Modificare plugin shop

Modificari necesare ale pluginurilor

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mariusexeqt
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11 Jan 2021, 14:15

am acest plugin de shop cu un sistem de puncte pentru furien si vreau ca
- sk-ul sa dispara dupa ce moare jucatorul
- sk-ul sa dispara cand echipa ct castiga
- sk-ul sa dispara cand jucatorul da retry
| Afiseaza codul
#include <amxmodx>
#include <cstrike>
#include <fakemeta_util>
#include <fun>
#include <hamsandwich>
#include <colorchat>

#define PLUGIN "Jail Break Shop"
#define VERSION "1.0"
#define AUTHOR "GhosT"

native get_user_points( id )
native set_user_points( id, points )

new const szPrefix[] = "[SHOP]"
new const sk_model[66] = "models/v_super_knife.mdl"

new bool:SK[32];
new bool: HaveSuperKnife[33]

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	register_clcmd("say /fpshop", "shop")
	register_clcmd("say_team /fpshop", "shop")
	register_clcmd("say fpshop", "shop")
	register_clcmd("say_team fpshop", "shop")
	register_concmd("fpshop", "shop")
	
	register_event("CurWeapon", "CurWeap", "be", "1=1");
	RegisterHam(Ham_TakeDamage, "player", "SK_Damage");
}
public plugin_precache()
{
	precache_model(sk_model)
}
public client_putinserver(id)
{
	SK[id] = false
}
public client_disconnect(id)
{
	client_putinserver(id)
}
public shop(id)
{
	if(get_user_team(id) == 1)
	{
		shop_te(id)
	}
	if(get_user_team(id) == 2)
	{
		shop_ct(id)
	}
	if(!is_user_alive(id))
	{
		ColorChat(id, GREEN, "%s^x03 Nu poti folosi shop-l cand esti mort !", szPrefix)
		return 1
	}
	return 1
}
public shop_te(id)
{
	new menu = menu_create("\yFurien FpShop", "CmdFurienHandler")
	
	menu_additem(menu, "Super Knife		\y25 points", "1", 0)
	menu_additem(menu, "50 HP		\y10 points", "2", 0)
	menu_additem(menu, "He Grenade		\y20 points", "4", 0)
	//menu_additem(menu, "50 AP + Halmet	\y$500", "4", 0)
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
	menu_display(id, menu, 0)
}
public shop_ct(id)
{
	new menu = menu_create("\yAnti-Furien FpShop", "CmdAntiFurienHandler")

        menu_additem(menu, "Defuse Kit		\y1 points", "1", 0)
	menu_additem(menu, "50 HP		\y10 points", "2", 0)
	menu_additem(menu, "He Grenade		\y20 points", "4", 0)
	//menu_additem(menu, "50 AP + Halmet	\y$500", "4", 0)
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
	menu_display(id, menu, 0)
}
public CmdFurienHandler(id, menu, item) {
	if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 1) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	new Data[6], Name[64];
	new Access, CallBack;
	menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
	new Key = str_to_num(Data);
	switch(Key) {
		case 1: {
			if(HaveSuperKnife[id])
				client_print(id, print_center, "You already have SuperKnife!")
			else {
			new points = get_user_points( id ) - 25;
			if( points < 0 ) 
					client_print(id, print_center, "You have  insufficient founds!")
				else {

