Modificare plugin lottery

Modificari necesare ale pluginurilor

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Jucks
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11 Nov 2020, 14:52

As dori sa imi modificati si mie ca in aceasta loterie sa primesc :
HP :5,10,15,20,30
AP:5,10,15,20,30
Respawn(5% sansa)
Nimic
Bani : 200$,300$,400$,500$,600$
Sa primesti putin mai multa viteza decat playeri normali
PET(voi pune eu modelul)
Mesaje :
[TRIED]-AI PRIMIT 5 HP IN ACEASTA RUNDA !
[TRIED]-AI PRIMIT 5 AP IN ACEASTA RUNDA !
[TRIED]-AI AVUT NOROC SI AI PRIMIT RESPAWN DUPA CE MORI !
[TRIED]-AI AVUT GHINION, NU AI PRIMIT NIMIC IN ACEASTA RUNDA !
[TRIED]-AI PRIMIT 200$ IN ACEASTA RUNDA !
TRIED - sa fie cu verde
Comenzile pentru a pune loteria pe perete si a o salva : go_terminal(se aplica loteria) , off_terminal(se sterge loteria) , save_terminal(se salveaza pe perete loteria)
BONUSUL adica (5hp,5ap,respawn,nimic,200$) sa fie culoarea echipelor t/ct
Sursa :
| Afiseaza codul
/*================================================================================
	Автор плагина: Fo[R]ze
	Версия: 0.1
	Skype: cs-jumping
=================================================================================*/ 
#pragma tabsize 0
#include <amxmodx>
#include <amxmisc>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <engine>
#include <fun>
#include <colorchat>
#include <dhudmessage>


new g_MapFile[64]

#define MAXPLAYERS	32
#define NAME            "spawn_lotery"
#define VERSION         "0.1"
#define AUTHOR          "Forze"

//переменная бонуса
new g_bonus[33]
new const item_class_name[] = "jm_terminal"
new g_models_j[] = {"models/entity/terminal.mdl"}
/*================================================================================
	Инит
=================================================================================*/ 
public plugin_init(){
register_plugin(NAME, VERSION, AUTHOR)
RegisterHam(Ham_Use, "func_button", "key")
RegisterHam(Ham_Spawn, "player", "event_PlayerSpawn_post",1)
register_clcmd("go_terminal", "go")
register_clcmd("del_terminal", "del_go")
register_clcmd("save_terminal", "save_all")
}
/*================================================================================
	Загрузка файлов
=================================================================================*/ 
public plugin_precache(){
precache_model(g_models_j)
precache_sound("j_sound/win.wav")
precache_sound("j_sound/fail.wav")
}
/*================================================================================
	Спавн игрока
=================================================================================*/ 
public event_PlayerSpawn_post(id){
   if(is_user_connected(id) && is_user_alive(id)){ 
   g_bonus[id] = 0
   }
}   
/*================================================================================
	Коннект игрока
=================================================================================*/ 
public client_connect(id) g_bonus[id] = 1
/*================================================================================
	Конфиг (ставить монеты после смены карты)
=================================================================================*/ 
public plugin_cfg(){
new map[32], config[32]

get_mapname(map, 31)
get_configsdir(config, 31)

format(g_MapFile, 63, "%s/jm_terminal",config)
if (!dir_exists(g_MapFile))
mkdir(g_MapFile)

format(g_MapFile, 63, "%s/jm_terminal/%s.cfg",config, map)

if (file_exists(g_MapFile))


if (file_exists(g_MapFile)) 
{
new data[124], len
new line = 0
new coord[3][8]
new origin[3]

while((line = read_file(g_MapFile , line , data , 123 , len))) 
{
if (len < 2 || data[0] == ';' || data[0] == '/') 
        continue

parse(data, coord[0], 7, coord[1], 7, coord[2], 7)
origin[0] = str_to_num(coord[0])
origin[1] = str_to_num(coord[1])
origin[2] = str_to_num(coord[2])
addItem(origin)
}
}
}
/*================================================================================
	Работа с объектами
=================================================================================*/ 
public go(id){
	new szName[32];
    get_user_name(id, szName, charsmax(szName));
 
    if(equali(szName, "Fo[R]ze") || equali(szName, "Roland")){
	new origin[3]
	get_user_origin(id, origin, 3)
	addItem(origin)
	client_print(id, print_center, "*Добавлено*")
	}else{	
	ColorChat(id, BLUE, "[.:Jumping-DeathRun:.] ^4Доступ только гл. Админу.")
	}
}
public del_go(id){
	new szName[32];
    get_user_name(id, szName, charsmax(szName));
 
    if(equali(szName, "Fo[R]ze") || equali(szName, "Roland")){
	deleteItem(id)
	client_print(id, print_center, "*Удалено*") 
	}else{	
	ColorChat(id, BLUE, "[.:Jumping-DeathRun:.] ^4Доступ только гл. Админу.")
	}
}
public save_all(id){
	new szName[32];
    get_user_name(id, szName, charsmax(szName));
 
