Modificare plugin Deagle_power

Modificari necesare ale pluginurilor

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theonernn
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16 Jan 2021, 21:21

Salut , am un plugin care ruleaza foarte bine dar doresc sa adaug 1 sunet la headshot daca se poate multumesc!
| Afiseaza codul
/* 	
	(c) 2008 - anakin_cstrike
	Thread: http://forums.alliedmods.net/showthread.php?p=650796
	
	CREDIT: d3n14
	VERSION: 2.1.1
| Changelog |
[2.1.1]
- added cvar to control changing model
[2.1]
- map lighting change on x headshots
[2.0]
- added hs effects.
- added screen flash
- remove sound cvar.

[1.0]
- first released.

	CVARS: 
	- deagle_power 1/0 - enable/disable plugin (default 1)
	- deagle_power_shake 1/0 - enable/disable shake (default 1)
	- deagle_power_icon 1/0 - enable/disable thunder icon (default 1)
	- deagle_power_screenflash 1/0 - enable/disable screenflash victim (default 1)
	- deagle_power_explode 1/0 - enable/disable hs effects: thunder,explode,blood (default 1)
	- deagle_power_light 1/0 - enable/disable map lightning change (default 1)
	- deagle_power_lightduration 1/0 - duration in seconds for dark lightning
	- deagle_power_hs - number of kills with headshots a player must make to change the lights (default 3)

	MODULES required: Fakemeta
*/
#include <amxmodx>
#include <fakemeta>

#define V_MODEL 		"models/v_deagle_power.mdl"
#define W_MODEL			"models/w_deagle_power.mdl"
#define P_MODEL 		"models/p_deagle_power.mdl"
#define DEAGLE_W_MODEL 		"models/w_deagle_power.mdl"
new 
toggle,toggle_icon,toggle_shake,
toggle_fade,toggle_explode, toggle_mdl,
toggle_light,toggle_dur,p_dur,toggle_hs,p_hs;
new 
shake,atack,
iconstatus,screenfade;
new bool:g_Icon[33];
new white,lightning,g_sModelIndexSmoke;
new g_Hs[33];

public plugin_init()
{
	register_plugin("Deagle Power","2.1.1","anakin_cstrike");
	register_forward(FM_SetModel,"fw_setmodel"/*,1*/);
	register_event("CurWeapon", "event_curw", "be","1=1");
	register_event("DeathMsg","hook_death","a");
	
	toggle = register_cvar("deagle_power","1");
	toggle_shake = register_cvar("deagle_power_shake","1");
	toggle_icon = register_cvar("deagle_power_icon","1");
	toggle_fade = register_cvar("deagle_power_screenflash","1");
	toggle_explode = register_cvar("deagle_power_explode","1");
	toggle_light = register_cvar("deagle_power_light","1");
	toggle_dur = register_cvar("deagle_power_lightduration","3");
	toggle_hs = register_cvar("deagle_power_hs","3");
	toggle_mdl = register_cvar("deagle_power_model","1");
	
	p_dur = get_pcvar_num(toggle_dur);
	p_hs = get_pcvar_num(toggle_hs);
	
	shake = get_user_msgid("ScreenShake");
	iconstatus = get_user_msgid("StatusIcon");
	screenfade = get_user_msgid("ScreenFade");
}
public client_connect(id) {g_Hs[id] = 0;g_Icon[id] = false;}
public client_disconnect(id) {g_Hs[id] = 0;g_Icon[id] = false;}
public plugin_precache()
{
	engfunc(EngFunc_PrecacheModel,V_MODEL);
	engfunc(EngFunc_PrecacheModel,P_MODEL);
	engfunc(EngFunc_PrecacheModel,W_MODEL);
	precache_sound( "ambience/thunder_clap.wav");
	precache_sound( "weapons/headshot2.wav");
	precache_sound( "weapons/explode3.wav");
	
	g_sModelIndexSmoke = precache_model("sprites/steam1.spr");
	lightning = precache_model("sprites/lgtning.spr");
	white = precache_model("sprites/white.spr");
	return PLUGIN_CONTINUE
}
public fw_setmodel(ent,const model[])
{
	if(get_pcvar_num(toggle) != 1)
		return FMRES_IGNORED;
	if(get_pcvar_num(toggle_mdl) != 1)
		return FMRES_IGNORED;
		
	if(strcmp(DEAGLE_W_MODEL,model))
		return FMRES_IGNORED;
		
	static classname[32]
	pev(ent,pev_classname,classname,31);
	
