_msg_teaminfo)
		ewrite_byte(id)
		ewrite_string(g_teaminfo[team])
		emessage_end()
	}
}

public infect_user(victim, attacker)
{
	if(!is_user_alive(victim))
		return

	message_begin(MSG_ONE, g_msg_screenfade, _, victim)
	write_short(1<<10)
	write_short(1<<10)
	write_short(0)
	write_byte((g_mutate[victim] != -1) ? 255 : 100)
	write_byte(100)
	write_byte(100)
	write_byte(250)
	message_end()
	
	if(g_mutate[victim] != -1)
	{
		g_player_class[victim] = g_mutate[victim]
		g_mutate[victim] = -1
		
		set_hudmessage(_, _, _, _, _, 1)
		ShowSyncHudMsg(victim, g_sync_msgdisplay, "%L", victim, "MUTATION_HUD", g_class_name[g_player_class[victim]])
	}
	
	fm_set_user_team(victim, CS_TEAM_T)
	set_zombie_attibutes(victim)
	
	emit_sound(victim, CHAN_STATIC, g_scream_sounds[_random(sizeof g_scream_sounds)], VOL_NORM, ATTN_NONE, 0, PITCH_NORM)
	ExecuteForward(g_fwd_infect, g_fwd_result, victim, attacker)
}

public cure_user(id)
{
	if(!is_user_alive(id)) 
		return

	g_zombie[id] = false
	g_falling[id] = false

	remove_user_model(g_modelent[id])//reset_user_model(id)
	fm_set_user_nvg(id, 0)
	set_pev(id, pev_gravity, 1.0)
	
	static viewmodel[64]
	pev(id, pev_viewmodel2, viewmodel, 63)
	
	if(equal(viewmodel, g_class_wmodel[g_player_class[id]]))
	{
		static weapon 
		weapon = fm_lastknife(id)

		if(pev_valid(weapon))
			ExecuteHam(Ham_Item_Deploy, weapon)
	}
}

public display_equipmenu(id)
{
	static menubody[512], len
  	len = formatex(menubody, 511, "\y%L^n^n", id, "MENU_TITLE1")
	
	static bool:hasweap
	hasweap = ((g_player_weapons[id][0]) != -1 && (g_player_weapons[id][1] != -1)) ? true : false
	
	len += formatex(menubody[len], 511 - len,"\w1. %L^n", id, "MENU_NEWWEAPONS")
	len += formatex(menubody[len], 511 - len,"%s2. %L^n", hasweap ? "\w" : "\d", id, "MENU_PREVSETUP")
	len += formatex(menubody[len], 511 - len,"%s3. %L^n^n", hasweap ? "\w" : "\d", id, "MENU_DONTSHOW")
	len += formatex(menubody[len], 511 - len,"\w5. %L^n", id, "MENU_EXIT")
	
	static keys
	keys = (MENU_KEY_1|MENU_KEY_5)
	
	if(hasweap) 
		keys |= (MENU_KEY_2|MENU_KEY_3)
	
	show_menu(id, keys, menubody, -1, "Equipment")
}

public action_equip(id, key)
{
	if(!is_user_alive(id) || g_zombie[id])
		return PLUGIN_HANDLED
	
	switch(key)
	{
		case 0: display_weaponmenu(id, MENU_PRIMARY, g_menuposition[id] = 0)
		case 1: equipweapon(id, EQUIP_ALL)
		case 2:
		{
			g_showmenu[id] = false
			equipweapon(id, EQUIP_ALL)
			client_print(id, print_chat, "%L", id, "MENU_CMDENABLE")
		}
	}
	
	if(key > 0)
	{
		g_menufailsafe[id] = false
		remove_task(TASKID_WEAPONSMENU + id)
	}
	return PLUGIN_HANDLED
}


public display_weaponmenu(id, menuid, pos)
{
	if(pos < 0 || menuid < 0)
		return
	
	static start
	start = pos * 8
	
	static maxitem
	maxitem = menuid == MENU_PRIMARY ? sizeof g_primaryweapons : sizeof g_secondaryweapons

  	if(start >= maxitem)
    		start = pos = g_menuposition[id]
	
	static menubody[512], len
  	len = formatex(menubody, 511, "\y%L\w^n^n", id, menuid == MENU_PRIMARY ? "MENU_TITLE2" : "MENU_TITLE3")

	static end
	end = start + 8
	if(end > maxitem)
    		end = maxitem
	
	static keys
	keys = MENU_KEY_0
	
	static a, b
	b = 0
	
  	for(a = start; a < end; ++a) 
	{
		keys |= (1<<b)
		len += formatex(menubody[len], 511 - len,"%d. %s^n", ++b, menuid == MENU_PRIMARY ? g_primaryweapons[a][0]: g_secondaryweapons[a][0])
  	}

  	if(end != maxitem)
	{
    		formatex(menubody[len], 511 - len, "^n9. %L^n0. %L", id, "MENU_MORE", id, pos ? "MENU_BACK" : "MENU_EXIT")
    		keys |= MENU_KEY_9
  	}
  	else	
		formatex(menubody[len], 511 - len, "^n0. %L", id, pos ? "MENU_BACK" : "MENU_EXIT")
	
  	show_menu(id, keys, menubody, -1, menuid == MENU_PRIMARY ? "Primary" : "Secondary")
}

public action_prim(id, key)
{
	if(!is_user_alive(id) || g_zombie[id])
		return PLUGIN_HANDLED

	switch(key)
	{
    		case 8: display_weaponmenu(id, MENU_PRIMARY, ++g_menuposition[id])
		case 9: display_weaponmenu(id, MENU_PRIMARY, --g_menuposition[id])
    		default:
		{
			g_player_weapons[id][0] = g_menuposition[id] * 8 + key
			equipweapon(id, EQUIP_PRI)
			
			display_weaponmenu(id, MENU_SECONDARY, g_menuposition[id] = 0)
		}
	}
	return PLUGIN_HANDLED
}

public action_sec(id, key)
{
	if(!is_user_alive(id) || g_zombie[id])
		return PLUGIN_HANDLED
	
	switch(key) 
	{
    		case 8: display_weaponmenu(id, MENU_SECONDARY, ++g_menuposition[id])
		case 9: display_weaponmenu(id, MENU_SECONDARY, --g_menuposition[id])
    		default:
		{
			g_menufailsafe[id] = false
			remove_task(TASKID_WEAPONSMENU + id)
			
			g_player_weapons[id][1] = g_menuposition[id] * 8 + key
			equipweapon(id, EQUIP_SEC)
			equipweapon(id, EQUIP_GREN)
		}
	}
	return PLUGIN_HANDLED
}

public display_classmenu(id, pos)
{
	if(pos < 0)
		return
	
	static start
	start = pos * 8
	
	static maxitem
	maxitem = g_classcount

  	if(start >= maxitem)
    		start = pos = g_menuposition[id]
	
	static menubody[512], len
  	len = formatex(menubody, 511, "\y%L\w^n^n", id, "MENU_TITLE4")

	static end
	end = start + 8
	
	if(end > maxitem)
    		end = maxitem
	
	static keys
	keys = MENU_KEY_0
	
	static a, b
	b = 0
	
  	for(a = start; a < end; ++a) 
	{
		keys |= (1<<b)
		len += formatex(menubody[len], 511 - len,"%d. %s^n", ++b, g_class_name[a])
  	}

  	if(end != maxitem)
	{
    		formatex(menubody[len], 511 - len, "^n9. %L^n0. %L", id, "MENU_MORE", id, pos ? "MENU_BACK" : "MENU_EXIT")
    		keys |= MENU_KEY_9
  	}
  	else	
		formatex(menubody[len], 511 - len, "^n0. %L", id, pos ? "MENU_BACK" : "MENU_EXIT")
	
  	show_menu(id, keys, menubody, -1, "Class")
}

public action_class(id, key)
{
	switch(key) 
	{
    		case 8: display_classmenu(id, ++g_menuposition[id])
		case 9: display_classmenu(id, --g_menuposition[id])
    		default:
		{
			g_mutate[id] = g_menuposition[id] * 8 + key
			client_print(id, print_chat, "%L", id, "MENU_CHANGECLASS", g_class_name[g_mutate[id]])
		}
	}
	return PLUGIN_HANDLED
}

public register_spawnpoints(const mapname[])
{
	new configdir[32]
	get_configsdir(configdir, 31)
	
	new csdmfile[64], line[64], data[10][6]
	formatex(csdmfile, 63, "%s/csdm/%s.spawns.cfg", configdir, mapname)

	if(file_exists(csdmfile))
	{
		new file
		file = fopen(csdmfile, "rt")
		
		while(file && !feof(file))
		{
			fgets(file, line, 63)
			if(!line[0] || str_count(line,' ') < 2) 
				continue

			parse(line, data[0], 5, data[1], 5, data[2], 5, data[3], 5, data[4], 5, data[5], 5, data[6], 5, data[7], 5, data[8], 5, data[9], 5)

			g_spawns[g_spawncount][0] = floatstr(data[0]), g_spawns[g_spawncount][1] = floatstr(data[1])
			g_spawns[g_spawncount][2] = floatstr(data[2]), g_spawns[g_spawncount][3] = floatstr(data[3])
			g_spawns[g_spawncount][4] = floatstr(data[4]), g_spawns[g_spawncount][5] = floatstr(data[5])
			g_spawns[g_spawncount][6] = floatstr(data[7]), g_spawns[g_spawncount][7] = floatstr(data[8])
			g_spawns[g_spawncount][8] = floatstr(data[9])
			
			if(++g_spawncount >= MAX_SPAWNS) 
				break
		}
		if(file) 
			fclose(file)
	}
}

public register_zombieclasses(filename[])
{
	new configdir[32]
	get_configsdir(configdir, 31)
	
	new configfile[64]
	formatex(configfile, 63, "%s/%s", configdir, filename)

	if(get_pcvar_num(cvar_zombie_class) && file_exists(configfile))
	{			
		new line[128], leftstr[32], rightstr[64],  classname[32], data[MAX_DATA], i
		
		new file
		file = fopen(configfile, "rt")
		
		while(file && !feof(file))
		{
			fgets(file, line, 127), trim(line)
			if(!line[0] || line[0] == ';') continue
			
			if(line[0] == '[' && line[strlen(line) - 1] == ']')
			{
				copy(classname, strlen(line) - 2, line[1])

				if(register_class(classname) == -1)
					break
				
				continue
			}
			strtok(line, leftstr, 31, rightstr, 63, '=', 1)
				
			if(equali(leftstr, "DESC"))
				copy(g_class_desc[g_classcount - 1], 31, rightstr)
			else if(equali(leftstr, "PMODEL"))
				copy(g_class_pmodel[g_classcount - 1], 63, rightstr)
			else if(equali(leftstr, "WMODEL"))
				copy(g_class_wmodel[g_classcount - 1], 63, rightstr)
				
			for(i = 0; i < MAX_DATA; i++)
				data[i] = equali(leftstr, g_dataname[i])
				
			for(i = 0; i < MAX_DATA; i++) if(data[i])
			{
				g_class_data[g_classcount - 1][i] = floatstr(rightstr)
				break
			}
		}
		if(file) fclose(file)
	} 
	else 
		register_class("default")
}

public register_class(classname[])
{
	if(g_classcount >= MAX_CLASSES)
		return -1
	
	copy(g_class_name[g_classcount], 31, classname)
	copy(g_class_pmodel[g_classcount], 63, DEFAULT_PMODEL)
	copy(g_class_wmodel[g_classcount], 63, DEFAULT_WMODEL)
		
	g_class_data[g_classcount][DATA_HEALTH] = DEFAULT_HEALTH
	g_class_data[g_classcount][DATA_SPEED] = DEFAULT_SPEED	
	g_class_data[g_classcount][DATA_GRAVITY] = DEFAULT_GRAVITY
	g_class_data[g_classcount][DATA_ATTACK] = DEFAULT_ATTACK
	g_class_data[g_classcount][DATA_DEFENCE] = DEFAULT_DEFENCE
	g_class_data[g_classcount][DATA_HEDEFENCE] = DEFAULT_HEDEFENCE
	g_class_data[g_classcount][DATA_HITSPEED] = DEFAULT_HITSPEED
	g_class_data[g_classcount][DATA_HITDELAY] = DEFAULT_HITDELAY
	g_class_data[g_classcount][DATA_REGENDLY] = DEFAULT_REGENDLY
	g_class_data[g_classcount][DATA_HITREGENDLY] = DEFAULT_HITREGENDLY
	g_class_data[g_classcount++][DATA_KNOCKBACK] = DEFAULT_KNOCKBACK
	
	return (g_classcount - 1)
}

public native_register_class(classname[], description[])
{
	param_convert(1)
	param_convert(2)
	
	static classid
	classid = register_class(classname)
	
	if(classid != -1)
		copy(g_class_desc[classid], 31, description)

	return classid
}

public native_set_class_pmodel(classid, player_model[])
{
	param_convert(2)
	copy(g_class_pmodel[classid], 63, player_model)
}

public native_set_class_wmodel(classid, weapon_model[])
{
	param_convert(2)
	copy(g_class_wmodel[classid], 63, weapon_model) 
}

public native_is_user_zombie(index)
	return g_zombie[index] == true ? 1 : 0

public native_get_user_class(index)
	return g_player_class[index]

public native_is_user_infected(index)
	return g_preinfect[index] == true ? 1 : 0

public native_game_started()
	return g_gamestarted

public native_preinfect_user(index, bool:yesno)
{
	if(is_user_alive(index) && !g_gamestarted)
		g_preinfect[index] = yesno
}

public native_infect_user(victim, attacker)
{
	if(allow_infection() && g_gamestarted)
		infect_user(victim, attacker)
}

public native_cure_user(index)
	cure_user(index)

public native_get_class_id(classname[])
{
	param_convert(1)
	
	static i
	for(i = 0; i < g_classcount; i++)
	{
		if(equali(classname, g_class_name[i]))
			return i
	}
	return -1
}

public Float:native_get_class_data(classid, dataid)
	return g_class_data[classid][dataid]

public native_set_class_data(classid, dataid, Float:value)
	g_class_data[classid][dataid] = value

stock bool:fm_is_hull_vacant(const Float:origin[3], hull)
{
	static tr
	tr = 0
	
	engfunc(EngFunc_TraceHull, origin, origin, 0, hull, 0, tr)
	return (!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen)) ? true : false
}

stock fm_set_kvd(entity, const key[], const value[], const classname[] = "") 
{
	set_kvd(0, KV_ClassName, classname)
	set_kvd(0, KV_KeyName, key)
	set_kvd(0, KV_Value, value)
	set_kvd(0, KV_fHandled, 0)

	return dllfunc(DLLFunc_KeyValue, entity, 0)
}

stock fm_strip_user_weapons(index) 
{
	static stripent
	if(!pev_valid(stripent))
	{
		stripent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "player_weaponstrip"))
		dllfunc(DLLFunc_Spawn, stripent), set_pev(stripent, pev_solid, SOLID_NOT)
	}
	dllfunc(DLLFunc_Use, stripent, index)
	
	return 1
}

stock fm_set_entity_visibility(index, visible = 1)
	set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW)

stock fm_find_ent_by_owner(index, const classname[], owner) 
{
	static ent
	ent = index
	
	while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", classname)) && pev(ent, pev_owner) != owner) {}
	
	return ent
}

stock bacon_give_weapon(index, weapon[])
{
	if(!equal(weapon,"weapon_", 7))
		return 0

	static ent
	ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, weapon))
	
	if(!pev_valid(ent)) 
		return 0
    
	set_pev(ent, pev_spawnflags, SF_NORESPAWN)
	dllfunc(DLLFunc_Spawn, ent)
   
	if(!ExecuteHamB(Ham_AddPlayerItem, index, ent))
	{
		if(pev_valid(ent)) set_pev(ent, pev_flags, pev(ent, pev_flags) | FL_KILLME)
		return 0
	}
	ExecuteHamB(Ham_Item_AttachToPlayer, ent, index)

	return 1
}

stock bacon_strip_weapon(index, weapon[])
{
	if(!equal(weapon, "weapon_", 7)) 
		return 0

	static weaponid 
	weaponid = get_weaponid(weapon)
	
	if(!weaponid) 
		return 0

	static weaponent
	weaponent = fm_find_ent_by_owner(-1, weapon, index)
	
	if(!weaponent) 
		return 0

	if(get_user_weapon(index) == weaponid) 
		ExecuteHamB(Ham_Weapon_RetireWeapon, weaponent)

	if(!ExecuteHamB(Ham_RemovePlayerItem, index, weaponent)) 
		return 0
	
	ExecuteHamB(Ham_Item_Kill, weaponent)
	set_pev(index, pev_weapons, pev(index, pev_weapons) & ~(1<<weaponid))

	return 1
}

stock fm_set_user_team(index, team, update = 1)
{
	set_pdata_int(index, OFFSET_TEAM, team)
	if(update)
	{
		emessage_begin(MSG_ALL, g_msg_teaminfo)
		ewrite_byte(index)
		ewrite_string(g_teaminfo[team])
		emessage_end()
	}
	return 1
}

stock fm_get_user_bpammo(index, weapon)
{
	static offset
	switch(weapon)
	{
		case CSW_AWP: offset = OFFSET_AMMO_338MAGNUM
		case CSW_SCOUT, CSW_AK47, CSW_G3SG1: offset = OFFSET_AMMO_762NATO
		case CSW_M249: offset = OFFSET_AMMO_556NATOBOX
		case CSW_FAMAS, CSW_M4A1, CSW_AUG, 
		CSW_SG550, CSW_GALI, CSW_SG552: offset = OFFSET_AMMO_556NATO
		case CSW_M3, CSW_XM1014: offset = OFFSET_AMMO_BUCKSHOT
		case CSW_USP, CSW_UMP45, CSW_MAC10: offset = OFFSET_AMMO_45ACP
		case CSW_FIVESEVEN, CSW_P90: offset = OFFSET_AMMO_57MM
		case CSW_DEAGLE: offset = OFFSET_AMMO_50AE
		case CSW_P228: offset = OFFSET_AMMO_357SIG
		case CSW_GLOCK18, CSW_TMP, CSW_ELITE, 
		CSW_MP5NAVY: offset = OFFSET_AMMO_9MM
		default: offset = 0
	}
	return offset ? get_pdata_int(index, offset) : 0
}

stock fm_set_user_bpammo(index, weapon, amount)
{
	static offset
	switch(weapon)
	{
		case CSW_AWP: offset = OFFSET_AMMO_338MAGNUM
		case CSW_SCOUT, CSW_AK47, CSW_G3SG1: offset = OFFSET_AMMO_762NATO
		case CSW_M249: offset = OFFSET_AMMO_556NATOBOX
		case CSW_FAMAS, CSW_M4A1, CSW_AUG, 
		CSW_SG550, CSW_GALI, CSW_SG552: offset = OFFSET_AMMO_556NATO
		case CSW_M3, CSW_XM1014: offset = OFFSET_AMMO_BUCKSHOT
		case CSW_USP, CSW_UMP45, CSW_MAC10: offset = OFFSET_AMMO_45ACP
		case CSW_FIVESEVEN, CSW_P90: offset = OFFSET_AMMO_57MM
		case CSW_DEAGLE: offset = OFFSET_AMMO_50AE
		case CSW_P228: offset = OFFSET_AMMO_357SIG
		case CSW_GLOCK18, CSW_TMP, CSW_ELITE, 
		CSW_MP5NAVY: offset = OFFSET_AMMO_9MM
		default: offset = 0
	}
	
	if(offset) 
		set_pdata_int(index, offset, amount)
	
	return 1
}

stock fm_set_user_nvg(index, onoff = 1)
{
	static nvg
	nvg = get_pdata_int(index, OFFSET_NVG)
	
	set_pdata_int(index, OFFSET_NVG, onoff == 1 ? nvg | HAS_NVG : nvg & ~HAS_NVG)
	return 1
}

stock fm_set_user_money(index, addmoney, update = 1)
{
	static money
	money = fm_get_user_money(index) + addmoney
	
	set_pdata_int(index, OFFSET_CSMONEY, money)
	
	if(update)
	{
		message_begin(MSG_ONE, g_msg_money, _, index)
		write_long(clamp(money, 0, 16000))
		write_byte(1)
		message_end()
	}
	return 1
}

stock str_count(str[], searchchar)
{
	static maxlen
	maxlen = strlen(str)
	
	static i, count
	count = 0
	
	for(i = 0; i <= maxlen; i++) if(str[i] == searchchar)
		count++

	return count
}

stock reset_user_model(index)
{
	set_pev(index, pev_rendermode, kRenderNormal)
	set_pev(index, pev_renderamt, 0.0)

	if(pev_valid(g_modelent[index]))	fm_set_entity_visibility(g_modelent[index], 0)
}

stock remove_user_model(ent)
{
	static id
	id = pev(ent, pev_owner)
	
	if(pev_valid(ent)) 
		engfunc(EngFunc_RemoveEntity, ent)

	g_modelent[id] = 0
}

stock set_zombie_attibutes(index)
{
	if(!is_user_alive(index)) 
		return

	g_zombie[index] = true

	if(!task_exists(TASKID_STRIPNGIVE + index))
		set_task(0.1, "task_stripngive", TASKID_STRIPNGIVE + index)

	static Float:health
	health = g_class_data[g_player_class[index]][DATA_HEALTH]
	
	if(g_preinfect[index]) 
		health *= get_pcvar_float(cvar_zombie_hpmulti)
	
	set_pev(index, pev_health, health)
	set_pev(index, pev_gravity, g_class_data[g_player_class[index]][DATA_GRAVITY])
	set_pev(index, pev_body, 0)
	set_pev(index, pev_armorvalue, 0.0)
	//set_pev(index, pev_renderamt, 0.0)
	//set_pev(index, pev_rendermode, kRenderTransTexture)
	
	fm_set_user_armortype(index, CS_ARMOR_NONE)
	fm_set_user_nvg(index)
	
	if(get_pcvar_num(cvar_autonvg)) 
		engclient_cmd(index, "nightvision")
	
	if(!pev_valid(g_modelent[index]))
	{
		static ent
		ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
		if(pev_valid(ent))
		{
			engfunc(EngFunc_SetModel, ent, g_class_pmodel[g_player_class[index]])
			set_pev(ent, pev_classname, MODEL_CLASSNAME)
			set_pev(ent, pev_movetype, MOVETYPE_FOLLOW)
			set_pev(ent, pev_aiment, index)
			set_pev(ent, pev_owner, index)
				
			g_modelent[index] = ent
		}
	}
	else
	{
		engfunc(EngFunc_SetModel, g_modelent[index], g_class_pmodel[g_player_class[index]])
		//fm_set_entity_visibility(g_modelent[index], 1)
	}

	static effects
	effects = pev(index, pev_effects)
	
	if(effects & EF_DIMLIGHT)
	{
		message_begin(MSG_ONE, g_msg_flashlight, _, index)
		write_byte(0)
		write_byte(100)
		message_end()
		
		set_pev(index, pev_effects, effects & ~EF_DIMLIGHT)
	}
}

stock bool:allow_infection()
{
	static count[2]
	count[0] = 0
	count[1] = 0
	
	static index, maxzombies
	for(index = 1; index <= g_maxplayers; index++)
	{
		if(is_user_connected(index) && g_zombie[index]) 
			count[0]++
		else if(is_user_alive(index)) 
			count[1]++
	}
	
	maxzombies = clamp(get_pcvar_num(cvar_maxzombies), 1, 31)
	return (count[0] < maxzombies && count[1] > 1) ? true : false
}

stock randomly_pick_zombie()
{
	static data[4]
	data[0] = 0 
	data[1] = 0 
	data[2] = 0 
	data[3] = 0
	
	static index, players[2][32]
	for(index = 1; index <= g_maxplayers; index++)
	{
		if(!is_user_alive(index)) 
			continue
		
		if(g_zombie[index])
		{
			data[0]++
			players[0][data[2]++] = index
		}
		else 
		{
			data[1]++
			players[1][data[3]++] = index
		}
	}

	if(data[0] > 0 &&  data[1] < 1) 
		return players[0][_random(data[2])]
	
	return (data[0] < 1 && data[1] > 0) ?  players[1][_random(data[3])] : 0
}

stock equipweapon(id, weapon)
{
	if(!is_user_alive(id)) 
		return

	static weaponid[2], weaponent, weapname[32]
	
	if(weapon & EQUIP_PRI)
	{
		weaponent = fm_lastprimary(id)
		weaponid[1] = get_weaponid(g_primaryweapons[g_player_weapons[id][0]][1])
		
		if(pev_valid(weaponent))
		{
			weaponid[0] = fm_get_weapon_id(weaponent)
			if(weaponid[0] != weaponid[1])
			{
				get_weaponname(weaponid[0], weapname, 31)
				bacon_strip_weapon(id, weapname)
			}
		}
		else
			weaponid[0] = -1
		
		if(weaponid[0] != weaponid[1])
			bacon_give_weapon(id, g_primaryweapons[g_player_weapons[id][0]][1])
		
		fm_set_user_bpammo(id, weaponid[1], g_weapon_ammo[weaponid[1]][MAX_AMMO])
	}

	if(weapon & EQUIP_SEC)
	{
		weaponent = fm_lastsecondry(id)
		weaponid[1] = get_weaponid(g_secondaryweapons[g_player_weapons[id][1]][1])
		
		if(pev_valid(weaponent))
		{
			weaponid[0] = fm_get_weapon_id(weaponent)
			if(weaponid[0] != weaponid[1])
			{
				get_weaponname(weaponid[0], weapname, 31)
				bacon_strip_weapon(id, weapname)
			}
		}
		else
			weaponid[0] = -1
		
		if(weaponid[0] != weaponid[1])
			bacon_give_weapon(id, g_secondaryweapons[g_player_weapons[id][1]][1])
		
		fm_set_user_bpammo(id, weaponid[1], g_weapon_ammo[weaponid[1]][MAX_AMMO])
	}
	
	if(weapon & EQUIP_GREN)
	{
		static i
		for(i = 0; i < sizeof g_grenades; i++) if(!user_has_weapon(id, get_weaponid(g_grenades[i])))
			bacon_give_weapon(id, g_grenades[i])
	}
}

stock add_delay(index, const task[])
{
	switch(index)
	{
		case 1..8:   set_task(0.1, task, index)
		case 9..16:  set_task(0.2, task, index)
		case 17..24: set_task(0.3, task, index)
		case 25..32: set_task(0.4, task, index)
	}
}
Oops, same problem :dismayed_smiley:
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levin
Scripter eXtreamCS
Scripter eXtreamCS
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24 Apr 2020, 14:28

shit...i edited a little bit now..i addes for you 2 natives, what you need to use for another plugins what try to set glow/rendering/visibility/skins for players

EG:
in your plugin with rendering(frost)
add after all includes

Code: Select all

native bool:bio_has_custom_skin(id)
native bio_update_custom_skin(id)
and where some plugins try to set render or glow etc..make something like this
IN THAT PUBLIC FOR YOUR GLOW CODE

Code: Select all

	if(bio_has_custom_skin(id))	fm_/set_rendering(bio_update_custom_skin(id), BLA BLA
	else	fm_/set_rendering(index, BLA BLA
and like this everywhere where another plugins try to set for player index a render/visibility
in my opion, it's more ok to use with set_ent_rendering(bio_update_custom_skin(id) ...but depends of you, if is everything ok
- you chan check too if is zombie(if u want)


Code: Select all

 /* Biohazard mod
*   
*  by Cheap_Suit
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the
*  Free Software Foundation; either version 2 of the License, or (at
*  your option) any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*  General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software Foundation,
*  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*  In addition, as a special exception, the author gives permission to
*  link the code of this program with the Half-Life Game Engine ("HL
*  Engine") and Modified Game Libraries ("MODs") developed by Valve,
*  L.L.C ("Valve"). You must obey the GNU General Public License in all
*  respects for all of the code used other than the HL Engine and MODs
*  from Valve. If you modify this file, you may extend this exception
*  to your version of the file, but you are not obligated to do so. If
*  you do not wish to do so, delete this exception statement from your
*  version.
*/

