- | Afiseaza codul
/* (c) 2008 - anakin_cstrike Thread: http://forums.alliedmods.net/showthread.php?p=650796 CREDIT: d3n14 VERSION: 2.1.1 | Changelog | [2.1.1] - added cvar to control changing model [2.1] - map lighting change on x headshots [2.0] - added hs effects. - added screen flash - remove sound cvar. [1.0] - first released. CVARS: - deagle_power 1/0 - enable/disable plugin (default 1) - deagle_power_shake 1/0 - enable/disable shake (default 1) - deagle_power_icon 1/0 - enable/disable thunder icon (default 1) - deagle_power_screenflash 1/0 - enable/disable screenflash victim (default 1) - deagle_power_explode 1/0 - enable/disable hs effects: thunder,explode,blood (default 1) - deagle_power_light 1/0 - enable/disable map lightning change (default 1) - deagle_power_lightduration 1/0 - duration in seconds for dark lightning - deagle_power_hs - number of kills with headshots a player must make to change the lights (default 3) MODULES required: Fakemeta */ #include <amxmodx> #include <fakemeta> #define V_MODEL "models/v_deagle_power.mdl" #define W_MODEL "models/w_deagle_power.mdl" #define P_MODEL "models/p_deagle_power.mdl" #define DEAGLE_W_MODEL "models/w_deagle_power.mdl" new toggle,toggle_icon,toggle_shake, toggle_fade,toggle_explode, toggle_mdl, toggle_light,toggle_dur,p_dur,toggle_hs,p_hs; new shake,atack, iconstatus,screenfade; new bool:g_Icon[33]; new white,lightning,g_sModelIndexSmoke; new g_Hs[33]; public plugin_init() { register_plugin("Deagle Power","2.1.1","anakin_cstrike"); register_forward(FM_SetModel,"fw_setmodel"/*,1*/); register_event("CurWeapon", "event_curw", "be","1=1"); register_event("DeathMsg","hook_death","a"); toggle = register_cvar("deagle_power","1"); toggle_shake = register_cvar("deagle_power_shake","1"); toggle_icon = register_cvar("deagle_power_icon","1"); toggle_fade = register_cvar("deagle_power_screenflash","1"); toggle_explode = register_cvar("deagle_power_explode","1"); toggle_light = register_cvar("deagle_power_light","1"); toggle_dur = register_cvar("deagle_power_lightduration","3"); toggle_hs = register_cvar("deagle_power_hs","3"); toggle_mdl = register_cvar("deagle_power_model","1"); p_dur = get_pcvar_num(toggle_dur); p_hs = get_pcvar_num(toggle_hs); shake = get_user_msgid("ScreenShake"); iconstatus = get_user_msgid("StatusIcon"); screenfade = get_user_msgid("ScreenFade"); } public client_connect(id) {g_Hs[id] = 0;g_Icon[id] = false;} public client_disconnect(id) {g_Hs[id] = 0;g_Icon[id] = false;} public plugin_precache() { engfunc(EngFunc_PrecacheModel,V_MODEL); engfunc(EngFunc_PrecacheModel,P_MODEL); engfunc(EngFunc_PrecacheModel,W_MODEL); precache_sound( "ambience/thunder_clap.wav"); precache_sound( "weapons/headshot2.wav"); precache_sound( "weapons/explode3.wav"); g_sModelIndexSmoke = precache_model("sprites/steam1.spr"); lightning = precache_model("sprites/lgtning.spr"); white = precache_model("sprites/white.spr"); return PLUGIN_CONTINUE } public fw_setmodel(ent,const model[]) { if(get_pcvar_num(toggle) != 1) return FMRES_IGNORED; if(get_pcvar_num(toggle_mdl) != 1) return FMRES_IGNORED; if(strcmp(DEAGLE_W_MODEL,model)) return FMRES_IGNORED; static classname[32] pev(ent,pev_classname,classname,31); if(!strcmp(classname, "weaponbox") || !strcmp(classname, "armoury_entity") || !strcmp(classname, "grenade")) { engfunc(EngFunc_SetModel,ent,W_MODEL); return FMRES_SUPERCEDE; } return FMRES_IGNORED; } public event_curw(id) { if(get_pcvar_num(toggle) != 1) return PLUGIN_CONTINUE; if(!is_user_alive(id)) return PLUGIN_CONTINUE; new wID = read_data(2); if(wID != CSW_DEAGLE) return PLUGIN_CONTINUE; set_pev(id,pev_viewmodel2,V_MODEL); set_pev(id,pev_weaponmodel2,P_MODEL); atack = pev(id,pev_button) if(wID == CSW_DEAGLE && get_pcvar_num(toggle_shake) == 1 && atack & IN_ATTACK) { message_begin(MSG_ONE,shake,{0,0,0},id); write_short(1<<13); write_short(1<<13); write_short(1<<13); message_end(); } return PLUGIN_CONTINUE; } public hook_death() { if(get_pcvar_num(toggle) != 1) return PLUGIN_CONTINUE; static weapon[2]; read_data(4,weapon,1); if(weapon[0] != 