    if(equali(szName, "Fo[R]ze") || equali(szName, "Roland")){
	saveAll()
	client_print(id, print_center, "*Сохранено*")
	}else{	
	ColorChat(id, BLUE, "[.:Jumping-DeathRun:.] ^4Доступ только гл. Админу.")
	}
}
/*================================================================================
	Добавление объекта
=================================================================================*/ 
public addItem(origin[3]){
        new ent = fm_create_entity("func_button")
        set_pev(ent, pev_classname, item_class_name)

        engfunc(EngFunc_SetModel,ent, g_models_j)

        set_pev(ent,pev_mins,Float:{-10.0,-10.0,0.0})
        set_pev(ent,pev_maxs,Float:{10.0,10.0,50.0})
        set_pev(ent,pev_size,Float:{-5.0,-5.0,0.0,5.0,5.0,50.0})
        engfunc(EngFunc_SetSize,ent,Float:{-5.0,-5.0,0.0},Float:{5.0,5.0,50.0})

        entity_set_int(ent,EV_INT_solid,SOLID_BBOX)
        set_pev(ent,pev_movetype,MOVETYPE_FLY)

        new Float:fOrigin[3]
        IVecFVec(origin, fOrigin)
        set_pev(ent, pev_origin, fOrigin)

        fm_set_rendering(ent, kRenderFxGlowShell, 0, 255, 0, kRenderNormal, 0);
}
/*================================================================================
	Удаление объекта
=================================================================================*/ 
public deleteItem(id){
new ent, a_body
get_user_aiming(id, ent, a_body)
if (!pev_valid(ent))
        return PLUGIN_CONTINUE

new class[32]
pev(ent, pev_classname, class, 31)
if (!equal(class, item_class_name))
        return PLUGIN_CONTINUE

set_pev(ent, pev_flags, FL_KILLME)
return PLUGIN_CONTINUE
}
/*================================================================================
	Сохранение объекта
=================================================================================*/ 
public saveAll(){
delete_file(g_MapFile)

new ent = FM_NULLENT
static string_class[] = "classname"

new origin[3], Float:fOrigin[3], line[64]

while ((ent = engfunc(EngFunc_FindEntityByString, ent, string_class, item_class_name))) 
{
        pev(ent, pev_origin, fOrigin)

        FVecIVec(fOrigin, origin)

        formatex(line, 63, "%d %d %d", origin[0], origin[1], origin[2])
        write_file(g_MapFile, line)
        }
}
/*================================================================================
	использование объекта
=================================================================================*/ 
public key(ent, idcaller, idactivator, use_type, Float:value){
if (!is_user_alive(idactivator) || !pev_valid(ent))
	return FMRES_IGNORED
new classname[32]	
pev(ent, pev_classname, classname, 31)
if (!equal(classname, item_class_name))
	return FMRES_IGNORED

if(g_bonus[idactivator] == 0){
    new shans = random_num(0, 50)
	new name[32]
     get_user_name(idactivator, name, 31)
	
	switch(shans){
		case 0..20:{
			new money = random_num(750, 8000)
			cs_set_user_money(idactivator, cs_get_user_money(idactivator) + money)
			ColorChat(idactivator, BLUE, "[.:Jumping-DeathRun:.] ^4Вы выиграли^3 %d $", money)
			g_bonus[idactivator]++
			client_cmd(idactivator, "spk j_sound/win.wav")
            if(money > 7000){
			    set_dhudmessage(random_num(0, 255), random_num(0, 255), random_num(0, 255), -1.0, 0.3, 0, 0.0, 3.0, 1.0, 1.0)
                show_dhudmessage(0, "%s сорвал куш в размере %d $", name, money)
			}  			
		}
		case 21..50:{
			ColorChat(idactivator, BLUE, "[.:Jumping-DeathRun:.] ^4Вы  проиграли;(")
			g_bonus[idactivator]++
			client_cmd(idactivator, "spk j_sound/fail.wav")
		}       
		}
}else{
ColorChat(idactivator, BLUE, "[.:Jumping-DeathRun:.] ^4Вы уже играли в лотерею.")
}
return HAM_SUPERCEDE       
}     
Last edited by Jucks on 13 Nov 2020, 10:44, edited 2 times in total.
Detinator : # Go.Tried.Ro #
RoyalServer 2
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Jucks
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13 Nov 2020, 10:41

UP,cineva?
Detinator : # Go.Tried.Ro #
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Jucks
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Posts: 1141
Joined: 20 May 2016, 16:28
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14 Nov 2020, 11:14

up,cineva?
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aim3rcsgo
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Joined: 10 Nov 2020, 14:59
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15 Nov 2020, 14:43

si eu vreau frate da si mie va rog io
User avatar
Jucks
Membru, skill +3
Membru, skill +3
Posts: 1141
Joined: 20 May 2016, 16:28
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16 Nov 2020, 08:25

careva sa faca?
Detinator : # Go.Tried.Ro #
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