Atentie! Plugin-ul ruleaza de la AMXMODX 1.8.3 in sus !
Descarcare:
https://bit.ly/2ZcDZTo
- tintav2.sma | Afiseaza codul
/* Some Scripter, hellmonja, ConnorMcLeod eklentilerinden alinti yapilmistir. Assault Scope: https://gamebanana.com/gamefiles/4885 Eklentinin Orijinali: Win Team Sprite Yararlanılan konular; https://wiki.alliedmods.net/CS_WeaponList_Message_Dump https://wiki.alliedmods.net/CS_Weapons_Information https://forums.alliedmods.net/showthread.php?t=191512 VATANGAMING.COM * 2.1 Uzun model isimlerindeki cokme hatasi duzeltildi * 2.2 - Normal crosshaire fov ayarı eklendi - Sniperlarda durbun acip kapatinca olusan fov bozulmasi duzeltildi * 2.3 - Sunucu doluyken olusan degisken hatasi duzeltildi - amxmodx surumu 1.8.3 surumunden dusuk olanlar artik eklentiyi kullanabilecek *2.4 - aug ve sg552 dürbünlerindeki sorun üzerinde düzeltme yapıldı */ #include <amxmodx> #include <hamsandwich> #include <fakemeta> //#include <cstrike> #include <engine> #include <nvault> native cs_get_user_zoom(index); #define CSW_SHIELD 2 #define DEFAULT_FOV 90 #define SetPlayerBit(%1,%2) ( %1 |= ( 1 << ( %2 & 31 ) ) ) #define ClearPlayerBit(%1,%2) ( %1 &= ~( 1 << ( %2 & 31 ) ) ) #define CheckPlayerBit(%1,%2) ( %1 & ( 1 << ( %2 & 31 ) ) ) #define HUD_HIDE_CROSS (1<<6) #define HUD_DRAW_CROSS (1<<7) new const AUG_SCOPE[] = "models/v_augscope.mdl"; new const SIG_SCOPE[] = "models/v_sigscope.mdl"; //new const AUG[] = "models/v_aug.mdl"; //new const SG552[] = "models/v_sg552.mdl"; new weapon_weapon[][] = { "weapon_aug", "weapon_sg552" } new g_Zoom[33], Float:g_ZoomTime[33] new const silah_listesi[][][] = { {"","","","","","","","",""}, {"weapon_p228",9,52,-1,-1,1,3,1,0}, {"","","","","","","","",""}, {"weapon_scout",2,90,-1,-1,0,9,3,0}, {"weapon_hegrenade",12,1,-1,-1,3,1,4,24}, {"weapon_xm1014",5,32,-1,-1,0,12,5,0}, {"weapon_c4",14,1,-1,-1,4,3,6,24}, {"weapon_mac10",6,100,-1,-1,0,13,7,0}, {"weapon_aug",4,90,-1,-1,0,14,8,0}, {"weapon_smokegrenade",13,1,-1,-1,3,3,9,24}, {"weapon_elite",10,120,-1,-1,1,5,10,0}, {"weapon_fiveseven",7,100,-1,-1,1,6,11,0}, {"weapon_ump45",6,100,-1,-1,0,15,12,0}, {"weapon_sg550",4,90,-1,-1,0,16,13,0}, {"weapon_galil",4,90,-1,-1,0,17,14,0}, {"weapon_famas",4,90,-1,-1,0,18,15,0}, {"weapon_usp",6,100,-1,-1,1,4,16,0}, {"weapon_glock18",10,120,-1,-1,1,2,17,0}, {"weapon_awp",1,30,-1,-1,0,2,18,0}, {"weapon_mp5navy",10,120,-1,-1,0,7,19,0}, {"weapon_m249",3,200,-1,-1,0,4,20,0}, {"weapon_m3",5,32,-1,-1,0,5,21,0}, {"weapon_m4a1",4,90,-1,-1,0,6,22,0}, {"weapon_tmp",10,120,-1,-1,0,11,23,0}, {"weapon_g3sg1",2,90,-1,-1,0,3,24,0}, {"weapon_flashbang",11,2,-1,-1,3,2,25,24}, {"weapon_deagle",8,35,-1,-1,1,1,26,0}, {"weapon_sg552",4,90,-1,-1,0,10,27,0}, {"weapon_ak47",2,90,-1,-1,0,1,28,0}, {"weapon_knife",-1,-1,-1,-1,2,1,29,0}, {"weapon_p90",7,100,-1,-1,0,8,30,0} } enum _: ImlecBilgileri { SeciliCrosshair, AssaultKontrol, SniperKontrol, FovKontrol } #define MAX_FOV 25 // 5 VE 5'in katlarini girin, kapatmak icin 0 yazin. #define MAX_CROSSHAIR 12 new ImlecKontrol[33][ImlecBilgileri]; new zoomkontrol[33] new const genel_bilgiler[][][] = { {"CS:GO Default 1","sprites/vatan_toplu_imlecler1.txt","vatan_toplu_imlecler1"}, {"CS:GO Default 2","sprites/vatan_toplu_imlecler2.txt","vatan_toplu_imlecler2"}, {"FalleN","sprites/vatan_toplu_imlecler3.txt","vatan_toplu_imlecler3"}, {"KennyS","sprites/vatan_toplu_imlecler4.txt","vatan_toplu_imlecler4"}, {"Taco","sprites/vatan_toplu_imlecler5.txt","vatan_toplu_imlecler5"}, {"Skadoodle","sprites/vatan_toplu_imlecler6.txt","vatan_toplu_imlecler6"}, {"KRIMZ","sprites/vatan_toplu_imlecler7.txt","vatan_toplu_imlecler7"}, {"Rip","sprites/vatan_toplu_imlecler8.txt","vatan_toplu_imlecler8"}, {"XANTARES","sprites/vatan_toplu_imlecler9.txt","vatan_toplu_imlecler9"}, {"woxic","sprites/vatan_toplu_imlecler10.txt","vatan_toplu_imlecler10"}, {"coldzera","sprites/vatan_toplu_imlecler11.txt","vatan_toplu_imlecler11"}, {"s1mple","sprites/vatan_toplu_imlecler12.txt","vatan_toplu_imlecler12"}, {"","sprites/vatan_toplu_imlecler.spr",""}, {"","sprites/weapon_vtn_awp.txt",""}, {"","sprites/vatan_durbunspr.spr",""}, {"","sprites/vatan_aug_nokta.txt",""} } new const awp_zoom[] = {"weapon_vtn_awp"} new const aug_nokta[] = {"vatan_aug_nokta"} new g_bSomeBool enum _:MESSAGES { g_iMsg_WeaponList, g_iMsg_CurWeapon, g_iMsg_ForceCam, g_iMsg_SetFOV } new g_Messages_Name[MESSAGES][] = { "WeaponList", "CurWeapon", "ForceCam", "SetFOV" } new const MenuKomutlari[][] = { "say /tinta", "say_team /tinta","say /ch", "say_team /ch","say /crosshair", "say_team /crosshair" }; new g_Messages[MESSAGES],g_msgHideWeapon, iMsgCrosshair,imlecvault,giristecrosshair; new modelismiaug[80][33],modelismisg[80][33] public plugin_init(){ register_plugin("csgo tinta", "2.4", "vatangaming") for (new i; i < sizeof MenuKomutlari; i++) register_clcmd(MenuKomutlari, "genelmenu"); for(new i; i < sizeof(g_Messages); i++) { g_Messages = get_user_msgid(g_Messages_Name); register_message(g_Messages, "block"); } register_message(g_Messages[g_iMsg_SetFOV], "message_setfov") #if AMXX_VERSION_NUM >= 183 new cvarayar = create_cvar("varsayilan_imlec","1", FCVAR_NONE, "Cursor to be selected to players 0-11") bind_pcvar_num(cvarayar, giristecrosshair) #else giristecrosshair = get_pcvar_num(register_cvar("varsayilan_imlec", "1")) #endif g_msgHideWeapon = get_user_msgid("HideWeapon"); iMsgCrosshair = get_user_msgid("Crosshair"); register_event("CurWeapon", "HookCurWeapon2", "be", "1=1") set_task(135.0, "csgobilgi", 