	if(!strcmp(classname, "weaponbox") || !strcmp(classname, "armoury_entity") || !strcmp(classname, "grenade"))
	{
		engfunc(EngFunc_SetModel,ent,W_MODEL);
		return FMRES_SUPERCEDE;
	}
	return FMRES_IGNORED;
}

public event_curw(id)
{
	if(get_pcvar_num(toggle) != 1)
		return PLUGIN_CONTINUE;
	if(!is_user_alive(id))
		return PLUGIN_CONTINUE;
	new wID = read_data(2);
	if(wID != CSW_DEAGLE)
		return PLUGIN_CONTINUE;
		
	set_pev(id,pev_viewmodel2,V_MODEL);
	set_pev(id,pev_weaponmodel2,P_MODEL);
	
	atack = pev(id,pev_button)
	if(wID == CSW_DEAGLE && get_pcvar_num(toggle_shake) == 1 && atack & IN_ATTACK)
	{
		message_begin(MSG_ONE,shake,{0,0,0},id);
		write_short(1<<13);
		write_short(1<<13);
		write_short(1<<13);
		message_end();
	}
	return PLUGIN_CONTINUE;
}

public hook_death()
{
	if(get_pcvar_num(toggle) != 1)
		return PLUGIN_CONTINUE;
	static weapon[2];
	read_data(4,weapon,1);
	if(weapon[0] != 'd')
		return PLUGIN_CONTINUE;
		
	static killer,victim,kname[32];
	killer = read_data(1);
	victim = read_data(2);
	get_user_name(killer,kname,31);
	g_Hs[victim] = 0;
	if(read_data(3))
	{
		g_Hs[killer]++;
		if(get_pcvar_num(toggle_icon) == 1)
		{
			g_Icon[killer] = true;
			message_begin(MSG_ONE,iconstatus,{0,0,0},killer);
			write_byte(2);
			write_string("dmg_shock"); 
			write_byte(255);
			write_byte(0); 
			write_byte(0); 
			message_end();
			set_task(3.0,"reset_icon",killer);
		}
		if(get_pcvar_num(toggle_explode) == 1)
		{
			new vorigin[3],srco[3];
			get_user_origin(victim,vorigin);
			vorigin[2] -= 26
			srco[0] = vorigin[0] + 150
			srco[1] = vorigin[1] + 150
			srco[2] = vorigin[2] + 800
		
			switch(random_num(1,3))
			{
				case 1:
				{
					emit_sound(0,CHAN_ITEM, "ambience/thunder_clap.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
					deagle_thunder(srco,vorigin);
				}
				case 2:
				{
					emit_sound(0,CHAN_ITEM, "weapons/headshot2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
					deagle_blood(vorigin);
				}
				case 3:
				{
					emit_sound(0,CHAN_ITEM, "weapons/explode3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
					deagle_explode(vorigin);
				}
			}
		}
		if(!is_user_alive(victim) && !is_user_bot(victim) && get_pcvar_num(toggle_fade) == 1)
		{
			message_begin(MSG_ONE_UNRELIABLE,screenfade,{0,0,0},victim);
			write_short(6<<10);
			write_short(5<<10);
			write_short(1<<12);
			write_byte(255);
			write_byte(0);
			write_byte(0);
			write_byte(170);
			message_end();
		}
		if(g_Hs[killer] == p_hs)
		{
			set_hudmessage(85, 215, 255, 0.05, 0.20, 0, 6.0, 5.0);
			show_hudmessage(0, "%s: Deagle Warrior !",kname);
			if(get_pcvar_num(toggle_light) == 1)
			{
				lights("d");
				set_task(float(p_dur),"relights");
			}
			g_Hs[killer] = 0;
		}
	}
	if(g_Icon[victim])
	{
		g_Icon[victim] = false;
		message_begin(MSG_ONE,iconstatus,{0,0,0},victim);
		write_byte(0);
		write_string("dmg_shock"); 
		message_end();
	}
	return PLUGIN_CONTINUE;
}

deagle_explode(vec1[3])
{
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec1);
	write_byte(21);
	write_coord(vec1[0]); 
	write_coord(vec1[1]); 
	write_coord(vec1[2] + 16); 
	write_coord(vec1[0]); 
	write_coord(vec1[1]); 
	write_coord(vec1[2] + 1936); 
	write_short(white); 
	write_byte(0);
	write_byte(0); 
	write_byte(2); 
	write_byte(16);
	write_byte(0);
	write_byte(188); 
	write_byte(220);
	write_byte(255); 
	write_byte(255); 
	write_byte(0); 
	message_end();