#define VERSION	"2.00 Beta 3"

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <xs>

#tryinclude "biohazard.cfg"

#if !defined _biohazardcfg_included
	#assert Biohazard configuration file required!
#elseif AMXX_VERSION_NUM < 180
	#assert AMX Mod X v1.8.0 or greater required!
#endif

#define OFFSET_DEATH 444
#define OFFSET_TEAM 114
#define OFFSET_ARMOR 112
#define OFFSET_NVG 129
#define OFFSET_CSMONEY 115
#define OFFSET_PRIMARYWEAPON 116
#define OFFSET_WEAPONTYPE 43
#define OFFSET_CLIPAMMO	51
#define EXTRAOFFSET_WEAPONS 4

#define OFFSET_AMMO_338MAGNUM 377
#define OFFSET_AMMO_762NATO 378
#define OFFSET_AMMO_556NATOBOX 379
#define OFFSET_AMMO_556NATO 380
#define OFFSET_AMMO_BUCKSHOT 381
#define OFFSET_AMMO_45ACP 382
#define OFFSET_AMMO_57MM 383
#define OFFSET_AMMO_50AE 384
#define OFFSET_AMMO_357SIG 385
#define OFFSET_AMMO_9MM 386

#define OFFSET_LASTPRIM 368
#define OFFSET_LASTSEC 369
#define OFFSET_LASTKNI 370

#define TASKID_STRIPNGIVE 698
#define TASKID_NEWROUND	641
#define TASKID_INITROUND 222
#define TASKID_STARTROUND 153
#define TASKID_BALANCETEAM 375
#define TASKID_UPDATESCR 264
#define TASKID_SPAWNDELAY 786
#define TASKID_WEAPONSMENU 564
#define TASKID_CHECKSPAWN 423
#define TASKID_CZBOTPDATA 312

#define EQUIP_PRI (1<<0)
#define EQUIP_SEC (1<<1)
#define EQUIP_GREN (1<<2)
#define EQUIP_ALL (1<<0 | 1<<1 | 1<<2)

#define HAS_NVG (1<<0)
#define ATTRIB_BOMB (1<<1)
#define DMG_HEGRENADE (1<<24)

#define MODEL_CLASSNAME "player_model"
#define IMPULSE_FLASHLIGHT 100

#define MAX_SPAWNS 128
#define MAX_CLASSES 10
#define MAX_DATA 11

#define DATA_HEALTH 0
#define DATA_SPEED 1
#define DATA_GRAVITY 2
#define DATA_ATTACK 3
#define DATA_DEFENCE 4
#define DATA_HEDEFENCE 5
#define DATA_HITSPEED 6
#define DATA_HITDELAY 7
#define DATA_REGENDLY 8
#define DATA_HITREGENDLY 9
#define DATA_KNOCKBACK 10

#define fm_get_user_team(%1) get_pdata_int(%1, OFFSET_TEAM)
#define fm_get_user_deaths(%1) get_pdata_int(%1, OFFSET_DEATH)
#define fm_set_user_deaths(%1,%2) set_pdata_int(%1, OFFSET_DEATH, %2)
#define fm_get_user_money(%1) get_pdata_int(%1, OFFSET_CSMONEY)
#define fm_get_user_armortype(%1) get_pdata_int(%1, OFFSET_ARMOR)
#define fm_set_user_armortype(%1,%2) set_pdata_int(%1, OFFSET_ARMOR, %2)
#define fm_get_weapon_id(%1) get_pdata_int(%1, OFFSET_WEAPONTYPE, EXTRAOFFSET_WEAPONS)
#define fm_get_weapon_ammo(%1) get_pdata_int(%1, OFFSET_CLIPAMMO, EXTRAOFFSET_WEAPONS)
#define fm_set_weapon_ammo(%1,%2) set_pdata_int(%1, OFFSET_CLIPAMMO, %2, EXTRAOFFSET_WEAPONS)
#define fm_reset_user_primary(%1) set_pdata_int(%1, OFFSET_PRIMARYWEAPON, 0)
#define fm_lastprimary(%1) get_pdata_cbase(id, OFFSET_LASTPRIM)
#define fm_lastsecondry(%1) get_pdata_cbase(id, OFFSET_LASTSEC)
#define fm_lastknife(%1) get_pdata_cbase(id, OFFSET_LASTKNI)
#define fm_get_user_model(%1,%2,%3) engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, %1), "model", %2, %3) 

#define _random(%1) random_num(0, %1 - 1)
#define AMMOWP_NULL (1<<0 | 1<<CSW_KNIFE | 1<<CSW_FLASHBANG | 1<<CSW_HEGRENADE | 1<<CSW_SMOKEGRENADE | 1<<CSW_C4)

enum
{
	MAX_CLIP = 0,
	MAX_AMMO
}

enum
{
	MENU_PRIMARY = 1,
	MENU_SECONDARY
}

enum
{
	CS_TEAM_UNASSIGNED = 0,
	CS_TEAM_T,
	CS_TEAM_CT,
	CS_TEAM_SPECTATOR
}

enum
{
	CS_ARMOR_NONE = 0,
	CS_ARMOR_KEVLAR,
	CS_ARMOR_VESTHELM
}

enum
{
	KBPOWER_357SIG = 0,
	KBPOWER_762NATO,
	KBPOWER_BUCKSHOT,
	KBPOWER_45ACP,
	KBPOWER_556NATO,
	KBPOWER_9MM,
	KBPOWER_57MM,
	KBPOWER_338MAGNUM,
	KBPOWER_556NATOBOX,
	KBPOWER_50AE
}

new const g_weapon_ammo[][] =
{
	{ -1, -1 },
	{ 13, 52 },
	{ -1, -1 },
	{ 10, 90 },
	{ -1, -1 },
	{ 7, 32 },
	{ -1, -1 },
	{ 30, 100 },
	{ 30, 90 },
	{ -1, -1 },
	{ 30, 120 },
	{ 20, 100 },
	{ 25, 100 },
	{ 30, 90 },
	{ 35, 90 },
	{ 25, 90 },
	{ 12, 100 },
	{ 20, 120 },
	{ 10, 30 },
	{ 30, 120 },
	{ 100, 200 },
	{ 8, 32 },
	{ 30, 90 },
	{ 30, 120 },
	{ 20, 90 },
	{ -1, -1 },
	{ 7, 35 },
	{ 30, 90 },
	{ 30, 90 },
	{ -1, -1 },
	{ 50, 100 }
}

new const g_weapon_knockback[] =
{
	-1, 
	KBPOWER_357SIG, 
	-1, 
	KBPOWER_762NATO, 
	-1, 
	KBPOWER_BUCKSHOT, 
	-1, 
	KBPOWER_45ACP, 
	KBPOWER_556NATO, 
	-1, 
	KBPOWER_9MM, 
	KBPOWER_57MM,
	KBPOWER_45ACP, 
	KBPOWER_556NATO, 
	KBPOWER_556NATO, 
	KBPOWER_556NATO, 
	KBPOWER_45ACP,
	KBPOWER_9MM, 
	KBPOWER_338MAGNUM,
	KBPOWER_9MM, 
	KBPOWER_556NATOBOX,
	KBPOWER_BUCKSHOT, 
	KBPOWER_556NATO, 
	KBPOWER_9MM, 
	KBPOWER_762NATO, 
	-1, 
	KBPOWER_50AE, 
	KBPOWER_556NATO, 
	KBPOWER_762NATO, 
	-1, 
	KBPOWER_57MM
}

new const g_remove_entities[][] = 
{ 
	"func_bomb_target",    
	"info_bomb_target", 
	"hostage_entity",      
	"monster_scientist", 
	"func_hostage_rescue", 
	"info_hostage_rescue",
	"info_vip_start",      
	"func_vip_safetyzone", 
	"func_escapezone",     
	"func_buyzone"
}

new const g_dataname[][] = 
{ 
	"HEALTH", 
	"SPEED", 
	"GRAVITY", 
	"ATTACK", 
	"DEFENCE", 
	"HEDEFENCE", 
	"HITSPEED", 
	"HITDELAY", 
	"REGENDLY", 
	"HITREGENDLY", 
	"KNOCKBACK" 
}
new const g_teaminfo[][] = 
{ 
	"UNASSIGNED", 
	"TERRORIST",
	"CT",
	"SPECTATOR" 
}

new g_maxplayers, g_spawncount, g_buyzone, g_botclient_pdata, g_sync_hpdisplay, 
    g_sync_msgdisplay, g_fwd_spawn, g_fwd_result, g_fwd_infect, g_fwd_gamestart, 
    g_msg_flashlight, g_msg_teaminfo, g_msg_scoreattrib, g_msg_money, g_msg_scoreinfo, 
    g_msg_deathmsg , g_msg_screenfade, Float:g_buytime,  Float:g_spawns[MAX_SPAWNS+1][9],
    Float:g_vecvel[3], bool:g_brestorevel, bool:g_infecting, bool:g_gamestarted,
    bool:g_roundstarted, bool:g_roundended, bool:g_czero, g_class_name[MAX_CLASSES+1][32], 
    g_classcount, g_class_desc[MAX_CLASSES+1][32], g_class_pmodel[MAX_CLASSES+1][64], 
    g_class_wmodel[MAX_CLASSES+1][64], Float:g_class_data[MAX_CLASSES+1][MAX_DATA]
    
new cvar_randomspawn, cvar_skyname, cvar_autoteambalance[4], cvar_starttime, cvar_autonvg, 
    cvar_winsounds, cvar_weaponsmenu, cvar_lights, cvar_killbonus, cvar_enabled, 
    cvar_gamedescription, cvar_botquota, cvar_maxzombies, cvar_flashbang, cvar_buytime,
    cvar_respawnaszombie, cvar_punishsuicide, cvar_infectmoney, cvar_showtruehealth,
    cvar_obeyarmor, cvar_impactexplode, cvar_caphealthdisplay, cvar_zombie_hpmulti,
    cvar_randomclass, cvar_zombiemulti, cvar_knockback, cvar_knockback_dist, cvar_ammo,
    cvar_knockback_duck, cvar_killreward, cvar_painshockfree, cvar_zombie_class,
    cvar_shootobjects, cvar_pushpwr_weapon, cvar_pushpwr_zombie
    
new bool:g_zombie[33], bool:g_falling[33], bool:g_disconnected[33], bool:g_blockmodel[33], 
    bool:g_showmenu[33], bool:g_menufailsafe[33], bool:g_preinfect[33], bool:g_welcomemsg[33], 
    bool:g_suicide[33], Float:g_regendelay[33], Float:g_hitdelay[33], g_mutate[33], g_victim[33], 
    g_modelent[33], g_menuposition[33], g_player_class[33], g_player_weapons[33][2]

public plugin_precache()
{
	register_plugin("Biohazard", VERSION, "cheap_suit")
	register_cvar("bh_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
	set_cvar_string("bh_version", VERSION)
	
	cvar_enabled = register_cvar("bh_enabled", "1")

	if(!get_pcvar_num(cvar_enabled)) 
		return
	
	cvar_gamedescription = register_cvar("bh_gamedescription", "Biohazard")
	cvar_skyname = register_cvar("bh_skyname", "drkg")
	cvar_lights = register_cvar("bh_lights", "d")
	cvar_starttime = register_cvar("bh_starttime", "15.0")
	cvar_buytime = register_cvar("bh_buytime", "0")
	cvar_randomspawn = register_cvar("bh_randomspawn", "0")
	cvar_punishsuicide = register_cvar("bh_punishsuicide", "1")
	cvar_winsounds = register_cvar("bh_winsounds", "1")
	cvar_autonvg = register_cvar("bh_autonvg", "1")
	cvar_respawnaszombie = register_cvar("bh_respawnaszombie", "1")
	cvar_painshockfree = register_cvar("bh_painshockfree", "1")
	cvar_knockback = register_cvar("bh_knockback", "1")
	cvar_knockback_duck = register_cvar("bh_knockback_duck", "1")
	cvar_knockback_dist = register_cvar("bh_knockback_dist", "280.0")
	cvar_obeyarmor = register_cvar("bh_obeyarmor", "0")
	cvar_infectmoney = register_cvar("bh_infectionmoney", "0")
	cvar_caphealthdisplay = register_cvar("bh_caphealthdisplay", "1")
	cvar_weaponsmenu = register_cvar("bh_weaponsmenu", "1")
	cvar_ammo = register_cvar("bh_ammo", "1")
	cvar_maxzombies = register_cvar("bh_maxzombies", "31")
	cvar_flashbang = register_cvar("bh_flashbang", "1")
	cvar_impactexplode = register_cvar("bh_impactexplode", "1")
	cvar_showtruehealth = register_cvar("bh_showtruehealth", "1")
	cvar_zombiemulti = register_cvar("bh_zombie_countmulti", "0.15")
	cvar_zombie_hpmulti = register_cvar("bh_zombie_hpmulti", "2.0")
	cvar_zombie_class = register_cvar("bh_zombie_class", "1")
	cvar_randomclass = register_cvar("bh_randomclass", "1")
	cvar_killbonus = register_cvar("bh_kill_bonus", "1")
	cvar_killreward = register_cvar("bh_kill_reward", "2")
	cvar_shootobjects = register_cvar("bh_shootobjects", "1")
	cvar_pushpwr_weapon = register_cvar("bh_pushpwr_weapon", "2.0")
	cvar_pushpwr_zombie = register_cvar("bh_pushpwr_zombie", "5.0")
	
	new file[64]
	get_configsdir(file, 63)
	format(file, 63, "%s/bh_cvars.cfg", file)
	
	if(file_exists(file)) 
		server_cmd("exec %s", file)
	
	new mapname[32]
	get_mapname(mapname, 31)
	register_spawnpoints(mapname)
		
	register_zombieclasses("bh_zombieclass.ini")
	register_dictionary("biohazard.txt")
	
	precache_model(DEFAULT_PMODEL)
	precache_model(DEFAULT_WMODEL)
	
	new i
	for(i = 0; i < g_classcount; i++)
	{
		precache_model(g_class_pmodel[i])
		precache_model(g_class_wmodel[i])
	}
	
	for(i = 0; i < sizeof g_zombie_miss_sounds; i++)
		precache_sound(g_zombie_miss_sounds[i])
	
	for(i = 0; i < sizeof g_zombie_hit_sounds; i++) 
		precache_sound(g_zombie_hit_sounds[i])
	
	for(i = 0; i < sizeof g_scream_sounds; i++) 
		precache_sound(g_scream_sounds[i])
	
	for(i = 0; i < sizeof g_zombie_die_sounds; i++)
		precache_sound(g_zombie_die_sounds[i])
	
	for(i = 0; i < sizeof g_zombie_win_sounds; i++) 
		precache_sound(g_zombie_win_sounds[i])
	
	g_fwd_spawn = register_forward(FM_Spawn, "fwd_spawn")
	
	g_buyzone = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_buyzone"))
	if(g_buyzone) 
	{
		dllfunc(DLLFunc_Spawn, g_buyzone)
		set_pev(g_buyzone, pev_solid, SOLID_NOT)
	}
	
	new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_bomb_target"))
	if(ent) 
	{
		dllfunc(DLLFunc_Spawn, ent)
		set_pev(ent, pev_solid, SOLID_NOT)
	}

	#if FOG_ENABLE
	ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_fog"))
	if(ent)
	{
		fm_set_kvd(ent, "density", FOG_DENSITY, "env_fog")
		fm_set_kvd(ent, "rendercolor", FOG_COLOR, "env_fog")
	}
	#endif
}

public plugin_init()
{
	if(!get_pcvar_num(cvar_enabled)) 
		return
	
	cvar_botquota = get_cvar_pointer("bot_quota")
	cvar_autoteambalance[0] = get_cvar_pointer("mp_autoteambalance")
	cvar_autoteambalance[1] = get_pcvar_num(cvar_autoteambalance[0])
	set_pcvar_num(cvar_autoteambalance[0], 0)

	register_clcmd("jointeam", "cmd_jointeam")
	register_clcmd("say /class", "cmd_classmenu")
	register_clcmd("say /guns", "cmd_enablemenu")
	register_clcmd("say /help", "cmd_helpmotd")
	register_clcmd("amx_infect", "cmd_infectuser", ADMIN_BAN, "<name or #userid>")
	
	register_menu("Equipment", 1023, "action_equip")
	register_menu("Primary", 1023, "action_prim")
	register_menu("Secondary", 1023, "action_sec")
	register_menu("Class", 1023, "action_class")
	
	unregister_forward(FM_Spawn, g_fwd_spawn)
	register_forward(FM_CmdStart, "fwd_cmdstart")
	register_forward(FM_EmitSound, "fwd_emitsound")
	register_forward(FM_GetGameDescription, "fwd_gamedescription")
	register_forward(FM_CreateNamedEntity, "fwd_createnamedentity")
	register_forward(FM_ClientKill, "fwd_clientkill")
	register_forward(FM_PlayerPreThink, "fwd_player_prethink")
	register_forward(FM_PlayerPreThink, "fwd_player_prethink_post", 1)
	register_forward(FM_PlayerPostThink, "fwd_player_postthink")
	register_forward(FM_SetClientKeyValue, "fwd_setclientkeyvalue")

	RegisterHam(Ham_TakeDamage, "player", "bacon_takedamage_player")
	RegisterHam(Ham_Killed, "player", "bacon_killed_player")
	RegisterHam(Ham_Spawn, "player", "bacon_spawn_player_post", 1)
	RegisterHam(Ham_TraceAttack, "player", "bacon_traceattack_player")
	RegisterHam(Ham_TraceAttack, "func_pushable", "bacon_traceattack_pushable")
	RegisterHam(Ham_Use, "func_tank", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_tankmortar", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_tankrocket", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_tanklaser", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_pushable", "bacon_use_pushable")
	RegisterHam(Ham_Touch, "func_pushable", "bacon_touch_pushable")
	RegisterHam(Ham_Touch, "weaponbox", "bacon_touch_weapon")
	RegisterHam(Ham_Touch, "armoury_entity", "bacon_touch_weapon")
	RegisterHam(Ham_Touch, "weapon_shield", "bacon_touch_weapon")
	RegisterHam(Ham_Touch, "grenade", "bacon_touch_grenade")
	
	register_message(get_user_msgid("Health"), "msg_health")
	register_message(get_user_msgid("TextMsg"), "msg_textmsg")
	register_message(get_user_msgid("SendAudio"), "msg_sendaudio")
	register_message(get_user_msgid("StatusIcon"), "msg_statusicon")
	register_message(get_user_msgid("ScoreAttrib"), "msg_scoreattrib")
	register_message(get_user_msgid("DeathMsg"), "msg_deathmsg")
	register_message(get_user_msgid("ScreenFade"), "msg_screenfade")
	register_message(get_user_msgid("TeamInfo"), "msg_teaminfo")
	register_message(get_user_msgid("ClCorpse"), "msg_clcorpse")
	register_message(get_user_msgid("WeapPickup"), "msg_weaponpickup")
	register_message(get_user_msgid("AmmoPickup"), "msg_ammopickup")
	
	register_event("TextMsg", "event_textmsg", "a", "2=#Game_will_restart_in")
	register_event("HLTV", "event_newround", "a", "1=0", "2=0")
	register_event("CurWeapon", "event_curweapon", "be", "1=1")
	register_event("ArmorType", "event_armortype", "be")
	register_event("Damage", "event_damage", "be")
	
	register_logevent("logevent_round_start", 2, "1=Round_Start")
	register_logevent("logevent_round_end", 2, "1=Round_End")
	
	g_msg_flashlight = get_user_msgid("Flashlight")
	g_msg_teaminfo = get_user_msgid("TeamInfo")
	g_msg_scoreattrib = get_user_msgid("ScoreAttrib")
	g_msg_scoreinfo = get_user_msgid("ScoreInfo")
	g_msg_deathmsg = get_user_msgid("DeathMsg")
	g_msg_money = get_user_msgid("Money")
	g_msg_screenfade = get_user_msgid("ScreenFade")
	
	g_fwd_infect = CreateMultiForward("event_infect", ET_IGNORE, FP_CELL, FP_CELL)
	g_fwd_gamestart = CreateMultiForward("event_gamestart", ET_IGNORE)

	g_sync_hpdisplay = CreateHudSyncObj()
	g_sync_msgdisplay = CreateHudSyncObj()
	
	g_maxplayers = get_maxplayers()
	
	new mod[3]
	get_modname(mod, 2)
	
	g_czero = (mod[0] == 'c' && mod[1] == 'z') ? true : false
	
	new skyname[32]
	get_pcvar_string(cvar_skyname, skyname, 31)
		
	if(strlen(skyname) > 0)
		set_cvar_string("sv_skyname", skyname)
	
	new lights[2]
	get_pcvar_string(cvar_lights, lights, 1)
	
	if(strlen(lights) > 0)
	{
		set_task(3.0, "task_lights", _, _, _, "b")
		
		set_cvar_num("sv_skycolor_r", 0)
		set_cvar_num("sv_skycolor_g", 0)
		set_cvar_num("sv_skycolor_b", 0)
	}
	
	if(get_pcvar_num(cvar_showtruehealth))
		set_task(0.1, "task_showtruehealth", _, _, _, "b")
}

public plugin_end()
{
	if(get_pcvar_num(cvar_enabled))
		set_pcvar_num(cvar_autoteambalance[0], cvar_autoteambalance[1])
}

public plugin_natives()
{
	register_library("biohazardf")
	register_native("preinfect_user", "native_preinfect_user", 1)
	register_native("infect_user", "native_infect_user", 1)
	register_native("cure_user", "native_cure_user", 1)
	register_native("register_class", "native_register_class", 1)
	register_native("get_class_id", "native_get_class_id", 1)
	register_native("set_class_pmodel", "native_set_class_pmodel", 1)
	register_native("set_class_wmodel", "native_set_class_wmodel", 1)
	register_native("set_class_data", "native_set_class_data", 1)
	register_native("get_class_data", "native_get_class_data", 1)
	register_native("game_started", "native_game_started", 1)
	register_native("is_user_zombie", "native_is_user_zombie", 1)
	register_native("is_user_infected", "native_is_user_infected", 1)
	register_native("get_user_class", "native_get_user_class",  1)

	register_native("bio_has_custom_skin", "native_bio_has_custom_skin")
	register_native("bio_update_custom_skin", "native_update_has_custom_skin")
}

public bool:native_bio_has_custom_skin(id)	return pev_valid( g_modelent[id] ) ? true : false;
public native_update_has_custom_skin(id)
{
	if(!pev_valid(g_modelent[id]))
	{
		log_amx("INVALID ENTITY FOR 'g_modelent[index]' FOR NATIVE 'bio_update_custom_skin' IN BIO BASE")
		return -1
	}
	return g_modelent[id]
}

public client_connect(id)
{
	g_showmenu[id] = true
	g_welcomemsg[id] = true
	g_blockmodel[id] = true
	g_zombie[id] = false
	g_preinfect[id] = false
	g_disconnected[id] = false
	g_falling[id] = false
	g_menufailsafe[id] = false
	g_victim[id] = 0
	g_mutate[id] = -1
	g_player_class[id] = 0
	g_player_weapons[id][0] = -1
	g_player_weapons[id][1] = -1
	g_regendelay[id] = 0.0
	g_hitdelay[id] = 0.0

	remove_user_model(g_modelent[id])
}

public client_putinserver(id)
{
	if(!g_botclient_pdata && g_czero) 
	{
		static param[1]
		param[0] = id
		
		if(!task_exists(TASKID_CZBOTPDATA))
			set_task(1.0, "task_botclient_pdata", TASKID_CZBOTPDATA, param, 1)
	}
	
	if(get_pcvar_num(cvar_randomclass) && g_classcount > 1)
		g_player_class[id] = _random(g_classcount)
}

public client_disconnect(id)
{
	remove_task(TASKID_STRIPNGIVE + id)
	remove_task(TASKID_UPDATESCR + id)
	remove_task(TASKID_SPAWNDELAY + id)
	remove_task(TASKID_WEAPONSMENU + id)
	remove_task(TASKID_CHECKSPAWN + id)

	g_disconnected[id] = true
	remove_user_model(g_modelent[id])
}

public cmd_jointeam(id)
{
	if(is_user_alive(id) && g_zombie[id])
	{
		client_print(id, print_center, "%L", id, "CMD_TEAMCHANGE")
		return PLUGIN_HANDLED
	}
	return PLUGIN_CONTINUE
}

public cmd_classmenu(id)
	if(g_classcount > 1) display_classmenu(id, g_menuposition[id] = 0)
	
public cmd_enablemenu(id)
{	
	if(get_pcvar_num(cvar_weaponsmenu))
	{
		client_print(id, print_chat, "%L", id, g_showmenu[id] == false ? "MENU_REENABLED" : "MENU_ALENABLED")
		g_showmenu[id] = true
	}
}

public cmd_helpmotd(id)
{
	static motd[2048]
	formatex(motd, 2047, "%L", id, "HELP_MOTD")
	replace(motd, 2047, "#Version#", VERSION)
	
	show_motd(id, motd, "Biohazard Help")
}	

public cmd_infectuser(id, level, cid)
{
	if(!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED_MAIN
	
	static arg1[32]
	read_argv(1, arg1, 31)
	
	static target
	target = cmd_target(id, arg1, (CMDTARGET_OBEY_IMMUNITY|CMDTARGET_ALLOW_SELF|CMDTARGET_ONLY_ALIVE))
	
	if(!is_user_connected(target) || g_zombie[target])
		return PLUGIN_HANDLED_MAIN
	
	if(!allow_infection())
	{
		console_print(id, "%L", id, "CMD_MAXZOMBIES")
		return PLUGIN_HANDLED_MAIN
	}
	
	if(!g_gamestarted)
	{
		console_print(id, "%L", id, "CMD_GAMENOTSTARTED")
		return PLUGIN_HANDLED_MAIN
	}
			
	static name[32] 
	get_user_name(target, name, 31)
	
	console_print(id, "%L", id, "CMD_INFECTED", name)
	infect_user(target, 0)
	
	return PLUGIN_HANDLED_MAIN
}

public msg_teaminfo(msgid, dest, id)
{
	if(!g_gamestarted)
		return PLUGIN_CONTINUE

	static team[2]
	get_msg_arg_string(2, team, 1)
	
	if(team[0] != 'U')
		return PLUGIN_CONTINUE

	id = get_msg_arg_int(1)
	if(is_user_alive(id) || !g_disconnected[id])
		return PLUGIN_CONTINUE

	g_disconnected[id] = false
	id = randomly_pick_zombie()
	if(id)
	{
		fm_set_user_team(id, g_zombie[id] ? CS_TEAM_CT : CS_TEAM_T, 0)
		set_pev(id, pev_deadflag, DEAD_RESPAWNABLE)
	}
	return PLUGIN_CONTINUE
}

public msg_screenfade(msgid, dest, id)
{
	if(!get_pcvar_num(cvar_flashbang))
		return PLUGIN_CONTINUE
	
	if(!g_zombie[id] || !is_user_alive(id))
	{
		static data[4]
		data[0] = get_msg_arg_int(4)
		data[1] = get_msg_arg_int(5)
		data[2] = get_msg_arg_int(6)
		data[3] = get_msg_arg_int(7)
		
		if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199)
			return PLUGIN_HANDLED
	}
	return PLUGIN_CONTINUE
}

public msg_scoreattrib(msgid, dest, id)
{
	static attrib 
	attrib = get_msg_arg_int(2)
	
	if(attrib == ATTRIB_BOMB)
		set_msg_arg_int(2, ARG_BYTE, 0)
}

public msg_statusicon(msgid, dest, id)
{
	static icon[3]
	get_msg_arg_string(2, icon, 2)
	
	return (icon[0] == 'c' && icon[1] == '4') ? PLUGIN_HANDLED : PLUGIN_CONTINUE
}

public msg_weaponpickup(msgid, dest, id)
	return g_zombie[id] ? PLUGIN_HANDLED : PLUGIN_CONTINUE

