Plugin Cerut: am nevoie ca toti jucatorii sa aiba un model de jetpack
Descriere (adica ce face el mai exact): toti jucatorii sa aiba un model de jetpack in spate , acesta sa il aiba de fiecare data cand se spawneaza si sa nu cada pe jos de ex. daca moare . Pur si simplu sa il aiba toti jucatorii ca am un plugin de jetpack fara model
Serverul impune conditii strict HLDS/REHLDS?: nu
Ai cautat pluginul?(daca da, precizeaza cum): da
Necesita mod special?: nu
http://svdl.myserv.eu/models/jetpack/ aici e modelu de jetpack , ignorati modelu ala rpgrocket.mdl
jetpack model
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Accesează link-ul pentru a putea vedea regulile forumului
Daca doriti sa vi se modifice un plugin, va rugam postati aici .
Accesează link-ul pentru a putea vedea regulile forumului
Daca doriti sa vi se modifice un plugin, va rugam postati aici .
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- levin
- Scripter eXtreamCS
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Code: Select all
/* AMX Jetpack
*
* (c) Copyright 2005, KleeneX
* This file is provided as is (no warranties).
*
*/
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#define PLUGINNAME "Jetpack"
#define VERSION "1.0"
#define AUTHOR "KleeneX"
#define ACCESS_LEVEL ADMIN_LEVEL_A
#define VOTE_ACCESS ADMIN_CFG
#define TE_EXPLOSION 3
#define TE_BEAMFOLLOW 22
#define TE_BEAMCYLINDER 21
new ROCKET_MDL[64] = "models/rpgrocket.mdl"
new ROCKET_SOUND[64] = "weapons/rocketfire1.wav"
new hasjet[33]
new Float:last_Rocket[33]
new flame, explosion, trail, white
new vote_count[2]
public plugin_precache() {
precache_model("models/p_egon.mdl")
precache_model("models/v_egon.mdl")
precache_model("models/w_egon.mdl")
precache_model(ROCKET_MDL)
precache_sound(ROCKET_SOUND)
explosion = precache_model("sprites/zerogxplode.spr")
trail = precache_model("sprites/smoke.spr")
flame = precache_model("sprites/xfireball3.spr")
white = precache_model("sprites/white.spr")
}
public plugin_init() {
register_plugin(PLUGINNAME, VERSION, AUTHOR)
//register_clcmd("buyjet","cmdBuyJet",0,": Buy a Jetpack")
//register_clcmd("drop","cmdDrop")
register_clcmd("say /jphelp","cmdHelp",0,": Displays Jetpack help")
register_concmd("jp_vote","cmdVote",VOTE_ACCESS,": Vote Jetpack on or off")
new ver[64]
format(ver,63,"%s v%s",PLUGINNAME,VERSION)
register_cvar("jp_version",ver,FCVAR_SERVER)
register_cvar("jp_arena","0")
register_cvar("jp_cost","0")
register_cvar("jp_active","1")
register_cvar("jp_noweapons","0")
register_cvar("jp_limit","0")
register_cvar("jp_speed","32")
register_cvar("jp_rocket_delay","2.0")
register_cvar("jp_rocket_speed","600")
register_cvar("jp_rocket_damage","200")
register_cvar("jp_damage_radius","500")
register_cvar("jp_admin_only","0")
register_event("CurWeapon", "eventCurWeapon", "be", "1=1")
//register_event("DeathMsg", "player_die", "a")
//register_logevent("newround", 2, "0=World triggered", "1=Round_Start")
//register_logevent("endround", 2, "0=World triggered", "1=Round_End")
register_menucmd(register_menuid("Jetpack?"),(1<<0)|(1<<1),"voteJetpack")
register_forward(FM_EmitSound, "emitsound")
RegisterHam(Ham_Spawn,"player","SPCMD",1)
}
public SPCMD(id){
if(is_user_alive(id)){
if(hasjet[id]!=1) hasjet[id] = 1
client_cmd(id,"spk items/gunpickup2.wav")
new clip,ammo
new weapon = get_user_weapon(id,clip,ammo)