'd') return PLUGIN_CONTINUE; static killer,victim,kname[32]; killer = read_data(1); victim = read_data(2); get_user_name(killer,kname,31); g_Hs[victim] = 0; if(read_data(3)) { g_Hs[killer]++; if(get_pcvar_num(toggle_icon) == 1) { g_Icon[killer] = true; message_begin(MSG_ONE,iconstatus,{0,0,0},killer); write_byte(2); write_string("dmg_shock"); write_byte(255); write_byte(0); write_byte(0); message_end(); set_task(3.0,"reset_icon",killer); } if(get_pcvar_num(toggle_explode) == 1) { new vorigin[3],srco[3]; get_user_origin(victim,vorigin); vorigin[2] -= 26 srco[0] = vorigin[0] + 150 srco[1] = vorigin[1] + 150 srco[2] = vorigin[2] + 800 switch(random_num(1,3)) { case 1: { emit_sound(0,CHAN_ITEM, "ambience/thunder_clap.wav", 1.0, ATTN_NORM, 0, PITCH_NORM); deagle_thunder(srco,vorigin); } case 2: { emit_sound(0,CHAN_ITEM, "weapons/headshot2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM); deagle_blood(vorigin); } case 3: { emit_sound(0,CHAN_ITEM, "weapons/explode3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM); deagle_explode(vorigin); } } } if(!is_user_alive(victim) && !is_user_bot(victim) && get_pcvar_num(toggle_fade) == 1) { message_begin(MSG_ONE_UNRELIABLE,screenfade,{0,0,0},victim); write_short(6<<10); write_short(5<<10); write_short(1<<12); write_byte(255); write_byte(0); write_byte(0); write_byte(170); message_end(); } if(g_Hs[killer] == p_hs) { set_hudmessage(85, 215, 255, 0.05, 0.20, 0, 6.0, 5.0); show_hudmessage(0, "%s: Deagle Warrior !",kname); if(get_pcvar_num(toggle_light) == 1) { lights("d"); set_task(float(p_dur),"relights"); } g_Hs[killer] = 0; } } if(g_Icon[victim]) { g_Icon[victim] = false; message_begin(MSG_ONE,iconstatus,{0,0,0},victim); write_byte(0); write_string("dmg_shock"); message_end(); } return PLUGIN_CONTINUE; } deagle_explode(vec1[3]) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec1); write_byte(21); write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2] + 16); write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2] + 1936); write_short(white); write_byte(0); write_byte(0); write_byte(2); write_byte(16); write_byte(0); write_byte(188); write_byte(220); write_byte(255); write_byte(255); write_byte(0); message_end(); message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(12); write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2]); write_byte(188); write_byte(10); message_end(); message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec1); write_byte(5); write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2]); write_short(g_sModelIndexSmoke); write_byte(2); write_byte(10); message_end(); } deagle_thunder(vec1[3],vec2[3]) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(0); write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2]); write_coord(vec2[0]); write_coord(vec2[1]); write_coord(vec2[2]); write_short(lightning); write_byte(1); write_byte(5); write_byte(2); write_byte(20); write_byte(30); write_byte(200); write_byte(200); write_byte(200); write_byte(200); write_byte(200); message_end(); message_begin( MSG_PVS, SVC_TEMPENTITY,vec2); write_byte(9); write_coord(vec2[0]); write_coord(vec2[1]); write_coord(vec2[2]); message_end(); message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec2); write_byte(5); write_coord(vec2[0]); write_coord(vec2[1]); write_coord(vec2[2]); write_short(g_sModelIndexSmoke); write_byte(10); write_byte(10) message_end(); } deagle_blood(vec1[3]) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(10); write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2]); message_end(); } public reset_icon(id) { message_begin(MSG_ONE,iconstatus,{0,0,0},id); write_byte(0); write_string("dmg_shock"); message_end(); } public relights() lights("n"); stock lights(const light[]) return engfunc(EngFunc_LightStyle,0,light);
Modificare plugin Deagle_power
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- theonernn
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Salut , am un plugin care ruleaza foarte bine dar doresc sa adaug 1 sunet la headshot daca se poate multumesc!