public msg_ammopickup(msgid, dest, id)
	return g_zombie[id] ? PLUGIN_HANDLED : PLUGIN_CONTINUE

public msg_deathmsg(msgid, dest, id) 
{
	static killer
	killer = get_msg_arg_int(1)

	if(is_user_connected(killer) && g_zombie[killer])
		set_msg_arg_string(4, g_zombie_weapname)
}

public msg_sendaudio(msgid, dest, id)
{
	if(!get_pcvar_num(cvar_winsounds))
		return PLUGIN_CONTINUE
	
	static audiocode [22]
	get_msg_arg_string(2, audiocode, 21)
	
	if(equal(audiocode[7], "terwin"))
		set_msg_arg_string(2, g_zombie_win_sounds[_random(sizeof g_zombie_win_sounds)])
	else if(equal(audiocode[7], "ctwin"))
		set_msg_arg_string(2, g_survivor_win_sounds[_random(sizeof g_survivor_win_sounds)])
	
	return PLUGIN_CONTINUE
}

public msg_health(msgid, dest, id)
{
	if(!get_pcvar_num(cvar_caphealthdisplay))
		return PLUGIN_CONTINUE
	
	static health
	health = get_msg_arg_int(1)
		
	if(health > 255) 
		set_msg_arg_int(1, ARG_BYTE, 255)
	
	return PLUGIN_CONTINUE
}

public msg_textmsg(msgid, dest, id)
{
	if(get_msg_arg_int(1) != 4)
		return PLUGIN_CONTINUE
	
	static txtmsg[25], winmsg[32]
	get_msg_arg_string(2, txtmsg, 24)
	
	if(equal(txtmsg[1], "Game_bomb_drop"))
		return PLUGIN_HANDLED

	else if(equal(txtmsg[1], "Terrorists_Win"))
	{
		formatex(winmsg, 31, "%L", LANG_SERVER, "WIN_TXT_ZOMBIES")
		set_msg_arg_string(2, winmsg)
	}
	else if(equal(txtmsg[1], "Target_Saved") || equal(txtmsg[1], "CTs_Win"))
	{
		formatex(winmsg, 31, "%L", LANG_SERVER, "WIN_TXT_SURVIVORS")
		set_msg_arg_string(2, winmsg)
	}
	return PLUGIN_CONTINUE
}

public msg_clcorpse(msgid, dest, id)
{
	id = get_msg_arg_int(12)
	if(!g_zombie[id])
		return PLUGIN_CONTINUE
	
	static ent
	ent = fm_find_ent_by_owner(-1, MODEL_CLASSNAME, id)
	
	if(ent)
	{
		static model[64]
		pev(ent, pev_model, model, 63)
		
		set_msg_arg_string(1, model)
	}
	return PLUGIN_CONTINUE
}

public logevent_round_start()
{
	g_roundended = false
	g_roundstarted = true
	
	if(get_pcvar_num(cvar_weaponsmenu))
	{
		static id, team
		for(id = 1; id <= g_maxplayers; id++) if(is_user_alive(id))
		{
			team = fm_get_user_team(id)
			if(team == CS_TEAM_T || team == CS_TEAM_CT)
			{
				if(is_user_bot(id)) 
					bot_weapons(id)
				else 
				{
					if(g_showmenu[id])
					{
						add_delay(id, "display_equipmenu")
						
						g_menufailsafe[id] = true
						set_task(10.0, "task_weaponsmenu", TASKID_WEAPONSMENU + id)
					}
					else	
						equipweapon(id, EQUIP_ALL)
				}
			}
		}
	}
}

public logevent_round_end()
{
	g_gamestarted = false 
	g_roundstarted = false 
	g_roundended = true
	
	remove_task(TASKID_BALANCETEAM) 
	remove_task(TASKID_INITROUND)
	remove_task(TASKID_STARTROUND)
	
	set_task(0.1, "task_balanceteam", TASKID_BALANCETEAM)
}

public event_textmsg()
{
	g_gamestarted = false 
	g_roundstarted = false 
	g_roundended = true
	
	static seconds[5] 
	read_data(3, seconds, 4)
	
	static Float:tasktime 
	tasktime = float(str_to_num(seconds)) - 0.5
	
	remove_task(TASKID_BALANCETEAM)
	
	set_task(tasktime, "task_balanceteam", TASKID_BALANCETEAM)
}

public event_newround()
{
	g_gamestarted = false
	
	static buytime 
	buytime = get_pcvar_num(cvar_buytime)
	
	if(buytime) 
		g_buytime = buytime + get_gametime()
	
	static id
	for(id = 0; id <= g_maxplayers; id++)
	{
		if(is_user_connected(id))
			g_blockmodel[id] = true
	}
	
	remove_task(TASKID_NEWROUND) 
	remove_task(TASKID_INITROUND)
	remove_task(TASKID_STARTROUND)
	
	set_task(0.1, "task_newround", TASKID_NEWROUND)
	set_task(get_pcvar_float(cvar_starttime), "task_initround", TASKID_INITROUND)
}

public event_curweapon(id)
{
	if(!is_user_alive(id))
		return PLUGIN_CONTINUE
	
	static weapon
	weapon = read_data(2)
	
	if(g_zombie[id])
	{
		if(weapon != CSW_KNIFE && !task_exists(TASKID_STRIPNGIVE + id))
			set_task(0.1, "task_stripngive", TASKID_STRIPNGIVE + id)
		
		return PLUGIN_CONTINUE
	}

	static ammotype
	ammotype = get_pcvar_num(cvar_ammo)
	
	if(!ammotype || (AMMOWP_NULL & (1<<weapon)))
		return PLUGIN_CONTINUE

	static maxammo
	switch(ammotype)
	{
		case 1: maxammo = g_weapon_ammo[weapon][MAX_AMMO]
		case 2: maxammo = g_weapon_ammo[weapon][MAX_CLIP]
	}

	if(!maxammo)
		return PLUGIN_CONTINUE
	
	switch(ammotype)
	{
		case 1:
		{
			static ammo
			ammo = fm_get_user_bpammo(id, weapon)
			
			if(ammo < 1) 
				fm_set_user_bpammo(id, weapon, maxammo)
		}
		case 2:
		{
			static clip; clip = read_data(3)
			if(clip < 1)
			{
				static weaponname[32]
				get_weaponname(weapon, weaponname, 31)
				
				static ent 
				ent = fm_find_ent_by_owner(-1, weaponname, id)
				
				fm_set_weapon_ammo(ent, maxammo)
			}
		}
	}	
	return PLUGIN_CONTINUE
}

public event_armortype(id)
{
	if(!is_user_alive(id) || !g_zombie[id])
		return PLUGIN_CONTINUE
	
	if(fm_get_user_armortype(id) != CS_ARMOR_NONE)
		fm_set_user_armortype(id, CS_ARMOR_NONE)
	
	return PLUGIN_CONTINUE
}

public event_damage(victim)
{
	if(!is_user_alive(victim) || !g_gamestarted)
		return PLUGIN_CONTINUE
	
	if(g_zombie[victim])
	{
		static Float:gametime
		gametime = get_gametime()
		
		g_regendelay[victim] = gametime + g_class_data[g_player_class[victim]][DATA_HITREGENDLY]
		g_hitdelay[victim] = gametime + g_class_data[g_player_class[victim]][DATA_HITDELAY]
	}
	else
	{
		static attacker
		attacker = get_user_attacker(victim)
		
		if(!is_user_alive(attacker) || !g_zombie[attacker] || g_infecting)
			return PLUGIN_CONTINUE
		
		if(g_victim[attacker] == victim)
		{
			g_infecting = true
			g_victim[attacker] = 0

			message_begin(MSG_ALL, g_msg_deathmsg)
			write_byte(attacker)
			write_byte(victim)
			write_byte(0)
			write_string(g_infection_name)
			message_end()
			
			message_begin(MSG_ALL, g_msg_scoreattrib)
			write_byte(victim)
			write_byte(0)
			message_end()
			
			infect_user(victim, attacker)
			
			static Float:frags, deaths
			pev(attacker, pev_frags, frags)
			deaths = fm_get_user_deaths(victim)
			
			set_pev(attacker, pev_frags, frags  + 1.0)
			fm_set_user_deaths(victim, deaths + 1)
			
			fm_set_user_money(attacker, get_pcvar_num(cvar_infectmoney))
		
			static params[2]
			params[0] = attacker 
			params[1] = victim
	
			set_task(0.3, "task_updatescore", TASKID_UPDATESCR, params, 2)
		}
		g_infecting = false
	}
	return PLUGIN_CONTINUE
}

public fwd_player_prethink(id)
{
	if(!is_user_alive(id) || !g_zombie[id])
		return FMRES_IGNORED
	
	static flags
	flags = pev(id, pev_flags)
	
	if(flags & FL_ONGROUND)
	{
		if(get_pcvar_num(cvar_painshockfree))
		{
			pev(id, pev_velocity, g_vecvel)
			g_brestorevel = true
		}
	}
	else
	{
		static Float:fallvelocity
		pev(id, pev_flFallVelocity, fallvelocity)
		
		g_falling[id] = fallvelocity >= 350.0 ? true : false
	}
		
	if(g_gamestarted)
	{	
		static Float:gametime
		gametime = get_gametime()
		
		static pclass
		pclass = g_player_class[id]

		static Float:health
		pev(id, pev_health, health)
		
		if(health < g_class_data[pclass][DATA_HEALTH] && g_regendelay[id] < gametime)
		{
			set_pev(id, pev_health, health + 1.0)
			g_regendelay[id] = gametime + g_class_data[pclass][DATA_REGENDLY]
		}
	}
	return FMRES_IGNORED
}

public fwd_player_prethink_post(id)
{
	if(!g_brestorevel)
		return FMRES_IGNORED

	g_brestorevel = false
		
	static flag
	flag = pev(id, pev_flags)
	
	if(!(flag & FL_ONTRAIN))
	{
		static ent
		ent = pev(id, pev_groundentity)
		
		if(pev_valid(ent) && (flag & FL_CONVEYOR))
		{
			static Float:vectemp[3]
			pev(id, pev_basevelocity, vectemp)
			
			xs_vec_add(g_vecvel, vectemp, g_vecvel)
		}

		if(g_hitdelay[id] > get_gametime() && (!(pev(id, pev_flags) & FL_DUCKING)))
			xs_vec_mul_scalar(g_vecvel, g_class_data[g_player_class[id]][DATA_HITSPEED], g_vecvel)
	
		set_pev(id, pev_velocity, g_vecvel)
		return FMRES_HANDLED
	}
	return FMRES_IGNORED
}

public fwd_player_postthink(id)
{ 
	if(!is_user_alive(id))
		return FMRES_IGNORED
	
	if(g_zombie[id] && g_falling[id] && (pev(id, pev_flags) & FL_ONGROUND))
	{	
		set_pev(id, pev_watertype, CONTENTS_WATER)
		g_falling[id] = false
	}
	
	if(get_pcvar_num(cvar_buytime))
	{
		if(pev_valid(g_buyzone) && g_buytime > get_gametime())
			dllfunc(DLLFunc_Touch, g_buyzone, id)
	}
	return FMRES_IGNORED
}

public fwd_emitsound(id, channel, sample[], Float:volume, Float:attn, flag, pitch)
{	
	if(channel == CHAN_ITEM && sample[6] == 'n' && sample[7] == 'v' && sample[8] == 'g')
		return FMRES_SUPERCEDE	
	
	if(!is_user_connected(id) || !g_zombie[id])
		return FMRES_IGNORED	

	if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
	{
		if(sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a')
		{
			emit_sound(id, channel, g_zombie_miss_sounds[_random(sizeof g_zombie_miss_sounds)], volume, attn, flag, pitch)
			return FMRES_SUPERCEDE
		}
		else if(sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't' || sample[14] == 's' && sample[15] == 't' && sample[16] == 'a')
		{
			if(sample[17] == 'w' && sample[18] == 'a' && sample[19] == 'l')
				emit_sound(id, channel, g_zombie_miss_sounds[_random(sizeof g_zombie_miss_sounds)], volume, attn, flag, pitch)
			else
				emit_sound(id, channel, g_zombie_hit_sounds[_random(sizeof g_zombie_hit_sounds)], volume, attn, flag, pitch)
			
			return FMRES_SUPERCEDE
		}
	}			
	else if(sample[7] == 'd' && (sample[8] == 'i' && sample[9] == 'e' || sample[12] == '6'))
	{
		emit_sound(id, channel, g_zombie_die_sounds[_random(sizeof g_zombie_die_sounds)], volume, attn, flag, pitch)
		return FMRES_SUPERCEDE
	}
	return FMRES_IGNORED
}

public fwd_cmdstart(id, handle, seed)
{
	if(!is_user_alive(id) || !g_zombie[id])
		return FMRES_IGNORED
	
	static impulse
	impulse = get_uc(handle, UC_Impulse)
	
	if(impulse == IMPULSE_FLASHLIGHT)
	{
		set_uc(handle, UC_Impulse, 0)
		return FMRES_SUPERCEDE
	}
	return FMRES_IGNORED
}

public fwd_spawn(ent)
{
	if(!pev_valid(ent)) 
		return FMRES_IGNORED
	
	static classname[32]
	pev(ent, pev_classname, classname, 31)

	static i
	for(i = 0; i < sizeof g_remove_entities; ++i)
	{
		if(equal(classname, g_remove_entities[i]))
		{
			engfunc(EngFunc_RemoveEntity, ent)
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public fwd_gamedescription() 
{ 
	static gamename[32]
	get_pcvar_string(cvar_gamedescription, gamename, 31)
	
	forward_return(FMV_STRING, gamename)
	
	return FMRES_SUPERCEDE
}  

public fwd_createnamedentity(entclassname)
{
	static classname[10]
	engfunc(EngFunc_SzFromIndex, entclassname, classname, 9)
	
	return (classname[7] == 'c' && classname[8] == '4') ? FMRES_SUPERCEDE : FMRES_IGNORED
}

public fwd_clientkill(id)
{
	if(get_pcvar_num(cvar_punishsuicide) && is_user_alive(id))
		g_suicide[id] = true
}

public fwd_setclientkeyvalue(id, infobuffer, const key[])
{
	if(!equal(key, "model") || !g_blockmodel[id])
		return FMRES_IGNORED
	
	static model[32]
	fm_get_user_model(id, model, 31)
	
	if(equal(model, "gordon"))
		return FMRES_IGNORED
	
	g_blockmodel[id] = false
	
	return FMRES_SUPERCEDE
}

public bacon_touch_weapon(ent, id)
	return (is_user_alive(id) && g_zombie[id]) ? HAM_SUPERCEDE : HAM_IGNORED

public bacon_use_tank(ent, caller, activator, use_type, Float:value)
	return (is_user_alive(caller) && g_zombie[caller]) ? HAM_SUPERCEDE : HAM_IGNORED

public bacon_use_pushable(ent, caller, activator, use_type, Float:value)
	return HAM_SUPERCEDE

public bacon_traceattack_player(victim, attacker, Float:damage, Float:direction[3], tracehandle, damagetype)
{
	if(!g_gamestarted) 
		return HAM_SUPERCEDE
	
	if(!get_pcvar_num(cvar_knockback) || !(damagetype & DMG_BULLET))
		return HAM_IGNORED
	
	if(!is_user_connected(attacker) || !g_zombie[victim])
		return HAM_IGNORED
	
	static kbpower
	kbpower = g_weapon_knockback[get_user_weapon(attacker)]
	
	if(kbpower != -1) 
	{
		static flags
		flags = pev(victim, pev_flags)
		
		if(get_pcvar_num(cvar_knockback_duck) && ((flags & FL_DUCKING) && (flags & FL_ONGROUND)))
			return HAM_IGNORED
		
		static Float:origins[2][3]
		pev(victim, pev_origin, origins[0])
		pev(attacker, pev_origin, origins[1])
		
		if(get_distance_f(origins[0], origins[1]) <= get_pcvar_float(cvar_knockback_dist))
		{
			static Float:velocity[3]
			pev(victim, pev_velocity, velocity)
			
			static Float:tempvec
			tempvec = velocity[2]	
			
			xs_vec_mul_scalar(direction, damage, direction)
			xs_vec_mul_scalar(direction, g_class_data[g_player_class[victim]][DATA_KNOCKBACK], direction)
			xs_vec_mul_scalar(direction, g_knockbackpower[kbpower], direction)
			
			xs_vec_add(direction, velocity, velocity)
			velocity[2] = tempvec
			
			set_pev(victim, pev_velocity, velocity)
			
			return HAM_HANDLED
		}
	}
	return HAM_IGNORED
}

public bacon_touch_grenade(ent, world)
{
	if(!get_pcvar_num(cvar_impactexplode))
		return HAM_IGNORED
	
	static model[12]
	pev(ent, pev_model, model, 11)
	
	if(model[9] == 'h' && model[10] == 'e')
	{
		set_pev(ent, pev_dmgtime, 0.0)
		
		return HAM_HANDLED
	}
	return HAM_IGNORED
}

public bacon_takedamage_player(victim, inflictor, attacker, Float:damage, damagetype)
{
	if(damagetype & DMG_GENERIC || victim == attacker || !is_user_alive(victim) || !is_user_connected(attacker))
		return HAM_IGNORED

	if(!g_gamestarted || (!g_zombie[victim] && !g_zombie[attacker]) || ((damagetype & DMG_HEGRENADE) && g_zombie[attacker]))
		return HAM_SUPERCEDE
	
	if(!g_zombie[attacker])
	{
		static pclass
		pclass = g_player_class[victim] 
		
		damage *= (damagetype & DMG_HEGRENADE) ? g_class_data[pclass][DATA_HEDEFENCE] : g_class_data[pclass][DATA_DEFENCE]
		SetHamParamFloat(4, damage)
	}
	else
	{
		if(get_user_weapon(attacker) != CSW_KNIFE)
			return HAM_SUPERCEDE

		damage *= g_class_data[g_player_class[attacker]][DATA_ATTACK]
		
		static Float:armor
		pev(victim, pev_armorvalue, armor)
		
		if(get_pcvar_num(cvar_obeyarmor) && armor > 0.0)
		{
			armor -= damage
			
			if(armor < 0.0) 
				armor = 0.0
			
			set_pev(victim, pev_armorvalue, armor)
			SetHamParamFloat(4, 0.0)
		}
		else
		{
			static bool:infect
			infect = allow_infection()
			
			g_victim[attacker] = infect ? victim : 0
					
			if(!g_infecting)
				SetHamParamFloat(4, infect ? 0.0 : damage)
			else	
				SetHamParamFloat(4, 0.0)
		}
	}
	return HAM_HANDLED
}

public bacon_killed_player(victim, killer, shouldgib)
{
	if(!is_user_alive(killer) || g_zombie[killer] || !g_zombie[victim])
		return HAM_IGNORED
	
	static killbonus
	killbonus = get_pcvar_num(cvar_killbonus)
	
	if(killbonus)
		set_pev(killer, pev_frags, pev(killer, pev_frags) + float(killbonus))
	
	static killreward
	killreward = get_pcvar_num(cvar_killreward)
	
	if(!killreward) 
		return HAM_IGNORED
	
	static weapon, maxclip, ent, weaponname[32]
	switch(killreward)
	{
		case 1: 
		{
			weapon = get_user_weapon(killer)
			maxclip = g_weapon_ammo[weapon][MAX_CLIP]
			if(maxclip)
			{
				get_weaponname(weapon, weaponname, 31)
				ent = fm_find_ent_by_owner(-1, weaponname, killer)
					
				fm_set_weapon_ammo(ent, maxclip)
			}
		}
		case 2:
		{
			if(!user_has_weapon(killer, CSW_HEGRENADE))
				bacon_give_weapon(killer, "weapon_hegrenade")
		}
		case 3:
		{
			weapon = get_user_weapon(killer)
			maxclip = g_weapon_ammo[weapon][MAX_CLIP]
			if(maxclip)
			{
				get_weaponname(weapon, weaponname, 31)
				ent = fm_find_ent_by_owner(-1, weaponname, killer)
					
				fm_set_weapon_ammo(ent, maxclip)
			}
				
			if(!user_has_weapon(killer, CSW_HEGRENADE))
				bacon_give_weapon(killer, "weapon_hegrenade")
		}
	}
	return HAM_IGNORED
}

public bacon_spawn_player_post(id)
{	
	if(!is_user_alive(id))
		return HAM_IGNORED
	
	static team
	team = fm_get_user_team(id)
	
	if(team != CS_TEAM_T && team != CS_TEAM_CT)
		return HAM_IGNORED
	
	if(g_zombie[id])
	{
		if(get_pcvar_num(cvar_respawnaszombie) && !g_roundended)
		{
			set_zombie_attibutes(id)
			
			return HAM_IGNORED
		}
		else
			cure_user(id)
	}
	else if(pev(id, pev_rendermode) == kRenderTransTexture)
		reset_user_model(id)
	
	set_task(0.3, "task_spawned", TASKID_SPAWNDELAY + id)
	set_task(5.0, "task_checkspawn", TASKID_CHECKSPAWN + id)
	
	return HAM_IGNORED
}

public bacon_touch_pushable(ent, id)
{
	static movetype
	pev(id, pev_movetype)
	
	if(movetype == MOVETYPE_NOCLIP || movetype == MOVETYPE_NONE)
		return HAM_IGNORED	
	
	if(is_user_alive(id))
	{
		set_pev(id, pev_movetype, MOVETYPE_WALK)
		
		if(!(pev(id, pev_flags) & FL_ONGROUND))
			return HAM_SUPERCEDE
	}
	
	if(!get_pcvar_num(cvar_shootobjects))
		return HAM_IGNORED
	
	static Float:velocity[2][3]
	pev(ent, pev_velocity, velocity[0])
	
	if(vector_length(velocity[0]) > 0.0)
	{
		pev(id, pev_velocity, velocity[1])
		velocity[1][0] += velocity[0][0]
		velocity[1][1] += velocity[0][1]
		
		set_pev(id, pev_velocity, velocity[1])
	}
	return HAM_SUPERCEDE
}

public bacon_traceattack_pushable(ent, attacker, Float:damage, Float:direction[3], tracehandle, damagetype)
{
	if(!get_pcvar_num(cvar_shootobjects) || !is_user_alive(attacker))
		return HAM_IGNORED
	
	static Float:velocity[3]
	pev(ent, pev_velocity, velocity)
			
	static Float:tempvec
	tempvec = velocity[2]	
			
	xs_vec_mul_scalar(direction, damage, direction)
	xs_vec_mul_scalar(direction, g_zombie[attacker] ? 
	get_pcvar_float(cvar_pushpwr_zombie) : get_pcvar_float(cvar_pushpwr_weapon), direction)
	xs_vec_add(direction, velocity, velocity)
	velocity[2] = tempvec
	
	set_pev(ent, pev_velocity, velocity)
	
	return HAM_HANDLED
}

public task_spawned(taskid)
{
	static id
	id = taskid - TASKID_SPAWNDELAY
	
	if(is_user_alive(id))
	{
		if(g_welcomemsg[id])
		{
			g_welcomemsg[id] = false
			
			static message[192]
			formatex(message, 191, "%L", id, "WELCOME_TXT")
			replace(message, 191, "#Version#", VERSION)
			
			client_print(id, print_chat, message)
		}
		
		if(g_suicide[id])
		{
			g_suicide[id] = false
			
			user_silentkill(id)
			remove_task(TASKID_CHECKSPAWN + id)

			client_print(id, print_chat, "%L", id, "SUICIDEPUNISH_TXT")
			
			return
		}
		
		if(get_pcvar_num(cvar_weaponsmenu) && g_roundstarted && g_showmenu[id])
			is_user_bot(id) ? bot_weapons(id) : display_equipmenu(id)
		
		if(!g_gamestarted)
			client_print(id, print_chat, "%L %L", id, "SCAN_RESULTS", id, g_preinfect[id] ? "SCAN_INFECTED" : "SCAN_CLEAN")
		else
		{
			static team
			team = fm_get_user_team(id)
			
			if(team == CS_TEAM_T)
				fm_set_user_team(id, CS_TEAM_CT)
		}
	}
}

public task_checkspawn(taskid)
{
	static id
	id = taskid - TASKID_CHECKSPAWN
	
	if(!is_user_connected(id) || is_user_alive(id) || g_roundended)
		return
	
	static team
	team = fm_get_user_team(id)
	
	if(team == CS_TEAM_T || team == CS_TEAM_CT)
		ExecuteHamB(Ham_CS_RoundRespawn, id)
}
	
public task_showtruehealth()
{
	set_hudmessage(_, _, _, 0.03, 0.93, _, 0.2, 0.2)
	
	static id, Float:health, class
	for(id = 1; id <= g_maxplayers; id++) if(is_user_alive(id) && !is_user_bot(id) && g_zombie[id])
	{
		pev(id, pev_health, health)
		class = g_player_class[id]
		
		if(g_classcount > 1)
			ShowSyncHudMsg(id, g_sync_hpdisplay, "Health: %0.f  Class: %s (%s)", health, g_class_name[class], g_class_desc[class])
		else	
			ShowSyncHudMsg(id, g_sync_hpdisplay, "Health: %0.f", health)
	}
}

public task_lights()
{
	static light[2]
	get_pcvar_string(cvar_lights, light, 1)
	
	engfunc(EngFunc_LightStyle, 0, light)
}

public task_updatescore(params[])
{
	if(!g_gamestarted) 
		return
	
	static attacker
	attacker = params[0]
	
	static victim
	victim = params[1]
	
	if(!is_user_connected(attacker))
		return

	static frags, deaths, team
	frags  = get_user_frags(attacker)
	deaths = fm_get_user_deaths(attacker)
	team   = get_user_team(attacker)
	
	message_begin(MSG_BROADCAST, g_msg_scoreinfo)
	write_byte(attacker)
	write_short(frags)
	write_short(deaths)
	write_short(0)
	write_short(team)
	message_end()
	
	if(!is_user_connected(victim))
		return
	
	frags  = get_user_frags(victim)
	deaths = fm_get_user_deaths(victim)
	team   = get_user_team(victim)
	
	message_begin(MSG_BROADCAST, g_msg_scoreinfo)
	write_byte(victim)
	write_short(frags)
	write_short(deaths)
	write_short(0)
	write_short(team)
	message_end()
}

public task_weaponsmenu(taskid)
{
	static id
	id = taskid - TASKID_WEAPONSMENU
	
	if(is_user_alive(id) && !g_zombie[id] && g_menufailsafe[id])
		display_equipmenu(id)
}

public task_stripngive(taskid)
{
	static id
	id = taskid - TASKID_STRIPNGIVE
	
	if(is_user_alive(id))
	{
		fm_strip_user_weapons(id)
		fm_reset_user_primary(id)
		bacon_give_weapon(id, "weapon_knife")
		
		set_pev(id, pev_weaponmodel2, "")
		set_pev(id, pev_viewmodel2, g_class_wmodel[g_player_class[id]])
		set_pev(id, pev_maxspeed, g_class_data[g_player_class[id]][DATA_SPEED])
	}
}

public task_newround()
{
	static players[32], num, zombies, i, id
	get_players(players, num, "a")

	if(num > 1)
	{
		for(i = 0; i < num; i++) 
			g_preinfect[players[i]] = false
		
		zombies = clamp(floatround(num * get_pcvar_float(cvar_zombiemulti)), 1, 31)
		
		i = 0
		while(i < zombies)
		{
			id = players[_random(num)]
			if(!g_preinfect[id])
			{
				g_preinfect[id] = true
				i++
			}
		}
	}
	
	if(!get_pcvar_num(cvar_randomspawn) || g_spawncount <= 0) 
		return
	
	static team
	for(i = 0; i < num; i++)
	{
		id = players[i]
		
		team = fm_get_user_team(id)
		if(team != CS_TEAM_T && team != CS_TEAM_CT || pev(id, pev_iuser1))
			continue
		
		static spawn_index
		spawn_index = _random(g_spawncount)
	
		static Float:spawndata[3]
		spawndata[0] = g_spawns[spawn_index][0]
		spawndata[1] = g_spawns[spawn_index][1]
		spawndata[2] = g_spawns[spawn_index][2]
		
		if(!fm_is_hull_vacant(spawndata, HULL_HUMAN))
		{
			static i
			for(i = spawn_index + 1; i != spawn_index; i++)
			{
				if(i >= g_spawncount) i = 0

				spawndata[0] = g_spawns[i][0]
				spawndata[1] = g_spawns[i][1]
				spawndata[2] = g_spawns[i][2]

				if(fm_is_hull_vacant(spawndata, HULL_HUMAN))
				{
					spawn_index = i
					break
				}
			}
		}

		spawndata[0] = g_spawns[spawn_index][0]
		spawndata[1] = g_spawns[spawn_index][1]
		spawndata[2] = g_spawns[spawn_index][2]
		engfunc(EngFunc_SetOrigin, id, spawndata)

		spawndata[0] = g_spawns[spawn_index][3]
		spawndata[1] = g_spawns[spawn_index][4]
		spawndata[2] = g_spawns[spawn_index][5]
		set_pev(id, pev_angles, spawndata)

		spawndata[0] = g_spawns[spawn_index][6]
		spawndata[1] = g_spawns[spawn_index][7]
		spawndata[2] = g_spawns[spawn_index][8]
		set_pev(id, pev_v_angle, spawndata)

		set_pev(id, pev_fixangle, 1)
	}
}

public task_initround()
{
	static zombiecount, newzombie
	zombiecount = 0
	newzombie = 0

	static players[32], num, i, id
	get_players(players, num, "a")

	for(i = 0; i < num; i++) if(g_preinfect[players[i]])
	{
		newzombie = players[i]
		zombiecount++
	}
	
	if(zombiecount > 1) 
		newzombie = 0
	else if(zombiecount < 1) 
		newzombie = players[_random(num)]
	
	for(i = 0; i < num; i++)
	{
		id = players[i]
		if(id == newzombie || g_preinfect[id])
			infect_user(id, 0)
		else
		{
			fm_set_user_team(id, CS_TEAM_CT, 0)
			add_delay(id, "update_team")
		}
	}
	
	set_hudmessage(_, _, _, _, _, 1)
	if(newzombie)
	{
		static name[32]
		get_user_name(newzombie, name, 31)
		