0, _, _, "b") RegisterHam(Ham_Killed, "player", "fw_PlayerKilled") register_event("HLTV", "Event_New_Round", "a", "1=0", "2=0"); register_forward(FM_CmdStart, "FW_CmdStart") imlecvault = nvault_open("vatanimlecbilgisi") RegisterHam(Ham_Item_Deploy, "weapon_aug", "assault_deploy_aug", 1) RegisterHam(Ham_Item_Deploy, "weapon_sg552", "assault_deploy_sg552", 1) RegisterHam( Ham_Item_PostFrame, "weapon_aug", "Atakla", 1 ); RegisterHam( Ham_Item_PostFrame, "weapon_sg552", "AtaklaSG", 1 ); for(new i = 0; i < sizeof weapon_weapon; i++) RegisterHam(Ham_Weapon_Reload, weapon_weapon, "fw_Weapon_Reload_Post", 1) } public Atakla(Ent) { static id; id = get_pdata_cbase(Ent, 41, 4) if(ImlecKontrol[id][AssaultKontrol]) { if(g_Zoom[id] == 1) ScopeTekrar(id) } } public AtaklaSG(Ent) { static id; id = get_pdata_cbase(Ent, 41, 4) if(ImlecKontrol[id][AssaultKontrol]) { if(g_Zoom[id] == 2) ScopeTekrar(id) } } public message_setfov(msg_id, msg_dest, id) { if (!is_user_alive(id)) return; zoomkontrol[id] = get_msg_arg_int(1) if(get_msg_arg_int(1) == 90) set_msg_arg_int(1, get_msg_argtype(1), DEFAULT_FOV+ImlecKontrol[id][FovKontrol]) } public fw_Weapon_Reload_Post(ent) { static id; id = pev(ent, pev_owner); new zoom = cs_get_user_zoom(id); if(get_user_weapon(id) == CSW_AUG || get_user_weapon(id) == CSW_SG552) if(zoom == 1) UnScope(id); return HAM_HANDLED } public Event_New_Round() { new id, players[32], num; get_players(players, num, "ac"); for (new i = 0; i < num; i++) { id = players; if(get_user_weapon(id) == CSW_AUG || get_user_weapon(id) == CSW_SG552) UnScope(id); } } public FW_CmdStart(id, uc_handle, seed) { if(!is_user_alive(id)) return FMRES_IGNORED if(is_user_bot(id)) return FMRES_IGNORED static NewButton, zoom; NewButton = get_uc(uc_handle, UC_Buttons); if(NewButton & IN_ATTACK2) { if(get_user_weapon(id) == CSW_AUG || get_user_weapon(id) == CSW_SG552) { if(get_gametime() > g_ZoomTime[id]) { zoom = cs_get_user_zoom(id); if(g_Zoom[id] && zoom == 1) UnScope(id); else if (!g_Zoom[id] && zoom == 4) { Scope(id); } g_ZoomTime[id] = get_gametime(); } } else g_Zoom[id] = 0 } return FMRES_HANDLED } public assault_deploy_aug(Ent) { static id; id = get_pdata_cbase(Ent, 41, 4) set_task(0.1,"silahmodelinicekaug",id) } public silahmodelinicekaug(id) { pev(id,pev_viewmodel2, modelismiaug[id],charsmax(modelismiaug)) if(equali(modelismiaug[id],AUG_SCOPE)) modelismiaug[id] = "models/v_aug.mdl" } public silahmodeliniceksg(id) { pev(id,pev_viewmodel2, modelismisg[id],charsmax(modelismisg)) if(equali(modelismisg[id],SIG_SCOPE)) modelismisg[id] = "models/v_sg552.mdl" } public assault_deploy_sg552(Ent) { static id; id = get_pdata_cbase(Ent, 41, 4) set_task(0.1,"silahmodeliniceksg",id) } public csgobilgi() { client_print_color(0,0, "^3[CSGO.NUMESERVER.RO] ^4To set a CS:GO Crosshare