if(get_cvar_num("jp_noweapons") == 1) {
new weapons[32],wnum
get_user_weapons(id,weapons,wnum)
for(new i = 0; i < wnum; i++) {
if(weapons[i] != CSW_KNIFE) {
new wname[32]
wid2wname(weapons[i],wname)
engclient_cmd(id,wname)
client_cmd(id,"drop")
}
}
}
if(weapon == CSW_KNIFE)
switchmodel(id)
else
engclient_cmd(id,"weapon_knife")
}
}
public client_connect(id) {
hasjet[id] = 1
}
public client_disconnect(id) {
hasjet[id] = 0
}
public server_frame() {
if(get_cvar_num("jp_active") == 1) {
for(new id = 1; id < 33; id++) {
if(is_user_alive(id)) {
check_attack(id)
}
}
}
}
public check_attack(id) {
if(hasjet[id]) {
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
if ( wpnid == CSW_KNIFE ) {
if (get_user_button(id) & IN_ATTACK) {
attack(id)
}
if (get_user_button(id) & IN_ATTACK2) {
attack2(id)
}
return PLUGIN_CONTINUE
}
}
return PLUGIN_CONTINUE
}
public attack(id){
new Float:Aim[3],Float:velocity[3]
VelocityByAim(id, get_cvar_num("jp_speed"), Aim)
entity_get_vector(id,EV_VEC_velocity,velocity)
velocity[0] += Aim[0]
velocity[1] += Aim[1]
velocity[2] += Aim[2]
entity_set_vector(id,EV_VEC_velocity,velocity)
new fOrigin[3]
VelocityByAim(id, 10, Aim)
get_user_origin(id,fOrigin)
fOrigin[0] -= floatround(Aim[0])
fOrigin[1] -= floatround(Aim[1])
fOrigin[2] -= floatround(Aim[2])
message_begin(MSG_ALL,SVC_TEMPENTITY)
write_byte(17)
write_coord(fOrigin[0])
write_coord(fOrigin[1])
write_coord(fOrigin[2])
write_short(flame)
write_byte(10)
write_byte(255)
message_end()
entity_set_int(id, EV_INT_gaitsequence, 8)
}
public attack2(id){
new Float:nexTime = get_gametime()
if (last_Rocket[id] > nexTime) {
return PLUGIN_CONTINUE
}else{
new rocket = create_entity("info_target")
if(rocket == 0) return PLUGIN_CONTINUE
entity_set_string(rocket, EV_SZ_classname, "jp_rocket")
entity_set_model(rocket, ROCKET_MDL)
entity_set_size(rocket, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0})
entity_set_int(rocket, EV_INT_movetype, MOVETYPE_FLY)
entity_set_int(rocket, EV_INT_solid, SOLID_BBOX)
new Float:vSrc[3]
entity_get_vector(id, EV_VEC_origin, vSrc)
new Float:Aim[3],Float:origin[3]
VelocityByAim(id, 64, Aim)
entity_get_vector(id,EV_VEC_origin,origin)
vSrc[0] += Aim[0]
vSrc[1] += Aim[1]
entity_set_origin(rocket, vSrc)
new Float:velocity[3], Float:angles[3]
VelocityByAim(id, get_cvar_num("jp_rocket_speed"), velocity)
entity_set_vector(rocket, EV_VEC_velocity, velocity)
vector_to_angle(velocity, angles)
entity_set_vector(rocket, EV_VEC_angles, angles)
entity_set_edict(rocket,EV_ENT_owner,id)
entity_set_float(rocket, EV_FL_takedamage, 1.0)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(rocket)
write_short(trail)
write_byte(25)
write_byte(5)
write_byte(224)
write_byte(224)
write_byte(255)
write_byte(255)
message_end()
emit_sound(rocket, CHAN_WEAPON, ROCKET_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM)
last_Rocket[id] = nexTime + get_cvar_float("jp_rocket_delay")
}
return PLUGIN_CONTINUE
}
public eventCurWeapon(id) {
if(get_cvar_num("jp_active") == 1) {
if(hasjet[id]) {
new wpnid = read_data(2)
if(get_cvar_num("jp_noweapons") == 1) {
new weapons[32],wnum
get_user_weapons(id,weapons,wnum)
for(new i = 0; i < wnum; i++) {
if(weapons[i] != CSW_KNIFE) {
new wname[32]
wid2wname(weapons[i],wname)
engclient_cmd(id,wname)
client_cmd(id,"drop")
}
}
}
if ( wpnid == CSW_KNIFE ) {
switchmodel(id)