		ShowSyncHudMsg(0, g_sync_msgdisplay, "%L", LANG_PLAYER, "INFECTED_HUD", name)
		client_print(0, print_chat, "%L", LANG_PLAYER, "INFECTED_TXT", name)
	}
	else
	{
		ShowSyncHudMsg(0, g_sync_msgdisplay, "%L", LANG_PLAYER, "INFECTED_HUD2")
		client_print(0, print_chat, "%L", LANG_PLAYER, "INFECTED_TXT2")
	}
	
	set_task(0.51, "task_startround", TASKID_STARTROUND)
}

public task_startround()
{
	g_gamestarted = true
	ExecuteForward(g_fwd_gamestart, g_fwd_result)
}

public task_balanceteam()
{
	static players[3][32], count[3]
	get_players(players[CS_TEAM_UNASSIGNED], count[CS_TEAM_UNASSIGNED])
	
	count[CS_TEAM_T] = 0
	count[CS_TEAM_CT] = 0
	
	static i, id, team
	for(i = 0; i < count[CS_TEAM_UNASSIGNED]; i++)
	{
		id = players[CS_TEAM_UNASSIGNED][i] 
		team = fm_get_user_team(id)
		
		if(team == CS_TEAM_T || team == CS_TEAM_CT)
			players[team][count[team]++] = id
	}

	if(abs(count[CS_TEAM_T] - count[CS_TEAM_CT]) <= 1) 
		return

	static maxplayers
	maxplayers = (count[CS_TEAM_T] + count[CS_TEAM_CT]) / 2
	
	if(count[CS_TEAM_T] > maxplayers)
	{
		for(i = 0; i < (count[CS_TEAM_T] - maxplayers); i++)
			fm_set_user_team(players[CS_TEAM_T][i], CS_TEAM_CT, 0)
	}
	else
	{
		for(i = 0; i < (count[CS_TEAM_CT] - maxplayers); i++)
			fm_set_user_team(players[CS_TEAM_CT][i], CS_TEAM_T, 0)
	}
}

public task_botclient_pdata(id) 
{
	if(g_botclient_pdata || !is_user_connected(id))
		return
	
	if(get_pcvar_num(cvar_botquota) && is_user_bot(id))
	{
		RegisterHamFromEntity(Ham_TakeDamage, id, "bacon_takedamage_player")
		RegisterHamFromEntity(Ham_Killed, id, "bacon_killed_player")
		RegisterHamFromEntity(Ham_TraceAttack, id, "bacon_traceattack_player")
		RegisterHamFromEntity(Ham_Spawn, id, "bacon_spawn_player_post", 1)
		
		g_botclient_pdata = 1
	}
}

public bot_weapons(id)
{
	g_player_weapons[id][0] = _random(sizeof g_primaryweapons)
	g_player_weapons[id][1] = _random(sizeof g_secondaryweapons)
	
	equipweapon(id, EQUIP_ALL)
}

public update_team(id)
{
	if(!is_user_connected(id))
		return
	
	static team
	team = fm_get_user_team(id)
	
	if(team == CS_TEAM_T || team == CS_TEAM_CT)
	{
		emessage_begin(MSG_ALL, g_msg_teaminfo)
		ewrite_byte(id)
		ewrite_string(g_teaminfo[team])
		emessage_end()
	}
}

public infect_user(victim, attacker)
{
	if(!is_user_alive(victim))
		return

	message_begin(MSG_ONE, g_msg_screenfade, _, victim)
	write_short(1<<10)
	write_short(1<<10)
	write_short(0)
	write_byte((g_mutate[victim] != -1) ? 255 : 100)
	write_byte(100)
	write_byte(100)
	write_byte(250)
	message_end()
	
	if(g_mutate[victim] != -1)
	{
		g_player_class[victim] = g_mutate[victim]
		g_mutate[victim] = -1
		
		set_hudmessage(_, _, _, _, _, 1)
		ShowSyncHudMsg(victim, g_sync_msgdisplay, "%L", victim, "MUTATION_HUD", g_class_name[g_player_class[victim]])
	}
	
	fm_set_user_team(victim, CS_TEAM_T)
	set_zombie_attibutes(victim)
	
	emit_sound(victim, CHAN_STATIC, g_scream_sounds[_random(sizeof g_scream_sounds)], VOL_NORM, ATTN_NONE, 0, PITCH_NORM)
	ExecuteForward(g_fwd_infect, g_fwd_result, victim, attacker)
}

public cure_user(id)
{
	if(!is_user_alive(id)) 
		return

	g_zombie[id] = false
	g_falling[id] = false

	reset_user_model(id)
	fm_set_user_nvg(id, 0)
	set_pev(id, pev_gravity, 1.0)
	
	static viewmodel[64]
	pev(id, pev_viewmodel2, viewmodel, 63)
	
	if(equal(viewmodel, g_class_wmodel[g_player_class[id]]))
	{
		static weapon 
		weapon = fm_lastknife(id)

		if(pev_valid(weapon))
			ExecuteHam(Ham_Item_Deploy, weapon)
	}
}

public display_equipmenu(id)
{
	static menubody[512], len
  	len = formatex(menubody, 511, "\y%L^n^n", id, "MENU_TITLE1")
	
	static bool:hasweap
	hasweap = ((g_player_weapons[id][0]) != -1 && (g_player_weapons[id][1] != -1)) ? true : false
	
	len += formatex(menubody[len], 511 - len,"\w1. %L^n", id, "MENU_NEWWEAPONS")
	len += formatex(menubody[len], 511 - len,"%s2. %L^n", hasweap ? "\w" : "\d", id, "MENU_PREVSETUP")
	len += formatex(menubody[len], 511 - len,"%s3. %L^n^n", hasweap ? "\w" : "\d", id, "MENU_DONTSHOW")
	len += formatex(menubody[len], 511 - len,"\w5. %L^n", id, "MENU_EXIT")
	
	static keys
	keys = (MENU_KEY_1|MENU_KEY_5)
	
	if(hasweap) 
		keys |= (MENU_KEY_2|MENU_KEY_3)
	
	show_menu(id, keys, menubody, -1, "Equipment")
}

public action_equip(id, key)
{
	if(!is_user_alive(id) || g_zombie[id])
		return PLUGIN_HANDLED
	
	switch(key)
	{
		case 0: display_weaponmenu(id, MENU_PRIMARY, g_menuposition[id] = 0)
		case 1: equipweapon(id, EQUIP_ALL)
		case 2:
		{
			g_showmenu[id] = false
			equipweapon(id, EQUIP_ALL)
			client_print(id, print_chat, "%L", id, "MENU_CMDENABLE")
		}
	}
	
	if(key > 0)
	{
		g_menufailsafe[id] = false
		remove_task(TASKID_WEAPONSMENU + id)
	}
	return PLUGIN_HANDLED
}


public display_weaponmenu(id, menuid, pos)
{
	if(pos < 0 || menuid < 0)
		return
	
	static start
	start = pos * 8
	
	static maxitem
	maxitem = menuid == MENU_PRIMARY ? sizeof g_primaryweapons : sizeof g_secondaryweapons

  	if(start >= maxitem)
    		start = pos = g_menuposition[id]
	
	static menubody[512], len
  	len = formatex(menubody, 511, "\y%L\w^n^n", id, menuid == MENU_PRIMARY ? "MENU_TITLE2" : "MENU_TITLE3")

	static end
	end = start + 8
	if(end > maxitem)
    		end = maxitem
	
	static keys
	keys = MENU_KEY_0
	
	static a, b
	b = 0
	
  	for(a = start; a < end; ++a) 
	{
		keys |= (1<<b)
		len += formatex(menubody[len], 511 - len,"%d. %s^n", ++b, menuid == MENU_PRIMARY ? g_primaryweapons[a][0]: g_secondaryweapons[a][0])
  	}

  	if(end != maxitem)
	{
    		formatex(menubody[len], 511 - len, "^n9. %L^n0. %L", id, "MENU_MORE", id, pos ? "MENU_BACK" : "MENU_EXIT")
    		keys |= MENU_KEY_9
  	}
  	else	
		formatex(menubody[len], 511 - len, "^n0. %L", id, pos ? "MENU_BACK" : "MENU_EXIT")
	
  	show_menu(id, keys, menubody, -1, menuid == MENU_PRIMARY ? "Primary" : "Secondary")
}

public action_prim(id, key)
{
	if(!is_user_alive(id) || g_zombie[id])
		return PLUGIN_HANDLED

	switch(key)
	{
    		case 8: display_weaponmenu(id, MENU_PRIMARY, ++g_menuposition[id])
		case 9: display_weaponmenu(id, MENU_PRIMARY, --g_menuposition[id])
    		default:
		{
			g_player_weapons[id][0] = g_menuposition[id] * 8 + key
			equipweapon(id, EQUIP_PRI)
			
			display_weaponmenu(id, MENU_SECONDARY, g_menuposition[id] = 0)
		}
	}
	return PLUGIN_HANDLED
}

public action_sec(id, key)
{
	if(!is_user_alive(id) || g_zombie[id])
		return PLUGIN_HANDLED
	
	switch(key) 
	{
    		case 8: display_weaponmenu(id, MENU_SECONDARY, ++g_menuposition[id])
		case 9: display_weaponmenu(id, MENU_SECONDARY, --g_menuposition[id])
    		default:
		{
			g_menufailsafe[id] = false
			remove_task(TASKID_WEAPONSMENU + id)
			
			g_player_weapons[id][1] = g_menuposition[id] * 8 + key
			equipweapon(id, EQUIP_SEC)
			equipweapon(id, EQUIP_GREN)
		}
	}
	return PLUGIN_HANDLED
}

public display_classmenu(id, pos)
{
	if(pos < 0)
		return
	
	static start
	start = pos * 8
	
	static maxitem
	maxitem = g_classcount

  	if(start >= maxitem)
    		start = pos = g_menuposition[id]
	
	static menubody[512], len
  	len = formatex(menubody, 511, "\y%L\w^n^n", id, "MENU_TITLE4")

	static end
	end = start + 8
	
	if(end > maxitem)
    		end = maxitem
	
	static keys
	keys = MENU_KEY_0
	
	static a, b
	b = 0
	
  	for(a = start; a < end; ++a) 
	{
		keys |= (1<<b)
		len += formatex(menubody[len], 511 - len,"%d. %s^n", ++b, g_class_name[a])
  	}

  	if(end != maxitem)
	{
    		formatex(menubody[len], 511 - len, "^n9. %L^n0. %L", id, "MENU_MORE", id, pos ? "MENU_BACK" : "MENU_EXIT")
    		keys |= MENU_KEY_9
  	}
  	else	
		formatex(menubody[len], 511 - len, "^n0. %L", id, pos ? "MENU_BACK" : "MENU_EXIT")
	
  	show_menu(id, keys, menubody, -1, "Class")
}

public action_class(id, key)
{
	switch(key) 
	{
    		case 8: display_classmenu(id, ++g_menuposition[id])
		case 9: display_classmenu(id, --g_menuposition[id])
    		default:
		{
			g_mutate[id] = g_menuposition[id] * 8 + key
			client_print(id, print_chat, "%L", id, "MENU_CHANGECLASS", g_class_name[g_mutate[id]])
		}
	}
	return PLUGIN_HANDLED
}

public register_spawnpoints(const mapname[])
{
	new configdir[32]
	get_configsdir(configdir, 31)
	
	new csdmfile[64], line[64], data[10][6]
	formatex(csdmfile, 63, "%s/csdm/%s.spawns.cfg", configdir, mapname)

	if(file_exists(csdmfile))
	{
		new file
		file = fopen(csdmfile, "rt")
		
		while(file && !feof(file))
		{
			fgets(file, line, 63)
			if(!line[0] || str_count(line,' ') < 2) 
				continue

			parse(line, data[0], 5, data[1], 5, data[2], 5, data[3], 5, data[4], 5, data[5], 5, data[6], 5, data[7], 5, data[8], 5, data[9], 5)

			g_spawns[g_spawncount][0] = floatstr(data[0]), g_spawns[g_spawncount][1] = floatstr(data[1])
			g_spawns[g_spawncount][2] = floatstr(data[2]), g_spawns[g_spawncount][3] = floatstr(data[3])
			g_spawns[g_spawncount][4] = floatstr(data[4]), g_spawns[g_spawncount][5] = floatstr(data[5])
			g_spawns[g_spawncount][6] = floatstr(data[7]), g_spawns[g_spawncount][7] = floatstr(data[8])
			g_spawns[g_spawncount][8] = floatstr(data[9])
			
			if(++g_spawncount >= MAX_SPAWNS) 
				break
		}
		if(file) 
			fclose(file)
	}
}

public register_zombieclasses(filename[])
{
	new configdir[32]
	get_configsdir(configdir, 31)
	
	new configfile[64]
	formatex(configfile, 63, "%s/%s", configdir, filename)

	if(get_pcvar_num(cvar_zombie_class) && file_exists(configfile))
	{			
		new line[128], leftstr[32], rightstr[64],  classname[32], data[MAX_DATA], i
		
		new file
		file = fopen(configfile, "rt")
		
		while(file && !feof(file))
		{
			fgets(file, line, 127), trim(line)
			if(!line[0] || line[0] == ';') continue
			
			if(line[0] == '[' && line[strlen(line) - 1] == ']')
			{
				copy(classname, strlen(line) - 2, line[1])

				if(register_class(classname) == -1)
					break
				
				continue
			}
			strtok(line, leftstr, 31, rightstr, 63, '=', 1)
				
			if(equali(leftstr, "DESC"))
				copy(g_class_desc[g_classcount - 1], 31, rightstr)
			else if(equali(leftstr, "PMODEL"))
				copy(g_class_pmodel[g_classcount - 1], 63, rightstr)
			else if(equali(leftstr, "WMODEL"))
				copy(g_class_wmodel[g_classcount - 1], 63, rightstr)
				
			for(i = 0; i < MAX_DATA; i++)
				data[i] = equali(leftstr, g_dataname[i])
				
			for(i = 0; i < MAX_DATA; i++) if(data[i])
			{
				g_class_data[g_classcount - 1][i] = floatstr(rightstr)
				break
			}
		}
		if(file) fclose(file)
	} 
	else 
		register_class("default")
}

public register_class(classname[])
{
	if(g_classcount >= MAX_CLASSES)
		return -1
	
	copy(g_class_name[g_classcount], 31, classname)
	copy(g_class_pmodel[g_classcount], 63, DEFAULT_PMODEL)
	copy(g_class_wmodel[g_classcount], 63, DEFAULT_WMODEL)
		
	g_class_data[g_classcount][DATA_HEALTH] = DEFAULT_HEALTH
	g_class_data[g_classcount][DATA_SPEED] = DEFAULT_SPEED	
	g_class_data[g_classcount][DATA_GRAVITY] = DEFAULT_GRAVITY
	g_class_data[g_classcount][DATA_ATTACK] = DEFAULT_ATTACK
	g_class_data[g_classcount][DATA_DEFENCE] = DEFAULT_DEFENCE
	g_class_data[g_classcount][DATA_HEDEFENCE] = DEFAULT_HEDEFENCE
	g_class_data[g_classcount][DATA_HITSPEED] = DEFAULT_HITSPEED
	g_class_data[g_classcount][DATA_HITDELAY] = DEFAULT_HITDELAY
	g_class_data[g_classcount][DATA_REGENDLY] = DEFAULT_REGENDLY
	g_class_data[g_classcount][DATA_HITREGENDLY] = DEFAULT_HITREGENDLY
	g_class_data[g_classcount++][DATA_KNOCKBACK] = DEFAULT_KNOCKBACK
	
	return (g_classcount - 1)
}

public native_register_class(classname[], description[])
{
	param_convert(1)
	param_convert(2)
	
	static classid
	classid = register_class(classname)
	
	if(classid != -1)
		copy(g_class_desc[classid], 31, description)

	return classid
}

public native_set_class_pmodel(classid, player_model[])
{
	param_convert(2)
	copy(g_class_pmodel[classid], 63, player_model)
}

public native_set_class_wmodel(classid, weapon_model[])
{
	param_convert(2)
	copy(g_class_wmodel[classid], 63, weapon_model) 
}

public native_is_user_zombie(index)
	return g_zombie[index] == true ? 1 : 0

public native_get_user_class(index)
	return g_player_class[index]

public native_is_user_infected(index)
	return g_preinfect[index] == true ? 1 : 0

public native_game_started()
	return g_gamestarted

public native_preinfect_user(index, bool:yesno)
{
	if(is_user_alive(index) && !g_gamestarted)
		g_preinfect[index] = yesno
}

public native_infect_user(victim, attacker)
{
	if(allow_infection() && g_gamestarted)
		infect_user(victim, attacker)
}

public native_cure_user(index)
	cure_user(index)

public native_get_class_id(classname[])
{
	param_convert(1)
	
	static i
	for(i = 0; i < g_classcount; i++)
	{
		if(equali(classname, g_class_name[i]))
			return i
	}
	return -1
}

public Float:native_get_class_data(classid, dataid)
	return g_class_data[classid][dataid]

public native_set_class_data(classid, dataid, Float:value)
	g_class_data[classid][dataid] = value

stock bool:fm_is_hull_vacant(const Float:origin[3], hull)
{
	static tr
	tr = 0
	
	engfunc(EngFunc_TraceHull, origin, origin, 0, hull, 0, tr)
	return (!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen)) ? true : false
}

stock fm_set_kvd(entity, const key[], const value[], const classname[] = "") 
{
	set_kvd(0, KV_ClassName, classname)
	set_kvd(0, KV_KeyName, key)
	set_kvd(0, KV_Value, value)
	set_kvd(0, KV_fHandled, 0)

	return dllfunc(DLLFunc_KeyValue, entity, 0)
}

stock fm_strip_user_weapons(index) 
{
	static stripent
	if(!pev_valid(stripent))
	{
		stripent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "player_weaponstrip"))
		dllfunc(DLLFunc_Spawn, stripent), set_pev(stripent, pev_solid, SOLID_NOT)
	}
	dllfunc(DLLFunc_Use, stripent, index)
	
	return 1
}

stock fm_set_entity_visibility(index, visible = 1)
	set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW)

stock fm_find_ent_by_owner(index, const classname[], owner) 
{
	static ent
	ent = index
	
	while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", classname)) && pev(ent, pev_owner) != owner) {}
	
	return ent
}

stock bacon_give_weapon(index, weapon[])
{
	if(!equal(weapon,"weapon_", 7))
		return 0

	static ent
	ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, weapon))
	
	if(!pev_valid(ent)) 
		return 0
    
	set_pev(ent, pev_spawnflags, SF_NORESPAWN)
	dllfunc(DLLFunc_Spawn, ent)
   
	if(!ExecuteHamB(Ham_AddPlayerItem, index, ent))
	{
		if(pev_valid(ent)) set_pev(ent, pev_flags, pev(ent, pev_flags) | FL_KILLME)
		return 0
	}
	ExecuteHamB(Ham_Item_AttachToPlayer, ent, index)

	return 1
}

stock bacon_strip_weapon(index, weapon[])
{
	if(!equal(weapon, "weapon_", 7)) 
		return 0

	static weaponid 
	weaponid = get_weaponid(weapon)
	
	if(!weaponid) 
		return 0

	static weaponent
	weaponent = fm_find_ent_by_owner(-1, weapon, index)
	
	if(!weaponent) 
		return 0

	if(get_user_weapon(index) == weaponid) 
		ExecuteHamB(Ham_Weapon_RetireWeapon, weaponent)

	if(!ExecuteHamB(Ham_RemovePlayerItem, index, weaponent)) 
		return 0
	
	ExecuteHamB(Ham_Item_Kill, weaponent)
	set_pev(index, pev_weapons, pev(index, pev_weapons) & ~(1<<weaponid))

	return 1
}

stock fm_set_user_team(index, team, update = 1)
{
	set_pdata_int(index, OFFSET_TEAM, team)
	if(update)
	{
		emessage_begin(MSG_ALL, g_msg_teaminfo)
		ewrite_byte(index)
		ewrite_string(g_teaminfo[team])
		emessage_end()
	}
	return 1
}

stock fm_get_user_bpammo(index, weapon)
{
	static offset
	switch(weapon)
	{
		case CSW_AWP: offset = OFFSET_AMMO_338MAGNUM
		case CSW_SCOUT, CSW_AK47, CSW_G3SG1: offset = OFFSET_AMMO_762NATO
		case CSW_M249: offset = OFFSET_AMMO_556NATOBOX
		case CSW_FAMAS, CSW_M4A1, CSW_AUG, 
		CSW_SG550, CSW_GALI, CSW_SG552: offset = OFFSET_AMMO_556NATO
		case CSW_M3, CSW_XM1014: offset = OFFSET_AMMO_BUCKSHOT
		case CSW_USP, CSW_UMP45, CSW_MAC10: offset = OFFSET_AMMO_45ACP
		case CSW_FIVESEVEN, CSW_P90: offset = OFFSET_AMMO_57MM
		case CSW_DEAGLE: offset = OFFSET_AMMO_50AE
		case CSW_P228: offset = OFFSET_AMMO_357SIG
		case CSW_GLOCK18, CSW_TMP, CSW_ELITE, 
		CSW_MP5NAVY: offset = OFFSET_AMMO_9MM
		default: offset = 0
	}
	return offset ? get_pdata_int(index, offset) : 0
}

stock fm_set_user_bpammo(index, weapon, amount)
{
	static offset
	switch(weapon)
	{
		case CSW_AWP: offset = OFFSET_AMMO_338MAGNUM
		case CSW_SCOUT, CSW_AK47, CSW_G3SG1: offset = OFFSET_AMMO_762NATO
		case CSW_M249: offset = OFFSET_AMMO_556NATOBOX
		case CSW_FAMAS, CSW_M4A1, CSW_AUG, 
		CSW_SG550, CSW_GALI, CSW_SG552: offset = OFFSET_AMMO_556NATO
		case CSW_M3, CSW_XM1014: offset = OFFSET_AMMO_BUCKSHOT
		case CSW_USP, CSW_UMP45, CSW_MAC10: offset = OFFSET_AMMO_45ACP
		case CSW_FIVESEVEN, CSW_P90: offset = OFFSET_AMMO_57MM
		case CSW_DEAGLE: offset = OFFSET_AMMO_50AE
		case CSW_P228: offset = OFFSET_AMMO_357SIG
		case CSW_GLOCK18, CSW_TMP, CSW_ELITE, 
		CSW_MP5NAVY: offset = OFFSET_AMMO_9MM
		default: offset = 0
	}
	
	if(offset) 
		set_pdata_int(index, offset, amount)
	
	return 1
}

stock fm_set_user_nvg(index, onoff = 1)
{
	static nvg
	nvg = get_pdata_int(index, OFFSET_NVG)
	
	set_pdata_int(index, OFFSET_NVG, onoff == 1 ? nvg | HAS_NVG : nvg & ~HAS_NVG)
	return 1
}

stock fm_set_user_money(index, addmoney, update = 1)
{
	static money
	money = fm_get_user_money(index) + addmoney
	
	set_pdata_int(index, OFFSET_CSMONEY, money)
	
	if(update)
	{
		message_begin(MSG_ONE, g_msg_money, _, index)
		write_long(clamp(money, 0, 16000))
		write_byte(1)
		message_end()
	}
	return 1
}

stock str_count(str[], searchchar)
{
	static maxlen
	maxlen = strlen(str)
	
	static i, count
	count = 0
	
	for(i = 0; i <= maxlen; i++) if(str[i] == searchchar)
		count++

	return count
}

stock reset_user_model(index)
{
	set_pev(index, pev_rendermode, kRenderNormal)
	set_pev(index, pev_renderamt, 0.0)

	if(pev_valid(g_modelent[index]))
		fm_set_entity_visibility(g_modelent[index], 0)
}

stock remove_user_model(ent)
{
	static id
	id = pev(ent, pev_owner)
	
	if(pev_valid(ent)) 
		engfunc(EngFunc_RemoveEntity, ent)

	g_modelent[id] = 0
}

stock set_zombie_attibutes(index)
{
	if(!is_user_alive(index)) 
		return

	g_zombie[index] = true

	if(!task_exists(TASKID_STRIPNGIVE + index))
		set_task(0.1, "task_stripngive", TASKID_STRIPNGIVE + index)

	static Float:health
	health = g_class_data[g_player_class[index]][DATA_HEALTH]
	
	if(g_preinfect[index]) 
		health *= get_pcvar_float(cvar_zombie_hpmulti)
	
	set_pev(index, pev_health, health)
	set_pev(index, pev_gravity, g_class_data[g_player_class[index]][DATA_GRAVITY])
	set_pev(index, pev_body, 0)
	set_pev(index, pev_armorvalue, 0.0)
	set_pev(index, pev_rendermode, kRenderTransTexture)
	set_pev(index, pev_renderamt, 1.0)
	
	fm_set_user_armortype(index, CS_ARMOR_NONE)
	fm_set_user_nvg(index)
	
	if(get_pcvar_num(cvar_autonvg)) 
		engclient_cmd(index, "nightvision")
	
	if(!pev_valid(g_modelent[index]))
	{
		static ent
		ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
		if(pev_valid(ent))
		{
			engfunc(EngFunc_SetModel, ent, g_class_pmodel[g_player_class[index]])
			set_pev(ent, pev_classname, MODEL_CLASSNAME)
			set_pev(ent, pev_movetype, MOVETYPE_FOLLOW)
			set_pev(ent, pev_aiment, index)
			set_pev(ent, pev_owner, index)
				
			g_modelent[index] = ent
		}
	}
	else
	{
		engfunc(EngFunc_SetModel, g_modelent[index], g_class_pmodel[g_player_class[index]])
		fm_set_entity_visibility(g_modelent[index], 1)
	}

	static effects
	effects = pev(index, pev_effects)
	
	if(effects & EF_DIMLIGHT)
	{
		message_begin(MSG_ONE, g_msg_flashlight, _, index)
		write_byte(0)
		write_byte(100)
		message_end()
		
		set_pev(index, pev_effects, effects & ~EF_DIMLIGHT)
	}
}

stock bool:allow_infection()
{
	static count[2]
	count[0] = 0
	count[1] = 0
	
	static index, maxzombies
	for(index = 1; index <= g_maxplayers; index++)
	{
		if(is_user_connected(index) && g_zombie[index]) 
			count[0]++
		else if(is_user_alive(index)) 
			count[1]++
	}
	
	maxzombies = clamp(get_pcvar_num(cvar_maxzombies), 1, 31)
	return (count[0] < maxzombies && count[1] > 1) ? true : false
}

stock randomly_pick_zombie()
{
	static data[4]
	data[0] = 0 
	data[1] = 0 
	data[2] = 0 
	data[3] = 0
	
	static index, players[2][32]
	for(index = 1; index <= g_maxplayers; index++)
	{
		if(!is_user_alive(index)) 
			continue
		
		if(g_zombie[index])
		{
			data[0]++
			players[0][data[2]++] = index
		}
		else 
		{
			data[1]++
			players[1][data[3]++] = index
		}
	}

	if(data[0] > 0 &&  data[1] < 1) 
		return players[0][_random(data[2])]
	
	return (data[0] < 1 && data[1] > 0) ?  players[1][_random(data[3])] : 0
}

stock equipweapon(id, weapon)
{
	if(!is_user_alive(id)) 
		return

	static weaponid[2], weaponent, weapname[32]
	
	if(weapon & EQUIP_PRI)
	{
		weaponent = fm_lastprimary(id)
		weaponid[1] = get_weaponid(g_primaryweapons[g_player_weapons[id][0]][1])
		
		if(pev_valid(weaponent))
		{
			weaponid[0] = fm_get_weapon_id(weaponent)
			if(weaponid[0] != weaponid[1])
			{
				get_weaponname(weaponid[0], weapname, 31)
				bacon_strip_weapon(id, weapname)
			}
		}
		else
			weaponid[0] = -1
		
		if(weaponid[0] != weaponid[1])
			bacon_give_weapon(id, g_primaryweapons[g_player_weapons[id][0]][1])
		
		fm_set_user_bpammo(id, weaponid[1], g_weapon_ammo[weaponid[1]][MAX_AMMO])
	}

	if(weapon & EQUIP_SEC)
	{
		weaponent = fm_lastsecondry(id)
		weaponid[1] = get_weaponid(g_secondaryweapons[g_player_weapons[id][1]][1])
		
		if(pev_valid(weaponent))
		{
			weaponid[0] = fm_get_weapon_id(weaponent)
			if(weaponid[0] != weaponid[1])
			{
				get_weaponname(weaponid[0], weapname, 31)
				bacon_strip_weapon(id, weapname)
			}
		}
		else
			weaponid[0] = -1
		
		if(weaponid[0] != weaponid[1])
			bacon_give_weapon(id, g_secondaryweapons[g_player_weapons[id][1]][1])
		
		fm_set_user_bpammo(id, weaponid[1], g_weapon_ammo[weaponid[1]][MAX_AMMO])
	}
	
	if(weapon & EQUIP_GREN)
	{
		static i
		for(i = 0; i < sizeof g_grenades; i++) if(!user_has_weapon(id, get_weaponid(g_grenades[i])))
			bacon_give_weapon(id, g_grenades[i])
	}
}

stock add_delay(index, const task[])
{
	switch(index)
	{
		case 1..8:   set_task(0.1, task, index)
		case 9..16:  set_task(0.2, task, index)
		case 17..24: set_task(0.3, task, index)
		case 25..32: set_task(0.4, task, index)
	}
}
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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24 Apr 2020, 19:54