	message_begin(MSG_BROADCAST,SVC_TEMPENTITY); 
	write_byte(12); 
	write_coord(vec1[0]); 
	write_coord(vec1[1]); 
	write_coord(vec1[2]); 
	write_byte(188); 
	write_byte(10); 
	message_end();
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec1); 
	write_byte(5); 
	write_coord(vec1[0]); 
	write_coord(vec1[1]); 
	write_coord(vec1[2]); 
	write_short(g_sModelIndexSmoke); 
	write_byte(2);  
	write_byte(10);  
	message_end();
}
deagle_thunder(vec1[3],vec2[3])
{
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY); 
	write_byte(0); 
	write_coord(vec1[0]); 
	write_coord(vec1[1]); 
	write_coord(vec1[2]); 
	write_coord(vec2[0]); 
	write_coord(vec2[1]); 
	write_coord(vec2[2]); 
	write_short(lightning); 
	write_byte(1);
	write_byte(5);
	write_byte(2);
	write_byte(20);
	write_byte(30);
	write_byte(200); 
	write_byte(200);
	write_byte(200);
	write_byte(200);
	write_byte(200);
	message_end();

	message_begin( MSG_PVS, SVC_TEMPENTITY,vec2); 
	write_byte(9); 
	write_coord(vec2[0]); 
	write_coord(vec2[1]); 
	write_coord(vec2[2]); 
	message_end();
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec2); 
	write_byte(5); 
	write_coord(vec2[0]); 
	write_coord(vec2[1]); 
	write_coord(vec2[2]); 
	write_short(g_sModelIndexSmoke); 
	write_byte(10);  
	write_byte(10)  
	message_end();
}
deagle_blood(vec1[3])
{
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY); 
	write_byte(10); 
	write_coord(vec1[0]); 
	write_coord(vec1[1]); 
	write_coord(vec1[2]); 
	message_end(); 
}
public reset_icon(id)
{
	message_begin(MSG_ONE,iconstatus,{0,0,0},id);
	write_byte(0);
	write_string("dmg_shock"); 
	message_end();
}
public relights() lights("n");
stock lights(const light[]) return engfunc(EngFunc_LightStyle,0,light);
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Rainq
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16 Jan 2021, 22:28

Code: Select all

precache_sound( "weapons/headshot2.wav");

Code: Select all

case 2:
{
	emit_sound(0,CHAN_ITEM, "weapons/headshot2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
	deagle_blood(vorigin);
}
pai modifici decat aici...sau mai vrei un sunet in plus?
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theonernn
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17 Jan 2021, 02:03

Da mai vreau sa adaug 2 sunete waw
am incercat sa modific cu acelas nume si nu ia sunetul care il bag eu se aude tot cel de la plugin de asta apelez la ajutor
multumesc!
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Rainq
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17 Jan 2021, 04:16

theonernn wrote:
17 Jan 2021, 02:03
Da mai vreau sa adaug 2 sunete waw
am incercat sa modific cu acelas nume si nu ia sunetul care il bag eu se aude tot cel de la plugin de asta apelez la ajutor
multumesc!
vezi..nu-i testat

Code: Select all

#include <amxmodx>
#include <fakemeta>

#define V_MODEL 		"models/v_deagle_power.mdl"
#define W_MODEL			"models/w_deagle_power.mdl"
#define P_MODEL 		"models/p_deagle_power.mdl"
#define DEAGLE_W_MODEL 		"models/w_deagle_power.mdl"
new 
toggle,toggle_icon,toggle_shake,
toggle_fade,toggle_explode, toggle_mdl,
toggle_light,toggle_dur,p_dur,toggle_hs,p_hs;
new 
shake,atack,
iconstatus,screenfade;
new bool:g_Icon[33];
new white,lightning,g_sModelIndexSmoke;
new g_Hs[33];

public plugin_init()
{
	register_plugin("Deagle Power","2.1.1","anakin_cstrike");
	register_forward(FM_SetModel,"fw_setmodel"/*,1*/);
	register_event("CurWeapon", "event_curw", "be","1=1");
	register_event("DeathMsg","hook_death","a");
	
	toggle = register_cvar("deagle_power","1");
	toggle_shake = register_cvar("deagle_power_shake","1");
	toggle_icon = register_cvar("deagle_power_icon","1");
	toggle_fade = register_cvar("deagle_power_screenflash","1");
	toggle_explode = register_cvar("deagle_power_explode","1");
	toggle_light = register_cvar("deagle_power_light","1");
	toggle_dur = register_cvar("deagle_power_lightduration","3");
	toggle_hs = register_cvar("deagle_power_hs","3");
	toggle_mdl = register_cvar("deagle_power_model","1");
	