type ^3/tinta ^4or ^3/ch") } public fw_PlayerKilled(victim, attacker) { set_task(0.1, "sifirla", victim) } public sifirla(id) { ClearPlayerBit(g_bSomeBool,id); Msg_CurWeapon(id,0,0,0); Hide_NormalCrosshair(id, 0); show_crosshair(id, 0) new w = get_user_weapon(id) if((w == CSW_AUG && g_Zoom[id] == 1) || (w == CSW_SG552 && g_Zoom[id] == 2)) return if(g_Zoom[id]) UnScope(id); } public genelmenu(id) { if(!is_user_connected(id)) return new menu = menu_create("\wCS:GO \rCrosshair (Cursor) \wSettings^n\d| CSGO.NUMESERVER.RO |","genelmenu2") new ekleme[128] if(ImlecKontrol[id][SeciliCrosshair] == -1) formatex(ekleme,127,"\wCrosshair \w[\rDefault\w]") else formatex(ekleme,127,"\wCrosshair \w[\r%s\w]",genel_bilgiler[ImlecKontrol[id][SeciliCrosshair]][0][0]) menu_additem(menu,ekleme,"1",0) formatex(ekleme,127,"\wSniper Scope \w[%s\w]",ImlecKontrol[id][SniperKontrol] ? "\rON":"\dOFF") menu_additem(menu,ekleme,"2",0) formatex(ekleme,127,"\wAssault Scope (Aug | Sg552) \w[%s\w]",ImlecKontrol[id][AssaultKontrol] ? "\rON":"\dOFF") menu_additem(menu,ekleme,"3",0) formatex(ekleme,127,"\wFOV \w[\r%i / \d%i\w]^n^n",ImlecKontrol[id][FovKontrol],MAX_FOV) menu_additem(menu,ekleme,"4",0) menu_setprop(menu, MPROP_EXITNAME, "Exit"); menu_display(id, menu, 0); } public genelmenu2(id,menu,item) { if(item==MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } new data[6], iName[64] new access, callback menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data) switch(key) { case 1:{ imlecsecim(id) return PLUGIN_HANDLED } case 2:{ ImlecKontrol[id][SniperKontrol] = ImlecKontrol[id][SniperKontrol] ? 0 : 1 } case 3:{ ImlecKontrol[id][AssaultKontrol] = ImlecKontrol[id][AssaultKontrol] ? 0 : 1 client_cmd(id,"weapon_knife;wait;wait;wait;weapon_aug;weapon_sg552") } case 4:{ ImlecKontrol[id][FovKontrol] += 5 if(ImlecKontrol[id][FovKontrol] > MAX_FOV || ImlecKontrol[id][FovKontrol] < 0) ImlecKontrol[id][FovKontrol] = 0 } } genelmenu(id) bilgilerikaydet(id) HookCurWeapon2(id) return PLUGIN_HANDLED } public imlecsecim(id) { if(!is_user_connected(id)) return new cevir[10]; new menu = menu_create("\wCS:GO \rCrosshair (Cursor) \wSettings^n\d| CSGO.NUMESERVER.RO |","imlecsecim2") num_to_str(MAX_CROSSHAIR+1,cevir,9) menu_additem(menu,"\wNormal Crosshair",cevir,0) for (new i; i < MAX_CROSSHAIR; i++) { num_to_str(i,cevir,9) menu_additem(menu,genel_bilgiler[0][0],cevir,0) } menu_setprop(menu, MPROP_EXITNAME, "Exit"); menu_setprop(menu, MPROP_BACKNAME, "Back"); menu_setprop(menu, MPROP_NEXTNAME, "Next"); menu_display(id, menu, 0); } public imlecsecim2(id,menu,item) { if(item==MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } new data[6], iName[64] new access, callback menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data) if(key > MAX_CROSSHAIR) { sifirla(id) ImlecKontrol[id][SeciliCrosshair] = -1 HookCurWeapon2(id) client_print_color(id,id,"^3[CSGO.NUMESERVER.RO] ^4Crosshair ^3is ^4Reseted.") } else { ImlecKontrol[id][SeciliCrosshair] = key HookCurWeapon2(id) } bilgilerikaydet(id) return PLUGIN_HANDLED } public client_putinserver(id) { client_cmd(id, "crosshair 1") bilgiler(id) } public bilgiler(id) { new toplam[64],bilgilertoplam[15],steamid[32],cross[5],assault[5],sniper[5],fov[5] get_user_authid( id, steamid, charsmax(steamid)) formatex(toplam,63,"%s-STEAMID",steamid) nvault_get(imlecvault, toplam, bilgilertoplam, charsmax(bilgilertoplam)) parse(bilgilertoplam,cross,4,assault,4,sniper,4,fov,4) ImlecKontrol[id][SeciliCrosshair] = str_to_num(cross) ImlecKontrol[id][AssaultKontrol] = str_to_num(assault) ImlecKontrol[id][SniperKontrol] = str_to_num(sniper) ImlecKontrol[id][FovKontrol] = str_to_num(fov) if(ImlecKontrol[id][FovKontrol] > MAX_FOV || ImlecKontrol[id][FovKontrol] < 0) ImlecKontrol[id][FovKontrol] = 0 if(equali(bilgilertoplam,"")) { if(giristecrosshair < -1 || giristecrosshair > MAX_CROSSHAIR) ImlecKontrol[id][SeciliCrosshair] = 0 else ImlecKontrol[id][SeciliCrosshair] = giristecrosshair ImlecKontrol[id][AssaultKontrol] = 1 ImlecKontrol[id][SniperKontrol] = 1 ImlecKontrol[id][FovKontrol] = 0 } } public bilgilerikaydet(id) { new toplam[64],bilgilertoplam[15],steamid[32] get_user_authid( id, steamid, charsmax(steamid)) if(ImlecKontrol[id][FovKontrol] > MAX_FOV || ImlecKontrol[id][FovKontrol] < 0) ImlecKontrol[id][FovKontrol] = 0 formatex(bilgilertoplam,14,"%i %i %i %i",ImlecKontrol[id][SeciliCrosshair],ImlecKontrol[id][AssaultKontrol],ImlecKontrol[id][SniperKontrol],ImlecKontrol[id][FovKontrol]) formatex(toplam,63,"%s-STEAMID",steamid) nvault_set(imlecvault,toplam,bilgilertoplam) } public HookCurWeapon2(id) { if(!is_user_connected(id)) return PLUGIN_CONTINUE if(ImlecKontrol[id][SeciliCrosshair] != -1) Hide_NormalCrosshair(id, 1); new clip, ammo new w = get_user_weapon(id, clip, ammo) if(w == CSW_AWP || w == CSW_SCOUT || w == CSW_G3SG1 || w == CSW_SG550) { Hide_NormalCrosshair(id, 1) if(g_Zoom[id]) { Msg_SetFOV(id,DEFAULT_FOV+ImlecKontrol[id][FovKontrol]); g_Zoom[id] = 0 } else if(zoomkontrol[id] >= 90) Msg_SetFOV(id,DEFAULT_FOV+ImlecKontrol[id][FovKontrol]) ClearPlayerBit(g_bSomeBool, id); Msg_CurWeapon(id,0,0,0); if(ImlecKontrol[id][SniperKontrol]) Msg_WeaponList(id,awp_zoom,silah_listesi[w][1][0],silah_listesi[w][2][0],silah_listesi[w][3][0],silah_listesi[w][4][0],silah_listesi[w][5][0],0,CSW_SHIELD,silah_listesi[w][8][0]); else Msg_WeaponList(id,"weapon_awp",silah_listesi[w][1][0],silah_listesi[w][2][0],silah_listesi[w][3][0],silah_listesi[w][4][0],silah_listesi[w][5][0],0,CSW_SHIELD,silah_listesi[w][8][0]); ClearPlayerBit(g_bSomeBool, id); Msg_CurWeapon(id,1,2,clip); return