L E V I N wrote:
24 Apr 2020, 14:28
shit...i edited a little bit now..i addes for you 2 natives, what you need to use for another plugins what try to set glow/rendering/visibility/skins for players

EG:
in your plugin with rendering(frost)
add after all includes

Code: Select all

native bool:bio_has_custom_skin(id)
native bio_update_custom_skin(id)]/code]
and where some plugins try to set render or glow etc..make something like this
IN THAT PUBLIC FOR YOUR GLOW CODE

Code: Select all

	if(bio_has_custom_skin(id))	fm_/set_rendering(bio_update_custom_skin(id), BLA BLA
	else	fm_/set_rendering(index, BLA BLA
and like this everywhere where another plugins try to set for player index a render/visibility
in my opion, it's more ok to use with set_ent_rendering(bio_update_custom_skin(id) ...but depends of you, if is everything ok
- you chan check too if is zombie(if u want)


Code: Select all

 /* Biohazard mod
*   
*  by Cheap_Suit
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the
*  Free Software Foundation; either version 2 of the License, or (at
*  your option) any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*  General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software Foundation,
*  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*  In addition, as a special exception, the author gives permission to
*  link the code of this program with the Half-Life Game Engine ("HL
*  Engine") and Modified Game Libraries ("MODs") developed by Valve,
*  L.L.C ("Valve"). You must obey the GNU General Public License in all
*  respects for all of the code used other than the HL Engine and MODs
*  from Valve. If you modify this file, you may extend this exception
*  to your version of the file, but you are not obligated to do so. If
*  you do not wish to do so, delete this exception statement from your
*  version.
*/

#define VERSION	"2.00 Beta 3"

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <xs>

#tryinclude "biohazard.cfg"

#if !defined _biohazardcfg_included
	#assert Biohazard configuration file required!
#elseif AMXX_VERSION_NUM < 180
	#assert AMX Mod X v1.8.0 or greater required!
#endif

#define OFFSET_DEATH 444
#define OFFSET_TEAM 114
#define OFFSET_ARMOR 112
#define OFFSET_NVG 129
#define OFFSET_CSMONEY 115
#define OFFSET_PRIMARYWEAPON 116
#define OFFSET_WEAPONTYPE 43
#define OFFSET_CLIPAMMO	51
#define EXTRAOFFSET_WEAPONS 4

#define OFFSET_AMMO_338MAGNUM 377
#define OFFSET_AMMO_762NATO 378
#define OFFSET_AMMO_556NATOBOX 379
#define OFFSET_AMMO_556NATO 380
#define OFFSET_AMMO_BUCKSHOT 381
#define OFFSET_AMMO_45ACP 382
#define OFFSET_AMMO_57MM 383
#define OFFSET_AMMO_50AE 384
#define OFFSET_AMMO_357SIG 385
#define OFFSET_AMMO_9MM 386

#define OFFSET_LASTPRIM 368
#define OFFSET_LASTSEC 369
#define OFFSET_LASTKNI 370

#define TASKID_STRIPNGIVE 698
#define TASKID_NEWROUND	641
#define TASKID_INITROUND 222
#define TASKID_STARTROUND 153
#define TASKID_BALANCETEAM 375
#define TASKID_UPDATESCR 264
#define TASKID_SPAWNDELAY 786
#define TASKID_WEAPONSMENU 564
#define TASKID_CHECKSPAWN 423
#define TASKID_CZBOTPDATA 312

#define EQUIP_PRI (1<<0)
#define EQUIP_SEC (1<<1)
#define EQUIP_GREN (1<<2)
#define EQUIP_ALL (1<<0 | 1<<1 | 1<<2)

#define HAS_NVG (1<<0)
#define ATTRIB_BOMB (1<<1)
#define DMG_HEGRENADE (1<<24)

#define MODEL_CLASSNAME "player_model"
#define IMPULSE_FLASHLIGHT 100

#define MAX_SPAWNS 128
#define MAX_CLASSES 10
#define MAX_DATA 11

#define DATA_HEALTH 0
#define DATA_SPEED 1
#define DATA_GRAVITY 2
#define DATA_ATTACK 3
#define DATA_DEFENCE 4
#define DATA_HEDEFENCE 5
#define DATA_HITSPEED 6
#define DATA_HITDELAY 7
#define DATA_REGENDLY 8
#define DATA_HITREGENDLY 9
#define DATA_KNOCKBACK 10

#define fm_get_user_team(%1) get_pdata_int(%1, OFFSET_TEAM)
#define fm_get_user_deaths(%1) get_pdata_int(%1, OFFSET_DEATH)
#define fm_set_user_deaths(%1,%2) set_pdata_int(%1, OFFSET_DEATH, %2)
#define fm_get_user_money(%1) get_pdata_int(%1, OFFSET_CSMONEY)
#define fm_get_user_armortype(%1) get_pdata_int(%1, OFFSET_ARMOR)
#define fm_set_user_armortype(%1,%2) set_pdata_int(%1, OFFSET_ARMOR, %2)
#define fm_get_weapon_id(%1) get_pdata_int(%1, OFFSET_WEAPONTYPE, EXTRAOFFSET_WEAPONS)
#define fm_get_weapon_ammo(%1) get_pdata_int(%1, OFFSET_CLIPAMMO, EXTRAOFFSET_WEAPONS)
#define fm_set_weapon_ammo(%1,%2) set_pdata_int(%1, OFFSET_CLIPAMMO, %2, EXTRAOFFSET_WEAPONS)
#define fm_reset_user_primary(%1) set_pdata_int(%1, OFFSET_PRIMARYWEAPON, 0)
#define fm_lastprimary(%1) get_pdata_cbase(id, OFFSET_LASTPRIM)
#define fm_lastsecondry(%1) get_pdata_cbase(id, OFFSET_LASTSEC)
#define fm_lastknife(%1) get_pdata_cbase(id, OFFSET_LASTKNI)
#define fm_get_user_model(%1,%2,%3) engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, %1), "model", %2, %3) 

#define _random(%1) random_num(0, %1 - 1)
#define AMMOWP_NULL (1<<0 | 1<<CSW_KNIFE | 1<<CSW_FLASHBANG | 1<<CSW_HEGRENADE | 1<<CSW_SMOKEGRENADE | 1<<CSW_C4)

enum
{
	MAX_CLIP = 0,
	MAX_AMMO
}

enum
{
	MENU_PRIMARY = 1,
	MENU_SECONDARY
}

enum
{
	CS_TEAM_UNASSIGNED = 0,
	CS_TEAM_T,
	CS_TEAM_CT,
	CS_TEAM_SPECTATOR
}

enum
{
	CS_ARMOR_NONE = 0,
	CS_ARMOR_KEVLAR,
	CS_ARMOR_VESTHELM
}

enum
{
	KBPOWER_357SIG = 0,
	KBPOWER_762NATO,
	KBPOWER_BUCKSHOT,
	KBPOWER_45ACP,
	KBPOWER_556NATO,
	KBPOWER_9MM,
	KBPOWER_57MM,
	KBPOWER_338MAGNUM,
	KBPOWER_556NATOBOX,
	KBPOWER_50AE
}

new const g_weapon_ammo[][] =
{
	{ -1, -1 },
	{ 13, 52 },
	{ -1, -1 },
	{ 10, 90 },
	{ -1, -1 },
	{ 7, 32 },
	{ -1, -1 },
	{ 30, 100 },
	{ 30, 90 },
	{ -1, -1 },
	{ 30, 120 },
	{ 20, 100 },
	{ 25, 100 },
	{ 30, 90 },
	{ 35, 90 },
	{ 25, 90 },
	{ 12, 100 },
	{ 20, 120 },
	{ 10, 30 },
	{ 30, 120 },
	{ 100, 200 },
	{ 8, 32 },
	{ 30, 90 },
	{ 30, 120 },
	{ 20, 90 },
	{ -1, -1 },
	{ 7, 35 },
	{ 30, 90 },
	{ 30, 90 },
	{ -1, -1 },
	{ 50, 100 }
}

new const g_weapon_knockback[] =
{
	-1, 
	KBPOWER_357SIG, 
	-1, 
	KBPOWER_762NATO, 
	-1, 
	KBPOWER_BUCKSHOT, 
	-1, 
	KBPOWER_45ACP, 
	KBPOWER_556NATO, 
	-1, 
	KBPOWER_9MM, 
	KBPOWER_57MM,
	KBPOWER_45ACP, 
	KBPOWER_556NATO, 
	KBPOWER_556NATO, 
	KBPOWER_556NATO, 
	KBPOWER_45ACP,
	KBPOWER_9MM, 
	KBPOWER_338MAGNUM,
	KBPOWER_9MM, 
	KBPOWER_556NATOBOX,
	KBPOWER_BUCKSHOT, 
	KBPOWER_556NATO, 
	KBPOWER_9MM, 
	KBPOWER_762NATO, 
	-1, 
	KBPOWER_50AE, 
	KBPOWER_556NATO, 
	KBPOWER_762NATO, 
	-1, 
	KBPOWER_57MM
}

new const g_remove_entities[][] = 
{ 
	"func_bomb_target",    
	"info_bomb_target", 
	"hostage_entity",      
	"monster_scientist", 
	"func_hostage_rescue", 
	"info_hostage_rescue",
	"info_vip_start",      
	"func_vip_safetyzone", 
	"func_escapezone",     
	"func_buyzone"
}

new const g_dataname[][] = 
{ 
	"HEALTH", 
	"SPEED", 
	"GRAVITY", 
	"ATTACK", 
	"DEFENCE", 
	"HEDEFENCE", 
	"HITSPEED", 
	"HITDELAY", 
	"REGENDLY", 
	"HITREGENDLY", 
	"KNOCKBACK" 
}
new const g_teaminfo[][] = 
{ 
	"UNASSIGNED", 
	"TERRORIST",
	"CT",
	"SPECTATOR" 
}

new g_maxplayers, g_spawncount, g_buyzone, g_botclient_pdata, g_sync_hpdisplay, 
    g_sync_msgdisplay, g_fwd_spawn, g_fwd_result, g_fwd_infect, g_fwd_gamestart, 
    g_msg_flashlight, g_msg_teaminfo, g_msg_scoreattrib, g_msg_money, g_msg_scoreinfo, 
    g_msg_deathmsg , g_msg_screenfade, Float:g_buytime,  Float:g_spawns[MAX_SPAWNS+1][9],
    Float:g_vecvel[3], bool:g_brestorevel, bool:g_infecting, bool:g_gamestarted,
    bool:g_roundstarted, bool:g_roundended, bool:g_czero, g_class_name[MAX_CLASSES+1][32], 
    g_classcount, g_class_desc[MAX_CLASSES+1][32], g_class_pmodel[MAX_CLASSES+1][64], 
    g_class_wmodel[MAX_CLASSES+1][64], Float:g_class_data[MAX_CLASSES+1][MAX_DATA]
    
new cvar_randomspawn, cvar_skyname, cvar_autoteambalance[4], cvar_starttime, cvar_autonvg, 
    cvar_winsounds, cvar_weaponsmenu, cvar_lights, cvar_killbonus, cvar_enabled, 
    cvar_gamedescription, cvar_botquota, cvar_maxzombies, cvar_flashbang, cvar_buytime,
    cvar_respawnaszombie, cvar_punishsuicide, cvar_infectmoney, cvar_showtruehealth,
    cvar_obeyarmor, cvar_impactexplode, cvar_caphealthdisplay, cvar_zombie_hpmulti,
    cvar_randomclass, cvar_zombiemulti, cvar_knockback, cvar_knockback_dist, cvar_ammo,
    cvar_knockback_duck, cvar_killreward, cvar_painshockfree, cvar_zombie_class,
    cvar_shootobjects, cvar_pushpwr_weapon, cvar_pushpwr_zombie
    
new bool:g_zombie[33], bool:g_falling[33], bool:g_disconnected[33], bool:g_blockmodel[33], 
    bool:g_showmenu[33], bool:g_menufailsafe[33], bool:g_preinfect[33], bool:g_welcomemsg[33], 
    bool:g_suicide[33], Float:g_regendelay[33], Float:g_hitdelay[33], g_mutate[33], g_victim[33], 
    g_modelent[33], g_menuposition[33], g_player_class[33], g_player_weapons[33][2]

public plugin_precache()
{
	register_plugin("Biohazard", VERSION, "cheap_suit")
	register_cvar("bh_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
	set_cvar_string("bh_version", VERSION)
	
	cvar_enabled = register_cvar("bh_enabled", "1")

	if(!get_pcvar_num(cvar_enabled)) 
		return
	
	cvar_gamedescription = register_cvar("bh_gamedescription", "Biohazard")
	cvar_skyname = register_cvar("bh_skyname", "drkg")
	cvar_lights = register_cvar("bh_lights", "d")
	cvar_starttime = register_cvar("bh_starttime", "15.0")
	cvar_buytime = register_cvar("bh_buytime", "0")
	cvar_randomspawn = register_cvar("bh_randomspawn", "0")
	cvar_punishsuicide = register_cvar("bh_punishsuicide", "1")
	cvar_winsounds = register_cvar("bh_winsounds", "1")
	cvar_autonvg = register_cvar("bh_autonvg", "1")
	cvar_respawnaszombie = register_cvar("bh_respawnaszombie", "1")
	cvar_painshockfree = register_cvar("bh_painshockfree", "1")
	cvar_knockback = register_cvar("bh_knockback", "1")
	cvar_knockback_duck = register_cvar("bh_knockback_duck", "1")
	cvar_knockback_dist = register_cvar("bh_knockback_dist", "280.0")
	cvar_obeyarmor = register_cvar("bh_obeyarmor", "0")
	cvar_infectmoney = register_cvar("bh_infectionmoney", "0")
	cvar_caphealthdisplay = register_cvar("bh_caphealthdisplay", "1")
	cvar_weaponsmenu = register_cvar("bh_weaponsmenu", "1")
	cvar_ammo = register_cvar("bh_ammo", "1")
	cvar_maxzombies = register_cvar("bh_maxzombies", "31")
	cvar_flashbang = register_cvar("bh_flashbang", "1")
	cvar_impactexplode = register_cvar("bh_impactexplode", "1")
	cvar_showtruehealth = register_cvar("bh_showtruehealth", "1")
	cvar_zombiemulti = register_cvar("bh_zombie_countmulti", "0.15")
	cvar_zombie_hpmulti = register_cvar("bh_zombie_hpmulti", "2.0")
	cvar_zombie_class = register_cvar("bh_zombie_class", "1")
	cvar_randomclass = register_cvar("bh_randomclass", "1")
	cvar_killbonus = register_cvar("bh_kill_bonus", "1")
	cvar_killreward = register_cvar("bh_kill_reward", "2")
	cvar_shootobjects = register_cvar("bh_shootobjects", "1")
	cvar_pushpwr_weapon = register_cvar("bh_pushpwr_weapon", "2.0")
	cvar_pushpwr_zombie = register_cvar("bh_pushpwr_zombie", "5.0")
	
	new file[64]
	get_configsdir(file, 63)
	format(file, 63, "%s/bh_cvars.cfg", file)
	
	if(file_exists(file)) 
		server_cmd("exec %s", file)
	
	new mapname[32]
	get_mapname(mapname, 31)
	register_spawnpoints(mapname)
		
	register_zombieclasses("bh_zombieclass.ini")
	register_dictionary("biohazard.txt")
	
	precache_model(DEFAULT_PMODEL)
	precache_model(DEFAULT_WMODEL)
	
	new i
	for(i = 0; i < g_classcount; i++)
	{
		precache_model(g_class_pmodel[i])
		precache_model(g_class_wmodel[i])
	}
	
	for(i = 0; i < sizeof g_zombie_miss_sounds; i++)
		precache_sound(g_zombie_miss_sounds[i])
	
	for(i = 0; i < sizeof g_zombie_hit_sounds; i++) 
		precache_sound(g_zombie_hit_sounds[i])
	
	for(i = 0; i < sizeof g_scream_sounds; i++) 
		precache_sound(g_scream_sounds[i])
	
	for(i = 0; i < sizeof g_zombie_die_sounds; i++)
		precache_sound(g_zombie_die_sounds[i])
	
	for(i = 0; i < sizeof g_zombie_win_sounds; i++) 
		precache_sound(g_zombie_win_sounds[i])
	
	g_fwd_spawn = register_forward(FM_Spawn, "fwd_spawn")
	
	g_buyzone = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_buyzone"))
	if(g_buyzone) 
	{
		dllfunc(DLLFunc_Spawn, g_buyzone)
		set_pev(g_buyzone, pev_solid, SOLID_NOT)
	}
	
	new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_bomb_target"))
	if(ent) 
	{
		dllfunc(DLLFunc_Spawn, ent)
		set_pev(ent, pev_solid, SOLID_NOT)
	}

	#if FOG_ENABLE
	ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_fog"))
	if(ent)
	{
		fm_set_kvd(ent, "density", FOG_DENSITY, "env_fog")
		fm_set_kvd(ent, "rendercolor", FOG_COLOR, "env_fog")
	}
	#endif
}

public plugin_init()
{
	if(!get_pcvar_num(cvar_enabled)) 
		return
	
	cvar_botquota = get_cvar_pointer("bot_quota")
	cvar_autoteambalance[0] = get_cvar_pointer("mp_autoteambalance")
	cvar_autoteambalance[1] = get_pcvar_num(cvar_autoteambalance[0])
	set_pcvar_num(cvar_autoteambalance[0], 0)

	register_clcmd("jointeam", "cmd_jointeam")
	register_clcmd("say /class", "cmd_classmenu")
	register_clcmd("say /guns", "cmd_enablemenu")
	register_clcmd("say /help", "cmd_helpmotd")
	register_clcmd("amx_infect", "cmd_infectuser", ADMIN_BAN, "<name or #userid>")
	
	register_menu("Equipment", 1023, "action_equip")
	register_menu("Primary", 1023, "action_prim")
	register_menu("Secondary", 1023, "action_sec")
	register_menu("Class", 1023, "action_class")
	
	unregister_forward(FM_Spawn, g_fwd_spawn)
	register_forward(FM_CmdStart, "fwd_cmdstart")
	register_forward(FM_EmitSound, "fwd_emitsound")
	register_forward(FM_GetGameDescription, "fwd_gamedescription")
	register_forward(FM_CreateNamedEntity, "fwd_createnamedentity")
	register_forward(FM_ClientKill, "fwd_clientkill")
	register_forward(FM_PlayerPreThink, "fwd_player_prethink")
	register_forward(FM_PlayerPreThink, "fwd_player_prethink_post", 1)
	register_forward(FM_PlayerPostThink, "fwd_player_postthink")
	register_forward(FM_SetClientKeyValue, "fwd_setclientkeyvalue")

	RegisterHam(Ham_TakeDamage, "player", "bacon_takedamage_player")
	RegisterHam(Ham_Killed, "player", "bacon_killed_player")
	RegisterHam(Ham_Spawn, "player", "bacon_spawn_player_post", 1)
	RegisterHam(Ham_TraceAttack, "player", "bacon_traceattack_player")
	RegisterHam(Ham_TraceAttack, "func_pushable", "bacon_traceattack_pushable")
	RegisterHam(Ham_Use, "func_tank", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_tankmortar", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_tankrocket", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_tanklaser", "bacon_use_tank")
	RegisterHam(Ham_Use, "func_pushable", "bacon_use_pushable")
	RegisterHam(Ham_Touch, "func_pushable", "bacon_touch_pushable")
	RegisterHam(Ham_Touch, "weaponbox", "bacon_touch_weapon")
	RegisterHam(Ham_Touch, "armoury_entity", "bacon_touch_weapon")
	RegisterHam(Ham_Touch, "weapon_shield", "bacon_touch_weapon")
	RegisterHam(Ham_Touch, "grenade", "bacon_touch_grenade")
	
	register_message(get_user_msgid("Health"), "msg_health")
	register_message(get_user_msgid("TextMsg"), "msg_textmsg")
	register_message(get_user_msgid("SendAudio"), "msg_sendaudio")
	register_message(get_user_msgid("StatusIcon"), "msg_statusicon")
	register_message(get_user_msgid("ScoreAttrib"), "msg_scoreattrib")
	register_message(get_user_msgid("DeathMsg"), "msg_deathmsg")
	register_message(get_user_msgid("ScreenFade"), "msg_screenfade")
	register_message(get_user_msgid("TeamInfo"), "msg_teaminfo")
	register_message(get_user_msgid("ClCorpse"), "msg_clcorpse")
	register_message(get_user_msgid("WeapPickup"), "msg_weaponpickup")
	register_message(get_user_msgid("AmmoPickup"), "msg_ammopickup")
	
	register_event("TextMsg", "event_textmsg", "a", "2=#Game_will_restart_in")
	register_event("HLTV", "event_newround", "a", "1=0", "2=0")
	register_event("CurWeapon", "event_curweapon", "be", "1=1")
	register_event("ArmorType", "event_armortype", "be")
	register_event("Damage", "event_damage", "be")
	
	register_logevent("logevent_round_start", 2, "1=Round_Start")
	register_logevent("logevent_round_end", 2, "1=Round_End")
	
	g_msg_flashlight = get_user_msgid("Flashlight")
	g_msg_teaminfo = get_user_msgid("TeamInfo")
	g_msg_scoreattrib = get_user_msgid("ScoreAttrib")
	g_msg_scoreinfo = get_user_msgid("ScoreInfo")
	g_msg_deathmsg = get_user_msgid("DeathMsg")
	g_msg_money = get_user_msgid("Money")
	g_msg_screenfade = get_user_msgid("ScreenFade")
	
	g_fwd_infect = CreateMultiForward("event_infect", ET_IGNORE, FP_CELL, FP_CELL)
	g_fwd_gamestart = CreateMultiForward("event_gamestart", ET_IGNORE)

	g_sync_hpdisplay = CreateHudSyncObj()
	g_sync_msgdisplay = CreateHudSyncObj()
	
	g_maxplayers = get_maxplayers()
	
	new mod[3]
	get_modname(mod, 2)
	
	g_czero = (mod[0] == 'c' && mod[1] == 'z') ? true : false
	
	new skyname[32]
	get_pcvar_string(cvar_skyname, skyname, 31)
		
	if(strlen(skyname) > 0)
		set_cvar_string("sv_skyname", skyname)
	
	new lights[2]
	get_pcvar_string(cvar_lights, lights, 1)
	
	if(strlen(lights) > 0)
	{
		set_task(3.0, "task_lights", _, _, _, "b")
		
		set_cvar_num("sv_skycolor_r", 0)
		set_cvar_num("sv_skycolor_g", 0)
		set_cvar_num("sv_skycolor_b", 0)
	}
	
	if(get_pcvar_num(cvar_showtruehealth))
		set_task(0.1, "task_showtruehealth", _, _, _, "b")
}

public plugin_end()
{
	if(get_pcvar_num(cvar_enabled))
		set_pcvar_num(cvar_autoteambalance[0], cvar_autoteambalance[1])
}

public plugin_natives()
{
	register_library("biohazardf")
	register_native("preinfect_user", "native_preinfect_user", 1)
	register_native("infect_user", "native_infect_user", 1)
	register_native("cure_user", "native_cure_user", 1)
	register_native("register_class", "native_register_class", 1)
	register_native("get_class_id", "native_get_class_id", 1)
	register_native("set_class_pmodel", "native_set_class_pmodel", 1)
	register_native("set_class_wmodel", "native_set_class_wmodel", 1)
	register_native("set_class_data", "native_set_class_data", 1)
	register_native("get_class_data", "native_get_class_data", 1)
	register_native("game_started", "native_game_started", 1)
	register_native("is_user_zombie", "native_is_user_zombie", 1)
	register_native("is_user_infected", "native_is_user_infected", 1)
	register_native("get_user_class", "native_get_user_class",  1)

	register_native("bio_has_custom_skin", "native_bio_has_custom_skin")
	register_native("bio_update_custom_skin", "native_update_has_custom_skin")
}