				HaveSuperKnife[id] = true;
				ColorChat(id, GREEN, "%s^x03 Ai cumparat^x04 Super Knife^x03 !", szPrefix)
				set_user_points( id, points );
				SK[id] = true;
				CurWeap(id)
				}
			}
		}
		case 2: {
			if(get_user_health(id) >= 250) 
				client_print(id, print_center, "You already have 250 HP!")
			else {
			new points = get_user_points( id ) - 10;
			if( points < 0 )
					client_print(id, print_center, "You have  insufficient founds!")
				else {
					if(get_user_health(id) + 50 > 250)
						fm_set_user_health(id, 250)
					else 
						fm_set_user_health(id, get_user_health(id) + 50)
						set_user_points( id, points );
				}
			}
		}
		case 3: {
			if(get_user_armor(id) >= 250) 
				client_print(id, print_center, "You already have 250 AP!")
			else {
				new Money = cs_get_user_money(id) - 500
				if(Money < 0) 
					client_print(id, print_center, "You have  insufficient founds!")
				else {
					if(get_user_armor(id) + 50 > 250) 
						fm_set_user_armor(id, 250)
					else 
						fm_set_user_armor(id, get_user_armor(id) + 50)
					cs_set_user_money(id, Money)
				}
			}
		}
		case 4: {
			if(user_has_weapon(id, CSW_HEGRENADE))
				client_print(id, print_center, "You already have HE GRENADE!")
			else {
			new points = get_user_points( id ) - 20;
			if( points < 0 ) 
					client_print(id, print_center, "You have  insufficient founds!")
				else {	
					fm_give_item(id, "weapon_hegrenade")
				        set_user_points( id, points );
				}
			}
		}
	}
	menu_destroy(menu)
	return PLUGIN_HANDLED
}

public CmdAntiFurienHandler(id, menu, item) {
	if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	new Data[6], Name[64];
	new Access, CallBack;
	menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
	new Key = str_to_num(Data);
	switch(Key) {
		case 1: {
			if(cs_get_user_defuse(id))
				client_print(id, print_center, "You already have Defuse KIT!")
			else {
			new points = get_user_points( id ) - 1;
			if( points < 0 )
					client_print(id, print_center, "You have  insufficient founds!")
				else {
					cs_set_user_defuse(id, 1)
				        set_user_points( id, points );
				}
			}
		}
		case 2: {
			if(get_user_health(id) >= 250) 
				client_print(id, print_center, "You already have 250 HP!")
			else {
			new points = get_user_points( id ) - 10;
			if( points < 0 )
					client_print(id, print_center, "You have  insufficient founds!")
				else {
					if(get_user_health(id) + 50 > 250)
						fm_set_user_health(id, 250)
					else 
						fm_set_user_health(id, get_user_health(id) + 50)
			                        set_user_points( id, points );
				}
			}
		}
		case 3: {
			if(get_user_armor(id) >= 250) 
				client_print(id, print_center, "You already have 250 AP!")
			else {
				new Money = cs_get_user_money(id) - 500
				if(Money < 0) 
					client_print(id, print_center, "You have  insufficient founds!")
				else {
					if(get_user_armor(id) + 50 > 250) 
						fm_set_user_armor(id, 250)
					else 
						fm_set_user_armor(id, get_user_armor(id) + 50)
					cs_set_user_money(id, Money)
				}
			}
		}
		case 4: {
			if(user_has_weapon(id, CSW_HEGRENADE))
				client_print(id, print_center, "You already have HE GRENADE!")
			else {
			new points = get_user_points( id ) - 20;
			if( points < 0 )
					client_print(id, print_center, "You have  insufficient founds!")
				else {	
					fm_give_item(id, "weapon_hegrenade")
				        set_user_points( id, points );
				}
			}
		}
	}
	menu_destroy(menu)
	return PLUGIN_HANDLED
}

public CurWeap(id)
{
	if(get_user_weapon(id) == CSW_KNIFE && SK[id])
	{
		set_pev(id, pev_viewmodel2, sk_model)
	}
}
public SK_Damage(iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits)
{
	if(get_user_weapon(iAttacker) == CSW_KNIFE && SK[iAttacker])
	{
		SetHamParamFloat( 4, fDamage * 2.5);
		return HAM_HANDLED;
	}
	return HAM_IGNORED;
}
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kidd0x
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11 Jan 2021, 15:31

Daca ai vazut ca nu iti raspunde nimeni la ( modificari-pluginuri/cerere-modificare- ... 71038.html ) ! Dc faci alt topic pe aceeasi chestie , mai bine schimba si pune alta arma daca vezi ca are atatea buguri / chestii de modificat
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