PLUGIN_CONTINUE } else if(ImlecKontrol[id][SeciliCrosshair] == -1) { sifirla(id) if((g_Zoom[id] == 1 && w == CSW_AUG) || (g_Zoom[id] == 2 && w == CSW_SG552)) { Msg_SetFOV(id,55) } else { if(g_Zoom[id]) UnScope(id) Msg_SetFOV(id,DEFAULT_FOV+ImlecKontrol[id][FovKontrol]) } return PLUGIN_CONTINUE } else if(w == CSW_AUG || w == CSW_SG552) { if(g_Zoom[id] && ImlecKontrol[id][AssaultKontrol] && ((g_Zoom[id] == 1 && w == CSW_AUG) || (g_Zoom[id] == 2 && w == CSW_SG552))) Msg_WeaponList(id,aug_nokta,silah_listesi[w][1][0],silah_listesi[w][2][0],silah_listesi[w][3][0],silah_listesi[w][4][0],silah_listesi[w][5][0],0,CSW_SHIELD,silah_listesi[w][8][0]); else Msg_WeaponList(id,genel_bilgiler[ImlecKontrol[id][SeciliCrosshair]][2][0],silah_listesi[w][1][0],silah_listesi[w][2][0],silah_listesi[w][3][0],silah_listesi[w][4][0],silah_listesi[w][5][0],0,CSW_SHIELD,silah_listesi[w][8][0]); Msg_SetFOV(id,DEFAULT_FOV-1); ClearPlayerBit(g_bSomeBool, id); Msg_CurWeapon(id,1,2,clip); SetPlayerBit(g_bSomeBool,id); if((g_Zoom[id] == 1 && w == CSW_AUG) || (g_Zoom[id] == 2 && w == CSW_SG552)) { Msg_SetFOV(id,55) /*if(ImlecKontrol[id][AssaultKontrol]) { ScopeTekrar(id) }*/ } else { if(g_Zoom[id]) UnScope(id) Msg_SetFOV(id,DEFAULT_FOV+ImlecKontrol[id][FovKontrol]) } return PLUGIN_HANDLED_MAIN } if(g_Zoom[id]) UnScope(id) Msg_WeaponList(id,genel_bilgiler[ImlecKontrol[id][SeciliCrosshair]][2][0],silah_listesi[w][1][0],silah_listesi[w][2][0],silah_listesi[w][3][0],silah_listesi[w][4][0],silah_listesi[w][5][0],0,CSW_SHIELD,silah_listesi[w][8][0]); Msg_SetFOV(id,DEFAULT_FOV-1); ClearPlayerBit(g_bSomeBool, id); Msg_CurWeapon(id,1,2,clip); SetPlayerBit(g_bSomeBool,id); Msg_SetFOV(id,DEFAULT_FOV+ImlecKontrol[id][FovKontrol]); return PLUGIN_CONTINUE } public Scope(id) { new clip, ammo new w = get_user_weapon(id, clip, ammo) if(w == CSW_AUG) g_Zoom[id] = 1; else if (w == CSW_SG552) g_Zoom[id] = 2; if(!ImlecKontrol[id][AssaultKontrol]) { HookCurWeapon2(id) return } if(w == CSW_AUG) { entity_set_string(id, EV_SZ_viewmodel, AUG_SCOPE); } else if (w == CSW_SG552) { entity_set_string(id, EV_SZ_viewmodel, SIG_SCOPE); } HookCurWeapon2(id) } public ScopeTekrar(id) { new clip, ammo new w = get_user_weapon(id, clip, ammo) if(w == CSW_AUG) { entity_set_string(id, EV_SZ_viewmodel, AUG_SCOPE); } else if (w == CSW_SG552) { entity_set_string(id, EV_SZ_viewmodel, SIG_SCOPE); } } stock UnScope(id) { g_Zoom[id] = 0; if(!ImlecKontrol[id][AssaultKontrol]) { HookCurWeapon2(id) return } new w = get_user_weapon(id) if(w == CSW_AUG) entity_set_string(id, EV_SZ_viewmodel, modelismiaug[id]); else if(w == CSW_SG552) entity_set_string(id, EV_SZ_viewmodel, modelismisg[id]) HookCurWeapon2(id) } stock