public bool:native_bio_has_custom_skin(id)	return pev_valid( g_modelent[id] ) ? true : false;
public native_update_has_custom_skin(id)
{
	if(!pev_valid(g_modelent[id]))
	{
		log_amx("INVALID ENTITY FOR 'g_modelent[index]' FOR NATIVE 'bio_update_custom_skin' IN BIO BASE")
		return -1
	}
	return g_modelent[id]
}

public client_connect(id)
{
	g_showmenu[id] = true
	g_welcomemsg[id] = true
	g_blockmodel[id] = true
	g_zombie[id] = false
	g_preinfect[id] = false
	g_disconnected[id] = false
	g_falling[id] = false
	g_menufailsafe[id] = false
	g_victim[id] = 0
	g_mutate[id] = -1
	g_player_class[id] = 0
	g_player_weapons[id][0] = -1
	g_player_weapons[id][1] = -1
	g_regendelay[id] = 0.0
	g_hitdelay[id] = 0.0

	remove_user_model(g_modelent[id])
}

public client_putinserver(id)
{
	if(!g_botclient_pdata && g_czero) 
	{
		static param[1]
		param[0] = id
		
		if(!task_exists(TASKID_CZBOTPDATA))
			set_task(1.0, "task_botclient_pdata", TASKID_CZBOTPDATA, param, 1)
	}
	
	if(get_pcvar_num(cvar_randomclass) && g_classcount > 1)
		g_player_class[id] = _random(g_classcount)
}

public client_disconnect(id)
{
	remove_task(TASKID_STRIPNGIVE + id)
	remove_task(TASKID_UPDATESCR + id)
	remove_task(TASKID_SPAWNDELAY + id)
	remove_task(TASKID_WEAPONSMENU + id)
	remove_task(TASKID_CHECKSPAWN + id)

	g_disconnected[id] = true
	remove_user_model(g_modelent[id])
}

public cmd_jointeam(id)
{
	if(is_user_alive(id) && g_zombie[id])
	{
		client_print(id, print_center, "%L", id, "CMD_TEAMCHANGE")
		return PLUGIN_HANDLED
	}
	return PLUGIN_CONTINUE
}

public cmd_classmenu(id)
	if(g_classcount > 1) display_classmenu(id, g_menuposition[id] = 0)
	
public cmd_enablemenu(id)
{	
	if(get_pcvar_num(cvar_weaponsmenu))
	{
		client_print(id, print_chat, "%L", id, g_showmenu[id] == false ? "MENU_REENABLED" : "MENU_ALENABLED")
		g_showmenu[id] = true
	}
}

public cmd_helpmotd(id)
{
	static motd[2048]
	formatex(motd, 2047, "%L", id, "HELP_MOTD")
	replace(motd, 2047, "#Version#", VERSION)
	
	show_motd(id, motd, "Biohazard Help")
}	

public cmd_infectuser(id, level, cid)
{
	if(!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED_MAIN
	
	static arg1[32]
	read_argv(1, arg1, 31)
	
	static target
	target = cmd_target(id, arg1, (CMDTARGET_OBEY_IMMUNITY|CMDTARGET_ALLOW_SELF|CMDTARGET_ONLY_ALIVE))
	
	if(!is_user_connected(target) || g_zombie[target])
		return PLUGIN_HANDLED_MAIN
	
	if(!allow_infection())
	{
		console_print(id, "%L", id, "CMD_MAXZOMBIES")
		return PLUGIN_HANDLED_MAIN
	}
	
	if(!g_gamestarted)
	{
		console_print(id, "%L", id, "CMD_GAMENOTSTARTED")
		return PLUGIN_HANDLED_MAIN
	}
			
	static name[32] 
	get_user_name(target, name, 31)
	
	console_print(id, "%L", id, "CMD_INFECTED", name)
	infect_user(target, 0)
	
	return PLUGIN_HANDLED_MAIN
}

public msg_teaminfo(msgid, dest, id)
{
	if(!g_gamestarted)
		return PLUGIN_CONTINUE

	static team[2]
	get_msg_arg_string(2, team, 1)
	
	if(team[0] != 'U')
		return PLUGIN_CONTINUE

	id = get_msg_arg_int(1)
	if(is_user_alive(id) || !g_disconnected[id])
		return PLUGIN_CONTINUE

	g_disconnected[id] = false
	id = randomly_pick_zombie()
	if(id)
	{
		fm_set_user_team(id, g_zombie[id] ? CS_TEAM_CT : CS_TEAM_T, 0)
		set_pev(id, pev_deadflag, DEAD_RESPAWNABLE)
	}
	return PLUGIN_CONTINUE
}

public msg_screenfade(msgid, dest, id)
{
	if(!get_pcvar_num(cvar_flashbang))
		return PLUGIN_CONTINUE
	
	if(!g_zombie[id] || !is_user_alive(id))
	{
		static data[4]
		data[0] = get_msg_arg_int(4)
		data[1] = get_msg_arg_int(5)
		data[2] = get_msg_arg_int(6)
		data[3] = get_msg_arg_int(7)
		
		if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199)
			return PLUGIN_HANDLED
	}
	return PLUGIN_CONTINUE
}

public msg_scoreattrib(msgid, dest, id)
{
	static attrib 
	attrib = get_msg_arg_int(2)
	
	if(attrib == ATTRIB_BOMB)
		set_msg_arg_int(2, ARG_BYTE, 0)
}

public msg_statusicon(msgid, dest, id)
{
	static icon[3]
	get_msg_arg_string(2, icon, 2)
	
	return (icon[0] == 'c' && icon[1] == '4') ? PLUGIN_HANDLED : PLUGIN_CONTINUE
}

public msg_weaponpickup(msgid, dest, id)
	return g_zombie[id] ? PLUGIN_HANDLED : PLUGIN_CONTINUE

public msg_ammopickup(msgid, dest, id)
	return g_zombie[id] ? PLUGIN_HANDLED : PLUGIN_CONTINUE

public msg_deathmsg(msgid, dest, id) 
{
	static killer
	killer = get_msg_arg_int(1)

	if(is_user_connected(killer) && g_zombie[killer])
		set_msg_arg_string(4, g_zombie_weapname)
}

public msg_sendaudio(msgid, dest, id)
{
	if(!get_pcvar_num(cvar_winsounds))
		return PLUGIN_CONTINUE
	
	static audiocode [22]
	get_msg_arg_string(2, audiocode, 21)
	
	if(equal(audiocode[7], "terwin"))
		set_msg_arg_string(2, g_zombie_win_sounds[_random(sizeof g_zombie_win_sounds)])
	else if(equal(audiocode[7], "ctwin"))
		set_msg_arg_string(2, g_survivor_win_sounds[_random(sizeof g_survivor_win_sounds)])
	
	return PLUGIN_CONTINUE
}

public msg_health(msgid, dest, id)
{
	if(!get_pcvar_num(cvar_caphealthdisplay))
		return PLUGIN_CONTINUE
	
	static health
	health = get_msg_arg_int(1)
		
	if(health > 255) 
		set_msg_arg_int(1, ARG_BYTE, 255)
	
	return PLUGIN_CONTINUE
}

public msg_textmsg(msgid, dest, id)
{
	if(get_msg_arg_int(1) != 4)
		return PLUGIN_CONTINUE
	
	static txtmsg[25], winmsg[32]
	get_msg_arg_string(2, txtmsg, 24)
	
	if(equal(txtmsg[1], "Game_bomb_drop"))
		return PLUGIN_HANDLED

	else if(equal(txtmsg[1], "Terrorists_Win"))
	{
		formatex(winmsg, 31, "%L", LANG_SERVER, "WIN_TXT_ZOMBIES")
		set_msg_arg_string(2, winmsg)
	}
	else if(equal(txtmsg[1], "Target_Saved") || equal(txtmsg[1], "CTs_Win"))
	{
		formatex(winmsg, 31, "%L", LANG_SERVER, "WIN_TXT_SURVIVORS")
		set_msg_arg_string(2, winmsg)
	}
	return PLUGIN_CONTINUE
}

public msg_clcorpse(msgid, dest, id)
{
	id = get_msg_arg_int(12)
	if(!g_zombie[id])
		return PLUGIN_CONTINUE
	
	static ent
	ent = fm_find_ent_by_owner(-1, MODEL_CLASSNAME, id)
	
	if(ent)
	{
		static model[64]
		pev(ent, pev_model, model, 63)
		
		set_msg_arg_string(1, model)
	}
	return PLUGIN_CONTINUE
}

public logevent_round_start()
{
	g_roundended = false
	g_roundstarted = true
	
	if(get_pcvar_num(cvar_weaponsmenu))
	{
		static id, team
		for(id = 1; id <= g_maxplayers; id++) if(is_user_alive(id))
		{
			team = fm_get_user_team(id)
			if(team == CS_TEAM_T || team == CS_TEAM_CT)
			{
				if(is_user_bot(id)) 
					bot_weapons(id)
				else 
				{
					if(g_showmenu[id])
					{
						add_delay(id, "display_equipmenu")
						
						g_menufailsafe[id] = true
						set_task(10.0, "task_weaponsmenu", TASKID_WEAPONSMENU + id)
					}
					else	
						equipweapon(id, EQUIP_ALL)
				}
			}
		}
	}
}

public logevent_round_end()
{
	g_gamestarted = false 
	g_roundstarted = false 
	g_roundended = true
	
	remove_task(TASKID_BALANCETEAM) 
	remove_task(TASKID_INITROUND)
	remove_task(TASKID_STARTROUND)
	
	set_task(0.1, "task_balanceteam", TASKID_BALANCETEAM)
}

public event_textmsg()
{
	g_gamestarted = false 
	g_roundstarted = false 
	g_roundended = true
	
	static seconds[5] 
	read_data(3, seconds, 4)
	
	static Float:tasktime 
	tasktime = float(str_to_num(seconds)) - 0.5
	
	remove_task(TASKID_BALANCETEAM)
	
	set_task(tasktime, "task_balanceteam", TASKID_BALANCETEAM)
}

public event_newround()
{
	g_gamestarted = false
	
	static buytime 
	buytime = get_pcvar_num(cvar_buytime)
	
	if(buytime) 
		g_buytime = buytime + get_gametime()
	
	static id
	for(id = 0; id <= g_maxplayers; id++)
	{
		if(is_user_connected(id))
			g_blockmodel[id] = true
	}
	
	remove_task(TASKID_NEWROUND) 
	remove_task(TASKID_INITROUND)
	remove_task(TASKID_STARTROUND)
	
	set_task(0.1, "task_newround", TASKID_NEWROUND)
	set_task(get_pcvar_float(cvar_starttime), "task_initround", TASKID_INITROUND)
}

public event_curweapon(id)
{
	if(!is_user_alive(id))
		return PLUGIN_CONTINUE
	
	static weapon
	weapon = read_data(2)
	
	if(g_zombie[id])
	{
		if(weapon != CSW_KNIFE && !task_exists(TASKID_STRIPNGIVE + id))
			set_task(0.1, "task_stripngive", TASKID_STRIPNGIVE + id)
		
		return PLUGIN_CONTINUE
	}

	static ammotype
	ammotype = get_pcvar_num(cvar_ammo)
	
	if(!ammotype || (AMMOWP_NULL & (1<<weapon)))
		return PLUGIN_CONTINUE

	static maxammo
	switch(ammotype)
	{
		case 1: maxammo = g_weapon_ammo[weapon][MAX_AMMO]
		case 2: maxammo = g_weapon_ammo[weapon][MAX_CLIP]
	}

	if(!maxammo)
		return PLUGIN_CONTINUE
	
	switch(ammotype)
	{
		case 1:
		{
			static ammo
			ammo = fm_get_user_bpammo(id, weapon)
			
			if(ammo < 1) 
				fm_set_user_bpammo(id, weapon, maxammo)
		}
		case 2:
		{
			static clip; clip = read_data(3)
			if(clip < 1)
			{
				static weaponname[32]
				get_weaponname(weapon, weaponname, 31)
				
				static ent 
				ent = fm_find_ent_by_owner(-1, weaponname, id)
				
				fm_set_weapon_ammo(ent, maxammo)
			}
		}
	}	
	return PLUGIN_CONTINUE
}

public event_armortype(id)
{
	if(!is_user_alive(id) || !g_zombie[id])
		return PLUGIN_CONTINUE
	
	if(fm_get_user_armortype(id) != CS_ARMOR_NONE)
		fm_set_user_armortype(id, CS_ARMOR_NONE)
	
	return PLUGIN_CONTINUE
}

public event_damage(victim)
{
	if(!is_user_alive(victim) || !g_gamestarted)
		return PLUGIN_CONTINUE
	
	if(g_zombie[victim])
	{
		static Float:gametime
		gametime = get_gametime()
		
		g_regendelay[victim] = gametime + g_class_data[g_player_class[victim]][DATA_HITREGENDLY]
		g_hitdelay[victim] = gametime + g_class_data[g_player_class[victim]][DATA_HITDELAY]
	}
	else
	{
		static attacker
		attacker = get_user_attacker(victim)
		
		if(!is_user_alive(attacker) || !g_zombie[attacker] || g_infecting)
			return PLUGIN_CONTINUE
		
		if(g_victim[attacker] == victim)
		{
			g_infecting = true
			g_victim[attacker] = 0

			message_begin(MSG_ALL, g_msg_deathmsg)
			write_byte(attacker)
			write_byte(victim)
			write_byte(0)
			write_string(g_infection_name)
			message_end()
			
			message_begin(MSG_ALL, g_msg_scoreattrib)
			write_byte(victim)
			write_byte(0)
			message_end()
			
			infect_user(victim, attacker)
			
			static Float:frags, deaths
			pev(attacker, pev_frags, frags)
			deaths = fm_get_user_deaths(victim)
			
			set_pev(attacker, pev_frags, frags  + 1.0)
			fm_set_user_deaths(victim, deaths + 1)
			
			fm_set_user_money(attacker, get_pcvar_num(cvar_infectmoney))
		
			static params[2]
			params[0] = attacker 
			params[1] = victim
	
			set_task(0.3, "task_updatescore", TASKID_UPDATESCR, params, 2)
		}
		g_infecting = false
	}
	return PLUGIN_CONTINUE
}

public fwd_player_prethink(id)
{
	if(!is_user_alive(id) || !g_zombie[id])
		return FMRES_IGNORED
	
	static flags
	flags = pev(id, pev_flags)
	
	if(flags & FL_ONGROUND)
	{
		if(get_pcvar_num(cvar_painshockfree))
		{
			pev(id, pev_velocity, g_vecvel)
			g_brestorevel = true
		}
	}
	else
	{
		static Float:fallvelocity
		pev(id, pev_flFallVelocity, fallvelocity)
		
		g_falling[id] = fallvelocity >= 350.0 ? true : false
	}
		
	if(g_gamestarted)
	{	
		static Float:gametime
		gametime = get_gametime()
		
		static pclass
		pclass = g_player_class[id]

		static Float:health
		pev(id, pev_health, health)
		
		if(health < g_class_data[pclass][DATA_HEALTH] && g_regendelay[id] < gametime)
		{
			set_pev(id, pev_health, health + 1.0)
			g_regendelay[id] = gametime + g_class_data[pclass][DATA_REGENDLY]
		}
	}
	return FMRES_IGNORED
}

public fwd_player_prethink_post(id)
{
	if(!g_brestorevel)
		return FMRES_IGNORED

	g_brestorevel = false
		
	static flag
	flag = pev(id, pev_flags)
	
	if(!(flag & FL_ONTRAIN))
	{
		static ent
		ent = pev(id, pev_groundentity)
		
		if(pev_valid(ent) && (flag & FL_CONVEYOR))
		{
			static Float:vectemp[3]
			pev(id, pev_basevelocity, vectemp)
			
			xs_vec_add(g_vecvel, vectemp, g_vecvel)
		}

		if(g_hitdelay[id] > get_gametime() && (!(pev(id, pev_flags) & FL_DUCKING)))
			xs_vec_mul_scalar(g_vecvel, g_class_data[g_player_class[id]][DATA_HITSPEED], g_vecvel)
	
		set_pev(id, pev_velocity, g_vecvel)
		return FMRES_HANDLED
	}
	return FMRES_IGNORED
}

public fwd_player_postthink(id)
{ 
	if(!is_user_alive(id))
		return FMRES_IGNORED
	
	if(g_zombie[id] && g_falling[id] && (pev(id, pev_flags) & FL_ONGROUND))
	{	
		set_pev(id, pev_watertype, CONTENTS_WATER)
		g_falling[id] = false
	}
	
	if(get_pcvar_num(cvar_buytime))
	{
		if(pev_valid(g_buyzone) && g_buytime > get_gametime())
			dllfunc(DLLFunc_Touch, g_buyzone, id)
	}
	return FMRES_IGNORED
}

public fwd_emitsound(id, channel, sample[], Float:volume, Float:attn, flag, pitch)
{	
	if(channel == CHAN_ITEM && sample[6] == 'n' && sample[7] == 'v' && sample[8] == 'g')
		return FMRES_SUPERCEDE	
	
	if(!is_user_connected(id) || !g_zombie[id])
		return FMRES_IGNORED	

	if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
	{
		if(sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a')
		{
			emit_sound(id, channel, g_zombie_miss_sounds[_random(sizeof g_zombie_miss_sounds)], volume, attn, flag, pitch)
			return FMRES_SUPERCEDE
		}
		else if(sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't' || sample[14] == 's' && sample[15] == 't' && sample[16] == 'a')
		{
			if(sample[17] == 'w' && sample[18] == 'a' && sample[19] == 'l')
				emit_sound(id, channel, g_zombie_miss_sounds[_random(sizeof g_zombie_miss_sounds)], volume, attn, flag, pitch)
			else
				emit_sound(id, channel, g_zombie_hit_sounds[_random(sizeof g_zombie_hit_sounds)], volume, attn, flag, pitch)
			
			return FMRES_SUPERCEDE
		}
	}			
	else if(sample[7] == 'd' && (sample[8] == 'i' && sample[9] == 'e' || sample[12] == '6'))
	{
		emit_sound(id, channel, g_zombie_die_sounds[_random(sizeof g_zombie_die_sounds)], volume, attn, flag, pitch)
		return FMRES_SUPERCEDE
	}
	return FMRES_IGNORED
}

public fwd_cmdstart(id, handle, seed)
{
	if(!is_user_alive(id) || !g_zombie[id])
		return FMRES_IGNORED
	
	static impulse
	impulse = get_uc(handle, UC_Impulse)
	
	if(impulse == IMPULSE_FLASHLIGHT)
	{
		set_uc(handle, UC_Impulse, 0)
		return FMRES_SUPERCEDE
	}
	return FMRES_IGNORED
}

public fwd_spawn(ent)
{
	if(!pev_valid(ent)) 
		return FMRES_IGNORED
	
	static classname[32]
	pev(ent, pev_classname, classname, 31)

	static i
	for(i = 0; i < sizeof g_remove_entities; ++i)
	{
		if(equal(classname, g_remove_entities[i]))
		{
			engfunc(EngFunc_RemoveEntity, ent)
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public fwd_gamedescription() 
{ 
	static gamename[32]
	get_pcvar_string(cvar_gamedescription, gamename, 31)
	
	forward_return(FMV_STRING, gamename)
	
	return FMRES_SUPERCEDE
}  

public fwd_createnamedentity(entclassname)
{
	static classname[10]
	engfunc(EngFunc_SzFromIndex, entclassname, classname, 9)
	
	return (classname[7] == 'c' && classname[8] == '4') ? FMRES_SUPERCEDE : FMRES_IGNORED
}

public fwd_clientkill(id)
{
	if(get_pcvar_num(cvar_punishsuicide) && is_user_alive(id))
		g_suicide[id] = true
}

public fwd_setclientkeyvalue(id, infobuffer, const key[])
{
	if(!equal(key, "model") || !g_blockmodel[id])
		return FMRES_IGNORED
	
	static model[32]
	fm_get_user_model(id, model, 31)
	
	if(equal(model, "gordon"))
		return FMRES_IGNORED
	
	g_blockmodel[id] = false
	
	return FMRES_SUPERCEDE
}

public bacon_touch_weapon(ent, id)
	return (is_user_alive(id) && g_zombie[id]) ? HAM_SUPERCEDE : HAM_IGNORED

public bacon_use_tank(ent, caller, activator, use_type, Float:value)
	return (is_user_alive(caller) && g_zombie[caller]) ? HAM_SUPERCEDE : HAM_IGNORED

public bacon_use_pushable(ent, caller, activator, use_type, Float:value)
	return HAM_SUPERCEDE

public bacon_traceattack_player(victim, attacker, Float:damage, Float:direction[3], tracehandle, damagetype)
{
	if(!g_gamestarted) 
		return HAM_SUPERCEDE
	
	if(!get_pcvar_num(cvar_knockback) || !(damagetype & DMG_BULLET))
		return HAM_IGNORED
	
	if(!is_user_connected(attacker) || !g_zombie[victim])
		return HAM_IGNORED
	
	static kbpower
	kbpower = g_weapon_knockback[get_user_weapon(attacker)]
	
	if(kbpower != -1) 
	{
		static flags
		flags = pev(victim, pev_flags)
		
		if(get_pcvar_num(cvar_knockback_duck) && ((flags & FL_DUCKING) && (flags & FL_ONGROUND)))
			return HAM_IGNORED
		
		static Float:origins[2][3]
		pev(victim, pev_origin, origins[0])
		pev(attacker, pev_origin, origins[1])
		
		if(get_distance_f(origins[0], origins[1]) <= get_pcvar_float(cvar_knockback_dist))
		{
			static Float:velocity[3]
			pev(victim, pev_velocity, velocity)
			
			static Float:tempvec
			tempvec = velocity[2]	
			
			xs_vec_mul_scalar(direction, damage, direction)
			xs_vec_mul_scalar(direction, g_class_data[g_player_class[victim]][DATA_KNOCKBACK], direction)
			xs_vec_mul_scalar(direction, g_knockbackpower[kbpower], direction)
			
			xs_vec_add(direction, velocity, velocity)
			velocity[2] = tempvec
			
			set_pev(victim, pev_velocity, velocity)
			
			return HAM_HANDLED
		}
	}
	return HAM_IGNORED
}

public bacon_touch_grenade(ent, world)
{
	if(!get_pcvar_num(cvar_impactexplode))
		return HAM_IGNORED
	
	static model[12]
	pev(ent, pev_model, model, 11)
	
	if(model[9] == 'h' && model[10] == 'e')
	{
		set_pev(ent, pev_dmgtime, 0.0)
		
		return HAM_HANDLED
	}
	return HAM_IGNORED
}

public bacon_takedamage_player(victim, inflictor, attacker, Float:damage, damagetype)
{
	if(damagetype & DMG_GENERIC || victim == attacker || !is_user_alive(victim) || !is_user_connected(attacker))
		return HAM_IGNORED

	if(!g_gamestarted || (!g_zombie[victim] && !g_zombie[attacker]) || ((damagetype & DMG_HEGRENADE) && g_zombie[attacker]))
		return HAM_SUPERCEDE
	
	if(!g_zombie[attacker])
	{
		static pclass
		pclass = g_player_class[victim] 
		
		damage *= (damagetype & DMG_HEGRENADE) ? g_class_data[pclass][DATA_HEDEFENCE] : g_class_data[pclass][DATA_DEFENCE]
		SetHamParamFloat(4, damage)
	}
	else
	{
		if(get_user_weapon(attacker) != CSW_KNIFE)
			return HAM_SUPERCEDE

		damage *= g_class_data[g_player_class[attacker]][DATA_ATTACK]
		
		static Float:armor
		pev(victim, pev_armorvalue, armor)
		
		if(get_pcvar_num(cvar_obeyarmor) && armor > 0.0)
		{
			armor -= damage
			
			if(armor < 0.0) 
				armor = 0.0
			
			set_pev(victim, pev_armorvalue, armor)
			SetHamParamFloat(4, 0.0)
		}
		else
		{
			static bool:infect
			infect = allow_infection()
			
			g_victim[attacker] = infect ? victim : 0
					
			if(!g_infecting)
				SetHamParamFloat(4, infect ? 0.0 : damage)
			else	
				SetHamParamFloat(4, 0.0)
		}
	}
	return HAM_HANDLED
}

public bacon_killed_player(victim, killer, shouldgib)
{
	if(!is_user_alive(killer) || g_zombie[killer] || !g_zombie[victim])
		return HAM_IGNORED
	
	static killbonus
	killbonus = get_pcvar_num(cvar_killbonus)
	
	if(killbonus)
		set_pev(killer, pev_frags, pev(killer, pev_frags) + float(killbonus))
	
	static killreward
	killreward = get_pcvar_num(cvar_killreward)
	
	if(!killreward) 
		return HAM_IGNORED
	
	static weapon, maxclip, ent, weaponname[32]
	switch(killreward)
	{
		case 1: 
		{
			weapon = get_user_weapon(killer)
			maxclip = g_weapon_ammo[weapon][MAX_CLIP]
			if(maxclip)
			{
				get_weaponname(weapon, weaponname, 31)
				ent = fm_find_ent_by_owner(-1, weaponname, killer)
					
				fm_set_weapon_ammo(ent, maxclip)
			}
		}
		case 2:
		{
			if(!user_has_weapon(killer, CSW_HEGRENADE))
				bacon_give_weapon(killer, "weapon_hegrenade")
		}
		case 3:
		{
			weapon = get_user_weapon(killer)
			maxclip = g_weapon_ammo[weapon][MAX_CLIP]
			if(maxclip)
			{
				get_weaponname(weapon, weaponname, 31)
				ent = fm_find_ent_by_owner(-1, weaponname, killer)
					
				fm_set_weapon_ammo(ent, maxclip)
			}
				
			if(!user_has_weapon(killer, CSW_HEGRENADE))
				bacon_give_weapon(killer, "weapon_hegrenade")
		}
	}
	return HAM_IGNORED
}

public bacon_spawn_player_post(id)
{	
	if(!is_user_alive(id))
		return HAM_IGNORED
	
	static team
	team = fm_get_user_team(id)
	
	if(team != CS_TEAM_T && team != CS_TEAM_CT)
		return HAM_IGNORED
	
	if(g_zombie[id])
	{
		if(get_pcvar_num(cvar_respawnaszombie) && !g_roundended)
		{
			set_zombie_attibutes(id)
			
			return HAM_IGNORED
		}
		else
			cure_user(id)
	}
	else if(pev(id, pev_rendermode) == kRenderTransTexture)
		reset_user_model(id)
	
	set_task(0.3, "task_spawned", TASKID_SPAWNDELAY + id)
	set_task(5.0, "task_checkspawn", TASKID_CHECKSPAWN + id)
	
	return HAM_IGNORED
}

public bacon_touch_pushable(ent, id)
{
	static movetype
	pev(id, pev_movetype)
	
	if(movetype == MOVETYPE_NOCLIP || movetype == MOVETYPE_NONE)
		return HAM_IGNORED	
	
	if(is_user_alive(id))
	{
		set_pev(id, pev_movetype, MOVETYPE_WALK)
		
		if(!(pev(id, pev_flags) & FL_ONGROUND))
			return HAM_SUPERCEDE
	}
	
	if(!get_pcvar_num(cvar_shootobjects))
		return HAM_IGNORED
	
	static Float:velocity[2][3]
	pev(ent, pev_velocity, velocity[0])
	
	if(vector_length(velocity[0]) > 0.0)
	{
		pev(id, pev_velocity, velocity[1])
		velocity[1][0] += velocity[0][0]
		velocity[1][1] += velocity[0][1]
		
		set_pev(id, pev_velocity, velocity[1])
	}
	return HAM_SUPERCEDE
}

public bacon_traceattack_pushable(ent, attacker, Float:damage, Float:direction[3], tracehandle, damagetype)
{
	if(!get_pcvar_num(cvar_shootobjects) || !is_user_alive(attacker))
		return HAM_IGNORED
	
	static Float:velocity[3]
	pev(ent, pev_velocity, velocity)
			