- Rainq
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Code: Select all
precache_sound( "weapons/headshot2.wav");
Code: Select all
case 2:
{
emit_sound(0,CHAN_ITEM, "weapons/headshot2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
deagle_blood(vorigin);
}
- theonernn
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Da mai vreau sa adaug 2 sunete waw
am incercat sa modific cu acelas nume si nu ia sunetul care il bag eu se aude tot cel de la plugin de asta apelez la ajutor
multumesc!
am incercat sa modific cu acelas nume si nu ia sunetul care il bag eu se aude tot cel de la plugin de asta apelez la ajutor
multumesc!
- Rainq
- Membru, skill +2
- Posts: 681
- Joined: 21 Jul 2015, 19:50
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- SteamID: mrainq
- Reputatie: Fost super moderator
Fost detinator ZM.eXtreamCS.COM
Fost Membru Club eXtreamCS (trei luni) - Fond eXtream: 0
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vezi..nu-i testat
Code: Select all
#include <amxmodx>
#include <fakemeta>
#define V_MODEL "models/v_deagle_power.mdl"
#define W_MODEL "models/w_deagle_power.mdl"
#define P_MODEL "models/p_deagle_power.mdl"
#define DEAGLE_W_MODEL "models/w_deagle_power.mdl"
new
toggle,toggle_icon,toggle_shake,
toggle_fade,toggle_explode, toggle_mdl,
toggle_light,toggle_dur,p_dur,toggle_hs,p_hs;
new
shake,atack,
iconstatus,screenfade;
new bool:g_Icon[33];
new white,lightning,g_sModelIndexSmoke;
new g_Hs[33];
public plugin_init()
{
register_plugin("Deagle Power","2.1.1","anakin_cstrike");
register_forward(FM_SetModel,"fw_setmodel"/*,1*/);
register_event("CurWeapon", "event_curw", "be","1=1");
register_event("DeathMsg","hook_death","a");
toggle = register_cvar("deagle_power","1");
toggle_shake = register_cvar("deagle_power_shake","1");
toggle_icon = register_cvar("deagle_power_icon","1");
toggle_fade = register_cvar("deagle_power_screenflash","1");
toggle_explode = register_cvar("deagle_power_explode","1");
toggle_light = register_cvar("deagle_power_light","1");
toggle_dur = register_cvar("deagle_power_lightduration","3");
toggle_hs = register_cvar("deagle_power_hs","3");
toggle_mdl = register_cvar("deagle_power_model","1");
p_dur = get_pcvar_num(toggle_dur);
p_hs = get_pcvar_num(toggle_hs);
shake = get_user_msgid("ScreenShake");
iconstatus = get_user_msgid("StatusIcon");
screenfade = get_user_msgid("ScreenFade");
}
public client_connect(id) {g_Hs[id] = 0;g_Icon[id] = false;}
public client_disconnect(id) {g_Hs[id] = 0;g_Icon[id] = false;}
public plugin_precache()
{
engfunc(EngFunc_PrecacheModel,V_MODEL);
engfunc(EngFunc_PrecacheModel,P_MODEL);
engfunc(EngFunc_PrecacheModel,W_MODEL);
precache_sound( "ambience/thunder_clap.wav");
precache_sound( "weapons/sunet1.wav");
precache_sound( "weapons/sunet2.wav");
precache_sound( "weapons/sunet3.wav");
precache_sound( "weapons/explode3.wav");
g_sModelIndexSmoke = precache_model("sprites/steam1.spr");
lightning = precache_model("sprites/lgtning.spr");
white = precache_model("sprites/white.spr");
return PLUGIN_CONTINUE
}
public fw_setmodel(ent,const model[])
{
if(get_pcvar_num(toggle) != 1)
return FMRES_IGNORED;
if(get_pcvar_num(toggle_mdl) != 1)
return FMRES_IGNORED;
if(strcmp(DEAGLE_W_MODEL,model))
return FMRES_IGNORED;
static classname[32]
pev(ent,pev_classname,classname,31);
if(!strcmp(classname, "weaponbox") || !strcmp(classname, "armoury_entity") || !strcmp(classname, "grenade"))
{
engfunc(EngFunc_SetModel,ent,W_MODEL);
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}
public event_curw(id)
{
if(get_pcvar_num(toggle) != 1)
return PLUGIN_CONTINUE;
if(!is_user_alive(id))
return PLUGIN_CONTINUE;
new wID = read_data(2);
if(wID != CSW_DEAGLE)
return PLUGIN_CONTINUE;
set_pev(id,pev_viewmodel2,V_MODEL);
set_pev(id,pev_weaponmodel2,P_MODEL);
atack = pev(id,pev_button)
if(wID == CSW_DEAGLE && get_pcvar_num(toggle_shake) == 1 && atack & IN_ATTACK)
{
message_begin(MSG_ONE,shake,{0,0,0},id);
write_short(1<<13);
write_short(1<<13);
write_short(1<<13);
message_end();
}
return PLUGIN_CONTINUE;
}
public hook_death()
{
