No grenade block from teammates.

Descărcări de pluginuri și discuții despre acestea.

Moderators: Moderatori ajutatori, Moderatori, Echipa eXtreamCS.com

Post Reply
User avatar
TheOne1812
Scripter eXtreamCS
Scripter eXtreamCS
Posts: 335
Joined: 13 Apr 2018, 22:57
Detinator Steam: Da
CS Status: Add Me @ Steam for Anything
Detinator server CS: PGL.STRIX.RO
SteamID: STEAM_0:1:65095681
Fond eXtream: 0
Location: www.strix.ro
Has thanked: 20 times
Been thanked: 7 times

17 Jan 2021, 15:21

Nume plugin: No grenade block from teammates.
Descriere: Face grenazile sa treaca prin coechipieri dar nu si prin inamici. Pentru ca am vazut ca pe serverele mai populate apare problema asta cand nu poti arunca un nade ca il dai un coechipieri.
Autor: kRatoss
Versiune: 1.0
Link oficial: https://forums.alliedmods.net/showthrea ... ost2732956

Instalare:
1. Fisierul "nogrenadesteamblock.smx" se adauga in "addons/sourcemod/plugins"
2. Adaugati continutul arhivelor astea in ftp ul vostru ( doar linux, majoritatea firmelor de host au linux, instalati windows doar daca stiti sigur ce faceit ) : https://forums.alliedmods.net/showpost. ... tcount=113

Video: https://www.youtube.com/watch?v=gTrUCHg3pJM

Sursa:
| Afiseaza codul
#pragma semicolon 1

#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <collisionhook>

#pragma newdecls required

#define DEBUG

ArrayList g_pGrenadeRef;
ArrayList g_pGrenadeTeam;

public Plugin myinfo = 
{
	name = "No Team Grenades Block",
	author = "kRatoss",
	description = "Prevent grenades to get blocked by teammates.",
	version = "1.0"
};

public void OnPluginStart()
{
	g_pGrenadeRef = new ArrayList(32);
	g_pGrenadeTeam = new ArrayList(32);
	
	g_pGrenadeRef.Clear();
	g_pGrenadeTeam.Clear();
}

public void OnMapStart()
{
	// Empty the list of grenades when the map starts.
	g_pGrenadeRef.Clear();
	g_pGrenadeTeam.Clear();
}

public void OnMapEnd()
{
	// Empty the list of grenades when the map ends.
	g_pGrenadeRef.Clear();
	g_pGrenadeTeam.Clear();
}

public void OnEntityCreated(int entity, const char[] classname)
{
	// Make sure the entity is valid.
	if(entity > MaxClients && IsValidEdict(entity) && IsValidEntity(entity))
	{
		// Make sure the entity is a grenade such as 'smokegrenade_projectile', 'hegrenade_projectile', etc..
		if(StrContains(classname, "_projectile", false) != -1)
		{
			// Hook the spawn, since now it's too early to get it's owner.
			SDKHook(entity, SDKHook_SpawnPost, SDK_OnEntitySpawnPost);
		}
	}
}

public void SDK_OnEntitySpawnPost(int entity)
{
	// Make sure the entity still exists.
	if (entity < -1)
	{
		entity = EntRefToEntIndex(entity);
		if (entity == INVALID_ENT_REFERENCE)
			return;
	}

	// Save the entity reference.
	g_pGrenadeRef.Push(EntIndexToEntRef(entity));
	
	// Save the team of grenade's owner.
	g_pGrenadeTeam.Push(GetClientTeam(GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity")));
}

public Action CH_PassFilter(int ent1, int ent2, bool &result)
{
	// We declar classname & index as static. 
	// This will optimize speed, because the variable is not allocated multiple times (Credits: https://forums.alliedmods.net/member.php?u=85778)
	static char classname[64] = "";
	static int index = -1;
	GetEntityClassname(ent2, classname, sizeof(classname));
	
	// Make sure the entity is a grenade such as 'smokegrenade_projectile', 'hegrenade_projectile', etc..
	if(StrContains(classname, "_projectile", false) != -1)
	{
		// Make sure the entity is a player.
		if(ent1 > 0 && ent1 <= MaxClients && IsClientInGame(ent1))
		{
			// Check if the grenade collided with a teammate.
			index = g_pGrenadeRef.FindValue(EntIndexToEntRef(ent2));
			if(index != -1 && g_pGrenadeTeam.Get(index) == GetClientTeam(ent1))
			{
				// Remove grenade entry from arraylist.
				g_pGrenadeRef.Erase(index);
				g_pGrenadeTeam.Erase(index);
				
				// Modify the result.
				result = false;
				return Plugin_Changed;
			}
		}
	}
	return Plugin_Continue;
}
╔═════ GO.GAMELIFE.RO ═════╗
Case opening, AntiCheat & More!


Post Reply

Return to “Pluginuri”

  • Information
  • Who is online

    Users browsing this forum: No registered users and 1 guest