}else if(get_cvar_num("jp_arena"))
client_cmd(id,"weapon_knife")
}
}
}
public switchmodel(id) {
entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
}
public newround() {
if(get_cvar_num("jp_arena") == 1) {
for(new id = 1; id < 33; id++) {
if(!is_user_connected(id)) continue
if(!hasjet[id]) {
hasjet[id] = 1
new clip, ammo
new weapon = get_user_weapon(id,clip,ammo)
if(weapon == CSW_KNIFE) {
switchmodel(id)
}else{
engclient_cmd(id,"weapon_knife")
switchmodel(id)
}
emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}
}
}
public endround() {
set_task(4.0, "remove_jetpacks", 15123, "", 1)
return PLUGIN_CONTINUE
}
public remove_jetpacks() {
new nextitem = find_ent_by_class(-1,"jp_jetpack")
while(nextitem) {
remove_entity(nextitem)
nextitem = find_ent_by_class(-1,"jp_jetpack")
}
return PLUGIN_CONTINUE
}
public cmdBuyJet(id,level,cid) {
if(get_cvar_num("jp_admin_only") == 1) {
if(!(get_user_flags(id) & ACCESS_LEVEL)) {
client_print(id,print_console,"You have no access to that command^n")
return PLUGIN_HANDLED
}
}
if(get_cvar_num("jp_active") == 1) {
if(!is_user_alive(id)) {
client_print(id,print_console,"[JP] You must be alive to buy a Jetpack^n")
return PLUGIN_HANDLED
}
if(get_cvar_num("jp_limit") != 0) {
new count = 0
for(new i = 1; i < 33; i++) {
if(get_user_team(id) == get_user_team(i)) {
if(hasjet[id]) ++count
}
}
if(count >= get_cvar_num("jp_limit")) {
client_print(id,print_console,"[JP] Sorry, Limit of Jetpacks for each team is '%d'^n",get_cvar_num("jp_limit"))
return PLUGIN_HANDLED
}
}
new money = cs_get_user_money(id)
new cost = get_cvar_num("jp_cost")
if(money < cost) {
client_print(id,print_console,"[JP] You need %d$ to buy a Jetpack^n",cost)
}else if(hasjet[id]){
client_print(id,print_console,"[JP] You already got a Jetpack^n")
}else{
cs_set_user_money(id,money-cost)
client_print(id,print_console,"[JP] You got now a Jetpack^n")
hasjet[id] = 1
client_cmd(id,"spk items/gunpickup2.wav")
new clip,ammo
new weapon = get_user_weapon(id,clip,ammo)
if(get_cvar_num("jp_noweapons") == 1) {
new weapons[32],wnum
get_user_weapons(id,weapons,wnum)
for(new i = 0; i < wnum; i++) {
if(weapons[i] != CSW_KNIFE) {
new wname[32]
wid2wname(weapons[i],wname)
engclient_cmd(id,wname)
client_cmd(id,"drop")
}
}
}
if(weapon == CSW_KNIFE)
switchmodel(id)
else
engclient_cmd(id,"weapon_knife")
}
}else{
client_print(id,print_console,"[JP] Sorry, Jetpack isn't active^n")
}
return PLUGIN_HANDLED
}
public emitsound(entity, channel, const sample[]) {
if(is_user_alive(entity)) {
new clip,ammo
new weapon = get_user_weapon(entity,clip,ammo)
if(hasjet[entity] && weapon == CSW_KNIFE) {
if(equal(sample,"weapons/knife_slash1.wav")) return FMRES_SUPERCEDE
if(equal(sample,"weapons/knife_slash2.wav")) return FMRES_SUPERCEDE
if(equal(sample,"weapons/knife_deploy1.wav")) return FMRES_SUPERCEDE
if(equal(sample,"weapons/knife_hitwall1.wav")) return FMRES_SUPERCEDE
if(equal(sample,"weapons/knife_hit1.wav")) return FMRES_SUPERCEDE
if(equal(sample,"weapons/knife_hit2.wav")) return FMRES_SUPERCEDE
if(equal(sample,"weapons/knife_hit3.wav")) return FMRES_SUPERCEDE
if(equal(sample,"weapons/knife_hit4.wav")) return FMRES_SUPERCEDE
if(equal(sample,"weapons/knife_stab.wav")) return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public cmdHelp(id) {
new jpmotd[2048], title[64], dpos = 0
format(title,63,"AMX %s v%s",PLUGINNAME,VERSION)