show_crosshair(id, flag) { message_begin(MSG_ONE_UNRELIABLE, iMsgCrosshair, _, id); write_byte(flag); message_end(); } stock Hide_NormalCrosshair(id, flag) { if(flag == 1) { message_begin(MSG_ONE, g_msgHideWeapon, _, id); write_byte(HUD_HIDE_CROSS); message_end(); } else { message_begin(MSG_ONE, g_msgHideWeapon, _, id); write_byte(HUD_DRAW_CROSS); message_end(); } } public plugin_precache(){ for(new i; i < sizeof(genel_bilgiler); i++) precache_generic(genel_bilgiler[1][0]); precache_model(AUG_SCOPE); precache_model(SIG_SCOPE); } public block(iMsgID,iMsgType,iPlrID){ if(CheckPlayerBit(g_bSomeBool,iPlrID)) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; } stock Msg_WeaponList(id,const WeaponName[],PrimaryAmmoID,PrimaryAmmoMaxAmount,SecondaryAmmoID,SecondaryAmmoMaxAmount, SlotID,NumberInSlot,WeaponID,Flags){ message_begin(MSG_ONE,g_Messages[g_iMsg_WeaponList],_, id); { write_string(WeaponName); write_byte(PrimaryAmmoID); write_byte(PrimaryAmmoMaxAmount); write_byte(SecondaryAmmoID); write_byte(SecondaryAmmoMaxAmount); write_byte(SlotID); write_byte(NumberInSlot); write_byte(WeaponID); write_byte(Flags); } message_end(); } stock Msg_CurWeapon(id,IsActive,WeaponID, ClipAmmo) { message_begin(MSG_ONE,g_Messages[g_iMsg_CurWeapon],_,id); { write_byte(IsActive); write_byte(WeaponID); write_byte(ClipAmmo); } message_end(); } stock Msg_SetFOV(id,Degrees){ message_begin(MSG_ONE,g_Messages[g_iMsg_SetFOV], _,id); { write_byte(Degrees); } message_end(); } #if AMXX_VERSION_NUM < 183 stock client_print_color(id, type, const text[], const veri[] = "" ,any:...) { if(type >= 0) { new g_iMsgidSayText; g_iMsgidSayText = get_user_msgid("SayText"); new szMsg[191], iPlayers[32], iCount = 1; vformat(szMsg, charsmax(szMsg), text, 3); replace_all(szMsg, charsmax(szMsg), "!g","^x04"); replace_all(szMsg, charsmax(szMsg), "!n","^x01"); replace_all(szMsg, charsmax(szMsg), "!t","^x03"); if(!equal(veri,"")) { add(szMsg,charsmax(szMsg),veri) } if(id) iPlayers[0] = id; else get_players(iPlayers, iCount, "ch"); for(new i = 0 ; i < iCount ; i++) { if(!is_user_connected(iPlayers)) continue; message_begin(MSG_ONE_UNRELIABLE, g_iMsgidSayText, _, iPlayers); write_byte(iPlayers[i]); write_string(szMsg); message_end(); } } } #endif
Link-ul de resurse
- csgocrosshairv2.zip
Nume: CS:GO Crosshair (SNIPER / AUG & SG SCOPE) Plugin V2
Versiune: 2.4
Link oficial: VATANGAMING
Instalare:
1. Fisierul tintav2.sma il puneti in addons/amxmodx/scripting
2. Fisierul tintav2.amxx il puneti in addons/amxmodx/plugins
3. Intrați în addons/amxmodx/configs deschideți plugins.ini și treceți .
Code: Select all
tintav2.amxx
Comenzi administrative (nu are):
Comenzi publice:
/tinta & /ch
Module necesare (nu necesita):
- CStrike
- Fun
Imagini:
- Am facut direct video ca de obicei