	p_dur = get_pcvar_num(toggle_dur);
	p_hs = get_pcvar_num(toggle_hs);
	
	shake = get_user_msgid("ScreenShake");
	iconstatus = get_user_msgid("StatusIcon");
	screenfade = get_user_msgid("ScreenFade");
}
public client_connect(id) {g_Hs[id] = 0;g_Icon[id] = false;}
public client_disconnect(id) {g_Hs[id] = 0;g_Icon[id] = false;}
public plugin_precache()
{
	engfunc(EngFunc_PrecacheModel,V_MODEL);
	engfunc(EngFunc_PrecacheModel,P_MODEL);
	engfunc(EngFunc_PrecacheModel,W_MODEL);
	precache_sound( "ambience/thunder_clap.wav");
	precache_sound( "weapons/sunet1.wav");
	precache_sound( "weapons/sunet2.wav");
	precache_sound( "weapons/sunet3.wav");
	precache_sound( "weapons/explode3.wav");
	
	g_sModelIndexSmoke = precache_model("sprites/steam1.spr");
	lightning = precache_model("sprites/lgtning.spr");
	white = precache_model("sprites/white.spr");
	return PLUGIN_CONTINUE
}
public fw_setmodel(ent,const model[])
{
	if(get_pcvar_num(toggle) != 1)
		return FMRES_IGNORED;
	if(get_pcvar_num(toggle_mdl) != 1)
		return FMRES_IGNORED;
		
	if(strcmp(DEAGLE_W_MODEL,model))
		return FMRES_IGNORED;
		
	static classname[32]
	pev(ent,pev_classname,classname,31);
	
	if(!strcmp(classname, "weaponbox") || !strcmp(classname, "armoury_entity") || !strcmp(classname, "grenade"))
	{
		engfunc(EngFunc_SetModel,ent,W_MODEL);
		return FMRES_SUPERCEDE;
	}
	return FMRES_IGNORED;
}

public event_curw(id)
{
	if(get_pcvar_num(toggle) != 1)
		return PLUGIN_CONTINUE;
	if(!is_user_alive(id))
		return PLUGIN_CONTINUE;
	new wID = read_data(2);
	if(wID != CSW_DEAGLE)
		return PLUGIN_CONTINUE;
		
	set_pev(id,pev_viewmodel2,V_MODEL);
	set_pev(id,pev_weaponmodel2,P_MODEL);
	
	atack = pev(id,pev_button)
	if(wID == CSW_DEAGLE && get_pcvar_num(toggle_shake) == 1 && atack & IN_ATTACK)
	{
		message_begin(MSG_ONE,shake,{0,0,0},id);
		write_short(1<<13);
		write_short(1<<13);
		write_short(1<<13);
		message_end();
	}
	return PLUGIN_CONTINUE;
}

public hook_death()
{
	if(get_pcvar_num(toggle) != 1)
		return PLUGIN_CONTINUE;
	static weapon[2];
	read_data(4,weapon,1);
	if(weapon[0] != 'd')
		return PLUGIN_CONTINUE;
		
	static killer,victim,kname[32];
	killer = read_data(1);
	victim = read_data(2);
	get_user_name(killer,kname,31);
	g_Hs[victim] = 0;
	if(read_data(3))
	{
		g_Hs[killer]++;
		if(get_pcvar_num(toggle_icon) == 1)
		{
			g_Icon[killer] = true;
			message_begin(MSG_ONE,iconstatus,{0,0,0},killer);
			write_byte(2);
			write_string("dmg_shock"); 
			write_byte(255);
			write_byte(0); 
			write_byte(0); 
			message_end();
			set_task(3.0,"reset_icon",killer);
		}
		if(get_pcvar_num(toggle_explode) == 1)
		{
			new vorigin[3],srco[3];
			get_user_origin(victim,vorigin);
			vorigin[2] -= 26
			srco[0] = vorigin[0] + 150
			srco[1] = vorigin[1] + 150
			srco[2] = vorigin[2] + 800
		