if(get_pcvar_num(toggle) != 1)
return PLUGIN_CONTINUE;
static weapon[2];
read_data(4,weapon,1);
if(weapon[0] != 'd')
return PLUGIN_CONTINUE;
static killer,victim,kname[32];
killer = read_data(1);
victim = read_data(2);
get_user_name(killer,kname,31);
g_Hs[victim] = 0;
if(read_data(3))
{
g_Hs[killer]++;
if(get_pcvar_num(toggle_icon) == 1)
{
g_Icon[killer] = true;
message_begin(MSG_ONE,iconstatus,{0,0,0},killer);
write_byte(2);
write_string("dmg_shock");
write_byte(255);
write_byte(0);
write_byte(0);
message_end();
set_task(3.0,"reset_icon",killer);
}
if(get_pcvar_num(toggle_explode) == 1)
{
new vorigin[3],srco[3];
get_user_origin(victim,vorigin);
vorigin[2] -= 26
srco[0] = vorigin[0] + 150
srco[1] = vorigin[1] + 150
srco[2] = vorigin[2] + 800
switch(random_num(1,3))
{
case 1:
{
emit_sound(0,CHAN_ITEM, "ambience/thunder_clap.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
deagle_thunder(srco,vorigin);
}
case 2:
{
emit_sound(0,CHAN_ITEM, "weapons/sunet1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
deagle_blood(vorigin);
}
case 3:
{
emit_sound(0,CHAN_ITEM, "weapons/sunet2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
deagle_blood(vorigin);
}
case 4:
{
emit_sound(0,CHAN_ITEM, "weapons/sunet3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
deagle_blood(vorigin);
}
case 5:
{
emit_sound(0,CHAN_ITEM, "weapons/explode3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
deagle_explode(vorigin);
}
}
}
if(!is_user_alive(victim) && !is_user_bot(victim) && get_pcvar_num(toggle_fade) == 1)
{
message_begin(MSG_ONE_UNRELIABLE,screenfade,{0,0,0},victim);
write_short(6<<10);
write_short(5<<10);
write_short(1<<12);
write_byte(255);
write_byte(0);
write_byte(0);
write_byte(170);
message_end();
}
if(g_Hs[killer] == p_hs)
{
set_hudmessage(85, 215, 255, 0.05, 0.20, 0, 6.0, 5.0);
show_hudmessage(0, "%s: Deagle Warrior !",kname);
if(get_pcvar_num(toggle_light) == 1)
{
lights("d");
set_task(float(p_dur),"relights");
}
g_Hs[killer] = 0;
}
}
if(g_Icon[victim])
{
g_Icon[victim] = false;
message_begin(MSG_ONE,iconstatus,{0,0,0},victim);
write_byte(0);
write_string("dmg_shock");
message_end();
}
return PLUGIN_CONTINUE;
}
deagle_explode(vec1[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec1);
write_byte(21);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2] + 16);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2] + 1936);
write_short(white);
write_byte(0);
write_byte(0);
write_byte(2);
write_byte(16);
write_byte(0);
write_byte(188);
write_byte(220);
write_byte(255);
write_byte(255);
write_byte(0);
message_end();
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(12);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_byte(188);
write_byte(10);
message_end();
message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec1);
write_byte(5);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_short(g_sModelIndexSmoke);
write_byte(2);
write_byte(10);
message_end();
}
deagle_thunder(vec1[3],vec2[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(0);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(lightning);
write_byte(1);
write_byte(5);
write_byte(2);
write_byte(20);
write_byte(30);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
message_end();
message_begin( MSG_PVS, SVC_TEMPENTITY,vec2);
write_byte(9);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
message_end();
message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec2);
write_byte(5);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_sModelIndexSmoke);
write_byte(10);
write_byte(10)
message_end();
}
deagle_blood(vec1[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(10);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
message_end();
}
public reset_icon(id)
{
message_begin(MSG_ONE,iconstatus,{0,0,0},id);
write_byte(0);
write_string("dmg_shock");
message_end();
}
public relights() lights("n");
stock lights(const light[]) return engfunc(EngFunc_LightStyle,0,light);
apesi ctrl+f sunet 1 / 2 / 3 si schimbi
- theonernn
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Multumesc pentru ajutor!