	static Float:tempvec
	tempvec = velocity[2]	
			
	xs_vec_mul_scalar(direction, damage, direction)
	xs_vec_mul_scalar(direction, g_zombie[attacker] ? 
	get_pcvar_float(cvar_pushpwr_zombie) : get_pcvar_float(cvar_pushpwr_weapon), direction)
	xs_vec_add(direction, velocity, velocity)
	velocity[2] = tempvec
	
	set_pev(ent, pev_velocity, velocity)
	
	return HAM_HANDLED
}

public task_spawned(taskid)
{
	static id
	id = taskid - TASKID_SPAWNDELAY
	
	if(is_user_alive(id))
	{
		if(g_welcomemsg[id])
		{
			g_welcomemsg[id] = false
			
			static message[192]
			formatex(message, 191, "%L", id, "WELCOME_TXT")
			replace(message, 191, "#Version#", VERSION)
			
			client_print(id, print_chat, message)
		}
		
		if(g_suicide[id])
		{
			g_suicide[id] = false
			
			user_silentkill(id)
			remove_task(TASKID_CHECKSPAWN + id)

			client_print(id, print_chat, "%L", id, "SUICIDEPUNISH_TXT")
			
			return
		}
		
		if(get_pcvar_num(cvar_weaponsmenu) && g_roundstarted && g_showmenu[id])
			is_user_bot(id) ? bot_weapons(id) : display_equipmenu(id)
		
		if(!g_gamestarted)
			client_print(id, print_chat, "%L %L", id, "SCAN_RESULTS", id, g_preinfect[id] ? "SCAN_INFECTED" : "SCAN_CLEAN")
		else
		{
			static team
			team = fm_get_user_team(id)
			
			if(team == CS_TEAM_T)
				fm_set_user_team(id, CS_TEAM_CT)
		}
	}
}

public task_checkspawn(taskid)
{
	static id
	id = taskid - TASKID_CHECKSPAWN
	
	if(!is_user_connected(id) || is_user_alive(id) || g_roundended)
		return
	
	static team
	team = fm_get_user_team(id)
	
	if(team == CS_TEAM_T || team == CS_TEAM_CT)
		ExecuteHamB(Ham_CS_RoundRespawn, id)
}
	
public task_showtruehealth()
{
	set_hudmessage(_, _, _, 0.03, 0.93, _, 0.2, 0.2)
	
	static id, Float:health, class
	for(id = 1; id <= g_maxplayers; id++) if(is_user_alive(id) && !is_user_bot(id) && g_zombie[id])
	{
		pev(id, pev_health, health)
		class = g_player_class[id]
		
		if(g_classcount > 1)
			ShowSyncHudMsg(id, g_sync_hpdisplay, "Health: %0.f  Class: %s (%s)", health, g_class_name[class], g_class_desc[class])
		else	
			ShowSyncHudMsg(id, g_sync_hpdisplay, "Health: %0.f", health)
	}
}

public task_lights()
{
	static light[2]
	get_pcvar_string(cvar_lights, light, 1)
	
	engfunc(EngFunc_LightStyle, 0, light)
}

public task_updatescore(params[])
{
	if(!g_gamestarted) 
		return
	
	static attacker
	attacker = params[0]
	
	static victim
	victim = params[1]
	
	if(!is_user_connected(attacker))
		return

	static frags, deaths, team
	frags  = get_user_frags(attacker)
	deaths = fm_get_user_deaths(attacker)
	team   = get_user_team(attacker)
	
	message_begin(MSG_BROADCAST, g_msg_scoreinfo)
	write_byte(attacker)
	write_short(frags)
	write_short(deaths)
	write_short(0)
	write_short(team)
	message_end()
	
	if(!is_user_connected(victim))
		return
	
	frags  = get_user_frags(victim)
	deaths = fm_get_user_deaths(victim)
	team   = get_user_team(victim)
	
	message_begin(MSG_BROADCAST, g_msg_scoreinfo)
	write_byte(victim)
	write_short(frags)
	write_short(deaths)
	write_short(0)
	write_short(team)
	message_end()
}

public task_weaponsmenu(taskid)
{
	static id
	id = taskid - TASKID_WEAPONSMENU
	
	if(is_user_alive(id) && !g_zombie[id] && g_menufailsafe[id])
		display_equipmenu(id)
}

public task_stripngive(taskid)
{
	static id
	id = taskid - TASKID_STRIPNGIVE
	
	if(is_user_alive(id))
	{
		fm_strip_user_weapons(id)
		fm_reset_user_primary(id)
		bacon_give_weapon(id, "weapon_knife")
		
		set_pev(id, pev_weaponmodel2, "")
		set_pev(id, pev_viewmodel2, g_class_wmodel[g_player_class[id]])
		set_pev(id, pev_maxspeed, g_class_data[g_player_class[id]][DATA_SPEED])
	}
}

public task_newround()
{
	static players[32], num, zombies, i, id
	get_players(players, num, "a")

	if(num > 1)
	{
		for(i = 0; i < num; i++) 
			g_preinfect[players[i]] = false
		
		zombies = clamp(floatround(num * get_pcvar_float(cvar_zombiemulti)), 1, 31)
		
		i = 0
		while(i < zombies)
		{
			id = players[_random(num)]
			if(!g_preinfect[id])
			{
				g_preinfect[id] = true
				i++
			}
		}
	}
	
	if(!get_pcvar_num(cvar_randomspawn) || g_spawncount <= 0) 
		return
	
	static team
	for(i = 0; i < num; i++)
	{
		id = players[i]
		
		team = fm_get_user_team(id)
		if(team != CS_TEAM_T && team != CS_TEAM_CT || pev(id, pev_iuser1))
			continue
		
		static spawn_index
		spawn_index = _random(g_spawncount)
	
		static Float:spawndata[3]
		spawndata[0] = g_spawns[spawn_index][0]
		spawndata[1] = g_spawns[spawn_index][1]
		spawndata[2] = g_spawns[spawn_index][2]
		
		if(!fm_is_hull_vacant(spawndata, HULL_HUMAN))
		{
			static i
			for(i = spawn_index + 1; i != spawn_index; i++)
			{
				if(i >= g_spawncount) i = 0

				spawndata[0] = g_spawns[i][0]
				spawndata[1] = g_spawns[i][1]
				spawndata[2] = g_spawns[i][2]

				if(fm_is_hull_vacant(spawndata, HULL_HUMAN))
				{
					spawn_index = i
					break
				}
			}
		}

		spawndata[0] = g_spawns[spawn_index][0]
		spawndata[1] = g_spawns[spawn_index][1]
		spawndata[2] = g_spawns[spawn_index][2]
		engfunc(EngFunc_SetOrigin, id, spawndata)

		spawndata[0] = g_spawns[spawn_index][3]
		spawndata[1] = g_spawns[spawn_index][4]
		spawndata[2] = g_spawns[spawn_index][5]
		set_pev(id, pev_angles, spawndata)

		spawndata[0] = g_spawns[spawn_index][6]
		spawndata[1] = g_spawns[spawn_index][7]
		spawndata[2] = g_spawns[spawn_index][8]
		set_pev(id, pev_v_angle, spawndata)

		set_pev(id, pev_fixangle, 1)
	}
}

public task_initround()
{
	static zombiecount, newzombie
	zombiecount = 0
	newzombie = 0

	static players[32], num, i, id
	get_players(players, num, "a")

	for(i = 0; i < num; i++) if(g_preinfect[players[i]])
	{
		newzombie = players[i]
		zombiecount++
	}
	
	if(zombiecount > 1) 
		newzombie = 0
	else if(zombiecount < 1) 
		newzombie = players[_random(num)]
	
	for(i = 0; i < num; i++)
	{
		id = players[i]
		if(id == newzombie || g_preinfect[id])
			infect_user(id, 0)
		else
		{
			fm_set_user_team(id, CS_TEAM_CT, 0)
			add_delay(id, "update_team")
		}
	}
	
	set_hudmessage(_, _, _, _, _, 1)
	if(newzombie)
	{
		static name[32]
		get_user_name(newzombie, name, 31)
		
		ShowSyncHudMsg(0, g_sync_msgdisplay, "%L", LANG_PLAYER, "INFECTED_HUD", name)
		client_print(0, print_chat, "%L", LANG_PLAYER, "INFECTED_TXT", name)
	}
	else
	{
		ShowSyncHudMsg(0, g_sync_msgdisplay, "%L", LANG_PLAYER, "INFECTED_HUD2")
		client_print(0, print_chat, "%L", LANG_PLAYER, "INFECTED_TXT2")
	}
	
	set_task(0.51, "task_startround", TASKID_STARTROUND)
}

public task_startround()
{
	g_gamestarted = true
	ExecuteForward(g_fwd_gamestart, g_fwd_result)
}

public task_balanceteam()
{
	static players[3][32], count[3]
	get_players(players[CS_TEAM_UNASSIGNED], count[CS_TEAM_UNASSIGNED])
	
	count[CS_TEAM_T] = 0
	count[CS_TEAM_CT] = 0
	
	static i, id, team
	for(i = 0; i < count[CS_TEAM_UNASSIGNED]; i++)
	{
		id = players[CS_TEAM_UNASSIGNED][i] 
		team = fm_get_user_team(id)
		
		if(team == CS_TEAM_T || team == CS_TEAM_CT)
			players[team][count[team]++] = id
	}

	if(abs(count[CS_TEAM_T] - count[CS_TEAM_CT]) <= 1) 
		return

	static maxplayers
	maxplayers = (count[CS_TEAM_T] + count[CS_TEAM_CT]) / 2
	
	if(count[CS_TEAM_T] > maxplayers)
	{
		for(i = 0; i < (count[CS_TEAM_T] - maxplayers); i++)
			fm_set_user_team(players[CS_TEAM_T][i], CS_TEAM_CT, 0)
	}
	else
	{
		for(i = 0; i < (count[CS_TEAM_CT] - maxplayers); i++)
			fm_set_user_team(players[CS_TEAM_CT][i], CS_TEAM_T, 0)
	}
}

public task_botclient_pdata(id) 
{
	if(g_botclient_pdata || !is_user_connected(id))
		return
	
	if(get_pcvar_num(cvar_botquota) && is_user_bot(id))
	{
		RegisterHamFromEntity(Ham_TakeDamage, id, "bacon_takedamage_player")
		RegisterHamFromEntity(Ham_Killed, id, "bacon_killed_player")
		RegisterHamFromEntity(Ham_TraceAttack, id, "bacon_traceattack_player")
		RegisterHamFromEntity(Ham_Spawn, id, "bacon_spawn_player_post", 1)
		
		g_botclient_pdata = 1
	}
}

public bot_weapons(id)
{
	g_player_weapons[id][0] = _random(sizeof g_primaryweapons)
	g_player_weapons[id][1] = _random(sizeof g_secondaryweapons)
	
	equipweapon(id, EQUIP_ALL)
}

public update_team(id)
{
	if(!is_user_connected(id))
		return
	
	static team
	team = fm_get_user_team(id)
	
	if(team == CS_TEAM_T || team == CS_TEAM_CT)
	{
		emessage_begin(MSG_ALL, g_msg_teaminfo)
		ewrite_byte(id)
		ewrite_string(g_teaminfo[team])
		emessage_end()
	}
}

public infect_user(victim, attacker)
{
	if(!is_user_alive(victim))
		return

	message_begin(MSG_ONE, g_msg_screenfade, _, victim)
	write_short(1<<10)
	write_short(1<<10)
	write_short(0)
	write_byte((g_mutate[victim] != -1) ? 255 : 100)
	write_byte(100)
	write_byte(100)
	write_byte(250)
	message_end()
	
	if(g_mutate[victim] != -1)
	{
		g_player_class[victim] = g_mutate[victim]
		g_mutate[victim] = -1
		
		set_hudmessage(_, _, _, _, _, 1)
		ShowSyncHudMsg(victim, g_sync_msgdisplay, "%L", victim, "MUTATION_HUD", g_class_name[g_player_class[victim]])
	}
	
	fm_set_user_team(victim, CS_TEAM_T)
	set_zombie_attibutes(victim)
	
	emit_sound(victim, CHAN_STATIC, g_scream_sounds[_random(sizeof g_scream_sounds)], VOL_NORM, ATTN_NONE, 0, PITCH_NORM)
	ExecuteForward(g_fwd_infect, g_fwd_result, victim, attacker)
}

public cure_user(id)
{
	if(!is_user_alive(id)) 
		return

	g_zombie[id] = false
	g_falling[id] = false

	reset_user_model(id)
	fm_set_user_nvg(id, 0)
	set_pev(id, pev_gravity, 1.0)
	
	static viewmodel[64]
	pev(id, pev_viewmodel2, viewmodel, 63)
	
	if(equal(viewmodel, g_class_wmodel[g_player_class[id]]))
	{
		static weapon 
		weapon = fm_lastknife(id)

		if(pev_valid(weapon))
			ExecuteHam(Ham_Item_Deploy, weapon)
	}
}

public display_equipmenu(id)
{
	static menubody[512], len
  	len = formatex(menubody, 511, "\y%L^n^n", id, "MENU_TITLE1")
	
	static bool:hasweap
	hasweap = ((g_player_weapons[id][0]) != -1 && (g_player_weapons[id][1] != -1)) ? true : false
	
	len += formatex(menubody[len], 511 - len,"\w1. %L^n", id, "MENU_NEWWEAPONS")
	len += formatex(menubody[len], 511 - len,"%s2. %L^n", hasweap ? "\w" : "\d", id, "MENU_PREVSETUP")
	len += formatex(menubody[len], 511 - len,"%s3. %L^n^n", hasweap ? "\w" : "\d", id, "MENU_DONTSHOW")
	len += formatex(menubody[len], 511 - len,"\w5. %L^n", id, "MENU_EXIT")
	
	static keys
	keys = (MENU_KEY_1|MENU_KEY_5)
	
	if(hasweap) 
		keys |= (MENU_KEY_2|MENU_KEY_3)
	
	show_menu(id, keys, menubody, -1, "Equipment")
}

public action_equip(id, key)
{
	if(!is_user_alive(id) || g_zombie[id])
		return PLUGIN_HANDLED
	
	switch(key)
	{
		case 0: display_weaponmenu(id, MENU_PRIMARY, g_menuposition[id] = 0)
		case 1: equipweapon(id, EQUIP_ALL)
		case 2:
		{
			g_showmenu[id] = false
			equipweapon(id, EQUIP_ALL)
			client_print(id, print_chat, "%L", id, "MENU_CMDENABLE")
		}
	}
	
	if(key > 0)
	{
		g_menufailsafe[id] = false
		remove_task(TASKID_WEAPONSMENU + id)
	}
	return PLUGIN_HANDLED
}


public display_weaponmenu(id, menuid, pos)
{
	if(pos < 0 || menuid < 0)
		return
	
	static start
	start = pos * 8
	
	static maxitem
	maxitem = menuid == MENU_PRIMARY ? sizeof g_primaryweapons : sizeof g_secondaryweapons

  	if(start >= maxitem)
    		start = pos = g_menuposition[id]
	
	static menubody[512], len
  	len = formatex(menubody, 511, "\y%L\w^n^n", id, menuid == MENU_PRIMARY ? "MENU_TITLE2" : "MENU_TITLE3")

	static end
	end = start + 8
	if(end > maxitem)
    		end = maxitem
	
	static keys
	keys = MENU_KEY_0
	
	static a, b
	b = 0
	
  	for(a = start; a < end; ++a) 
	{
		keys |= (1<<b)
		len += formatex(menubody[len], 511 - len,"%d. %s^n", ++b, menuid == MENU_PRIMARY ? g_primaryweapons[a][0]: g_secondaryweapons[a][0])
  	}

  	if(end != maxitem)
	{
    		formatex(menubody[len], 511 - len, "^n9. %L^n0. %L", id, "MENU_MORE", id, pos ? "MENU_BACK" : "MENU_EXIT")
    		keys |= MENU_KEY_9
  	}
  	else	
		formatex(menubody[len], 511 - len, "^n0. %L", id, pos ? "MENU_BACK" : "MENU_EXIT")
	
  	show_menu(id, keys, menubody, -1, menuid == MENU_PRIMARY ? "Primary" : "Secondary")
}

public action_prim(id, key)
{
	if(!is_user_alive(id) || g_zombie[id])
		return PLUGIN_HANDLED

	switch(key)
	{
    		case 8: display_weaponmenu(id, MENU_PRIMARY, ++g_menuposition[id])
		case 9: display_weaponmenu(id, MENU_PRIMARY, --g_menuposition[id])
    		default:
		{
			g_player_weapons[id][0] = g_menuposition[id] * 8 + key
			equipweapon(id, EQUIP_PRI)
			
			display_weaponmenu(id, MENU_SECONDARY, g_menuposition[id] = 0)
		}
	}
	return PLUGIN_HANDLED
}

public action_sec(id, key)
{
	if(!is_user_alive(id) || g_zombie[id])
		return PLUGIN_HANDLED
	
	switch(key) 
	{
    		case 8: display_weaponmenu(id, MENU_SECONDARY, ++g_menuposition[id])
		case 9: display_weaponmenu(id, MENU_SECONDARY, --g_menuposition[id])
    		default:
		{
			g_menufailsafe[id] = false
			remove_task(TASKID_WEAPONSMENU + id)
			
			g_player_weapons[id][1] = g_menuposition[id] * 8 + key
			equipweapon(id, EQUIP_SEC)
			equipweapon(id, EQUIP_GREN)
		}
	}
	return PLUGIN_HANDLED
}

public display_classmenu(id, pos)
{
	if(pos < 0)
		return
	
	static start
	start = pos * 8
	
	static maxitem
	maxitem = g_classcount

  	if(start >= maxitem)
    		start = pos = g_menuposition[id]
	
	static menubody[512], len
  	len = formatex(menubody, 511, "\y%L\w^n^n", id, "MENU_TITLE4")

	static end
	end = start + 8
	
	if(end > maxitem)
    		end = maxitem
	
	static keys
	keys = MENU_KEY_0
	
	static a, b
	b = 0
	
  	for(a = start; a < end; ++a) 
	{
		keys |= (1<<b)
		len += formatex(menubody[len], 511 - len,"%d. %s^n", ++b, g_class_name[a])
  	}

  	if(end != maxitem)
	{
    		formatex(menubody[len], 511 - len, "^n9. %L^n0. %L", id, "MENU_MORE", id, pos ? "MENU_BACK" : "MENU_EXIT")
    		keys |= MENU_KEY_9
  	}
  	else	
		formatex(menubody[len], 511 - len, "^n0. %L", id, pos ? "MENU_BACK" : "MENU_EXIT")
	
  	show_menu(id, keys, menubody, -1, "Class")
}

public action_class(id, key)
{
	switch(key) 
	{
    		case 8: display_classmenu(id, ++g_menuposition[id])
		case 9: display_classmenu(id, --g_menuposition[id])
    		default:
		{
			g_mutate[id] = g_menuposition[id] * 8 + key
			client_print(id, print_chat, "%L", id, "MENU_CHANGECLASS", g_class_name[g_mutate[id]])
		}
	}
	return PLUGIN_HANDLED
}

public register_spawnpoints(const mapname[])
{
	new configdir[32]
	get_configsdir(configdir, 31)
	
	new csdmfile[64], line[64], data[10][6]
	formatex(csdmfile, 63, "%s/csdm/%s.spawns.cfg", configdir, mapname)

	if(file_exists(csdmfile))
	{
		new file
		file = fopen(csdmfile, "rt")
		
		while(file && !feof(file))
		{
			fgets(file, line, 63)
			if(!line[0] || str_count(line,' ') < 2) 
				continue

			parse(line, data[0], 5, data[1], 5, data[2], 5, data[3], 5, data[4], 5, data[5], 5, data[6], 5, data[7], 5, data[8], 5, data[9], 5)

			g_spawns[g_spawncount][0] = floatstr(data[0]), g_spawns[g_spawncount][1] = floatstr(data[1])
			g_spawns[g_spawncount][2] = floatstr(data[2]), g_spawns[g_spawncount][3] = floatstr(data[3])
			g_spawns[g_spawncount][4] = floatstr(data[4]), g_spawns[g_spawncount][5] = floatstr(data[5])
			g_spawns[g_spawncount][6] = floatstr(data[7]), g_spawns[g_spawncount][7] = floatstr(data[8])
			g_spawns[g_spawncount][8] = floatstr(data[9])
			
			if(++g_spawncount >= MAX_SPAWNS) 
				break
		}
		if(file) 
			fclose(file)
	}
}

public register_zombieclasses(filename[])
{
	new configdir[32]
	get_configsdir(configdir, 31)
	
	new configfile[64]
	formatex(configfile, 63, "%s/%s", configdir, filename)

	if(get_pcvar_num(cvar_zombie_class) && file_exists(configfile))
	{			
		new line[128], leftstr[32], rightstr[64],  classname[32], data[MAX_DATA], i
		
		new file
		file = fopen(configfile, "rt")
		
		while(file && !feof(file))
		{
			fgets(file, line, 127), trim(line)
			if(!line[0] || line[0] == ';') continue
			
			if(line[0] == '[' && line[strlen(line) - 1] == ']')
			{
				copy(classname, strlen(line) - 2, line[1])

				if(register_class(classname) == -1)
					break
				
				continue
			}
			strtok(line, leftstr, 31, rightstr, 63, '=', 1)
				
			if(equali(leftstr, "DESC"))
				copy(g_class_desc[g_classcount - 1], 31, rightstr)
			else if(equali(leftstr, "PMODEL"))
				copy(g_class_pmodel[g_classcount - 1], 63, rightstr)
			else if(equali(leftstr, "WMODEL"))
				copy(g_class_wmodel[g_classcount - 1], 63, rightstr)
				
			for(i = 0; i < MAX_DATA; i++)
				data[i] = equali(leftstr, g_dataname[i])
				
			for(i = 0; i < MAX_DATA; i++) if(data[i])
			{
				g_class_data[g_classcount - 1][i] = floatstr(rightstr)
				break
			}
		}
		if(file) fclose(file)
	} 
	else 
		register_class("default")
}

public register_class(classname[])
{
	if(g_classcount >= MAX_CLASSES)
		return -1
	
	copy(g_class_name[g_classcount], 31, classname)
	copy(g_class_pmodel[g_classcount], 63, DEFAULT_PMODEL)
	copy(g_class_wmodel[g_classcount], 63, DEFAULT_WMODEL)
		
	g_class_data[g_classcount][DATA_HEALTH] = DEFAULT_HEALTH
	g_class_data[g_classcount][DATA_SPEED] = DEFAULT_SPEED	
	g_class_data[g_classcount][DATA_GRAVITY] = DEFAULT_GRAVITY
	g_class_data[g_classcount][DATA_ATTACK] = DEFAULT_ATTACK
	g_class_data[g_classcount][DATA_DEFENCE] = DEFAULT_DEFENCE
	g_class_data[g_classcount][DATA_HEDEFENCE] = DEFAULT_HEDEFENCE
	g_class_data[g_classcount][DATA_HITSPEED] = DEFAULT_HITSPEED
	g_class_data[g_classcount][DATA_HITDELAY] = DEFAULT_HITDELAY
	g_class_data[g_classcount][DATA_REGENDLY] = DEFAULT_REGENDLY
	g_class_data[g_classcount][DATA_HITREGENDLY] = DEFAULT_HITREGENDLY
	g_class_data[g_classcount++][DATA_KNOCKBACK] = DEFAULT_KNOCKBACK
	
	return (g_classcount - 1)
}

public native_register_class(classname[], description[])
{
	param_convert(1)
	param_convert(2)
	
	static classid
	classid = register_class(classname)
	
	if(classid != -1)
		copy(g_class_desc[classid], 31, description)

	return classid
}

public native_set_class_pmodel(classid, player_model[])
{
	param_convert(2)
	copy(g_class_pmodel[classid], 63, player_model)
}

public native_set_class_wmodel(classid, weapon_model[])
{
	param_convert(2)
	copy(g_class_wmodel[classid], 63, weapon_model) 
}

public native_is_user_zombie(index)
	return g_zombie[index] == true ? 1 : 0

public native_get_user_class(index)
	return g_player_class[index]

public native_is_user_infected(index)
	return g_preinfect[index] == true ? 1 : 0

public native_game_started()
	return g_gamestarted

public native_preinfect_user(index, bool:yesno)
{
	if(is_user_alive(index) && !g_gamestarted)
		g_preinfect[index] = yesno
}

public native_infect_user(victim, attacker)
{
	if(allow_infection() && g_gamestarted)
		infect_user(victim, attacker)
}

public native_cure_user(index)
	cure_user(index)

public native_get_class_id(classname[])
{
	param_convert(1)
	
	static i
	for(i = 0; i < g_classcount; i++)
	{
		if(equali(classname, g_class_name[i]))
			return i
	}
	return -1
}

public Float:native_get_class_data(classid, dataid)
	return g_class_data[classid][dataid]

public native_set_class_data(classid, dataid, Float:value)
	g_class_data[classid][dataid] = value

stock bool:fm_is_hull_vacant(const Float:origin[3], hull)
{
	static tr
	tr = 0
	
	engfunc(EngFunc_TraceHull, origin, origin, 0, hull, 0, tr)
	return (!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen)) ? true : false
}

stock fm_set_kvd(entity, const key[], const value[], const classname[] = "") 
{
	set_kvd(0, KV_ClassName, classname)
	set_kvd(0, KV_KeyName, key)
	set_kvd(0, KV_Value, value)
	set_kvd(0, KV_fHandled, 0)

	return dllfunc(DLLFunc_KeyValue, entity, 0)
}

stock fm_strip_user_weapons(index) 
{
	static stripent
	if(!pev_valid(stripent))
	{
		stripent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "player_weaponstrip"))
		dllfunc(DLLFunc_Spawn, stripent), set_pev(stripent, pev_solid, SOLID_NOT)
	}
	dllfunc(DLLFunc_Use, stripent, index)
	
	return 1
}

stock fm_set_entity_visibility(index, visible = 1)
	set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW)

stock fm_find_ent_by_owner(index, const classname[], owner) 
{
	static ent
	ent = index
	
	while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", classname)) && pev(ent, pev_owner) != owner) {}
	
	return ent
}

stock bacon_give_weapon(index, weapon[])
{
	if(!equal(weapon,"weapon_", 7))
		return 0

	static ent
	ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, weapon))
	
	if(!pev_valid(ent)) 
		return 0
    
	set_pev(ent, pev_spawnflags, SF_NORESPAWN)
	dllfunc(DLLFunc_Spawn, ent)
   
	if(!ExecuteHamB(Ham_AddPlayerItem, index, ent))
	{
		if(pev_valid(ent)) set_pev(ent, pev_flags, pev(ent, pev_flags) | FL_KILLME)
		return 0
	}
	ExecuteHamB(Ham_Item_AttachToPlayer, ent, index)

	return 1
}

stock bacon_strip_weapon(index, weapon[])
{
	if(!equal(weapon, "weapon_", 7)) 
		return 0

	static weaponid 
	weaponid = get_weaponid(weapon)
	
	if(!weaponid) 
		return 0

	static weaponent
	weaponent = fm_find_ent_by_owner(-1, weapon, index)
	
	if(!weaponent) 
		return 0

	if(get_user_weapon(index) == weaponid) 
		ExecuteHamB(Ham_Weapon_RetireWeapon, weaponent)

	if(!ExecuteHamB(Ham_RemovePlayerItem, index, weaponent)) 
		return 0
	
	ExecuteHamB(Ham_Item_Kill, weaponent)
	set_pev(index, pev_weapons, pev(index, pev_weapons) & ~(1<<weaponid))

	return 1
}

stock fm_set_user_team(index, team, update = 1)
{
	set_pdata_int(index, OFFSET_TEAM, team)
	if(update)
	{
		emessage_begin(MSG_ALL, g_msg_teaminfo)
		ewrite_byte(index)
		ewrite_string(g_teaminfo[team])
		emessage_end()
	}
	return 1
}