new limit[32]
if(get_cvar_num("jp_limit") == 0)
limit = "unlimited"
else
format(limit,31,"%d",get_cvar_num("jp_limit"))
dpos += format(jpmotd[dpos],2047-dpos,"<html><head><style type=^"text/css^">pre{color:#FFB000;}body{background:#000000;margin-left:8px;margin-top:0px;}</style></head><pre><body>")
dpos += format(jpmotd[dpos],2047-dpos,"<b>%s</b>^n^n",title)
dpos += format(jpmotd[dpos],2047-dpos,"%-20s <b>%s</b>^n","Jetpack:",get_cvar_num("jp_active") ? "active" : "inactive")
dpos += format(jpmotd[dpos],2047-dpos,"%-20s <b>%s</b>^n","Arena:",get_cvar_num("jp_arena") ? "<b>enabled!</b>" : "disabled")
dpos += format(jpmotd[dpos],2047-dpos,"%-20s %s^n","Command:","buyjet")
dpos += format(jpmotd[dpos],2047-dpos,"%-20s %d$^n","Cost:",get_cvar_num("jp_cost"))
dpos += format(jpmotd[dpos],2047-dpos,"%-20s %s^n","Noweapons:",get_cvar_num("jp_noweapons") ? "on" : "off")
dpos += format(jpmotd[dpos],2047-dpos,"%-20s %s^n^n","Limit (for Team):",limit)
dpos += format(jpmotd[dpos],2047-dpos,"=============^n")
dpos += format(jpmotd[dpos],2047-dpos,"How to use:^n")
if(get_cvar_num("jp_arena") == 1)
dpos += format(jpmotd[dpos],2047-dpos,"-You get free a jetpack every new round^n")
else
dpos += format(jpmotd[dpos],2047-dpos,"-Buy a new Jetpack (Type ^"buyjet^" in console) if you haven't already one^n")
dpos += format(jpmotd[dpos],2047-dpos,"-Press 3 (knife) to use the Jetpack^n")
dpos += format(jpmotd[dpos],2047-dpos,"-Use it with attack1 (where you shoot)^n")
dpos += format(jpmotd[dpos],2047-dpos,"-Shoot rockets with attack2 (where's alternate shoot)^n^n")
dpos += format(jpmotd[dpos],2047-dpos,"-Have Fun!^n^n")
if(get_user_flags(id) & ADMIN_CVAR) {
dpos += format(jpmotd[dpos],2047-dpos,"=============^n")
dpos += format(jpmotd[dpos],2047-dpos,"CVAR's:^n")
dpos += format(jpmotd[dpos],2047-dpos,"jp_active %d - Enable/Disable Jetpack^n",get_cvar_num("jp_active"))
dpos += format(jpmotd[dpos],2047-dpos,"jp_arena %d - Everyone gets a free jetpack every new round^n",get_cvar_num("jp_arena"))
dpos += format(jpmotd[dpos],2047-dpos,"jp_admin_only %d - Only admins can buy a Jetpack^n",get_cvar_num("jp_admin_only"))
dpos += format(jpmotd[dpos],2047-dpos,"jp_cost %d - Cost of a Jetpack^n",get_cvar_num("jp_cost"))
dpos += format(jpmotd[dpos],2047-dpos,"jp_noweapons %d - turns no weapons on/off^n",get_cvar_num("jp_noweapons"))
dpos += format(jpmotd[dpos],2047-dpos,"jp_limit %d - Sets a limit of jetpacks for each team [0 = unl.]^n^n",get_cvar_num("jp_limit"))
dpos += format(jpmotd[dpos],2047-dpos,"jp_speed %d - Speed of a Jetpack^n",get_cvar_num("jp_speed"))
dpos += format(jpmotd[dpos],2047-dpos,"jp_rocket_delay %.0f - how long you got to wait to shoot the next rocket^n",get_cvar_float("jp_rocket_delay"))
dpos += format(jpmotd[dpos],2047-dpos,"jp_rocket_speed %d - The speed of a Jetpack Rocket^n",get_cvar_num("jp_rocket_speed"))
dpos += format(jpmotd[dpos],2047-dpos,"jp_rocket_damage %d - Damage of a Jetpack rocket (damage in the center of explosion)^n",get_cvar_num("jp_rocket_damage"))
dpos += format(jpmotd[dpos],2047-dpos,"jp_damage_radius %d - The radius of a rocket explosion.^n",get_cvar_num("jp_damage_radius"))
}
show_motd(id,jpmotd,title)
}
public cmdVote(id,level,cid) {
if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED
new keys = (1<<0|1<<1)
for(new i = 0; i < 2; i++)
vote_count[i] = 0