			switch(random_num(1,3))
			{
				case 1:
				{
					emit_sound(0,CHAN_ITEM, "ambience/thunder_clap.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
					deagle_thunder(srco,vorigin);
				}
				case 2:
				{
					emit_sound(0,CHAN_ITEM, "weapons/sunet1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
					deagle_blood(vorigin);
				}
				case 3:
				{
					emit_sound(0,CHAN_ITEM, "weapons/sunet2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
					deagle_blood(vorigin);
				}
				case 4:
				{
					emit_sound(0,CHAN_ITEM, "weapons/sunet3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
					deagle_blood(vorigin);
				}
				case 5:
				{
					emit_sound(0,CHAN_ITEM, "weapons/explode3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
					deagle_explode(vorigin);
				}
			}
		}
		if(!is_user_alive(victim) && !is_user_bot(victim) && get_pcvar_num(toggle_fade) == 1)
		{
			message_begin(MSG_ONE_UNRELIABLE,screenfade,{0,0,0},victim);
			write_short(6<<10);
			write_short(5<<10);
			write_short(1<<12);
			write_byte(255);
			write_byte(0);
			write_byte(0);
			write_byte(170);
			message_end();
		}
		if(g_Hs[killer] == p_hs)
		{
			set_hudmessage(85, 215, 255, 0.05, 0.20, 0, 6.0, 5.0);
			show_hudmessage(0, "%s: Deagle Warrior !",kname);
			if(get_pcvar_num(toggle_light) == 1)
			{
				lights("d");
				set_task(float(p_dur),"relights");
			}
			g_Hs[killer] = 0;
		}
	}
	if(g_Icon[victim])
	{
		g_Icon[victim] = false;
		message_begin(MSG_ONE,iconstatus,{0,0,0},victim);
		write_byte(0);
		write_string("dmg_shock"); 
		message_end();
	}
	return PLUGIN_CONTINUE;
}

deagle_explode(vec1[3])
{
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec1);
	write_byte(21);
	write_coord(vec1[0]); 
	write_coord(vec1[1]); 
	write_coord(vec1[2] + 16); 
	write_coord(vec1[0]); 
	write_coord(vec1[1]); 
	write_coord(vec1[2] + 1936); 
	write_short(white); 
	write_byte(0);
	write_byte(0); 
	write_byte(2); 
	write_byte(16);
	write_byte(0);
	write_byte(188); 
	write_byte(220);
	write_byte(255); 
	write_byte(255); 
	write_byte(0); 
	message_end();

	message_begin(MSG_BROADCAST,SVC_TEMPENTITY); 
	write_byte(12); 
	write_coord(vec1[0]); 
	write_coord(vec1[1]); 
	write_coord(vec1[2]); 
	write_byte(188); 
	write_byte(10); 
	message_end();
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec1); 
	write_byte(5); 
	write_coord(vec1[0]); 
	write_coord(vec1[1]); 
	write_coord(vec1[2]); 
	write_short(g_sModelIndexSmoke); 
	write_byte(2);  
	write_byte(10);  
	message_end();
}
deagle_thunder(vec1[3],vec2[3])
{
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY); 
	write_byte(0); 
	write_coord(vec1[0]); 
	write_coord(vec1[1]); 
	write_coord(vec1[2]); 
	write_coord(vec2[0]); 
	write_coord(vec2[1]); 
	write_coord(vec2[2]); 
	write_short(lightning); 
	write_byte(1);
	write_byte(5);
	write_byte(2);
	write_byte(20);
	write_byte(30);
	write_byte(200); 
	write_byte(200);
	write_byte(200);
	write_byte(200);
	write_byte(200);
	message_end();

	message_begin( MSG_PVS, SVC_TEMPENTITY,vec2); 
	write_byte(9); 
	write_coord(vec2[0]); 
	write_coord(vec2[1]); 
	write_coord(vec2[2]); 
	message_end();
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec2); 
	write_byte(5); 
	write_coord(vec2[0]); 
	write_coord(vec2[1]); 
	write_coord(vec2[2]); 
	write_short(g_sModelIndexSmoke); 
	write_byte(10);  
	write_byte(10)  
	message_end();
}

deagle_blood(vec1[3])
{
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY); 
	write_byte(10); 
	write_coord(vec1[0]); 
	write_coord(vec1[1]); 
	write_coord(vec1[2]); 
	message_end(); 
}

public reset_icon(id)
{
	message_begin(MSG_ONE,iconstatus,{0,0,0},id);
	write_byte(0);
	write_string("dmg_shock"); 
	message_end();
}
public relights() lights("n");
stock lights(const light[]) return engfunc(EngFunc_LightStyle,0,light);
adauga tu sunetele.
apesi ctrl+f sunet 1 / 2 / 3 si schimbi
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theonernn
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17 Jan 2021, 18:05

Multumesc pentru ajutor!
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