stock fm_get_user_bpammo(index, weapon)
{
	static offset
	switch(weapon)
	{
		case CSW_AWP: offset = OFFSET_AMMO_338MAGNUM
		case CSW_SCOUT, CSW_AK47, CSW_G3SG1: offset = OFFSET_AMMO_762NATO
		case CSW_M249: offset = OFFSET_AMMO_556NATOBOX
		case CSW_FAMAS, CSW_M4A1, CSW_AUG, 
		CSW_SG550, CSW_GALI, CSW_SG552: offset = OFFSET_AMMO_556NATO
		case CSW_M3, CSW_XM1014: offset = OFFSET_AMMO_BUCKSHOT
		case CSW_USP, CSW_UMP45, CSW_MAC10: offset = OFFSET_AMMO_45ACP
		case CSW_FIVESEVEN, CSW_P90: offset = OFFSET_AMMO_57MM
		case CSW_DEAGLE: offset = OFFSET_AMMO_50AE
		case CSW_P228: offset = OFFSET_AMMO_357SIG
		case CSW_GLOCK18, CSW_TMP, CSW_ELITE, 
		CSW_MP5NAVY: offset = OFFSET_AMMO_9MM
		default: offset = 0
	}
	return offset ? get_pdata_int(index, offset) : 0
}

stock fm_set_user_bpammo(index, weapon, amount)
{
	static offset
	switch(weapon)
	{
		case CSW_AWP: offset = OFFSET_AMMO_338MAGNUM
		case CSW_SCOUT, CSW_AK47, CSW_G3SG1: offset = OFFSET_AMMO_762NATO
		case CSW_M249: offset = OFFSET_AMMO_556NATOBOX
		case CSW_FAMAS, CSW_M4A1, CSW_AUG, 
		CSW_SG550, CSW_GALI, CSW_SG552: offset = OFFSET_AMMO_556NATO
		case CSW_M3, CSW_XM1014: offset = OFFSET_AMMO_BUCKSHOT
		case CSW_USP, CSW_UMP45, CSW_MAC10: offset = OFFSET_AMMO_45ACP
		case CSW_FIVESEVEN, CSW_P90: offset = OFFSET_AMMO_57MM
		case CSW_DEAGLE: offset = OFFSET_AMMO_50AE
		case CSW_P228: offset = OFFSET_AMMO_357SIG
		case CSW_GLOCK18, CSW_TMP, CSW_ELITE, 
		CSW_MP5NAVY: offset = OFFSET_AMMO_9MM
		default: offset = 0
	}
	
	if(offset) 
		set_pdata_int(index, offset, amount)
	
	return 1
}

stock fm_set_user_nvg(index, onoff = 1)
{
	static nvg
	nvg = get_pdata_int(index, OFFSET_NVG)
	
	set_pdata_int(index, OFFSET_NVG, onoff == 1 ? nvg | HAS_NVG : nvg & ~HAS_NVG)
	return 1
}

stock fm_set_user_money(index, addmoney, update = 1)
{
	static money
	money = fm_get_user_money(index) + addmoney
	
	set_pdata_int(index, OFFSET_CSMONEY, money)
	
	if(update)
	{
		message_begin(MSG_ONE, g_msg_money, _, index)
		write_long(clamp(money, 0, 16000))
		write_byte(1)
		message_end()
	}
	return 1
}

stock str_count(str[], searchchar)
{
	static maxlen
	maxlen = strlen(str)
	
	static i, count
	count = 0
	
	for(i = 0; i <= maxlen; i++) if(str[i] == searchchar)
		count++

	return count
}

stock reset_user_model(index)
{
	set_pev(index, pev_rendermode, kRenderNormal)
	set_pev(index, pev_renderamt, 0.0)

	if(pev_valid(g_modelent[index]))
		fm_set_entity_visibility(g_modelent[index], 0)
}

stock remove_user_model(ent)
{
	static id
	id = pev(ent, pev_owner)
	
	if(pev_valid(ent)) 
		engfunc(EngFunc_RemoveEntity, ent)

	g_modelent[id] = 0
}

stock set_zombie_attibutes(index)
{
	if(!is_user_alive(index)) 
		return

	g_zombie[index] = true

	if(!task_exists(TASKID_STRIPNGIVE + index))
		set_task(0.1, "task_stripngive", TASKID_STRIPNGIVE + index)

	static Float:health
	health = g_class_data[g_player_class[index]][DATA_HEALTH]
	
	if(g_preinfect[index]) 
		health *= get_pcvar_float(cvar_zombie_hpmulti)
	
	set_pev(index, pev_health, health)
	set_pev(index, pev_gravity, g_class_data[g_player_class[index]][DATA_GRAVITY])
	set_pev(index, pev_body, 0)
	set_pev(index, pev_armorvalue, 0.0)
	set_pev(index, pev_rendermode, kRenderTransTexture)
	set_pev(index, pev_renderamt, 1.0)
	
	fm_set_user_armortype(index, CS_ARMOR_NONE)
	fm_set_user_nvg(index)
	
	if(get_pcvar_num(cvar_autonvg)) 
		engclient_cmd(index, "nightvision")
	
	if(!pev_valid(g_modelent[index]))
	{
		static ent
		ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
		if(pev_valid(ent))
		{
			engfunc(EngFunc_SetModel, ent, g_class_pmodel[g_player_class[index]])
			set_pev(ent, pev_classname, MODEL_CLASSNAME)
			set_pev(ent, pev_movetype, MOVETYPE_FOLLOW)
			set_pev(ent, pev_aiment, index)
			set_pev(ent, pev_owner, index)
				
			g_modelent[index] = ent
		}
	}
	else
	{
		engfunc(EngFunc_SetModel, g_modelent[index], g_class_pmodel[g_player_class[index]])
		fm_set_entity_visibility(g_modelent[index], 1)
	}

	static effects
	effects = pev(index, pev_effects)
	
	if(effects & EF_DIMLIGHT)
	{
		message_begin(MSG_ONE, g_msg_flashlight, _, index)
		write_byte(0)
		write_byte(100)
		message_end()
		
		set_pev(index, pev_effects, effects & ~EF_DIMLIGHT)
	}
}

stock bool:allow_infection()
{
	static count[2]
	count[0] = 0
	count[1] = 0
	
	static index, maxzombies
	for(index = 1; index <= g_maxplayers; index++)
	{
		if(is_user_connected(index) && g_zombie[index]) 
			count[0]++
		else if(is_user_alive(index)) 
			count[1]++
	}
	
	maxzombies = clamp(get_pcvar_num(cvar_maxzombies), 1, 31)
	return (count[0] < maxzombies && count[1] > 1) ? true : false
}

stock randomly_pick_zombie()
{
	static data[4]
	data[0] = 0 
	data[1] = 0 
	data[2] = 0 
	data[3] = 0
	
	static index, players[2][32]
	for(index = 1; index <= g_maxplayers; index++)
	{
		if(!is_user_alive(index)) 
			continue
		
		if(g_zombie[index])
		{
			data[0]++
			players[0][data[2]++] = index
		}
		else 
		{
			data[1]++
			players[1][data[3]++] = index
		}
	}

	if(data[0] > 0 &&  data[1] < 1) 
		return players[0][_random(data[2])]
	
	return (data[0] < 1 && data[1] > 0) ?  players[1][_random(data[3])] : 0
}

stock equipweapon(id, weapon)
{
	if(!is_user_alive(id)) 
		return

	static weaponid[2], weaponent, weapname[32]
	
	if(weapon & EQUIP_PRI)
	{
		weaponent = fm_lastprimary(id)
		weaponid[1] = get_weaponid(g_primaryweapons[g_player_weapons[id][0]][1])
		
		if(pev_valid(weaponent))
		{
			weaponid[0] = fm_get_weapon_id(weaponent)
			if(weaponid[0] != weaponid[1])
			{
				get_weaponname(weaponid[0], weapname, 31)
				bacon_strip_weapon(id, weapname)
			}
		}
		else
			weaponid[0] = -1
		
		if(weaponid[0] != weaponid[1])
			bacon_give_weapon(id, g_primaryweapons[g_player_weapons[id][0]][1])
		
		fm_set_user_bpammo(id, weaponid[1], g_weapon_ammo[weaponid[1]][MAX_AMMO])
	}

	if(weapon & EQUIP_SEC)
	{
		weaponent = fm_lastsecondry(id)
		weaponid[1] = get_weaponid(g_secondaryweapons[g_player_weapons[id][1]][1])
		
		if(pev_valid(weaponent))
		{
			weaponid[0] = fm_get_weapon_id(weaponent)
			if(weaponid[0] != weaponid[1])
			{
				get_weaponname(weaponid[0], weapname, 31)
				bacon_strip_weapon(id, weapname)
			}
		}
		else
			weaponid[0] = -1
		
		if(weaponid[0] != weaponid[1])
			bacon_give_weapon(id, g_secondaryweapons[g_player_weapons[id][1]][1])
		
		fm_set_user_bpammo(id, weaponid[1], g_weapon_ammo[weaponid[1]][MAX_AMMO])
	}
	
	if(weapon & EQUIP_GREN)
	{
		static i
		for(i = 0; i < sizeof g_grenades; i++) if(!user_has_weapon(id, get_weaponid(g_grenades[i])))
			bacon_give_weapon(id, g_grenades[i])
	}
}

stock add_delay(index, const task[])
{
	switch(index)
	{
		case 1..8:   set_task(0.1, task, index)
		case 9..16:  set_task(0.2, task, index)
		case 17..24: set_task(0.3, task, index)
		case 25..32: set_task(0.4, task, index)
	}
}
i tried but i get so many erros when i tried to compiler this plugin can you do it on this plugin

Code: Select all

#include <amxmodx>
#include <amxmisc>
#include <biohazard>
#include <hamsandwich>
#include <fakemeta>
#include <cstrike>
#include <engine>
#include <fun>
#include <zb_stocks>

#define write_coord_fl(%1) engfunc(EngFunc_WriteCoord, %1)
#define message_begin_fl(%1,%2,%3,%4) engfunc(EngFunc_MessageBegin, %1, %2, %3, %4)

new Ham:Ham_Player_ResetMaxSpeed = Ham_Item_PreFrame

new const V_USP_MODEL[] = "models/v_usp.mdl"
new const P_USP_MODEL[] = "models/p_usp.mdl"
new const W_USP_MODEL[]    = "models/w_usp.mdl"
new const W_OLD_USP_MODEL[]    = "models/w_usp.mdl"

enum _:Sprites
{
	SPRITE_FROST,
	SPRITE_FROST2,
	SPRITE_FLAKE
}



new g_iUSPFrostSpr, g_iMsgScreenFade, g_iMaxPlayers, g_iHudSync, g_iSpriteLaser, g_iGlassGibs, g_iFreezeDmg, g_fFrostTime, g_iDmgMultiplier, g_iStatusIcon
new bool:g_bHasFrostUSP[33], g_bIsFrozen[33]
new g_iDmg[33]

public plugin_init()
{
	register_plugin("ZU USP Neox Pistole", "1.5", "sPe3d*oN.")
	
	// Cvars
	g_fFrostTime = register_cvar("zu_neox_time", "2.5") // Freeze Time. It's Float you can make it 0.5
	g_iFreezeDmg = register_cvar("zu_freezing_neox_damage", "1000") // Damage Requried So Zombie got Frozen
	g_iDmgMultiplier = register_cvar("zu_multiplier_neox_damage", "5") // Multiplie Weapon Damage

	register_clcmd("say /neox", "CmdBuyNeox", ADMIN_LEVEL_H)
	register_clcmd("say_team /neox", "CmdBuyNeox", ADMIN_LEVEL_H)
	register_concmd("amx_neox", "CmdGiveNeox", ADMIN_RCON, "<name>")

	// Message IDS
	g_iHudSync = CreateHudSyncObj()
	g_iMsgScreenFade = get_user_msgid("ScreenFade")
	g_iStatusIcon = get_user_msgid("StatusIcon")

	// Server Max Slots
	g_iMaxPlayers = get_maxplayers()
	
	// Events
	register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
	register_event("WeapPickup","CheckModel","b","1=19")
	register_event("CurWeapon","CurrentWeapon","be","1=1")
	register_event("DeathMsg", "EventDeathMsg", "a")
	
	// Forwards
	register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
	register_forward(FM_SetModel, "fw_SetModel")
	
	// Hams
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	RegisterHam(Ham_TraceAttack, "player", "TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "worldspawn", "TraceAttack", 1)
	RegisterHam(Ham_Item_AddToPlayer, "weapon_usp", "fw_FrostUSPAddToPlayer")
}

public plugin_precache() 
{
	// Models
	precache_model(V_USP_MODEL)
	precache_model(P_USP_MODEL)
	precache_model(W_USP_MODEL)
	
	
	// Sprites
	g_iSpriteLaser = precache_model( "sprites/Newlightning.spr")
}

public client_putinserver(id)
{
	g_bHasFrostUSP[id] = false
	g_bIsFrozen[id] = false
}

public client_disconnect(id)
{
	g_bHasFrostUSP[id] = false
	g_bIsFrozen[id] = false
	RemoveEntity(id)
}

public CmdBuyNeox(id,level,cid)
{	
        if (!cmd_access(id,level,cid,2))
	{
                ColorChat(id, "!y[!gZombie UniQue!y] !tAccess denied!y, !gNeox Pistole !yis only for !gVIP's Members")
                client_cmd( id, "spk ^"access denied^"" );
		return PLUGIN_HANDLED
	}

	if ( !is_user_alive(id) )
	{
                ColorChat(id, "!y[!gZombie UniQue!y] To Get !gNeox Pistole !yYou need to be alive!t!!")
		return PLUGIN_HANDLED
	}

	if (cs_get_user_team(id) == CS_TEAM_T)
	{
                ColorChat(id, "!y[!gZombie UniQue!y] You can't Get !gNeox !yvalid Only for !gHumans!t!!")
		return PLUGIN_HANDLED
	}

        if (g_bHasFrostUSP[id])
	{
                ColorChat(id, "!y[!gZombie UniQue!y] You can get !gNeox !yone time per round!t, !ywait next round!t!!")
		return PLUGIN_HANDLED
        }

	g_bHasFrostUSP[id] = true

	give_item(id, "weapon_usp")
        cs_set_user_bpammo(id, CSW_USP, 200)
	g_bHasFrostUSP[id] = true

        new szName[32]
        get_user_name(id, szName, charsmax(szName))
   
        set_hudmessage(0, 200, 255, -1.0, 0.21, 1, 0.0, 5.0, 1.0, 1.0, -1)
        show_hudmessage(0, "%s Have Now a Neox Pistole!!", szName)
        ColorChat(id, "!y[!gZombie UniQue!y] !yYou Have Got !gNeox Pistole")
        return PLUGIN_HANDLED
}

public CmdGiveNeox(id,level,cid)
{
	if (!cmd_access(id,level,cid,2))
		return PLUGIN_HANDLED;

	new arg[32];
	read_argv(1,arg,31);
	
	new player = cmd_target(id,arg,7);
	if (!player) 
		return PLUGIN_HANDLED;
	
	new name[32];
	get_user_name(player,name,31);

	if (is_user_zombie(player))
	{
		client_print(id, print_console, "!y you can't !ggive Neox Pistole to !g%s !yhe is !tzombie!", name)
		return PLUGIN_HANDLED;
	}
	
	new szAdminName[32]
	get_user_name(id, szAdminName, charsmax(szAdminName))
	
        ColorChat(id, "!y[!gZombie UniQue!y] !tADMIN !g%s !tgive !gNeox Pistole !tto Player !g%s", szAdminName, name)

	give_item(player, "weapon_usp")
        cs_set_user_bpammo(player, CSW_USP, 200)
	g_bHasFrostUSP[player] = true
	
	return PLUGIN_HANDLED
}

public TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], pentru, iDamageType)
{
	if(!is_user_alive(iAttacker))
		return 
	
	if(get_user_weapon(iAttacker) != CSW_USP || !g_bHasFrostUSP[iAttacker])
		return
	
	set_hudmessage(0, 200, 255, -1.0, 0.17, 1, 0.0, 2.0, 1.0, 1.0, -1)
	ShowSyncHudMsg(iAttacker, g_iHudSync, "", g_iDmg[iAttacker], get_pcvar_num(g_iFreezeDmg))
	
	new vec1[3], vec2[3]
	get_user_origin(iAttacker, vec1, 1) 
	get_user_origin(iAttacker, vec2, 4)

	make_beam(vec1, vec2, g_iSpriteLaser, 0, 200, 255, 255)
}

public event_round_start()
{
	for (new i = 1; i <= g_iMaxPlayers; i++)
	{
		g_bHasFrostUSP[i] = false
		g_bIsFrozen[i] = false
		g_iDmg[i] = 0
		
		if(is_user_alive(i))
		{
			Remove_Rendering(i)
		}
	}
}

public EventDeathMsg()
{
	new iVictim = read_data(2)
	RemoveEntity(iVictim)
	Remove_Rendering(iVictim)
	g_bIsFrozen[iVictim] = false
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
	if(!is_user_connected(victim) || !is_user_connected(attacker) || attacker == victim || !attacker)
		return HAM_IGNORED


	if(g_bHasFrostUSP[attacker] && (get_user_weapon(attacker) == CSW_USP))
		SetHamParamFloat(4, damage * get_pcvar_num(g_iDmgMultiplier))
	
	// For Frost Effect Ring
	static Float:originF[3]
	pev(victim, pev_origin, originF)
	
	// For Frost Effect Sound
	static originF2[3] 
	get_user_origin(victim, originF2)
	
	if((get_user_weapon(attacker) == CSW_USP) && g_bHasFrostUSP[attacker])
	{
		g_iDmg[attacker] += (floatround(damage) * get_pcvar_num(g_iDmgMultiplier))
	}
	
	if((g_iDmg[attacker] >= get_pcvar_num(g_iFreezeDmg)) && (get_user_weapon(attacker) == CSW_USP) && g_bHasFrostUSP[attacker])
	{
		new sName[32]
		get_user_name(victim, sName, charsmax(sName))
		FrostEffect(victim)
		FrostEffectRing(originF)
		FrostEffectSound(originF2)
	}
	return HAM_IGNORED
}

public CheckModel(id)
{
	
	if (is_user_alive(id))
	{
		set_pev(id, pev_viewmodel2, V_USP_MODEL)
		set_pev(id, pev_weaponmodel2, P_USP_MODEL)
	}
	return PLUGIN_HANDLED
}

public CurrentWeapon(id)
{
	if ((get_user_weapon(id) == CSW_USP) && g_bHasFrostUSP[id] == true)
	{
		CheckModel(id)
	}
	else
	{
		ClearSyncHud(id, g_iHudSync)
	}
	return PLUGIN_HANDLED
}

public FrostEffect(id)
{
	// Only effect alive unfrozen zombies
	if (!is_user_alive(id) || !is_user_zombie(id) || g_bIsFrozen[id])
		return
	
	message_begin(MSG_ONE_UNRELIABLE, g_iMsgScreenFade, _, id)
	write_short(4096*1) // duration
	write_short(4096*1) // hold time
	write_short(0x0000) // fade type
	write_byte(0) // red
	write_byte(50) // green
	write_byte(200) // blue
	write_byte(100) // alpha
	message_end()

	message_begin(MSG_ONE, g_iStatusIcon, {0,0,0}, id)
	write_byte(1) // Status [0=Hide, 1=Show, 2=Flash]
	write_string("dmg_cold") // Sprite Name
	write_byte(000) // Red
	write_byte(206) // Green
	write_byte(209) // Blue
	message_end()
	
	new ent = create_entity("info_target")
	
	
	new Float:iOrigin[3]
	entity_get_vector(id, EV_VEC_origin, iOrigin)
	set_pev(ent, pev_body, 1)
	iOrigin[2] -= 35
	entity_set_origin(ent, iOrigin)
	set_pev(ent, pev_owner, id)
	set_rendering(ent, kRenderFxNone, 255, 255, 255, kRenderTransAdd, 255)
	entity_set_string(ent, EV_SZ_classname, "ent_frozen")
	entity_set_int(ent, EV_INT_solid, 2)
	new Float: iOriginNew[3]
	entity_get_vector(id, EV_VEC_origin, iOriginNew)
	set_user_rendering(id, kRenderFxGlowShell, 0, 200, 250, kRenderNormal, 16)
	g_bIsFrozen[id] = true
	set_task(get_pcvar_float(g_fFrostTime), "RemoveFrost", id) // Time to Remove Frost Effect 
}

public fw_PlayerPreThink(id)
{
	// Not alive or Not Zombie
	if (!is_user_alive(id) || !g_bIsFrozen[id])
		return

	// Stop motion
	set_pev(id, pev_velocity, Float:{0.0,0.0,0.0})
	set_user_maxspeed(id, 1.0)
	

}

// Frost Effect Sound
public FrostEffectSound(iOrigin[3])
{
	new Entity = create_entity("info_target")

	new Float:flOrigin[3]
	IVecFVec(iOrigin, flOrigin)
	entity_set_origin(Entity, flOrigin)
	emit_sound(Entity, CHAN_WEAPON, "warcraft3/impalehit.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	remove_entity(Entity)
}


// Frost Effect Ring
FrostEffectRing(const Float:originF3[3])
{
	// Largest ring
	engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF3, 0)
	write_byte(TE_BEAMCYLINDER) // TE id
	engfunc(EngFunc_WriteCoord, originF3[0]) // x
	engfunc(EngFunc_WriteCoord, originF3[1]) // y
	engfunc(EngFunc_WriteCoord, originF3[2]) // z
	engfunc(EngFunc_WriteCoord, originF3[0]) // x axis
	engfunc(EngFunc_WriteCoord, originF3[1]) // y axis
	engfunc(EngFunc_WriteCoord, originF3[2]+100.0) // z axis
	write_short(g_iUSPFrostSpr) // sprite
	write_byte(0) // startframe
	write_byte(0) // framerate
	write_byte(4) // life
	write_byte(60) // width
	write_byte(0) // noise
	write_byte(0) // red
	write_byte(200) // green
	write_byte(255) // blue
	write_byte(200) // brightness
	write_byte(0) // speed
	message_end()
}

// Remove Frost Effect
public RemoveFrost(id)
{
	// Not alive or not frozen anymore
	if (!is_user_alive(id) || !g_bIsFrozen[id])
		return
	
	// Unfreeze
	g_bIsFrozen[id] = false;
	set_task(0.1, "remove_jibs", id)

	// Rest Player Speed
	ExecuteHamB(Ham_Player_ResetMaxSpeed, id)
	
	Remove_Rendering(id)
	RemoveStatusIcon(id)
}

public remove_jibs(id)
{
	RemoveEntity(id)
	
	new Float:origin[3]
	pev(id,pev_origin,origin)
	
	message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0)
	write_byte(TE_IMPLOSION)
	write_coord_fl(origin[0]) // x
	write_coord_fl(origin[1]) // y
	write_coord_fl(origin[2] + 8.0) // z
	write_byte(64) // radius
	write_byte(10) // count
	write_byte(3) // duration
	message_end()
	
	message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0)
	write_byte(TE_SPARKS)
	write_coord_fl(origin[0]) // x
	write_coord_fl(origin[1]) // y
	write_coord_fl(origin[2]) // z
	message_end()
	
	message_begin_fl(MSG_PAS,SVC_TEMPENTITY,origin,0)
	write_byte(TE_BREAKMODEL)
	write_coord_fl(origin[0]) // x
	write_coord_fl(origin[1]) // y
	write_coord_fl(origin[2] + 24.0) // z
	write_coord_fl(16.0) // size x
	write_coord_fl(16.0) // size y
	write_coord_fl(16.0) // size z
	write_coord(random_num(-50,50)) // velocity x
	write_coord(random_num(-50,50)) // velocity y
	write_coord_fl(0) // velocity z
	write_byte(10) // random velocity
	write_short(g_iGlassGibs) // model
	write_byte(10) // count
	write_byte(25) // life
	write_byte(0x01) // flags
	message_end()

}

stock ColorPrint(const id, const input[], any: ...)
{
	new count = 1, players[32]
	static msg[192]
	vformat(msg, 191, input, 3)
	
	replace_all(msg, 191, "!g", "^4")
	replace_all(msg, 191, "!y", "^1")
	replace_all(msg, 191, "!t", "^3")
	replace_all(msg, 191, "!t2", "^0")
	
	if (id) players[0] = id;else get_players(players, count, "ch")
	{
		for (new i = 0; i < count; i++)
		{
			if (is_user_connected( players[i]))
			{
				message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
				write_byte(players[i])
				write_string(msg)
				message_end()
			}
		}
	}
}

make_beam(const origin2[3], const origin[3], sprite, red, green, blue, alpha)
{
	//BEAMENTPOINTS
	message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte (0) //TE_BEAMENTPOINTS 0
	write_coord(origin2[0])
	write_coord(origin2[1])
	write_coord(origin2[2])
	write_coord(origin[0])
	write_coord(origin[1])
	write_coord(origin[2])
	write_short(sprite) // sprite
	write_byte(1) // framestart
	write_byte(5) // framerate
	write_byte(2) // life
	write_byte(20) // width
	write_byte(0) // noise 
	write_byte(red) // r, g, b
	write_byte(green) // r, g, b 
	write_byte(blue) // r, g, b 
	write_byte(alpha) // brightness
	write_byte(150) // speed
	message_end()
}

public RemoveStatusIcon(id)
{
	// Remove Status Icon
	message_begin(MSG_ONE, g_iStatusIcon, {0,0,0}, id)
	write_byte(0) // Status [0=Hide, 1=Show, 2=Flash]
	write_string("dmg_cold") // Sprite Name
	message_end()
}

public fw_SetModel(entity, model[])
{
	
	if(!is_valid_ent(entity)) 
		return FMRES_IGNORED

	if(!equali(model, W_OLD_USP_MODEL)) 
		return FMRES_IGNORED


	static iOwner, iStoredUSPID

	// Frost USP Owner
	iOwner = entity_get_edict(entity, EV_ENT_owner)

	// Get drop weapon index (Frost USP) to use in fw_FrostUSPAddToPlayer forward
	iStoredUSPID = find_ent_by_owner(-1, "weapon_usp", entity)

	// If Player Has Frost USP and It's weapon_usp
	if(g_bHasFrostUSP[iOwner] && is_valid_ent(iStoredUSPID))
	{
		// Setting weapon options
		entity_set_int(iStoredUSPID, EV_INT_impulse, 1997)

		// Rest Var
		g_bHasFrostUSP[iOwner] = false
		
		// Set weaponbox new model
		entity_set_model(entity, W_USP_MODEL)
		return FMRES_SUPERCEDE
	}
	return FMRES_IGNORED
}

public fw_FrostUSPAddToPlayer(FrostUSP, id)
{
	// Make sure that this is USP
	if(is_valid_ent(FrostUSP) && is_user_connected(id) && entity_get_int(FrostUSP, EV_INT_impulse) == 1997)
	{
		// Update Var
		g_bHasFrostUSP[id] = true

		// Reset weapon options
		entity_set_int(FrostUSP, EV_INT_impulse, 0)
		return HAM_HANDLED
	}
	return HAM_IGNORED
}

stock Remove_Rendering(id)
{
	set_user_rendering(id, kRenderFxNone, 255, 255, 255, kRenderNormal, 16)
}

public RemoveEntity(id)
{
	if(!is_user_connected(id))
		return
		
	new iEnt = find_ent_by_owner(-1, "ent_frozen", id);
	
	if(pev_valid(iEnt))
		remove_entity(iEnt)
}
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spedon
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26 Apr 2020, 19:37

upp.
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YONTU
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27 Apr 2020, 21:06

u should have frostnade plugin somewhere above biohazard core plugin in plugins.ini
something like:

frostnade.amxx
biohazard.amxx
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș


Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114

Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
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levin
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27 Apr 2020, 22:01

i don't have the last include
Nu îmi mai trimiteți PM pe forum! Nu merge să răspund
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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