new menu[256]
new len = format(menu,255,"\r[AMX] %s Jetpack?\w^n",get_cvar_num("jp_active") ? "disable" : "enable")
len += format(menu[len],255-len,"^n1. Yes")
len += format(menu[len],255-len,"^n2. No")
show_menu(0,keys,menu,10)
set_task(10.0,"vote_results",4561)
return PLUGIN_HANDLED
}
public voteJetpack(id, key) {
vote_count[key]++
}
public vote_results() {
if(vote_count[0] > vote_count[1]) {
client_print(0,print_chat,"[JP] Voting successfully (yes ^"%d^") (no ^"%d^") Jetpack is now %s",vote_count[0],vote_count[1],get_cvar_num("jp_active") ? "disabled" : "enabled")
set_cvar_num("jp_active",get_cvar_num("jp_active") ? 0 : 1)
}else{
client_print(0,print_chat,"[JP] Voting failed (yes ^"%d^") (no ^"%d^")",vote_count[0],vote_count[1])
}
}
public player_die() {
if(get_cvar_num("jp_active")) {
new id = read_data(2)
if(hasjet[id]) {
drop_jetpack(id)
hasjet[id] = 0
}
}
return PLUGIN_CONTINUE
}
public cmdDrop(id) {
if(get_cvar_num("jp_active") == 1) {
if(hasjet[id]) {
new clip,ammo
new weapon = get_user_weapon(id,clip,ammo)
if(weapon == CSW_KNIFE) {
drop_jetpack(id)
entity_set_string(id,EV_SZ_viewmodel,"models/v_knife.mdl")
entity_set_string(id,EV_SZ_weaponmodel,"models/p_knife.mdl")
return PLUGIN_HANDLED
}
}
}
return PLUGIN_CONTINUE
}
public drop_jetpack(id) {
if(hasjet[id]) {
new Float:Aim[3],Float:origin[3]
VelocityByAim(id, 64, Aim)
entity_get_vector(id,EV_VEC_origin,origin)
origin[0] += Aim[0]
origin[1] += Aim[1]
new jetpack = create_entity("info_target")
entity_set_string(jetpack,EV_SZ_classname,"jp_jetpack")
entity_set_model(jetpack,"models/w_egon.mdl")
entity_set_size(jetpack,Float:{-16.0,-16.0,-16.0},Float:{16.0,16.0,16.0})
entity_set_int(jetpack,EV_INT_solid,1)
entity_set_int(jetpack,EV_INT_movetype,6)
entity_set_vector(jetpack,EV_VEC_origin,origin)
hasjet[id] = 0
}
}
public pfn_touch(pentru, ptd) {
if(is_valid_ent(pentru)) {
new classname[32]
entity_get_string(pentru,EV_SZ_classname,classname,31)
if(equal(classname, "jp_jetpack")) {
if(is_valid_ent(ptd)) {
new id = ptd
if(id > 0 && id < 34) {
if(!hasjet[id] && is_user_alive(id)) {
if(get_cvar_num("jp_limit") != 0) {
new count = 0
for(new i = 1; i < 33; i++) {
if(get_user_team(id) == get_user_team(i)) {
if(hasjet[id]) ++count
}
}
if(count >= get_cvar_num("jp_limit")) {
client_print(id,print_center,"[JP] Sorry, Limit of Jetpacks for each team is '%d'",get_cvar_num("jp_limit"))
return PLUGIN_CONTINUE
}
}
hasjet[id] = 1
client_cmd(id,"spk items/gunpickup2.wav")
engclient_cmd(id,"weapon_knife")
switchmodel(id)
remove_entity(pentru)
}
}
}
}else if(equal(classname, "jp_rocket")) {
new Float:fOrigin[3]
new iOrigin[3]
entity_get_vector(pentru, EV_VEC_origin, fOrigin)
FVecIVec(fOrigin,iOrigin)
jp_radius_damage(pentru)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY,iOrigin)
write_byte(TE_EXPLOSION)
write_coord(iOrigin[0])
write_coord(iOrigin[1])
write_coord(iOrigin[2])
write_short(explosion)
write_byte(30)
write_byte(15)
write_byte(0)
message_end()
message_begin(MSG_ALL,SVC_TEMPENTITY,iOrigin)
write_byte(TE_BEAMCYLINDER)
write_coord(iOrigin[0])
write_coord(iOrigin[1])
write_coord(iOrigin[2])
write_coord(iOrigin[0])
write_coord(iOrigin[1])
write_coord(iOrigin[2]+200)
write_short(white)
write_byte(0)
write_byte(1)
write_byte(6)
write_byte(8)
write_byte(1)
write_byte(255)
write_byte(255)
write_byte(192)
write_byte(128)
write_byte(5)
message_end()
if(is_valid_ent(ptd)) {
new classname2[32]
entity_get_string(ptd,EV_SZ_classname,classname2,31)
if(equal(classname2,"func_breakable"))
force_use(pentru,ptd)
}
remove_entity(pentru)
}
}
return PLUGIN_CONTINUE
}
stock jp_radius_damage(entity) {
new id = entity_get_edict(entity,EV_ENT_owner)
for(new i = 1; i < 33; i++) {
if(is_user_alive(i)) {
new dist = floatround(entity_range(entity,i))
if(dist <= get_cvar_num("jp_damage_radius")) {
new hp = get_user_health(i)
new Float:damage = get_cvar_float("jp_rocket_damage")-(get_cvar_float("jp_rocket_damage")/get_cvar_float("jp_damage_radius"))*float(dist)
new Origin[3]
get_user_origin(i,Origin)
if(!get_cvar_num("mp_friendlyfire")) {
if(get_user_team(id) != get_user_team(i)) {
if(hp > damage)
jp_take_damage(i,floatround(damage),Origin,DMG_BLAST)
else
log_kill(id,i,"Jetpack Rocket",0)
}
}else{
if(hp > damage)
jp_take_damage(i,floatround(damage),Origin,DMG_BLAST)
else
log_kill(id,i,"Jetpack Rocket",0)
}
}
}
}
}
stock log_kill(killer, victim, weapon[],headshot) {
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
user_kill(victim,1)
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)
message_begin(MSG_ALL, get_user_msgid("DeathMsg"), {0,0,0}, 0)
write_byte(killer)
write_byte(victim)
write_byte(headshot)
write_string(weapon)
message_end()
if(get_user_team(killer)!=get_user_team(victim))
set_user_frags(killer,get_user_frags(killer) +1)
if(get_user_team(killer)==get_user_team(victim))
set_user_frags(killer,get_user_frags(killer) -1)
new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10]
get_user_name(killer, kname, 31)
get_user_team(killer, kteam, 9)
get_user_authid(killer, kauthid, 31)
get_user_name(victim, vname, 31)
get_user_team(victim, vteam, 9)
get_user_authid(victim, vauthid, 31)
log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"",
kname, get_user_userid(killer), kauthid, kteam,
vname, get_user_userid(victim), vauthid, vteam, weapon)
return PLUGIN_CONTINUE
}
stock jp_take_damage(victim,damage,origin[3],bit) {
message_begin(MSG_ONE,get_user_msgid("Damage"),{0,0,0},victim)
write_byte(21)
write_byte(20)
write_long(bit)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
message_end()
set_user_health(victim,get_user_health(victim)-damage)
}
stock wid2wname(weaponid,weaponname[32]) {
switch (weaponid){
case 1:
weaponname = "weapon_p228"
case 3:
weaponname = "weapon_scout"
case 4:
weaponname = "weapon_grenade"
case 5:
weaponname = "weapon_xm1014"
case 7:
weaponname = "weapon_mac10"
case 8:
weaponname = "weapon_aug"
case 10:
weaponname = "weapon_elite"
case 11:
weaponname = "weapon_fiveseven"
case 12:
weaponname = "weapon_ump45"
case 13:
weaponname = "weapon_sg550"
case 14:
weaponname = "weapon_galil"
case 15:
weaponname = "weapon_famas"
case 16:
weaponname = "weapon_usp"
case 17:
weaponname = "weapon_glock18"
case 18:
weaponname = "weapon_awp"
case 19:
weaponname = "weapon_mp5navy"
case 20:
weaponname = "weapon_m249"
case 21:
weaponname = "weapon_m3"
case 22:
weaponname = "weapon_m4a1"
case 23:
weaponname = "weapon_tmp"
case 24:
weaponname = "weapon_g3sg1"
case 26:
weaponname = "weapon_deagle"
case 27:
weaponname = "weapon_sg552"
case 28:
weaponname = "weapon_ak47"
case 29:
weaponname = "weapon_knife"
case 30:
weaponname = "weapon_p90"
}
}
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)